ES-DE/external/rlottie/inc/rlottiecommon.h

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/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _RLOTTIE_COMMON_H_
#define _RLOTTIE_COMMON_H_
#if defined _WIN32 || defined __CYGWIN__
#ifdef RLOTTIE_BUILD
#define RLOTTIE_API __declspec(dllexport)
#else
#define RLOTTIE_API __declspec(dllimport)
#endif
#else
#ifdef RLOTTIE_BUILD
#define RLOTTIE_API __attribute__ ((visibility ("default")))
#else
#define RLOTTIE_API
#endif
#endif
/**
* @defgroup Lottie_Animation Lottie_Animation
*
* Lottie Animation is a modern style vector based animation design. Its animation
* resource(within json format) could be generated by Adobe After Effect using
* bodymovin plugin. You can find a good examples in Lottie Community which
* shares many free resources(see: www.lottiefiles.com).
*
* This Lottie_Animation is a common engine to manipulate, control Lottie
* Animation from the Lottie resource - json file. It provides a scene-graph
* node tree per frames by user demand as well as rasterized frame images.
*
*/
/**
* @ingroup Lottie_Animation
*/
typedef enum
{
BrushSolid = 0,
BrushGradient
} LOTBrushType;
typedef enum
{
FillEvenOdd = 0,
FillWinding
} LOTFillRule;
typedef enum
{
JoinMiter = 0,
JoinBevel,
JoinRound
} LOTJoinStyle;
typedef enum
{
CapFlat = 0,
CapSquare,
CapRound
} LOTCapStyle;
typedef enum
{
GradientLinear = 0,
GradientRadial
} LOTGradientType;
typedef struct LOTGradientStop
{
float pos;
unsigned char r, g, b, a;
} LOTGradientStop;
typedef enum
{
MaskAdd = 0,
MaskSubstract,
MaskIntersect,
MaskDifference
} LOTMaskType;
typedef struct LOTMask {
struct {
const float *ptPtr;
size_t ptCount;
const char* elmPtr;
size_t elmCount;
} mPath;
LOTMaskType mMode;
unsigned char mAlpha;
}LOTMask;
typedef enum
{
MatteNone = 0,
MatteAlpha,
MatteAlphaInv,
MatteLuma,
MatteLumaInv
} LOTMatteType;
typedef struct LOTMarker {
char *name;
size_t startframe;
size_t endframe;
} LOTMarker;
typedef struct LOTMarkerList {
LOTMarker *ptr;
size_t size;
} LOTMarkerList;
typedef struct LOTNode {
#define ChangeFlagNone 0x0000
#define ChangeFlagPath 0x0001
#define ChangeFlagPaint 0x0010
#define ChangeFlagAll (ChangeFlagPath & ChangeFlagPaint)
struct {
const float *ptPtr;
size_t ptCount;
const char *elmPtr;
size_t elmCount;
} mPath;
struct {
unsigned char r, g, b, a;
} mColor;
struct {
unsigned char enable;
float width;
LOTCapStyle cap;
LOTJoinStyle join;
float miterLimit;
float *dashArray;
int dashArraySize;
} mStroke;
struct {
LOTGradientType type;
LOTGradientStop *stopPtr;
size_t stopCount;
struct {
float x, y;
} start, end, center, focal;
float cradius;
float fradius;
} mGradient;
struct {
unsigned char *data;
size_t width;
size_t height;
unsigned char mAlpha;
struct {
float m11; float m12; float m13;
float m21; float m22; float m23;
float m31; float m32; float m33;
} mMatrix;
} mImageInfo;
int mFlag;
LOTBrushType mBrushType;
LOTFillRule mFillRule;
const char *keypath;
} LOTNode;
typedef struct LOTLayerNode {
struct {
LOTMask *ptr;
size_t size;
} mMaskList;
struct {
const float *ptPtr;
size_t ptCount;
const char *elmPtr;
size_t elmCount;
} mClipPath;
struct {
struct LOTLayerNode **ptr;
size_t size;
} mLayerList;
struct {
LOTNode **ptr;
size_t size;
} mNodeList;
LOTMatteType mMatte;
int mVisible;
unsigned char mAlpha;
const char *keypath;
} LOTLayerNode;
/**
* @}
*/
#endif // _RLOTTIE_COMMON_H_