ES-DE/es-app/src/guis/GuiInfoPopup.cpp

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#include "guis/GuiInfoPopup.h"
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#include "components/ComponentGrid.h"
#include "components/NinePatchComponent.h"
#include "components/TextComponent.h"
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#include "Renderer.h"
#include <SDL_timer.h>
GuiInfoPopup::GuiInfoPopup(Window* window, std::string message, int duration) :
GuiComponent(window), mMessage(message), mDuration(duration), running(true)
{
mFrame = new NinePatchComponent(window);
float maxWidth = Renderer::getScreenWidth() * 0.9f;
float maxHeight = Renderer::getScreenHeight() * 0.2f;
std::shared_ptr<TextComponent> s = std::make_shared<TextComponent>(mWindow,
"",
Font::get(FONT_SIZE_MINI),
0x444444FF,
ALIGN_CENTER);
// we do this to force the text container to resize and return an actual expected popup size
s->setSize(0,0);
s->setText(message);
mSize = s->getSize();
// confirm the size isn't larger than the screen width, otherwise cap it
if (mSize.x() > maxWidth) {
s->setSize(maxWidth, mSize[1]);
mSize[0] = maxWidth;
}
if (mSize.y() > maxHeight) {
s->setSize(mSize[0], maxHeight);
mSize[1] = maxHeight;
}
// add a padding to the box
int paddingX = (int) (Renderer::getScreenWidth() * 0.03f);
int paddingY = (int) (Renderer::getScreenHeight() * 0.02f);
mSize[0] = mSize.x() + paddingX;
mSize[1] = mSize.y() + paddingY;
float posX = Renderer::getScreenWidth()*0.5f - mSize.x()*0.5f;
float posY = Renderer::getScreenHeight() * 0.02f;
setPosition(posX, posY, 0);
mFrame->setImagePath(":/frame.png");
mFrame->fitTo(mSize, Vector3f::Zero(), Vector2f(-32, -32));
addChild(mFrame);
// we only init the actual time when we first start to render
mStartTime = 0;
mGrid = new ComponentGrid(window, Vector2i(1, 3));
mGrid->setSize(mSize);
mGrid->setEntry(s, Vector2i(0, 1), false, true);
addChild(mGrid);
}
GuiInfoPopup::~GuiInfoPopup()
{
}
void GuiInfoPopup::render(const Transform4x4f& parentTrans)
{
// we use identity as we want to render on a specific window position, not on the view
Transform4x4f trans = getTransform() * Transform4x4f::Identity();
if(running && updateState())
{
// if we're still supposed to be rendering it
Renderer::setMatrix(trans);
renderChildren(trans);
}
}
bool GuiInfoPopup::updateState()
{
int curTime = SDL_GetTicks();
// we only init the actual time when we first start to render
if(mStartTime == 0)
{
mStartTime = curTime;
}
// compute fade in effect
if (curTime - mStartTime > mDuration)
{
// we're past the popup duration, no need to render
running = false;
return false;
}
else if (curTime < mStartTime) {
// if SDL reset
running = false;
return false;
}
else if (curTime - mStartTime <= 500) {
alpha = ((curTime - mStartTime)*255/500);
}
else if (curTime - mStartTime < mDuration - 500)
{
alpha = 255;
}
else
{
alpha = ((-(curTime - mStartTime - mDuration)*255)/500);
}
mGrid->setOpacity(alpha);
// apply fade in effect to popup frame
mFrame->setEdgeColor(0xFFFFFF00 | (unsigned char)(alpha));
mFrame->setCenterColor(0xFFFFFF00 | (unsigned char)(alpha));
return true;
}