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79 lines
2.5 KiB
C
79 lines
2.5 KiB
C
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#pragma once
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#include <map>
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#include "FileData.h"
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#include "Log.h"
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#include <boost/math/special_functions/round.hpp>
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#include <boost/algorithm/string.hpp>
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#include <sstream>
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#include <iostream>
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#include "Util.h"
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enum FilterIndexType
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{
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NONE,
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GENRE_FILTER,
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PLAYER_FILTER,
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PUBDEV_FILTER,
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RATINGS_FILTER
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};
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struct FilterDataDecl
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{
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FilterIndexType type; // type of filter
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std::map<std::string, int>* allIndexKeys; // all possible filters for this type
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bool* filteredByRef; // is it filtered by this type
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std::vector<std::string>* currentFilteredKeys; // current keys being filtered for
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std::string primaryKey; // primary key in metadata
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bool hasSecondaryKey; // has secondary key for comparison
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std::string secondaryKey; // what's the secondary key
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std::string menuLabel; // text to show in menu
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};
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class FileFilterIndex
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{
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public:
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FileFilterIndex();
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~FileFilterIndex();
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void addToIndex(FileData* game);
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void removeFromIndex(FileData* game);
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void setFilter(FilterIndexType type, std::vector<std::string>* values);
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void clearAllFilters();
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void debugPrintIndexes();
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bool showFile(FileData* game);
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bool isFiltered() { return (filterByGenre || filterByPlayers || filterByPubDev || filterByRatings); };
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bool isKeyBeingFilteredBy(std::string key, FilterIndexType type);
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std::map<std::string, int>* getGenreAllIndexedKeys() { return &genreIndexAllKeys; };
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std::vector<std::string>* getGenreFilteredKeys() { return &genreIndexFilteredKeys; };
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std::vector<FilterDataDecl>& getFilterDataDecls();
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private:
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std::vector<FilterDataDecl> filterDataDecl;
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std::string getIndexableKey(FileData* game, FilterIndexType type, bool getSecondary);
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void manageGenreEntryInIndex(FileData* game, bool remove = false);
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void managePlayerEntryInIndex(FileData* game, bool remove = false);
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void managePubDevEntryInIndex(FileData* game, bool remove = false);
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void manageRatingsEntryInIndex(FileData* game, bool remove = false);
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void manageIndexEntry(std::map<std::string, int>* index, std::string key, bool remove);
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void clearIndex(std::map<std::string, int> indexMap);
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bool filterByGenre;
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bool filterByPlayers;
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bool filterByPubDev;
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bool filterByRatings;
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std::map<std::string, int> genreIndexAllKeys;
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std::map<std::string, int> playersIndexAllKeys;
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std::map<std::string, int> pubDevIndexAllKeys;
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std::map<std::string, int> ratingsIndexAllKeys;
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std::vector<std::string> genreIndexFilteredKeys;
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std::vector<std::string> playersIndexFilteredKeys;
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std::vector<std::string> pubDevIndexFilteredKeys;
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std::vector<std::string> ratingsIndexFilteredKeys;
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FileData* mRootFolder;
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};
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