ES-DE/es-app/src/views/gamelist/BasicGameListView.cpp

101 lines
2.5 KiB
C++
Raw Normal View History

#include "views/gamelist/BasicGameListView.h"
#include "views/ViewController.h"
#include "Renderer.h"
#include "Window.h"
#include "ThemeData.h"
#include "SystemData.h"
#include "Settings.h"
BasicGameListView::BasicGameListView(Window* window, FileData* root)
: ISimpleGameListView(window, root), mList(window)
{
mList.setSize(mSize.x(), mSize.y() * 0.8f);
mList.setPosition(0, mSize.y() * 0.2f);
addChild(&mList);
populateList(root->getChildren());
}
void BasicGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
{
ISimpleGameListView::onThemeChanged(theme);
using namespace ThemeFlags;
mList.applyTheme(theme, getName(), "gamelist", ALL);
}
void BasicGameListView::onFileChanged(FileData* file, FileChangeType change)
{
if(change == FILE_METADATA_CHANGED)
{
// might switch to a detailed view
ViewController::get()->reloadGameListView(this);
return;
}
ISimpleGameListView::onFileChanged(file, change);
}
void BasicGameListView::populateList(const std::vector<FileData*>& files)
{
mList.clear();
mHeaderText.setText(files.at(0)->getSystem()->getFullName());
for(auto it = files.begin(); it != files.end(); it++)
{
mList.add((*it)->getName(), *it, ((*it)->getType() == FOLDER));
}
}
FileData* BasicGameListView::getCursor()
{
return mList.getSelected();
}
void BasicGameListView::setCursor(FileData* cursor)
{
if(!mList.setCursor(cursor))
{
populateList(cursor->getParent()->getChildren());
mList.setCursor(cursor);
// update our cursor stack in case our cursor just got set to some folder we weren't in before
if(mCursorStack.empty() || mCursorStack.top() != cursor->getParent())
{
std::stack<FileData*> tmp;
FileData* ptr = cursor->getParent();
while(ptr && ptr != mRoot)
{
tmp.push(ptr);
ptr = ptr->getParent();
}
// flip the stack and put it in mCursorStack
mCursorStack = std::stack<FileData*>();
while(!tmp.empty())
{
mCursorStack.push(tmp.top());
tmp.pop();
}
}
}
}
void BasicGameListView::launch(FileData* game)
{
ViewController::get()->launch(game);
}
std::vector<HelpPrompt> BasicGameListView::getHelpPrompts()
{
std::vector<HelpPrompt> prompts;
if(Settings::getInstance()->getBool("QuickSystemSelect"))
prompts.push_back(HelpPrompt("left/right", "system"));
prompts.push_back(HelpPrompt("up/down", "choose"));
prompts.push_back(HelpPrompt("a", "launch"));
prompts.push_back(HelpPrompt("b", "back"));
prompts.push_back(HelpPrompt("select", "options"));
return prompts;
}