ES-DE/es-core/src/math/Vector4f.cpp

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#include "math/Vector4f.h"
Vector4f& Vector4f::round()
{
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mX = (float)(int)(mX + 0.5f);
mY = (float)(int)(mY + 0.5f);
mZ = (float)(int)(mZ + 0.5f);
mW = (float)(int)(mW + 0.5f);
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return *this;
} // round
Vector4f& Vector4f::lerp(const Vector4f& _start, const Vector4f& _end, const float _fraction)
{
mX = Math::lerp(_start.x(), _end.x(), _fraction);
mY = Math::lerp(_start.y(), _end.y(), _fraction);
mZ = Math::lerp(_start.z(), _end.z(), _fraction);
mW = Math::lerp(_start.w(), _end.w(), _fraction);
return *this;
} // lerp