ES-DE/es-app/src/guis/GuiSettings.cpp

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#include "guis/GuiSettings.h"
#include "Window.h"
#include "Settings.h"
#include "views/ViewController.h"
GuiSettings::GuiSettings(Window* window, const char* title) : GuiComponent(window), mMenu(window, title)
{
addChild(&mMenu);
mMenu.addButton("BACK", "go back", [this] { delete this; });
setSize((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
mMenu.setPosition((mSize.x() - mMenu.getSize().x()) / 2, Renderer::getScreenHeight() * 0.15f);
}
GuiSettings::~GuiSettings()
{
save();
}
void GuiSettings::save()
{
if(!mSaveFuncs.size())
return;
for(auto it = mSaveFuncs.begin(); it != mSaveFuncs.end(); it++)
(*it)();
Settings::getInstance()->saveFile();
}
bool GuiSettings::input(InputConfig* config, Input input)
{
if(config->isMappedTo("b", input) && input.value != 0)
{
delete this;
return true;
}
if(config->isMappedTo("start", input) && input.value != 0)
{
// close everything
Window* window = mWindow;
while(window->peekGui() && window->peekGui() != ViewController::get())
delete window->peekGui();
return true;
}
return GuiComponent::input(config, input);
}
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HelpStyle GuiSettings::getHelpStyle()
{
HelpStyle style = HelpStyle();
style.applyTheme(ViewController::get()->getState().getSystem()->getTheme(), "system");
return style;
}
std::vector<HelpPrompt> GuiSettings::getHelpPrompts()
{
std::vector<HelpPrompt> prompts = mMenu.getHelpPrompts();
prompts.push_back(HelpPrompt("b", "back"));
prompts.push_back(HelpPrompt("start", "close"));
return prompts;
}