ES-DE/external/rlottie/example/lottieview.h

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/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef LOTTIEVIEW_H
#define LOTTIEVIEW_H
#ifndef EFL_BETA_API_SUPPORT
#define EFL_BETA_API_SUPPORT
#endif
#ifndef EFL_EO_API_SUPPORT
#define EFL_EO_API_SUPPORT
#endif
#include <Eo.h>
#include <Efl.h>
#include <Evas.h>
#include <Ecore.h>
#include <Ecore_Evas.h>
#include "rlottie.h"
#include "rlottie_capi.h"
#include<future>
#include <cmath>
#include <algorithm>
class RenderStrategy {
public:
virtual ~RenderStrategy() {
evas_object_del(renderObject());
}
RenderStrategy(Evas_Object *obj, bool useImage = true):_renderObject(obj), _useImage(useImage){
addCallback();
}
virtual rlottie::Animation *player() {return nullptr;}
virtual void loadFromFile(const char *filePath) = 0;
virtual void loadFromData(const std::string &jsonData, const std::string &key, const std::string &resourcePath) = 0;
virtual size_t totalFrame() = 0;
virtual double frameRate() = 0;
virtual size_t frameAtPos(double pos) = 0;
virtual double duration() = 0;
void render(int frame) {
_renderCount++;
_redraw = renderRequest(frame);
if (_redraw && _useImage)
evas_object_image_pixels_dirty_set(renderObject(), EINA_TRUE);
}
void dataCb() {
if (_redraw && _useImage) {
evas_object_image_data_set(renderObject(), buffer());
}
_redraw = false;
}
virtual void resize(int width, int height) = 0;
virtual void setPos(int x, int y) {evas_object_move(renderObject(), x, y);}
typedef std::tuple<size_t, size_t> MarkerFrame;
virtual MarkerFrame findFrameAtMarker(const std::string &markerName) = 0;
void show() {evas_object_show(_renderObject);}
void hide() {evas_object_hide(_renderObject);}
void addCallback();
Evas_Object* renderObject() const {return _renderObject;}
size_t renderCount() const {return _renderCount;}
protected:
virtual bool renderRequest(int) = 0;
virtual uint32_t* buffer() = 0;
private:
size_t _renderCount{0};
bool _redraw{false};
Evas_Object *_renderObject;
bool _useImage{true};
};
class CppApiBase : public RenderStrategy {
public:
CppApiBase(Evas_Object *renderObject): RenderStrategy(renderObject) {}
rlottie::Animation *player() {return mPlayer.get();}
void loadFromFile(const char *filePath)
{
mPlayer = rlottie::Animation::loadFromFile(filePath);
if (!mPlayer) {
printf("load failed file %s\n", filePath);
}
}
void loadFromData(const std::string &jsonData, const std::string &key, const std::string &resourcePath)
{
mPlayer = rlottie::Animation::loadFromData(jsonData, key, resourcePath);
if (!mPlayer) {
printf("load failed from data\n");
}
}
size_t totalFrame() {
return mPlayer->totalFrame();
}
double duration() {
return mPlayer->duration();
}
double frameRate() {
return mPlayer->frameRate();
}
size_t frameAtPos(double pos) {
return mPlayer->frameAtPos(pos);
}
MarkerFrame findFrameAtMarker(const std::string &markerName)
{
auto markerList = mPlayer->markers();
auto marker = std::find_if(markerList.begin(), markerList.end()
, [&markerName](const auto& e) {
return std::get<0>(e) == markerName;
});
if (marker == markerList.end())
return std::make_tuple(0, 0);
return std::make_tuple(std::get<1>(*marker), std::get<2>(*marker));
}
protected:
std::unique_ptr<rlottie::Animation> mPlayer;
};
class RlottieRenderStrategyCBase : public RenderStrategy {
public:
RlottieRenderStrategyCBase(Evas *evas):RenderStrategy(evas_object_image_filled_add(evas)) {
evas_object_image_colorspace_set(renderObject(), EVAS_COLORSPACE_ARGB8888);
evas_object_image_alpha_set(renderObject(), EINA_TRUE);
}
void resize(int width, int height) {
evas_object_resize(renderObject(), width, height);
evas_object_image_size_set(renderObject(), width, height);
}
};
class RlottieRenderStrategy : public CppApiBase {
public:
RlottieRenderStrategy(Evas *evas):CppApiBase(evas_object_image_filled_add(evas)) {
evas_object_image_colorspace_set(renderObject(), EVAS_COLORSPACE_ARGB8888);
evas_object_image_alpha_set(renderObject(), EINA_TRUE);
}
void resize(int width, int height) {
evas_object_resize(renderObject(), width, height);
evas_object_image_size_set(renderObject(), width, height);
}
};
class RlottieRenderStrategy_CPP : public RlottieRenderStrategy {
public:
RlottieRenderStrategy_CPP(Evas *evas):RlottieRenderStrategy(evas) {}
bool renderRequest(int frame) {
int width , height;
Evas_Object *image = renderObject();
evas_object_image_size_get(image, &width, &height);
mBuffer = (uint32_t *)evas_object_image_data_get(image, EINA_TRUE);
size_t bytesperline = evas_object_image_stride_get(image);
rlottie::Surface surface(mBuffer, width, height, bytesperline);
mPlayer->renderSync(frame, surface);
return true;
}
uint32_t* buffer() {
return mBuffer;
}
private:
uint32_t * mBuffer;
};
class RlottieRenderStrategy_CPP_ASYNC : public RlottieRenderStrategy {
public:
RlottieRenderStrategy_CPP_ASYNC(Evas *evas):RlottieRenderStrategy(evas) {}
~RlottieRenderStrategy_CPP_ASYNC() {
if (mRenderTask.valid())
mRenderTask.get();
}
bool renderRequest(int frame) {
//addCallback();
if (mRenderTask.valid()) return true;
int width , height;
Evas_Object *image = renderObject();
evas_object_image_size_get(image, &width, &height);
auto buffer = (uint32_t *)evas_object_image_data_get(image, EINA_TRUE);
size_t bytesperline = evas_object_image_stride_get(image);
rlottie::Surface surface(buffer, width, height, bytesperline);
mRenderTask = mPlayer->render(frame, surface);
return true;
}
uint32_t* buffer() {
auto surface = mRenderTask.get();
return surface.buffer();
}
private:
std::future<rlottie::Surface> mRenderTask;
};
class RlottieRenderStrategy_C : public RlottieRenderStrategyCBase {
public:
RlottieRenderStrategy_C(Evas *evas):RlottieRenderStrategyCBase(evas) {}
~RlottieRenderStrategy_C() {
if (mPlayer) lottie_animation_destroy(mPlayer);
}
void loadFromFile(const char *filePath)
{
mPlayer = lottie_animation_from_file(filePath);
if (!mPlayer) {
printf("load failed file %s\n", filePath);
}
}
void loadFromData(const std::string &jsonData, const std::string &key, const std::string &resourcePath)
{
mPlayer = lottie_animation_from_data(jsonData.c_str(), key.c_str(), resourcePath.c_str());
if (!mPlayer) {
printf("load failed from data\n");
}
}
size_t totalFrame() {
return lottie_animation_get_totalframe(mPlayer);
}
double frameRate() {
return lottie_animation_get_framerate(mPlayer);
}
size_t frameAtPos(double pos) {
return lottie_animation_get_frame_at_pos(mPlayer, pos);
}
double duration() {
return lottie_animation_get_duration(mPlayer);
}
MarkerFrame findFrameAtMarker(const std::string &markerName)
{
printf("Can't not [%s] marker, CAPI isn't implements yet\n", markerName.c_str());
return std::make_tuple(0, 0);
}
bool renderRequest(int frame) {
int width , height;
Evas_Object *image = renderObject();
evas_object_image_size_get(image, &width, &height);
mBuffer = (uint32_t *)evas_object_image_data_get(image, EINA_TRUE);
size_t bytesperline = evas_object_image_stride_get(image);
lottie_animation_render(mPlayer, frame, mBuffer, width, height, bytesperline);
return true;
}
uint32_t* buffer() {
return mBuffer;
}
private:
uint32_t * mBuffer;
protected:
Lottie_Animation *mPlayer;
};
class RlottieRenderStrategy_C_ASYNC : public RlottieRenderStrategy_C {
public:
RlottieRenderStrategy_C_ASYNC(Evas *evas):RlottieRenderStrategy_C(evas) {}
~RlottieRenderStrategy_C_ASYNC() {
if (mDirty) lottie_animation_render_flush(mPlayer);
}
bool renderRequest(int frame) {
if (mDirty) return true;
mDirty = true;
Evas_Object *image = renderObject();
evas_object_image_size_get(image, &mWidth, &mHeight);
mBuffer = (uint32_t *)evas_object_image_data_get(image, EINA_TRUE);
size_t bytesperline = evas_object_image_stride_get(image);
lottie_animation_render_async(mPlayer, frame, mBuffer, mWidth, mHeight, bytesperline);
return true;
}
uint32_t* buffer() {
lottie_animation_render_flush(mPlayer);
mDirty =false;
return mBuffer;
}
private:
uint32_t * mBuffer;
int mWidth;
int mHeight;
bool mDirty{false};
};
enum class Strategy {
renderCpp = 0,
renderCppAsync,
renderC,
renderCAsync,
eflVg
};
class LottieView
{
public:
enum class RepeatMode {
Restart,
Reverse
};
LottieView(Evas *evas, Strategy s = Strategy::renderCppAsync);
~LottieView();
rlottie::Animation *player(){return mRenderDelegate->player();}
Evas_Object *getImage();
void setSize(int w, int h);
void setPos(int x, int y);
void setFilePath(const char *filePath);
void loadFromData(const std::string &jsonData, const std::string &key, const std::string &resourcePath="");
void show();
void hide();
void loop(bool loop);
void setSpeed(float speed) { mSpeed = speed;}
void setRepeatCount(int count);
void setRepeatMode(LottieView::RepeatMode mode);
float getFrameRate() const { return mRenderDelegate->frameRate(); }
long getTotalFrame() const { return mRenderDelegate->totalFrame(); }
public:
void seek(float pos);
float getPos();
void finished();
void play();
void play(const std::string &marker);
void play(const std::string &startmarker, const std::string endmarker);
void pause();
void stop();
void initializeBufferObject(Evas *evas);
void setMinProgress(float progress)
{
//clamp it to [0,1]
mMinProgress = progress;
}
void setMaxProgress(float progress)
{
//clamp it to [0,1]
mMaxprogress = progress;
}
size_t renderCount() const {
return mRenderDelegate ? mRenderDelegate->renderCount() : 0;
}
private:
float mapProgress(float progress) {
//clamp it to the segment
progress = (mMinProgress + (mMaxprogress - mMinProgress) * progress);
// currently playing and in reverse mode
if (mPalying && mReverse)
progress = mMaxprogress > mMinProgress ?
mMaxprogress - progress : mMinProgress - progress;
return progress;
}
float duration() const {
// usually we run the animation for mPlayer->duration()
// but now run animation for segmented duration.
return mRenderDelegate->duration() * fabs(mMaxprogress - mMinProgress);
}
void createVgNode(LOTNode *node, Efl_VG *root);
void update(const std::vector<LOTNode *> &);
void updateTree(const LOTLayerNode *);
void update(const LOTLayerNode *, Efl_VG *parent);
void restart();
public:
int mRepeatCount;
LottieView::RepeatMode mRepeatMode;
size_t mCurFrame{UINT_MAX};
Ecore_Animator *mAnimator{nullptr};
bool mLoop;
int mCurCount;
bool mReverse;
bool mPalying;
float mSpeed;
float mPos;
//keep a segment of the animation default is [0, 1]
float mMinProgress{0};
float mMaxprogress{1};
std::unique_ptr<RenderStrategy> mRenderDelegate;
};
#include<assert.h>
class EflVgRenderStrategy : public RenderStrategy {
public:
EflVgRenderStrategy(Evas *evas):RenderStrategy(evas_object_vg_add(evas), false) {}
void loadFromFile(const char *filePath) {
evas_object_vg_file_set(renderObject(), filePath, NULL);
}
void loadFromData(const std::string&, const std::string&, const std::string&) {
assert(false);
}
size_t totalFrame() {
return evas_object_vg_animated_frame_count_get(renderObject()) - 1;
}
double frameRate() {
return (double)totalFrame() / evas_object_vg_animated_frame_duration_get(renderObject(), 0, 0);
}
size_t frameAtPos(double pos) {
return totalFrame() * pos;
}
double duration() {
return evas_object_vg_animated_frame_duration_get(renderObject(), 0, 0);
}
void resize(int width, int height) {
evas_object_resize(renderObject(), width, height);
}
uint32_t *buffer() {
assert(false);
return nullptr;
}
bool renderRequest(int frame) {
evas_object_vg_animated_frame_set(renderObject(), frame);
return false;
}
MarkerFrame findFrameAtMarker(const std::string&) {
return std::make_tuple(0, 0);
}
};
#endif //LOTTIEVIEW_H