ES-DE/es-core/src/components/BadgesComponent.h

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// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// BadgesComponent.h
//
// Game badges icons.
// Used by gamelist views.
//
#ifndef ES_APP_COMPONENTS_BADGES_COMPONENT_H
#define ES_APP_COMPONENTS_BADGES_COMPONENT_H
#include "GuiComponent.h"
#include "renderers/Renderer.h"
#define DIRECTION_ROW "row"
#define DIRECTION_COLUMN "column"
#define WRAP_WRAP "wrap"
#define WRAP_NOWRAP "nowrap"
#define WRAP_REVERSE "wrap-reverse"
#define JUSTIFY_CONTENT_START "start"
#define JUSTIFY_CONTENT_END "end"
#define JUSTIFY_CONTENT_CENTER "center"
#define JUSTIFY_CONTENT_SPACE_BETWEEN "space-between"
#define JUSTIFY_CONTENT_SPACE_AROUND "space-around"
#define JUSTIFY_CONTENT_SPACE_EVENLY "space-evenly"
#define ITEM_ALIGN_START "start"
#define ITEM_ALIGN_END "end"
#define ITEM_ALIGN_CENTER "center"
#define ITEM_ALIGN_STRETCH "stretch"
#define NUM_SLOTS 4
#define SLOT_FAVORITE "favorite"
#define SLOT_COMPLETED "completed"
#define SLOT_KIDS "kidgame"
#define SLOT_BROKEN "broken"
#define DEFAULT_DIRECTION DIRECTION_ROW
#define DEFAULT_WRAP WRAP_WRAP
#define DEFAULT_JUSTIFY_CONTENT JUSTIFY_CONTENT_START
#define DEFAULT_ALIGN ITEM_ALIGN_CENTER
#define DEFAULT_MARGIN_X = 10.0f
#define DEFAULT_MARGIN_Y = 10.0f
class TextureResource;
class BadgesComponent : public GuiComponent
{
public:
BadgesComponent(Window* window);
std::string getValue() const override;
// Should be a list of strings.
void setValue(const std::string& value) override;
void render(const glm::mat4& parentTrans) override;
void onSizeChanged() override;
void setDirection(int direction);
int getDirection();
void setSlots(std::vector<std::string>);
std::vector<std::string> getSlots();
virtual void applyTheme(const std::shared_ptr<ThemeData>& theme,
const std::string& view,
const std::string& element,
unsigned int properties) override;
virtual std::vector<HelpPrompt> getHelpPrompts() override;
private:
void updateVertices();
std::map<std::string, Renderer::Vertex[4]> mVertices;
std::map<std::string, std::string> mBadgeIcons;
std::map<std::string, std::shared_ptr<TextureResource>> mTextures;
std::string mDirection;
std::string mWrap;
std::string mJustifyContent;
std::string mAlign;
glm::vec2 mMargin;
std::vector<std::string> mSlots;
};
#endif // ES_APP_COMPONENTS_BADGES_COMPONENT_H