2021-06-14 17:15:22 +00:00
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// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// GuiLaunchScreen.h
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//
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// Screen shown when launching a game.
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//
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#ifndef ES_APP_GUIS_GUI_LAUNCH_SCREEN_H
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#define ES_APP_GUIS_GUI_LAUNCH_SCREEN_H
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2021-07-07 18:03:42 +00:00
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#include "GuiComponent.h"
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#include "Window.h"
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2021-06-14 17:15:22 +00:00
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#include "components/ComponentGrid.h"
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#include "components/ImageComponent.h"
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#include "components/NinePatchComponent.h"
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#include "components/TextComponent.h"
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class FileData;
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class GuiLaunchScreen : public Window::GuiLaunchScreen, GuiComponent
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{
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public:
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2022-01-04 20:21:26 +00:00
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GuiLaunchScreen();
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2021-06-14 17:15:22 +00:00
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virtual ~GuiLaunchScreen();
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virtual void displayLaunchScreen(FileData* game) override;
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virtual void closeLaunchScreen() override;
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void onSizeChanged() override;
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virtual void update(int deltaTime) override;
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2021-09-18 09:49:39 +00:00
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virtual void render(const glm::mat4& parentTrans) override;
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2021-06-14 17:15:22 +00:00
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private:
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Window* mWindow;
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NinePatchComponent mBackground;
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2021-09-18 07:53:26 +00:00
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ComponentGrid* mGrid;
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2021-06-14 17:15:22 +00:00
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std::shared_ptr<TextComponent> mTitle;
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std::shared_ptr<TextComponent> mGameName;
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std::shared_ptr<TextComponent> mSystemName;
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ImageComponent* mMarquee;
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std::string mImagePath;
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float mScaleUp;
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};
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#endif // ES_APP_GUIS_GUI_LAUNCH_SCREEN_H
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