2013-06-02 15:08:32 +00:00
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#ifndef _TEXTLISTCOMPONENT_H_
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#define _TEXTLISTCOMPONENT_H_
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#include "../Renderer.h"
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#include "../Font.h"
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#include "../GuiComponent.h"
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#include "../InputManager.h"
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#include <vector>
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#include <string>
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#include <memory>
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#include "../Sound.h"
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2013-06-15 18:06:52 +00:00
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#define MARQUEE_DELAY 900
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#define MARQUEE_SPEED 16
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#define MARQUEE_RATE 3
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2013-06-02 15:08:32 +00:00
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//A graphical list. Supports multiple colors for rows and scrolling.
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template <typename T>
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class TextListComponent : public GuiComponent
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{
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public:
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TextListComponent(Window* window, int offsetX, int offsetY, Font* font);
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virtual ~TextListComponent();
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bool input(InputConfig* config, Input input);
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void update(int deltaTime);
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void addObject(std::string name, T obj, unsigned int color = 0xFF0000);
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void clear();
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std::string getSelectedName();
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T getSelectedObject();
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int getSelection();
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void stopScrolling();
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bool isScrolling();
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void setSelectorColor(unsigned int selectorColor);
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void setSelectedTextColor(unsigned int selectedColor);
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void setCentered(bool centered);
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void setScrollSound(std::shared_ptr<Sound> & sound);
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void setTextOffsetX(int textoffsetx);
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int getObjectCount();
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T getObject(int i);
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void setSelection(int i);
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void setFont(Font* f);
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2013-06-02 19:34:50 +00:00
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protected:
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void onRender();
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2013-06-02 15:08:32 +00:00
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private:
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static const int SCROLLDELAY = 507;
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static const int SCROLLTIME = 200;
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void scroll(); //helper method, scrolls in whatever direction scrollDir is
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2013-06-02 22:33:49 +00:00
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void setScrollDir(int val); //helper method, set mScrollDir as well as reset marquee stuff
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2013-06-02 15:08:32 +00:00
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int mScrollDir, mScrollAccumulator;
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bool mScrolling;
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2013-06-02 22:33:49 +00:00
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int mMarqueeOffset;
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int mMarqueeTime;
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2013-06-02 15:08:32 +00:00
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Font* mFont;
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unsigned int mSelectorColor, mSelectedTextColorOverride;
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bool mDrawCentered;
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int mTextOffsetX;
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struct ListRow
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{
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std::string name;
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T object;
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unsigned int color;
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};
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std::vector<ListRow> mRowVector;
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int mSelection;
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std::shared_ptr<Sound> mScrollSound;
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};
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template <typename T>
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TextListComponent<T>::TextListComponent(Window* window, int offsetX, int offsetY, Font* font) : GuiComponent(window)
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{
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mSelection = 0;
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mScrollDir = 0;
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mScrolling = 0;
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mScrollAccumulator = 0;
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setOffset(Vector2i(offsetX, offsetY));
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2013-06-02 22:33:49 +00:00
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mSize = Vector2u(Renderer::getScreenWidth() - getOffset().x, Renderer::getScreenHeight() - getOffset().y);
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mMarqueeOffset = 0;
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mMarqueeTime = -MARQUEE_DELAY;
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2013-06-02 15:08:32 +00:00
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mTextOffsetX = 0;
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mFont = font;
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mSelectorColor = 0x000000FF;
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mSelectedTextColorOverride = 0;
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mScrollSound = NULL;
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mDrawCentered = true;
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}
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template <typename T>
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TextListComponent<T>::~TextListComponent()
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{
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}
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template <typename T>
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void TextListComponent<T>::onRender()
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{
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const int cutoff = 0;
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const int entrySize = mFont->getHeight() + 5;
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int startEntry = 0;
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//number of entries that can fit on the screen simultaniously
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int screenCount = (Renderer::getScreenHeight() - cutoff) / entrySize;
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//screenCount -= 1;
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if((int)mRowVector.size() >= screenCount)
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{
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startEntry = mSelection - (int)(screenCount * 0.5);
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if(startEntry < 0)
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startEntry = 0;
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if(startEntry >= (int)mRowVector.size() - screenCount)
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startEntry = mRowVector.size() - screenCount;
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}
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int y = cutoff;
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if(mRowVector.size() == 0)
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{
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Renderer::drawCenteredText("The list is empty.", 0, y, 0xFF0000FF, mFont);
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return;
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}
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int listCutoff = startEntry + screenCount;
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if(listCutoff > (int)mRowVector.size())
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listCutoff = mRowVector.size();
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2013-06-16 21:23:04 +00:00
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Renderer::pushClipRect(getGlobalOffset(), getSize());
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2013-06-14 15:48:13 +00:00
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2013-06-02 15:08:32 +00:00
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for(int i = startEntry; i < listCutoff; i++)
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{
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//draw selector bar
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if(mSelection == i)
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{
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2013-06-16 21:23:04 +00:00
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Renderer::drawRect(0, y, getSize().x, mFont->getHeight(), mSelectorColor);
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}
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ListRow row = mRowVector.at((unsigned int)i);
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2013-06-02 22:33:49 +00:00
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int x = mTextOffsetX - (mSelection == i ? mMarqueeOffset : 0);
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unsigned int color = (mSelection == i && mSelectedTextColorOverride != 0) ? mSelectedTextColorOverride : row.color;
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2013-06-02 15:08:32 +00:00
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if(mDrawCentered)
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Renderer::drawCenteredText(row.name, x, y, color, mFont);
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else
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Renderer::drawText(row.name, x, y, color, mFont);
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2013-06-02 15:08:32 +00:00
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y += entrySize;
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}
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2013-06-02 19:34:50 +00:00
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2013-06-14 15:48:13 +00:00
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Renderer::popClipRect();
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2013-06-02 19:34:50 +00:00
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GuiComponent::onRender();
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2013-06-02 15:08:32 +00:00
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}
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template <typename T>
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bool TextListComponent<T>::input(InputConfig* config, Input input)
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{
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if(mRowVector.size() > 0)
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{
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if(input.value != 0)
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{
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if(config->isMappedTo("down", input))
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{
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setScrollDir(1);
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scroll();
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return true;
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}
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if(config->isMappedTo("up", input))
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{
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setScrollDir(-1);
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scroll();
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return true;
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}
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if(config->isMappedTo("pagedown", input))
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{
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2013-06-02 22:33:49 +00:00
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setScrollDir(10);
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scroll();
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return true;
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}
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if(config->isMappedTo("pageup", input))
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{
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setScrollDir(-10);
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scroll();
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return true;
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}
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}else{
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//if((button == InputManager::DOWN && mScrollDir > 0) || (button == InputManager::PAGEDOWN && mScrollDir > 0) || (button == InputManager::UP && mScrollDir < 0) || (button == InputManager::PAGEUP && mScrollDir < 0))
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if(config->isMappedTo("down", input) || config->isMappedTo("up", input) || config->isMappedTo("pagedown", input) || config->isMappedTo("pageup", input))
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{
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stopScrolling();
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}
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}
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}
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2013-06-02 19:34:50 +00:00
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return GuiComponent::input(config, input);
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}
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2013-06-02 22:33:49 +00:00
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template <typename T>
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void TextListComponent<T>::setScrollDir(int val)
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{
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mScrollDir = val;
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mMarqueeOffset = 0;
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mMarqueeTime = -MARQUEE_DELAY;
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}
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2013-06-02 15:08:32 +00:00
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template <typename T>
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void TextListComponent<T>::stopScrolling()
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{
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mScrollAccumulator = 0;
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mScrolling = false;
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mScrollDir = 0;
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}
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template <typename T>
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void TextListComponent<T>::update(int deltaTime)
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{
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if(mScrollDir != 0)
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{
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mScrollAccumulator += deltaTime;
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if(!mScrolling)
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{
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if(mScrollAccumulator >= SCROLLDELAY)
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{
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mScrollAccumulator = SCROLLTIME;
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mScrolling = true;
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}
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}
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if(mScrolling)
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{
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mScrollAccumulator += deltaTime;
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while(mScrollAccumulator >= SCROLLTIME)
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{
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mScrollAccumulator -= SCROLLTIME;
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scroll();
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}
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}
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2013-06-02 22:33:49 +00:00
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}else{
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//if we're not scrolling and this object's text goes outside our size, marquee it!
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std::string text = getSelectedName();
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int w;
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mFont->sizeText(text, &w, NULL);
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//it's long enough to marquee
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if(w - mMarqueeOffset > (int)getSize().x - 12)
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{
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mMarqueeTime += deltaTime;
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while(mMarqueeTime > MARQUEE_SPEED)
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{
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mMarqueeOffset += MARQUEE_RATE;
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mMarqueeTime -= MARQUEE_SPEED;
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}
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}
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2013-06-02 15:08:32 +00:00
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}
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GuiComponent::update(deltaTime);
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2013-06-02 15:08:32 +00:00
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}
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template <typename T>
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void TextListComponent<T>::scroll()
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{
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mSelection += mScrollDir;
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if(mSelection < 0)
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{
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if(mScrollDir < -1)
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mSelection = 0;
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else
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mSelection += mRowVector.size();
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}
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if(mSelection >= (int)mRowVector.size())
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{
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if(mScrollDir > 1)
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mSelection = (int)mRowVector.size() - 1;
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else
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mSelection -= mRowVector.size();
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}
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if(mScrollSound)
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mScrollSound->play();
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}
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//list management stuff
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template <typename T>
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void TextListComponent<T>::addObject(std::string name, T obj, unsigned int color)
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{
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ListRow row = {name, obj, color};
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mRowVector.push_back(row);
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}
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template <typename T>
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void TextListComponent<T>::clear()
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{
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mRowVector.clear();
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mSelection = 0;
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2013-06-15 18:06:52 +00:00
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mMarqueeOffset = 0;
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mMarqueeTime = -MARQUEE_DELAY;
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2013-06-02 15:08:32 +00:00
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}
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template <typename T>
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std::string TextListComponent<T>::getSelectedName()
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{
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if((int)mRowVector.size() > mSelection)
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return mRowVector.at(mSelection).name;
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else
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return "";
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}
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template <typename T>
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T TextListComponent<T>::getSelectedObject()
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{
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if((int)mRowVector.size() > mSelection)
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return mRowVector.at(mSelection).object;
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else
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return NULL;
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}
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template <typename T>
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int TextListComponent<T>::getSelection()
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{
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return mSelection;
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}
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template <typename T>
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bool TextListComponent<T>::isScrolling()
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{
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return mScrollDir != 0;
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}
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template <typename T>
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void TextListComponent<T>::setSelectorColor(unsigned int selectorColor)
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{
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mSelectorColor = selectorColor;
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}
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template <typename T>
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void TextListComponent<T>::setSelectedTextColor(unsigned int selectedColor)
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{
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mSelectedTextColorOverride = selectedColor;
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}
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template<typename T>
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void TextListComponent<T>::setCentered(bool centered)
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{
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mDrawCentered = centered;
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}
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template<typename T>
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void TextListComponent<T>::setTextOffsetX(int textoffsetx)
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{
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mTextOffsetX = textoffsetx;
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}
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template <typename T>
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int TextListComponent<T>::getObjectCount()
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{
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return mRowVector.size();
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}
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template <typename T>
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T TextListComponent<T>::getObject(int i)
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{
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return mRowVector.at(i).object;
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}
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template <typename T>
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void TextListComponent<T>::setSelection(int i)
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{
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mSelection = i;
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}
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template <typename T>
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void TextListComponent<T>::setScrollSound(std::shared_ptr<Sound> & sound)
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{
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mScrollSound = sound;
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}
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template <typename T>
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void TextListComponent<T>::setFont(Font* font)
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{
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mFont = font;
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}
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#endif
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