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21 lines
320 B
C
21 lines
320 B
C
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#ifndef _RENDERER_H_
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#define _RENDERER_H_
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#define LAYER_COUNT 3
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#define BIT(x) (1 << (x))
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#include "GuiComponent.h"
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#include <vector>
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namespace Renderer
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{
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void registerComponent(GuiComponent* comp);
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void unregisterComponent(GuiComponent* comp);
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void render();
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std::vector<GuiComponent*> renderVector;
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}
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#endif
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