mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-04-10 19:15:13 +00:00
216 lines
6.2 KiB
Plaintext
216 lines
6.2 KiB
Plaintext
|
|
//========================================================================
|
||
|
|
//
|
||
|
|
// SplashMath.h
|
||
|
|
//
|
||
|
|
//========================================================================
|
||
|
|
|
||
|
|
//========================================================================
|
||
|
|
//
|
||
|
|
// Modified under the Poppler project - http://poppler.freedesktop.org
|
||
|
|
//
|
||
|
|
// All changes made under the Poppler project to this file are licensed
|
||
|
|
// under GPL version 2 or later
|
||
|
|
//
|
||
|
|
// Copyright (C) 2009-2011 Albert Astals Cid <aacid@kde.org>
|
||
|
|
// Copyright (C) 2017 Adrian Johnson <ajohnson@redneon.com>
|
||
|
|
// Copyright (C) 2020 Jean Ghali <jghali@libertysurf.fr>
|
||
|
|
//
|
||
|
|
// To see a description of the changes please see the Changelog file that
|
||
|
|
// came with your tarball or type make ChangeLog if you are building from git
|
||
|
|
//
|
||
|
|
//========================================================================
|
||
|
|
|
||
|
|
#ifndef SPLASHMATH_H
|
||
|
|
#define SPLASHMATH_H
|
||
|
|
|
||
|
|
#include "poppler-config.h"
|
||
|
|
|
||
|
|
#include <cmath>
|
||
|
|
#include "SplashTypes.h"
|
||
|
|
|
||
|
|
static inline SplashCoord splashAbs(SplashCoord x)
|
||
|
|
{
|
||
|
|
#if defined(USE_FLOAT)
|
||
|
|
return fabsf(x);
|
||
|
|
#else
|
||
|
|
return fabs(x);
|
||
|
|
#endif
|
||
|
|
}
|
||
|
|
|
||
|
|
static inline int splashFloor(SplashCoord x)
|
||
|
|
{
|
||
|
|
#if defined(USE_FLOAT)
|
||
|
|
return (int)floorf(x);
|
||
|
|
#elif defined(__GNUC__) && defined(__i386__)
|
||
|
|
// floor() and (int)() are implemented separately, which results
|
||
|
|
// in changing the FPCW multiple times - so we optimize it with
|
||
|
|
// some inline assembly
|
||
|
|
unsigned short oldCW, newCW, t;
|
||
|
|
int result;
|
||
|
|
|
||
|
|
__asm__ volatile("fldl %4\n"
|
||
|
|
"fnstcw %0\n"
|
||
|
|
"movw %0, %3\n"
|
||
|
|
"andw $0xf3ff, %3\n"
|
||
|
|
"orw $0x0400, %3\n"
|
||
|
|
"movw %3, %1\n" // round down
|
||
|
|
"fldcw %1\n"
|
||
|
|
"fistpl %2\n"
|
||
|
|
"fldcw %0\n"
|
||
|
|
: "=m"(oldCW), "=m"(newCW), "=m"(result), "=r"(t)
|
||
|
|
: "m"(x));
|
||
|
|
return result;
|
||
|
|
#elif defined(_WIN32) && defined(_M_IX86)
|
||
|
|
// floor() and (int)() are implemented separately, which results
|
||
|
|
// in changing the FPCW multiple times - so we optimize it with
|
||
|
|
// some inline assembly
|
||
|
|
unsigned short oldCW, newCW;
|
||
|
|
int result;
|
||
|
|
|
||
|
|
__asm fld QWORD PTR x;
|
||
|
|
__asm fnstcw WORD PTR oldCW;
|
||
|
|
__asm mov ax, WORD PTR oldCW;
|
||
|
|
__asm and ax, 0xf3ff;
|
||
|
|
__asm or ax, 0x0400;
|
||
|
|
__asm mov WORD PTR newCW, ax; // round down
|
||
|
|
__asm fldcw WORD PTR newCW;
|
||
|
|
__asm fistp DWORD PTR result;
|
||
|
|
__asm fldcw WORD PTR oldCW;
|
||
|
|
return result;
|
||
|
|
#else
|
||
|
|
if (x > 0) {
|
||
|
|
return (int)x;
|
||
|
|
} else {
|
||
|
|
return (int)floor(x);
|
||
|
|
}
|
||
|
|
#endif
|
||
|
|
}
|
||
|
|
|
||
|
|
static inline int splashCeil(SplashCoord x)
|
||
|
|
{
|
||
|
|
#if defined(USE_FLOAT)
|
||
|
|
return (int)ceilf(x);
|
||
|
|
#elif defined(__GNUC__) && defined(__i386__)
|
||
|
|
// ceil() and (int)() are implemented separately, which results
|
||
|
|
// in changing the FPCW multiple times - so we optimize it with
|
||
|
|
// some inline assembly
|
||
|
|
unsigned short oldCW, newCW, t;
|
||
|
|
int result;
|
||
|
|
|
||
|
|
__asm__ volatile("fldl %4\n"
|
||
|
|
"fnstcw %0\n"
|
||
|
|
"movw %0, %3\n"
|
||
|
|
"andw $0xf3ff, %3\n"
|
||
|
|
"orw $0x0800, %3\n"
|
||
|
|
"movw %3, %1\n" // round up
|
||
|
|
"fldcw %1\n"
|
||
|
|
"fistpl %2\n"
|
||
|
|
"fldcw %0\n"
|
||
|
|
: "=m"(oldCW), "=m"(newCW), "=m"(result), "=r"(t)
|
||
|
|
: "m"(x));
|
||
|
|
return result;
|
||
|
|
#elif defined(_WIN32) && defined(_M_IX86)
|
||
|
|
// ceil() and (int)() are implemented separately, which results
|
||
|
|
// in changing the FPCW multiple times - so we optimize it with
|
||
|
|
// some inline assembly
|
||
|
|
unsigned short oldCW, newCW;
|
||
|
|
int result;
|
||
|
|
|
||
|
|
__asm fld QWORD PTR x;
|
||
|
|
__asm fnstcw WORD PTR oldCW;
|
||
|
|
__asm mov ax, WORD PTR oldCW;
|
||
|
|
__asm and ax, 0xf3ff;
|
||
|
|
__asm or ax, 0x0800;
|
||
|
|
__asm mov WORD PTR newCW, ax; // round up
|
||
|
|
__asm fldcw WORD PTR newCW;
|
||
|
|
__asm fistp DWORD PTR result;
|
||
|
|
__asm fldcw WORD PTR oldCW;
|
||
|
|
return result;
|
||
|
|
#else
|
||
|
|
return (int)ceil(x);
|
||
|
|
#endif
|
||
|
|
}
|
||
|
|
|
||
|
|
static inline int splashRound(SplashCoord x)
|
||
|
|
{
|
||
|
|
#if defined(__GNUC__) && defined(__i386__)
|
||
|
|
// this could use round-to-nearest mode and avoid the "+0.5",
|
||
|
|
// but that produces slightly different results (because i+0.5
|
||
|
|
// sometimes rounds up and sometimes down using the even rule)
|
||
|
|
unsigned short oldCW, newCW, t;
|
||
|
|
int result;
|
||
|
|
|
||
|
|
x += 0.5;
|
||
|
|
__asm__ volatile("fldl %4\n"
|
||
|
|
"fnstcw %0\n"
|
||
|
|
"movw %0, %3\n"
|
||
|
|
"andw $0xf3ff, %3\n"
|
||
|
|
"orw $0x0400, %3\n"
|
||
|
|
"movw %3, %1\n" // round down
|
||
|
|
"fldcw %1\n"
|
||
|
|
"fistpl %2\n"
|
||
|
|
"fldcw %0\n"
|
||
|
|
: "=m"(oldCW), "=m"(newCW), "=m"(result), "=r"(t)
|
||
|
|
: "m"(x));
|
||
|
|
return result;
|
||
|
|
#elif defined(_WIN32) && defined(_M_IX86)
|
||
|
|
// this could use round-to-nearest mode and avoid the "+0.5",
|
||
|
|
// but that produces slightly different results (because i+0.5
|
||
|
|
// sometimes rounds up and sometimes down using the even rule)
|
||
|
|
unsigned short oldCW, newCW;
|
||
|
|
int result;
|
||
|
|
|
||
|
|
x += 0.5;
|
||
|
|
__asm fld QWORD PTR x;
|
||
|
|
__asm fnstcw WORD PTR oldCW;
|
||
|
|
__asm mov ax, WORD PTR oldCW;
|
||
|
|
__asm and ax, 0xf3ff;
|
||
|
|
__asm or ax, 0x0400;
|
||
|
|
__asm mov WORD PTR newCW, ax; // round down
|
||
|
|
__asm fldcw WORD PTR newCW;
|
||
|
|
__asm fistp DWORD PTR result;
|
||
|
|
__asm fldcw WORD PTR oldCW;
|
||
|
|
return result;
|
||
|
|
#else
|
||
|
|
return (int)splashFloor(x + 0.5);
|
||
|
|
#endif
|
||
|
|
}
|
||
|
|
|
||
|
|
static inline SplashCoord splashAvg(SplashCoord x, SplashCoord y)
|
||
|
|
{
|
||
|
|
return 0.5 * (x + y);
|
||
|
|
}
|
||
|
|
|
||
|
|
static inline SplashCoord splashSqrt(SplashCoord x)
|
||
|
|
{
|
||
|
|
#if defined(USE_FLOAT)
|
||
|
|
return sqrtf(x);
|
||
|
|
#else
|
||
|
|
return sqrt(x);
|
||
|
|
#endif
|
||
|
|
}
|
||
|
|
|
||
|
|
static inline SplashCoord splashPow(SplashCoord x, SplashCoord y)
|
||
|
|
{
|
||
|
|
#if defined(USE_FLOAT)
|
||
|
|
return powf(x, y);
|
||
|
|
#else
|
||
|
|
return pow(x, y);
|
||
|
|
#endif
|
||
|
|
}
|
||
|
|
|
||
|
|
static inline SplashCoord splashDist(SplashCoord x0, SplashCoord y0, SplashCoord x1, SplashCoord y1)
|
||
|
|
{
|
||
|
|
SplashCoord dx, dy;
|
||
|
|
dx = x1 - x0;
|
||
|
|
dy = y1 - y0;
|
||
|
|
return splashSqrt(dx * dx + dy * dy);
|
||
|
|
}
|
||
|
|
|
||
|
|
static inline bool splashCheckDet(SplashCoord m11, SplashCoord m12, SplashCoord m21, SplashCoord m22, SplashCoord epsilon)
|
||
|
|
{
|
||
|
|
return fabs(m11 * m22 - m12 * m21) >= epsilon;
|
||
|
|
}
|
||
|
|
|
||
|
|
#endif
|