ES-DE/src/Settings.h

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#ifndef _SETTINGS_H_
#define _SETTINGS_H_
#include <string>
#include <map>
//This is a singleton for storing settings.
class Settings
{
public:
static Settings* getInstance();
void loadFile();
void saveFile();
//You will get a warning if you try a get on a key that is not already present.
bool getBool(const std::string& name);
int getInt(const std::string& name);
float getFloat(const std::string& name);
void setBool(const std::string& name, bool value);
void setInt(const std::string& name, int value);
void setFloat(const std::string& name, float value);
private:
static Settings* sInstance;
Settings();
//Clear everything and load default values.
void setDefaults();
std::map<std::string, bool> mBoolMap;
std::map<std::string, int> mIntMap;
std::map<std::string, float> mFloatMap;
};
#endif