2022-02-23 21:04:18 +00:00
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// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// GIFAnimComponent.cpp
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//
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// Component to play GIF animations.
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//
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2022-03-05 19:56:47 +00:00
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#define DEBUG_ANIMATION false
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2022-02-23 21:04:18 +00:00
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#include "components/GIFAnimComponent.h"
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2022-03-05 19:56:47 +00:00
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#include "Log.h"
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#include "Window.h"
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#include "resources/ResourceManager.h"
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2022-03-05 20:36:40 +00:00
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#include "utils/StringUtil.h"
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2022-03-05 19:56:47 +00:00
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2022-02-23 21:04:18 +00:00
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GIFAnimComponent::GIFAnimComponent()
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2022-03-05 19:56:47 +00:00
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: mFrameSize {0}
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, mAnimation {nullptr}
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, mFrame {nullptr}
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, mStartDirection {"normal"}
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, mTotalFrames {0}
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, mFrameNum {0}
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, mFrameTime {0}
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, mFileWidth {0}
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, mFileHeight {0}
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, mFrameRate {0.0}
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, mSpeedModifier {1.0f}
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, mTargetPacing {0}
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, mTimeAccumulator {0}
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, mLastRenderedFrame {-1}
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, mSkippedFrames {0}
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, mHoldFrame {false}
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, mPause {false}
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, mExternalPause {false}
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, mAlternate {false}
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, mKeepAspectRatio {true}
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{
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// Get an empty texture for rendering the animation.
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mTexture = TextureResource::get("");
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#if defined(USE_OPENGLES_10) || defined(USE_OPENGLES_20)
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// This is not really supported by the OpenGL ES standard so hopefully it works
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// with all drivers and on all operating systems.
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mTexture->setFormat(Renderer::Texture::BGRA);
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#endif
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// Set component defaults.
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setOrigin(0.5f, 0.5f);
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setSize(Renderer::getScreenWidth() * 0.2f, Renderer::getScreenHeight() * 0.2f);
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setPosition(Renderer::getScreenWidth() * 0.3f, Renderer::getScreenHeight() * 0.3f);
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setDefaultZIndex(10.0f);
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setZIndex(10.0f);
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mTexture->setLinearMagnify(false);
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}
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void GIFAnimComponent::setAnimation(const std::string& path)
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{
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if (mAnimation != nullptr) {
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FreeImage_CloseMultiBitmap(mAnimation, 0);
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mAnimation = nullptr;
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mPictureRGBA.clear();
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mLastRenderedFrame = -1;
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mFileWidth = 0;
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mFileHeight = 0;
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}
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mPath = path;
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if (mPath.empty()) {
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LOG(LogError) << "Path to GIF animation is empty";
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return;
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}
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if (mPath.front() == ':')
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mPath = ResourceManager::getInstance().getResourcePath(mPath);
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else
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mPath = Utils::FileSystem::expandHomePath(mPath);
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if (!(Utils::FileSystem::isRegularFile(mPath) || Utils::FileSystem::isSymlink(mPath))) {
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LOG(LogError) << "Couldn't open GIF animation file \"" << mPath << "\"";
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return;
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}
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FREE_IMAGE_FORMAT fileFormat;
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#if defined(_WIN64)
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fileFormat = FreeImage_GetFileTypeU(Utils::String::stringToWideString(mPath).c_str());
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#else
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fileFormat = FreeImage_GetFileType(mPath.c_str());
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#endif
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if (fileFormat == FIF_UNKNOWN)
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#if defined(_WIN64)
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fileFormat =
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FreeImage_GetFIFFromFilenameU(Utils::String::stringToWideString(mPath).c_str());
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#else
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fileFormat = FreeImage_GetFIFFromFilename(mPath.c_str());
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#endif
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if (fileFormat != FIF_GIF) {
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LOG(LogError)
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<< "GIFAnimComponent::setAnimation(): Image not recognized as being in GIF format";
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return;
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}
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// Make sure that we can actually read this format.
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if (FreeImage_FIFSupportsReading(fileFormat)) {
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mAnimation =
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FreeImage_OpenMultiBitmap(fileFormat, mPath.c_str(), false, true, false, GIF_PLAYBACK);
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mFrame = FreeImage_LockPage(mAnimation, 0);
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FITAG* tagFrameTime {nullptr};
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FreeImage_GetMetadata(FIMD_ANIMATION, mFrame, "FrameTime", &tagFrameTime);
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if (tagFrameTime != nullptr) {
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if (FreeImage_GetTagCount(tagFrameTime) == 1) {
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const uint32_t frameTime {
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*static_cast<const uint32_t*>(FreeImage_GetTagValue(tagFrameTime))};
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if (frameTime >= 20 && frameTime <= 1000)
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mFrameTime = frameTime;
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}
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}
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}
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else {
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LOG(LogError) << "GIFAnimComponent::setAnimation(): Couldn't process file \"" << mPath
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<< "\"";
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return;
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}
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if (!mAnimation) {
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LOG(LogError) << "GIFAnimComponent::setAnimation(): Couldn't load animation file \""
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<< mPath << "\"";
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return;
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}
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if (!mKeepAspectRatio && (mSize.x == 0.0f || mSize.y == 0.0f)) {
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LOG(LogWarning) << "GIFAnimComponent: Width or height auto sizing is incompatible with "
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"disabling of <keepAspectRatio> so ignoring this setting";
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}
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size_t width {0};
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size_t height {0};
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unsigned int filePitch {0};
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mTotalFrames = static_cast<size_t>(FreeImage_GetPageCount(mAnimation));
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mFileWidth = FreeImage_GetWidth(mFrame);
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mFileHeight = FreeImage_GetHeight(mFrame);
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filePitch = FreeImage_GetPitch(mFrame);
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if (mSize.x == 0.0f || mSize.y == 0.0f) {
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double sizeRatio {static_cast<double>(mFileWidth) / static_cast<double>(mFileHeight)};
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if (mSize.x == 0) {
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width = static_cast<size_t>(static_cast<double>(mSize.y) * sizeRatio);
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height = static_cast<size_t>(mSize.y);
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}
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else {
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width = static_cast<size_t>(mSize.x);
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height = static_cast<size_t>(static_cast<double>(mSize.x) / sizeRatio);
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}
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}
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else {
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width = static_cast<size_t>(mSize.x);
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height = static_cast<size_t>(mSize.y);
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}
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mSize.x = static_cast<float>(width);
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mSize.y = static_cast<float>(height);
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mPictureRGBA.resize(mFileWidth * mFileHeight * 4);
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FreeImage_ConvertToRawBits(reinterpret_cast<BYTE*>(&mPictureRGBA.at(0)), mFrame, filePitch, 32,
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FI_RGBA_RED, FI_RGBA_GREEN, FI_RGBA_BLUE, 1);
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mTexture->initFromPixels(&mPictureRGBA.at(0), mFileWidth, mFileHeight);
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FreeImage_UnlockPage(mAnimation, mFrame, false);
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FreeImage_CloseMultiBitmap(mAnimation, 0);
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mDirection = mStartDirection;
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mFrameRate = 1000.0 / static_cast<double>(mFrameTime);
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mFrameSize = mFileWidth * mFileHeight * 4;
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mTargetPacing = static_cast<int>((1000.0 / mFrameRate) / static_cast<double>(mSpeedModifier));
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int duration {mTargetPacing * mTotalFrames};
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if (mDirection == "reverse")
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mFrameNum = mTotalFrames - 1;
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if (DEBUG_ANIMATION) {
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LOG(LogDebug) << "GIFAnimComponent::setAnimation(): Width: " << mFileWidth;
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LOG(LogDebug) << "GIFAnimComponent::setAnimation(): Height: " << mFileHeight;
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LOG(LogDebug) << "GIFAnimComponent::setAnimation(): Total number of frames: "
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<< mTotalFrames;
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LOG(LogDebug) << "GIFAnimComponent::setAnimation(): Frame rate: " << mFrameRate;
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LOG(LogDebug) << "GIFAnimComponent::setAnimation(): Speed modifier: " << mSpeedModifier;
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// This figure does not double if direction has been set to alternate or alternateReverse,
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// it only tells the duration of a single playthrough of all frames.
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LOG(LogDebug) << "GIFAnimComponent::setAnimation(): Target duration: " << duration << " ms";
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LOG(LogDebug) << "GIFAnimComponent::setAnimation(): Frame size: " << mFrameSize
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<< " bytes (" << std::fixed << std::setprecision(1)
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<< static_cast<double>(mFrameSize) / 1024.0 / 1024.0 << " MiB)";
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LOG(LogDebug) << "GIFAnimComponent::setAnimation(): Animation size: "
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<< mFrameSize * mTotalFrames << " bytes (" << std::fixed
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<< std::setprecision(1)
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<< static_cast<double>(mFrameSize * mTotalFrames) / 1024.0 / 1024.0
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<< " MiB)";
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}
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mAnimationStartTime = std::chrono::system_clock::now();
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}
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void GIFAnimComponent::resetFileAnimation()
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{
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mExternalPause = false;
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mTimeAccumulator = 0;
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mFrameNum = mStartDirection == "reverse" ? mTotalFrames - 1 : 0;
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if (mAnimation != nullptr)
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mLastRenderedFrame = static_cast<int>(mFrameNum);
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}
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void GIFAnimComponent::onSizeChanged()
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2022-02-23 21:04:18 +00:00
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{
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2022-03-05 19:56:47 +00:00
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// Setting the animation again will completely reinitialize it.
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if (mPath != "")
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setAnimation(mPath);
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2022-02-23 21:04:18 +00:00
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}
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2022-03-05 19:56:47 +00:00
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void GIFAnimComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
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const std::string& view,
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const std::string& element,
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unsigned int properties)
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2022-02-23 21:04:18 +00:00
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{
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2022-03-05 19:56:47 +00:00
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using namespace ThemeFlags;
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const ThemeData::ThemeElement* elem {theme->getElement(view, element, "animation")};
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if (elem->has("size")) {
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glm::vec2 size = elem->get<glm::vec2>("size");
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if (size.x == 0.0f && size.y == 0.0f) {
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LOG(LogWarning) << "GIFAnimComponent: Invalid theme configuration, <size> defined as \""
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<< size.x << " " << size.y << "\"";
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return;
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}
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}
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if (elem->has("speed")) {
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const float speed {elem->get<float>("speed")};
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if (speed < 0.2f || speed > 3.0f) {
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LOG(LogWarning)
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<< "GIFAnimComponent: Invalid theme configuration, <speed> defined as \""
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<< std::fixed << std::setprecision(1) << speed << "\"";
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}
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else {
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mSpeedModifier = speed;
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}
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}
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if (elem->has("keepAspectRatio"))
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mKeepAspectRatio = elem->get<bool>("keepAspectRatio");
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if (elem->has("direction")) {
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std::string direction = elem->get<std::string>("direction");
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if (direction == "normal") {
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mStartDirection = "normal";
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mAlternate = false;
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}
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else if (direction == "reverse") {
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mStartDirection = "reverse";
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mAlternate = false;
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}
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else if (direction == "alternate") {
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mStartDirection = "normal";
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mAlternate = true;
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}
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else if (direction == "alternateReverse") {
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mStartDirection = "reverse";
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mAlternate = true;
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}
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else {
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LOG(LogWarning)
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<< "GIFAnimComponent: Invalid theme configuration, <direction> defined as \""
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<< direction << "\"";
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mStartDirection = "normal";
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mAlternate = false;
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}
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}
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if (elem->has("interpolation")) {
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const std::string interpolation {elem->get<std::string>("interpolation")};
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if (interpolation == "linear") {
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mTexture->setLinearMagnify(true);
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}
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else if (interpolation == "nearest") {
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mTexture->setLinearMagnify(false);
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}
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else {
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mTexture->setLinearMagnify(false);
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LOG(LogWarning)
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<< "GIFAnimComponent::applyTheme(): Invalid theme configuration, property "
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"<interpolation> defined as \""
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<< interpolation << "\"";
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}
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}
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GuiComponent::applyTheme(theme, view, element, properties);
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if (elem->has("path")) {
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std::string path {elem->get<std::string>("path")};
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if (path != "") {
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setAnimation(path);
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}
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}
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else {
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LOG(LogWarning) << "GIFAnimComponent: Invalid theme configuration, <path> not set";
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return;
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}
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}
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void GIFAnimComponent::update(int deltaTime)
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{
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if (!isVisible() || mThemeOpacity == 0.0f || mAnimation == nullptr)
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return;
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if (mWindow->getAllowFileAnimation()) {
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mPause = false;
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}
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else {
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mPause = true;
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mTimeAccumulator = 0;
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return;
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}
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// If the time accumulator value is really high something must have happened such as the
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// application having been suspended. Reset it to zero in this case as it would otherwise
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// never recover.
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if (mTimeAccumulator > deltaTime * 200)
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mTimeAccumulator = 0;
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// Prevent animation from playing too quickly.
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if (mTimeAccumulator + deltaTime < mTargetPacing) {
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mHoldFrame = true;
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mTimeAccumulator += deltaTime;
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}
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else {
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mHoldFrame = false;
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mTimeAccumulator = mTimeAccumulator - mTargetPacing + deltaTime;
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}
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// Rudimentary frame skipping logic, not entirely accurate but probably good enough.
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while (mTimeAccumulator - deltaTime > mTargetPacing) {
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if (DEBUG_ANIMATION && 0) {
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LOG(LogDebug) << "GIFAnimComponent::update(): Skipped Frame, mTimeAccumulator / "
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"mTargetPacing: "
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<< mTimeAccumulator - deltaTime << " / " << mTargetPacing;
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|
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}
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|
|
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|
|
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|
if (mDirection == "reverse")
|
|
|
|
--mFrameNum;
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|
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|
else
|
|
|
|
++mFrameNum;
|
|
|
|
|
|
|
|
++mSkippedFrames;
|
|
|
|
mTimeAccumulator -= mTargetPacing;
|
|
|
|
}
|
|
|
|
}
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|
void GIFAnimComponent::render(const glm::mat4& parentTrans)
|
|
|
|
{
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|
|
|
if (!isVisible() || mThemeOpacity == 0.0f || mAnimation == nullptr)
|
|
|
|
return;
|
|
|
|
|
|
|
|
glm::mat4 trans {parentTrans * getTransform()};
|
|
|
|
|
|
|
|
// This is necessary as there may otherwise be no texture to render when paused.
|
|
|
|
if ((mExternalPause || mPause) && mTexture->getSize().x == 0.0f) {
|
|
|
|
mTexture->initFromPixels(&mPictureRGBA.at(0), static_cast<size_t>(mSize.x),
|
|
|
|
static_cast<size_t>(mSize.y));
|
|
|
|
}
|
|
|
|
|
|
|
|
bool doRender {true};
|
|
|
|
|
|
|
|
// Don't render if a menu is open except if the cached background is getting invalidated.
|
|
|
|
if (mWindow->getGuiStackSize() > 1 && !mWindow->isInvalidatingCachedBackground())
|
|
|
|
doRender = false;
|
|
|
|
|
|
|
|
// Don't render any new frames if paused or if a menu is open (unless invalidating background).
|
|
|
|
if ((!mPause && !mExternalPause) && doRender) {
|
|
|
|
if ((mDirection == "normal" && mFrameNum >= mTotalFrames) ||
|
|
|
|
(mDirection == "reverse" && mFrameNum < 0)) {
|
|
|
|
if (DEBUG_ANIMATION) {
|
|
|
|
LOG(LogDebug) << "GIFAnimComponent::render(): Skipped frames: " << mSkippedFrames;
|
|
|
|
LOG(LogDebug) << "GIFAnimComponent::render(): Actual duration: "
|
|
|
|
<< std::chrono::duration_cast<std::chrono::milliseconds>(
|
|
|
|
std::chrono::system_clock::now() - mAnimationStartTime)
|
|
|
|
.count()
|
|
|
|
<< " ms";
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mAlternate) {
|
|
|
|
if (mDirection == "normal")
|
|
|
|
mDirection = "reverse";
|
|
|
|
else
|
|
|
|
mDirection = "normal";
|
|
|
|
}
|
|
|
|
|
|
|
|
mTimeAccumulator = 0;
|
|
|
|
mSkippedFrames = 0;
|
|
|
|
|
|
|
|
if (mDirection == "reverse" && mAlternate)
|
|
|
|
mFrameNum = mTotalFrames - 2;
|
|
|
|
else if (mDirection == "reverse" && !mAlternate)
|
|
|
|
mFrameNum = mTotalFrames - 1;
|
|
|
|
else if (mDirection == "normal" && mAlternate)
|
|
|
|
mFrameNum = 1;
|
|
|
|
else
|
|
|
|
mFrameNum = 0;
|
|
|
|
|
|
|
|
if (DEBUG_ANIMATION)
|
|
|
|
mAnimationStartTime = std::chrono::system_clock::now();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!mHoldFrame) {
|
|
|
|
mAnimation =
|
|
|
|
FreeImage_OpenMultiBitmap(FIF_GIF, mPath.c_str(), false, true, false, GIF_PLAYBACK);
|
|
|
|
|
|
|
|
mFrame = FreeImage_LockPage(mAnimation, mFrameNum);
|
|
|
|
mPictureRGBA.clear();
|
|
|
|
mPictureRGBA.resize(mFrameSize);
|
|
|
|
|
|
|
|
FreeImage_ConvertToRawBits(reinterpret_cast<BYTE*>(&mPictureRGBA.at(0)), mFrame,
|
|
|
|
FreeImage_GetPitch(mFrame), 32, FI_RGBA_RED, FI_RGBA_GREEN,
|
|
|
|
FI_RGBA_BLUE, 1);
|
|
|
|
|
|
|
|
mTexture->initFromPixels(&mPictureRGBA.at(0), mFileWidth, mFileHeight);
|
|
|
|
|
|
|
|
FreeImage_UnlockPage(mAnimation, mFrame, false);
|
|
|
|
FreeImage_CloseMultiBitmap(mAnimation, 0);
|
|
|
|
|
|
|
|
if (mDirection == "reverse")
|
|
|
|
--mFrameNum;
|
|
|
|
else
|
|
|
|
++mFrameNum;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mTexture->getSize().x != 0.0f) {
|
|
|
|
mTexture->bind();
|
|
|
|
|
|
|
|
Renderer::Vertex vertices[4];
|
|
|
|
|
|
|
|
// clang-format off
|
|
|
|
vertices[0] = {{0.0f, 0.0f }, {0.0f, 0.0f}, 0xFFFFFFFF};
|
|
|
|
vertices[1] = {{0.0f, mSize.y}, {0.0f, 1.0f}, 0xFFFFFFFF};
|
|
|
|
vertices[2] = {{mSize.x, 0.0f }, {1.0f, 0.0f}, 0xFFFFFFFF};
|
|
|
|
vertices[3] = {{mSize.x, mSize.y}, {1.0f, 1.0f}, 0xFFFFFFFF};
|
|
|
|
// clang-format on
|
|
|
|
|
|
|
|
// Round vertices.
|
|
|
|
for (int i = 0; i < 4; ++i)
|
|
|
|
vertices[i].pos = glm::round(vertices[i].pos);
|
|
|
|
|
|
|
|
#if defined(USE_OPENGL_21)
|
|
|
|
// Perform color space conversion from BGRA to RGBA.
|
|
|
|
vertices[0].opacity = mThemeOpacity;
|
|
|
|
vertices[0].shaders = Renderer::SHADER_BGRA_TO_RGBA;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// Render it.
|
|
|
|
Renderer::setMatrix(trans);
|
|
|
|
Renderer::drawTriangleStrips(&vertices[0], 4, trans);
|
|
|
|
}
|
2022-02-23 21:04:18 +00:00
|
|
|
}
|