ES-DE/src/components/GuiTheme.cpp

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#include "GuiTheme.h"
#include "../MathExp.h"
#include <iostream>
#include "GuiGameList.h"
#include "GuiImage.h"
#include <boost/filesystem.hpp>
#include <sstream>
int GuiTheme::getPrimaryColor() { return mListPrimaryColor; }
int GuiTheme::getSecondaryColor() { return mListSecondaryColor; }
int GuiTheme::getSelectorColor() { return mListSelectorColor; }
int GuiTheme::getDescColor() { return mDescColor; }
bool GuiTheme::getHeaderHidden() { return mHideHeader; }
bool GuiTheme::getDividersHidden() { return mHideDividers; }
bool GuiTheme::getListCentered() { return mListCentered; }
GuiTheme::GuiTheme(std::string path)
{
setDefaults();
if(!path.empty())
readXML(path);
}
GuiTheme::~GuiTheme()
{
deleteComponents();
}
void GuiTheme::setDefaults()
{
mListPrimaryColor = 0x0000FF;
mListSecondaryColor = 0x00FF00;
mListSelectorColor = 0x000000;
mDescColor = 0x0000FF;
mHideHeader = false;
mHideDividers = false;
mListCentered = true;
}
void GuiTheme::deleteComponents()
{
for(unsigned int i = 0; i < mComponentVector.size(); i++)
{
delete mComponentVector.at(i);
}
mComponentVector.clear();
clearChildren();
}
void GuiTheme::readXML(std::string path)
{
if(mPath == path)
return;
setDefaults();
deleteComponents();
mPath = path;
if(path.empty())
return;
std::cout << "Loading theme \"" << path << "\"...\n";
pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_file(path.c_str());
if(!result)
{
std::cerr << "Error parsing theme \"" << path << "\"!\n";
std::cerr << " " << result.description() << "\n";
return;
}
pugi::xml_node root = doc.child("theme");
//load non-component theme stuff
mListPrimaryColor = resolveColor(root.child("listPrimaryColor").text().get(), 0x0000FF);
mListSecondaryColor = resolveColor(root.child("listSecondaryColor").text().get(), 0x00FF00);
mListSelectorColor = resolveColor(root.child("listSelectorColor").text().get(), 0x000000);
mDescColor = resolveColor(root.child("descColor").text().get(), 0x0000FF);
mHideHeader = root.child("hideHeader");
mHideDividers = root.child("hideDividers");
mListCentered = !root.child("listLeftAlign");
for(pugi::xml_node data = root.child("component"); data; data = data.next_sibling("component"))
{
createElement(data, this);
}
std::cout << "Finished parsing theme.\n";
}
GuiComponent* GuiTheme::createElement(pugi::xml_node data, GuiComponent* parent)
{
std::string type = data.child("type").text().get();
if(type == "image")
{
std::string path = expandPath(data.child("path").text().get());
if(!boost::filesystem::exists(path))
{
std::cerr << "Error - theme image \"" << path << "\" does not exist.\n";
return NULL;
}
std::string pos = data.child("pos").text().get();
std::string dim = data.child("dim").text().get();
std::string origin = data.child("origin").text().get();
bool useAlpha = data.child("useAlpha");
bool tiled = data.child("tiled");
//split position and dimension information
std::string posX, posY;
splitString(pos, ' ', &posX, &posY);
std::string dimW, dimH;
splitString(dim, ' ', &dimW, &dimH);
std::string originX, originY;
splitString(origin, ' ', &originX, &originY);
std::cout << "image, x: " << posX << " y: " << posY << " w: " << dimW << " h: " << dimH << " ox: " << originX << " oy: " << originY << " alpha: " << useAlpha << " tiled: " << tiled << "\n";
//resolve to pixels from percentages/variables
int x = resolveExp(posX) * Renderer::getScreenWidth();
int y = resolveExp(posY) * Renderer::getScreenHeight();
int w = resolveExp(dimW) * Renderer::getScreenWidth();
int h = resolveExp(dimH) * Renderer::getScreenHeight();
int ox = strToInt(originX);
int oy = strToInt(originY);
std::cout << "w: " << w << "px, h: " << h << "px\n";
GuiImage* comp = new GuiImage(x, y, "", w, h, true);
comp->setOrigin(ox, oy);
comp->setAlpha(useAlpha);
comp->setTiling(tiled);
comp->setImage(path);
parent->addChild(comp);
mComponentVector.push_back(comp);
return comp;
}
std::cerr << "Type \"" << type << "\" unknown!\n";
return NULL;
}
std::string GuiTheme::expandPath(std::string path)
{
if(path[0] == '~')
path = getenv("HOME") + path.substr(1, path.length() - 1);
else if(path[0] == '.')
path = boost::filesystem::path(mPath).parent_path().string() + path.substr(1, path.length() - 1);
return path;
}
float GuiTheme::resolveExp(std::string str)
{
MathExp exp;
exp.setExpression(str);
//set variables
exp.setVariable("headerHeight", Renderer::getFontHeight(Renderer::LARGE) / Renderer::getScreenHeight());
exp.setVariable("infoWidth", GuiGameList::sInfoWidth);
return exp.eval();
}
int GuiTheme::resolveColor(std::string str, int defaultColor)
{
if(str.empty())
return defaultColor;
int ret;
std::stringstream ss;
ss << std::hex << str;
ss >> ret;
return ret;
}
void GuiTheme::splitString(std::string str, char delim, std::string* before, std::string* after)
{
if(str.empty())
return;
size_t split = str.find(delim);
*before = str.substr(0, split);
*after = str.substr(split + 1, str.length() - split - 1);
}
int GuiTheme::strToInt(std::string str)
{
if(str.empty())
return 0;
int ret;
std::stringstream ss;
ss << str;
ss >> ret;
return ret;
}