ES-DE/es-core/src/components/GridTileComponent.cpp

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#include "GridTileComponent.h"
#include "resources/TextureResource.h"
#include "ThemeData.h"
#include "Renderer.h"
GridTileComponent::GridTileComponent(Window* window) : GuiComponent(window), mBackground(window)
{
mDefaultProperties.mSize = getDefaultTileSize();
mDefaultProperties.mPadding = Vector2f(16.0f, 16.0f);
mDefaultProperties.mImageColor = 0xAAAAAABB;
mDefaultProperties.mBackgroundImage = ":/frame.png";
mDefaultProperties.mBackgroundCornerSize = Vector2f(16 ,16);
mDefaultProperties.mBackgroundCenterColor = 0xAAAAEEFF;
mDefaultProperties.mBackgroundEdgeColor = 0xAAAAEEFF;
mSelectedProperties.mSize = getSelectedTileSize();
mSelectedProperties.mPadding = mDefaultProperties.mPadding;
mSelectedProperties.mImageColor = 0xFFFFFFFF;
mSelectedProperties.mBackgroundImage = mDefaultProperties.mBackgroundImage;
mSelectedProperties.mBackgroundCornerSize = mDefaultProperties.mBackgroundCornerSize;
mSelectedProperties.mBackgroundCenterColor = 0xFFFFFFFF;
mSelectedProperties.mBackgroundEdgeColor = 0xFFFFFFFF;
mImage = std::make_shared<ImageComponent>(mWindow);
mImage->setOrigin(0.5f, 0.5f);
mBackground.setOrigin(0.5f, 0.5f);
addChild(&mBackground);
addChild(&(*mImage));
setSelected(false);
setVisible(true);
}
void GridTileComponent::render(const Transform4x4f& parentTrans)
{
Transform4x4f trans = getTransform() * parentTrans;
if (mVisible)
renderChildren(trans);
}
// Update all the tile properties to the new status (selected or default)
void GridTileComponent::update()
{
const GridTileProperties& currentProperties = getCurrentProperties();
mBackground.setImagePath(currentProperties.mBackgroundImage);
mImage->setColorShift(currentProperties.mImageColor);
mBackground.setCenterColor(currentProperties.mBackgroundCenterColor);
mBackground.setEdgeColor(currentProperties.mBackgroundEdgeColor);
resize();
}
void GridTileComponent::applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& element, unsigned int properties)
{
Vector2f screen = Vector2f((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
// Apply theme to the default gridtile
const ThemeData::ThemeElement* elem = theme->getElement(view, "default", "gridtile");
if (elem)
{
if (elem->has("size"))
mDefaultProperties.mSize = elem->get<Vector2f>("size") * screen;
if (elem->has("padding"))
mDefaultProperties.mPadding = elem->get<Vector2f>("padding");
if (elem->has("imageColor"))
mDefaultProperties.mImageColor = elem->get<unsigned int>("imageColor");
if (elem->has("backgroundImage"))
mDefaultProperties.mBackgroundImage = elem->get<std::string>("backgroundImage");
if (elem->has("backgroundCornerSize"))
mDefaultProperties.mBackgroundCornerSize = elem->get<Vector2f>("backgroundCornerSize");
if (elem->has("backgroundColor"))
{
mDefaultProperties.mBackgroundCenterColor = elem->get<unsigned int>("backgroundColor");
mDefaultProperties.mBackgroundEdgeColor = elem->get<unsigned int>("backgroundColor");
}
if (elem->has("backgroundCenterColor"))
mDefaultProperties.mBackgroundCenterColor = elem->get<unsigned int>("backgroundCenterColor");
if (elem->has("backgroundEdgeColor"))
mDefaultProperties.mBackgroundEdgeColor = elem->get<unsigned int>("backgroundEdgeColor");
}
// Apply theme to the selected gridtile
// NOTE that some of the default gridtile properties influence on the selected gridtile properties
// See THEMES.md for more informations
elem = theme->getElement(view, "selected", "gridtile");
mSelectedProperties.mSize = elem && elem->has("size") ?
elem->get<Vector2f>("size") * screen :
getSelectedTileSize();
mSelectedProperties.mPadding = elem && elem->has("padding") ?
elem->get<Vector2f>("padding") :
mDefaultProperties.mPadding;
if (elem && elem->has("imageColor"))
mSelectedProperties.mImageColor = elem->get<unsigned int>("imageColor");
mSelectedProperties.mBackgroundImage = elem && elem->has("backgroundImage") ?
elem->get<std::string>("backgroundImage") :
mDefaultProperties.mBackgroundImage;
mSelectedProperties.mBackgroundCornerSize = elem && elem->has("backgroundCornerSize") ?
elem->get<Vector2f>("backgroundCornerSize") :
mDefaultProperties.mBackgroundCornerSize;
if (elem && elem->has("backgroundColor"))
{
mSelectedProperties.mBackgroundCenterColor = elem->get<unsigned int>("backgroundColor");
mSelectedProperties.mBackgroundEdgeColor = elem->get<unsigned int>("backgroundColor");
}
if (elem && elem->has("backgroundCenterColor"))
mSelectedProperties.mBackgroundCenterColor = elem->get<unsigned int>("backgroundCenterColor");
if (elem && elem->has("backgroundEdgeColor"))
mSelectedProperties.mBackgroundEdgeColor = elem->get<unsigned int>("backgroundEdgeColor");
}
// Made this a static function because the ImageGridComponent need to know the default tile size
// to calculate the grid dimension before it instantiate the GridTileComponents
Vector2f GridTileComponent::getDefaultTileSize()
{
Vector2f screen = Vector2f((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
return screen * 0.22f;
}
Vector2f GridTileComponent::getSelectedTileSize() const
{
return mDefaultProperties.mSize * 1.2f;
}
bool GridTileComponent::isSelected() const
{
return mSelected;
}
void GridTileComponent::setImage(const std::string& path)
{
mImage->setImage(path);
// Resize now to prevent flickering images when scrolling
resize();
}
void GridTileComponent::setImage(const std::shared_ptr<TextureResource>& texture)
{
mImage->setImage(texture);
// Resize now to prevent flickering images when scrolling
resize();
}
void GridTileComponent::setSelected(bool selected)
{
mSelected = selected;
}
void GridTileComponent::setVisible(bool visible)
{
mVisible = visible;
}
void GridTileComponent::resize()
{
const GridTileProperties& currentProperties = getCurrentProperties();
mImage->setMaxSize(currentProperties.mSize - currentProperties.mPadding * 2);
mBackground.setCornerSize(currentProperties.mBackgroundCornerSize);
mBackground.fitTo(currentProperties.mSize - mBackground.getCornerSize() * 2);
}
const GridTileProperties& GridTileComponent::getCurrentProperties() const
{
return mSelected ? mSelectedProperties : mDefaultProperties;
}