ES-DE/es-core/src/guis/GuiMsgBox.cpp

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// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// GuiMsgBox.cpp
//
// Popup message dialog with a notification text and a choice of one,
// two or three buttons.
//
#include "guis/GuiMsgBox.h"
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#include "components/ButtonComponent.h"
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#include "components/MenuComponent.h"
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#define HORIZONTAL_PADDING_PX 20
GuiMsgBox::GuiMsgBox(Window* window,
const HelpStyle& helpstyle,
const std::string& text,
const std::string& name1,
const std::function<void()>& func1,
const std::string& name2,
const std::function<void()>& func2,
const std::string& name3,
const std::function<void()>& func3,
bool disableBackButton,
bool deleteOnButtonPress)
: GuiComponent(window)
, mHelpStyle(helpstyle)
, mBackground(window, ":/graphics/frame.svg")
, mGrid(window, Vector2i(1, 2))
, mDisableBackButton(disableBackButton)
, mDeleteOnButtonPress(deleteOnButtonPress)
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{
// Adjust the width relative to the aspect ratio of the screen to make the GUI look coherent
// regardless of screen type. The 1.778 aspect ratio value is the 16:9 reference.
float aspectValue = 1.778f / Renderer::getScreenAspectRatio();
float width =
floorf(Math::clamp(0.60f * aspectValue, 0.60f, 0.80f) * Renderer::getScreenWidth());
float minWidth =
floorf(Math::clamp(0.30f * aspectValue, 0.10f, 0.50f) * Renderer::getScreenWidth());
mMsg = std::make_shared<TextComponent>(mWindow, text, Font::get(FONT_SIZE_MEDIUM), 0x777777FF,
ALIGN_CENTER);
mGrid.setEntry(mMsg, Vector2i(0, 0), false, false);
// Create the buttons.
mButtons.push_back(std::make_shared<ButtonComponent>(
mWindow, name1, name1, std::bind(&GuiMsgBox::deleteMeAndCall, this, func1)));
if (!name2.empty())
mButtons.push_back(std::make_shared<ButtonComponent>(
mWindow, name2, name2, std::bind(&GuiMsgBox::deleteMeAndCall, this, func2)));
if (!name3.empty())
mButtons.push_back(std::make_shared<ButtonComponent>(
mWindow, name3, name3, std::bind(&GuiMsgBox::deleteMeAndCall, this, func3)));
// Set accelerator automatically (button to press when "B" is pressed).
if (mButtons.size() == 1) {
mAcceleratorFunc = mButtons.front()->getPressedFunc();
}
else {
for (auto it = mButtons.cbegin(); it != mButtons.cend(); it++) {
if (Utils::String::toUpper((*it)->getText()) == "OK" ||
Utils::String::toUpper((*it)->getText()) == "NO") {
mAcceleratorFunc = (*it)->getPressedFunc();
break;
}
}
}
// Put the buttons into a ComponentGrid.
mButtonGrid = makeButtonGrid(mWindow, mButtons);
mGrid.setEntry(mButtonGrid, Vector2i(0, 1), true, false, Vector2i(1, 1), GridFlags::BORDER_TOP);
// Decide final width.
if (mMsg->getSize().x() < width && mButtonGrid->getSize().x() < width) {
// mMsg and buttons are narrower than width.
width = std::max(mButtonGrid->getSize().x(), mMsg->getSize().x());
width = std::max(width, minWidth);
}
else if (mButtonGrid->getSize().x() > width) {
width = mButtonGrid->getSize().x();
}
// Now that we know width, we can find height.
mMsg->setSize(width, 0); // mMsg->getSize.y() now returns the proper length.
const float msgHeight =
std::max(Font::get(FONT_SIZE_LARGE)->getHeight(), mMsg->getSize().y() * 1.225f);
setSize(width + HORIZONTAL_PADDING_PX * 2 * Renderer::getScreenWidthModifier(),
msgHeight + mButtonGrid->getSize().y());
// Center for good measure.
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2.0f,
(Renderer::getScreenHeight() - mSize.y()) / 2.0f);
addChild(&mBackground);
addChild(&mGrid);
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}
void GuiMsgBox::changeText(const std::string& newText)
{
mMsg->setText(newText);
mMsg->setSize(mMsg->getFont()->sizeText(newText));
// Adjust the width depending on the aspect ratio of the screen, to make the screen look
// somewhat coherent regardless of screen type. The 1.778 aspect ratio value is the 16:9
// reference.
float aspectValue = 1.778f / Renderer::getScreenAspectRatio();
float width =
floorf(Math::clamp(0.60f * aspectValue, 0.60f, 0.80f) * Renderer::getScreenWidth());
float minWidth = Renderer::getScreenWidth() * 0.3f;
// Decide final width.
if (mMsg->getSize().x() < width && mButtonGrid->getSize().x() < width) {
// mMsg and buttons are narrower than width.
width = std::max(mButtonGrid->getSize().x(), mMsg->getSize().x());
width = std::max(width, minWidth);
}
else if (mButtonGrid->getSize().x() > mSize.x()) {
width = mButtonGrid->getSize().x();
}
// Now that we know width, we can find height.
mMsg->setSize(width, 0); // mMsg->getSize.y() now returns the proper length.
const float msgHeight =
std::max(Font::get(FONT_SIZE_LARGE)->getHeight(), mMsg->getSize().y() * 1.225f);
setSize(width + HORIZONTAL_PADDING_PX * 2 * Renderer::getScreenWidthModifier(),
msgHeight + mButtonGrid->getSize().y());
}
bool GuiMsgBox::input(InputConfig* config, Input input)
{
// Special case for when GuiMsgBox comes up to report errors before
// anything has been configured.
if (config->getDeviceId() == DEVICE_KEYBOARD && !config->isConfigured() && input.value &&
(input.id == SDLK_RETURN || input.id == SDLK_ESCAPE || input.id == SDLK_SPACE)) {
mAcceleratorFunc();
return true;
}
if (!mDisableBackButton) {
if (mAcceleratorFunc && config->isMappedTo("b", input) && input.value != 0) {
mAcceleratorFunc();
return true;
}
}
return GuiComponent::input(config, input);
}
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void GuiMsgBox::onSizeChanged()
{
mGrid.setSize(mSize);
mGrid.setRowHeightPerc(1, mButtonGrid->getSize().y() / mSize.y());
// Update messagebox size.
mMsg->setSize(mSize.x() - HORIZONTAL_PADDING_PX * 2 * Renderer::getScreenWidthModifier(),
mGrid.getRowHeight(0));
mGrid.onSizeChanged();
mBackground.fitTo(mSize, Vector3f::Zero(), Vector2f(-32.0f, -32.0f));
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}
void GuiMsgBox::deleteMeAndCall(const std::function<void()>& func)
{
auto funcCopy = func;
if (mDeleteOnButtonPress)
delete this;
if (funcCopy)
funcCopy();
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}
std::vector<HelpPrompt> GuiMsgBox::getHelpPrompts()
{
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std::vector<HelpPrompt> prompts = mGrid.getHelpPrompts();
// If there is only one button, then remove the "Choose" help symbol
// as there is no way to make a choice.
if (mButtons.size() == 1)
prompts.pop_back();
if (!mDisableBackButton)
prompts.push_back(HelpPrompt("b", "Back"));
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return prompts;
}