ES-DE/es-core/src/components/HelpComponent.cpp

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// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// HelpComponent.cpp
//
// Help information in icon and text pairs.
//
#include "components/HelpComponent.h"
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#include "Log.h"
#include "Settings.h"
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#include "components/ComponentGrid.h"
#include "components/ImageComponent.h"
#include "components/TextComponent.h"
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#include "resources/TextureResource.h"
#include "utils/StringUtil.h"
static std::map<std::string, std::string> sIconPathMap{};
HelpComponent::HelpComponent(Window* window)
: GuiComponent(window)
{
assignIcons();
}
void HelpComponent::assignIcons()
{
std::string controllerType = Settings::getInstance()->getString("InputControllerType");
sIconPathMap.clear();
// These graphics files are common between all controller types.
sIconPathMap["up/down"] = ":/help/dpad_updown.svg";
sIconPathMap["left/right"] = ":/help/dpad_leftright.svg";
sIconPathMap["up/down/left/right"] = ":/help/dpad_all.svg";
sIconPathMap["thumbstickclick"] = ":/help/thumbstick_click.svg";
sIconPathMap["l"] = ":/help/button_l.svg";
sIconPathMap["r"] = ":/help/button_r.svg";
sIconPathMap["lr"] = ":/help/button_lr.svg";
// These graphics files are custom per controller type.
if (controllerType == "snes") {
sIconPathMap["a"] = ":/help/button_a_SNES.svg";
sIconPathMap["b"] = ":/help/button_b_SNES.svg";
sIconPathMap["x"] = ":/help/button_x_SNES.svg";
sIconPathMap["y"] = ":/help/button_y_SNES.svg";
sIconPathMap["start"] = ":/help/button_start_SNES.svg";
sIconPathMap["back"] = ":/help/button_back_SNES.svg";
}
else if (controllerType == "ps4") {
sIconPathMap["a"] = ":/help/button_a_PS.svg";
sIconPathMap["b"] = ":/help/button_b_PS.svg";
sIconPathMap["x"] = ":/help/button_x_PS.svg";
sIconPathMap["y"] = ":/help/button_y_PS.svg";
sIconPathMap["start"] = ":/help/button_start_PS4.svg";
sIconPathMap["back"] = ":/help/button_back_PS4.svg";
}
else if (controllerType == "ps5") {
sIconPathMap["a"] = ":/help/button_a_PS.svg";
sIconPathMap["b"] = ":/help/button_b_PS.svg";
sIconPathMap["x"] = ":/help/button_x_PS.svg";
sIconPathMap["y"] = ":/help/button_y_PS.svg";
sIconPathMap["start"] = ":/help/button_start_PS5.svg";
sIconPathMap["back"] = ":/help/button_back_PS5.svg";
}
else if (controllerType == "xbox360") {
sIconPathMap["a"] = ":/help/button_a_XBOX.svg";
sIconPathMap["b"] = ":/help/button_b_XBOX.svg";
sIconPathMap["x"] = ":/help/button_x_XBOX.svg";
sIconPathMap["y"] = ":/help/button_y_XBOX.svg";
sIconPathMap["start"] = ":/help/button_start_XBOX360.svg";
sIconPathMap["back"] = ":/help/button_back_XBOX360.svg";
}
else {
// Xbox One and later.
sIconPathMap["a"] = ":/help/button_a_XBOX.svg";
sIconPathMap["b"] = ":/help/button_b_XBOX.svg";
sIconPathMap["x"] = ":/help/button_x_XBOX.svg";
sIconPathMap["y"] = ":/help/button_y_XBOX.svg";
sIconPathMap["start"] = ":/help/button_start_XBOX.svg";
sIconPathMap["back"] = ":/help/button_back_XBOX.svg";
}
}
void HelpComponent::clearPrompts()
{
mPrompts.clear();
updateGrid();
}
void HelpComponent::setPrompts(const std::vector<HelpPrompt>& prompts)
{
mPrompts = prompts;
updateGrid();
}
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void HelpComponent::setStyle(const HelpStyle& style)
{
mStyle = style;
updateGrid();
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}
void HelpComponent::updateGrid()
{
if (!Settings::getInstance()->getBool("ShowHelpPrompts") || mPrompts.empty()) {
mGrid.reset();
return;
}
std::shared_ptr<Font>& font = mStyle.font;
mGrid = std::make_shared<ComponentGrid>(mWindow,
glm::ivec2{static_cast<int>(mPrompts.size()) * 4, 1});
// [icon] [spacer1] [text] [spacer2]
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std::vector<std::shared_ptr<ImageComponent>> icons;
std::vector<std::shared_ptr<TextComponent>> labels;
float width = 0;
const float height = std::round(font->getLetterHeight() * 1.25f);
for (auto it = mPrompts.cbegin(); it != mPrompts.cend(); it++) {
auto icon = std::make_shared<ImageComponent>(mWindow);
icon->setImage(getIconTexture(it->first.c_str()));
icon->setColorShift(mStyle.iconColor);
icon->setResize(0, height);
icons.push_back(icon);
// Format label according to theme style.
std::string lblInput = it->second;
if (mStyle.textStyle == "lowercase") {
lblInput = Utils::String::toLower(lblInput);
}
else if (mStyle.textStyle == "camelcase") {
lblInput = Utils::String::toCamelCase(lblInput);
}
else {
lblInput = Utils::String::toUpper(lblInput);
}
auto lbl = std::make_shared<TextComponent>(mWindow, lblInput, font, mStyle.textColor);
labels.push_back(lbl);
width +=
icon->getSize().x + lbl->getSize().x +
((mStyle.iconTextSpacing + mStyle.entrySpacing) * Renderer::getScreenWidthModifier());
}
mGrid->setSize(width, height);
for (unsigned int i = 0; i < icons.size(); i++) {
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const int col = i * 4;
mGrid->setColWidthPerc(col, icons.at(i)->getSize().x / width);
mGrid->setColWidthPerc(
col + 1, (mStyle.iconTextSpacing * Renderer::getScreenWidthModifier()) / width);
mGrid->setColWidthPerc(col + 2, labels.at(i)->getSize().x / width);
mGrid->setEntry(icons.at(i), glm::ivec2{col, 0}, false, false);
mGrid->setEntry(labels.at(i), glm::ivec2{col + 2, 0}, false, false);
}
mGrid->setPosition({mStyle.position.x, mStyle.position.y, 0.0f});
mGrid->setOrigin(mStyle.origin);
}
std::shared_ptr<TextureResource> HelpComponent::getIconTexture(const char* name)
{
auto it = mIconCache.find(name);
if (it != mIconCache.cend())
return it->second;
auto pathLookup = sIconPathMap.find(name);
if (pathLookup == sIconPathMap.cend()) {
LOG(LogError) << "Unknown help icon \"" << name << "\"";
return nullptr;
}
if (!ResourceManager::getInstance()->fileExists(pathLookup->second)) {
LOG(LogError) << "Couldn't load help icon \"" << name << "\" as the file \""
<< pathLookup->second << "\" is missing";
return nullptr;
}
std::shared_ptr<TextureResource> tex =
TextureResource::get(pathLookup->second, false, false, false);
mIconCache[std::string(name)] = tex;
return tex;
}
void HelpComponent::setOpacity(unsigned char opacity)
{
GuiComponent::setOpacity(opacity);
for (unsigned int i = 0; i < mGrid->getChildCount(); i++)
mGrid->getChild(i)->setOpacity(opacity);
}
void HelpComponent::render(const glm::mat4& parentTrans)
{
glm::mat4 trans{parentTrans * getTransform()};
if (mGrid)
mGrid->render(trans);
}