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Documentation update
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@ -20,6 +20,7 @@
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* Added a "backgroundMargins" property to the datetime element
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* Added a "backgroundCornerRadius" property to the datetime element
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* Game files with only an extension and no filename will now get skipped on application startup
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* Added the libintl library as a dependency
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* Added some extra compiler checking options when building with AddressSanitizer or UndefinedBehaviorSanitizer
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### Bug fixes
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@ -45,6 +45,9 @@ https://github.com/g-truc/glm
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libgit2 \
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https://libgit2.org
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libintl (gettext) \
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https://www.gnu.org/software/gettext
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libvpx \
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https://github.com/webmproject/libvpx
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@ -3226,6 +3226,10 @@ Themes could optionally be optimized for different screen aspect ratios. ES-DE s
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Transition animations to play when navigating between different gamelists, between systems in the system view and between the system and gamelist views. It's up to the theme author to define what to include for this option. Technically these can be any combination of _instant_, _slide_ or _fade_ transitions. If there are no user-selectable transitions avaialable the setting will be grayed out.
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**Application language**
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Sets the language of the application user interface. If this option is set to _automatic_ then the language will be auto-detected. If ES-DE supports the language that has been set for the operating system then it will be automatically selected, and if the detected language is not supported then a fallback will be done to _English (American)_. It's also possible to explicitly select a supported language, which will override whatever has been set by the operating system. Note that the onboarding configurator for the Android release is unaffected by this setting.
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**Quick system select**
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The buttons to use to jump between systems in the gamelist view. The options are _Left/right or shoulders_, _Left/right or triggers_, _Shoulders_, _Triggers_, _Left/right_ or _Disabled_. The first two options will apply either left/right or shoulder/trigger buttons depending on the type of primary element used for the gamelist. For example a textlist or a vertical carousel will allow the use of the left and right buttons, but for horizontal carousels and grids these buttons are reserved for navigating the entries so instead the secondary buttons will be used, i.e. the shoulder or trigger buttons. Using these two options therefore leads to a slight inconsistency as different buttons will be used depending on the theme configuration. If instead using any of the single button pair options, i.e. _Shoulders_, _Triggers_ or _Left/right_, the navigation will be consistent regardless of theme configuration but you'll sacrifice the ability to use the selected buttons if the gamelist supports it, such as the ability to jump rows in a textlist using the shoulder and trigger buttons.
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