ES-DE/es-core/src/Window.h

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#pragma once
#ifndef ES_CORE_WINDOW_H
#define ES_CORE_WInDOW_H
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#include "HelpPrompt.h"
#include "InputConfig.h"
#include "Settings.h"
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#include <memory>
class FileData;
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class Font;
class GuiComponent;
class HelpComponent;
class ImageComponent;
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class InputConfig;
class TextCache;
class Transform4x4f;
struct HelpStyle;
class Window
{
public:
class ScreenSaver {
public:
virtual void startScreenSaver() = 0;
virtual void stopScreenSaver() = 0;
virtual void nextVideo() = 0;
virtual void renderScreenSaver() = 0;
virtual bool allowSleep() = 0;
virtual void update(int deltaTime) = 0;
virtual bool isScreenSaverActive() = 0;
virtual FileData* getCurrentGame() = 0;
virtual void launchGame() = 0;
virtual void resetCounts() = 0;
};
class InfoPopup {
public:
virtual void render(const Transform4x4f& parentTrans) = 0;
virtual void stop() = 0;
virtual ~InfoPopup() {};
};
Window();
~Window();
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void pushGui(GuiComponent* gui);
void removeGui(GuiComponent* gui);
GuiComponent* peekGui();
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inline int getGuiStackSize() { return (int)mGuiStack.size(); }
void textInput(const char* text);
void input(InputConfig* config, Input input);
void update(int deltaTime);
void render();
bool init();
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void deinit();
void normalizeNextUpdate();
inline bool isSleeping() const { return mSleeping; }
bool getAllowSleep();
void setAllowSleep(bool sleep);
void renderLoadingScreen(std::string text);
void renderHelpPromptsEarly(); // used to render HelpPrompts before a fade
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void setHelpPrompts(const std::vector<HelpPrompt>& prompts, const HelpStyle& style);
void setScreenSaver(ScreenSaver* screenSaver) { mScreenSaver = screenSaver; }
void setInfoPopup(InfoPopup* infoPopup) { delete mInfoPopup; mInfoPopup = infoPopup; }
inline void stopInfoPopup() { if (mInfoPopup) mInfoPopup->stop(); };
void startScreenSaver();
void cancelScreenSaver();
void renderScreenSaver();
private:
void onSleep();
void onWake();
// Returns true if at least one component on the stack is processing
bool isProcessing();
HelpComponent* mHelp;
ImageComponent* mBackgroundOverlay;
ScreenSaver* mScreenSaver;
InfoPopup* mInfoPopup;
bool mRenderScreenSaver;
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std::vector<GuiComponent*> mGuiStack;
std::vector< std::shared_ptr<Font> > mDefaultFonts;
int mFrameTimeElapsed;
int mFrameCountElapsed;
int mAverageDeltaTime;
std::unique_ptr<TextCache> mFrameDataText;
bool mNormalizeNextUpdate;
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bool mAllowSleep;
bool mSleeping;
unsigned int mTimeSinceLastInput;
bool mRenderedHelpPrompts;
};
#endif // ES_CORE_WINDOW_H