2019-01-11 19:51:05 +00:00
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#include "scrapers/ScreenScraper.h"
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#include "utils/TimeUtil.h"
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#include "utils/StringUtil.h"
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#include "FileData.h"
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#include "Log.h"
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#include "PlatformId.h"
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#include "Settings.h"
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#include "SystemData.h"
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#include <pugixml/src/pugixml.hpp>
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#include <cstring>
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using namespace PlatformIds;
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/**
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List of systems and their IDs from
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https://www.screenscraper.fr/api/systemesListe.php?devid=xxx&devpassword=yyy&softname=zzz&output=XML
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**/
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const std::map<PlatformId, unsigned short> screenscraper_platformid_map{
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{ THREEDO, 29 },
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{ AMIGA, 64 },
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{ AMSTRAD_CPC, 65 },
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{ APPLE_II, 86 },
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{ ARCADE, 75 },
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{ ATARI_800, 26 }, // Use ATARI_2600 as an alias for atari 800
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{ ATARI_2600, 26 },
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{ ATARI_5200, 40 },
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{ ATARI_7800, 41 },
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{ ATARI_JAGUAR, 27 },
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{ ATARI_JAGUAR_CD, 171 },
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{ ATARI_LYNX, 28 },
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{ ATARI_ST, 42},
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// missing Atari XE ?
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{ COLECOVISION, 48 },
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{ COMMODORE_64, 66 },
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{ INTELLIVISION, 115 },
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{ MAC_OS, 146 },
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{ XBOX, 32 },
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{ XBOX_360, 33 },
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{ MSX, 113 },
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{ NEOGEO, 142 },
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{ NEOGEO_POCKET, 25},
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{ NEOGEO_POCKET_COLOR, 82 },
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{ NINTENDO_3DS, 17 },
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{ NINTENDO_64, 14 },
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{ NINTENDO_DS, 15 },
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{ FAMICOM_DISK_SYSTEM, 106 },
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{ NINTENDO_ENTERTAINMENT_SYSTEM, 3 },
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{ GAME_BOY, 9 },
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{ GAME_BOY_ADVANCE, 12 },
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{ GAME_BOY_COLOR, 10 },
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{ NINTENDO_GAMECUBE, 13 },
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{ NINTENDO_WII, 16 },
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{ NINTENDO_WII_U, 18 },
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{ NINTENDO_VIRTUAL_BOY, 11 },
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{ NINTENDO_GAME_AND_WATCH, 52 },
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{ PC, 135 },
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{ SCUMMVM, 123},
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{ SEGA_32X, 19 },
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{ SEGA_CD, 20 },
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{ SEGA_DREAMCAST, 23 },
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{ SEGA_GAME_GEAR, 21 },
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{ SEGA_GENESIS, 1 },
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{ SEGA_MASTER_SYSTEM, 2 },
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{ SEGA_MEGA_DRIVE, 1 },
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{ SEGA_SATURN, 22 },
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{ SEGA_SG1000, 109 },
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{ SHARP_X6800, 79},
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{ PLAYSTATION, 57 },
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{ PLAYSTATION_2, 58 },
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{ PLAYSTATION_3, 59 },
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// missing Sony Playstation 4 ?
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{ PLAYSTATION_VITA, 62 },
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{ PLAYSTATION_PORTABLE, 61 },
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{ SUPER_NINTENDO, 4 },
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{ TURBOGRAFX_16, 31 },
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{ TURBOGRAFX_CD, 114 },
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{ WONDERSWAN, 45 },
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{ WONDERSWAN_COLOR, 46 },
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{ ZX_SPECTRUM, 76 },
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{ VIDEOPAC_ODYSSEY2, 104 },
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{ VECTREX, 102 },
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{ TRS80_COLOR_COMPUTER, 144 },
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{ TANDY, 144 }
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};
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// Helper XML parsing method, finding a node-by-name recursively.
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pugi::xml_node find_node_by_name_re(const pugi::xml_node& node, const std::vector<std::string> node_names) {
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for (const std::string& _val : node_names)
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{
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pugi::xpath_query query_node_name((static_cast<std::string>("//") + _val).c_str());
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pugi::xpath_node_set results = node.select_nodes(query_node_name);
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if (results.size() > 0)
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return results.first().node();
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}
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return pugi::xml_node();
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}
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// Help XML parsing method, finding an direct child XML node starting from the parent and filtering by an attribute value list.
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pugi::xml_node find_child_by_attribute_list(const pugi::xml_node& node_parent, const std::string& node_name, const std::string& attribute_name, const std::vector<std::string> attribute_values)
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{
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for (auto _val : attribute_values)
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{
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for (pugi::xml_node node : node_parent.children(node_name.c_str()))
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{
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if (strcmp(node.attribute(attribute_name.c_str()).value(), _val.c_str()) == 0)
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return node;
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}
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}
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return pugi::xml_node(NULL);
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}
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void screenscraper_generate_scraper_requests(const ScraperSearchParams& params,
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std::queue< std::unique_ptr<ScraperRequest> >& requests,
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std::vector<ScraperSearchResult>& results)
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{
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std::string path;
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ScreenScraperRequest::ScreenScraperConfig ssConfig;
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2019-02-10 10:47:53 +00:00
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path = ssConfig.getGameSearchUrl(params.game->getFileName());
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2019-01-11 19:51:05 +00:00
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auto& platforms = params.system->getPlatformIds();
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2019-07-29 11:59:46 +00:00
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std::vector<unsigned short> p_ids;
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2019-01-11 19:51:05 +00:00
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2019-07-29 11:59:46 +00:00
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// Get the IDs of each platform from the ScreenScraper list
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2019-01-11 19:51:05 +00:00
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for (auto platformIt = platforms.cbegin(); platformIt != platforms.cend(); platformIt++)
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{
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auto mapIt = screenscraper_platformid_map.find(*platformIt);
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if (mapIt != screenscraper_platformid_map.cend())
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{
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2019-07-29 11:59:46 +00:00
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p_ids.push_back(mapIt->second);
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2019-01-11 19:51:05 +00:00
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}else{
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LOG(LogWarning) << "ScreenScraper: no support for platform " << getPlatformName(*platformIt);
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2019-07-29 11:59:46 +00:00
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// Add the scrape request without a platform/system ID
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requests.push(std::unique_ptr<ScraperRequest>(new ScreenScraperRequest(requests, results, path)));
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2019-01-11 19:51:05 +00:00
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}
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2019-07-29 11:59:46 +00:00
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}
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// Sort the platform IDs and remove duplicates
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std::sort(p_ids.begin(), p_ids.end());
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auto last = std::unique(p_ids.begin(), p_ids.end());
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p_ids.erase(last, p_ids.end());
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2019-01-11 19:51:05 +00:00
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2019-07-29 11:59:46 +00:00
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for (auto platform = p_ids.cbegin(); platform != p_ids.cend(); platform++)
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{
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path += "&systemeid=";
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path += HttpReq::urlEncode(std::to_string(*platform));
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2019-01-11 19:51:05 +00:00
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requests.push(std::unique_ptr<ScraperRequest>(new ScreenScraperRequest(requests, results, path)));
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}
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}
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void ScreenScraperRequest::process(const std::unique_ptr<HttpReq>& req, std::vector<ScraperSearchResult>& results)
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{
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assert(req->status() == HttpReq::REQ_SUCCESS);
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pugi::xml_document doc;
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pugi::xml_parse_result parseResult = doc.load(req->getContent().c_str());
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if (!parseResult)
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{
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std::stringstream ss;
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ss << "ScreenScraperRequest - Error parsing XML." << std::endl << parseResult.description() << "";
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std::string err = ss.str();
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setError(err);
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LOG(LogError) << err;
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return;
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}
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processGame(doc, results);
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}
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2019-03-08 23:23:13 +00:00
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void ScreenScraperRequest::processGame(const pugi::xml_document& xmldoc, std::vector<ScraperSearchResult>& out_results)
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2019-01-11 19:51:05 +00:00
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{
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pugi::xml_node data = xmldoc.child("Data");
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pugi::xml_node game = data.child("jeu");
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if (game)
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{
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ScraperSearchResult result;
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ScreenScraperRequest::ScreenScraperConfig ssConfig;
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std::string region = Utils::String::toLower(ssConfig.region).c_str();
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std::string language = Utils::String::toLower(ssConfig.language).c_str();
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2019-08-25 15:23:02 +00:00
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// Name fallback: US, WOR(LD). ( Xpath: Data/jeu[0]/noms/nom[*] ).
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2019-01-11 19:51:05 +00:00
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result.mdl.set("name", find_child_by_attribute_list(game.child("noms"), "nom", "region", { region, "wor", "us" , "ss", "eu", "jp" }).text().get());
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// Description fallback language: EN, WOR(LD)
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std::string description = find_child_by_attribute_list(game.child("synopsis"), "synopsis", "langue", { language, "en", "wor" }).text().get();
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if (!description.empty()) {
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result.mdl.set("desc", Utils::String::replace(description, " ", " "));
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}
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// Genre fallback language: EN. ( Xpath: Data/jeu[0]/genres/genre[*] )
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result.mdl.set("genre", find_child_by_attribute_list(game.child("genres"), "genre", "langue", { language, "en" }).text().get());
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LOG(LogDebug) << "Genre: " << result.mdl.get("genre");
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// Get the date proper. The API returns multiple 'date' children nodes to the 'dates' main child of 'jeu'.
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// Date fallback: WOR(LD), US, SS, JP, EU
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std::string _date = find_child_by_attribute_list(game.child("dates"), "date", "region", { region, "wor", "us", "ss", "jp", "eu" }).text().get();
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LOG(LogDebug) << "Release Date (unparsed): " << _date;
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// Date can be YYYY-MM-DD or just YYYY.
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if (_date.length() > 4)
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{
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result.mdl.set("releasedate", Utils::Time::DateTime(Utils::Time::stringToTime(_date, "%Y-%m-%d")));
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} else if (_date.length() > 0)
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{
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result.mdl.set("releasedate", Utils::Time::DateTime(Utils::Time::stringToTime(_date, "%Y")));
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}
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LOG(LogDebug) << "Release Date (parsed): " << result.mdl.get("releasedate");
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/// Developer for the game( Xpath: Data/jeu[0]/developpeur )
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std::string developer = game.child("developpeur").text().get();
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if (!developer.empty())
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result.mdl.set("developer", Utils::String::replace(developer, " ", " "));
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// Publisher for the game ( Xpath: Data/jeu[0]/editeur )
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std::string publisher = game.child("editeur").text().get();
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if (!publisher.empty())
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result.mdl.set("publisher", Utils::String::replace(publisher, " ", " "));
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// Players
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result.mdl.set("players", game.child("joueurs").text().get());
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// TODO: Validate rating
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if (Settings::getInstance()->getBool("ScrapeRatings") && game.child("note"))
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{
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float ratingVal = (game.child("note").text().as_int() / 20.0f);
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std::stringstream ss;
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ss << ratingVal;
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result.mdl.set("rating", ss.str());
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}
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// Media super-node
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pugi::xml_node media_list = game.child("medias");
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if (media_list)
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{
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pugi::xml_node art = pugi::xml_node(NULL);
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// Do an XPath query for media[type='$media_type'], then filter by region
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// We need to do this because any child of 'medias' has the form
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2019-08-25 15:23:02 +00:00
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// <media type="..." region="..." format="...">
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2019-01-11 19:51:05 +00:00
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// and we need to find the right media for the region.
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pugi::xpath_node_set results = media_list.select_nodes((static_cast<std::string>("media[@type='") + ssConfig.media_name + "']").c_str());
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if (results.size())
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{
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// Region fallback: WOR(LD), US, CUS(TOM?), JP, EU
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for (auto _region : std::vector<std::string>{ region, "wor", "us", "cus", "jp", "eu" })
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{
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if (art)
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break;
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for (auto node : results)
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{
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if (node.node().attribute("region").value() == _region)
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{
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art = node.node();
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break;
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}
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}
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}
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} // results
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if (art)
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{
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2019-08-25 15:23:02 +00:00
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// Sending a 'softname' containing space will make the image URLs returned by the API also contain the space.
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2019-01-11 19:51:05 +00:00
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// Escape any spaces in the URL here
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result.imageUrl = Utils::String::replace(art.text().get(), " ", "%20");
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// Get the media type returned by ScreenScraper
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std::string media_type = art.attribute("format").value();
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if (!media_type.empty())
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result.imageType = "." + media_type;
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// Ask for the same image, but with a smaller size, for the thumbnail displayed during scraping
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result.thumbnailUrl = result.imageUrl + "&maxheight=250";
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}else{
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LOG(LogDebug) << "Failed to find media XML node with name=" << ssConfig.media_name;
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}
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}
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2019-03-08 23:23:13 +00:00
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out_results.push_back(result);
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2019-01-11 19:51:05 +00:00
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} // game
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}
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// Currently not used in this module
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void ScreenScraperRequest::processList(const pugi::xml_document& xmldoc, std::vector<ScraperSearchResult>& results)
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{
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assert(mRequestQueue != nullptr);
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LOG(LogDebug) << "Processing a list of results";
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pugi::xml_node data = xmldoc.child("Data");
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pugi::xml_node game = data.child("jeu");
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if (!game)
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LOG(LogDebug) << "Found nothing";
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ScreenScraperRequest::ScreenScraperConfig ssConfig;
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// limit the number of results per platform, not in total.
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// otherwise if the first platform returns >= 7 games
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// but the second platform contains the relevant game,
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// the relevant result would not be shown.
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for (int i = 0; game && i < MAX_SCRAPER_RESULTS; i++)
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{
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std::string id = game.child("id").text().get();
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std::string name = game.child("nom").text().get();
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std::string platformId = game.child("systemeid").text().get();
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std::string path = ssConfig.getGameSearchUrl(name) + "&systemeid=" + platformId + "&gameid=" + id;
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mRequestQueue->push(std::unique_ptr<ScraperRequest>(new ScreenScraperRequest(results, path)));
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game = game.next_sibling("jeu");
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}
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}
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std::string ScreenScraperRequest::ScreenScraperConfig::getGameSearchUrl(const std::string gameName) const
|
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|
{
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return API_URL_BASE
|
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|
|
+ "/jeuInfos.php?devid=" + Utils::String::scramble(API_DEV_U, API_DEV_KEY)
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|
+ "&devpassword=" + Utils::String::scramble(API_DEV_P, API_DEV_KEY)
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+ "&softname=" + HttpReq::urlEncode(API_SOFT_NAME)
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+ "&output=xml"
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+ "&romnom=" + HttpReq::urlEncode(gameName);
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}
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