2014-03-01 21:02:44 +00:00
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#include "ComponentList.h"
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#define TOTAL_HORIZONTAL_PADDING_PX 12
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ComponentList::ComponentList(Window* window) : IList<ComponentListRow, void*>(window, LIST_SCROLL_STYLE_SLOW, LIST_NEVER_LOOP)
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{
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mSelectorBarOffset = 0;
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2014-03-02 16:41:02 +00:00
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mCameraOffset = 0;
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2014-03-01 21:02:44 +00:00
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}
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void ComponentList::addRow(const ComponentListRow& row)
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{
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IList<ComponentListRow, void*>::Entry e;
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e.name = "";
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e.object = NULL;
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e.data = row;
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this->add(e);
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for(auto it = mEntries.back().data.elements.begin(); it != mEntries.back().data.elements.end(); it++)
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addChild(it->component.get());
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updateElementSize(mEntries.back().data);
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updateElementPosition(mEntries.back().data);
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}
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void ComponentList::onSizeChanged()
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{
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for(auto it = mEntries.begin(); it != mEntries.end(); it++)
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{
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updateElementSize(it->data);
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updateElementPosition(it->data);
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}
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2014-03-02 18:36:23 +00:00
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onCursorChanged(mScrollVelocity != 0 ? CURSOR_SCROLLING : CURSOR_STOPPED);
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2014-03-01 21:02:44 +00:00
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}
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bool ComponentList::input(InputConfig* config, Input input)
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{
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if(size() == 0)
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return false;
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// give it to the current row's input handler
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2014-03-02 18:36:23 +00:00
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if(mEntries.at(mCursor).data.input_handler)
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{
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if(mEntries.at(mCursor).data.input_handler(config, input))
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return true;
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}else{
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// no input handler assigned, do the default, which is to give it to the rightmost element in the row
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auto& row = mEntries.at(mCursor).data;
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if(row.elements.size())
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{
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if(row.elements.back().component->input(config, input))
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return true;
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}
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}
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2014-03-01 21:02:44 +00:00
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// input handler didn't consume the input - try to scroll
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if(config->isMappedTo("up", input))
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{
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return listInput(input.value != 0 ? -1 : 0);
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}else if(config->isMappedTo("down", input))
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{
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return listInput(input.value != 0 ? 1 : 0);
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}
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return false;
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}
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void ComponentList::update(int deltaTime)
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{
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listUpdate(deltaTime);
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2014-03-02 18:36:23 +00:00
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if(size())
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{
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// update our currently selected row
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for(auto it = mEntries.at(mCursor).data.elements.begin(); it != mEntries.at(mCursor).data.elements.end(); it++)
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it->component->update(deltaTime);
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}
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2014-03-01 21:02:44 +00:00
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}
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void ComponentList::onCursorChanged(const CursorState& state)
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{
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// update the selector bar position
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// in the future this might be animated
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mSelectorBarOffset = 0;
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for(int i = 0; i < mCursor; i++)
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{
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mSelectorBarOffset += getRowHeight(mEntries.at(i).data);
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}
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2014-03-02 16:41:02 +00:00
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2014-03-02 18:36:23 +00:00
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// move the camera to scroll
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const float totalHeight = getTotalRowHeight();
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if(totalHeight > mSize.y())
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{
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mCameraOffset = mSelectorBarOffset - (mSize.y() / 2);
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2014-03-02 16:41:02 +00:00
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2014-03-02 18:36:23 +00:00
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if(mCameraOffset < 0)
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mCameraOffset = 0;
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else if(mCameraOffset + mSize.y() > totalHeight)
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mCameraOffset = totalHeight - mSize.y();
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}
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2014-03-01 21:02:44 +00:00
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}
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void ComponentList::render(const Eigen::Affine3f& parentTrans)
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{
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Eigen::Affine3f trans = parentTrans * getTransform();
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2014-03-02 16:41:02 +00:00
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// clip everything to be inside our bounds
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2014-03-01 21:02:44 +00:00
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Eigen::Vector3f dim(mSize.x(), mSize.y(), 0);
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dim = trans * dim - trans.translation();
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Renderer::pushClipRect(Eigen::Vector2i((int)trans.translation().x(),
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(int)trans.translation().y()), Eigen::Vector2i((int)dim.x(), (int)dim.y()));
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2014-03-02 16:41:02 +00:00
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// scroll the camera
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trans.translate(Eigen::Vector3f(0, -mCameraOffset, 0));
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2014-03-01 21:02:44 +00:00
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// draw our entries
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renderChildren(trans);
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// draw selector bar
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Renderer::setMatrix(trans);
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// inversion: src * (1 - dst) + dst * 0 = where src = 1
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// need a function that goes roughly 0x777777 -> 0xFFFFFF
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// and 0xFFFFFF -> 0x777777
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// (1 - dst) + 0x77
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Renderer::drawRect(0, (int)mSelectorBarOffset, (int)mSize.x(), (int)getRowHeight(mEntries.at(mCursor).data), 0xFFFFFFFF,
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GL_ONE_MINUS_DST_COLOR, GL_ZERO);
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Renderer::drawRect(0, (int)mSelectorBarOffset, (int)mSize.x(), (int)getRowHeight(mEntries.at(mCursor).data), 0x777777FF,
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GL_ONE, GL_ONE);
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// draw separators
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float y = 0;
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for(unsigned int i = 0; i < mEntries.size(); i++)
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{
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Renderer::drawRect(0, (int)y, (int)mSize.x(), 1, 0xC6C7C688);
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y += getRowHeight(mEntries.at(i).data);
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}
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Renderer::drawRect(0, (int)y, (int)mSize.x(), 1, 0xC6C7C688);
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2014-03-02 16:41:02 +00:00
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Renderer::popClipRect();
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2014-03-01 21:02:44 +00:00
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}
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2014-03-02 16:41:02 +00:00
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float ComponentList::getRowHeight(const ComponentListRow& row) const
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2014-03-01 21:02:44 +00:00
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{
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// returns the highest component height found in the row
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float height = 0;
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for(unsigned int i = 0; i < row.elements.size(); i++)
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{
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if(row.elements.at(i).component->getSize().y() > height)
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height = row.elements.at(i).component->getSize().y();
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}
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return height;
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}
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2014-03-02 16:41:02 +00:00
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float ComponentList::getTotalRowHeight() const
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{
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float height = 0;
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for(auto it = mEntries.begin(); it != mEntries.end(); it++)
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{
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height += getRowHeight(it->data);
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}
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return height;
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}
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2014-03-01 21:02:44 +00:00
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void ComponentList::updateElementPosition(const ComponentListRow& row)
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{
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float yOffset = 0;
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for(auto it = mEntries.begin(); it != mEntries.end() && &it->data != &row; it++)
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{
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yOffset += getRowHeight(it->data);
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}
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// assumes updateElementSize has already been called
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float rowHeight = getRowHeight(row);
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float x = TOTAL_HORIZONTAL_PADDING_PX / 2;
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for(unsigned int i = 0; i < row.elements.size(); i++)
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{
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const auto comp = row.elements.at(i).component;
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// center vertically
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comp->setPosition(x, (rowHeight - comp->getSize().y()) / 2 + yOffset);
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x += comp->getSize().x();
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}
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}
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void ComponentList::updateElementSize(const ComponentListRow& row)
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{
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float width = mSize.x() - TOTAL_HORIZONTAL_PADDING_PX;
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std::vector< std::shared_ptr<GuiComponent> > resizeVec;
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for(auto it = row.elements.begin(); it != row.elements.end(); it++)
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{
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if(it->resize_width)
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resizeVec.push_back(it->component);
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else
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width -= it->component->getSize().x();
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}
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// redistribute the "unused" width equally among the components with resize_width set to true
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width = width / resizeVec.size();
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for(auto it = resizeVec.begin(); it != resizeVec.end(); it++)
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{
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(*it)->setSize(width, (*it)->getSize().y());
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}
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}
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