ES-DE/es-core/src/components/FlexboxComponent.h

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// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// FlexboxComponent.h
//
// Flexbox layout component.
// Used by gamelist views.
//
#ifndef ES_APP_COMPONENTS_FLEXBOX_COMPONENT_H
#define ES_APP_COMPONENTS_FLEXBOX_COMPONENT_H
#include "GuiComponent.h"
#include "renderers/Renderer.h"
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// Definitions for the option values.
#define DIRECTION_ROW "row"
#define DIRECTION_COLUMN "column"
#define ITEM_ALIGN_START "start"
#define ITEM_ALIGN_END "end"
#define ITEM_ALIGN_CENTER "center"
#define ITEM_ALIGN_STRETCH "stretch"
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// Default values.
#define DEFAULT_DIRECTION DIRECTION_ROW
#define DEFAULT_ALIGN ITEM_ALIGN_CENTER
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#define DEFAULT_ITEMS_PER_LINE 4
#define DEFAULT_MARGIN_X 10.0f
#define DEFAULT_MARGIN_Y 10.0f
#define DEFAULT_ITEM_SIZE_X 64.0f
class TextureResource;
class FlexboxComponent : public GuiComponent
{
public:
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FlexboxComponent(Window* window);
// Getters/Setters for rendering options.
void setDirection(std::string value);
std::string getDirection();
void setAlign(std::string value);
std::string getAlign();
void setItemsPerLine(unsigned int value);
unsigned int getItemsPerLine();
void setItemMargin(glm::vec2 value);
glm::vec2 getItemMargin();
void setItemWidth(float value);
float getItemWidth();
void onSizeChanged() override;
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void render(const glm::mat4& parentTrans) override;
virtual void applyTheme(const std::shared_ptr<ThemeData>& theme,
const std::string& view,
const std::string& element,
unsigned int properties) override;
virtual std::vector<HelpPrompt> getHelpPrompts() override;
private:
// Calculate flexbox layout.
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void computeLayout();
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// Rendering options.
std::string mDirection;
std::string mAlign;
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unsigned int mItemsPerLine;
glm::vec2 mItemMargin;
float mItemWidth;
};
#endif // ES_APP_COMPONENTS_FLEXBOX_COMPONENT_H