2014-06-25 16:29:58 +00:00
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#include "guis/GuiSettings.h"
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#include "Window.h"
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#include "Settings.h"
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#include "views/ViewController.h"
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GuiSettings::GuiSettings(Window* window, const char* title) : GuiComponent(window), mMenu(window, title)
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{
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addChild(&mMenu);
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mMenu.addButton("BACK", "go back", [this] { delete this; });
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setSize((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
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mMenu.setPosition((mSize.x() - mMenu.getSize().x()) / 2, Renderer::getScreenHeight() * 0.15f);
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}
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GuiSettings::~GuiSettings()
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{
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save();
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}
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void GuiSettings::save()
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{
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if(!mSaveFuncs.size())
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return;
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for(auto it = mSaveFuncs.begin(); it != mSaveFuncs.end(); it++)
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(*it)();
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Settings::getInstance()->saveFile();
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}
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bool GuiSettings::input(InputConfig* config, Input input)
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{
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if(config->isMappedTo("b", input) && input.value != 0)
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{
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delete this;
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return true;
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}
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if(config->isMappedTo("start", input) && input.value != 0)
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{
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// close everything
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Window* window = mWindow;
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while(window->peekGui() && window->peekGui() != ViewController::get())
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delete window->peekGui();
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return true;
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}
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return GuiComponent::input(config, input);
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}
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2017-05-28 18:13:00 +00:00
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HelpStyle GuiSettings::getHelpStyle()
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{
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HelpStyle style = HelpStyle();
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style.applyTheme(ViewController::get()->getState().getSystem()->getTheme(), "system");
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return style;
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}
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2014-06-25 16:29:58 +00:00
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std::vector<HelpPrompt> GuiSettings::getHelpPrompts()
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{
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std::vector<HelpPrompt> prompts = mMenu.getHelpPrompts();
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prompts.push_back(HelpPrompt("b", "back"));
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prompts.push_back(HelpPrompt("start", "close"));
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return prompts;
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}
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