commit 0116f4b65d5e28856d2f2119a33391a7cb412ac3 Author: Leon Styhre Date: Fri Aug 13 15:26:10 2021 +0200 Squashed 'external/glm/' content from commit bf71a8349 git-subtree-dir: external/glm git-subtree-split: bf71a834948186f4097caa076cd2663c69a10e1e diff --git a/.appveyor.yml b/.appveyor.yml new file mode 100644 index 000000000..f82b848ed --- /dev/null +++ b/.appveyor.yml @@ -0,0 +1,87 @@ +shallow_clone: true + +platform: + - x86 + - x64 + +configuration: + - Debug + - Release + +image: + - Visual Studio 2013 + - Visual Studio 2015 + - Visual Studio 2017 + - Visual Studio 2019 + +environment: + matrix: + - GLM_ARGUMENTS: -DGLM_TEST_FORCE_PURE=ON + - GLM_ARGUMENTS: -DGLM_TEST_ENABLE_SIMD_SSE2=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON + - GLM_ARGUMENTS: -DGLM_TEST_ENABLE_SIMD_AVX=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON + - GLM_ARGUMENTS: -DGLM_TEST_ENABLE_SIMD_AVX=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_CXX_14=ON + - GLM_ARGUMENTS: -DGLM_TEST_ENABLE_SIMD_AVX=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_CXX_17=ON + +matrix: + exclude: + - image: Visual Studio 2013 + GLM_ARGUMENTS: -DGLM_TEST_ENABLE_SIMD_AVX=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON + - image: Visual Studio 2013 + GLM_ARGUMENTS: -DGLM_TEST_ENABLE_SIMD_AVX=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_CXX_14=ON + - image: Visual Studio 2013 + GLM_ARGUMENTS: -DGLM_TEST_ENABLE_SIMD_AVX=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_CXX_17=ON + - image: Visual Studio 2013 + configuration: Debug + - image: Visual Studio 2015 + GLM_ARGUMENTS: -DGLM_TEST_ENABLE_SIMD_SSE2=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON + - image: Visual Studio 2015 + GLM_ARGUMENTS: -DGLM_TEST_ENABLE_SIMD_AVX=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_CXX_14=ON + - image: Visual Studio 2015 + GLM_ARGUMENTS: -DGLM_TEST_ENABLE_SIMD_AVX=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_CXX_17=ON + - image: Visual Studio 2015 + platform: x86 + - image: Visual Studio 2015 + configuration: Debug + - image: Visual Studio 2017 + platform: x86 + - image: Visual Studio 2017 + configuration: Debug + - image: Visual Studio 2019 + platform: x64 + +before_build: + - ps: | + mkdir build + cd build + + if ("$env:APPVEYOR_JOB_NAME" -match "Image: Visual Studio 2013") { + $env:generator="Visual Studio 12 2013" + } + if ("$env:APPVEYOR_JOB_NAME" -match "Image: Visual Studio 2015") { + $env:generator="Visual Studio 14 2015" + } + if ("$env:APPVEYOR_JOB_NAME" -match "Image: Visual Studio 2017") { + $env:generator="Visual Studio 15 2017" + } + if ("$env:APPVEYOR_JOB_NAME" -match "Image: Visual Studio 2019") { + $env:generator="Visual Studio 16 2019" + } + if ($env:PLATFORM -eq "x64") { + $env:generator="$env:generator Win64" + } + echo generator="$env:generator" + cmake .. -G "$env:generator" -DGLM_QUIET=ON -DGLM_TEST_ENABLE=ON "$env:GLM_ARGUMENTS" + +build_script: + - cmake --build . --config %CONFIGURATION% -- /m /v:minimal + +test_script: + - ctest -j4 -C %CONFIGURATION% + - cd .. + - ps: | + mkdir build_test_cmake + cd build_test_cmake + cmake ..\test\cmake\ -G "$env:generator" -Dglm_DIR="$env:APPVEYOR_BUILD_FOLDER/cmake/glm/" + - cmake --build . --config %CONFIGURATION% -- /m /v:minimal + +deploy: off diff --git a/.gitignore b/.gitignore new file mode 100644 index 000000000..9dbd6d8c0 --- /dev/null +++ b/.gitignore @@ -0,0 +1,61 @@ +# Compiled Object files +*.slo +*.lo +*.o +*.obj + +# Precompiled Headers +*.gch +*.pch + +# Compiled Dynamic libraries +*.so +*.dylib +*.dll + +# Fortran module files +*.mod + +# Compiled Static libraries +*.lai +*.la +*.a +*.lib + +# Executables +*.exe +*.out +*.app + +# CMake +CMakeCache.txt +CMakeFiles +cmake_install.cmake +install_manifest.txt +*.cmake +!glmConfig.cmake +!glmConfig-version.cmake +# ^ May need to add future .cmake files as exceptions + +# Test logs +Testing/* + +# Test input +test/gtc/*.dds + +# Project Files +Makefile +*.cbp +*.user + +# Misc. +*.log + +# local build(s) +build* + +/.vs +/.vscode +/CMakeSettings.json +.DS_Store +*.swp diff --git a/.travis.yml b/.travis.yml new file mode 100644 index 000000000..8eae8f732 --- /dev/null +++ b/.travis.yml @@ -0,0 +1,735 @@ +language: cpp + +matrix: + include: + - os: osx + osx_image: xcode7.3 + script: + - cmake --version + - mkdir ./build_unknown_release + - cd ./build_unknown_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_DISABLE_AUTO_DETECTION=ON .. + - cmake -E time cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + env: + - MATRIX_EVAL="INFO=C++unknown-release" + + - os: osx + osx_image: xcode7.3 + script: + - cmake --version + - mkdir ./build_pure_98_release + - cd ./build_pure_98_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake -E time cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + env: + - MATRIX_EVAL="INFO=C++98-pure-release" + + - os: osx + osx_image: xcode7.3 + script: + - cmake --version + - mkdir ./build_pure_ms_release + - cd ./build_pure_ms_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON .. + - cmake -E time cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + env: + - MATRIX_EVAL="INFO=C++98-pure-ms-release" + + - os: osx + osx_image: xcode7.3 + script: + - cmake --version + - mkdir ./build_pure_11_release + - cd ./build_pure_11_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake -E time cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + env: + - MATRIX_EVAL="INFO=C++11-pure-release" + + - os: osx + osx_image: xcode7.3 + script: + - cmake --version + - mkdir ./build_sse2_11_release + - cd ./build_sse2_11_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_SSE2=ON .. + - cmake -E time cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + env: + - MATRIX_EVAL="INFO=C++11-sse2-release" + + - os: osx + osx_image: xcode8 + script: + - cmake --version + - mkdir ./build_pure_14_release + - cd ./build_pure_14_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_14=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake -E time cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + env: + - MATRIX_EVAL="INFO=C++14-pure-release" + + - os: osx + osx_image: xcode8 + script: + - cmake --version + - mkdir ./build_sse3_14_release + - cd ./build_sse3_14_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_14=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_SSE3=ON .. + - cmake -E time cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + env: + - MATRIX_EVAL="INFO=C++14-sse3-release" + + - os: osx + osx_image: xcode8 + script: + - cmake --version + - mkdir ./build_avx_14_release + - cd ./build_avx_14_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_14=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_AVX=ON .. + - cmake -E time cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + env: + - MATRIX_EVAL="INFO=C++14-avx-release" + + - os: osx + osx_image: xcode8 + script: + - cmake --version + - mkdir ./build_avx_14_debug + - cd ./build_avx_14_debug + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_14=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_AVX=ON .. + - cmake -E time cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + env: + - MATRIX_EVAL="INFO=C++14-avx-debug" + + - os: osx + osx_image: xcode11 + script: + - cmake --version + - mkdir ./build_pure_17_release + - cd ./build_pure_17_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake -E time cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + env: + - MATRIX_EVAL="INFO=C++17-pure-release" + + - os: osx + osx_image: xcode11 + script: + - cmake --version + - mkdir ./build_pure_17_debug + - cd ./build_pure_17_debug + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake -E time cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + env: + - MATRIX_EVAL="INFO=C++17-pure-debug" + + - os: osx + osx_image: xcode11 + script: + - cmake --version + - mkdir ./build_avx_17_release + - cd ./build_avx_17_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_AVX=ON .. + - cmake -E time cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + env: + - MATRIX_EVAL="INFO=C++17-avx-release" + + - os: osx + osx_image: xcode11 + script: + - cmake --version + - mkdir ./build_avx_17_debug + - cd ./build_avx_17_debug + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_AVX=ON .. + - cmake -E time cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + env: + - MATRIX_EVAL="INFO=C++17-avx-debug" + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-4.9 + env: + - MATRIX_EVAL="CC=gcc-4.9 && CXX=g++-4.9 && INFO=C++98-pure-release" + script: + - cmake --version + - mkdir ./build_pure_98_release + - cd ./build_pure_98_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-4.9 + env: + - MATRIX_EVAL="CC=gcc-4.9 && CXX=g++-4.9 && INFO=C++98-pure-debug" + script: + - cmake --version + - mkdir ./build_pure_98_debug + - cd ./build_pure_98_debug + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-4.9 + env: + - MATRIX_EVAL="CC=gcc-4.9 && CXX=g++-4.9 && INFO=C++98-pure-ms" + script: + - cmake --version + - mkdir ./build_pure_ms_release + - cd ./build_pure_ms_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-5 + env: + - MATRIX_EVAL="CC=gcc-5 && CXX=g++-5 && INFO=C++11-pure-release" + script: + - cmake --version + - mkdir ./build_pure_11_release + - cd ./build_pure_11_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-5 + env: + - MATRIX_EVAL="CC=gcc-5 && CXX=g++-5 && INFO=C++11-pure-debug" + script: + - cmake --version + - mkdir ./build_pure_11_debug + - cd ./build_pure_11_debug + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-5 + env: + - MATRIX_EVAL="CC=gcc-5 && CXX=g++-5 && INFO=C++11-pure-ms" + script: + - cmake --version + - mkdir ./build_pure_ms_release + - cd ./build_pure_ms_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-5 + env: + - MATRIX_EVAL="CC=gcc-5 && CXX=g++-5 && INFO=C++11-sse3-release" + script: + - cmake --version + - mkdir ./build_sse3_ms_release + - cd ./build_sse3_ms_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_SSE3=ON .. + - cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-6 + env: + - MATRIX_EVAL="CC=gcc-6 && CXX=g++-6 && INFO=C++14-pure-release" + script: + - cmake --version + - mkdir ./build_pure_14_release + - cd ./build_pure_14_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_14=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-6 + env: + - MATRIX_EVAL="CC=gcc-6 && CXX=g++-6 && INFO=C++14-pure-debug" + script: + - cmake --version + - mkdir ./build_pure_14_debug + - cd ./build_pure_14_debug + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_14=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-6 + env: + - MATRIX_EVAL="CC=gcc-6 && CXX=g++-6 && INFO=C++14-pure-ms" + script: + - cmake --version + - mkdir ./build_pure_ms_release + - cd ./build_pure_ms_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_14=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-6 + env: + - MATRIX_EVAL="CC=gcc-6 && CXX=g++-6 && INFO=C++14-sse3-release" + script: + - cmake --version + - mkdir ./build_sse3_ms_release + - cd ./build_sse3_ms_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_14=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_SSE3=ON .. + - cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-7 + env: + - MATRIX_EVAL="CC=gcc-7 && CXX=g++-7 && INFO=C++17-pure-release" + script: + - cmake --version + - mkdir ./build_pure_17_release + - cd ./build_pure_17_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake -E time cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-7 + env: + - MATRIX_EVAL="CC=gcc-7 && CXX=g++-7 && INFO=C++17-sse2-release" + script: + - cmake --version + - mkdir ./build_sse2_17_release + - cd ./build_sse2_17_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_SSE2=ON .. + - cmake -E time cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-7 + env: + - MATRIX_EVAL="CC=gcc-7 && CXX=g++-7 && INFO=C++17-sse3-release" + script: + - cmake --version + - mkdir ./build_sse3_17_release + - cd ./build_sse3_17_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_SSE3=ON .. + - cmake -E time cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-7 + env: + - MATRIX_EVAL="CC=gcc-7 && CXX=g++-7 && INFO=C++17-avx-release" + script: + - cmake --version + - mkdir ./build_avx_17_release + - cd ./build_avx_17_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_AVX=ON .. + - cmake -E time cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-7 + env: + - MATRIX_EVAL="CC=gcc-7 && CXX=g++-7 && INFO=C++17-avx2-release" + script: + - cmake --version + - mkdir ./build_avx2_17_release + - cd ./build_avx2_17_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_AVX2=ON .. + - cmake -E time cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + - llvm-toolchain-precise-3.6 + packages: + - clang-3.6 + env: + - MATRIX_EVAL="CC=clang-3.6 && CXX=clang++-3.6 && INFO=C++14-pure-release" + script: + - cmake --version + - mkdir ./build_pure_14_release + - cd ./build_pure_14_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_14=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake -E time cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + - llvm-toolchain-precise-3.6 + packages: + - clang-3.6 + env: + - MATRIX_EVAL="CC=clang-3.6 && CXX=clang++-3.6 && INFO=C++14-pure-debug" + script: + - cmake --version + - mkdir ./build_pure_14_debug + - cd ./build_pure_14_debug + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_14=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake -E time cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + + - os: linux + addons: + apt: + sources: + - ubuntu-toolchain-r-test + - llvm-toolchain-precise-3.6 + packages: + - clang-3.6 + env: + - MATRIX_EVAL="CC=clang-3.6 && CXX=clang++-3.6 && INFO=C++14-avx-debug" + script: + - cmake --version + - mkdir ./build_avx_14_debug + - cd ./build_avx_14_debug + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_14=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_AVX=ON .. + - cmake -E time cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + + - os: linux + dist: bionic + env: + - MATRIX_EVAL="CC=clang && CXX=clang++ && INFO=C++17-pure-release" + script: + - cmake --version + - mkdir ./build_pure_17_release + - cd ./build_pure_17_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake -E time cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + + - os: linux + dist: bionic + env: + - MATRIX_EVAL="CC=clang && CXX=clang++ && INFO=C++17-pure-debug" + script: + - cmake --version + - mkdir ./build_pure_17_debug + - cd ./build_pure_17_debug + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_FORCE_PURE=ON .. + - cmake -E time cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + + - os: linux + dist: bionic + env: + - MATRIX_EVAL="CC=clang && CXX=clang++ && INFO=C++17-sse3-release + script: + - cmake --version + - mkdir ./build_sse3_17_release + - cd ./build_sse3_17_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_SSE3=ON .. + - cmake -E time cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + + - os: linux + dist: bionic + env: + - MATRIX_EVAL="CC=clang && CXX=clang++ && INFO=C++17-sse3-debug" + script: + - cmake --version + - mkdir ./build_sse3_17_debug + - cd ./build_sse3_17_debug + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_SSE3=ON .. + - cmake -E time cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + + - os: linux + dist: bionic + env: + - MATRIX_EVAL="CC=clang && CXX=clang++ && INFO=C++17-ssse3-release" + script: + - cmake --version + - mkdir ./build_ssse3_17_release + - cd ./build_ssse3_17_release + - cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_17=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_ENABLE_SIMD_SSSE3=ON .. + - cmake -E time cmake --build . + - ctest + - cd $TRAVIS_BUILD_DIR + - mkdir ./build_test_cmake + - cd ./build_test_cmake + - cmake -DCMAKE_CXX_COMPILER=$COMPILER $TRAVIS_BUILD_DIR/test/cmake/ -Dglm_DIR=$TRAVIS_BUILD_DIR/cmake/glm/ + - cmake --build . + +before_install: + - eval "${MATRIX_EVAL}" + + diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 000000000..843e75465 --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,15 @@ +cmake_minimum_required(VERSION 3.2 FATAL_ERROR) +cmake_policy(VERSION 3.2) + +set(GLM_VERSION "0.9.9") +project(glm VERSION ${GLM_VERSION} LANGUAGES CXX) +enable_testing() + +add_subdirectory(glm) +add_library(glm::glm ALIAS glm) + +if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_CURRENT_SOURCE_DIR}) + +add_subdirectory(test) + +endif(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_CURRENT_SOURCE_DIR}) diff --git a/cmake/glm/glmConfig-version.cmake b/cmake/glm/glmConfig-version.cmake new file mode 100644 index 000000000..6e63a4a30 --- /dev/null +++ b/cmake/glm/glmConfig-version.cmake @@ -0,0 +1,11 @@ +if(${PACKAGE_FIND_VERSION_MAJOR} EQUAL 0) + if (${PACKAGE_FIND_VERSION} VERSION_LESS ${GLM_VERSION}) + set(PACKAGE_VERSION_COMPATIBLE 1) + endif() + if(${PACKAGE_FIND_VERSION} VERSION_EQUAL ${GLM_VERSION}) + set(PACKAGE_VERSION_EXACT 1) + endif() +else() + set(PACKAGE_VERSION_UNSUITABLE 1) +endif() + diff --git a/cmake/glm/glmConfig.cmake b/cmake/glm/glmConfig.cmake new file mode 100644 index 000000000..4fba5116f --- /dev/null +++ b/cmake/glm/glmConfig.cmake @@ -0,0 +1,22 @@ +cmake_minimum_required(VERSION 3.2 FATAL_ERROR) +cmake_policy(VERSION 3.2) + +set(GLM_VERSION 0.9.9) + +get_filename_component(_IMPORT_PREFIX "${CMAKE_CURRENT_LIST_FILE}" PATH) +get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH) +get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH) +if (_IMPORT_PREFIX STREQUAL "/") + set(_IMPORT_PREFIX "") +endif() + +# Set the old GLM_INCLUDE_DIRS variable for backwards compatibility +set(GLM_INCLUDE_DIRS ${_IMPORT_PREFIX}) + +add_library(glm::glm INTERFACE IMPORTED) +set_target_properties(glm::glm PROPERTIES + INTERFACE_INCLUDE_DIRECTORIES ${GLM_INCLUDE_DIRS}) + +mark_as_advanced(glm_DIR) +set(_IMPORT_PREFIX) + diff --git a/copying.txt b/copying.txt new file mode 100644 index 000000000..779c32fb9 --- /dev/null +++ b/copying.txt @@ -0,0 +1,54 @@ +================================================================================ +OpenGL Mathematics (GLM) +-------------------------------------------------------------------------------- +GLM is licensed under The Happy Bunny License or MIT License + +================================================================================ +The Happy Bunny License (Modified MIT License) +-------------------------------------------------------------------------------- +Copyright (c) 2005 - G-Truc Creation + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +Restrictions: + By making use of the Software for military purposes, you choose to make a + Bunny unhappy. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. + +================================================================================ +The MIT License +-------------------------------------------------------------------------------- +Copyright (c) 2005 - G-Truc Creation + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. diff --git a/doc/api/a00001_source.html b/doc/api/a00001_source.html new file mode 100644 index 000000000..36d74cebf --- /dev/null +++ b/doc/api/a00001_source.html @@ -0,0 +1,493 @@ + + + + + + +0.9.9 API documentation: _features.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
_features.hpp
+
+
+
1 #pragma once
+
2 
+
3 // #define GLM_CXX98_EXCEPTIONS
+
4 // #define GLM_CXX98_RTTI
+
5 
+
6 // #define GLM_CXX11_RVALUE_REFERENCES
+
7 // Rvalue references - GCC 4.3
+
8 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
+
9 
+
10 // GLM_CXX11_TRAILING_RETURN
+
11 // Rvalue references for *this - GCC not supported
+
12 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
+
13 
+
14 // GLM_CXX11_NONSTATIC_MEMBER_INIT
+
15 // Initialization of class objects by rvalues - GCC any
+
16 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1610.html
+
17 
+
18 // GLM_CXX11_NONSTATIC_MEMBER_INIT
+
19 // Non-static data member initializers - GCC 4.7
+
20 // http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2008/n2756.htm
+
21 
+
22 // #define GLM_CXX11_VARIADIC_TEMPLATE
+
23 // Variadic templates - GCC 4.3
+
24 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
+
25 
+
26 //
+
27 // Extending variadic template template parameters - GCC 4.4
+
28 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2555.pdf
+
29 
+
30 // #define GLM_CXX11_GENERALIZED_INITIALIZERS
+
31 // Initializer lists - GCC 4.4
+
32 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
+
33 
+
34 // #define GLM_CXX11_STATIC_ASSERT
+
35 // Static assertions - GCC 4.3
+
36 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
+
37 
+
38 // #define GLM_CXX11_AUTO_TYPE
+
39 // auto-typed variables - GCC 4.4
+
40 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
+
41 
+
42 // #define GLM_CXX11_AUTO_TYPE
+
43 // Multi-declarator auto - GCC 4.4
+
44 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
+
45 
+
46 // #define GLM_CXX11_AUTO_TYPE
+
47 // Removal of auto as a storage-class specifier - GCC 4.4
+
48 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2546.htm
+
49 
+
50 // #define GLM_CXX11_AUTO_TYPE
+
51 // New function declarator syntax - GCC 4.4
+
52 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
+
53 
+
54 // #define GLM_CXX11_LAMBDAS
+
55 // New wording for C++0x lambdas - GCC 4.5
+
56 // http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2927.pdf
+
57 
+
58 // #define GLM_CXX11_DECLTYPE
+
59 // Declared type of an expression - GCC 4.3
+
60 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
+
61 
+
62 //
+
63 // Right angle brackets - GCC 4.3
+
64 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
+
65 
+
66 //
+
67 // Default template arguments for function templates DR226 GCC 4.3
+
68 // http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_defects.html#226
+
69 
+
70 //
+
71 // Solving the SFINAE problem for expressions DR339 GCC 4.4
+
72 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2634.html
+
73 
+
74 // #define GLM_CXX11_ALIAS_TEMPLATE
+
75 // Template aliases N2258 GCC 4.7
+
76 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf
+
77 
+
78 //
+
79 // Extern templates N1987 Yes
+
80 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
+
81 
+
82 // #define GLM_CXX11_NULLPTR
+
83 // Null pointer constant N2431 GCC 4.6
+
84 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
+
85 
+
86 // #define GLM_CXX11_STRONG_ENUMS
+
87 // Strongly-typed enums N2347 GCC 4.4
+
88 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
+
89 
+
90 //
+
91 // Forward declarations for enums N2764 GCC 4.6
+
92 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
+
93 
+
94 //
+
95 // Generalized attributes N2761 GCC 4.8
+
96 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2761.pdf
+
97 
+
98 //
+
99 // Generalized constant expressions N2235 GCC 4.6
+
100 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf
+
101 
+
102 //
+
103 // Alignment support N2341 GCC 4.8
+
104 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf
+
105 
+
106 // #define GLM_CXX11_DELEGATING_CONSTRUCTORS
+
107 // Delegating constructors N1986 GCC 4.7
+
108 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
+
109 
+
110 //
+
111 // Inheriting constructors N2540 GCC 4.8
+
112 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2540.htm
+
113 
+
114 // #define GLM_CXX11_EXPLICIT_CONVERSIONS
+
115 // Explicit conversion operators N2437 GCC 4.5
+
116 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
+
117 
+
118 //
+
119 // New character types N2249 GCC 4.4
+
120 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2249.html
+
121 
+
122 //
+
123 // Unicode string literals N2442 GCC 4.5
+
124 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
+
125 
+
126 //
+
127 // Raw string literals N2442 GCC 4.5
+
128 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
+
129 
+
130 //
+
131 // Universal character name literals N2170 GCC 4.5
+
132 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2170.html
+
133 
+
134 // #define GLM_CXX11_USER_LITERALS
+
135 // User-defined literals N2765 GCC 4.7
+
136 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2765.pdf
+
137 
+
138 //
+
139 // Standard Layout Types N2342 GCC 4.5
+
140 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2342.htm
+
141 
+
142 // #define GLM_CXX11_DEFAULTED_FUNCTIONS
+
143 // #define GLM_CXX11_DELETED_FUNCTIONS
+
144 // Defaulted and deleted functions N2346 GCC 4.4
+
145 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
+
146 
+
147 //
+
148 // Extended friend declarations N1791 GCC 4.7
+
149 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1791.pdf
+
150 
+
151 //
+
152 // Extending sizeof N2253 GCC 4.4
+
153 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2253.html
+
154 
+
155 // #define GLM_CXX11_INLINE_NAMESPACES
+
156 // Inline namespaces N2535 GCC 4.4
+
157 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2535.htm
+
158 
+
159 // #define GLM_CXX11_UNRESTRICTED_UNIONS
+
160 // Unrestricted unions N2544 GCC 4.6
+
161 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf
+
162 
+
163 // #define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
+
164 // Local and unnamed types as template arguments N2657 GCC 4.5
+
165 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
+
166 
+
167 // #define GLM_CXX11_RANGE_FOR
+
168 // Range-based for N2930 GCC 4.6
+
169 // http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2930.html
+
170 
+
171 // #define GLM_CXX11_OVERRIDE_CONTROL
+
172 // Explicit virtual overrides N2928 N3206 N3272 GCC 4.7
+
173 // http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2928.htm
+
174 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
+
175 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
+
176 
+
177 //
+
178 // Minimal support for garbage collection and reachability-based leak detection N2670 No
+
179 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2670.htm
+
180 
+
181 // #define GLM_CXX11_NOEXCEPT
+
182 // Allowing move constructors to throw [noexcept] N3050 GCC 4.6 (core language only)
+
183 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3050.html
+
184 
+
185 //
+
186 // Defining move special member functions N3053 GCC 4.6
+
187 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3053.html
+
188 
+
189 //
+
190 // Sequence points N2239 Yes
+
191 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
+
192 
+
193 //
+
194 // Atomic operations N2427 GCC 4.4
+
195 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
+
196 
+
197 //
+
198 // Strong Compare and Exchange N2748 GCC 4.5
+
199 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2427.html
+
200 
+
201 //
+
202 // Bidirectional Fences N2752 GCC 4.8
+
203 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2752.htm
+
204 
+
205 //
+
206 // Memory model N2429 GCC 4.8
+
207 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
+
208 
+
209 //
+
210 // Data-dependency ordering: atomics and memory model N2664 GCC 4.4
+
211 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2664.htm
+
212 
+
213 //
+
214 // Propagating exceptions N2179 GCC 4.4
+
215 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2179.html
+
216 
+
217 //
+
218 // Abandoning a process and at_quick_exit N2440 GCC 4.8
+
219 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2440.htm
+
220 
+
221 //
+
222 // Allow atomics use in signal handlers N2547 Yes
+
223 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2547.htm
+
224 
+
225 //
+
226 // Thread-local storage N2659 GCC 4.8
+
227 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2659.htm
+
228 
+
229 //
+
230 // Dynamic initialization and destruction with concurrency N2660 GCC 4.3
+
231 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm
+
232 
+
233 //
+
234 // __func__ predefined identifier N2340 GCC 4.3
+
235 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2340.htm
+
236 
+
237 //
+
238 // C99 preprocessor N1653 GCC 4.3
+
239 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1653.htm
+
240 
+
241 //
+
242 // long long N1811 GCC 4.3
+
243 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1811.pdf
+
244 
+
245 //
+
246 // Extended integral types N1988 Yes
+
247 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1988.pdf
+
248 
+
249 #if(GLM_COMPILER & GLM_COMPILER_GCC)
+
250 
+
251 # define GLM_CXX11_STATIC_ASSERT
+
252 
+
253 #elif(GLM_COMPILER & GLM_COMPILER_CLANG)
+
254 # if(__has_feature(cxx_exceptions))
+
255 # define GLM_CXX98_EXCEPTIONS
+
256 # endif
+
257 
+
258 # if(__has_feature(cxx_rtti))
+
259 # define GLM_CXX98_RTTI
+
260 # endif
+
261 
+
262 # if(__has_feature(cxx_access_control_sfinae))
+
263 # define GLM_CXX11_ACCESS_CONTROL_SFINAE
+
264 # endif
+
265 
+
266 # if(__has_feature(cxx_alias_templates))
+
267 # define GLM_CXX11_ALIAS_TEMPLATE
+
268 # endif
+
269 
+
270 # if(__has_feature(cxx_alignas))
+
271 # define GLM_CXX11_ALIGNAS
+
272 # endif
+
273 
+
274 # if(__has_feature(cxx_attributes))
+
275 # define GLM_CXX11_ATTRIBUTES
+
276 # endif
+
277 
+
278 # if(__has_feature(cxx_constexpr))
+
279 # define GLM_CXX11_CONSTEXPR
+
280 # endif
+
281 
+
282 # if(__has_feature(cxx_decltype))
+
283 # define GLM_CXX11_DECLTYPE
+
284 # endif
+
285 
+
286 # if(__has_feature(cxx_default_function_template_args))
+
287 # define GLM_CXX11_DEFAULT_FUNCTION_TEMPLATE_ARGS
+
288 # endif
+
289 
+
290 # if(__has_feature(cxx_defaulted_functions))
+
291 # define GLM_CXX11_DEFAULTED_FUNCTIONS
+
292 # endif
+
293 
+
294 # if(__has_feature(cxx_delegating_constructors))
+
295 # define GLM_CXX11_DELEGATING_CONSTRUCTORS
+
296 # endif
+
297 
+
298 # if(__has_feature(cxx_deleted_functions))
+
299 # define GLM_CXX11_DELETED_FUNCTIONS
+
300 # endif
+
301 
+
302 # if(__has_feature(cxx_explicit_conversions))
+
303 # define GLM_CXX11_EXPLICIT_CONVERSIONS
+
304 # endif
+
305 
+
306 # if(__has_feature(cxx_generalized_initializers))
+
307 # define GLM_CXX11_GENERALIZED_INITIALIZERS
+
308 # endif
+
309 
+
310 # if(__has_feature(cxx_implicit_moves))
+
311 # define GLM_CXX11_IMPLICIT_MOVES
+
312 # endif
+
313 
+
314 # if(__has_feature(cxx_inheriting_constructors))
+
315 # define GLM_CXX11_INHERITING_CONSTRUCTORS
+
316 # endif
+
317 
+
318 # if(__has_feature(cxx_inline_namespaces))
+
319 # define GLM_CXX11_INLINE_NAMESPACES
+
320 # endif
+
321 
+
322 # if(__has_feature(cxx_lambdas))
+
323 # define GLM_CXX11_LAMBDAS
+
324 # endif
+
325 
+
326 # if(__has_feature(cxx_local_type_template_args))
+
327 # define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
+
328 # endif
+
329 
+
330 # if(__has_feature(cxx_noexcept))
+
331 # define GLM_CXX11_NOEXCEPT
+
332 # endif
+
333 
+
334 # if(__has_feature(cxx_nonstatic_member_init))
+
335 # define GLM_CXX11_NONSTATIC_MEMBER_INIT
+
336 # endif
+
337 
+
338 # if(__has_feature(cxx_nullptr))
+
339 # define GLM_CXX11_NULLPTR
+
340 # endif
+
341 
+
342 # if(__has_feature(cxx_override_control))
+
343 # define GLM_CXX11_OVERRIDE_CONTROL
+
344 # endif
+
345 
+
346 # if(__has_feature(cxx_reference_qualified_functions))
+
347 # define GLM_CXX11_REFERENCE_QUALIFIED_FUNCTIONS
+
348 # endif
+
349 
+
350 # if(__has_feature(cxx_range_for))
+
351 # define GLM_CXX11_RANGE_FOR
+
352 # endif
+
353 
+
354 # if(__has_feature(cxx_raw_string_literals))
+
355 # define GLM_CXX11_RAW_STRING_LITERALS
+
356 # endif
+
357 
+
358 # if(__has_feature(cxx_rvalue_references))
+
359 # define GLM_CXX11_RVALUE_REFERENCES
+
360 # endif
+
361 
+
362 # if(__has_feature(cxx_static_assert))
+
363 # define GLM_CXX11_STATIC_ASSERT
+
364 # endif
+
365 
+
366 # if(__has_feature(cxx_auto_type))
+
367 # define GLM_CXX11_AUTO_TYPE
+
368 # endif
+
369 
+
370 # if(__has_feature(cxx_strong_enums))
+
371 # define GLM_CXX11_STRONG_ENUMS
+
372 # endif
+
373 
+
374 # if(__has_feature(cxx_trailing_return))
+
375 # define GLM_CXX11_TRAILING_RETURN
+
376 # endif
+
377 
+
378 # if(__has_feature(cxx_unicode_literals))
+
379 # define GLM_CXX11_UNICODE_LITERALS
+
380 # endif
+
381 
+
382 # if(__has_feature(cxx_unrestricted_unions))
+
383 # define GLM_CXX11_UNRESTRICTED_UNIONS
+
384 # endif
+
385 
+
386 # if(__has_feature(cxx_user_literals))
+
387 # define GLM_CXX11_USER_LITERALS
+
388 # endif
+
389 
+
390 # if(__has_feature(cxx_variadic_templates))
+
391 # define GLM_CXX11_VARIADIC_TEMPLATES
+
392 # endif
+
393 
+
394 #endif//(GLM_COMPILER & GLM_COMPILER_CLANG)
+
+ + + + diff --git a/doc/api/a00002_source.html b/doc/api/a00002_source.html new file mode 100644 index 000000000..b38783549 --- /dev/null +++ b/doc/api/a00002_source.html @@ -0,0 +1,121 @@ + + + + + + +0.9.9 API documentation: _fixes.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
_fixes.hpp
+
+
+
1 #include <cmath>
+
2 
+
4 #ifdef max
+
5 #undef max
+
6 #endif
+
7 
+
9 #ifdef min
+
10 #undef min
+
11 #endif
+
12 
+
14 #ifdef isnan
+
15 #undef isnan
+
16 #endif
+
17 
+
19 #ifdef isinf
+
20 #undef isinf
+
21 #endif
+
22 
+
24 #ifdef log2
+
25 #undef log2
+
26 #endif
+
27 
+
+ + + + diff --git a/doc/api/a00003_source.html b/doc/api/a00003_source.html new file mode 100644 index 000000000..4e90ac88b --- /dev/null +++ b/doc/api/a00003_source.html @@ -0,0 +1,182 @@ + + + + + + +0.9.9 API documentation: _noise.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
_noise.hpp
+
+
+
1 #pragma once
+
2 
+
3 #include "../common.hpp"
+
4 
+
5 namespace glm{
+
6 namespace detail
+
7 {
+
8  template<typename T>
+
9  GLM_FUNC_QUALIFIER T mod289(T const& x)
+
10  {
+
11  return x - floor(x * (static_cast<T>(1.0) / static_cast<T>(289.0))) * static_cast<T>(289.0);
+
12  }
+
13 
+
14  template<typename T>
+
15  GLM_FUNC_QUALIFIER T permute(T const& x)
+
16  {
+
17  return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
+
18  }
+
19 
+
20  template<typename T, qualifier Q>
+
21  GLM_FUNC_QUALIFIER vec<2, T, Q> permute(vec<2, T, Q> const& x)
+
22  {
+
23  return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
+
24  }
+
25 
+
26  template<typename T, qualifier Q>
+
27  GLM_FUNC_QUALIFIER vec<3, T, Q> permute(vec<3, T, Q> const& x)
+
28  {
+
29  return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
+
30  }
+
31 
+
32  template<typename T, qualifier Q>
+
33  GLM_FUNC_QUALIFIER vec<4, T, Q> permute(vec<4, T, Q> const& x)
+
34  {
+
35  return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
+
36  }
+
37 
+
38  template<typename T>
+
39  GLM_FUNC_QUALIFIER T taylorInvSqrt(T const& r)
+
40  {
+
41  return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
+
42  }
+
43 
+
44  template<typename T, qualifier Q>
+
45  GLM_FUNC_QUALIFIER vec<2, T, Q> taylorInvSqrt(vec<2, T, Q> const& r)
+
46  {
+
47  return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
+
48  }
+
49 
+
50  template<typename T, qualifier Q>
+
51  GLM_FUNC_QUALIFIER vec<3, T, Q> taylorInvSqrt(vec<3, T, Q> const& r)
+
52  {
+
53  return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
+
54  }
+
55 
+
56  template<typename T, qualifier Q>
+
57  GLM_FUNC_QUALIFIER vec<4, T, Q> taylorInvSqrt(vec<4, T, Q> const& r)
+
58  {
+
59  return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
+
60  }
+
61 
+
62  template<typename T, qualifier Q>
+
63  GLM_FUNC_QUALIFIER vec<2, T, Q> fade(vec<2, T, Q> const& t)
+
64  {
+
65  return (t * t * t) * (t * (t * static_cast<T>(6) - static_cast<T>(15)) + static_cast<T>(10));
+
66  }
+
67 
+
68  template<typename T, qualifier Q>
+
69  GLM_FUNC_QUALIFIER vec<3, T, Q> fade(vec<3, T, Q> const& t)
+
70  {
+
71  return (t * t * t) * (t * (t * static_cast<T>(6) - static_cast<T>(15)) + static_cast<T>(10));
+
72  }
+
73 
+
74  template<typename T, qualifier Q>
+
75  GLM_FUNC_QUALIFIER vec<4, T, Q> fade(vec<4, T, Q> const& t)
+
76  {
+
77  return (t * t * t) * (t * (t * static_cast<T>(6) - static_cast<T>(15)) + static_cast<T>(10));
+
78  }
+
79 }//namespace detail
+
80 }//namespace glm
+
81 
+
GLM_FUNC_DECL vec< L, T, Q > floor(vec< L, T, Q > const &x)
Returns a value equal to the nearest integer that is less then or equal to x.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00004_source.html b/doc/api/a00004_source.html new file mode 100644 index 000000000..a2a5ebb62 --- /dev/null +++ b/doc/api/a00004_source.html @@ -0,0 +1,905 @@ + + + + + + +0.9.9 API documentation: _swizzle.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
_swizzle.hpp
+
+
+
1 #pragma once
+
2 
+
3 namespace glm{
+
4 namespace detail
+
5 {
+
6  // Internal class for implementing swizzle operators
+
7  template<typename T, int N>
+
8  struct _swizzle_base0
+
9  {
+
10  protected:
+
11  GLM_FUNC_QUALIFIER T& elem(size_t i){ return (reinterpret_cast<T*>(_buffer))[i]; }
+
12  GLM_FUNC_QUALIFIER T const& elem(size_t i) const{ return (reinterpret_cast<const T*>(_buffer))[i]; }
+
13 
+
14  // Use an opaque buffer to *ensure* the compiler doesn't call a constructor.
+
15  // The size 1 buffer is assumed to aligned to the actual members so that the
+
16  // elem()
+
17  char _buffer[1];
+
18  };
+
19 
+
20  template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3, bool Aligned>
+
21  struct _swizzle_base1 : public _swizzle_base0<T, N>
+
22  {
+
23  };
+
24 
+
25  template<typename T, qualifier Q, int E0, int E1, bool Aligned>
+
26  struct _swizzle_base1<2, T, Q, E0,E1,-1,-2, Aligned> : public _swizzle_base0<T, 2>
+
27  {
+
28  GLM_FUNC_QUALIFIER vec<2, T, Q> operator ()() const { return vec<2, T, Q>(this->elem(E0), this->elem(E1)); }
+
29  };
+
30 
+
31  template<typename T, qualifier Q, int E0, int E1, int E2, bool Aligned>
+
32  struct _swizzle_base1<3, T, Q, E0,E1,E2,-1, Aligned> : public _swizzle_base0<T, 3>
+
33  {
+
34  GLM_FUNC_QUALIFIER vec<3, T, Q> operator ()() const { return vec<3, T, Q>(this->elem(E0), this->elem(E1), this->elem(E2)); }
+
35  };
+
36 
+
37  template<typename T, qualifier Q, int E0, int E1, int E2, int E3, bool Aligned>
+
38  struct _swizzle_base1<4, T, Q, E0,E1,E2,E3, Aligned> : public _swizzle_base0<T, 4>
+
39  {
+
40  GLM_FUNC_QUALIFIER vec<4, T, Q> operator ()() const { return vec<4, T, Q>(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
+
41  };
+
42 
+
43  // Internal class for implementing swizzle operators
+
44  /*
+
45  Template parameters:
+
46 
+
47  T = type of scalar values (e.g. float, double)
+
48  N = number of components in the vector (e.g. 3)
+
49  E0...3 = what index the n-th element of this swizzle refers to in the unswizzled vec
+
50 
+
51  DUPLICATE_ELEMENTS = 1 if there is a repeated element, 0 otherwise (used to specialize swizzles
+
52  containing duplicate elements so that they cannot be used as r-values).
+
53  */
+
54  template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3, int DUPLICATE_ELEMENTS>
+
55  struct _swizzle_base2 : public _swizzle_base1<N, T, Q, E0,E1,E2,E3, detail::is_aligned<Q>::value>
+
56  {
+
57  struct op_equal
+
58  {
+
59  GLM_FUNC_QUALIFIER void operator() (T& e, T& t) const{ e = t; }
+
60  };
+
61 
+
62  struct op_minus
+
63  {
+
64  GLM_FUNC_QUALIFIER void operator() (T& e, T& t) const{ e -= t; }
+
65  };
+
66 
+
67  struct op_plus
+
68  {
+
69  GLM_FUNC_QUALIFIER void operator() (T& e, T& t) const{ e += t; }
+
70  };
+
71 
+
72  struct op_mul
+
73  {
+
74  GLM_FUNC_QUALIFIER void operator() (T& e, T& t) const{ e *= t; }
+
75  };
+
76 
+
77  struct op_div
+
78  {
+
79  GLM_FUNC_QUALIFIER void operator() (T& e, T& t) const{ e /= t; }
+
80  };
+
81 
+
82  public:
+
83  GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const T& t)
+
84  {
+
85  for (int i = 0; i < N; ++i)
+
86  (*this)[i] = t;
+
87  return *this;
+
88  }
+
89 
+
90  GLM_FUNC_QUALIFIER _swizzle_base2& operator= (vec<N, T, Q> const& that)
+
91  {
+
92  _apply_op(that, op_equal());
+
93  return *this;
+
94  }
+
95 
+
96  GLM_FUNC_QUALIFIER void operator -= (vec<N, T, Q> const& that)
+
97  {
+
98  _apply_op(that, op_minus());
+
99  }
+
100 
+
101  GLM_FUNC_QUALIFIER void operator += (vec<N, T, Q> const& that)
+
102  {
+
103  _apply_op(that, op_plus());
+
104  }
+
105 
+
106  GLM_FUNC_QUALIFIER void operator *= (vec<N, T, Q> const& that)
+
107  {
+
108  _apply_op(that, op_mul());
+
109  }
+
110 
+
111  GLM_FUNC_QUALIFIER void operator /= (vec<N, T, Q> const& that)
+
112  {
+
113  _apply_op(that, op_div());
+
114  }
+
115 
+
116  GLM_FUNC_QUALIFIER T& operator[](size_t i)
+
117  {
+
118  const int offset_dst[4] = { E0, E1, E2, E3 };
+
119  return this->elem(offset_dst[i]);
+
120  }
+
121  GLM_FUNC_QUALIFIER T operator[](size_t i) const
+
122  {
+
123  const int offset_dst[4] = { E0, E1, E2, E3 };
+
124  return this->elem(offset_dst[i]);
+
125  }
+
126 
+
127  protected:
+
128  template<typename U>
+
129  GLM_FUNC_QUALIFIER void _apply_op(vec<N, T, Q> const& that, const U& op)
+
130  {
+
131  // Make a copy of the data in this == &that.
+
132  // The copier should optimize out the copy in cases where the function is
+
133  // properly inlined and the copy is not necessary.
+
134  T t[N];
+
135  for (int i = 0; i < N; ++i)
+
136  t[i] = that[i];
+
137  for (int i = 0; i < N; ++i)
+
138  op( (*this)[i], t[i] );
+
139  }
+
140  };
+
141 
+
142  // Specialization for swizzles containing duplicate elements. These cannot be modified.
+
143  template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3>
+
144  struct _swizzle_base2<N, T, Q, E0,E1,E2,E3, 1> : public _swizzle_base1<N, T, Q, E0,E1,E2,E3, detail::is_aligned<Q>::value>
+
145  {
+
146  struct Stub {};
+
147 
+
148  GLM_FUNC_QUALIFIER _swizzle_base2& operator= (Stub const&) { return *this; }
+
149 
+
150  GLM_FUNC_QUALIFIER T operator[] (size_t i) const
+
151  {
+
152  const int offset_dst[4] = { E0, E1, E2, E3 };
+
153  return this->elem(offset_dst[i]);
+
154  }
+
155  };
+
156 
+
157  template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3>
+
158  struct _swizzle : public _swizzle_base2<N, T, Q, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)>
+
159  {
+
160  typedef _swizzle_base2<N, T, Q, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)> base_type;
+
161 
+
162  using base_type::operator=;
+
163 
+
164  GLM_FUNC_QUALIFIER operator vec<N, T, Q> () const { return (*this)(); }
+
165  };
+
166 
+
167 //
+
168 // To prevent the C++ syntax from getting entirely overwhelming, define some alias macros
+
169 //
+
170 #define GLM_SWIZZLE_TEMPLATE1 template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3>
+
171 #define GLM_SWIZZLE_TEMPLATE2 template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3, int F0, int F1, int F2, int F3>
+
172 #define GLM_SWIZZLE_TYPE1 _swizzle<N, T, Q, E0, E1, E2, E3>
+
173 #define GLM_SWIZZLE_TYPE2 _swizzle<N, T, Q, F0, F1, F2, F3>
+
174 
+
175 //
+
176 // Wrapper for a binary operator (e.g. u.yy + v.zy)
+
177 //
+
178 #define GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
+
179  GLM_SWIZZLE_TEMPLATE2 \
+
180  GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE2& b) \
+
181  { \
+
182  return a() OPERAND b(); \
+
183  } \
+
184  GLM_SWIZZLE_TEMPLATE1 \
+
185  GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const vec<N, T, Q>& b) \
+
186  { \
+
187  return a() OPERAND b; \
+
188  } \
+
189  GLM_SWIZZLE_TEMPLATE1 \
+
190  GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const vec<N, T, Q>& a, const GLM_SWIZZLE_TYPE1& b) \
+
191  { \
+
192  return a OPERAND b(); \
+
193  }
+
194 
+
195 //
+
196 // Wrapper for a operand between a swizzle and a binary (e.g. 1.0f - u.xyz)
+
197 //
+
198 #define GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
+
199  GLM_SWIZZLE_TEMPLATE1 \
+
200  GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const GLM_SWIZZLE_TYPE1& a, const T& b) \
+
201  { \
+
202  return a() OPERAND b; \
+
203  } \
+
204  GLM_SWIZZLE_TEMPLATE1 \
+
205  GLM_FUNC_QUALIFIER vec<N, T, Q> operator OPERAND ( const T& a, const GLM_SWIZZLE_TYPE1& b) \
+
206  { \
+
207  return a OPERAND b(); \
+
208  }
+
209 
+
210 //
+
211 // Macro for wrapping a function taking one argument (e.g. abs())
+
212 //
+
213 #define GLM_SWIZZLE_FUNCTION_1_ARGS(RETURN_TYPE,FUNCTION) \
+
214  GLM_SWIZZLE_TEMPLATE1 \
+
215  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a) \
+
216  { \
+
217  return FUNCTION(a()); \
+
218  }
+
219 
+
220 //
+
221 // Macro for wrapping a function taking two vector arguments (e.g. dot()).
+
222 //
+
223 #define GLM_SWIZZLE_FUNCTION_2_ARGS(RETURN_TYPE,FUNCTION) \
+
224  GLM_SWIZZLE_TEMPLATE2 \
+
225  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE2& b) \
+
226  { \
+
227  return FUNCTION(a(), b()); \
+
228  } \
+
229  GLM_SWIZZLE_TEMPLATE1 \
+
230  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE1& b) \
+
231  { \
+
232  return FUNCTION(a(), b()); \
+
233  } \
+
234  GLM_SWIZZLE_TEMPLATE1 \
+
235  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const typename V& b) \
+
236  { \
+
237  return FUNCTION(a(), b); \
+
238  } \
+
239  GLM_SWIZZLE_TEMPLATE1 \
+
240  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const V& a, const GLM_SWIZZLE_TYPE1& b) \
+
241  { \
+
242  return FUNCTION(a, b()); \
+
243  }
+
244 
+
245 //
+
246 // Macro for wrapping a function take 2 vec arguments followed by a scalar (e.g. mix()).
+
247 //
+
248 #define GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(RETURN_TYPE,FUNCTION) \
+
249  GLM_SWIZZLE_TEMPLATE2 \
+
250  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE2& b, const T& c) \
+
251  { \
+
252  return FUNCTION(a(), b(), c); \
+
253  } \
+
254  GLM_SWIZZLE_TEMPLATE1 \
+
255  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const GLM_SWIZZLE_TYPE1& b, const T& c) \
+
256  { \
+
257  return FUNCTION(a(), b(), c); \
+
258  } \
+
259  GLM_SWIZZLE_TEMPLATE1 \
+
260  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const GLM_SWIZZLE_TYPE1& a, const typename S0::vec_type& b, const T& c)\
+
261  { \
+
262  return FUNCTION(a(), b, c); \
+
263  } \
+
264  GLM_SWIZZLE_TEMPLATE1 \
+
265  GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const typename V& a, const GLM_SWIZZLE_TYPE1& b, const T& c) \
+
266  { \
+
267  return FUNCTION(a, b(), c); \
+
268  }
+
269 
+
270 }//namespace detail
+
271 }//namespace glm
+
272 
+
273 namespace glm
+
274 {
+
275  namespace detail
+
276  {
+
277  GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(-)
+
278  GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(*)
+
279  GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(+)
+
280  GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(-)
+
281  GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(*)
+
282  GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(/)
+
283  }
+
284 
+
285  //
+
286  // Swizzles are distinct types from the unswizzled type. The below macros will
+
287  // provide template specializations for the swizzle types for the given functions
+
288  // so that the compiler does not have any ambiguity to choosing how to handle
+
289  // the function.
+
290  //
+
291  // The alternative is to use the operator()() when calling the function in order
+
292  // to explicitly convert the swizzled type to the unswizzled type.
+
293  //
+
294 
+
295  //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, abs);
+
296  //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acos);
+
297  //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acosh);
+
298  //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, all);
+
299  //GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, any);
+
300 
+
301  //GLM_SWIZZLE_FUNCTION_2_ARGS(value_type, dot);
+
302  //GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, cross);
+
303  //GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, step);
+
304  //GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(vec_type, mix);
+
305 }
+
306 
+
307 #define GLM_SWIZZLE2_2_MEMBERS(T, Q, E0,E1) \
+
308  struct { detail::_swizzle<2, T, Q, 0,0,-1,-2> E0 ## E0; }; \
+
309  struct { detail::_swizzle<2, T, Q, 0,1,-1,-2> E0 ## E1; }; \
+
310  struct { detail::_swizzle<2, T, Q, 1,0,-1,-2> E1 ## E0; }; \
+
311  struct { detail::_swizzle<2, T, Q, 1,1,-1,-2> E1 ## E1; };
+
312 
+
313 #define GLM_SWIZZLE2_3_MEMBERS(T, Q, E0,E1) \
+
314  struct { detail::_swizzle<3,T, Q, 0,0,0,-1> E0 ## E0 ## E0; }; \
+
315  struct { detail::_swizzle<3,T, Q, 0,0,1,-1> E0 ## E0 ## E1; }; \
+
316  struct { detail::_swizzle<3,T, Q, 0,1,0,-1> E0 ## E1 ## E0; }; \
+
317  struct { detail::_swizzle<3,T, Q, 0,1,1,-1> E0 ## E1 ## E1; }; \
+
318  struct { detail::_swizzle<3,T, Q, 1,0,0,-1> E1 ## E0 ## E0; }; \
+
319  struct { detail::_swizzle<3,T, Q, 1,0,1,-1> E1 ## E0 ## E1; }; \
+
320  struct { detail::_swizzle<3,T, Q, 1,1,0,-1> E1 ## E1 ## E0; }; \
+
321  struct { detail::_swizzle<3,T, Q, 1,1,1,-1> E1 ## E1 ## E1; };
+
322 
+
323 #define GLM_SWIZZLE2_4_MEMBERS(T, Q, E0,E1) \
+
324  struct { detail::_swizzle<4,T, Q, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
+
325  struct { detail::_swizzle<4,T, Q, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
+
326  struct { detail::_swizzle<4,T, Q, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
+
327  struct { detail::_swizzle<4,T, Q, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
+
328  struct { detail::_swizzle<4,T, Q, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
+
329  struct { detail::_swizzle<4,T, Q, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
+
330  struct { detail::_swizzle<4,T, Q, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
+
331  struct { detail::_swizzle<4,T, Q, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
+
332  struct { detail::_swizzle<4,T, Q, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
+
333  struct { detail::_swizzle<4,T, Q, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
+
334  struct { detail::_swizzle<4,T, Q, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
+
335  struct { detail::_swizzle<4,T, Q, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
+
336  struct { detail::_swizzle<4,T, Q, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
+
337  struct { detail::_swizzle<4,T, Q, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
+
338  struct { detail::_swizzle<4,T, Q, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
+
339  struct { detail::_swizzle<4,T, Q, 1,1,1,1> E1 ## E1 ## E1 ## E1; };
+
340 
+
341 #define GLM_SWIZZLE3_2_MEMBERS(T, Q, E0,E1,E2) \
+
342  struct { detail::_swizzle<2,T, Q, 0,0,-1,-2> E0 ## E0; }; \
+
343  struct { detail::_swizzle<2,T, Q, 0,1,-1,-2> E0 ## E1; }; \
+
344  struct { detail::_swizzle<2,T, Q, 0,2,-1,-2> E0 ## E2; }; \
+
345  struct { detail::_swizzle<2,T, Q, 1,0,-1,-2> E1 ## E0; }; \
+
346  struct { detail::_swizzle<2,T, Q, 1,1,-1,-2> E1 ## E1; }; \
+
347  struct { detail::_swizzle<2,T, Q, 1,2,-1,-2> E1 ## E2; }; \
+
348  struct { detail::_swizzle<2,T, Q, 2,0,-1,-2> E2 ## E0; }; \
+
349  struct { detail::_swizzle<2,T, Q, 2,1,-1,-2> E2 ## E1; }; \
+
350  struct { detail::_swizzle<2,T, Q, 2,2,-1,-2> E2 ## E2; };
+
351 
+
352 #define GLM_SWIZZLE3_3_MEMBERS(T, Q ,E0,E1,E2) \
+
353  struct { detail::_swizzle<3, T, Q, 0,0,0,-1> E0 ## E0 ## E0; }; \
+
354  struct { detail::_swizzle<3, T, Q, 0,0,1,-1> E0 ## E0 ## E1; }; \
+
355  struct { detail::_swizzle<3, T, Q, 0,0,2,-1> E0 ## E0 ## E2; }; \
+
356  struct { detail::_swizzle<3, T, Q, 0,1,0,-1> E0 ## E1 ## E0; }; \
+
357  struct { detail::_swizzle<3, T, Q, 0,1,1,-1> E0 ## E1 ## E1; }; \
+
358  struct { detail::_swizzle<3, T, Q, 0,1,2,-1> E0 ## E1 ## E2; }; \
+
359  struct { detail::_swizzle<3, T, Q, 0,2,0,-1> E0 ## E2 ## E0; }; \
+
360  struct { detail::_swizzle<3, T, Q, 0,2,1,-1> E0 ## E2 ## E1; }; \
+
361  struct { detail::_swizzle<3, T, Q, 0,2,2,-1> E0 ## E2 ## E2; }; \
+
362  struct { detail::_swizzle<3, T, Q, 1,0,0,-1> E1 ## E0 ## E0; }; \
+
363  struct { detail::_swizzle<3, T, Q, 1,0,1,-1> E1 ## E0 ## E1; }; \
+
364  struct { detail::_swizzle<3, T, Q, 1,0,2,-1> E1 ## E0 ## E2; }; \
+
365  struct { detail::_swizzle<3, T, Q, 1,1,0,-1> E1 ## E1 ## E0; }; \
+
366  struct { detail::_swizzle<3, T, Q, 1,1,1,-1> E1 ## E1 ## E1; }; \
+
367  struct { detail::_swizzle<3, T, Q, 1,1,2,-1> E1 ## E1 ## E2; }; \
+
368  struct { detail::_swizzle<3, T, Q, 1,2,0,-1> E1 ## E2 ## E0; }; \
+
369  struct { detail::_swizzle<3, T, Q, 1,2,1,-1> E1 ## E2 ## E1; }; \
+
370  struct { detail::_swizzle<3, T, Q, 1,2,2,-1> E1 ## E2 ## E2; }; \
+
371  struct { detail::_swizzle<3, T, Q, 2,0,0,-1> E2 ## E0 ## E0; }; \
+
372  struct { detail::_swizzle<3, T, Q, 2,0,1,-1> E2 ## E0 ## E1; }; \
+
373  struct { detail::_swizzle<3, T, Q, 2,0,2,-1> E2 ## E0 ## E2; }; \
+
374  struct { detail::_swizzle<3, T, Q, 2,1,0,-1> E2 ## E1 ## E0; }; \
+
375  struct { detail::_swizzle<3, T, Q, 2,1,1,-1> E2 ## E1 ## E1; }; \
+
376  struct { detail::_swizzle<3, T, Q, 2,1,2,-1> E2 ## E1 ## E2; }; \
+
377  struct { detail::_swizzle<3, T, Q, 2,2,0,-1> E2 ## E2 ## E0; }; \
+
378  struct { detail::_swizzle<3, T, Q, 2,2,1,-1> E2 ## E2 ## E1; }; \
+
379  struct { detail::_swizzle<3, T, Q, 2,2,2,-1> E2 ## E2 ## E2; };
+
380 
+
381 #define GLM_SWIZZLE3_4_MEMBERS(T, Q, E0,E1,E2) \
+
382  struct { detail::_swizzle<4,T, Q, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
+
383  struct { detail::_swizzle<4,T, Q, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
+
384  struct { detail::_swizzle<4,T, Q, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
+
385  struct { detail::_swizzle<4,T, Q, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
+
386  struct { detail::_swizzle<4,T, Q, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
+
387  struct { detail::_swizzle<4,T, Q, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
+
388  struct { detail::_swizzle<4,T, Q, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
+
389  struct { detail::_swizzle<4,T, Q, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
+
390  struct { detail::_swizzle<4,T, Q, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
+
391  struct { detail::_swizzle<4,T, Q, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
+
392  struct { detail::_swizzle<4,T, Q, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
+
393  struct { detail::_swizzle<4,T, Q, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
+
394  struct { detail::_swizzle<4,T, Q, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
+
395  struct { detail::_swizzle<4,T, Q, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
+
396  struct { detail::_swizzle<4,T, Q, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
+
397  struct { detail::_swizzle<4,T, Q, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
+
398  struct { detail::_swizzle<4,T, Q, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
+
399  struct { detail::_swizzle<4,T, Q, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
+
400  struct { detail::_swizzle<4,T, Q, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
+
401  struct { detail::_swizzle<4,T, Q, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
+
402  struct { detail::_swizzle<4,T, Q, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
+
403  struct { detail::_swizzle<4,T, Q, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
+
404  struct { detail::_swizzle<4,T, Q, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
+
405  struct { detail::_swizzle<4,T, Q, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
+
406  struct { detail::_swizzle<4,T, Q, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
+
407  struct { detail::_swizzle<4,T, Q, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
+
408  struct { detail::_swizzle<4,T, Q, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
+
409  struct { detail::_swizzle<4,T, Q, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
+
410  struct { detail::_swizzle<4,T, Q, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
+
411  struct { detail::_swizzle<4,T, Q, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
+
412  struct { detail::_swizzle<4,T, Q, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
+
413  struct { detail::_swizzle<4,T, Q, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
+
414  struct { detail::_swizzle<4,T, Q, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
+
415  struct { detail::_swizzle<4,T, Q, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
+
416  struct { detail::_swizzle<4,T, Q, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
+
417  struct { detail::_swizzle<4,T, Q, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
+
418  struct { detail::_swizzle<4,T, Q, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
+
419  struct { detail::_swizzle<4,T, Q, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
+
420  struct { detail::_swizzle<4,T, Q, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
+
421  struct { detail::_swizzle<4,T, Q, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
+
422  struct { detail::_swizzle<4,T, Q, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
+
423  struct { detail::_swizzle<4,T, Q, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
+
424  struct { detail::_swizzle<4,T, Q, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
+
425  struct { detail::_swizzle<4,T, Q, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
+
426  struct { detail::_swizzle<4,T, Q, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
+
427  struct { detail::_swizzle<4,T, Q, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
+
428  struct { detail::_swizzle<4,T, Q, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
+
429  struct { detail::_swizzle<4,T, Q, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
+
430  struct { detail::_swizzle<4,T, Q, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
+
431  struct { detail::_swizzle<4,T, Q, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
+
432  struct { detail::_swizzle<4,T, Q, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
+
433  struct { detail::_swizzle<4,T, Q, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
+
434  struct { detail::_swizzle<4,T, Q, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
+
435  struct { detail::_swizzle<4,T, Q, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
+
436  struct { detail::_swizzle<4,T, Q, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
+
437  struct { detail::_swizzle<4,T, Q, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
+
438  struct { detail::_swizzle<4,T, Q, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
+
439  struct { detail::_swizzle<4,T, Q, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
+
440  struct { detail::_swizzle<4,T, Q, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
+
441  struct { detail::_swizzle<4,T, Q, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
+
442  struct { detail::_swizzle<4,T, Q, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
+
443  struct { detail::_swizzle<4,T, Q, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
+
444  struct { detail::_swizzle<4,T, Q, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
+
445  struct { detail::_swizzle<4,T, Q, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
+
446  struct { detail::_swizzle<4,T, Q, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
+
447  struct { detail::_swizzle<4,T, Q, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
+
448  struct { detail::_swizzle<4,T, Q, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
+
449  struct { detail::_swizzle<4,T, Q, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
+
450  struct { detail::_swizzle<4,T, Q, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
+
451  struct { detail::_swizzle<4,T, Q, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
+
452  struct { detail::_swizzle<4,T, Q, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
+
453  struct { detail::_swizzle<4,T, Q, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
+
454  struct { detail::_swizzle<4,T, Q, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
+
455  struct { detail::_swizzle<4,T, Q, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
+
456  struct { detail::_swizzle<4,T, Q, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
+
457  struct { detail::_swizzle<4,T, Q, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
+
458  struct { detail::_swizzle<4,T, Q, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
+
459  struct { detail::_swizzle<4,T, Q, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
+
460  struct { detail::_swizzle<4,T, Q, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
+
461  struct { detail::_swizzle<4,T, Q, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
+
462  struct { detail::_swizzle<4,T, Q, 2,2,2,2> E2 ## E2 ## E2 ## E2; };
+
463 
+
464 #define GLM_SWIZZLE4_2_MEMBERS(T, Q, E0,E1,E2,E3) \
+
465  struct { detail::_swizzle<2,T, Q, 0,0,-1,-2> E0 ## E0; }; \
+
466  struct { detail::_swizzle<2,T, Q, 0,1,-1,-2> E0 ## E1; }; \
+
467  struct { detail::_swizzle<2,T, Q, 0,2,-1,-2> E0 ## E2; }; \
+
468  struct { detail::_swizzle<2,T, Q, 0,3,-1,-2> E0 ## E3; }; \
+
469  struct { detail::_swizzle<2,T, Q, 1,0,-1,-2> E1 ## E0; }; \
+
470  struct { detail::_swizzle<2,T, Q, 1,1,-1,-2> E1 ## E1; }; \
+
471  struct { detail::_swizzle<2,T, Q, 1,2,-1,-2> E1 ## E2; }; \
+
472  struct { detail::_swizzle<2,T, Q, 1,3,-1,-2> E1 ## E3; }; \
+
473  struct { detail::_swizzle<2,T, Q, 2,0,-1,-2> E2 ## E0; }; \
+
474  struct { detail::_swizzle<2,T, Q, 2,1,-1,-2> E2 ## E1; }; \
+
475  struct { detail::_swizzle<2,T, Q, 2,2,-1,-2> E2 ## E2; }; \
+
476  struct { detail::_swizzle<2,T, Q, 2,3,-1,-2> E2 ## E3; }; \
+
477  struct { detail::_swizzle<2,T, Q, 3,0,-1,-2> E3 ## E0; }; \
+
478  struct { detail::_swizzle<2,T, Q, 3,1,-1,-2> E3 ## E1; }; \
+
479  struct { detail::_swizzle<2,T, Q, 3,2,-1,-2> E3 ## E2; }; \
+
480  struct { detail::_swizzle<2,T, Q, 3,3,-1,-2> E3 ## E3; };
+
481 
+
482 #define GLM_SWIZZLE4_3_MEMBERS(T, Q, E0,E1,E2,E3) \
+
483  struct { detail::_swizzle<3, T, Q, 0,0,0,-1> E0 ## E0 ## E0; }; \
+
484  struct { detail::_swizzle<3, T, Q, 0,0,1,-1> E0 ## E0 ## E1; }; \
+
485  struct { detail::_swizzle<3, T, Q, 0,0,2,-1> E0 ## E0 ## E2; }; \
+
486  struct { detail::_swizzle<3, T, Q, 0,0,3,-1> E0 ## E0 ## E3; }; \
+
487  struct { detail::_swizzle<3, T, Q, 0,1,0,-1> E0 ## E1 ## E0; }; \
+
488  struct { detail::_swizzle<3, T, Q, 0,1,1,-1> E0 ## E1 ## E1; }; \
+
489  struct { detail::_swizzle<3, T, Q, 0,1,2,-1> E0 ## E1 ## E2; }; \
+
490  struct { detail::_swizzle<3, T, Q, 0,1,3,-1> E0 ## E1 ## E3; }; \
+
491  struct { detail::_swizzle<3, T, Q, 0,2,0,-1> E0 ## E2 ## E0; }; \
+
492  struct { detail::_swizzle<3, T, Q, 0,2,1,-1> E0 ## E2 ## E1; }; \
+
493  struct { detail::_swizzle<3, T, Q, 0,2,2,-1> E0 ## E2 ## E2; }; \
+
494  struct { detail::_swizzle<3, T, Q, 0,2,3,-1> E0 ## E2 ## E3; }; \
+
495  struct { detail::_swizzle<3, T, Q, 0,3,0,-1> E0 ## E3 ## E0; }; \
+
496  struct { detail::_swizzle<3, T, Q, 0,3,1,-1> E0 ## E3 ## E1; }; \
+
497  struct { detail::_swizzle<3, T, Q, 0,3,2,-1> E0 ## E3 ## E2; }; \
+
498  struct { detail::_swizzle<3, T, Q, 0,3,3,-1> E0 ## E3 ## E3; }; \
+
499  struct { detail::_swizzle<3, T, Q, 1,0,0,-1> E1 ## E0 ## E0; }; \
+
500  struct { detail::_swizzle<3, T, Q, 1,0,1,-1> E1 ## E0 ## E1; }; \
+
501  struct { detail::_swizzle<3, T, Q, 1,0,2,-1> E1 ## E0 ## E2; }; \
+
502  struct { detail::_swizzle<3, T, Q, 1,0,3,-1> E1 ## E0 ## E3; }; \
+
503  struct { detail::_swizzle<3, T, Q, 1,1,0,-1> E1 ## E1 ## E0; }; \
+
504  struct { detail::_swizzle<3, T, Q, 1,1,1,-1> E1 ## E1 ## E1; }; \
+
505  struct { detail::_swizzle<3, T, Q, 1,1,2,-1> E1 ## E1 ## E2; }; \
+
506  struct { detail::_swizzle<3, T, Q, 1,1,3,-1> E1 ## E1 ## E3; }; \
+
507  struct { detail::_swizzle<3, T, Q, 1,2,0,-1> E1 ## E2 ## E0; }; \
+
508  struct { detail::_swizzle<3, T, Q, 1,2,1,-1> E1 ## E2 ## E1; }; \
+
509  struct { detail::_swizzle<3, T, Q, 1,2,2,-1> E1 ## E2 ## E2; }; \
+
510  struct { detail::_swizzle<3, T, Q, 1,2,3,-1> E1 ## E2 ## E3; }; \
+
511  struct { detail::_swizzle<3, T, Q, 1,3,0,-1> E1 ## E3 ## E0; }; \
+
512  struct { detail::_swizzle<3, T, Q, 1,3,1,-1> E1 ## E3 ## E1; }; \
+
513  struct { detail::_swizzle<3, T, Q, 1,3,2,-1> E1 ## E3 ## E2; }; \
+
514  struct { detail::_swizzle<3, T, Q, 1,3,3,-1> E1 ## E3 ## E3; }; \
+
515  struct { detail::_swizzle<3, T, Q, 2,0,0,-1> E2 ## E0 ## E0; }; \
+
516  struct { detail::_swizzle<3, T, Q, 2,0,1,-1> E2 ## E0 ## E1; }; \
+
517  struct { detail::_swizzle<3, T, Q, 2,0,2,-1> E2 ## E0 ## E2; }; \
+
518  struct { detail::_swizzle<3, T, Q, 2,0,3,-1> E2 ## E0 ## E3; }; \
+
519  struct { detail::_swizzle<3, T, Q, 2,1,0,-1> E2 ## E1 ## E0; }; \
+
520  struct { detail::_swizzle<3, T, Q, 2,1,1,-1> E2 ## E1 ## E1; }; \
+
521  struct { detail::_swizzle<3, T, Q, 2,1,2,-1> E2 ## E1 ## E2; }; \
+
522  struct { detail::_swizzle<3, T, Q, 2,1,3,-1> E2 ## E1 ## E3; }; \
+
523  struct { detail::_swizzle<3, T, Q, 2,2,0,-1> E2 ## E2 ## E0; }; \
+
524  struct { detail::_swizzle<3, T, Q, 2,2,1,-1> E2 ## E2 ## E1; }; \
+
525  struct { detail::_swizzle<3, T, Q, 2,2,2,-1> E2 ## E2 ## E2; }; \
+
526  struct { detail::_swizzle<3, T, Q, 2,2,3,-1> E2 ## E2 ## E3; }; \
+
527  struct { detail::_swizzle<3, T, Q, 2,3,0,-1> E2 ## E3 ## E0; }; \
+
528  struct { detail::_swizzle<3, T, Q, 2,3,1,-1> E2 ## E3 ## E1; }; \
+
529  struct { detail::_swizzle<3, T, Q, 2,3,2,-1> E2 ## E3 ## E2; }; \
+
530  struct { detail::_swizzle<3, T, Q, 2,3,3,-1> E2 ## E3 ## E3; }; \
+
531  struct { detail::_swizzle<3, T, Q, 3,0,0,-1> E3 ## E0 ## E0; }; \
+
532  struct { detail::_swizzle<3, T, Q, 3,0,1,-1> E3 ## E0 ## E1; }; \
+
533  struct { detail::_swizzle<3, T, Q, 3,0,2,-1> E3 ## E0 ## E2; }; \
+
534  struct { detail::_swizzle<3, T, Q, 3,0,3,-1> E3 ## E0 ## E3; }; \
+
535  struct { detail::_swizzle<3, T, Q, 3,1,0,-1> E3 ## E1 ## E0; }; \
+
536  struct { detail::_swizzle<3, T, Q, 3,1,1,-1> E3 ## E1 ## E1; }; \
+
537  struct { detail::_swizzle<3, T, Q, 3,1,2,-1> E3 ## E1 ## E2; }; \
+
538  struct { detail::_swizzle<3, T, Q, 3,1,3,-1> E3 ## E1 ## E3; }; \
+
539  struct { detail::_swizzle<3, T, Q, 3,2,0,-1> E3 ## E2 ## E0; }; \
+
540  struct { detail::_swizzle<3, T, Q, 3,2,1,-1> E3 ## E2 ## E1; }; \
+
541  struct { detail::_swizzle<3, T, Q, 3,2,2,-1> E3 ## E2 ## E2; }; \
+
542  struct { detail::_swizzle<3, T, Q, 3,2,3,-1> E3 ## E2 ## E3; }; \
+
543  struct { detail::_swizzle<3, T, Q, 3,3,0,-1> E3 ## E3 ## E0; }; \
+
544  struct { detail::_swizzle<3, T, Q, 3,3,1,-1> E3 ## E3 ## E1; }; \
+
545  struct { detail::_swizzle<3, T, Q, 3,3,2,-1> E3 ## E3 ## E2; }; \
+
546  struct { detail::_swizzle<3, T, Q, 3,3,3,-1> E3 ## E3 ## E3; };
+
547 
+
548 #define GLM_SWIZZLE4_4_MEMBERS(T, Q, E0,E1,E2,E3) \
+
549  struct { detail::_swizzle<4, T, Q, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
+
550  struct { detail::_swizzle<4, T, Q, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
+
551  struct { detail::_swizzle<4, T, Q, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
+
552  struct { detail::_swizzle<4, T, Q, 0,0,0,3> E0 ## E0 ## E0 ## E3; }; \
+
553  struct { detail::_swizzle<4, T, Q, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
+
554  struct { detail::_swizzle<4, T, Q, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
+
555  struct { detail::_swizzle<4, T, Q, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
+
556  struct { detail::_swizzle<4, T, Q, 0,0,1,3> E0 ## E0 ## E1 ## E3; }; \
+
557  struct { detail::_swizzle<4, T, Q, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
+
558  struct { detail::_swizzle<4, T, Q, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
+
559  struct { detail::_swizzle<4, T, Q, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
+
560  struct { detail::_swizzle<4, T, Q, 0,0,2,3> E0 ## E0 ## E2 ## E3; }; \
+
561  struct { detail::_swizzle<4, T, Q, 0,0,3,0> E0 ## E0 ## E3 ## E0; }; \
+
562  struct { detail::_swizzle<4, T, Q, 0,0,3,1> E0 ## E0 ## E3 ## E1; }; \
+
563  struct { detail::_swizzle<4, T, Q, 0,0,3,2> E0 ## E0 ## E3 ## E2; }; \
+
564  struct { detail::_swizzle<4, T, Q, 0,0,3,3> E0 ## E0 ## E3 ## E3; }; \
+
565  struct { detail::_swizzle<4, T, Q, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
+
566  struct { detail::_swizzle<4, T, Q, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
+
567  struct { detail::_swizzle<4, T, Q, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
+
568  struct { detail::_swizzle<4, T, Q, 0,1,0,3> E0 ## E1 ## E0 ## E3; }; \
+
569  struct { detail::_swizzle<4, T, Q, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
+
570  struct { detail::_swizzle<4, T, Q, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
+
571  struct { detail::_swizzle<4, T, Q, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
+
572  struct { detail::_swizzle<4, T, Q, 0,1,1,3> E0 ## E1 ## E1 ## E3; }; \
+
573  struct { detail::_swizzle<4, T, Q, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
+
574  struct { detail::_swizzle<4, T, Q, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
+
575  struct { detail::_swizzle<4, T, Q, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
+
576  struct { detail::_swizzle<4, T, Q, 0,1,2,3> E0 ## E1 ## E2 ## E3; }; \
+
577  struct { detail::_swizzle<4, T, Q, 0,1,3,0> E0 ## E1 ## E3 ## E0; }; \
+
578  struct { detail::_swizzle<4, T, Q, 0,1,3,1> E0 ## E1 ## E3 ## E1; }; \
+
579  struct { detail::_swizzle<4, T, Q, 0,1,3,2> E0 ## E1 ## E3 ## E2; }; \
+
580  struct { detail::_swizzle<4, T, Q, 0,1,3,3> E0 ## E1 ## E3 ## E3; }; \
+
581  struct { detail::_swizzle<4, T, Q, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
+
582  struct { detail::_swizzle<4, T, Q, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
+
583  struct { detail::_swizzle<4, T, Q, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
+
584  struct { detail::_swizzle<4, T, Q, 0,2,0,3> E0 ## E2 ## E0 ## E3; }; \
+
585  struct { detail::_swizzle<4, T, Q, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
+
586  struct { detail::_swizzle<4, T, Q, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
+
587  struct { detail::_swizzle<4, T, Q, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
+
588  struct { detail::_swizzle<4, T, Q, 0,2,1,3> E0 ## E2 ## E1 ## E3; }; \
+
589  struct { detail::_swizzle<4, T, Q, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
+
590  struct { detail::_swizzle<4, T, Q, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
+
591  struct { detail::_swizzle<4, T, Q, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
+
592  struct { detail::_swizzle<4, T, Q, 0,2,2,3> E0 ## E2 ## E2 ## E3; }; \
+
593  struct { detail::_swizzle<4, T, Q, 0,2,3,0> E0 ## E2 ## E3 ## E0; }; \
+
594  struct { detail::_swizzle<4, T, Q, 0,2,3,1> E0 ## E2 ## E3 ## E1; }; \
+
595  struct { detail::_swizzle<4, T, Q, 0,2,3,2> E0 ## E2 ## E3 ## E2; }; \
+
596  struct { detail::_swizzle<4, T, Q, 0,2,3,3> E0 ## E2 ## E3 ## E3; }; \
+
597  struct { detail::_swizzle<4, T, Q, 0,3,0,0> E0 ## E3 ## E0 ## E0; }; \
+
598  struct { detail::_swizzle<4, T, Q, 0,3,0,1> E0 ## E3 ## E0 ## E1; }; \
+
599  struct { detail::_swizzle<4, T, Q, 0,3,0,2> E0 ## E3 ## E0 ## E2; }; \
+
600  struct { detail::_swizzle<4, T, Q, 0,3,0,3> E0 ## E3 ## E0 ## E3; }; \
+
601  struct { detail::_swizzle<4, T, Q, 0,3,1,0> E0 ## E3 ## E1 ## E0; }; \
+
602  struct { detail::_swizzle<4, T, Q, 0,3,1,1> E0 ## E3 ## E1 ## E1; }; \
+
603  struct { detail::_swizzle<4, T, Q, 0,3,1,2> E0 ## E3 ## E1 ## E2; }; \
+
604  struct { detail::_swizzle<4, T, Q, 0,3,1,3> E0 ## E3 ## E1 ## E3; }; \
+
605  struct { detail::_swizzle<4, T, Q, 0,3,2,0> E0 ## E3 ## E2 ## E0; }; \
+
606  struct { detail::_swizzle<4, T, Q, 0,3,2,1> E0 ## E3 ## E2 ## E1; }; \
+
607  struct { detail::_swizzle<4, T, Q, 0,3,2,2> E0 ## E3 ## E2 ## E2; }; \
+
608  struct { detail::_swizzle<4, T, Q, 0,3,2,3> E0 ## E3 ## E2 ## E3; }; \
+
609  struct { detail::_swizzle<4, T, Q, 0,3,3,0> E0 ## E3 ## E3 ## E0; }; \
+
610  struct { detail::_swizzle<4, T, Q, 0,3,3,1> E0 ## E3 ## E3 ## E1; }; \
+
611  struct { detail::_swizzle<4, T, Q, 0,3,3,2> E0 ## E3 ## E3 ## E2; }; \
+
612  struct { detail::_swizzle<4, T, Q, 0,3,3,3> E0 ## E3 ## E3 ## E3; }; \
+
613  struct { detail::_swizzle<4, T, Q, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
+
614  struct { detail::_swizzle<4, T, Q, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
+
615  struct { detail::_swizzle<4, T, Q, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
+
616  struct { detail::_swizzle<4, T, Q, 1,0,0,3> E1 ## E0 ## E0 ## E3; }; \
+
617  struct { detail::_swizzle<4, T, Q, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
+
618  struct { detail::_swizzle<4, T, Q, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
+
619  struct { detail::_swizzle<4, T, Q, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
+
620  struct { detail::_swizzle<4, T, Q, 1,0,1,3> E1 ## E0 ## E1 ## E3; }; \
+
621  struct { detail::_swizzle<4, T, Q, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
+
622  struct { detail::_swizzle<4, T, Q, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
+
623  struct { detail::_swizzle<4, T, Q, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
+
624  struct { detail::_swizzle<4, T, Q, 1,0,2,3> E1 ## E0 ## E2 ## E3; }; \
+
625  struct { detail::_swizzle<4, T, Q, 1,0,3,0> E1 ## E0 ## E3 ## E0; }; \
+
626  struct { detail::_swizzle<4, T, Q, 1,0,3,1> E1 ## E0 ## E3 ## E1; }; \
+
627  struct { detail::_swizzle<4, T, Q, 1,0,3,2> E1 ## E0 ## E3 ## E2; }; \
+
628  struct { detail::_swizzle<4, T, Q, 1,0,3,3> E1 ## E0 ## E3 ## E3; }; \
+
629  struct { detail::_swizzle<4, T, Q, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
+
630  struct { detail::_swizzle<4, T, Q, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
+
631  struct { detail::_swizzle<4, T, Q, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
+
632  struct { detail::_swizzle<4, T, Q, 1,1,0,3> E1 ## E1 ## E0 ## E3; }; \
+
633  struct { detail::_swizzle<4, T, Q, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
+
634  struct { detail::_swizzle<4, T, Q, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
+
635  struct { detail::_swizzle<4, T, Q, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
+
636  struct { detail::_swizzle<4, T, Q, 1,1,1,3> E1 ## E1 ## E1 ## E3; }; \
+
637  struct { detail::_swizzle<4, T, Q, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
+
638  struct { detail::_swizzle<4, T, Q, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
+
639  struct { detail::_swizzle<4, T, Q, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
+
640  struct { detail::_swizzle<4, T, Q, 1,1,2,3> E1 ## E1 ## E2 ## E3; }; \
+
641  struct { detail::_swizzle<4, T, Q, 1,1,3,0> E1 ## E1 ## E3 ## E0; }; \
+
642  struct { detail::_swizzle<4, T, Q, 1,1,3,1> E1 ## E1 ## E3 ## E1; }; \
+
643  struct { detail::_swizzle<4, T, Q, 1,1,3,2> E1 ## E1 ## E3 ## E2; }; \
+
644  struct { detail::_swizzle<4, T, Q, 1,1,3,3> E1 ## E1 ## E3 ## E3; }; \
+
645  struct { detail::_swizzle<4, T, Q, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
+
646  struct { detail::_swizzle<4, T, Q, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
+
647  struct { detail::_swizzle<4, T, Q, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
+
648  struct { detail::_swizzle<4, T, Q, 1,2,0,3> E1 ## E2 ## E0 ## E3; }; \
+
649  struct { detail::_swizzle<4, T, Q, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
+
650  struct { detail::_swizzle<4, T, Q, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
+
651  struct { detail::_swizzle<4, T, Q, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
+
652  struct { detail::_swizzle<4, T, Q, 1,2,1,3> E1 ## E2 ## E1 ## E3; }; \
+
653  struct { detail::_swizzle<4, T, Q, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
+
654  struct { detail::_swizzle<4, T, Q, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
+
655  struct { detail::_swizzle<4, T, Q, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
+
656  struct { detail::_swizzle<4, T, Q, 1,2,2,3> E1 ## E2 ## E2 ## E3; }; \
+
657  struct { detail::_swizzle<4, T, Q, 1,2,3,0> E1 ## E2 ## E3 ## E0; }; \
+
658  struct { detail::_swizzle<4, T, Q, 1,2,3,1> E1 ## E2 ## E3 ## E1; }; \
+
659  struct { detail::_swizzle<4, T, Q, 1,2,3,2> E1 ## E2 ## E3 ## E2; }; \
+
660  struct { detail::_swizzle<4, T, Q, 1,2,3,3> E1 ## E2 ## E3 ## E3; }; \
+
661  struct { detail::_swizzle<4, T, Q, 1,3,0,0> E1 ## E3 ## E0 ## E0; }; \
+
662  struct { detail::_swizzle<4, T, Q, 1,3,0,1> E1 ## E3 ## E0 ## E1; }; \
+
663  struct { detail::_swizzle<4, T, Q, 1,3,0,2> E1 ## E3 ## E0 ## E2; }; \
+
664  struct { detail::_swizzle<4, T, Q, 1,3,0,3> E1 ## E3 ## E0 ## E3; }; \
+
665  struct { detail::_swizzle<4, T, Q, 1,3,1,0> E1 ## E3 ## E1 ## E0; }; \
+
666  struct { detail::_swizzle<4, T, Q, 1,3,1,1> E1 ## E3 ## E1 ## E1; }; \
+
667  struct { detail::_swizzle<4, T, Q, 1,3,1,2> E1 ## E3 ## E1 ## E2; }; \
+
668  struct { detail::_swizzle<4, T, Q, 1,3,1,3> E1 ## E3 ## E1 ## E3; }; \
+
669  struct { detail::_swizzle<4, T, Q, 1,3,2,0> E1 ## E3 ## E2 ## E0; }; \
+
670  struct { detail::_swizzle<4, T, Q, 1,3,2,1> E1 ## E3 ## E2 ## E1; }; \
+
671  struct { detail::_swizzle<4, T, Q, 1,3,2,2> E1 ## E3 ## E2 ## E2; }; \
+
672  struct { detail::_swizzle<4, T, Q, 1,3,2,3> E1 ## E3 ## E2 ## E3; }; \
+
673  struct { detail::_swizzle<4, T, Q, 1,3,3,0> E1 ## E3 ## E3 ## E0; }; \
+
674  struct { detail::_swizzle<4, T, Q, 1,3,3,1> E1 ## E3 ## E3 ## E1; }; \
+
675  struct { detail::_swizzle<4, T, Q, 1,3,3,2> E1 ## E3 ## E3 ## E2; }; \
+
676  struct { detail::_swizzle<4, T, Q, 1,3,3,3> E1 ## E3 ## E3 ## E3; }; \
+
677  struct { detail::_swizzle<4, T, Q, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
+
678  struct { detail::_swizzle<4, T, Q, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
+
679  struct { detail::_swizzle<4, T, Q, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
+
680  struct { detail::_swizzle<4, T, Q, 2,0,0,3> E2 ## E0 ## E0 ## E3; }; \
+
681  struct { detail::_swizzle<4, T, Q, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
+
682  struct { detail::_swizzle<4, T, Q, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
+
683  struct { detail::_swizzle<4, T, Q, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
+
684  struct { detail::_swizzle<4, T, Q, 2,0,1,3> E2 ## E0 ## E1 ## E3; }; \
+
685  struct { detail::_swizzle<4, T, Q, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
+
686  struct { detail::_swizzle<4, T, Q, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
+
687  struct { detail::_swizzle<4, T, Q, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
+
688  struct { detail::_swizzle<4, T, Q, 2,0,2,3> E2 ## E0 ## E2 ## E3; }; \
+
689  struct { detail::_swizzle<4, T, Q, 2,0,3,0> E2 ## E0 ## E3 ## E0; }; \
+
690  struct { detail::_swizzle<4, T, Q, 2,0,3,1> E2 ## E0 ## E3 ## E1; }; \
+
691  struct { detail::_swizzle<4, T, Q, 2,0,3,2> E2 ## E0 ## E3 ## E2; }; \
+
692  struct { detail::_swizzle<4, T, Q, 2,0,3,3> E2 ## E0 ## E3 ## E3; }; \
+
693  struct { detail::_swizzle<4, T, Q, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
+
694  struct { detail::_swizzle<4, T, Q, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
+
695  struct { detail::_swizzle<4, T, Q, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
+
696  struct { detail::_swizzle<4, T, Q, 2,1,0,3> E2 ## E1 ## E0 ## E3; }; \
+
697  struct { detail::_swizzle<4, T, Q, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
+
698  struct { detail::_swizzle<4, T, Q, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
+
699  struct { detail::_swizzle<4, T, Q, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
+
700  struct { detail::_swizzle<4, T, Q, 2,1,1,3> E2 ## E1 ## E1 ## E3; }; \
+
701  struct { detail::_swizzle<4, T, Q, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
+
702  struct { detail::_swizzle<4, T, Q, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
+
703  struct { detail::_swizzle<4, T, Q, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
+
704  struct { detail::_swizzle<4, T, Q, 2,1,2,3> E2 ## E1 ## E2 ## E3; }; \
+
705  struct { detail::_swizzle<4, T, Q, 2,1,3,0> E2 ## E1 ## E3 ## E0; }; \
+
706  struct { detail::_swizzle<4, T, Q, 2,1,3,1> E2 ## E1 ## E3 ## E1; }; \
+
707  struct { detail::_swizzle<4, T, Q, 2,1,3,2> E2 ## E1 ## E3 ## E2; }; \
+
708  struct { detail::_swizzle<4, T, Q, 2,1,3,3> E2 ## E1 ## E3 ## E3; }; \
+
709  struct { detail::_swizzle<4, T, Q, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
+
710  struct { detail::_swizzle<4, T, Q, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
+
711  struct { detail::_swizzle<4, T, Q, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
+
712  struct { detail::_swizzle<4, T, Q, 2,2,0,3> E2 ## E2 ## E0 ## E3; }; \
+
713  struct { detail::_swizzle<4, T, Q, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
+
714  struct { detail::_swizzle<4, T, Q, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
+
715  struct { detail::_swizzle<4, T, Q, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
+
716  struct { detail::_swizzle<4, T, Q, 2,2,1,3> E2 ## E2 ## E1 ## E3; }; \
+
717  struct { detail::_swizzle<4, T, Q, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
+
718  struct { detail::_swizzle<4, T, Q, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
+
719  struct { detail::_swizzle<4, T, Q, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; \
+
720  struct { detail::_swizzle<4, T, Q, 2,2,2,3> E2 ## E2 ## E2 ## E3; }; \
+
721  struct { detail::_swizzle<4, T, Q, 2,2,3,0> E2 ## E2 ## E3 ## E0; }; \
+
722  struct { detail::_swizzle<4, T, Q, 2,2,3,1> E2 ## E2 ## E3 ## E1; }; \
+
723  struct { detail::_swizzle<4, T, Q, 2,2,3,2> E2 ## E2 ## E3 ## E2; }; \
+
724  struct { detail::_swizzle<4, T, Q, 2,2,3,3> E2 ## E2 ## E3 ## E3; }; \
+
725  struct { detail::_swizzle<4, T, Q, 2,3,0,0> E2 ## E3 ## E0 ## E0; }; \
+
726  struct { detail::_swizzle<4, T, Q, 2,3,0,1> E2 ## E3 ## E0 ## E1; }; \
+
727  struct { detail::_swizzle<4, T, Q, 2,3,0,2> E2 ## E3 ## E0 ## E2; }; \
+
728  struct { detail::_swizzle<4, T, Q, 2,3,0,3> E2 ## E3 ## E0 ## E3; }; \
+
729  struct { detail::_swizzle<4, T, Q, 2,3,1,0> E2 ## E3 ## E1 ## E0; }; \
+
730  struct { detail::_swizzle<4, T, Q, 2,3,1,1> E2 ## E3 ## E1 ## E1; }; \
+
731  struct { detail::_swizzle<4, T, Q, 2,3,1,2> E2 ## E3 ## E1 ## E2; }; \
+
732  struct { detail::_swizzle<4, T, Q, 2,3,1,3> E2 ## E3 ## E1 ## E3; }; \
+
733  struct { detail::_swizzle<4, T, Q, 2,3,2,0> E2 ## E3 ## E2 ## E0; }; \
+
734  struct { detail::_swizzle<4, T, Q, 2,3,2,1> E2 ## E3 ## E2 ## E1; }; \
+
735  struct { detail::_swizzle<4, T, Q, 2,3,2,2> E2 ## E3 ## E2 ## E2; }; \
+
736  struct { detail::_swizzle<4, T, Q, 2,3,2,3> E2 ## E3 ## E2 ## E3; }; \
+
737  struct { detail::_swizzle<4, T, Q, 2,3,3,0> E2 ## E3 ## E3 ## E0; }; \
+
738  struct { detail::_swizzle<4, T, Q, 2,3,3,1> E2 ## E3 ## E3 ## E1; }; \
+
739  struct { detail::_swizzle<4, T, Q, 2,3,3,2> E2 ## E3 ## E3 ## E2; }; \
+
740  struct { detail::_swizzle<4, T, Q, 2,3,3,3> E2 ## E3 ## E3 ## E3; }; \
+
741  struct { detail::_swizzle<4, T, Q, 3,0,0,0> E3 ## E0 ## E0 ## E0; }; \
+
742  struct { detail::_swizzle<4, T, Q, 3,0,0,1> E3 ## E0 ## E0 ## E1; }; \
+
743  struct { detail::_swizzle<4, T, Q, 3,0,0,2> E3 ## E0 ## E0 ## E2; }; \
+
744  struct { detail::_swizzle<4, T, Q, 3,0,0,3> E3 ## E0 ## E0 ## E3; }; \
+
745  struct { detail::_swizzle<4, T, Q, 3,0,1,0> E3 ## E0 ## E1 ## E0; }; \
+
746  struct { detail::_swizzle<4, T, Q, 3,0,1,1> E3 ## E0 ## E1 ## E1; }; \
+
747  struct { detail::_swizzle<4, T, Q, 3,0,1,2> E3 ## E0 ## E1 ## E2; }; \
+
748  struct { detail::_swizzle<4, T, Q, 3,0,1,3> E3 ## E0 ## E1 ## E3; }; \
+
749  struct { detail::_swizzle<4, T, Q, 3,0,2,0> E3 ## E0 ## E2 ## E0; }; \
+
750  struct { detail::_swizzle<4, T, Q, 3,0,2,1> E3 ## E0 ## E2 ## E1; }; \
+
751  struct { detail::_swizzle<4, T, Q, 3,0,2,2> E3 ## E0 ## E2 ## E2; }; \
+
752  struct { detail::_swizzle<4, T, Q, 3,0,2,3> E3 ## E0 ## E2 ## E3; }; \
+
753  struct { detail::_swizzle<4, T, Q, 3,0,3,0> E3 ## E0 ## E3 ## E0; }; \
+
754  struct { detail::_swizzle<4, T, Q, 3,0,3,1> E3 ## E0 ## E3 ## E1; }; \
+
755  struct { detail::_swizzle<4, T, Q, 3,0,3,2> E3 ## E0 ## E3 ## E2; }; \
+
756  struct { detail::_swizzle<4, T, Q, 3,0,3,3> E3 ## E0 ## E3 ## E3; }; \
+
757  struct { detail::_swizzle<4, T, Q, 3,1,0,0> E3 ## E1 ## E0 ## E0; }; \
+
758  struct { detail::_swizzle<4, T, Q, 3,1,0,1> E3 ## E1 ## E0 ## E1; }; \
+
759  struct { detail::_swizzle<4, T, Q, 3,1,0,2> E3 ## E1 ## E0 ## E2; }; \
+
760  struct { detail::_swizzle<4, T, Q, 3,1,0,3> E3 ## E1 ## E0 ## E3; }; \
+
761  struct { detail::_swizzle<4, T, Q, 3,1,1,0> E3 ## E1 ## E1 ## E0; }; \
+
762  struct { detail::_swizzle<4, T, Q, 3,1,1,1> E3 ## E1 ## E1 ## E1; }; \
+
763  struct { detail::_swizzle<4, T, Q, 3,1,1,2> E3 ## E1 ## E1 ## E2; }; \
+
764  struct { detail::_swizzle<4, T, Q, 3,1,1,3> E3 ## E1 ## E1 ## E3; }; \
+
765  struct { detail::_swizzle<4, T, Q, 3,1,2,0> E3 ## E1 ## E2 ## E0; }; \
+
766  struct { detail::_swizzle<4, T, Q, 3,1,2,1> E3 ## E1 ## E2 ## E1; }; \
+
767  struct { detail::_swizzle<4, T, Q, 3,1,2,2> E3 ## E1 ## E2 ## E2; }; \
+
768  struct { detail::_swizzle<4, T, Q, 3,1,2,3> E3 ## E1 ## E2 ## E3; }; \
+
769  struct { detail::_swizzle<4, T, Q, 3,1,3,0> E3 ## E1 ## E3 ## E0; }; \
+
770  struct { detail::_swizzle<4, T, Q, 3,1,3,1> E3 ## E1 ## E3 ## E1; }; \
+
771  struct { detail::_swizzle<4, T, Q, 3,1,3,2> E3 ## E1 ## E3 ## E2; }; \
+
772  struct { detail::_swizzle<4, T, Q, 3,1,3,3> E3 ## E1 ## E3 ## E3; }; \
+
773  struct { detail::_swizzle<4, T, Q, 3,2,0,0> E3 ## E2 ## E0 ## E0; }; \
+
774  struct { detail::_swizzle<4, T, Q, 3,2,0,1> E3 ## E2 ## E0 ## E1; }; \
+
775  struct { detail::_swizzle<4, T, Q, 3,2,0,2> E3 ## E2 ## E0 ## E2; }; \
+
776  struct { detail::_swizzle<4, T, Q, 3,2,0,3> E3 ## E2 ## E0 ## E3; }; \
+
777  struct { detail::_swizzle<4, T, Q, 3,2,1,0> E3 ## E2 ## E1 ## E0; }; \
+
778  struct { detail::_swizzle<4, T, Q, 3,2,1,1> E3 ## E2 ## E1 ## E1; }; \
+
779  struct { detail::_swizzle<4, T, Q, 3,2,1,2> E3 ## E2 ## E1 ## E2; }; \
+
780  struct { detail::_swizzle<4, T, Q, 3,2,1,3> E3 ## E2 ## E1 ## E3; }; \
+
781  struct { detail::_swizzle<4, T, Q, 3,2,2,0> E3 ## E2 ## E2 ## E0; }; \
+
782  struct { detail::_swizzle<4, T, Q, 3,2,2,1> E3 ## E2 ## E2 ## E1; }; \
+
783  struct { detail::_swizzle<4, T, Q, 3,2,2,2> E3 ## E2 ## E2 ## E2; }; \
+
784  struct { detail::_swizzle<4, T, Q, 3,2,2,3> E3 ## E2 ## E2 ## E3; }; \
+
785  struct { detail::_swizzle<4, T, Q, 3,2,3,0> E3 ## E2 ## E3 ## E0; }; \
+
786  struct { detail::_swizzle<4, T, Q, 3,2,3,1> E3 ## E2 ## E3 ## E1; }; \
+
787  struct { detail::_swizzle<4, T, Q, 3,2,3,2> E3 ## E2 ## E3 ## E2; }; \
+
788  struct { detail::_swizzle<4, T, Q, 3,2,3,3> E3 ## E2 ## E3 ## E3; }; \
+
789  struct { detail::_swizzle<4, T, Q, 3,3,0,0> E3 ## E3 ## E0 ## E0; }; \
+
790  struct { detail::_swizzle<4, T, Q, 3,3,0,1> E3 ## E3 ## E0 ## E1; }; \
+
791  struct { detail::_swizzle<4, T, Q, 3,3,0,2> E3 ## E3 ## E0 ## E2; }; \
+
792  struct { detail::_swizzle<4, T, Q, 3,3,0,3> E3 ## E3 ## E0 ## E3; }; \
+
793  struct { detail::_swizzle<4, T, Q, 3,3,1,0> E3 ## E3 ## E1 ## E0; }; \
+
794  struct { detail::_swizzle<4, T, Q, 3,3,1,1> E3 ## E3 ## E1 ## E1; }; \
+
795  struct { detail::_swizzle<4, T, Q, 3,3,1,2> E3 ## E3 ## E1 ## E2; }; \
+
796  struct { detail::_swizzle<4, T, Q, 3,3,1,3> E3 ## E3 ## E1 ## E3; }; \
+
797  struct { detail::_swizzle<4, T, Q, 3,3,2,0> E3 ## E3 ## E2 ## E0; }; \
+
798  struct { detail::_swizzle<4, T, Q, 3,3,2,1> E3 ## E3 ## E2 ## E1; }; \
+
799  struct { detail::_swizzle<4, T, Q, 3,3,2,2> E3 ## E3 ## E2 ## E2; }; \
+
800  struct { detail::_swizzle<4, T, Q, 3,3,2,3> E3 ## E3 ## E2 ## E3; }; \
+
801  struct { detail::_swizzle<4, T, Q, 3,3,3,0> E3 ## E3 ## E3 ## E0; }; \
+
802  struct { detail::_swizzle<4, T, Q, 3,3,3,1> E3 ## E3 ## E3 ## E1; }; \
+
803  struct { detail::_swizzle<4, T, Q, 3,3,3,2> E3 ## E3 ## E3 ## E2; }; \
+
804  struct { detail::_swizzle<4, T, Q, 3,3,3,3> E3 ## E3 ## E3 ## E3; };
+
GLM_FUNC_DECL GLM_CONSTEXPR genType e()
Return e constant.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00005_source.html b/doc/api/a00005_source.html new file mode 100644 index 000000000..5ef1455ec --- /dev/null +++ b/doc/api/a00005_source.html @@ -0,0 +1,781 @@ + + + + + + +0.9.9 API documentation: _swizzle_func.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
_swizzle_func.hpp
+
+
+
1 #pragma once
+
2 
+
3 #define GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, CONST, A, B) \
+
4  vec<2, T, Q> A ## B() CONST \
+
5  { \
+
6  return vec<2, T, Q>(this->A, this->B); \
+
7  }
+
8 
+
9 #define GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, CONST, A, B, C) \
+
10  vec<3, T, Q> A ## B ## C() CONST \
+
11  { \
+
12  return vec<3, T, Q>(this->A, this->B, this->C); \
+
13  }
+
14 
+
15 #define GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, CONST, A, B, C, D) \
+
16  vec<4, T, Q> A ## B ## C ## D() CONST \
+
17  { \
+
18  return vec<4, T, Q>(this->A, this->B, this->C, this->D); \
+
19  }
+
20 
+
21 #define GLM_SWIZZLE_GEN_VEC2_ENTRY_DEF(T, P, L, CONST, A, B) \
+
22  template<typename T> \
+
23  vec<L, T, Q> vec<L, T, Q>::A ## B() CONST \
+
24  { \
+
25  return vec<2, T, Q>(this->A, this->B); \
+
26  }
+
27 
+
28 #define GLM_SWIZZLE_GEN_VEC3_ENTRY_DEF(T, P, L, CONST, A, B, C) \
+
29  template<typename T> \
+
30  vec<3, T, Q> vec<L, T, Q>::A ## B ## C() CONST \
+
31  { \
+
32  return vec<3, T, Q>(this->A, this->B, this->C); \
+
33  }
+
34 
+
35 #define GLM_SWIZZLE_GEN_VEC4_ENTRY_DEF(T, P, L, CONST, A, B, C, D) \
+
36  template<typename T> \
+
37  vec<4, T, Q> vec<L, T, Q>::A ## B ## C ## D() CONST \
+
38  { \
+
39  return vec<4, T, Q>(this->A, this->B, this->C, this->D); \
+
40  }
+
41 
+
42 #define GLM_MUTABLE
+
43 
+
44 #define GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, A, B) \
+
45  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, 2, GLM_MUTABLE, A, B) \
+
46  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, 2, GLM_MUTABLE, B, A)
+
47 
+
48 #define GLM_SWIZZLE_GEN_REF_FROM_VEC2(T, P) \
+
49  GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, x, y) \
+
50  GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, r, g) \
+
51  GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(T, P, s, t)
+
52 
+
53 #define GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
+
54  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, B) \
+
55  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, C) \
+
56  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, A) \
+
57  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, C) \
+
58  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, A) \
+
59  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, B)
+
60 
+
61 #define GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
+
62  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, A, B, C) \
+
63  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, A, C, B) \
+
64  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, B, A, C) \
+
65  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, B, C, A) \
+
66  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, C, A, B) \
+
67  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, GLM_MUTABLE, C, B, A)
+
68 
+
69 #define GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, A, B, C) \
+
70  GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
+
71  GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(T, P, A, B, C)
+
72 
+
73 #define GLM_SWIZZLE_GEN_REF_FROM_VEC3(T, P) \
+
74  GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, x, y, z) \
+
75  GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, r, g, b) \
+
76  GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(T, P, s, t, p)
+
77 
+
78 #define GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
+
79  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, B) \
+
80  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, C) \
+
81  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, A, D) \
+
82  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, A) \
+
83  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, C) \
+
84  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, B, D) \
+
85  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, A) \
+
86  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, B) \
+
87  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, C, D) \
+
88  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, A) \
+
89  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, B) \
+
90  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, GLM_MUTABLE, D, C)
+
91 
+
92 #define GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
+
93  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, B, C) \
+
94  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, B, D) \
+
95  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, C, B) \
+
96  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, C, D) \
+
97  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, D, B) \
+
98  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , A, D, C) \
+
99  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, A, C) \
+
100  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, A, D) \
+
101  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, C, A) \
+
102  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, C, D) \
+
103  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, D, A) \
+
104  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , B, D, C) \
+
105  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, A, B) \
+
106  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, A, D) \
+
107  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, B, A) \
+
108  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, B, D) \
+
109  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, D, A) \
+
110  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , C, D, B) \
+
111  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, A, B) \
+
112  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, A, C) \
+
113  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, B, A) \
+
114  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, B, C) \
+
115  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, C, A) \
+
116  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, , D, C, B)
+
117 
+
118 #define GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
+
119  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, C, B, D) \
+
120  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, C, D, B) \
+
121  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, D, B, C) \
+
122  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, D, C, B) \
+
123  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, B, D, C) \
+
124  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , A, B, C, D) \
+
125  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, C, A, D) \
+
126  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, C, D, A) \
+
127  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, D, A, C) \
+
128  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, D, C, A) \
+
129  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, A, D, C) \
+
130  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , B, A, C, D) \
+
131  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, B, A, D) \
+
132  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, B, D, A) \
+
133  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, D, A, B) \
+
134  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, D, B, A) \
+
135  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, A, D, B) \
+
136  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , C, A, B, D) \
+
137  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, C, B, A) \
+
138  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, C, A, B) \
+
139  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, A, B, C) \
+
140  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, A, C, B) \
+
141  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, B, A, C) \
+
142  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, , D, B, C, A)
+
143 
+
144 #define GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, A, B, C, D) \
+
145  GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
+
146  GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
+
147  GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D)
+
148 
+
149 #define GLM_SWIZZLE_GEN_REF_FROM_VEC4(T, P) \
+
150  GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, x, y, z, w) \
+
151  GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, r, g, b, a) \
+
152  GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(T, P, s, t, p, q)
+
153 
+
154 #define GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(T, P, A, B) \
+
155  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \
+
156  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \
+
157  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \
+
158  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B)
+
159 
+
160 #define GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(T, P, A, B) \
+
161  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \
+
162  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \
+
163  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \
+
164  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \
+
165  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \
+
166  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \
+
167  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \
+
168  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B)
+
169 
+
170 #define GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(T, P, A, B) \
+
171  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \
+
172  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \
+
173  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \
+
174  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \
+
175  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \
+
176  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \
+
177  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \
+
178  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \
+
179  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \
+
180  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \
+
181  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \
+
182  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \
+
183  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \
+
184  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \
+
185  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \
+
186  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B)
+
187 
+
188 #define GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, A, B) \
+
189  GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(T, P, A, B) \
+
190  GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(T, P, A, B) \
+
191  GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(T, P, A, B)
+
192 
+
193 #define GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, P) \
+
194  GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, x, y) \
+
195  GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, r, g) \
+
196  GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(T, P, s, t)
+
197 
+
198 #define GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
+
199  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \
+
200  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \
+
201  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, C) \
+
202  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \
+
203  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B) \
+
204  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, C) \
+
205  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, A) \
+
206  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, B) \
+
207  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, C)
+
208 
+
209 #define GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
+
210  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \
+
211  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \
+
212  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, C) \
+
213  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \
+
214  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \
+
215  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, C) \
+
216  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, A) \
+
217  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, B) \
+
218  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, C) \
+
219  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \
+
220  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \
+
221  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, C) \
+
222  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \
+
223  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B) \
+
224  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, C) \
+
225  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, A) \
+
226  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, B) \
+
227  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, C) \
+
228  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, A) \
+
229  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, B) \
+
230  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, C) \
+
231  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, A) \
+
232  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, B) \
+
233  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, C) \
+
234  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, A) \
+
235  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, B) \
+
236  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, C)
+
237 
+
238 #define GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
+
239  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \
+
240  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \
+
241  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, C) \
+
242  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \
+
243  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \
+
244  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, C) \
+
245  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, A) \
+
246  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, B) \
+
247  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, C) \
+
248  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \
+
249  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \
+
250  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, C) \
+
251  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \
+
252  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \
+
253  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, C) \
+
254  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, A) \
+
255  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, B) \
+
256  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, C) \
+
257  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, A) \
+
258  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, B) \
+
259  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, C) \
+
260  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, A) \
+
261  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, B) \
+
262  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, C) \
+
263  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, A) \
+
264  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, B) \
+
265  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, C) \
+
266  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \
+
267  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \
+
268  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, C) \
+
269  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \
+
270  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \
+
271  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, C) \
+
272  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, A) \
+
273  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, B) \
+
274  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, C) \
+
275  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \
+
276  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \
+
277  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, C) \
+
278  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \
+
279  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B) \
+
280  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, C) \
+
281  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, A) \
+
282  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, B) \
+
283  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, C) \
+
284  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, A) \
+
285  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, B) \
+
286  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, C) \
+
287  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, A) \
+
288  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, B) \
+
289  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, C) \
+
290  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, A) \
+
291  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, B) \
+
292  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, C) \
+
293  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, A) \
+
294  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, B) \
+
295  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, C) \
+
296  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, A) \
+
297  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, B) \
+
298  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, C) \
+
299  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, A) \
+
300  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, B) \
+
301  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, C) \
+
302  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, A) \
+
303  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, B) \
+
304  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, C) \
+
305  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, A) \
+
306  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, B) \
+
307  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, C) \
+
308  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, A) \
+
309  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, B) \
+
310  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, C) \
+
311  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, A) \
+
312  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, B) \
+
313  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, C) \
+
314  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, A) \
+
315  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, B) \
+
316  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, C) \
+
317  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, A) \
+
318  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, B) \
+
319  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, C)
+
320 
+
321 #define GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, A, B, C) \
+
322  GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
+
323  GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(T, P, A, B, C) \
+
324  GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(T, P, A, B, C)
+
325 
+
326 #define GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, P) \
+
327  GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, x, y, z) \
+
328  GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, r, g, b) \
+
329  GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(T, P, s, t, p)
+
330 
+
331 #define GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
+
332  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, A) \
+
333  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, B) \
+
334  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, C) \
+
335  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, A, D) \
+
336  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, A) \
+
337  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, B) \
+
338  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, C) \
+
339  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, B, D) \
+
340  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, A) \
+
341  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, B) \
+
342  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, C) \
+
343  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, C, D) \
+
344  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, A) \
+
345  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, B) \
+
346  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, C) \
+
347  GLM_SWIZZLE_GEN_VEC2_ENTRY(T, P, const, D, D)
+
348 
+
349 #define GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
+
350  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, A) \
+
351  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, B) \
+
352  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, C) \
+
353  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, A, D) \
+
354  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, A) \
+
355  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, B) \
+
356  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, C) \
+
357  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, B, D) \
+
358  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, A) \
+
359  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, B) \
+
360  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, C) \
+
361  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, C, D) \
+
362  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, A) \
+
363  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, B) \
+
364  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, C) \
+
365  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, A, D, D) \
+
366  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, A) \
+
367  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, B) \
+
368  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, C) \
+
369  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, A, D) \
+
370  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, A) \
+
371  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, B) \
+
372  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, C) \
+
373  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, B, D) \
+
374  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, A) \
+
375  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, B) \
+
376  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, C) \
+
377  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, C, D) \
+
378  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, A) \
+
379  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, B) \
+
380  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, C) \
+
381  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, B, D, D) \
+
382  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, A) \
+
383  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, B) \
+
384  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, C) \
+
385  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, A, D) \
+
386  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, A) \
+
387  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, B) \
+
388  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, C) \
+
389  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, B, D) \
+
390  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, A) \
+
391  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, B) \
+
392  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, C) \
+
393  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, C, D) \
+
394  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, A) \
+
395  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, B) \
+
396  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, C) \
+
397  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, C, D, D) \
+
398  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, A) \
+
399  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, B) \
+
400  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, C) \
+
401  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, A, D) \
+
402  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, A) \
+
403  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, B) \
+
404  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, C) \
+
405  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, B, D) \
+
406  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, A) \
+
407  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, B) \
+
408  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, C) \
+
409  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, C, D) \
+
410  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, A) \
+
411  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, B) \
+
412  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, C) \
+
413  GLM_SWIZZLE_GEN_VEC3_ENTRY(T, P, const, D, D, D)
+
414 
+
415 #define GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
+
416  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, A) \
+
417  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, B) \
+
418  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, C) \
+
419  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, A, D) \
+
420  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, A) \
+
421  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, B) \
+
422  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, C) \
+
423  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, B, D) \
+
424  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, A) \
+
425  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, B) \
+
426  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, C) \
+
427  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, C, D) \
+
428  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, A) \
+
429  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, B) \
+
430  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, C) \
+
431  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, A, D, D) \
+
432  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, A) \
+
433  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, B) \
+
434  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, C) \
+
435  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, A, D) \
+
436  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, A) \
+
437  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, B) \
+
438  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, C) \
+
439  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, B, D) \
+
440  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, A) \
+
441  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, B) \
+
442  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, C) \
+
443  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, C, D) \
+
444  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, A) \
+
445  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, B) \
+
446  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, C) \
+
447  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, B, D, D) \
+
448  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, A) \
+
449  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, B) \
+
450  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, C) \
+
451  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, A, D) \
+
452  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, A) \
+
453  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, B) \
+
454  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, C) \
+
455  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, B, D) \
+
456  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, A) \
+
457  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, B) \
+
458  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, C) \
+
459  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, C, D) \
+
460  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, A) \
+
461  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, B) \
+
462  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, C) \
+
463  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, C, D, D) \
+
464  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, A) \
+
465  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, B) \
+
466  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, C) \
+
467  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, A, D) \
+
468  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, A) \
+
469  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, B) \
+
470  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, C) \
+
471  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, B, D) \
+
472  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, A) \
+
473  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, B) \
+
474  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, C) \
+
475  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, C, D) \
+
476  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, A) \
+
477  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, B) \
+
478  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, C) \
+
479  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, A, D, D, D) \
+
480  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, A) \
+
481  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, B) \
+
482  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, C) \
+
483  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, A, D) \
+
484  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, A) \
+
485  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, B) \
+
486  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, C) \
+
487  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, B, D) \
+
488  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, A) \
+
489  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, B) \
+
490  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, C) \
+
491  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, C, D) \
+
492  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, A) \
+
493  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, B) \
+
494  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, C) \
+
495  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, A, D, D) \
+
496  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, A) \
+
497  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, B) \
+
498  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, C) \
+
499  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, A, D) \
+
500  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, A) \
+
501  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, B) \
+
502  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, C) \
+
503  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, B, D) \
+
504  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, A) \
+
505  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, B) \
+
506  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, C) \
+
507  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, C, D) \
+
508  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, A) \
+
509  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, B) \
+
510  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, C) \
+
511  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, B, D, D) \
+
512  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, A) \
+
513  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, B) \
+
514  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, C) \
+
515  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, A, D) \
+
516  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, A) \
+
517  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, B) \
+
518  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, C) \
+
519  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, B, D) \
+
520  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, A) \
+
521  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, B) \
+
522  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, C) \
+
523  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, C, D) \
+
524  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, A) \
+
525  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, B) \
+
526  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, C) \
+
527  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, C, D, D) \
+
528  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, A) \
+
529  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, B) \
+
530  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, C) \
+
531  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, A, D) \
+
532  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, A) \
+
533  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, B) \
+
534  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, C) \
+
535  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, B, D) \
+
536  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, A) \
+
537  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, B) \
+
538  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, C) \
+
539  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, C, D) \
+
540  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, A) \
+
541  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, B) \
+
542  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, C) \
+
543  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, B, D, D, D) \
+
544  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, A) \
+
545  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, B) \
+
546  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, C) \
+
547  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, A, D) \
+
548  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, A) \
+
549  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, B) \
+
550  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, C) \
+
551  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, B, D) \
+
552  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, A) \
+
553  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, B) \
+
554  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, C) \
+
555  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, C, D) \
+
556  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, A) \
+
557  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, B) \
+
558  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, C) \
+
559  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, A, D, D) \
+
560  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, A) \
+
561  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, B) \
+
562  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, C) \
+
563  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, A, D) \
+
564  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, A) \
+
565  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, B) \
+
566  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, C) \
+
567  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, B, D) \
+
568  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, A) \
+
569  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, B) \
+
570  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, C) \
+
571  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, C, D) \
+
572  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, A) \
+
573  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, B) \
+
574  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, C) \
+
575  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, B, D, D) \
+
576  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, A) \
+
577  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, B) \
+
578  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, C) \
+
579  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, A, D) \
+
580  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, A) \
+
581  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, B) \
+
582  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, C) \
+
583  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, B, D) \
+
584  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, A) \
+
585  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, B) \
+
586  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, C) \
+
587  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, C, D) \
+
588  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, A) \
+
589  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, B) \
+
590  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, C) \
+
591  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, C, D, D) \
+
592  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, A) \
+
593  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, B) \
+
594  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, C) \
+
595  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, A, D) \
+
596  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, A) \
+
597  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, B) \
+
598  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, C) \
+
599  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, B, D) \
+
600  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, A) \
+
601  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, B) \
+
602  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, C) \
+
603  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, C, D) \
+
604  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, A) \
+
605  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, B) \
+
606  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, C) \
+
607  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, C, D, D, D) \
+
608  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, A) \
+
609  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, B) \
+
610  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, C) \
+
611  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, A, D) \
+
612  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, A) \
+
613  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, B) \
+
614  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, C) \
+
615  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, B, D) \
+
616  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, A) \
+
617  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, B) \
+
618  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, C) \
+
619  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, C, D) \
+
620  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, A) \
+
621  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, B) \
+
622  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, C) \
+
623  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, A, D, D) \
+
624  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, A) \
+
625  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, B) \
+
626  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, C) \
+
627  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, A, D) \
+
628  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, A) \
+
629  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, B) \
+
630  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, C) \
+
631  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, B, D) \
+
632  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, A) \
+
633  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, B) \
+
634  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, C) \
+
635  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, C, D) \
+
636  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, A) \
+
637  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, B) \
+
638  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, C) \
+
639  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, B, D, D) \
+
640  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, A) \
+
641  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, B) \
+
642  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, C) \
+
643  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, A, D) \
+
644  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, A) \
+
645  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, B) \
+
646  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, C) \
+
647  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, B, D) \
+
648  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, A) \
+
649  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, B) \
+
650  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, C) \
+
651  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, C, D) \
+
652  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, A) \
+
653  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, B) \
+
654  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, C) \
+
655  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, C, D, D) \
+
656  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, A) \
+
657  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, B) \
+
658  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, C) \
+
659  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, A, D) \
+
660  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, A) \
+
661  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, B) \
+
662  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, C) \
+
663  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, B, D) \
+
664  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, A) \
+
665  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, B) \
+
666  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, C) \
+
667  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, C, D) \
+
668  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, A) \
+
669  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, B) \
+
670  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, C) \
+
671  GLM_SWIZZLE_GEN_VEC4_ENTRY(T, P, const, D, D, D, D)
+
672 
+
673 #define GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, A, B, C, D) \
+
674  GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
+
675  GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(T, P, A, B, C, D) \
+
676  GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(T, P, A, B, C, D)
+
677 
+
678 #define GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, P) \
+
679  GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, x, y, z, w) \
+
680  GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, r, g, b, a) \
+
681  GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(T, P, s, t, p, q)
+
682 
+
+ + + + diff --git a/doc/api/a00006_source.html b/doc/api/a00006_source.html new file mode 100644 index 000000000..96923b3b4 --- /dev/null +++ b/doc/api/a00006_source.html @@ -0,0 +1,262 @@ + + + + + + +0.9.9 API documentation: _vectorize.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
_vectorize.hpp
+
+
+
1 #pragma once
+
2 
+
3 namespace glm{
+
4 namespace detail
+
5 {
+
6  template<template<length_t L, typename T, qualifier Q> class vec, length_t L, typename R, typename T, qualifier Q>
+
7  struct functor1{};
+
8 
+
9  template<template<length_t L, typename T, qualifier Q> class vec, typename R, typename T, qualifier Q>
+
10  struct functor1<vec, 1, R, T, Q>
+
11  {
+
12  GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<1, R, Q> call(R (*Func) (T x), vec<1, T, Q> const& v)
+
13  {
+
14  return vec<1, R, Q>(Func(v.x));
+
15  }
+
16  };
+
17 
+
18  template<template<length_t L, typename T, qualifier Q> class vec, typename R, typename T, qualifier Q>
+
19  struct functor1<vec, 2, R, T, Q>
+
20  {
+
21  GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<2, R, Q> call(R (*Func) (T x), vec<2, T, Q> const& v)
+
22  {
+
23  return vec<2, R, Q>(Func(v.x), Func(v.y));
+
24  }
+
25  };
+
26 
+
27  template<template<length_t L, typename T, qualifier Q> class vec, typename R, typename T, qualifier Q>
+
28  struct functor1<vec, 3, R, T, Q>
+
29  {
+
30  GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<3, R, Q> call(R (*Func) (T x), vec<3, T, Q> const& v)
+
31  {
+
32  return vec<3, R, Q>(Func(v.x), Func(v.y), Func(v.z));
+
33  }
+
34  };
+
35 
+
36  template<template<length_t L, typename T, qualifier Q> class vec, typename R, typename T, qualifier Q>
+
37  struct functor1<vec, 4, R, T, Q>
+
38  {
+
39  GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, R, Q> call(R (*Func) (T x), vec<4, T, Q> const& v)
+
40  {
+
41  return vec<4, R, Q>(Func(v.x), Func(v.y), Func(v.z), Func(v.w));
+
42  }
+
43  };
+
44 
+
45  template<template<length_t L, typename T, qualifier Q> class vec, length_t L, typename T, qualifier Q>
+
46  struct functor2{};
+
47 
+
48  template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
+
49  struct functor2<vec, 1, T, Q>
+
50  {
+
51  GLM_FUNC_QUALIFIER static vec<1, T, Q> call(T (*Func) (T x, T y), vec<1, T, Q> const& a, vec<1, T, Q> const& b)
+
52  {
+
53  return vec<1, T, Q>(Func(a.x, b.x));
+
54  }
+
55  };
+
56 
+
57  template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
+
58  struct functor2<vec, 2, T, Q>
+
59  {
+
60  GLM_FUNC_QUALIFIER static vec<2, T, Q> call(T (*Func) (T x, T y), vec<2, T, Q> const& a, vec<2, T, Q> const& b)
+
61  {
+
62  return vec<2, T, Q>(Func(a.x, b.x), Func(a.y, b.y));
+
63  }
+
64  };
+
65 
+
66  template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
+
67  struct functor2<vec, 3, T, Q>
+
68  {
+
69  GLM_FUNC_QUALIFIER static vec<3, T, Q> call(T (*Func) (T x, T y), vec<3, T, Q> const& a, vec<3, T, Q> const& b)
+
70  {
+
71  return vec<3, T, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z));
+
72  }
+
73  };
+
74 
+
75  template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
+
76  struct functor2<vec, 4, T, Q>
+
77  {
+
78  GLM_FUNC_QUALIFIER static vec<4, T, Q> call(T (*Func) (T x, T y), vec<4, T, Q> const& a, vec<4, T, Q> const& b)
+
79  {
+
80  return vec<4, T, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
+
81  }
+
82  };
+
83 
+
84  template<template<length_t L, typename T, qualifier Q> class vec, length_t L, typename T, qualifier Q>
+
85  struct functor2_vec_sca{};
+
86 
+
87  template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
+
88  struct functor2_vec_sca<vec, 1, T, Q>
+
89  {
+
90  GLM_FUNC_QUALIFIER static vec<1, T, Q> call(T (*Func) (T x, T y), vec<1, T, Q> const& a, T b)
+
91  {
+
92  return vec<1, T, Q>(Func(a.x, b));
+
93  }
+
94  };
+
95 
+
96  template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
+
97  struct functor2_vec_sca<vec, 2, T, Q>
+
98  {
+
99  GLM_FUNC_QUALIFIER static vec<2, T, Q> call(T (*Func) (T x, T y), vec<2, T, Q> const& a, T b)
+
100  {
+
101  return vec<2, T, Q>(Func(a.x, b), Func(a.y, b));
+
102  }
+
103  };
+
104 
+
105  template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
+
106  struct functor2_vec_sca<vec, 3, T, Q>
+
107  {
+
108  GLM_FUNC_QUALIFIER static vec<3, T, Q> call(T (*Func) (T x, T y), vec<3, T, Q> const& a, T b)
+
109  {
+
110  return vec<3, T, Q>(Func(a.x, b), Func(a.y, b), Func(a.z, b));
+
111  }
+
112  };
+
113 
+
114  template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
+
115  struct functor2_vec_sca<vec, 4, T, Q>
+
116  {
+
117  GLM_FUNC_QUALIFIER static vec<4, T, Q> call(T (*Func) (T x, T y), vec<4, T, Q> const& a, T b)
+
118  {
+
119  return vec<4, T, Q>(Func(a.x, b), Func(a.y, b), Func(a.z, b), Func(a.w, b));
+
120  }
+
121  };
+
122 
+
123  template<length_t L, typename T, qualifier Q>
+
124  struct functor2_vec_int {};
+
125 
+
126  template<typename T, qualifier Q>
+
127  struct functor2_vec_int<1, T, Q>
+
128  {
+
129  GLM_FUNC_QUALIFIER static vec<1, int, Q> call(int (*Func) (T x, int y), vec<1, T, Q> const& a, vec<1, int, Q> const& b)
+
130  {
+
131  return vec<1, int, Q>(Func(a.x, b.x));
+
132  }
+
133  };
+
134 
+
135  template<typename T, qualifier Q>
+
136  struct functor2_vec_int<2, T, Q>
+
137  {
+
138  GLM_FUNC_QUALIFIER static vec<2, int, Q> call(int (*Func) (T x, int y), vec<2, T, Q> const& a, vec<2, int, Q> const& b)
+
139  {
+
140  return vec<2, int, Q>(Func(a.x, b.x), Func(a.y, b.y));
+
141  }
+
142  };
+
143 
+
144  template<typename T, qualifier Q>
+
145  struct functor2_vec_int<3, T, Q>
+
146  {
+
147  GLM_FUNC_QUALIFIER static vec<3, int, Q> call(int (*Func) (T x, int y), vec<3, T, Q> const& a, vec<3, int, Q> const& b)
+
148  {
+
149  return vec<3, int, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z));
+
150  }
+
151  };
+
152 
+
153  template<typename T, qualifier Q>
+
154  struct functor2_vec_int<4, T, Q>
+
155  {
+
156  GLM_FUNC_QUALIFIER static vec<4, int, Q> call(int (*Func) (T x, int y), vec<4, T, Q> const& a, vec<4, int, Q> const& b)
+
157  {
+
158  return vec<4, int, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
+
159  }
+
160  };
+
161 }//namespace detail
+
162 }//namespace glm
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00007.html b/doc/api/a00007.html new file mode 100644 index 000000000..bd708c8f9 --- /dev/null +++ b/doc/api/a00007.html @@ -0,0 +1,205 @@ + + + + + + +0.9.9 API documentation: associated_min_max.hpp File Reference + + + + + + + + + + +
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0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
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+
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+
associated_min_max.hpp File Reference
+
+
+ +

GLM_GTX_associated_min_max +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , typename U >
GLM_FUNC_DECL U associatedMax (T x, U a, T y, U b)
 Maximum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 2, U, Q > associatedMax (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b)
 Maximum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > associatedMax (T x, vec< L, U, Q > const &a, T y, vec< L, U, Q > const &b)
 Maximum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMax (vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b)
 Maximum comparison between 2 variables and returns 2 associated variable values. More...
 
template<typename T , typename U >
GLM_FUNC_DECL U associatedMax (T x, U a, T y, U b, T z, U c)
 Maximum comparison between 3 variables and returns 3 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMax (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b, vec< L, T, Q > const &z, vec< L, U, Q > const &c)
 Maximum comparison between 3 variables and returns 3 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > associatedMax (T x, vec< L, U, Q > const &a, T y, vec< L, U, Q > const &b, T z, vec< L, U, Q > const &c)
 Maximum comparison between 3 variables and returns 3 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMax (vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b, vec< L, T, Q > const &z, U c)
 Maximum comparison between 3 variables and returns 3 associated variable values. More...
 
template<typename T , typename U >
GLM_FUNC_DECL U associatedMax (T x, U a, T y, U b, T z, U c, T w, U d)
 Maximum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMax (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b, vec< L, T, Q > const &z, vec< L, U, Q > const &c, vec< L, T, Q > const &w, vec< L, U, Q > const &d)
 Maximum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMax (T x, vec< L, U, Q > const &a, T y, vec< L, U, Q > const &b, T z, vec< L, U, Q > const &c, T w, vec< L, U, Q > const &d)
 Maximum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMax (vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b, vec< L, T, Q > const &z, U c, vec< L, T, Q > const &w, U d)
 Maximum comparison between 4 variables and returns 4 associated variable values. More...
 
template<typename T , typename U , qualifier Q>
GLM_FUNC_DECL U associatedMin (T x, U a, T y, U b)
 Minimum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 2, U, Q > associatedMin (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b)
 Minimum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMin (T x, const vec< L, U, Q > &a, T y, const vec< L, U, Q > &b)
 Minimum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMin (vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b)
 Minimum comparison between 2 variables and returns 2 associated variable values. More...
 
template<typename T , typename U >
GLM_FUNC_DECL U associatedMin (T x, U a, T y, U b, T z, U c)
 Minimum comparison between 3 variables and returns 3 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMin (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b, vec< L, T, Q > const &z, vec< L, U, Q > const &c)
 Minimum comparison between 3 variables and returns 3 associated variable values. More...
 
template<typename T , typename U >
GLM_FUNC_DECL U associatedMin (T x, U a, T y, U b, T z, U c, T w, U d)
 Minimum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMin (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b, vec< L, T, Q > const &z, vec< L, U, Q > const &c, vec< L, T, Q > const &w, vec< L, U, Q > const &d)
 Minimum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMin (T x, vec< L, U, Q > const &a, T y, vec< L, U, Q > const &b, T z, vec< L, U, Q > const &c, T w, vec< L, U, Q > const &d)
 Minimum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMin (vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b, vec< L, T, Q > const &z, U c, vec< L, T, Q > const &w, U d)
 Minimum comparison between 4 variables and returns 4 associated variable values. More...
 
+

Detailed Description

+

GLM_GTX_associated_min_max

+
See also
Core features (dependence)
+
+gtx_extented_min_max (dependence)
+ +

Definition in file associated_min_max.hpp.

+
+ + + + diff --git a/doc/api/a00007_source.html b/doc/api/a00007_source.html new file mode 100644 index 000000000..45d76a2d8 --- /dev/null +++ b/doc/api/a00007_source.html @@ -0,0 +1,250 @@ + + + + + + +0.9.9 API documentation: associated_min_max.hpp Source File + + + + + + + + + + +
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associated_min_max.hpp
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+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../glm.hpp"
+
18 
+
19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
20 # ifndef GLM_ENABLE_EXPERIMENTAL
+
21 # pragma message("GLM: GLM_GTX_associated_min_max is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
22 # else
+
23 # pragma message("GLM: GLM_GTX_associated_min_max extension included")
+
24 # endif
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
34  template<typename T, typename U, qualifier Q>
+
35  GLM_FUNC_DECL U associatedMin(T x, U a, T y, U b);
+
36 
+
39  template<length_t L, typename T, typename U, qualifier Q>
+
40  GLM_FUNC_DECL vec<2, U, Q> associatedMin(
+
41  vec<L, T, Q> const& x, vec<L, U, Q> const& a,
+
42  vec<L, T, Q> const& y, vec<L, U, Q> const& b);
+
43 
+
46  template<length_t L, typename T, typename U, qualifier Q>
+
47  GLM_FUNC_DECL vec<L, U, Q> associatedMin(
+
48  T x, const vec<L, U, Q>& a,
+
49  T y, const vec<L, U, Q>& b);
+
50 
+
53  template<length_t L, typename T, typename U, qualifier Q>
+
54  GLM_FUNC_DECL vec<L, U, Q> associatedMin(
+
55  vec<L, T, Q> const& x, U a,
+
56  vec<L, T, Q> const& y, U b);
+
57 
+
60  template<typename T, typename U>
+
61  GLM_FUNC_DECL U associatedMin(
+
62  T x, U a,
+
63  T y, U b,
+
64  T z, U c);
+
65 
+
68  template<length_t L, typename T, typename U, qualifier Q>
+
69  GLM_FUNC_DECL vec<L, U, Q> associatedMin(
+
70  vec<L, T, Q> const& x, vec<L, U, Q> const& a,
+
71  vec<L, T, Q> const& y, vec<L, U, Q> const& b,
+
72  vec<L, T, Q> const& z, vec<L, U, Q> const& c);
+
73 
+
76  template<typename T, typename U>
+
77  GLM_FUNC_DECL U associatedMin(
+
78  T x, U a,
+
79  T y, U b,
+
80  T z, U c,
+
81  T w, U d);
+
82 
+
85  template<length_t L, typename T, typename U, qualifier Q>
+
86  GLM_FUNC_DECL vec<L, U, Q> associatedMin(
+
87  vec<L, T, Q> const& x, vec<L, U, Q> const& a,
+
88  vec<L, T, Q> const& y, vec<L, U, Q> const& b,
+
89  vec<L, T, Q> const& z, vec<L, U, Q> const& c,
+
90  vec<L, T, Q> const& w, vec<L, U, Q> const& d);
+
91 
+
94  template<length_t L, typename T, typename U, qualifier Q>
+
95  GLM_FUNC_DECL vec<L, U, Q> associatedMin(
+
96  T x, vec<L, U, Q> const& a,
+
97  T y, vec<L, U, Q> const& b,
+
98  T z, vec<L, U, Q> const& c,
+
99  T w, vec<L, U, Q> const& d);
+
100 
+
103  template<length_t L, typename T, typename U, qualifier Q>
+
104  GLM_FUNC_DECL vec<L, U, Q> associatedMin(
+
105  vec<L, T, Q> const& x, U a,
+
106  vec<L, T, Q> const& y, U b,
+
107  vec<L, T, Q> const& z, U c,
+
108  vec<L, T, Q> const& w, U d);
+
109 
+
112  template<typename T, typename U>
+
113  GLM_FUNC_DECL U associatedMax(T x, U a, T y, U b);
+
114 
+
117  template<length_t L, typename T, typename U, qualifier Q>
+
118  GLM_FUNC_DECL vec<2, U, Q> associatedMax(
+
119  vec<L, T, Q> const& x, vec<L, U, Q> const& a,
+
120  vec<L, T, Q> const& y, vec<L, U, Q> const& b);
+
121 
+
124  template<length_t L, typename T, typename U, qualifier Q>
+
125  GLM_FUNC_DECL vec<L, T, Q> associatedMax(
+
126  T x, vec<L, U, Q> const& a,
+
127  T y, vec<L, U, Q> const& b);
+
128 
+
131  template<length_t L, typename T, typename U, qualifier Q>
+
132  GLM_FUNC_DECL vec<L, U, Q> associatedMax(
+
133  vec<L, T, Q> const& x, U a,
+
134  vec<L, T, Q> const& y, U b);
+
135 
+
138  template<typename T, typename U>
+
139  GLM_FUNC_DECL U associatedMax(
+
140  T x, U a,
+
141  T y, U b,
+
142  T z, U c);
+
143 
+
146  template<length_t L, typename T, typename U, qualifier Q>
+
147  GLM_FUNC_DECL vec<L, U, Q> associatedMax(
+
148  vec<L, T, Q> const& x, vec<L, U, Q> const& a,
+
149  vec<L, T, Q> const& y, vec<L, U, Q> const& b,
+
150  vec<L, T, Q> const& z, vec<L, U, Q> const& c);
+
151 
+
154  template<length_t L, typename T, typename U, qualifier Q>
+
155  GLM_FUNC_DECL vec<L, T, Q> associatedMax(
+
156  T x, vec<L, U, Q> const& a,
+
157  T y, vec<L, U, Q> const& b,
+
158  T z, vec<L, U, Q> const& c);
+
159 
+
162  template<length_t L, typename T, typename U, qualifier Q>
+
163  GLM_FUNC_DECL vec<L, U, Q> associatedMax(
+
164  vec<L, T, Q> const& x, U a,
+
165  vec<L, T, Q> const& y, U b,
+
166  vec<L, T, Q> const& z, U c);
+
167 
+
170  template<typename T, typename U>
+
171  GLM_FUNC_DECL U associatedMax(
+
172  T x, U a,
+
173  T y, U b,
+
174  T z, U c,
+
175  T w, U d);
+
176 
+
179  template<length_t L, typename T, typename U, qualifier Q>
+
180  GLM_FUNC_DECL vec<L, U, Q> associatedMax(
+
181  vec<L, T, Q> const& x, vec<L, U, Q> const& a,
+
182  vec<L, T, Q> const& y, vec<L, U, Q> const& b,
+
183  vec<L, T, Q> const& z, vec<L, U, Q> const& c,
+
184  vec<L, T, Q> const& w, vec<L, U, Q> const& d);
+
185 
+
188  template<length_t L, typename T, typename U, qualifier Q>
+
189  GLM_FUNC_DECL vec<L, U, Q> associatedMax(
+
190  T x, vec<L, U, Q> const& a,
+
191  T y, vec<L, U, Q> const& b,
+
192  T z, vec<L, U, Q> const& c,
+
193  T w, vec<L, U, Q> const& d);
+
194 
+
197  template<length_t L, typename T, typename U, qualifier Q>
+
198  GLM_FUNC_DECL vec<L, U, Q> associatedMax(
+
199  vec<L, T, Q> const& x, U a,
+
200  vec<L, T, Q> const& y, U b,
+
201  vec<L, T, Q> const& z, U c,
+
202  vec<L, T, Q> const& w, U d);
+
203 
+
205 } //namespace glm
+
206 
+
207 #include "associated_min_max.inl"
+
GLM_FUNC_DECL vec< L, U, Q > associatedMax(vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b, vec< L, T, Q > const &z, U c, vec< L, T, Q > const &w, U d)
Maximum comparison between 4 variables and returns 4 associated variable values.
+
GLM_FUNC_DECL vec< L, U, Q > associatedMin(vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b, vec< L, T, Q > const &z, U c, vec< L, T, Q > const &w, U d)
Minimum comparison between 4 variables and returns 4 associated variable values.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00008.html b/doc/api/a00008.html new file mode 100644 index 000000000..481484f37 --- /dev/null +++ b/doc/api/a00008.html @@ -0,0 +1,149 @@ + + + + + + +0.9.9 API documentation: bit.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
bit.hpp File Reference
+
+
+ +

GLM_GTX_bit +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genIUType >
GLM_FUNC_DECL genIUType highestBitValue (genIUType Value)
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > highestBitValue (vec< L, T, Q > const &value)
 Find the highest bit set to 1 in a integer variable and return its value. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType lowestBitValue (genIUType Value)
 
template<typename genIUType >
GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoAbove (genIUType Value)
 Return the power of two number which value is just higher the input value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, Q > powerOfTwoAbove (vec< L, T, Q > const &value)
 Return the power of two number which value is just higher the input value. More...
 
template<typename genIUType >
GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoBelow (genIUType Value)
 Return the power of two number which value is just lower the input value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, Q > powerOfTwoBelow (vec< L, T, Q > const &value)
 Return the power of two number which value is just lower the input value. More...
 
template<typename genIUType >
GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoNearest (genIUType Value)
 Return the power of two number which value is the closet to the input value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, Q > powerOfTwoNearest (vec< L, T, Q > const &value)
 Return the power of two number which value is the closet to the input value. More...
 
+

Detailed Description

+

GLM_GTX_bit

+
See also
Core features (dependence)
+ +

Definition in file bit.hpp.

+
+ + + + diff --git a/doc/api/a00008_source.html b/doc/api/a00008_source.html new file mode 100644 index 000000000..ea56523dd --- /dev/null +++ b/doc/api/a00008_source.html @@ -0,0 +1,154 @@ + + + + + + +0.9.9 API documentation: bit.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
bit.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependencies
+
16 #include "../gtc/bitfield.hpp"
+
17 
+
18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
19 # ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # pragma message("GLM: GLM_GTX_bit is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
21 # else
+
22 # pragma message("GLM: GLM_GTX_bit extension included")
+
23 # endif
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
32  template<typename genIUType>
+
33  GLM_FUNC_DECL genIUType highestBitValue(genIUType Value);
+
34 
+
36  template<typename genIUType>
+
37  GLM_FUNC_DECL genIUType lowestBitValue(genIUType Value);
+
38 
+
42  template<length_t L, typename T, qualifier Q>
+
43  GLM_FUNC_DECL vec<L, T, Q> highestBitValue(vec<L, T, Q> const& value);
+
44 
+
50  template<typename genIUType>
+
51  GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoAbove(genIUType Value);
+
52 
+
58  template<length_t L, typename T, qualifier Q>
+
59  GLM_DEPRECATED GLM_FUNC_DECL vec<L, T, Q> powerOfTwoAbove(vec<L, T, Q> const& value);
+
60 
+
66  template<typename genIUType>
+
67  GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoBelow(genIUType Value);
+
68 
+
74  template<length_t L, typename T, qualifier Q>
+
75  GLM_DEPRECATED GLM_FUNC_DECL vec<L, T, Q> powerOfTwoBelow(vec<L, T, Q> const& value);
+
76 
+
82  template<typename genIUType>
+
83  GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoNearest(genIUType Value);
+
84 
+
90  template<length_t L, typename T, qualifier Q>
+
91  GLM_DEPRECATED GLM_FUNC_DECL vec<L, T, Q> powerOfTwoNearest(vec<L, T, Q> const& value);
+
92 
+
94 } //namespace glm
+
95 
+
96 
+
97 #include "bit.inl"
+
98 
+
GLM_FUNC_DECL vec< L, T, Q > highestBitValue(vec< L, T, Q > const &value)
Find the highest bit set to 1 in a integer variable and return its value.
+
GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, Q > powerOfTwoBelow(vec< L, T, Q > const &value)
Return the power of two number which value is just lower the input value.
+
GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, Q > powerOfTwoAbove(vec< L, T, Q > const &value)
Return the power of two number which value is just higher the input value.
+
GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, Q > powerOfTwoNearest(vec< L, T, Q > const &value)
Return the power of two number which value is the closet to the input value.
+
GLM_FUNC_DECL genIUType lowestBitValue(genIUType Value)
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00009.html b/doc/api/a00009.html new file mode 100644 index 000000000..429ccf045 --- /dev/null +++ b/doc/api/a00009.html @@ -0,0 +1,223 @@ + + + + + + +0.9.9 API documentation: bitfield.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
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+ + +
+
+ +
+
bitfield.hpp File Reference
+
+
+ +

GLM_GTC_bitfield +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

GLM_FUNC_DECL glm::u8vec2 bitfieldDeinterleave (glm::uint16 x)
 Deinterleaves the bits of x. More...
 
GLM_FUNC_DECL glm::u16vec2 bitfieldDeinterleave (glm::uint32 x)
 Deinterleaves the bits of x. More...
 
GLM_FUNC_DECL glm::u32vec2 bitfieldDeinterleave (glm::uint64 x)
 Deinterleaves the bits of x. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType bitfieldFillOne (genIUType Value, int FirstBit, int BitCount)
 Set to 1 a range of bits. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > bitfieldFillOne (vec< L, T, Q > const &Value, int FirstBit, int BitCount)
 Set to 1 a range of bits. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType bitfieldFillZero (genIUType Value, int FirstBit, int BitCount)
 Set to 0 a range of bits. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > bitfieldFillZero (vec< L, T, Q > const &Value, int FirstBit, int BitCount)
 Set to 0 a range of bits. More...
 
GLM_FUNC_DECL int16 bitfieldInterleave (int8 x, int8 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL uint16 bitfieldInterleave (uint8 x, uint8 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL uint16 bitfieldInterleave (u8vec2 const &v)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL int32 bitfieldInterleave (int16 x, int16 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL uint32 bitfieldInterleave (uint16 x, uint16 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL uint32 bitfieldInterleave (u16vec2 const &v)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL int64 bitfieldInterleave (int32 x, int32 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL uint64 bitfieldInterleave (uint32 x, uint32 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL uint64 bitfieldInterleave (u32vec2 const &v)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL int32 bitfieldInterleave (int8 x, int8 y, int8 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL uint32 bitfieldInterleave (uint8 x, uint8 y, uint8 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL int64 bitfieldInterleave (int16 x, int16 y, int16 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL uint64 bitfieldInterleave (uint16 x, uint16 y, uint16 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL int64 bitfieldInterleave (int32 x, int32 y, int32 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL uint64 bitfieldInterleave (uint32 x, uint32 y, uint32 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL int32 bitfieldInterleave (int8 x, int8 y, int8 z, int8 w)
 Interleaves the bits of x, y, z and w. More...
 
GLM_FUNC_DECL uint32 bitfieldInterleave (uint8 x, uint8 y, uint8 z, uint8 w)
 Interleaves the bits of x, y, z and w. More...
 
GLM_FUNC_DECL int64 bitfieldInterleave (int16 x, int16 y, int16 z, int16 w)
 Interleaves the bits of x, y, z and w. More...
 
GLM_FUNC_DECL uint64 bitfieldInterleave (uint16 x, uint16 y, uint16 z, uint16 w)
 Interleaves the bits of x, y, z and w. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType bitfieldRotateLeft (genIUType In, int Shift)
 Rotate all bits to the left. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > bitfieldRotateLeft (vec< L, T, Q > const &In, int Shift)
 Rotate all bits to the left. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType bitfieldRotateRight (genIUType In, int Shift)
 Rotate all bits to the right. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > bitfieldRotateRight (vec< L, T, Q > const &In, int Shift)
 Rotate all bits to the right. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType mask (genIUType Bits)
 Build a mask of 'count' bits. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > mask (vec< L, T, Q > const &v)
 Build a mask of 'count' bits. More...
 
+

Detailed Description

+

GLM_GTC_bitfield

+
See also
Core features (dependence)
+
+GLM_GTC_bitfield (dependence)
+ +

Definition in file bitfield.hpp.

+
+ + + + diff --git a/doc/api/a00009_source.html b/doc/api/a00009_source.html new file mode 100644 index 000000000..ba2149612 --- /dev/null +++ b/doc/api/a00009_source.html @@ -0,0 +1,212 @@ + + + + + + +0.9.9 API documentation: bitfield.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
bitfield.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #include "../detail/setup.hpp"
+
15 
+
16 #pragma once
+
17 
+
18 // Dependencies
+
19 #include "../ext/scalar_int_sized.hpp"
+
20 #include "../ext/scalar_uint_sized.hpp"
+
21 #include "../detail/qualifier.hpp"
+
22 #include "../detail/_vectorize.hpp"
+
23 #include "type_precision.hpp"
+
24 #include <limits>
+
25 
+
26 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
27 # pragma message("GLM: GLM_GTC_bitfield extension included")
+
28 #endif
+
29 
+
30 namespace glm
+
31 {
+
34 
+
38  template<typename genIUType>
+
39  GLM_FUNC_DECL genIUType mask(genIUType Bits);
+
40 
+
48  template<length_t L, typename T, qualifier Q>
+
49  GLM_FUNC_DECL vec<L, T, Q> mask(vec<L, T, Q> const& v);
+
50 
+
54  template<typename genIUType>
+
55  GLM_FUNC_DECL genIUType bitfieldRotateRight(genIUType In, int Shift);
+
56 
+
64  template<length_t L, typename T, qualifier Q>
+
65  GLM_FUNC_DECL vec<L, T, Q> bitfieldRotateRight(vec<L, T, Q> const& In, int Shift);
+
66 
+
70  template<typename genIUType>
+
71  GLM_FUNC_DECL genIUType bitfieldRotateLeft(genIUType In, int Shift);
+
72 
+
80  template<length_t L, typename T, qualifier Q>
+
81  GLM_FUNC_DECL vec<L, T, Q> bitfieldRotateLeft(vec<L, T, Q> const& In, int Shift);
+
82 
+
86  template<typename genIUType>
+
87  GLM_FUNC_DECL genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount);
+
88 
+
96  template<length_t L, typename T, qualifier Q>
+
97  GLM_FUNC_DECL vec<L, T, Q> bitfieldFillOne(vec<L, T, Q> const& Value, int FirstBit, int BitCount);
+
98 
+
102  template<typename genIUType>
+
103  GLM_FUNC_DECL genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount);
+
104 
+
112  template<length_t L, typename T, qualifier Q>
+
113  GLM_FUNC_DECL vec<L, T, Q> bitfieldFillZero(vec<L, T, Q> const& Value, int FirstBit, int BitCount);
+
114 
+
120  GLM_FUNC_DECL int16 bitfieldInterleave(int8 x, int8 y);
+
121 
+
127  GLM_FUNC_DECL uint16 bitfieldInterleave(uint8 x, uint8 y);
+
128 
+
134  GLM_FUNC_DECL uint16 bitfieldInterleave(u8vec2 const& v);
+
135 
+ +
140 
+
146  GLM_FUNC_DECL int32 bitfieldInterleave(int16 x, int16 y);
+
147 
+
153  GLM_FUNC_DECL uint32 bitfieldInterleave(uint16 x, uint16 y);
+
154 
+
160  GLM_FUNC_DECL uint32 bitfieldInterleave(u16vec2 const& v);
+
161 
+ +
166 
+
172  GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y);
+
173 
+
179  GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y);
+
180 
+
186  GLM_FUNC_DECL uint64 bitfieldInterleave(u32vec2 const& v);
+
187 
+ +
192 
+
198  GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z);
+
199 
+
205  GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z);
+
206 
+
212  GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z);
+
213 
+
219  GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z);
+
220 
+
226  GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y, int32 z);
+
227 
+
233  GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z);
+
234 
+
240  GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w);
+
241 
+
247  GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w);
+
248 
+
254  GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w);
+
255 
+
261  GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w);
+
262 
+
264 } //namespace glm
+
265 
+
266 #include "bitfield.inl"
+
detail::uint32 uint32
32 bit unsigned integer type.
+
GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w)
Interleaves the bits of x, y, z and w.
+
GLM_FUNC_DECL glm::u32vec2 bitfieldDeinterleave(glm::uint64 x)
Deinterleaves the bits of x.
+
GLM_FUNC_DECL vec< L, T, Q > bitfieldFillZero(vec< L, T, Q > const &Value, int FirstBit, int BitCount)
Set to 0 a range of bits.
+
detail::uint16 uint16
16 bit unsigned integer type.
+
vec< 2, u8, defaultp > u8vec2
Default qualifier 8 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:340
+
GLM_FUNC_DECL vec< L, T, Q > bitfieldRotateLeft(vec< L, T, Q > const &In, int Shift)
Rotate all bits to the left.
+
GLM_FUNC_DECL vec< L, T, Q > mask(vec< L, T, Q > const &v)
Build a mask of 'count' bits.
+
detail::uint64 uint64
64 bit unsigned integer type.
+
GLM_FUNC_DECL vec< L, T, Q > bitfieldFillOne(vec< L, T, Q > const &Value, int FirstBit, int BitCount)
Set to 1 a range of bits.
+
GLM_GTC_type_precision
+
detail::int64 int64
64 bit signed integer type.
+
vec< 2, u32, defaultp > u32vec2
Default qualifier 32 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:380
+
GLM_FUNC_DECL vec< L, T, Q > bitfieldRotateRight(vec< L, T, Q > const &In, int Shift)
Rotate all bits to the right.
+
vec< 2, u16, defaultp > u16vec2
Default qualifier 16 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:360
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00010.html b/doc/api/a00010.html new file mode 100644 index 000000000..427c3ad1a --- /dev/null +++ b/doc/api/a00010.html @@ -0,0 +1,124 @@ + + + + + + +0.9.9 API documentation: closest_point.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
closest_point.hpp File Reference
+
+
+ +

GLM_GTX_closest_point +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > closestPointOnLine (vec< 3, T, Q > const &point, vec< 3, T, Q > const &a, vec< 3, T, Q > const &b)
 Find the point on a straight line which is the closet of a point. More...
 
+template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 2, T, Q > closestPointOnLine (vec< 2, T, Q > const &point, vec< 2, T, Q > const &a, vec< 2, T, Q > const &b)
 2d lines work as well
 
+

Detailed Description

+

GLM_GTX_closest_point

+
See also
Core features (dependence)
+ +

Definition in file closest_point.hpp.

+
+ + + + diff --git a/doc/api/a00010_source.html b/doc/api/a00010_source.html new file mode 100644 index 000000000..57de3ceb7 --- /dev/null +++ b/doc/api/a00010_source.html @@ -0,0 +1,133 @@ + + + + + + +0.9.9 API documentation: closest_point.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
closest_point.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
19 # ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # pragma message("GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
21 # else
+
22 # pragma message("GLM: GLM_GTX_closest_point extension included")
+
23 # endif
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
33  template<typename T, qualifier Q>
+
34  GLM_FUNC_DECL vec<3, T, Q> closestPointOnLine(
+
35  vec<3, T, Q> const& point,
+
36  vec<3, T, Q> const& a,
+
37  vec<3, T, Q> const& b);
+
38 
+
40  template<typename T, qualifier Q>
+
41  GLM_FUNC_DECL vec<2, T, Q> closestPointOnLine(
+
42  vec<2, T, Q> const& point,
+
43  vec<2, T, Q> const& a,
+
44  vec<2, T, Q> const& b);
+
45 
+
47 }// namespace glm
+
48 
+
49 #include "closest_point.inl"
+
GLM_FUNC_DECL vec< 2, T, Q > closestPointOnLine(vec< 2, T, Q > const &point, vec< 2, T, Q > const &a, vec< 2, T, Q > const &b)
2d lines work as well
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00011.html b/doc/api/a00011.html new file mode 100644 index 000000000..fc81397e7 --- /dev/null +++ b/doc/api/a00011.html @@ -0,0 +1,137 @@ + + + + + + +0.9.9 API documentation: color_encoding.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
color_encoding.hpp File Reference
+
+
+ +

GLM_GTX_color_encoding +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + +

+Functions

+template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > convertD65XYZToD50XYZ (vec< 3, T, Q > const &ColorD65XYZ)
 Convert a D65 YUV color to D50 YUV.
 
+template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > convertD65XYZToLinearSRGB (vec< 3, T, Q > const &ColorD65XYZ)
 Convert a D65 YUV color to linear sRGB.
 
+template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > convertLinearSRGBToD50XYZ (vec< 3, T, Q > const &ColorLinearSRGB)
 Convert a linear sRGB color to D50 YUV.
 
+template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > convertLinearSRGBToD65XYZ (vec< 3, T, Q > const &ColorLinearSRGB)
 Convert a linear sRGB color to D65 YUV.
 
+

Detailed Description

+

GLM_GTX_color_encoding

+
See also
Core features (dependence)
+
+GLM_GTX_color_encoding (dependence)
+ +

Definition in file color_encoding.hpp.

+
+ + + + diff --git a/doc/api/a00011_source.html b/doc/api/a00011_source.html new file mode 100644 index 000000000..0deaac456 --- /dev/null +++ b/doc/api/a00011_source.html @@ -0,0 +1,139 @@ + + + + + + +0.9.9 API documentation: color_encoding.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
color_encoding.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependencies
+
17 #include "../detail/setup.hpp"
+
18 #include "../detail/qualifier.hpp"
+
19 #include "../vec3.hpp"
+
20 #include <limits>
+
21 
+
22 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
23 # ifndef GLM_ENABLE_EXPERIMENTAL
+
24 # pragma message("GLM: GLM_GTC_color_encoding is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
25 # else
+
26 # pragma message("GLM: GLM_GTC_color_encoding extension included")
+
27 # endif
+
28 #endif
+
29 
+
30 namespace glm
+
31 {
+
34 
+
36  template<typename T, qualifier Q>
+
37  GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD65XYZ(vec<3, T, Q> const& ColorLinearSRGB);
+
38 
+
40  template<typename T, qualifier Q>
+
41  GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD50XYZ(vec<3, T, Q> const& ColorLinearSRGB);
+
42 
+
44  template<typename T, qualifier Q>
+
45  GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToLinearSRGB(vec<3, T, Q> const& ColorD65XYZ);
+
46 
+
48  template<typename T, qualifier Q>
+
49  GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToD50XYZ(vec<3, T, Q> const& ColorD65XYZ);
+
50 
+
52 } //namespace glm
+
53 
+
54 #include "color_encoding.inl"
+
GLM_FUNC_DECL vec< 3, T, Q > convertD65XYZToLinearSRGB(vec< 3, T, Q > const &ColorD65XYZ)
Convert a D65 YUV color to linear sRGB.
+
GLM_FUNC_DECL vec< 3, T, Q > convertLinearSRGBToD50XYZ(vec< 3, T, Q > const &ColorLinearSRGB)
Convert a linear sRGB color to D50 YUV.
+
GLM_FUNC_DECL vec< 3, T, Q > convertLinearSRGBToD65XYZ(vec< 3, T, Q > const &ColorLinearSRGB)
Convert a linear sRGB color to D65 YUV.
+
GLM_FUNC_DECL vec< 3, T, Q > convertD65XYZToD50XYZ(vec< 3, T, Q > const &ColorD65XYZ)
Convert a D65 YUV color to D50 YUV.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00012.html b/doc/api/a00012.html new file mode 100644 index 000000000..4262e1e95 --- /dev/null +++ b/doc/api/a00012.html @@ -0,0 +1,134 @@ + + + + + + +0.9.9 API documentation: color_space.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
gtc/color_space.hpp File Reference
+
+
+ +

GLM_GTC_color_space +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > convertLinearToSRGB (vec< L, T, Q > const &ColorLinear)
 Convert a linear color to sRGB color using a standard gamma correction. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > convertLinearToSRGB (vec< L, T, Q > const &ColorLinear, T Gamma)
 Convert a linear color to sRGB color using a custom gamma correction. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > convertSRGBToLinear (vec< L, T, Q > const &ColorSRGB)
 Convert a sRGB color to linear color using a standard gamma correction. More...
 
+template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > convertSRGBToLinear (vec< L, T, Q > const &ColorSRGB, T Gamma)
 Convert a sRGB color to linear color using a custom gamma correction.
 
+

Detailed Description

+

GLM_GTC_color_space

+
See also
Core features (dependence)
+
+GLM_GTC_color_space (dependence)
+ +

Definition in file gtc/color_space.hpp.

+
+ + + + diff --git a/doc/api/a00012_source.html b/doc/api/a00012_source.html new file mode 100644 index 000000000..8f864b9f5 --- /dev/null +++ b/doc/api/a00012_source.html @@ -0,0 +1,136 @@ + + + + + + +0.9.9 API documentation: color_space.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
gtc/color_space.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependencies
+
17 #include "../detail/setup.hpp"
+
18 #include "../detail/qualifier.hpp"
+
19 #include "../exponential.hpp"
+
20 #include "../vec3.hpp"
+
21 #include "../vec4.hpp"
+
22 #include <limits>
+
23 
+
24 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
25 # pragma message("GLM: GLM_GTC_color_space extension included")
+
26 #endif
+
27 
+
28 namespace glm
+
29 {
+
32 
+
35  template<length_t L, typename T, qualifier Q>
+
36  GLM_FUNC_DECL vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear);
+
37 
+
40  template<length_t L, typename T, qualifier Q>
+
41  GLM_FUNC_DECL vec<L, T, Q> convertLinearToSRGB(vec<L, T, Q> const& ColorLinear, T Gamma);
+
42 
+
45  template<length_t L, typename T, qualifier Q>
+
46  GLM_FUNC_DECL vec<L, T, Q> convertSRGBToLinear(vec<L, T, Q> const& ColorSRGB);
+
47 
+
49  // IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
+
50  template<length_t L, typename T, qualifier Q>
+
51  GLM_FUNC_DECL vec<L, T, Q> convertSRGBToLinear(vec<L, T, Q> const& ColorSRGB, T Gamma);
+
52 
+
54 } //namespace glm
+
55 
+
56 #include "color_space.inl"
+
GLM_FUNC_DECL vec< L, T, Q > convertLinearToSRGB(vec< L, T, Q > const &ColorLinear, T Gamma)
Convert a linear color to sRGB color using a custom gamma correction.
+
GLM_FUNC_DECL vec< L, T, Q > convertSRGBToLinear(vec< L, T, Q > const &ColorSRGB, T Gamma)
Convert a sRGB color to linear color using a custom gamma correction.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00013.html b/doc/api/a00013.html new file mode 100644 index 000000000..0c2099509 --- /dev/null +++ b/doc/api/a00013.html @@ -0,0 +1,139 @@ + + + + + + +0.9.9 API documentation: color_space.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
gtx/color_space.hpp File Reference
+
+
+ +

GLM_GTX_color_space +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > hsvColor (vec< 3, T, Q > const &rgbValue)
 Converts a color from RGB color space to its color in HSV color space. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T luminosity (vec< 3, T, Q > const &color)
 Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rgbColor (vec< 3, T, Q > const &hsvValue)
 Converts a color from HSV color space to its color in RGB color space. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > saturation (T const s)
 Build a saturation matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > saturation (T const s, vec< 3, T, Q > const &color)
 Modify the saturation of a color. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > saturation (T const s, vec< 4, T, Q > const &color)
 Modify the saturation of a color. More...
 
+

Detailed Description

+

GLM_GTX_color_space

+
See also
Core features (dependence)
+ +

Definition in file gtx/color_space.hpp.

+
+ + + + diff --git a/doc/api/a00013_source.html b/doc/api/a00013_source.html new file mode 100644 index 000000000..e85a56589 --- /dev/null +++ b/doc/api/a00013_source.html @@ -0,0 +1,150 @@ + + + + + + +0.9.9 API documentation: color_space.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
gtx/color_space.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
19 # ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # pragma message("GLM: GLM_GTX_color_space is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
21 # else
+
22 # pragma message("GLM: GLM_GTX_color_space extension included")
+
23 # endif
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
33  template<typename T, qualifier Q>
+
34  GLM_FUNC_DECL vec<3, T, Q> rgbColor(
+
35  vec<3, T, Q> const& hsvValue);
+
36 
+
39  template<typename T, qualifier Q>
+
40  GLM_FUNC_DECL vec<3, T, Q> hsvColor(
+
41  vec<3, T, Q> const& rgbValue);
+
42 
+
45  template<typename T>
+
46  GLM_FUNC_DECL mat<4, 4, T, defaultp> saturation(
+
47  T const s);
+
48 
+
51  template<typename T, qualifier Q>
+
52  GLM_FUNC_DECL vec<3, T, Q> saturation(
+
53  T const s,
+
54  vec<3, T, Q> const& color);
+
55 
+
58  template<typename T, qualifier Q>
+
59  GLM_FUNC_DECL vec<4, T, Q> saturation(
+
60  T const s,
+
61  vec<4, T, Q> const& color);
+
62 
+
65  template<typename T, qualifier Q>
+
66  GLM_FUNC_DECL T luminosity(
+
67  vec<3, T, Q> const& color);
+
68 
+
70 }//namespace glm
+
71 
+
72 #include "color_space.inl"
+
GLM_FUNC_DECL T luminosity(vec< 3, T, Q > const &color)
Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals.
+
GLM_FUNC_DECL vec< 4, T, Q > saturation(T const s, vec< 4, T, Q > const &color)
Modify the saturation of a color.
+
GLM_FUNC_DECL vec< 3, T, Q > rgbColor(vec< 3, T, Q > const &hsvValue)
Converts a color from HSV color space to its color in RGB color space.
+
GLM_FUNC_DECL vec< 3, T, Q > hsvColor(vec< 3, T, Q > const &rgbValue)
Converts a color from RGB color space to its color in HSV color space.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00014.html b/doc/api/a00014.html new file mode 100644 index 000000000..5e838b7a0 --- /dev/null +++ b/doc/api/a00014.html @@ -0,0 +1,131 @@ + + + + + + +0.9.9 API documentation: color_space_YCoCg.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
color_space_YCoCg.hpp File Reference
+
+
+ +

GLM_GTX_color_space_YCoCg +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rgb2YCoCg (vec< 3, T, Q > const &rgbColor)
 Convert a color from RGB color space to YCoCg color space. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rgb2YCoCgR (vec< 3, T, Q > const &rgbColor)
 Convert a color from RGB color space to YCoCgR color space. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > YCoCg2rgb (vec< 3, T, Q > const &YCoCgColor)
 Convert a color from YCoCg color space to RGB color space. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > YCoCgR2rgb (vec< 3, T, Q > const &YCoCgColor)
 Convert a color from YCoCgR color space to RGB color space. More...
 
+

Detailed Description

+

GLM_GTX_color_space_YCoCg

+
See also
Core features (dependence)
+ +

Definition in file color_space_YCoCg.hpp.

+
+ + + + diff --git a/doc/api/a00014_source.html b/doc/api/a00014_source.html new file mode 100644 index 000000000..903a7d9b7 --- /dev/null +++ b/doc/api/a00014_source.html @@ -0,0 +1,141 @@ + + + + + + +0.9.9 API documentation: color_space_YCoCg.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
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+
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+
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+
color_space_YCoCg.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
19 # ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # pragma message("GLM: GLM_GTX_color_space_YCoCg is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
21 # else
+
22 # pragma message("GLM: GLM_GTX_color_space_YCoCg extension included")
+
23 # endif
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
33  template<typename T, qualifier Q>
+
34  GLM_FUNC_DECL vec<3, T, Q> rgb2YCoCg(
+
35  vec<3, T, Q> const& rgbColor);
+
36 
+
39  template<typename T, qualifier Q>
+
40  GLM_FUNC_DECL vec<3, T, Q> YCoCg2rgb(
+
41  vec<3, T, Q> const& YCoCgColor);
+
42 
+
46  template<typename T, qualifier Q>
+
47  GLM_FUNC_DECL vec<3, T, Q> rgb2YCoCgR(
+
48  vec<3, T, Q> const& rgbColor);
+
49 
+
53  template<typename T, qualifier Q>
+
54  GLM_FUNC_DECL vec<3, T, Q> YCoCgR2rgb(
+
55  vec<3, T, Q> const& YCoCgColor);
+
56 
+
58 }//namespace glm
+
59 
+
60 #include "color_space_YCoCg.inl"
+
GLM_FUNC_DECL vec< 3, T, Q > YCoCgR2rgb(vec< 3, T, Q > const &YCoCgColor)
Convert a color from YCoCgR color space to RGB color space.
+
GLM_FUNC_DECL vec< 3, T, Q > YCoCg2rgb(vec< 3, T, Q > const &YCoCgColor)
Convert a color from YCoCg color space to RGB color space.
+
GLM_FUNC_DECL vec< 3, T, Q > rgbColor(vec< 3, T, Q > const &hsvValue)
Converts a color from HSV color space to its color in RGB color space.
+
GLM_FUNC_DECL vec< 3, T, Q > rgb2YCoCg(vec< 3, T, Q > const &rgbColor)
Convert a color from RGB color space to YCoCg color space.
+
GLM_FUNC_DECL vec< 3, T, Q > rgb2YCoCgR(vec< 3, T, Q > const &rgbColor)
Convert a color from RGB color space to YCoCgR color space.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00015.html b/doc/api/a00015.html new file mode 100644 index 000000000..0f9e2256d --- /dev/null +++ b/doc/api/a00015.html @@ -0,0 +1,267 @@ + + + + + + +0.9.9 API documentation: common.hpp File Reference + + + + + + + + + + +
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0.9.9 API documentation +
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common.hpp File Reference
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+ +

Core features +More...

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Go to the source code of this file.

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+Functions

template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType abs (genType x)
 Returns x if x >= 0; otherwise, it returns -x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > abs (vec< L, T, Q > const &x)
 Returns x if x >= 0; otherwise, it returns -x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > ceil (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer that is greater than or equal to x. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType clamp (genType x, genType minVal, genType maxVal)
 Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > clamp (vec< L, T, Q > const &x, T minVal, T maxVal)
 Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > clamp (vec< L, T, Q > const &x, vec< L, T, Q > const &minVal, vec< L, T, Q > const &maxVal)
 Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. More...
 
GLM_FUNC_DECL int floatBitsToInt (float const &v)
 Returns a signed integer value representing the encoding of a floating-point value. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, int, Q > floatBitsToInt (vec< L, float, Q > const &v)
 Returns a signed integer value representing the encoding of a floating-point value. More...
 
GLM_FUNC_DECL uint floatBitsToUint (float const &v)
 Returns a unsigned integer value representing the encoding of a floating-point value. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, uint, Q > floatBitsToUint (vec< L, float, Q > const &v)
 Returns a unsigned integer value representing the encoding of a floating-point value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > floor (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer that is less then or equal to x. More...
 
template<typename genType >
GLM_FUNC_DECL genType fma (genType const &a, genType const &b, genType const &c)
 Computes and returns a * b + c. More...
 
template<typename genType >
GLM_FUNC_DECL genType fract (genType x)
 Return x - floor(x). More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fract (vec< L, T, Q > const &x)
 Return x - floor(x). More...
 
template<typename genType >
GLM_FUNC_DECL genType frexp (genType x, int &exp)
 Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two, such that: x = significand * exp(2, exponent) More...
 
GLM_FUNC_DECL float intBitsToFloat (int const &v)
 Returns a floating-point value corresponding to a signed integer encoding of a floating-point value. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, float, Q > intBitsToFloat (vec< L, int, Q > const &v)
 Returns a floating-point value corresponding to a signed integer encoding of a floating-point value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > isinf (vec< L, T, Q > const &x)
 Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > isnan (vec< L, T, Q > const &x)
 Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations. More...
 
template<typename genType >
GLM_FUNC_DECL genType ldexp (genType const &x, int const &exp)
 Builds a floating-point number from x and the corresponding integral exponent of two in exp, returning: significand * exp(2, exponent) More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType max (genType x, genType y)
 Returns y if x < y; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > max (vec< L, T, Q > const &x, T y)
 Returns y if x < y; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > max (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns y if x < y; otherwise, it returns x. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType min (genType x, genType y)
 Returns y if y < x; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > min (vec< L, T, Q > const &x, T y)
 Returns y if y < x; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > min (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns y if y < x; otherwise, it returns x. More...
 
template<typename genTypeT , typename genTypeU >
GLM_FUNC_DECL genTypeT mix (genTypeT x, genTypeT y, genTypeU a)
 If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > mod (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Modulus. More...
 
template<typename genType >
GLM_FUNC_DECL genType modf (genType x, genType &i)
 Returns the fractional part of x and sets i to the integer part (as a whole number floating point value). More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > round (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer to x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > roundEven (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer to x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > sign (vec< L, T, Q > const &x)
 Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. More...
 
template<typename genType >
GLM_FUNC_DECL genType smoothstep (genType edge0, genType edge1, genType x)
 Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 and 1 when edge0 < x < edge1. More...
 
template<typename genType >
GLM_FUNC_DECL genType step (genType edge, genType x)
 Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > step (T edge, vec< L, T, Q > const &x)
 Returns 0.0 if x < edge, otherwise it returns 1.0. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > step (vec< L, T, Q > const &edge, vec< L, T, Q > const &x)
 Returns 0.0 if x < edge, otherwise it returns 1.0. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > trunc (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolute value of x. More...
 
GLM_FUNC_DECL float uintBitsToFloat (uint const &v)
 Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, float, Q > uintBitsToFloat (vec< L, uint, Q > const &v)
 Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00015_source.html b/doc/api/a00015_source.html new file mode 100644 index 000000000..6bc9d1035 --- /dev/null +++ b/doc/api/a00015_source.html @@ -0,0 +1,276 @@ + + + + + + +0.9.9 API documentation: common.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
common.hpp
+
+
+Go to the documentation of this file.
1 
+
15 #pragma once
+
16 
+
17 #include "detail/qualifier.hpp"
+
18 #include "detail/_fixes.hpp"
+
19 
+
20 namespace glm
+
21 {
+
24 
+
31  template<typename genType>
+
32  GLM_FUNC_DECL GLM_CONSTEXPR genType abs(genType x);
+
33 
+
42  template<length_t L, typename T, qualifier Q>
+
43  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> abs(vec<L, T, Q> const& x);
+
44 
+
53  template<length_t L, typename T, qualifier Q>
+
54  GLM_FUNC_DECL vec<L, T, Q> sign(vec<L, T, Q> const& x);
+
55 
+
64  template<length_t L, typename T, qualifier Q>
+
65  GLM_FUNC_DECL vec<L, T, Q> floor(vec<L, T, Q> const& x);
+
66 
+
76  template<length_t L, typename T, qualifier Q>
+
77  GLM_FUNC_DECL vec<L, T, Q> trunc(vec<L, T, Q> const& x);
+
78 
+
91  template<length_t L, typename T, qualifier Q>
+
92  GLM_FUNC_DECL vec<L, T, Q> round(vec<L, T, Q> const& x);
+
93 
+
105  template<length_t L, typename T, qualifier Q>
+
106  GLM_FUNC_DECL vec<L, T, Q> roundEven(vec<L, T, Q> const& x);
+
107 
+
117  template<length_t L, typename T, qualifier Q>
+
118  GLM_FUNC_DECL vec<L, T, Q> ceil(vec<L, T, Q> const& x);
+
119 
+
126  template<typename genType>
+
127  GLM_FUNC_DECL genType fract(genType x);
+
128 
+
137  template<length_t L, typename T, qualifier Q>
+
138  GLM_FUNC_DECL vec<L, T, Q> fract(vec<L, T, Q> const& x);
+
139 
+
140  template<typename genType>
+
141  GLM_FUNC_DECL genType mod(genType x, genType y);
+
142 
+
143  template<length_t L, typename T, qualifier Q>
+
144  GLM_FUNC_DECL vec<L, T, Q> mod(vec<L, T, Q> const& x, T y);
+
145 
+
155  template<length_t L, typename T, qualifier Q>
+
156  GLM_FUNC_DECL vec<L, T, Q> mod(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
157 
+
167  template<typename genType>
+
168  GLM_FUNC_DECL genType modf(genType x, genType& i);
+
169 
+
176  template<typename genType>
+
177  GLM_FUNC_DECL GLM_CONSTEXPR genType min(genType x, genType y);
+
178 
+
187  template<length_t L, typename T, qualifier Q>
+
188  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& x, T y);
+
189 
+
198  template<length_t L, typename T, qualifier Q>
+
199  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
200 
+
207  template<typename genType>
+
208  GLM_FUNC_DECL GLM_CONSTEXPR genType max(genType x, genType y);
+
209 
+
218  template<length_t L, typename T, qualifier Q>
+
219  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> max(vec<L, T, Q> const& x, T y);
+
220 
+
229  template<length_t L, typename T, qualifier Q>
+
230  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> max(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
231 
+
239  template<typename genType>
+
240  GLM_FUNC_DECL GLM_CONSTEXPR genType clamp(genType x, genType minVal, genType maxVal);
+
241 
+
251  template<length_t L, typename T, qualifier Q>
+
252  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> clamp(vec<L, T, Q> const& x, T minVal, T maxVal);
+
253 
+
263  template<length_t L, typename T, qualifier Q>
+
264  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> clamp(vec<L, T, Q> const& x, vec<L, T, Q> const& minVal, vec<L, T, Q> const& maxVal);
+
265 
+
308  template<typename genTypeT, typename genTypeU>
+
309  GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a);
+
310 
+
311  template<length_t L, typename T, typename U, qualifier Q>
+
312  GLM_FUNC_DECL vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, U, Q> const& a);
+
313 
+
314  template<length_t L, typename T, typename U, qualifier Q>
+
315  GLM_FUNC_DECL vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, U a);
+
316 
+
321  template<typename genType>
+
322  GLM_FUNC_DECL genType step(genType edge, genType x);
+
323 
+
332  template<length_t L, typename T, qualifier Q>
+
333  GLM_FUNC_DECL vec<L, T, Q> step(T edge, vec<L, T, Q> const& x);
+
334 
+
343  template<length_t L, typename T, qualifier Q>
+
344  GLM_FUNC_DECL vec<L, T, Q> step(vec<L, T, Q> const& edge, vec<L, T, Q> const& x);
+
345 
+
360  template<typename genType>
+
361  GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x);
+
362 
+
363  template<length_t L, typename T, qualifier Q>
+
364  GLM_FUNC_DECL vec<L, T, Q> smoothstep(T edge0, T edge1, vec<L, T, Q> const& x);
+
365 
+
366  template<length_t L, typename T, qualifier Q>
+
367  GLM_FUNC_DECL vec<L, T, Q> smoothstep(vec<L, T, Q> const& edge0, vec<L, T, Q> const& edge1, vec<L, T, Q> const& x);
+
368 
+
383  template<length_t L, typename T, qualifier Q>
+
384  GLM_FUNC_DECL vec<L, bool, Q> isnan(vec<L, T, Q> const& x);
+
385 
+
398  template<length_t L, typename T, qualifier Q>
+
399  GLM_FUNC_DECL vec<L, bool, Q> isinf(vec<L, T, Q> const& x);
+
400 
+
407  GLM_FUNC_DECL int floatBitsToInt(float const& v);
+
408 
+
418  template<length_t L, qualifier Q>
+
419  GLM_FUNC_DECL vec<L, int, Q> floatBitsToInt(vec<L, float, Q> const& v);
+
420 
+
427  GLM_FUNC_DECL uint floatBitsToUint(float const& v);
+
428 
+
438  template<length_t L, qualifier Q>
+
439  GLM_FUNC_DECL vec<L, uint, Q> floatBitsToUint(vec<L, float, Q> const& v);
+
440 
+
449  GLM_FUNC_DECL float intBitsToFloat(int const& v);
+
450 
+
462  template<length_t L, qualifier Q>
+
463  GLM_FUNC_DECL vec<L, float, Q> intBitsToFloat(vec<L, int, Q> const& v);
+
464 
+
473  GLM_FUNC_DECL float uintBitsToFloat(uint const& v);
+
474 
+
486  template<length_t L, qualifier Q>
+
487  GLM_FUNC_DECL vec<L, float, Q> uintBitsToFloat(vec<L, uint, Q> const& v);
+
488 
+
495  template<typename genType>
+
496  GLM_FUNC_DECL genType fma(genType const& a, genType const& b, genType const& c);
+
497 
+
512  template<typename genType>
+
513  GLM_FUNC_DECL genType frexp(genType x, int& exp);
+
514 
+
515  template<length_t L, typename T, qualifier Q>
+
516  GLM_FUNC_DECL vec<L, T, Q> frexp(vec<L, T, Q> const& v, vec<L, int, Q>& exp);
+
517 
+
529  template<typename genType>
+
530  GLM_FUNC_DECL genType ldexp(genType const& x, int const& exp);
+
531 
+
532  template<length_t L, typename T, qualifier Q>
+
533  GLM_FUNC_DECL vec<L, T, Q> ldexp(vec<L, T, Q> const& v, vec<L, int, Q> const& exp);
+
534 
+
536 }//namespace glm
+
537 
+
538 #include "detail/func_common.inl"
+
539 
+
GLM_FUNC_DECL vec< L, T, Q > floor(vec< L, T, Q > const &x)
Returns a value equal to the nearest integer that is less then or equal to x.
+
GLM_FUNC_DECL genType fma(genType const &a, genType const &b, genType const &c)
Computes and returns a * b + c.
+
GLM_FUNC_DECL vec< L, T, Q > trunc(vec< L, T, Q > const &x)
Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolut...
+
GLM_FUNC_DECL vec< L, T, Q > mod(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
Modulus.
+
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > clamp(vec< L, T, Q > const &x, vec< L, T, Q > const &minVal, vec< L, T, Q > const &maxVal)
Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
+
GLM_FUNC_DECL vec< L, T, Q > round(vec< L, T, Q > const &x)
Returns a value equal to the nearest integer to x.
+
GLM_FUNC_DECL vec< L, float, Q > uintBitsToFloat(vec< L, uint, Q > const &v)
Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value...
+
GLM_FUNC_DECL vec< L, T, Q > sign(vec< L, T, Q > const &x)
Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
+
GLM_FUNC_DECL vec< L, bool, Q > isinf(vec< L, T, Q > const &x)
Returns true if x holds a positive infinity or negative infinity representation in the underlying imp...
+
GLM_FUNC_DECL vec< L, T, Q > roundEven(vec< L, T, Q > const &x)
Returns a value equal to the nearest integer to x.
+
GLM_FUNC_DECL genType modf(genType x, genType &i)
Returns the fractional part of x and sets i to the integer part (as a whole number floating point val...
+
GLM_FUNC_DECL vec< L, T, Q > ceil(vec< L, T, Q > const &x)
Returns a value equal to the nearest integer that is greater than or equal to x.
+
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > min(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
Returns y if y < x; otherwise, it returns x.
+
GLM_FUNC_DECL vec< L, float, Q > intBitsToFloat(vec< L, int, Q > const &v)
Returns a floating-point value corresponding to a signed integer encoding of a floating-point value...
+
GLM_FUNC_DECL vec< L, bool, Q > isnan(vec< L, T, Q > const &x)
Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of...
+
GLM_FUNC_DECL vec< L, T, Q > exp(vec< L, T, Q > const &v)
Returns the natural exponentiation of x, i.e., e^x.
+
GLM_FUNC_DECL vec< L, uint, Q > floatBitsToUint(vec< L, float, Q > const &v)
Returns a unsigned integer value representing the encoding of a floating-point value.
+
GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x)
Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 a...
+
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > abs(vec< L, T, Q > const &x)
Returns x if x >= 0; otherwise, it returns -x.
+
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > max(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
Returns y if x < y; otherwise, it returns x.
+
GLM_FUNC_DECL vec< L, T, Q > step(vec< L, T, Q > const &edge, vec< L, T, Q > const &x)
Returns 0.0 if x < edge, otherwise it returns 1.0.
+
GLM_FUNC_DECL vec< L, T, Q > fract(vec< L, T, Q > const &x)
Return x - floor(x).
+
GLM_FUNC_DECL genType ldexp(genType const &x, int const &exp)
Builds a floating-point number from x and the corresponding integral exponent of two in exp...
+
GLM_FUNC_DECL vec< L, int, Q > floatBitsToInt(vec< L, float, Q > const &v)
Returns a signed integer value representing the encoding of a floating-point value.
+
GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
+
GLM_FUNC_DECL genType frexp(genType x, int &exp)
Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two...
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00016.html b/doc/api/a00016.html new file mode 100644 index 000000000..82bb37508 --- /dev/null +++ b/doc/api/a00016.html @@ -0,0 +1,131 @@ + + + + + + +0.9.9 API documentation: common.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
gtx/common.hpp File Reference
+
+
+ +

GLM_GTX_common +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > closeBounded (vec< L, T, Q > const &Value, vec< L, T, Q > const &Min, vec< L, T, Q > const &Max)
 Returns whether vector components values are within an interval. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fmod (vec< L, T, Q > const &v)
 Similar to 'mod' but with a different rounding and integer support. More...
 
template<typename genType >
GLM_FUNC_DECL genType::bool_type isdenormal (genType const &x)
 Returns true if x is a denormalized number Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > openBounded (vec< L, T, Q > const &Value, vec< L, T, Q > const &Min, vec< L, T, Q > const &Max)
 Returns whether vector components values are within an interval. More...
 
+

Detailed Description

+

GLM_GTX_common

+
See also
Core features (dependence)
+ +

Definition in file gtx/common.hpp.

+
+ + + + diff --git a/doc/api/a00016_source.html b/doc/api/a00016_source.html new file mode 100644 index 000000000..0833436df --- /dev/null +++ b/doc/api/a00016_source.html @@ -0,0 +1,139 @@ + + + + + + +0.9.9 API documentation: common.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
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+ + +
+
+
+
gtx/common.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependencies:
+
16 #include "../vec2.hpp"
+
17 #include "../vec3.hpp"
+
18 #include "../vec4.hpp"
+
19 #include "../gtc/vec1.hpp"
+
20 
+
21 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
22 # ifndef GLM_ENABLE_EXPERIMENTAL
+
23 # pragma message("GLM: GLM_GTX_common is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
24 # else
+
25 # pragma message("GLM: GLM_GTX_common extension included")
+
26 # endif
+
27 #endif
+
28 
+
29 namespace glm
+
30 {
+
33 
+
42  template<typename genType>
+
43  GLM_FUNC_DECL typename genType::bool_type isdenormal(genType const& x);
+
44 
+
50  template<length_t L, typename T, qualifier Q>
+
51  GLM_FUNC_DECL vec<L, T, Q> fmod(vec<L, T, Q> const& v);
+
52 
+
60  template <length_t L, typename T, qualifier Q>
+
61  GLM_FUNC_DECL vec<L, bool, Q> openBounded(vec<L, T, Q> const& Value, vec<L, T, Q> const& Min, vec<L, T, Q> const& Max);
+
62 
+
70  template <length_t L, typename T, qualifier Q>
+
71  GLM_FUNC_DECL vec<L, bool, Q> closeBounded(vec<L, T, Q> const& Value, vec<L, T, Q> const& Min, vec<L, T, Q> const& Max);
+
72 
+
74 }//namespace glm
+
75 
+
76 #include "common.inl"
+
GLM_FUNC_DECL vec< L, T, Q > fmod(vec< L, T, Q > const &v)
Similar to 'mod' but with a different rounding and integer support.
+
GLM_FUNC_DECL vec< L, bool, Q > openBounded(vec< L, T, Q > const &Value, vec< L, T, Q > const &Min, vec< L, T, Q > const &Max)
Returns whether vector components values are within an interval.
+
GLM_FUNC_DECL genType::bool_type isdenormal(genType const &x)
Returns true if x is a denormalized number Numbers whose absolute value is too small to be represente...
+
Definition: common.hpp:20
+
GLM_FUNC_DECL vec< L, bool, Q > closeBounded(vec< L, T, Q > const &Value, vec< L, T, Q > const &Min, vec< L, T, Q > const &Max)
Returns whether vector components values are within an interval.
+
+ + + + diff --git a/doc/api/a00017.html b/doc/api/a00017.html new file mode 100644 index 000000000..f5eda22a3 --- /dev/null +++ b/doc/api/a00017.html @@ -0,0 +1,443 @@ + + + + + + +0.9.9 API documentation: compatibility.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
compatibility.hpp File Reference
+
+
+ +

GLM_GTX_compatibility +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

+typedef bool bool1
 boolean type with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef bool bool1x1
 boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
 
+typedef vec< 2, bool, highp > bool2
 boolean type with 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 2, bool, highp > bool2x2
 boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 3, bool, highp > bool2x3
 boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 4, bool, highp > bool2x4
 boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef vec< 3, bool, highp > bool3
 boolean type with 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 2, bool, highp > bool3x2
 boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 3, bool, highp > bool3x3
 boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 4, bool, highp > bool3x4
 boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef vec< 4, bool, highp > bool4
 boolean type with 4 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 2, bool, highp > bool4x2
 boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 3, bool, highp > bool4x3
 boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 4, bool, highp > bool4x4
 boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef double double1
 double-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef double double1x1
 double-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef vec< 2, double, highp > double2
 double-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 2, double, highp > double2x2
 double-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 3, double, highp > double2x3
 double-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 4, double, highp > double2x4
 double-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef vec< 3, double, highp > double3
 double-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 2, double, highp > double3x2
 double-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 3, double, highp > double3x3
 double-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 4, double, highp > double3x4
 double-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef vec< 4, double, highp > double4
 double-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 2, double, highp > double4x2
 double-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 3, double, highp > double4x3
 double-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 4, double, highp > double4x4
 double-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef float float1
 single-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef float float1x1
 single-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef vec< 2, float, highp > float2
 single-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 2, float, highp > float2x2
 single-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 3, float, highp > float2x3
 single-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 4, float, highp > float2x4
 single-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef vec< 3, float, highp > float3
 single-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 2, float, highp > float3x2
 single-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 3, float, highp > float3x3
 single-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 4, float, highp > float3x4
 single-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef vec< 4, float, highp > float4
 single-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 2, float, highp > float4x2
 single-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 3, float, highp > float4x3
 single-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 4, float, highp > float4x4
 single-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef int int1
 integer vector with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef int int1x1
 integer matrix with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef vec< 2, int, highp > int2
 integer vector with 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 2, int, highp > int2x2
 integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 3, int, highp > int2x3
 integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 4, int, highp > int2x4
 integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef vec< 3, int, highp > int3
 integer vector with 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 2, int, highp > int3x2
 integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 3, int, highp > int3x3
 integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 4, int, highp > int3x4
 integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef vec< 4, int, highp > int4
 integer vector with 4 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 2, int, highp > int4x2
 integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 3, int, highp > int4x3
 integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 4, int, highp > int4x4
 integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

+template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER T atan2 (T x, T y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 2, T, Q > atan2 (const vec< 2, T, Q > &x, const vec< 2, T, Q > &y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 3, T, Q > atan2 (const vec< 3, T, Q > &x, const vec< 3, T, Q > &y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 4, T, Q > atan2 (const vec< 4, T, Q > &x, const vec< 4, T, Q > &y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
+template<typename genType >
GLM_FUNC_DECL bool isfinite (genType const &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 1, bool, Q > isfinite (const vec< 1, T, Q > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 2, bool, Q > isfinite (const vec< 2, T, Q > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, bool, Q > isfinite (const vec< 3, T, Q > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > isfinite (const vec< 4, T, Q > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
+template<typename T >
GLM_FUNC_QUALIFIER T lerp (T x, T y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 2, T, Q > lerp (const vec< 2, T, Q > &x, const vec< 2, T, Q > &y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 3, T, Q > lerp (const vec< 3, T, Q > &x, const vec< 3, T, Q > &y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 4, T, Q > lerp (const vec< 4, T, Q > &x, const vec< 4, T, Q > &y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 2, T, Q > lerp (const vec< 2, T, Q > &x, const vec< 2, T, Q > &y, const vec< 2, T, Q > &a)
 Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 3, T, Q > lerp (const vec< 3, T, Q > &x, const vec< 3, T, Q > &y, const vec< 3, T, Q > &a)
 Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 4, T, Q > lerp (const vec< 4, T, Q > &x, const vec< 4, T, Q > &y, const vec< 4, T, Q > &a)
 Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER T saturate (T x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 2, T, Q > saturate (const vec< 2, T, Q > &x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 3, T, Q > saturate (const vec< 3, T, Q > &x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 4, T, Q > saturate (const vec< 4, T, Q > &x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 
+

Detailed Description

+

GLM_GTX_compatibility

+
See also
Core features (dependence)
+ +

Definition in file compatibility.hpp.

+
+ + + + diff --git a/doc/api/a00017_source.html b/doc/api/a00017_source.html new file mode 100644 index 000000000..206d3954f --- /dev/null +++ b/doc/api/a00017_source.html @@ -0,0 +1,282 @@ + + + + + + +0.9.9 API documentation: compatibility.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
compatibility.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 #include "../gtc/quaternion.hpp"
+
18 
+
19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
20 # ifndef GLM_ENABLE_EXPERIMENTAL
+
21 # pragma message("GLM: GLM_GTX_compatibility is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
22 # else
+
23 # pragma message("GLM: GLM_GTX_compatibility extension included")
+
24 # endif
+
25 #endif
+
26 
+
27 #if GLM_COMPILER & GLM_COMPILER_VC
+
28 # include <cfloat>
+
29 #elif GLM_COMPILER & GLM_COMPILER_GCC
+
30 # include <cmath>
+
31 # if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+
32 # undef isfinite
+
33 # endif
+
34 #endif//GLM_COMPILER
+
35 
+
36 namespace glm
+
37 {
+
40 
+
41  template<typename T> GLM_FUNC_QUALIFIER T lerp(T x, T y, T a){return mix(x, y, a);}
+
42  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> lerp(const vec<2, T, Q>& x, const vec<2, T, Q>& y, T a){return mix(x, y, a);}
+
43 
+
44  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> lerp(const vec<3, T, Q>& x, const vec<3, T, Q>& y, T a){return mix(x, y, a);}
+
45  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> lerp(const vec<4, T, Q>& x, const vec<4, T, Q>& y, T a){return mix(x, y, a);}
+
46  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> lerp(const vec<2, T, Q>& x, const vec<2, T, Q>& y, const vec<2, T, Q>& a){return mix(x, y, a);}
+
47  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> lerp(const vec<3, T, Q>& x, const vec<3, T, Q>& y, const vec<3, T, Q>& a){return mix(x, y, a);}
+
48  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> lerp(const vec<4, T, Q>& x, const vec<4, T, Q>& y, const vec<4, T, Q>& a){return mix(x, y, a);}
+
49 
+
50  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER T saturate(T x){return clamp(x, T(0), T(1));}
+
51  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> saturate(const vec<2, T, Q>& x){return clamp(x, T(0), T(1));}
+
52  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> saturate(const vec<3, T, Q>& x){return clamp(x, T(0), T(1));}
+
53  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> saturate(const vec<4, T, Q>& x){return clamp(x, T(0), T(1));}
+
54 
+
55  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER T atan2(T x, T y){return atan(x, y);}
+
56  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> atan2(const vec<2, T, Q>& x, const vec<2, T, Q>& y){return atan(x, y);}
+
57  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> atan2(const vec<3, T, Q>& x, const vec<3, T, Q>& y){return atan(x, y);}
+
58  template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> atan2(const vec<4, T, Q>& x, const vec<4, T, Q>& y){return atan(x, y);}
+
59 
+
60  template<typename genType> GLM_FUNC_DECL bool isfinite(genType const& x);
+
61  template<typename T, qualifier Q> GLM_FUNC_DECL vec<1, bool, Q> isfinite(const vec<1, T, Q>& x);
+
62  template<typename T, qualifier Q> GLM_FUNC_DECL vec<2, bool, Q> isfinite(const vec<2, T, Q>& x);
+
63  template<typename T, qualifier Q> GLM_FUNC_DECL vec<3, bool, Q> isfinite(const vec<3, T, Q>& x);
+
64  template<typename T, qualifier Q> GLM_FUNC_DECL vec<4, bool, Q> isfinite(const vec<4, T, Q>& x);
+
65 
+
66  typedef bool bool1;
+
67  typedef vec<2, bool, highp> bool2;
+
68  typedef vec<3, bool, highp> bool3;
+
69  typedef vec<4, bool, highp> bool4;
+
70 
+
71  typedef bool bool1x1;
+
72  typedef mat<2, 2, bool, highp> bool2x2;
+
73  typedef mat<2, 3, bool, highp> bool2x3;
+
74  typedef mat<2, 4, bool, highp> bool2x4;
+
75  typedef mat<3, 2, bool, highp> bool3x2;
+
76  typedef mat<3, 3, bool, highp> bool3x3;
+
77  typedef mat<3, 4, bool, highp> bool3x4;
+
78  typedef mat<4, 2, bool, highp> bool4x2;
+
79  typedef mat<4, 3, bool, highp> bool4x3;
+
80  typedef mat<4, 4, bool, highp> bool4x4;
+
81 
+
82  typedef int int1;
+
83  typedef vec<2, int, highp> int2;
+
84  typedef vec<3, int, highp> int3;
+
85  typedef vec<4, int, highp> int4;
+
86 
+
87  typedef int int1x1;
+
88  typedef mat<2, 2, int, highp> int2x2;
+
89  typedef mat<2, 3, int, highp> int2x3;
+
90  typedef mat<2, 4, int, highp> int2x4;
+
91  typedef mat<3, 2, int, highp> int3x2;
+
92  typedef mat<3, 3, int, highp> int3x3;
+
93  typedef mat<3, 4, int, highp> int3x4;
+
94  typedef mat<4, 2, int, highp> int4x2;
+
95  typedef mat<4, 3, int, highp> int4x3;
+
96  typedef mat<4, 4, int, highp> int4x4;
+
97 
+
98  typedef float float1;
+
99  typedef vec<2, float, highp> float2;
+
100  typedef vec<3, float, highp> float3;
+
101  typedef vec<4, float, highp> float4;
+
102 
+
103  typedef float float1x1;
+
104  typedef mat<2, 2, float, highp> float2x2;
+
105  typedef mat<2, 3, float, highp> float2x3;
+
106  typedef mat<2, 4, float, highp> float2x4;
+
107  typedef mat<3, 2, float, highp> float3x2;
+
108  typedef mat<3, 3, float, highp> float3x3;
+
109  typedef mat<3, 4, float, highp> float3x4;
+
110  typedef mat<4, 2, float, highp> float4x2;
+
111  typedef mat<4, 3, float, highp> float4x3;
+
112  typedef mat<4, 4, float, highp> float4x4;
+
113 
+
114  typedef double double1;
+
115  typedef vec<2, double, highp> double2;
+
116  typedef vec<3, double, highp> double3;
+
117  typedef vec<4, double, highp> double4;
+
118 
+
119  typedef double double1x1;
+
120  typedef mat<2, 2, double, highp> double2x2;
+
121  typedef mat<2, 3, double, highp> double2x3;
+
122  typedef mat<2, 4, double, highp> double2x4;
+
123  typedef mat<3, 2, double, highp> double3x2;
+
124  typedef mat<3, 3, double, highp> double3x3;
+
125  typedef mat<3, 4, double, highp> double3x4;
+
126  typedef mat<4, 2, double, highp> double4x2;
+
127  typedef mat<4, 3, double, highp> double4x3;
+
128  typedef mat<4, 4, double, highp> double4x4;
+
129 
+
131 }//namespace glm
+
132 
+
133 #include "compatibility.inl"
+
mat< 4, 4, double, highp > double4x4
double-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...
+
mat< 3, 4, int, highp > int3x4
integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
+
GLM_FUNC_DECL vec< L, T, Q > atan(vec< L, T, Q > const &y, vec< L, T, Q > const &x)
Arc tangent.
+
bool bool1
boolean type with 1 component. (From GLM_GTX_compatibility extension)
+
mat< 4, 3, float, highp > float4x3
single-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...
+
mat< 4, 4, float, highp > float4x4
single-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...
+
mat< 2, 4, double, highp > double2x4
double-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...
+
mat< 2, 2, double, highp > double2x2
double-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...
+
mat< 3, 2, double, highp > double3x2
double-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...
+
GLM_FUNC_QUALIFIER vec< 4, T, Q > atan2(const vec< 4, T, Q > &x, const vec< 4, T, Q > &y)
Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what q...
+
double double1x1
double-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...
+
GLM_FUNC_QUALIFIER vec< 4, T, Q > lerp(const vec< 4, T, Q > &x, const vec< 4, T, Q > &y, const vec< 4, T, Q > &a)
Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using v...
+
mat< 3, 3, double, highp > double3x3
double-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...
+
vec< 4, float, highp > float4
single-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...
+
int int1x1
integer matrix with 1 component. (From GLM_GTX_compatibility extension)
+
vec< 2, float, highp > float2
single-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...
+
GLM_FUNC_DECL vec< 4, bool, Q > isfinite(const vec< 4, T, Q > &x)
Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)...
+
mat< 2, 3, bool, highp > bool2x3
boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
+
mat< 2, 3, int, highp > int2x3
integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
+
int int1
integer vector with 1 component. (From GLM_GTX_compatibility extension)
+
vec< 3, float, highp > float3
single-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...
+
mat< 2, 4, float, highp > float2x4
single-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...
+
mat< 2, 2, bool, highp > bool2x2
boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
+
mat< 4, 4, bool, highp > bool4x4
boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
+
float float1
single-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...
+
float float1x1
single-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...
+
mat< 4, 2, double, highp > double4x2
double-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...
+
mat< 4, 3, int, highp > int4x3
integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
+
mat< 4, 2, bool, highp > bool4x2
boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
+
mat< 2, 2, float, highp > float2x2
single-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...
+
vec< 3, int, highp > int3
integer vector with 3 components. (From GLM_GTX_compatibility extension)
+
mat< 4, 2, float, highp > float4x2
single-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...
+
mat< 2, 3, double, highp > double2x3
double-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...
+
mat< 2, 3, float, highp > float2x3
single-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...
+
mat< 3, 2, int, highp > int3x2
integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
+
vec< 4, bool, highp > bool4
boolean type with 4 components. (From GLM_GTX_compatibility extension)
+
mat< 4, 2, int, highp > int4x2
integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
+
bool bool1x1
boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
+
GLM_FUNC_QUALIFIER vec< 4, T, Q > saturate(const vec< 4, T, Q > &x)
Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
+
vec< 3, bool, highp > bool3
boolean type with 3 components. (From GLM_GTX_compatibility extension)
+
GLM_FUNC_DECL GLM_CONSTEXPR genType clamp(genType x, genType minVal, genType maxVal)
Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
+
mat< 2, 2, int, highp > int2x2
integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
+
vec< 2, int, highp > int2
integer vector with 2 components. (From GLM_GTX_compatibility extension)
+
mat< 4, 4, int, highp > int4x4
integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
+
mat< 3, 2, bool, highp > bool3x2
boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
+
mat< 4, 3, double, highp > double4x3
double-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...
+
mat< 4, 3, bool, highp > bool4x3
boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
+
double double1
double-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...
+
vec< 3, double, highp > double3
double-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...
+
vec< 4, double, highp > double4
double-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...
+
mat< 3, 3, int, highp > int3x3
integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
+
mat< 3, 3, bool, highp > bool3x3
boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
+
mat< 3, 2, float, highp > float3x2
single-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...
+
vec< 4, int, highp > int4
integer vector with 4 components. (From GLM_GTX_compatibility extension)
+
vec< 2, double, highp > double2
double-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...
+
mat< 3, 3, float, highp > float3x3
single-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...
+
GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
+
vec< 2, bool, highp > bool2
boolean type with 2 components. (From GLM_GTX_compatibility extension)
+
mat< 3, 4, bool, highp > bool3x4
boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
+
mat< 2, 4, int, highp > int2x4
integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
+
mat< 2, 4, bool, highp > bool2x4
boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
+
mat< 3, 4, double, highp > double3x4
double-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...
+
Definition: common.hpp:20
+
mat< 3, 4, float, highp > float3x4
single-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...
+
+ + + + diff --git a/doc/api/a00018.html b/doc/api/a00018.html new file mode 100644 index 000000000..5d5fd8040 --- /dev/null +++ b/doc/api/a00018.html @@ -0,0 +1,141 @@ + + + + + + +0.9.9 API documentation: component_wise.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
component_wise.hpp File Reference
+
+
+ +

GLM_GTX_component_wise +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType::value_type compAdd (genType const &v)
 Add all vector components together. More...
 
template<typename genType >
GLM_FUNC_DECL genType::value_type compMax (genType const &v)
 Find the maximum value between single vector components. More...
 
template<typename genType >
GLM_FUNC_DECL genType::value_type compMin (genType const &v)
 Find the minimum value between single vector components. More...
 
template<typename genType >
GLM_FUNC_DECL genType::value_type compMul (genType const &v)
 Multiply all vector components together. More...
 
template<typename floatType , length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, floatType, Q > compNormalize (vec< L, T, Q > const &v)
 Convert an integer vector to a normalized float vector. More...
 
template<length_t L, typename T , typename floatType , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > compScale (vec< L, floatType, Q > const &v)
 Convert a normalized float vector to an integer vector. More...
 
+

Detailed Description

+

GLM_GTX_component_wise

+
Date
2007-05-21 / 2011-06-07
+
Author
Christophe Riccio
+
See also
Core features (dependence)
+ +

Definition in file component_wise.hpp.

+
+ + + + diff --git a/doc/api/a00018_source.html b/doc/api/a00018_source.html new file mode 100644 index 000000000..81414087d --- /dev/null +++ b/doc/api/a00018_source.html @@ -0,0 +1,145 @@ + + + + + + +0.9.9 API documentation: component_wise.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
component_wise.hpp
+
+
+Go to the documentation of this file.
1 
+
15 #pragma once
+
16 
+
17 // Dependencies
+
18 #include "../detail/setup.hpp"
+
19 #include "../detail/qualifier.hpp"
+
20 
+
21 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
22 # ifndef GLM_ENABLE_EXPERIMENTAL
+
23 # pragma message("GLM: GLM_GTX_component_wise is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
24 # else
+
25 # pragma message("GLM: GLM_GTX_component_wise extension included")
+
26 # endif
+
27 #endif
+
28 
+
29 namespace glm
+
30 {
+
33 
+
37  template<typename floatType, length_t L, typename T, qualifier Q>
+
38  GLM_FUNC_DECL vec<L, floatType, Q> compNormalize(vec<L, T, Q> const& v);
+
39 
+
43  template<length_t L, typename T, typename floatType, qualifier Q>
+
44  GLM_FUNC_DECL vec<L, T, Q> compScale(vec<L, floatType, Q> const& v);
+
45 
+
48  template<typename genType>
+
49  GLM_FUNC_DECL typename genType::value_type compAdd(genType const& v);
+
50 
+
53  template<typename genType>
+
54  GLM_FUNC_DECL typename genType::value_type compMul(genType const& v);
+
55 
+
58  template<typename genType>
+
59  GLM_FUNC_DECL typename genType::value_type compMin(genType const& v);
+
60 
+
63  template<typename genType>
+
64  GLM_FUNC_DECL typename genType::value_type compMax(genType const& v);
+
65 
+
67 }//namespace glm
+
68 
+
69 #include "component_wise.inl"
+
GLM_FUNC_DECL genType::value_type compMax(genType const &v)
Find the maximum value between single vector components.
+
GLM_FUNC_DECL genType::value_type compMul(genType const &v)
Multiply all vector components together.
+
GLM_FUNC_DECL vec< L, T, Q > compScale(vec< L, floatType, Q > const &v)
Convert a normalized float vector to an integer vector.
+
GLM_FUNC_DECL vec< L, floatType, Q > compNormalize(vec< L, T, Q > const &v)
Convert an integer vector to a normalized float vector.
+
GLM_FUNC_DECL genType::value_type compMin(genType const &v)
Find the minimum value between single vector components.
+
GLM_FUNC_DECL genType::value_type compAdd(genType const &v)
Add all vector components together.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00019_source.html b/doc/api/a00019_source.html new file mode 100644 index 000000000..d2fd66f72 --- /dev/null +++ b/doc/api/a00019_source.html @@ -0,0 +1,150 @@ + + + + + + +0.9.9 API documentation: compute_common.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
compute_common.hpp
+
+
+
1 #pragma once
+
2 
+
3 #include "setup.hpp"
+
4 #include <limits>
+
5 
+
6 namespace glm{
+
7 namespace detail
+
8 {
+
9  template<typename genFIType, bool /*signed*/>
+
10  struct compute_abs
+
11  {};
+
12 
+
13  template<typename genFIType>
+
14  struct compute_abs<genFIType, true>
+
15  {
+
16  GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genFIType call(genFIType x)
+
17  {
+
18  GLM_STATIC_ASSERT(
+
19  std::numeric_limits<genFIType>::is_iec559 || std::numeric_limits<genFIType>::is_signed,
+
20  "'abs' only accept floating-point and integer scalar or vector inputs");
+
21 
+
22  return x >= genFIType(0) ? x : -x;
+
23  // TODO, perf comp with: *(((int *) &x) + 1) &= 0x7fffffff;
+
24  }
+
25  };
+
26 
+
27 #if GLM_COMPILER & GLM_COMPILER_CUDA
+
28  template<>
+
29  struct compute_abs<float, true>
+
30  {
+
31  GLM_FUNC_QUALIFIER GLM_CONSTEXPR static float call(float x)
+
32  {
+
33  return fabsf(x);
+
34  }
+
35  };
+
36 #endif
+
37 
+
38  template<typename genFIType>
+
39  struct compute_abs<genFIType, false>
+
40  {
+
41  GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genFIType call(genFIType x)
+
42  {
+
43  GLM_STATIC_ASSERT(
+
44  (!std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer),
+
45  "'abs' only accept floating-point and integer scalar or vector inputs");
+
46  return x;
+
47  }
+
48  };
+
49 }//namespace detail
+
50 }//namespace glm
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00020_source.html b/doc/api/a00020_source.html new file mode 100644 index 000000000..049fde6ea --- /dev/null +++ b/doc/api/a00020_source.html @@ -0,0 +1,130 @@ + + + + + + +0.9.9 API documentation: compute_vector_relational.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
compute_vector_relational.hpp
+
+
+
1 #pragma once
+
2 
+
3 //#include "compute_common.hpp"
+
4 #include "setup.hpp"
+
5 #include <limits>
+
6 
+
7 namespace glm{
+
8 namespace detail
+
9 {
+
10  template <typename T, bool isFloat>
+
11  struct compute_equal
+
12  {
+
13  GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(T a, T b)
+
14  {
+
15  return a == b;
+
16  }
+
17  };
+
18 /*
+
19  template <typename T>
+
20  struct compute_equal<T, true>
+
21  {
+
22  GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(T a, T b)
+
23  {
+
24  return detail::compute_abs<T, std::numeric_limits<T>::is_signed>::call(b - a) <= static_cast<T>(0);
+
25  //return std::memcmp(&a, &b, sizeof(T)) == 0;
+
26  }
+
27  };
+
28 */
+
29 }//namespace detail
+
30 }//namespace glm
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00021.html b/doc/api/a00021.html new file mode 100644 index 000000000..0203aaad5 --- /dev/null +++ b/doc/api/a00021.html @@ -0,0 +1,223 @@ + + + + + + +0.9.9 API documentation: constants.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
constants.hpp File Reference
+
+
+ +

GLM_GTC_constants +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType e ()
 Return e constant. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType euler ()
 Return Euler's constant. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType four_over_pi ()
 Return 4 / pi. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType golden_ratio ()
 Return the golden ratio constant. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType half_pi ()
 Return pi / 2. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ln_two ()
 Return ln(ln(2)). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ten ()
 Return ln(10). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_two ()
 Return ln(2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType one ()
 Return 1. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_pi ()
 Return 1 / pi. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_root_two ()
 Return 1 / sqrt(2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_two_pi ()
 Return 1 / (pi * 2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType quarter_pi ()
 Return pi / 4. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_five ()
 Return sqrt(5). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_half_pi ()
 Return sqrt(pi / 2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_ln_four ()
 Return sqrt(ln(4)). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_pi ()
 Return square root of pi. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_three ()
 Return sqrt(3). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_two ()
 Return sqrt(2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_two_pi ()
 Return sqrt(2 * pi). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType third ()
 Return 1 / 3. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType three_over_two_pi ()
 Return pi / 2 * 3. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_pi ()
 Return 2 / pi. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_root_pi ()
 Return 2 / sqrt(pi). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType two_pi ()
 Return pi * 2. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType two_thirds ()
 Return 2 / 3. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType zero ()
 Return 0. More...
 
+

Detailed Description

+

GLM_GTC_constants

+
See also
Core features (dependence)
+ +

Definition in file constants.hpp.

+
+ + + + diff --git a/doc/api/a00021_source.html b/doc/api/a00021_source.html new file mode 100644 index 000000000..67c7767d7 --- /dev/null +++ b/doc/api/a00021_source.html @@ -0,0 +1,224 @@ + + + + + + +0.9.9 API documentation: constants.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
constants.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependencies
+
16 #include "../ext/scalar_constants.hpp"
+
17 
+
18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
19 # pragma message("GLM: GLM_GTC_constants extension included")
+
20 #endif
+
21 
+
22 namespace glm
+
23 {
+
26 
+
29  template<typename genType>
+
30  GLM_FUNC_DECL GLM_CONSTEXPR genType zero();
+
31 
+
34  template<typename genType>
+
35  GLM_FUNC_DECL GLM_CONSTEXPR genType one();
+
36 
+
39  template<typename genType>
+
40  GLM_FUNC_DECL GLM_CONSTEXPR genType two_pi();
+
41 
+
44  template<typename genType>
+
45  GLM_FUNC_DECL GLM_CONSTEXPR genType root_pi();
+
46 
+
49  template<typename genType>
+
50  GLM_FUNC_DECL GLM_CONSTEXPR genType half_pi();
+
51 
+
54  template<typename genType>
+
55  GLM_FUNC_DECL GLM_CONSTEXPR genType three_over_two_pi();
+
56 
+
59  template<typename genType>
+
60  GLM_FUNC_DECL GLM_CONSTEXPR genType quarter_pi();
+
61 
+
64  template<typename genType>
+
65  GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_pi();
+
66 
+
69  template<typename genType>
+
70  GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_two_pi();
+
71 
+
74  template<typename genType>
+
75  GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_pi();
+
76 
+
79  template<typename genType>
+
80  GLM_FUNC_DECL GLM_CONSTEXPR genType four_over_pi();
+
81 
+
84  template<typename genType>
+
85  GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_root_pi();
+
86 
+
89  template<typename genType>
+
90  GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_root_two();
+
91 
+
94  template<typename genType>
+
95  GLM_FUNC_DECL GLM_CONSTEXPR genType root_half_pi();
+
96 
+
99  template<typename genType>
+
100  GLM_FUNC_DECL GLM_CONSTEXPR genType root_two_pi();
+
101 
+
104  template<typename genType>
+
105  GLM_FUNC_DECL GLM_CONSTEXPR genType root_ln_four();
+
106 
+
109  template<typename genType>
+
110  GLM_FUNC_DECL GLM_CONSTEXPR genType e();
+
111 
+
114  template<typename genType>
+
115  GLM_FUNC_DECL GLM_CONSTEXPR genType euler();
+
116 
+
119  template<typename genType>
+
120  GLM_FUNC_DECL GLM_CONSTEXPR genType root_two();
+
121 
+
124  template<typename genType>
+
125  GLM_FUNC_DECL GLM_CONSTEXPR genType root_three();
+
126 
+
129  template<typename genType>
+
130  GLM_FUNC_DECL GLM_CONSTEXPR genType root_five();
+
131 
+
134  template<typename genType>
+
135  GLM_FUNC_DECL GLM_CONSTEXPR genType ln_two();
+
136 
+
139  template<typename genType>
+
140  GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ten();
+
141 
+
144  template<typename genType>
+
145  GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ln_two();
+
146 
+
149  template<typename genType>
+
150  GLM_FUNC_DECL GLM_CONSTEXPR genType third();
+
151 
+
154  template<typename genType>
+
155  GLM_FUNC_DECL GLM_CONSTEXPR genType two_thirds();
+
156 
+
159  template<typename genType>
+
160  GLM_FUNC_DECL GLM_CONSTEXPR genType golden_ratio();
+
161 
+
163 } //namespace glm
+
164 
+
165 #include "constants.inl"
+
GLM_FUNC_DECL GLM_CONSTEXPR genType third()
Return 1 / 3.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType root_two()
Return sqrt(2).
+
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_root_two()
Return 1 / sqrt(2).
+
GLM_FUNC_DECL GLM_CONSTEXPR genType euler()
Return Euler's constant.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType two_thirds()
Return 2 / 3.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType two_pi()
Return pi * 2.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType golden_ratio()
Return the golden ratio constant.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType quarter_pi()
Return pi / 4.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType one()
Return 1.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType root_five()
Return sqrt(5).
+
GLM_FUNC_DECL GLM_CONSTEXPR genType three_over_two_pi()
Return pi / 2 * 3.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType zero()
Return 0.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ten()
Return ln(10).
+
GLM_FUNC_DECL GLM_CONSTEXPR genType root_three()
Return sqrt(3).
+
GLM_FUNC_DECL GLM_CONSTEXPR genType root_pi()
Return square root of pi.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType e()
Return e constant.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_pi()
Return 1 / pi.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_pi()
Return 2 / pi.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType four_over_pi()
Return 4 / pi.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType root_two_pi()
Return sqrt(2 * pi).
+
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_two()
Return ln(2).
+
GLM_FUNC_DECL GLM_CONSTEXPR genType root_ln_four()
Return sqrt(ln(4)).
+
GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_root_pi()
Return 2 / sqrt(pi).
+
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ln_two()
Return ln(ln(2)).
+
GLM_FUNC_DECL GLM_CONSTEXPR genType root_half_pi()
Return sqrt(pi / 2).
+
GLM_FUNC_DECL GLM_CONSTEXPR genType half_pi()
Return pi / 2.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_two_pi()
Return 1 / (pi * 2).
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00022.html b/doc/api/a00022.html new file mode 100644 index 000000000..450161283 --- /dev/null +++ b/doc/api/a00022.html @@ -0,0 +1,192 @@ + + + + + + +0.9.9 API documentation: dual_quaternion.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
dual_quaternion.hpp File Reference
+
+
+ +

GLM_GTX_dual_quaternion +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef highp_ddualquat ddualquat
 Dual-quaternion of default double-qualifier floating-point numbers. More...
 
typedef highp_fdualquat dualquat
 Dual-quaternion of floating-point numbers. More...
 
typedef highp_fdualquat fdualquat
 Dual-quaternion of single-qualifier floating-point numbers. More...
 
typedef tdualquat< double, highp > highp_ddualquat
 Dual-quaternion of high double-qualifier floating-point numbers. More...
 
typedef tdualquat< float, highp > highp_dualquat
 Dual-quaternion of high single-qualifier floating-point numbers. More...
 
typedef tdualquat< float, highp > highp_fdualquat
 Dual-quaternion of high single-qualifier floating-point numbers. More...
 
typedef tdualquat< double, lowp > lowp_ddualquat
 Dual-quaternion of low double-qualifier floating-point numbers. More...
 
typedef tdualquat< float, lowp > lowp_dualquat
 Dual-quaternion of low single-qualifier floating-point numbers. More...
 
typedef tdualquat< float, lowp > lowp_fdualquat
 Dual-quaternion of low single-qualifier floating-point numbers. More...
 
typedef tdualquat< double, mediump > mediump_ddualquat
 Dual-quaternion of medium double-qualifier floating-point numbers. More...
 
typedef tdualquat< float, mediump > mediump_dualquat
 Dual-quaternion of medium single-qualifier floating-point numbers. More...
 
typedef tdualquat< float, mediump > mediump_fdualquat
 Dual-quaternion of medium single-qualifier floating-point numbers. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL tdualquat< T, Q > dual_quat_identity ()
 Creates an identity dual quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tdualquat< T, Q > dualquat_cast (mat< 2, 4, T, Q > const &x)
 Converts a 2 * 4 matrix (matrix which holds real and dual parts) to a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tdualquat< T, Q > dualquat_cast (mat< 3, 4, T, Q > const &x)
 Converts a 3 * 4 matrix (augmented matrix rotation + translation) to a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tdualquat< T, Q > inverse (tdualquat< T, Q > const &q)
 Returns the q inverse. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tdualquat< T, Q > lerp (tdualquat< T, Q > const &x, tdualquat< T, Q > const &y, T const &a)
 Returns the linear interpolation of two dual quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 2, 4, T, Q > mat2x4_cast (tdualquat< T, Q > const &x)
 Converts a quaternion to a 2 * 4 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 4, T, Q > mat3x4_cast (tdualquat< T, Q > const &x)
 Converts a quaternion to a 3 * 4 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tdualquat< T, Q > normalize (tdualquat< T, Q > const &q)
 Returns the normalized quaternion. More...
 
+

Detailed Description

+

GLM_GTX_dual_quaternion

+
Author
Maksim Vorobiev (msome.nosp@m.one@.nosp@m.gmail.nosp@m..com)
+
See also
Core features (dependence)
+
+GLM_GTC_constants (dependence)
+
+GLM_GTC_quaternion (dependence)
+ +

Definition in file dual_quaternion.hpp.

+
+ + + + diff --git a/doc/api/a00022_source.html b/doc/api/a00022_source.html new file mode 100644 index 000000000..6be65eec5 --- /dev/null +++ b/doc/api/a00022_source.html @@ -0,0 +1,317 @@ + + + + + + +0.9.9 API documentation: dual_quaternion.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
dual_quaternion.hpp
+
+
+Go to the documentation of this file.
1 
+
16 #pragma once
+
17 
+
18 // Dependency:
+
19 #include "../glm.hpp"
+
20 #include "../gtc/constants.hpp"
+
21 #include "../gtc/quaternion.hpp"
+
22 
+
23 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
24 # ifndef GLM_ENABLE_EXPERIMENTAL
+
25 # pragma message("GLM: GLM_GTX_dual_quaternion is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
26 # else
+
27 # pragma message("GLM: GLM_GTX_dual_quaternion extension included")
+
28 # endif
+
29 #endif
+
30 
+
31 namespace glm
+
32 {
+
35 
+
36  template<typename T, qualifier Q = defaultp>
+
37  struct tdualquat
+
38  {
+
39  // -- Implementation detail --
+
40 
+
41  typedef T value_type;
+
42  typedef qua<T, Q> part_type;
+
43 
+
44  // -- Data --
+
45 
+
46  qua<T, Q> real, dual;
+
47 
+
48  // -- Component accesses --
+
49 
+
50  typedef length_t length_type;
+
52  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 2;}
+
53 
+
54  GLM_FUNC_DECL part_type & operator[](length_type i);
+
55  GLM_FUNC_DECL part_type const& operator[](length_type i) const;
+
56 
+
57  // -- Implicit basic constructors --
+
58 
+
59  GLM_FUNC_DECL GLM_CONSTEXPR tdualquat() GLM_DEFAULT;
+
60  GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tdualquat<T, Q> const& d) GLM_DEFAULT;
+
61  template<qualifier P>
+
62  GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tdualquat<T, P> const& d);
+
63 
+
64  // -- Explicit basic constructors --
+
65 
+
66  GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(qua<T, Q> const& real);
+
67  GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(qua<T, Q> const& orientation, vec<3, T, Q> const& translation);
+
68  GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(qua<T, Q> const& real, qua<T, Q> const& dual);
+
69 
+
70  // -- Conversion constructors --
+
71 
+
72  template<typename U, qualifier P>
+
73  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tdualquat(tdualquat<U, P> const& q);
+
74 
+
75  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR tdualquat(mat<2, 4, T, Q> const& holder_mat);
+
76  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR tdualquat(mat<3, 4, T, Q> const& aug_mat);
+
77 
+
78  // -- Unary arithmetic operators --
+
79 
+
80  GLM_FUNC_DECL tdualquat<T, Q> & operator=(tdualquat<T, Q> const& m) GLM_DEFAULT;
+
81 
+
82  template<typename U>
+
83  GLM_FUNC_DECL tdualquat<T, Q> & operator=(tdualquat<U, Q> const& m);
+
84  template<typename U>
+
85  GLM_FUNC_DECL tdualquat<T, Q> & operator*=(U s);
+
86  template<typename U>
+
87  GLM_FUNC_DECL tdualquat<T, Q> & operator/=(U s);
+
88  };
+
89 
+
90  // -- Unary bit operators --
+
91 
+
92  template<typename T, qualifier Q>
+
93  GLM_FUNC_DECL tdualquat<T, Q> operator+(tdualquat<T, Q> const& q);
+
94 
+
95  template<typename T, qualifier Q>
+
96  GLM_FUNC_DECL tdualquat<T, Q> operator-(tdualquat<T, Q> const& q);
+
97 
+
98  // -- Binary operators --
+
99 
+
100  template<typename T, qualifier Q>
+
101  GLM_FUNC_DECL tdualquat<T, Q> operator+(tdualquat<T, Q> const& q, tdualquat<T, Q> const& p);
+
102 
+
103  template<typename T, qualifier Q>
+
104  GLM_FUNC_DECL tdualquat<T, Q> operator*(tdualquat<T, Q> const& q, tdualquat<T, Q> const& p);
+
105 
+
106  template<typename T, qualifier Q>
+
107  GLM_FUNC_DECL vec<3, T, Q> operator*(tdualquat<T, Q> const& q, vec<3, T, Q> const& v);
+
108 
+
109  template<typename T, qualifier Q>
+
110  GLM_FUNC_DECL vec<3, T, Q> operator*(vec<3, T, Q> const& v, tdualquat<T, Q> const& q);
+
111 
+
112  template<typename T, qualifier Q>
+
113  GLM_FUNC_DECL vec<4, T, Q> operator*(tdualquat<T, Q> const& q, vec<4, T, Q> const& v);
+
114 
+
115  template<typename T, qualifier Q>
+
116  GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v, tdualquat<T, Q> const& q);
+
117 
+
118  template<typename T, qualifier Q>
+
119  GLM_FUNC_DECL tdualquat<T, Q> operator*(tdualquat<T, Q> const& q, T const& s);
+
120 
+
121  template<typename T, qualifier Q>
+
122  GLM_FUNC_DECL tdualquat<T, Q> operator*(T const& s, tdualquat<T, Q> const& q);
+
123 
+
124  template<typename T, qualifier Q>
+
125  GLM_FUNC_DECL tdualquat<T, Q> operator/(tdualquat<T, Q> const& q, T const& s);
+
126 
+
127  // -- Boolean operators --
+
128 
+
129  template<typename T, qualifier Q>
+
130  GLM_FUNC_DECL bool operator==(tdualquat<T, Q> const& q1, tdualquat<T, Q> const& q2);
+
131 
+
132  template<typename T, qualifier Q>
+
133  GLM_FUNC_DECL bool operator!=(tdualquat<T, Q> const& q1, tdualquat<T, Q> const& q2);
+
134 
+
138  template <typename T, qualifier Q>
+
139  GLM_FUNC_DECL tdualquat<T, Q> dual_quat_identity();
+
140 
+
144  template<typename T, qualifier Q>
+
145  GLM_FUNC_DECL tdualquat<T, Q> normalize(tdualquat<T, Q> const& q);
+
146 
+
150  template<typename T, qualifier Q>
+
151  GLM_FUNC_DECL tdualquat<T, Q> lerp(tdualquat<T, Q> const& x, tdualquat<T, Q> const& y, T const& a);
+
152 
+
156  template<typename T, qualifier Q>
+
157  GLM_FUNC_DECL tdualquat<T, Q> inverse(tdualquat<T, Q> const& q);
+
158 
+
162  template<typename T, qualifier Q>
+
163  GLM_FUNC_DECL mat<2, 4, T, Q> mat2x4_cast(tdualquat<T, Q> const& x);
+
164 
+
168  template<typename T, qualifier Q>
+
169  GLM_FUNC_DECL mat<3, 4, T, Q> mat3x4_cast(tdualquat<T, Q> const& x);
+
170 
+
174  template<typename T, qualifier Q>
+
175  GLM_FUNC_DECL tdualquat<T, Q> dualquat_cast(mat<2, 4, T, Q> const& x);
+
176 
+
180  template<typename T, qualifier Q>
+
181  GLM_FUNC_DECL tdualquat<T, Q> dualquat_cast(mat<3, 4, T, Q> const& x);
+
182 
+
183 
+
187  typedef tdualquat<float, lowp> lowp_dualquat;
+
188 
+
192  typedef tdualquat<float, mediump> mediump_dualquat;
+
193 
+
197  typedef tdualquat<float, highp> highp_dualquat;
+
198 
+
199 
+
203  typedef tdualquat<float, lowp> lowp_fdualquat;
+
204 
+
208  typedef tdualquat<float, mediump> mediump_fdualquat;
+
209 
+
213  typedef tdualquat<float, highp> highp_fdualquat;
+
214 
+
215 
+
219  typedef tdualquat<double, lowp> lowp_ddualquat;
+
220 
+
224  typedef tdualquat<double, mediump> mediump_ddualquat;
+
225 
+
229  typedef tdualquat<double, highp> highp_ddualquat;
+
230 
+
231 
+
232 #if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+
233  typedef highp_fdualquat dualquat;
+
237 
+
241  typedef highp_fdualquat fdualquat;
+
242 #elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+
243  typedef highp_fdualquat dualquat;
+
244  typedef highp_fdualquat fdualquat;
+
245 #elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+
246  typedef mediump_fdualquat dualquat;
+
247  typedef mediump_fdualquat fdualquat;
+
248 #elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
+
249  typedef lowp_fdualquat dualquat;
+
250  typedef lowp_fdualquat fdualquat;
+
251 #else
+
252 # error "GLM error: multiple default precision requested for single-precision floating-point types"
+
253 #endif
+
254 
+
255 
+
256 #if(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
+
257  typedef highp_ddualquat ddualquat;
+
261 #elif(defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
+
262  typedef highp_ddualquat ddualquat;
+
263 #elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
+
264  typedef mediump_ddualquat ddualquat;
+
265 #elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && defined(GLM_PRECISION_LOWP_DOUBLE))
+
266  typedef lowp_ddualquat ddualquat;
+
267 #else
+
268 # error "GLM error: Multiple default precision requested for double-precision floating-point types"
+
269 #endif
+
270 
+
272 } //namespace glm
+
273 
+
274 #include "dual_quaternion.inl"
+
highp_ddualquat ddualquat
Dual-quaternion of default double-qualifier floating-point numbers.
+
highp_fdualquat fdualquat
Dual-quaternion of single-qualifier floating-point numbers.
+
GLM_FUNC_DECL mat< 2, 4, T, Q > mat2x4_cast(tdualquat< T, Q > const &x)
Converts a quaternion to a 2 * 4 matrix.
+
tdualquat< double, highp > highp_ddualquat
Dual-quaternion of high double-qualifier floating-point numbers.
+
GLM_FUNC_DECL tdualquat< T, Q > normalize(tdualquat< T, Q > const &q)
Returns the normalized quaternion.
+
GLM_FUNC_DECL tdualquat< T, Q > dual_quat_identity()
Creates an identity dual quaternion.
+
GLM_FUNC_DECL tdualquat< T, Q > inverse(tdualquat< T, Q > const &q)
Returns the q inverse.
+
GLM_FUNC_DECL tdualquat< T, Q > lerp(tdualquat< T, Q > const &x, tdualquat< T, Q > const &y, T const &a)
Returns the linear interpolation of two dual quaternion.
+
tdualquat< float, lowp > lowp_dualquat
Dual-quaternion of low single-qualifier floating-point numbers.
+
tdualquat< float, lowp > lowp_fdualquat
Dual-quaternion of low single-qualifier floating-point numbers.
+
GLM_FUNC_DECL T length(qua< T, Q > const &q)
Returns the norm of a quaternions.
+
tdualquat< double, lowp > lowp_ddualquat
Dual-quaternion of low double-qualifier floating-point numbers.
+
GLM_FUNC_DECL mat< 3, 4, T, Q > mat3x4_cast(tdualquat< T, Q > const &x)
Converts a quaternion to a 3 * 4 matrix.
+
highp_fdualquat dualquat
Dual-quaternion of floating-point numbers.
+
tdualquat< float, highp > highp_fdualquat
Dual-quaternion of high single-qualifier floating-point numbers.
+
GLM_FUNC_DECL mat< 4, 4, T, Q > orientation(vec< 3, T, Q > const &Normal, vec< 3, T, Q > const &Up)
Build a rotation matrix from a normal and a up vector.
+
tdualquat< float, mediump > mediump_dualquat
Dual-quaternion of medium single-qualifier floating-point numbers.
+
tdualquat< float, mediump > mediump_fdualquat
Dual-quaternion of medium single-qualifier floating-point numbers.
+
tdualquat< double, mediump > mediump_ddualquat
Dual-quaternion of medium double-qualifier floating-point numbers.
+
GLM_FUNC_DECL tdualquat< T, Q > dualquat_cast(mat< 3, 4, T, Q > const &x)
Converts a 3 * 4 matrix (augmented matrix rotation + translation) to a quaternion.
+
tdualquat< float, highp > highp_dualquat
Dual-quaternion of high single-qualifier floating-point numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00023.html b/doc/api/a00023.html new file mode 100644 index 000000000..61002b829 --- /dev/null +++ b/doc/api/a00023.html @@ -0,0 +1,244 @@ + + + + + + +0.9.9 API documentation: easing.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
easing.hpp File Reference
+
+
+ +

GLM_GTX_easing +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType backEaseIn (genType const &a)
 
template<typename genType >
GLM_FUNC_DECL genType backEaseIn (genType const &a, genType const &o)
 
template<typename genType >
GLM_FUNC_DECL genType backEaseInOut (genType const &a)
 
template<typename genType >
GLM_FUNC_DECL genType backEaseInOut (genType const &a, genType const &o)
 
template<typename genType >
GLM_FUNC_DECL genType backEaseOut (genType const &a)
 
template<typename genType >
GLM_FUNC_DECL genType backEaseOut (genType const &a, genType const &o)
 
template<typename genType >
GLM_FUNC_DECL genType bounceEaseIn (genType const &a)
 
template<typename genType >
GLM_FUNC_DECL genType bounceEaseInOut (genType const &a)
 
template<typename genType >
GLM_FUNC_DECL genType bounceEaseOut (genType const &a)
 
template<typename genType >
GLM_FUNC_DECL genType circularEaseIn (genType const &a)
 Modelled after shifted quadrant IV of unit circle. More...
 
template<typename genType >
GLM_FUNC_DECL genType circularEaseInOut (genType const &a)
 Modelled after the piecewise circular function y = (1/2)(1 - sqrt(1 - 4x^2)) ; [0, 0.5) y = (1/2)(sqrt(-(2x - 3)*(2x - 1)) + 1) ; [0.5, 1]. More...
 
template<typename genType >
GLM_FUNC_DECL genType circularEaseOut (genType const &a)
 Modelled after shifted quadrant II of unit circle. More...
 
+template<typename genType >
GLM_FUNC_DECL genType cubicEaseIn (genType const &a)
 Modelled after the cubic y = x^3.
 
template<typename genType >
GLM_FUNC_DECL genType cubicEaseInOut (genType const &a)
 Modelled after the piecewise cubic y = (1/2)((2x)^3) ; [0, 0.5) y = (1/2)((2x-2)^3 + 2) ; [0.5, 1]. More...
 
template<typename genType >
GLM_FUNC_DECL genType cubicEaseOut (genType const &a)
 Modelled after the cubic y = (x - 1)^3 + 1. More...
 
template<typename genType >
GLM_FUNC_DECL genType elasticEaseIn (genType const &a)
 Modelled after the damped sine wave y = sin(13pi/2*x)*pow(2, 10 * (x - 1)) More...
 
template<typename genType >
GLM_FUNC_DECL genType elasticEaseInOut (genType const &a)
 Modelled after the piecewise exponentially-damped sine wave: y = (1/2)*sin(13pi/2*(2*x))*pow(2, 10 * ((2*x) - 1)) ; [0,0.5) y = (1/2)*(sin(-13pi/2*((2x-1)+1))*pow(2,-10(2*x-1)) + 2) ; [0.5, 1]. More...
 
template<typename genType >
GLM_FUNC_DECL genType elasticEaseOut (genType const &a)
 Modelled after the damped sine wave y = sin(-13pi/2*(x + 1))*pow(2, -10x) + 1. More...
 
template<typename genType >
GLM_FUNC_DECL genType exponentialEaseIn (genType const &a)
 Modelled after the exponential function y = 2^(10(x - 1)) More...
 
template<typename genType >
GLM_FUNC_DECL genType exponentialEaseInOut (genType const &a)
 Modelled after the piecewise exponential y = (1/2)2^(10(2x - 1)) ; [0,0.5) y = -(1/2)*2^(-10(2x - 1))) + 1 ; [0.5,1]. More...
 
template<typename genType >
GLM_FUNC_DECL genType exponentialEaseOut (genType const &a)
 Modelled after the exponential function y = -2^(-10x) + 1. More...
 
template<typename genType >
GLM_FUNC_DECL genType linearInterpolation (genType const &a)
 Modelled after the line y = x. More...
 
template<typename genType >
GLM_FUNC_DECL genType quadraticEaseIn (genType const &a)
 Modelled after the parabola y = x^2. More...
 
template<typename genType >
GLM_FUNC_DECL genType quadraticEaseInOut (genType const &a)
 Modelled after the piecewise quadratic y = (1/2)((2x)^2) ; [0, 0.5) y = -(1/2)((2x-1)*(2x-3) - 1) ; [0.5, 1]. More...
 
template<typename genType >
GLM_FUNC_DECL genType quadraticEaseOut (genType const &a)
 Modelled after the parabola y = -x^2 + 2x. More...
 
template<typename genType >
GLM_FUNC_DECL genType quarticEaseIn (genType const &a)
 Modelled after the quartic x^4. More...
 
template<typename genType >
GLM_FUNC_DECL genType quarticEaseInOut (genType const &a)
 Modelled after the piecewise quartic y = (1/2)((2x)^4) ; [0, 0.5) y = -(1/2)((2x-2)^4 - 2) ; [0.5, 1]. More...
 
template<typename genType >
GLM_FUNC_DECL genType quarticEaseOut (genType const &a)
 Modelled after the quartic y = 1 - (x - 1)^4. More...
 
template<typename genType >
GLM_FUNC_DECL genType quinticEaseIn (genType const &a)
 Modelled after the quintic y = x^5. More...
 
template<typename genType >
GLM_FUNC_DECL genType quinticEaseInOut (genType const &a)
 Modelled after the piecewise quintic y = (1/2)((2x)^5) ; [0, 0.5) y = (1/2)((2x-2)^5 + 2) ; [0.5, 1]. More...
 
template<typename genType >
GLM_FUNC_DECL genType quinticEaseOut (genType const &a)
 Modelled after the quintic y = (x - 1)^5 + 1. More...
 
template<typename genType >
GLM_FUNC_DECL genType sineEaseIn (genType const &a)
 Modelled after quarter-cycle of sine wave. More...
 
template<typename genType >
GLM_FUNC_DECL genType sineEaseInOut (genType const &a)
 Modelled after half sine wave. More...
 
template<typename genType >
GLM_FUNC_DECL genType sineEaseOut (genType const &a)
 Modelled after quarter-cycle of sine wave (different phase) More...
 
+

Detailed Description

+

GLM_GTX_easing

+
Author
Robert Chisholm
+
See also
Core features (dependence)
+ +

Definition in file easing.hpp.

+
+ + + + diff --git a/doc/api/a00023_source.html b/doc/api/a00023_source.html new file mode 100644 index 000000000..92e1529b9 --- /dev/null +++ b/doc/api/a00023_source.html @@ -0,0 +1,254 @@ + + + + + + +0.9.9 API documentation: easing.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
easing.hpp
+
+
+Go to the documentation of this file.
1 
+
17 #pragma once
+
18 
+
19 // Dependency:
+
20 #include "../glm.hpp"
+
21 #include "../gtc/constants.hpp"
+
22 #include "../detail/qualifier.hpp"
+
23 
+
24 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
25 # ifndef GLM_ENABLE_EXPERIMENTAL
+
26 # pragma message("GLM: GLM_GTX_easing is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
27 # else
+
28 # pragma message("GLM: GLM_GTX_easing extension included")
+
29 # endif
+
30 #endif
+
31 
+
32 namespace glm{
+
35 
+
38  template <typename genType>
+
39  GLM_FUNC_DECL genType linearInterpolation(genType const & a);
+
40 
+
43  template <typename genType>
+
44  GLM_FUNC_DECL genType quadraticEaseIn(genType const & a);
+
45 
+
48  template <typename genType>
+
49  GLM_FUNC_DECL genType quadraticEaseOut(genType const & a);
+
50 
+
55  template <typename genType>
+
56  GLM_FUNC_DECL genType quadraticEaseInOut(genType const & a);
+
57 
+
59  template <typename genType>
+
60  GLM_FUNC_DECL genType cubicEaseIn(genType const & a);
+
61 
+
64  template <typename genType>
+
65  GLM_FUNC_DECL genType cubicEaseOut(genType const & a);
+
66 
+
71  template <typename genType>
+
72  GLM_FUNC_DECL genType cubicEaseInOut(genType const & a);
+
73 
+
76  template <typename genType>
+
77  GLM_FUNC_DECL genType quarticEaseIn(genType const & a);
+
78 
+
81  template <typename genType>
+
82  GLM_FUNC_DECL genType quarticEaseOut(genType const & a);
+
83 
+
88  template <typename genType>
+
89  GLM_FUNC_DECL genType quarticEaseInOut(genType const & a);
+
90 
+
93  template <typename genType>
+
94  GLM_FUNC_DECL genType quinticEaseIn(genType const & a);
+
95 
+
98  template <typename genType>
+
99  GLM_FUNC_DECL genType quinticEaseOut(genType const & a);
+
100 
+
105  template <typename genType>
+
106  GLM_FUNC_DECL genType quinticEaseInOut(genType const & a);
+
107 
+
110  template <typename genType>
+
111  GLM_FUNC_DECL genType sineEaseIn(genType const & a);
+
112 
+
115  template <typename genType>
+
116  GLM_FUNC_DECL genType sineEaseOut(genType const & a);
+
117 
+
120  template <typename genType>
+
121  GLM_FUNC_DECL genType sineEaseInOut(genType const & a);
+
122 
+
125  template <typename genType>
+
126  GLM_FUNC_DECL genType circularEaseIn(genType const & a);
+
127 
+
130  template <typename genType>
+
131  GLM_FUNC_DECL genType circularEaseOut(genType const & a);
+
132 
+
137  template <typename genType>
+
138  GLM_FUNC_DECL genType circularEaseInOut(genType const & a);
+
139 
+
142  template <typename genType>
+
143  GLM_FUNC_DECL genType exponentialEaseIn(genType const & a);
+
144 
+
147  template <typename genType>
+
148  GLM_FUNC_DECL genType exponentialEaseOut(genType const & a);
+
149 
+
154  template <typename genType>
+
155  GLM_FUNC_DECL genType exponentialEaseInOut(genType const & a);
+
156 
+
159  template <typename genType>
+
160  GLM_FUNC_DECL genType elasticEaseIn(genType const & a);
+
161 
+
164  template <typename genType>
+
165  GLM_FUNC_DECL genType elasticEaseOut(genType const & a);
+
166 
+
171  template <typename genType>
+
172  GLM_FUNC_DECL genType elasticEaseInOut(genType const & a);
+
173 
+
175  template <typename genType>
+
176  GLM_FUNC_DECL genType backEaseIn(genType const& a);
+
177 
+
179  template <typename genType>
+
180  GLM_FUNC_DECL genType backEaseOut(genType const& a);
+
181 
+
183  template <typename genType>
+
184  GLM_FUNC_DECL genType backEaseInOut(genType const& a);
+
185 
+
189  template <typename genType>
+
190  GLM_FUNC_DECL genType backEaseIn(genType const& a, genType const& o);
+
191 
+
195  template <typename genType>
+
196  GLM_FUNC_DECL genType backEaseOut(genType const& a, genType const& o);
+
197 
+
201  template <typename genType>
+
202  GLM_FUNC_DECL genType backEaseInOut(genType const& a, genType const& o);
+
203 
+
205  template <typename genType>
+
206  GLM_FUNC_DECL genType bounceEaseIn(genType const& a);
+
207 
+
209  template <typename genType>
+
210  GLM_FUNC_DECL genType bounceEaseOut(genType const& a);
+
211 
+
213  template <typename genType>
+
214  GLM_FUNC_DECL genType bounceEaseInOut(genType const& a);
+
215 
+
217 }//namespace glm
+
218 
+
219 #include "easing.inl"
+
GLM_FUNC_DECL genType bounceEaseIn(genType const &a)
+
GLM_FUNC_DECL genType circularEaseInOut(genType const &a)
Modelled after the piecewise circular function y = (1/2)(1 - sqrt(1 - 4x^2)) ; [0, 0.5) y = (1/2)(sqrt(-(2x - 3)*(2x - 1)) + 1) ; [0.5, 1].
+
GLM_FUNC_DECL genType cubicEaseIn(genType const &a)
Modelled after the cubic y = x^3.
+
GLM_FUNC_DECL genType elasticEaseIn(genType const &a)
Modelled after the damped sine wave y = sin(13pi/2*x)*pow(2, 10 * (x - 1))
+
GLM_FUNC_DECL genType quinticEaseIn(genType const &a)
Modelled after the quintic y = x^5.
+
GLM_FUNC_DECL genType sineEaseInOut(genType const &a)
Modelled after half sine wave.
+
GLM_FUNC_DECL genType circularEaseOut(genType const &a)
Modelled after shifted quadrant II of unit circle.
+
GLM_FUNC_DECL genType elasticEaseOut(genType const &a)
Modelled after the damped sine wave y = sin(-13pi/2*(x + 1))*pow(2, -10x) + 1.
+
GLM_FUNC_DECL genType elasticEaseInOut(genType const &a)
Modelled after the piecewise exponentially-damped sine wave: y = (1/2)*sin(13pi/2*(2*x))*pow(2, 10 * ((2*x) - 1)) ; [0,0.5) y = (1/2)*(sin(-13pi/2*((2x-1)+1))*pow(2,-10(2*x-1)) + 2) ; [0.5, 1].
+
GLM_FUNC_DECL genType sineEaseIn(genType const &a)
Modelled after quarter-cycle of sine wave.
+
GLM_FUNC_DECL genType linearInterpolation(genType const &a)
Modelled after the line y = x.
+
GLM_FUNC_DECL genType quarticEaseIn(genType const &a)
Modelled after the quartic x^4.
+
GLM_FUNC_DECL genType quarticEaseOut(genType const &a)
Modelled after the quartic y = 1 - (x - 1)^4.
+
GLM_FUNC_DECL genType sineEaseOut(genType const &a)
Modelled after quarter-cycle of sine wave (different phase)
+
GLM_FUNC_DECL genType quadraticEaseInOut(genType const &a)
Modelled after the piecewise quadratic y = (1/2)((2x)^2) ; [0, 0.5) y = -(1/2)((2x-1)*(2x-3) - 1) ; [...
+
GLM_FUNC_DECL genType circularEaseIn(genType const &a)
Modelled after shifted quadrant IV of unit circle.
+
GLM_FUNC_DECL genType quadraticEaseOut(genType const &a)
Modelled after the parabola y = -x^2 + 2x.
+
GLM_FUNC_DECL genType exponentialEaseOut(genType const &a)
Modelled after the exponential function y = -2^(-10x) + 1.
+
GLM_FUNC_DECL genType quinticEaseOut(genType const &a)
Modelled after the quintic y = (x - 1)^5 + 1.
+
GLM_FUNC_DECL genType cubicEaseOut(genType const &a)
Modelled after the cubic y = (x - 1)^3 + 1.
+
GLM_FUNC_DECL genType exponentialEaseInOut(genType const &a)
Modelled after the piecewise exponential y = (1/2)2^(10(2x - 1)) ; [0,0.5) y = -(1/2)*2^(-10(2x - 1))...
+
GLM_FUNC_DECL genType bounceEaseOut(genType const &a)
+
GLM_FUNC_DECL genType quinticEaseInOut(genType const &a)
Modelled after the piecewise quintic y = (1/2)((2x)^5) ; [0, 0.5) y = (1/2)((2x-2)^5 + 2) ; [0...
+
GLM_FUNC_DECL genType backEaseIn(genType const &a, genType const &o)
+
GLM_FUNC_DECL genType exponentialEaseIn(genType const &a)
Modelled after the exponential function y = 2^(10(x - 1))
+
GLM_FUNC_DECL genType quadraticEaseIn(genType const &a)
Modelled after the parabola y = x^2.
+
GLM_FUNC_DECL genType quarticEaseInOut(genType const &a)
Modelled after the piecewise quartic y = (1/2)((2x)^4) ; [0, 0.5) y = -(1/2)((2x-2)^4 - 2) ; [0...
+
GLM_FUNC_DECL genType cubicEaseInOut(genType const &a)
Modelled after the piecewise cubic y = (1/2)((2x)^3) ; [0, 0.5) y = (1/2)((2x-2)^3 + 2) ; [0...
+
GLM_FUNC_DECL genType bounceEaseInOut(genType const &a)
+
GLM_FUNC_DECL genType backEaseInOut(genType const &a, genType const &o)
+
GLM_FUNC_DECL genType backEaseOut(genType const &a, genType const &o)
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00024.html b/doc/api/a00024.html new file mode 100644 index 000000000..8a392d24a --- /dev/null +++ b/doc/api/a00024.html @@ -0,0 +1,133 @@ + + + + + + +0.9.9 API documentation: epsilon.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
epsilon.hpp File Reference
+
+
+ +

GLM_GTC_epsilon +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > epsilonEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y, T const &epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<typename genType >
GLM_FUNC_DECL bool epsilonEqual (genType const &x, genType const &y, genType const &epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > epsilonNotEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y, T const &epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<typename genType >
GLM_FUNC_DECL bool epsilonNotEqual (genType const &x, genType const &y, genType const &epsilon)
 Returns the component-wise comparison of |x - y| >= epsilon. More...
 
+

Detailed Description

+

GLM_GTC_epsilon

+
See also
Core features (dependence)
+
+GLM_GTC_quaternion (dependence)
+ +

Definition in file epsilon.hpp.

+
+ + + + diff --git a/doc/api/a00024_source.html b/doc/api/a00024_source.html new file mode 100644 index 000000000..a1da38389 --- /dev/null +++ b/doc/api/a00024_source.html @@ -0,0 +1,132 @@ + + + + + + +0.9.9 API documentation: epsilon.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
epsilon.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependencies
+
17 #include "../detail/setup.hpp"
+
18 #include "../detail/qualifier.hpp"
+
19 
+
20 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
21 # pragma message("GLM: GLM_GTC_epsilon extension included")
+
22 #endif
+
23 
+
24 namespace glm
+
25 {
+
28 
+
33  template<length_t L, typename T, qualifier Q>
+
34  GLM_FUNC_DECL vec<L, bool, Q> epsilonEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon);
+
35 
+
40  template<typename genType>
+
41  GLM_FUNC_DECL bool epsilonEqual(genType const& x, genType const& y, genType const& epsilon);
+
42 
+
47  template<length_t L, typename T, qualifier Q>
+
48  GLM_FUNC_DECL vec<L, bool, Q> epsilonNotEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T const& epsilon);
+
49 
+
54  template<typename genType>
+
55  GLM_FUNC_DECL bool epsilonNotEqual(genType const& x, genType const& y, genType const& epsilon);
+
56 
+
58 }//namespace glm
+
59 
+
60 #include "epsilon.inl"
+
GLM_FUNC_DECL bool epsilonEqual(genType const &x, genType const &y, genType const &epsilon)
Returns the component-wise comparison of |x - y| < epsilon.
+
GLM_FUNC_DECL bool epsilonNotEqual(genType const &x, genType const &y, genType const &epsilon)
Returns the component-wise comparison of |x - y| >= epsilon.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon()
Return the epsilon constant for floating point types.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00025.html b/doc/api/a00025.html new file mode 100644 index 000000000..2904e622e --- /dev/null +++ b/doc/api/a00025.html @@ -0,0 +1,279 @@ + + + + + + +0.9.9 API documentation: euler_angles.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
euler_angles.hpp File Reference
+
+
+ +

GLM_GTX_euler_angles +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > derivedEulerAngleX (T const &angleX, T const &angularVelocityX)
 Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about X-axis. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > derivedEulerAngleY (T const &angleY, T const &angularVelocityY)
 Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Y-axis. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > derivedEulerAngleZ (T const &angleZ, T const &angularVelocityZ)
 Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Z-axis. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleX (T const &angleX)
 Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXY (T const &angleX, T const &angleY)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXYX (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * X). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXYZ (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZ (T const &angleX, T const &angleZ)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZX (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * X). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZY (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * Y). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleY (T const &angleY)
 Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYX (T const &angleY, T const &angleX)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYXY (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Y). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYXZ (T const &yaw, T const &pitch, T const &roll)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZ (T const &angleY, T const &angleZ)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZX (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * X). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZY (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * Y). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZ (T const &angleZ)
 Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZX (T const &angle, T const &angleX)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZXY (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Y). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZXZ (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZY (T const &angleZ, T const &angleY)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZYX (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * X). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZYZ (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * Z). More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleXYX (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (X * Y * X) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleXYZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (X * Y * Z) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleXZX (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (X * Z * X) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleXZY (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (X * Z * Y) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleYXY (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (Y * X * Y) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleYXZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (Y * X * Z) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleYZX (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (Y * Z * X) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleYZY (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (Y * Z * Y) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleZXY (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (Z * X * Y) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleZXZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (Z * X * Z) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleZYX (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (Z * Y * X) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleZYZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (Z * Y * Z) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL mat< 2, 2, T, defaultp > orientate2 (T const &angle)
 Creates a 2D 2 * 2 rotation matrix from an euler angle. More...
 
template<typename T >
GLM_FUNC_DECL mat< 3, 3, T, defaultp > orientate3 (T const &angle)
 Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > orientate3 (vec< 3, T, Q > const &angles)
 Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > orientate4 (vec< 3, T, Q > const &angles)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > yawPitchRoll (T const &yaw, T const &pitch, T const &roll)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
 
+

Detailed Description

+

GLM_GTX_euler_angles

+
See also
Core features (dependence)
+ +

Definition in file euler_angles.hpp.

+
+ + + + diff --git a/doc/api/a00025_source.html b/doc/api/a00025_source.html new file mode 100644 index 000000000..5c6402e7e --- /dev/null +++ b/doc/api/a00025_source.html @@ -0,0 +1,380 @@ + + + + + + +0.9.9 API documentation: euler_angles.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
euler_angles.hpp
+
+
+Go to the documentation of this file.
1 
+
16 #pragma once
+
17 
+
18 // Dependency:
+
19 #include "../glm.hpp"
+
20 
+
21 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
22 # ifndef GLM_ENABLE_EXPERIMENTAL
+
23 # pragma message("GLM: GLM_GTX_euler_angles is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
24 # else
+
25 # pragma message("GLM: GLM_GTX_euler_angles extension included")
+
26 # endif
+
27 #endif
+
28 
+
29 namespace glm
+
30 {
+
33 
+
36  template<typename T>
+
37  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleX(
+
38  T const& angleX);
+
39 
+
42  template<typename T>
+
43  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleY(
+
44  T const& angleY);
+
45 
+
48  template<typename T>
+
49  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZ(
+
50  T const& angleZ);
+
51 
+
54  template <typename T>
+
55  GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleX(
+
56  T const & angleX, T const & angularVelocityX);
+
57 
+
60  template <typename T>
+
61  GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleY(
+
62  T const & angleY, T const & angularVelocityY);
+
63 
+
66  template <typename T>
+
67  GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleZ(
+
68  T const & angleZ, T const & angularVelocityZ);
+
69 
+
72  template<typename T>
+
73  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXY(
+
74  T const& angleX,
+
75  T const& angleY);
+
76 
+
79  template<typename T>
+
80  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYX(
+
81  T const& angleY,
+
82  T const& angleX);
+
83 
+
86  template<typename T>
+
87  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZ(
+
88  T const& angleX,
+
89  T const& angleZ);
+
90 
+
93  template<typename T>
+
94  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZX(
+
95  T const& angle,
+
96  T const& angleX);
+
97 
+
100  template<typename T>
+
101  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZ(
+
102  T const& angleY,
+
103  T const& angleZ);
+
104 
+
107  template<typename T>
+
108  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZY(
+
109  T const& angleZ,
+
110  T const& angleY);
+
111 
+
114  template<typename T>
+
115  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXYZ(
+
116  T const& t1,
+
117  T const& t2,
+
118  T const& t3);
+
119 
+
122  template<typename T>
+
123  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYXZ(
+
124  T const& yaw,
+
125  T const& pitch,
+
126  T const& roll);
+
127 
+
130  template <typename T>
+
131  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZX(
+
132  T const & t1,
+
133  T const & t2,
+
134  T const & t3);
+
135 
+
138  template <typename T>
+
139  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXYX(
+
140  T const & t1,
+
141  T const & t2,
+
142  T const & t3);
+
143 
+
146  template <typename T>
+
147  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYXY(
+
148  T const & t1,
+
149  T const & t2,
+
150  T const & t3);
+
151 
+
154  template <typename T>
+
155  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZY(
+
156  T const & t1,
+
157  T const & t2,
+
158  T const & t3);
+
159 
+
162  template <typename T>
+
163  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZYZ(
+
164  T const & t1,
+
165  T const & t2,
+
166  T const & t3);
+
167 
+
170  template <typename T>
+
171  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZXZ(
+
172  T const & t1,
+
173  T const & t2,
+
174  T const & t3);
+
175 
+
178  template <typename T>
+
179  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZY(
+
180  T const & t1,
+
181  T const & t2,
+
182  T const & t3);
+
183 
+
186  template <typename T>
+
187  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZX(
+
188  T const & t1,
+
189  T const & t2,
+
190  T const & t3);
+
191 
+
194  template <typename T>
+
195  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZYX(
+
196  T const & t1,
+
197  T const & t2,
+
198  T const & t3);
+
199 
+
202  template <typename T>
+
203  GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZXY(
+
204  T const & t1,
+
205  T const & t2,
+
206  T const & t3);
+
207 
+
210  template<typename T>
+
211  GLM_FUNC_DECL mat<4, 4, T, defaultp> yawPitchRoll(
+
212  T const& yaw,
+
213  T const& pitch,
+
214  T const& roll);
+
215 
+
218  template<typename T>
+
219  GLM_FUNC_DECL mat<2, 2, T, defaultp> orientate2(T const& angle);
+
220 
+
223  template<typename T>
+
224  GLM_FUNC_DECL mat<3, 3, T, defaultp> orientate3(T const& angle);
+
225 
+
228  template<typename T, qualifier Q>
+
229  GLM_FUNC_DECL mat<3, 3, T, Q> orientate3(vec<3, T, Q> const& angles);
+
230 
+
233  template<typename T, qualifier Q>
+
234  GLM_FUNC_DECL mat<4, 4, T, Q> orientate4(vec<3, T, Q> const& angles);
+
235 
+
238  template<typename T>
+
239  GLM_FUNC_DECL void extractEulerAngleXYZ(mat<4, 4, T, defaultp> const& M,
+
240  T & t1,
+
241  T & t2,
+
242  T & t3);
+
243 
+
246  template <typename T>
+
247  GLM_FUNC_DECL void extractEulerAngleYXZ(mat<4, 4, T, defaultp> const & M,
+
248  T & t1,
+
249  T & t2,
+
250  T & t3);
+
251 
+
254  template <typename T>
+
255  GLM_FUNC_DECL void extractEulerAngleXZX(mat<4, 4, T, defaultp> const & M,
+
256  T & t1,
+
257  T & t2,
+
258  T & t3);
+
259 
+
262  template <typename T>
+
263  GLM_FUNC_DECL void extractEulerAngleXYX(mat<4, 4, T, defaultp> const & M,
+
264  T & t1,
+
265  T & t2,
+
266  T & t3);
+
267 
+
270  template <typename T>
+
271  GLM_FUNC_DECL void extractEulerAngleYXY(mat<4, 4, T, defaultp> const & M,
+
272  T & t1,
+
273  T & t2,
+
274  T & t3);
+
275 
+
278  template <typename T>
+
279  GLM_FUNC_DECL void extractEulerAngleYZY(mat<4, 4, T, defaultp> const & M,
+
280  T & t1,
+
281  T & t2,
+
282  T & t3);
+
283 
+
286  template <typename T>
+
287  GLM_FUNC_DECL void extractEulerAngleZYZ(mat<4, 4, T, defaultp> const & M,
+
288  T & t1,
+
289  T & t2,
+
290  T & t3);
+
291 
+
294  template <typename T>
+
295  GLM_FUNC_DECL void extractEulerAngleZXZ(mat<4, 4, T, defaultp> const & M,
+
296  T & t1,
+
297  T & t2,
+
298  T & t3);
+
299 
+
302  template <typename T>
+
303  GLM_FUNC_DECL void extractEulerAngleXZY(mat<4, 4, T, defaultp> const & M,
+
304  T & t1,
+
305  T & t2,
+
306  T & t3);
+
307 
+
310  template <typename T>
+
311  GLM_FUNC_DECL void extractEulerAngleYZX(mat<4, 4, T, defaultp> const & M,
+
312  T & t1,
+
313  T & t2,
+
314  T & t3);
+
315 
+
318  template <typename T>
+
319  GLM_FUNC_DECL void extractEulerAngleZYX(mat<4, 4, T, defaultp> const & M,
+
320  T & t1,
+
321  T & t2,
+
322  T & t3);
+
323 
+
326  template <typename T>
+
327  GLM_FUNC_DECL void extractEulerAngleZXY(mat<4, 4, T, defaultp> const & M,
+
328  T & t1,
+
329  T & t2,
+
330  T & t3);
+
331 
+
333 }//namespace glm
+
334 
+
335 #include "euler_angles.inl"
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXY(T const &angleX, T const &angleY)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZY(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * Y).
+
GLM_FUNC_DECL void extractEulerAngleYXZ(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (Y * X * Z) Euler angles from the rotation matrix M.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXYZ(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z).
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZY(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * Y).
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > derivedEulerAngleZ(T const &angleZ, T const &angularVelocityZ)
Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Z-axis.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYX(T const &angleY, T const &angleX)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X).
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleY(T const &angleY)
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.
+
GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle.
+
GLM_FUNC_DECL void extractEulerAngleZYZ(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (Z * Y * Z) Euler angles from the rotation matrix M.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > derivedEulerAngleX(T const &angleX, T const &angularVelocityX)
Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about X-axis.
+
GLM_FUNC_DECL void extractEulerAngleXYX(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (X * Y * X) Euler angles from the rotation matrix M.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZXY(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Y).
+
GLM_FUNC_DECL T roll(qua< T, Q > const &x)
Returns roll value of euler angles expressed in radians.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleX(T const &angleX)
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.
+
GLM_FUNC_DECL mat< 2, 2, T, defaultp > orientate2(T const &angle)
Creates a 2D 2 * 2 rotation matrix from an euler angle.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXYX(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * X).
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYXZ(T const &yaw, T const &pitch, T const &roll)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
+
GLM_FUNC_DECL void extractEulerAngleXZX(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (X * Z * X) Euler angles from the rotation matrix M.
+
GLM_FUNC_DECL T yaw(qua< T, Q > const &x)
Returns yaw value of euler angles expressed in radians.
+
GLM_FUNC_DECL void extractEulerAngleYXY(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (Y * X * Y) Euler angles from the rotation matrix M.
+
GLM_FUNC_DECL void extractEulerAngleZXY(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (Z * X * Y) Euler angles from the rotation matrix M.
+
GLM_FUNC_DECL void extractEulerAngleXZY(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (X * Z * Y) Euler angles from the rotation matrix M.
+
GLM_FUNC_DECL void extractEulerAngleYZX(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (Y * Z * X) Euler angles from the rotation matrix M.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZX(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * X).
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZYX(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * X).
+
GLM_FUNC_DECL mat< 4, 4, T, Q > orientate4(vec< 3, T, Q > const &angles)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
+
GLM_FUNC_DECL void extractEulerAngleZYX(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (Z * Y * X) Euler angles from the rotation matrix M.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZ(T const &angleZ)
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYXY(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Y).
+
GLM_FUNC_DECL void extractEulerAngleYZY(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (Y * Z * Y) Euler angles from the rotation matrix M.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > yawPitchRoll(T const &yaw, T const &pitch, T const &roll)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZ(T const &angleX, T const &angleZ)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).
+
GLM_FUNC_DECL void extractEulerAngleXYZ(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (X * Y * Z) Euler angles from the rotation matrix M.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZXZ(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Z).
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZX(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * X).
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZY(T const &angleZ, T const &angleY)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZYZ(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * Z).
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZ(T const &angleY, T const &angleZ)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z).
+
GLM_FUNC_DECL mat< 3, 3, T, Q > orientate3(vec< 3, T, Q > const &angles)
Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z).
+
GLM_FUNC_DECL void extractEulerAngleZXZ(mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (Z * X * Z) Euler angles from the rotation matrix M.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > derivedEulerAngleY(T const &angleY, T const &angularVelocityY)
Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Y-axis.
+
GLM_FUNC_DECL T pitch(qua< T, Q > const &x)
Returns pitch value of euler angles expressed in radians.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZX(T const &angle, T const &angleX)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00026.html b/doc/api/a00026.html new file mode 100644 index 000000000..552b6ed24 --- /dev/null +++ b/doc/api/a00026.html @@ -0,0 +1,143 @@ + + + + + + +0.9.9 API documentation: exponential.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
exponential.hpp File Reference
+
+
+ +

Core features +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > exp (vec< L, T, Q > const &v)
 Returns the natural exponentiation of x, i.e., e^x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > exp2 (vec< L, T, Q > const &v)
 Returns 2 raised to the v power. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > inversesqrt (vec< L, T, Q > const &v)
 Returns the reciprocal of the positive square root of v. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > log (vec< L, T, Q > const &v)
 Returns the natural logarithm of v, i.e., returns the value y which satisfies the equation x = e^y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > log2 (vec< L, T, Q > const &v)
 Returns the base 2 log of x, i.e., returns the value y, which satisfies the equation x = 2 ^ y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > pow (vec< L, T, Q > const &base, vec< L, T, Q > const &exponent)
 Returns 'base' raised to the power 'exponent'. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > sqrt (vec< L, T, Q > const &v)
 Returns the positive square root of v. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00026_source.html b/doc/api/a00026_source.html new file mode 100644 index 000000000..56d929d8d --- /dev/null +++ b/doc/api/a00026_source.html @@ -0,0 +1,147 @@ + + + + + + +0.9.9 API documentation: exponential.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
exponential.hpp
+
+
+Go to the documentation of this file.
1 
+
15 #pragma once
+
16 
+
17 #include "detail/type_vec1.hpp"
+
18 #include "detail/type_vec2.hpp"
+
19 #include "detail/type_vec3.hpp"
+
20 #include "detail/type_vec4.hpp"
+
21 #include <cmath>
+
22 
+
23 namespace glm
+
24 {
+
27 
+
35  template<length_t L, typename T, qualifier Q>
+
36  GLM_FUNC_DECL vec<L, T, Q> pow(vec<L, T, Q> const& base, vec<L, T, Q> const& exponent);
+
37 
+
46  template<length_t L, typename T, qualifier Q>
+
47  GLM_FUNC_DECL vec<L, T, Q> exp(vec<L, T, Q> const& v);
+
48 
+
59  template<length_t L, typename T, qualifier Q>
+
60  GLM_FUNC_DECL vec<L, T, Q> log(vec<L, T, Q> const& v);
+
61 
+
70  template<length_t L, typename T, qualifier Q>
+
71  GLM_FUNC_DECL vec<L, T, Q> exp2(vec<L, T, Q> const& v);
+
72 
+
82  template<length_t L, typename T, qualifier Q>
+
83  GLM_FUNC_DECL vec<L, T, Q> log2(vec<L, T, Q> const& v);
+
84 
+
93  template<length_t L, typename T, qualifier Q>
+
94  GLM_FUNC_DECL vec<L, T, Q> sqrt(vec<L, T, Q> const& v);
+
95 
+
104  template<length_t L, typename T, qualifier Q>
+
105  GLM_FUNC_DECL vec<L, T, Q> inversesqrt(vec<L, T, Q> const& v);
+
106 
+
108 }//namespace glm
+
109 
+
110 #include "detail/func_exponential.inl"
+
Core features
+
GLM_FUNC_DECL vec< L, T, Q > sqrt(vec< L, T, Q > const &v)
Returns the positive square root of v.
+
GLM_FUNC_DECL vec< L, T, Q > exp2(vec< L, T, Q > const &v)
Returns 2 raised to the v power.
+
GLM_FUNC_DECL vec< L, T, Q > inversesqrt(vec< L, T, Q > const &v)
Returns the reciprocal of the positive square root of v.
+
Core features
+
Core features
+
GLM_FUNC_DECL vec< L, T, Q > pow(vec< L, T, Q > const &base, vec< L, T, Q > const &exponent)
Returns 'base' raised to the power 'exponent'.
+
GLM_FUNC_DECL vec< L, T, Q > exp(vec< L, T, Q > const &v)
Returns the natural exponentiation of x, i.e., e^x.
+
GLM_FUNC_DECL vec< L, T, Q > log(vec< L, T, Q > const &v)
Returns the natural logarithm of v, i.e., returns the value y which satisfies the equation x = e^y...
+
Core features
+
GLM_FUNC_DECL vec< L, T, Q > log2(vec< L, T, Q > const &v)
Returns the base 2 log of x, i.e., returns the value y, which satisfies the equation x = 2 ^ y...
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00027.html b/doc/api/a00027.html new file mode 100644 index 000000000..d70d9442d --- /dev/null +++ b/doc/api/a00027.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: ext.hpp File Reference + + + + + + + + + + +
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+
0.9.9 API documentation +
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+
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ext.hpp File Reference
+
+
+ +

Core features (Dependence) +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

Core features (Dependence)

+ +

Definition in file ext.hpp.

+
+ + + + diff --git a/doc/api/a00027_source.html b/doc/api/a00027_source.html new file mode 100644 index 000000000..4142831aa --- /dev/null +++ b/doc/api/a00027_source.html @@ -0,0 +1,449 @@ + + + + + + +0.9.9 API documentation: ext.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
ext.hpp
+
+
+Go to the documentation of this file.
1 
+
5 #include "detail/setup.hpp"
+
6 
+
7 #pragma once
+
8 
+
9 #include "glm.hpp"
+
10 
+
11 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED)
+
12 # define GLM_MESSAGE_EXT_INCLUDED_DISPLAYED
+
13 # pragma message("GLM: All extensions included (not recommended)")
+
14 #endif//GLM_MESSAGES
+
15 
+ + + + + + + + + + + + + + + + + + +
34 
+ + + + + + + + + + + + + +
48 #include "./ext/matrix_float4x2_precision.hpp"
+ + + + +
53 
+ +
55 
+ + + + + + +
62 
+ + + +
66 
+
67 #include "./ext/vector_bool1.hpp"
+ +
69 #include "./ext/vector_bool2.hpp"
+ +
71 #include "./ext/vector_bool3.hpp"
+ +
73 #include "./ext/vector_bool4.hpp"
+ +
75 
+
76 #include "./ext/vector_double1.hpp"
+ +
78 #include "./ext/vector_double2.hpp"
+ +
80 #include "./ext/vector_double3.hpp"
+ +
82 #include "./ext/vector_double4.hpp"
+ +
84 
+
85 #include "./ext/vector_float1.hpp"
+ +
87 #include "./ext/vector_float2.hpp"
+ +
89 #include "./ext/vector_float3.hpp"
+ +
91 #include "./ext/vector_float4.hpp"
+ +
93 
+
94 #include "./ext/vector_int1.hpp"
+ +
96 #include "./ext/vector_int2.hpp"
+ +
98 #include "./ext/vector_int3.hpp"
+ +
100 #include "./ext/vector_int4.hpp"
+ +
102 
+ +
104 
+
105 #include "./ext/vector_uint1.hpp"
+ +
107 #include "./ext/vector_uint2.hpp"
+ +
109 #include "./ext/vector_uint3.hpp"
+ +
111 #include "./ext/vector_uint4.hpp"
+ +
113 
+
114 #include "./gtc/bitfield.hpp"
+
115 #include "./gtc/color_space.hpp"
+
116 #include "./gtc/constants.hpp"
+
117 #include "./gtc/epsilon.hpp"
+
118 #include "./gtc/integer.hpp"
+
119 #include "./gtc/matrix_access.hpp"
+
120 #include "./gtc/matrix_integer.hpp"
+
121 #include "./gtc/matrix_inverse.hpp"
+ +
123 #include "./gtc/noise.hpp"
+
124 #include "./gtc/packing.hpp"
+
125 #include "./gtc/quaternion.hpp"
+
126 #include "./gtc/random.hpp"
+
127 #include "./gtc/reciprocal.hpp"
+
128 #include "./gtc/round.hpp"
+
129 #include "./gtc/type_precision.hpp"
+
130 #include "./gtc/type_ptr.hpp"
+
131 #include "./gtc/ulp.hpp"
+
132 #include "./gtc/vec1.hpp"
+
133 #if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
+
134 # include "./gtc/type_aligned.hpp"
+
135 #endif
+
136 
+
137 #ifdef GLM_ENABLE_EXPERIMENTAL
+ +
139 #include "./gtx/bit.hpp"
+
140 #include "./gtx/closest_point.hpp"
+
141 #include "./gtx/color_encoding.hpp"
+
142 #include "./gtx/color_space.hpp"
+ +
144 #include "./gtx/compatibility.hpp"
+
145 #include "./gtx/component_wise.hpp"
+
146 #include "./gtx/dual_quaternion.hpp"
+
147 #include "./gtx/euler_angles.hpp"
+
148 #include "./gtx/extend.hpp"
+ + + + +
153 #include "./gtx/functions.hpp"
+
154 #include "./gtx/gradient_paint.hpp"
+ +
156 #include "./gtx/integer.hpp"
+
157 #include "./gtx/intersect.hpp"
+
158 #include "./gtx/log_base.hpp"
+ + + + +
163 #include "./gtx/matrix_query.hpp"
+
164 #include "./gtx/mixed_product.hpp"
+
165 #include "./gtx/norm.hpp"
+
166 #include "./gtx/normal.hpp"
+
167 #include "./gtx/normalize_dot.hpp"
+ +
169 #include "./gtx/optimum_pow.hpp"
+
170 #include "./gtx/orthonormalize.hpp"
+
171 #include "./gtx/perpendicular.hpp"
+ +
173 #include "./gtx/projection.hpp"
+
174 #include "./gtx/quaternion.hpp"
+
175 #include "./gtx/raw_data.hpp"
+
176 #include "./gtx/rotate_vector.hpp"
+
177 #include "./gtx/spline.hpp"
+
178 #include "./gtx/std_based_type.hpp"
+
179 #if !(GLM_COMPILER & GLM_COMPILER_CUDA)
+
180 # include "./gtx/string_cast.hpp"
+
181 #endif
+
182 #include "./gtx/transform.hpp"
+
183 #include "./gtx/transform2.hpp"
+
184 #include "./gtx/vec_swizzle.hpp"
+
185 #include "./gtx/vector_angle.hpp"
+
186 #include "./gtx/vector_query.hpp"
+
187 #include "./gtx/wrap.hpp"
+
188 
+
189 #if GLM_HAS_TEMPLATE_ALIASES
+ +
191 #endif
+
192 
+
193 #if GLM_HAS_RANGE_FOR
+
194 # include "./gtx/range.hpp"
+
195 #endif
+
196 #endif//GLM_ENABLE_EXPERIMENTAL
+
GLM_GTC_epsilon
+
GLM_EXT_vector_relational
+
GLM_GTX_dual_quaternion
+
GLM_GTX_polar_coordinates
+
GLM_GTX_closest_point
+
Core features
+ + +
GLM_GTX_handed_coordinate_space
+
Core features
+
GLM_GTX_raw_data
+ +
Core features
+
GLM_GTX_string_cast
+
GLM_EXT_vector_uint1_precision
+
GLM_GTX_intersect
+
GLM_EXT_vector_int1_precision
+
GLM_GTX_normalize_dot
+
GLM_GTX_integer
+
GLM_GTX_rotate_vector
+ +
GLM_GTX_matrix_major_storage
+
Core features
+ +
Core features
+
GLM_GTX_matrix_interpolation
+
GLM_GTX_vector_angle
+
GLM_GTX_transform2
+ + +
GLM_GTX_wrap
+
GLM_GTX_vector_query
+
GLM_GTX_projection
+
GLM_GTC_constants
+ +
GLM_GTX_perpendicular
+
Core features
+
Core features
+
Core features
+ +
Core features
+
GLM_GTX_std_based_type
+
Core features
+
GLM_GTX_component_wise
+
GLM_GTC_ulp
+
GLM_GTC_round
+
Core features
+
GLM_GTX_orthonormalize
+ +
GLM_GTC_integer
+
GLM_EXT_vector_float1
+ +
GLM_GTX_matrix_query
+
GLM_EXT_vector_double1_precision
+ +
GLM_GTX_vec_swizzle
+
Core features
+
GLM_GTC_type_ptr
+
Core features
+
GLM_GTX_gradient_paint
+
GLM_GTC_bitfield
+
GLM_GTX_range
+ +
Core features
+
GLM_GTC_matrix_transform
+
GLM_GTX_matrix_cross_product
+
GLM_EXT_vector_bool1_precision
+
GLM_GTC_type_aligned
+
GLM_EXT_vector_uint1
+
GLM_GTX_quaternion
+
GLM_GTX_color_space_YCoCg
+
GLM_EXT_vector_int1
+
GLM_GTX_normal
+
GLM_GTC_color_space
+
Core features
+
GLM_GTC_noise
+
Core features
+
Core features
+ +
GLM_GTC_matrix_integer
+
GLM_GTC_matrix_access
+
GLM_GTX_extented_min_max
+
GLM_GTC_vec1
+
GLM_GTX_transform
+ +
GLM_EXT_quaternion_double_precision
+
GLM_GTX_log_base
+
GLM_GTX_compatibility
+
GLM_EXT_scalar_int_sized
+ +
GLM_GTX_optimum_pow
+
GLM_GTX_functions
+
GLM_EXT_quaternion_relational
+ +
GLM_GTX_fast_square_root
+
Core features
+
GLM_EXT_quaternion_float_precision
+
Core features
+ +
GLM_EXT_scalar_relational
+ +
Core features
+
GLM_GTC_random
+
GLM_GTX_euler_angles
+
GLM_GTX_spline
+
GLM_GTC_quaternion
+
GLM_GTX_color_space
+ +
GLM_GTX_norm
+
GLM_GTX_color_encoding
+
GLM_GTC_reciprocal
+ +
Core features
+
GLM_GTX_mixed_producte
+
Core features
+
GLM_EXT_vector_double1
+
Core features
+ +
GLM_GTC_type_precision
+
GLM_EXT_scalar_constants
+ +
GLM_GTX_fast_trigonometry
+
GLM_GTX_bit
+ +
GLM_EXT_quaternion_geometric
+
Core features
+
GLM_GTX_fast_exponential
+ +
GLM_EXT_quaternion_float
+ +
GLM_EXT_vector_bool1
+
Core features
+
Core features
+
Core features
+ +
Core features
+
GLM_GTX_extend
+ +
Core features
+
GLM_EXT_quaternion_double
+ +
Core features
+
GLM_GTX_number_precision
+
Core features
+ +
GLM_GTX_matrix_operation
+
Core features
+ +
GLM_GTC_matrix_inverse
+
Core features
+
Experimental extensions
+ +
GLM_GTC_packing
+
Core features
+
GLM_GTX_associated_min_max
+
GLM_EXT_vector_float1_precision
+
GLM_EXT_matrix_relational
+
+ + + + diff --git a/doc/api/a00028.html b/doc/api/a00028.html new file mode 100644 index 000000000..99d4646d5 --- /dev/null +++ b/doc/api/a00028.html @@ -0,0 +1,119 @@ + + + + + + +0.9.9 API documentation: extend.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
extend.hpp File Reference
+
+
+ +

GLM_GTX_extend +More...

+ +

Go to the source code of this file.

+ + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType extend (genType const &Origin, genType const &Source, typename genType::value_type const Length)
 Extends of Length the Origin position using the (Source - Origin) direction. More...
 
+

Detailed Description

+

GLM_GTX_extend

+
See also
Core features (dependence)
+ +

Definition in file extend.hpp.

+
+ + + + diff --git a/doc/api/a00028_source.html b/doc/api/a00028_source.html new file mode 100644 index 000000000..71f6bf9a5 --- /dev/null +++ b/doc/api/a00028_source.html @@ -0,0 +1,127 @@ + + + + + + +0.9.9 API documentation: extend.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
extend.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
19 # ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # pragma message("GLM: GLM_GTX_extend is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
21 # else
+
22 # pragma message("GLM: GLM_GTX_extend extension included")
+
23 # endif
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
33  template<typename genType>
+
34  GLM_FUNC_DECL genType extend(
+
35  genType const& Origin,
+
36  genType const& Source,
+
37  typename genType::value_type const Length);
+
38 
+
40 }//namespace glm
+
41 
+
42 #include "extend.inl"
+
GLM_FUNC_DECL genType extend(genType const &Origin, genType const &Source, typename genType::value_type const Length)
Extends of Length the Origin position using the (Source - Origin) direction.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00029.html b/doc/api/a00029.html new file mode 100644 index 000000000..892f596aa --- /dev/null +++ b/doc/api/a00029.html @@ -0,0 +1,183 @@ + + + + + + +0.9.9 API documentation: extended_min_max.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
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+
+ +
+
extended_min_max.hpp File Reference
+
+
+ +

GLM_GTX_extented_min_max +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType fclamp (genType x, genType minVal, genType maxVal)
 Returns min(max(x, minVal), maxVal) for each component in x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fclamp (vec< L, T, Q > const &x, T minVal, T maxVal)
 Returns min(max(x, minVal), maxVal) for each component in x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fclamp (vec< L, T, Q > const &x, vec< L, T, Q > const &minVal, vec< L, T, Q > const &maxVal)
 Returns min(max(x, minVal), maxVal) for each component in x. More...
 
template<typename genType >
GLM_FUNC_DECL genType fmax (genType x, genType y)
 Returns y if x < y; otherwise, it returns x. More...
 
template<typename genType >
GLM_FUNC_DECL genType fmin (genType x, genType y)
 Returns y if y < x; otherwise, it returns x. More...
 
template<typename T >
GLM_FUNC_DECL T max (T const &x, T const &y, T const &z)
 Return the maximum component-wise values of 3 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > max (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z)
 Return the maximum component-wise values of 3 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > max (C< T > const &x, C< T > const &y, C< T > const &z)
 Return the maximum component-wise values of 3 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T max (T const &x, T const &y, T const &z, T const &w)
 Return the maximum component-wise values of 4 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > max (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z, typename C< T >::T const &w)
 Return the maximum component-wise values of 4 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > max (C< T > const &x, C< T > const &y, C< T > const &z, C< T > const &w)
 Return the maximum component-wise values of 4 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T min (T const &x, T const &y, T const &z)
 Return the minimum component-wise values of 3 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > min (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z)
 Return the minimum component-wise values of 3 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > min (C< T > const &x, C< T > const &y, C< T > const &z)
 Return the minimum component-wise values of 3 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T min (T const &x, T const &y, T const &z, T const &w)
 Return the minimum component-wise values of 4 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > min (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z, typename C< T >::T const &w)
 Return the minimum component-wise values of 4 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > min (C< T > const &x, C< T > const &y, C< T > const &z, C< T > const &w)
 Return the minimum component-wise values of 4 inputs. More...
 
+

Detailed Description

+

GLM_GTX_extented_min_max

+
See also
Core features (dependence)
+ +

Definition in file extended_min_max.hpp.

+
+ + + + diff --git a/doc/api/a00029_source.html b/doc/api/a00029_source.html new file mode 100644 index 000000000..2cb43baf3 --- /dev/null +++ b/doc/api/a00029_source.html @@ -0,0 +1,219 @@ + + + + + + +0.9.9 API documentation: extended_min_max.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
extended_min_max.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
19 # ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # pragma message("GLM: GLM_GTX_extented_min_max is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
21 # else
+
22 # pragma message("GLM: GLM_GTX_extented_min_max extension included")
+
23 # endif
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
33  template<typename T>
+
34  GLM_FUNC_DECL T min(
+
35  T const& x,
+
36  T const& y,
+
37  T const& z);
+
38 
+
41  template<typename T, template<typename> class C>
+
42  GLM_FUNC_DECL C<T> min(
+
43  C<T> const& x,
+
44  typename C<T>::T const& y,
+
45  typename C<T>::T const& z);
+
46 
+
49  template<typename T, template<typename> class C>
+
50  GLM_FUNC_DECL C<T> min(
+
51  C<T> const& x,
+
52  C<T> const& y,
+
53  C<T> const& z);
+
54 
+
57  template<typename T>
+
58  GLM_FUNC_DECL T min(
+
59  T const& x,
+
60  T const& y,
+
61  T const& z,
+
62  T const& w);
+
63 
+
66  template<typename T, template<typename> class C>
+
67  GLM_FUNC_DECL C<T> min(
+
68  C<T> const& x,
+
69  typename C<T>::T const& y,
+
70  typename C<T>::T const& z,
+
71  typename C<T>::T const& w);
+
72 
+
75  template<typename T, template<typename> class C>
+
76  GLM_FUNC_DECL C<T> min(
+
77  C<T> const& x,
+
78  C<T> const& y,
+
79  C<T> const& z,
+
80  C<T> const& w);
+
81 
+
84  template<typename T>
+
85  GLM_FUNC_DECL T max(
+
86  T const& x,
+
87  T const& y,
+
88  T const& z);
+
89 
+
92  template<typename T, template<typename> class C>
+
93  GLM_FUNC_DECL C<T> max(
+
94  C<T> const& x,
+
95  typename C<T>::T const& y,
+
96  typename C<T>::T const& z);
+
97 
+
100  template<typename T, template<typename> class C>
+
101  GLM_FUNC_DECL C<T> max(
+
102  C<T> const& x,
+
103  C<T> const& y,
+
104  C<T> const& z);
+
105 
+
108  template<typename T>
+
109  GLM_FUNC_DECL T max(
+
110  T const& x,
+
111  T const& y,
+
112  T const& z,
+
113  T const& w);
+
114 
+
117  template<typename T, template<typename> class C>
+
118  GLM_FUNC_DECL C<T> max(
+
119  C<T> const& x,
+
120  typename C<T>::T const& y,
+
121  typename C<T>::T const& z,
+
122  typename C<T>::T const& w);
+
123 
+
126  template<typename T, template<typename> class C>
+
127  GLM_FUNC_DECL C<T> max(
+
128  C<T> const& x,
+
129  C<T> const& y,
+
130  C<T> const& z,
+
131  C<T> const& w);
+
132 
+
138  template<typename genType>
+
139  GLM_FUNC_DECL genType fmin(genType x, genType y);
+
140 
+
147  template<typename genType>
+
148  GLM_FUNC_DECL genType fmax(genType x, genType y);
+
149 
+
155  template<typename genType>
+
156  GLM_FUNC_DECL genType fclamp(genType x, genType minVal, genType maxVal);
+
157 
+
165  template<length_t L, typename T, qualifier Q>
+
166  GLM_FUNC_DECL vec<L, T, Q> fclamp(vec<L, T, Q> const& x, T minVal, T maxVal);
+
167 
+
175  template<length_t L, typename T, qualifier Q>
+
176  GLM_FUNC_DECL vec<L, T, Q> fclamp(vec<L, T, Q> const& x, vec<L, T, Q> const& minVal, vec<L, T, Q> const& maxVal);
+
177 
+
178 
+
180 }//namespace glm
+
181 
+
182 #include "extended_min_max.inl"
+
GLM_FUNC_DECL vec< L, T, Q > fclamp(vec< L, T, Q > const &x, vec< L, T, Q > const &minVal, vec< L, T, Q > const &maxVal)
Returns min(max(x, minVal), maxVal) for each component in x.
+
GLM_FUNC_DECL genType fmin(genType x, genType y)
Returns y if y < x; otherwise, it returns x.
+
GLM_FUNC_DECL genType fmax(genType x, genType y)
Returns y if x < y; otherwise, it returns x.
+
GLM_FUNC_DECL C< T > max(C< T > const &x, C< T > const &y, C< T > const &z, C< T > const &w)
Return the maximum component-wise values of 4 inputs.
+
GLM_FUNC_DECL C< T > min(C< T > const &x, C< T > const &y, C< T > const &z, C< T > const &w)
Return the minimum component-wise values of 4 inputs.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00030.html b/doc/api/a00030.html new file mode 100644 index 000000000..5f1b5b83c --- /dev/null +++ b/doc/api/a00030.html @@ -0,0 +1,121 @@ + + + + + + +0.9.9 API documentation: exterior_product.hpp File Reference + + + + + + + + + + +
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0.9.9 API documentation +
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+
exterior_product.hpp File Reference
+
+
+ +

GLM_GTX_exterior_product +More...

+ +

Go to the source code of this file.

+ + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL T cross (vec< 2, T, Q > const &v, vec< 2, T, Q > const &u)
 Returns the cross product of x and y. More...
 
+

Detailed Description

+

GLM_GTX_exterior_product

+
See also
Core features (dependence)
+
+GLM_GTX_exterior_product (dependence)
+ +

Definition in file exterior_product.hpp.

+
+ + + + diff --git a/doc/api/a00030_source.html b/doc/api/a00030_source.html new file mode 100644 index 000000000..9bdf622e7 --- /dev/null +++ b/doc/api/a00030_source.html @@ -0,0 +1,125 @@ + + + + + + +0.9.9 API documentation: exterior_product.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
exterior_product.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependencies
+
17 #include "../detail/setup.hpp"
+
18 #include "../detail/qualifier.hpp"
+
19 
+
20 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
21 # ifndef GLM_ENABLE_EXPERIMENTAL
+
22 # pragma message("GLM: GLM_GTX_exterior_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
23 # else
+
24 # pragma message("GLM: GLM_GTX_exterior_product extension included")
+
25 # endif
+
26 #endif
+
27 
+
28 namespace glm
+
29 {
+
32 
+
39  template<typename T, qualifier Q>
+
40  GLM_FUNC_DECL T cross(vec<2, T, Q> const& v, vec<2, T, Q> const& u);
+
41 
+
43 } //namespace glm
+
44 
+
45 #include "exterior_product.inl"
+
GLM_FUNC_DECL T cross(vec< 2, T, Q > const &v, vec< 2, T, Q > const &u)
Returns the cross product of x and y.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00031.html b/doc/api/a00031.html new file mode 100644 index 000000000..40ce828f4 --- /dev/null +++ b/doc/api/a00031.html @@ -0,0 +1,165 @@ + + + + + + +0.9.9 API documentation: fast_exponential.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
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+ + +
+
+ +
+
fast_exponential.hpp File Reference
+
+
+ +

GLM_GTX_fast_exponential +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL T fastExp (T x)
 Faster than the common exp function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fastExp (vec< L, T, Q > const &x)
 Faster than the common exp function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastExp2 (T x)
 Faster than the common exp2 function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fastExp2 (vec< L, T, Q > const &x)
 Faster than the common exp2 function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastLog (T x)
 Faster than the common log function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fastLog (vec< L, T, Q > const &x)
 Faster than the common exp2 function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastLog2 (T x)
 Faster than the common log2 function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fastLog2 (vec< L, T, Q > const &x)
 Faster than the common log2 function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastPow (genType x, genType y)
 Faster than the common pow function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fastPow (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Faster than the common pow function but less accurate. More...
 
template<typename genTypeT , typename genTypeU >
GLM_FUNC_DECL genTypeT fastPow (genTypeT x, genTypeU y)
 Faster than the common pow function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fastPow (vec< L, T, Q > const &x)
 Faster than the common pow function but less accurate. More...
 
+

Detailed Description

+

GLM_GTX_fast_exponential

+
See also
Core features (dependence)
+
+gtx_half_float (dependence)
+ +

Definition in file fast_exponential.hpp.

+
+ + + + diff --git a/doc/api/a00031_source.html b/doc/api/a00031_source.html new file mode 100644 index 000000000..40945b5be --- /dev/null +++ b/doc/api/a00031_source.html @@ -0,0 +1,161 @@ + + + + + + +0.9.9 API documentation: fast_exponential.hpp Source File + + + + + + + + + + +
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0.9.9 API documentation +
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fast_exponential.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../glm.hpp"
+
18 
+
19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
20 # ifndef GLM_ENABLE_EXPERIMENTAL
+
21 # pragma message("GLM: GLM_GTX_fast_exponential is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
22 # else
+
23 # pragma message("GLM: GLM_GTX_fast_exponential extension included")
+
24 # endif
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
34  template<typename genType>
+
35  GLM_FUNC_DECL genType fastPow(genType x, genType y);
+
36 
+
39  template<length_t L, typename T, qualifier Q>
+
40  GLM_FUNC_DECL vec<L, T, Q> fastPow(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
41 
+
44  template<typename genTypeT, typename genTypeU>
+
45  GLM_FUNC_DECL genTypeT fastPow(genTypeT x, genTypeU y);
+
46 
+
49  template<length_t L, typename T, qualifier Q>
+
50  GLM_FUNC_DECL vec<L, T, Q> fastPow(vec<L, T, Q> const& x);
+
51 
+
54  template<typename T>
+
55  GLM_FUNC_DECL T fastExp(T x);
+
56 
+
59  template<length_t L, typename T, qualifier Q>
+
60  GLM_FUNC_DECL vec<L, T, Q> fastExp(vec<L, T, Q> const& x);
+
61 
+
64  template<typename T>
+
65  GLM_FUNC_DECL T fastLog(T x);
+
66 
+
69  template<length_t L, typename T, qualifier Q>
+
70  GLM_FUNC_DECL vec<L, T, Q> fastLog(vec<L, T, Q> const& x);
+
71 
+
74  template<typename T>
+
75  GLM_FUNC_DECL T fastExp2(T x);
+
76 
+
79  template<length_t L, typename T, qualifier Q>
+
80  GLM_FUNC_DECL vec<L, T, Q> fastExp2(vec<L, T, Q> const& x);
+
81 
+
84  template<typename T>
+
85  GLM_FUNC_DECL T fastLog2(T x);
+
86 
+
89  template<length_t L, typename T, qualifier Q>
+
90  GLM_FUNC_DECL vec<L, T, Q> fastLog2(vec<L, T, Q> const& x);
+
91 
+
93 }//namespace glm
+
94 
+
95 #include "fast_exponential.inl"
+
GLM_FUNC_DECL vec< L, T, Q > fastLog(vec< L, T, Q > const &x)
Faster than the common exp2 function but less accurate.
+
GLM_FUNC_DECL vec< L, T, Q > fastPow(vec< L, T, Q > const &x)
Faster than the common pow function but less accurate.
+
GLM_FUNC_DECL vec< L, T, Q > fastLog2(vec< L, T, Q > const &x)
Faster than the common log2 function but less accurate.
+
GLM_FUNC_DECL vec< L, T, Q > fastExp2(vec< L, T, Q > const &x)
Faster than the common exp2 function but less accurate.
+
GLM_FUNC_DECL vec< L, T, Q > fastExp(vec< L, T, Q > const &x)
Faster than the common exp function but less accurate.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00032.html b/doc/api/a00032.html new file mode 100644 index 000000000..7ba4fe4fa --- /dev/null +++ b/doc/api/a00032.html @@ -0,0 +1,151 @@ + + + + + + +0.9.9 API documentation: fast_square_root.hpp File Reference + + + + + + + + + + +
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0.9.9 API documentation +
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fast_square_root.hpp File Reference
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GLM_GTX_fast_square_root +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType fastDistance (genType x, genType y)
 Faster than the common distance function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T fastDistance (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Faster than the common distance function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastInverseSqrt (genType x)
 Faster than the common inversesqrt function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fastInverseSqrt (vec< L, T, Q > const &x)
 Faster than the common inversesqrt function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastLength (genType x)
 Faster than the common length function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T fastLength (vec< L, T, Q > const &x)
 Faster than the common length function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastNormalize (genType const &x)
 Faster than the common normalize function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastSqrt (genType x)
 Faster than the common sqrt function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fastSqrt (vec< L, T, Q > const &x)
 Faster than the common sqrt function but less accurate. More...
 
+

Detailed Description

+

GLM_GTX_fast_square_root

+
See also
Core features (dependence)
+ +

Definition in file fast_square_root.hpp.

+
+ + + + diff --git a/doc/api/a00032_source.html b/doc/api/a00032_source.html new file mode 100644 index 000000000..36328925d --- /dev/null +++ b/doc/api/a00032_source.html @@ -0,0 +1,154 @@ + + + + + + +0.9.9 API documentation: fast_square_root.hpp Source File + + + + + + + + + + +
+
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+
0.9.9 API documentation +
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+ + +
+
+
+
fast_square_root.hpp
+
+
+Go to the documentation of this file.
1 
+
15 #pragma once
+
16 
+
17 // Dependency:
+
18 #include "../common.hpp"
+
19 #include "../exponential.hpp"
+
20 #include "../geometric.hpp"
+
21 
+
22 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
23 # ifndef GLM_ENABLE_EXPERIMENTAL
+
24 # pragma message("GLM: GLM_GTX_fast_square_root is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
25 # else
+
26 # pragma message("GLM: GLM_GTX_fast_square_root extension included")
+
27 # endif
+
28 #endif
+
29 
+
30 namespace glm
+
31 {
+
34 
+
38  template<typename genType>
+
39  GLM_FUNC_DECL genType fastSqrt(genType x);
+
40 
+
44  template<length_t L, typename T, qualifier Q>
+
45  GLM_FUNC_DECL vec<L, T, Q> fastSqrt(vec<L, T, Q> const& x);
+
46 
+
50  template<typename genType>
+
51  GLM_FUNC_DECL genType fastInverseSqrt(genType x);
+
52 
+
56  template<length_t L, typename T, qualifier Q>
+
57  GLM_FUNC_DECL vec<L, T, Q> fastInverseSqrt(vec<L, T, Q> const& x);
+
58 
+
62  template<typename genType>
+
63  GLM_FUNC_DECL genType fastLength(genType x);
+
64 
+
68  template<length_t L, typename T, qualifier Q>
+
69  GLM_FUNC_DECL T fastLength(vec<L, T, Q> const& x);
+
70 
+
74  template<typename genType>
+
75  GLM_FUNC_DECL genType fastDistance(genType x, genType y);
+
76 
+
80  template<length_t L, typename T, qualifier Q>
+
81  GLM_FUNC_DECL T fastDistance(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
82 
+
86  template<typename genType>
+
87  GLM_FUNC_DECL genType fastNormalize(genType const& x);
+
88 
+
90 }// namespace glm
+
91 
+
92 #include "fast_square_root.inl"
+
GLM_FUNC_DECL T fastLength(vec< L, T, Q > const &x)
Faster than the common length function but less accurate.
+
GLM_FUNC_DECL T fastDistance(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
Faster than the common distance function but less accurate.
+
GLM_FUNC_DECL vec< L, T, Q > fastSqrt(vec< L, T, Q > const &x)
Faster than the common sqrt function but less accurate.
+
GLM_FUNC_DECL genType fastNormalize(genType const &x)
Faster than the common normalize function but less accurate.
+
GLM_FUNC_DECL vec< L, T, Q > fastInverseSqrt(vec< L, T, Q > const &x)
Faster than the common inversesqrt function but less accurate.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00033.html b/doc/api/a00033.html new file mode 100644 index 000000000..3b4968702 --- /dev/null +++ b/doc/api/a00033.html @@ -0,0 +1,147 @@ + + + + + + +0.9.9 API documentation: fast_trigonometry.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
fast_trigonometry.hpp File Reference
+
+
+ +

GLM_GTX_fast_trigonometry +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL T fastAcos (T angle)
 Faster than the common acos function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastAsin (T angle)
 Faster than the common asin function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastAtan (T y, T x)
 Faster than the common atan function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastAtan (T angle)
 Faster than the common atan function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastCos (T angle)
 Faster than the common cos function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastSin (T angle)
 Faster than the common sin function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastTan (T angle)
 Faster than the common tan function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T wrapAngle (T angle)
 Wrap an angle to [0 2pi[ From GLM_GTX_fast_trigonometry extension. More...
 
+

Detailed Description

+

GLM_GTX_fast_trigonometry

+
See also
Core features (dependence)
+ +

Definition in file fast_trigonometry.hpp.

+
+ + + + diff --git a/doc/api/a00033_source.html b/doc/api/a00033_source.html new file mode 100644 index 000000000..c02ae841f --- /dev/null +++ b/doc/api/a00033_source.html @@ -0,0 +1,152 @@ + + + + + + +0.9.9 API documentation: fast_trigonometry.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
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+ + +
+
+
+
fast_trigonometry.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../gtc/constants.hpp"
+
17 
+
18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
19 # ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # pragma message("GLM: GLM_GTX_fast_trigonometry is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
21 # else
+
22 # pragma message("GLM: GLM_GTX_fast_trigonometry extension included")
+
23 # endif
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
33  template<typename T>
+
34  GLM_FUNC_DECL T wrapAngle(T angle);
+
35 
+
38  template<typename T>
+
39  GLM_FUNC_DECL T fastSin(T angle);
+
40 
+
43  template<typename T>
+
44  GLM_FUNC_DECL T fastCos(T angle);
+
45 
+
49  template<typename T>
+
50  GLM_FUNC_DECL T fastTan(T angle);
+
51 
+
55  template<typename T>
+
56  GLM_FUNC_DECL T fastAsin(T angle);
+
57 
+
61  template<typename T>
+
62  GLM_FUNC_DECL T fastAcos(T angle);
+
63 
+
67  template<typename T>
+
68  GLM_FUNC_DECL T fastAtan(T y, T x);
+
69 
+
73  template<typename T>
+
74  GLM_FUNC_DECL T fastAtan(T angle);
+
75 
+
77 }//namespace glm
+
78 
+
79 #include "fast_trigonometry.inl"
+
GLM_FUNC_DECL T fastAsin(T angle)
Faster than the common asin function but less accurate.
+
GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle.
+
GLM_FUNC_DECL T fastAcos(T angle)
Faster than the common acos function but less accurate.
+
GLM_FUNC_DECL T fastTan(T angle)
Faster than the common tan function but less accurate.
+
GLM_FUNC_DECL T fastCos(T angle)
Faster than the common cos function but less accurate.
+
GLM_FUNC_DECL T fastAtan(T angle)
Faster than the common atan function but less accurate.
+
GLM_FUNC_DECL T fastSin(T angle)
Faster than the common sin function but less accurate.
+
GLM_FUNC_DECL T wrapAngle(T angle)
Wrap an angle to [0 2pi[ From GLM_GTX_fast_trigonometry extension.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00034.html b/doc/api/a00034.html new file mode 100644 index 000000000..00e437cdf --- /dev/null +++ b/doc/api/a00034.html @@ -0,0 +1,125 @@ + + + + + + +0.9.9 API documentation: functions.hpp File Reference + + + + + + + + + + +
+
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+
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+
+
+ + + + + + +
+
+ + +
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+ +
+
functions.hpp File Reference
+
+
+ +

GLM_GTX_functions +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL T gauss (T x, T ExpectedValue, T StandardDeviation)
 1D gauss function More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T gauss (vec< 2, T, Q > const &Coord, vec< 2, T, Q > const &ExpectedValue, vec< 2, T, Q > const &StandardDeviation)
 2D gauss function More...
 
+

Detailed Description

+

GLM_GTX_functions

+
See also
Core features (dependence)
+
+GLM_GTC_quaternion (dependence)
+ +

Definition in file functions.hpp.

+
+ + + + diff --git a/doc/api/a00034_source.html b/doc/api/a00034_source.html new file mode 100644 index 000000000..2d206e04e --- /dev/null +++ b/doc/api/a00034_source.html @@ -0,0 +1,136 @@ + + + + + + +0.9.9 API documentation: functions.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
functions.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependencies
+
17 #include "../detail/setup.hpp"
+
18 #include "../detail/qualifier.hpp"
+
19 #include "../detail/type_vec2.hpp"
+
20 
+
21 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
22 # ifndef GLM_ENABLE_EXPERIMENTAL
+
23 # pragma message("GLM: GLM_GTX_functions is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
24 # else
+
25 # pragma message("GLM: GLM_GTX_functions extension included")
+
26 # endif
+
27 #endif
+
28 
+
29 namespace glm
+
30 {
+
33 
+
37  template<typename T>
+
38  GLM_FUNC_DECL T gauss(
+
39  T x,
+
40  T ExpectedValue,
+
41  T StandardDeviation);
+
42 
+
46  template<typename T, qualifier Q>
+
47  GLM_FUNC_DECL T gauss(
+
48  vec<2, T, Q> const& Coord,
+
49  vec<2, T, Q> const& ExpectedValue,
+
50  vec<2, T, Q> const& StandardDeviation);
+
51 
+
53 }//namespace glm
+
54 
+
55 #include "functions.inl"
+
56 
+
GLM_FUNC_DECL T gauss(vec< 2, T, Q > const &Coord, vec< 2, T, Q > const &ExpectedValue, vec< 2, T, Q > const &StandardDeviation)
2D gauss function
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00035_source.html b/doc/api/a00035_source.html new file mode 100644 index 000000000..454a17d49 --- /dev/null +++ b/doc/api/a00035_source.html @@ -0,0 +1,1544 @@ + + + + + + +0.9.9 API documentation: fwd.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
fwd.hpp
+
+
+
1 #pragma once
+
2 
+
3 #include "detail/qualifier.hpp"
+
4 
+
5 namespace glm
+
6 {
+
7 #if GLM_HAS_EXTENDED_INTEGER_TYPE
+
8  typedef std::int8_t int8;
+
9  typedef std::int16_t int16;
+
10  typedef std::int32_t int32;
+
11  typedef std::int64_t int64;
+
12 
+
13  typedef std::uint8_t uint8;
+
14  typedef std::uint16_t uint16;
+
15  typedef std::uint32_t uint32;
+
16  typedef std::uint64_t uint64;
+
17 #else
+
18  typedef signed char int8;
+
19  typedef signed short int16;
+
20  typedef signed int int32;
+
21  typedef detail::int64 int64;
+
22 
+
23  typedef unsigned char uint8;
+
24  typedef unsigned short uint16;
+
25  typedef unsigned int uint32;
+
26  typedef detail::uint64 uint64;
+
27 #endif
+
28 
+
29  // Scalar int
+
30 
+
31  typedef int8 lowp_i8;
+
32  typedef int8 mediump_i8;
+
33  typedef int8 highp_i8;
+
34  typedef int8 i8;
+
35 
+
36  typedef int8 lowp_int8;
+
37  typedef int8 mediump_int8;
+
38  typedef int8 highp_int8;
+
39 
+
40  typedef int8 lowp_int8_t;
+
41  typedef int8 mediump_int8_t;
+
42  typedef int8 highp_int8_t;
+
43  typedef int8 int8_t;
+
44 
+
45  typedef int16 lowp_i16;
+
46  typedef int16 mediump_i16;
+
47  typedef int16 highp_i16;
+
48  typedef int16 i16;
+
49 
+
50  typedef int16 lowp_int16;
+
51  typedef int16 mediump_int16;
+
52  typedef int16 highp_int16;
+
53 
+
54  typedef int16 lowp_int16_t;
+
55  typedef int16 mediump_int16_t;
+
56  typedef int16 highp_int16_t;
+
57  typedef int16 int16_t;
+
58 
+
59  typedef int32 lowp_i32;
+
60  typedef int32 mediump_i32;
+
61  typedef int32 highp_i32;
+
62  typedef int32 i32;
+
63 
+
64  typedef int32 lowp_int32;
+
65  typedef int32 mediump_int32;
+
66  typedef int32 highp_int32;
+
67 
+
68  typedef int32 lowp_int32_t;
+
69  typedef int32 mediump_int32_t;
+
70  typedef int32 highp_int32_t;
+
71  typedef int32 int32_t;
+
72 
+
73  typedef int64 lowp_i64;
+
74  typedef int64 mediump_i64;
+
75  typedef int64 highp_i64;
+
76  typedef int64 i64;
+
77 
+
78  typedef int64 lowp_int64;
+
79  typedef int64 mediump_int64;
+
80  typedef int64 highp_int64;
+
81 
+
82  typedef int64 lowp_int64_t;
+
83  typedef int64 mediump_int64_t;
+
84  typedef int64 highp_int64_t;
+
85  typedef int64 int64_t;
+
86 
+
87  // Scalar uint
+
88 
+
89  typedef uint8 lowp_u8;
+
90  typedef uint8 mediump_u8;
+
91  typedef uint8 highp_u8;
+
92  typedef uint8 u8;
+
93 
+
94  typedef uint8 lowp_uint8;
+
95  typedef uint8 mediump_uint8;
+
96  typedef uint8 highp_uint8;
+
97 
+
98  typedef uint8 lowp_uint8_t;
+
99  typedef uint8 mediump_uint8_t;
+
100  typedef uint8 highp_uint8_t;
+
101  typedef uint8 uint8_t;
+
102 
+
103  typedef uint16 lowp_u16;
+
104  typedef uint16 mediump_u16;
+
105  typedef uint16 highp_u16;
+
106  typedef uint16 u16;
+
107 
+
108  typedef uint16 lowp_uint16;
+
109  typedef uint16 mediump_uint16;
+
110  typedef uint16 highp_uint16;
+
111 
+
112  typedef uint16 lowp_uint16_t;
+
113  typedef uint16 mediump_uint16_t;
+
114  typedef uint16 highp_uint16_t;
+
115  typedef uint16 uint16_t;
+
116 
+
117  typedef uint32 lowp_u32;
+
118  typedef uint32 mediump_u32;
+
119  typedef uint32 highp_u32;
+
120  typedef uint32 u32;
+
121 
+
122  typedef uint32 lowp_uint32;
+
123  typedef uint32 mediump_uint32;
+
124  typedef uint32 highp_uint32;
+
125 
+
126  typedef uint32 lowp_uint32_t;
+
127  typedef uint32 mediump_uint32_t;
+
128  typedef uint32 highp_uint32_t;
+
129  typedef uint32 uint32_t;
+
130 
+
131  typedef uint64 lowp_u64;
+
132  typedef uint64 mediump_u64;
+
133  typedef uint64 highp_u64;
+
134  typedef uint64 u64;
+
135 
+
136  typedef uint64 lowp_uint64;
+
137  typedef uint64 mediump_uint64;
+
138  typedef uint64 highp_uint64;
+
139 
+
140  typedef uint64 lowp_uint64_t;
+
141  typedef uint64 mediump_uint64_t;
+
142  typedef uint64 highp_uint64_t;
+
143  typedef uint64 uint64_t;
+
144 
+
145  // Scalar float
+
146 
+
147  typedef float lowp_f32;
+
148  typedef float mediump_f32;
+
149  typedef float highp_f32;
+
150  typedef float f32;
+
151 
+
152  typedef float lowp_float32;
+
153  typedef float mediump_float32;
+
154  typedef float highp_float32;
+
155  typedef float float32;
+
156 
+
157  typedef float lowp_float32_t;
+
158  typedef float mediump_float32_t;
+
159  typedef float highp_float32_t;
+
160  typedef float float32_t;
+
161 
+
162 
+
163  typedef double lowp_f64;
+
164  typedef double mediump_f64;
+
165  typedef double highp_f64;
+
166  typedef double f64;
+
167 
+
168  typedef double lowp_float64;
+
169  typedef double mediump_float64;
+
170  typedef double highp_float64;
+
171  typedef double float64;
+
172 
+
173  typedef double lowp_float64_t;
+
174  typedef double mediump_float64_t;
+
175  typedef double highp_float64_t;
+
176  typedef double float64_t;
+
177 
+
178  // Vector bool
+
179 
+
180  typedef vec<1, bool, lowp> lowp_bvec1;
+
181  typedef vec<2, bool, lowp> lowp_bvec2;
+
182  typedef vec<3, bool, lowp> lowp_bvec3;
+
183  typedef vec<4, bool, lowp> lowp_bvec4;
+
184 
+
185  typedef vec<1, bool, mediump> mediump_bvec1;
+
186  typedef vec<2, bool, mediump> mediump_bvec2;
+
187  typedef vec<3, bool, mediump> mediump_bvec3;
+
188  typedef vec<4, bool, mediump> mediump_bvec4;
+
189 
+
190  typedef vec<1, bool, highp> highp_bvec1;
+
191  typedef vec<2, bool, highp> highp_bvec2;
+
192  typedef vec<3, bool, highp> highp_bvec3;
+
193  typedef vec<4, bool, highp> highp_bvec4;
+
194 
+
195  typedef vec<1, bool, defaultp> bvec1;
+
196  typedef vec<2, bool, defaultp> bvec2;
+
197  typedef vec<3, bool, defaultp> bvec3;
+
198  typedef vec<4, bool, defaultp> bvec4;
+
199 
+
200  // Vector int
+
201 
+
202  typedef vec<1, i32, lowp> lowp_ivec1;
+
203  typedef vec<2, i32, lowp> lowp_ivec2;
+
204  typedef vec<3, i32, lowp> lowp_ivec3;
+
205  typedef vec<4, i32, lowp> lowp_ivec4;
+
206 
+
207  typedef vec<1, i32, mediump> mediump_ivec1;
+
208  typedef vec<2, i32, mediump> mediump_ivec2;
+
209  typedef vec<3, i32, mediump> mediump_ivec3;
+
210  typedef vec<4, i32, mediump> mediump_ivec4;
+
211 
+
212  typedef vec<1, i32, highp> highp_ivec1;
+
213  typedef vec<2, i32, highp> highp_ivec2;
+
214  typedef vec<3, i32, highp> highp_ivec3;
+
215  typedef vec<4, i32, highp> highp_ivec4;
+
216 
+
217  typedef vec<1, i32, defaultp> ivec1;
+
218  typedef vec<2, i32, defaultp> ivec2;
+
219  typedef vec<3, i32, defaultp> ivec3;
+
220  typedef vec<4, i32, defaultp> ivec4;
+
221 
+
222  typedef vec<1, i8, lowp> lowp_i8vec1;
+
223  typedef vec<2, i8, lowp> lowp_i8vec2;
+
224  typedef vec<3, i8, lowp> lowp_i8vec3;
+
225  typedef vec<4, i8, lowp> lowp_i8vec4;
+
226 
+
227  typedef vec<1, i8, mediump> mediump_i8vec1;
+
228  typedef vec<2, i8, mediump> mediump_i8vec2;
+
229  typedef vec<3, i8, mediump> mediump_i8vec3;
+
230  typedef vec<4, i8, mediump> mediump_i8vec4;
+
231 
+
232  typedef vec<1, i8, highp> highp_i8vec1;
+
233  typedef vec<2, i8, highp> highp_i8vec2;
+
234  typedef vec<3, i8, highp> highp_i8vec3;
+
235  typedef vec<4, i8, highp> highp_i8vec4;
+
236 
+
237  typedef vec<1, i8, defaultp> i8vec1;
+
238  typedef vec<2, i8, defaultp> i8vec2;
+
239  typedef vec<3, i8, defaultp> i8vec3;
+
240  typedef vec<4, i8, defaultp> i8vec4;
+
241 
+
242  typedef vec<1, i16, lowp> lowp_i16vec1;
+
243  typedef vec<2, i16, lowp> lowp_i16vec2;
+
244  typedef vec<3, i16, lowp> lowp_i16vec3;
+
245  typedef vec<4, i16, lowp> lowp_i16vec4;
+
246 
+
247  typedef vec<1, i16, mediump> mediump_i16vec1;
+
248  typedef vec<2, i16, mediump> mediump_i16vec2;
+
249  typedef vec<3, i16, mediump> mediump_i16vec3;
+
250  typedef vec<4, i16, mediump> mediump_i16vec4;
+
251 
+
252  typedef vec<1, i16, highp> highp_i16vec1;
+
253  typedef vec<2, i16, highp> highp_i16vec2;
+
254  typedef vec<3, i16, highp> highp_i16vec3;
+
255  typedef vec<4, i16, highp> highp_i16vec4;
+
256 
+
257  typedef vec<1, i16, defaultp> i16vec1;
+
258  typedef vec<2, i16, defaultp> i16vec2;
+
259  typedef vec<3, i16, defaultp> i16vec3;
+
260  typedef vec<4, i16, defaultp> i16vec4;
+
261 
+
262  typedef vec<1, i32, lowp> lowp_i32vec1;
+
263  typedef vec<2, i32, lowp> lowp_i32vec2;
+
264  typedef vec<3, i32, lowp> lowp_i32vec3;
+
265  typedef vec<4, i32, lowp> lowp_i32vec4;
+
266 
+
267  typedef vec<1, i32, mediump> mediump_i32vec1;
+
268  typedef vec<2, i32, mediump> mediump_i32vec2;
+
269  typedef vec<3, i32, mediump> mediump_i32vec3;
+
270  typedef vec<4, i32, mediump> mediump_i32vec4;
+
271 
+
272  typedef vec<1, i32, highp> highp_i32vec1;
+
273  typedef vec<2, i32, highp> highp_i32vec2;
+
274  typedef vec<3, i32, highp> highp_i32vec3;
+
275  typedef vec<4, i32, highp> highp_i32vec4;
+
276 
+
277  typedef vec<1, i32, defaultp> i32vec1;
+
278  typedef vec<2, i32, defaultp> i32vec2;
+
279  typedef vec<3, i32, defaultp> i32vec3;
+
280  typedef vec<4, i32, defaultp> i32vec4;
+
281 
+
282  typedef vec<1, i64, lowp> lowp_i64vec1;
+
283  typedef vec<2, i64, lowp> lowp_i64vec2;
+
284  typedef vec<3, i64, lowp> lowp_i64vec3;
+
285  typedef vec<4, i64, lowp> lowp_i64vec4;
+
286 
+
287  typedef vec<1, i64, mediump> mediump_i64vec1;
+
288  typedef vec<2, i64, mediump> mediump_i64vec2;
+
289  typedef vec<3, i64, mediump> mediump_i64vec3;
+
290  typedef vec<4, i64, mediump> mediump_i64vec4;
+
291 
+
292  typedef vec<1, i64, highp> highp_i64vec1;
+
293  typedef vec<2, i64, highp> highp_i64vec2;
+
294  typedef vec<3, i64, highp> highp_i64vec3;
+
295  typedef vec<4, i64, highp> highp_i64vec4;
+
296 
+
297  typedef vec<1, i64, defaultp> i64vec1;
+
298  typedef vec<2, i64, defaultp> i64vec2;
+
299  typedef vec<3, i64, defaultp> i64vec3;
+
300  typedef vec<4, i64, defaultp> i64vec4;
+
301 
+
302  // Vector uint
+
303 
+
304  typedef vec<1, u32, lowp> lowp_uvec1;
+
305  typedef vec<2, u32, lowp> lowp_uvec2;
+
306  typedef vec<3, u32, lowp> lowp_uvec3;
+
307  typedef vec<4, u32, lowp> lowp_uvec4;
+
308 
+
309  typedef vec<1, u32, mediump> mediump_uvec1;
+
310  typedef vec<2, u32, mediump> mediump_uvec2;
+
311  typedef vec<3, u32, mediump> mediump_uvec3;
+
312  typedef vec<4, u32, mediump> mediump_uvec4;
+
313 
+
314  typedef vec<1, u32, highp> highp_uvec1;
+
315  typedef vec<2, u32, highp> highp_uvec2;
+
316  typedef vec<3, u32, highp> highp_uvec3;
+
317  typedef vec<4, u32, highp> highp_uvec4;
+
318 
+
319  typedef vec<1, u32, defaultp> uvec1;
+
320  typedef vec<2, u32, defaultp> uvec2;
+
321  typedef vec<3, u32, defaultp> uvec3;
+
322  typedef vec<4, u32, defaultp> uvec4;
+
323 
+
324  typedef vec<1, u8, lowp> lowp_u8vec1;
+
325  typedef vec<2, u8, lowp> lowp_u8vec2;
+
326  typedef vec<3, u8, lowp> lowp_u8vec3;
+
327  typedef vec<4, u8, lowp> lowp_u8vec4;
+
328 
+
329  typedef vec<1, u8, mediump> mediump_u8vec1;
+
330  typedef vec<2, u8, mediump> mediump_u8vec2;
+
331  typedef vec<3, u8, mediump> mediump_u8vec3;
+
332  typedef vec<4, u8, mediump> mediump_u8vec4;
+
333 
+
334  typedef vec<1, u8, highp> highp_u8vec1;
+
335  typedef vec<2, u8, highp> highp_u8vec2;
+
336  typedef vec<3, u8, highp> highp_u8vec3;
+
337  typedef vec<4, u8, highp> highp_u8vec4;
+
338 
+
339  typedef vec<1, u8, defaultp> u8vec1;
+
340  typedef vec<2, u8, defaultp> u8vec2;
+
341  typedef vec<3, u8, defaultp> u8vec3;
+
342  typedef vec<4, u8, defaultp> u8vec4;
+
343 
+
344  typedef vec<1, u16, lowp> lowp_u16vec1;
+
345  typedef vec<2, u16, lowp> lowp_u16vec2;
+
346  typedef vec<3, u16, lowp> lowp_u16vec3;
+
347  typedef vec<4, u16, lowp> lowp_u16vec4;
+
348 
+
349  typedef vec<1, u16, mediump> mediump_u16vec1;
+
350  typedef vec<2, u16, mediump> mediump_u16vec2;
+
351  typedef vec<3, u16, mediump> mediump_u16vec3;
+
352  typedef vec<4, u16, mediump> mediump_u16vec4;
+
353 
+
354  typedef vec<1, u16, highp> highp_u16vec1;
+
355  typedef vec<2, u16, highp> highp_u16vec2;
+
356  typedef vec<3, u16, highp> highp_u16vec3;
+
357  typedef vec<4, u16, highp> highp_u16vec4;
+
358 
+
359  typedef vec<1, u16, defaultp> u16vec1;
+
360  typedef vec<2, u16, defaultp> u16vec2;
+
361  typedef vec<3, u16, defaultp> u16vec3;
+
362  typedef vec<4, u16, defaultp> u16vec4;
+
363 
+
364  typedef vec<1, u32, lowp> lowp_u32vec1;
+
365  typedef vec<2, u32, lowp> lowp_u32vec2;
+
366  typedef vec<3, u32, lowp> lowp_u32vec3;
+
367  typedef vec<4, u32, lowp> lowp_u32vec4;
+
368 
+
369  typedef vec<1, u32, mediump> mediump_u32vec1;
+
370  typedef vec<2, u32, mediump> mediump_u32vec2;
+
371  typedef vec<3, u32, mediump> mediump_u32vec3;
+
372  typedef vec<4, u32, mediump> mediump_u32vec4;
+
373 
+
374  typedef vec<1, u32, highp> highp_u32vec1;
+
375  typedef vec<2, u32, highp> highp_u32vec2;
+
376  typedef vec<3, u32, highp> highp_u32vec3;
+
377  typedef vec<4, u32, highp> highp_u32vec4;
+
378 
+
379  typedef vec<1, u32, defaultp> u32vec1;
+
380  typedef vec<2, u32, defaultp> u32vec2;
+
381  typedef vec<3, u32, defaultp> u32vec3;
+
382  typedef vec<4, u32, defaultp> u32vec4;
+
383 
+
384  typedef vec<1, u64, lowp> lowp_u64vec1;
+
385  typedef vec<2, u64, lowp> lowp_u64vec2;
+
386  typedef vec<3, u64, lowp> lowp_u64vec3;
+
387  typedef vec<4, u64, lowp> lowp_u64vec4;
+
388 
+
389  typedef vec<1, u64, mediump> mediump_u64vec1;
+
390  typedef vec<2, u64, mediump> mediump_u64vec2;
+
391  typedef vec<3, u64, mediump> mediump_u64vec3;
+
392  typedef vec<4, u64, mediump> mediump_u64vec4;
+
393 
+
394  typedef vec<1, u64, highp> highp_u64vec1;
+
395  typedef vec<2, u64, highp> highp_u64vec2;
+
396  typedef vec<3, u64, highp> highp_u64vec3;
+
397  typedef vec<4, u64, highp> highp_u64vec4;
+
398 
+
399  typedef vec<1, u64, defaultp> u64vec1;
+
400  typedef vec<2, u64, defaultp> u64vec2;
+
401  typedef vec<3, u64, defaultp> u64vec3;
+
402  typedef vec<4, u64, defaultp> u64vec4;
+
403 
+
404  // Vector float
+
405 
+
406  typedef vec<1, float, lowp> lowp_vec1;
+
407  typedef vec<2, float, lowp> lowp_vec2;
+
408  typedef vec<3, float, lowp> lowp_vec3;
+
409  typedef vec<4, float, lowp> lowp_vec4;
+
410 
+
411  typedef vec<1, float, mediump> mediump_vec1;
+
412  typedef vec<2, float, mediump> mediump_vec2;
+
413  typedef vec<3, float, mediump> mediump_vec3;
+
414  typedef vec<4, float, mediump> mediump_vec4;
+
415 
+
416  typedef vec<1, float, highp> highp_vec1;
+
417  typedef vec<2, float, highp> highp_vec2;
+
418  typedef vec<3, float, highp> highp_vec3;
+
419  typedef vec<4, float, highp> highp_vec4;
+
420 
+
421  typedef vec<1, float, defaultp> vec1;
+
422  typedef vec<2, float, defaultp> vec2;
+
423  typedef vec<3, float, defaultp> vec3;
+
424  typedef vec<4, float, defaultp> vec4;
+
425 
+
426  typedef vec<1, float, lowp> lowp_fvec1;
+
427  typedef vec<2, float, lowp> lowp_fvec2;
+
428  typedef vec<3, float, lowp> lowp_fvec3;
+
429  typedef vec<4, float, lowp> lowp_fvec4;
+
430 
+
431  typedef vec<1, float, mediump> mediump_fvec1;
+
432  typedef vec<2, float, mediump> mediump_fvec2;
+
433  typedef vec<3, float, mediump> mediump_fvec3;
+
434  typedef vec<4, float, mediump> mediump_fvec4;
+
435 
+
436  typedef vec<1, float, highp> highp_fvec1;
+
437  typedef vec<2, float, highp> highp_fvec2;
+
438  typedef vec<3, float, highp> highp_fvec3;
+
439  typedef vec<4, float, highp> highp_fvec4;
+
440 
+
441  typedef vec<1, f32, defaultp> fvec1;
+
442  typedef vec<2, f32, defaultp> fvec2;
+
443  typedef vec<3, f32, defaultp> fvec3;
+
444  typedef vec<4, f32, defaultp> fvec4;
+
445 
+
446  typedef vec<1, f32, lowp> lowp_f32vec1;
+
447  typedef vec<2, f32, lowp> lowp_f32vec2;
+
448  typedef vec<3, f32, lowp> lowp_f32vec3;
+
449  typedef vec<4, f32, lowp> lowp_f32vec4;
+
450 
+
451  typedef vec<1, f32, mediump> mediump_f32vec1;
+
452  typedef vec<2, f32, mediump> mediump_f32vec2;
+
453  typedef vec<3, f32, mediump> mediump_f32vec3;
+
454  typedef vec<4, f32, mediump> mediump_f32vec4;
+
455 
+
456  typedef vec<1, f32, highp> highp_f32vec1;
+
457  typedef vec<2, f32, highp> highp_f32vec2;
+
458  typedef vec<3, f32, highp> highp_f32vec3;
+
459  typedef vec<4, f32, highp> highp_f32vec4;
+
460 
+
461  typedef vec<1, f32, defaultp> f32vec1;
+
462  typedef vec<2, f32, defaultp> f32vec2;
+
463  typedef vec<3, f32, defaultp> f32vec3;
+
464  typedef vec<4, f32, defaultp> f32vec4;
+
465 
+
466  typedef vec<1, f64, lowp> lowp_dvec1;
+
467  typedef vec<2, f64, lowp> lowp_dvec2;
+
468  typedef vec<3, f64, lowp> lowp_dvec3;
+
469  typedef vec<4, f64, lowp> lowp_dvec4;
+
470 
+
471  typedef vec<1, f64, mediump> mediump_dvec1;
+
472  typedef vec<2, f64, mediump> mediump_dvec2;
+
473  typedef vec<3, f64, mediump> mediump_dvec3;
+
474  typedef vec<4, f64, mediump> mediump_dvec4;
+
475 
+
476  typedef vec<1, f64, highp> highp_dvec1;
+
477  typedef vec<2, f64, highp> highp_dvec2;
+
478  typedef vec<3, f64, highp> highp_dvec3;
+
479  typedef vec<4, f64, highp> highp_dvec4;
+
480 
+
481  typedef vec<1, f64, defaultp> dvec1;
+
482  typedef vec<2, f64, defaultp> dvec2;
+
483  typedef vec<3, f64, defaultp> dvec3;
+
484  typedef vec<4, f64, defaultp> dvec4;
+
485 
+
486  typedef vec<1, f64, lowp> lowp_f64vec1;
+
487  typedef vec<2, f64, lowp> lowp_f64vec2;
+
488  typedef vec<3, f64, lowp> lowp_f64vec3;
+
489  typedef vec<4, f64, lowp> lowp_f64vec4;
+
490 
+
491  typedef vec<1, f64, mediump> mediump_f64vec1;
+
492  typedef vec<2, f64, mediump> mediump_f64vec2;
+
493  typedef vec<3, f64, mediump> mediump_f64vec3;
+
494  typedef vec<4, f64, mediump> mediump_f64vec4;
+
495 
+
496  typedef vec<1, f64, highp> highp_f64vec1;
+
497  typedef vec<2, f64, highp> highp_f64vec2;
+
498  typedef vec<3, f64, highp> highp_f64vec3;
+
499  typedef vec<4, f64, highp> highp_f64vec4;
+
500 
+
501  typedef vec<1, f64, defaultp> f64vec1;
+
502  typedef vec<2, f64, defaultp> f64vec2;
+
503  typedef vec<3, f64, defaultp> f64vec3;
+
504  typedef vec<4, f64, defaultp> f64vec4;
+
505 
+
506  // Matrix NxN
+
507 
+
508  typedef mat<2, 2, f32, lowp> lowp_mat2;
+
509  typedef mat<3, 3, f32, lowp> lowp_mat3;
+
510  typedef mat<4, 4, f32, lowp> lowp_mat4;
+
511 
+
512  typedef mat<2, 2, f32, mediump> mediump_mat2;
+
513  typedef mat<3, 3, f32, mediump> mediump_mat3;
+
514  typedef mat<4, 4, f32, mediump> mediump_mat4;
+
515 
+
516  typedef mat<2, 2, f32, highp> highp_mat2;
+
517  typedef mat<3, 3, f32, highp> highp_mat3;
+
518  typedef mat<4, 4, f32, highp> highp_mat4;
+
519 
+
520  typedef mat<2, 2, f32, defaultp> mat2;
+
521  typedef mat<3, 3, f32, defaultp> mat3;
+
522  typedef mat<4, 4, f32, defaultp> mat4;
+
523 
+
524  typedef mat<2, 2, f32, lowp> lowp_fmat2;
+
525  typedef mat<3, 3, f32, lowp> lowp_fmat3;
+
526  typedef mat<4, 4, f32, lowp> lowp_fmat4;
+
527 
+
528  typedef mat<2, 2, f32, mediump> mediump_fmat2;
+
529  typedef mat<3, 3, f32, mediump> mediump_fmat3;
+
530  typedef mat<4, 4, f32, mediump> mediump_fmat4;
+
531 
+
532  typedef mat<2, 2, f32, highp> highp_fmat2;
+
533  typedef mat<3, 3, f32, highp> highp_fmat3;
+
534  typedef mat<4, 4, f32, highp> highp_fmat4;
+
535 
+
536  typedef mat<2, 2, f32, defaultp> fmat2;
+
537  typedef mat<3, 3, f32, defaultp> fmat3;
+
538  typedef mat<4, 4, f32, defaultp> fmat4;
+
539 
+
540  typedef mat<2, 2, f32, lowp> lowp_f32mat2;
+
541  typedef mat<3, 3, f32, lowp> lowp_f32mat3;
+
542  typedef mat<4, 4, f32, lowp> lowp_f32mat4;
+
543 
+
544  typedef mat<2, 2, f32, mediump> mediump_f32mat2;
+
545  typedef mat<3, 3, f32, mediump> mediump_f32mat3;
+
546  typedef mat<4, 4, f32, mediump> mediump_f32mat4;
+
547 
+
548  typedef mat<2, 2, f32, highp> highp_f32mat2;
+
549  typedef mat<3, 3, f32, highp> highp_f32mat3;
+
550  typedef mat<4, 4, f32, highp> highp_f32mat4;
+
551 
+
552  typedef mat<2, 2, f32, defaultp> f32mat2;
+
553  typedef mat<3, 3, f32, defaultp> f32mat3;
+
554  typedef mat<4, 4, f32, defaultp> f32mat4;
+
555 
+
556  typedef mat<2, 2, f64, lowp> lowp_dmat2;
+
557  typedef mat<3, 3, f64, lowp> lowp_dmat3;
+
558  typedef mat<4, 4, f64, lowp> lowp_dmat4;
+
559 
+
560  typedef mat<2, 2, f64, mediump> mediump_dmat2;
+
561  typedef mat<3, 3, f64, mediump> mediump_dmat3;
+
562  typedef mat<4, 4, f64, mediump> mediump_dmat4;
+
563 
+
564  typedef mat<2, 2, f64, highp> highp_dmat2;
+
565  typedef mat<3, 3, f64, highp> highp_dmat3;
+
566  typedef mat<4, 4, f64, highp> highp_dmat4;
+
567 
+
568  typedef mat<2, 2, f64, defaultp> dmat2;
+
569  typedef mat<3, 3, f64, defaultp> dmat3;
+
570  typedef mat<4, 4, f64, defaultp> dmat4;
+
571 
+
572  typedef mat<2, 2, f64, lowp> lowp_f64mat2;
+
573  typedef mat<3, 3, f64, lowp> lowp_f64mat3;
+
574  typedef mat<4, 4, f64, lowp> lowp_f64mat4;
+
575 
+
576  typedef mat<2, 2, f64, mediump> mediump_f64mat2;
+
577  typedef mat<3, 3, f64, mediump> mediump_f64mat3;
+
578  typedef mat<4, 4, f64, mediump> mediump_f64mat4;
+
579 
+
580  typedef mat<2, 2, f64, highp> highp_f64mat2;
+
581  typedef mat<3, 3, f64, highp> highp_f64mat3;
+
582  typedef mat<4, 4, f64, highp> highp_f64mat4;
+
583 
+
584  typedef mat<2, 2, f64, defaultp> f64mat2;
+
585  typedef mat<3, 3, f64, defaultp> f64mat3;
+
586  typedef mat<4, 4, f64, defaultp> f64mat4;
+
587 
+
588  // Matrix MxN
+
589 
+
590  typedef mat<2, 2, f32, lowp> lowp_mat2x2;
+
591  typedef mat<2, 3, f32, lowp> lowp_mat2x3;
+
592  typedef mat<2, 4, f32, lowp> lowp_mat2x4;
+
593  typedef mat<3, 2, f32, lowp> lowp_mat3x2;
+
594  typedef mat<3, 3, f32, lowp> lowp_mat3x3;
+
595  typedef mat<3, 4, f32, lowp> lowp_mat3x4;
+
596  typedef mat<4, 2, f32, lowp> lowp_mat4x2;
+
597  typedef mat<4, 3, f32, lowp> lowp_mat4x3;
+
598  typedef mat<4, 4, f32, lowp> lowp_mat4x4;
+
599 
+
600  typedef mat<2, 2, f32, mediump> mediump_mat2x2;
+
601  typedef mat<2, 3, f32, mediump> mediump_mat2x3;
+
602  typedef mat<2, 4, f32, mediump> mediump_mat2x4;
+
603  typedef mat<3, 2, f32, mediump> mediump_mat3x2;
+
604  typedef mat<3, 3, f32, mediump> mediump_mat3x3;
+
605  typedef mat<3, 4, f32, mediump> mediump_mat3x4;
+
606  typedef mat<4, 2, f32, mediump> mediump_mat4x2;
+
607  typedef mat<4, 3, f32, mediump> mediump_mat4x3;
+
608  typedef mat<4, 4, f32, mediump> mediump_mat4x4;
+
609 
+
610  typedef mat<2, 2, f32, highp> highp_mat2x2;
+
611  typedef mat<2, 3, f32, highp> highp_mat2x3;
+
612  typedef mat<2, 4, f32, highp> highp_mat2x4;
+
613  typedef mat<3, 2, f32, highp> highp_mat3x2;
+
614  typedef mat<3, 3, f32, highp> highp_mat3x3;
+
615  typedef mat<3, 4, f32, highp> highp_mat3x4;
+
616  typedef mat<4, 2, f32, highp> highp_mat4x2;
+
617  typedef mat<4, 3, f32, highp> highp_mat4x3;
+
618  typedef mat<4, 4, f32, highp> highp_mat4x4;
+
619 
+
620  typedef mat<2, 2, f32, defaultp> mat2x2;
+
621  typedef mat<3, 2, f32, defaultp> mat3x2;
+
622  typedef mat<4, 2, f32, defaultp> mat4x2;
+
623  typedef mat<2, 3, f32, defaultp> mat2x3;
+
624  typedef mat<3, 3, f32, defaultp> mat3x3;
+
625  typedef mat<4, 3, f32, defaultp> mat4x3;
+
626  typedef mat<2, 4, f32, defaultp> mat2x4;
+
627  typedef mat<3, 4, f32, defaultp> mat3x4;
+
628  typedef mat<4, 4, f32, defaultp> mat4x4;
+
629 
+
630  typedef mat<2, 2, f32, lowp> lowp_fmat2x2;
+
631  typedef mat<2, 3, f32, lowp> lowp_fmat2x3;
+
632  typedef mat<2, 4, f32, lowp> lowp_fmat2x4;
+
633  typedef mat<3, 2, f32, lowp> lowp_fmat3x2;
+
634  typedef mat<3, 3, f32, lowp> lowp_fmat3x3;
+
635  typedef mat<3, 4, f32, lowp> lowp_fmat3x4;
+
636  typedef mat<4, 2, f32, lowp> lowp_fmat4x2;
+
637  typedef mat<4, 3, f32, lowp> lowp_fmat4x3;
+
638  typedef mat<4, 4, f32, lowp> lowp_fmat4x4;
+
639 
+
640  typedef mat<2, 2, f32, mediump> mediump_fmat2x2;
+
641  typedef mat<2, 3, f32, mediump> mediump_fmat2x3;
+
642  typedef mat<2, 4, f32, mediump> mediump_fmat2x4;
+
643  typedef mat<3, 2, f32, mediump> mediump_fmat3x2;
+
644  typedef mat<3, 3, f32, mediump> mediump_fmat3x3;
+
645  typedef mat<3, 4, f32, mediump> mediump_fmat3x4;
+
646  typedef mat<4, 2, f32, mediump> mediump_fmat4x2;
+
647  typedef mat<4, 3, f32, mediump> mediump_fmat4x3;
+
648  typedef mat<4, 4, f32, mediump> mediump_fmat4x4;
+
649 
+
650  typedef mat<2, 2, f32, highp> highp_fmat2x2;
+
651  typedef mat<2, 3, f32, highp> highp_fmat2x3;
+
652  typedef mat<2, 4, f32, highp> highp_fmat2x4;
+
653  typedef mat<3, 2, f32, highp> highp_fmat3x2;
+
654  typedef mat<3, 3, f32, highp> highp_fmat3x3;
+
655  typedef mat<3, 4, f32, highp> highp_fmat3x4;
+
656  typedef mat<4, 2, f32, highp> highp_fmat4x2;
+
657  typedef mat<4, 3, f32, highp> highp_fmat4x3;
+
658  typedef mat<4, 4, f32, highp> highp_fmat4x4;
+
659 
+
660  typedef mat<2, 2, f32, defaultp> fmat2x2;
+
661  typedef mat<3, 2, f32, defaultp> fmat3x2;
+
662  typedef mat<4, 2, f32, defaultp> fmat4x2;
+
663  typedef mat<2, 3, f32, defaultp> fmat2x3;
+
664  typedef mat<3, 3, f32, defaultp> fmat3x3;
+
665  typedef mat<4, 3, f32, defaultp> fmat4x3;
+
666  typedef mat<2, 4, f32, defaultp> fmat2x4;
+
667  typedef mat<3, 4, f32, defaultp> fmat3x4;
+
668  typedef mat<4, 4, f32, defaultp> fmat4x4;
+
669 
+
670  typedef mat<2, 2, f32, lowp> lowp_f32mat2x2;
+
671  typedef mat<2, 3, f32, lowp> lowp_f32mat2x3;
+
672  typedef mat<2, 4, f32, lowp> lowp_f32mat2x4;
+
673  typedef mat<3, 2, f32, lowp> lowp_f32mat3x2;
+
674  typedef mat<3, 3, f32, lowp> lowp_f32mat3x3;
+
675  typedef mat<3, 4, f32, lowp> lowp_f32mat3x4;
+
676  typedef mat<4, 2, f32, lowp> lowp_f32mat4x2;
+
677  typedef mat<4, 3, f32, lowp> lowp_f32mat4x3;
+
678  typedef mat<4, 4, f32, lowp> lowp_f32mat4x4;
+
679 
+
680  typedef mat<2, 2, f32, mediump> mediump_f32mat2x2;
+
681  typedef mat<2, 3, f32, mediump> mediump_f32mat2x3;
+
682  typedef mat<2, 4, f32, mediump> mediump_f32mat2x4;
+
683  typedef mat<3, 2, f32, mediump> mediump_f32mat3x2;
+
684  typedef mat<3, 3, f32, mediump> mediump_f32mat3x3;
+
685  typedef mat<3, 4, f32, mediump> mediump_f32mat3x4;
+
686  typedef mat<4, 2, f32, mediump> mediump_f32mat4x2;
+
687  typedef mat<4, 3, f32, mediump> mediump_f32mat4x3;
+
688  typedef mat<4, 4, f32, mediump> mediump_f32mat4x4;
+
689 
+
690  typedef mat<2, 2, f32, highp> highp_f32mat2x2;
+
691  typedef mat<2, 3, f32, highp> highp_f32mat2x3;
+
692  typedef mat<2, 4, f32, highp> highp_f32mat2x4;
+
693  typedef mat<3, 2, f32, highp> highp_f32mat3x2;
+
694  typedef mat<3, 3, f32, highp> highp_f32mat3x3;
+
695  typedef mat<3, 4, f32, highp> highp_f32mat3x4;
+
696  typedef mat<4, 2, f32, highp> highp_f32mat4x2;
+
697  typedef mat<4, 3, f32, highp> highp_f32mat4x3;
+
698  typedef mat<4, 4, f32, highp> highp_f32mat4x4;
+
699 
+
700  typedef mat<2, 2, f32, defaultp> f32mat2x2;
+
701  typedef mat<3, 2, f32, defaultp> f32mat3x2;
+
702  typedef mat<4, 2, f32, defaultp> f32mat4x2;
+
703  typedef mat<2, 3, f32, defaultp> f32mat2x3;
+
704  typedef mat<3, 3, f32, defaultp> f32mat3x3;
+
705  typedef mat<4, 3, f32, defaultp> f32mat4x3;
+
706  typedef mat<2, 4, f32, defaultp> f32mat2x4;
+
707  typedef mat<3, 4, f32, defaultp> f32mat3x4;
+
708  typedef mat<4, 4, f32, defaultp> f32mat4x4;
+
709 
+
710  typedef mat<2, 2, double, lowp> lowp_dmat2x2;
+
711  typedef mat<2, 3, double, lowp> lowp_dmat2x3;
+
712  typedef mat<2, 4, double, lowp> lowp_dmat2x4;
+
713  typedef mat<3, 2, double, lowp> lowp_dmat3x2;
+
714  typedef mat<3, 3, double, lowp> lowp_dmat3x3;
+
715  typedef mat<3, 4, double, lowp> lowp_dmat3x4;
+
716  typedef mat<4, 2, double, lowp> lowp_dmat4x2;
+
717  typedef mat<4, 3, double, lowp> lowp_dmat4x3;
+
718  typedef mat<4, 4, double, lowp> lowp_dmat4x4;
+
719 
+
720  typedef mat<2, 2, double, mediump> mediump_dmat2x2;
+
721  typedef mat<2, 3, double, mediump> mediump_dmat2x3;
+
722  typedef mat<2, 4, double, mediump> mediump_dmat2x4;
+
723  typedef mat<3, 2, double, mediump> mediump_dmat3x2;
+
724  typedef mat<3, 3, double, mediump> mediump_dmat3x3;
+
725  typedef mat<3, 4, double, mediump> mediump_dmat3x4;
+
726  typedef mat<4, 2, double, mediump> mediump_dmat4x2;
+
727  typedef mat<4, 3, double, mediump> mediump_dmat4x3;
+
728  typedef mat<4, 4, double, mediump> mediump_dmat4x4;
+
729 
+
730  typedef mat<2, 2, double, highp> highp_dmat2x2;
+
731  typedef mat<2, 3, double, highp> highp_dmat2x3;
+
732  typedef mat<2, 4, double, highp> highp_dmat2x4;
+
733  typedef mat<3, 2, double, highp> highp_dmat3x2;
+
734  typedef mat<3, 3, double, highp> highp_dmat3x3;
+
735  typedef mat<3, 4, double, highp> highp_dmat3x4;
+
736  typedef mat<4, 2, double, highp> highp_dmat4x2;
+
737  typedef mat<4, 3, double, highp> highp_dmat4x3;
+
738  typedef mat<4, 4, double, highp> highp_dmat4x4;
+
739 
+
740  typedef mat<2, 2, double, defaultp> dmat2x2;
+
741  typedef mat<3, 2, double, defaultp> dmat3x2;
+
742  typedef mat<4, 2, double, defaultp> dmat4x2;
+
743  typedef mat<2, 3, double, defaultp> dmat2x3;
+
744  typedef mat<3, 3, double, defaultp> dmat3x3;
+
745  typedef mat<4, 3, double, defaultp> dmat4x3;
+
746  typedef mat<2, 4, double, defaultp> dmat2x4;
+
747  typedef mat<3, 4, double, defaultp> dmat3x4;
+
748  typedef mat<4, 4, double, defaultp> dmat4x4;
+
749 
+
750  typedef mat<2, 2, f64, lowp> lowp_f64mat2x2;
+
751  typedef mat<2, 3, f64, lowp> lowp_f64mat2x3;
+
752  typedef mat<2, 4, f64, lowp> lowp_f64mat2x4;
+
753  typedef mat<3, 2, f64, lowp> lowp_f64mat3x2;
+
754  typedef mat<3, 3, f64, lowp> lowp_f64mat3x3;
+
755  typedef mat<3, 4, f64, lowp> lowp_f64mat3x4;
+
756  typedef mat<4, 2, f64, lowp> lowp_f64mat4x2;
+
757  typedef mat<4, 3, f64, lowp> lowp_f64mat4x3;
+
758  typedef mat<4, 4, f64, lowp> lowp_f64mat4x4;
+
759 
+
760  typedef mat<2, 2, f64, mediump> mediump_f64mat2x2;
+
761  typedef mat<2, 3, f64, mediump> mediump_f64mat2x3;
+
762  typedef mat<2, 4, f64, mediump> mediump_f64mat2x4;
+
763  typedef mat<3, 2, f64, mediump> mediump_f64mat3x2;
+
764  typedef mat<3, 3, f64, mediump> mediump_f64mat3x3;
+
765  typedef mat<3, 4, f64, mediump> mediump_f64mat3x4;
+
766  typedef mat<4, 2, f64, mediump> mediump_f64mat4x2;
+
767  typedef mat<4, 3, f64, mediump> mediump_f64mat4x3;
+
768  typedef mat<4, 4, f64, mediump> mediump_f64mat4x4;
+
769 
+
770  typedef mat<2, 2, f64, highp> highp_f64mat2x2;
+
771  typedef mat<2, 3, f64, highp> highp_f64mat2x3;
+
772  typedef mat<2, 4, f64, highp> highp_f64mat2x4;
+
773  typedef mat<3, 2, f64, highp> highp_f64mat3x2;
+
774  typedef mat<3, 3, f64, highp> highp_f64mat3x3;
+
775  typedef mat<3, 4, f64, highp> highp_f64mat3x4;
+
776  typedef mat<4, 2, f64, highp> highp_f64mat4x2;
+
777  typedef mat<4, 3, f64, highp> highp_f64mat4x3;
+
778  typedef mat<4, 4, f64, highp> highp_f64mat4x4;
+
779 
+
780  typedef mat<2, 2, f64, defaultp> f64mat2x2;
+
781  typedef mat<3, 2, f64, defaultp> f64mat3x2;
+
782  typedef mat<4, 2, f64, defaultp> f64mat4x2;
+
783  typedef mat<2, 3, f64, defaultp> f64mat2x3;
+
784  typedef mat<3, 3, f64, defaultp> f64mat3x3;
+
785  typedef mat<4, 3, f64, defaultp> f64mat4x3;
+
786  typedef mat<2, 4, f64, defaultp> f64mat2x4;
+
787  typedef mat<3, 4, f64, defaultp> f64mat3x4;
+
788  typedef mat<4, 4, f64, defaultp> f64mat4x4;
+
789 
+
790  // Quaternion
+
791 
+
792  typedef qua<float, lowp> lowp_quat;
+
793  typedef qua<float, mediump> mediump_quat;
+
794  typedef qua<float, highp> highp_quat;
+
795  typedef qua<float, defaultp> quat;
+
796 
+
797  typedef qua<float, lowp> lowp_fquat;
+
798  typedef qua<float, mediump> mediump_fquat;
+
799  typedef qua<float, highp> highp_fquat;
+
800  typedef qua<float, defaultp> fquat;
+
801 
+
802  typedef qua<f32, lowp> lowp_f32quat;
+
803  typedef qua<f32, mediump> mediump_f32quat;
+
804  typedef qua<f32, highp> highp_f32quat;
+
805  typedef qua<f32, defaultp> f32quat;
+
806 
+
807  typedef qua<double, lowp> lowp_dquat;
+
808  typedef qua<double, mediump> mediump_dquat;
+
809  typedef qua<double, highp> highp_dquat;
+
810  typedef qua<double, defaultp> dquat;
+
811 
+
812  typedef qua<f64, lowp> lowp_f64quat;
+
813  typedef qua<f64, mediump> mediump_f64quat;
+
814  typedef qua<f64, highp> highp_f64quat;
+
815  typedef qua<f64, defaultp> f64quat;
+
816 }//namespace glm
+
817 
+
818 
+
vec< 1, u16, highp > highp_u16vec1
High qualifier 16 bit unsigned integer scalar type.
Definition: fwd.hpp:354
+
mat< 4, 2, float, mediump > mediump_mat4x2
4 columns of 2 components matrix of single-precision floating-point numbers using medium precision ar...
+
mat< 4, 2, f32, highp > highp_f32mat4x2
High single-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:696
+
mat< 4, 3, float, highp > highp_mat4x3
4 columns of 3 components matrix of single-precision floating-point numbers using high precision arit...
+
mat< 4, 4, float, defaultp > mat4x4
4 columns of 4 components matrix of single-precision floating-point numbers.
+
vec< 4, unsigned int, mediump > mediump_uvec4
4 components vector of medium qualifier unsigned integer numbers.
+
uint64 highp_u64
High qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:133
+
vec< 1, f64, mediump > mediump_f64vec1
Medium double-qualifier floating-point vector of 1 component.
Definition: fwd.hpp:491
+
vec< 3, f32, defaultp > f32vec3
Single-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:463
+
mat< 2, 2, f32, mediump > mediump_fmat2
Medium single-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:528
+
double highp_float64_t
High 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:175
+
mat< 4, 4, f64, defaultp > f64mat4
Double-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:586
+
vec< 1, int, mediump > mediump_ivec1
1 component vector of signed integer values.
+
vec< 4, double, mediump > mediump_dvec4
4 components vector of medium double-qualifier floating-point numbers.
+
vec< 3, float, highp > highp_vec3
3 components vector of high single-qualifier floating-point numbers.
+
mat< 4, 2, double, lowp > lowp_dmat4x2
4 columns of 2 components matrix of double-precision floating-point numbers using low precision arith...
+
mat< 2, 2, float, defaultp > mat2x2
2 columns of 2 components matrix of single-precision floating-point numbers.
+
mat< 2, 2, f64, defaultp > f64mat2
Double-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:584
+
mat< 4, 3, f32, mediump > mediump_fmat4x3
Medium single-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:647
+
mat< 3, 3, f32, mediump > mediump_f32mat3
Medium single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:545
+
uint32 mediump_uint32_t
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:127
+
uint64 lowp_uint64
Low qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:136
+
mat< 3, 3, float, mediump > mediump_mat3x3
3 columns of 3 components matrix of single-precision floating-point numbers using medium precision ar...
+
mat< 2, 2, f32, mediump > mediump_fmat2x2
Medium single-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:640
+
vec< 1, f32, defaultp > f32vec1
Single-qualifier floating-point vector of 1 component.
Definition: fwd.hpp:461
+
mat< 4, 4, f32, highp > highp_f32mat4
High single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:550
+
qua< float, highp > highp_quat
Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs...
+
double highp_float64
High 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:170
+
mat< 3, 2, double, mediump > mediump_dmat3x2
3 columns of 2 components matrix of double-precision floating-point numbers using medium precision ar...
+
uint8 lowp_u8
Low qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:89
+
mat< 3, 2, double, lowp > lowp_dmat3x2
3 columns of 2 components matrix of double-precision floating-point numbers using low precision arith...
+
uint32 u32
Default qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:120
+
mat< 3, 3, f64, defaultp > f64mat3
Double-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:585
+
vec< 2, int, highp > highp_ivec2
2 components vector of high qualifier signed integer numbers.
+
mat< 4, 3, double, highp > highp_dmat4x3
4 columns of 3 components matrix of double-precision floating-point numbers using medium precision ar...
+
mat< 2, 3, float, mediump > mediump_mat2x3
2 columns of 3 components matrix of single-precision floating-point numbers using medium precision ar...
+
double lowp_float64
Low 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:168
+
vec< 1, i32, defaultp > i32vec1
32 bit signed integer scalar type.
Definition: fwd.hpp:277
+
uint16 highp_uint16
High qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:110
+
mat< 2, 4, f64, mediump > mediump_f64mat2x4
Medium double-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:762
+
vec< 4, i64, highp > highp_i64vec4
High qualifier 64 bit signed integer vector of 4 components type.
Definition: fwd.hpp:295
+
mat< 4, 4, double, mediump > mediump_dmat4x4
4 columns of 4 components matrix of double-precision floating-point numbers using medium precision ar...
+
mat< 3, 4, f64, defaultp > f64mat3x4
Double-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:787
+
vec< 4, double, highp > highp_dvec4
4 components vector of high double-qualifier floating-point numbers.
+
mat< 2, 2, f32, defaultp > fmat2
Single-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:536
+
mat< 3, 4, double, lowp > lowp_dmat3x4
3 columns of 4 components matrix of double-precision floating-point numbers using low precision arith...
+
vec< 3, i16, defaultp > i16vec3
16 bit signed integer vector of 3 components type.
Definition: fwd.hpp:259
+
uint32 lowp_uint32_t
Low qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:126
+
vec< 2, float, lowp > lowp_fvec2
Low single-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:427
+
uint32 mediump_uint32
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:123
+
mat< 4, 4, f32, mediump > mediump_fmat4
Medium single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:530
+
uint64 highp_uint64
High qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:138
+
mat< 2, 2, f32, lowp > lowp_fmat2
Low single-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:524
+
uint32 lowp_uint32
Low qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:122
+
vec< 3, float, lowp > lowp_fvec3
Low single-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:428
+
vec< 2, float, mediump > mediump_fvec2
Medium Single-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:432
+
mat< 2, 3, float, highp > highp_mat2x3
2 columns of 3 components matrix of single-precision floating-point numbers using high precision arit...
+
mat< 3, 4, f32, lowp > lowp_fmat3x4
Low single-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:635
+
vec< 2, float, defaultp > vec2
2 components vector of single-precision floating-point numbers.
+
mat< 2, 2, f64, lowp > lowp_f64mat2x2
Low double-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:750
+
vec< 4, i64, defaultp > i64vec4
64 bit signed integer vector of 4 components type.
Definition: fwd.hpp:300
+
vec< 3, u16, defaultp > u16vec3
Default qualifier 16 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:361
+
vec< 1, u64, lowp > lowp_u64vec1
Low qualifier 64 bit unsigned integer scalar type.
Definition: fwd.hpp:384
+
mat< 2, 2, double, mediump > mediump_dmat2
2 columns of 2 components matrix of double-precision floating-point numbers using medium precision ar...
+
vec< 1, u16, mediump > mediump_u16vec1
Medium qualifier 16 bit unsigned integer scalar type.
Definition: fwd.hpp:349
+
vec< 2, float, highp > highp_vec2
2 components vector of high single-qualifier floating-point numbers.
+
vec< 2, i8, defaultp > i8vec2
8 bit signed integer vector of 2 components type.
Definition: fwd.hpp:238
+
mat< 2, 3, f64, mediump > mediump_f64mat2x3
Medium double-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:761
+
vec< 4, u32, lowp > lowp_u32vec4
Low qualifier 32 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:367
+
vec< 4, f32, highp > highp_f32vec4
High single-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:459
+
vec< 3, unsigned int, defaultp > uvec3
3 components vector of unsigned integer numbers.
+
vec< 1, f32, lowp > lowp_f32vec1
Low single-qualifier floating-point vector of 1 component.
Definition: fwd.hpp:446
+
mat< 2, 3, f32, highp > highp_f32mat2x3
High single-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:691
+
int64 highp_int64
High qualifier 64 bit signed integer type.
Definition: fwd.hpp:80
+
vec< 2, i32, mediump > mediump_i32vec2
Medium qualifier 32 bit signed integer vector of 2 components type.
Definition: fwd.hpp:268
+
vec< 1, double, lowp > lowp_dvec1
1 component vector of double-precision floating-point numbers using low precision arithmetic in term ...
+
mat< 4, 4, f64, lowp > lowp_f64mat4
Low double-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:574
+
mat< 4, 4, f32, defaultp > fmat4
Single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:538
+
mat< 3, 4, f32, mediump > mediump_fmat3x4
Medium single-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:645
+
mat< 3, 3, double, lowp > lowp_dmat3
3 columns of 3 components matrix of double-precision floating-point numbers using low precision arith...
+
int16 lowp_int16_t
Low qualifier 16 bit signed integer type.
Definition: fwd.hpp:54
+
vec< 4, i32, highp > highp_i32vec4
High qualifier 32 bit signed integer vector of 4 components type.
Definition: fwd.hpp:275
+
mat< 4, 2, f32, defaultp > f32mat4x2
Single-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:702
+
mat< 3, 2, f32, highp > highp_fmat3x2
High single-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:653
+
mat< 2, 4, float, defaultp > mat2x4
2 columns of 4 components matrix of single-precision floating-point numbers.
+
mat< 2, 3, f32, mediump > mediump_fmat2x3
Medium single-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:641
+
uint32 mediump_u32
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:118
+
mat< 3, 2, f32, lowp > lowp_fmat3x2
Low single-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:633
+
mat< 2, 3, float, lowp > lowp_mat2x3
2 columns of 3 components matrix of single-precision floating-point numbers using low precision arith...
+
mat< 2, 2, float, lowp > lowp_mat2
2 columns of 2 components matrix of single-precision floating-point numbers using low precision arith...
+
mat< 4, 2, f64, mediump > mediump_f64mat4x2
Medium double-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:766
+
vec< 4, bool, lowp > lowp_bvec4
4 components vector of low qualifier bool numbers.
+
vec< 2, u16, highp > highp_u16vec2
High qualifier 16 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:355
+
vec< 1, f64, highp > highp_f64vec1
High double-qualifier floating-point vector of 1 component.
Definition: fwd.hpp:496
+
vec< 3, int, defaultp > ivec3
3 components vector of signed integer numbers.
Definition: vector_int3.hpp:15
+
vec< 2, i16, mediump > mediump_i16vec2
Medium qualifier 16 bit signed integer vector of 2 components type.
Definition: fwd.hpp:248
+
mat< 2, 4, f32, highp > highp_fmat2x4
High single-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:652
+
vec< 3, u64, defaultp > u64vec3
Default qualifier 64 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:401
+
uint8 lowp_uint8
Low qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:94
+
mat< 3, 2, f32, lowp > lowp_f32mat3x2
Low single-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:673
+
vec< 4, bool, mediump > mediump_bvec4
4 components vector of medium qualifier bool numbers.
+
mat< 3, 2, float, defaultp > mat3x2
3 columns of 2 components matrix of single-precision floating-point numbers.
+
uint64 lowp_u64
Low qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:131
+
vec< 1, unsigned int, mediump > mediump_uvec1
1 component vector of unsigned integer values.
+
vec< 3, i64, highp > highp_i64vec3
High qualifier 64 bit signed integer vector of 3 components type.
Definition: fwd.hpp:294
+
int8 mediump_int8
Medium qualifier 8 bit signed integer type.
Definition: fwd.hpp:37
+
int64 lowp_int64
Low qualifier 64 bit signed integer type.
Definition: fwd.hpp:78
+
vec< 1, float, lowp > lowp_vec1
1 component vector of single-precision floating-point numbers using low precision arithmetic in term ...
+
mat< 4, 2, f32, mediump > mediump_f32mat4x2
Medium single-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:686
+
mat< 3, 3, float, highp > highp_mat3x3
3 columns of 3 components matrix of single-precision floating-point numbers using high precision arit...
+
vec< 3, f64, lowp > lowp_f64vec3
Low double-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:488
+
mat< 3, 4, float, defaultp > mat3x4
3 columns of 4 components matrix of single-precision floating-point numbers.
+
mat< 3, 3, float, lowp > lowp_mat3x3
3 columns of 3 components matrix of single-precision floating-point numbers using low precision arith...
+
vec< 2, u64, defaultp > u64vec2
Default qualifier 64 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:400
+
vec< 3, i64, lowp > lowp_i64vec3
Low qualifier 64 bit signed integer vector of 3 components type.
Definition: fwd.hpp:284
+
vec< 2, i8, mediump > mediump_i8vec2
Medium qualifier 8 bit signed integer vector of 2 components type.
Definition: fwd.hpp:228
+
vec< 4, float, lowp > lowp_vec4
4 components vector of low single-qualifier floating-point numbers.
+
mat< 4, 3, float, defaultp > mat4x3
4 columns of 3 components matrix of single-precision floating-point numbers.
+
mat< 3, 4, f32, defaultp > f32mat3x4
Single-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:707
+
mat< 4, 2, double, mediump > mediump_dmat4x2
4 columns of 2 components matrix of double-precision floating-point numbers using medium precision ar...
+
vec< 2, float, lowp > lowp_vec2
2 components vector of low single-qualifier floating-point numbers.
+
vec< 3, i16, highp > highp_i16vec3
High qualifier 16 bit signed integer vector of 3 components type.
Definition: fwd.hpp:254
+
mat< 2, 3, double, mediump > mediump_dmat2x3
2 columns of 3 components matrix of double-precision floating-point numbers using medium precision ar...
+
vec< 3, i16, mediump > mediump_i16vec3
Medium qualifier 16 bit signed integer vector of 3 components type.
Definition: fwd.hpp:249
+
uint64 u64
Default qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:134
+
vec< 2, int, mediump > mediump_ivec2
2 components vector of medium qualifier signed integer numbers.
+
mat< 3, 2, f32, mediump > mediump_fmat3x2
Medium single-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:643
+
vec< 1, f64, defaultp > f64vec1
Double-qualifier floating-point vector of 1 component.
Definition: fwd.hpp:501
+
vec< 1, i64, mediump > mediump_i64vec1
Medium qualifier 64 bit signed integer scalar type.
Definition: fwd.hpp:287
+
vec< 1, i16, defaultp > i16vec1
16 bit signed integer scalar type.
Definition: fwd.hpp:257
+
mat< 2, 2, double, lowp > lowp_dmat2
2 columns of 2 components matrix of double-precision floating-point numbers using low precision arith...
+
mat< 2, 4, double, highp > highp_dmat2x4
2 columns of 4 components matrix of double-precision floating-point numbers using medium precision ar...
+
mat< 3, 3, f64, lowp > lowp_f64mat3x3
Low double-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:754
+
vec< 2, f64, lowp > lowp_f64vec2
Low double-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:487
+
mat< 2, 3, f32, highp > highp_fmat2x3
High single-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:651
+
mat< 4, 3, f32, lowp > lowp_f32mat4x3
Low single-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:677
+
mat< 3, 3, f64, lowp > lowp_f64mat3
Low double-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:573
+
vec< 3, u64, mediump > mediump_u64vec3
Medium qualifier 64 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:391
+
double mediump_float64
Medium 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:169
+
double float64
Double-qualifier floating-point scalar.
Definition: fwd.hpp:171
+
vec< 2, bool, highp > highp_bvec2
2 components vector of high qualifier bool numbers.
+
vec< 2, i16, highp > highp_i16vec2
High qualifier 16 bit signed integer vector of 2 components type.
Definition: fwd.hpp:253
+
mat< 4, 2, f32, defaultp > fmat4x2
Single-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:662
+
mat< 2, 3, f64, lowp > lowp_f64mat2x3
Low double-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:751
+
mat< 3, 4, f32, defaultp > fmat3x4
Single-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:667
+
mat< 3, 3, double, lowp > lowp_dmat3x3
3 columns of 3 components matrix of double-precision floating-point numbers using low precision arith...
+
vec< 3, u32, lowp > lowp_u32vec3
Low qualifier 32 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:366
+
mat< 2, 4, f32, defaultp > f32mat2x4
Single-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:706
+
vec< 4, float, lowp > lowp_fvec4
Low single-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:429
+
vec< 4, f32, mediump > mediump_f32vec4
Medium single-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:454
+
vec< 4, i16, defaultp > i16vec4
16 bit signed integer vector of 4 components type.
Definition: fwd.hpp:260
+
uint8 lowp_uint8_t
Low qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:98
+
uint32 highp_uint32_t
High qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:128
+
mat< 3, 3, f32, defaultp > fmat3x3
Single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:664
+
mat< 3, 4, f64, mediump > mediump_f64mat3x4
Medium double-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:765
+
mat< 2, 3, f32, lowp > lowp_fmat2x3
Low single-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:631
+
vec< 1, u32, lowp > lowp_u32vec1
Low qualifier 32 bit unsigned integer scalar type.
Definition: fwd.hpp:364
+
mat< 3, 2, float, lowp > lowp_mat3x2
3 columns of 2 components matrix of single-precision floating-point numbers using low precision arith...
+
mat< 2, 3, f32, defaultp > f32mat2x3
Single-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:703
+
vec< 1, i32, mediump > mediump_i32vec1
Medium qualifier 32 bit signed integer scalar type.
Definition: fwd.hpp:267
+
vec< 4, u16, highp > highp_u16vec4
High qualifier 16 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:357
+
vec< 1, i32, lowp > lowp_i32vec1
Low qualifier 32 bit signed integer scalar type.
Definition: fwd.hpp:262
+
vec< 1, i64, lowp > lowp_i64vec1
Low qualifier 64 bit signed integer scalar type.
Definition: fwd.hpp:282
+
vec< 1, u32, highp > highp_u32vec1
High qualifier 32 bit unsigned integer scalar type.
Definition: fwd.hpp:374
+
vec< 1, bool, highp > highp_bvec1
1 component vector of bool values.
+
int16 mediump_int16
Medium qualifier 16 bit signed integer type.
Definition: fwd.hpp:51
+
uint16 mediump_u16
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:104
+
qua< f64, defaultp > f64quat
Double-qualifier floating-point quaternion.
Definition: fwd.hpp:815
+
vec< 4, float, mediump > mediump_vec4
4 components vector of medium single-qualifier floating-point numbers.
+
vec< 3, f64, mediump > mediump_f64vec3
Medium double-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:493
+
qua< double, defaultp > dquat
Quaternion of double-precision floating-point numbers.
+
vec< 1, u64, defaultp > u64vec1
Default qualifier 64 bit unsigned integer scalar type.
Definition: fwd.hpp:399
+
int64 int64_t
64 bit signed integer type.
Definition: fwd.hpp:85
+
vec< 1, u8, defaultp > u8vec1
Default qualifier 8 bit unsigned integer scalar type.
Definition: fwd.hpp:339
+
vec< 1, i8, highp > highp_i8vec1
High qualifier 8 bit signed integer scalar type.
Definition: fwd.hpp:232
+
vec< 4, u8, defaultp > u8vec4
Default qualifier 8 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:342
+
int8 int8_t
8 bit signed integer type.
Definition: fwd.hpp:43
+
int32 i32
32 bit signed integer type.
Definition: fwd.hpp:62
+
vec< 1, u32, mediump > mediump_u32vec1
Medium qualifier 32 bit unsigned integer scalar type.
Definition: fwd.hpp:369
+
mat< 2, 2, f64, defaultp > f64mat2x2
Double-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:780
+
mat< 2, 2, f32, lowp > lowp_f32mat2x2
Low single-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:670
+
vec< 4, f32, lowp > lowp_f32vec4
Low single-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:449
+
vec< 3, float, highp > highp_fvec3
High Single-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:438
+
mat< 4, 2, f64, lowp > lowp_f64mat4x2
Low double-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:756
+
mat< 3, 3, f32, mediump > mediump_fmat3x3
Medium single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:644
+
vec< 1, i64, highp > highp_i64vec1
High qualifier 64 bit signed integer scalar type.
Definition: fwd.hpp:292
+
vec< 4, i8, defaultp > i8vec4
8 bit signed integer vector of 4 components type.
Definition: fwd.hpp:240
+
vec< 1, int, highp > highp_ivec1
1 component vector of signed integer values.
+
vec< 3, bool, mediump > mediump_bvec3
3 components vector of medium qualifier bool numbers.
+
int32 highp_int32
High qualifier 32 bit signed integer type.
Definition: fwd.hpp:66
+
mat< 2, 3, f32, mediump > mediump_f32mat2x3
Medium single-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:681
+
mat< 3, 4, double, mediump > mediump_dmat3x4
3 columns of 4 components matrix of double-precision floating-point numbers using medium precision ar...
+
mat< 3, 2, f64, lowp > lowp_f64mat3x2
Low double-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:753
+
mat< 4, 2, float, defaultp > mat4x2
4 columns of 2 components matrix of single-precision floating-point numbers.
+
vec< 1, float, mediump > mediump_vec1
1 component vector of single-precision floating-point numbers using medium precision arithmetic in te...
+
uint32 highp_u32
High qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:119
+
int32 highp_i32
High qualifier 32 bit signed integer type.
Definition: fwd.hpp:61
+
vec< 4, int, defaultp > ivec4
4 components vector of signed integer numbers.
Definition: vector_int4.hpp:15
+
mat< 4, 4, float, mediump > mediump_mat4x4
4 columns of 4 components matrix of single-precision floating-point numbers using medium precision ar...
+
vec< 4, u64, defaultp > u64vec4
Default qualifier 64 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:402
+
vec< 2, int, lowp > lowp_ivec2
2 components vector of low qualifier signed integer numbers.
+
vec< 4, f32, defaultp > f32vec4
Single-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:464
+
mat< 2, 3, f64, defaultp > f64mat2x3
Double-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:783
+
mat< 4, 4, f64, mediump > mediump_f64mat4x4
Medium double-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:768
+
mat< 2, 2, double, mediump > mediump_dmat2x2
2 columns of 2 components matrix of double-precision floating-point numbers using medium precision ar...
+
vec< 4, u16, lowp > lowp_u16vec4
Low qualifier 16 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:347
+
vec< 4, unsigned int, highp > highp_uvec4
4 components vector of high qualifier unsigned integer numbers.
+
uint32 highp_uint32
High qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:124
+
mat< 4, 4, f32, lowp > lowp_f32mat4
Low single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:542
+
mat< 3, 2, f64, defaultp > f64mat3x2
Double-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:781
+
float mediump_float32
Medium 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:153
+
vec< 1, u32, defaultp > u32vec1
Default qualifier 32 bit unsigned integer scalar type.
Definition: fwd.hpp:379
+
mat< 4, 2, float, lowp > lowp_mat4x2
4 columns of 2 components matrix of single-precision floating-point numbers using low precision arith...
+
vec< 4, f64, mediump > mediump_f64vec4
Medium double-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:494
+
mat< 3, 3, f64, defaultp > f64mat3x3
Double-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:784
+
float highp_float32
High 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:154
+
uint8 highp_uint8
High qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:96
+
int8 highp_i8
High qualifier 8 bit signed integer type.
Definition: fwd.hpp:33
+
mat< 2, 4, f64, lowp > lowp_f64mat2x4
Low double-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:752
+
mat< 3, 4, f64, lowp > lowp_f64mat3x4
Low double-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:755
+
vec< 3, float, lowp > lowp_vec3
3 components vector of low single-qualifier floating-point numbers.
+
mat< 3, 4, float, highp > highp_mat3x4
3 columns of 4 components matrix of single-precision floating-point numbers using high precision arit...
+
mat< 4, 4, float, lowp > lowp_mat4
4 columns of 4 components matrix of single-precision floating-point numbers using low precision arith...
+
int8 mediump_i8
Medium qualifier 8 bit signed integer type.
Definition: fwd.hpp:32
+
int64 highp_int64_t
High qualifier 64 bit signed integer type.
Definition: fwd.hpp:84
+
mat< 4, 4, f32, defaultp > f32mat4x4
Single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:708
+
float float32_t
Default 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:160
+
mat< 2, 2, f32, defaultp > f32mat2x2
Single-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:700
+
vec< 2, i64, lowp > lowp_i64vec2
Low qualifier 64 bit signed integer vector of 2 components type.
Definition: fwd.hpp:283
+
mat< 2, 4, f32, lowp > lowp_f32mat2x4
Low single-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:672
+
vec< 4, bool, highp > highp_bvec4
4 components vector of high qualifier bool numbers.
+
uint32 uint32_t
Default qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:129
+
mat< 3, 3, f32, highp > highp_f32mat3
High single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:549
+
mat< 3, 3, f64, mediump > mediump_f64mat3x3
Medium double-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:764
+
vec< 2, bool, defaultp > bvec2
2 components vector of boolean.
+
vec< 4, float, defaultp > vec4
4 components vector of single-precision floating-point numbers.
+
uint8 u8
Default qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:92
+
vec< 3, i32, highp > highp_i32vec3
High qualifier 32 bit signed integer vector of 3 components type.
Definition: fwd.hpp:274
+
float float32
Single-qualifier floating-point scalar.
Definition: fwd.hpp:155
+
vec< 4, f32, defaultp > fvec4
Single-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:444
+
vec< 1, i32, highp > highp_i32vec1
High qualifier 32 bit signed integer scalar type.
Definition: fwd.hpp:272
+
mat< 3, 3, double, highp > highp_dmat3
3 columns of 3 components matrix of double-precision floating-point numbers using medium precision ar...
+
mat< 3, 3, f32, lowp > lowp_f32mat3
Low single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:541
+
vec< 1, u16, defaultp > u16vec1
Default qualifier 16 bit unsigned integer scalar type.
Definition: fwd.hpp:359
+
mat< 2, 4, float, lowp > lowp_mat2x4
2 columns of 4 components matrix of single-precision floating-point numbers using low precision arith...
+
vec< 1, double, defaultp > dvec1
1 components vector of double-precision floating-point numbers.
+
vec< 1, i8, defaultp > i8vec1
8 bit signed integer scalar type.
Definition: fwd.hpp:237
+
vec< 3, i32, mediump > mediump_i32vec3
Medium qualifier 32 bit signed integer vector of 3 components type.
Definition: fwd.hpp:269
+
vec< 2, i32, defaultp > i32vec2
32 bit signed integer vector of 2 components type.
Definition: fwd.hpp:278
+
vec< 2, bool, mediump > mediump_bvec2
2 components vector of medium qualifier bool numbers.
+
vec< 2, i16, lowp > lowp_i16vec2
Low qualifier 16 bit signed integer vector of 2 components type.
Definition: fwd.hpp:243
+
vec< 2, float, mediump > mediump_vec2
2 components vector of medium single-qualifier floating-point numbers.
+
vec< 2, u64, mediump > mediump_u64vec2
Medium qualifier 64 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:390
+
vec< 4, u8, lowp > lowp_u8vec4
Low qualifier 8 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:327
+
mat< 3, 3, f32, highp > highp_f32mat3x3
High single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:694
+
vec< 1, u8, highp > highp_u8vec1
High qualifier 8 bit unsigned integer scalar type.
Definition: fwd.hpp:334
+
uint8 highp_uint8_t
High qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:100
+
vec< 4, u32, mediump > mediump_u32vec4
Medium qualifier 32 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:372
+
mat< 2, 2, f32, highp > highp_f32mat2x2
High single-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:690
+
vec< 4, f64, highp > highp_f64vec4
High double-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:499
+
mat< 3, 3, double, highp > highp_dmat3x3
3 columns of 3 components matrix of double-precision floating-point numbers using medium precision ar...
+
vec< 3, u8, lowp > lowp_u8vec3
Low qualifier 8 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:326
+
float highp_f32
High 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:149
+
uint64 mediump_uint64
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:137
+
int32 highp_int32_t
32 bit signed integer type.
Definition: fwd.hpp:70
+
mat< 2, 3, f32, lowp > lowp_f32mat2x3
Low single-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:671
+
vec< 3, f64, defaultp > f64vec3
Double-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:503
+
vec< 3, u16, mediump > mediump_u16vec3
Medium qualifier 16 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:351
+
mat< 2, 4, f64, defaultp > f64mat2x4
Double-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:786
+
qua< double, mediump > mediump_dquat
Quaternion of medium double-qualifier floating-point numbers using high precision arithmetic in term ...
+
mat< 3, 3, f32, defaultp > f32mat3
Single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:553
+
mat< 2, 2, f64, mediump > mediump_f64mat2x2
Medium double-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:760
+
vec< 1, double, highp > highp_dvec1
1 component vector of double-precision floating-point numbers using high precision arithmetic in term...
+
mat< 3, 3, float, defaultp > mat3x3
3 columns of 3 components matrix of single-precision floating-point numbers.
+
uint64 mediump_u64
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:132
+
mat< 4, 4, float, mediump > mediump_mat4
4 columns of 4 components matrix of single-precision floating-point numbers using medium precision ar...
+
vec< 4, i16, highp > highp_i16vec4
High qualifier 16 bit signed integer vector of 4 components type.
Definition: fwd.hpp:255
+
mat< 4, 4, f32, lowp > lowp_fmat4
Low single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:526
+
vec< 2, u32, mediump > mediump_u32vec2
Medium qualifier 32 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:370
+
vec< 3, u64, highp > highp_u64vec3
High qualifier 64 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:396
+
vec< 2, unsigned int, defaultp > uvec2
2 components vector of unsigned integer numbers.
+
uint16 lowp_u16
Low qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:103
+
vec< 3, i16, lowp > lowp_i16vec3
Low qualifier 16 bit signed integer vector of 3 components type.
Definition: fwd.hpp:244
+
vec< 3, u16, lowp > lowp_u16vec3
Low qualifier 16 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:346
+
vec< 1, unsigned int, defaultp > uvec1
1 component vector of unsigned integer numbers.
+
vec< 3, f32, lowp > lowp_f32vec3
Low single-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:448
+
mat< 4, 4, f32, highp > highp_fmat4
High single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:534
+
mat< 3, 3, f32, lowp > lowp_fmat3
Low single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:525
+
int16 highp_i16
High qualifier 16 bit signed integer type.
Definition: fwd.hpp:47
+
qua< f32, mediump > mediump_f32quat
Medium single-qualifier floating-point quaternion.
Definition: fwd.hpp:803
+
int8 highp_int8
High qualifier 8 bit signed integer type.
Definition: fwd.hpp:38
+
mat< 4, 4, f64, defaultp > f64mat4x4
Double-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:788
+
mat< 4, 3, f32, defaultp > fmat4x3
Single-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:665
+
mat< 2, 4, f32, lowp > lowp_fmat2x4
Low single-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:632
+
mat< 3, 3, f64, highp > highp_f64mat3
High double-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:581
+
vec< 3, i8, mediump > mediump_i8vec3
Medium qualifier 8 bit signed integer vector of 3 components type.
Definition: fwd.hpp:229
+
vec< 1, f32, highp > highp_f32vec1
High single-qualifier floating-point vector of 1 component.
Definition: fwd.hpp:456
+
vec< 3, i8, lowp > lowp_i8vec3
Low qualifier 8 bit signed integer vector of 3 components type.
Definition: fwd.hpp:224
+
mat< 3, 3, double, mediump > mediump_dmat3x3
3 columns of 3 components matrix of double-precision floating-point numbers using medium precision ar...
+
mat< 4, 3, f64, lowp > lowp_f64mat4x3
Low double-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:757
+
vec< 4, u64, highp > highp_u64vec4
High qualifier 64 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:397
+
mat< 3, 3, float, mediump > mediump_mat3
3 columns of 3 components matrix of single-precision floating-point numbers using medium precision ar...
+
vec< 3, f32, defaultp > fvec3
Single-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:443
+
vec< 2, i16, defaultp > i16vec2
16 bit signed integer vector of 2 components type.
Definition: fwd.hpp:258
+
vec< 1, bool, mediump > mediump_bvec1
1 component vector of bool values.
+
mat< 4, 4, double, lowp > lowp_dmat4
4 columns of 4 components matrix of double-precision floating-point numbers using low precision arith...
+
mat< 3, 4, double, highp > highp_dmat3x4
3 columns of 4 components matrix of double-precision floating-point numbers using medium precision ar...
+
mat< 4, 3, f32, defaultp > f32mat4x3
Single-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:705
+
mat< 2, 2, f32, defaultp > f32mat2
Single-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:552
+
mat< 2, 4, f32, mediump > mediump_fmat2x4
Medium single-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:642
+
vec< 2, u16, mediump > mediump_u16vec2
Medium qualifier 16 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:350
+
mat< 4, 4, f32, lowp > lowp_f32mat4x4
Low single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:678
+
vec< 2, unsigned int, lowp > lowp_uvec2
2 components vector of low qualifier unsigned integer numbers.
+
mat< 3, 3, float, lowp > lowp_mat3
3 columns of 3 components matrix of single-precision floating-point numbers using low precision arith...
+
vec< 2, u8, lowp > lowp_u8vec2
Low qualifier 8 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:325
+
vec< 2, double, lowp > lowp_dvec2
2 components vector of low double-qualifier floating-point numbers.
+
mat< 3, 3, f64, mediump > mediump_f64mat3
Medium double-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:577
+
int16 lowp_i16
Low qualifier 16 bit signed integer type.
Definition: fwd.hpp:45
+
vec< 1, float, defaultp > vec1
1 components vector of single-precision floating-point numbers.
+
vec< 3, unsigned int, mediump > mediump_uvec3
3 components vector of medium qualifier unsigned integer numbers.
+
mat< 3, 4, f32, highp > highp_fmat3x4
High single-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:655
+
double float64_t
Default 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:176
+
mat< 4, 4, f64, highp > highp_f64mat4x4
High double-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:778
+
mat< 2, 2, float, highp > highp_mat2
2 columns of 2 components matrix of single-precision floating-point numbers using high precision arit...
+
mat< 4, 3, f32, mediump > mediump_f32mat4x3
Medium single-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:687
+
int16 lowp_int16
Low qualifier 16 bit signed integer type.
Definition: fwd.hpp:50
+
vec< 3, int, lowp > lowp_ivec3
3 components vector of low qualifier signed integer numbers.
+
mat< 3, 3, f32, mediump > mediump_fmat3
Medium single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:529
+
mat< 4, 4, double, mediump > mediump_dmat4
4 columns of 4 components matrix of double-precision floating-point numbers using medium precision ar...
+
mat< 4, 4, f32, highp > highp_f32mat4x4
High single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:698
+
int64 lowp_int64_t
Low qualifier 64 bit signed integer type.
Definition: fwd.hpp:82
+
vec< 4, int, lowp > lowp_ivec4
4 components vector of low qualifier signed integer numbers.
+
uint16 uint16_t
Default qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:115
+
vec< 4, unsigned int, lowp > lowp_uvec4
4 components vector of low qualifier unsigned integer numbers.
+
vec< 2, f64, highp > highp_f64vec2
High double-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:497
+
vec< 2, u64, lowp > lowp_u64vec2
Low qualifier 64 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:385
+
mat< 3, 3, f32, defaultp > fmat3
Single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:537
+
mat< 3, 2, f32, mediump > mediump_f32mat3x2
Medium single-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:683
+
mat< 3, 3, double, defaultp > dmat3x3
3 columns of 3 components matrix of double-precision floating-point numbers.
+
mat< 3, 3, double, defaultp > dmat3
3 columns of 3 components matrix of double-precision floating-point numbers.
+
mat< 4, 2, f32, lowp > lowp_f32mat4x2
Low single-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:676
+
int32 lowp_int32
Low qualifier 32 bit signed integer type.
Definition: fwd.hpp:64
+
vec< 4, i64, mediump > mediump_i64vec4
Medium qualifier 64 bit signed integer vector of 4 components type.
Definition: fwd.hpp:290
+
vec< 4, bool, defaultp > bvec4
4 components vector of boolean.
+
uint8 uint8_t
Default qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:101
+
vec< 1, i8, mediump > mediump_i8vec1
Medium qualifier 8 bit signed integer scalar type.
Definition: fwd.hpp:227
+
int32 mediump_int32_t
Medium qualifier 32 bit signed integer type.
Definition: fwd.hpp:69
+
mat< 4, 3, double, mediump > mediump_dmat4x3
4 columns of 3 components matrix of double-precision floating-point numbers using medium precision ar...
+
float highp_float32_t
High 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:159
+
mat< 3, 3, f32, defaultp > f32mat3x3
Single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:704
+
mat< 4, 4, double, highp > highp_dmat4x4
4 columns of 4 components matrix of double-precision floating-point numbers using medium precision ar...
+
uint8 highp_u8
High qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:91
+
mat< 2, 3, double, highp > highp_dmat2x3
2 columns of 3 components matrix of double-precision floating-point numbers using medium precision ar...
+
uint8 mediump_uint8
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:95
+
mat< 4, 2, f32, highp > highp_fmat4x2
High single-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:656
+
vec< 2, f32, highp > highp_f32vec2
High single-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:457
+
mat< 2, 4, double, mediump > mediump_dmat2x4
2 columns of 4 components matrix of double-precision floating-point numbers using medium precision ar...
+
mat< 2, 2, double, defaultp > dmat2
2 columns of 2 components matrix of double-precision floating-point numbers.
+
vec< 4, float, highp > highp_vec4
4 components vector of high single-qualifier floating-point numbers.
+
int64 mediump_int64_t
Medium qualifier 64 bit signed integer type.
Definition: fwd.hpp:83
+
vec< 3, u64, lowp > lowp_u64vec3
Low qualifier 64 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:386
+
mat< 4, 4, double, defaultp > dmat4x4
4 columns of 4 components matrix of double-precision floating-point numbers.
+
vec< 1, bool, lowp > lowp_bvec1
1 component vector of bool values.
+
mat< 2, 2, f64, highp > highp_f64mat2x2
High double-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:770
+
vec< 3, u32, highp > highp_u32vec3
High qualifier 32 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:376
+
vec< 3, bool, highp > highp_bvec3
3 components vector of high qualifier bool numbers.
+
int8 highp_int8_t
High qualifier 8 bit signed integer type.
Definition: fwd.hpp:42
+
qua< f32, lowp > lowp_f32quat
Low single-qualifier floating-point quaternion.
Definition: fwd.hpp:802
+
vec< 4, i32, lowp > lowp_i32vec4
Low qualifier 32 bit signed integer vector of 4 components type.
Definition: fwd.hpp:265
+
vec< 1, i16, highp > highp_i16vec1
High qualifier 16 bit signed integer scalar type.
Definition: fwd.hpp:252
+
mat< 4, 4, f32, lowp > lowp_fmat4x4
Low single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:638
+
mat< 4, 3, double, lowp > lowp_dmat4x3
4 columns of 3 components matrix of double-precision floating-point numbers using low precision arith...
+
mat< 3, 2, f32, defaultp > f32mat3x2
Single-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:701
+
mat< 3, 3, f32, lowp > lowp_f32mat3x3
Low single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:674
+
vec< 2, i8, lowp > lowp_i8vec2
Low qualifier 8 bit signed integer vector of 2 components type.
Definition: fwd.hpp:223
+
vec< 4, i32, defaultp > i32vec4
32 bit signed integer vector of 4 components type.
Definition: fwd.hpp:280
+
mat< 2, 2, f32, highp > highp_f32mat2
High single-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:548
+
float lowp_f32
Low 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:147
+
vec< 1, unsigned int, highp > highp_uvec1
1 component vector of unsigned integer values.
+
vec< 4, u16, mediump > mediump_u16vec4
Medium qualifier 16 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:352
+
vec< 3, unsigned int, highp > highp_uvec3
3 components vector of high qualifier unsigned integer numbers.
+
vec< 3, u32, defaultp > u32vec3
Default qualifier 32 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:381
+
vec< 2, u8, defaultp > u8vec2
Default qualifier 8 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:340
+
vec< 3, double, mediump > mediump_dvec3
3 components vector of medium double-qualifier floating-point numbers.
+
int16 mediump_i16
Medium qualifier 16 bit signed integer type.
Definition: fwd.hpp:46
+
vec< 2, u64, highp > highp_u64vec2
High qualifier 64 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:395
+
vec< 1, int, lowp > lowp_ivec1
1 component vector of signed integer values.
+
vec< 3, i8, defaultp > i8vec3
8 bit signed integer vector of 3 components type.
Definition: fwd.hpp:239
+
mat< 2, 2, f32, mediump > mediump_f32mat2x2
High single-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:680
+
mat< 4, 4, float, defaultp > mat4
4 columns of 4 components matrix of single-precision floating-point numbers.
+
uint16 mediump_uint16_t
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:113
+
mat< 4, 3, f64, mediump > mediump_f64mat4x3
Medium double-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:767
+
vec< 3, u8, defaultp > u8vec3
Default qualifier 8 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:341
+
double highp_f64
High 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:165
+
vec< 3, float, mediump > mediump_fvec3
Medium Single-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:433
+
int64 mediump_int64
Medium qualifier 64 bit signed integer type.
Definition: fwd.hpp:79
+
vec< 4, u64, mediump > mediump_u64vec4
Medium qualifier 64 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:392
+
mat< 2, 2, double, highp > highp_dmat2x2
2 columns of 2 components matrix of double-precision floating-point numbers using medium precision ar...
+
uint64 uint64_t
Default qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:143
+
vec< 2, u32, highp > highp_u32vec2
High qualifier 32 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:375
+
vec< 1, double, mediump > mediump_dvec1
1 component vector of double-precision floating-point numbers using medium precision arithmetic in te...
+
vec< 1, float, highp > highp_fvec1
High single-qualifier floating-point vector of 1 component.
Definition: fwd.hpp:436
+
vec< 4, i64, lowp > lowp_i64vec4
Low qualifier 64 bit signed integer vector of 4 components type.
Definition: fwd.hpp:285
+
vec< 4, int, highp > highp_ivec4
4 components vector of high qualifier signed integer numbers.
+
vec< 3, i32, defaultp > i32vec3
32 bit signed integer vector of 3 components type.
Definition: fwd.hpp:279
+
mat< 2, 4, f32, highp > highp_f32mat2x4
High single-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:692
+
vec< 1, i8, lowp > lowp_i8vec1
Low qualifier 8 bit signed integer scalar type.
Definition: fwd.hpp:222
+
mat< 2, 2, f64, highp > highp_f64mat2
High double-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:580
+
vec< 3, double, lowp > lowp_dvec3
3 components vector of low double-qualifier floating-point numbers.
+
uint16 lowp_uint16_t
Low qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:112
+
vec< 2, double, defaultp > dvec2
2 components vector of double-precision floating-point numbers.
+
mat< 3, 2, f64, highp > highp_f64mat3x2
High double-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:773
+
vec< 3, u32, mediump > mediump_u32vec3
Medium qualifier 32 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:371
+
uint16 lowp_uint16
Low qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:108
+
mat< 3, 3, float, highp > highp_mat3
3 columns of 3 components matrix of single-precision floating-point numbers using high precision arit...
+
vec< 3, u8, highp > highp_u8vec3
High qualifier 8 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:336
+
vec< 4, f64, defaultp > f64vec4
Double-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:504
+
vec< 2, i8, highp > highp_i8vec2
High qualifier 8 bit signed integer vector of 2 components type.
Definition: fwd.hpp:233
+
mat< 2, 2, double, highp > highp_dmat2
2 columns of 2 components matrix of double-precision floating-point numbers using medium precision ar...
+
vec< 3, i32, lowp > lowp_i32vec3
Low qualifier 32 bit signed integer vector of 3 components type.
Definition: fwd.hpp:264
+
int32 lowp_i32
Low qualifier 32 bit signed integer type.
Definition: fwd.hpp:59
+
mat< 4, 4, f32, mediump > mediump_fmat4x4
Medium single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:648
+
vec< 3, float, defaultp > vec3
3 components vector of single-precision floating-point numbers.
+
mat< 4, 4, double, lowp > lowp_dmat4x4
4 columns of 4 components matrix of double-precision floating-point numbers using low precision arith...
+
int64 mediump_i64
Medium qualifier 64 bit signed integer type.
Definition: fwd.hpp:74
+
mat< 4, 4, double, highp > highp_dmat4
4 columns of 4 components matrix of double-precision floating-point numbers using medium precision ar...
+
vec< 4, i16, lowp > lowp_i16vec4
Low qualifier 16 bit signed integer vector of 4 components type.
Definition: fwd.hpp:245
+
vec< 1, bool, defaultp > bvec1
1 components vector of boolean.
+
mat< 4, 3, f64, highp > highp_f64mat4x3
High double-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:777
+
vec< 2, u8, highp > highp_u8vec2
High qualifier 8 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:335
+
vec< 3, int, mediump > mediump_ivec3
3 components vector of medium qualifier signed integer numbers.
+
vec< 3, i8, highp > highp_i8vec3
High qualifier 8 bit signed integer vector of 3 components type.
Definition: fwd.hpp:234
+
vec< 3, f64, highp > highp_f64vec3
High double-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:498
+
vec< 2, f32, defaultp > fvec2
Single-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:442
+
vec< 4, f64, lowp > lowp_f64vec4
Low double-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:489
+
qua< double, highp > highp_dquat
Quaternion of high double-qualifier floating-point numbers using high precision arithmetic in term of...
+
vec< 3, f32, mediump > mediump_f32vec3
Medium single-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:453
+
double lowp_f64
Low 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:163
+
mat< 4, 2, f32, lowp > lowp_fmat4x2
Low single-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:636
+
vec< 3, int, highp > highp_ivec3
3 components vector of high qualifier signed integer numbers.
+
mat< 2, 4, f64, highp > highp_f64mat2x4
High double-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:772
+
mat< 4, 4, f64, highp > highp_f64mat4
High double-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:582
+
vec< 4, i32, mediump > mediump_i32vec4
Medium qualifier 32 bit signed integer vector of 4 components type.
Definition: fwd.hpp:270
+
mat< 2, 2, f32, lowp > lowp_f32mat2
Low single-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:540
+
int16 int16_t
16 bit signed integer type.
Definition: fwd.hpp:57
+
mat< 3, 4, double, defaultp > dmat3x4
3 columns of 4 components matrix of double-precision floating-point numbers.
+
mat< 2, 3, double, lowp > lowp_dmat2x3
2 columns of 3 components matrix of double-precision floating-point numbers using low precision arith...
+
int64 highp_i64
High qualifier 64 bit signed integer type.
Definition: fwd.hpp:75
+
mat< 2, 4, float, mediump > mediump_mat2x4
2 columns of 4 components matrix of single-precision floating-point numbers using medium precision ar...
+
mat< 3, 4, f64, highp > highp_f64mat3x4
High double-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:775
+
mat< 3, 3, f32, highp > highp_fmat3
High single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:533
+
mat< 3, 3, f32, mediump > mediump_f32mat3x3
Medium single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:684
+
qua< f64, mediump > mediump_f64quat
Medium double-qualifier floating-point quaternion.
Definition: fwd.hpp:813
+
int32 int32_t
32 bit signed integer type.
Definition: fwd.hpp:71
+
vec< 2, f64, defaultp > f64vec2
Double-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:502
+
vec< 4, unsigned int, defaultp > uvec4
4 components vector of unsigned integer numbers.
+
uint64 lowp_uint64_t
Low qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:140
+
detail::uint64 uint64
64 bit unsigned integer type.
+
int16 highp_int16
High qualifier 16 bit signed integer type.
Definition: fwd.hpp:52
+
mat< 2, 2, double, defaultp > dmat2x2
2 columns of 2 components matrix of double-precision floating-point numbers.
+
vec< 1, i16, mediump > mediump_i16vec1
Medium qualifier 16 bit signed integer scalar type.
Definition: fwd.hpp:247
+
mat< 2, 4, double, defaultp > dmat2x4
2 columns of 4 components matrix of double-precision floating-point numbers.
+
mat< 3, 2, double, highp > highp_dmat3x2
3 columns of 2 components matrix of double-precision floating-point numbers using medium precision ar...
+
mat< 2, 4, f32, defaultp > fmat2x4
Single-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:666
+
mat< 2, 2, f32, highp > highp_fmat2x2
High single-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:650
+
vec< 4, float, highp > highp_fvec4
High Single-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:439
+
mat< 3, 3, f64, highp > highp_f64mat3x3
High double-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:774
+
int32 mediump_i32
Medium qualifier 32 bit signed integer type.
Definition: fwd.hpp:60
+
vec< 3, float, mediump > mediump_vec3
3 components vector of medium single-qualifier floating-point numbers.
+
vec< 2, u16, lowp > lowp_u16vec2
Low qualifier 16 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:345
+
vec< 4, u32, highp > highp_u32vec4
High qualifier 32 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:377
+
mat< 4, 2, double, defaultp > dmat4x2
4 columns of 2 components matrix of double-precision floating-point numbers.
+
vec< 4, double, lowp > lowp_dvec4
4 components vector of low double-qualifier floating-point numbers.
+
float lowp_float32_t
Low 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:157
+
uint64 highp_uint64_t
High qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:142
+
vec< 2, f32, lowp > lowp_f32vec2
Low single-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:447
+
vec< 4, u32, defaultp > u32vec4
Default qualifier 32 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:382
+
mat< 2, 2, f64, mediump > mediump_f64mat2
Medium double-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:576
+
qua< float, mediump > mediump_quat
Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs...
+
mat< 4, 3, f32, highp > highp_f32mat4x3
High single-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:697
+
vec< 3, unsigned int, lowp > lowp_uvec3
3 components vector of low qualifier unsigned integer numbers.
+
mat< 2, 2, float, lowp > lowp_mat2x2
2 columns of 2 components matrix of single-precision floating-point numbers using low precision arith...
+
qua< f32, defaultp > f32quat
Single-qualifier floating-point quaternion.
Definition: fwd.hpp:805
+
detail::int64 int64
64 bit signed integer type.
+
qua< double, lowp > lowp_dquat
Quaternion of double-precision floating-point numbers using high precision arithmetic in term of ULPs...
+
vec< 1, u64, highp > highp_u64vec1
High qualifier 64 bit unsigned integer scalar type.
Definition: fwd.hpp:394
+
mat< 3, 4, float, mediump > mediump_mat3x4
3 columns of 4 components matrix of single-precision floating-point numbers using medium precision ar...
+
mat< 2, 3, f64, highp > highp_f64mat2x3
High double-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:771
+
vec< 4, i8, lowp > lowp_i8vec4
Low qualifier 8 bit signed integer vector of 4 components type.
Definition: fwd.hpp:225
+
mat< 4, 3, f32, lowp > lowp_fmat4x3
Low single-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:637
+
float f32
Default 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:150
+
vec< 2, i32, highp > highp_i32vec2
High qualifier 32 bit signed integer vector of 2 components type.
Definition: fwd.hpp:273
+
vec< 1, u8, mediump > mediump_u8vec1
Medium qualifier 8 bit unsigned integer scalar type.
Definition: fwd.hpp:329
+
mat< 4, 3, f32, highp > highp_fmat4x3
High single-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:657
+
mat< 3, 2, double, defaultp > dmat3x2
3 columns of 2 components matrix of double-precision floating-point numbers.
+
vec< 4, i16, mediump > mediump_i16vec4
Medium qualifier 16 bit signed integer vector of 4 components type.
Definition: fwd.hpp:250
+
mat< 4, 2, f64, defaultp > f64mat4x2
Double-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:782
+
mat< 2, 3, f32, defaultp > fmat2x3
Single-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:663
+
mat< 4, 4, f64, mediump > mediump_f64mat4
Medium double-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:578
+
vec< 4, u8, mediump > mediump_u8vec4
Medium qualifier 8 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:332
+
vec< 3, double, highp > highp_dvec3
3 components vector of high double-qualifier floating-point numbers.
+
mat< 3, 4, f32, lowp > lowp_f32mat3x4
Low single-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:675
+
double mediump_float64_t
Medium 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:174
+
mat< 2, 2, float, highp > highp_mat2x2
2 columns of 2 components matrix of single-precision floating-point numbers using high precision arit...
+
mat< 4, 3, float, lowp > lowp_mat4x3
4 columns of 3 components matrix of single-precision floating-point numbers using low precision arith...
+
vec< 2, float, highp > highp_fvec2
High Single-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:437
+
uint16 u16
Default qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:106
+
int64 lowp_i64
Low qualifier 64 bit signed integer type.
Definition: fwd.hpp:73
+
vec< 1, unsigned int, lowp > lowp_uvec1
1 component vector of unsigned integer values.
+
vec< 2, int, defaultp > ivec2
2 components vector of signed integer numbers.
Definition: vector_int2.hpp:15
+
mat< 4, 4, f32, defaultp > f32mat4
Single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:554
+
mat< 4, 2, f32, mediump > mediump_fmat4x2
Medium single-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:646
+
mat< 2, 2, f64, lowp > lowp_f64mat2
Low double-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:572
+
int8 mediump_int8_t
Medium qualifier 8 bit signed integer type.
Definition: fwd.hpp:41
+
mat< 3, 3, f32, lowp > lowp_fmat3x3
Low single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:634
+
double lowp_float64_t
Low 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:173
+
int16 highp_int16_t
High qualifier 16 bit signed integer type.
Definition: fwd.hpp:56
+
mat< 3, 3, f32, highp > highp_fmat3x3
High single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:654
+
mat< 4, 4, double, defaultp > dmat4
4 columns of 4 components matrix of double-precision floating-point numbers.
+
vec< 1, i64, defaultp > i64vec1
64 bit signed integer scalar type.
Definition: fwd.hpp:297
+
uint32 lowp_u32
Low qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:117
+
mat< 4, 3, float, mediump > mediump_mat4x3
4 columns of 3 components matrix of single-precision floating-point numbers using medium precision ar...
+
vec< 1, u8, lowp > lowp_u8vec1
Low qualifier 8 bit unsigned integer scalar type.
Definition: fwd.hpp:324
+
vec< 3, i64, mediump > mediump_i64vec3
Medium qualifier 64 bit signed integer vector of 3 components type.
Definition: fwd.hpp:289
+
vec< 1, int, defaultp > ivec1
1 component vector of signed integer numbers.
Definition: vector_int1.hpp:28
+
qua< f32, highp > highp_f32quat
High single-qualifier floating-point quaternion.
Definition: fwd.hpp:804
+
uint16 highp_u16
High qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:105
+
vec< 1, f32, defaultp > fvec1
Single-qualifier floating-point vector of 1 component.
Definition: fwd.hpp:441
+
mat< 3, 2, float, mediump > mediump_mat3x2
3 columns of 2 components matrix of single-precision floating-point numbers using medium precision ar...
+
vec< 2, bool, lowp > lowp_bvec2
2 components vector of low qualifier bool numbers.
+
vec< 2, u8, mediump > mediump_u8vec2
Medium qualifier 8 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:330
+
int32 lowp_int32_t
Low qualifier 32 bit signed integer type.
Definition: fwd.hpp:68
+
vec< 1, u16, lowp > lowp_u16vec1
Low qualifier 16 bit unsigned integer scalar type.
Definition: fwd.hpp:344
+
mat< 4, 4, f32, highp > highp_fmat4x4
High single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:658
+
mat< 3, 4, f32, highp > highp_f32mat3x4
High single-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:695
+
vec< 3, bool, defaultp > bvec3
3 components vector of boolean.
+
vec< 2, f32, defaultp > f32vec2
Single-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:462
+
vec< 3, u16, highp > highp_u16vec3
High qualifier 16 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:356
+
float mediump_float32_t
Medium 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:158
+
mat< 2, 2, f32, defaultp > fmat2x2
Single-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:660
+
float mediump_f32
Medium 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:148
+
mat< 4, 4, f32, mediump > mediump_f32mat4x4
Medium single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:688
+
qua< float, lowp > lowp_quat
Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs...
+
vec< 2, f32, mediump > mediump_f32vec2
Medium single-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:452
+
int8 lowp_int8
Low qualifier 8 bit signed integer type.
Definition: fwd.hpp:36
+
mat< 2, 3, float, defaultp > mat2x3
2 columns of 3 components matrix of single-precision floating-point numbers.
+
vec< 1, f64, lowp > lowp_f64vec1
Low double-qualifier floating-point vector of 1 component.
Definition: fwd.hpp:486
+
mat< 3, 2, f32, highp > highp_f32mat3x2
High single-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:693
+
mat< 3, 2, f64, mediump > mediump_f64mat3x2
Medium double-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:763
+
mat< 3, 3, double, mediump > mediump_dmat3
3 columns of 3 components matrix of double-precision floating-point numbers using medium precision ar...
+
vec< 3, u8, mediump > mediump_u8vec3
Medium qualifier 8 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:331
+
mat< 2, 3, double, defaultp > dmat2x3
2 columns of 3 components matrix of double-precision floating-point numbers.
+
mat< 4, 4, f64, lowp > lowp_f64mat4x4
Low double-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:758
+
vec< 1, i16, lowp > lowp_i16vec1
Low qualifier 16 bit signed integer scalar type.
Definition: fwd.hpp:242
+
vec< 3, double, defaultp > dvec3
3 components vector of double-precision floating-point numbers.
+
mat< 2, 4, double, lowp > lowp_dmat2x4
2 columns of 4 components matrix of double-precision floating-point numbers using low precision arith...
+
int8 lowp_int8_t
Low qualifier 8 bit signed integer type.
Definition: fwd.hpp:40
+
vec< 2, u32, lowp > lowp_u32vec2
Low qualifier 32 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:365
+
mat< 2, 4, f32, mediump > mediump_f32mat2x4
Medium single-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:682
+
mat< 4, 3, f64, defaultp > f64mat4x3
Double-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:785
+
vec< 2, i64, highp > highp_i64vec2
High qualifier 64 bit signed integer vector of 2 components type.
Definition: fwd.hpp:293
+
mat< 4, 4, f32, mediump > mediump_f32mat4
Medium single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:546
+
mat< 3, 2, float, highp > highp_mat3x2
3 columns of 2 components matrix of single-precision floating-point numbers using high precision arit...
+
mat< 4, 4, float, highp > highp_mat4x4
4 columns of 4 components matrix of single-precision floating-point numbers using high precision arit...
+
vec< 2, double, mediump > mediump_dvec2
2 components vector of medium double-qualifier floating-point numbers.
+
mat< 2, 2, double, lowp > lowp_dmat2x2
2 columns of 2 components matrix of double-precision floating-point numbers using low precision arith...
+
int64 i64
64 bit signed integer type.
Definition: fwd.hpp:76
+
double f64
Default 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:166
+
vec< 3, bool, lowp > lowp_bvec3
3 components vector of low qualifier bool numbers.
+
mat< 3, 4, float, lowp > lowp_mat3x4
3 columns of 4 components matrix of single-precision floating-point numbers using low precision arith...
+
mat< 4, 4, float, lowp > lowp_mat4x4
4 columns of 4 components matrix of single-precision floating-point numbers using low precision arith...
+
vec< 1, float, highp > highp_vec1
1 component vector of single-precision floating-point numbers using high precision arithmetic in term...
+
vec< 1, f32, mediump > mediump_f32vec1
Medium single-qualifier floating-point vector of 1 component.
Definition: fwd.hpp:451
+
mat< 3, 4, f32, mediump > mediump_f32mat3x4
Medium single-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:685
+
mat< 2, 2, f32, highp > highp_fmat2
High single-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:532
+
vec< 2, unsigned int, highp > highp_uvec2
2 components vector of high qualifier unsigned integer numbers.
+
vec< 3, f32, highp > highp_f32vec3
High single-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:458
+
mat< 2, 2, float, mediump > mediump_mat2x2
2 columns of 2 components matrix of single-precision floating-point numbers using medium precision ar...
+
vec< 4, i8, mediump > mediump_i8vec4
Medium qualifier 8 bit signed integer vector of 4 components type.
Definition: fwd.hpp:230
+
float lowp_float32
Low 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:152
+
vec< 2, u32, defaultp > u32vec2
Default qualifier 32 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:380
+
vec< 2, unsigned int, mediump > mediump_uvec2
2 components vector of medium qualifier unsigned integer numbers.
+
qua< float, defaultp > quat
Quaternion of single-precision floating-point numbers.
+
vec< 2, double, highp > highp_dvec2
2 components vector of high double-qualifier floating-point numbers.
+
vec< 4, float, mediump > mediump_fvec4
Medium Single-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:434
+
int32 mediump_int32
Medium qualifier 32 bit signed integer type.
Definition: fwd.hpp:65
+
vec< 2, i64, defaultp > i64vec2
64 bit signed integer vector of 2 components type.
Definition: fwd.hpp:298
+
int16 i16
16 bit signed integer type.
Definition: fwd.hpp:48
+
vec< 4, double, defaultp > dvec4
4 components vector of double-precision floating-point numbers.
+
mat< 4, 4, f32, defaultp > fmat4x4
Single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:668
+
mat< 2, 2, float, mediump > mediump_mat2
2 columns of 2 components matrix of single-precision floating-point numbers using medium precision ar...
+
qua< f64, lowp > lowp_f64quat
Low double-qualifier floating-point quaternion.
Definition: fwd.hpp:812
+
mat< 2, 2, float, defaultp > mat2
2 columns of 2 components matrix of single-precision floating-point numbers.
+
mat< 3, 2, f32, defaultp > fmat3x2
Single-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:661
+
mat< 4, 3, double, defaultp > dmat4x3
4 columns of 3 components matrix of double-precision floating-point numbers.
+
mat< 4, 2, double, highp > highp_dmat4x2
4 columns of 2 components matrix of double-precision floating-point numbers using medium precision ar...
+
vec< 4, u16, defaultp > u16vec4
Default qualifier 16 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:362
+
vec< 2, u16, defaultp > u16vec2
Default qualifier 16 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:360
+
uint8 mediump_u8
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:90
+
mat< 2, 2, f32, lowp > lowp_fmat2x2
Low single-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:630
+
vec< 4, i8, highp > highp_i8vec4
High qualifier 8 bit signed integer vector of 4 components type.
Definition: fwd.hpp:235
+
vec< 4, u64, lowp > lowp_u64vec4
Low qualifier 64 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:387
+
vec< 2, i64, mediump > mediump_i64vec2
Medium qualifier 64 bit signed integer vector of 2 components type.
Definition: fwd.hpp:288
+
mat< 4, 2, f64, highp > highp_f64mat4x2
High double-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:776
+
mat< 4, 4, float, highp > highp_mat4
4 columns of 4 components matrix of single-precision floating-point numbers using high precision arit...
+
int16 mediump_int16_t
Medium qualifier 16 bit signed integer type.
Definition: fwd.hpp:55
+
int8 lowp_i8
Low qualifier 8 bit signed integer type.
Definition: fwd.hpp:31
+
mat< 4, 2, float, highp > highp_mat4x2
4 columns of 2 components matrix of single-precision floating-point numbers using high precision arit...
+
vec< 3, i64, defaultp > i64vec3
64 bit signed integer vector of 3 components type.
Definition: fwd.hpp:299
+
vec< 2, i32, lowp > lowp_i32vec2
Low qualifier 32 bit signed integer vector of 2 components type.
Definition: fwd.hpp:263
+
qua< f64, highp > highp_f64quat
High double-qualifier floating-point quaternion.
Definition: fwd.hpp:814
+
mat< 3, 3, float, defaultp > mat3
3 columns of 3 components matrix of single-precision floating-point numbers.
+
vec< 2, f64, mediump > mediump_f64vec2
Medium double-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:492
+
uint16 highp_uint16_t
High qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:114
+
vec< 1, float, lowp > lowp_fvec1
Low single-qualifier floating-point vector of 1 component.
Definition: fwd.hpp:426
+
int8 i8
8 bit signed integer type.
Definition: fwd.hpp:34
+
uint64 mediump_uint64_t
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:141
+
vec< 1, u64, mediump > mediump_u64vec1
Medium qualifier 64 bit unsigned integer scalar type.
Definition: fwd.hpp:389
+
mat< 2, 2, f32, mediump > mediump_f32mat2
Medium single-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:544
+
vec< 4, int, mediump > mediump_ivec4
4 components vector of medium qualifier signed integer numbers.
+
mat< 2, 4, float, highp > highp_mat2x4
2 columns of 4 components matrix of single-precision floating-point numbers using high precision arit...
+
uint8 mediump_uint8_t
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:99
+
Definition: common.hpp:20
+
double mediump_f64
Medium 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:164
+
vec< 1, float, mediump > mediump_fvec1
Medium single-qualifier floating-point vector of 1 component.
Definition: fwd.hpp:431
+
uint16 mediump_uint16
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:109
+
vec< 4, u8, highp > highp_u8vec4
High qualifier 8 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:337
+
+ + + + diff --git a/doc/api/a00036.html b/doc/api/a00036.html new file mode 100644 index 000000000..e9fca8f80 --- /dev/null +++ b/doc/api/a00036.html @@ -0,0 +1,147 @@ + + + + + + +0.9.9 API documentation: geometric.hpp File Reference + + + + + + + + + + +
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geometric.hpp File Reference
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Core features +More...

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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > cross (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
 Returns the cross product of x and y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T distance (vec< L, T, Q > const &p0, vec< L, T, Q > const &p1)
 Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T dot (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns the dot product of x and y, i.e., result = x * y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > faceforward (vec< L, T, Q > const &N, vec< L, T, Q > const &I, vec< L, T, Q > const &Nref)
 If dot(Nref, I) < 0.0, return N, otherwise, return -N. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T length (vec< L, T, Q > const &x)
 Returns the length of x, i.e., sqrt(x * x). More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > normalize (vec< L, T, Q > const &x)
 Returns a vector in the same direction as x but with length of 1. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > reflect (vec< L, T, Q > const &I, vec< L, T, Q > const &N)
 For the incident vector I and surface orientation N, returns the reflection direction : result = I - 2.0 * dot(N, I) * N. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > refract (vec< L, T, Q > const &I, vec< L, T, Q > const &N, T eta)
 For the incident vector I and surface normal N, and the ratio of indices of refraction eta, return the refraction vector. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00036_source.html b/doc/api/a00036_source.html new file mode 100644 index 000000000..2115bb4cb --- /dev/null +++ b/doc/api/a00036_source.html @@ -0,0 +1,152 @@ + + + + + + +0.9.9 API documentation: geometric.hpp Source File + + + + + + + + + + +
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geometric.hpp
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+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 #include "detail/type_vec3.hpp"
+
16 
+
17 namespace glm
+
18 {
+
21 
+
29  template<length_t L, typename T, qualifier Q>
+
30  GLM_FUNC_DECL T length(vec<L, T, Q> const& x);
+
31 
+
39  template<length_t L, typename T, qualifier Q>
+
40  GLM_FUNC_DECL T distance(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1);
+
41 
+
49  template<length_t L, typename T, qualifier Q>
+
50  GLM_FUNC_DECL T dot(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
51 
+
58  template<typename T, qualifier Q>
+
59  GLM_FUNC_DECL vec<3, T, Q> cross(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
+
60 
+
69  template<length_t L, typename T, qualifier Q>
+
70  GLM_FUNC_DECL vec<L, T, Q> normalize(vec<L, T, Q> const& x);
+
71 
+
79  template<length_t L, typename T, qualifier Q>
+
80  GLM_FUNC_DECL vec<L, T, Q> faceforward(
+
81  vec<L, T, Q> const& N,
+
82  vec<L, T, Q> const& I,
+
83  vec<L, T, Q> const& Nref);
+
84 
+
93  template<length_t L, typename T, qualifier Q>
+
94  GLM_FUNC_DECL vec<L, T, Q> reflect(
+
95  vec<L, T, Q> const& I,
+
96  vec<L, T, Q> const& N);
+
97 
+
107  template<length_t L, typename T, qualifier Q>
+
108  GLM_FUNC_DECL vec<L, T, Q> refract(
+
109  vec<L, T, Q> const& I,
+
110  vec<L, T, Q> const& N,
+
111  T eta);
+
112 
+
114 }//namespace glm
+
115 
+
116 #include "detail/func_geometric.inl"
+
GLM_FUNC_DECL vec< L, T, Q > reflect(vec< L, T, Q > const &I, vec< L, T, Q > const &N)
For the incident vector I and surface orientation N, returns the reflection direction : result = I - ...
+
GLM_FUNC_DECL vec< L, T, Q > faceforward(vec< L, T, Q > const &N, vec< L, T, Q > const &I, vec< L, T, Q > const &Nref)
If dot(Nref, I) < 0.0, return N, otherwise, return -N.
+
GLM_FUNC_DECL T length(vec< L, T, Q > const &x)
Returns the length of x, i.e., sqrt(x * x).
+
GLM_FUNC_DECL vec< 3, T, Q > cross(vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
Returns the cross product of x and y.
+
GLM_FUNC_DECL vec< L, T, Q > refract(vec< L, T, Q > const &I, vec< L, T, Q > const &N, T eta)
For the incident vector I and surface normal N, and the ratio of indices of refraction eta...
+
GLM_FUNC_DECL vec< L, T, Q > normalize(vec< L, T, Q > const &x)
Returns a vector in the same direction as x but with length of 1.
+
Core features
+
GLM_FUNC_DECL T distance(vec< L, T, Q > const &p0, vec< L, T, Q > const &p1)
Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
+
GLM_FUNC_DECL T dot(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
Returns the dot product of x and y, i.e., result = x * y.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00037.html b/doc/api/a00037.html new file mode 100644 index 000000000..b1a7039b3 --- /dev/null +++ b/doc/api/a00037.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: glm.hpp File Reference + + + + + + + + + + +
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0.9.9 API documentation +
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glm.hpp File Reference
+
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Core features +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

Core features

+ +

Definition in file glm.hpp.

+
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glm.hpp
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1 
+
103 #include "detail/_fixes.hpp"
+
104 
+
105 #include "detail/setup.hpp"
+
106 
+
107 #pragma once
+
108 
+
109 #include <cmath>
+
110 #include <climits>
+
111 #include <cfloat>
+
112 #include <limits>
+
113 #include <cassert>
+
114 #include "fwd.hpp"
+
115 
+
116 #include "vec2.hpp"
+
117 #include "vec3.hpp"
+
118 #include "vec4.hpp"
+
119 #include "mat2x2.hpp"
+
120 #include "mat2x3.hpp"
+
121 #include "mat2x4.hpp"
+
122 #include "mat3x2.hpp"
+
123 #include "mat3x3.hpp"
+
124 #include "mat3x4.hpp"
+
125 #include "mat4x2.hpp"
+
126 #include "mat4x3.hpp"
+
127 #include "mat4x4.hpp"
+
128 
+
129 #include "trigonometric.hpp"
+
130 #include "exponential.hpp"
+
131 #include "common.hpp"
+
132 #include "packing.hpp"
+
133 #include "geometric.hpp"
+
134 #include "matrix.hpp"
+
135 #include "vector_relational.hpp"
+
136 #include "integer.hpp"
+
Core features
+
Core features
+
Core features
+
Core features
+
Core features
+
Core features
+
Core features
+
Core features
+
Core features
+
Core features
+
Core features
+
Core features
+
Core features
+
Core features
+
Core features
+
Core features
+
Core features
+
Core features
+
Core features
+
Core features
+
+ + + + diff --git a/doc/api/a00038.html b/doc/api/a00038.html new file mode 100644 index 000000000..9854848ca --- /dev/null +++ b/doc/api/a00038.html @@ -0,0 +1,125 @@ + + + + + + +0.9.9 API documentation: gradient_paint.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
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0.9.9 API documentation +
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gradient_paint.hpp File Reference
+
+
+ +

GLM_GTX_gradient_paint +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL T linearGradient (vec< 2, T, Q > const &Point0, vec< 2, T, Q > const &Point1, vec< 2, T, Q > const &Position)
 Return a color from a linear gradient. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T radialGradient (vec< 2, T, Q > const &Center, T const &Radius, vec< 2, T, Q > const &Focal, vec< 2, T, Q > const &Position)
 Return a color from a radial gradient. More...
 
+

Detailed Description

+

GLM_GTX_gradient_paint

+
See also
Core features (dependence)
+
+GLM_GTX_optimum_pow (dependence)
+ +

Definition in file gradient_paint.hpp.

+
+ + + + diff --git a/doc/api/a00038_source.html b/doc/api/a00038_source.html new file mode 100644 index 000000000..0e82da146 --- /dev/null +++ b/doc/api/a00038_source.html @@ -0,0 +1,136 @@ + + + + + + +0.9.9 API documentation: gradient_paint.hpp Source File + + + + + + + + + + +
+
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0.9.9 API documentation +
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+ + +
+
+
+
gradient_paint.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../glm.hpp"
+
18 #include "../gtx/optimum_pow.hpp"
+
19 
+
20 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
21 # ifndef GLM_ENABLE_EXPERIMENTAL
+
22 # pragma message("GLM: GLM_GTX_gradient_paint is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
23 # else
+
24 # pragma message("GLM: GLM_GTX_gradient_paint extension included")
+
25 # endif
+
26 #endif
+
27 
+
28 namespace glm
+
29 {
+
32 
+
35  template<typename T, qualifier Q>
+
36  GLM_FUNC_DECL T radialGradient(
+
37  vec<2, T, Q> const& Center,
+
38  T const& Radius,
+
39  vec<2, T, Q> const& Focal,
+
40  vec<2, T, Q> const& Position);
+
41 
+
44  template<typename T, qualifier Q>
+
45  GLM_FUNC_DECL T linearGradient(
+
46  vec<2, T, Q> const& Point0,
+
47  vec<2, T, Q> const& Point1,
+
48  vec<2, T, Q> const& Position);
+
49 
+
51 }// namespace glm
+
52 
+
53 #include "gradient_paint.inl"
+
GLM_FUNC_DECL T radialGradient(vec< 2, T, Q > const &Center, T const &Radius, vec< 2, T, Q > const &Focal, vec< 2, T, Q > const &Position)
Return a color from a radial gradient.
+
GLM_FUNC_DECL T linearGradient(vec< 2, T, Q > const &Point0, vec< 2, T, Q > const &Point1, vec< 2, T, Q > const &Position)
Return a color from a linear gradient.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00039.html b/doc/api/a00039.html new file mode 100644 index 000000000..9959600bc --- /dev/null +++ b/doc/api/a00039.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: handed_coordinate_space.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
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+
+ + + + + + +
+
+ + +
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+ + +
+
+ +
+
handed_coordinate_space.hpp File Reference
+
+
+ +

GLM_GTX_handed_coordinate_space +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL bool leftHanded (vec< 3, T, Q > const &tangent, vec< 3, T, Q > const &binormal, vec< 3, T, Q > const &normal)
 Return if a trihedron left handed or not. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL bool rightHanded (vec< 3, T, Q > const &tangent, vec< 3, T, Q > const &binormal, vec< 3, T, Q > const &normal)
 Return if a trihedron right handed or not. More...
 
+

Detailed Description

+

GLM_GTX_handed_coordinate_space

+
See also
Core features (dependence)
+ +

Definition in file handed_coordinate_space.hpp.

+
+ + + + diff --git a/doc/api/a00039_source.html b/doc/api/a00039_source.html new file mode 100644 index 000000000..aaf7013fa --- /dev/null +++ b/doc/api/a00039_source.html @@ -0,0 +1,134 @@ + + + + + + +0.9.9 API documentation: handed_coordinate_space.hpp Source File + + + + + + + + + + +
+
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+
0.9.9 API documentation +
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+
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+
handed_coordinate_space.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
19 # ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # pragma message("GLM: GLM_GTX_handed_coordinate_space is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
21 # else
+
22 # pragma message("GLM: GLM_GTX_handed_coordinate_space extension included")
+
23 # endif
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
33  template<typename T, qualifier Q>
+
34  GLM_FUNC_DECL bool rightHanded(
+
35  vec<3, T, Q> const& tangent,
+
36  vec<3, T, Q> const& binormal,
+
37  vec<3, T, Q> const& normal);
+
38 
+
41  template<typename T, qualifier Q>
+
42  GLM_FUNC_DECL bool leftHanded(
+
43  vec<3, T, Q> const& tangent,
+
44  vec<3, T, Q> const& binormal,
+
45  vec<3, T, Q> const& normal);
+
46 
+
48 }// namespace glm
+
49 
+
50 #include "handed_coordinate_space.inl"
+
GLM_FUNC_DECL bool leftHanded(vec< 3, T, Q > const &tangent, vec< 3, T, Q > const &binormal, vec< 3, T, Q > const &normal)
Return if a trihedron left handed or not.
+
GLM_FUNC_DECL bool rightHanded(vec< 3, T, Q > const &tangent, vec< 3, T, Q > const &binormal, vec< 3, T, Q > const &normal)
Return if a trihedron right handed or not.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00040.html b/doc/api/a00040.html new file mode 100644 index 000000000..ba2c95e1c --- /dev/null +++ b/doc/api/a00040.html @@ -0,0 +1,109 @@ + + + + + + +0.9.9 API documentation: hash.hpp File Reference + + + + + + + + + + +
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+
+
hash.hpp File Reference
+
+
+ +

GLM_GTX_hash +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM_GTX_hash

+
See also
Core features (dependence)
+ +

Definition in file hash.hpp.

+
+ + + + diff --git a/doc/api/a00040_source.html b/doc/api/a00040_source.html new file mode 100644 index 000000000..14bcfe6ad --- /dev/null +++ b/doc/api/a00040_source.html @@ -0,0 +1,232 @@ + + + + + + +0.9.9 API documentation: hash.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
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+ + +
+
+
+
hash.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
16 # ifndef GLM_ENABLE_EXPERIMENTAL
+
17 # pragma message("GLM: GLM_GTX_hash is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
18 # else
+
19 # pragma message("GLM: GLM_GTX_hash extension included")
+
20 # endif
+
21 #endif
+
22 
+
23 #include <functional>
+
24 
+
25 #include "../vec2.hpp"
+
26 #include "../vec3.hpp"
+
27 #include "../vec4.hpp"
+
28 #include "../gtc/vec1.hpp"
+
29 
+
30 #include "../gtc/quaternion.hpp"
+
31 #include "../gtx/dual_quaternion.hpp"
+
32 
+
33 #include "../mat2x2.hpp"
+
34 #include "../mat2x3.hpp"
+
35 #include "../mat2x4.hpp"
+
36 
+
37 #include "../mat3x2.hpp"
+
38 #include "../mat3x3.hpp"
+
39 #include "../mat3x4.hpp"
+
40 
+
41 #include "../mat4x2.hpp"
+
42 #include "../mat4x3.hpp"
+
43 #include "../mat4x4.hpp"
+
44 
+
45 #if !GLM_HAS_CXX11_STL
+
46 # error "GLM_GTX_hash requires C++11 standard library support"
+
47 #endif
+
48 
+
49 namespace std
+
50 {
+
51  template<typename T, glm::qualifier Q>
+
52  struct hash<glm::vec<1, T,Q> >
+
53  {
+
54  GLM_FUNC_DECL size_t operator()(glm::vec<1, T, Q> const& v) const;
+
55  };
+
56 
+
57  template<typename T, glm::qualifier Q>
+
58  struct hash<glm::vec<2, T,Q> >
+
59  {
+
60  GLM_FUNC_DECL size_t operator()(glm::vec<2, T, Q> const& v) const;
+
61  };
+
62 
+
63  template<typename T, glm::qualifier Q>
+
64  struct hash<glm::vec<3, T,Q> >
+
65  {
+
66  GLM_FUNC_DECL size_t operator()(glm::vec<3, T, Q> const& v) const;
+
67  };
+
68 
+
69  template<typename T, glm::qualifier Q>
+
70  struct hash<glm::vec<4, T,Q> >
+
71  {
+
72  GLM_FUNC_DECL size_t operator()(glm::vec<4, T, Q> const& v) const;
+
73  };
+
74 
+
75  template<typename T, glm::qualifier Q>
+
76  struct hash<glm::qua<T,Q>>
+
77  {
+
78  GLM_FUNC_DECL size_t operator()(glm::qua<T, Q> const& q) const;
+
79  };
+
80 
+
81  template<typename T, glm::qualifier Q>
+
82  struct hash<glm::tdualquat<T,Q> >
+
83  {
+
84  GLM_FUNC_DECL size_t operator()(glm::tdualquat<T,Q> const& q) const;
+
85  };
+
86 
+
87  template<typename T, glm::qualifier Q>
+
88  struct hash<glm::mat<2, 2, T,Q> >
+
89  {
+
90  GLM_FUNC_DECL size_t operator()(glm::mat<2, 2, T,Q> const& m) const;
+
91  };
+
92 
+
93  template<typename T, glm::qualifier Q>
+
94  struct hash<glm::mat<2, 3, T,Q> >
+
95  {
+
96  GLM_FUNC_DECL size_t operator()(glm::mat<2, 3, T,Q> const& m) const;
+
97  };
+
98 
+
99  template<typename T, glm::qualifier Q>
+
100  struct hash<glm::mat<2, 4, T,Q> >
+
101  {
+
102  GLM_FUNC_DECL size_t operator()(glm::mat<2, 4, T,Q> const& m) const;
+
103  };
+
104 
+
105  template<typename T, glm::qualifier Q>
+
106  struct hash<glm::mat<3, 2, T,Q> >
+
107  {
+
108  GLM_FUNC_DECL size_t operator()(glm::mat<3, 2, T,Q> const& m) const;
+
109  };
+
110 
+
111  template<typename T, glm::qualifier Q>
+
112  struct hash<glm::mat<3, 3, T,Q> >
+
113  {
+
114  GLM_FUNC_DECL size_t operator()(glm::mat<3, 3, T,Q> const& m) const;
+
115  };
+
116 
+
117  template<typename T, glm::qualifier Q>
+
118  struct hash<glm::mat<3, 4, T,Q> >
+
119  {
+
120  GLM_FUNC_DECL size_t operator()(glm::mat<3, 4, T,Q> const& m) const;
+
121  };
+
122 
+
123  template<typename T, glm::qualifier Q>
+
124  struct hash<glm::mat<4, 2, T,Q> >
+
125  {
+
126  GLM_FUNC_DECL size_t operator()(glm::mat<4, 2, T,Q> const& m) const;
+
127  };
+
128 
+
129  template<typename T, glm::qualifier Q>
+
130  struct hash<glm::mat<4, 3, T,Q> >
+
131  {
+
132  GLM_FUNC_DECL size_t operator()(glm::mat<4, 3, T,Q> const& m) const;
+
133  };
+
134 
+
135  template<typename T, glm::qualifier Q>
+
136  struct hash<glm::mat<4, 4, T,Q> >
+
137  {
+
138  GLM_FUNC_DECL size_t operator()(glm::mat<4, 4, T,Q> const& m) const;
+
139  };
+
140 } // namespace std
+
141 
+
142 #include "hash.inl"
+
Definition: hash.hpp:49
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00041.html b/doc/api/a00041.html new file mode 100644 index 000000000..2996ba259 --- /dev/null +++ b/doc/api/a00041.html @@ -0,0 +1,129 @@ + + + + + + +0.9.9 API documentation: integer.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
gtc/integer.hpp File Reference
+
+
+ +

GLM_GTC_integer +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, int, Q > iround (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer to x. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType log2 (genIUType x)
 Returns the log2 of x for integer values. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, uint, Q > uround (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer to x. More...
 
+

Detailed Description

+

GLM_GTC_integer

+
See also
Core features (dependence)
+
+GLM_GTC_integer (dependence)
+ +

Definition in file gtc/integer.hpp.

+
+ + + + diff --git a/doc/api/a00041_source.html b/doc/api/a00041_source.html new file mode 100644 index 000000000..ac897205d --- /dev/null +++ b/doc/api/a00041_source.html @@ -0,0 +1,133 @@ + + + + + + +0.9.9 API documentation: integer.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
gtc/integer.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependencies
+
17 #include "../detail/setup.hpp"
+
18 #include "../detail/qualifier.hpp"
+
19 #include "../common.hpp"
+
20 #include "../integer.hpp"
+
21 #include "../exponential.hpp"
+
22 #include <limits>
+
23 
+
24 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
25 # pragma message("GLM: GLM_GTC_integer extension included")
+
26 #endif
+
27 
+
28 namespace glm
+
29 {
+
32 
+
35  template<typename genIUType>
+
36  GLM_FUNC_DECL genIUType log2(genIUType x);
+
37 
+
47  template<length_t L, typename T, qualifier Q>
+
48  GLM_FUNC_DECL vec<L, int, Q> iround(vec<L, T, Q> const& x);
+
49 
+
59  template<length_t L, typename T, qualifier Q>
+
60  GLM_FUNC_DECL vec<L, uint, Q> uround(vec<L, T, Q> const& x);
+
61 
+
63 } //namespace glm
+
64 
+
65 #include "integer.inl"
+
GLM_FUNC_DECL vec< L, uint, Q > uround(vec< L, T, Q > const &x)
Returns a value equal to the nearest integer to x.
+
GLM_FUNC_DECL genIUType log2(genIUType x)
Returns the log2 of x for integer values.
+
GLM_FUNC_DECL vec< L, int, Q > iround(vec< L, T, Q > const &x)
Returns a value equal to the nearest integer to x.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00042.html b/doc/api/a00042.html new file mode 100644 index 000000000..8779f988b --- /dev/null +++ b/doc/api/a00042.html @@ -0,0 +1,150 @@ + + + + + + +0.9.9 API documentation: integer.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
gtx/integer.hpp File Reference
+
+
+ +

GLM_GTX_integer +More...

+ +

Go to the source code of this file.

+ + + + + +

+Typedefs

typedef signed int sint
 32bit signed integer. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType factorial (genType const &x)
 Return the factorial value of a number (!12 max, integer only) From GLM_GTX_integer extension. More...
 
GLM_FUNC_DECL unsigned int floor_log2 (unsigned int x)
 Returns the floor log2 of x. More...
 
GLM_FUNC_DECL int mod (int x, int y)
 Modulus. More...
 
GLM_FUNC_DECL uint mod (uint x, uint y)
 Modulus. More...
 
GLM_FUNC_DECL uint nlz (uint x)
 Returns the number of leading zeros. More...
 
GLM_FUNC_DECL int pow (int x, uint y)
 Returns x raised to the y power. More...
 
GLM_FUNC_DECL uint pow (uint x, uint y)
 Returns x raised to the y power. More...
 
GLM_FUNC_DECL int sqrt (int x)
 Returns the positive square root of x. More...
 
GLM_FUNC_DECL uint sqrt (uint x)
 Returns the positive square root of x. More...
 
+

Detailed Description

+

GLM_GTX_integer

+
See also
Core features (dependence)
+ +

Definition in file gtx/integer.hpp.

+
+ + + + diff --git a/doc/api/a00042_source.html b/doc/api/a00042_source.html new file mode 100644 index 000000000..9093e881b --- /dev/null +++ b/doc/api/a00042_source.html @@ -0,0 +1,149 @@ + + + + + + +0.9.9 API documentation: integer.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
gtx/integer.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 #include "../gtc/integer.hpp"
+
18 
+
19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
20 # ifndef GLM_ENABLE_EXPERIMENTAL
+
21 # pragma message("GLM: GLM_GTX_integer is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
22 # else
+
23 # pragma message("GLM: GLM_GTX_integer extension included")
+
24 # endif
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
34  GLM_FUNC_DECL int pow(int x, uint y);
+
35 
+
38  GLM_FUNC_DECL int sqrt(int x);
+
39 
+
42  GLM_FUNC_DECL unsigned int floor_log2(unsigned int x);
+
43 
+
46  GLM_FUNC_DECL int mod(int x, int y);
+
47 
+
50  template<typename genType>
+
51  GLM_FUNC_DECL genType factorial(genType const& x);
+
52 
+
55  typedef signed int sint;
+
56 
+
59  GLM_FUNC_DECL uint pow(uint x, uint y);
+
60 
+
63  GLM_FUNC_DECL uint sqrt(uint x);
+
64 
+
67  GLM_FUNC_DECL uint mod(uint x, uint y);
+
68 
+
71  GLM_FUNC_DECL uint nlz(uint x);
+
72 
+
74 }//namespace glm
+
75 
+
76 #include "integer.inl"
+
GLM_FUNC_DECL uint nlz(uint x)
Returns the number of leading zeros.
+
GLM_FUNC_DECL uint mod(uint x, uint y)
Modulus.
+
GLM_FUNC_DECL unsigned int floor_log2(unsigned int x)
Returns the floor log2 of x.
+
signed int sint
32bit signed integer.
Definition: gtx/integer.hpp:55
+
GLM_FUNC_DECL genType factorial(genType const &x)
Return the factorial value of a number (!12 max, integer only) From GLM_GTX_integer extension...
+
GLM_FUNC_DECL uint pow(uint x, uint y)
Returns x raised to the y power.
+
GLM_FUNC_DECL uint sqrt(uint x)
Returns the positive square root of x.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00043.html b/doc/api/a00043.html new file mode 100644 index 000000000..02da2db62 --- /dev/null +++ b/doc/api/a00043.html @@ -0,0 +1,167 @@ + + + + + + +0.9.9 API documentation: integer.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
integer.hpp File Reference
+
+
+ +

Core features +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL int bitCount (genType v)
 Returns the number of bits set to 1 in the binary representation of value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, int, Q > bitCount (vec< L, T, Q > const &v)
 Returns the number of bits set to 1 in the binary representation of value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > bitfieldExtract (vec< L, T, Q > const &Value, int Offset, int Bits)
 Extracts bits [offset, offset + bits - 1] from value, returning them in the least significant bits of the result. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > bitfieldInsert (vec< L, T, Q > const &Base, vec< L, T, Q > const &Insert, int Offset, int Bits)
 Returns the insertion the bits least-significant bits of insert into base. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > bitfieldReverse (vec< L, T, Q > const &v)
 Returns the reversal of the bits of value. More...
 
template<typename genIUType >
GLM_FUNC_DECL int findLSB (genIUType x)
 Returns the bit number of the least significant bit set to 1 in the binary representation of value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, int, Q > findLSB (vec< L, T, Q > const &v)
 Returns the bit number of the least significant bit set to 1 in the binary representation of value. More...
 
template<typename genIUType >
GLM_FUNC_DECL int findMSB (genIUType x)
 Returns the bit number of the most significant bit in the binary representation of value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, int, Q > findMSB (vec< L, T, Q > const &v)
 Returns the bit number of the most significant bit in the binary representation of value. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL void imulExtended (vec< L, int, Q > const &x, vec< L, int, Q > const &y, vec< L, int, Q > &msb, vec< L, int, Q > &lsb)
 Multiplies 32-bit integers x and y, producing a 64-bit result. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, uint, Q > uaddCarry (vec< L, uint, Q > const &x, vec< L, uint, Q > const &y, vec< L, uint, Q > &carry)
 Adds 32-bit unsigned integer x and y, returning the sum modulo pow(2, 32). More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL void umulExtended (vec< L, uint, Q > const &x, vec< L, uint, Q > const &y, vec< L, uint, Q > &msb, vec< L, uint, Q > &lsb)
 Multiplies 32-bit integers x and y, producing a 64-bit result. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, uint, Q > usubBorrow (vec< L, uint, Q > const &x, vec< L, uint, Q > const &y, vec< L, uint, Q > &borrow)
 Subtracts the 32-bit unsigned integer y from x, returning the difference if non-negative, or pow(2, 32) plus the difference otherwise. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00043_source.html b/doc/api/a00043_source.html new file mode 100644 index 000000000..675e0f0c8 --- /dev/null +++ b/doc/api/a00043_source.html @@ -0,0 +1,185 @@ + + + + + + +0.9.9 API documentation: integer.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
integer.hpp
+
+
+Go to the documentation of this file.
1 
+
17 #pragma once
+
18 
+
19 #include "detail/qualifier.hpp"
+
20 #include "common.hpp"
+
21 #include "vector_relational.hpp"
+
22 
+
23 namespace glm
+
24 {
+
27 
+
36  template<length_t L, qualifier Q>
+
37  GLM_FUNC_DECL vec<L, uint, Q> uaddCarry(
+
38  vec<L, uint, Q> const& x,
+
39  vec<L, uint, Q> const& y,
+
40  vec<L, uint, Q> & carry);
+
41 
+
50  template<length_t L, qualifier Q>
+
51  GLM_FUNC_DECL vec<L, uint, Q> usubBorrow(
+
52  vec<L, uint, Q> const& x,
+
53  vec<L, uint, Q> const& y,
+
54  vec<L, uint, Q> & borrow);
+
55 
+
64  template<length_t L, qualifier Q>
+
65  GLM_FUNC_DECL void umulExtended(
+
66  vec<L, uint, Q> const& x,
+
67  vec<L, uint, Q> const& y,
+
68  vec<L, uint, Q> & msb,
+
69  vec<L, uint, Q> & lsb);
+
70 
+
79  template<length_t L, qualifier Q>
+
80  GLM_FUNC_DECL void imulExtended(
+
81  vec<L, int, Q> const& x,
+
82  vec<L, int, Q> const& y,
+
83  vec<L, int, Q> & msb,
+
84  vec<L, int, Q> & lsb);
+
85 
+
102  template<length_t L, typename T, qualifier Q>
+
103  GLM_FUNC_DECL vec<L, T, Q> bitfieldExtract(
+
104  vec<L, T, Q> const& Value,
+
105  int Offset,
+
106  int Bits);
+
107 
+
123  template<length_t L, typename T, qualifier Q>
+
124  GLM_FUNC_DECL vec<L, T, Q> bitfieldInsert(
+
125  vec<L, T, Q> const& Base,
+
126  vec<L, T, Q> const& Insert,
+
127  int Offset,
+
128  int Bits);
+
129 
+
139  template<length_t L, typename T, qualifier Q>
+
140  GLM_FUNC_DECL vec<L, T, Q> bitfieldReverse(vec<L, T, Q> const& v);
+
141 
+
148  template<typename genType>
+
149  GLM_FUNC_DECL int bitCount(genType v);
+
150 
+
158  template<length_t L, typename T, qualifier Q>
+
159  GLM_FUNC_DECL vec<L, int, Q> bitCount(vec<L, T, Q> const& v);
+
160 
+
169  template<typename genIUType>
+
170  GLM_FUNC_DECL int findLSB(genIUType x);
+
171 
+
181  template<length_t L, typename T, qualifier Q>
+
182  GLM_FUNC_DECL vec<L, int, Q> findLSB(vec<L, T, Q> const& v);
+
183 
+
193  template<typename genIUType>
+
194  GLM_FUNC_DECL int findMSB(genIUType x);
+
195 
+
206  template<length_t L, typename T, qualifier Q>
+
207  GLM_FUNC_DECL vec<L, int, Q> findMSB(vec<L, T, Q> const& v);
+
208 
+
210 }//namespace glm
+
211 
+
212 #include "detail/func_integer.inl"
+
Core features
+
GLM_FUNC_DECL vec< L, int, Q > findMSB(vec< L, T, Q > const &v)
Returns the bit number of the most significant bit in the binary representation of value...
+
GLM_FUNC_DECL void umulExtended(vec< L, uint, Q > const &x, vec< L, uint, Q > const &y, vec< L, uint, Q > &msb, vec< L, uint, Q > &lsb)
Multiplies 32-bit integers x and y, producing a 64-bit result.
+
GLM_FUNC_DECL void imulExtended(vec< L, int, Q > const &x, vec< L, int, Q > const &y, vec< L, int, Q > &msb, vec< L, int, Q > &lsb)
Multiplies 32-bit integers x and y, producing a 64-bit result.
+
GLM_FUNC_DECL vec< L, int, Q > bitCount(vec< L, T, Q > const &v)
Returns the number of bits set to 1 in the binary representation of value.
+
GLM_FUNC_DECL vec< L, uint, Q > uaddCarry(vec< L, uint, Q > const &x, vec< L, uint, Q > const &y, vec< L, uint, Q > &carry)
Adds 32-bit unsigned integer x and y, returning the sum modulo pow(2, 32).
+
GLM_FUNC_DECL vec< L, T, Q > bitfieldExtract(vec< L, T, Q > const &Value, int Offset, int Bits)
Extracts bits [offset, offset + bits - 1] from value, returning them in the least significant bits of...
+
GLM_FUNC_DECL vec< L, T, Q > bitfieldInsert(vec< L, T, Q > const &Base, vec< L, T, Q > const &Insert, int Offset, int Bits)
Returns the insertion the bits least-significant bits of insert into base.
+
Core features
+
GLM_FUNC_DECL vec< L, T, Q > bitfieldReverse(vec< L, T, Q > const &v)
Returns the reversal of the bits of value.
+
GLM_FUNC_DECL vec< L, uint, Q > usubBorrow(vec< L, uint, Q > const &x, vec< L, uint, Q > const &y, vec< L, uint, Q > &borrow)
Subtracts the 32-bit unsigned integer y from x, returning the difference if non-negative, or pow(2, 32) plus the difference otherwise.
+
GLM_FUNC_DECL vec< L, int, Q > findLSB(vec< L, T, Q > const &v)
Returns the bit number of the least significant bit set to 1 in the binary representation of value...
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00044.html b/doc/api/a00044.html new file mode 100644 index 000000000..393a1c877 --- /dev/null +++ b/doc/api/a00044.html @@ -0,0 +1,141 @@ + + + + + + +0.9.9 API documentation: intersect.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
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+ + +
+
+ +
+
intersect.hpp File Reference
+
+
+ +

GLM_GTX_intersect +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL bool intersectLineSphere (genType const &point0, genType const &point1, genType const &sphereCenter, typename genType::value_type sphereRadius, genType &intersectionPosition1, genType &intersectionNormal1, genType &intersectionPosition2=genType(), genType &intersectionNormal2=genType())
 Compute the intersection of a line and a sphere. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectLineTriangle (genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &position)
 Compute the intersection of a line and a triangle. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectRayPlane (genType const &orig, genType const &dir, genType const &planeOrig, genType const &planeNormal, typename genType::value_type &intersectionDistance)
 Compute the intersection of a ray and a plane. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectRaySphere (genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, typename genType::value_type const sphereRadiusSquered, typename genType::value_type &intersectionDistance)
 Compute the intersection distance of a ray and a sphere. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectRaySphere (genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, const typename genType::value_type sphereRadius, genType &intersectionPosition, genType &intersectionNormal)
 Compute the intersection of a ray and a sphere. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL bool intersectRayTriangle (vec< 3, T, Q > const &orig, vec< 3, T, Q > const &dir, vec< 3, T, Q > const &v0, vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 2, T, Q > &baryPosition, T &distance)
 Compute the intersection of a ray and a triangle. More...
 
+

Detailed Description

+

GLM_GTX_intersect

+
See also
Core features (dependence)
+
+GLM_GTX_closest_point (dependence)
+ +

Definition in file intersect.hpp.

+
+ + + + diff --git a/doc/api/a00044_source.html b/doc/api/a00044_source.html new file mode 100644 index 000000000..dd4a4fdc0 --- /dev/null +++ b/doc/api/a00044_source.html @@ -0,0 +1,168 @@ + + + + + + +0.9.9 API documentation: intersect.hpp Source File + + + + + + + + + + +
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intersect.hpp
+
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1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include <cfloat>
+
18 #include <limits>
+
19 #include "../glm.hpp"
+
20 #include "../geometric.hpp"
+
21 #include "../gtx/closest_point.hpp"
+
22 #include "../gtx/vector_query.hpp"
+
23 
+
24 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
25 # ifndef GLM_ENABLE_EXPERIMENTAL
+
26 # pragma message("GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
27 # else
+
28 # pragma message("GLM: GLM_GTX_closest_point extension included")
+
29 # endif
+
30 #endif
+
31 
+
32 namespace glm
+
33 {
+
36 
+
40  template<typename genType>
+
41  GLM_FUNC_DECL bool intersectRayPlane(
+
42  genType const& orig, genType const& dir,
+
43  genType const& planeOrig, genType const& planeNormal,
+
44  typename genType::value_type & intersectionDistance);
+
45 
+
49  template<typename T, qualifier Q>
+
50  GLM_FUNC_DECL bool intersectRayTriangle(
+
51  vec<3, T, Q> const& orig, vec<3, T, Q> const& dir,
+
52  vec<3, T, Q> const& v0, vec<3, T, Q> const& v1, vec<3, T, Q> const& v2,
+
53  vec<2, T, Q>& baryPosition, T& distance);
+
54 
+
57  template<typename genType>
+
58  GLM_FUNC_DECL bool intersectLineTriangle(
+
59  genType const& orig, genType const& dir,
+
60  genType const& vert0, genType const& vert1, genType const& vert2,
+
61  genType & position);
+
62 
+
66  template<typename genType>
+
67  GLM_FUNC_DECL bool intersectRaySphere(
+
68  genType const& rayStarting, genType const& rayNormalizedDirection,
+
69  genType const& sphereCenter, typename genType::value_type const sphereRadiusSquered,
+
70  typename genType::value_type & intersectionDistance);
+
71 
+
74  template<typename genType>
+
75  GLM_FUNC_DECL bool intersectRaySphere(
+
76  genType const& rayStarting, genType const& rayNormalizedDirection,
+
77  genType const& sphereCenter, const typename genType::value_type sphereRadius,
+
78  genType & intersectionPosition, genType & intersectionNormal);
+
79 
+
82  template<typename genType>
+
83  GLM_FUNC_DECL bool intersectLineSphere(
+
84  genType const& point0, genType const& point1,
+
85  genType const& sphereCenter, typename genType::value_type sphereRadius,
+
86  genType & intersectionPosition1, genType & intersectionNormal1,
+
87  genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType());
+
88 
+
90 }//namespace glm
+
91 
+
92 #include "intersect.inl"
+
GLM_FUNC_DECL bool intersectRayTriangle(vec< 3, T, Q > const &orig, vec< 3, T, Q > const &dir, vec< 3, T, Q > const &v0, vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 2, T, Q > &baryPosition, T &distance)
Compute the intersection of a ray and a triangle.
+
GLM_FUNC_DECL bool intersectRaySphere(genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, const typename genType::value_type sphereRadius, genType &intersectionPosition, genType &intersectionNormal)
Compute the intersection of a ray and a sphere.
+
GLM_FUNC_DECL bool intersectRayPlane(genType const &orig, genType const &dir, genType const &planeOrig, genType const &planeNormal, typename genType::value_type &intersectionDistance)
Compute the intersection of a ray and a plane.
+
GLM_FUNC_DECL bool intersectLineTriangle(genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &position)
Compute the intersection of a line and a triangle.
+
GLM_FUNC_DECL bool intersectLineSphere(genType const &point0, genType const &point1, genType const &sphereCenter, typename genType::value_type sphereRadius, genType &intersectionPosition1, genType &intersectionNormal1, genType &intersectionPosition2=genType(), genType &intersectionNormal2=genType())
Compute the intersection of a line and a sphere.
+
GLM_FUNC_DECL T distance(vec< L, T, Q > const &p0, vec< L, T, Q > const &p1)
Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00045.html b/doc/api/a00045.html new file mode 100644 index 000000000..a0bd7057f --- /dev/null +++ b/doc/api/a00045.html @@ -0,0 +1,114 @@ + + + + + + +0.9.9 API documentation: io.hpp File Reference + + + + + + + + + + +
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io.hpp File Reference
+
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GLM_GTX_io +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM_GTX_io

+
Author
Jan P Springer (regni.nosp@m.rpsj.nosp@m.@gmai.nosp@m.l.co.nosp@m.m)
+
See also
Core features (dependence)
+
+GLM_GTC_matrix_access (dependence)
+
+GLM_GTC_quaternion (dependence)
+ +

Definition in file io.hpp.

+
+ + + + diff --git a/doc/api/a00045_source.html b/doc/api/a00045_source.html new file mode 100644 index 000000000..93b422871 --- /dev/null +++ b/doc/api/a00045_source.html @@ -0,0 +1,280 @@ + + + + + + +0.9.9 API documentation: io.hpp Source File + + + + + + + + + + +
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io.hpp
+
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+Go to the documentation of this file.
1 
+
20 #pragma once
+
21 
+
22 // Dependency:
+
23 #include "../glm.hpp"
+
24 #include "../gtx/quaternion.hpp"
+
25 
+
26 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
27 # ifndef GLM_ENABLE_EXPERIMENTAL
+
28 # pragma message("GLM: GLM_GTX_io is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
29 # else
+
30 # pragma message("GLM: GLM_GTX_io extension included")
+
31 # endif
+
32 #endif
+
33 
+
34 #include <iosfwd> // std::basic_ostream<> (fwd)
+
35 #include <locale> // std::locale, std::locale::facet, std::locale::id
+
36 #include <utility> // std::pair<>
+
37 
+
38 namespace glm
+
39 {
+
42 
+
43  namespace io
+
44  {
+
45  enum order_type { column_major, row_major};
+
46 
+
47  template<typename CTy>
+
48  class format_punct : public std::locale::facet
+
49  {
+
50  typedef CTy char_type;
+
51 
+
52  public:
+
53 
+
54  static std::locale::id id;
+
55 
+
56  bool formatted;
+
57  unsigned precision;
+
58  unsigned width;
+
59  char_type separator;
+
60  char_type delim_left;
+
61  char_type delim_right;
+
62  char_type space;
+
63  char_type newline;
+
64  order_type order;
+
65 
+
66  GLM_FUNC_DECL explicit format_punct(size_t a = 0);
+
67  GLM_FUNC_DECL explicit format_punct(format_punct const&);
+
68  };
+
69 
+
70  template<typename CTy, typename CTr = std::char_traits<CTy> >
+
71  class basic_state_saver {
+
72 
+
73  public:
+
74 
+
75  GLM_FUNC_DECL explicit basic_state_saver(std::basic_ios<CTy,CTr>&);
+
76  GLM_FUNC_DECL ~basic_state_saver();
+
77 
+
78  private:
+
79 
+
80  typedef ::std::basic_ios<CTy,CTr> state_type;
+
81  typedef typename state_type::char_type char_type;
+
82  typedef ::std::ios_base::fmtflags flags_type;
+
83  typedef ::std::streamsize streamsize_type;
+
84  typedef ::std::locale const locale_type;
+
85 
+
86  state_type& state_;
+
87  flags_type flags_;
+
88  streamsize_type precision_;
+
89  streamsize_type width_;
+
90  char_type fill_;
+
91  locale_type locale_;
+
92 
+
93  GLM_FUNC_DECL basic_state_saver& operator=(basic_state_saver const&);
+
94  };
+
95 
+
96  typedef basic_state_saver<char> state_saver;
+
97  typedef basic_state_saver<wchar_t> wstate_saver;
+
98 
+
99  template<typename CTy, typename CTr = std::char_traits<CTy> >
+
100  class basic_format_saver
+
101  {
+
102  public:
+
103 
+
104  GLM_FUNC_DECL explicit basic_format_saver(std::basic_ios<CTy,CTr>&);
+
105  GLM_FUNC_DECL ~basic_format_saver();
+
106 
+
107  private:
+
108 
+
109  basic_state_saver<CTy> const bss_;
+
110 
+
111  GLM_FUNC_DECL basic_format_saver& operator=(basic_format_saver const&);
+
112  };
+
113 
+
114  typedef basic_format_saver<char> format_saver;
+
115  typedef basic_format_saver<wchar_t> wformat_saver;
+
116 
+
117  struct precision
+
118  {
+
119  unsigned value;
+
120 
+
121  GLM_FUNC_DECL explicit precision(unsigned);
+
122  };
+
123 
+
124  struct width
+
125  {
+
126  unsigned value;
+
127 
+
128  GLM_FUNC_DECL explicit width(unsigned);
+
129  };
+
130 
+
131  template<typename CTy>
+
132  struct delimeter
+
133  {
+
134  CTy value[3];
+
135 
+
136  GLM_FUNC_DECL explicit delimeter(CTy /* left */, CTy /* right */, CTy /* separator */ = ',');
+
137  };
+
138 
+
139  struct order
+
140  {
+
141  order_type value;
+
142 
+
143  GLM_FUNC_DECL explicit order(order_type);
+
144  };
+
145 
+
146  // functions, inlined (inline)
+
147 
+
148  template<typename FTy, typename CTy, typename CTr>
+
149  FTy const& get_facet(std::basic_ios<CTy,CTr>&);
+
150  template<typename FTy, typename CTy, typename CTr>
+
151  std::basic_ios<CTy,CTr>& formatted(std::basic_ios<CTy,CTr>&);
+
152  template<typename FTy, typename CTy, typename CTr>
+
153  std::basic_ios<CTy,CTr>& unformattet(std::basic_ios<CTy,CTr>&);
+
154 
+
155  template<typename CTy, typename CTr>
+
156  std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, precision const&);
+
157  template<typename CTy, typename CTr>
+
158  std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, width const&);
+
159  template<typename CTy, typename CTr>
+
160  std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, delimeter<CTy> const&);
+
161  template<typename CTy, typename CTr>
+
162  std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, order const&);
+
163  }//namespace io
+
164 
+
165  template<typename CTy, typename CTr, typename T, qualifier Q>
+
166  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, qua<T, Q> const&);
+
167  template<typename CTy, typename CTr, typename T, qualifier Q>
+
168  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, vec<1, T, Q> const&);
+
169  template<typename CTy, typename CTr, typename T, qualifier Q>
+
170  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, vec<2, T, Q> const&);
+
171  template<typename CTy, typename CTr, typename T, qualifier Q>
+
172  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, vec<3, T, Q> const&);
+
173  template<typename CTy, typename CTr, typename T, qualifier Q>
+
174  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, vec<4, T, Q> const&);
+
175  template<typename CTy, typename CTr, typename T, qualifier Q>
+
176  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<2, 2, T, Q> const&);
+
177  template<typename CTy, typename CTr, typename T, qualifier Q>
+
178  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<2, 3, T, Q> const&);
+
179  template<typename CTy, typename CTr, typename T, qualifier Q>
+
180  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<2, 4, T, Q> const&);
+
181  template<typename CTy, typename CTr, typename T, qualifier Q>
+
182  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<3, 2, T, Q> const&);
+
183  template<typename CTy, typename CTr, typename T, qualifier Q>
+
184  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<3, 3, T, Q> const&);
+
185  template<typename CTy, typename CTr, typename T, qualifier Q>
+
186  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<3, 4, T, Q> const&);
+
187  template<typename CTy, typename CTr, typename T, qualifier Q>
+
188  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<4, 2, T, Q> const&);
+
189  template<typename CTy, typename CTr, typename T, qualifier Q>
+
190  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<4, 3, T, Q> const&);
+
191  template<typename CTy, typename CTr, typename T, qualifier Q>
+
192  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<4, 4, T, Q> const&);
+
193 
+
194  template<typename CTy, typename CTr, typename T, qualifier Q>
+
195  GLM_FUNC_DECL std::basic_ostream<CTy,CTr> & operator<<(std::basic_ostream<CTy,CTr> &,
+
196  std::pair<mat<4, 4, T, Q> const, mat<4, 4, T, Q> const> const&);
+
197 
+
199 }//namespace glm
+
200 
+
201 #include "io.inl"
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00046.html b/doc/api/a00046.html new file mode 100644 index 000000000..1f92ed357 --- /dev/null +++ b/doc/api/a00046.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: log_base.hpp File Reference + + + + + + + + + + +
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GLM_GTX_log_base +More...

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+ + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType log (genType const &x, genType const &base)
 Logarithm for any base. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > sign (vec< L, T, Q > const &x, vec< L, T, Q > const &base)
 Logarithm for any base. More...
 
+

Detailed Description

+

GLM_GTX_log_base

+
See also
Core features (dependence)
+ +

Definition in file log_base.hpp.

+
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log_base.hpp
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1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
19 # ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # pragma message("GLM: GLM_GTX_log_base is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
21 # else
+
22 # pragma message("GLM: GLM_GTX_log_base extension included")
+
23 # endif
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
33  template<typename genType>
+
34  GLM_FUNC_DECL genType log(
+
35  genType const& x,
+
36  genType const& base);
+
37 
+
40  template<length_t L, typename T, qualifier Q>
+
41  GLM_FUNC_DECL vec<L, T, Q> sign(
+
42  vec<L, T, Q> const& x,
+
43  vec<L, T, Q> const& base);
+
44 
+
46 }//namespace glm
+
47 
+
48 #include "log_base.inl"
+
GLM_FUNC_DECL vec< L, T, Q > sign(vec< L, T, Q > const &x, vec< L, T, Q > const &base)
Logarithm for any base.
+
GLM_FUNC_DECL genType log(genType const &x, genType const &base)
Logarithm for any base.
+
Definition: common.hpp:20
+
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2 
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62 
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71 CREATE_SUBDIRS = NO
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72 
+
73 # If the ALLOW_UNICODE_NAMES tag is set to YES, doxygen will allow non-ASCII
+
74 # characters to appear in the names of generated files. If set to NO, non-ASCII
+
75 # characters will be escaped, for example _xE3_x81_x84 will be used for Unicode
+
76 # U+3044.
+
77 # The default value is: NO.
+
78 
+
79 ALLOW_UNICODE_NAMES = NO
+
80 
+
81 # The OUTPUT_LANGUAGE tag is used to specify the language in which all
+
82 # documentation generated by doxygen is written. Doxygen will use this
+
83 # information to generate all constant output in the proper language.
+
84 # Possible values are: Afrikaans, Arabic, Armenian, Brazilian, Catalan, Chinese,
+
85 # Chinese-Traditional, Croatian, Czech, Danish, Dutch, English (United States),
+
86 # Esperanto, Farsi (Persian), Finnish, French, German, Greek, Hungarian,
+
87 # Indonesian, Italian, Japanese, Japanese-en (Japanese with English messages),
+
88 # Korean, Korean-en (Korean with English messages), Latvian, Lithuanian,
+
89 # Macedonian, Norwegian, Persian (Farsi), Polish, Portuguese, Romanian, Russian,
+
90 # Serbian, Serbian-Cyrillic, Slovak, Slovene, Spanish, Swedish, Turkish,
+
91 # Ukrainian and Vietnamese.
+
92 # The default value is: English.
+
93 
+
94 OUTPUT_LANGUAGE = English
+
95 
+
96 # If the BRIEF_MEMBER_DESC tag is set to YES, doxygen will include brief member
+
97 # descriptions after the members that are listed in the file and class
+
98 # documentation (similar to Javadoc). Set to NO to disable this.
+
99 # The default value is: YES.
+
100 
+
101 BRIEF_MEMBER_DESC = YES
+
102 
+
103 # If the REPEAT_BRIEF tag is set to YES, doxygen will prepend the brief
+
104 # description of a member or function before the detailed description
+
105 #
+
106 # Note: If both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the
+
107 # brief descriptions will be completely suppressed.
+
108 # The default value is: YES.
+
109 
+
110 REPEAT_BRIEF = YES
+
111 
+
112 # This tag implements a quasi-intelligent brief description abbreviator that is
+
113 # used to form the text in various listings. Each string in this list, if found
+
114 # as the leading text of the brief description, will be stripped from the text
+
115 # and the result, after processing the whole list, is used as the annotated
+
116 # text. Otherwise, the brief description is used as-is. If left blank, the
+
117 # following values are used ($name is automatically replaced with the name of
+
118 # the entity):The $name class, The $name widget, The $name file, is, provides,
+
119 # specifies, contains, represents, a, an and the.
+
120 
+
121 ABBREVIATE_BRIEF = "The $name class " \
+
122  "The $name widget " \
+
123  "The $name file " \
+
124  is \
+
125  provides \
+
126  specifies \
+
127  contains \
+
128  represents \
+
129  a \
+
130  an \
+
131  the
+
132 
+
133 # If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then
+
134 # doxygen will generate a detailed section even if there is only a brief
+
135 # description.
+
136 # The default value is: NO.
+
137 
+
138 ALWAYS_DETAILED_SEC = NO
+
139 
+
140 # If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all
+
141 # inherited members of a class in the documentation of that class as if those
+
142 # members were ordinary class members. Constructors, destructors and assignment
+
143 # operators of the base classes will not be shown.
+
144 # The default value is: NO.
+
145 
+
146 INLINE_INHERITED_MEMB = NO
+
147 
+
148 # If the FULL_PATH_NAMES tag is set to YES, doxygen will prepend the full path
+
149 # before files name in the file list and in the header files. If set to NO the
+
150 # shortest path that makes the file name unique will be used
+
151 # The default value is: YES.
+
152 
+
153 FULL_PATH_NAMES = NO
+
154 
+
155 # The STRIP_FROM_PATH tag can be used to strip a user-defined part of the path.
+
156 # Stripping is only done if one of the specified strings matches the left-hand
+
157 # part of the path. The tag can be used to show relative paths in the file list.
+
158 # If left blank the directory from which doxygen is run is used as the path to
+
159 # strip.
+
160 #
+
161 # Note that you can specify absolute paths here, but also relative paths, which
+
162 # will be relative from the directory where doxygen is started.
+
163 # This tag requires that the tag FULL_PATH_NAMES is set to YES.
+
164 
+
165 STRIP_FROM_PATH = "C:/Documents and Settings/Groove/ "
+
166 
+
167 # The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of the
+
168 # path mentioned in the documentation of a class, which tells the reader which
+
169 # header file to include in order to use a class. If left blank only the name of
+
170 # the header file containing the class definition is used. Otherwise one should
+
171 # specify the list of include paths that are normally passed to the compiler
+
172 # using the -I flag.
+
173 
+
174 STRIP_FROM_INC_PATH =
+
175 
+
176 # If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter (but
+
177 # less readable) file names. This can be useful is your file systems doesn't
+
178 # support long names like on DOS, Mac, or CD-ROM.
+
179 # The default value is: NO.
+
180 
+
181 SHORT_NAMES = YES
+
182 
+
183 # If the JAVADOC_AUTOBRIEF tag is set to YES then doxygen will interpret the
+
184 # first line (until the first dot) of a Javadoc-style comment as the brief
+
185 # description. If set to NO, the Javadoc-style will behave just like regular Qt-
+
186 # style comments (thus requiring an explicit @brief command for a brief
+
187 # description.)
+
188 # The default value is: NO.
+
189 
+
190 JAVADOC_AUTOBRIEF = YES
+
191 
+
192 # If the QT_AUTOBRIEF tag is set to YES then doxygen will interpret the first
+
193 # line (until the first dot) of a Qt-style comment as the brief description. If
+
194 # set to NO, the Qt-style will behave just like regular Qt-style comments (thus
+
195 # requiring an explicit \brief command for a brief description.)
+
196 # The default value is: NO.
+
197 
+
198 QT_AUTOBRIEF = NO
+
199 
+
200 # The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make doxygen treat a
+
201 # multi-line C++ special comment block (i.e. a block of
+
202 # a brief description. This used to be the default behavior. The new default is
+
203 # to treat a multi-line C++ comment block as a detailed description. Set this
+
204 # tag to YES if you prefer the old behavior instead.
+
205 #
+
206 # Note that setting this tag to YES also means that rational rose comments are
+
207 # not recognized any more.
+
208 # The default value is: NO.
+
209 
+
210 MULTILINE_CPP_IS_BRIEF = NO
+
211 
+
212 # If the INHERIT_DOCS tag is set to YES then an undocumented member inherits the
+
213 # documentation from any documented member that it re-implements.
+
214 # The default value is: YES.
+
215 
+
216 INHERIT_DOCS = YES
+
217 
+
218 # If the SEPARATE_MEMBER_PAGES tag is set to YES then doxygen will produce a new
+
219 # page for each member. If set to NO, the documentation of a member will be part
+
220 # of the file/class/namespace that contains it.
+
221 # The default value is: NO.
+
222 
+
223 SEPARATE_MEMBER_PAGES = NO
+
224 
+
225 # The TAB_SIZE tag can be used to set the number of spaces in a tab. Doxygen
+
226 # uses this value to replace tabs by spaces in code fragments.
+
227 # Minimum value: 1, maximum value: 16, default value: 4.
+
228 
+
229 TAB_SIZE = 8
+
230 
+
231 # This tag can be used to specify a number of aliases that act as commands in
+
232 # the documentation. An alias has the form:
+
233 # name=value
+
234 # For example adding
+
235 # "sideeffect=@par Side Effects:\n"
+
236 # will allow you to put the command \sideeffect (or @sideeffect) in the
+
237 # documentation, which will result in a user-defined paragraph with heading
+
238 # "Side Effects:". You can put \n's in the value part of an alias to insert
+
239 # newlines.
+
240 
+
241 ALIASES =
+
242 
+
243 # This tag can be used to specify a number of word-keyword mappings (TCL only).
+
244 # A mapping has the form "name=value". For example adding "class=itcl::class"
+
245 # will allow you to use the command class in the itcl::class meaning.
+
246 
+
247 TCL_SUBST =
+
248 
+
249 # Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C sources
+
250 # only. Doxygen will then generate output that is more tailored for C. For
+
251 # instance, some of the names that are used will be different. The list of all
+
252 # members will be omitted, etc.
+
253 # The default value is: NO.
+
254 
+
255 OPTIMIZE_OUTPUT_FOR_C = NO
+
256 
+
257 # Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java or
+
258 # Python sources only. Doxygen will then generate output that is more tailored
+
259 # for that language. For instance, namespaces will be presented as packages,
+
260 # qualified scopes will look different, etc.
+
261 # The default value is: NO.
+
262 
+
263 OPTIMIZE_OUTPUT_JAVA = NO
+
264 
+
265 # Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran
+
266 # sources. Doxygen will then generate output that is tailored for Fortran.
+
267 # The default value is: NO.
+
268 
+
269 OPTIMIZE_FOR_FORTRAN = NO
+
270 
+
271 # Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL
+
272 # sources. Doxygen will then generate output that is tailored for VHDL.
+
273 # The default value is: NO.
+
274 
+
275 OPTIMIZE_OUTPUT_VHDL = NO
+
276 
+
277 # Doxygen selects the parser to use depending on the extension of the files it
+
278 # parses. With this tag you can assign which parser to use for a given
+
279 # extension. Doxygen has a built-in mapping, but you can override or extend it
+
280 # using this tag. The format is ext=language, where ext is a file extension, and
+
281 # language is one of the parsers supported by doxygen: IDL, Java, Javascript,
+
282 # C#, C, C++, D, PHP, Objective-C, Python, Fortran (fixed format Fortran:
+
283 # FortranFixed, free formatted Fortran: FortranFree, unknown formatted Fortran:
+
284 # Fortran. In the later case the parser tries to guess whether the code is fixed
+
285 # or free formatted code, this is the default for Fortran type files), VHDL. For
+
286 # instance to make doxygen treat .inc files as Fortran files (default is PHP),
+
287 # and .f files as C (default is Fortran), use: inc=Fortran f=C.
+
288 #
+
289 # Note: For files without extension you can use no_extension as a placeholder.
+
290 #
+
291 # Note that for custom extensions you also need to set FILE_PATTERNS otherwise
+
292 # the files are not read by doxygen.
+
293 
+
294 EXTENSION_MAPPING =
+
295 
+
296 # If the MARKDOWN_SUPPORT tag is enabled then doxygen pre-processes all comments
+
297 # according to the Markdown format, which allows for more readable
+
298 # documentation. See http://daringfireball.net/projects/markdown/ for details.
+
299 # The output of markdown processing is further processed by doxygen, so you can
+
300 # mix doxygen, HTML, and XML commands with Markdown formatting. Disable only in
+
301 # case of backward compatibilities issues.
+
302 # The default value is: YES.
+
303 
+
304 MARKDOWN_SUPPORT = YES
+
305 
+
306 # When enabled doxygen tries to link words that correspond to documented
+
307 # classes, or namespaces to their corresponding documentation. Such a link can
+
308 # be prevented in individual cases by putting a % sign in front of the word or
+
309 # globally by setting AUTOLINK_SUPPORT to NO.
+
310 # The default value is: YES.
+
311 
+
312 AUTOLINK_SUPPORT = YES
+
313 
+
314 # If you use STL classes (i.e. std::string, std::vector, etc.) but do not want
+
315 # to include (a tag file for) the STL sources as input, then you should set this
+
316 # tag to YES in order to let doxygen match functions declarations and
+
317 # definitions whose arguments contain STL classes (e.g. func(std::string);
+
318 # versus func(std::string) {}). This also make the inheritance and collaboration
+
319 # diagrams that involve STL classes more complete and accurate.
+
320 # The default value is: NO.
+
321 
+
322 BUILTIN_STL_SUPPORT = NO
+
323 
+
324 # If you use Microsoft's C++/CLI language, you should set this option to YES to
+
325 # enable parsing support.
+
326 # The default value is: NO.
+
327 
+
328 CPP_CLI_SUPPORT = NO
+
329 
+
330 # Set the SIP_SUPPORT tag to YES if your project consists of sip (see:
+
331 # http://www.riverbankcomputing.co.uk/software/sip/intro) sources only. Doxygen
+
332 # will parse them like normal C++ but will assume all classes use public instead
+
333 # of private inheritance when no explicit protection keyword is present.
+
334 # The default value is: NO.
+
335 
+
336 SIP_SUPPORT = NO
+
337 
+
338 # For Microsoft's IDL there are propget and propput attributes to indicate
+
339 # getter and setter methods for a property. Setting this option to YES will make
+
340 # doxygen to replace the get and set methods by a property in the documentation.
+
341 # This will only work if the methods are indeed getting or setting a simple
+
342 # type. If this is not the case, or you want to show the methods anyway, you
+
343 # should set this option to NO.
+
344 # The default value is: YES.
+
345 
+
346 IDL_PROPERTY_SUPPORT = YES
+
347 
+
348 # If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC
+
349 # tag is set to YES then doxygen will reuse the documentation of the first
+
350 # member in the group (if any) for the other members of the group. By default
+
351 # all members of a group must be documented explicitly.
+
352 # The default value is: NO.
+
353 
+
354 DISTRIBUTE_GROUP_DOC = NO
+
355 
+
356 # If one adds a struct or class to a group and this option is enabled, then also
+
357 # any nested class or struct is added to the same group. By default this option
+
358 # is disabled and one has to add nested compounds explicitly via \ingroup.
+
359 # The default value is: NO.
+
360 
+
361 GROUP_NESTED_COMPOUNDS = NO
+
362 
+
363 # Set the SUBGROUPING tag to YES to allow class member groups of the same type
+
364 # (for instance a group of public functions) to be put as a subgroup of that
+
365 # type (e.g. under the Public Functions section). Set it to NO to prevent
+
366 # subgrouping. Alternatively, this can be done per class using the
+
367 # \nosubgrouping command.
+
368 # The default value is: YES.
+
369 
+
370 SUBGROUPING = NO
+
371 
+
372 # When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and unions
+
373 # are shown inside the group in which they are included (e.g. using \ingroup)
+
374 # instead of on a separate page (for HTML and Man pages) or section (for LaTeX
+
375 # and RTF).
+
376 #
+
377 # Note that this feature does not work in combination with
+
378 # SEPARATE_MEMBER_PAGES.
+
379 # The default value is: NO.
+
380 
+
381 INLINE_GROUPED_CLASSES = NO
+
382 
+
383 # When the INLINE_SIMPLE_STRUCTS tag is set to YES, structs, classes, and unions
+
384 # with only public data fields or simple typedef fields will be shown inline in
+
385 # the documentation of the scope in which they are defined (i.e. file,
+
386 # namespace, or group documentation), provided this scope is documented. If set
+
387 # to NO, structs, classes, and unions are shown on a separate page (for HTML and
+
388 # Man pages) or section (for LaTeX and RTF).
+
389 # The default value is: NO.
+
390 
+
391 INLINE_SIMPLE_STRUCTS = NO
+
392 
+
393 # When TYPEDEF_HIDES_STRUCT tag is enabled, a typedef of a struct, union, or
+
394 # enum is documented as struct, union, or enum with the name of the typedef. So
+
395 # typedef struct TypeS {} TypeT, will appear in the documentation as a struct
+
396 # with name TypeT. When disabled the typedef will appear as a member of a file,
+
397 # namespace, or class. And the struct will be named TypeS. This can typically be
+
398 # useful for C code in case the coding convention dictates that all compound
+
399 # types are typedef'ed and only the typedef is referenced, never the tag name.
+
400 # The default value is: NO.
+
401 
+
402 TYPEDEF_HIDES_STRUCT = NO
+
403 
+
404 # The size of the symbol lookup cache can be set using LOOKUP_CACHE_SIZE. This
+
405 # cache is used to resolve symbols given their name and scope. Since this can be
+
406 # an expensive process and often the same symbol appears multiple times in the
+
407 # code, doxygen keeps a cache of pre-resolved symbols. If the cache is too small
+
408 # doxygen will become slower. If the cache is too large, memory is wasted. The
+
409 # cache size is given by this formula: 2^(16+LOOKUP_CACHE_SIZE). The valid range
+
410 # is 0..9, the default is 0, corresponding to a cache size of 2^16=65536
+
411 # symbols. At the end of a run doxygen will report the cache usage and suggest
+
412 # the optimal cache size from a speed point of view.
+
413 # Minimum value: 0, maximum value: 9, default value: 0.
+
414 
+
415 LOOKUP_CACHE_SIZE = 0
+
416 
+
417 #---------------------------------------------------------------------------
+
418 # Build related configuration options
+
419 #---------------------------------------------------------------------------
+
420 
+
421 # If the EXTRACT_ALL tag is set to YES, doxygen will assume all entities in
+
422 # documentation are documented, even if no documentation was available. Private
+
423 # class members and static file members will be hidden unless the
+
424 # EXTRACT_PRIVATE respectively EXTRACT_STATIC tags are set to YES.
+
425 # Note: This will also disable the warnings about undocumented members that are
+
426 # normally produced when WARNINGS is set to YES.
+
427 # The default value is: NO.
+
428 
+
429 EXTRACT_ALL = NO
+
430 
+
431 # If the EXTRACT_PRIVATE tag is set to YES, all private members of a class will
+
432 # be included in the documentation.
+
433 # The default value is: NO.
+
434 
+
435 EXTRACT_PRIVATE = NO
+
436 
+
437 # If the EXTRACT_PACKAGE tag is set to YES, all members with package or internal
+
438 # scope will be included in the documentation.
+
439 # The default value is: NO.
+
440 
+
441 EXTRACT_PACKAGE = NO
+
442 
+
443 # If the EXTRACT_STATIC tag is set to YES, all static members of a file will be
+
444 # included in the documentation.
+
445 # The default value is: NO.
+
446 
+
447 EXTRACT_STATIC = YES
+
448 
+
449 # If the EXTRACT_LOCAL_CLASSES tag is set to YES, classes (and structs) defined
+
450 # locally in source files will be included in the documentation. If set to NO,
+
451 # only classes defined in header files are included. Does not have any effect
+
452 # for Java sources.
+
453 # The default value is: YES.
+
454 
+
455 EXTRACT_LOCAL_CLASSES = NO
+
456 
+
457 # This flag is only useful for Objective-C code. If set to YES, local methods,
+
458 # which are defined in the implementation section but not in the interface are
+
459 # included in the documentation. If set to NO, only methods in the interface are
+
460 # included.
+
461 # The default value is: NO.
+
462 
+
463 EXTRACT_LOCAL_METHODS = NO
+
464 
+
465 # If this flag is set to YES, the members of anonymous namespaces will be
+
466 # extracted and appear in the documentation as a namespace called
+
467 # 'anonymous_namespace{file}', where file will be replaced with the base name of
+
468 # the file that contains the anonymous namespace. By default anonymous namespace
+
469 # are hidden.
+
470 # The default value is: NO.
+
471 
+
472 EXTRACT_ANON_NSPACES = NO
+
473 
+
474 # If the HIDE_UNDOC_MEMBERS tag is set to YES, doxygen will hide all
+
475 # undocumented members inside documented classes or files. If set to NO these
+
476 # members will be included in the various overviews, but no documentation
+
477 # section is generated. This option has no effect if EXTRACT_ALL is enabled.
+
478 # The default value is: NO.
+
479 
+
480 HIDE_UNDOC_MEMBERS = YES
+
481 
+
482 # If the HIDE_UNDOC_CLASSES tag is set to YES, doxygen will hide all
+
483 # undocumented classes that are normally visible in the class hierarchy. If set
+
484 # to NO, these classes will be included in the various overviews. This option
+
485 # has no effect if EXTRACT_ALL is enabled.
+
486 # The default value is: NO.
+
487 
+
488 HIDE_UNDOC_CLASSES = YES
+
489 
+
490 # If the HIDE_FRIEND_COMPOUNDS tag is set to YES, doxygen will hide all friend
+
491 # (class|struct|union) declarations. If set to NO, these declarations will be
+
492 # included in the documentation.
+
493 # The default value is: NO.
+
494 
+
495 HIDE_FRIEND_COMPOUNDS = YES
+
496 
+
497 # If the HIDE_IN_BODY_DOCS tag is set to YES, doxygen will hide any
+
498 # documentation blocks found inside the body of a function. If set to NO, these
+
499 # blocks will be appended to the function's detailed documentation block.
+
500 # The default value is: NO.
+
501 
+
502 HIDE_IN_BODY_DOCS = YES
+
503 
+
504 # The INTERNAL_DOCS tag determines if documentation that is typed after a
+
505 # \internal command is included. If the tag is set to NO then the documentation
+
506 # will be excluded. Set it to YES to include the internal documentation.
+
507 # The default value is: NO.
+
508 
+
509 INTERNAL_DOCS = NO
+
510 
+
511 # If the CASE_SENSE_NAMES tag is set to NO then doxygen will only generate file
+
512 # names in lower-case letters. If set to YES, upper-case letters are also
+
513 # allowed. This is useful if you have classes or files whose names only differ
+
514 # in case and if your file system supports case sensitive file names. Windows
+
515 # and Mac users are advised to set this option to NO.
+
516 # The default value is: system dependent.
+
517 
+
518 CASE_SENSE_NAMES = YES
+
519 
+
520 # If the HIDE_SCOPE_NAMES tag is set to NO then doxygen will show members with
+
521 # their full class and namespace scopes in the documentation. If set to YES, the
+
522 # scope will be hidden.
+
523 # The default value is: NO.
+
524 
+
525 HIDE_SCOPE_NAMES = YES
+
526 
+
527 # If the HIDE_COMPOUND_REFERENCE tag is set to NO (default) then doxygen will
+
528 # append additional text to a page's title, such as Class Reference. If set to
+
529 # YES the compound reference will be hidden.
+
530 # The default value is: NO.
+
531 
+
532 HIDE_COMPOUND_REFERENCE= NO
+
533 
+
534 # If the SHOW_INCLUDE_FILES tag is set to YES then doxygen will put a list of
+
535 # the files that are included by a file in the documentation of that file.
+
536 # The default value is: YES.
+
537 
+
538 SHOW_INCLUDE_FILES = NO
+
539 
+
540 # If the SHOW_GROUPED_MEMB_INC tag is set to YES then Doxygen will add for each
+
541 # grouped member an include statement to the documentation, telling the reader
+
542 # which file to include in order to use the member.
+
543 # The default value is: NO.
+
544 
+
545 SHOW_GROUPED_MEMB_INC = NO
+
546 
+
547 # If the FORCE_LOCAL_INCLUDES tag is set to YES then doxygen will list include
+
548 # files with double quotes in the documentation rather than with sharp brackets.
+
549 # The default value is: NO.
+
550 
+
551 FORCE_LOCAL_INCLUDES = NO
+
552 
+
553 # If the INLINE_INFO tag is set to YES then a tag [inline] is inserted in the
+
554 # documentation for inline members.
+
555 # The default value is: YES.
+
556 
+
557 INLINE_INFO = NO
+
558 
+
559 # If the SORT_MEMBER_DOCS tag is set to YES then doxygen will sort the
+
560 # (detailed) documentation of file and class members alphabetically by member
+
561 # name. If set to NO, the members will appear in declaration order.
+
562 # The default value is: YES.
+
563 
+
564 SORT_MEMBER_DOCS = YES
+
565 
+
566 # If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the brief
+
567 # descriptions of file, namespace and class members alphabetically by member
+
568 # name. If set to NO, the members will appear in declaration order. Note that
+
569 # this will also influence the order of the classes in the class list.
+
570 # The default value is: NO.
+
571 
+
572 SORT_BRIEF_DOCS = YES
+
573 
+
574 # If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen will sort the
+
575 # (brief and detailed) documentation of class members so that constructors and
+
576 # destructors are listed first. If set to NO the constructors will appear in the
+
577 # respective orders defined by SORT_BRIEF_DOCS and SORT_MEMBER_DOCS.
+
578 # Note: If SORT_BRIEF_DOCS is set to NO this option is ignored for sorting brief
+
579 # member documentation.
+
580 # Note: If SORT_MEMBER_DOCS is set to NO this option is ignored for sorting
+
581 # detailed member documentation.
+
582 # The default value is: NO.
+
583 
+
584 SORT_MEMBERS_CTORS_1ST = NO
+
585 
+
586 # If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the hierarchy
+
587 # of group names into alphabetical order. If set to NO the group names will
+
588 # appear in their defined order.
+
589 # The default value is: NO.
+
590 
+
591 SORT_GROUP_NAMES = NO
+
592 
+
593 # If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be sorted by
+
594 # fully-qualified names, including namespaces. If set to NO, the class list will
+
595 # be sorted only by class name, not including the namespace part.
+
596 # Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES.
+
597 # Note: This option applies only to the class list, not to the alphabetical
+
598 # list.
+
599 # The default value is: NO.
+
600 
+
601 SORT_BY_SCOPE_NAME = YES
+
602 
+
603 # If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to do proper
+
604 # type resolution of all parameters of a function it will reject a match between
+
605 # the prototype and the implementation of a member function even if there is
+
606 # only one candidate or it is obvious which candidate to choose by doing a
+
607 # simple string match. By disabling STRICT_PROTO_MATCHING doxygen will still
+
608 # accept a match between prototype and implementation in such cases.
+
609 # The default value is: NO.
+
610 
+
611 STRICT_PROTO_MATCHING = NO
+
612 
+
613 # The GENERATE_TODOLIST tag can be used to enable (YES) or disable (NO) the todo
+
614 # list. This list is created by putting \todo commands in the documentation.
+
615 # The default value is: YES.
+
616 
+
617 GENERATE_TODOLIST = YES
+
618 
+
619 # The GENERATE_TESTLIST tag can be used to enable (YES) or disable (NO) the test
+
620 # list. This list is created by putting \test commands in the documentation.
+
621 # The default value is: YES.
+
622 
+
623 GENERATE_TESTLIST = YES
+
624 
+
625 # The GENERATE_BUGLIST tag can be used to enable (YES) or disable (NO) the bug
+
626 # list. This list is created by putting \bug commands in the documentation.
+
627 # The default value is: YES.
+
628 
+
629 GENERATE_BUGLIST = YES
+
630 
+
631 # The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or disable (NO)
+
632 # the deprecated list. This list is created by putting \deprecated commands in
+
633 # the documentation.
+
634 # The default value is: YES.
+
635 
+
636 GENERATE_DEPRECATEDLIST= YES
+
637 
+
638 # The ENABLED_SECTIONS tag can be used to enable conditional documentation
+
639 # sections, marked by \if <section_label> ... \endif and \cond <section_label>
+
640 # ... \endcond blocks.
+
641 
+
642 ENABLED_SECTIONS =
+
643 
+
644 # The MAX_INITIALIZER_LINES tag determines the maximum number of lines that the
+
645 # initial value of a variable or macro / define can have for it to appear in the
+
646 # documentation. If the initializer consists of more lines than specified here
+
647 # it will be hidden. Use a value of 0 to hide initializers completely. The
+
648 # appearance of the value of individual variables and macros / defines can be
+
649 # controlled using \showinitializer or \hideinitializer command in the
+
650 # documentation regardless of this setting.
+
651 # Minimum value: 0, maximum value: 10000, default value: 30.
+
652 
+
653 MAX_INITIALIZER_LINES = 30
+
654 
+
655 # Set the SHOW_USED_FILES tag to NO to disable the list of files generated at
+
656 # the bottom of the documentation of classes and structs. If set to YES, the
+
657 # list will mention the files that were used to generate the documentation.
+
658 # The default value is: YES.
+
659 
+
660 SHOW_USED_FILES = NO
+
661 
+
662 # Set the SHOW_FILES tag to NO to disable the generation of the Files page. This
+
663 # will remove the Files entry from the Quick Index and from the Folder Tree View
+
664 # (if specified).
+
665 # The default value is: YES.
+
666 
+
667 SHOW_FILES = YES
+
668 
+
669 # Set the SHOW_NAMESPACES tag to NO to disable the generation of the Namespaces
+
670 # page. This will remove the Namespaces entry from the Quick Index and from the
+
671 # Folder Tree View (if specified).
+
672 # The default value is: YES.
+
673 
+
674 SHOW_NAMESPACES = YES
+
675 
+
676 # The FILE_VERSION_FILTER tag can be used to specify a program or script that
+
677 # doxygen should invoke to get the current version for each file (typically from
+
678 # the version control system). Doxygen will invoke the program by executing (via
+
679 # popen()) the command command input-file, where command is the value of the
+
680 # FILE_VERSION_FILTER tag, and input-file is the name of an input file provided
+
681 # by doxygen. Whatever the program writes to standard output is used as the file
+
682 # version. For an example see the documentation.
+
683 
+
684 FILE_VERSION_FILTER =
+
685 
+
686 # The LAYOUT_FILE tag can be used to specify a layout file which will be parsed
+
687 # by doxygen. The layout file controls the global structure of the generated
+
688 # output files in an output format independent way. To create the layout file
+
689 # that represents doxygen's defaults, run doxygen with the -l option. You can
+
690 # optionally specify a file name after the option, if omitted DoxygenLayout.xml
+
691 # will be used as the name of the layout file.
+
692 #
+
693 # Note that if you run doxygen from a directory containing a file called
+
694 # DoxygenLayout.xml, doxygen will parse it automatically even if the LAYOUT_FILE
+
695 # tag is left empty.
+
696 
+
697 LAYOUT_FILE =
+
698 
+
699 # The CITE_BIB_FILES tag can be used to specify one or more bib files containing
+
700 # the reference definitions. This must be a list of .bib files. The .bib
+
701 # extension is automatically appended if omitted. This requires the bibtex tool
+
702 # to be installed. See also http://en.wikipedia.org/wiki/BibTeX for more info.
+
703 # For LaTeX the style of the bibliography can be controlled using
+
704 # LATEX_BIB_STYLE. To use this feature you need bibtex and perl available in the
+
705 # search path. See also \cite for info how to create references.
+
706 
+
707 CITE_BIB_FILES =
+
708 
+
709 #---------------------------------------------------------------------------
+
710 # Configuration options related to warning and progress messages
+
711 #---------------------------------------------------------------------------
+
712 
+
713 # The QUIET tag can be used to turn on/off the messages that are generated to
+
714 # standard output by doxygen. If QUIET is set to YES this implies that the
+
715 # messages are off.
+
716 # The default value is: NO.
+
717 
+
718 QUIET = NO
+
719 
+
720 # The WARNINGS tag can be used to turn on/off the warning messages that are
+
721 # generated to standard error (stderr) by doxygen. If WARNINGS is set to YES
+
722 # this implies that the warnings are on.
+
723 #
+
724 # Tip: Turn warnings on while writing the documentation.
+
725 # The default value is: YES.
+
726 
+
727 WARNINGS = YES
+
728 
+
729 # If the WARN_IF_UNDOCUMENTED tag is set to YES then doxygen will generate
+
730 # warnings for undocumented members. If EXTRACT_ALL is set to YES then this flag
+
731 # will automatically be disabled.
+
732 # The default value is: YES.
+
733 
+
734 WARN_IF_UNDOCUMENTED = YES
+
735 
+
736 # If the WARN_IF_DOC_ERROR tag is set to YES, doxygen will generate warnings for
+
737 # potential errors in the documentation, such as not documenting some parameters
+
738 # in a documented function, or documenting parameters that don't exist or using
+
739 # markup commands wrongly.
+
740 # The default value is: YES.
+
741 
+
742 WARN_IF_DOC_ERROR = YES
+
743 
+
744 # This WARN_NO_PARAMDOC option can be enabled to get warnings for functions that
+
745 # are documented, but have no documentation for their parameters or return
+
746 # value. If set to NO, doxygen will only warn about wrong or incomplete
+
747 # parameter documentation, but not about the absence of documentation.
+
748 # The default value is: NO.
+
749 
+
750 WARN_NO_PARAMDOC = NO
+
751 
+
752 # The WARN_FORMAT tag determines the format of the warning messages that doxygen
+
753 # can produce. The string should contain the $file, $line, and $text tags, which
+
754 # will be replaced by the file and line number from which the warning originated
+
755 # and the warning text. Optionally the format may contain $version, which will
+
756 # be replaced by the version of the file (if it could be obtained via
+
757 # FILE_VERSION_FILTER)
+
758 # The default value is: $file:$line: $text.
+
759 
+
760 WARN_FORMAT = "$file:$line: $text"
+
761 
+
762 # The WARN_LOGFILE tag can be used to specify a file to which warning and error
+
763 # messages should be written. If left blank the output is written to standard
+
764 # error (stderr).
+
765 
+
766 WARN_LOGFILE =
+
767 
+
768 #---------------------------------------------------------------------------
+
769 # Configuration options related to the input files
+
770 #---------------------------------------------------------------------------
+
771 
+
772 # The INPUT tag is used to specify the files and/or directories that contain
+
773 # documented source files. You may enter file names like myfile.cpp or
+
774 # directories like /usr/src/myproject. Separate the files or directories with
+
775 # spaces. See also FILE_PATTERNS and EXTENSION_MAPPING
+
776 # Note: If this tag is empty the current directory is searched.
+
777 
+
778 INPUT = ../glm \
+
779  .
+
780 
+
781 # This tag can be used to specify the character encoding of the source files
+
782 # that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses
+
783 # libiconv (or the iconv built into libc) for the transcoding. See the libiconv
+
784 # documentation (see: http://www.gnu.org/software/libiconv) for the list of
+
785 # possible encodings.
+
786 # The default value is: UTF-8.
+
787 
+
788 INPUT_ENCODING = UTF-8
+
789 
+
790 # If the value of the INPUT tag contains directories, you can use the
+
791 # FILE_PATTERNS tag to specify one or more wildcard patterns (like *.cpp and
+
792 # *.h) to filter out the source-files in the directories.
+
793 #
+
794 # Note that for custom extensions or not directly supported extensions you also
+
795 # need to set EXTENSION_MAPPING for the extension otherwise the files are not
+
796 # read by doxygen.
+
797 #
+
798 # If left blank the following patterns are tested:*.c, *.cc, *.cxx, *.cpp,
+
799 # *.c++, *.java, *.ii, *.ixx, *.ipp, *.i++, *.inl, *.idl, *.ddl, *.odl, *.h,
+
800 # *.hh, *.hxx, *.hpp, *.h++, *.cs, *.d, *.php, *.php4, *.php5, *.phtml, *.inc,
+
801 # *.m, *.markdown, *.md, *.mm, *.dox, *.py, *.f90, *.f, *.for, *.tcl, *.vhd,
+
802 # *.vhdl, *.ucf, *.qsf, *.as and *.js.
+
803 
+
804 FILE_PATTERNS = *.hpp \
+
805  *.doxy
+
806 
+
807 # The RECURSIVE tag can be used to specify whether or not subdirectories should
+
808 # be searched for input files as well.
+
809 # The default value is: NO.
+
810 
+
811 RECURSIVE = YES
+
812 
+
813 # The EXCLUDE tag can be used to specify files and/or directories that should be
+
814 # excluded from the INPUT source files. This way you can easily exclude a
+
815 # subdirectory from a directory tree whose root is specified with the INPUT tag.
+
816 #
+
817 # Note that relative paths are relative to the directory from which doxygen is
+
818 # run.
+
819 
+
820 EXCLUDE =
+
821 
+
822 # The EXCLUDE_SYMLINKS tag can be used to select whether or not files or
+
823 # directories that are symbolic links (a Unix file system feature) are excluded
+
824 # from the input.
+
825 # The default value is: NO.
+
826 
+
827 EXCLUDE_SYMLINKS = NO
+
828 
+
829 # If the value of the INPUT tag contains directories, you can use the
+
830 # EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude
+
831 # certain files from those directories.
+
832 #
+
833 # Note that the wildcards are matched against the file with absolute path, so to
+
834 # exclude all test directories for example use the pattern */test/*
+
835 
+
836 EXCLUDE_PATTERNS =
+
837 
+
838 # The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names
+
839 # (namespaces, classes, functions, etc.) that should be excluded from the
+
840 # output. The symbol name can be a fully qualified name, a word, or if the
+
841 # wildcard * is used, a substring. Examples: ANamespace, AClass,
+
842 # AClass::ANamespace, ANamespace::*Test
+
843 #
+
844 # Note that the wildcards are matched against the file with absolute path, so to
+
845 # exclude all test directories use the pattern */test/*
+
846 
+
847 EXCLUDE_SYMBOLS =
+
848 
+
849 # The EXAMPLE_PATH tag can be used to specify one or more files or directories
+
850 # that contain example code fragments that are included (see the \include
+
851 # command).
+
852 
+
853 EXAMPLE_PATH =
+
854 
+
855 # If the value of the EXAMPLE_PATH tag contains directories, you can use the
+
856 # EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp and
+
857 # *.h) to filter out the source-files in the directories. If left blank all
+
858 # files are included.
+
859 
+
860 EXAMPLE_PATTERNS = *
+
861 
+
862 # If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be
+
863 # searched for input files to be used with the \include or \dontinclude commands
+
864 # irrespective of the value of the RECURSIVE tag.
+
865 # The default value is: NO.
+
866 
+
867 EXAMPLE_RECURSIVE = NO
+
868 
+
869 # The IMAGE_PATH tag can be used to specify one or more files or directories
+
870 # that contain images that are to be included in the documentation (see the
+
871 # \image command).
+
872 
+
873 IMAGE_PATH =
+
874 
+
875 # The INPUT_FILTER tag can be used to specify a program that doxygen should
+
876 # invoke to filter for each input file. Doxygen will invoke the filter program
+
877 # by executing (via popen()) the command:
+
878 #
+
879 # <filter> <input-file>
+
880 #
+
881 # where <filter> is the value of the INPUT_FILTER tag, and <input-file> is the
+
882 # name of an input file. Doxygen will then use the output that the filter
+
883 # program writes to standard output. If FILTER_PATTERNS is specified, this tag
+
884 # will be ignored.
+
885 #
+
886 # Note that the filter must not add or remove lines; it is applied before the
+
887 # code is scanned, but not when the output code is generated. If lines are added
+
888 # or removed, the anchors will not be placed correctly.
+
889 
+
890 INPUT_FILTER =
+
891 
+
892 # The FILTER_PATTERNS tag can be used to specify filters on a per file pattern
+
893 # basis. Doxygen will compare the file name with each pattern and apply the
+
894 # filter if there is a match. The filters are a list of the form: pattern=filter
+
895 # (like *.cpp=my_cpp_filter). See INPUT_FILTER for further information on how
+
896 # filters are used. If the FILTER_PATTERNS tag is empty or if none of the
+
897 # patterns match the file name, INPUT_FILTER is applied.
+
898 
+
899 FILTER_PATTERNS =
+
900 
+
901 # If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using
+
902 # INPUT_FILTER) will also be used to filter the input files that are used for
+
903 # producing the source files to browse (i.e. when SOURCE_BROWSER is set to YES).
+
904 # The default value is: NO.
+
905 
+
906 FILTER_SOURCE_FILES = NO
+
907 
+
908 # The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file
+
909 # pattern. A pattern will override the setting for FILTER_PATTERN (if any) and
+
910 # it is also possible to disable source filtering for a specific pattern using
+
911 # *.ext= (so without naming a filter).
+
912 # This tag requires that the tag FILTER_SOURCE_FILES is set to YES.
+
913 
+
914 FILTER_SOURCE_PATTERNS =
+
915 
+
916 # If the USE_MDFILE_AS_MAINPAGE tag refers to the name of a markdown file that
+
917 # is part of the input, its contents will be placed on the main page
+
918 # (index.html). This can be useful if you have a project on for instance GitHub
+
919 # and want to reuse the introduction page also for the doxygen output.
+
920 
+
921 USE_MDFILE_AS_MAINPAGE =
+
922 
+
923 #---------------------------------------------------------------------------
+
924 # Configuration options related to source browsing
+
925 #---------------------------------------------------------------------------
+
926 
+
927 # If the SOURCE_BROWSER tag is set to YES then a list of source files will be
+
928 # generated. Documented entities will be cross-referenced with these sources.
+
929 #
+
930 # Note: To get rid of all source code in the generated output, make sure that
+
931 # also VERBATIM_HEADERS is set to NO.
+
932 # The default value is: NO.
+
933 
+
934 SOURCE_BROWSER = YES
+
935 
+
936 # Setting the INLINE_SOURCES tag to YES will include the body of functions,
+
937 # classes and enums directly into the documentation.
+
938 # The default value is: NO.
+
939 
+
940 INLINE_SOURCES = NO
+
941 
+
942 # Setting the STRIP_CODE_COMMENTS tag to YES will instruct doxygen to hide any
+
943 # special comment blocks from generated source code fragments. Normal C, C++ and
+
944 # Fortran comments will always remain visible.
+
945 # The default value is: YES.
+
946 
+
947 STRIP_CODE_COMMENTS = YES
+
948 
+
949 # If the REFERENCED_BY_RELATION tag is set to YES then for each documented
+
950 # function all documented functions referencing it will be listed.
+
951 # The default value is: NO.
+
952 
+
953 REFERENCED_BY_RELATION = YES
+
954 
+
955 # If the REFERENCES_RELATION tag is set to YES then for each documented function
+
956 # all documented entities called/used by that function will be listed.
+
957 # The default value is: NO.
+
958 
+
959 REFERENCES_RELATION = YES
+
960 
+
961 # If the REFERENCES_LINK_SOURCE tag is set to YES and SOURCE_BROWSER tag is set
+
962 # to YES then the hyperlinks from functions in REFERENCES_RELATION and
+
963 # REFERENCED_BY_RELATION lists will link to the source code. Otherwise they will
+
964 # link to the documentation.
+
965 # The default value is: YES.
+
966 
+
967 REFERENCES_LINK_SOURCE = YES
+
968 
+
969 # If SOURCE_TOOLTIPS is enabled (the default) then hovering a hyperlink in the
+
970 # source code will show a tooltip with additional information such as prototype,
+
971 # brief description and links to the definition and documentation. Since this
+
972 # will make the HTML file larger and loading of large files a bit slower, you
+
973 # can opt to disable this feature.
+
974 # The default value is: YES.
+
975 # This tag requires that the tag SOURCE_BROWSER is set to YES.
+
976 
+
977 SOURCE_TOOLTIPS = YES
+
978 
+
979 # If the USE_HTAGS tag is set to YES then the references to source code will
+
980 # point to the HTML generated by the htags(1) tool instead of doxygen built-in
+
981 # source browser. The htags tool is part of GNU's global source tagging system
+
982 # (see http://www.gnu.org/software/global/global.html). You will need version
+
983 # 4.8.6 or higher.
+
984 #
+
985 # To use it do the following:
+
986 # - Install the latest version of global
+
987 # - Enable SOURCE_BROWSER and USE_HTAGS in the config file
+
988 # - Make sure the INPUT points to the root of the source tree
+
989 # - Run doxygen as normal
+
990 #
+
991 # Doxygen will invoke htags (and that will in turn invoke gtags), so these
+
992 # tools must be available from the command line (i.e. in the search path).
+
993 #
+
994 # The result: instead of the source browser generated by doxygen, the links to
+
995 # source code will now point to the output of htags.
+
996 # The default value is: NO.
+
997 # This tag requires that the tag SOURCE_BROWSER is set to YES.
+
998 
+
999 USE_HTAGS = NO
+
1000 
+
1001 # If the VERBATIM_HEADERS tag is set the YES then doxygen will generate a
+
1002 # verbatim copy of the header file for each class for which an include is
+
1003 # specified. Set to NO to disable this.
+
1004 # See also: Section \class.
+
1005 # The default value is: YES.
+
1006 
+
1007 VERBATIM_HEADERS = YES
+
1008 
+
1009 # If the CLANG_ASSISTED_PARSING tag is set to YES then doxygen will use the
+
1010 # clang parser (see: http://clang.llvm.org/) for more accurate parsing at the
+
1011 # cost of reduced performance. This can be particularly helpful with template
+
1012 # rich C++ code for which doxygen's built-in parser lacks the necessary type
+
1013 # information.
+
1014 # Note: The availability of this option depends on whether or not doxygen was
+
1015 # compiled with the --with-libclang option.
+
1016 # The default value is: NO.
+
1017 
+
1018 CLANG_ASSISTED_PARSING = NO
+
1019 
+
1020 # If clang assisted parsing is enabled you can provide the compiler with command
+
1021 # line options that you would normally use when invoking the compiler. Note that
+
1022 # the include paths will already be set by doxygen for the files and directories
+
1023 # specified with INPUT and INCLUDE_PATH.
+
1024 # This tag requires that the tag CLANG_ASSISTED_PARSING is set to YES.
+
1025 
+
1026 CLANG_OPTIONS =
+
1027 
+
1028 #---------------------------------------------------------------------------
+
1029 # Configuration options related to the alphabetical class index
+
1030 #---------------------------------------------------------------------------
+
1031 
+
1032 # If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index of all
+
1033 # compounds will be generated. Enable this if the project contains a lot of
+
1034 # classes, structs, unions or interfaces.
+
1035 # The default value is: YES.
+
1036 
+
1037 ALPHABETICAL_INDEX = NO
+
1038 
+
1039 # The COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns in
+
1040 # which the alphabetical index list will be split.
+
1041 # Minimum value: 1, maximum value: 20, default value: 5.
+
1042 # This tag requires that the tag ALPHABETICAL_INDEX is set to YES.
+
1043 
+
1044 COLS_IN_ALPHA_INDEX = 5
+
1045 
+
1046 # In case all classes in a project start with a common prefix, all classes will
+
1047 # be put under the same header in the alphabetical index. The IGNORE_PREFIX tag
+
1048 # can be used to specify a prefix (or a list of prefixes) that should be ignored
+
1049 # while generating the index headers.
+
1050 # This tag requires that the tag ALPHABETICAL_INDEX is set to YES.
+
1051 
+
1052 IGNORE_PREFIX =
+
1053 
+
1054 #---------------------------------------------------------------------------
+
1055 # Configuration options related to the HTML output
+
1056 #---------------------------------------------------------------------------
+
1057 
+
1058 # If the GENERATE_HTML tag is set to YES, doxygen will generate HTML output
+
1059 # The default value is: YES.
+
1060 
+
1061 GENERATE_HTML = YES
+
1062 
+
1063 # The HTML_OUTPUT tag is used to specify where the HTML docs will be put. If a
+
1064 # relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+
1065 # it.
+
1066 # The default directory is: html.
+
1067 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1068 
+
1069 HTML_OUTPUT = html
+
1070 
+
1071 # The HTML_FILE_EXTENSION tag can be used to specify the file extension for each
+
1072 # generated HTML page (for example: .htm, .php, .asp).
+
1073 # The default value is: .html.
+
1074 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1075 
+
1076 HTML_FILE_EXTENSION = .html
+
1077 
+
1078 # The HTML_HEADER tag can be used to specify a user-defined HTML header file for
+
1079 # each generated HTML page. If the tag is left blank doxygen will generate a
+
1080 # standard header.
+
1081 #
+
1082 # To get valid HTML the header file that includes any scripts and style sheets
+
1083 # that doxygen needs, which is dependent on the configuration options used (e.g.
+
1084 # the setting GENERATE_TREEVIEW). It is highly recommended to start with a
+
1085 # default header using
+
1086 # doxygen -w html new_header.html new_footer.html new_stylesheet.css
+
1087 # YourConfigFile
+
1088 # and then modify the file new_header.html. See also section "Doxygen usage"
+
1089 # for information on how to generate the default header that doxygen normally
+
1090 # uses.
+
1091 # Note: The header is subject to change so you typically have to regenerate the
+
1092 # default header when upgrading to a newer version of doxygen. For a description
+
1093 # of the possible markers and block names see the documentation.
+
1094 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1095 
+
1096 HTML_HEADER =
+
1097 
+
1098 # The HTML_FOOTER tag can be used to specify a user-defined HTML footer for each
+
1099 # generated HTML page. If the tag is left blank doxygen will generate a standard
+
1100 # footer. See HTML_HEADER for more information on how to generate a default
+
1101 # footer and what special commands can be used inside the footer. See also
+
1102 # section "Doxygen usage" for information on how to generate the default footer
+
1103 # that doxygen normally uses.
+
1104 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1105 
+
1106 HTML_FOOTER =
+
1107 
+
1108 # The HTML_STYLESHEET tag can be used to specify a user-defined cascading style
+
1109 # sheet that is used by each HTML page. It can be used to fine-tune the look of
+
1110 # the HTML output. If left blank doxygen will generate a default style sheet.
+
1111 # See also section "Doxygen usage" for information on how to generate the style
+
1112 # sheet that doxygen normally uses.
+
1113 # Note: It is recommended to use HTML_EXTRA_STYLESHEET instead of this tag, as
+
1114 # it is more robust and this tag (HTML_STYLESHEET) will in the future become
+
1115 # obsolete.
+
1116 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1117 
+
1118 HTML_STYLESHEET =
+
1119 
+
1120 # The HTML_EXTRA_STYLESHEET tag can be used to specify additional user-defined
+
1121 # cascading style sheets that are included after the standard style sheets
+
1122 # created by doxygen. Using this option one can overrule certain style aspects.
+
1123 # This is preferred over using HTML_STYLESHEET since it does not replace the
+
1124 # standard style sheet and is therefore more robust against future updates.
+
1125 # Doxygen will copy the style sheet files to the output directory.
+
1126 # Note: The order of the extra style sheet files is of importance (e.g. the last
+
1127 # style sheet in the list overrules the setting of the previous ones in the
+
1128 # list). For an example see the documentation.
+
1129 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1130 
+
1131 HTML_EXTRA_STYLESHEET =
+
1132 
+
1133 # The HTML_EXTRA_FILES tag can be used to specify one or more extra images or
+
1134 # other source files which should be copied to the HTML output directory. Note
+
1135 # that these files will be copied to the base HTML output directory. Use the
+
1136 # $relpath^ marker in the HTML_HEADER and/or HTML_FOOTER files to load these
+
1137 # files. In the HTML_STYLESHEET file, use the file name only. Also note that the
+
1138 # files will be copied as-is; there are no commands or markers available.
+
1139 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1140 
+
1141 HTML_EXTRA_FILES =
+
1142 
+
1143 # The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. Doxygen
+
1144 # will adjust the colors in the style sheet and background images according to
+
1145 # this color. Hue is specified as an angle on a colorwheel, see
+
1146 # http://en.wikipedia.org/wiki/Hue for more information. For instance the value
+
1147 # 0 represents red, 60 is yellow, 120 is green, 180 is cyan, 240 is blue, 300
+
1148 # purple, and 360 is red again.
+
1149 # Minimum value: 0, maximum value: 359, default value: 220.
+
1150 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1151 
+
1152 HTML_COLORSTYLE_HUE = 220
+
1153 
+
1154 # The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of the colors
+
1155 # in the HTML output. For a value of 0 the output will use grayscales only. A
+
1156 # value of 255 will produce the most vivid colors.
+
1157 # Minimum value: 0, maximum value: 255, default value: 100.
+
1158 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1159 
+
1160 HTML_COLORSTYLE_SAT = 100
+
1161 
+
1162 # The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to the
+
1163 # luminance component of the colors in the HTML output. Values below 100
+
1164 # gradually make the output lighter, whereas values above 100 make the output
+
1165 # darker. The value divided by 100 is the actual gamma applied, so 80 represents
+
1166 # a gamma of 0.8, The value 220 represents a gamma of 2.2, and 100 does not
+
1167 # change the gamma.
+
1168 # Minimum value: 40, maximum value: 240, default value: 80.
+
1169 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1170 
+
1171 HTML_COLORSTYLE_GAMMA = 80
+
1172 
+
1173 # If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML
+
1174 # page will contain the date and time when the page was generated. Setting this
+
1175 # to YES can help to show when doxygen was last run and thus if the
+
1176 # documentation is up to date.
+
1177 # The default value is: NO.
+
1178 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1179 
+
1180 HTML_TIMESTAMP = NO
+
1181 
+
1182 # If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML
+
1183 # documentation will contain sections that can be hidden and shown after the
+
1184 # page has loaded.
+
1185 # The default value is: NO.
+
1186 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1187 
+
1188 HTML_DYNAMIC_SECTIONS = NO
+
1189 
+
1190 # With HTML_INDEX_NUM_ENTRIES one can control the preferred number of entries
+
1191 # shown in the various tree structured indices initially; the user can expand
+
1192 # and collapse entries dynamically later on. Doxygen will expand the tree to
+
1193 # such a level that at most the specified number of entries are visible (unless
+
1194 # a fully collapsed tree already exceeds this amount). So setting the number of
+
1195 # entries 1 will produce a full collapsed tree by default. 0 is a special value
+
1196 # representing an infinite number of entries and will result in a full expanded
+
1197 # tree by default.
+
1198 # Minimum value: 0, maximum value: 9999, default value: 100.
+
1199 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1200 
+
1201 HTML_INDEX_NUM_ENTRIES = 100
+
1202 
+
1203 # If the GENERATE_DOCSET tag is set to YES, additional index files will be
+
1204 # generated that can be used as input for Apple's Xcode 3 integrated development
+
1205 # environment (see: http://developer.apple.com/tools/xcode/), introduced with
+
1206 # OSX 10.5 (Leopard). To create a documentation set, doxygen will generate a
+
1207 # Makefile in the HTML output directory. Running make will produce the docset in
+
1208 # that directory and running make install will install the docset in
+
1209 # ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find it at
+
1210 # startup. See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html
+
1211 # for more information.
+
1212 # The default value is: NO.
+
1213 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1214 
+
1215 GENERATE_DOCSET = NO
+
1216 
+
1217 # This tag determines the name of the docset feed. A documentation feed provides
+
1218 # an umbrella under which multiple documentation sets from a single provider
+
1219 # (such as a company or product suite) can be grouped.
+
1220 # The default value is: Doxygen generated docs.
+
1221 # This tag requires that the tag GENERATE_DOCSET is set to YES.
+
1222 
+
1223 DOCSET_FEEDNAME = "Doxygen generated docs"
+
1224 
+
1225 # This tag specifies a string that should uniquely identify the documentation
+
1226 # set bundle. This should be a reverse domain-name style string, e.g.
+
1227 # com.mycompany.MyDocSet. Doxygen will append .docset to the name.
+
1228 # The default value is: org.doxygen.Project.
+
1229 # This tag requires that the tag GENERATE_DOCSET is set to YES.
+
1230 
+
1231 DOCSET_BUNDLE_ID = org.doxygen.Project
+
1232 
+
1233 # The DOCSET_PUBLISHER_ID tag specifies a string that should uniquely identify
+
1234 # the documentation publisher. This should be a reverse domain-name style
+
1235 # string, e.g. com.mycompany.MyDocSet.documentation.
+
1236 # The default value is: org.doxygen.Publisher.
+
1237 # This tag requires that the tag GENERATE_DOCSET is set to YES.
+
1238 
+
1239 DOCSET_PUBLISHER_ID = org.doxygen.Publisher
+
1240 
+
1241 # The DOCSET_PUBLISHER_NAME tag identifies the documentation publisher.
+
1242 # The default value is: Publisher.
+
1243 # This tag requires that the tag GENERATE_DOCSET is set to YES.
+
1244 
+
1245 DOCSET_PUBLISHER_NAME = Publisher
+
1246 
+
1247 # If the GENERATE_HTMLHELP tag is set to YES then doxygen generates three
+
1248 # additional HTML index files: index.hhp, index.hhc, and index.hhk. The
+
1249 # index.hhp is a project file that can be read by Microsoft's HTML Help Workshop
+
1250 # (see: http://www.microsoft.com/en-us/download/details.aspx?id=21138) on
+
1251 # Windows.
+
1252 #
+
1253 # The HTML Help Workshop contains a compiler that can convert all HTML output
+
1254 # generated by doxygen into a single compiled HTML file (.chm). Compiled HTML
+
1255 # files are now used as the Windows 98 help format, and will replace the old
+
1256 # Windows help format (.hlp) on all Windows platforms in the future. Compressed
+
1257 # HTML files also contain an index, a table of contents, and you can search for
+
1258 # words in the documentation. The HTML workshop also contains a viewer for
+
1259 # compressed HTML files.
+
1260 # The default value is: NO.
+
1261 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1262 
+
1263 GENERATE_HTMLHELP = NO
+
1264 
+
1265 # The CHM_FILE tag can be used to specify the file name of the resulting .chm
+
1266 # file. You can add a path in front of the file if the result should not be
+
1267 # written to the html output directory.
+
1268 # This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
1269 
+
1270 CHM_FILE =
+
1271 
+
1272 # The HHC_LOCATION tag can be used to specify the location (absolute path
+
1273 # including file name) of the HTML help compiler (hhc.exe). If non-empty,
+
1274 # doxygen will try to run the HTML help compiler on the generated index.hhp.
+
1275 # The file has to be specified with full path.
+
1276 # This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
1277 
+
1278 HHC_LOCATION =
+
1279 
+
1280 # The GENERATE_CHI flag controls if a separate .chi index file is generated
+
1281 # (YES) or that it should be included in the master .chm file (NO).
+
1282 # The default value is: NO.
+
1283 # This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
1284 
+
1285 GENERATE_CHI = NO
+
1286 
+
1287 # The CHM_INDEX_ENCODING is used to encode HtmlHelp index (hhk), content (hhc)
+
1288 # and project file content.
+
1289 # This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
1290 
+
1291 CHM_INDEX_ENCODING =
+
1292 
+
1293 # The BINARY_TOC flag controls whether a binary table of contents is generated
+
1294 # (YES) or a normal table of contents (NO) in the .chm file. Furthermore it
+
1295 # enables the Previous and Next buttons.
+
1296 # The default value is: NO.
+
1297 # This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
1298 
+
1299 BINARY_TOC = NO
+
1300 
+
1301 # The TOC_EXPAND flag can be set to YES to add extra items for group members to
+
1302 # the table of contents of the HTML help documentation and to the tree view.
+
1303 # The default value is: NO.
+
1304 # This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
1305 
+
1306 TOC_EXPAND = NO
+
1307 
+
1308 # If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and
+
1309 # QHP_VIRTUAL_FOLDER are set, an additional index file will be generated that
+
1310 # can be used as input for Qt's qhelpgenerator to generate a Qt Compressed Help
+
1311 # (.qch) of the generated HTML documentation.
+
1312 # The default value is: NO.
+
1313 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1314 
+
1315 GENERATE_QHP = NO
+
1316 
+
1317 # If the QHG_LOCATION tag is specified, the QCH_FILE tag can be used to specify
+
1318 # the file name of the resulting .qch file. The path specified is relative to
+
1319 # the HTML output folder.
+
1320 # This tag requires that the tag GENERATE_QHP is set to YES.
+
1321 
+
1322 QCH_FILE =
+
1323 
+
1324 # The QHP_NAMESPACE tag specifies the namespace to use when generating Qt Help
+
1325 # Project output. For more information please see Qt Help Project / Namespace
+
1326 # (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#namespace).
+
1327 # The default value is: org.doxygen.Project.
+
1328 # This tag requires that the tag GENERATE_QHP is set to YES.
+
1329 
+
1330 QHP_NAMESPACE = org.doxygen.Project
+
1331 
+
1332 # The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating Qt
+
1333 # Help Project output. For more information please see Qt Help Project / Virtual
+
1334 # Folders (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#virtual-
+
1335 # folders).
+
1336 # The default value is: doc.
+
1337 # This tag requires that the tag GENERATE_QHP is set to YES.
+
1338 
+
1339 QHP_VIRTUAL_FOLDER = doc
+
1340 
+
1341 # If the QHP_CUST_FILTER_NAME tag is set, it specifies the name of a custom
+
1342 # filter to add. For more information please see Qt Help Project / Custom
+
1343 # Filters (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#custom-
+
1344 # filters).
+
1345 # This tag requires that the tag GENERATE_QHP is set to YES.
+
1346 
+
1347 QHP_CUST_FILTER_NAME =
+
1348 
+
1349 # The QHP_CUST_FILTER_ATTRS tag specifies the list of the attributes of the
+
1350 # custom filter to add. For more information please see Qt Help Project / Custom
+
1351 # Filters (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#custom-
+
1352 # filters).
+
1353 # This tag requires that the tag GENERATE_QHP is set to YES.
+
1354 
+
1355 QHP_CUST_FILTER_ATTRS =
+
1356 
+
1357 # The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this
+
1358 # project's filter section matches. Qt Help Project / Filter Attributes (see:
+
1359 # http://qt-project.org/doc/qt-4.8/qthelpproject.html#filter-attributes).
+
1360 # This tag requires that the tag GENERATE_QHP is set to YES.
+
1361 
+
1362 QHP_SECT_FILTER_ATTRS =
+
1363 
+
1364 # The QHG_LOCATION tag can be used to specify the location of Qt's
+
1365 # qhelpgenerator. If non-empty doxygen will try to run qhelpgenerator on the
+
1366 # generated .qhp file.
+
1367 # This tag requires that the tag GENERATE_QHP is set to YES.
+
1368 
+
1369 QHG_LOCATION =
+
1370 
+
1371 # If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files will be
+
1372 # generated, together with the HTML files, they form an Eclipse help plugin. To
+
1373 # install this plugin and make it available under the help contents menu in
+
1374 # Eclipse, the contents of the directory containing the HTML and XML files needs
+
1375 # to be copied into the plugins directory of eclipse. The name of the directory
+
1376 # within the plugins directory should be the same as the ECLIPSE_DOC_ID value.
+
1377 # After copying Eclipse needs to be restarted before the help appears.
+
1378 # The default value is: NO.
+
1379 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1380 
+
1381 GENERATE_ECLIPSEHELP = NO
+
1382 
+
1383 # A unique identifier for the Eclipse help plugin. When installing the plugin
+
1384 # the directory name containing the HTML and XML files should also have this
+
1385 # name. Each documentation set should have its own identifier.
+
1386 # The default value is: org.doxygen.Project.
+
1387 # This tag requires that the tag GENERATE_ECLIPSEHELP is set to YES.
+
1388 
+
1389 ECLIPSE_DOC_ID = org.doxygen.Project
+
1390 
+
1391 # If you want full control over the layout of the generated HTML pages it might
+
1392 # be necessary to disable the index and replace it with your own. The
+
1393 # DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs) at top
+
1394 # of each HTML page. A value of NO enables the index and the value YES disables
+
1395 # it. Since the tabs in the index contain the same information as the navigation
+
1396 # tree, you can set this option to YES if you also set GENERATE_TREEVIEW to YES.
+
1397 # The default value is: NO.
+
1398 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1399 
+
1400 DISABLE_INDEX = NO
+
1401 
+
1402 # The GENERATE_TREEVIEW tag is used to specify whether a tree-like index
+
1403 # structure should be generated to display hierarchical information. If the tag
+
1404 # value is set to YES, a side panel will be generated containing a tree-like
+
1405 # index structure (just like the one that is generated for HTML Help). For this
+
1406 # to work a browser that supports JavaScript, DHTML, CSS and frames is required
+
1407 # (i.e. any modern browser). Windows users are probably better off using the
+
1408 # HTML help feature. Via custom style sheets (see HTML_EXTRA_STYLESHEET) one can
+
1409 # further fine-tune the look of the index. As an example, the default style
+
1410 # sheet generated by doxygen has an example that shows how to put an image at
+
1411 # the root of the tree instead of the PROJECT_NAME. Since the tree basically has
+
1412 # the same information as the tab index, you could consider setting
+
1413 # DISABLE_INDEX to YES when enabling this option.
+
1414 # The default value is: NO.
+
1415 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1416 
+
1417 GENERATE_TREEVIEW = NO
+
1418 
+
1419 # The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values that
+
1420 # doxygen will group on one line in the generated HTML documentation.
+
1421 #
+
1422 # Note that a value of 0 will completely suppress the enum values from appearing
+
1423 # in the overview section.
+
1424 # Minimum value: 0, maximum value: 20, default value: 4.
+
1425 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1426 
+
1427 ENUM_VALUES_PER_LINE = 4
+
1428 
+
1429 # If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be used
+
1430 # to set the initial width (in pixels) of the frame in which the tree is shown.
+
1431 # Minimum value: 0, maximum value: 1500, default value: 250.
+
1432 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1433 
+
1434 TREEVIEW_WIDTH = 250
+
1435 
+
1436 # If the EXT_LINKS_IN_WINDOW option is set to YES, doxygen will open links to
+
1437 # external symbols imported via tag files in a separate window.
+
1438 # The default value is: NO.
+
1439 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1440 
+
1441 EXT_LINKS_IN_WINDOW = NO
+
1442 
+
1443 # Use this tag to change the font size of LaTeX formulas included as images in
+
1444 # the HTML documentation. When you change the font size after a successful
+
1445 # doxygen run you need to manually remove any form_*.png images from the HTML
+
1446 # output directory to force them to be regenerated.
+
1447 # Minimum value: 8, maximum value: 50, default value: 10.
+
1448 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1449 
+
1450 FORMULA_FONTSIZE = 10
+
1451 
+
1452 # Use the FORMULA_TRANPARENT tag to determine whether or not the images
+
1453 # generated for formulas are transparent PNGs. Transparent PNGs are not
+
1454 # supported properly for IE 6.0, but are supported on all modern browsers.
+
1455 #
+
1456 # Note that when changing this option you need to delete any form_*.png files in
+
1457 # the HTML output directory before the changes have effect.
+
1458 # The default value is: YES.
+
1459 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1460 
+
1461 FORMULA_TRANSPARENT = YES
+
1462 
+
1463 # Enable the USE_MATHJAX option to render LaTeX formulas using MathJax (see
+
1464 # http://www.mathjax.org) which uses client side Javascript for the rendering
+
1465 # instead of using pre-rendered bitmaps. Use this if you do not have LaTeX
+
1466 # installed or if you want to formulas look prettier in the HTML output. When
+
1467 # enabled you may also need to install MathJax separately and configure the path
+
1468 # to it using the MATHJAX_RELPATH option.
+
1469 # The default value is: NO.
+
1470 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1471 
+
1472 USE_MATHJAX = NO
+
1473 
+
1474 # When MathJax is enabled you can set the default output format to be used for
+
1475 # the MathJax output. See the MathJax site (see:
+
1476 # http://docs.mathjax.org/en/latest/output.html) for more details.
+
1477 # Possible values are: HTML-CSS (which is slower, but has the best
+
1478 # compatibility), NativeMML (i.e. MathML) and SVG.
+
1479 # The default value is: HTML-CSS.
+
1480 # This tag requires that the tag USE_MATHJAX is set to YES.
+
1481 
+
1482 MATHJAX_FORMAT = HTML-CSS
+
1483 
+
1484 # When MathJax is enabled you need to specify the location relative to the HTML
+
1485 # output directory using the MATHJAX_RELPATH option. The destination directory
+
1486 # should contain the MathJax.js script. For instance, if the mathjax directory
+
1487 # is located at the same level as the HTML output directory, then
+
1488 # MATHJAX_RELPATH should be ../mathjax. The default value points to the MathJax
+
1489 # Content Delivery Network so you can quickly see the result without installing
+
1490 # MathJax. However, it is strongly recommended to install a local copy of
+
1491 # MathJax from http://www.mathjax.org before deployment.
+
1492 # The default value is: http://cdn.mathjax.org/mathjax/latest.
+
1493 # This tag requires that the tag USE_MATHJAX is set to YES.
+
1494 
+
1495 MATHJAX_RELPATH = http://www.mathjax.org/mathjax
+
1496 
+
1497 # The MATHJAX_EXTENSIONS tag can be used to specify one or more MathJax
+
1498 # extension names that should be enabled during MathJax rendering. For example
+
1499 # MATHJAX_EXTENSIONS = TeX/AMSmath TeX/AMSsymbols
+
1500 # This tag requires that the tag USE_MATHJAX is set to YES.
+
1501 
+
1502 MATHJAX_EXTENSIONS =
+
1503 
+
1504 # The MATHJAX_CODEFILE tag can be used to specify a file with javascript pieces
+
1505 # of code that will be used on startup of the MathJax code. See the MathJax site
+
1506 # (see: http://docs.mathjax.org/en/latest/output.html) for more details. For an
+
1507 # example see the documentation.
+
1508 # This tag requires that the tag USE_MATHJAX is set to YES.
+
1509 
+
1510 MATHJAX_CODEFILE =
+
1511 
+
1512 # When the SEARCHENGINE tag is enabled doxygen will generate a search box for
+
1513 # the HTML output. The underlying search engine uses javascript and DHTML and
+
1514 # should work on any modern browser. Note that when using HTML help
+
1515 # (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets (GENERATE_DOCSET)
+
1516 # there is already a search function so this one should typically be disabled.
+
1517 # For large projects the javascript based search engine can be slow, then
+
1518 # enabling SERVER_BASED_SEARCH may provide a better solution. It is possible to
+
1519 # search using the keyboard; to jump to the search box use <access key> + S
+
1520 # (what the <access key> is depends on the OS and browser, but it is typically
+
1521 # <CTRL>, <ALT>/<option>, or both). Inside the search box use the <cursor down
+
1522 # key> to jump into the search results window, the results can be navigated
+
1523 # using the <cursor keys>. Press <Enter> to select an item or <escape> to cancel
+
1524 # the search. The filter options can be selected when the cursor is inside the
+
1525 # search box by pressing <Shift>+<cursor down>. Also here use the <cursor keys>
+
1526 # to select a filter and <Enter> or <escape> to activate or cancel the filter
+
1527 # option.
+
1528 # The default value is: YES.
+
1529 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1530 
+
1531 SEARCHENGINE = YES
+
1532 
+
1533 # When the SERVER_BASED_SEARCH tag is enabled the search engine will be
+
1534 # implemented using a web server instead of a web client using Javascript. There
+
1535 # are two flavors of web server based searching depending on the EXTERNAL_SEARCH
+
1536 # setting. When disabled, doxygen will generate a PHP script for searching and
+
1537 # an index file used by the script. When EXTERNAL_SEARCH is enabled the indexing
+
1538 # and searching needs to be provided by external tools. See the section
+
1539 # "External Indexing and Searching" for details.
+
1540 # The default value is: NO.
+
1541 # This tag requires that the tag SEARCHENGINE is set to YES.
+
1542 
+
1543 SERVER_BASED_SEARCH = NO
+
1544 
+
1545 # When EXTERNAL_SEARCH tag is enabled doxygen will no longer generate the PHP
+
1546 # script for searching. Instead the search results are written to an XML file
+
1547 # which needs to be processed by an external indexer. Doxygen will invoke an
+
1548 # external search engine pointed to by the SEARCHENGINE_URL option to obtain the
+
1549 # search results.
+
1550 #
+
1551 # Doxygen ships with an example indexer (doxyindexer) and search engine
+
1552 # (doxysearch.cgi) which are based on the open source search engine library
+
1553 # Xapian (see: http://xapian.org/).
+
1554 #
+
1555 # See the section "External Indexing and Searching" for details.
+
1556 # The default value is: NO.
+
1557 # This tag requires that the tag SEARCHENGINE is set to YES.
+
1558 
+
1559 EXTERNAL_SEARCH = NO
+
1560 
+
1561 # The SEARCHENGINE_URL should point to a search engine hosted by a web server
+
1562 # which will return the search results when EXTERNAL_SEARCH is enabled.
+
1563 #
+
1564 # Doxygen ships with an example indexer (doxyindexer) and search engine
+
1565 # (doxysearch.cgi) which are based on the open source search engine library
+
1566 # Xapian (see: http://xapian.org/). See the section "External Indexing and
+
1567 # Searching" for details.
+
1568 # This tag requires that the tag SEARCHENGINE is set to YES.
+
1569 
+
1570 SEARCHENGINE_URL =
+
1571 
+
1572 # When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the unindexed
+
1573 # search data is written to a file for indexing by an external tool. With the
+
1574 # SEARCHDATA_FILE tag the name of this file can be specified.
+
1575 # The default file is: searchdata.xml.
+
1576 # This tag requires that the tag SEARCHENGINE is set to YES.
+
1577 
+
1578 SEARCHDATA_FILE = searchdata.xml
+
1579 
+
1580 # When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the
+
1581 # EXTERNAL_SEARCH_ID tag can be used as an identifier for the project. This is
+
1582 # useful in combination with EXTRA_SEARCH_MAPPINGS to search through multiple
+
1583 # projects and redirect the results back to the right project.
+
1584 # This tag requires that the tag SEARCHENGINE is set to YES.
+
1585 
+
1586 EXTERNAL_SEARCH_ID =
+
1587 
+
1588 # The EXTRA_SEARCH_MAPPINGS tag can be used to enable searching through doxygen
+
1589 # projects other than the one defined by this configuration file, but that are
+
1590 # all added to the same external search index. Each project needs to have a
+
1591 # unique id set via EXTERNAL_SEARCH_ID. The search mapping then maps the id of
+
1592 # to a relative location where the documentation can be found. The format is:
+
1593 # EXTRA_SEARCH_MAPPINGS = tagname1=loc1 tagname2=loc2 ...
+
1594 # This tag requires that the tag SEARCHENGINE is set to YES.
+
1595 
+
1596 EXTRA_SEARCH_MAPPINGS =
+
1597 
+
1598 #---------------------------------------------------------------------------
+
1599 # Configuration options related to the LaTeX output
+
1600 #---------------------------------------------------------------------------
+
1601 
+
1602 # If the GENERATE_LATEX tag is set to YES, doxygen will generate LaTeX output.
+
1603 # The default value is: YES.
+
1604 
+
1605 GENERATE_LATEX = NO
+
1606 
+
1607 # The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. If a
+
1608 # relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+
1609 # it.
+
1610 # The default directory is: latex.
+
1611 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1612 
+
1613 LATEX_OUTPUT = latex
+
1614 
+
1615 # The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be
+
1616 # invoked.
+
1617 #
+
1618 # Note that when enabling USE_PDFLATEX this option is only used for generating
+
1619 # bitmaps for formulas in the HTML output, but not in the Makefile that is
+
1620 # written to the output directory.
+
1621 # The default file is: latex.
+
1622 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1623 
+
1624 LATEX_CMD_NAME = latex
+
1625 
+
1626 # The MAKEINDEX_CMD_NAME tag can be used to specify the command name to generate
+
1627 # index for LaTeX.
+
1628 # The default file is: makeindex.
+
1629 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1630 
+
1631 MAKEINDEX_CMD_NAME = makeindex
+
1632 
+
1633 # If the COMPACT_LATEX tag is set to YES, doxygen generates more compact LaTeX
+
1634 # documents. This may be useful for small projects and may help to save some
+
1635 # trees in general.
+
1636 # The default value is: NO.
+
1637 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1638 
+
1639 COMPACT_LATEX = NO
+
1640 
+
1641 # The PAPER_TYPE tag can be used to set the paper type that is used by the
+
1642 # printer.
+
1643 # Possible values are: a4 (210 x 297 mm), letter (8.5 x 11 inches), legal (8.5 x
+
1644 # 14 inches) and executive (7.25 x 10.5 inches).
+
1645 # The default value is: a4.
+
1646 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1647 
+
1648 PAPER_TYPE = a4wide
+
1649 
+
1650 # The EXTRA_PACKAGES tag can be used to specify one or more LaTeX package names
+
1651 # that should be included in the LaTeX output. The package can be specified just
+
1652 # by its name or with the correct syntax as to be used with the LaTeX
+
1653 # \usepackage command. To get the times font for instance you can specify :
+
1654 # EXTRA_PACKAGES=times or EXTRA_PACKAGES={times}
+
1655 # To use the option intlimits with the amsmath package you can specify:
+
1656 # EXTRA_PACKAGES=[intlimits]{amsmath}
+
1657 # If left blank no extra packages will be included.
+
1658 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1659 
+
1660 EXTRA_PACKAGES =
+
1661 
+
1662 # The LATEX_HEADER tag can be used to specify a personal LaTeX header for the
+
1663 # generated LaTeX document. The header should contain everything until the first
+
1664 # chapter. If it is left blank doxygen will generate a standard header. See
+
1665 # section "Doxygen usage" for information on how to let doxygen write the
+
1666 # default header to a separate file.
+
1667 #
+
1668 # Note: Only use a user-defined header if you know what you are doing! The
+
1669 # following commands have a special meaning inside the header: $title,
+
1670 # $datetime, $date, $doxygenversion, $projectname, $projectnumber,
+
1671 # $projectbrief, $projectlogo. Doxygen will replace $title with the empty
+
1672 # string, for the replacement values of the other commands the user is referred
+
1673 # to HTML_HEADER.
+
1674 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1675 
+
1676 LATEX_HEADER =
+
1677 
+
1678 # The LATEX_FOOTER tag can be used to specify a personal LaTeX footer for the
+
1679 # generated LaTeX document. The footer should contain everything after the last
+
1680 # chapter. If it is left blank doxygen will generate a standard footer. See
+
1681 # LATEX_HEADER for more information on how to generate a default footer and what
+
1682 # special commands can be used inside the footer.
+
1683 #
+
1684 # Note: Only use a user-defined footer if you know what you are doing!
+
1685 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1686 
+
1687 LATEX_FOOTER =
+
1688 
+
1689 # The LATEX_EXTRA_STYLESHEET tag can be used to specify additional user-defined
+
1690 # LaTeX style sheets that are included after the standard style sheets created
+
1691 # by doxygen. Using this option one can overrule certain style aspects. Doxygen
+
1692 # will copy the style sheet files to the output directory.
+
1693 # Note: The order of the extra style sheet files is of importance (e.g. the last
+
1694 # style sheet in the list overrules the setting of the previous ones in the
+
1695 # list).
+
1696 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1697 
+
1698 LATEX_EXTRA_STYLESHEET =
+
1699 
+
1700 # The LATEX_EXTRA_FILES tag can be used to specify one or more extra images or
+
1701 # other source files which should be copied to the LATEX_OUTPUT output
+
1702 # directory. Note that the files will be copied as-is; there are no commands or
+
1703 # markers available.
+
1704 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1705 
+
1706 LATEX_EXTRA_FILES =
+
1707 
+
1708 # If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated is
+
1709 # prepared for conversion to PDF (using ps2pdf or pdflatex). The PDF file will
+
1710 # contain links (just like the HTML output) instead of page references. This
+
1711 # makes the output suitable for online browsing using a PDF viewer.
+
1712 # The default value is: YES.
+
1713 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1714 
+
1715 PDF_HYPERLINKS = NO
+
1716 
+
1717 # If the USE_PDFLATEX tag is set to YES, doxygen will use pdflatex to generate
+
1718 # the PDF file directly from the LaTeX files. Set this option to YES, to get a
+
1719 # higher quality PDF documentation.
+
1720 # The default value is: YES.
+
1721 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1722 
+
1723 USE_PDFLATEX = YES
+
1724 
+
1725 # If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \batchmode
+
1726 # command to the generated LaTeX files. This will instruct LaTeX to keep running
+
1727 # if errors occur, instead of asking the user for help. This option is also used
+
1728 # when generating formulas in HTML.
+
1729 # The default value is: NO.
+
1730 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1731 
+
1732 LATEX_BATCHMODE = NO
+
1733 
+
1734 # If the LATEX_HIDE_INDICES tag is set to YES then doxygen will not include the
+
1735 # index chapters (such as File Index, Compound Index, etc.) in the output.
+
1736 # The default value is: NO.
+
1737 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1738 
+
1739 LATEX_HIDE_INDICES = NO
+
1740 
+
1741 # If the LATEX_SOURCE_CODE tag is set to YES then doxygen will include source
+
1742 # code with syntax highlighting in the LaTeX output.
+
1743 #
+
1744 # Note that which sources are shown also depends on other settings such as
+
1745 # SOURCE_BROWSER.
+
1746 # The default value is: NO.
+
1747 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1748 
+
1749 LATEX_SOURCE_CODE = NO
+
1750 
+
1751 # The LATEX_BIB_STYLE tag can be used to specify the style to use for the
+
1752 # bibliography, e.g. plainnat, or ieeetr. See
+
1753 # http://en.wikipedia.org/wiki/BibTeX and \cite for more info.
+
1754 # The default value is: plain.
+
1755 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1756 
+
1757 LATEX_BIB_STYLE = plain
+
1758 
+
1759 #---------------------------------------------------------------------------
+
1760 # Configuration options related to the RTF output
+
1761 #---------------------------------------------------------------------------
+
1762 
+
1763 # If the GENERATE_RTF tag is set to YES, doxygen will generate RTF output. The
+
1764 # RTF output is optimized for Word 97 and may not look too pretty with other RTF
+
1765 # readers/editors.
+
1766 # The default value is: NO.
+
1767 
+
1768 GENERATE_RTF = NO
+
1769 
+
1770 # The RTF_OUTPUT tag is used to specify where the RTF docs will be put. If a
+
1771 # relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+
1772 # it.
+
1773 # The default directory is: rtf.
+
1774 # This tag requires that the tag GENERATE_RTF is set to YES.
+
1775 
+
1776 RTF_OUTPUT = glm.rtf
+
1777 
+
1778 # If the COMPACT_RTF tag is set to YES, doxygen generates more compact RTF
+
1779 # documents. This may be useful for small projects and may help to save some
+
1780 # trees in general.
+
1781 # The default value is: NO.
+
1782 # This tag requires that the tag GENERATE_RTF is set to YES.
+
1783 
+
1784 COMPACT_RTF = NO
+
1785 
+
1786 # If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated will
+
1787 # contain hyperlink fields. The RTF file will contain links (just like the HTML
+
1788 # output) instead of page references. This makes the output suitable for online
+
1789 # browsing using Word or some other Word compatible readers that support those
+
1790 # fields.
+
1791 #
+
1792 # Note: WordPad (write) and others do not support links.
+
1793 # The default value is: NO.
+
1794 # This tag requires that the tag GENERATE_RTF is set to YES.
+
1795 
+
1796 RTF_HYPERLINKS = YES
+
1797 
+
1798 # Load stylesheet definitions from file. Syntax is similar to doxygen's config
+
1799 # file, i.e. a series of assignments. You only have to provide replacements,
+
1800 # missing definitions are set to their default value.
+
1801 #
+
1802 # See also section "Doxygen usage" for information on how to generate the
+
1803 # default style sheet that doxygen normally uses.
+
1804 # This tag requires that the tag GENERATE_RTF is set to YES.
+
1805 
+
1806 RTF_STYLESHEET_FILE =
+
1807 
+
1808 # Set optional variables used in the generation of an RTF document. Syntax is
+
1809 # similar to doxygen's config file. A template extensions file can be generated
+
1810 # using doxygen -e rtf extensionFile.
+
1811 # This tag requires that the tag GENERATE_RTF is set to YES.
+
1812 
+
1813 RTF_EXTENSIONS_FILE =
+
1814 
+
1815 # If the RTF_SOURCE_CODE tag is set to YES then doxygen will include source code
+
1816 # with syntax highlighting in the RTF output.
+
1817 #
+
1818 # Note that which sources are shown also depends on other settings such as
+
1819 # SOURCE_BROWSER.
+
1820 # The default value is: NO.
+
1821 # This tag requires that the tag GENERATE_RTF is set to YES.
+
1822 
+
1823 RTF_SOURCE_CODE = NO
+
1824 
+
1825 #---------------------------------------------------------------------------
+
1826 # Configuration options related to the man page output
+
1827 #---------------------------------------------------------------------------
+
1828 
+
1829 # If the GENERATE_MAN tag is set to YES, doxygen will generate man pages for
+
1830 # classes and files.
+
1831 # The default value is: NO.
+
1832 
+
1833 GENERATE_MAN = NO
+
1834 
+
1835 # The MAN_OUTPUT tag is used to specify where the man pages will be put. If a
+
1836 # relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+
1837 # it. A directory man3 will be created inside the directory specified by
+
1838 # MAN_OUTPUT.
+
1839 # The default directory is: man.
+
1840 # This tag requires that the tag GENERATE_MAN is set to YES.
+
1841 
+
1842 MAN_OUTPUT = man
+
1843 
+
1844 # The MAN_EXTENSION tag determines the extension that is added to the generated
+
1845 # man pages. In case the manual section does not start with a number, the number
+
1846 # 3 is prepended. The dot (.) at the beginning of the MAN_EXTENSION tag is
+
1847 # optional.
+
1848 # The default value is: .3.
+
1849 # This tag requires that the tag GENERATE_MAN is set to YES.
+
1850 
+
1851 MAN_EXTENSION = .3
+
1852 
+
1853 # The MAN_SUBDIR tag determines the name of the directory created within
+
1854 # MAN_OUTPUT in which the man pages are placed. If defaults to man followed by
+
1855 # MAN_EXTENSION with the initial . removed.
+
1856 # This tag requires that the tag GENERATE_MAN is set to YES.
+
1857 
+
1858 MAN_SUBDIR =
+
1859 
+
1860 # If the MAN_LINKS tag is set to YES and doxygen generates man output, then it
+
1861 # will generate one additional man file for each entity documented in the real
+
1862 # man page(s). These additional files only source the real man page, but without
+
1863 # them the man command would be unable to find the correct page.
+
1864 # The default value is: NO.
+
1865 # This tag requires that the tag GENERATE_MAN is set to YES.
+
1866 
+
1867 MAN_LINKS = NO
+
1868 
+
1869 #---------------------------------------------------------------------------
+
1870 # Configuration options related to the XML output
+
1871 #---------------------------------------------------------------------------
+
1872 
+
1873 # If the GENERATE_XML tag is set to YES, doxygen will generate an XML file that
+
1874 # captures the structure of the code including all documentation.
+
1875 # The default value is: NO.
+
1876 
+
1877 GENERATE_XML = NO
+
1878 
+
1879 # The XML_OUTPUT tag is used to specify where the XML pages will be put. If a
+
1880 # relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+
1881 # it.
+
1882 # The default directory is: xml.
+
1883 # This tag requires that the tag GENERATE_XML is set to YES.
+
1884 
+
1885 XML_OUTPUT = xml
+
1886 
+
1887 # If the XML_PROGRAMLISTING tag is set to YES, doxygen will dump the program
+
1888 # listings (including syntax highlighting and cross-referencing information) to
+
1889 # the XML output. Note that enabling this will significantly increase the size
+
1890 # of the XML output.
+
1891 # The default value is: YES.
+
1892 # This tag requires that the tag GENERATE_XML is set to YES.
+
1893 
+
1894 XML_PROGRAMLISTING = YES
+
1895 
+
1896 #---------------------------------------------------------------------------
+
1897 # Configuration options related to the DOCBOOK output
+
1898 #---------------------------------------------------------------------------
+
1899 
+
1900 # If the GENERATE_DOCBOOK tag is set to YES, doxygen will generate Docbook files
+
1901 # that can be used to generate PDF.
+
1902 # The default value is: NO.
+
1903 
+
1904 GENERATE_DOCBOOK = NO
+
1905 
+
1906 # The DOCBOOK_OUTPUT tag is used to specify where the Docbook pages will be put.
+
1907 # If a relative path is entered the value of OUTPUT_DIRECTORY will be put in
+
1908 # front of it.
+
1909 # The default directory is: docbook.
+
1910 # This tag requires that the tag GENERATE_DOCBOOK is set to YES.
+
1911 
+
1912 DOCBOOK_OUTPUT = docbook
+
1913 
+
1914 # If the DOCBOOK_PROGRAMLISTING tag is set to YES, doxygen will include the
+
1915 # program listings (including syntax highlighting and cross-referencing
+
1916 # information) to the DOCBOOK output. Note that enabling this will significantly
+
1917 # increase the size of the DOCBOOK output.
+
1918 # The default value is: NO.
+
1919 # This tag requires that the tag GENERATE_DOCBOOK is set to YES.
+
1920 
+
1921 DOCBOOK_PROGRAMLISTING = NO
+
1922 
+
1923 #---------------------------------------------------------------------------
+
1924 # Configuration options for the AutoGen Definitions output
+
1925 #---------------------------------------------------------------------------
+
1926 
+
1927 # If the GENERATE_AUTOGEN_DEF tag is set to YES, doxygen will generate an
+
1928 # AutoGen Definitions (see http://autogen.sf.net) file that captures the
+
1929 # structure of the code including all documentation. Note that this feature is
+
1930 # still experimental and incomplete at the moment.
+
1931 # The default value is: NO.
+
1932 
+
1933 GENERATE_AUTOGEN_DEF = NO
+
1934 
+
1935 #---------------------------------------------------------------------------
+
1936 # Configuration options related to the Perl module output
+
1937 #---------------------------------------------------------------------------
+
1938 
+
1939 # If the GENERATE_PERLMOD tag is set to YES, doxygen will generate a Perl module
+
1940 # file that captures the structure of the code including all documentation.
+
1941 #
+
1942 # Note that this feature is still experimental and incomplete at the moment.
+
1943 # The default value is: NO.
+
1944 
+
1945 GENERATE_PERLMOD = NO
+
1946 
+
1947 # If the PERLMOD_LATEX tag is set to YES, doxygen will generate the necessary
+
1948 # Makefile rules, Perl scripts and LaTeX code to be able to generate PDF and DVI
+
1949 # output from the Perl module output.
+
1950 # The default value is: NO.
+
1951 # This tag requires that the tag GENERATE_PERLMOD is set to YES.
+
1952 
+
1953 PERLMOD_LATEX = NO
+
1954 
+
1955 # If the PERLMOD_PRETTY tag is set to YES, the Perl module output will be nicely
+
1956 # formatted so it can be parsed by a human reader. This is useful if you want to
+
1957 # understand what is going on. On the other hand, if this tag is set to NO, the
+
1958 # size of the Perl module output will be much smaller and Perl will parse it
+
1959 # just the same.
+
1960 # The default value is: YES.
+
1961 # This tag requires that the tag GENERATE_PERLMOD is set to YES.
+
1962 
+
1963 PERLMOD_PRETTY = YES
+
1964 
+
1965 # The names of the make variables in the generated doxyrules.make file are
+
1966 # prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX. This is useful
+
1967 # so different doxyrules.make files included by the same Makefile don't
+
1968 # overwrite each other's variables.
+
1969 # This tag requires that the tag GENERATE_PERLMOD is set to YES.
+
1970 
+
1971 PERLMOD_MAKEVAR_PREFIX =
+
1972 
+
1973 #---------------------------------------------------------------------------
+
1974 # Configuration options related to the preprocessor
+
1975 #---------------------------------------------------------------------------
+
1976 
+
1977 # If the ENABLE_PREPROCESSING tag is set to YES, doxygen will evaluate all
+
1978 # C-preprocessor directives found in the sources and include files.
+
1979 # The default value is: YES.
+
1980 
+
1981 ENABLE_PREPROCESSING = YES
+
1982 
+
1983 # If the MACRO_EXPANSION tag is set to YES, doxygen will expand all macro names
+
1984 # in the source code. If set to NO, only conditional compilation will be
+
1985 # performed. Macro expansion can be done in a controlled way by setting
+
1986 # EXPAND_ONLY_PREDEF to YES.
+
1987 # The default value is: NO.
+
1988 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
1989 
+
1990 MACRO_EXPANSION = NO
+
1991 
+
1992 # If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES then
+
1993 # the macro expansion is limited to the macros specified with the PREDEFINED and
+
1994 # EXPAND_AS_DEFINED tags.
+
1995 # The default value is: NO.
+
1996 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
1997 
+
1998 EXPAND_ONLY_PREDEF = NO
+
1999 
+
2000 # If the SEARCH_INCLUDES tag is set to YES, the include files in the
+
2001 # INCLUDE_PATH will be searched if a #include is found.
+
2002 # The default value is: YES.
+
2003 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
2004 
+
2005 SEARCH_INCLUDES = YES
+
2006 
+
2007 # The INCLUDE_PATH tag can be used to specify one or more directories that
+
2008 # contain include files that are not input files but should be processed by the
+
2009 # preprocessor.
+
2010 # This tag requires that the tag SEARCH_INCLUDES is set to YES.
+
2011 
+
2012 INCLUDE_PATH =
+
2013 
+
2014 # You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard
+
2015 # patterns (like *.h and *.hpp) to filter out the header-files in the
+
2016 # directories. If left blank, the patterns specified with FILE_PATTERNS will be
+
2017 # used.
+
2018 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
2019 
+
2020 INCLUDE_FILE_PATTERNS =
+
2021 
+
2022 # The PREDEFINED tag can be used to specify one or more macro names that are
+
2023 # defined before the preprocessor is started (similar to the -D option of e.g.
+
2024 # gcc). The argument of the tag is a list of macros of the form: name or
+
2025 # name=definition (no spaces). If the definition and the "=" are omitted, "=1"
+
2026 # is assumed. To prevent a macro definition from being undefined via #undef or
+
2027 # recursively expanded use the := operator instead of the = operator.
+
2028 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
2029 
+
2030 PREDEFINED =
+
2031 
+
2032 # If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then this
+
2033 # tag can be used to specify a list of macro names that should be expanded. The
+
2034 # macro definition that is found in the sources will be used. Use the PREDEFINED
+
2035 # tag if you want to use a different macro definition that overrules the
+
2036 # definition found in the source code.
+
2037 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
2038 
+
2039 EXPAND_AS_DEFINED =
+
2040 
+
2041 # If the SKIP_FUNCTION_MACROS tag is set to YES then doxygen's preprocessor will
+
2042 # remove all references to function-like macros that are alone on a line, have
+
2043 # an all uppercase name, and do not end with a semicolon. Such function macros
+
2044 # are typically used for boiler-plate code, and will confuse the parser if not
+
2045 # removed.
+
2046 # The default value is: YES.
+
2047 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
2048 
+
2049 SKIP_FUNCTION_MACROS = YES
+
2050 
+
2051 #---------------------------------------------------------------------------
+
2052 # Configuration options related to external references
+
2053 #---------------------------------------------------------------------------
+
2054 
+
2055 # The TAGFILES tag can be used to specify one or more tag files. For each tag
+
2056 # file the location of the external documentation should be added. The format of
+
2057 # a tag file without this location is as follows:
+
2058 # TAGFILES = file1 file2 ...
+
2059 # Adding location for the tag files is done as follows:
+
2060 # TAGFILES = file1=loc1 "file2 = loc2" ...
+
2061 # where loc1 and loc2 can be relative or absolute paths or URLs. See the
+
2062 # section "Linking to external documentation" for more information about the use
+
2063 # of tag files.
+
2064 # Note: Each tag file must have a unique name (where the name does NOT include
+
2065 # the path). If a tag file is not located in the directory in which doxygen is
+
2066 # run, you must also specify the path to the tagfile here.
+
2067 
+
2068 TAGFILES =
+
2069 
+
2070 # When a file name is specified after GENERATE_TAGFILE, doxygen will create a
+
2071 # tag file that is based on the input files it reads. See section "Linking to
+
2072 # external documentation" for more information about the usage of tag files.
+
2073 
+
2074 GENERATE_TAGFILE =
+
2075 
+
2076 # If the ALLEXTERNALS tag is set to YES, all external class will be listed in
+
2077 # the class index. If set to NO, only the inherited external classes will be
+
2078 # listed.
+
2079 # The default value is: NO.
+
2080 
+
2081 ALLEXTERNALS = NO
+
2082 
+
2083 # If the EXTERNAL_GROUPS tag is set to YES, all external groups will be listed
+
2084 # in the modules index. If set to NO, only the current project's groups will be
+
2085 # listed.
+
2086 # The default value is: YES.
+
2087 
+
2088 EXTERNAL_GROUPS = YES
+
2089 
+
2090 # If the EXTERNAL_PAGES tag is set to YES, all external pages will be listed in
+
2091 # the related pages index. If set to NO, only the current project's pages will
+
2092 # be listed.
+
2093 # The default value is: YES.
+
2094 
+
2095 EXTERNAL_PAGES = YES
+
2096 
+
2097 # The PERL_PATH should be the absolute path and name of the perl script
+
2098 # interpreter (i.e. the result of 'which perl').
+
2099 # The default file (with absolute path) is: /usr/bin/perl.
+
2100 
+
2101 PERL_PATH = /usr/bin/perl
+
2102 
+
2103 #---------------------------------------------------------------------------
+
2104 # Configuration options related to the dot tool
+
2105 #---------------------------------------------------------------------------
+
2106 
+
2107 # If the CLASS_DIAGRAMS tag is set to YES, doxygen will generate a class diagram
+
2108 # (in HTML and LaTeX) for classes with base or super classes. Setting the tag to
+
2109 # NO turns the diagrams off. Note that this option also works with HAVE_DOT
+
2110 # disabled, but it is recommended to install and use dot, since it yields more
+
2111 # powerful graphs.
+
2112 # The default value is: YES.
+
2113 
+
2114 CLASS_DIAGRAMS = YES
+
2115 
+
2116 # You can define message sequence charts within doxygen comments using the \msc
+
2117 # command. Doxygen will then run the mscgen tool (see:
+
2118 # http://www.mcternan.me.uk/mscgen/)) to produce the chart and insert it in the
+
2119 # documentation. The MSCGEN_PATH tag allows you to specify the directory where
+
2120 # the mscgen tool resides. If left empty the tool is assumed to be found in the
+
2121 # default search path.
+
2122 
+
2123 MSCGEN_PATH =
+
2124 
+
2125 # You can include diagrams made with dia in doxygen documentation. Doxygen will
+
2126 # then run dia to produce the diagram and insert it in the documentation. The
+
2127 # DIA_PATH tag allows you to specify the directory where the dia binary resides.
+
2128 # If left empty dia is assumed to be found in the default search path.
+
2129 
+
2130 DIA_PATH =
+
2131 
+
2132 # If set to YES the inheritance and collaboration graphs will hide inheritance
+
2133 # and usage relations if the target is undocumented or is not a class.
+
2134 # The default value is: YES.
+
2135 
+
2136 HIDE_UNDOC_RELATIONS = YES
+
2137 
+
2138 # If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is
+
2139 # available from the path. This tool is part of Graphviz (see:
+
2140 # http://www.graphviz.org/), a graph visualization toolkit from AT&T and Lucent
+
2141 # Bell Labs. The other options in this section have no effect if this option is
+
2142 # set to NO
+
2143 # The default value is: NO.
+
2144 
+
2145 HAVE_DOT = NO
+
2146 
+
2147 # The DOT_NUM_THREADS specifies the number of dot invocations doxygen is allowed
+
2148 # to run in parallel. When set to 0 doxygen will base this on the number of
+
2149 # processors available in the system. You can set it explicitly to a value
+
2150 # larger than 0 to get control over the balance between CPU load and processing
+
2151 # speed.
+
2152 # Minimum value: 0, maximum value: 32, default value: 0.
+
2153 # This tag requires that the tag HAVE_DOT is set to YES.
+
2154 
+
2155 DOT_NUM_THREADS = 0
+
2156 
+
2157 # When you want a differently looking font in the dot files that doxygen
+
2158 # generates you can specify the font name using DOT_FONTNAME. You need to make
+
2159 # sure dot is able to find the font, which can be done by putting it in a
+
2160 # standard location or by setting the DOTFONTPATH environment variable or by
+
2161 # setting DOT_FONTPATH to the directory containing the font.
+
2162 # The default value is: Helvetica.
+
2163 # This tag requires that the tag HAVE_DOT is set to YES.
+
2164 
+
2165 DOT_FONTNAME = Helvetica
+
2166 
+
2167 # The DOT_FONTSIZE tag can be used to set the size (in points) of the font of
+
2168 # dot graphs.
+
2169 # Minimum value: 4, maximum value: 24, default value: 10.
+
2170 # This tag requires that the tag HAVE_DOT is set to YES.
+
2171 
+
2172 DOT_FONTSIZE = 10
+
2173 
+
2174 # By default doxygen will tell dot to use the default font as specified with
+
2175 # DOT_FONTNAME. If you specify a different font using DOT_FONTNAME you can set
+
2176 # the path where dot can find it using this tag.
+
2177 # This tag requires that the tag HAVE_DOT is set to YES.
+
2178 
+
2179 DOT_FONTPATH =
+
2180 
+
2181 # If the CLASS_GRAPH tag is set to YES then doxygen will generate a graph for
+
2182 # each documented class showing the direct and indirect inheritance relations.
+
2183 # Setting this tag to YES will force the CLASS_DIAGRAMS tag to NO.
+
2184 # The default value is: YES.
+
2185 # This tag requires that the tag HAVE_DOT is set to YES.
+
2186 
+
2187 CLASS_GRAPH = YES
+
2188 
+
2189 # If the COLLABORATION_GRAPH tag is set to YES then doxygen will generate a
+
2190 # graph for each documented class showing the direct and indirect implementation
+
2191 # dependencies (inheritance, containment, and class references variables) of the
+
2192 # class with other documented classes.
+
2193 # The default value is: YES.
+
2194 # This tag requires that the tag HAVE_DOT is set to YES.
+
2195 
+
2196 COLLABORATION_GRAPH = YES
+
2197 
+
2198 # If the GROUP_GRAPHS tag is set to YES then doxygen will generate a graph for
+
2199 # groups, showing the direct groups dependencies.
+
2200 # The default value is: YES.
+
2201 # This tag requires that the tag HAVE_DOT is set to YES.
+
2202 
+
2203 GROUP_GRAPHS = YES
+
2204 
+
2205 # If the UML_LOOK tag is set to YES, doxygen will generate inheritance and
+
2206 # collaboration diagrams in a style similar to the OMG's Unified Modeling
+
2207 # Language.
+
2208 # The default value is: NO.
+
2209 # This tag requires that the tag HAVE_DOT is set to YES.
+
2210 
+
2211 UML_LOOK = NO
+
2212 
+
2213 # If the UML_LOOK tag is enabled, the fields and methods are shown inside the
+
2214 # class node. If there are many fields or methods and many nodes the graph may
+
2215 # become too big to be useful. The UML_LIMIT_NUM_FIELDS threshold limits the
+
2216 # number of items for each type to make the size more manageable. Set this to 0
+
2217 # for no limit. Note that the threshold may be exceeded by 50% before the limit
+
2218 # is enforced. So when you set the threshold to 10, up to 15 fields may appear,
+
2219 # but if the number exceeds 15, the total amount of fields shown is limited to
+
2220 # 10.
+
2221 # Minimum value: 0, maximum value: 100, default value: 10.
+
2222 # This tag requires that the tag HAVE_DOT is set to YES.
+
2223 
+
2224 UML_LIMIT_NUM_FIELDS = 10
+
2225 
+
2226 # If the TEMPLATE_RELATIONS tag is set to YES then the inheritance and
+
2227 # collaboration graphs will show the relations between templates and their
+
2228 # instances.
+
2229 # The default value is: NO.
+
2230 # This tag requires that the tag HAVE_DOT is set to YES.
+
2231 
+
2232 TEMPLATE_RELATIONS = NO
+
2233 
+
2234 # If the INCLUDE_GRAPH, ENABLE_PREPROCESSING and SEARCH_INCLUDES tags are set to
+
2235 # YES then doxygen will generate a graph for each documented file showing the
+
2236 # direct and indirect include dependencies of the file with other documented
+
2237 # files.
+
2238 # The default value is: YES.
+
2239 # This tag requires that the tag HAVE_DOT is set to YES.
+
2240 
+
2241 INCLUDE_GRAPH = YES
+
2242 
+
2243 # If the INCLUDED_BY_GRAPH, ENABLE_PREPROCESSING and SEARCH_INCLUDES tags are
+
2244 # set to YES then doxygen will generate a graph for each documented file showing
+
2245 # the direct and indirect include dependencies of the file with other documented
+
2246 # files.
+
2247 # The default value is: YES.
+
2248 # This tag requires that the tag HAVE_DOT is set to YES.
+
2249 
+
2250 INCLUDED_BY_GRAPH = YES
+
2251 
+
2252 # If the CALL_GRAPH tag is set to YES then doxygen will generate a call
+
2253 # dependency graph for every global function or class method.
+
2254 #
+
2255 # Note that enabling this option will significantly increase the time of a run.
+
2256 # So in most cases it will be better to enable call graphs for selected
+
2257 # functions only using the \callgraph command. Disabling a call graph can be
+
2258 # accomplished by means of the command \hidecallgraph.
+
2259 # The default value is: NO.
+
2260 # This tag requires that the tag HAVE_DOT is set to YES.
+
2261 
+
2262 CALL_GRAPH = YES
+
2263 
+
2264 # If the CALLER_GRAPH tag is set to YES then doxygen will generate a caller
+
2265 # dependency graph for every global function or class method.
+
2266 #
+
2267 # Note that enabling this option will significantly increase the time of a run.
+
2268 # So in most cases it will be better to enable caller graphs for selected
+
2269 # functions only using the \callergraph command. Disabling a caller graph can be
+
2270 # accomplished by means of the command \hidecallergraph.
+
2271 # The default value is: NO.
+
2272 # This tag requires that the tag HAVE_DOT is set to YES.
+
2273 
+
2274 CALLER_GRAPH = YES
+
2275 
+
2276 # If the GRAPHICAL_HIERARCHY tag is set to YES then doxygen will graphical
+
2277 # hierarchy of all classes instead of a textual one.
+
2278 # The default value is: YES.
+
2279 # This tag requires that the tag HAVE_DOT is set to YES.
+
2280 
+
2281 GRAPHICAL_HIERARCHY = YES
+
2282 
+
2283 # If the DIRECTORY_GRAPH tag is set to YES then doxygen will show the
+
2284 # dependencies a directory has on other directories in a graphical way. The
+
2285 # dependency relations are determined by the #include relations between the
+
2286 # files in the directories.
+
2287 # The default value is: YES.
+
2288 # This tag requires that the tag HAVE_DOT is set to YES.
+
2289 
+
2290 DIRECTORY_GRAPH = YES
+
2291 
+
2292 # The DOT_IMAGE_FORMAT tag can be used to set the image format of the images
+
2293 # generated by dot. For an explanation of the image formats see the section
+
2294 # output formats in the documentation of the dot tool (Graphviz (see:
+
2295 # http://www.graphviz.org/)).
+
2296 # Note: If you choose svg you need to set HTML_FILE_EXTENSION to xhtml in order
+
2297 # to make the SVG files visible in IE 9+ (other browsers do not have this
+
2298 # requirement).
+
2299 # Possible values are: png, jpg, gif, svg, png:gd, png:gd:gd, png:cairo,
+
2300 # png:cairo:gd, png:cairo:cairo, png:cairo:gdiplus, png:gdiplus and
+
2301 # png:gdiplus:gdiplus.
+
2302 # The default value is: png.
+
2303 # This tag requires that the tag HAVE_DOT is set to YES.
+
2304 
+
2305 DOT_IMAGE_FORMAT = png
+
2306 
+
2307 # If DOT_IMAGE_FORMAT is set to svg, then this option can be set to YES to
+
2308 # enable generation of interactive SVG images that allow zooming and panning.
+
2309 #
+
2310 # Note that this requires a modern browser other than Internet Explorer. Tested
+
2311 # and working are Firefox, Chrome, Safari, and Opera.
+
2312 # Note: For IE 9+ you need to set HTML_FILE_EXTENSION to xhtml in order to make
+
2313 # the SVG files visible. Older versions of IE do not have SVG support.
+
2314 # The default value is: NO.
+
2315 # This tag requires that the tag HAVE_DOT is set to YES.
+
2316 
+
2317 INTERACTIVE_SVG = NO
+
2318 
+
2319 # The DOT_PATH tag can be used to specify the path where the dot tool can be
+
2320 # found. If left blank, it is assumed the dot tool can be found in the path.
+
2321 # This tag requires that the tag HAVE_DOT is set to YES.
+
2322 
+
2323 DOT_PATH =
+
2324 
+
2325 # The DOTFILE_DIRS tag can be used to specify one or more directories that
+
2326 # contain dot files that are included in the documentation (see the \dotfile
+
2327 # command).
+
2328 # This tag requires that the tag HAVE_DOT is set to YES.
+
2329 
+
2330 DOTFILE_DIRS =
+
2331 
+
2332 # The MSCFILE_DIRS tag can be used to specify one or more directories that
+
2333 # contain msc files that are included in the documentation (see the \mscfile
+
2334 # command).
+
2335 
+
2336 MSCFILE_DIRS =
+
2337 
+
2338 # The DIAFILE_DIRS tag can be used to specify one or more directories that
+
2339 # contain dia files that are included in the documentation (see the \diafile
+
2340 # command).
+
2341 
+
2342 DIAFILE_DIRS =
+
2343 
+
2344 # When using plantuml, the PLANTUML_JAR_PATH tag should be used to specify the
+
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8 #include "./ext/matrix_float4x2_precision.hpp"
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+Functions

template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL T determinant (mat< C, R, T, Q > const &m)
 Return the determinant of a squared matrix. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL mat< C, R, T, Q > inverse (mat< C, R, T, Q > const &m)
 Return the inverse of a squared matrix. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL mat< C, R, T, Q > matrixCompMult (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y)
 Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product of x[i][j] and y[i][j]. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL detail::outerProduct_trait< C, R, T, Q >::type outerProduct (vec< C, T, Q > const &c, vec< R, T, Q > const &r)
 Treats the first parameter c as a column vector and the second parameter r as a row vector and does a linear algebraic matrix multiply c * r. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL mat< C, R, T, Q >::transpose_type transpose (mat< C, R, T, Q > const &x)
 Returns the transposed matrix of x. More...
 
+

Detailed Description

+
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matrix.hpp
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1 
+
13 #pragma once
+
14 
+
15 // Dependencies
+
16 #include "detail/qualifier.hpp"
+
17 #include "detail/setup.hpp"
+
18 #include "vec2.hpp"
+
19 #include "vec3.hpp"
+
20 #include "vec4.hpp"
+
21 #include "mat2x2.hpp"
+
22 #include "mat2x3.hpp"
+
23 #include "mat2x4.hpp"
+
24 #include "mat3x2.hpp"
+
25 #include "mat3x3.hpp"
+
26 #include "mat3x4.hpp"
+
27 #include "mat4x2.hpp"
+
28 #include "mat4x3.hpp"
+
29 #include "mat4x4.hpp"
+
30 
+
31 namespace glm {
+
32 namespace detail
+
33 {
+
34  template<length_t C, length_t R, typename T, qualifier Q>
+
35  struct outerProduct_trait{};
+
36 
+
37  template<typename T, qualifier Q>
+
38  struct outerProduct_trait<2, 2, T, Q>
+
39  {
+
40  typedef mat<2, 2, T, Q> type;
+
41  };
+
42 
+
43  template<typename T, qualifier Q>
+
44  struct outerProduct_trait<2, 3, T, Q>
+
45  {
+
46  typedef mat<3, 2, T, Q> type;
+
47  };
+
48 
+
49  template<typename T, qualifier Q>
+
50  struct outerProduct_trait<2, 4, T, Q>
+
51  {
+
52  typedef mat<4, 2, T, Q> type;
+
53  };
+
54 
+
55  template<typename T, qualifier Q>
+
56  struct outerProduct_trait<3, 2, T, Q>
+
57  {
+
58  typedef mat<2, 3, T, Q> type;
+
59  };
+
60 
+
61  template<typename T, qualifier Q>
+
62  struct outerProduct_trait<3, 3, T, Q>
+
63  {
+
64  typedef mat<3, 3, T, Q> type;
+
65  };
+
66 
+
67  template<typename T, qualifier Q>
+
68  struct outerProduct_trait<3, 4, T, Q>
+
69  {
+
70  typedef mat<4, 3, T, Q> type;
+
71  };
+
72 
+
73  template<typename T, qualifier Q>
+
74  struct outerProduct_trait<4, 2, T, Q>
+
75  {
+
76  typedef mat<2, 4, T, Q> type;
+
77  };
+
78 
+
79  template<typename T, qualifier Q>
+
80  struct outerProduct_trait<4, 3, T, Q>
+
81  {
+
82  typedef mat<3, 4, T, Q> type;
+
83  };
+
84 
+
85  template<typename T, qualifier Q>
+
86  struct outerProduct_trait<4, 4, T, Q>
+
87  {
+
88  typedef mat<4, 4, T, Q> type;
+
89  };
+
90 }//namespace detail
+
91 
+
94 
+
105  template<length_t C, length_t R, typename T, qualifier Q>
+
106  GLM_FUNC_DECL mat<C, R, T, Q> matrixCompMult(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y);
+
107 
+
119  template<length_t C, length_t R, typename T, qualifier Q>
+
120  GLM_FUNC_DECL typename detail::outerProduct_trait<C, R, T, Q>::type outerProduct(vec<C, T, Q> const& c, vec<R, T, Q> const& r);
+
121 
+
131  template<length_t C, length_t R, typename T, qualifier Q>
+
132  GLM_FUNC_DECL typename mat<C, R, T, Q>::transpose_type transpose(mat<C, R, T, Q> const& x);
+
133 
+
143  template<length_t C, length_t R, typename T, qualifier Q>
+
144  GLM_FUNC_DECL T determinant(mat<C, R, T, Q> const& m);
+
145 
+
155  template<length_t C, length_t R, typename T, qualifier Q>
+
156  GLM_FUNC_DECL mat<C, R, T, Q> inverse(mat<C, R, T, Q> const& m);
+
157 
+
159 }//namespace glm
+
160 
+
161 #include "detail/func_matrix.inl"
+
GLM_FUNC_DECL mat< C, R, T, Q > matrixCompMult(mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y)
Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product of x[i][j] and...
+
Core features
+
GLM_FUNC_DECL T determinant(mat< C, R, T, Q > const &m)
Return the determinant of a squared matrix.
+
Core features
+
GLM_FUNC_DECL detail::outerProduct_trait< C, R, T, Q >::type outerProduct(vec< C, T, Q > const &c, vec< R, T, Q > const &r)
Treats the first parameter c as a column vector and the second parameter r as a row vector and does a...
+
Core features
+
Core features
+
GLM_FUNC_DECL mat< C, R, T, Q >::transpose_type transpose(mat< C, R, T, Q > const &x)
Returns the transposed matrix of x.
+
Core features
+
Core features
+
Core features
+
Core features
+
GLM_FUNC_DECL mat< C, R, T, Q > inverse(mat< C, R, T, Q > const &m)
Return the inverse of a squared matrix.
+
Core features
+
Core features
+
Core features
+
Core features
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00058.html b/doc/api/a00058.html new file mode 100644 index 000000000..8f2c5beb1 --- /dev/null +++ b/doc/api/a00058.html @@ -0,0 +1,131 @@ + + + + + + +0.9.9 API documentation: matrix_access.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
matrix_access.hpp File Reference
+
+
+ +

GLM_GTC_matrix_access +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType::col_type column (genType const &m, length_t index)
 Get a specific column of a matrix. More...
 
template<typename genType >
GLM_FUNC_DECL genType column (genType const &m, length_t index, typename genType::col_type const &x)
 Set a specific column to a matrix. More...
 
template<typename genType >
GLM_FUNC_DECL genType::row_type row (genType const &m, length_t index)
 Get a specific row of a matrix. More...
 
template<typename genType >
GLM_FUNC_DECL genType row (genType const &m, length_t index, typename genType::row_type const &x)
 Set a specific row to a matrix. More...
 
+

Detailed Description

+

GLM_GTC_matrix_access

+
See also
Core features (dependence)
+ +

Definition in file matrix_access.hpp.

+
+ + + + diff --git a/doc/api/a00058_source.html b/doc/api/a00058_source.html new file mode 100644 index 000000000..35b62127e --- /dev/null +++ b/doc/api/a00058_source.html @@ -0,0 +1,140 @@ + + + + + + +0.9.9 API documentation: matrix_access.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
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+ + +
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+
+
matrix_access.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../detail/setup.hpp"
+
17 
+
18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
19 # pragma message("GLM: GLM_GTC_matrix_access extension included")
+
20 #endif
+
21 
+
22 namespace glm
+
23 {
+
26 
+
29  template<typename genType>
+
30  GLM_FUNC_DECL typename genType::row_type row(
+
31  genType const& m,
+
32  length_t index);
+
33 
+
36  template<typename genType>
+
37  GLM_FUNC_DECL genType row(
+
38  genType const& m,
+
39  length_t index,
+
40  typename genType::row_type const& x);
+
41 
+
44  template<typename genType>
+
45  GLM_FUNC_DECL typename genType::col_type column(
+
46  genType const& m,
+
47  length_t index);
+
48 
+
51  template<typename genType>
+
52  GLM_FUNC_DECL genType column(
+
53  genType const& m,
+
54  length_t index,
+
55  typename genType::col_type const& x);
+
56 
+
58 }//namespace glm
+
59 
+
60 #include "matrix_access.inl"
+
GLM_FUNC_DECL genType row(genType const &m, length_t index, typename genType::row_type const &x)
Set a specific row to a matrix.
+
GLM_FUNC_DECL genType column(genType const &m, length_t index, typename genType::col_type const &x)
Set a specific column to a matrix.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00059.html b/doc/api/a00059.html new file mode 100644 index 000000000..464cf2e19 --- /dev/null +++ b/doc/api/a00059.html @@ -0,0 +1,282 @@ + + + + + + +0.9.9 API documentation: matrix_clip_space.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
matrix_clip_space.hpp File Reference
+
+
+ +

GLM_EXT_matrix_clip_space +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustum (T left, T right, T bottom, T top, T near, T far)
 Creates a frustum matrix with default handedness, using the default handedness and default near and far clip planes definition. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH (T left, T right, T bottom, T top, T near, T far)
 Creates a left handed frustum matrix. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH_NO (T left, T right, T bottom, T top, T near, T far)
 Creates a left handed frustum matrix. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH_ZO (T left, T right, T bottom, T top, T near, T far)
 Creates a left handed frustum matrix. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumNO (T left, T right, T bottom, T top, T near, T far)
 Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH (T left, T right, T bottom, T top, T near, T far)
 Creates a right handed frustum matrix. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH_NO (T left, T right, T bottom, T top, T near, T far)
 Creates a right handed frustum matrix. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH_ZO (T left, T right, T bottom, T top, T near, T far)
 Creates a right handed frustum matrix. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumZO (T left, T right, T bottom, T top, T near, T far)
 Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspective (T fovy, T aspect, T near)
 Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default handedness. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveLH (T fovy, T aspect, T near)
 Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveRH (T fovy, T aspect, T near)
 Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > ortho (T left, T right, T bottom, T top)
 Creates a matrix for projecting two-dimensional coordinates onto the screen. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > ortho (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume, using the default handedness and default near and far clip planes definition. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH_NO (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume using right-handed coordinates. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH_ZO (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoNO (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH_NO (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH_ZO (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoZO (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspective (T fovy, T aspect, T near, T far)
 Creates a matrix for a symetric perspective-view frustum based on the default handedness and default near and far clip planes definition. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFov (T fov, T width, T height, T near, T far)
 Builds a perspective projection matrix based on a field of view and the default handedness and default near and far clip planes definition. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH (T fov, T width, T height, T near, T far)
 Builds a left handed perspective projection matrix based on a field of view. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH_NO (T fov, T width, T height, T near, T far)
 Builds a perspective projection matrix based on a field of view using left-handed coordinates. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH_ZO (T fov, T width, T height, T near, T far)
 Builds a perspective projection matrix based on a field of view using left-handed coordinates. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovNO (T fov, T width, T height, T near, T far)
 Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH (T fov, T width, T height, T near, T far)
 Builds a right handed perspective projection matrix based on a field of view. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH_NO (T fov, T width, T height, T near, T far)
 Builds a perspective projection matrix based on a field of view using right-handed coordinates. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH_ZO (T fov, T width, T height, T near, T far)
 Builds a perspective projection matrix based on a field of view using right-handed coordinates. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovZO (T fov, T width, T height, T near, T far)
 Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH (T fovy, T aspect, T near, T far)
 Creates a matrix for a left handed, symetric perspective-view frustum. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH_NO (T fovy, T aspect, T near, T far)
 Creates a matrix for a left handed, symetric perspective-view frustum. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH_ZO (T fovy, T aspect, T near, T far)
 Creates a matrix for a left handed, symetric perspective-view frustum. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveNO (T fovy, T aspect, T near, T far)
 Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH (T fovy, T aspect, T near, T far)
 Creates a matrix for a right handed, symetric perspective-view frustum. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH_NO (T fovy, T aspect, T near, T far)
 Creates a matrix for a right handed, symetric perspective-view frustum. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH_ZO (T fovy, T aspect, T near, T far)
 Creates a matrix for a right handed, symetric perspective-view frustum. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveZO (T fovy, T aspect, T near, T far)
 Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > tweakedInfinitePerspective (T fovy, T aspect, T near)
 Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > tweakedInfinitePerspective (T fovy, T aspect, T near, T ep)
 Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00059_source.html b/doc/api/a00059_source.html new file mode 100644 index 000000000..758d48940 --- /dev/null +++ b/doc/api/a00059_source.html @@ -0,0 +1,327 @@ + + + + + + +0.9.9 API documentation: matrix_clip_space.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
matrix_clip_space.hpp
+
+
+Go to the documentation of this file.
1 
+
20 #pragma once
+
21 
+
22 // Dependencies
+
23 #include "../ext/scalar_constants.hpp"
+
24 #include "../geometric.hpp"
+
25 #include "../trigonometric.hpp"
+
26 
+
27 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
28 # pragma message("GLM: GLM_EXT_matrix_clip_space extension included")
+
29 #endif
+
30 
+
31 namespace glm
+
32 {
+
35 
+
42  template<typename T>
+
43  GLM_FUNC_DECL mat<4, 4, T, defaultp> ortho(
+
44  T left, T right, T bottom, T top);
+
45 
+
52  template<typename T>
+
53  GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH_ZO(
+
54  T left, T right, T bottom, T top, T zNear, T zFar);
+
55 
+
62  template<typename T>
+
63  GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH_NO(
+
64  T left, T right, T bottom, T top, T zNear, T zFar);
+
65 
+
72  template<typename T>
+
73  GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH_ZO(
+
74  T left, T right, T bottom, T top, T zNear, T zFar);
+
75 
+
82  template<typename T>
+
83  GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH_NO(
+
84  T left, T right, T bottom, T top, T zNear, T zFar);
+
85 
+
92  template<typename T>
+
93  GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoZO(
+
94  T left, T right, T bottom, T top, T zNear, T zFar);
+
95 
+
102  template<typename T>
+
103  GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoNO(
+
104  T left, T right, T bottom, T top, T zNear, T zFar);
+
105 
+
113  template<typename T>
+
114  GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH(
+
115  T left, T right, T bottom, T top, T zNear, T zFar);
+
116 
+
124  template<typename T>
+
125  GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH(
+
126  T left, T right, T bottom, T top, T zNear, T zFar);
+
127 
+
135  template<typename T>
+
136  GLM_FUNC_DECL mat<4, 4, T, defaultp> ortho(
+
137  T left, T right, T bottom, T top, T zNear, T zFar);
+
138 
+
143  template<typename T>
+
144  GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH_ZO(
+
145  T left, T right, T bottom, T top, T near, T far);
+
146 
+
151  template<typename T>
+
152  GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH_NO(
+
153  T left, T right, T bottom, T top, T near, T far);
+
154 
+
159  template<typename T>
+
160  GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH_ZO(
+
161  T left, T right, T bottom, T top, T near, T far);
+
162 
+
167  template<typename T>
+
168  GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH_NO(
+
169  T left, T right, T bottom, T top, T near, T far);
+
170 
+
175  template<typename T>
+
176  GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumZO(
+
177  T left, T right, T bottom, T top, T near, T far);
+
178 
+
183  template<typename T>
+
184  GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumNO(
+
185  T left, T right, T bottom, T top, T near, T far);
+
186 
+
192  template<typename T>
+
193  GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH(
+
194  T left, T right, T bottom, T top, T near, T far);
+
195 
+
201  template<typename T>
+
202  GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH(
+
203  T left, T right, T bottom, T top, T near, T far);
+
204 
+
210  template<typename T>
+
211  GLM_FUNC_DECL mat<4, 4, T, defaultp> frustum(
+
212  T left, T right, T bottom, T top, T near, T far);
+
213 
+
214 
+
224  template<typename T>
+
225  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH_ZO(
+
226  T fovy, T aspect, T near, T far);
+
227 
+
237  template<typename T>
+
238  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH_NO(
+
239  T fovy, T aspect, T near, T far);
+
240 
+
250  template<typename T>
+
251  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH_ZO(
+
252  T fovy, T aspect, T near, T far);
+
253 
+
263  template<typename T>
+
264  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH_NO(
+
265  T fovy, T aspect, T near, T far);
+
266 
+
276  template<typename T>
+
277  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveZO(
+
278  T fovy, T aspect, T near, T far);
+
279 
+
289  template<typename T>
+
290  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveNO(
+
291  T fovy, T aspect, T near, T far);
+
292 
+
303  template<typename T>
+
304  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH(
+
305  T fovy, T aspect, T near, T far);
+
306 
+
317  template<typename T>
+
318  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH(
+
319  T fovy, T aspect, T near, T far);
+
320 
+
331  template<typename T>
+
332  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspective(
+
333  T fovy, T aspect, T near, T far);
+
334 
+
345  template<typename T>
+
346  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH_ZO(
+
347  T fov, T width, T height, T near, T far);
+
348 
+
359  template<typename T>
+
360  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH_NO(
+
361  T fov, T width, T height, T near, T far);
+
362 
+
373  template<typename T>
+
374  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH_ZO(
+
375  T fov, T width, T height, T near, T far);
+
376 
+
387  template<typename T>
+
388  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH_NO(
+
389  T fov, T width, T height, T near, T far);
+
390 
+
401  template<typename T>
+
402  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovZO(
+
403  T fov, T width, T height, T near, T far);
+
404 
+
415  template<typename T>
+
416  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovNO(
+
417  T fov, T width, T height, T near, T far);
+
418 
+
430  template<typename T>
+
431  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH(
+
432  T fov, T width, T height, T near, T far);
+
433 
+
445  template<typename T>
+
446  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH(
+
447  T fov, T width, T height, T near, T far);
+
448 
+
459  template<typename T>
+
460  GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFov(
+
461  T fov, T width, T height, T near, T far);
+
462 
+
470  template<typename T>
+
471  GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspectiveLH(
+
472  T fovy, T aspect, T near);
+
473 
+
481  template<typename T>
+
482  GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspectiveRH(
+
483  T fovy, T aspect, T near);
+
484 
+
492  template<typename T>
+
493  GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspective(
+
494  T fovy, T aspect, T near);
+
495 
+
503  template<typename T>
+
504  GLM_FUNC_DECL mat<4, 4, T, defaultp> tweakedInfinitePerspective(
+
505  T fovy, T aspect, T near);
+
506 
+
515  template<typename T>
+
516  GLM_FUNC_DECL mat<4, 4, T, defaultp> tweakedInfinitePerspective(
+
517  T fovy, T aspect, T near, T ep);
+
518 
+
520 }//namespace glm
+
521 
+
522 #include "matrix_clip_space.inl"
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH_NO(T left, T right, T bottom, T top, T near, T far)
Creates a right handed frustum matrix.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspective(T fovy, T aspect, T near)
Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default han...
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoZO(T left, T right, T bottom, T top, T zNear, T zFar)
Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > tweakedInfinitePerspective(T fovy, T aspect, T near, T ep)
Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics har...
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH(T left, T right, T bottom, T top, T zNear, T zFar)
Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH(T fov, T width, T height, T near, T far)
Builds a left handed perspective projection matrix based on a field of view.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH_ZO(T left, T right, T bottom, T top, T near, T far)
Creates a left handed frustum matrix.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH_NO(T left, T right, T bottom, T top, T near, T far)
Creates a left handed frustum matrix.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumNO(T left, T right, T bottom, T top, T near, T far)
Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-h...
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH(T left, T right, T bottom, T top, T near, T far)
Creates a right handed frustum matrix.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH(T left, T right, T bottom, T top, T near, T far)
Creates a left handed frustum matrix.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH_NO(T fov, T width, T height, T near, T far)
Builds a perspective projection matrix based on a field of view using right-handed coordinates...
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFov(T fov, T width, T height, T near, T far)
Builds a perspective projection matrix based on a field of view and the default handedness and defaul...
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH(T fov, T width, T height, T near, T far)
Builds a right handed perspective projection matrix based on a field of view.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH_ZO(T left, T right, T bottom, T top, T near, T far)
Creates a right handed frustum matrix.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH_ZO(T left, T right, T bottom, T top, T zNear, T zFar)
Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH_ZO(T fovy, T aspect, T near, T far)
Creates a matrix for a left handed, symetric perspective-view frustum.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH_NO(T fovy, T aspect, T near, T far)
Creates a matrix for a right handed, symetric perspective-view frustum.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH_NO(T left, T right, T bottom, T top, T zNear, T zFar)
Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH_NO(T fovy, T aspect, T near, T far)
Creates a matrix for a left handed, symetric perspective-view frustum.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > ortho(T left, T right, T bottom, T top, T zNear, T zFar)
Creates a matrix for an orthographic parallel viewing volume, using the default handedness and defaul...
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH_ZO(T fov, T width, T height, T near, T far)
Builds a perspective projection matrix based on a field of view using left-handed coordinates...
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumZO(T left, T right, T bottom, T top, T near, T far)
Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-h...
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH(T left, T right, T bottom, T top, T zNear, T zFar)
Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoNO(T left, T right, T bottom, T top, T zNear, T zFar)
Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates if GLM_FO...
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH_NO(T left, T right, T bottom, T top, T zNear, T zFar)
Creates a matrix for an orthographic parallel viewing volume using right-handed coordinates.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovNO(T fov, T width, T height, T near, T far)
Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_...
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspective(T fovy, T aspect, T near, T far)
Creates a matrix for a symetric perspective-view frustum based on the default handedness and default ...
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH_ZO(T left, T right, T bottom, T top, T zNear, T zFar)
Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovZO(T fov, T width, T height, T near, T far)
Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_...
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveRH(T fovy, T aspect, T near)
Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite...
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveNO(T fovy, T aspect, T near, T far)
Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_L...
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH_NO(T fov, T width, T height, T near, T far)
Builds a perspective projection matrix based on a field of view using left-handed coordinates...
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH_ZO(T fovy, T aspect, T near, T far)
Creates a matrix for a right handed, symetric perspective-view frustum.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveZO(T fovy, T aspect, T near, T far)
Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_L...
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveLH(T fovy, T aspect, T near)
Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite...
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH(T fovy, T aspect, T near, T far)
Creates a matrix for a left handed, symetric perspective-view frustum.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH_ZO(T fov, T width, T height, T near, T far)
Builds a perspective projection matrix based on a field of view using right-handed coordinates...
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustum(T left, T right, T bottom, T top, T near, T far)
Creates a frustum matrix with default handedness, using the default handedness and default near and f...
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH(T fovy, T aspect, T near, T far)
Creates a matrix for a right handed, symetric perspective-view frustum.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00060.html b/doc/api/a00060.html new file mode 100644 index 000000000..878c55dbf --- /dev/null +++ b/doc/api/a00060.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: matrix_common.hpp File Reference + + + + + + + + + + +
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GLM_EXT_matrix_common

+ +

Definition in file matrix_common.hpp.

+
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matrix_common.hpp
+
+
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1 
+
13 #pragma once
+
14 
+
15 #include "../detail/qualifier.hpp"
+
16 #include "../detail/_fixes.hpp"
+
17 
+
18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
19 # pragma message("GLM: GLM_EXT_matrix_transform extension included")
+
20 #endif
+
21 
+
22 namespace glm
+
23 {
+
26 
+
27  template<length_t C, length_t R, typename T, typename U, qualifier Q>
+
28  GLM_FUNC_DECL mat<C, R, T, Q> mix(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, mat<C, R, U, Q> const& a);
+
29 
+
30  template<length_t C, length_t R, typename T, typename U, qualifier Q>
+
31  GLM_FUNC_DECL mat<C, R, T, Q> mix(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, U a);
+
32 
+
34 }//namespace glm
+
35 
+
36 #include "matrix_common.inl"
+
GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00061.html b/doc/api/a00061.html new file mode 100644 index 000000000..c0ef4551d --- /dev/null +++ b/doc/api/a00061.html @@ -0,0 +1,125 @@ + + + + + + +0.9.9 API documentation: matrix_cross_product.hpp File Reference + + + + + + + + + + +
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GLM_GTX_matrix_cross_product +More...

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+ + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > matrixCross3 (vec< 3, T, Q > const &x)
 Build a cross product matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > matrixCross4 (vec< 3, T, Q > const &x)
 Build a cross product matrix. More...
 
+

Detailed Description

+

GLM_GTX_matrix_cross_product

+
See also
Core features (dependence)
+
+gtx_extented_min_max (dependence)
+ +

Definition in file matrix_cross_product.hpp.

+
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matrix_cross_product.hpp
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1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../glm.hpp"
+
18 
+
19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
20 # ifndef GLM_ENABLE_EXPERIMENTAL
+
21 # pragma message("GLM: GLM_GTX_matrix_cross_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
22 # else
+
23 # pragma message("GLM: GLM_GTX_matrix_cross_product extension included")
+
24 # endif
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
34  template<typename T, qualifier Q>
+
35  GLM_FUNC_DECL mat<3, 3, T, Q> matrixCross3(
+
36  vec<3, T, Q> const& x);
+
37 
+
40  template<typename T, qualifier Q>
+
41  GLM_FUNC_DECL mat<4, 4, T, Q> matrixCross4(
+
42  vec<3, T, Q> const& x);
+
43 
+
45 }//namespace glm
+
46 
+
47 #include "matrix_cross_product.inl"
+
GLM_FUNC_DECL mat< 4, 4, T, Q > matrixCross4(vec< 3, T, Q > const &x)
Build a cross product matrix.
+
GLM_FUNC_DECL mat< 3, 3, T, Q > matrixCross3(vec< 3, T, Q > const &x)
Build a cross product matrix.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00062.html b/doc/api/a00062.html new file mode 100644 index 000000000..1156dc94d --- /dev/null +++ b/doc/api/a00062.html @@ -0,0 +1,119 @@ + + + + + + +0.9.9 API documentation: matrix_decompose.hpp File Reference + + + + + + + + + + +
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+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL bool decompose (mat< 4, 4, T, Q > const &modelMatrix, vec< 3, T, Q > &scale, qua< T, Q > &orientation, vec< 3, T, Q > &translation, vec< 3, T, Q > &skew, vec< 4, T, Q > &perspective)
 Decomposes a model matrix to translations, rotation and scale components. More...
 
+

Detailed Description

+

GLM_GTX_matrix_decompose

+
See also
Core features (dependence)
+ +

Definition in file matrix_decompose.hpp.

+
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matrix_decompose.hpp
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1 
+
13 #pragma once
+
14 
+
15 // Dependencies
+
16 #include "../mat4x4.hpp"
+
17 #include "../vec3.hpp"
+
18 #include "../vec4.hpp"
+
19 #include "../geometric.hpp"
+
20 #include "../gtc/quaternion.hpp"
+
21 #include "../gtc/matrix_transform.hpp"
+
22 
+
23 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
24 # ifndef GLM_ENABLE_EXPERIMENTAL
+
25 # pragma message("GLM: GLM_GTX_matrix_decompose is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
26 # else
+
27 # pragma message("GLM: GLM_GTX_matrix_decompose extension included")
+
28 # endif
+
29 #endif
+
30 
+
31 namespace glm
+
32 {
+
35 
+
38  template<typename T, qualifier Q>
+
39  GLM_FUNC_DECL bool decompose(
+
40  mat<4, 4, T, Q> const& modelMatrix,
+
41  vec<3, T, Q> & scale, qua<T, Q> & orientation, vec<3, T, Q> & translation, vec<3, T, Q> & skew, vec<4, T, Q> & perspective);
+
42 
+
44 }//namespace glm
+
45 
+
46 #include "matrix_decompose.inl"
+
GLM_FUNC_DECL bool decompose(mat< 4, 4, T, Q > const &modelMatrix, vec< 3, T, Q > &scale, qua< T, Q > &orientation, vec< 3, T, Q > &translation, vec< 3, T, Q > &skew, vec< 4, T, Q > &perspective)
Decomposes a model matrix to translations, rotation and scale components.
+
GLM_FUNC_DECL mat< 4, 4, T, Q > scale(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
Builds a scale 4 * 4 matrix created from 3 scalars.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspective(T fovy, T aspect, T near, T far)
Creates a matrix for a symetric perspective-view frustum based on the default handedness and default ...
+
GLM_FUNC_DECL mat< 4, 4, T, Q > orientation(vec< 3, T, Q > const &Normal, vec< 3, T, Q > const &Up)
Build a rotation matrix from a normal and a up vector.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00063.html b/doc/api/a00063.html new file mode 100644 index 000000000..3732425f2 --- /dev/null +++ b/doc/api/a00063.html @@ -0,0 +1,120 @@ + + + + + + +0.9.9 API documentation: matrix_double2x2.hpp File Reference + + + + + + + + + + +
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+Typedefs

typedef mat< 2, 2, double, defaultp > dmat2
 2 columns of 2 components matrix of double-precision floating-point numbers. More...
 
typedef mat< 2, 2, double, defaultp > dmat2x2
 2 columns of 2 components matrix of double-precision floating-point numbers. More...
 
+

Detailed Description

+

Core features

+ +

Definition in file matrix_double2x2.hpp.

+
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matrix_double2x2.hpp
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1 
+
4 #pragma once
+
5 #include "../detail/type_mat2x2.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
15  typedef mat<2, 2, double, defaultp> dmat2x2;
+
16 
+
20  typedef mat<2, 2, double, defaultp> dmat2;
+
21 
+
23 }//namespace glm
+
mat< 2, 2, double, defaultp > dmat2
2 columns of 2 components matrix of double-precision floating-point numbers.
+
mat< 2, 2, double, defaultp > dmat2x2
2 columns of 2 components matrix of double-precision floating-point numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00064.html b/doc/api/a00064.html new file mode 100644 index 000000000..dffcad5cb --- /dev/null +++ b/doc/api/a00064.html @@ -0,0 +1,132 @@ + + + + + + +0.9.9 API documentation: matrix_double2x2_precision.hpp File Reference + + + + + + + + + + +
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+Typedefs

typedef mat< 2, 2, double, highp > highp_dmat2
 2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 2, double, highp > highp_dmat2x2
 2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 2, double, lowp > lowp_dmat2
 2 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 2, double, lowp > lowp_dmat2x2
 2 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 2, double, mediump > mediump_dmat2
 2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 2, double, mediump > mediump_dmat2x2
 2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
+

Detailed Description

+
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matrix_double2x2_precision.hpp
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1 
+
4 #pragma once
+
5 #include "../detail/type_mat2x2.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
16  typedef mat<2, 2, double, lowp> lowp_dmat2;
+
17 
+
22  typedef mat<2, 2, double, mediump> mediump_dmat2;
+
23 
+
28  typedef mat<2, 2, double, highp> highp_dmat2;
+
29 
+
34  typedef mat<2, 2, double, lowp> lowp_dmat2x2;
+
35 
+
40  typedef mat<2, 2, double, mediump> mediump_dmat2x2;
+
41 
+
46  typedef mat<2, 2, double, highp> highp_dmat2x2;
+
47 
+
49 }//namespace glm
+
mat< 2, 2, double, mediump > mediump_dmat2
2 columns of 2 components matrix of double-precision floating-point numbers using medium precision ar...
+
mat< 2, 2, double, lowp > lowp_dmat2
2 columns of 2 components matrix of double-precision floating-point numbers using low precision arith...
+
mat< 2, 2, double, mediump > mediump_dmat2x2
2 columns of 2 components matrix of double-precision floating-point numbers using medium precision ar...
+
mat< 2, 2, double, highp > highp_dmat2x2
2 columns of 2 components matrix of double-precision floating-point numbers using medium precision ar...
+
mat< 2, 2, double, highp > highp_dmat2
2 columns of 2 components matrix of double-precision floating-point numbers using medium precision ar...
+
mat< 2, 2, double, lowp > lowp_dmat2x2
2 columns of 2 components matrix of double-precision floating-point numbers using low precision arith...
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00065.html b/doc/api/a00065.html new file mode 100644 index 000000000..3367bd25e --- /dev/null +++ b/doc/api/a00065.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: matrix_double2x3.hpp File Reference + + + + + + + + + + +
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+Typedefs

typedef mat< 2, 3, double, defaultp > dmat2x3
 2 columns of 3 components matrix of double-precision floating-point numbers. More...
 
+

Detailed Description

+

Core features

+ +

Definition in file matrix_double2x3.hpp.

+
+ + + + diff --git a/doc/api/a00065_source.html b/doc/api/a00065_source.html new file mode 100644 index 000000000..3e4202bf4 --- /dev/null +++ b/doc/api/a00065_source.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documentation: matrix_double2x3.hpp Source File + + + + + + + + + + +
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matrix_double2x3.hpp
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1 
+
4 #pragma once
+
5 #include "../detail/type_mat2x3.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
15  typedef mat<2, 3, double, defaultp> dmat2x3;
+
16 
+
18 }//namespace glm
+
mat< 2, 3, double, defaultp > dmat2x3
2 columns of 3 components matrix of double-precision floating-point numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00066.html b/doc/api/a00066.html new file mode 100644 index 000000000..5bc921b13 --- /dev/null +++ b/doc/api/a00066.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: matrix_double2x3_precision.hpp File Reference + + + + + + + + + + +
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+Typedefs

typedef mat< 2, 3, double, highp > highp_dmat2x3
 2 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 3, double, lowp > lowp_dmat2x3
 2 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 3, double, mediump > mediump_dmat2x3
 2 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
+

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matrix_double2x3_precision.hpp
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1 
+
4 #pragma once
+
5 #include "../detail/type_mat2x3.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
16  typedef mat<2, 3, double, lowp> lowp_dmat2x3;
+
17 
+
22  typedef mat<2, 3, double, mediump> mediump_dmat2x3;
+
23 
+
28  typedef mat<2, 3, double, highp> highp_dmat2x3;
+
29 
+
31 }//namespace glm
+
mat< 2, 3, double, mediump > mediump_dmat2x3
2 columns of 3 components matrix of double-precision floating-point numbers using medium precision ar...
+
mat< 2, 3, double, highp > highp_dmat2x3
2 columns of 3 components matrix of double-precision floating-point numbers using medium precision ar...
+
mat< 2, 3, double, lowp > lowp_dmat2x3
2 columns of 3 components matrix of double-precision floating-point numbers using low precision arith...
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00067.html b/doc/api/a00067.html new file mode 100644 index 000000000..9649eb030 --- /dev/null +++ b/doc/api/a00067.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: matrix_double2x4.hpp File Reference + + + + + + + + + + +
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typedef mat< 2, 4, double, defaultp > dmat2x4
 2 columns of 4 components matrix of double-precision floating-point numbers. More...
 
+

Detailed Description

+

Core features

+ +

Definition in file matrix_double2x4.hpp.

+
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matrix_double2x4.hpp
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1 
+
4 #pragma once
+
5 #include "../detail/type_mat2x4.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
15  typedef mat<2, 4, double, defaultp> dmat2x4;
+
16 
+
18 }//namespace glm
+
mat< 2, 4, double, defaultp > dmat2x4
2 columns of 4 components matrix of double-precision floating-point numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00068.html b/doc/api/a00068.html new file mode 100644 index 000000000..d02af5d01 --- /dev/null +++ b/doc/api/a00068.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: matrix_double2x4_precision.hpp File Reference + + + + + + + + + + +
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+Typedefs

typedef mat< 2, 4, double, highp > highp_dmat2x4
 2 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 4, double, lowp > lowp_dmat2x4
 2 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 4, double, mediump > mediump_dmat2x4
 2 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00068_source.html b/doc/api/a00068_source.html new file mode 100644 index 000000000..cee8dd3c2 --- /dev/null +++ b/doc/api/a00068_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: matrix_double2x4_precision.hpp Source File + + + + + + + + + + +
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matrix_double2x4_precision.hpp
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1 
+
4 #pragma once
+
5 #include "../detail/type_mat2x4.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
16  typedef mat<2, 4, double, lowp> lowp_dmat2x4;
+
17 
+
22  typedef mat<2, 4, double, mediump> mediump_dmat2x4;
+
23 
+
28  typedef mat<2, 4, double, highp> highp_dmat2x4;
+
29 
+
31 }//namespace glm
+
mat< 2, 4, double, highp > highp_dmat2x4
2 columns of 4 components matrix of double-precision floating-point numbers using medium precision ar...
+
mat< 2, 4, double, mediump > mediump_dmat2x4
2 columns of 4 components matrix of double-precision floating-point numbers using medium precision ar...
+
mat< 2, 4, double, lowp > lowp_dmat2x4
2 columns of 4 components matrix of double-precision floating-point numbers using low precision arith...
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00069.html b/doc/api/a00069.html new file mode 100644 index 000000000..77e86d3a1 --- /dev/null +++ b/doc/api/a00069.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: matrix_double3x2.hpp File Reference + + + + + + + + + + +
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typedef mat< 3, 2, double, defaultp > dmat3x2
 3 columns of 2 components matrix of double-precision floating-point numbers. More...
 
+

Detailed Description

+

Core features

+ +

Definition in file matrix_double3x2.hpp.

+
+ + + + diff --git a/doc/api/a00069_source.html b/doc/api/a00069_source.html new file mode 100644 index 000000000..893db2531 --- /dev/null +++ b/doc/api/a00069_source.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documentation: matrix_double3x2.hpp Source File + + + + + + + + + + +
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1 
+
4 #pragma once
+
5 #include "../detail/type_mat3x2.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
15  typedef mat<3, 2, double, defaultp> dmat3x2;
+
16 
+
18 }//namespace glm
+
mat< 3, 2, double, defaultp > dmat3x2
3 columns of 2 components matrix of double-precision floating-point numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00070.html b/doc/api/a00070.html new file mode 100644 index 000000000..f6e3e3934 --- /dev/null +++ b/doc/api/a00070.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: matrix_double3x2_precision.hpp File Reference + + + + + + + + + + +
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+Typedefs

typedef mat< 3, 2, double, highp > highp_dmat3x2
 3 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 2, double, lowp > lowp_dmat3x2
 3 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 2, double, mediump > mediump_dmat3x2
 3 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00070_source.html b/doc/api/a00070_source.html new file mode 100644 index 000000000..0e228c611 --- /dev/null +++ b/doc/api/a00070_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: matrix_double3x2_precision.hpp Source File + + + + + + + + + + +
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matrix_double3x2_precision.hpp
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1 
+
4 #pragma once
+
5 #include "../detail/type_mat3x2.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
16  typedef mat<3, 2, double, lowp> lowp_dmat3x2;
+
17 
+
22  typedef mat<3, 2, double, mediump> mediump_dmat3x2;
+
23 
+
28  typedef mat<3, 2, double, highp> highp_dmat3x2;
+
29 
+
31 }//namespace glm
+
mat< 3, 2, double, mediump > mediump_dmat3x2
3 columns of 2 components matrix of double-precision floating-point numbers using medium precision ar...
+
mat< 3, 2, double, lowp > lowp_dmat3x2
3 columns of 2 components matrix of double-precision floating-point numbers using low precision arith...
+
mat< 3, 2, double, highp > highp_dmat3x2
3 columns of 2 components matrix of double-precision floating-point numbers using medium precision ar...
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00071.html b/doc/api/a00071.html new file mode 100644 index 000000000..69a7029e6 --- /dev/null +++ b/doc/api/a00071.html @@ -0,0 +1,120 @@ + + + + + + +0.9.9 API documentation: matrix_double3x3.hpp File Reference + + + + + + + + + + +
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+Typedefs

typedef mat< 3, 3, double, defaultp > dmat3
 3 columns of 3 components matrix of double-precision floating-point numbers. More...
 
typedef mat< 3, 3, double, defaultp > dmat3x3
 3 columns of 3 components matrix of double-precision floating-point numbers. More...
 
+

Detailed Description

+

Core features

+ +

Definition in file matrix_double3x3.hpp.

+
+ + + + diff --git a/doc/api/a00071_source.html b/doc/api/a00071_source.html new file mode 100644 index 000000000..5d9c0b7bf --- /dev/null +++ b/doc/api/a00071_source.html @@ -0,0 +1,114 @@ + + + + + + +0.9.9 API documentation: matrix_double3x3.hpp Source File + + + + + + + + + + +
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matrix_double3x3.hpp
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1 
+
4 #pragma once
+
5 #include "../detail/type_mat3x3.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
15  typedef mat<3, 3, double, defaultp> dmat3x3;
+
16 
+
20  typedef mat<3, 3, double, defaultp> dmat3;
+
21 
+
23 }//namespace glm
+
mat< 3, 3, double, defaultp > dmat3x3
3 columns of 3 components matrix of double-precision floating-point numbers.
+
mat< 3, 3, double, defaultp > dmat3
3 columns of 3 components matrix of double-precision floating-point numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00072.html b/doc/api/a00072.html new file mode 100644 index 000000000..102098a6e --- /dev/null +++ b/doc/api/a00072.html @@ -0,0 +1,132 @@ + + + + + + +0.9.9 API documentation: matrix_double3x3_precision.hpp File Reference + + + + + + + + + + +
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+Typedefs

typedef mat< 3, 3, double, highp > highp_dmat3
 3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 3, double, highp > highp_dmat3x3
 3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 3, double, lowp > lowp_dmat3
 3 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 3, double, lowp > lowp_dmat3x3
 3 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 3, double, mediump > mediump_dmat3
 3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 3, double, mediump > mediump_dmat3x3
 3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00072_source.html b/doc/api/a00072_source.html new file mode 100644 index 000000000..7726d4a2f --- /dev/null +++ b/doc/api/a00072_source.html @@ -0,0 +1,126 @@ + + + + + + +0.9.9 API documentation: matrix_double3x3_precision.hpp Source File + + + + + + + + + + +
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matrix_double3x3_precision.hpp
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1 
+
4 #pragma once
+
5 #include "../detail/type_mat3x3.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
16  typedef mat<3, 3, double, lowp> lowp_dmat3;
+
17 
+
22  typedef mat<3, 3, double, mediump> mediump_dmat3;
+
23 
+
28  typedef mat<3, 3, double, highp> highp_dmat3;
+
29 
+
34  typedef mat<3, 3, double, lowp> lowp_dmat3x3;
+
35 
+
40  typedef mat<3, 3, double, mediump> mediump_dmat3x3;
+
41 
+
46  typedef mat<3, 3, double, highp> highp_dmat3x3;
+
47 
+
49 }//namespace glm
+
mat< 3, 3, double, lowp > lowp_dmat3
3 columns of 3 components matrix of double-precision floating-point numbers using low precision arith...
+
mat< 3, 3, double, lowp > lowp_dmat3x3
3 columns of 3 components matrix of double-precision floating-point numbers using low precision arith...
+
mat< 3, 3, double, highp > highp_dmat3
3 columns of 3 components matrix of double-precision floating-point numbers using medium precision ar...
+
mat< 3, 3, double, highp > highp_dmat3x3
3 columns of 3 components matrix of double-precision floating-point numbers using medium precision ar...
+
mat< 3, 3, double, mediump > mediump_dmat3x3
3 columns of 3 components matrix of double-precision floating-point numbers using medium precision ar...
+
mat< 3, 3, double, mediump > mediump_dmat3
3 columns of 3 components matrix of double-precision floating-point numbers using medium precision ar...
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00073.html b/doc/api/a00073.html new file mode 100644 index 000000000..8b94028d3 --- /dev/null +++ b/doc/api/a00073.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: matrix_double3x4.hpp File Reference + + + + + + + + + + +
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typedef mat< 3, 4, double, defaultp > dmat3x4
 3 columns of 4 components matrix of double-precision floating-point numbers. More...
 
+

Detailed Description

+

Core features

+ +

Definition in file matrix_double3x4.hpp.

+
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matrix_double3x4.hpp
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+
4 #pragma once
+
5 #include "../detail/type_mat3x4.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
15  typedef mat<3, 4, double, defaultp> dmat3x4;
+
16 
+
18 }//namespace glm
+
mat< 3, 4, double, defaultp > dmat3x4
3 columns of 4 components matrix of double-precision floating-point numbers.
+
Definition: common.hpp:20
+
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+Typedefs

typedef mat< 3, 4, double, highp > highp_dmat3x4
 3 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 4, double, lowp > lowp_dmat3x4
 3 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 4, double, mediump > mediump_dmat3x4
 3 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
+

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+
4 #pragma once
+
5 #include "../detail/type_mat3x4.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
16  typedef mat<3, 4, double, lowp> lowp_dmat3x4;
+
17 
+
22  typedef mat<3, 4, double, mediump> mediump_dmat3x4;
+
23 
+
28  typedef mat<3, 4, double, highp> highp_dmat3x4;
+
29 
+
31 }//namespace glm
+
mat< 3, 4, double, lowp > lowp_dmat3x4
3 columns of 4 components matrix of double-precision floating-point numbers using low precision arith...
+
mat< 3, 4, double, mediump > mediump_dmat3x4
3 columns of 4 components matrix of double-precision floating-point numbers using medium precision ar...
+
mat< 3, 4, double, highp > highp_dmat3x4
3 columns of 4 components matrix of double-precision floating-point numbers using medium precision ar...
+
Definition: common.hpp:20
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typedef mat< 4, 2, double, defaultp > dmat4x2
 4 columns of 2 components matrix of double-precision floating-point numbers. More...
 
+

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Definition in file matrix_double4x2.hpp.

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matrix_double4x2.hpp
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4 #pragma once
+
5 #include "../detail/type_mat4x2.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
15  typedef mat<4, 2, double, defaultp> dmat4x2;
+
16 
+
18 }//namespace glm
+
mat< 4, 2, double, defaultp > dmat4x2
4 columns of 2 components matrix of double-precision floating-point numbers.
+
Definition: common.hpp:20
+
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+Typedefs

typedef mat< 4, 2, double, highp > highp_dmat4x2
 4 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 2, double, lowp > lowp_dmat4x2
 4 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 2, double, mediump > mediump_dmat4x2
 4 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
+

Detailed Description

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+
4 #pragma once
+
5 #include "../detail/type_mat4x2.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
16  typedef mat<4, 2, double, lowp> lowp_dmat4x2;
+
17 
+
22  typedef mat<4, 2, double, mediump> mediump_dmat4x2;
+
23 
+
28  typedef mat<4, 2, double, highp> highp_dmat4x2;
+
29 
+
31 }//namespace glm
+
mat< 4, 2, double, lowp > lowp_dmat4x2
4 columns of 2 components matrix of double-precision floating-point numbers using low precision arith...
+
mat< 4, 2, double, mediump > mediump_dmat4x2
4 columns of 2 components matrix of double-precision floating-point numbers using medium precision ar...
+
mat< 4, 2, double, highp > highp_dmat4x2
4 columns of 2 components matrix of double-precision floating-point numbers using medium precision ar...
+
Definition: common.hpp:20
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typedef mat< 4, 3, double, defaultp > dmat4x3
 4 columns of 3 components matrix of double-precision floating-point numbers. More...
 
+

Detailed Description

+

Core features

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Definition in file matrix_double4x3.hpp.

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matrix_double4x3.hpp
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4 #pragma once
+
5 #include "../detail/type_mat4x3.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
15  typedef mat<4, 3, double, defaultp> dmat4x3;
+
16 
+
18 }//namespace glm
+
mat< 4, 3, double, defaultp > dmat4x3
4 columns of 3 components matrix of double-precision floating-point numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00078.html b/doc/api/a00078.html new file mode 100644 index 000000000..7cdee1c77 --- /dev/null +++ b/doc/api/a00078.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: matrix_double4x3_precision.hpp File Reference + + + + + + + + + + +
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+Typedefs

typedef mat< 4, 3, double, highp > highp_dmat4x3
 4 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 3, double, lowp > lowp_dmat4x3
 4 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 3, double, mediump > mediump_dmat4x3
 4 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
+

Detailed Description

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matrix_double4x3_precision.hpp
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1 
+
4 #pragma once
+
5 #include "../detail/type_mat4x3.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
16  typedef mat<4, 3, double, lowp> lowp_dmat4x3;
+
17 
+
22  typedef mat<4, 3, double, mediump> mediump_dmat4x3;
+
23 
+
28  typedef mat<4, 3, double, highp> highp_dmat4x3;
+
29 
+
31 }//namespace glm
+
mat< 4, 3, double, highp > highp_dmat4x3
4 columns of 3 components matrix of double-precision floating-point numbers using medium precision ar...
+
mat< 4, 3, double, mediump > mediump_dmat4x3
4 columns of 3 components matrix of double-precision floating-point numbers using medium precision ar...
+
mat< 4, 3, double, lowp > lowp_dmat4x3
4 columns of 3 components matrix of double-precision floating-point numbers using low precision arith...
+
Definition: common.hpp:20
+
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typedef mat< 4, 4, double, defaultp > dmat4
 4 columns of 4 components matrix of double-precision floating-point numbers. More...
 
typedef mat< 4, 4, double, defaultp > dmat4x4
 4 columns of 4 components matrix of double-precision floating-point numbers. More...
 
+

Detailed Description

+

Core features

+ +

Definition in file matrix_double4x4.hpp.

+
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matrix_double4x4.hpp
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1 
+
4 #pragma once
+
5 #include "../detail/type_mat4x4.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
15  typedef mat<4, 4, double, defaultp> dmat4x4;
+
16 
+
20  typedef mat<4, 4, double, defaultp> dmat4;
+
21 
+
23 }//namespace glm
+
mat< 4, 4, double, defaultp > dmat4x4
4 columns of 4 components matrix of double-precision floating-point numbers.
+
mat< 4, 4, double, defaultp > dmat4
4 columns of 4 components matrix of double-precision floating-point numbers.
+
Definition: common.hpp:20
+
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+Typedefs

typedef mat< 4, 4, double, highp > highp_dmat4
 4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 4, double, highp > highp_dmat4x4
 4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 4, double, lowp > lowp_dmat4
 4 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 4, double, lowp > lowp_dmat4x4
 4 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 4, double, mediump > mediump_dmat4
 4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 4, double, mediump > mediump_dmat4x4
 4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00080_source.html b/doc/api/a00080_source.html new file mode 100644 index 000000000..7ba0a3314 --- /dev/null +++ b/doc/api/a00080_source.html @@ -0,0 +1,126 @@ + + + + + + +0.9.9 API documentation: matrix_double4x4_precision.hpp Source File + + + + + + + + + + +
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matrix_double4x4_precision.hpp
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1 
+
4 #pragma once
+
5 #include "../detail/type_mat4x4.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
16  typedef mat<4, 4, double, lowp> lowp_dmat4;
+
17 
+
22  typedef mat<4, 4, double, mediump> mediump_dmat4;
+
23 
+
28  typedef mat<4, 4, double, highp> highp_dmat4;
+
29 
+
34  typedef mat<4, 4, double, lowp> lowp_dmat4x4;
+
35 
+
40  typedef mat<4, 4, double, mediump> mediump_dmat4x4;
+
41 
+
46  typedef mat<4, 4, double, highp> highp_dmat4x4;
+
47 
+
49 }//namespace glm
+
mat< 4, 4, double, mediump > mediump_dmat4x4
4 columns of 4 components matrix of double-precision floating-point numbers using medium precision ar...
+
mat< 4, 4, double, lowp > lowp_dmat4
4 columns of 4 components matrix of double-precision floating-point numbers using low precision arith...
+
mat< 4, 4, double, mediump > mediump_dmat4
4 columns of 4 components matrix of double-precision floating-point numbers using medium precision ar...
+
mat< 4, 4, double, highp > highp_dmat4x4
4 columns of 4 components matrix of double-precision floating-point numbers using medium precision ar...
+
mat< 4, 4, double, lowp > lowp_dmat4x4
4 columns of 4 components matrix of double-precision floating-point numbers using low precision arith...
+
mat< 4, 4, double, highp > highp_dmat4
4 columns of 4 components matrix of double-precision floating-point numbers using medium precision ar...
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00081.html b/doc/api/a00081.html new file mode 100644 index 000000000..d1e90c091 --- /dev/null +++ b/doc/api/a00081.html @@ -0,0 +1,131 @@ + + + + + + +0.9.9 API documentation: matrix_factorisation.hpp File Reference + + + + + + + + + + +
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GLM_GTX_matrix_factorisation +More...

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+Functions

template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL mat< C, R, T, Q > fliplr (mat< C, R, T, Q > const &in)
 Flips the matrix columns right and left. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL mat< C, R, T, Q > flipud (mat< C, R, T, Q > const &in)
 Flips the matrix rows up and down. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL void qr_decompose (mat< C, R, T, Q > const &in, mat<(C< R?C:R), R, T, Q > &q, mat< C,(C< R?C:R), T, Q > &r)
 Performs QR factorisation of a matrix. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL void rq_decompose (mat< C, R, T, Q > const &in, mat<(C< R?C:R), R, T, Q > &r, mat< C,(C< R?C:R), T, Q > &q)
 Performs RQ factorisation of a matrix. More...
 
+

Detailed Description

+

GLM_GTX_matrix_factorisation

+
See also
Core features (dependence)
+ +

Definition in file matrix_factorisation.hpp.

+
+ + + + diff --git a/doc/api/a00081_source.html b/doc/api/a00081_source.html new file mode 100644 index 000000000..2bee6a86e --- /dev/null +++ b/doc/api/a00081_source.html @@ -0,0 +1,142 @@ + + + + + + +0.9.9 API documentation: matrix_factorisation.hpp Source File + + + + + + + + + + +
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matrix_factorisation.hpp
+
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+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
19 # ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # pragma message("GLM: GLM_GTX_matrix_factorisation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
21 # else
+
22 # pragma message("GLM: GLM_GTX_matrix_factorisation extension included")
+
23 # endif
+
24 #endif
+
25 
+
26 /*
+
27 Suggestions:
+
28  - Move helper functions flipud and fliplr to another file: They may be helpful in more general circumstances.
+
29  - Implement other types of matrix factorisation, such as: QL and LQ, L(D)U, eigendecompositions, etc...
+
30 */
+
31 
+
32 namespace glm
+
33 {
+
36 
+
40  template <length_t C, length_t R, typename T, qualifier Q>
+
41  GLM_FUNC_DECL mat<C, R, T, Q> flipud(mat<C, R, T, Q> const& in);
+
42 
+
46  template <length_t C, length_t R, typename T, qualifier Q>
+
47  GLM_FUNC_DECL mat<C, R, T, Q> fliplr(mat<C, R, T, Q> const& in);
+
48 
+
54  template <length_t C, length_t R, typename T, qualifier Q>
+
55  GLM_FUNC_DECL void qr_decompose(mat<C, R, T, Q> const& in, mat<(C < R ? C : R), R, T, Q>& q, mat<C, (C < R ? C : R), T, Q>& r);
+
56 
+
63  template <length_t C, length_t R, typename T, qualifier Q>
+
64  GLM_FUNC_DECL void rq_decompose(mat<C, R, T, Q> const& in, mat<(C < R ? C : R), R, T, Q>& r, mat<C, (C < R ? C : R), T, Q>& q);
+
65 
+
67 }
+
68 
+
69 #include "matrix_factorisation.inl"
+
GLM_FUNC_DECL void rq_decompose(mat< C, R, T, Q > const &in, mat<(C< R?C:R), R, T, Q > &r, mat< C,(C< R?C:R), T, Q > &q)
Performs RQ factorisation of a matrix.
+
GLM_FUNC_DECL void qr_decompose(mat< C, R, T, Q > const &in, mat<(C< R?C:R), R, T, Q > &q, mat< C,(C< R?C:R), T, Q > &r)
Performs QR factorisation of a matrix.
+
GLM_FUNC_DECL mat< C, R, T, Q > flipud(mat< C, R, T, Q > const &in)
Flips the matrix rows up and down.
+
GLM_FUNC_DECL mat< C, R, T, Q > fliplr(mat< C, R, T, Q > const &in)
Flips the matrix columns right and left.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00082.html b/doc/api/a00082.html new file mode 100644 index 000000000..9ac278eb1 --- /dev/null +++ b/doc/api/a00082.html @@ -0,0 +1,120 @@ + + + + + + +0.9.9 API documentation: matrix_float2x2.hpp File Reference + + + + + + + + + + +
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typedef mat< 2, 2, float, defaultp > mat2
 2 columns of 2 components matrix of single-precision floating-point numbers. More...
 
typedef mat< 2, 2, float, defaultp > mat2x2
 2 columns of 2 components matrix of single-precision floating-point numbers. More...
 
+

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Definition in file matrix_float2x2.hpp.

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matrix_float2x2.hpp
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1 
+
4 #pragma once
+
5 #include "../detail/type_mat2x2.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
15  typedef mat<2, 2, float, defaultp> mat2x2;
+
16 
+
20  typedef mat<2, 2, float, defaultp> mat2;
+
21 
+
23 }//namespace glm
+
mat< 2, 2, float, defaultp > mat2x2
2 columns of 2 components matrix of single-precision floating-point numbers.
+
mat< 2, 2, float, defaultp > mat2
2 columns of 2 components matrix of single-precision floating-point numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00083.html b/doc/api/a00083.html new file mode 100644 index 000000000..9145fdcc7 --- /dev/null +++ b/doc/api/a00083.html @@ -0,0 +1,132 @@ + + + + + + +0.9.9 API documentation: matrix_float2x2_precision.hpp File Reference + + + + + + + + + + +
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typedef mat< 2, 2, float, highp > highp_mat2
 2 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 2, float, highp > highp_mat2x2
 2 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 2, float, lowp > lowp_mat2
 2 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 2, float, lowp > lowp_mat2x2
 2 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 2, float, mediump > mediump_mat2
 2 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 2, float, mediump > mediump_mat2x2
 2 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
+

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1 
+
4 #pragma once
+
5 #include "../detail/type_mat2x2.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
16  typedef mat<2, 2, float, lowp> lowp_mat2;
+
17 
+
22  typedef mat<2, 2, float, mediump> mediump_mat2;
+
23 
+
28  typedef mat<2, 2, float, highp> highp_mat2;
+
29 
+
34  typedef mat<2, 2, float, lowp> lowp_mat2x2;
+
35 
+
40  typedef mat<2, 2, float, mediump> mediump_mat2x2;
+
41 
+
46  typedef mat<2, 2, float, highp> highp_mat2x2;
+
47 
+
49 }//namespace glm
+
mat< 2, 2, float, lowp > lowp_mat2
2 columns of 2 components matrix of single-precision floating-point numbers using low precision arith...
+
mat< 2, 2, float, highp > highp_mat2
2 columns of 2 components matrix of single-precision floating-point numbers using high precision arit...
+
mat< 2, 2, float, lowp > lowp_mat2x2
2 columns of 2 components matrix of single-precision floating-point numbers using low precision arith...
+
mat< 2, 2, float, highp > highp_mat2x2
2 columns of 2 components matrix of single-precision floating-point numbers using high precision arit...
+
mat< 2, 2, float, mediump > mediump_mat2x2
2 columns of 2 components matrix of single-precision floating-point numbers using medium precision ar...
+
mat< 2, 2, float, mediump > mediump_mat2
2 columns of 2 components matrix of single-precision floating-point numbers using medium precision ar...
+
Definition: common.hpp:20
+
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typedef mat< 2, 3, float, defaultp > mat2x3
 2 columns of 3 components matrix of single-precision floating-point numbers. More...
 
+

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Definition in file matrix_float2x3.hpp.

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matrix_float2x3.hpp
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1 
+
4 #pragma once
+
5 #include "../detail/type_mat2x3.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
15  typedef mat<2, 3, float, defaultp> mat2x3;
+
16 
+
18 }//namespace glm
+
mat< 2, 3, float, defaultp > mat2x3
2 columns of 3 components matrix of single-precision floating-point numbers.
+
Definition: common.hpp:20
+
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typedef mat< 2, 3, float, highp > highp_mat2x3
 2 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 3, float, lowp > lowp_mat2x3
 2 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 3, float, mediump > mediump_mat2x3
 2 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
+

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+
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1 
+
4 #pragma once
+
5 #include "../detail/type_mat2x3.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
16  typedef mat<2, 3, float, lowp> lowp_mat2x3;
+
17 
+
22  typedef mat<2, 3, float, mediump> mediump_mat2x3;
+
23 
+
28  typedef mat<2, 3, float, highp> highp_mat2x3;
+
29 
+
31 }//namespace glm
+
mat< 2, 3, float, mediump > mediump_mat2x3
2 columns of 3 components matrix of single-precision floating-point numbers using medium precision ar...
+
mat< 2, 3, float, highp > highp_mat2x3
2 columns of 3 components matrix of single-precision floating-point numbers using high precision arit...
+
mat< 2, 3, float, lowp > lowp_mat2x3
2 columns of 3 components matrix of single-precision floating-point numbers using low precision arith...
+
Definition: common.hpp:20
+
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typedef mat< 2, 4, float, defaultp > mat2x4
 2 columns of 4 components matrix of single-precision floating-point numbers. More...
 
+

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Definition in file matrix_float2x4.hpp.

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4 #pragma once
+
5 #include "../detail/type_mat2x4.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
15  typedef mat<2, 4, float, defaultp> mat2x4;
+
16 
+
18 }//namespace glm
+
mat< 2, 4, float, defaultp > mat2x4
2 columns of 4 components matrix of single-precision floating-point numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00087.html b/doc/api/a00087.html new file mode 100644 index 000000000..b0f38e988 --- /dev/null +++ b/doc/api/a00087.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: matrix_float2x4_precision.hpp File Reference + + + + + + + + + + +
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typedef mat< 2, 4, float, highp > highp_mat2x4
 2 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 4, float, lowp > lowp_mat2x4
 2 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 4, float, mediump > mediump_mat2x4
 2 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
+

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1 
+
4 #pragma once
+
5 #include "../detail/type_mat2x4.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
16  typedef mat<2, 4, float, lowp> lowp_mat2x4;
+
17 
+
22  typedef mat<2, 4, float, mediump> mediump_mat2x4;
+
23 
+
28  typedef mat<2, 4, float, highp> highp_mat2x4;
+
29 
+
31 }//namespace glm
+
mat< 2, 4, float, lowp > lowp_mat2x4
2 columns of 4 components matrix of single-precision floating-point numbers using low precision arith...
+
mat< 2, 4, float, mediump > mediump_mat2x4
2 columns of 4 components matrix of single-precision floating-point numbers using medium precision ar...
+
mat< 2, 4, float, highp > highp_mat2x4
2 columns of 4 components matrix of single-precision floating-point numbers using high precision arit...
+
Definition: common.hpp:20
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typedef mat< 3, 2, float, defaultp > mat3x2
 3 columns of 2 components matrix of single-precision floating-point numbers. More...
 
+

Detailed Description

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Core features

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Definition in file matrix_float3x2.hpp.

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4 #pragma once
+
5 #include "../detail/type_mat3x2.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
15  typedef mat<3, 2, float, defaultp> mat3x2;
+
16 
+
18 }//namespace glm
+
mat< 3, 2, float, defaultp > mat3x2
3 columns of 2 components matrix of single-precision floating-point numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00089.html b/doc/api/a00089.html new file mode 100644 index 000000000..dbd3b9fa3 --- /dev/null +++ b/doc/api/a00089.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: matrix_float3x2_precision.hpp File Reference + + + + + + + + + + +
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typedef mat< 3, 2, float, highp > highp_mat3x2
 3 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 2, float, lowp > lowp_mat3x2
 3 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 2, float, mediump > mediump_mat3x2
 3 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
+

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+
4 #pragma once
+
5 #include "../detail/type_mat3x2.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
16  typedef mat<3, 2, float, lowp> lowp_mat3x2;
+
17 
+
22  typedef mat<3, 2, float, mediump> mediump_mat3x2;
+
23 
+
28  typedef mat<3, 2, float, highp> highp_mat3x2;
+
29 
+
31 }//namespace glm
+
mat< 3, 2, float, lowp > lowp_mat3x2
3 columns of 2 components matrix of single-precision floating-point numbers using low precision arith...
+
mat< 3, 2, float, mediump > mediump_mat3x2
3 columns of 2 components matrix of single-precision floating-point numbers using medium precision ar...
+
mat< 3, 2, float, highp > highp_mat3x2
3 columns of 2 components matrix of single-precision floating-point numbers using high precision arit...
+
Definition: common.hpp:20
+
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typedef mat< 3, 3, float, defaultp > mat3
 3 columns of 3 components matrix of single-precision floating-point numbers. More...
 
typedef mat< 3, 3, float, defaultp > mat3x3
 3 columns of 3 components matrix of single-precision floating-point numbers. More...
 
+

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Core features

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Definition in file matrix_float3x3.hpp.

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1 
+
4 #pragma once
+
5 #include "../detail/type_mat3x3.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
15  typedef mat<3, 3, float, defaultp> mat3x3;
+
16 
+
20  typedef mat<3, 3, float, defaultp> mat3;
+
21 
+
23 }//namespace glm
+
mat< 3, 3, float, defaultp > mat3x3
3 columns of 3 components matrix of single-precision floating-point numbers.
+
mat< 3, 3, float, defaultp > mat3
3 columns of 3 components matrix of single-precision floating-point numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00091.html b/doc/api/a00091.html new file mode 100644 index 000000000..d80cd1920 --- /dev/null +++ b/doc/api/a00091.html @@ -0,0 +1,132 @@ + + + + + + +0.9.9 API documentation: matrix_float3x3_precision.hpp File Reference + + + + + + + + + + +
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+Typedefs

typedef mat< 3, 3, float, highp > highp_mat3
 3 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 3, float, highp > highp_mat3x3
 3 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 3, float, lowp > lowp_mat3
 3 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 3, float, lowp > lowp_mat3x3
 3 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 3, float, mediump > mediump_mat3
 3 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 3, float, mediump > mediump_mat3x3
 3 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
+

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+
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matrix_float3x3_precision.hpp
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1 
+
4 #pragma once
+
5 #include "../detail/type_mat3x3.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
16  typedef mat<3, 3, float, lowp> lowp_mat3;
+
17 
+
22  typedef mat<3, 3, float, mediump> mediump_mat3;
+
23 
+
28  typedef mat<3, 3, float, highp> highp_mat3;
+
29 
+
34  typedef mat<3, 3, float, lowp> lowp_mat3x3;
+
35 
+
40  typedef mat<3, 3, float, mediump> mediump_mat3x3;
+
41 
+
46  typedef mat<3, 3, float, highp> highp_mat3x3;
+
47 
+
49 }//namespace glm
+
mat< 3, 3, float, mediump > mediump_mat3x3
3 columns of 3 components matrix of single-precision floating-point numbers using medium precision ar...
+
mat< 3, 3, float, highp > highp_mat3x3
3 columns of 3 components matrix of single-precision floating-point numbers using high precision arit...
+
mat< 3, 3, float, lowp > lowp_mat3x3
3 columns of 3 components matrix of single-precision floating-point numbers using low precision arith...
+
mat< 3, 3, float, mediump > mediump_mat3
3 columns of 3 components matrix of single-precision floating-point numbers using medium precision ar...
+
mat< 3, 3, float, lowp > lowp_mat3
3 columns of 3 components matrix of single-precision floating-point numbers using low precision arith...
+
mat< 3, 3, float, highp > highp_mat3
3 columns of 3 components matrix of single-precision floating-point numbers using high precision arit...
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00092.html b/doc/api/a00092.html new file mode 100644 index 000000000..a32abb204 --- /dev/null +++ b/doc/api/a00092.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: matrix_float3x4.hpp File Reference + + + + + + + + + + +
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typedef mat< 3, 4, float, defaultp > mat3x4
 3 columns of 4 components matrix of single-precision floating-point numbers. More...
 
+

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Definition in file matrix_float3x4.hpp.

+
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matrix_float3x4.hpp
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1 
+
4 #pragma once
+
5 #include "../detail/type_mat3x4.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
15  typedef mat<3, 4, float, defaultp> mat3x4;
+
16 
+
18 }//namespace glm
+
mat< 3, 4, float, defaultp > mat3x4
3 columns of 4 components matrix of single-precision floating-point numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00093.html b/doc/api/a00093.html new file mode 100644 index 000000000..862a061a9 --- /dev/null +++ b/doc/api/a00093.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: matrix_float3x4_precision.hpp File Reference + + + + + + + + + + +
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typedef mat< 3, 4, float, highp > highp_mat3x4
 3 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 4, float, lowp > lowp_mat3x4
 3 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 4, float, mediump > mediump_mat3x4
 3 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
+

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+
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1 
+
4 #pragma once
+
5 #include "../detail/type_mat3x4.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
16  typedef mat<3, 4, float, lowp> lowp_mat3x4;
+
17 
+
22  typedef mat<3, 4, float, mediump> mediump_mat3x4;
+
23 
+
28  typedef mat<3, 4, float, highp> highp_mat3x4;
+
29 
+
31 }//namespace glm
+
mat< 3, 4, float, highp > highp_mat3x4
3 columns of 4 components matrix of single-precision floating-point numbers using high precision arit...
+
mat< 3, 4, float, mediump > mediump_mat3x4
3 columns of 4 components matrix of single-precision floating-point numbers using medium precision ar...
+
mat< 3, 4, float, lowp > lowp_mat3x4
3 columns of 4 components matrix of single-precision floating-point numbers using low precision arith...
+
Definition: common.hpp:20
+
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typedef mat< 4, 2, float, defaultp > mat4x2
 4 columns of 2 components matrix of single-precision floating-point numbers. More...
 
+

Detailed Description

+

Core features

+ +

Definition in file matrix_float4x2.hpp.

+
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matrix_float4x2.hpp
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1 
+
4 #pragma once
+
5 #include "../detail/type_mat4x2.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
15  typedef mat<4, 2, float, defaultp> mat4x2;
+
16 
+
18 }//namespace glm
+
mat< 4, 2, float, defaultp > mat4x2
4 columns of 2 components matrix of single-precision floating-point numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00095_source.html b/doc/api/a00095_source.html new file mode 100644 index 000000000..b9d219994 --- /dev/null +++ b/doc/api/a00095_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: matrix_float4x2_precision.hpp Source File + + + + + + + + + + +
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matrix_float4x2_precision.hpp
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+
1 
+
4 #pragma once
+
5 #include "../detail/type_mat2x2.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
16  typedef mat<4, 2, float, lowp> lowp_mat4x2;
+
17 
+
22  typedef mat<4, 2, float, mediump> mediump_mat4x2;
+
23 
+
28  typedef mat<4, 2, float, highp> highp_mat4x2;
+
29 
+
31 }//namespace glm
+
mat< 4, 2, float, mediump > mediump_mat4x2
4 columns of 2 components matrix of single-precision floating-point numbers using medium precision ar...
+
mat< 4, 2, float, lowp > lowp_mat4x2
4 columns of 2 components matrix of single-precision floating-point numbers using low precision arith...
+
mat< 4, 2, float, highp > highp_mat4x2
4 columns of 2 components matrix of single-precision floating-point numbers using high precision arit...
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00096.html b/doc/api/a00096.html new file mode 100644 index 000000000..ae8352d14 --- /dev/null +++ b/doc/api/a00096.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: matrix_float4x3.hpp File Reference + + + + + + + + + + +
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typedef mat< 4, 3, float, defaultp > mat4x3
 4 columns of 3 components matrix of single-precision floating-point numbers. More...
 
+

Detailed Description

+

Core features

+ +

Definition in file matrix_float4x3.hpp.

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matrix_float4x3.hpp
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1 
+
4 #pragma once
+
5 #include "../detail/type_mat4x3.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
15  typedef mat<4, 3, float, defaultp> mat4x3;
+
16 
+
18 }//namespace glm
+
mat< 4, 3, float, defaultp > mat4x3
4 columns of 3 components matrix of single-precision floating-point numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00097.html b/doc/api/a00097.html new file mode 100644 index 000000000..c3167d477 --- /dev/null +++ b/doc/api/a00097.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: matrix_float4x3_precision.hpp File Reference + + + + + + + + + + +
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typedef mat< 4, 3, float, highp > highp_mat4x3
 4 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 3, float, lowp > lowp_mat4x3
 4 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 3, float, mediump > mediump_mat4x3
 4 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00097_source.html b/doc/api/a00097_source.html new file mode 100644 index 000000000..d2faec602 --- /dev/null +++ b/doc/api/a00097_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: matrix_float4x3_precision.hpp Source File + + + + + + + + + + +
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matrix_float4x3_precision.hpp
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+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 #include "../detail/type_mat4x3.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
16  typedef mat<4, 3, float, lowp> lowp_mat4x3;
+
17 
+
22  typedef mat<4, 3, float, mediump> mediump_mat4x3;
+
23 
+
28  typedef mat<4, 3, float, highp> highp_mat4x3;
+
29 
+
31 }//namespace glm
+
mat< 4, 3, float, highp > highp_mat4x3
4 columns of 3 components matrix of single-precision floating-point numbers using high precision arit...
+
mat< 4, 3, float, lowp > lowp_mat4x3
4 columns of 3 components matrix of single-precision floating-point numbers using low precision arith...
+
mat< 4, 3, float, mediump > mediump_mat4x3
4 columns of 3 components matrix of single-precision floating-point numbers using medium precision ar...
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00098.html b/doc/api/a00098.html new file mode 100644 index 000000000..2359c8819 --- /dev/null +++ b/doc/api/a00098.html @@ -0,0 +1,116 @@ + + + + + + +0.9.9 API documentation: matrix_float4x4.hpp File Reference + + + + + + + + + + +
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typedef mat< 4, 4, float, defaultp > mat4x4
 4 columns of 4 components matrix of single-precision floating-point numbers. More...
 
typedef mat< 4, 4, float, defaultp > mat4
 4 columns of 4 components matrix of single-precision floating-point numbers. More...
 
+

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Definition in file matrix_float4x4.hpp.

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1 
+
4 #pragma once
+
5 #include "../detail/type_mat4x4.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
15  typedef mat<4, 4, float, defaultp> mat4x4;
+
16 
+
20  typedef mat<4, 4, float, defaultp> mat4;
+
21 
+
23 }//namespace glm
+
mat< 4, 4, float, defaultp > mat4x4
4 columns of 4 components matrix of single-precision floating-point numbers.
+
mat< 4, 4, float, defaultp > mat4
4 columns of 4 components matrix of single-precision floating-point numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00099.html b/doc/api/a00099.html new file mode 100644 index 000000000..567117f80 --- /dev/null +++ b/doc/api/a00099.html @@ -0,0 +1,132 @@ + + + + + + +0.9.9 API documentation: matrix_float4x4_precision.hpp File Reference + + + + + + + + + + +
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typedef mat< 4, 4, float, highp > highp_mat4
 4 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 4, float, highp > highp_mat4x4
 4 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 4, float, lowp > lowp_mat4
 4 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 4, float, lowp > lowp_mat4x4
 4 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 4, float, mediump > mediump_mat4
 4 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 4, float, mediump > mediump_mat4x4
 4 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00099_source.html b/doc/api/a00099_source.html new file mode 100644 index 000000000..224d9729c --- /dev/null +++ b/doc/api/a00099_source.html @@ -0,0 +1,126 @@ + + + + + + +0.9.9 API documentation: matrix_float4x4_precision.hpp Source File + + + + + + + + + + +
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matrix_float4x4_precision.hpp
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+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 #include "../detail/type_mat4x4.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
16  typedef mat<4, 4, float, lowp> lowp_mat4;
+
17 
+
22  typedef mat<4, 4, float, mediump> mediump_mat4;
+
23 
+
28  typedef mat<4, 4, float, highp> highp_mat4;
+
29 
+
34  typedef mat<4, 4, float, lowp> lowp_mat4x4;
+
35 
+
40  typedef mat<4, 4, float, mediump> mediump_mat4x4;
+
41 
+
46  typedef mat<4, 4, float, highp> highp_mat4x4;
+
47 
+
49 }//namespace glm
+
mat< 4, 4, float, mediump > mediump_mat4x4
4 columns of 4 components matrix of single-precision floating-point numbers using medium precision ar...
+
mat< 4, 4, float, lowp > lowp_mat4
4 columns of 4 components matrix of single-precision floating-point numbers using low precision arith...
+
mat< 4, 4, float, mediump > mediump_mat4
4 columns of 4 components matrix of single-precision floating-point numbers using medium precision ar...
+
mat< 4, 4, float, highp > highp_mat4x4
4 columns of 4 components matrix of single-precision floating-point numbers using high precision arit...
+
mat< 4, 4, float, lowp > lowp_mat4x4
4 columns of 4 components matrix of single-precision floating-point numbers using low precision arith...
+
mat< 4, 4, float, highp > highp_mat4
4 columns of 4 components matrix of single-precision floating-point numbers using high precision arit...
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00100.html b/doc/api/a00100.html new file mode 100644 index 000000000..9d3e54737 --- /dev/null +++ b/doc/api/a00100.html @@ -0,0 +1,403 @@ + + + + + + +0.9.9 API documentation: matrix_integer.hpp File Reference + + + + + + + + + + +
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+
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+
matrix_integer.hpp File Reference
+
+
+ +

GLM_GTC_matrix_integer +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef mat< 2, 2, int, highp > highp_imat2
 High-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 2, int, highp > highp_imat2x2
 High-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 3, int, highp > highp_imat2x3
 High-qualifier signed integer 2x3 matrix. More...
 
typedef mat< 2, 4, int, highp > highp_imat2x4
 High-qualifier signed integer 2x4 matrix. More...
 
typedef mat< 3, 3, int, highp > highp_imat3
 High-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 2, int, highp > highp_imat3x2
 High-qualifier signed integer 3x2 matrix. More...
 
typedef mat< 3, 3, int, highp > highp_imat3x3
 High-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 4, int, highp > highp_imat3x4
 High-qualifier signed integer 3x4 matrix. More...
 
typedef mat< 4, 4, int, highp > highp_imat4
 High-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 4, 2, int, highp > highp_imat4x2
 High-qualifier signed integer 4x2 matrix. More...
 
typedef mat< 4, 3, int, highp > highp_imat4x3
 High-qualifier signed integer 4x3 matrix. More...
 
typedef mat< 4, 4, int, highp > highp_imat4x4
 High-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 2, 2, uint, highp > highp_umat2
 High-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 2, uint, highp > highp_umat2x2
 High-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 3, uint, highp > highp_umat2x3
 High-qualifier unsigned integer 2x3 matrix. More...
 
typedef mat< 2, 4, uint, highp > highp_umat2x4
 High-qualifier unsigned integer 2x4 matrix. More...
 
typedef mat< 3, 3, uint, highp > highp_umat3
 High-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 2, uint, highp > highp_umat3x2
 High-qualifier unsigned integer 3x2 matrix. More...
 
typedef mat< 3, 3, uint, highp > highp_umat3x3
 High-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 4, uint, highp > highp_umat3x4
 High-qualifier unsigned integer 3x4 matrix. More...
 
typedef mat< 4, 4, uint, highp > highp_umat4
 High-qualifier unsigned integer 4x4 matrix. More...
 
typedef mat< 4, 2, uint, highp > highp_umat4x2
 High-qualifier unsigned integer 4x2 matrix. More...
 
typedef mat< 4, 3, uint, highp > highp_umat4x3
 High-qualifier unsigned integer 4x3 matrix. More...
 
typedef mat< 4, 4, uint, highp > highp_umat4x4
 High-qualifier unsigned integer 4x4 matrix. More...
 
typedef mediump_imat2 imat2
 Signed integer 2x2 matrix. More...
 
typedef mediump_imat2x2 imat2x2
 Signed integer 2x2 matrix. More...
 
typedef mediump_imat2x3 imat2x3
 Signed integer 2x3 matrix. More...
 
typedef mediump_imat2x4 imat2x4
 Signed integer 2x4 matrix. More...
 
typedef mediump_imat3 imat3
 Signed integer 3x3 matrix. More...
 
typedef mediump_imat3x2 imat3x2
 Signed integer 3x2 matrix. More...
 
typedef mediump_imat3x3 imat3x3
 Signed integer 3x3 matrix. More...
 
typedef mediump_imat3x4 imat3x4
 Signed integer 3x4 matrix. More...
 
typedef mediump_imat4 imat4
 Signed integer 4x4 matrix. More...
 
typedef mediump_imat4x2 imat4x2
 Signed integer 4x2 matrix. More...
 
typedef mediump_imat4x3 imat4x3
 Signed integer 4x3 matrix. More...
 
typedef mediump_imat4x4 imat4x4
 Signed integer 4x4 matrix. More...
 
typedef mat< 2, 2, int, lowp > lowp_imat2
 Low-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 2, int, lowp > lowp_imat2x2
 Low-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 3, int, lowp > lowp_imat2x3
 Low-qualifier signed integer 2x3 matrix. More...
 
typedef mat< 2, 4, int, lowp > lowp_imat2x4
 Low-qualifier signed integer 2x4 matrix. More...
 
typedef mat< 3, 3, int, lowp > lowp_imat3
 Low-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 2, int, lowp > lowp_imat3x2
 Low-qualifier signed integer 3x2 matrix. More...
 
typedef mat< 3, 3, int, lowp > lowp_imat3x3
 Low-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 4, int, lowp > lowp_imat3x4
 Low-qualifier signed integer 3x4 matrix. More...
 
typedef mat< 4, 4, int, lowp > lowp_imat4
 Low-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 4, 2, int, lowp > lowp_imat4x2
 Low-qualifier signed integer 4x2 matrix. More...
 
typedef mat< 4, 3, int, lowp > lowp_imat4x3
 Low-qualifier signed integer 4x3 matrix. More...
 
typedef mat< 4, 4, int, lowp > lowp_imat4x4
 Low-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 2, 2, uint, lowp > lowp_umat2
 Low-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 2, uint, lowp > lowp_umat2x2
 Low-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 3, uint, lowp > lowp_umat2x3
 Low-qualifier unsigned integer 2x3 matrix. More...
 
typedef mat< 2, 4, uint, lowp > lowp_umat2x4
 Low-qualifier unsigned integer 2x4 matrix. More...
 
typedef mat< 3, 3, uint, lowp > lowp_umat3
 Low-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 2, uint, lowp > lowp_umat3x2
 Low-qualifier unsigned integer 3x2 matrix. More...
 
typedef mat< 3, 3, uint, lowp > lowp_umat3x3
 Low-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 4, uint, lowp > lowp_umat3x4
 Low-qualifier unsigned integer 3x4 matrix. More...
 
typedef mat< 4, 4, uint, lowp > lowp_umat4
 Low-qualifier unsigned integer 4x4 matrix. More...
 
typedef mat< 4, 2, uint, lowp > lowp_umat4x2
 Low-qualifier unsigned integer 4x2 matrix. More...
 
typedef mat< 4, 3, uint, lowp > lowp_umat4x3
 Low-qualifier unsigned integer 4x3 matrix. More...
 
typedef mat< 4, 4, uint, lowp > lowp_umat4x4
 Low-qualifier unsigned integer 4x4 matrix. More...
 
typedef mat< 2, 2, int, mediump > mediump_imat2
 Medium-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 2, int, mediump > mediump_imat2x2
 Medium-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 3, int, mediump > mediump_imat2x3
 Medium-qualifier signed integer 2x3 matrix. More...
 
typedef mat< 2, 4, int, mediump > mediump_imat2x4
 Medium-qualifier signed integer 2x4 matrix. More...
 
typedef mat< 3, 3, int, mediump > mediump_imat3
 Medium-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 2, int, mediump > mediump_imat3x2
 Medium-qualifier signed integer 3x2 matrix. More...
 
typedef mat< 3, 3, int, mediump > mediump_imat3x3
 Medium-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 4, int, mediump > mediump_imat3x4
 Medium-qualifier signed integer 3x4 matrix. More...
 
typedef mat< 4, 4, int, mediump > mediump_imat4
 Medium-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 4, 2, int, mediump > mediump_imat4x2
 Medium-qualifier signed integer 4x2 matrix. More...
 
typedef mat< 4, 3, int, mediump > mediump_imat4x3
 Medium-qualifier signed integer 4x3 matrix. More...
 
typedef mat< 4, 4, int, mediump > mediump_imat4x4
 Medium-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 2, 2, uint, mediump > mediump_umat2
 Medium-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 2, uint, mediump > mediump_umat2x2
 Medium-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 3, uint, mediump > mediump_umat2x3
 Medium-qualifier unsigned integer 2x3 matrix. More...
 
typedef mat< 2, 4, uint, mediump > mediump_umat2x4
 Medium-qualifier unsigned integer 2x4 matrix. More...
 
typedef mat< 3, 3, uint, mediump > mediump_umat3
 Medium-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 2, uint, mediump > mediump_umat3x2
 Medium-qualifier unsigned integer 3x2 matrix. More...
 
typedef mat< 3, 3, uint, mediump > mediump_umat3x3
 Medium-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 4, uint, mediump > mediump_umat3x4
 Medium-qualifier unsigned integer 3x4 matrix. More...
 
typedef mat< 4, 4, uint, mediump > mediump_umat4
 Medium-qualifier unsigned integer 4x4 matrix. More...
 
typedef mat< 4, 2, uint, mediump > mediump_umat4x2
 Medium-qualifier unsigned integer 4x2 matrix. More...
 
typedef mat< 4, 3, uint, mediump > mediump_umat4x3
 Medium-qualifier unsigned integer 4x3 matrix. More...
 
typedef mat< 4, 4, uint, mediump > mediump_umat4x4
 Medium-qualifier unsigned integer 4x4 matrix. More...
 
typedef mediump_umat2 umat2
 Unsigned integer 2x2 matrix. More...
 
typedef mediump_umat2x2 umat2x2
 Unsigned integer 2x2 matrix. More...
 
typedef mediump_umat2x3 umat2x3
 Unsigned integer 2x3 matrix. More...
 
typedef mediump_umat2x4 umat2x4
 Unsigned integer 2x4 matrix. More...
 
typedef mediump_umat3 umat3
 Unsigned integer 3x3 matrix. More...
 
typedef mediump_umat3x2 umat3x2
 Unsigned integer 3x2 matrix. More...
 
typedef mediump_umat3x3 umat3x3
 Unsigned integer 3x3 matrix. More...
 
typedef mediump_umat3x4 umat3x4
 Unsigned integer 3x4 matrix. More...
 
typedef mediump_umat4 umat4
 Unsigned integer 4x4 matrix. More...
 
typedef mediump_umat4x2 umat4x2
 Unsigned integer 4x2 matrix. More...
 
typedef mediump_umat4x3 umat4x3
 Unsigned integer 4x3 matrix. More...
 
typedef mediump_umat4x4 umat4x4
 Unsigned integer 4x4 matrix. More...
 
+

Detailed Description

+

GLM_GTC_matrix_integer

+
See also
Core features (dependence)
+ +

Definition in file matrix_integer.hpp.

+
+ + + + diff --git a/doc/api/a00100_source.html b/doc/api/a00100_source.html new file mode 100644 index 000000000..367a5f46f --- /dev/null +++ b/doc/api/a00100_source.html @@ -0,0 +1,477 @@ + + + + + + +0.9.9 API documentation: matrix_integer.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
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+
+
+
matrix_integer.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../mat2x2.hpp"
+
17 #include "../mat2x3.hpp"
+
18 #include "../mat2x4.hpp"
+
19 #include "../mat3x2.hpp"
+
20 #include "../mat3x3.hpp"
+
21 #include "../mat3x4.hpp"
+
22 #include "../mat4x2.hpp"
+
23 #include "../mat4x3.hpp"
+
24 #include "../mat4x4.hpp"
+
25 
+
26 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
27 # pragma message("GLM: GLM_GTC_matrix_integer extension included")
+
28 #endif
+
29 
+
30 namespace glm
+
31 {
+
34 
+
37  typedef mat<2, 2, int, highp> highp_imat2;
+
38 
+
41  typedef mat<3, 3, int, highp> highp_imat3;
+
42 
+
45  typedef mat<4, 4, int, highp> highp_imat4;
+
46 
+
49  typedef mat<2, 2, int, highp> highp_imat2x2;
+
50 
+
53  typedef mat<2, 3, int, highp> highp_imat2x3;
+
54 
+
57  typedef mat<2, 4, int, highp> highp_imat2x4;
+
58 
+
61  typedef mat<3, 2, int, highp> highp_imat3x2;
+
62 
+
65  typedef mat<3, 3, int, highp> highp_imat3x3;
+
66 
+
69  typedef mat<3, 4, int, highp> highp_imat3x4;
+
70 
+
73  typedef mat<4, 2, int, highp> highp_imat4x2;
+
74 
+
77  typedef mat<4, 3, int, highp> highp_imat4x3;
+
78 
+
81  typedef mat<4, 4, int, highp> highp_imat4x4;
+
82 
+
83 
+
86  typedef mat<2, 2, int, mediump> mediump_imat2;
+
87 
+
90  typedef mat<3, 3, int, mediump> mediump_imat3;
+
91 
+
94  typedef mat<4, 4, int, mediump> mediump_imat4;
+
95 
+
96 
+
99  typedef mat<2, 2, int, mediump> mediump_imat2x2;
+
100 
+
103  typedef mat<2, 3, int, mediump> mediump_imat2x3;
+
104 
+
107  typedef mat<2, 4, int, mediump> mediump_imat2x4;
+
108 
+
111  typedef mat<3, 2, int, mediump> mediump_imat3x2;
+
112 
+
115  typedef mat<3, 3, int, mediump> mediump_imat3x3;
+
116 
+
119  typedef mat<3, 4, int, mediump> mediump_imat3x4;
+
120 
+
123  typedef mat<4, 2, int, mediump> mediump_imat4x2;
+
124 
+
127  typedef mat<4, 3, int, mediump> mediump_imat4x3;
+
128 
+
131  typedef mat<4, 4, int, mediump> mediump_imat4x4;
+
132 
+
133 
+
136  typedef mat<2, 2, int, lowp> lowp_imat2;
+
137 
+
140  typedef mat<3, 3, int, lowp> lowp_imat3;
+
141 
+
144  typedef mat<4, 4, int, lowp> lowp_imat4;
+
145 
+
146 
+
149  typedef mat<2, 2, int, lowp> lowp_imat2x2;
+
150 
+
153  typedef mat<2, 3, int, lowp> lowp_imat2x3;
+
154 
+
157  typedef mat<2, 4, int, lowp> lowp_imat2x4;
+
158 
+
161  typedef mat<3, 2, int, lowp> lowp_imat3x2;
+
162 
+
165  typedef mat<3, 3, int, lowp> lowp_imat3x3;
+
166 
+
169  typedef mat<3, 4, int, lowp> lowp_imat3x4;
+
170 
+
173  typedef mat<4, 2, int, lowp> lowp_imat4x2;
+
174 
+
177  typedef mat<4, 3, int, lowp> lowp_imat4x3;
+
178 
+
181  typedef mat<4, 4, int, lowp> lowp_imat4x4;
+
182 
+
183 
+
186  typedef mat<2, 2, uint, highp> highp_umat2;
+
187 
+
190  typedef mat<3, 3, uint, highp> highp_umat3;
+
191 
+
194  typedef mat<4, 4, uint, highp> highp_umat4;
+
195 
+
198  typedef mat<2, 2, uint, highp> highp_umat2x2;
+
199 
+
202  typedef mat<2, 3, uint, highp> highp_umat2x3;
+
203 
+
206  typedef mat<2, 4, uint, highp> highp_umat2x4;
+
207 
+
210  typedef mat<3, 2, uint, highp> highp_umat3x2;
+
211 
+
214  typedef mat<3, 3, uint, highp> highp_umat3x3;
+
215 
+
218  typedef mat<3, 4, uint, highp> highp_umat3x4;
+
219 
+
222  typedef mat<4, 2, uint, highp> highp_umat4x2;
+
223 
+
226  typedef mat<4, 3, uint, highp> highp_umat4x3;
+
227 
+
230  typedef mat<4, 4, uint, highp> highp_umat4x4;
+
231 
+
232 
+
235  typedef mat<2, 2, uint, mediump> mediump_umat2;
+
236 
+
239  typedef mat<3, 3, uint, mediump> mediump_umat3;
+
240 
+
243  typedef mat<4, 4, uint, mediump> mediump_umat4;
+
244 
+
245 
+
248  typedef mat<2, 2, uint, mediump> mediump_umat2x2;
+
249 
+
252  typedef mat<2, 3, uint, mediump> mediump_umat2x3;
+
253 
+
256  typedef mat<2, 4, uint, mediump> mediump_umat2x4;
+
257 
+
260  typedef mat<3, 2, uint, mediump> mediump_umat3x2;
+
261 
+
264  typedef mat<3, 3, uint, mediump> mediump_umat3x3;
+
265 
+
268  typedef mat<3, 4, uint, mediump> mediump_umat3x4;
+
269 
+
272  typedef mat<4, 2, uint, mediump> mediump_umat4x2;
+
273 
+
276  typedef mat<4, 3, uint, mediump> mediump_umat4x3;
+
277 
+
280  typedef mat<4, 4, uint, mediump> mediump_umat4x4;
+
281 
+
282 
+
285  typedef mat<2, 2, uint, lowp> lowp_umat2;
+
286 
+
289  typedef mat<3, 3, uint, lowp> lowp_umat3;
+
290 
+
293  typedef mat<4, 4, uint, lowp> lowp_umat4;
+
294 
+
295 
+
298  typedef mat<2, 2, uint, lowp> lowp_umat2x2;
+
299 
+
302  typedef mat<2, 3, uint, lowp> lowp_umat2x3;
+
303 
+
306  typedef mat<2, 4, uint, lowp> lowp_umat2x4;
+
307 
+
310  typedef mat<3, 2, uint, lowp> lowp_umat3x2;
+
311 
+
314  typedef mat<3, 3, uint, lowp> lowp_umat3x3;
+
315 
+
318  typedef mat<3, 4, uint, lowp> lowp_umat3x4;
+
319 
+
322  typedef mat<4, 2, uint, lowp> lowp_umat4x2;
+
323 
+
326  typedef mat<4, 3, uint, lowp> lowp_umat4x3;
+
327 
+
330  typedef mat<4, 4, uint, lowp> lowp_umat4x4;
+
331 
+
332 #if(defined(GLM_PRECISION_HIGHP_INT))
+
333  typedef highp_imat2 imat2;
+
334  typedef highp_imat3 imat3;
+
335  typedef highp_imat4 imat4;
+
336  typedef highp_imat2x2 imat2x2;
+
337  typedef highp_imat2x3 imat2x3;
+
338  typedef highp_imat2x4 imat2x4;
+
339  typedef highp_imat3x2 imat3x2;
+
340  typedef highp_imat3x3 imat3x3;
+
341  typedef highp_imat3x4 imat3x4;
+
342  typedef highp_imat4x2 imat4x2;
+
343  typedef highp_imat4x3 imat4x3;
+
344  typedef highp_imat4x4 imat4x4;
+
345 #elif(defined(GLM_PRECISION_LOWP_INT))
+
346  typedef lowp_imat2 imat2;
+
347  typedef lowp_imat3 imat3;
+
348  typedef lowp_imat4 imat4;
+
349  typedef lowp_imat2x2 imat2x2;
+
350  typedef lowp_imat2x3 imat2x3;
+
351  typedef lowp_imat2x4 imat2x4;
+
352  typedef lowp_imat3x2 imat3x2;
+
353  typedef lowp_imat3x3 imat3x3;
+
354  typedef lowp_imat3x4 imat3x4;
+
355  typedef lowp_imat4x2 imat4x2;
+
356  typedef lowp_imat4x3 imat4x3;
+
357  typedef lowp_imat4x4 imat4x4;
+
358 #else //if(defined(GLM_PRECISION_MEDIUMP_INT))
+
359 
+
362  typedef mediump_imat2 imat2;
+
363 
+
366  typedef mediump_imat3 imat3;
+
367 
+
370  typedef mediump_imat4 imat4;
+
371 
+
374  typedef mediump_imat2x2 imat2x2;
+
375 
+
378  typedef mediump_imat2x3 imat2x3;
+
379 
+
382  typedef mediump_imat2x4 imat2x4;
+
383 
+
386  typedef mediump_imat3x2 imat3x2;
+
387 
+
390  typedef mediump_imat3x3 imat3x3;
+
391 
+
394  typedef mediump_imat3x4 imat3x4;
+
395 
+
398  typedef mediump_imat4x2 imat4x2;
+
399 
+
402  typedef mediump_imat4x3 imat4x3;
+
403 
+
406  typedef mediump_imat4x4 imat4x4;
+
407 #endif//GLM_PRECISION
+
408 
+
409 #if(defined(GLM_PRECISION_HIGHP_UINT))
+
410  typedef highp_umat2 umat2;
+
411  typedef highp_umat3 umat3;
+
412  typedef highp_umat4 umat4;
+
413  typedef highp_umat2x2 umat2x2;
+
414  typedef highp_umat2x3 umat2x3;
+
415  typedef highp_umat2x4 umat2x4;
+
416  typedef highp_umat3x2 umat3x2;
+
417  typedef highp_umat3x3 umat3x3;
+
418  typedef highp_umat3x4 umat3x4;
+
419  typedef highp_umat4x2 umat4x2;
+
420  typedef highp_umat4x3 umat4x3;
+
421  typedef highp_umat4x4 umat4x4;
+
422 #elif(defined(GLM_PRECISION_LOWP_UINT))
+
423  typedef lowp_umat2 umat2;
+
424  typedef lowp_umat3 umat3;
+
425  typedef lowp_umat4 umat4;
+
426  typedef lowp_umat2x2 umat2x2;
+
427  typedef lowp_umat2x3 umat2x3;
+
428  typedef lowp_umat2x4 umat2x4;
+
429  typedef lowp_umat3x2 umat3x2;
+
430  typedef lowp_umat3x3 umat3x3;
+
431  typedef lowp_umat3x4 umat3x4;
+
432  typedef lowp_umat4x2 umat4x2;
+
433  typedef lowp_umat4x3 umat4x3;
+
434  typedef lowp_umat4x4 umat4x4;
+
435 #else //if(defined(GLM_PRECISION_MEDIUMP_UINT))
+
436 
+
439  typedef mediump_umat2 umat2;
+
440 
+
443  typedef mediump_umat3 umat3;
+
444 
+
447  typedef mediump_umat4 umat4;
+
448 
+
451  typedef mediump_umat2x2 umat2x2;
+
452 
+
455  typedef mediump_umat2x3 umat2x3;
+
456 
+
459  typedef mediump_umat2x4 umat2x4;
+
460 
+
463  typedef mediump_umat3x2 umat3x2;
+
464 
+
467  typedef mediump_umat3x3 umat3x3;
+
468 
+
471  typedef mediump_umat3x4 umat3x4;
+
472 
+
475  typedef mediump_umat4x2 umat4x2;
+
476 
+
479  typedef mediump_umat4x3 umat4x3;
+
480 
+
483  typedef mediump_umat4x4 umat4x4;
+
484 #endif//GLM_PRECISION
+
485 
+
487 }//namespace glm
+
mediump_imat4x4 imat4x4
Signed integer 4x4 matrix.
+
mediump_imat2x2 imat2x2
Signed integer 2x2 matrix.
+
mediump_umat4 umat4
Unsigned integer 4x4 matrix.
+
mediump_umat4x2 umat4x2
Unsigned integer 4x2 matrix.
+
mat< 4, 4, uint, lowp > lowp_umat4x4
Low-qualifier unsigned integer 4x4 matrix.
+
mat< 4, 2, int, mediump > mediump_imat4x2
Medium-qualifier signed integer 4x2 matrix.
+
mat< 4, 4, uint, lowp > lowp_umat4
Low-qualifier unsigned integer 4x4 matrix.
+
mat< 3, 2, int, highp > highp_imat3x2
High-qualifier signed integer 3x2 matrix.
+
mat< 3, 3, uint, highp > highp_umat3x3
High-qualifier unsigned integer 3x3 matrix.
+
mat< 2, 2, uint, lowp > lowp_umat2x2
Low-qualifier unsigned integer 2x2 matrix.
+
mediump_umat3x3 umat3x3
Unsigned integer 3x3 matrix.
+
mat< 2, 4, uint, highp > highp_umat2x4
High-qualifier unsigned integer 2x4 matrix.
+
mediump_umat3x2 umat3x2
Unsigned integer 3x2 matrix.
+
mat< 3, 2, int, lowp > lowp_imat3x2
Low-qualifier signed integer 3x2 matrix.
+
mat< 3, 3, uint, highp > highp_umat3
High-qualifier unsigned integer 3x3 matrix.
+
mat< 4, 3, int, mediump > mediump_imat4x3
Medium-qualifier signed integer 4x3 matrix.
+
mediump_imat3 imat3
Signed integer 3x3 matrix.
+
mat< 2, 2, int, mediump > mediump_imat2
Medium-qualifier signed integer 2x2 matrix.
+
mat< 3, 4, uint, mediump > mediump_umat3x4
Medium-qualifier unsigned integer 3x4 matrix.
+
mat< 4, 4, int, lowp > lowp_imat4x4
Low-qualifier signed integer 4x4 matrix.
+
mat< 2, 4, int, highp > highp_imat2x4
High-qualifier signed integer 2x4 matrix.
+
mediump_umat2x3 umat2x3
Unsigned integer 2x3 matrix.
+
mat< 4, 3, int, lowp > lowp_imat4x3
Low-qualifier signed integer 4x3 matrix.
+
mat< 3, 3, uint, lowp > lowp_umat3
Low-qualifier unsigned integer 3x3 matrix.
+
mat< 4, 4, uint, mediump > mediump_umat4x4
Medium-qualifier unsigned integer 4x4 matrix.
+
mat< 3, 2, uint, mediump > mediump_umat3x2
Medium-qualifier unsigned integer 3x2 matrix.
+
mat< 2, 4, uint, mediump > mediump_umat2x4
Medium-qualifier unsigned integer 2x4 matrix.
+
mat< 4, 4, int, highp > highp_imat4x4
High-qualifier signed integer 4x4 matrix.
+
mat< 2, 4, uint, lowp > lowp_umat2x4
Low-qualifier unsigned integer 2x4 matrix.
+
mediump_imat4x3 imat4x3
Signed integer 4x3 matrix.
+
mat< 3, 3, uint, mediump > mediump_umat3x3
Medium-qualifier unsigned integer 3x3 matrix.
+
mat< 2, 2, int, highp > highp_imat2
High-qualifier signed integer 2x2 matrix.
+
mediump_umat2 umat2
Unsigned integer 2x2 matrix.
+
mat< 3, 4, uint, lowp > lowp_umat3x4
Low-qualifier unsigned integer 3x4 matrix.
+
mat< 4, 2, uint, mediump > mediump_umat4x2
Medium-qualifier unsigned integer 4x2 matrix.
+
mediump_imat4x2 imat4x2
Signed integer 4x2 matrix.
+
mat< 2, 3, int, mediump > mediump_imat2x3
Medium-qualifier signed integer 2x3 matrix.
+
mat< 2, 2, uint, mediump > mediump_umat2
Medium-qualifier unsigned integer 2x2 matrix.
+
mediump_imat2 imat2
Signed integer 2x2 matrix.
+
mat< 4, 3, uint, mediump > mediump_umat4x3
Medium-qualifier unsigned integer 4x3 matrix.
+
mat< 3, 3, int, mediump > mediump_imat3
Medium-qualifier signed integer 3x3 matrix.
+
mat< 2, 2, uint, highp > highp_umat2
High-qualifier unsigned integer 2x2 matrix.
+
mediump_imat3x4 imat3x4
Signed integer 3x4 matrix.
+
mat< 3, 2, uint, highp > highp_umat3x2
High-qualifier unsigned integer 3x2 matrix.
+
mat< 2, 2, int, highp > highp_imat2x2
High-qualifier signed integer 2x2 matrix.
+
mat< 3, 4, uint, highp > highp_umat3x4
High-qualifier unsigned integer 3x4 matrix.
+
mat< 3, 3, int, mediump > mediump_imat3x3
Medium-qualifier signed integer 3x3 matrix.
+
mat< 4, 4, uint, highp > highp_umat4x4
High-qualifier unsigned integer 4x4 matrix.
+
mediump_imat2x4 imat2x4
Signed integer 2x4 matrix.
+
mediump_umat2x4 umat2x4
Unsigned integer 2x4 matrix.
+
mat< 2, 4, int, mediump > mediump_imat2x4
Medium-qualifier signed integer 2x4 matrix.
+
mat< 2, 2, int, lowp > lowp_imat2
Low-qualifier signed integer 2x2 matrix.
+
mat< 4, 2, int, lowp > lowp_imat4x2
Low-qualifier signed integer 4x2 matrix.
+
mat< 4, 3, uint, lowp > lowp_umat4x3
Low-qualifier unsigned integer 4x3 matrix.
+
mediump_imat4 imat4
Signed integer 4x4 matrix.
+
mediump_imat3x2 imat3x2
Signed integer 3x2 matrix.
+
mat< 2, 3, uint, lowp > lowp_umat2x3
Low-qualifier unsigned integer 2x3 matrix.
+
mat< 3, 2, int, mediump > mediump_imat3x2
Medium-qualifier signed integer 3x2 matrix.
+
mediump_umat4x4 umat4x4
Unsigned integer 4x4 matrix.
+
mat< 4, 3, int, highp > highp_imat4x3
High-qualifier signed integer 4x3 matrix.
+
mediump_umat4x3 umat4x3
Unsigned integer 4x3 matrix.
+
mat< 4, 2, uint, lowp > lowp_umat4x2
Low-qualifier unsigned integer 4x2 matrix.
+
mat< 3, 2, uint, lowp > lowp_umat3x2
Low-qualifier unsigned integer 3x2 matrix.
+
mat< 2, 2, uint, highp > highp_umat2x2
High-qualifier unsigned integer 2x2 matrix.
+
mat< 3, 3, int, lowp > lowp_imat3x3
Low-qualifier signed integer 3x3 matrix.
+
mat< 3, 3, int, highp > highp_imat3x3
High-qualifier signed integer 3x3 matrix.
+
mat< 2, 3, uint, mediump > mediump_umat2x3
Medium-qualifier unsigned integer 2x3 matrix.
+
mat< 4, 2, uint, highp > highp_umat4x2
High-qualifier unsigned integer 4x2 matrix.
+
mat< 3, 3, uint, lowp > lowp_umat3x3
Low-qualifier unsigned integer 3x3 matrix.
+
mediump_imat2x3 imat2x3
Signed integer 2x3 matrix.
+
mat< 2, 3, int, lowp > lowp_imat2x3
Low-qualifier signed integer 2x3 matrix.
+
mat< 4, 4, uint, highp > highp_umat4
High-qualifier unsigned integer 4x4 matrix.
+
mat< 3, 3, int, highp > highp_imat3
High-qualifier signed integer 3x3 matrix.
+
mat< 3, 3, uint, mediump > mediump_umat3
Medium-qualifier unsigned integer 3x3 matrix.
+
mat< 2, 2, int, mediump > mediump_imat2x2
Medium-qualifier signed integer 2x2 matrix.
+
mat< 2, 3, int, highp > highp_imat2x3
High-qualifier signed integer 2x3 matrix.
+
mat< 4, 2, int, highp > highp_imat4x2
High-qualifier signed integer 4x2 matrix.
+
mat< 3, 4, int, lowp > lowp_imat3x4
Low-qualifier signed integer 3x4 matrix.
+
mediump_umat3 umat3
Unsigned integer 3x3 matrix.
+
mat< 2, 2, int, lowp > lowp_imat2x2
Low-qualifier signed integer 2x2 matrix.
+
mat< 2, 3, uint, highp > highp_umat2x3
High-qualifier unsigned integer 2x3 matrix.
+
mat< 4, 4, int, highp > highp_imat4
High-qualifier signed integer 4x4 matrix.
+
mat< 2, 4, int, lowp > lowp_imat2x4
Low-qualifier signed integer 2x4 matrix.
+
mat< 3, 4, int, mediump > mediump_imat3x4
Medium-qualifier signed integer 3x4 matrix.
+
mat< 4, 4, int, mediump > mediump_imat4x4
Medium-qualifier signed integer 4x4 matrix.
+
mat< 4, 4, int, mediump > mediump_imat4
Medium-qualifier signed integer 4x4 matrix.
+
mediump_imat3x3 imat3x3
Signed integer 3x3 matrix.
+
mat< 3, 3, int, lowp > lowp_imat3
Low-qualifier signed integer 3x3 matrix.
+
mat< 2, 2, uint, lowp > lowp_umat2
Low-qualifier unsigned integer 2x2 matrix.
+
mat< 4, 3, uint, highp > highp_umat4x3
High-qualifier unsigned integer 4x3 matrix.
+
mediump_umat2x2 umat2x2
Unsigned integer 2x2 matrix.
+
mat< 4, 4, uint, mediump > mediump_umat4
Medium-qualifier unsigned integer 4x4 matrix.
+
mat< 4, 4, int, lowp > lowp_imat4
Low-qualifier signed integer 4x4 matrix.
+
mediump_umat3x4 umat3x4
Unsigned integer 3x4 matrix.
+
mat< 3, 4, int, highp > highp_imat3x4
High-qualifier signed integer 3x4 matrix.
+
mat< 2, 2, uint, mediump > mediump_umat2x2
Medium-qualifier unsigned integer 2x2 matrix.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00101.html b/doc/api/a00101.html new file mode 100644 index 000000000..b19e56e14 --- /dev/null +++ b/doc/api/a00101.html @@ -0,0 +1,132 @@ + + + + + + +0.9.9 API documentation: matrix_interpolation.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
matrix_interpolation.hpp File Reference
+
+
+ +

GLM_GTX_matrix_interpolation +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL void axisAngle (mat< 4, 4, T, Q > const &Mat, vec< 3, T, Q > &Axis, T &Angle)
 Get the axis and angle of the rotation from a matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > axisAngleMatrix (vec< 3, T, Q > const &Axis, T const Angle)
 Build a matrix from axis and angle. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > extractMatrixRotation (mat< 4, 4, T, Q > const &Mat)
 Extracts the rotation part of a matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > interpolate (mat< 4, 4, T, Q > const &m1, mat< 4, 4, T, Q > const &m2, T const Delta)
 Build a interpolation of 4 * 4 matrixes. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00101_source.html b/doc/api/a00101_source.html new file mode 100644 index 000000000..a7d92b04d --- /dev/null +++ b/doc/api/a00101_source.html @@ -0,0 +1,140 @@ + + + + + + +0.9.9 API documentation: matrix_interpolation.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
matrix_interpolation.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../glm.hpp"
+
18 
+
19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
20 # ifndef GLM_ENABLE_EXPERIMENTAL
+
21 # pragma message("GLM: GLM_GTX_matrix_interpolation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
22 # else
+
23 # pragma message("GLM: GLM_GTX_matrix_interpolation extension included")
+
24 # endif
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
34  template<typename T, qualifier Q>
+
35  GLM_FUNC_DECL void axisAngle(
+
36  mat<4, 4, T, Q> const& Mat, vec<3, T, Q> & Axis, T & Angle);
+
37 
+
40  template<typename T, qualifier Q>
+
41  GLM_FUNC_DECL mat<4, 4, T, Q> axisAngleMatrix(
+
42  vec<3, T, Q> const& Axis, T const Angle);
+
43 
+
46  template<typename T, qualifier Q>
+
47  GLM_FUNC_DECL mat<4, 4, T, Q> extractMatrixRotation(
+
48  mat<4, 4, T, Q> const& Mat);
+
49 
+
53  template<typename T, qualifier Q>
+
54  GLM_FUNC_DECL mat<4, 4, T, Q> interpolate(
+
55  mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2, T const Delta);
+
56 
+
58 }//namespace glm
+
59 
+
60 #include "matrix_interpolation.inl"
+
GLM_FUNC_DECL mat< 4, 4, T, Q > extractMatrixRotation(mat< 4, 4, T, Q > const &Mat)
Extracts the rotation part of a matrix.
+
GLM_FUNC_DECL mat< 4, 4, T, Q > interpolate(mat< 4, 4, T, Q > const &m1, mat< 4, 4, T, Q > const &m2, T const Delta)
Build a interpolation of 4 * 4 matrixes.
+
GLM_FUNC_DECL void axisAngle(mat< 4, 4, T, Q > const &Mat, vec< 3, T, Q > &Axis, T &Angle)
Get the axis and angle of the rotation from a matrix.
+
GLM_FUNC_DECL mat< 4, 4, T, Q > axisAngleMatrix(vec< 3, T, Q > const &Axis, T const Angle)
Build a matrix from axis and angle.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00102.html b/doc/api/a00102.html new file mode 100644 index 000000000..598e69b17 --- /dev/null +++ b/doc/api/a00102.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: matrix_inverse.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
matrix_inverse.hpp File Reference
+
+
+ +

GLM_GTC_matrix_inverse +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType affineInverse (genType const &m)
 Fast matrix inverse for affine matrix. More...
 
template<typename genType >
GLM_FUNC_DECL genType inverseTranspose (genType const &m)
 Compute the inverse transpose of a matrix. More...
 
+

Detailed Description

+

GLM_GTC_matrix_inverse

+
See also
Core features (dependence)
+ +

Definition in file matrix_inverse.hpp.

+
+ + + + diff --git a/doc/api/a00102_source.html b/doc/api/a00102_source.html new file mode 100644 index 000000000..544d88ea8 --- /dev/null +++ b/doc/api/a00102_source.html @@ -0,0 +1,128 @@ + + + + + + +0.9.9 API documentation: matrix_inverse.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
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+ + +
+
+
+
matrix_inverse.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependencies
+
16 #include "../detail/setup.hpp"
+
17 #include "../matrix.hpp"
+
18 #include "../mat2x2.hpp"
+
19 #include "../mat3x3.hpp"
+
20 #include "../mat4x4.hpp"
+
21 
+
22 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTC_matrix_inverse extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
36  template<typename genType>
+
37  GLM_FUNC_DECL genType affineInverse(genType const& m);
+
38 
+
44  template<typename genType>
+
45  GLM_FUNC_DECL genType inverseTranspose(genType const& m);
+
46 
+
48 }//namespace glm
+
49 
+
50 #include "matrix_inverse.inl"
+
GLM_FUNC_DECL genType inverseTranspose(genType const &m)
Compute the inverse transpose of a matrix.
+
GLM_FUNC_DECL genType affineInverse(genType const &m)
Fast matrix inverse for affine matrix.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00103.html b/doc/api/a00103.html new file mode 100644 index 000000000..b200c30c6 --- /dev/null +++ b/doc/api/a00103.html @@ -0,0 +1,165 @@ + + + + + + +0.9.9 API documentation: matrix_major_storage.hpp File Reference + + + + + + + + + + +
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0.9.9 API documentation +
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matrix_major_storage.hpp File Reference
+
+
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GLM_GTX_matrix_major_storage +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 2, 2, T, Q > colMajor2 (vec< 2, T, Q > const &v1, vec< 2, T, Q > const &v2)
 Build a column major matrix from column vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 2, 2, T, Q > colMajor2 (mat< 2, 2, T, Q > const &m)
 Build a column major matrix from other matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > colMajor3 (vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 3, T, Q > const &v3)
 Build a column major matrix from column vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > colMajor3 (mat< 3, 3, T, Q > const &m)
 Build a column major matrix from other matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > colMajor4 (vec< 4, T, Q > const &v1, vec< 4, T, Q > const &v2, vec< 4, T, Q > const &v3, vec< 4, T, Q > const &v4)
 Build a column major matrix from column vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > colMajor4 (mat< 4, 4, T, Q > const &m)
 Build a column major matrix from other matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 2, 2, T, Q > rowMajor2 (vec< 2, T, Q > const &v1, vec< 2, T, Q > const &v2)
 Build a row major matrix from row vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 2, 2, T, Q > rowMajor2 (mat< 2, 2, T, Q > const &m)
 Build a row major matrix from other matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > rowMajor3 (vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 3, T, Q > const &v3)
 Build a row major matrix from row vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > rowMajor3 (mat< 3, 3, T, Q > const &m)
 Build a row major matrix from other matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > rowMajor4 (vec< 4, T, Q > const &v1, vec< 4, T, Q > const &v2, vec< 4, T, Q > const &v3, vec< 4, T, Q > const &v4)
 Build a row major matrix from row vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > rowMajor4 (mat< 4, 4, T, Q > const &m)
 Build a row major matrix from other matrix. More...
 
+

Detailed Description

+

GLM_GTX_matrix_major_storage

+
See also
Core features (dependence)
+
+gtx_extented_min_max (dependence)
+ +

Definition in file matrix_major_storage.hpp.

+
+ + + + diff --git a/doc/api/a00103_source.html b/doc/api/a00103_source.html new file mode 100644 index 000000000..9ec9278ef --- /dev/null +++ b/doc/api/a00103_source.html @@ -0,0 +1,186 @@ + + + + + + +0.9.9 API documentation: matrix_major_storage.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
matrix_major_storage.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../glm.hpp"
+
18 
+
19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
20 # ifndef GLM_ENABLE_EXPERIMENTAL
+
21 # pragma message("GLM: GLM_GTX_matrix_major_storage is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
22 # else
+
23 # pragma message("GLM: GLM_GTX_matrix_major_storage extension included")
+
24 # endif
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
34  template<typename T, qualifier Q>
+
35  GLM_FUNC_DECL mat<2, 2, T, Q> rowMajor2(
+
36  vec<2, T, Q> const& v1,
+
37  vec<2, T, Q> const& v2);
+
38 
+
41  template<typename T, qualifier Q>
+
42  GLM_FUNC_DECL mat<2, 2, T, Q> rowMajor2(
+
43  mat<2, 2, T, Q> const& m);
+
44 
+
47  template<typename T, qualifier Q>
+
48  GLM_FUNC_DECL mat<3, 3, T, Q> rowMajor3(
+
49  vec<3, T, Q> const& v1,
+
50  vec<3, T, Q> const& v2,
+
51  vec<3, T, Q> const& v3);
+
52 
+
55  template<typename T, qualifier Q>
+
56  GLM_FUNC_DECL mat<3, 3, T, Q> rowMajor3(
+
57  mat<3, 3, T, Q> const& m);
+
58 
+
61  template<typename T, qualifier Q>
+
62  GLM_FUNC_DECL mat<4, 4, T, Q> rowMajor4(
+
63  vec<4, T, Q> const& v1,
+
64  vec<4, T, Q> const& v2,
+
65  vec<4, T, Q> const& v3,
+
66  vec<4, T, Q> const& v4);
+
67 
+
70  template<typename T, qualifier Q>
+
71  GLM_FUNC_DECL mat<4, 4, T, Q> rowMajor4(
+
72  mat<4, 4, T, Q> const& m);
+
73 
+
76  template<typename T, qualifier Q>
+
77  GLM_FUNC_DECL mat<2, 2, T, Q> colMajor2(
+
78  vec<2, T, Q> const& v1,
+
79  vec<2, T, Q> const& v2);
+
80 
+
83  template<typename T, qualifier Q>
+
84  GLM_FUNC_DECL mat<2, 2, T, Q> colMajor2(
+
85  mat<2, 2, T, Q> const& m);
+
86 
+
89  template<typename T, qualifier Q>
+
90  GLM_FUNC_DECL mat<3, 3, T, Q> colMajor3(
+
91  vec<3, T, Q> const& v1,
+
92  vec<3, T, Q> const& v2,
+
93  vec<3, T, Q> const& v3);
+
94 
+
97  template<typename T, qualifier Q>
+
98  GLM_FUNC_DECL mat<3, 3, T, Q> colMajor3(
+
99  mat<3, 3, T, Q> const& m);
+
100 
+
103  template<typename T, qualifier Q>
+
104  GLM_FUNC_DECL mat<4, 4, T, Q> colMajor4(
+
105  vec<4, T, Q> const& v1,
+
106  vec<4, T, Q> const& v2,
+
107  vec<4, T, Q> const& v3,
+
108  vec<4, T, Q> const& v4);
+
109 
+
112  template<typename T, qualifier Q>
+
113  GLM_FUNC_DECL mat<4, 4, T, Q> colMajor4(
+
114  mat<4, 4, T, Q> const& m);
+
115 
+
117 }//namespace glm
+
118 
+
119 #include "matrix_major_storage.inl"
+
GLM_FUNC_DECL mat< 4, 4, T, Q > rowMajor4(mat< 4, 4, T, Q > const &m)
Build a row major matrix from other matrix.
+
GLM_FUNC_DECL mat< 2, 2, T, Q > rowMajor2(mat< 2, 2, T, Q > const &m)
Build a row major matrix from other matrix.
+
GLM_FUNC_DECL mat< 4, 4, T, Q > colMajor4(mat< 4, 4, T, Q > const &m)
Build a column major matrix from other matrix.
+
GLM_FUNC_DECL mat< 3, 3, T, Q > colMajor3(mat< 3, 3, T, Q > const &m)
Build a column major matrix from other matrix.
+
GLM_FUNC_DECL mat< 2, 2, T, Q > colMajor2(mat< 2, 2, T, Q > const &m)
Build a column major matrix from other matrix.
+
GLM_FUNC_DECL mat< 3, 3, T, Q > rowMajor3(mat< 3, 3, T, Q > const &m)
Build a row major matrix from other matrix.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00104.html b/doc/api/a00104.html new file mode 100644 index 000000000..63ceeba02 --- /dev/null +++ b/doc/api/a00104.html @@ -0,0 +1,163 @@ + + + + + + +0.9.9 API documentation: matrix_operation.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
matrix_operation.hpp File Reference
+
+
+ +

GLM_GTX_matrix_operation +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 2, 2, T, Q > adjugate (mat< 2, 2, T, Q > const &m)
 Build an adjugate matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > adjugate (mat< 3, 3, T, Q > const &m)
 Build an adjugate matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > adjugate (mat< 4, 4, T, Q > const &m)
 Build an adjugate matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 2, 2, T, Q > diagonal2x2 (vec< 2, T, Q > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 2, 3, T, Q > diagonal2x3 (vec< 2, T, Q > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 2, 4, T, Q > diagonal2x4 (vec< 2, T, Q > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 2, T, Q > diagonal3x2 (vec< 2, T, Q > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > diagonal3x3 (vec< 3, T, Q > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 4, T, Q > diagonal3x4 (vec< 3, T, Q > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 2, T, Q > diagonal4x2 (vec< 2, T, Q > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 3, T, Q > diagonal4x3 (vec< 3, T, Q > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > diagonal4x4 (vec< 4, T, Q > const &v)
 Build a diagonal matrix. More...
 
+

Detailed Description

+

GLM_GTX_matrix_operation

+
See also
Core features (dependence)
+ +

Definition in file matrix_operation.hpp.

+
+ + + + diff --git a/doc/api/a00104_source.html b/doc/api/a00104_source.html new file mode 100644 index 000000000..9f987b5d3 --- /dev/null +++ b/doc/api/a00104_source.html @@ -0,0 +1,175 @@ + + + + + + +0.9.9 API documentation: matrix_operation.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
matrix_operation.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
19 # ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # pragma message("GLM: GLM_GTX_matrix_operation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
21 # else
+
22 # pragma message("GLM: GLM_GTX_matrix_operation extension included")
+
23 # endif
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
33  template<typename T, qualifier Q>
+
34  GLM_FUNC_DECL mat<2, 2, T, Q> diagonal2x2(
+
35  vec<2, T, Q> const& v);
+
36 
+
39  template<typename T, qualifier Q>
+
40  GLM_FUNC_DECL mat<2, 3, T, Q> diagonal2x3(
+
41  vec<2, T, Q> const& v);
+
42 
+
45  template<typename T, qualifier Q>
+
46  GLM_FUNC_DECL mat<2, 4, T, Q> diagonal2x4(
+
47  vec<2, T, Q> const& v);
+
48 
+
51  template<typename T, qualifier Q>
+
52  GLM_FUNC_DECL mat<3, 2, T, Q> diagonal3x2(
+
53  vec<2, T, Q> const& v);
+
54 
+
57  template<typename T, qualifier Q>
+
58  GLM_FUNC_DECL mat<3, 3, T, Q> diagonal3x3(
+
59  vec<3, T, Q> const& v);
+
60 
+
63  template<typename T, qualifier Q>
+
64  GLM_FUNC_DECL mat<3, 4, T, Q> diagonal3x4(
+
65  vec<3, T, Q> const& v);
+
66 
+
69  template<typename T, qualifier Q>
+
70  GLM_FUNC_DECL mat<4, 2, T, Q> diagonal4x2(
+
71  vec<2, T, Q> const& v);
+
72 
+
75  template<typename T, qualifier Q>
+
76  GLM_FUNC_DECL mat<4, 3, T, Q> diagonal4x3(
+
77  vec<3, T, Q> const& v);
+
78 
+
81  template<typename T, qualifier Q>
+
82  GLM_FUNC_DECL mat<4, 4, T, Q> diagonal4x4(
+
83  vec<4, T, Q> const& v);
+
84 
+
87  template<typename T, qualifier Q>
+
88  GLM_FUNC_DECL mat<2, 2, T, Q> adjugate(mat<2, 2, T, Q> const& m);
+
89 
+
92  template<typename T, qualifier Q>
+
93  GLM_FUNC_DECL mat<3, 3, T, Q> adjugate(mat<3, 3, T, Q> const& m);
+
94 
+
97  template<typename T, qualifier Q>
+
98  GLM_FUNC_DECL mat<4, 4, T, Q> adjugate(mat<4, 4, T, Q> const& m);
+
99 
+
101 }//namespace glm
+
102 
+
103 #include "matrix_operation.inl"
+
GLM_FUNC_DECL mat< 4, 3, T, Q > diagonal4x3(vec< 3, T, Q > const &v)
Build a diagonal matrix.
+
GLM_FUNC_DECL mat< 2, 2, T, Q > diagonal2x2(vec< 2, T, Q > const &v)
Build a diagonal matrix.
+
GLM_FUNC_DECL mat< 3, 4, T, Q > diagonal3x4(vec< 3, T, Q > const &v)
Build a diagonal matrix.
+
GLM_FUNC_DECL mat< 3, 2, T, Q > diagonal3x2(vec< 2, T, Q > const &v)
Build a diagonal matrix.
+
GLM_FUNC_DECL mat< 2, 3, T, Q > diagonal2x3(vec< 2, T, Q > const &v)
Build a diagonal matrix.
+
GLM_FUNC_DECL mat< 3, 3, T, Q > diagonal3x3(vec< 3, T, Q > const &v)
Build a diagonal matrix.
+
GLM_FUNC_DECL mat< 4, 4, T, Q > adjugate(mat< 4, 4, T, Q > const &m)
Build an adjugate matrix.
+
GLM_FUNC_DECL mat< 2, 4, T, Q > diagonal2x4(vec< 2, T, Q > const &v)
Build a diagonal matrix.
+
GLM_FUNC_DECL mat< 4, 2, T, Q > diagonal4x2(vec< 2, T, Q > const &v)
Build a diagonal matrix.
+
GLM_FUNC_DECL mat< 4, 4, T, Q > diagonal4x4(vec< 4, T, Q > const &v)
Build a diagonal matrix.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00105.html b/doc/api/a00105.html new file mode 100644 index 000000000..0c941e148 --- /dev/null +++ b/doc/api/a00105.html @@ -0,0 +1,142 @@ + + + + + + +0.9.9 API documentation: matrix_projection.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
matrix_projection.hpp File Reference
+
+
+ +

GLM_EXT_matrix_projection +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q, typename U >
GLM_FUNC_DECL mat< 4, 4, T, Q > pickMatrix (vec< 2, T, Q > const &center, vec< 2, T, Q > const &delta, vec< 4, U, Q > const &viewport)
 Define a picking region. More...
 
template<typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > project (vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
 Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates using default near and far clip planes definition. More...
 
template<typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > projectNO (vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
 Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. More...
 
template<typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > projectZO (vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
 Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. More...
 
template<typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > unProject (vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
 Map the specified window coordinates (win.x, win.y, win.z) into object coordinates using default near and far clip planes definition. More...
 
template<typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > unProjectNO (vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
 Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. More...
 
template<typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > unProjectZO (vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
 Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00105_source.html b/doc/api/a00105_source.html new file mode 100644 index 000000000..d4dd197a4 --- /dev/null +++ b/doc/api/a00105_source.html @@ -0,0 +1,155 @@ + + + + + + +0.9.9 API documentation: matrix_projection.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
matrix_projection.hpp
+
+
+Go to the documentation of this file.
1 
+
20 #pragma once
+
21 
+
22 // Dependencies
+
23 #include "../gtc/constants.hpp"
+
24 #include "../geometric.hpp"
+
25 #include "../trigonometric.hpp"
+
26 #include "../matrix.hpp"
+
27 
+
28 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
29 # pragma message("GLM: GLM_EXT_matrix_projection extension included")
+
30 #endif
+
31 
+
32 namespace glm
+
33 {
+
36 
+
49  template<typename T, typename U, qualifier Q>
+
50  GLM_FUNC_DECL vec<3, T, Q> projectZO(
+
51  vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
+
52 
+
65  template<typename T, typename U, qualifier Q>
+
66  GLM_FUNC_DECL vec<3, T, Q> projectNO(
+
67  vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
+
68 
+
81  template<typename T, typename U, qualifier Q>
+
82  GLM_FUNC_DECL vec<3, T, Q> project(
+
83  vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
+
84 
+
97  template<typename T, typename U, qualifier Q>
+
98  GLM_FUNC_DECL vec<3, T, Q> unProjectZO(
+
99  vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
+
100 
+
113  template<typename T, typename U, qualifier Q>
+
114  GLM_FUNC_DECL vec<3, T, Q> unProjectNO(
+
115  vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
+
116 
+
129  template<typename T, typename U, qualifier Q>
+
130  GLM_FUNC_DECL vec<3, T, Q> unProject(
+
131  vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
+
132 
+
142  template<typename T, qualifier Q, typename U>
+
143  GLM_FUNC_DECL mat<4, 4, T, Q> pickMatrix(
+
144  vec<2, T, Q> const& center, vec<2, T, Q> const& delta, vec<4, U, Q> const& viewport);
+
145 
+
147 }//namespace glm
+
148 
+
149 #include "matrix_projection.inl"
+
GLM_FUNC_DECL vec< 3, T, Q > unProjectZO(vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
+
GLM_FUNC_DECL genType proj(genType const &x, genType const &Normal)
Projects x on Normal.
+
GLM_FUNC_DECL vec< 3, T, Q > projectZO(vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
+
GLM_FUNC_DECL vec< 3, T, Q > projectNO(vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
+
GLM_FUNC_DECL vec< 3, T, Q > project(vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates using default near...
+
GLM_FUNC_DECL vec< 3, T, Q > unProjectNO(vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
+
GLM_FUNC_DECL vec< 3, T, Q > unProject(vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
Map the specified window coordinates (win.x, win.y, win.z) into object coordinates using default near...
+
GLM_FUNC_DECL mat< 4, 4, T, Q > pickMatrix(vec< 2, T, Q > const &center, vec< 2, T, Q > const &delta, vec< 4, U, Q > const &viewport)
Define a picking region.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00106.html b/doc/api/a00106.html new file mode 100644 index 000000000..7abe60791 --- /dev/null +++ b/doc/api/a00106.html @@ -0,0 +1,149 @@ + + + + + + +0.9.9 API documentation: matrix_query.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
matrix_query.hpp File Reference
+
+
+ +

GLM_GTX_matrix_query +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<length_t C, length_t R, typename T , qualifier Q, template< length_t, length_t, typename, qualifier > class matType>
GLM_FUNC_DECL bool isIdentity (matType< C, R, T, Q > const &m, T const &epsilon)
 Return whether a matrix is an identity matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL bool isNormalized (mat< 2, 2, T, Q > const &m, T const &epsilon)
 Return whether a matrix is a normalized matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL bool isNormalized (mat< 3, 3, T, Q > const &m, T const &epsilon)
 Return whether a matrix is a normalized matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL bool isNormalized (mat< 4, 4, T, Q > const &m, T const &epsilon)
 Return whether a matrix is a normalized matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL bool isNull (mat< 2, 2, T, Q > const &m, T const &epsilon)
 Return whether a matrix a null matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL bool isNull (mat< 3, 3, T, Q > const &m, T const &epsilon)
 Return whether a matrix a null matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL bool isNull (mat< 4, 4, T, Q > const &m, T const &epsilon)
 Return whether a matrix is a null matrix. More...
 
template<length_t C, length_t R, typename T , qualifier Q, template< length_t, length_t, typename, qualifier > class matType>
GLM_FUNC_DECL bool isOrthogonal (matType< C, R, T, Q > const &m, T const &epsilon)
 Return whether a matrix is an orthonormalized matrix. More...
 
+

Detailed Description

+

GLM_GTX_matrix_query

+
See also
Core features (dependence)
+
+GLM_GTX_vector_query (dependence)
+ +

Definition in file matrix_query.hpp.

+
+ + + + diff --git a/doc/api/a00106_source.html b/doc/api/a00106_source.html new file mode 100644 index 000000000..06d2d277e --- /dev/null +++ b/doc/api/a00106_source.html @@ -0,0 +1,151 @@ + + + + + + +0.9.9 API documentation: matrix_query.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
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matrix_query.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../glm.hpp"
+
18 #include "../gtx/vector_query.hpp"
+
19 #include <limits>
+
20 
+
21 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
22 # ifndef GLM_ENABLE_EXPERIMENTAL
+
23 # pragma message("GLM: GLM_GTX_matrix_query is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
24 # else
+
25 # pragma message("GLM: GLM_GTX_matrix_query extension included")
+
26 # endif
+
27 #endif
+
28 
+
29 namespace glm
+
30 {
+
33 
+
36  template<typename T, qualifier Q>
+
37  GLM_FUNC_DECL bool isNull(mat<2, 2, T, Q> const& m, T const& epsilon);
+
38 
+
41  template<typename T, qualifier Q>
+
42  GLM_FUNC_DECL bool isNull(mat<3, 3, T, Q> const& m, T const& epsilon);
+
43 
+
46  template<typename T, qualifier Q>
+
47  GLM_FUNC_DECL bool isNull(mat<4, 4, T, Q> const& m, T const& epsilon);
+
48 
+
51  template<length_t C, length_t R, typename T, qualifier Q, template<length_t, length_t, typename, qualifier> class matType>
+
52  GLM_FUNC_DECL bool isIdentity(matType<C, R, T, Q> const& m, T const& epsilon);
+
53 
+
56  template<typename T, qualifier Q>
+
57  GLM_FUNC_DECL bool isNormalized(mat<2, 2, T, Q> const& m, T const& epsilon);
+
58 
+
61  template<typename T, qualifier Q>
+
62  GLM_FUNC_DECL bool isNormalized(mat<3, 3, T, Q> const& m, T const& epsilon);
+
63 
+
66  template<typename T, qualifier Q>
+
67  GLM_FUNC_DECL bool isNormalized(mat<4, 4, T, Q> const& m, T const& epsilon);
+
68 
+
71  template<length_t C, length_t R, typename T, qualifier Q, template<length_t, length_t, typename, qualifier> class matType>
+
72  GLM_FUNC_DECL bool isOrthogonal(matType<C, R, T, Q> const& m, T const& epsilon);
+
73 
+
75 }//namespace glm
+
76 
+
77 #include "matrix_query.inl"
+
GLM_FUNC_DECL bool isNormalized(mat< 4, 4, T, Q > const &m, T const &epsilon)
Return whether a matrix is a normalized matrix.
+
GLM_FUNC_DECL bool isIdentity(matType< C, R, T, Q > const &m, T const &epsilon)
Return whether a matrix is an identity matrix.
+
GLM_FUNC_DECL bool isNull(mat< 4, 4, T, Q > const &m, T const &epsilon)
Return whether a matrix is a null matrix.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon()
Return the epsilon constant for floating point types.
+
GLM_FUNC_DECL bool isOrthogonal(matType< C, R, T, Q > const &m, T const &epsilon)
Return whether a matrix is an orthonormalized matrix.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00107.html b/doc/api/a00107.html new file mode 100644 index 000000000..8138f8896 --- /dev/null +++ b/doc/api/a00107.html @@ -0,0 +1,154 @@ + + + + + + +0.9.9 API documentation: matrix_relational.hpp File Reference + + + + + + + + + + +
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matrix_relational.hpp File Reference
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GLM_EXT_matrix_relational +More...

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+Functions

template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > equal (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y)
 Perform a component-wise equal-to comparison of two matrices. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > equal (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, T epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > equal (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, vec< C, T, Q > const &epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > equal (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, int ULPs)
 Returns the component-wise comparison between two vectors in term of ULPs. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > equal (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, vec< C, int, Q > const &ULPs)
 Returns the component-wise comparison between two vectors in term of ULPs. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > notEqual (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y)
 Perform a component-wise not-equal-to comparison of two matrices. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > notEqual (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, T epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > notEqual (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, vec< C, T, Q > const &epsilon)
 Returns the component-wise comparison of |x - y| >= epsilon. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > notEqual (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, int ULPs)
 Returns the component-wise comparison between two vectors in term of ULPs. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > notEqual (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, vec< C, int, Q > const &ULPs)
 Returns the component-wise comparison between two vectors in term of ULPs. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00107_source.html b/doc/api/a00107_source.html new file mode 100644 index 000000000..cf926f33b --- /dev/null +++ b/doc/api/a00107_source.html @@ -0,0 +1,149 @@ + + + + + + +0.9.9 API documentation: matrix_relational.hpp Source File + + + + + + + + + + +
+
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0.9.9 API documentation +
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matrix_relational.hpp
+
+
+Go to the documentation of this file.
1 
+
15 #pragma once
+
16 
+
17 // Dependencies
+
18 #include "../detail/qualifier.hpp"
+
19 
+
20 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
21 # pragma message("GLM: GLM_EXT_matrix_relational extension included")
+
22 #endif
+
23 
+
24 namespace glm
+
25 {
+
28 
+
36  template<length_t C, length_t R, typename T, qualifier Q>
+
37  GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y);
+
38 
+
46  template<length_t C, length_t R, typename T, qualifier Q>
+
47  GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y);
+
48 
+
56  template<length_t C, length_t R, typename T, qualifier Q>
+
57  GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, T epsilon);
+
58 
+
66  template<length_t C, length_t R, typename T, qualifier Q>
+
67  GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, vec<C, T, Q> const& epsilon);
+
68 
+
76  template<length_t C, length_t R, typename T, qualifier Q>
+
77  GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, T epsilon);
+
78 
+
86  template<length_t C, length_t R, typename T, qualifier Q>
+
87  GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, vec<C, T, Q> const& epsilon);
+
88 
+
96  template<length_t C, length_t R, typename T, qualifier Q>
+
97  GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, int ULPs);
+
98 
+
106  template<length_t C, length_t R, typename T, qualifier Q>
+
107  GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, vec<C, int, Q> const& ULPs);
+
108 
+
116  template<length_t C, length_t R, typename T, qualifier Q>
+
117  GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, int ULPs);
+
118 
+
126  template<length_t C, length_t R, typename T, qualifier Q>
+
127  GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, vec<C, int, Q> const& ULPs);
+
128 
+
130 }//namespace glm
+
131 
+
132 #include "matrix_relational.inl"
+
GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > equal(mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, vec< C, int, Q > const &ULPs)
Returns the component-wise comparison between two vectors in term of ULPs.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon()
Return the epsilon constant for floating point types.
+
GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > notEqual(mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, vec< C, int, Q > const &ULPs)
Returns the component-wise comparison between two vectors in term of ULPs.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00108.html b/doc/api/a00108.html new file mode 100644 index 000000000..1f1f83dad --- /dev/null +++ b/doc/api/a00108.html @@ -0,0 +1,143 @@ + + + + + + +0.9.9 API documentation: matrix_transform.hpp File Reference + + + + + + + + + + +
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ext/matrix_transform.hpp File Reference
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GLM_EXT_matrix_transform +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

+template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType identity ()
 Builds an identity matrix.
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > lookAt (vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
 Build a look at view matrix based on the default handedness. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > lookAtLH (vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
 Build a left handed look at view matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > lookAtRH (vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
 Build a right handed look at view matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > rotate (mat< 4, 4, T, Q > const &m, T angle, vec< 3, T, Q > const &axis)
 Builds a rotation 4 * 4 matrix created from an axis vector and an angle. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > scale (mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
 Builds a scale 4 * 4 matrix created from 3 scalars. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > translate (mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
 Builds a translation 4 * 4 matrix created from a vector of 3 components. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00108_source.html b/doc/api/a00108_source.html new file mode 100644 index 000000000..2098420af --- /dev/null +++ b/doc/api/a00108_source.html @@ -0,0 +1,155 @@ + + + + + + +0.9.9 API documentation: matrix_transform.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
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+
ext/matrix_transform.hpp
+
+
+Go to the documentation of this file.
1 
+
20 #pragma once
+
21 
+
22 // Dependencies
+
23 #include "../gtc/constants.hpp"
+
24 #include "../geometric.hpp"
+
25 #include "../trigonometric.hpp"
+
26 #include "../matrix.hpp"
+
27 
+
28 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
29 # pragma message("GLM: GLM_EXT_matrix_transform extension included")
+
30 #endif
+
31 
+
32 namespace glm
+
33 {
+
36 
+
38  template<typename genType>
+
39  GLM_FUNC_DECL GLM_CONSTEXPR genType identity();
+
40 
+
63  template<typename T, qualifier Q>
+
64  GLM_FUNC_DECL mat<4, 4, T, Q> translate(
+
65  mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v);
+
66 
+
79  template<typename T, qualifier Q>
+
80  GLM_FUNC_DECL mat<4, 4, T, Q> rotate(
+
81  mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& axis);
+
82 
+
94  template<typename T, qualifier Q>
+
95  GLM_FUNC_DECL mat<4, 4, T, Q> scale(
+
96  mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v);
+
97 
+
108  template<typename T, qualifier Q>
+
109  GLM_FUNC_DECL mat<4, 4, T, Q> lookAtRH(
+
110  vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up);
+
111 
+
122  template<typename T, qualifier Q>
+
123  GLM_FUNC_DECL mat<4, 4, T, Q> lookAtLH(
+
124  vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up);
+
125 
+
137  template<typename T, qualifier Q>
+
138  GLM_FUNC_DECL mat<4, 4, T, Q> lookAt(
+
139  vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up);
+
140 
+
142 }//namespace glm
+
143 
+
144 #include "matrix_transform.inl"
+
GLM_FUNC_DECL mat< 4, 4, T, Q > lookAtLH(vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
Build a left handed look at view matrix.
+
GLM_FUNC_DECL mat< 4, 4, T, Q > lookAtRH(vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
Build a right handed look at view matrix.
+
GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle.
+
GLM_FUNC_DECL mat< 4, 4, T, Q > translate(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
Builds a translation 4 * 4 matrix created from a vector of 3 components.
+
GLM_FUNC_DECL mat< 4, 4, T, Q > rotate(mat< 4, 4, T, Q > const &m, T angle, vec< 3, T, Q > const &axis)
Builds a rotation 4 * 4 matrix created from an axis vector and an angle.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType identity()
Builds an identity matrix.
+
GLM_FUNC_DECL mat< 4, 4, T, Q > scale(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
Builds a scale 4 * 4 matrix created from 3 scalars.
+
GLM_FUNC_DECL vec< 3, T, Q > axis(qua< T, Q > const &x)
Returns the q rotation axis.
+
GLM_FUNC_DECL mat< 4, 4, T, Q > lookAt(vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
Build a look at view matrix based on the default handedness.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00109.html b/doc/api/a00109.html new file mode 100644 index 000000000..e6b7775fb --- /dev/null +++ b/doc/api/a00109.html @@ -0,0 +1,113 @@ + + + + + + +0.9.9 API documentation: matrix_transform.hpp File Reference + + + + + + + + + + +
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0.9.9 API documentation +
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+
gtc/matrix_transform.hpp File Reference
+
+
+ +

GLM_GTC_matrix_transform +More...

+ +

Go to the source code of this file.

+

Detailed Description

+
+ + + + diff --git a/doc/api/a00109_source.html b/doc/api/a00109_source.html new file mode 100644 index 000000000..892200246 --- /dev/null +++ b/doc/api/a00109_source.html @@ -0,0 +1,116 @@ + + + + + + +0.9.9 API documentation: matrix_transform.hpp Source File + + + + + + + + + + +
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gtc/matrix_transform.hpp
+
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+Go to the documentation of this file.
1 
+
21 #pragma once
+
22 
+
23 // Dependencies
+
24 #include "../mat4x4.hpp"
+
25 #include "../vec2.hpp"
+
26 #include "../vec3.hpp"
+
27 #include "../vec4.hpp"
+
28 #include "../ext/matrix_projection.hpp"
+
29 #include "../ext/matrix_clip_space.hpp"
+
30 #include "../ext/matrix_transform.hpp"
+
31 
+
32 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
33 # pragma message("GLM: GLM_GTC_matrix_transform extension included")
+
34 #endif
+
35 
+
36 #include "matrix_transform.inl"
+
+ + + + diff --git a/doc/api/a00110.html b/doc/api/a00110.html new file mode 100644 index 000000000..8b3525cdb --- /dev/null +++ b/doc/api/a00110.html @@ -0,0 +1,136 @@ + + + + + + +0.9.9 API documentation: matrix_transform_2d.hpp File Reference + + + + + + + + + + +
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matrix_transform_2d.hpp File Reference
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GLM_GTX_matrix_transform_2d +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > rotate (mat< 3, 3, T, Q > const &m, T angle)
 Builds a rotation 3 * 3 matrix created from an angle. More...
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > scale (mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v)
 Builds a scale 3 * 3 matrix created from a vector of 2 components. More...
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > shearX (mat< 3, 3, T, Q > const &m, T y)
 Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > shearY (mat< 3, 3, T, Q > const &m, T x)
 Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > translate (mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v)
 Builds a translation 3 * 3 matrix created from a vector of 2 components. More...
 
+

Detailed Description

+

GLM_GTX_matrix_transform_2d

+
Author
Miguel Ãngel Pérez Martínez
+
See also
Core features (dependence)
+ +

Definition in file matrix_transform_2d.hpp.

+
+ + + + diff --git a/doc/api/a00110_source.html b/doc/api/a00110_source.html new file mode 100644 index 000000000..29815147f --- /dev/null +++ b/doc/api/a00110_source.html @@ -0,0 +1,152 @@ + + + + + + +0.9.9 API documentation: matrix_transform_2d.hpp Source File + + + + + + + + + + +
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+
matrix_transform_2d.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../mat3x3.hpp"
+
18 #include "../vec2.hpp"
+
19 
+
20 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
21 # ifndef GLM_ENABLE_EXPERIMENTAL
+
22 # pragma message("GLM: GLM_GTX_matrix_transform_2d is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
23 # else
+
24 # pragma message("GLM: GLM_GTX_matrix_transform_2d extension included")
+
25 # endif
+
26 #endif
+
27 
+
28 namespace glm
+
29 {
+
32 
+
37  template<typename T, qualifier Q>
+
38  GLM_FUNC_QUALIFIER mat<3, 3, T, Q> translate(
+
39  mat<3, 3, T, Q> const& m,
+
40  vec<2, T, Q> const& v);
+
41 
+
46  template<typename T, qualifier Q>
+
47  GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rotate(
+
48  mat<3, 3, T, Q> const& m,
+
49  T angle);
+
50 
+
55  template<typename T, qualifier Q>
+
56  GLM_FUNC_QUALIFIER mat<3, 3, T, Q> scale(
+
57  mat<3, 3, T, Q> const& m,
+
58  vec<2, T, Q> const& v);
+
59 
+
64  template<typename T, qualifier Q>
+
65  GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX(
+
66  mat<3, 3, T, Q> const& m,
+
67  T y);
+
68 
+
73  template<typename T, qualifier Q>
+
74  GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY(
+
75  mat<3, 3, T, Q> const& m,
+
76  T x);
+
77 
+
79 }//namespace glm
+
80 
+
81 #include "matrix_transform_2d.inl"
+
GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle.
+
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > translate(mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v)
Builds a translation 3 * 3 matrix created from a vector of 2 components.
+
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > rotate(mat< 3, 3, T, Q > const &m, T angle)
Builds a rotation 3 * 3 matrix created from an angle.
+
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > shearY(mat< 3, 3, T, Q > const &m, T x)
Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.
+
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > scale(mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v)
Builds a scale 3 * 3 matrix created from a vector of 2 components.
+
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > shearX(mat< 3, 3, T, Q > const &m, T y)
Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00111.html b/doc/api/a00111.html new file mode 100644 index 000000000..2c8ae4d76 --- /dev/null +++ b/doc/api/a00111.html @@ -0,0 +1,120 @@ + + + + + + +0.9.9 API documentation: mixed_product.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
mixed_product.hpp File Reference
+
+
+ +

GLM_GTX_mixed_producte +More...

+ +

Go to the source code of this file.

+ + + + + + +

+Functions

+template<typename T , qualifier Q>
GLM_FUNC_DECL T mixedProduct (vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 3, T, Q > const &v3)
 Mixed product of 3 vectors (from GLM_GTX_mixed_product extension)
 
+

Detailed Description

+

GLM_GTX_mixed_producte

+
See also
Core features (dependence)
+ +

Definition in file mixed_product.hpp.

+
+ + + + diff --git a/doc/api/a00111_source.html b/doc/api/a00111_source.html new file mode 100644 index 000000000..e16cba2ea --- /dev/null +++ b/doc/api/a00111_source.html @@ -0,0 +1,127 @@ + + + + + + +0.9.9 API documentation: mixed_product.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
mixed_product.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
19 # ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # pragma message("GLM: GLM_GTX_mixed_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
21 # else
+
22 # pragma message("GLM: GLM_GTX_mixed_product extension included")
+
23 # endif
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
32  template<typename T, qualifier Q>
+
33  GLM_FUNC_DECL T mixedProduct(
+
34  vec<3, T, Q> const& v1,
+
35  vec<3, T, Q> const& v2,
+
36  vec<3, T, Q> const& v3);
+
37 
+
39 }// namespace glm
+
40 
+
41 #include "mixed_product.inl"
+
GLM_FUNC_DECL T mixedProduct(vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 3, T, Q > const &v3)
Mixed product of 3 vectors (from GLM_GTX_mixed_product extension)
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00112.html b/doc/api/a00112.html new file mode 100644 index 000000000..3aecbc538 --- /dev/null +++ b/doc/api/a00112.html @@ -0,0 +1,127 @@ + + + + + + +0.9.9 API documentation: noise.hpp File Reference + + + + + + + + + + +
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+
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+
noise.hpp File Reference
+
+
+ +

GLM_GTC_noise +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T perlin (vec< L, T, Q > const &p)
 Classic perlin noise. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T perlin (vec< L, T, Q > const &p, vec< L, T, Q > const &rep)
 Periodic perlin noise. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T simplex (vec< L, T, Q > const &p)
 Simplex noise. More...
 
+

Detailed Description

+

GLM_GTC_noise

+
See also
Core features (dependence)
+ +

Definition in file noise.hpp.

+
+ + + + diff --git a/doc/api/a00112_source.html b/doc/api/a00112_source.html new file mode 100644 index 000000000..fa90c6c3a --- /dev/null +++ b/doc/api/a00112_source.html @@ -0,0 +1,139 @@ + + + + + + +0.9.9 API documentation: noise.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
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+
+
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+
+ + +
+ +
+ + +
+
+
+
noise.hpp
+
+
+Go to the documentation of this file.
1 
+
17 #pragma once
+
18 
+
19 // Dependencies
+
20 #include "../detail/setup.hpp"
+
21 #include "../detail/qualifier.hpp"
+
22 #include "../detail/_noise.hpp"
+
23 #include "../geometric.hpp"
+
24 #include "../common.hpp"
+
25 #include "../vector_relational.hpp"
+
26 #include "../vec2.hpp"
+
27 #include "../vec3.hpp"
+
28 #include "../vec4.hpp"
+
29 
+
30 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
31 # pragma message("GLM: GLM_GTC_noise extension included")
+
32 #endif
+
33 
+
34 namespace glm
+
35 {
+
38 
+
41  template<length_t L, typename T, qualifier Q>
+
42  GLM_FUNC_DECL T perlin(
+
43  vec<L, T, Q> const& p);
+
44 
+
47  template<length_t L, typename T, qualifier Q>
+
48  GLM_FUNC_DECL T perlin(
+
49  vec<L, T, Q> const& p,
+
50  vec<L, T, Q> const& rep);
+
51 
+
54  template<length_t L, typename T, qualifier Q>
+
55  GLM_FUNC_DECL T simplex(
+
56  vec<L, T, Q> const& p);
+
57 
+
59 }//namespace glm
+
60 
+
61 #include "noise.inl"
+
GLM_FUNC_DECL T simplex(vec< L, T, Q > const &p)
Simplex noise.
+
GLM_FUNC_DECL T perlin(vec< L, T, Q > const &p, vec< L, T, Q > const &rep)
Periodic perlin noise.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00113.html b/doc/api/a00113.html new file mode 100644 index 000000000..764a5bb09 --- /dev/null +++ b/doc/api/a00113.html @@ -0,0 +1,159 @@ + + + + + + +0.9.9 API documentation: norm.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
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+ + +
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+
norm.hpp File Reference
+
+
+ +

GLM_GTX_norm +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T distance2 (vec< L, T, Q > const &p0, vec< L, T, Q > const &p1)
 Returns the squared distance between p0 and p1, i.e., length2(p0 - p1). More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T l1Norm (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
 Returns the L1 norm between x and y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T l1Norm (vec< 3, T, Q > const &v)
 Returns the L1 norm of v. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T l2Norm (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
 Returns the L2 norm between x and y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T l2Norm (vec< 3, T, Q > const &x)
 Returns the L2 norm of v. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T length2 (vec< L, T, Q > const &x)
 Returns the squared length of x. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T lMaxNorm (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
 Returns the LMax norm between x and y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T lMaxNorm (vec< 3, T, Q > const &x)
 Returns the LMax norm of v. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T lxNorm (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, unsigned int Depth)
 Returns the L norm between x and y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T lxNorm (vec< 3, T, Q > const &x, unsigned int Depth)
 Returns the L norm of v. More...
 
+

Detailed Description

+

GLM_GTX_norm

+
See also
Core features (dependence)
+
+GLM_GTX_quaternion (dependence)
+
+GLM_GTX_component_wise (dependence)
+ +

Definition in file norm.hpp.

+
+ + + + diff --git a/doc/api/a00113_source.html b/doc/api/a00113_source.html new file mode 100644 index 000000000..190a48570 --- /dev/null +++ b/doc/api/a00113_source.html @@ -0,0 +1,158 @@ + + + + + + +0.9.9 API documentation: norm.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
norm.hpp
+
+
+Go to the documentation of this file.
1 
+
15 #pragma once
+
16 
+
17 // Dependency:
+
18 #include "../geometric.hpp"
+
19 #include "../gtx/quaternion.hpp"
+
20 #include "../gtx/component_wise.hpp"
+
21 
+
22 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
23 # ifndef GLM_ENABLE_EXPERIMENTAL
+
24 # pragma message("GLM: GLM_GTX_norm is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
25 # else
+
26 # pragma message("GLM: GLM_GTX_norm extension included")
+
27 # endif
+
28 #endif
+
29 
+
30 namespace glm
+
31 {
+
34 
+
37  template<length_t L, typename T, qualifier Q>
+
38  GLM_FUNC_DECL T length2(vec<L, T, Q> const& x);
+
39 
+
42  template<length_t L, typename T, qualifier Q>
+
43  GLM_FUNC_DECL T distance2(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1);
+
44 
+
47  template<typename T, qualifier Q>
+
48  GLM_FUNC_DECL T l1Norm(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
+
49 
+
52  template<typename T, qualifier Q>
+
53  GLM_FUNC_DECL T l1Norm(vec<3, T, Q> const& v);
+
54 
+
57  template<typename T, qualifier Q>
+
58  GLM_FUNC_DECL T l2Norm(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
+
59 
+
62  template<typename T, qualifier Q>
+
63  GLM_FUNC_DECL T l2Norm(vec<3, T, Q> const& x);
+
64 
+
67  template<typename T, qualifier Q>
+
68  GLM_FUNC_DECL T lxNorm(vec<3, T, Q> const& x, vec<3, T, Q> const& y, unsigned int Depth);
+
69 
+
72  template<typename T, qualifier Q>
+
73  GLM_FUNC_DECL T lxNorm(vec<3, T, Q> const& x, unsigned int Depth);
+
74 
+
77  template<typename T, qualifier Q>
+
78  GLM_FUNC_DECL T lMaxNorm(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
+
79 
+
82  template<typename T, qualifier Q>
+
83  GLM_FUNC_DECL T lMaxNorm(vec<3, T, Q> const& x);
+
84 
+
86 }//namespace glm
+
87 
+
88 #include "norm.inl"
+
GLM_FUNC_DECL T length2(vec< L, T, Q > const &x)
Returns the squared length of x.
+
GLM_FUNC_DECL T l1Norm(vec< 3, T, Q > const &v)
Returns the L1 norm of v.
+
GLM_FUNC_DECL T distance2(vec< L, T, Q > const &p0, vec< L, T, Q > const &p1)
Returns the squared distance between p0 and p1, i.e., length2(p0 - p1).
+
GLM_FUNC_DECL T lMaxNorm(vec< 3, T, Q > const &x)
Returns the LMax norm of v.
+
GLM_FUNC_DECL T lxNorm(vec< 3, T, Q > const &x, unsigned int Depth)
Returns the L norm of v.
+
GLM_FUNC_DECL T l2Norm(vec< 3, T, Q > const &x)
Returns the L2 norm of v.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00114.html b/doc/api/a00114.html new file mode 100644 index 000000000..fccfbc6bc --- /dev/null +++ b/doc/api/a00114.html @@ -0,0 +1,121 @@ + + + + + + +0.9.9 API documentation: normal.hpp File Reference + + + + + + + + + + +
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normal.hpp File Reference
+
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GLM_GTX_normal +More...

+ +

Go to the source code of this file.

+ + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > triangleNormal (vec< 3, T, Q > const &p1, vec< 3, T, Q > const &p2, vec< 3, T, Q > const &p3)
 Computes triangle normal from triangle points. More...
 
+

Detailed Description

+

GLM_GTX_normal

+
See also
Core features (dependence)
+
+gtx_extented_min_max (dependence)
+ +

Definition in file normal.hpp.

+
+ + + + diff --git a/doc/api/a00114_source.html b/doc/api/a00114_source.html new file mode 100644 index 000000000..322b32783 --- /dev/null +++ b/doc/api/a00114_source.html @@ -0,0 +1,124 @@ + + + + + + +0.9.9 API documentation: normal.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
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+ + + + + + +
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+
normal.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../glm.hpp"
+
18 
+
19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
20 # ifndef GLM_ENABLE_EXPERIMENTAL
+
21 # pragma message("GLM: GLM_GTX_normal is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
22 # else
+
23 # pragma message("GLM: GLM_GTX_normal extension included")
+
24 # endif
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
35  template<typename T, qualifier Q>
+
36  GLM_FUNC_DECL vec<3, T, Q> triangleNormal(vec<3, T, Q> const& p1, vec<3, T, Q> const& p2, vec<3, T, Q> const& p3);
+
37 
+
39 }//namespace glm
+
40 
+
41 #include "normal.inl"
+
GLM_FUNC_DECL vec< 3, T, Q > triangleNormal(vec< 3, T, Q > const &p1, vec< 3, T, Q > const &p2, vec< 3, T, Q > const &p3)
Computes triangle normal from triangle points.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00115.html b/doc/api/a00115.html new file mode 100644 index 000000000..82e82a9a9 --- /dev/null +++ b/doc/api/a00115.html @@ -0,0 +1,125 @@ + + + + + + +0.9.9 API documentation: normalize_dot.hpp File Reference + + + + + + + + + + +
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normalize_dot.hpp File Reference
+
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GLM_GTX_normalize_dot +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T fastNormalizeDot (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Normalize parameters and returns the dot product of x and y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T normalizeDot (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Normalize parameters and returns the dot product of x and y. More...
 
+

Detailed Description

+

GLM_GTX_normalize_dot

+
See also
Core features (dependence)
+
+GLM_GTX_fast_square_root (dependence)
+ +

Definition in file normalize_dot.hpp.

+
+ + + + diff --git a/doc/api/a00115_source.html b/doc/api/a00115_source.html new file mode 100644 index 000000000..9ad6977ec --- /dev/null +++ b/doc/api/a00115_source.html @@ -0,0 +1,128 @@ + + + + + + +0.9.9 API documentation: normalize_dot.hpp Source File + + + + + + + + + + +
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0.9.9 API documentation +
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+
normalize_dot.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../gtx/fast_square_root.hpp"
+
18 
+
19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
20 # ifndef GLM_ENABLE_EXPERIMENTAL
+
21 # pragma message("GLM: GLM_GTX_normalize_dot is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
22 # else
+
23 # pragma message("GLM: GLM_GTX_normalize_dot extension included")
+
24 # endif
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
36  template<length_t L, typename T, qualifier Q>
+
37  GLM_FUNC_DECL T normalizeDot(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
38 
+
43  template<length_t L, typename T, qualifier Q>
+
44  GLM_FUNC_DECL T fastNormalizeDot(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
45 
+
47 }//namespace glm
+
48 
+
49 #include "normalize_dot.inl"
+
GLM_FUNC_DECL T normalizeDot(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
Normalize parameters and returns the dot product of x and y.
+
GLM_FUNC_DECL T fastNormalizeDot(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
Normalize parameters and returns the dot product of x and y.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00116.html b/doc/api/a00116.html new file mode 100644 index 000000000..b0713fe21 --- /dev/null +++ b/doc/api/a00116.html @@ -0,0 +1,159 @@ + + + + + + +0.9.9 API documentation: number_precision.hpp File Reference + + + + + + + + + + +
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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

+typedef f32 f32mat1
 Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef f32 f32mat1x1
 Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef f32 f32vec1
 Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef f64 f64mat1
 Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef f64 f64mat1x1
 Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef f64 f64vec1
 Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef u16 u16vec1
 16bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
 
+typedef u32 u32vec1
 32bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
 
+typedef u64 u64vec1
 64bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
 
+typedef u8 u8vec1
 8bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
 
+

Detailed Description

+

GLM_GTX_number_precision

+
See also
Core features (dependence)
+
+GLM_GTC_type_precision (dependence)
+
+GLM_GTC_quaternion (dependence)
+ +

Definition in file number_precision.hpp.

+
+ + + + diff --git a/doc/api/a00116_source.html b/doc/api/a00116_source.html new file mode 100644 index 000000000..d9a852e70 --- /dev/null +++ b/doc/api/a00116_source.html @@ -0,0 +1,158 @@ + + + + + + +0.9.9 API documentation: number_precision.hpp Source File + + + + + + + + + + +
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+
+
number_precision.hpp
+
+
+Go to the documentation of this file.
1 
+
15 #pragma once
+
16 
+
17 // Dependency:
+
18 #include "../glm.hpp"
+
19 #include "../gtc/type_precision.hpp"
+
20 
+
21 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
22 # ifndef GLM_ENABLE_EXPERIMENTAL
+
23 # pragma message("GLM: GLM_GTX_number_precision is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
24 # else
+
25 # pragma message("GLM: GLM_GTX_number_precision extension included")
+
26 # endif
+
27 #endif
+
28 
+
29 namespace glm{
+
30 namespace gtx
+
31 {
+
33  // Unsigned int vector types
+
34 
+
37 
+
38  typedef u8 u8vec1;
+
39  typedef u16 u16vec1;
+
40  typedef u32 u32vec1;
+
41  typedef u64 u64vec1;
+
42 
+
44  // Float vector types
+
45 
+
46  typedef f32 f32vec1;
+
47  typedef f64 f64vec1;
+
48 
+
50  // Float matrix types
+
51 
+
52  typedef f32 f32mat1;
+
53  typedef f32 f32mat1x1;
+
54  typedef f64 f64mat1;
+
55  typedef f64 f64mat1x1;
+
56 
+
58 }//namespace gtx
+
59 }//namespace glm
+
60 
+
61 #include "number_precision.inl"
+
uint32 u32
Default qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:120
+
uint64 u64
Default qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:134
+
f32 f32mat1x1
Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) ...
+
f64 f64mat1
Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) ...
+
u16 u16vec1
16bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+
uint8 u8
Default qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:92
+
f32 f32mat1
Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) ...
+
f32 f32vec1
Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) ...
+
f64 f64vec1
Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) ...
+
f64 f64mat1x1
Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) ...
+
u64 u64vec1
64bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+
u32 u32vec1
32bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+
float f32
Default 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:150
+
uint16 u16
Default qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:106
+
u8 u8vec1
8bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+
double f64
Default 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:166
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00117.html b/doc/api/a00117.html new file mode 100644 index 000000000..d6198dfc1 --- /dev/null +++ b/doc/api/a00117.html @@ -0,0 +1,127 @@ + + + + + + +0.9.9 API documentation: optimum_pow.hpp File Reference + + + + + + + + + + +
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optimum_pow.hpp File Reference
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GLM_GTX_optimum_pow +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType pow2 (genType const &x)
 Returns x raised to the power of 2. More...
 
template<typename genType >
GLM_FUNC_DECL genType pow3 (genType const &x)
 Returns x raised to the power of 3. More...
 
template<typename genType >
GLM_FUNC_DECL genType pow4 (genType const &x)
 Returns x raised to the power of 4. More...
 
+

Detailed Description

+

GLM_GTX_optimum_pow

+
See also
Core features (dependence)
+ +

Definition in file optimum_pow.hpp.

+
+ + + + diff --git a/doc/api/a00117_source.html b/doc/api/a00117_source.html new file mode 100644 index 000000000..4031c3f16 --- /dev/null +++ b/doc/api/a00117_source.html @@ -0,0 +1,134 @@ + + + + + + +0.9.9 API documentation: optimum_pow.hpp Source File + + + + + + + + + + +
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optimum_pow.hpp
+
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+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
19 # ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # pragma message("GLM: GLM_GTX_optimum_pow is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
21 # else
+
22 # pragma message("GLM: GLM_GTX_optimum_pow extension included")
+
23 # endif
+
24 #endif
+
25 
+
26 namespace glm{
+
27 namespace gtx
+
28 {
+
31 
+
35  template<typename genType>
+
36  GLM_FUNC_DECL genType pow2(genType const& x);
+
37 
+
41  template<typename genType>
+
42  GLM_FUNC_DECL genType pow3(genType const& x);
+
43 
+
47  template<typename genType>
+
48  GLM_FUNC_DECL genType pow4(genType const& x);
+
49 
+
51 }//namespace gtx
+
52 }//namespace glm
+
53 
+
54 #include "optimum_pow.inl"
+
GLM_FUNC_DECL genType pow3(genType const &x)
Returns x raised to the power of 3.
+
GLM_FUNC_DECL genType pow4(genType const &x)
Returns x raised to the power of 4.
+
GLM_FUNC_DECL genType pow2(genType const &x)
Returns x raised to the power of 2.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00118.html b/doc/api/a00118.html new file mode 100644 index 000000000..7ea9817cb --- /dev/null +++ b/doc/api/a00118.html @@ -0,0 +1,125 @@ + + + + + + +0.9.9 API documentation: orthonormalize.hpp File Reference + + + + + + + + + + +
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orthonormalize.hpp File Reference
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GLM_GTX_orthonormalize +More...

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+ + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > orthonormalize (mat< 3, 3, T, Q > const &m)
 Returns the orthonormalized matrix of m. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > orthonormalize (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
 Orthonormalizes x according y. More...
 
+

Detailed Description

+

GLM_GTX_orthonormalize

+
See also
Core features (dependence)
+
+gtx_extented_min_max (dependence)
+ +

Definition in file orthonormalize.hpp.

+
+ + + + diff --git a/doc/api/a00118_source.html b/doc/api/a00118_source.html new file mode 100644 index 000000000..4ee3ce640 --- /dev/null +++ b/doc/api/a00118_source.html @@ -0,0 +1,129 @@ + + + + + + +0.9.9 API documentation: orthonormalize.hpp Source File + + + + + + + + + + +
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orthonormalize.hpp
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+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../vec3.hpp"
+
18 #include "../mat3x3.hpp"
+
19 #include "../geometric.hpp"
+
20 
+
21 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
22 # ifndef GLM_ENABLE_EXPERIMENTAL
+
23 # pragma message("GLM: GLM_GTX_orthonormalize is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
24 # else
+
25 # pragma message("GLM: GLM_GTX_orthonormalize extension included")
+
26 # endif
+
27 #endif
+
28 
+
29 namespace glm
+
30 {
+
33 
+
37  template<typename T, qualifier Q>
+
38  GLM_FUNC_DECL mat<3, 3, T, Q> orthonormalize(mat<3, 3, T, Q> const& m);
+
39 
+
43  template<typename T, qualifier Q>
+
44  GLM_FUNC_DECL vec<3, T, Q> orthonormalize(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
+
45 
+
47 }//namespace glm
+
48 
+
49 #include "orthonormalize.inl"
+
GLM_FUNC_DECL vec< 3, T, Q > orthonormalize(vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
Orthonormalizes x according y.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00119.html b/doc/api/a00119.html new file mode 100644 index 000000000..e8c7feb26 --- /dev/null +++ b/doc/api/a00119.html @@ -0,0 +1,333 @@ + + + + + + +0.9.9 API documentation: packing.hpp File Reference + + + + + + + + + + +
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gtc/packing.hpp File Reference
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+Functions

GLM_FUNC_DECL uint32 packF2x11_1x10 (vec3 const &v)
 First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. More...
 
GLM_FUNC_DECL uint32 packF3x9_E1x5 (vec3 const &v)
 First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, uint16, Q > packHalf (vec< L, float, Q > const &v)
 Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification. More...
 
GLM_FUNC_DECL uint16 packHalf1x16 (float v)
 Returns an unsigned integer obtained by converting the components of a floating-point scalar to the 16-bit floating-point representation found in the OpenGL Specification, and then packing this 16-bit value into a 16-bit unsigned integer. More...
 
GLM_FUNC_DECL uint64 packHalf4x16 (vec4 const &v)
 Returns an unsigned integer obtained by converting the components of a four-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these four 16-bit values into a 64-bit unsigned integer. More...
 
GLM_FUNC_DECL uint32 packI3x10_1x2 (ivec4 const &v)
 Returns an unsigned integer obtained by converting the components of a four-component signed integer vector to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer. More...
 
GLM_FUNC_DECL int packInt2x16 (i16vec2 const &v)
 Convert each component from an integer vector into a packed integer. More...
 
GLM_FUNC_DECL int64 packInt2x32 (i32vec2 const &v)
 Convert each component from an integer vector into a packed integer. More...
 
GLM_FUNC_DECL int16 packInt2x8 (i8vec2 const &v)
 Convert each component from an integer vector into a packed integer. More...
 
GLM_FUNC_DECL int64 packInt4x16 (i16vec4 const &v)
 Convert each component from an integer vector into a packed integer. More...
 
GLM_FUNC_DECL int32 packInt4x8 (i8vec4 const &v)
 Convert each component from an integer vector into a packed integer. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > packRGBM (vec< 3, T, Q > const &rgb)
 Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification. More...
 
template<typename intType , length_t L, typename floatType , qualifier Q>
GLM_FUNC_DECL vec< L, intType, Q > packSnorm (vec< L, floatType, Q > const &v)
 Convert each component of the normalized floating-point vector into signed integer values. More...
 
GLM_FUNC_DECL uint16 packSnorm1x16 (float v)
 First, converts the normalized floating-point value v into 16-bit integer value. More...
 
GLM_FUNC_DECL uint8 packSnorm1x8 (float s)
 First, converts the normalized floating-point value v into 8-bit integer value. More...
 
GLM_FUNC_DECL uint16 packSnorm2x8 (vec2 const &v)
 First, converts each component of the normalized floating-point value v into 8-bit integer values. More...
 
GLM_FUNC_DECL uint32 packSnorm3x10_1x2 (vec4 const &v)
 First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values. More...
 
GLM_FUNC_DECL uint64 packSnorm4x16 (vec4 const &v)
 First, converts each component of the normalized floating-point value v into 16-bit integer values. More...
 
GLM_FUNC_DECL uint32 packU3x10_1x2 (uvec4 const &v)
 Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer. More...
 
GLM_FUNC_DECL uint packUint2x16 (u16vec2 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL uint64 packUint2x32 (u32vec2 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL uint16 packUint2x8 (u8vec2 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL uint64 packUint4x16 (u16vec4 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL uint32 packUint4x8 (u8vec4 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
template<typename uintType , length_t L, typename floatType , qualifier Q>
GLM_FUNC_DECL vec< L, uintType, Q > packUnorm (vec< L, floatType, Q > const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm1x16 (float v)
 First, converts the normalized floating-point value v into a 16-bit integer value. More...
 
GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5 (vec3 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint8 packUnorm1x8 (float v)
 First, converts the normalized floating-point value v into a 8-bit integer value. More...
 
GLM_FUNC_DECL uint8 packUnorm2x3_1x2 (vec3 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint8 packUnorm2x4 (vec2 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm2x8 (vec2 const &v)
 First, converts each component of the normalized floating-point value v into 8-bit integer values. More...
 
GLM_FUNC_DECL uint32 packUnorm3x10_1x2 (vec4 const &v)
 First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm3x5_1x1 (vec4 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint64 packUnorm4x16 (vec4 const &v)
 First, converts each component of the normalized floating-point value v into 16-bit integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm4x4 (vec4 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL vec3 unpackF2x11_1x10 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . More...
 
GLM_FUNC_DECL vec3 unpackF3x9_E1x5 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, float, Q > unpackHalf (vec< L, uint16, Q > const &p)
 Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. More...
 
GLM_FUNC_DECL float unpackHalf1x16 (uint16 v)
 Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value, interpreted as a 16-bit floating-point number according to the OpenGL Specification, and converting it to 32-bit floating-point values. More...
 
GLM_FUNC_DECL vec4 unpackHalf4x16 (uint64 p)
 Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. More...
 
GLM_FUNC_DECL ivec4 unpackI3x10_1x2 (uint32 p)
 Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers. More...
 
GLM_FUNC_DECL i16vec2 unpackInt2x16 (int p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL i32vec2 unpackInt2x32 (int64 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL i8vec2 unpackInt2x8 (int16 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL i16vec4 unpackInt4x16 (int64 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL i8vec4 unpackInt4x8 (int32 p)
 Convert a packed integer into an integer vector. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > unpackRGBM (vec< 4, T, Q > const &rgbm)
 Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. More...
 
template<typename floatType , length_t L, typename intType , qualifier Q>
GLM_FUNC_DECL vec< L, floatType, Q > unpackSnorm (vec< L, intType, Q > const &v)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL float unpackSnorm1x16 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers. More...
 
GLM_FUNC_DECL float unpackSnorm1x8 (uint8 p)
 First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers. More...
 
GLM_FUNC_DECL vec2 unpackSnorm2x8 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackSnorm4x16 (uint64 p)
 First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers. More...
 
GLM_FUNC_DECL uvec4 unpackU3x10_1x2 (uint32 p)
 Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers. More...
 
GLM_FUNC_DECL u16vec2 unpackUint2x16 (uint p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL u32vec2 unpackUint2x32 (uint64 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL u8vec2 unpackUint2x8 (uint16 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL u16vec4 unpackUint4x16 (uint64 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL u8vec4 unpackUint4x8 (uint32 p)
 Convert a packed integer into an integer vector. More...
 
template<typename floatType , length_t L, typename uintType , qualifier Q>
GLM_FUNC_DECL vec< L, floatType, Q > unpackUnorm (vec< L, uintType, Q > const &v)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL float unpackUnorm1x16 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers. More...
 
GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5 (uint16 p)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL float unpackUnorm1x8 (uint8 p)
 Convert a single 8-bit integer to a normalized floating-point value. More...
 
GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2 (uint8 p)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL vec2 unpackUnorm2x4 (uint8 p)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL vec2 unpackUnorm2x8 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1 (uint16 p)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL vec4 unpackUnorm4x16 (uint64 p)
 First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm4x4 (uint16 p)
 Convert a packed integer to a normalized floating-point vector. More...
 
+

Detailed Description

+

GLM_GTC_packing

+
See also
Core features (dependence)
+ +

Definition in file gtc/packing.hpp.

+
+ + + + diff --git a/doc/api/a00119_source.html b/doc/api/a00119_source.html new file mode 100644 index 000000000..938893753 --- /dev/null +++ b/doc/api/a00119_source.html @@ -0,0 +1,356 @@ + + + + + + +0.9.9 API documentation: packing.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
gtc/packing.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "type_precision.hpp"
+
18 
+
19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
20 # pragma message("GLM: GLM_GTC_packing extension included")
+
21 #endif
+
22 
+
23 namespace glm
+
24 {
+
27 
+
39  GLM_FUNC_DECL uint8 packUnorm1x8(float v);
+
40 
+
51  GLM_FUNC_DECL float unpackUnorm1x8(uint8 p);
+
52 
+
67  GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const& v);
+
68 
+
83  GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p);
+
84 
+
96  GLM_FUNC_DECL uint8 packSnorm1x8(float s);
+
97 
+
109  GLM_FUNC_DECL float unpackSnorm1x8(uint8 p);
+
110 
+
125  GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const& v);
+
126 
+
141  GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p);
+
142 
+
154  GLM_FUNC_DECL uint16 packUnorm1x16(float v);
+
155 
+
167  GLM_FUNC_DECL float unpackUnorm1x16(uint16 p);
+
168 
+
183  GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const& v);
+
184 
+
199  GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 p);
+
200 
+
212  GLM_FUNC_DECL uint16 packSnorm1x16(float v);
+
213 
+
225  GLM_FUNC_DECL float unpackSnorm1x16(uint16 p);
+
226 
+
241  GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const& v);
+
242 
+
257  GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 p);
+
258 
+
268  GLM_FUNC_DECL uint16 packHalf1x16(float v);
+
269 
+
279  GLM_FUNC_DECL float unpackHalf1x16(uint16 v);
+
280 
+
292  GLM_FUNC_DECL uint64 packHalf4x16(vec4 const& v);
+
293 
+
305  GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 p);
+
306 
+
318  GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const& v);
+
319 
+
329  GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 p);
+
330 
+
342  GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const& v);
+
343 
+
353  GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 p);
+
354 
+
371  GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const& v);
+
372 
+
388  GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 p);
+
389 
+
406  GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const& v);
+
407 
+
423  GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 p);
+
424 
+
434  GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const& v);
+
435 
+
444  GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 p);
+
445 
+
446 
+
458  GLM_FUNC_DECL uint32 packF3x9_E1x5(vec3 const& v);
+
459 
+
470  GLM_FUNC_DECL vec3 unpackF3x9_E1x5(uint32 p);
+
471 
+
480  template<length_t L, typename T, qualifier Q>
+
481  GLM_FUNC_DECL vec<4, T, Q> packRGBM(vec<3, T, Q> const& rgb);
+
482 
+
490  template<length_t L, typename T, qualifier Q>
+
491  GLM_FUNC_DECL vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& rgbm);
+
492 
+
501  template<length_t L, qualifier Q>
+
502  GLM_FUNC_DECL vec<L, uint16, Q> packHalf(vec<L, float, Q> const& v);
+
503 
+
511  template<length_t L, qualifier Q>
+
512  GLM_FUNC_DECL vec<L, float, Q> unpackHalf(vec<L, uint16, Q> const& p);
+
513 
+
518  template<typename uintType, length_t L, typename floatType, qualifier Q>
+
519  GLM_FUNC_DECL vec<L, uintType, Q> packUnorm(vec<L, floatType, Q> const& v);
+
520 
+
525  template<typename floatType, length_t L, typename uintType, qualifier Q>
+
526  GLM_FUNC_DECL vec<L, floatType, Q> unpackUnorm(vec<L, uintType, Q> const& v);
+
527 
+
532  template<typename intType, length_t L, typename floatType, qualifier Q>
+
533  GLM_FUNC_DECL vec<L, intType, Q> packSnorm(vec<L, floatType, Q> const& v);
+
534 
+
539  template<typename floatType, length_t L, typename intType, qualifier Q>
+
540  GLM_FUNC_DECL vec<L, floatType, Q> unpackSnorm(vec<L, intType, Q> const& v);
+
541 
+
546  GLM_FUNC_DECL uint8 packUnorm2x4(vec2 const& v);
+
547 
+
552  GLM_FUNC_DECL vec2 unpackUnorm2x4(uint8 p);
+
553 
+
558  GLM_FUNC_DECL uint16 packUnorm4x4(vec4 const& v);
+
559 
+
564  GLM_FUNC_DECL vec4 unpackUnorm4x4(uint16 p);
+
565 
+
570  GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5(vec3 const& v);
+
571 
+
576  GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5(uint16 p);
+
577 
+
582  GLM_FUNC_DECL uint16 packUnorm3x5_1x1(vec4 const& v);
+
583 
+
588  GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1(uint16 p);
+
589 
+
594  GLM_FUNC_DECL uint8 packUnorm2x3_1x2(vec3 const& v);
+
595 
+
600  GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2(uint8 p);
+
601 
+
602 
+
603 
+
608  GLM_FUNC_DECL int16 packInt2x8(i8vec2 const& v);
+
609 
+
614  GLM_FUNC_DECL i8vec2 unpackInt2x8(int16 p);
+
615 
+
620  GLM_FUNC_DECL uint16 packUint2x8(u8vec2 const& v);
+
621 
+
626  GLM_FUNC_DECL u8vec2 unpackUint2x8(uint16 p);
+
627 
+
632  GLM_FUNC_DECL int32 packInt4x8(i8vec4 const& v);
+
633 
+
638  GLM_FUNC_DECL i8vec4 unpackInt4x8(int32 p);
+
639 
+
644  GLM_FUNC_DECL uint32 packUint4x8(u8vec4 const& v);
+
645 
+
650  GLM_FUNC_DECL u8vec4 unpackUint4x8(uint32 p);
+
651 
+
656  GLM_FUNC_DECL int packInt2x16(i16vec2 const& v);
+
657 
+
662  GLM_FUNC_DECL i16vec2 unpackInt2x16(int p);
+
663 
+
668  GLM_FUNC_DECL int64 packInt4x16(i16vec4 const& v);
+
669 
+
674  GLM_FUNC_DECL i16vec4 unpackInt4x16(int64 p);
+
675 
+
680  GLM_FUNC_DECL uint packUint2x16(u16vec2 const& v);
+
681 
+
686  GLM_FUNC_DECL u16vec2 unpackUint2x16(uint p);
+
687 
+
692  GLM_FUNC_DECL uint64 packUint4x16(u16vec4 const& v);
+
693 
+
698  GLM_FUNC_DECL u16vec4 unpackUint4x16(uint64 p);
+
699 
+
704  GLM_FUNC_DECL int64 packInt2x32(i32vec2 const& v);
+
705 
+
710  GLM_FUNC_DECL i32vec2 unpackInt2x32(int64 p);
+
711 
+
716  GLM_FUNC_DECL uint64 packUint2x32(u32vec2 const& v);
+
717 
+
722  GLM_FUNC_DECL u32vec2 unpackUint2x32(uint64 p);
+
723 
+
724 
+
726 }// namespace glm
+
727 
+
728 #include "packing.inl"
+
GLM_FUNC_DECL uint16 packUnorm4x4(vec4 const &v)
Convert each component of the normalized floating-point vector into unsigned integer values...
+
GLM_FUNC_DECL uint16 packUint2x8(u8vec2 const &v)
Convert each component from an integer vector into a packed unsigned integer.
+
GLM_FUNC_DECL uint8 packUnorm2x4(vec2 const &v)
Convert each component of the normalized floating-point vector into unsigned integer values...
+
GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 p)
First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers.
+
GLM_FUNC_DECL i16vec2 unpackInt2x16(int p)
Convert a packed integer into an integer vector.
+
GLM_FUNC_DECL i8vec4 unpackInt4x8(int32 p)
Convert a packed integer into an integer vector.
+
vec< 2, float, defaultp > vec2
2 components vector of single-precision floating-point numbers.
+
GLM_FUNC_DECL u16vec4 unpackUint4x16(uint64 p)
Convert a packed integer into an integer vector.
+
vec< 2, i8, defaultp > i8vec2
8 bit signed integer vector of 2 components type.
Definition: fwd.hpp:238
+
GLM_FUNC_DECL u32vec2 unpackUint2x32(uint64 p)
Convert a packed integer into an integer vector.
+
GLM_FUNC_DECL vec< L, float, Q > unpackHalf(vec< L, uint16, Q > const &p)
Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bi...
+
GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const &v)
First, converts each component of the normalized floating-point value v into 16-bit integer values...
+
GLM_FUNC_DECL vec< L, uintType, Q > packUnorm(vec< L, floatType, Q > const &v)
Convert each component of the normalized floating-point vector into unsigned integer values...
+
GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 p)
First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and ...
+
GLM_FUNC_DECL uint8 packUnorm1x8(float v)
First, converts the normalized floating-point value v into a 8-bit integer value. ...
+
GLM_FUNC_DECL u8vec2 unpackUint2x8(uint16 p)
Convert a packed integer into an integer vector.
+
GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 p)
First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
+
GLM_FUNC_DECL vec2 unpackUnorm2x4(uint8 p)
Convert a packed integer to a normalized floating-point vector.
+
GLM_FUNC_DECL vec< 4, T, Q > packRGBM(vec< 3, T, Q > const &rgb)
Returns an unsigned integer vector obtained by converting the components of a floating-point vector t...
+
vec< 4, i16, defaultp > i16vec4
16 bit signed integer vector of 4 components type.
Definition: fwd.hpp:260
+
GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 p)
First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers.
+
GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const &v)
First, converts the first three components of the normalized floating-point value v into 10-bit unsig...
+
vec< 4, u8, defaultp > u8vec4
Default qualifier 8 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:342
+
vec< 4, i8, defaultp > i8vec4
8 bit signed integer vector of 4 components type.
Definition: fwd.hpp:240
+
vec< 4, int, defaultp > ivec4
4 components vector of signed integer numbers.
Definition: vector_int4.hpp:15
+
GLM_FUNC_DECL i32vec2 unpackInt2x32(int64 p)
Convert a packed integer into an integer vector.
+
GLM_FUNC_DECL uint8 packUnorm2x3_1x2(vec3 const &v)
Convert each component of the normalized floating-point vector into unsigned integer values...
+
GLM_FUNC_DECL uint16 packUnorm1x16(float v)
First, converts the normalized floating-point value v into a 16-bit integer value.
+
vec< 4, float, defaultp > vec4
4 components vector of single-precision floating-point numbers.
+
vec< 2, i32, defaultp > i32vec2
32 bit signed integer vector of 2 components type.
Definition: fwd.hpp:278
+
GLM_FUNC_DECL float unpackUnorm1x8(uint8 p)
Convert a single 8-bit integer to a normalized floating-point value.
+
GLM_FUNC_DECL float unpackSnorm1x8(uint8 p)
First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers.
+
GLM_FUNC_DECL float unpackHalf1x16(uint16 v)
Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into ...
+
GLM_FUNC_DECL i16vec4 unpackInt4x16(int64 p)
Convert a packed integer into an integer vector.
+
GLM_FUNC_DECL float unpackUnorm1x16(uint16 p)
First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers.
+
GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p)
First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers.
+
vec< 2, i16, defaultp > i16vec2
16 bit signed integer vector of 2 components type.
Definition: fwd.hpp:258
+
GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 p)
Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers...
+
GLM_FUNC_DECL uint16 packSnorm1x16(float v)
First, converts the normalized floating-point value v into 16-bit integer value.
+
GLM_FUNC_DECL vec3 unpackF3x9_E1x5(uint32 p)
First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and ...
+
GLM_FUNC_DECL vec< L, floatType, Q > unpackUnorm(vec< L, uintType, Q > const &v)
Convert a packed integer to a normalized floating-point vector.
+
GLM_FUNC_DECL vec< L, intType, Q > packSnorm(vec< L, floatType, Q > const &v)
Convert each component of the normalized floating-point vector into signed integer values...
+
GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5(vec3 const &v)
Convert each component of the normalized floating-point vector into unsigned integer values...
+
GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1(uint16 p)
Convert a packed integer to a normalized floating-point vector.
+
vec< 2, u8, defaultp > u8vec2
Default qualifier 8 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:340
+
GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 p)
First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
+
GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const &v)
First, converts the first three components of the normalized floating-point value v into 10-bit signe...
+
GLM_FUNC_DECL int64 packInt4x16(i16vec4 const &v)
Convert each component from an integer vector into a packed integer.
+
GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5(uint16 p)
Convert a packed integer to a normalized floating-point vector.
+
GLM_FUNC_DECL uint32 packF3x9_E1x5(vec3 const &v)
First, converts the first two components of the normalized floating-point value v into 11-bit signles...
+
GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const &v)
First, converts each component of the normalized floating-point value v into 8-bit integer values...
+
GLM_FUNC_DECL uint64 packUint4x16(u16vec4 const &v)
Convert each component from an integer vector into a packed unsigned integer.
+
vec< 3, float, defaultp > vec3
3 components vector of single-precision floating-point numbers.
+
GLM_FUNC_DECL uint16 packUnorm3x5_1x1(vec4 const &v)
Convert each component of the normalized floating-point vector into unsigned integer values...
+
GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p)
First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers.
+
GLM_FUNC_DECL u16vec2 unpackUint2x16(uint p)
Convert a packed integer into an integer vector.
+
GLM_FUNC_DECL uint packUint2x16(u16vec2 const &v)
Convert each component from an integer vector into a packed unsigned integer.
+
GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const &v)
First, converts each component of the normalized floating-point value v into 16-bit integer values...
+
GLM_FUNC_DECL uint64 packUint2x32(u32vec2 const &v)
Convert each component from an integer vector into a packed unsigned integer.
+
vec< 4, unsigned int, defaultp > uvec4
4 components vector of unsigned integer numbers.
+
GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 p)
Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigne...
+
detail::uint64 uint64
64 bit unsigned integer type.
+
GLM_FUNC_DECL vec4 unpackUnorm4x4(uint16 p)
Convert a packed integer to a normalized floating-point vector.
+
GLM_FUNC_DECL uint64 packHalf4x16(vec4 const &v)
Returns an unsigned integer obtained by converting the components of a four-component floating-point ...
+
GLM_GTC_type_precision
+
GLM_FUNC_DECL i8vec2 unpackInt2x8(int16 p)
Convert a packed integer into an integer vector.
+
detail::int64 int64
64 bit signed integer type.
+
GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2(uint8 p)
Convert a packed integer to a normalized floating-point vector.
+
GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const &v)
First, converts the first two components of the normalized floating-point value v into 11-bit signles...
+
GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 p)
Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers...
+
GLM_FUNC_DECL uint16 packHalf1x16(float v)
Returns an unsigned integer obtained by converting the components of a floating-point scalar to the 1...
+
GLM_FUNC_DECL vec< L, floatType, Q > unpackSnorm(vec< L, intType, Q > const &v)
Convert a packed integer to a normalized floating-point vector.
+
GLM_FUNC_DECL vec< 3, T, Q > unpackRGBM(vec< 4, T, Q > const &rgbm)
Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bi...
+
GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const &v)
First, converts each component of the normalized floating-point value v into 8-bit integer values...
+
GLM_FUNC_DECL uint8 packSnorm1x8(float s)
First, converts the normalized floating-point value v into 8-bit integer value.
+
GLM_FUNC_DECL u8vec4 unpackUint4x8(uint32 p)
Convert a packed integer into an integer vector.
+
GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const &v)
Returns an unsigned integer obtained by converting the components of a four-component signed integer ...
+
GLM_FUNC_DECL int16 packInt2x8(i8vec2 const &v)
Convert each component from an integer vector into a packed integer.
+
GLM_FUNC_DECL int64 packInt2x32(i32vec2 const &v)
Convert each component from an integer vector into a packed integer.
+
GLM_FUNC_DECL uint32 packUint4x8(u8vec4 const &v)
Convert each component from an integer vector into a packed unsigned integer.
+
GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const &v)
Returns an unsigned integer obtained by converting the components of a four-component unsigned intege...
+
vec< 2, u32, defaultp > u32vec2
Default qualifier 32 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:380
+
GLM_FUNC_DECL int packInt2x16(i16vec2 const &v)
Convert each component from an integer vector into a packed integer.
+
GLM_FUNC_DECL vec< L, uint16, Q > packHalf(vec< L, float, Q > const &v)
Returns an unsigned integer vector obtained by converting the components of a floating-point vector t...
+
vec< 4, u16, defaultp > u16vec4
Default qualifier 16 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:362
+
GLM_FUNC_DECL int32 packInt4x8(i8vec4 const &v)
Convert each component from an integer vector into a packed integer.
+
vec< 2, u16, defaultp > u16vec2
Default qualifier 16 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:360
+
GLM_FUNC_DECL float unpackSnorm1x16(uint16 p)
First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00120.html b/doc/api/a00120.html new file mode 100644 index 000000000..4265a239f --- /dev/null +++ b/doc/api/a00120.html @@ -0,0 +1,153 @@ + + + + + + +0.9.9 API documentation: packing.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
packing.hpp File Reference
+
+
+ +

Core features +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

GLM_FUNC_DECL double packDouble2x32 (uvec2 const &v)
 Returns a double-qualifier value obtained by packing the components of v into a 64-bit value. More...
 
GLM_FUNC_DECL uint packHalf2x16 (vec2 const &v)
 Returns an unsigned integer obtained by converting the components of a two-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these two 16- bit integers into a 32-bit unsigned integer. More...
 
GLM_FUNC_DECL uint packSnorm2x16 (vec2 const &v)
 First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
 
GLM_FUNC_DECL uint packSnorm4x8 (vec4 const &v)
 First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
 
GLM_FUNC_DECL uint packUnorm2x16 (vec2 const &v)
 First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
 
GLM_FUNC_DECL uint packUnorm4x8 (vec4 const &v)
 First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
 
GLM_FUNC_DECL uvec2 unpackDouble2x32 (double v)
 Returns a two-component unsigned integer vector representation of v. More...
 
GLM_FUNC_DECL vec2 unpackHalf2x16 (uint v)
 Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. More...
 
GLM_FUNC_DECL vec2 unpackSnorm2x16 (uint p)
 First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackSnorm4x8 (uint p)
 First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
 
GLM_FUNC_DECL vec2 unpackUnorm2x16 (uint p)
 First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm4x8 (uint p)
 First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00120_source.html b/doc/api/a00120_source.html new file mode 100644 index 000000000..37a067644 --- /dev/null +++ b/doc/api/a00120_source.html @@ -0,0 +1,155 @@ + + + + + + +0.9.9 API documentation: packing.hpp Source File + + + + + + + + + + +
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0.9.9 API documentation +
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packing.hpp
+
+
+Go to the documentation of this file.
1 
+
16 #pragma once
+
17 
+
18 #include "./ext/vector_uint2.hpp"
+
19 #include "./ext/vector_float2.hpp"
+
20 #include "./ext/vector_float4.hpp"
+
21 
+
22 namespace glm
+
23 {
+
26 
+
38  GLM_FUNC_DECL uint packUnorm2x16(vec2 const& v);
+
39 
+
51  GLM_FUNC_DECL uint packSnorm2x16(vec2 const& v);
+
52 
+
64  GLM_FUNC_DECL uint packUnorm4x8(vec4 const& v);
+
65 
+
77  GLM_FUNC_DECL uint packSnorm4x8(vec4 const& v);
+
78 
+
90  GLM_FUNC_DECL vec2 unpackUnorm2x16(uint p);
+
91 
+
103  GLM_FUNC_DECL vec2 unpackSnorm2x16(uint p);
+
104 
+
116  GLM_FUNC_DECL vec4 unpackUnorm4x8(uint p);
+
117 
+
129  GLM_FUNC_DECL vec4 unpackSnorm4x8(uint p);
+
130 
+
139  GLM_FUNC_DECL double packDouble2x32(uvec2 const& v);
+
140 
+
148  GLM_FUNC_DECL uvec2 unpackDouble2x32(double v);
+
149 
+
158  GLM_FUNC_DECL uint packHalf2x16(vec2 const& v);
+
159 
+
168  GLM_FUNC_DECL vec2 unpackHalf2x16(uint v);
+
169 
+
171 }//namespace glm
+
172 
+
173 #include "detail/func_packing.inl"
+
GLM_FUNC_DECL vec2 unpackUnorm2x16(uint p)
First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+
vec< 2, float, defaultp > vec2
2 components vector of single-precision floating-point numbers.
+
GLM_FUNC_DECL uint packSnorm2x16(vec2 const &v)
First, converts each component of the normalized floating-point value v into 8- or 16-bit integer val...
+
GLM_FUNC_DECL uint packSnorm4x8(vec4 const &v)
First, converts each component of the normalized floating-point value v into 8- or 16-bit integer val...
+
GLM_FUNC_DECL uint packUnorm2x16(vec2 const &v)
First, converts each component of the normalized floating-point value v into 8- or 16-bit integer val...
+
GLM_FUNC_DECL uvec2 unpackDouble2x32(double v)
Returns a two-component unsigned integer vector representation of v.
+
vec< 4, float, defaultp > vec4
4 components vector of single-precision floating-point numbers.
+
GLM_FUNC_DECL vec2 unpackSnorm2x16(uint p)
First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+
vec< 2, unsigned int, defaultp > uvec2
2 components vector of unsigned integer numbers.
+
GLM_FUNC_DECL vec2 unpackHalf2x16(uint v)
Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned...
+
Core features
+
GLM_FUNC_DECL uint packUnorm4x8(vec4 const &v)
First, converts each component of the normalized floating-point value v into 8- or 16-bit integer val...
+
GLM_FUNC_DECL vec4 unpackSnorm4x8(uint p)
First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+
GLM_FUNC_DECL double packDouble2x32(uvec2 const &v)
Returns a double-qualifier value obtained by packing the components of v into a 64-bit value...
+
GLM_FUNC_DECL uint packHalf2x16(vec2 const &v)
Returns an unsigned integer obtained by converting the components of a two-component floating-point v...
+
Core features
+
GLM_FUNC_DECL vec4 unpackUnorm4x8(uint p)
First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+
Core features
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00121.html b/doc/api/a00121.html new file mode 100644 index 000000000..98f3c4014 --- /dev/null +++ b/doc/api/a00121.html @@ -0,0 +1,121 @@ + + + + + + +0.9.9 API documentation: perpendicular.hpp File Reference + + + + + + + + + + +
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0.9.9 API documentation +
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perpendicular.hpp File Reference
+
+
+ +

GLM_GTX_perpendicular +More...

+ +

Go to the source code of this file.

+ + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType perp (genType const &x, genType const &Normal)
 Projects x a perpendicular axis of Normal. More...
 
+

Detailed Description

+

GLM_GTX_perpendicular

+
See also
Core features (dependence)
+
+GLM_GTX_projection (dependence)
+ +

Definition in file perpendicular.hpp.

+
+ + + + diff --git a/doc/api/a00121_source.html b/doc/api/a00121_source.html new file mode 100644 index 000000000..23b639cee --- /dev/null +++ b/doc/api/a00121_source.html @@ -0,0 +1,125 @@ + + + + + + +0.9.9 API documentation: perpendicular.hpp Source File + + + + + + + + + + +
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0.9.9 API documentation +
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perpendicular.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../glm.hpp"
+
18 #include "../gtx/projection.hpp"
+
19 
+
20 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
21 # ifndef GLM_ENABLE_EXPERIMENTAL
+
22 # pragma message("GLM: GLM_GTX_perpendicular is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
23 # else
+
24 # pragma message("GLM: GLM_GTX_perpendicular extension included")
+
25 # endif
+
26 #endif
+
27 
+
28 namespace glm
+
29 {
+
32 
+
35  template<typename genType>
+
36  GLM_FUNC_DECL genType perp(genType const& x, genType const& Normal);
+
37 
+
39 }//namespace glm
+
40 
+
41 #include "perpendicular.inl"
+
GLM_FUNC_DECL genType perp(genType const &x, genType const &Normal)
Projects x a perpendicular axis of Normal.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00122.html b/doc/api/a00122.html new file mode 100644 index 000000000..0727653df --- /dev/null +++ b/doc/api/a00122.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: polar_coordinates.hpp File Reference + + + + + + + + + + +
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0.9.9 API documentation +
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polar_coordinates.hpp File Reference
+
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GLM_GTX_polar_coordinates +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > euclidean (vec< 2, T, Q > const &polar)
 Convert Polar to Euclidean coordinates. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > polar (vec< 3, T, Q > const &euclidean)
 Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude. More...
 
+

Detailed Description

+

GLM_GTX_polar_coordinates

+
See also
Core features (dependence)
+ +

Definition in file polar_coordinates.hpp.

+
+ + + + diff --git a/doc/api/a00122_source.html b/doc/api/a00122_source.html new file mode 100644 index 000000000..5765202cf --- /dev/null +++ b/doc/api/a00122_source.html @@ -0,0 +1,130 @@ + + + + + + +0.9.9 API documentation: polar_coordinates.hpp Source File + + + + + + + + + + +
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0.9.9 API documentation +
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polar_coordinates.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
19 # ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # pragma message("GLM: GLM_GTX_polar_coordinates is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
21 # else
+
22 # pragma message("GLM: GLM_GTX_polar_coordinates extension included")
+
23 # endif
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
34  template<typename T, qualifier Q>
+
35  GLM_FUNC_DECL vec<3, T, Q> polar(
+
36  vec<3, T, Q> const& euclidean);
+
37 
+
41  template<typename T, qualifier Q>
+
42  GLM_FUNC_DECL vec<3, T, Q> euclidean(
+
43  vec<2, T, Q> const& polar);
+
44 
+
46 }//namespace glm
+
47 
+
48 #include "polar_coordinates.inl"
+
GLM_FUNC_DECL vec< 3, T, Q > polar(vec< 3, T, Q > const &euclidean)
Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude...
+
GLM_FUNC_DECL vec< 3, T, Q > euclidean(vec< 2, T, Q > const &polar)
Convert Polar to Euclidean coordinates.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00123.html b/doc/api/a00123.html new file mode 100644 index 000000000..fd40a9898 --- /dev/null +++ b/doc/api/a00123.html @@ -0,0 +1,119 @@ + + + + + + +0.9.9 API documentation: projection.hpp File Reference + + + + + + + + + + +
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0.9.9 API documentation +
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+
projection.hpp File Reference
+
+
+ +

GLM_GTX_projection +More...

+ +

Go to the source code of this file.

+ + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType proj (genType const &x, genType const &Normal)
 Projects x on Normal. More...
 
+

Detailed Description

+

GLM_GTX_projection

+
See also
Core features (dependence)
+ +

Definition in file projection.hpp.

+
+ + + + diff --git a/doc/api/a00123_source.html b/doc/api/a00123_source.html new file mode 100644 index 000000000..b51acc05d --- /dev/null +++ b/doc/api/a00123_source.html @@ -0,0 +1,124 @@ + + + + + + +0.9.9 API documentation: projection.hpp Source File + + + + + + + + + + +
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0.9.9 API documentation +
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+
projection.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../geometric.hpp"
+
17 
+
18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
19 # ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # pragma message("GLM: GLM_GTX_projection is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
21 # else
+
22 # pragma message("GLM: GLM_GTX_projection extension included")
+
23 # endif
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
37  template<typename genType>
+
38  GLM_FUNC_DECL genType proj(genType const& x, genType const& Normal);
+
39 
+
41 }//namespace glm
+
42 
+
43 #include "projection.inl"
+
GLM_FUNC_DECL genType proj(genType const &x, genType const &Normal)
Projects x on Normal.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00124_source.html b/doc/api/a00124_source.html new file mode 100644 index 000000000..e648d3e41 --- /dev/null +++ b/doc/api/a00124_source.html @@ -0,0 +1,332 @@ + + + + + + +0.9.9 API documentation: qualifier.hpp Source File + + + + + + + + + + +
+
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+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
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+ + +
+
+
+
qualifier.hpp
+
+
+
1 #pragma once
+
2 
+
3 #include "setup.hpp"
+
4 
+
5 namespace glm
+
6 {
+
8  enum qualifier
+
9  {
+
10  packed_highp,
+
11  packed_mediump,
+
12  packed_lowp,
+
13 
+
14 # if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
+
15  aligned_highp,
+
16  aligned_mediump,
+
17  aligned_lowp, // ///< Typed data is aligned in memory allowing SIMD optimizations and operations are executed with high precision in term of ULPs to maximize performance
+
18  aligned = aligned_highp,
+
19 # endif
+
20 
+
21  highp = packed_highp,
+
22  mediump = packed_mediump,
+
23  lowp = packed_lowp,
+
24  packed = packed_highp,
+
25 
+
26 # if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE && defined(GLM_FORCE_DEFAULT_ALIGNED_GENTYPES)
+
27  defaultp = aligned_highp
+
28 # else
+
29  defaultp = highp
+
30 # endif
+
31  };
+
32 
+
33  typedef qualifier precision;
+
34 
+
35  template<length_t L, typename T, qualifier Q = defaultp> struct vec;
+
36  template<length_t C, length_t R, typename T, qualifier Q = defaultp> struct mat;
+
37  template<typename T, qualifier Q = defaultp> struct qua;
+
38 
+
39 # if GLM_HAS_TEMPLATE_ALIASES
+
40  template <typename T, qualifier Q = defaultp> using tvec1 = vec<1, T, Q>;
+
41  template <typename T, qualifier Q = defaultp> using tvec2 = vec<2, T, Q>;
+
42  template <typename T, qualifier Q = defaultp> using tvec3 = vec<3, T, Q>;
+
43  template <typename T, qualifier Q = defaultp> using tvec4 = vec<4, T, Q>;
+
44  template <typename T, qualifier Q = defaultp> using tmat2x2 = mat<2, 2, T, Q>;
+
45  template <typename T, qualifier Q = defaultp> using tmat2x3 = mat<2, 3, T, Q>;
+
46  template <typename T, qualifier Q = defaultp> using tmat2x4 = mat<2, 4, T, Q>;
+
47  template <typename T, qualifier Q = defaultp> using tmat3x2 = mat<3, 2, T, Q>;
+
48  template <typename T, qualifier Q = defaultp> using tmat3x3 = mat<3, 3, T, Q>;
+
49  template <typename T, qualifier Q = defaultp> using tmat3x4 = mat<3, 4, T, Q>;
+
50  template <typename T, qualifier Q = defaultp> using tmat4x2 = mat<4, 2, T, Q>;
+
51  template <typename T, qualifier Q = defaultp> using tmat4x3 = mat<4, 3, T, Q>;
+
52  template <typename T, qualifier Q = defaultp> using tmat4x4 = mat<4, 4, T, Q>;
+
53  template <typename T, qualifier Q = defaultp> using tquat = qua<T, Q>;
+
54 # endif
+
55 
+
56 namespace detail
+
57 {
+
58  template<glm::qualifier P>
+
59  struct is_aligned
+
60  {
+
61  static const bool value = false;
+
62  };
+
63 
+
64 # if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
+
65  template<>
+
66  struct is_aligned<glm::aligned_lowp>
+
67  {
+
68  static const bool value = true;
+
69  };
+
70 
+
71  template<>
+
72  struct is_aligned<glm::aligned_mediump>
+
73  {
+
74  static const bool value = true;
+
75  };
+
76 
+
77  template<>
+
78  struct is_aligned<glm::aligned_highp>
+
79  {
+
80  static const bool value = true;
+
81  };
+
82 # endif
+
83 
+
84  template<length_t L, typename T, bool is_aligned>
+
85  struct storage
+
86  {
+
87  typedef struct type {
+
88  T data[L];
+
89  } type;
+
90  };
+
91 
+
92 # if GLM_HAS_ALIGNOF
+
93  template<length_t L, typename T>
+
94  struct storage<L, T, true>
+
95  {
+
96  typedef struct alignas(L * sizeof(T)) type {
+
97  T data[L];
+
98  } type;
+
99  };
+
100 
+
101  template<typename T>
+
102  struct storage<3, T, true>
+
103  {
+
104  typedef struct alignas(4 * sizeof(T)) type {
+
105  T data[4];
+
106  } type;
+
107  };
+
108 # endif
+
109 
+
110 # if GLM_ARCH & GLM_ARCH_SSE2_BIT
+
111  template<>
+
112  struct storage<4, float, true>
+
113  {
+
114  typedef glm_f32vec4 type;
+
115  };
+
116 
+
117  template<>
+
118  struct storage<4, int, true>
+
119  {
+
120  typedef glm_i32vec4 type;
+
121  };
+
122 
+
123  template<>
+
124  struct storage<4, unsigned int, true>
+
125  {
+
126  typedef glm_u32vec4 type;
+
127  };
+
128 
+
129  template<>
+
130  struct storage<2, double, true>
+
131  {
+
132  typedef glm_f64vec2 type;
+
133  };
+
134 
+
135  template<>
+
136  struct storage<2, detail::int64, true>
+
137  {
+
138  typedef glm_i64vec2 type;
+
139  };
+
140 
+
141  template<>
+
142  struct storage<2, detail::uint64, true>
+
143  {
+
144  typedef glm_u64vec2 type;
+
145  };
+
146 # endif
+
147 
+
148 # if (GLM_ARCH & GLM_ARCH_AVX_BIT)
+
149  template<>
+
150  struct storage<4, double, true>
+
151  {
+
152  typedef glm_f64vec4 type;
+
153  };
+
154 # endif
+
155 
+
156 # if (GLM_ARCH & GLM_ARCH_AVX2_BIT)
+
157  template<>
+
158  struct storage<4, detail::int64, true>
+
159  {
+
160  typedef glm_i64vec4 type;
+
161  };
+
162 
+
163  template<>
+
164  struct storage<4, detail::uint64, true>
+
165  {
+
166  typedef glm_u64vec4 type;
+
167  };
+
168 # endif
+
169 
+
170 # if GLM_ARCH & GLM_ARCH_NEON_BIT
+
171  template<>
+
172  struct storage<4, float, true>
+
173  {
+
174  typedef glm_f32vec4 type;
+
175  };
+
176 
+
177  template<>
+
178  struct storage<4, int, true>
+
179  {
+
180  typedef glm_i32vec4 type;
+
181  };
+
182 
+
183  template<>
+
184  struct storage<4, unsigned int, true>
+
185  {
+
186  typedef glm_u32vec4 type;
+
187  };
+
188 # endif
+
189 
+
190  enum genTypeEnum
+
191  {
+
192  GENTYPE_VEC,
+
193  GENTYPE_MAT,
+
194  GENTYPE_QUAT
+
195  };
+
196 
+
197  template <typename genType>
+
198  struct genTypeTrait
+
199  {};
+
200 
+
201  template <length_t C, length_t R, typename T>
+
202  struct genTypeTrait<mat<C, R, T> >
+
203  {
+
204  static const genTypeEnum GENTYPE = GENTYPE_MAT;
+
205  };
+
206 
+
207  template<typename genType, genTypeEnum type>
+
208  struct init_gentype
+
209  {
+
210  };
+
211 
+
212  template<typename genType>
+
213  struct init_gentype<genType, GENTYPE_QUAT>
+
214  {
+
215  GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genType identity()
+
216  {
+
217  return genType(1, 0, 0, 0);
+
218  }
+
219  };
+
220 
+
221  template<typename genType>
+
222  struct init_gentype<genType, GENTYPE_MAT>
+
223  {
+
224  GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genType identity()
+
225  {
+
226  return genType(1);
+
227  }
+
228  };
+
229 }//namespace detail
+
230 }//namespace glm
+
GLM_FUNC_DECL GLM_CONSTEXPR genType identity()
Builds an identity matrix.
+
detail::uint64 uint64
64 bit unsigned integer type.
+
detail::int64 int64
64 bit signed integer type.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00125.html b/doc/api/a00125.html new file mode 100644 index 000000000..42e3bad60 --- /dev/null +++ b/doc/api/a00125.html @@ -0,0 +1,177 @@ + + + + + + +0.9.9 API documentation: quaternion.hpp File Reference + + + + + + + + + + +
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gtc/quaternion.hpp File Reference
+
+
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GLM_GTC_quaternion +More...

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Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > eulerAngles (qua< T, Q > const &x)
 Returns euler angles, pitch as x, yaw as y, roll as z. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > greaterThan (qua< T, Q > const &x, qua< T, Q > const &y)
 Returns the component-wise comparison of result x > y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > greaterThanEqual (qua< T, Q > const &x, qua< T, Q > const &y)
 Returns the component-wise comparison of result x >= y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > lessThan (qua< T, Q > const &x, qua< T, Q > const &y)
 Returns the component-wise comparison result of x < y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > lessThanEqual (qua< T, Q > const &x, qua< T, Q > const &y)
 Returns the component-wise comparison of result x <= y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > mat3_cast (qua< T, Q > const &x)
 Converts a quaternion to a 3 * 3 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > mat4_cast (qua< T, Q > const &x)
 Converts a quaternion to a 4 * 4 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T pitch (qua< T, Q > const &x)
 Returns pitch value of euler angles expressed in radians. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > quat_cast (mat< 3, 3, T, Q > const &x)
 Converts a pure rotation 3 * 3 matrix to a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > quat_cast (mat< 4, 4, T, Q > const &x)
 Converts a pure rotation 4 * 4 matrix to a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > quatLookAt (vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
 Build a look at quaternion based on the default handedness. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > quatLookAtLH (vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
 Build a left-handed look at quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > quatLookAtRH (vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
 Build a right-handed look at quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T roll (qua< T, Q > const &x)
 Returns roll value of euler angles expressed in radians. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T yaw (qua< T, Q > const &x)
 Returns yaw value of euler angles expressed in radians. More...
 
+

Detailed Description

+

GLM_GTC_quaternion

+
See also
Core features (dependence)
+
+GLM_GTC_constants (dependence)
+ +

Definition in file gtc/quaternion.hpp.

+
+ + + + diff --git a/doc/api/a00125_source.html b/doc/api/a00125_source.html new file mode 100644 index 000000000..8bd0c8fea --- /dev/null +++ b/doc/api/a00125_source.html @@ -0,0 +1,195 @@ + + + + + + +0.9.9 API documentation: quaternion.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
gtc/quaternion.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../gtc/constants.hpp"
+
18 #include "../gtc/matrix_transform.hpp"
+
19 #include "../ext/vector_relational.hpp"
+
20 #include "../ext/quaternion_common.hpp"
+
21 #include "../ext/quaternion_float.hpp"
+
22 #include "../ext/quaternion_float_precision.hpp"
+
23 #include "../ext/quaternion_double.hpp"
+
24 #include "../ext/quaternion_double_precision.hpp"
+
25 #include "../ext/quaternion_relational.hpp"
+
26 #include "../ext/quaternion_geometric.hpp"
+
27 #include "../ext/quaternion_trigonometric.hpp"
+
28 #include "../ext/quaternion_transform.hpp"
+
29 #include "../detail/type_mat3x3.hpp"
+
30 #include "../detail/type_mat4x4.hpp"
+
31 #include "../detail/type_vec3.hpp"
+
32 #include "../detail/type_vec4.hpp"
+
33 
+
34 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
35 # pragma message("GLM: GLM_GTC_quaternion extension included")
+
36 #endif
+
37 
+
38 namespace glm
+
39 {
+
42 
+
49  template<typename T, qualifier Q>
+
50  GLM_FUNC_DECL vec<3, T, Q> eulerAngles(qua<T, Q> const& x);
+
51 
+
57  template<typename T, qualifier Q>
+
58  GLM_FUNC_DECL T roll(qua<T, Q> const& x);
+
59 
+
65  template<typename T, qualifier Q>
+
66  GLM_FUNC_DECL T pitch(qua<T, Q> const& x);
+
67 
+
73  template<typename T, qualifier Q>
+
74  GLM_FUNC_DECL T yaw(qua<T, Q> const& x);
+
75 
+
81  template<typename T, qualifier Q>
+
82  GLM_FUNC_DECL mat<3, 3, T, Q> mat3_cast(qua<T, Q> const& x);
+
83 
+
89  template<typename T, qualifier Q>
+
90  GLM_FUNC_DECL mat<4, 4, T, Q> mat4_cast(qua<T, Q> const& x);
+
91 
+
97  template<typename T, qualifier Q>
+
98  GLM_FUNC_DECL qua<T, Q> quat_cast(mat<3, 3, T, Q> const& x);
+
99 
+
105  template<typename T, qualifier Q>
+
106  GLM_FUNC_DECL qua<T, Q> quat_cast(mat<4, 4, T, Q> const& x);
+
107 
+
114  template<typename T, qualifier Q>
+
115  GLM_FUNC_DECL vec<4, bool, Q> lessThan(qua<T, Q> const& x, qua<T, Q> const& y);
+
116 
+
123  template<typename T, qualifier Q>
+
124  GLM_FUNC_DECL vec<4, bool, Q> lessThanEqual(qua<T, Q> const& x, qua<T, Q> const& y);
+
125 
+
132  template<typename T, qualifier Q>
+
133  GLM_FUNC_DECL vec<4, bool, Q> greaterThan(qua<T, Q> const& x, qua<T, Q> const& y);
+
134 
+
141  template<typename T, qualifier Q>
+
142  GLM_FUNC_DECL vec<4, bool, Q> greaterThanEqual(qua<T, Q> const& x, qua<T, Q> const& y);
+
143 
+
148  template<typename T, qualifier Q>
+
149  GLM_FUNC_DECL qua<T, Q> quatLookAt(
+
150  vec<3, T, Q> const& direction,
+
151  vec<3, T, Q> const& up);
+
152 
+
157  template<typename T, qualifier Q>
+
158  GLM_FUNC_DECL qua<T, Q> quatLookAtRH(
+
159  vec<3, T, Q> const& direction,
+
160  vec<3, T, Q> const& up);
+
161 
+
166  template<typename T, qualifier Q>
+
167  GLM_FUNC_DECL qua<T, Q> quatLookAtLH(
+
168  vec<3, T, Q> const& direction,
+
169  vec<3, T, Q> const& up);
+
171 } //namespace glm
+
172 
+
173 #include "quaternion.inl"
+
GLM_FUNC_DECL mat< 4, 4, T, Q > mat4_cast(qua< T, Q > const &x)
Converts a quaternion to a 4 * 4 matrix.
+
GLM_FUNC_DECL vec< 4, bool, Q > greaterThan(qua< T, Q > const &x, qua< T, Q > const &y)
Returns the component-wise comparison of result x > y.
+
GLM_FUNC_DECL vec< 4, bool, Q > greaterThanEqual(qua< T, Q > const &x, qua< T, Q > const &y)
Returns the component-wise comparison of result x >= y.
+
GLM_FUNC_DECL vec< 4, bool, Q > lessThanEqual(qua< T, Q > const &x, qua< T, Q > const &y)
Returns the component-wise comparison of result x <= y.
+
GLM_FUNC_DECL T roll(qua< T, Q > const &x)
Returns roll value of euler angles expressed in radians.
+
GLM_FUNC_DECL qua< T, Q > quatLookAt(vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
Build a look at quaternion based on the default handedness.
+
GLM_FUNC_DECL qua< T, Q > quat_cast(mat< 4, 4, T, Q > const &x)
Converts a pure rotation 4 * 4 matrix to a quaternion.
+
GLM_FUNC_DECL mat< 3, 3, T, Q > mat3_cast(qua< T, Q > const &x)
Converts a quaternion to a 3 * 3 matrix.
+
GLM_FUNC_DECL vec< 3, T, Q > eulerAngles(qua< T, Q > const &x)
Returns euler angles, pitch as x, yaw as y, roll as z.
+
GLM_FUNC_DECL vec< 4, bool, Q > lessThan(qua< T, Q > const &x, qua< T, Q > const &y)
Returns the component-wise comparison result of x < y.
+
GLM_FUNC_DECL T yaw(qua< T, Q > const &x)
Returns yaw value of euler angles expressed in radians.
+
GLM_FUNC_DECL qua< T, Q > quatLookAtLH(vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
Build a left-handed look at quaternion.
+
GLM_FUNC_DECL qua< T, Q > quatLookAtRH(vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
Build a right-handed look at quaternion.
+
GLM_FUNC_DECL T pitch(qua< T, Q > const &x)
Returns pitch value of euler angles expressed in radians.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00126.html b/doc/api/a00126.html new file mode 100644 index 000000000..726daf77b --- /dev/null +++ b/doc/api/a00126.html @@ -0,0 +1,181 @@ + + + + + + +0.9.9 API documentation: quaternion.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
gtx/quaternion.hpp File Reference
+
+
+ +

GLM_GTX_quaternion +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > cross (qua< T, Q > const &q, vec< 3, T, Q > const &v)
 Compute a cross product between a quaternion and a vector. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > cross (vec< 3, T, Q > const &v, qua< T, Q > const &q)
 Compute a cross product between a vector and a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T extractRealComponent (qua< T, Q > const &q)
 Extract the real component of a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > fastMix (qua< T, Q > const &x, qua< T, Q > const &y, T const &a)
 Quaternion normalized linear interpolation. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > intermediate (qua< T, Q > const &prev, qua< T, Q > const &curr, qua< T, Q > const &next)
 Returns an intermediate control point for squad interpolation. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T length2 (qua< T, Q > const &q)
 Returns the squared length of x. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > quat_identity ()
 Create an identity quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rotate (qua< T, Q > const &q, vec< 3, T, Q > const &v)
 Returns quarternion square root. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > rotate (qua< T, Q > const &q, vec< 4, T, Q > const &v)
 Rotates a 4 components vector by a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > rotation (vec< 3, T, Q > const &orig, vec< 3, T, Q > const &dest)
 Compute the rotation between two vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > shortMix (qua< T, Q > const &x, qua< T, Q > const &y, T const &a)
 Quaternion interpolation using the rotation short path. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > squad (qua< T, Q > const &q1, qua< T, Q > const &q2, qua< T, Q > const &s1, qua< T, Q > const &s2, T const &h)
 Compute a point on a path according squad equation. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > toMat3 (qua< T, Q > const &x)
 Converts a quaternion to a 3 * 3 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > toMat4 (qua< T, Q > const &x)
 Converts a quaternion to a 4 * 4 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > toQuat (mat< 3, 3, T, Q > const &x)
 Converts a 3 * 3 matrix to a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > toQuat (mat< 4, 4, T, Q > const &x)
 Converts a 4 * 4 matrix to a quaternion. More...
 
+

Detailed Description

+

GLM_GTX_quaternion

+
See also
Core features (dependence)
+
+gtx_extented_min_max (dependence)
+ +

Definition in file gtx/quaternion.hpp.

+
+ + + + diff --git a/doc/api/a00126_source.html b/doc/api/a00126_source.html new file mode 100644 index 000000000..0206c4964 --- /dev/null +++ b/doc/api/a00126_source.html @@ -0,0 +1,221 @@ + + + + + + +0.9.9 API documentation: quaternion.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
gtx/quaternion.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../glm.hpp"
+
18 #include "../gtc/constants.hpp"
+
19 #include "../gtc/quaternion.hpp"
+
20 #include "../ext/quaternion_exponential.hpp"
+
21 #include "../gtx/norm.hpp"
+
22 
+
23 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
24 # ifndef GLM_ENABLE_EXPERIMENTAL
+
25 # pragma message("GLM: GLM_GTX_quaternion is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
26 # else
+
27 # pragma message("GLM: GLM_GTX_quaternion extension included")
+
28 # endif
+
29 #endif
+
30 
+
31 namespace glm
+
32 {
+
35 
+
39  template<typename T, qualifier Q>
+
40  GLM_FUNC_DECL qua<T, Q> quat_identity();
+
41 
+
45  template<typename T, qualifier Q>
+
46  GLM_FUNC_DECL vec<3, T, Q> cross(
+
47  qua<T, Q> const& q,
+
48  vec<3, T, Q> const& v);
+
49 
+
53  template<typename T, qualifier Q>
+
54  GLM_FUNC_DECL vec<3, T, Q> cross(
+
55  vec<3, T, Q> const& v,
+
56  qua<T, Q> const& q);
+
57 
+
62  template<typename T, qualifier Q>
+
63  GLM_FUNC_DECL qua<T, Q> squad(
+
64  qua<T, Q> const& q1,
+
65  qua<T, Q> const& q2,
+
66  qua<T, Q> const& s1,
+
67  qua<T, Q> const& s2,
+
68  T const& h);
+
69 
+
73  template<typename T, qualifier Q>
+
74  GLM_FUNC_DECL qua<T, Q> intermediate(
+
75  qua<T, Q> const& prev,
+
76  qua<T, Q> const& curr,
+
77  qua<T, Q> const& next);
+
78 
+
82  //template<typename T, qualifier Q>
+
83  //qua<T, Q> sqrt(
+
84  // qua<T, Q> const& q);
+
85 
+
89  template<typename T, qualifier Q>
+
90  GLM_FUNC_DECL vec<3, T, Q> rotate(
+
91  qua<T, Q> const& q,
+
92  vec<3, T, Q> const& v);
+
93 
+
97  template<typename T, qualifier Q>
+
98  GLM_FUNC_DECL vec<4, T, Q> rotate(
+
99  qua<T, Q> const& q,
+
100  vec<4, T, Q> const& v);
+
101 
+
105  template<typename T, qualifier Q>
+
106  GLM_FUNC_DECL T extractRealComponent(
+
107  qua<T, Q> const& q);
+
108 
+
112  template<typename T, qualifier Q>
+
113  GLM_FUNC_DECL mat<3, 3, T, Q> toMat3(
+
114  qua<T, Q> const& x){return mat3_cast(x);}
+
115 
+
119  template<typename T, qualifier Q>
+
120  GLM_FUNC_DECL mat<4, 4, T, Q> toMat4(
+
121  qua<T, Q> const& x){return mat4_cast(x);}
+
122 
+
126  template<typename T, qualifier Q>
+
127  GLM_FUNC_DECL qua<T, Q> toQuat(
+
128  mat<3, 3, T, Q> const& x){return quat_cast(x);}
+
129 
+
133  template<typename T, qualifier Q>
+
134  GLM_FUNC_DECL qua<T, Q> toQuat(
+
135  mat<4, 4, T, Q> const& x){return quat_cast(x);}
+
136 
+
140  template<typename T, qualifier Q>
+
141  GLM_FUNC_DECL qua<T, Q> shortMix(
+
142  qua<T, Q> const& x,
+
143  qua<T, Q> const& y,
+
144  T const& a);
+
145 
+
149  template<typename T, qualifier Q>
+
150  GLM_FUNC_DECL qua<T, Q> fastMix(
+
151  qua<T, Q> const& x,
+
152  qua<T, Q> const& y,
+
153  T const& a);
+
154 
+
160  template<typename T, qualifier Q>
+
161  GLM_FUNC_DECL qua<T, Q> rotation(
+
162  vec<3, T, Q> const& orig,
+
163  vec<3, T, Q> const& dest);
+
164 
+
168  template<typename T, qualifier Q>
+
169  GLM_FUNC_DECL T length2(qua<T, Q> const& q);
+
170 
+
172 }//namespace glm
+
173 
+
174 #include "quaternion.inl"
+
GLM_FUNC_DECL mat< 4, 4, T, Q > mat4_cast(qua< T, Q > const &x)
Converts a quaternion to a 4 * 4 matrix.
+
GLM_FUNC_DECL qua< T, Q > shortMix(qua< T, Q > const &x, qua< T, Q > const &y, T const &a)
Quaternion interpolation using the rotation short path.
+
GLM_FUNC_DECL qua< T, Q > quat_identity()
Create an identity quaternion.
+
GLM_FUNC_DECL qua< T, Q > quat_cast(mat< 3, 3, T, Q > const &x)
Converts a pure rotation 3 * 3 matrix to a quaternion.
+
GLM_FUNC_DECL qua< T, Q > intermediate(qua< T, Q > const &prev, qua< T, Q > const &curr, qua< T, Q > const &next)
Returns an intermediate control point for squad interpolation.
+
GLM_FUNC_DECL mat< 3, 3, T, Q > mat3_cast(qua< T, Q > const &x)
Converts a quaternion to a 3 * 3 matrix.
+
GLM_FUNC_DECL mat< 4, 4, T, Q > toMat4(qua< T, Q > const &x)
Converts a quaternion to a 4 * 4 matrix.
+
GLM_FUNC_DECL T extractRealComponent(qua< T, Q > const &q)
Extract the real component of a quaternion.
+
GLM_FUNC_DECL mat< 3, 3, T, Q > toMat3(qua< T, Q > const &x)
Converts a quaternion to a 3 * 3 matrix.
+
GLM_FUNC_DECL qua< T, Q > squad(qua< T, Q > const &q1, qua< T, Q > const &q2, qua< T, Q > const &s1, qua< T, Q > const &s2, T const &h)
Compute a point on a path according squad equation.
+
GLM_FUNC_DECL vec< 3, T, Q > cross(vec< 3, T, Q > const &v, qua< T, Q > const &q)
Compute a cross product between a vector and a quaternion.
+
GLM_FUNC_DECL qua< T, Q > toQuat(mat< 4, 4, T, Q > const &x)
Converts a 4 * 4 matrix to a quaternion.
+
GLM_FUNC_DECL qua< T, Q > rotation(vec< 3, T, Q > const &orig, vec< 3, T, Q > const &dest)
Compute the rotation between two vectors.
+
GLM_FUNC_DECL vec< 4, T, Q > rotate(qua< T, Q > const &q, vec< 4, T, Q > const &v)
Rotates a 4 components vector by a quaternion.
+
GLM_FUNC_DECL qua< T, Q > fastMix(qua< T, Q > const &x, qua< T, Q > const &y, T const &a)
Quaternion normalized linear interpolation.
+
GLM_FUNC_DECL T length2(qua< T, Q > const &q)
Returns the squared length of x.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00127.html b/doc/api/a00127.html new file mode 100644 index 000000000..a94655492 --- /dev/null +++ b/doc/api/a00127.html @@ -0,0 +1,142 @@ + + + + + + +0.9.9 API documentation: quaternion_common.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
quaternion_common.hpp File Reference
+
+
+ +

GLM_EXT_quaternion_common +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > conjugate (qua< T, Q > const &q)
 Returns the q conjugate. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > inverse (qua< T, Q > const &q)
 Returns the q inverse. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > isinf (qua< T, Q > const &x)
 Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > isnan (qua< T, Q > const &x)
 Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > lerp (qua< T, Q > const &x, qua< T, Q > const &y, T a)
 Linear interpolation of two quaternions. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > mix (qua< T, Q > const &x, qua< T, Q > const &y, T a)
 Spherical linear interpolation of two quaternions. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > slerp (qua< T, Q > const &x, qua< T, Q > const &y, T a)
 Spherical linear interpolation of two quaternions. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00127_source.html b/doc/api/a00127_source.html new file mode 100644 index 000000000..098f39a5d --- /dev/null +++ b/doc/api/a00127_source.html @@ -0,0 +1,149 @@ + + + + + + +0.9.9 API documentation: quaternion_common.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
quaternion_common.hpp
+
+
+Go to the documentation of this file.
1 
+
21 #pragma once
+
22 
+
23 // Dependency:
+
24 #include "../ext/scalar_constants.hpp"
+
25 #include "../ext/quaternion_geometric.hpp"
+
26 #include "../common.hpp"
+
27 #include "../trigonometric.hpp"
+
28 #include "../exponential.hpp"
+
29 #include <limits>
+
30 
+
31 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
32 # pragma message("GLM: GLM_EXT_quaternion_common extension included")
+
33 #endif
+
34 
+
35 namespace glm
+
36 {
+
39 
+
52  template<typename T, qualifier Q>
+
53  GLM_FUNC_DECL qua<T, Q> mix(qua<T, Q> const& x, qua<T, Q> const& y, T a);
+
54 
+
64  template<typename T, qualifier Q>
+
65  GLM_FUNC_DECL qua<T, Q> lerp(qua<T, Q> const& x, qua<T, Q> const& y, T a);
+
66 
+
76  template<typename T, qualifier Q>
+
77  GLM_FUNC_DECL qua<T, Q> slerp(qua<T, Q> const& x, qua<T, Q> const& y, T a);
+
78 
+
83  template<typename T, qualifier Q>
+
84  GLM_FUNC_DECL qua<T, Q> conjugate(qua<T, Q> const& q);
+
85 
+
90  template<typename T, qualifier Q>
+
91  GLM_FUNC_DECL qua<T, Q> inverse(qua<T, Q> const& q);
+
92 
+
103  template<typename T, qualifier Q>
+
104  GLM_FUNC_DECL vec<4, bool, Q> isnan(qua<T, Q> const& x);
+
105 
+
114  template<typename T, qualifier Q>
+
115  GLM_FUNC_DECL vec<4, bool, Q> isinf(qua<T, Q> const& x);
+
116 
+
118 } //namespace glm
+
119 
+
120 #include "quaternion_common.inl"
+
GLM_FUNC_DECL vec< 4, bool, Q > isinf(qua< T, Q > const &x)
Returns true if x holds a positive infinity or negative infinity representation in the underlying imp...
+
GLM_FUNC_DECL vec< 4, bool, Q > isnan(qua< T, Q > const &x)
Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of...
+
GLM_FUNC_DECL qua< T, Q > conjugate(qua< T, Q > const &q)
Returns the q conjugate.
+
GLM_FUNC_DECL qua< T, Q > slerp(qua< T, Q > const &x, qua< T, Q > const &y, T a)
Spherical linear interpolation of two quaternions.
+
GLM_FUNC_DECL qua< T, Q > inverse(qua< T, Q > const &q)
Returns the q inverse.
+
GLM_FUNC_DECL qua< T, Q > lerp(qua< T, Q > const &x, qua< T, Q > const &y, T a)
Linear interpolation of two quaternions.
+
GLM_FUNC_DECL qua< T, Q > mix(qua< T, Q > const &x, qua< T, Q > const &y, T a)
Spherical linear interpolation of two quaternions.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00128.html b/doc/api/a00128.html new file mode 100644 index 000000000..f4b74996d --- /dev/null +++ b/doc/api/a00128.html @@ -0,0 +1,118 @@ + + + + + + +0.9.9 API documentation: quaternion_double.hpp File Reference + + + + + + + + + + +
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0.9.9 API documentation +
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quaternion_double.hpp File Reference
+
+
+ +

GLM_EXT_quaternion_double +More...

+ +

Go to the source code of this file.

+ + + + + +

+Typedefs

+typedef qua< double, defaultp > dquat
 Quaternion of double-precision floating-point numbers.
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00128_source.html b/doc/api/a00128_source.html new file mode 100644 index 000000000..9780ecff4 --- /dev/null +++ b/doc/api/a00128_source.html @@ -0,0 +1,118 @@ + + + + + + +0.9.9 API documentation: quaternion_double.hpp Source File + + + + + + + + + + +
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0.9.9 API documentation +
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quaternion_double.hpp
+
+
+Go to the documentation of this file.
1 
+
20 #pragma once
+
21 
+
22 // Dependency:
+
23 #include "../detail/type_quat.hpp"
+
24 
+
25 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
26 # pragma message("GLM: GLM_EXT_quaternion_double extension included")
+
27 #endif
+
28 
+
29 namespace glm
+
30 {
+
33 
+
35  typedef qua<double, defaultp> dquat;
+
36 
+
38 } //namespace glm
+
39 
+
qua< double, defaultp > dquat
Quaternion of double-precision floating-point numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00129.html b/doc/api/a00129.html new file mode 100644 index 000000000..a03f0e6a5 --- /dev/null +++ b/doc/api/a00129.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: quaternion_double_precision.hpp File Reference + + + + + + + + + + +
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0.9.9 API documentation +
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quaternion_double_precision.hpp File Reference
+
+
+ +

GLM_EXT_quaternion_double_precision +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + +

+Typedefs

typedef qua< double, highp > highp_dquat
 Quaternion of high double-qualifier floating-point numbers using high precision arithmetic in term of ULPs. More...
 
typedef qua< double, lowp > lowp_dquat
 Quaternion of double-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
 
typedef qua< double, mediump > mediump_dquat
 Quaternion of medium double-qualifier floating-point numbers using high precision arithmetic in term of ULPs. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00129_source.html b/doc/api/a00129_source.html new file mode 100644 index 000000000..bf9c58544 --- /dev/null +++ b/doc/api/a00129_source.html @@ -0,0 +1,124 @@ + + + + + + +0.9.9 API documentation: quaternion_double_precision.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
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+
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+
+
+
quaternion_double_precision.hpp
+
+
+Go to the documentation of this file.
1 
+
11 #pragma once
+
12 
+
13 // Dependency:
+
14 #include "../detail/type_quat.hpp"
+
15 
+
16 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
17 # pragma message("GLM: GLM_EXT_quaternion_double_precision extension included")
+
18 #endif
+
19 
+
20 namespace glm
+
21 {
+
24 
+
28  typedef qua<double, lowp> lowp_dquat;
+
29 
+
33  typedef qua<double, mediump> mediump_dquat;
+
34 
+
38  typedef qua<double, highp> highp_dquat;
+
39 
+
41 } //namespace glm
+
42 
+
qua< double, mediump > mediump_dquat
Quaternion of medium double-qualifier floating-point numbers using high precision arithmetic in term ...
+
qua< double, highp > highp_dquat
Quaternion of high double-qualifier floating-point numbers using high precision arithmetic in term of...
+
qua< double, lowp > lowp_dquat
Quaternion of double-precision floating-point numbers using high precision arithmetic in term of ULPs...
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00130.html b/doc/api/a00130.html new file mode 100644 index 000000000..b7d557705 --- /dev/null +++ b/doc/api/a00130.html @@ -0,0 +1,130 @@ + + + + + + +0.9.9 API documentation: quaternion_exponential.hpp File Reference + + + + + + + + + + +
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0.9.9 API documentation +
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+
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+
quaternion_exponential.hpp File Reference
+
+
+ +

GLM_EXT_quaternion_exponential +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > exp (qua< T, Q > const &q)
 Returns a exponential of a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > log (qua< T, Q > const &q)
 Returns a logarithm of a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > pow (qua< T, Q > const &q, T y)
 Returns a quaternion raised to a power. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > sqrt (qua< T, Q > const &q)
 Returns the square root of a quaternion. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00130_source.html b/doc/api/a00130_source.html new file mode 100644 index 000000000..412471029 --- /dev/null +++ b/doc/api/a00130_source.html @@ -0,0 +1,135 @@ + + + + + + +0.9.9 API documentation: quaternion_exponential.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
quaternion_exponential.hpp
+
+
+Go to the documentation of this file.
1 
+
15 #pragma once
+
16 
+
17 // Dependency:
+
18 #include "../common.hpp"
+
19 #include "../trigonometric.hpp"
+
20 #include "../geometric.hpp"
+
21 #include "../ext/scalar_constants.hpp"
+
22 
+
23 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
24 # pragma message("GLM: GLM_EXT_quaternion_exponential extension included")
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
36  template<typename T, qualifier Q>
+
37  GLM_FUNC_DECL qua<T, Q> exp(qua<T, Q> const& q);
+
38 
+
43  template<typename T, qualifier Q>
+
44  GLM_FUNC_DECL qua<T, Q> log(qua<T, Q> const& q);
+
45 
+
50  template<typename T, qualifier Q>
+
51  GLM_FUNC_DECL qua<T, Q> pow(qua<T, Q> const& q, T y);
+
52 
+
57  template<typename T, qualifier Q>
+
58  GLM_FUNC_DECL qua<T, Q> sqrt(qua<T, Q> const& q);
+
59 
+
61 } //namespace glm
+
62 
+
63 #include "quaternion_exponential.inl"
+
GLM_FUNC_DECL qua< T, Q > log(qua< T, Q > const &q)
Returns a logarithm of a quaternion.
+
GLM_FUNC_DECL qua< T, Q > pow(qua< T, Q > const &q, T y)
Returns a quaternion raised to a power.
+
GLM_FUNC_DECL qua< T, Q > sqrt(qua< T, Q > const &q)
Returns the square root of a quaternion.
+
GLM_FUNC_DECL qua< T, Q > exp(qua< T, Q > const &q)
Returns a exponential of a quaternion.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00131.html b/doc/api/a00131.html new file mode 100644 index 000000000..7256131d5 --- /dev/null +++ b/doc/api/a00131.html @@ -0,0 +1,118 @@ + + + + + + +0.9.9 API documentation: quaternion_float.hpp File Reference + + + + + + + + + + +
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0.9.9 API documentation +
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quaternion_float.hpp File Reference
+
+
+ +

GLM_EXT_quaternion_float +More...

+ +

Go to the source code of this file.

+ + + + + +

+Typedefs

+typedef qua< float, defaultp > quat
 Quaternion of single-precision floating-point numbers.
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00131_source.html b/doc/api/a00131_source.html new file mode 100644 index 000000000..740f98cf3 --- /dev/null +++ b/doc/api/a00131_source.html @@ -0,0 +1,118 @@ + + + + + + +0.9.9 API documentation: quaternion_float.hpp Source File + + + + + + + + + + +
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+
0.9.9 API documentation +
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+
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+
quaternion_float.hpp
+
+
+Go to the documentation of this file.
1 
+
20 #pragma once
+
21 
+
22 // Dependency:
+
23 #include "../detail/type_quat.hpp"
+
24 
+
25 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
26 # pragma message("GLM: GLM_EXT_quaternion_float extension included")
+
27 #endif
+
28 
+
29 namespace glm
+
30 {
+
33 
+
35  typedef qua<float, defaultp> quat;
+
36 
+
38 } //namespace glm
+
39 
+
qua< float, defaultp > quat
Quaternion of single-precision floating-point numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00132.html b/doc/api/a00132.html new file mode 100644 index 000000000..8adc1ef59 --- /dev/null +++ b/doc/api/a00132.html @@ -0,0 +1,126 @@ + + + + + + +0.9.9 API documentation: quaternion_float_precision.hpp File Reference + + + + + + + + + + +
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0.9.9 API documentation +
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quaternion_float_precision.hpp File Reference
+
+
+ +

GLM_EXT_quaternion_float_precision +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + +

+Typedefs

+typedef qua< float, highp > highp_quat
 Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef qua< float, lowp > lowp_quat
 Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef qua< float, mediump > mediump_quat
 Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00132_source.html b/doc/api/a00132_source.html new file mode 100644 index 000000000..7a3357009 --- /dev/null +++ b/doc/api/a00132_source.html @@ -0,0 +1,124 @@ + + + + + + +0.9.9 API documentation: quaternion_float_precision.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
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+
+ + + + + + +
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+
+
+
quaternion_float_precision.hpp
+
+
+Go to the documentation of this file.
1 
+
11 #pragma once
+
12 
+
13 // Dependency:
+
14 #include "../detail/type_quat.hpp"
+
15 
+
16 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
17 # pragma message("GLM: GLM_EXT_quaternion_float_precision extension included")
+
18 #endif
+
19 
+
20 namespace glm
+
21 {
+
24 
+
26  typedef qua<float, lowp> lowp_quat;
+
27 
+
29  typedef qua<float, mediump> mediump_quat;
+
30 
+
32  typedef qua<float, highp> highp_quat;
+
33 
+
35 } //namespace glm
+
36 
+
qua< float, highp > highp_quat
Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs...
+
qua< float, mediump > mediump_quat
Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs...
+
qua< float, lowp > lowp_quat
Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs...
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00133.html b/doc/api/a00133.html new file mode 100644 index 000000000..16cad057d --- /dev/null +++ b/doc/api/a00133.html @@ -0,0 +1,130 @@ + + + + + + +0.9.9 API documentation: quaternion_geometric.hpp File Reference + + + + + + + + + + +
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0.9.9 API documentation +
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+
quaternion_geometric.hpp File Reference
+
+
+ +

GLM_EXT_quaternion_geometric +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER qua< T, Q > cross (qua< T, Q > const &q1, qua< T, Q > const &q2)
 Compute a cross product. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T dot (qua< T, Q > const &x, qua< T, Q > const &y)
 Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ... More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T length (qua< T, Q > const &q)
 Returns the norm of a quaternions. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > normalize (qua< T, Q > const &q)
 Returns the normalized quaternion. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00133_source.html b/doc/api/a00133_source.html new file mode 100644 index 000000000..6724a85e6 --- /dev/null +++ b/doc/api/a00133_source.html @@ -0,0 +1,134 @@ + + + + + + +0.9.9 API documentation: quaternion_geometric.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
quaternion_geometric.hpp
+
+
+Go to the documentation of this file.
1 
+
15 #pragma once
+
16 
+
17 // Dependency:
+
18 #include "../geometric.hpp"
+
19 #include "../exponential.hpp"
+
20 #include "../ext/vector_relational.hpp"
+
21 
+
22 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_EXT_quaternion_geometric extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
37  template<typename T, qualifier Q>
+
38  GLM_FUNC_DECL T length(qua<T, Q> const& q);
+
39 
+
46  template<typename T, qualifier Q>
+
47  GLM_FUNC_DECL qua<T, Q> normalize(qua<T, Q> const& q);
+
48 
+
55  template<typename T, qualifier Q>
+
56  GLM_FUNC_DECL T dot(qua<T, Q> const& x, qua<T, Q> const& y);
+
57 
+
64  template<typename T, qualifier Q>
+
65  GLM_FUNC_QUALIFIER qua<T, Q> cross(qua<T, Q> const& q1, qua<T, Q> const& q2);
+
66 
+
68 } //namespace glm
+
69 
+
70 #include "quaternion_geometric.inl"
+
GLM_FUNC_DECL T length(qua< T, Q > const &q)
Returns the norm of a quaternions.
+
GLM_FUNC_DECL T dot(qua< T, Q > const &x, qua< T, Q > const &y)
Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...
+
GLM_FUNC_QUALIFIER qua< T, Q > cross(qua< T, Q > const &q1, qua< T, Q > const &q2)
Compute a cross product.
+
GLM_FUNC_DECL qua< T, Q > normalize(qua< T, Q > const &q)
Returns the normalized quaternion.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00134.html b/doc/api/a00134.html new file mode 100644 index 000000000..566ae01fd --- /dev/null +++ b/doc/api/a00134.html @@ -0,0 +1,130 @@ + + + + + + +0.9.9 API documentation: quaternion_relational.hpp File Reference + + + + + + + + + + +
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quaternion_relational.hpp File Reference
+
+
+ +

GLM_EXT_quaternion_relational +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > equal (qua< T, Q > const &x, qua< T, Q > const &y)
 Returns the component-wise comparison of result x == y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > equal (qua< T, Q > const &x, qua< T, Q > const &y, T epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > notEqual (qua< T, Q > const &x, qua< T, Q > const &y)
 Returns the component-wise comparison of result x != y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > notEqual (qua< T, Q > const &x, qua< T, Q > const &y, T epsilon)
 Returns the component-wise comparison of |x - y| >= epsilon. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00134_source.html b/doc/api/a00134_source.html new file mode 100644 index 000000000..2b091c19e --- /dev/null +++ b/doc/api/a00134_source.html @@ -0,0 +1,131 @@ + + + + + + +0.9.9 API documentation: quaternion_relational.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
quaternion_relational.hpp
+
+
+Go to the documentation of this file.
1 
+
17 #pragma once
+
18 
+
19 // Dependency:
+
20 #include "../vector_relational.hpp"
+
21 
+
22 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_EXT_quaternion_relational extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
35  template<typename T, qualifier Q>
+
36  GLM_FUNC_DECL vec<4, bool, Q> equal(qua<T, Q> const& x, qua<T, Q> const& y);
+
37 
+
42  template<typename T, qualifier Q>
+
43  GLM_FUNC_DECL vec<4, bool, Q> equal(qua<T, Q> const& x, qua<T, Q> const& y, T epsilon);
+
44 
+
49  template<typename T, qualifier Q>
+
50  GLM_FUNC_DECL vec<4, bool, Q> notEqual(qua<T, Q> const& x, qua<T, Q> const& y);
+
51 
+
56  template<typename T, qualifier Q>
+
57  GLM_FUNC_DECL vec<4, bool, Q> notEqual(qua<T, Q> const& x, qua<T, Q> const& y, T epsilon);
+
58 
+
60 } //namespace glm
+
61 
+
62 #include "quaternion_relational.inl"
+
GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon()
Return the epsilon constant for floating point types.
+
GLM_FUNC_DECL vec< 4, bool, Q > notEqual(qua< T, Q > const &x, qua< T, Q > const &y, T epsilon)
Returns the component-wise comparison of |x - y| >= epsilon.
+
GLM_FUNC_DECL vec< 4, bool, Q > equal(qua< T, Q > const &x, qua< T, Q > const &y, T epsilon)
Returns the component-wise comparison of |x - y| < epsilon.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00135.html b/doc/api/a00135.html new file mode 100644 index 000000000..16c281fa2 --- /dev/null +++ b/doc/api/a00135.html @@ -0,0 +1,118 @@ + + + + + + +0.9.9 API documentation: quaternion_transform.hpp File Reference + + + + + + + + + + +
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0.9.9 API documentation +
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+
quaternion_transform.hpp File Reference
+
+
+ +

GLM_EXT_quaternion_transform +More...

+ +

Go to the source code of this file.

+ + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > rotate (qua< T, Q > const &q, T const &angle, vec< 3, T, Q > const &axis)
 Rotates a quaternion from a vector of 3 components axis and an angle. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00135_source.html b/doc/api/a00135_source.html new file mode 100644 index 000000000..a23ecb789 --- /dev/null +++ b/doc/api/a00135_source.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: quaternion_transform.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
quaternion_transform.hpp
+
+
+Go to the documentation of this file.
1 
+
18 #pragma once
+
19 
+
20 // Dependency:
+
21 #include "../common.hpp"
+
22 #include "../trigonometric.hpp"
+
23 #include "../geometric.hpp"
+
24 
+
25 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
26 # pragma message("GLM: GLM_EXT_quaternion_transform extension included")
+
27 #endif
+
28 
+
29 namespace glm
+
30 {
+
33 
+
42  template<typename T, qualifier Q>
+
43  GLM_FUNC_DECL qua<T, Q> rotate(qua<T, Q> const& q, T const& angle, vec<3, T, Q> const& axis);
+
45 } //namespace glm
+
46 
+
47 #include "quaternion_transform.inl"
+
GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle.
+
GLM_FUNC_DECL qua< T, Q > rotate(qua< T, Q > const &q, T const &angle, vec< 3, T, Q > const &axis)
Rotates a quaternion from a vector of 3 components axis and an angle.
+
GLM_FUNC_DECL vec< 3, T, Q > axis(qua< T, Q > const &x)
Returns the q rotation axis.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00136.html b/doc/api/a00136.html new file mode 100644 index 000000000..ab0a414e6 --- /dev/null +++ b/doc/api/a00136.html @@ -0,0 +1,126 @@ + + + + + + +0.9.9 API documentation: quaternion_trigonometric.hpp File Reference + + + + + + + + + + +
+
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+
0.9.9 API documentation +
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+
quaternion_trigonometric.hpp File Reference
+
+
+ +

GLM_EXT_quaternion_trigonometric +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL T angle (qua< T, Q > const &x)
 Returns the quaternion rotation angle. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > angleAxis (T const &angle, vec< 3, T, Q > const &axis)
 Build a quaternion from an angle and a normalized axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > axis (qua< T, Q > const &x)
 Returns the q rotation axis. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00136_source.html b/doc/api/a00136_source.html new file mode 100644 index 000000000..7ed33c08d --- /dev/null +++ b/doc/api/a00136_source.html @@ -0,0 +1,134 @@ + + + + + + +0.9.9 API documentation: quaternion_trigonometric.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
quaternion_trigonometric.hpp
+
+
+Go to the documentation of this file.
1 
+
18 #pragma once
+
19 
+
20 // Dependency:
+
21 #include "../trigonometric.hpp"
+
22 #include "../exponential.hpp"
+
23 #include "scalar_constants.hpp"
+
24 #include "vector_relational.hpp"
+
25 #include <limits>
+
26 
+
27 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
28 # pragma message("GLM: GLM_EXT_quaternion_trigonometric extension included")
+
29 #endif
+
30 
+
31 namespace glm
+
32 {
+
35 
+
40  template<typename T, qualifier Q>
+
41  GLM_FUNC_DECL T angle(qua<T, Q> const& x);
+
42 
+
47  template<typename T, qualifier Q>
+
48  GLM_FUNC_DECL vec<3, T, Q> axis(qua<T, Q> const& x);
+
49 
+
57  template<typename T, qualifier Q>
+
58  GLM_FUNC_DECL qua<T, Q> angleAxis(T const& angle, vec<3, T, Q> const& axis);
+
59 
+
61 } //namespace glm
+
62 
+
63 #include "quaternion_trigonometric.inl"
+
GLM_EXT_vector_relational
+
GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle.
+
GLM_FUNC_DECL qua< T, Q > angleAxis(T const &angle, vec< 3, T, Q > const &axis)
Build a quaternion from an angle and a normalized axis.
+
GLM_EXT_scalar_constants
+
GLM_FUNC_DECL vec< 3, T, Q > axis(qua< T, Q > const &x)
Returns the q rotation axis.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00137.html b/doc/api/a00137.html new file mode 100644 index 000000000..af6cbb34e --- /dev/null +++ b/doc/api/a00137.html @@ -0,0 +1,145 @@ + + + + + + +0.9.9 API documentation: random.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
random.hpp File Reference
+
+
+ +

GLM_GTC_random +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL vec< 3, T, defaultp > ballRand (T Radius)
 Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius. More...
 
template<typename T >
GLM_FUNC_DECL vec< 2, T, defaultp > circularRand (T Radius)
 Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius. More...
 
template<typename T >
GLM_FUNC_DECL vec< 2, T, defaultp > diskRand (T Radius)
 Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius. More...
 
template<typename genType >
GLM_FUNC_DECL genType gaussRand (genType Mean, genType Deviation)
 Generate random numbers in the interval [Min, Max], according a gaussian distribution. More...
 
template<typename genType >
GLM_FUNC_DECL genType linearRand (genType Min, genType Max)
 Generate random numbers in the interval [Min, Max], according a linear distribution. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > linearRand (vec< L, T, Q > const &Min, vec< L, T, Q > const &Max)
 Generate random numbers in the interval [Min, Max], according a linear distribution. More...
 
template<typename T >
GLM_FUNC_DECL vec< 3, T, defaultp > sphericalRand (T Radius)
 Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius. More...
 
+

Detailed Description

+

GLM_GTC_random

+
See also
Core features (dependence)
+
+gtx_random (extended)
+ +

Definition in file random.hpp.

+
+ + + + diff --git a/doc/api/a00137_source.html b/doc/api/a00137_source.html new file mode 100644 index 000000000..f1a63a24b --- /dev/null +++ b/doc/api/a00137_source.html @@ -0,0 +1,145 @@ + + + + + + +0.9.9 API documentation: random.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
random.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../ext/scalar_int_sized.hpp"
+
18 #include "../ext/scalar_uint_sized.hpp"
+
19 #include "../detail/qualifier.hpp"
+
20 
+
21 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
22 # pragma message("GLM: GLM_GTC_random extension included")
+
23 #endif
+
24 
+
25 namespace glm
+
26 {
+
29 
+
36  template<typename genType>
+
37  GLM_FUNC_DECL genType linearRand(genType Min, genType Max);
+
38 
+
46  template<length_t L, typename T, qualifier Q>
+
47  GLM_FUNC_DECL vec<L, T, Q> linearRand(vec<L, T, Q> const& Min, vec<L, T, Q> const& Max);
+
48 
+
52  template<typename genType>
+
53  GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation);
+
54 
+
58  template<typename T>
+
59  GLM_FUNC_DECL vec<2, T, defaultp> circularRand(T Radius);
+
60 
+
64  template<typename T>
+
65  GLM_FUNC_DECL vec<3, T, defaultp> sphericalRand(T Radius);
+
66 
+
70  template<typename T>
+
71  GLM_FUNC_DECL vec<2, T, defaultp> diskRand(T Radius);
+
72 
+
76  template<typename T>
+
77  GLM_FUNC_DECL vec<3, T, defaultp> ballRand(T Radius);
+
78 
+
80 }//namespace glm
+
81 
+
82 #include "random.inl"
+
GLM_FUNC_DECL vec< 2, T, defaultp > circularRand(T Radius)
Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius...
+
GLM_FUNC_DECL vec< 2, T, defaultp > diskRand(T Radius)
Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a...
+
GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation)
Generate random numbers in the interval [Min, Max], according a gaussian distribution.
+
GLM_FUNC_DECL vec< 3, T, defaultp > sphericalRand(T Radius)
Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius...
+
GLM_FUNC_DECL vec< 3, T, defaultp > ballRand(T Radius)
Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of...
+
GLM_FUNC_DECL vec< L, T, Q > linearRand(vec< L, T, Q > const &Min, vec< L, T, Q > const &Max)
Generate random numbers in the interval [Min, Max], according a linear distribution.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00138.html b/doc/api/a00138.html new file mode 100644 index 000000000..41aae9a03 --- /dev/null +++ b/doc/api/a00138.html @@ -0,0 +1,109 @@ + + + + + + +0.9.9 API documentation: range.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
range.hpp File Reference
+
+
+ +

GLM_GTX_range +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM_GTX_range

+
Author
Joshua Moerman
+ +

Definition in file range.hpp.

+
+ + + + diff --git a/doc/api/a00138_source.html b/doc/api/a00138_source.html new file mode 100644 index 000000000..84b353920 --- /dev/null +++ b/doc/api/a00138_source.html @@ -0,0 +1,185 @@ + + + + + + +0.9.9 API documentation: range.hpp Source File + + + + + + + + + + +
+
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+
0.9.9 API documentation +
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+
+
+
range.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependencies
+
16 #include "../detail/setup.hpp"
+
17 
+
18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
19 # ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # pragma message("GLM: GLM_GTX_range is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
21 # else
+
22 # pragma message("GLM: GLM_GTX_range extension included")
+
23 # endif
+
24 #endif
+
25 
+
26 #include "../gtc/type_ptr.hpp"
+
27 #include "../gtc/vec1.hpp"
+
28 
+
29 namespace glm
+
30 {
+
33 
+
34 # if GLM_COMPILER & GLM_COMPILER_VC
+
35 # pragma warning(push)
+
36 # pragma warning(disable : 4100) // unreferenced formal parameter
+
37 # endif
+
38 
+
39  template<typename T, qualifier Q>
+
40  inline length_t components(vec<1, T, Q> const& v)
+
41  {
+
42  return v.length();
+
43  }
+
44 
+
45  template<typename T, qualifier Q>
+
46  inline length_t components(vec<2, T, Q> const& v)
+
47  {
+
48  return v.length();
+
49  }
+
50 
+
51  template<typename T, qualifier Q>
+
52  inline length_t components(vec<3, T, Q> const& v)
+
53  {
+
54  return v.length();
+
55  }
+
56 
+
57  template<typename T, qualifier Q>
+
58  inline length_t components(vec<4, T, Q> const& v)
+
59  {
+
60  return v.length();
+
61  }
+
62 
+
63  template<typename genType>
+
64  inline length_t components(genType const& m)
+
65  {
+
66  return m.length() * m[0].length();
+
67  }
+
68 
+
69  template<typename genType>
+
70  inline typename genType::value_type const * begin(genType const& v)
+
71  {
+
72  return value_ptr(v);
+
73  }
+
74 
+
75  template<typename genType>
+
76  inline typename genType::value_type const * end(genType const& v)
+
77  {
+
78  return begin(v) + components(v);
+
79  }
+
80 
+
81  template<typename genType>
+
82  inline typename genType::value_type * begin(genType& v)
+
83  {
+
84  return value_ptr(v);
+
85  }
+
86 
+
87  template<typename genType>
+
88  inline typename genType::value_type * end(genType& v)
+
89  {
+
90  return begin(v) + components(v);
+
91  }
+
92 
+
93 # if GLM_COMPILER & GLM_COMPILER_VC
+
94 # pragma warning(pop)
+
95 # endif
+
96 
+
98 }//namespace glm
+
GLM_FUNC_DECL genType::value_type const * value_ptr(genType const &v)
Return the constant address to the data of the input parameter.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00139.html b/doc/api/a00139.html new file mode 100644 index 000000000..0efee438c --- /dev/null +++ b/doc/api/a00139.html @@ -0,0 +1,127 @@ + + + + + + +0.9.9 API documentation: raw_data.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
raw_data.hpp File Reference
+
+
+ +

GLM_GTX_raw_data +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + +

+Typedefs

typedef detail::uint8 byte
 Type for byte numbers. More...
 
typedef detail::uint32 dword
 Type for dword numbers. More...
 
typedef detail::uint64 qword
 Type for qword numbers. More...
 
typedef detail::uint16 word
 Type for word numbers. More...
 
+

Detailed Description

+

GLM_GTX_raw_data

+
See also
Core features (dependence)
+ +

Definition in file raw_data.hpp.

+
+ + + + diff --git a/doc/api/a00139_source.html b/doc/api/a00139_source.html new file mode 100644 index 000000000..be1d9f6e3 --- /dev/null +++ b/doc/api/a00139_source.html @@ -0,0 +1,133 @@ + + + + + + +0.9.9 API documentation: raw_data.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
raw_data.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependencies
+
16 #include "../ext/scalar_uint_sized.hpp"
+
17 #include "../detail/setup.hpp"
+
18 
+
19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
20 # ifndef GLM_ENABLE_EXPERIMENTAL
+
21 # pragma message("GLM: GLM_GTX_raw_data is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
22 # else
+
23 # pragma message("GLM: GLM_GTX_raw_data extension included")
+
24 # endif
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
34  typedef detail::uint8 byte;
+
35 
+
38  typedef detail::uint16 word;
+
39 
+
42  typedef detail::uint32 dword;
+
43 
+
46  typedef detail::uint64 qword;
+
47 
+
49 }// namespace glm
+
50 
+
51 #include "raw_data.inl"
+
detail::uint32 dword
Type for dword numbers.
Definition: raw_data.hpp:42
+
detail::uint8 byte
Type for byte numbers.
Definition: raw_data.hpp:34
+
detail::uint64 qword
Type for qword numbers.
Definition: raw_data.hpp:46
+
detail::uint16 word
Type for word numbers.
Definition: raw_data.hpp:38
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00140.html b/doc/api/a00140.html new file mode 100644 index 000000000..152866094 --- /dev/null +++ b/doc/api/a00140.html @@ -0,0 +1,163 @@ + + + + + + +0.9.9 API documentation: reciprocal.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
reciprocal.hpp File Reference
+
+
+ +

GLM_GTC_reciprocal +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType acot (genType x)
 Inverse cotangent function. More...
 
template<typename genType >
GLM_FUNC_DECL genType acoth (genType x)
 Inverse cotangent hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType acsc (genType x)
 Inverse cosecant function. More...
 
template<typename genType >
GLM_FUNC_DECL genType acsch (genType x)
 Inverse cosecant hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType asec (genType x)
 Inverse secant function. More...
 
template<typename genType >
GLM_FUNC_DECL genType asech (genType x)
 Inverse secant hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType cot (genType angle)
 Cotangent function. More...
 
template<typename genType >
GLM_FUNC_DECL genType coth (genType angle)
 Cotangent hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType csc (genType angle)
 Cosecant function. More...
 
template<typename genType >
GLM_FUNC_DECL genType csch (genType angle)
 Cosecant hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType sec (genType angle)
 Secant function. More...
 
template<typename genType >
GLM_FUNC_DECL genType sech (genType angle)
 Secant hyperbolic function. More...
 
+

Detailed Description

+

GLM_GTC_reciprocal

+
See also
Core features (dependence)
+ +

Definition in file reciprocal.hpp.

+
+ + + + diff --git a/doc/api/a00140_source.html b/doc/api/a00140_source.html new file mode 100644 index 000000000..9febcf5f5 --- /dev/null +++ b/doc/api/a00140_source.html @@ -0,0 +1,165 @@ + + + + + + +0.9.9 API documentation: reciprocal.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
reciprocal.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependencies
+
16 #include "../detail/setup.hpp"
+
17 
+
18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
19 # pragma message("GLM: GLM_GTC_reciprocal extension included")
+
20 #endif
+
21 
+
22 namespace glm
+
23 {
+
26 
+
33  template<typename genType>
+
34  GLM_FUNC_DECL genType sec(genType angle);
+
35 
+
42  template<typename genType>
+
43  GLM_FUNC_DECL genType csc(genType angle);
+
44 
+
51  template<typename genType>
+
52  GLM_FUNC_DECL genType cot(genType angle);
+
53 
+
60  template<typename genType>
+
61  GLM_FUNC_DECL genType asec(genType x);
+
62 
+
69  template<typename genType>
+
70  GLM_FUNC_DECL genType acsc(genType x);
+
71 
+
78  template<typename genType>
+
79  GLM_FUNC_DECL genType acot(genType x);
+
80 
+
86  template<typename genType>
+
87  GLM_FUNC_DECL genType sech(genType angle);
+
88 
+
94  template<typename genType>
+
95  GLM_FUNC_DECL genType csch(genType angle);
+
96 
+
102  template<typename genType>
+
103  GLM_FUNC_DECL genType coth(genType angle);
+
104 
+
111  template<typename genType>
+
112  GLM_FUNC_DECL genType asech(genType x);
+
113 
+
120  template<typename genType>
+
121  GLM_FUNC_DECL genType acsch(genType x);
+
122 
+
129  template<typename genType>
+
130  GLM_FUNC_DECL genType acoth(genType x);
+
131 
+
133 }//namespace glm
+
134 
+
135 #include "reciprocal.inl"
+
GLM_FUNC_DECL genType sec(genType angle)
Secant function.
+
GLM_FUNC_DECL genType csc(genType angle)
Cosecant function.
+
GLM_FUNC_DECL genType coth(genType angle)
Cotangent hyperbolic function.
+
GLM_FUNC_DECL genType asec(genType x)
Inverse secant function.
+
GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle.
+
GLM_FUNC_DECL genType cot(genType angle)
Cotangent function.
+
GLM_FUNC_DECL genType acsc(genType x)
Inverse cosecant function.
+
GLM_FUNC_DECL genType sech(genType angle)
Secant hyperbolic function.
+
GLM_FUNC_DECL genType csch(genType angle)
Cosecant hyperbolic function.
+
GLM_FUNC_DECL genType acoth(genType x)
Inverse cotangent hyperbolic function.
+
GLM_FUNC_DECL genType acot(genType x)
Inverse cotangent function.
+
GLM_FUNC_DECL genType asech(genType x)
Inverse secant hyperbolic function.
+
GLM_FUNC_DECL genType acsch(genType x)
Inverse cosecant hyperbolic function.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00141.html b/doc/api/a00141.html new file mode 100644 index 000000000..98804fa2a --- /dev/null +++ b/doc/api/a00141.html @@ -0,0 +1,127 @@ + + + + + + +0.9.9 API documentation: rotate_normalized_axis.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
rotate_normalized_axis.hpp File Reference
+
+
+ +

GLM_GTX_rotate_normalized_axis +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > rotateNormalizedAxis (mat< 4, 4, T, Q > const &m, T const &angle, vec< 3, T, Q > const &axis)
 Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > rotateNormalizedAxis (qua< T, Q > const &q, T const &angle, vec< 3, T, Q > const &axis)
 Rotates a quaternion from a vector of 3 components normalized axis and an angle. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00141_source.html b/doc/api/a00141_source.html new file mode 100644 index 000000000..874e182d8 --- /dev/null +++ b/doc/api/a00141_source.html @@ -0,0 +1,137 @@ + + + + + + +0.9.9 API documentation: rotate_normalized_axis.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
rotate_normalized_axis.hpp
+
+
+Go to the documentation of this file.
1 
+
15 #pragma once
+
16 
+
17 // Dependency:
+
18 #include "../glm.hpp"
+
19 #include "../gtc/epsilon.hpp"
+
20 #include "../gtc/quaternion.hpp"
+
21 
+
22 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
23 # ifndef GLM_ENABLE_EXPERIMENTAL
+
24 # pragma message("GLM: GLM_GTX_rotate_normalized_axis is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
25 # else
+
26 # pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included")
+
27 # endif
+
28 #endif
+
29 
+
30 namespace glm
+
31 {
+
34 
+
46  template<typename T, qualifier Q>
+
47  GLM_FUNC_DECL mat<4, 4, T, Q> rotateNormalizedAxis(
+
48  mat<4, 4, T, Q> const& m,
+
49  T const& angle,
+
50  vec<3, T, Q> const& axis);
+
51 
+
59  template<typename T, qualifier Q>
+
60  GLM_FUNC_DECL qua<T, Q> rotateNormalizedAxis(
+
61  qua<T, Q> const& q,
+
62  T const& angle,
+
63  vec<3, T, Q> const& axis);
+
64 
+
66 }//namespace glm
+
67 
+
68 #include "rotate_normalized_axis.inl"
+
GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle.
+
GLM_FUNC_DECL qua< T, Q > rotateNormalizedAxis(qua< T, Q > const &q, T const &angle, vec< 3, T, Q > const &axis)
Rotates a quaternion from a vector of 3 components normalized axis and an angle.
+
GLM_FUNC_DECL vec< 3, T, Q > axis(qua< T, Q > const &x)
Returns the q rotation axis.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00142.html b/doc/api/a00142.html new file mode 100644 index 000000000..31a603815 --- /dev/null +++ b/doc/api/a00142.html @@ -0,0 +1,161 @@ + + + + + + +0.9.9 API documentation: rotate_vector.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
rotate_vector.hpp File Reference
+
+
+ +

GLM_GTX_rotate_vector +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > orientation (vec< 3, T, Q > const &Normal, vec< 3, T, Q > const &Up)
 Build a rotation matrix from a normal and a up vector. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 2, T, Q > rotate (vec< 2, T, Q > const &v, T const &angle)
 Rotate a two dimensional vector. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rotate (vec< 3, T, Q > const &v, T const &angle, vec< 3, T, Q > const &normal)
 Rotate a three dimensional vector around an axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > rotate (vec< 4, T, Q > const &v, T const &angle, vec< 3, T, Q > const &normal)
 Rotate a four dimensional vector around an axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rotateX (vec< 3, T, Q > const &v, T const &angle)
 Rotate a three dimensional vector around the X axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > rotateX (vec< 4, T, Q > const &v, T const &angle)
 Rotate a four dimensional vector around the X axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rotateY (vec< 3, T, Q > const &v, T const &angle)
 Rotate a three dimensional vector around the Y axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > rotateY (vec< 4, T, Q > const &v, T const &angle)
 Rotate a four dimensional vector around the Y axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rotateZ (vec< 3, T, Q > const &v, T const &angle)
 Rotate a three dimensional vector around the Z axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > rotateZ (vec< 4, T, Q > const &v, T const &angle)
 Rotate a four dimensional vector around the Z axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > slerp (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, T const &a)
 Returns Spherical interpolation between two vectors. More...
 
+

Detailed Description

+

GLM_GTX_rotate_vector

+
See also
Core features (dependence)
+
+GLM_GTX_transform (dependence)
+ +

Definition in file rotate_vector.hpp.

+
+ + + + diff --git a/doc/api/a00142_source.html b/doc/api/a00142_source.html new file mode 100644 index 000000000..dfa75fff5 --- /dev/null +++ b/doc/api/a00142_source.html @@ -0,0 +1,188 @@ + + + + + + +0.9.9 API documentation: rotate_vector.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
rotate_vector.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../gtx/transform.hpp"
+
18 #include "../gtc/epsilon.hpp"
+
19 #include "../ext/vector_relational.hpp"
+
20 #include "../glm.hpp"
+
21 
+
22 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
23 # ifndef GLM_ENABLE_EXPERIMENTAL
+
24 # pragma message("GLM: GLM_GTX_rotate_vector is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
25 # else
+
26 # pragma message("GLM: GLM_GTX_rotate_vector extension included")
+
27 # endif
+
28 #endif
+
29 
+
30 namespace glm
+
31 {
+
34 
+
42  template<typename T, qualifier Q>
+
43  GLM_FUNC_DECL vec<3, T, Q> slerp(
+
44  vec<3, T, Q> const& x,
+
45  vec<3, T, Q> const& y,
+
46  T const& a);
+
47 
+
50  template<typename T, qualifier Q>
+
51  GLM_FUNC_DECL vec<2, T, Q> rotate(
+
52  vec<2, T, Q> const& v,
+
53  T const& angle);
+
54 
+
57  template<typename T, qualifier Q>
+
58  GLM_FUNC_DECL vec<3, T, Q> rotate(
+
59  vec<3, T, Q> const& v,
+
60  T const& angle,
+
61  vec<3, T, Q> const& normal);
+
62 
+
65  template<typename T, qualifier Q>
+
66  GLM_FUNC_DECL vec<4, T, Q> rotate(
+
67  vec<4, T, Q> const& v,
+
68  T const& angle,
+
69  vec<3, T, Q> const& normal);
+
70 
+
73  template<typename T, qualifier Q>
+
74  GLM_FUNC_DECL vec<3, T, Q> rotateX(
+
75  vec<3, T, Q> const& v,
+
76  T const& angle);
+
77 
+
80  template<typename T, qualifier Q>
+
81  GLM_FUNC_DECL vec<3, T, Q> rotateY(
+
82  vec<3, T, Q> const& v,
+
83  T const& angle);
+
84 
+
87  template<typename T, qualifier Q>
+
88  GLM_FUNC_DECL vec<3, T, Q> rotateZ(
+
89  vec<3, T, Q> const& v,
+
90  T const& angle);
+
91 
+
94  template<typename T, qualifier Q>
+
95  GLM_FUNC_DECL vec<4, T, Q> rotateX(
+
96  vec<4, T, Q> const& v,
+
97  T const& angle);
+
98 
+
101  template<typename T, qualifier Q>
+
102  GLM_FUNC_DECL vec<4, T, Q> rotateY(
+
103  vec<4, T, Q> const& v,
+
104  T const& angle);
+
105 
+
108  template<typename T, qualifier Q>
+
109  GLM_FUNC_DECL vec<4, T, Q> rotateZ(
+
110  vec<4, T, Q> const& v,
+
111  T const& angle);
+
112 
+
115  template<typename T, qualifier Q>
+
116  GLM_FUNC_DECL mat<4, 4, T, Q> orientation(
+
117  vec<3, T, Q> const& Normal,
+
118  vec<3, T, Q> const& Up);
+
119 
+
121 }//namespace glm
+
122 
+
123 #include "rotate_vector.inl"
+
GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle.
+
GLM_FUNC_DECL vec< 4, T, Q > rotateZ(vec< 4, T, Q > const &v, T const &angle)
Rotate a four dimensional vector around the Z axis.
+
GLM_FUNC_DECL vec< 4, T, Q > rotateY(vec< 4, T, Q > const &v, T const &angle)
Rotate a four dimensional vector around the Y axis.
+
GLM_FUNC_DECL vec< 4, T, Q > rotateX(vec< 4, T, Q > const &v, T const &angle)
Rotate a four dimensional vector around the X axis.
+
GLM_FUNC_DECL vec< 3, T, Q > slerp(vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, T const &a)
Returns Spherical interpolation between two vectors.
+
GLM_FUNC_DECL mat< 4, 4, T, Q > orientation(vec< 3, T, Q > const &Normal, vec< 3, T, Q > const &Up)
Build a rotation matrix from a normal and a up vector.
+
GLM_FUNC_DECL vec< 4, T, Q > rotate(vec< 4, T, Q > const &v, T const &angle, vec< 3, T, Q > const &normal)
Rotate a four dimensional vector around an axis.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00143.html b/doc/api/a00143.html new file mode 100644 index 000000000..4853ae536 --- /dev/null +++ b/doc/api/a00143.html @@ -0,0 +1,165 @@ + + + + + + +0.9.9 API documentation: round.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
round.hpp File Reference
+
+
+ +

GLM_GTC_round +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType ceilMultiple (genType v, genType Multiple)
 Higher multiple number of Source. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > ceilMultiple (vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
 Higher multiple number of Source. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType ceilPowerOfTwo (genIUType v)
 Return the power of two number which value is just higher the input value, round up to a power of two. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > ceilPowerOfTwo (vec< L, T, Q > const &v)
 Return the power of two number which value is just higher the input value, round up to a power of two. More...
 
template<typename genType >
GLM_FUNC_DECL genType floorMultiple (genType v, genType Multiple)
 Lower multiple number of Source. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > floorMultiple (vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
 Lower multiple number of Source. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType floorPowerOfTwo (genIUType v)
 Return the power of two number which value is just lower the input value, round down to a power of two. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > floorPowerOfTwo (vec< L, T, Q > const &v)
 Return the power of two number which value is just lower the input value, round down to a power of two. More...
 
template<typename genType >
GLM_FUNC_DECL genType roundMultiple (genType v, genType Multiple)
 Lower multiple number of Source. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > roundMultiple (vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
 Lower multiple number of Source. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType roundPowerOfTwo (genIUType v)
 Return the power of two number which value is the closet to the input value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > roundPowerOfTwo (vec< L, T, Q > const &v)
 Return the power of two number which value is the closet to the input value. More...
 
+

Detailed Description

+

GLM_GTC_round

+
See also
Core features (dependence)
+
+GLM_GTC_round (dependence)
+ +

Definition in file round.hpp.

+
+ + + + diff --git a/doc/api/a00143_source.html b/doc/api/a00143_source.html new file mode 100644 index 000000000..f900669bd --- /dev/null +++ b/doc/api/a00143_source.html @@ -0,0 +1,163 @@ + + + + + + +0.9.9 API documentation: round.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
round.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependencies
+
17 #include "../detail/setup.hpp"
+
18 #include "../detail/qualifier.hpp"
+
19 #include "../detail/_vectorize.hpp"
+
20 #include "../vector_relational.hpp"
+
21 #include "../common.hpp"
+
22 #include <limits>
+
23 
+
24 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
25 # pragma message("GLM: GLM_GTC_round extension included")
+
26 #endif
+
27 
+
28 namespace glm
+
29 {
+
32 
+
37  template<typename genIUType>
+
38  GLM_FUNC_DECL genIUType ceilPowerOfTwo(genIUType v);
+
39 
+
48  template<length_t L, typename T, qualifier Q>
+
49  GLM_FUNC_DECL vec<L, T, Q> ceilPowerOfTwo(vec<L, T, Q> const& v);
+
50 
+
55  template<typename genIUType>
+
56  GLM_FUNC_DECL genIUType floorPowerOfTwo(genIUType v);
+
57 
+
66  template<length_t L, typename T, qualifier Q>
+
67  GLM_FUNC_DECL vec<L, T, Q> floorPowerOfTwo(vec<L, T, Q> const& v);
+
68 
+
72  template<typename genIUType>
+
73  GLM_FUNC_DECL genIUType roundPowerOfTwo(genIUType v);
+
74 
+
82  template<length_t L, typename T, qualifier Q>
+
83  GLM_FUNC_DECL vec<L, T, Q> roundPowerOfTwo(vec<L, T, Q> const& v);
+
84 
+
93  template<typename genType>
+
94  GLM_FUNC_DECL genType ceilMultiple(genType v, genType Multiple);
+
95 
+
106  template<length_t L, typename T, qualifier Q>
+
107  GLM_FUNC_DECL vec<L, T, Q> ceilMultiple(vec<L, T, Q> const& v, vec<L, T, Q> const& Multiple);
+
108 
+
117  template<typename genType>
+
118  GLM_FUNC_DECL genType floorMultiple(genType v, genType Multiple);
+
119 
+
130  template<length_t L, typename T, qualifier Q>
+
131  GLM_FUNC_DECL vec<L, T, Q> floorMultiple(vec<L, T, Q> const& v, vec<L, T, Q> const& Multiple);
+
132 
+
141  template<typename genType>
+
142  GLM_FUNC_DECL genType roundMultiple(genType v, genType Multiple);
+
143 
+
154  template<length_t L, typename T, qualifier Q>
+
155  GLM_FUNC_DECL vec<L, T, Q> roundMultiple(vec<L, T, Q> const& v, vec<L, T, Q> const& Multiple);
+
156 
+
158 } //namespace glm
+
159 
+
160 #include "round.inl"
+
GLM_FUNC_DECL vec< L, T, Q > roundPowerOfTwo(vec< L, T, Q > const &v)
Return the power of two number which value is the closet to the input value.
+
GLM_FUNC_DECL vec< L, T, Q > ceilMultiple(vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
Higher multiple number of Source.
+
GLM_FUNC_DECL vec< L, T, Q > floorPowerOfTwo(vec< L, T, Q > const &v)
Return the power of two number which value is just lower the input value, round down to a power of tw...
+
GLM_FUNC_DECL vec< L, T, Q > roundMultiple(vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
Lower multiple number of Source.
+
GLM_FUNC_DECL vec< L, T, Q > ceilPowerOfTwo(vec< L, T, Q > const &v)
Return the power of two number which value is just higher the input value, round up to a power of two...
+
GLM_FUNC_DECL vec< L, T, Q > floorMultiple(vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
Lower multiple number of Source.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00144.html b/doc/api/a00144.html new file mode 100644 index 000000000..a0f522be9 --- /dev/null +++ b/doc/api/a00144.html @@ -0,0 +1,154 @@ + + + + + + +0.9.9 API documentation: scalar_common.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
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+
scalar_common.hpp File Reference
+
+
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GLM_EXT_scalar_common +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL T fmax (T a, T b)
 Returns the maximum component-wise values of 2 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T fmax (T a, T b, T C)
 Returns the maximum component-wise values of 3 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T fmax (T a, T b, T C, T D)
 Returns the maximum component-wise values of 4 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T fmin (T a, T b)
 Returns the minimum component-wise values of 2 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T fmin (T a, T b, T c)
 Returns the minimum component-wise values of 3 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T fmin (T a, T b, T c, T d)
 Returns the minimum component-wise values of 4 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T max (T a, T b, T c)
 Returns the maximum component-wise values of 3 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T max (T a, T b, T c, T d)
 Returns the maximum component-wise values of 4 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T min (T a, T b, T c)
 Returns the minimum component-wise values of 3 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T min (T a, T b, T c, T d)
 Returns the minimum component-wise values of 4 inputs. More...
 
+

Detailed Description

+

GLM_EXT_scalar_common

+ +

Definition in file scalar_common.hpp.

+
+ + + + diff --git a/doc/api/a00144_source.html b/doc/api/a00144_source.html new file mode 100644 index 000000000..13df516a5 --- /dev/null +++ b/doc/api/a00144_source.html @@ -0,0 +1,150 @@ + + + + + + +0.9.9 API documentation: scalar_common.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
scalar_common.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../common.hpp"
+
18 
+
19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
20 # pragma message("GLM: GLM_EXT_scalar_common extension included")
+
21 #endif
+
22 
+
23 namespace glm
+
24 {
+
27 
+
31  template<typename T>
+
32  GLM_FUNC_DECL T min(T a, T b, T c);
+
33 
+
37  template<typename T>
+
38  GLM_FUNC_DECL T min(T a, T b, T c, T d);
+
39 
+
43  template<typename T>
+
44  GLM_FUNC_DECL T max(T a, T b, T c);
+
45 
+
49  template<typename T>
+
50  GLM_FUNC_DECL T max(T a, T b, T c, T d);
+
51 
+
57  template<typename T>
+
58  GLM_FUNC_DECL T fmin(T a, T b);
+
59 
+
65  template<typename T>
+
66  GLM_FUNC_DECL T fmin(T a, T b, T c);
+
67 
+
73  template<typename T>
+
74  GLM_FUNC_DECL T fmin(T a, T b, T c, T d);
+
75 
+
81  template<typename T>
+
82  GLM_FUNC_DECL T fmax(T a, T b);
+
83 
+
89  template<typename T>
+
90  GLM_FUNC_DECL T fmax(T a, T b, T C);
+
91 
+
97  template<typename T>
+
98  GLM_FUNC_DECL T fmax(T a, T b, T C, T D);
+
99 
+
101 }//namespace glm
+
102 
+
103 #include "scalar_common.inl"
+
GLM_FUNC_DECL T min(T a, T b, T c, T d)
Returns the minimum component-wise values of 4 inputs.
+
GLM_FUNC_DECL T max(T a, T b, T c, T d)
Returns the maximum component-wise values of 4 inputs.
+
GLM_FUNC_DECL T fmax(T a, T b, T C, T D)
Returns the maximum component-wise values of 4 inputs.
+
GLM_FUNC_DECL T fmin(T a, T b, T c, T d)
Returns the minimum component-wise values of 4 inputs.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00145.html b/doc/api/a00145.html new file mode 100644 index 000000000..4ce4ff3cf --- /dev/null +++ b/doc/api/a00145.html @@ -0,0 +1,124 @@ + + + + + + +0.9.9 API documentation: scalar_constants.hpp File Reference + + + + + + + + + + +
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0.9.9 API documentation +
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scalar_constants.hpp File Reference
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GLM_EXT_scalar_constants +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + +

+Functions

+template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon ()
 Return the epsilon constant for floating point types.
 
+template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType pi ()
 Return the pi constant for floating point types.
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00145_source.html b/doc/api/a00145_source.html new file mode 100644 index 000000000..084396a84 --- /dev/null +++ b/doc/api/a00145_source.html @@ -0,0 +1,124 @@ + + + + + + +0.9.9 API documentation: scalar_constants.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
scalar_constants.hpp
+
+
+Go to the documentation of this file.
1 
+
11 #pragma once
+
12 
+
13 // Dependencies
+
14 #include "../detail/setup.hpp"
+
15 
+
16 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
17 # pragma message("GLM: GLM_EXT_scalar_constants extension included")
+
18 #endif
+
19 
+
20 namespace glm
+
21 {
+
24 
+
26  template<typename genType>
+
27  GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon();
+
28 
+
30  template<typename genType>
+
31  GLM_FUNC_DECL GLM_CONSTEXPR genType pi();
+
32 
+
34 } //namespace glm
+
35 
+
36 #include "scalar_constants.inl"
+
GLM_FUNC_DECL GLM_CONSTEXPR genType pi()
Return the pi constant for floating point types.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon()
Return the epsilon constant for floating point types.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00146.html b/doc/api/a00146.html new file mode 100644 index 000000000..4f227064b --- /dev/null +++ b/doc/api/a00146.html @@ -0,0 +1,130 @@ + + + + + + +0.9.9 API documentation: scalar_int_sized.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
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+
scalar_int_sized.hpp File Reference
+
+
+ +

GLM_EXT_scalar_int_sized +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + +

+Typedefs

+typedef detail::int16 int16
 16 bit signed integer type.
 
+typedef detail::int32 int32
 32 bit signed integer type.
 
+typedef detail::int64 int64
 64 bit signed integer type.
 
+typedef detail::int8 int8
 8 bit signed integer type.
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00146_source.html b/doc/api/a00146_source.html new file mode 100644 index 000000000..d1f353469 --- /dev/null +++ b/doc/api/a00146_source.html @@ -0,0 +1,159 @@ + + + + + + +0.9.9 API documentation: scalar_int_sized.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
scalar_int_sized.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 #include "../detail/setup.hpp"
+
16 
+
17 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
18 # pragma message("GLM: GLM_EXT_scalar_int_sized extension included")
+
19 #endif
+
20 
+
21 namespace glm{
+
22 namespace detail
+
23 {
+
24 # if GLM_HAS_EXTENDED_INTEGER_TYPE
+
25  typedef std::int8_t int8;
+
26  typedef std::int16_t int16;
+
27  typedef std::int32_t int32;
+
28 # else
+
29  typedef signed char int8;
+
30  typedef signed short int16;
+
31  typedef signed int int32;
+
32 #endif//
+
33 
+
34  template<>
+
35  struct is_int<int8>
+
36  {
+
37  enum test {value = ~0};
+
38  };
+
39 
+
40  template<>
+
41  struct is_int<int16>
+
42  {
+
43  enum test {value = ~0};
+
44  };
+
45 
+
46  template<>
+
47  struct is_int<int64>
+
48  {
+
49  enum test {value = ~0};
+
50  };
+
51 }//namespace detail
+
52 
+
53 
+
56 
+
58  typedef detail::int8 int8;
+
59 
+
61  typedef detail::int16 int16;
+
62 
+
64  typedef detail::int32 int32;
+
65 
+
67  typedef detail::int64 int64;
+
68 
+
70 }//namespace glm
+
int8 int8_t
8 bit signed integer type.
Definition: fwd.hpp:43
+
detail::int8 int8
8 bit signed integer type.
+
int16 int16_t
16 bit signed integer type.
Definition: fwd.hpp:57
+
int32 int32_t
32 bit signed integer type.
Definition: fwd.hpp:71
+
detail::int64 int64
64 bit signed integer type.
+
detail::int32 int32
32 bit signed integer type.
+
detail::int16 int16
16 bit signed integer type.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00147.html b/doc/api/a00147.html new file mode 100644 index 000000000..856a382d5 --- /dev/null +++ b/doc/api/a00147.html @@ -0,0 +1,143 @@ + + + + + + +0.9.9 API documentation: scalar_integer.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
scalar_integer.hpp File Reference
+
+
+ +

GLM_EXT_scalar_integer +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genIUType >
GLM_FUNC_DECL int findNSB (genIUType x, int significantBitCount)
 Returns the bit number of the Nth significant bit set to 1 in the binary representation of value. More...
 
template<typename genIUType >
GLM_FUNC_DECL bool isMultiple (genIUType v, genIUType Multiple)
 Return true if the 'Value' is a multiple of 'Multiple'. More...
 
template<typename genIUType >
GLM_FUNC_DECL bool isPowerOfTwo (genIUType v)
 Return true if the value is a power of two number. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType nextMultiple (genIUType v, genIUType Multiple)
 Higher multiple number of Source. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType nextPowerOfTwo (genIUType v)
 Return the power of two number which value is just higher the input value, round up to a power of two. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType prevMultiple (genIUType v, genIUType Multiple)
 Lower multiple number of Source. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType prevPowerOfTwo (genIUType v)
 Return the power of two number which value is just lower the input value, round down to a power of two. More...
 
+

Detailed Description

+

GLM_EXT_scalar_integer

+
See also
Core features (dependence)
+ +

Definition in file scalar_integer.hpp.

+
+ + + + diff --git a/doc/api/a00147_source.html b/doc/api/a00147_source.html new file mode 100644 index 000000000..977c7b051 --- /dev/null +++ b/doc/api/a00147_source.html @@ -0,0 +1,150 @@ + + + + + + +0.9.9 API documentation: scalar_integer.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
scalar_integer.hpp
+
+
+Go to the documentation of this file.
1 
+
11 #pragma once
+
12 
+
13 // Dependencies
+
14 #include "../detail/setup.hpp"
+
15 #include "../detail/qualifier.hpp"
+
16 #include "../detail/_vectorize.hpp"
+
17 #include "../detail/type_float.hpp"
+
18 #include "../vector_relational.hpp"
+
19 #include "../common.hpp"
+
20 #include <limits>
+
21 
+
22 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_EXT_scalar_integer extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
34  template<typename genIUType>
+
35  GLM_FUNC_DECL bool isPowerOfTwo(genIUType v);
+
36 
+
41  template<typename genIUType>
+
42  GLM_FUNC_DECL genIUType nextPowerOfTwo(genIUType v);
+
43 
+
48  template<typename genIUType>
+
49  GLM_FUNC_DECL genIUType prevPowerOfTwo(genIUType v);
+
50 
+
54  template<typename genIUType>
+
55  GLM_FUNC_DECL bool isMultiple(genIUType v, genIUType Multiple);
+
56 
+
65  template<typename genIUType>
+
66  GLM_FUNC_DECL genIUType nextMultiple(genIUType v, genIUType Multiple);
+
67 
+
76  template<typename genIUType>
+
77  GLM_FUNC_DECL genIUType prevMultiple(genIUType v, genIUType Multiple);
+
78 
+
86  template<typename genIUType>
+
87  GLM_FUNC_DECL int findNSB(genIUType x, int significantBitCount);
+
88 
+
90 } //namespace glm
+
91 
+
92 #include "scalar_integer.inl"
+
GLM_FUNC_DECL genIUType prevPowerOfTwo(genIUType v)
Return the power of two number which value is just lower the input value, round down to a power of tw...
+
GLM_FUNC_DECL genIUType prevMultiple(genIUType v, genIUType Multiple)
Lower multiple number of Source.
+
GLM_FUNC_DECL bool isMultiple(genIUType v, genIUType Multiple)
Return true if the 'Value' is a multiple of 'Multiple'.
+
GLM_FUNC_DECL int findNSB(genIUType x, int significantBitCount)
Returns the bit number of the Nth significant bit set to 1 in the binary representation of value...
+
GLM_FUNC_DECL genIUType nextMultiple(genIUType v, genIUType Multiple)
Higher multiple number of Source.
+
GLM_FUNC_DECL bool isPowerOfTwo(genIUType v)
Return true if the value is a power of two number.
+
GLM_FUNC_DECL genIUType nextPowerOfTwo(genIUType v)
Return the power of two number which value is just higher the input value, round up to a power of two...
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00148.html b/doc/api/a00148.html new file mode 100644 index 000000000..ec50cf351 --- /dev/null +++ b/doc/api/a00148.html @@ -0,0 +1,112 @@ + + + + + + +0.9.9 API documentation: scalar_multiplication.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
scalar_multiplication.hpp File Reference
+
+
+ +

Experimental extensions +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

Experimental extensions

+
Author
Joshua Moerman
+

Include <glm/gtx/scalar_multiplication.hpp> to use the features of this extension.

+

Enables scalar multiplication for all types

+

Since GLSL is very strict about types, the following (often used) combinations do not work: double * vec4 int * vec4 vec4 / int So we'll fix that! Of course "float * vec4" should remain the same (hence the enable_if magic)

+ +

Definition in file scalar_multiplication.hpp.

+
+ + + + diff --git a/doc/api/a00148_source.html b/doc/api/a00148_source.html new file mode 100644 index 000000000..a4a9c590d --- /dev/null +++ b/doc/api/a00148_source.html @@ -0,0 +1,174 @@ + + + + + + +0.9.9 API documentation: scalar_multiplication.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
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0.9.9 API documentation +
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+
+
scalar_multiplication.hpp
+
+
+Go to the documentation of this file.
1 
+
15 #pragma once
+
16 
+
17 #include "../detail/setup.hpp"
+
18 
+
19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
20 # ifndef GLM_ENABLE_EXPERIMENTAL
+
21 # pragma message("GLM: GLM_GTX_scalar_multiplication is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
22 # else
+
23 # pragma message("GLM: GLM_GTX_scalar_multiplication extension included")
+
24 # endif
+
25 #endif
+
26 
+
27 #include "../vec2.hpp"
+
28 #include "../vec3.hpp"
+
29 #include "../vec4.hpp"
+
30 #include "../mat2x2.hpp"
+
31 #include <type_traits>
+
32 
+
33 namespace glm
+
34 {
+
35  template<typename T, typename Vec>
+
36  using return_type_scalar_multiplication = typename std::enable_if<
+
37  !std::is_same<T, float>::value // T may not be a float
+
38  && std::is_arithmetic<T>::value, Vec // But it may be an int or double (no vec3 or mat3, ...)
+
39  >::type;
+
40 
+
41 #define GLM_IMPLEMENT_SCAL_MULT(Vec) \
+
42  template<typename T> \
+
43  return_type_scalar_multiplication<T, Vec> \
+
44  operator*(T const& s, Vec rh){ \
+
45  return rh *= static_cast<float>(s); \
+
46  } \
+
47  \
+
48  template<typename T> \
+
49  return_type_scalar_multiplication<T, Vec> \
+
50  operator*(Vec lh, T const& s){ \
+
51  return lh *= static_cast<float>(s); \
+
52  } \
+
53  \
+
54  template<typename T> \
+
55  return_type_scalar_multiplication<T, Vec> \
+
56  operator/(Vec lh, T const& s){ \
+
57  return lh *= 1.0f / s; \
+
58  }
+
59 
+
60 GLM_IMPLEMENT_SCAL_MULT(vec2)
+
61 GLM_IMPLEMENT_SCAL_MULT(vec3)
+
62 GLM_IMPLEMENT_SCAL_MULT(vec4)
+
63 
+
64 GLM_IMPLEMENT_SCAL_MULT(mat2)
+
65 GLM_IMPLEMENT_SCAL_MULT(mat2x3)
+
66 GLM_IMPLEMENT_SCAL_MULT(mat2x4)
+
67 GLM_IMPLEMENT_SCAL_MULT(mat3x2)
+
68 GLM_IMPLEMENT_SCAL_MULT(mat3)
+
69 GLM_IMPLEMENT_SCAL_MULT(mat3x4)
+
70 GLM_IMPLEMENT_SCAL_MULT(mat4x2)
+
71 GLM_IMPLEMENT_SCAL_MULT(mat4x3)
+
72 GLM_IMPLEMENT_SCAL_MULT(mat4)
+
73 
+
74 #undef GLM_IMPLEMENT_SCAL_MULT
+
75 } // namespace glm
+
vec< 2, float, defaultp > vec2
2 components vector of single-precision floating-point numbers.
+
mat< 2, 4, float, defaultp > mat2x4
2 columns of 4 components matrix of single-precision floating-point numbers.
+
mat< 3, 2, float, defaultp > mat3x2
3 columns of 2 components matrix of single-precision floating-point numbers.
+
mat< 3, 4, float, defaultp > mat3x4
3 columns of 4 components matrix of single-precision floating-point numbers.
+
mat< 4, 3, float, defaultp > mat4x3
4 columns of 3 components matrix of single-precision floating-point numbers.
+
mat< 4, 2, float, defaultp > mat4x2
4 columns of 2 components matrix of single-precision floating-point numbers.
+
vec< 4, float, defaultp > vec4
4 components vector of single-precision floating-point numbers.
+
mat< 4, 4, float, defaultp > mat4
4 columns of 4 components matrix of single-precision floating-point numbers.
+
vec< 3, float, defaultp > vec3
3 components vector of single-precision floating-point numbers.
+
mat< 2, 3, float, defaultp > mat2x3
2 columns of 3 components matrix of single-precision floating-point numbers.
+
mat< 2, 2, float, defaultp > mat2
2 columns of 2 components matrix of single-precision floating-point numbers.
+
mat< 3, 3, float, defaultp > mat3
3 columns of 3 components matrix of single-precision floating-point numbers.
+
Definition: common.hpp:20
+
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ext/scalar_relational.hpp File Reference
+
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GLM_EXT_scalar_relational +More...

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+ + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR bool equal (genType const &x, genType const &y, genType const &epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR bool equal (genType const &x, genType const &y, int ULPs)
 Returns the component-wise comparison between two scalars in term of ULPs. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR bool notEqual (genType const &x, genType const &y, genType const &epsilon)
 Returns the component-wise comparison of |x - y| >= epsilon. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR bool notEqual (genType const &x, genType const &y, int ULPs)
 Returns the component-wise comparison between two scalars in term of ULPs. More...
 
+

Detailed Description

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0.9.9 API documentation +
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ext/scalar_relational.hpp
+
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+Go to the documentation of this file.
1 
+
15 #pragma once
+
16 
+
17 // Dependencies
+
18 #include "../detail/qualifier.hpp"
+
19 
+
20 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
21 # pragma message("GLM: GLM_EXT_scalar_relational extension included")
+
22 #endif
+
23 
+
24 namespace glm
+
25 {
+
30  template<typename genType>
+
31  GLM_FUNC_DECL GLM_CONSTEXPR bool equal(genType const& x, genType const& y, genType const& epsilon);
+
32 
+
37  template<typename genType>
+
38  GLM_FUNC_DECL GLM_CONSTEXPR bool notEqual(genType const& x, genType const& y, genType const& epsilon);
+
39 
+
48  template<typename genType>
+
49  GLM_FUNC_DECL GLM_CONSTEXPR bool equal(genType const& x, genType const& y, int ULPs);
+
50 
+
59  template<typename genType>
+
60  GLM_FUNC_DECL GLM_CONSTEXPR bool notEqual(genType const& x, genType const& y, int ULPs);
+
61 
+
63 }//namespace glm
+
64 
+
65 #include "scalar_relational.inl"
+
GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > notEqual(mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y)
Perform a component-wise not-equal-to comparison of two matrices.
+
GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > equal(mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y)
Perform a component-wise equal-to comparison of two matrices.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon()
Return the epsilon constant for floating point types.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00150.html b/doc/api/a00150.html new file mode 100644 index 000000000..ff6d2a07d --- /dev/null +++ b/doc/api/a00150.html @@ -0,0 +1,109 @@ + + + + + + +0.9.9 API documentation: scalar_relational.hpp File Reference + + + + + + + + + + +
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0.9.9 API documentation +
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gtx/scalar_relational.hpp File Reference
+
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GLM_GTX_scalar_relational +More...

+ +

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+

Detailed Description

+

GLM_GTX_scalar_relational

+
See also
Core features (dependence)
+ +

Definition in file gtx/scalar_relational.hpp.

+
+ + + + diff --git a/doc/api/a00150_source.html b/doc/api/a00150_source.html new file mode 100644 index 000000000..5997155a8 --- /dev/null +++ b/doc/api/a00150_source.html @@ -0,0 +1,122 @@ + + + + + + +0.9.9 API documentation: scalar_relational.hpp Source File + + + + + + + + + + +
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0.9.9 API documentation +
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gtx/scalar_relational.hpp
+
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+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
19 # ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # pragma message("GLM: GLM_GTX_extend is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
21 # else
+
22 # pragma message("GLM: GLM_GTX_extend extension included")
+
23 # endif
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
31 
+
32 
+
34 }//namespace glm
+
35 
+
36 #include "scalar_relational.inl"
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00151.html b/doc/api/a00151.html new file mode 100644 index 000000000..9954dbdea --- /dev/null +++ b/doc/api/a00151.html @@ -0,0 +1,130 @@ + + + + + + +0.9.9 API documentation: scalar_uint_sized.hpp File Reference + + + + + + + + + + +
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0.9.9 API documentation +
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scalar_uint_sized.hpp File Reference
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GLM_EXT_scalar_uint_sized +More...

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+Typedefs

+typedef detail::uint16 uint16
 16 bit unsigned integer type.
 
+typedef detail::uint32 uint32
 32 bit unsigned integer type.
 
+typedef detail::uint64 uint64
 64 bit unsigned integer type.
 
+typedef detail::uint8 uint8
 8 bit unsigned integer type.
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00151_source.html b/doc/api/a00151_source.html new file mode 100644 index 000000000..e807b705f --- /dev/null +++ b/doc/api/a00151_source.html @@ -0,0 +1,159 @@ + + + + + + +0.9.9 API documentation: scalar_uint_sized.hpp Source File + + + + + + + + + + +
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scalar_uint_sized.hpp
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1 
+
13 #pragma once
+
14 
+
15 #include "../detail/setup.hpp"
+
16 
+
17 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
18 # pragma message("GLM: GLM_EXT_scalar_uint_sized extension included")
+
19 #endif
+
20 
+
21 namespace glm{
+
22 namespace detail
+
23 {
+
24 # if GLM_HAS_EXTENDED_INTEGER_TYPE
+
25  typedef std::uint8_t uint8;
+
26  typedef std::uint16_t uint16;
+
27  typedef std::uint32_t uint32;
+
28 # else
+
29  typedef unsigned char uint8;
+
30  typedef unsigned short uint16;
+
31  typedef unsigned int uint32;
+
32 #endif
+
33 
+
34  template<>
+
35  struct is_int<uint8>
+
36  {
+
37  enum test {value = ~0};
+
38  };
+
39 
+
40  template<>
+
41  struct is_int<uint16>
+
42  {
+
43  enum test {value = ~0};
+
44  };
+
45 
+
46  template<>
+
47  struct is_int<uint64>
+
48  {
+
49  enum test {value = ~0};
+
50  };
+
51 }//namespace detail
+
52 
+
53 
+
56 
+
58  typedef detail::uint8 uint8;
+
59 
+
61  typedef detail::uint16 uint16;
+
62 
+
64  typedef detail::uint32 uint32;
+
65 
+
67  typedef detail::uint64 uint64;
+
68 
+
70 }//namespace glm
+
detail::uint32 uint32
32 bit unsigned integer type.
+
uint32 uint32_t
Default qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:129
+
detail::uint16 uint16
16 bit unsigned integer type.
+
uint16 uint16_t
Default qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:115
+
uint8 uint8_t
Default qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:101
+
detail::uint64 uint64
64 bit unsigned integer type.
+
detail::uint8 uint8
8 bit unsigned integer type.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00152.html b/doc/api/a00152.html new file mode 100644 index 000000000..1265ab90b --- /dev/null +++ b/doc/api/a00152.html @@ -0,0 +1,136 @@ + + + + + + +0.9.9 API documentation: scalar_ulp.hpp File Reference + + + + + + + + + + +
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0.9.9 API documentation +
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scalar_ulp.hpp File Reference
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GLM_EXT_scalar_ulp +More...

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+ + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

GLM_FUNC_DECL int floatDistance (float x, float y)
 Return the distance in the number of ULP between 2 single-precision floating-point scalars. More...
 
GLM_FUNC_DECL int64 floatDistance (double x, double y)
 Return the distance in the number of ULP between 2 double-precision floating-point scalars. More...
 
template<typename genType >
GLM_FUNC_DECL genType nextFloat (genType x)
 Return the next ULP value(s) after the input value(s). More...
 
template<typename genType >
GLM_FUNC_DECL genType nextFloat (genType x, int ULPs)
 Return the value(s) ULP distance after the input value(s). More...
 
template<typename genType >
GLM_FUNC_DECL genType prevFloat (genType x)
 Return the previous ULP value(s) before the input value(s). More...
 
template<typename genType >
GLM_FUNC_DECL genType prevFloat (genType x, int ULPs)
 Return the value(s) ULP distance before the input value(s). More...
 
+

Detailed Description

+

GLM_EXT_scalar_ulp

+ +

Definition in file scalar_ulp.hpp.

+
+ + + + diff --git a/doc/api/a00152_source.html b/doc/api/a00152_source.html new file mode 100644 index 000000000..0d664c811 --- /dev/null +++ b/doc/api/a00152_source.html @@ -0,0 +1,134 @@ + + + + + + +0.9.9 API documentation: scalar_ulp.hpp Source File + + + + + + + + + + +
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0.9.9 API documentation +
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scalar_ulp.hpp
+
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+Go to the documentation of this file.
1 
+
16 #pragma once
+
17 
+
18 // Dependencies
+
19 #include "../ext/scalar_int_sized.hpp"
+
20 #include "../common.hpp"
+
21 #include "../detail/qualifier.hpp"
+
22 
+
23 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
24 # pragma message("GLM: GLM_EXT_scalar_ulp extension included")
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
34  template<typename genType>
+
35  GLM_FUNC_DECL genType nextFloat(genType x);
+
36 
+
42  template<typename genType>
+
43  GLM_FUNC_DECL genType prevFloat(genType x);
+
44 
+
50  template<typename genType>
+
51  GLM_FUNC_DECL genType nextFloat(genType x, int ULPs);
+
52 
+
58  template<typename genType>
+
59  GLM_FUNC_DECL genType prevFloat(genType x, int ULPs);
+
60 
+
64  GLM_FUNC_DECL int floatDistance(float x, float y);
+
65 
+
69  GLM_FUNC_DECL int64 floatDistance(double x, double y);
+
70 
+
72 }//namespace glm
+
73 
+
74 #include "scalar_ulp.inl"
+
detail::int64 int64
64 bit signed integer type.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00153_source.html b/doc/api/a00153_source.html new file mode 100644 index 000000000..fe206eee0 --- /dev/null +++ b/doc/api/a00153_source.html @@ -0,0 +1,1212 @@ + + + + + + +0.9.9 API documentation: setup.hpp Source File + + + + + + + + + + +
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0.9.9 API documentation +
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+
setup.hpp
+
+
+
1 #ifndef GLM_SETUP_INCLUDED
+
2 
+
3 #include <cassert>
+
4 #include <cstddef>
+
5 
+
6 #define GLM_VERSION_MAJOR 0
+
7 #define GLM_VERSION_MINOR 9
+
8 #define GLM_VERSION_PATCH 9
+
9 #define GLM_VERSION_REVISION 6
+
10 #define GLM_VERSION 996
+
11 #define GLM_VERSION_MESSAGE "GLM: version 0.9.9.6"
+
12 
+
13 #define GLM_SETUP_INCLUDED GLM_VERSION
+
14 
+
16 // Active states
+
17 
+
18 #define GLM_DISABLE 0
+
19 #define GLM_ENABLE 1
+
20 
+
22 // Messages
+
23 
+
24 #if defined(GLM_FORCE_MESSAGES)
+
25 # define GLM_MESSAGES GLM_ENABLE
+
26 #else
+
27 # define GLM_MESSAGES GLM_DISABLE
+
28 #endif
+
29 
+
31 // Detect the platform
+
32 
+
33 #include "../simd/platform.h"
+
34 
+
36 // Build model
+
37 
+
38 #if defined(__arch64__) || defined(__LP64__) || defined(_M_X64) || defined(__ppc64__) || defined(__x86_64__)
+
39 # define GLM_MODEL GLM_MODEL_64
+
40 #elif defined(__i386__) || defined(__ppc__)
+
41 # define GLM_MODEL GLM_MODEL_32
+
42 #else
+
43 # define GLM_MODEL GLM_MODEL_32
+
44 #endif//
+
45 
+
46 #if !defined(GLM_MODEL) && GLM_COMPILER != 0
+
47 # error "GLM_MODEL undefined, your compiler may not be supported by GLM. Add #define GLM_MODEL 0 to ignore this message."
+
48 #endif//GLM_MODEL
+
49 
+
51 // C++ Version
+
52 
+
53 // User defines: GLM_FORCE_CXX98, GLM_FORCE_CXX03, GLM_FORCE_CXX11, GLM_FORCE_CXX14, GLM_FORCE_CXX17, GLM_FORCE_CXX2A
+
54 
+
55 #define GLM_LANG_CXX98_FLAG (1 << 1)
+
56 #define GLM_LANG_CXX03_FLAG (1 << 2)
+
57 #define GLM_LANG_CXX0X_FLAG (1 << 3)
+
58 #define GLM_LANG_CXX11_FLAG (1 << 4)
+
59 #define GLM_LANG_CXX14_FLAG (1 << 5)
+
60 #define GLM_LANG_CXX17_FLAG (1 << 6)
+
61 #define GLM_LANG_CXX2A_FLAG (1 << 7)
+
62 #define GLM_LANG_CXXMS_FLAG (1 << 8)
+
63 #define GLM_LANG_CXXGNU_FLAG (1 << 9)
+
64 
+
65 #define GLM_LANG_CXX98 GLM_LANG_CXX98_FLAG
+
66 #define GLM_LANG_CXX03 (GLM_LANG_CXX98 | GLM_LANG_CXX03_FLAG)
+
67 #define GLM_LANG_CXX0X (GLM_LANG_CXX03 | GLM_LANG_CXX0X_FLAG)
+
68 #define GLM_LANG_CXX11 (GLM_LANG_CXX0X | GLM_LANG_CXX11_FLAG)
+
69 #define GLM_LANG_CXX14 (GLM_LANG_CXX11 | GLM_LANG_CXX14_FLAG)
+
70 #define GLM_LANG_CXX17 (GLM_LANG_CXX14 | GLM_LANG_CXX17_FLAG)
+
71 #define GLM_LANG_CXX2A (GLM_LANG_CXX17 | GLM_LANG_CXX2A_FLAG)
+
72 #define GLM_LANG_CXXMS GLM_LANG_CXXMS_FLAG
+
73 #define GLM_LANG_CXXGNU GLM_LANG_CXXGNU_FLAG
+
74 
+
75 #if (defined(_MSC_EXTENSIONS))
+
76 # define GLM_LANG_EXT GLM_LANG_CXXMS_FLAG
+
77 #elif ((GLM_COMPILER & (GLM_COMPILER_CLANG | GLM_COMPILER_GCC)) && (GLM_ARCH & GLM_ARCH_SIMD_BIT))
+
78 # define GLM_LANG_EXT GLM_LANG_CXXMS_FLAG
+
79 #else
+
80 # define GLM_LANG_EXT 0
+
81 #endif
+
82 
+
83 #if (defined(GLM_FORCE_CXX_UNKNOWN))
+
84 # define GLM_LANG 0
+
85 #elif defined(GLM_FORCE_CXX2A)
+
86 # define GLM_LANG (GLM_LANG_CXX2A | GLM_LANG_EXT)
+
87 # define GLM_LANG_STL11_FORCED
+
88 #elif defined(GLM_FORCE_CXX17)
+
89 # define GLM_LANG (GLM_LANG_CXX17 | GLM_LANG_EXT)
+
90 # define GLM_LANG_STL11_FORCED
+
91 #elif defined(GLM_FORCE_CXX14)
+
92 # define GLM_LANG (GLM_LANG_CXX14 | GLM_LANG_EXT)
+
93 # define GLM_LANG_STL11_FORCED
+
94 #elif defined(GLM_FORCE_CXX11)
+
95 # define GLM_LANG (GLM_LANG_CXX11 | GLM_LANG_EXT)
+
96 # define GLM_LANG_STL11_FORCED
+
97 #elif defined(GLM_FORCE_CXX03)
+
98 # define GLM_LANG (GLM_LANG_CXX03 | GLM_LANG_EXT)
+
99 #elif defined(GLM_FORCE_CXX98)
+
100 # define GLM_LANG (GLM_LANG_CXX98 | GLM_LANG_EXT)
+
101 #else
+
102 # if GLM_COMPILER & GLM_COMPILER_VC && defined(_MSVC_LANG)
+
103 # if GLM_COMPILER >= GLM_COMPILER_VC15_7
+
104 # define GLM_LANG_PLATFORM _MSVC_LANG
+
105 # elif GLM_COMPILER >= GLM_COMPILER_VC15
+
106 # if _MSVC_LANG > 201402L
+
107 # define GLM_LANG_PLATFORM 201402L
+
108 # else
+
109 # define GLM_LANG_PLATFORM _MSVC_LANG
+
110 # endif
+
111 # else
+
112 # define GLM_LANG_PLATFORM 0
+
113 # endif
+
114 # else
+
115 # define GLM_LANG_PLATFORM 0
+
116 # endif
+
117 
+
118 # if __cplusplus > 201703L || GLM_LANG_PLATFORM > 201703L
+
119 # define GLM_LANG (GLM_LANG_CXX2A | GLM_LANG_EXT)
+
120 # elif __cplusplus == 201703L || GLM_LANG_PLATFORM == 201703L
+
121 # define GLM_LANG (GLM_LANG_CXX17 | GLM_LANG_EXT)
+
122 # elif __cplusplus == 201402L || __cplusplus == 201500L || GLM_LANG_PLATFORM == 201402L
+
123 # define GLM_LANG (GLM_LANG_CXX14 | GLM_LANG_EXT)
+
124 # elif __cplusplus == 201103L || GLM_LANG_PLATFORM == 201103L
+
125 # define GLM_LANG (GLM_LANG_CXX11 | GLM_LANG_EXT)
+
126 # elif defined(__INTEL_CXX11_MODE__) || defined(_MSC_VER) || defined(__GXX_EXPERIMENTAL_CXX0X__)
+
127 # define GLM_LANG (GLM_LANG_CXX0X | GLM_LANG_EXT)
+
128 # elif __cplusplus == 199711L
+
129 # define GLM_LANG (GLM_LANG_CXX98 | GLM_LANG_EXT)
+
130 # else
+
131 # define GLM_LANG (0 | GLM_LANG_EXT)
+
132 # endif
+
133 #endif
+
134 
+
136 // Has of C++ features
+
137 
+
138 // http://clang.llvm.org/cxx_status.html
+
139 // http://gcc.gnu.org/projects/cxx0x.html
+
140 // http://msdn.microsoft.com/en-us/library/vstudio/hh567368(v=vs.120).aspx
+
141 
+
142 // Android has multiple STLs but C++11 STL detection doesn't always work #284 #564
+
143 #if GLM_PLATFORM == GLM_PLATFORM_ANDROID && !defined(GLM_LANG_STL11_FORCED)
+
144 # define GLM_HAS_CXX11_STL 0
+
145 #elif GLM_COMPILER & GLM_COMPILER_CLANG
+
146 # if (defined(_LIBCPP_VERSION) || (GLM_LANG & GLM_LANG_CXX11_FLAG) || defined(GLM_LANG_STL11_FORCED))
+
147 # define GLM_HAS_CXX11_STL 1
+
148 # else
+
149 # define GLM_HAS_CXX11_STL 0
+
150 # endif
+
151 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
+
152 # define GLM_HAS_CXX11_STL 1
+
153 #else
+
154 # define GLM_HAS_CXX11_STL ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
155  ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)) || \
+
156  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
+
157  ((GLM_PLATFORM != GLM_PLATFORM_WINDOWS) && (GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL15))))
+
158 #endif
+
159 
+
160 // N1720
+
161 #if GLM_COMPILER & GLM_COMPILER_CLANG
+
162 # define GLM_HAS_STATIC_ASSERT __has_feature(cxx_static_assert)
+
163 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
+
164 # define GLM_HAS_STATIC_ASSERT 1
+
165 #else
+
166 # define GLM_HAS_STATIC_ASSERT ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
167  ((GLM_COMPILER & GLM_COMPILER_CUDA)) || \
+
168  ((GLM_COMPILER & GLM_COMPILER_VC))))
+
169 #endif
+
170 
+
171 // N1988
+
172 #if GLM_LANG & GLM_LANG_CXX11_FLAG
+
173 # define GLM_HAS_EXTENDED_INTEGER_TYPE 1
+
174 #else
+
175 # define GLM_HAS_EXTENDED_INTEGER_TYPE (\
+
176  ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_VC)) || \
+
177  ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_CUDA)) || \
+
178  ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_CLANG)))
+
179 #endif
+
180 
+
181 // N2672 Initializer lists http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
+
182 #if GLM_COMPILER & GLM_COMPILER_CLANG
+
183 # define GLM_HAS_INITIALIZER_LISTS __has_feature(cxx_generalized_initializers)
+
184 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
+
185 # define GLM_HAS_INITIALIZER_LISTS 1
+
186 #else
+
187 # define GLM_HAS_INITIALIZER_LISTS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
188  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15)) || \
+
189  ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL14)) || \
+
190  ((GLM_COMPILER & GLM_COMPILER_CUDA))))
+
191 #endif
+
192 
+
193 // N2544 Unrestricted unions http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf
+
194 #if GLM_COMPILER & GLM_COMPILER_CLANG
+
195 # define GLM_HAS_UNRESTRICTED_UNIONS __has_feature(cxx_unrestricted_unions)
+
196 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
+
197 # define GLM_HAS_UNRESTRICTED_UNIONS 1
+
198 #else
+
199 # define GLM_HAS_UNRESTRICTED_UNIONS (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
200  (GLM_COMPILER & GLM_COMPILER_VC) || \
+
201  ((GLM_COMPILER & GLM_COMPILER_CUDA)))
+
202 #endif
+
203 
+
204 // N2346
+
205 #if GLM_COMPILER & GLM_COMPILER_CLANG
+
206 # define GLM_HAS_DEFAULTED_FUNCTIONS __has_feature(cxx_defaulted_functions)
+
207 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
+
208 # define GLM_HAS_DEFAULTED_FUNCTIONS 1
+
209 #else
+
210 # define GLM_HAS_DEFAULTED_FUNCTIONS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
211  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
+
212  ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \
+
213  (GLM_COMPILER & GLM_COMPILER_CUDA)))
+
214 #endif
+
215 
+
216 // N2118
+
217 #if GLM_COMPILER & GLM_COMPILER_CLANG
+
218 # define GLM_HAS_RVALUE_REFERENCES __has_feature(cxx_rvalue_references)
+
219 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
+
220 # define GLM_HAS_RVALUE_REFERENCES 1
+
221 #else
+
222 # define GLM_HAS_RVALUE_REFERENCES ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
223  ((GLM_COMPILER & GLM_COMPILER_VC)) || \
+
224  ((GLM_COMPILER & GLM_COMPILER_CUDA))))
+
225 #endif
+
226 
+
227 // N2437 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
+
228 #if GLM_COMPILER & GLM_COMPILER_CLANG
+
229 # define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS __has_feature(cxx_explicit_conversions)
+
230 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
+
231 # define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS 1
+
232 #else
+
233 # define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
234  ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL14)) || \
+
235  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
+
236  ((GLM_COMPILER & GLM_COMPILER_CUDA))))
+
237 #endif
+
238 
+
239 // N2258 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf
+
240 #if GLM_COMPILER & GLM_COMPILER_CLANG
+
241 # define GLM_HAS_TEMPLATE_ALIASES __has_feature(cxx_alias_templates)
+
242 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
+
243 # define GLM_HAS_TEMPLATE_ALIASES 1
+
244 #else
+
245 # define GLM_HAS_TEMPLATE_ALIASES ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
246  ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \
+
247  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
+
248  ((GLM_COMPILER & GLM_COMPILER_CUDA))))
+
249 #endif
+
250 
+
251 // N2930 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
+
252 #if GLM_COMPILER & GLM_COMPILER_CLANG
+
253 # define GLM_HAS_RANGE_FOR __has_feature(cxx_range_for)
+
254 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
+
255 # define GLM_HAS_RANGE_FOR 1
+
256 #else
+
257 # define GLM_HAS_RANGE_FOR ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
258  ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \
+
259  ((GLM_COMPILER & GLM_COMPILER_VC)) || \
+
260  ((GLM_COMPILER & GLM_COMPILER_CUDA))))
+
261 #endif
+
262 
+
263 // N2341 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf
+
264 #if GLM_COMPILER & GLM_COMPILER_CLANG
+
265 # define GLM_HAS_ALIGNOF __has_feature(cxx_alignas)
+
266 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
+
267 # define GLM_HAS_ALIGNOF 1
+
268 #else
+
269 # define GLM_HAS_ALIGNOF ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
270  ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL15)) || \
+
271  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14)) || \
+
272  ((GLM_COMPILER & GLM_COMPILER_CUDA))))
+
273 #endif
+
274 
+
275 // N2235 Generalized Constant Expressions http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf
+
276 // N3652 Extended Constant Expressions http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2013/n3652.html
+
277 #if (GLM_ARCH & GLM_ARCH_SIMD_BIT) // Compiler SIMD intrinsics don't support constexpr...
+
278 # define GLM_HAS_CONSTEXPR 0
+
279 #elif (GLM_COMPILER & GLM_COMPILER_CLANG)
+
280 # define GLM_HAS_CONSTEXPR __has_feature(cxx_relaxed_constexpr)
+
281 #elif (GLM_LANG & GLM_LANG_CXX14_FLAG)
+
282 # define GLM_HAS_CONSTEXPR 1
+
283 #else
+
284 # define GLM_HAS_CONSTEXPR ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && GLM_HAS_INITIALIZER_LISTS && (\
+
285  ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL17)) || \
+
286  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15))))
+
287 #endif
+
288 
+
289 #if GLM_HAS_CONSTEXPR
+
290 # define GLM_CONSTEXPR constexpr
+
291 #else
+
292 # define GLM_CONSTEXPR
+
293 #endif
+
294 
+
295 //
+
296 #if GLM_HAS_CONSTEXPR
+
297 # if (GLM_COMPILER & GLM_COMPILER_CLANG)
+
298 # if __has_feature(cxx_if_constexpr)
+
299 # define GLM_HAS_IF_CONSTEXPR 1
+
300 # else
+
301 # define GLM_HAS_IF_CONSTEXPR 0
+
302 # endif
+
303 # elif (GLM_LANG & GLM_LANG_CXX17_FLAG)
+
304 # define GLM_HAS_IF_CONSTEXPR 1
+
305 # else
+
306 # define GLM_HAS_IF_CONSTEXPR 0
+
307 # endif
+
308 #else
+
309 # define GLM_HAS_IF_CONSTEXPR 0
+
310 #endif
+
311 
+
312 #if GLM_HAS_IF_CONSTEXPR
+
313 # define GLM_IF_CONSTEXPR if constexpr
+
314 #else
+
315 # define GLM_IF_CONSTEXPR if
+
316 #endif
+
317 
+
318 //
+
319 #if GLM_LANG & GLM_LANG_CXX11_FLAG
+
320 # define GLM_HAS_ASSIGNABLE 1
+
321 #else
+
322 # define GLM_HAS_ASSIGNABLE ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
323  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15)) || \
+
324  ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC49))))
+
325 #endif
+
326 
+
327 //
+
328 #define GLM_HAS_TRIVIAL_QUERIES 0
+
329 
+
330 //
+
331 #if GLM_LANG & GLM_LANG_CXX11_FLAG
+
332 # define GLM_HAS_MAKE_SIGNED 1
+
333 #else
+
334 # define GLM_HAS_MAKE_SIGNED ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
335  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
+
336  ((GLM_COMPILER & GLM_COMPILER_CUDA))))
+
337 #endif
+
338 
+
339 //
+
340 #if defined(GLM_FORCE_INTRINSICS)
+
341 # define GLM_HAS_BITSCAN_WINDOWS ((GLM_PLATFORM & GLM_PLATFORM_WINDOWS) && (\
+
342  ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \
+
343  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14) && (GLM_ARCH & GLM_ARCH_X86_BIT))))
+
344 #else
+
345 # define GLM_HAS_BITSCAN_WINDOWS 0
+
346 #endif
+
347 
+
349 // OpenMP
+
350 #ifdef _OPENMP
+
351 # if GLM_COMPILER & GLM_COMPILER_GCC
+
352 # if GLM_COMPILER >= GLM_COMPILER_GCC61
+
353 # define GLM_HAS_OPENMP 45
+
354 # elif GLM_COMPILER >= GLM_COMPILER_GCC49
+
355 # define GLM_HAS_OPENMP 40
+
356 # elif GLM_COMPILER >= GLM_COMPILER_GCC47
+
357 # define GLM_HAS_OPENMP 31
+
358 # else
+
359 # define GLM_HAS_OPENMP 0
+
360 # endif
+
361 # elif GLM_COMPILER & GLM_COMPILER_CLANG
+
362 # if GLM_COMPILER >= GLM_COMPILER_CLANG38
+
363 # define GLM_HAS_OPENMP 31
+
364 # else
+
365 # define GLM_HAS_OPENMP 0
+
366 # endif
+
367 # elif GLM_COMPILER & GLM_COMPILER_VC
+
368 # define GLM_HAS_OPENMP 20
+
369 # elif GLM_COMPILER & GLM_COMPILER_INTEL
+
370 # if GLM_COMPILER >= GLM_COMPILER_INTEL16
+
371 # define GLM_HAS_OPENMP 40
+
372 # else
+
373 # define GLM_HAS_OPENMP 0
+
374 # endif
+
375 # else
+
376 # define GLM_HAS_OPENMP 0
+
377 # endif
+
378 #else
+
379 # define GLM_HAS_OPENMP 0
+
380 #endif
+
381 
+
383 // nullptr
+
384 
+
385 #if GLM_LANG & GLM_LANG_CXX0X_FLAG
+
386 # define GLM_CONFIG_NULLPTR GLM_ENABLE
+
387 #else
+
388 # define GLM_CONFIG_NULLPTR GLM_DISABLE
+
389 #endif
+
390 
+
391 #if GLM_CONFIG_NULLPTR == GLM_ENABLE
+
392 # define GLM_NULLPTR nullptr
+
393 #else
+
394 # define GLM_NULLPTR 0
+
395 #endif
+
396 
+
398 // Static assert
+
399 
+
400 #if GLM_HAS_STATIC_ASSERT
+
401 # define GLM_STATIC_ASSERT(x, message) static_assert(x, message)
+
402 #elif GLM_COMPILER & GLM_COMPILER_VC
+
403 # define GLM_STATIC_ASSERT(x, message) typedef char __CASSERT__##__LINE__[(x) ? 1 : -1]
+
404 #else
+
405 # define GLM_STATIC_ASSERT(x, message) assert(x)
+
406 #endif//GLM_LANG
+
407 
+
409 // Qualifiers
+
410 
+
411 #if GLM_COMPILER & GLM_COMPILER_CUDA
+
412 # define GLM_CUDA_FUNC_DEF __device__ __host__
+
413 # define GLM_CUDA_FUNC_DECL __device__ __host__
+
414 #else
+
415 # define GLM_CUDA_FUNC_DEF
+
416 # define GLM_CUDA_FUNC_DECL
+
417 #endif
+
418 
+
419 #if defined(GLM_FORCE_INLINE)
+
420 # if GLM_COMPILER & GLM_COMPILER_VC
+
421 # define GLM_INLINE __forceinline
+
422 # define GLM_NEVER_INLINE __declspec((noinline))
+
423 # elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG)
+
424 # define GLM_INLINE inline __attribute__((__always_inline__))
+
425 # define GLM_NEVER_INLINE __attribute__((__noinline__))
+
426 # elif GLM_COMPILER & GLM_COMPILER_CUDA
+
427 # define GLM_INLINE __forceinline__
+
428 # define GLM_NEVER_INLINE __noinline__
+
429 # else
+
430 # define GLM_INLINE inline
+
431 # define GLM_NEVER_INLINE
+
432 # endif//GLM_COMPILER
+
433 #else
+
434 # define GLM_INLINE inline
+
435 # define GLM_NEVER_INLINE
+
436 #endif//defined(GLM_FORCE_INLINE)
+
437 
+
438 #define GLM_FUNC_DECL GLM_CUDA_FUNC_DECL
+
439 #define GLM_FUNC_QUALIFIER GLM_CUDA_FUNC_DEF GLM_INLINE
+
440 
+
442 // Swizzle operators
+
443 
+
444 // User defines: GLM_FORCE_SWIZZLE
+
445 
+
446 #define GLM_SWIZZLE_DISABLED 0
+
447 #define GLM_SWIZZLE_OPERATOR 1
+
448 #define GLM_SWIZZLE_FUNCTION 2
+
449 
+
450 #if defined(GLM_FORCE_XYZW_ONLY)
+
451 # undef GLM_FORCE_SWIZZLE
+
452 #endif
+
453 
+
454 #if defined(GLM_SWIZZLE)
+
455 # pragma message("GLM: GLM_SWIZZLE is deprecated, use GLM_FORCE_SWIZZLE instead.")
+
456 # define GLM_FORCE_SWIZZLE
+
457 #endif
+
458 
+
459 #if defined(GLM_FORCE_SWIZZLE) && (GLM_LANG & GLM_LANG_CXXMS_FLAG)
+
460 # define GLM_CONFIG_SWIZZLE GLM_SWIZZLE_OPERATOR
+
461 #elif defined(GLM_FORCE_SWIZZLE)
+
462 # define GLM_CONFIG_SWIZZLE GLM_SWIZZLE_FUNCTION
+
463 #else
+
464 # define GLM_CONFIG_SWIZZLE GLM_SWIZZLE_DISABLED
+
465 #endif
+
466 
+
468 // Allows using not basic types as genType
+
469 
+
470 // #define GLM_FORCE_UNRESTRICTED_GENTYPE
+
471 
+
472 #ifdef GLM_FORCE_UNRESTRICTED_GENTYPE
+
473 # define GLM_CONFIG_UNRESTRICTED_GENTYPE GLM_ENABLE
+
474 #else
+
475 # define GLM_CONFIG_UNRESTRICTED_GENTYPE GLM_DISABLE
+
476 #endif
+
477 
+
479 // Clip control, define GLM_FORCE_DEPTH_ZERO_TO_ONE before including GLM
+
480 // to use a clip space between 0 to 1.
+
481 // Coordinate system, define GLM_FORCE_LEFT_HANDED before including GLM
+
482 // to use left handed coordinate system by default.
+
483 
+
484 #define GLM_CLIP_CONTROL_ZO_BIT (1 << 0) // ZERO_TO_ONE
+
485 #define GLM_CLIP_CONTROL_NO_BIT (1 << 1) // NEGATIVE_ONE_TO_ONE
+
486 #define GLM_CLIP_CONTROL_LH_BIT (1 << 2) // LEFT_HANDED, For DirectX, Metal, Vulkan
+
487 #define GLM_CLIP_CONTROL_RH_BIT (1 << 3) // RIGHT_HANDED, For OpenGL, default in GLM
+
488 
+
489 #define GLM_CLIP_CONTROL_LH_ZO (GLM_CLIP_CONTROL_LH_BIT | GLM_CLIP_CONTROL_ZO_BIT)
+
490 #define GLM_CLIP_CONTROL_LH_NO (GLM_CLIP_CONTROL_LH_BIT | GLM_CLIP_CONTROL_NO_BIT)
+
491 #define GLM_CLIP_CONTROL_RH_ZO (GLM_CLIP_CONTROL_RH_BIT | GLM_CLIP_CONTROL_ZO_BIT)
+
492 #define GLM_CLIP_CONTROL_RH_NO (GLM_CLIP_CONTROL_RH_BIT | GLM_CLIP_CONTROL_NO_BIT)
+
493 
+
494 #ifdef GLM_FORCE_DEPTH_ZERO_TO_ONE
+
495 # ifdef GLM_FORCE_LEFT_HANDED
+
496 # define GLM_CONFIG_CLIP_CONTROL GLM_CLIP_CONTROL_LH_ZO
+
497 # else
+
498 # define GLM_CONFIG_CLIP_CONTROL GLM_CLIP_CONTROL_RH_ZO
+
499 # endif
+
500 #else
+
501 # ifdef GLM_FORCE_LEFT_HANDED
+
502 # define GLM_CONFIG_CLIP_CONTROL GLM_CLIP_CONTROL_LH_NO
+
503 # else
+
504 # define GLM_CONFIG_CLIP_CONTROL GLM_CLIP_CONTROL_RH_NO
+
505 # endif
+
506 #endif
+
507 
+
509 // Qualifiers
+
510 
+
511 #if (GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))
+
512 # define GLM_DEPRECATED __declspec(deprecated)
+
513 # define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef __declspec(align(alignment)) type name
+
514 #elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG | GLM_COMPILER_INTEL)
+
515 # define GLM_DEPRECATED __attribute__((__deprecated__))
+
516 # define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name __attribute__((aligned(alignment)))
+
517 #elif GLM_COMPILER & GLM_COMPILER_CUDA
+
518 # define GLM_DEPRECATED
+
519 # define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name __align__(x)
+
520 #else
+
521 # define GLM_DEPRECATED
+
522 # define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name
+
523 #endif
+
524 
+
526 
+
527 #ifdef GLM_FORCE_EXPLICIT_CTOR
+
528 # define GLM_EXPLICIT explicit
+
529 #else
+
530 # define GLM_EXPLICIT
+
531 #endif
+
532 
+
534 // SYCL
+
535 
+
536 #if GLM_COMPILER==GLM_COMPILER_SYCL
+
537 
+
538 #include <CL/sycl.hpp>
+
539 #include <limits>
+
540 
+
541 namespace glm {
+
542 namespace std {
+
543  // Import SYCL's functions into the namespace glm::std to force their usages.
+
544  // It's important to use the math built-in function (sin, exp, ...)
+
545  // of SYCL instead the std ones.
+
546  using namespace cl::sycl;
+
547 
+
549  // Import some "harmless" std's stuffs used by glm into
+
550  // the new glm::std namespace.
+
551  template<typename T>
+
552  using numeric_limits = ::std::numeric_limits<T>;
+
553 
+
554  using ::std::size_t;
+
555 
+ + + + +
560 
+ + + + +
565 
+
566  using ::std::make_unsigned;
+
568 } //namespace std
+
569 } //namespace glm
+
570 
+
571 #endif
+
572 
+
574 
+
576 // Length type: all length functions returns a length_t type.
+
577 // When GLM_FORCE_SIZE_T_LENGTH is defined, length_t is a typedef of size_t otherwise
+
578 // length_t is a typedef of int like GLSL defines it.
+
579 
+
580 #define GLM_LENGTH_INT 1
+
581 #define GLM_LENGTH_SIZE_T 2
+
582 
+
583 #ifdef GLM_FORCE_SIZE_T_LENGTH
+
584 # define GLM_CONFIG_LENGTH_TYPE GLM_LENGTH_SIZE_T
+
585 #else
+
586 # define GLM_CONFIG_LENGTH_TYPE GLM_LENGTH_INT
+
587 #endif
+
588 
+
589 namespace glm
+
590 {
+
591  using std::size_t;
+
592 # if GLM_CONFIG_LENGTH_TYPE == GLM_LENGTH_SIZE_T
+
593  typedef size_t length_t;
+
594 # else
+
595  typedef int length_t;
+
596 # endif
+
597 }//namespace glm
+
598 
+
600 // constexpr
+
601 
+
602 #if GLM_HAS_CONSTEXPR
+
603 # define GLM_CONFIG_CONSTEXP GLM_ENABLE
+
604 
+
605  namespace glm
+
606  {
+
607  template<typename T, std::size_t N>
+
608  constexpr std::size_t countof(T const (&)[N])
+
609  {
+
610  return N;
+
611  }
+
612  }//namespace glm
+
613 # define GLM_COUNTOF(arr) glm::countof(arr)
+
614 #elif defined(_MSC_VER)
+
615 # define GLM_CONFIG_CONSTEXP GLM_DISABLE
+
616 
+
617 # define GLM_COUNTOF(arr) _countof(arr)
+
618 #else
+
619 # define GLM_CONFIG_CONSTEXP GLM_DISABLE
+
620 
+
621 # define GLM_COUNTOF(arr) sizeof(arr) / sizeof(arr[0])
+
622 #endif
+
623 
+
625 // uint
+
626 
+
627 namespace glm{
+
628 namespace detail
+
629 {
+
630  template<typename T>
+
631  struct is_int
+
632  {
+
633  enum test {value = 0};
+
634  };
+
635 
+
636  template<>
+
637  struct is_int<unsigned int>
+
638  {
+
639  enum test {value = ~0};
+
640  };
+
641 
+
642  template<>
+
643  struct is_int<signed int>
+
644  {
+
645  enum test {value = ~0};
+
646  };
+
647 }//namespace detail
+
648 
+
649  typedef unsigned int uint;
+
650 }//namespace glm
+
651 
+
653 // 64-bit int
+
654 
+
655 #if GLM_HAS_EXTENDED_INTEGER_TYPE
+
656 # include <cstdint>
+
657 #endif
+
658 
+
659 namespace glm{
+
660 namespace detail
+
661 {
+
662 # if GLM_HAS_EXTENDED_INTEGER_TYPE
+
663  typedef std::uint64_t uint64;
+
664  typedef std::int64_t int64;
+
665 # elif (defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) // C99 detected, 64 bit types available
+
666  typedef uint64_t uint64;
+
667  typedef int64_t int64;
+
668 # elif GLM_COMPILER & GLM_COMPILER_VC
+
669  typedef unsigned __int64 uint64;
+
670  typedef signed __int64 int64;
+
671 # elif GLM_COMPILER & GLM_COMPILER_GCC
+
672 # pragma GCC diagnostic ignored "-Wlong-long"
+
673  __extension__ typedef unsigned long long uint64;
+
674  __extension__ typedef signed long long int64;
+
675 # elif (GLM_COMPILER & GLM_COMPILER_CLANG)
+
676 # pragma clang diagnostic ignored "-Wc++11-long-long"
+
677  typedef unsigned long long uint64;
+
678  typedef signed long long int64;
+
679 # else//unknown compiler
+
680  typedef unsigned long long uint64;
+
681  typedef signed long long int64;
+
682 # endif
+
683 }//namespace detail
+
684 }//namespace glm
+
685 
+
687 // make_unsigned
+
688 
+
689 #if GLM_HAS_MAKE_SIGNED
+
690 # include <type_traits>
+
691 
+
692 namespace glm{
+
693 namespace detail
+
694 {
+
695  using std::make_unsigned;
+
696 }//namespace detail
+
697 }//namespace glm
+
698 
+
699 #else
+
700 
+
701 namespace glm{
+
702 namespace detail
+
703 {
+
704  template<typename genType>
+
705  struct make_unsigned
+
706  {};
+
707 
+
708  template<>
+
709  struct make_unsigned<char>
+
710  {
+
711  typedef unsigned char type;
+
712  };
+
713 
+
714  template<>
+
715  struct make_unsigned<signed char>
+
716  {
+
717  typedef unsigned char type;
+
718  };
+
719 
+
720  template<>
+
721  struct make_unsigned<short>
+
722  {
+
723  typedef unsigned short type;
+
724  };
+
725 
+
726  template<>
+
727  struct make_unsigned<int>
+
728  {
+
729  typedef unsigned int type;
+
730  };
+
731 
+
732  template<>
+
733  struct make_unsigned<long>
+
734  {
+
735  typedef unsigned long type;
+
736  };
+
737 
+
738  template<>
+
739  struct make_unsigned<int64>
+
740  {
+
741  typedef uint64 type;
+
742  };
+
743 
+
744  template<>
+
745  struct make_unsigned<unsigned char>
+
746  {
+
747  typedef unsigned char type;
+
748  };
+
749 
+
750  template<>
+
751  struct make_unsigned<unsigned short>
+
752  {
+
753  typedef unsigned short type;
+
754  };
+
755 
+
756  template<>
+
757  struct make_unsigned<unsigned int>
+
758  {
+
759  typedef unsigned int type;
+
760  };
+
761 
+
762  template<>
+
763  struct make_unsigned<unsigned long>
+
764  {
+
765  typedef unsigned long type;
+
766  };
+
767 
+
768  template<>
+
769  struct make_unsigned<uint64>
+
770  {
+
771  typedef uint64 type;
+
772  };
+
773 }//namespace detail
+
774 }//namespace glm
+
775 #endif
+
776 
+
778 // Only use x, y, z, w as vector type components
+
779 
+
780 #ifdef GLM_FORCE_XYZW_ONLY
+
781 # define GLM_CONFIG_XYZW_ONLY GLM_ENABLE
+
782 #else
+
783 # define GLM_CONFIG_XYZW_ONLY GLM_DISABLE
+
784 #endif
+
785 
+
787 // Configure the use of defaulted initialized types
+
788 
+
789 #define GLM_CTOR_INIT_DISABLE 0
+
790 #define GLM_CTOR_INITIALIZER_LIST 1
+
791 #define GLM_CTOR_INITIALISATION 2
+
792 
+
793 #if defined(GLM_FORCE_CTOR_INIT) && GLM_HAS_INITIALIZER_LISTS
+
794 # define GLM_CONFIG_CTOR_INIT GLM_CTOR_INITIALIZER_LIST
+
795 #elif defined(GLM_FORCE_CTOR_INIT) && !GLM_HAS_INITIALIZER_LISTS
+
796 # define GLM_CONFIG_CTOR_INIT GLM_CTOR_INITIALISATION
+
797 #else
+
798 # define GLM_CONFIG_CTOR_INIT GLM_CTOR_INIT_DISABLE
+
799 #endif
+
800 
+
802 // Use SIMD instruction sets
+
803 
+
804 #if GLM_HAS_ALIGNOF && (GLM_LANG & GLM_LANG_CXXMS_FLAG) && (GLM_ARCH & GLM_ARCH_SIMD_BIT)
+
805 # define GLM_CONFIG_SIMD GLM_ENABLE
+
806 #else
+
807 # define GLM_CONFIG_SIMD GLM_DISABLE
+
808 #endif
+
809 
+
811 // Configure the use of defaulted function
+
812 
+
813 #if GLM_HAS_DEFAULTED_FUNCTIONS && GLM_CONFIG_CTOR_INIT == GLM_CTOR_INIT_DISABLE
+
814 # define GLM_CONFIG_DEFAULTED_FUNCTIONS GLM_ENABLE
+
815 # define GLM_DEFAULT = default
+
816 #else
+
817 # define GLM_CONFIG_DEFAULTED_FUNCTIONS GLM_DISABLE
+
818 # define GLM_DEFAULT
+
819 #endif
+
820 
+
822 // Configure the use of aligned gentypes
+
823 
+
824 #ifdef GLM_FORCE_ALIGNED // Legacy define
+
825 # define GLM_FORCE_DEFAULT_ALIGNED_GENTYPES
+
826 #endif
+
827 
+
828 #ifdef GLM_FORCE_DEFAULT_ALIGNED_GENTYPES
+
829 # define GLM_FORCE_ALIGNED_GENTYPES
+
830 #endif
+
831 
+
832 #if GLM_HAS_ALIGNOF && (GLM_LANG & GLM_LANG_CXXMS_FLAG) && (defined(GLM_FORCE_ALIGNED_GENTYPES) || (GLM_CONFIG_SIMD == GLM_ENABLE))
+
833 # define GLM_CONFIG_ALIGNED_GENTYPES GLM_ENABLE
+
834 #else
+
835 # define GLM_CONFIG_ALIGNED_GENTYPES GLM_DISABLE
+
836 #endif
+
837 
+
839 // Configure the use of anonymous structure as implementation detail
+
840 
+
841 #if ((GLM_CONFIG_SIMD == GLM_ENABLE) || (GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR) || (GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE))
+
842 # define GLM_CONFIG_ANONYMOUS_STRUCT GLM_ENABLE
+
843 #else
+
844 # define GLM_CONFIG_ANONYMOUS_STRUCT GLM_DISABLE
+
845 #endif
+
846 
+
848 // Silent warnings
+
849 
+
850 #ifdef GLM_FORCE_SILENT_WARNINGS
+
851 # define GLM_SILENT_WARNINGS GLM_ENABLE
+
852 #else
+
853 # define GLM_SILENT_WARNINGS GLM_DISABLE
+
854 #endif
+
855 
+
857 // Precision
+
858 
+
859 #define GLM_HIGHP 1
+
860 #define GLM_MEDIUMP 2
+
861 #define GLM_LOWP 3
+
862 
+
863 #if defined(GLM_FORCE_PRECISION_HIGHP_BOOL) || defined(GLM_PRECISION_HIGHP_BOOL)
+
864 # define GLM_CONFIG_PRECISION_BOOL GLM_HIGHP
+
865 #elif defined(GLM_FORCE_PRECISION_MEDIUMP_BOOL) || defined(GLM_PRECISION_MEDIUMP_BOOL)
+
866 # define GLM_CONFIG_PRECISION_BOOL GLM_MEDIUMP
+
867 #elif defined(GLM_FORCE_PRECISION_LOWP_BOOL) || defined(GLM_PRECISION_LOWP_BOOL)
+
868 # define GLM_CONFIG_PRECISION_BOOL GLM_LOWP
+
869 #else
+
870 # define GLM_CONFIG_PRECISION_BOOL GLM_HIGHP
+
871 #endif
+
872 
+
873 #if defined(GLM_FORCE_PRECISION_HIGHP_INT) || defined(GLM_PRECISION_HIGHP_INT)
+
874 # define GLM_CONFIG_PRECISION_INT GLM_HIGHP
+
875 #elif defined(GLM_FORCE_PRECISION_MEDIUMP_INT) || defined(GLM_PRECISION_MEDIUMP_INT)
+
876 # define GLM_CONFIG_PRECISION_INT GLM_MEDIUMP
+
877 #elif defined(GLM_FORCE_PRECISION_LOWP_INT) || defined(GLM_PRECISION_LOWP_INT)
+
878 # define GLM_CONFIG_PRECISION_INT GLM_LOWP
+
879 #else
+
880 # define GLM_CONFIG_PRECISION_INT GLM_HIGHP
+
881 #endif
+
882 
+
883 #if defined(GLM_FORCE_PRECISION_HIGHP_UINT) || defined(GLM_PRECISION_HIGHP_UINT)
+
884 # define GLM_CONFIG_PRECISION_UINT GLM_HIGHP
+
885 #elif defined(GLM_FORCE_PRECISION_MEDIUMP_UINT) || defined(GLM_PRECISION_MEDIUMP_UINT)
+
886 # define GLM_CONFIG_PRECISION_UINT GLM_MEDIUMP
+
887 #elif defined(GLM_FORCE_PRECISION_LOWP_UINT) || defined(GLM_PRECISION_LOWP_UINT)
+
888 # define GLM_CONFIG_PRECISION_UINT GLM_LOWP
+
889 #else
+
890 # define GLM_CONFIG_PRECISION_UINT GLM_HIGHP
+
891 #endif
+
892 
+
893 #if defined(GLM_FORCE_PRECISION_HIGHP_FLOAT) || defined(GLM_PRECISION_HIGHP_FLOAT)
+
894 # define GLM_CONFIG_PRECISION_FLOAT GLM_HIGHP
+
895 #elif defined(GLM_FORCE_PRECISION_MEDIUMP_FLOAT) || defined(GLM_PRECISION_MEDIUMP_FLOAT)
+
896 # define GLM_CONFIG_PRECISION_FLOAT GLM_MEDIUMP
+
897 #elif defined(GLM_FORCE_PRECISION_LOWP_FLOAT) || defined(GLM_PRECISION_LOWP_FLOAT)
+
898 # define GLM_CONFIG_PRECISION_FLOAT GLM_LOWP
+
899 #else
+
900 # define GLM_CONFIG_PRECISION_FLOAT GLM_HIGHP
+
901 #endif
+
902 
+
903 #if defined(GLM_FORCE_PRECISION_HIGHP_DOUBLE) || defined(GLM_PRECISION_HIGHP_DOUBLE)
+
904 # define GLM_CONFIG_PRECISION_DOUBLE GLM_HIGHP
+
905 #elif defined(GLM_FORCE_PRECISION_MEDIUMP_DOUBLE) || defined(GLM_PRECISION_MEDIUMP_DOUBLE)
+
906 # define GLM_CONFIG_PRECISION_DOUBLE GLM_MEDIUMP
+
907 #elif defined(GLM_FORCE_PRECISION_LOWP_DOUBLE) || defined(GLM_PRECISION_LOWP_DOUBLE)
+
908 # define GLM_CONFIG_PRECISION_DOUBLE GLM_LOWP
+
909 #else
+
910 # define GLM_CONFIG_PRECISION_DOUBLE GLM_HIGHP
+
911 #endif
+
912 
+
914 // Check inclusions of different versions of GLM
+
915 
+
916 #elif ((GLM_SETUP_INCLUDED != GLM_VERSION) && !defined(GLM_FORCE_IGNORE_VERSION))
+
917 # error "GLM error: A different version of GLM is already included. Define GLM_FORCE_IGNORE_VERSION before including GLM headers to ignore this error."
+
918 #elif GLM_SETUP_INCLUDED == GLM_VERSION
+
919 
+
921 // Messages
+
922 
+
923 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_MESSAGE_DISPLAYED)
+
924 # define GLM_MESSAGE_DISPLAYED
+
925 # define GLM_STR_HELPER(x) #x
+
926 # define GLM_STR(x) GLM_STR_HELPER(x)
+
927 
+
928  // Report GLM version
+
929 # pragma message (GLM_STR(GLM_VERSION_MESSAGE))
+
930 
+
931  // Report C++ language
+
932 # if (GLM_LANG & GLM_LANG_CXX2A_FLAG) && (GLM_LANG & GLM_LANG_EXT)
+
933 # pragma message("GLM: C++ 2A with extensions")
+
934 # elif (GLM_LANG & GLM_LANG_CXX2A_FLAG)
+
935 # pragma message("GLM: C++ 2A")
+
936 # elif (GLM_LANG & GLM_LANG_CXX17_FLAG) && (GLM_LANG & GLM_LANG_EXT)
+
937 # pragma message("GLM: C++ 17 with extensions")
+
938 # elif (GLM_LANG & GLM_LANG_CXX17_FLAG)
+
939 # pragma message("GLM: C++ 17")
+
940 # elif (GLM_LANG & GLM_LANG_CXX14_FLAG) && (GLM_LANG & GLM_LANG_EXT)
+
941 # pragma message("GLM: C++ 14 with extensions")
+
942 # elif (GLM_LANG & GLM_LANG_CXX14_FLAG)
+
943 # pragma message("GLM: C++ 14")
+
944 # elif (GLM_LANG & GLM_LANG_CXX11_FLAG) && (GLM_LANG & GLM_LANG_EXT)
+
945 # pragma message("GLM: C++ 11 with extensions")
+
946 # elif (GLM_LANG & GLM_LANG_CXX11_FLAG)
+
947 # pragma message("GLM: C++ 11")
+
948 # elif (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_LANG & GLM_LANG_EXT)
+
949 # pragma message("GLM: C++ 0x with extensions")
+
950 # elif (GLM_LANG & GLM_LANG_CXX0X_FLAG)
+
951 # pragma message("GLM: C++ 0x")
+
952 # elif (GLM_LANG & GLM_LANG_CXX03_FLAG) && (GLM_LANG & GLM_LANG_EXT)
+
953 # pragma message("GLM: C++ 03 with extensions")
+
954 # elif (GLM_LANG & GLM_LANG_CXX03_FLAG)
+
955 # pragma message("GLM: C++ 03")
+
956 # elif (GLM_LANG & GLM_LANG_CXX98_FLAG) && (GLM_LANG & GLM_LANG_EXT)
+
957 # pragma message("GLM: C++ 98 with extensions")
+
958 # elif (GLM_LANG & GLM_LANG_CXX98_FLAG)
+
959 # pragma message("GLM: C++ 98")
+
960 # else
+
961 # pragma message("GLM: C++ language undetected")
+
962 # endif//GLM_LANG
+
963 
+
964  // Report compiler detection
+
965 # if GLM_COMPILER & GLM_COMPILER_CUDA
+
966 # pragma message("GLM: CUDA compiler detected")
+
967 # elif GLM_COMPILER & GLM_COMPILER_VC
+
968 # pragma message("GLM: Visual C++ compiler detected")
+
969 # elif GLM_COMPILER & GLM_COMPILER_CLANG
+
970 # pragma message("GLM: Clang compiler detected")
+
971 # elif GLM_COMPILER & GLM_COMPILER_INTEL
+
972 # pragma message("GLM: Intel Compiler detected")
+
973 # elif GLM_COMPILER & GLM_COMPILER_GCC
+
974 # pragma message("GLM: GCC compiler detected")
+
975 # else
+
976 # pragma message("GLM: Compiler not detected")
+
977 # endif
+
978 
+
979  // Report build target
+
980 # if (GLM_ARCH & GLM_ARCH_AVX2_BIT) && (GLM_MODEL == GLM_MODEL_64)
+
981 # pragma message("GLM: x86 64 bits with AVX2 instruction set build target")
+
982 # elif (GLM_ARCH & GLM_ARCH_AVX2_BIT) && (GLM_MODEL == GLM_MODEL_32)
+
983 # pragma message("GLM: x86 32 bits with AVX2 instruction set build target")
+
984 
+
985 # elif (GLM_ARCH & GLM_ARCH_AVX_BIT) && (GLM_MODEL == GLM_MODEL_64)
+
986 # pragma message("GLM: x86 64 bits with AVX instruction set build target")
+
987 # elif (GLM_ARCH & GLM_ARCH_AVX_BIT) && (GLM_MODEL == GLM_MODEL_32)
+
988 # pragma message("GLM: x86 32 bits with AVX instruction set build target")
+
989 
+
990 # elif (GLM_ARCH & GLM_ARCH_SSE42_BIT) && (GLM_MODEL == GLM_MODEL_64)
+
991 # pragma message("GLM: x86 64 bits with SSE4.2 instruction set build target")
+
992 # elif (GLM_ARCH & GLM_ARCH_SSE42_BIT) && (GLM_MODEL == GLM_MODEL_32)
+
993 # pragma message("GLM: x86 32 bits with SSE4.2 instruction set build target")
+
994 
+
995 # elif (GLM_ARCH & GLM_ARCH_SSE41_BIT) && (GLM_MODEL == GLM_MODEL_64)
+
996 # pragma message("GLM: x86 64 bits with SSE4.1 instruction set build target")
+
997 # elif (GLM_ARCH & GLM_ARCH_SSE41_BIT) && (GLM_MODEL == GLM_MODEL_32)
+
998 # pragma message("GLM: x86 32 bits with SSE4.1 instruction set build target")
+
999 
+
1000 # elif (GLM_ARCH & GLM_ARCH_SSSE3_BIT) && (GLM_MODEL == GLM_MODEL_64)
+
1001 # pragma message("GLM: x86 64 bits with SSSE3 instruction set build target")
+
1002 # elif (GLM_ARCH & GLM_ARCH_SSSE3_BIT) && (GLM_MODEL == GLM_MODEL_32)
+
1003 # pragma message("GLM: x86 32 bits with SSSE3 instruction set build target")
+
1004 
+
1005 # elif (GLM_ARCH & GLM_ARCH_SSE3_BIT) && (GLM_MODEL == GLM_MODEL_64)
+
1006 # pragma message("GLM: x86 64 bits with SSE3 instruction set build target")
+
1007 # elif (GLM_ARCH & GLM_ARCH_SSE3_BIT) && (GLM_MODEL == GLM_MODEL_32)
+
1008 # pragma message("GLM: x86 32 bits with SSE3 instruction set build target")
+
1009 
+
1010 # elif (GLM_ARCH & GLM_ARCH_SSE2_BIT) && (GLM_MODEL == GLM_MODEL_64)
+
1011 # pragma message("GLM: x86 64 bits with SSE2 instruction set build target")
+
1012 # elif (GLM_ARCH & GLM_ARCH_SSE2_BIT) && (GLM_MODEL == GLM_MODEL_32)
+
1013 # pragma message("GLM: x86 32 bits with SSE2 instruction set build target")
+
1014 
+
1015 # elif (GLM_ARCH & GLM_ARCH_X86_BIT) && (GLM_MODEL == GLM_MODEL_64)
+
1016 # pragma message("GLM: x86 64 bits build target")
+
1017 # elif (GLM_ARCH & GLM_ARCH_X86_BIT) && (GLM_MODEL == GLM_MODEL_32)
+
1018 # pragma message("GLM: x86 32 bits build target")
+
1019 
+
1020 # elif (GLM_ARCH & GLM_ARCH_NEON_BIT) && (GLM_MODEL == GLM_MODEL_64)
+
1021 # pragma message("GLM: ARM 64 bits with Neon instruction set build target")
+
1022 # elif (GLM_ARCH & GLM_ARCH_NEON_BIT) && (GLM_MODEL == GLM_MODEL_32)
+
1023 # pragma message("GLM: ARM 32 bits with Neon instruction set build target")
+
1024 
+
1025 # elif (GLM_ARCH & GLM_ARCH_ARM_BIT) && (GLM_MODEL == GLM_MODEL_64)
+
1026 # pragma message("GLM: ARM 64 bits build target")
+
1027 # elif (GLM_ARCH & GLM_ARCH_ARM_BIT) && (GLM_MODEL == GLM_MODEL_32)
+
1028 # pragma message("GLM: ARM 32 bits build target")
+
1029 
+
1030 # elif (GLM_ARCH & GLM_ARCH_MIPS_BIT) && (GLM_MODEL == GLM_MODEL_64)
+
1031 # pragma message("GLM: MIPS 64 bits build target")
+
1032 # elif (GLM_ARCH & GLM_ARCH_MIPS_BIT) && (GLM_MODEL == GLM_MODEL_32)
+
1033 # pragma message("GLM: MIPS 32 bits build target")
+
1034 
+
1035 # elif (GLM_ARCH & GLM_ARCH_PPC_BIT) && (GLM_MODEL == GLM_MODEL_64)
+
1036 # pragma message("GLM: PowerPC 64 bits build target")
+
1037 # elif (GLM_ARCH & GLM_ARCH_PPC_BIT) && (GLM_MODEL == GLM_MODEL_32)
+
1038 # pragma message("GLM: PowerPC 32 bits build target")
+
1039 # else
+
1040 # pragma message("GLM: Unknown build target")
+
1041 # endif//GLM_ARCH
+
1042 
+
1043  // Report platform name
+
1044 # if(GLM_PLATFORM & GLM_PLATFORM_QNXNTO)
+
1045 # pragma message("GLM: QNX platform detected")
+
1046 //# elif(GLM_PLATFORM & GLM_PLATFORM_IOS)
+
1047 //# pragma message("GLM: iOS platform detected")
+
1048 # elif(GLM_PLATFORM & GLM_PLATFORM_APPLE)
+
1049 # pragma message("GLM: Apple platform detected")
+
1050 # elif(GLM_PLATFORM & GLM_PLATFORM_WINCE)
+
1051 # pragma message("GLM: WinCE platform detected")
+
1052 # elif(GLM_PLATFORM & GLM_PLATFORM_WINDOWS)
+
1053 # pragma message("GLM: Windows platform detected")
+
1054 # elif(GLM_PLATFORM & GLM_PLATFORM_CHROME_NACL)
+
1055 # pragma message("GLM: Native Client detected")
+
1056 # elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+
1057 # pragma message("GLM: Android platform detected")
+
1058 # elif(GLM_PLATFORM & GLM_PLATFORM_LINUX)
+
1059 # pragma message("GLM: Linux platform detected")
+
1060 # elif(GLM_PLATFORM & GLM_PLATFORM_UNIX)
+
1061 # pragma message("GLM: UNIX platform detected")
+
1062 # elif(GLM_PLATFORM & GLM_PLATFORM_UNKNOWN)
+
1063 # pragma message("GLM: platform unknown")
+
1064 # else
+
1065 # pragma message("GLM: platform not detected")
+
1066 # endif
+
1067 
+
1068  // Report whether only xyzw component are used
+
1069 # if defined GLM_FORCE_XYZW_ONLY
+
1070 # pragma message("GLM: GLM_FORCE_XYZW_ONLY is defined. Only x, y, z and w component are available in vector type. This define disables swizzle operators and SIMD instruction sets.")
+
1071 # endif
+
1072 
+
1073  // Report swizzle operator support
+
1074 # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+
1075 # pragma message("GLM: GLM_FORCE_SWIZZLE is defined, swizzling operators enabled.")
+
1076 # elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
+
1077 # pragma message("GLM: GLM_FORCE_SWIZZLE is defined, swizzling functions enabled. Enable compiler C++ language extensions to enable swizzle operators.")
+
1078 # else
+
1079 # pragma message("GLM: GLM_FORCE_SWIZZLE is undefined. swizzling functions or operators are disabled.")
+
1080 # endif
+
1081 
+
1082  // Report .length() type
+
1083 # if GLM_CONFIG_LENGTH_TYPE == GLM_LENGTH_SIZE_T
+
1084 # pragma message("GLM: GLM_FORCE_SIZE_T_LENGTH is defined. .length() returns a glm::length_t, a typedef of std::size_t.")
+
1085 # else
+
1086 # pragma message("GLM: GLM_FORCE_SIZE_T_LENGTH is undefined. .length() returns a glm::length_t, a typedef of int following GLSL.")
+
1087 # endif
+
1088 
+
1089 # if GLM_CONFIG_UNRESTRICTED_GENTYPE == GLM_ENABLE
+
1090 # pragma message("GLM: GLM_FORCE_UNRESTRICTED_GENTYPE is defined. Removes GLSL restrictions on valid function genTypes.")
+
1091 # else
+
1092 # pragma message("GLM: GLM_FORCE_UNRESTRICTED_GENTYPE is undefined. Follows strictly GLSL on valid function genTypes.")
+
1093 # endif
+
1094 
+
1095 # if GLM_SILENT_WARNINGS == GLM_ENABLE
+
1096 # pragma message("GLM: GLM_FORCE_SILENT_WARNINGS is defined. Ignores C++ warnings from using C++ language extensions.")
+
1097 # else
+
1098 # pragma message("GLM: GLM_FORCE_SILENT_WARNINGS is undefined. Shows C++ warnings from using C++ language extensions.")
+
1099 # endif
+
1100 
+
1101 # ifdef GLM_FORCE_SINGLE_ONLY
+
1102 # pragma message("GLM: GLM_FORCE_SINGLE_ONLY is defined. Using only single precision floating-point types.")
+
1103 # endif
+
1104 
+
1105 # if defined(GLM_FORCE_ALIGNED_GENTYPES) && (GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE)
+
1106 # undef GLM_FORCE_ALIGNED_GENTYPES
+
1107 # pragma message("GLM: GLM_FORCE_ALIGNED_GENTYPES is defined, allowing aligned types. This prevents the use of C++ constexpr.")
+
1108 # elif defined(GLM_FORCE_ALIGNED_GENTYPES) && (GLM_CONFIG_ALIGNED_GENTYPES == GLM_DISABLE)
+
1109 # undef GLM_FORCE_ALIGNED_GENTYPES
+
1110 # pragma message("GLM: GLM_FORCE_ALIGNED_GENTYPES is defined but is disabled. It requires C++11 and language extensions.")
+
1111 # endif
+
1112 
+
1113 # if defined(GLM_FORCE_DEFAULT_ALIGNED_GENTYPES)
+
1114 # if GLM_CONFIG_ALIGNED_GENTYPES == GLM_DISABLE
+
1115 # undef GLM_FORCE_DEFAULT_ALIGNED_GENTYPES
+
1116 # pragma message("GLM: GLM_FORCE_DEFAULT_ALIGNED_GENTYPES is defined but is disabled. It requires C++11 and language extensions.")
+
1117 # elif GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
+
1118 # pragma message("GLM: GLM_FORCE_DEFAULT_ALIGNED_GENTYPES is defined. All gentypes (e.g. vec3) will be aligned and padded by default.")
+
1119 # endif
+
1120 # endif
+
1121 
+
1122 # if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT
+
1123 # pragma message("GLM: GLM_FORCE_DEPTH_ZERO_TO_ONE is defined. Using zero to one depth clip space.")
+
1124 # else
+
1125 # pragma message("GLM: GLM_FORCE_DEPTH_ZERO_TO_ONE is undefined. Using negative one to one depth clip space.")
+
1126 # endif
+
1127 
+
1128 # if GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT
+
1129 # pragma message("GLM: GLM_FORCE_LEFT_HANDED is defined. Using left handed coordinate system.")
+
1130 # else
+
1131 # pragma message("GLM: GLM_FORCE_LEFT_HANDED is undefined. Using right handed coordinate system.")
+
1132 # endif
+
1133 #endif//GLM_MESSAGES
+
1134 
+
1135 #endif//GLM_SETUP_INCLUDED
+
int64 int64_t
64 bit signed integer type.
Definition: fwd.hpp:85
+
int8 int8_t
8 bit signed integer type.
Definition: fwd.hpp:43
+
uint32 uint32_t
Default qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:129
+
uint16 uint16_t
Default qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:115
+
uint8 uint8_t
Default qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:101
+
uint64 uint64_t
Default qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:143
+
int16 int16_t
16 bit signed integer type.
Definition: fwd.hpp:57
+
Definition: hash.hpp:49
+
int32 int32_t
32 bit signed integer type.
Definition: fwd.hpp:71
+
detail::uint64 uint64
64 bit unsigned integer type.
+
detail::int64 int64
64 bit signed integer type.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00154.html b/doc/api/a00154.html new file mode 100644 index 000000000..7da63a783 --- /dev/null +++ b/doc/api/a00154.html @@ -0,0 +1,127 @@ + + + + + + +0.9.9 API documentation: spline.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
spline.hpp File Reference
+
+
+ +

GLM_GTX_spline +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType catmullRom (genType const &v1, genType const &v2, genType const &v3, genType const &v4, typename genType::value_type const &s)
 Return a point from a catmull rom curve. More...
 
template<typename genType >
GLM_FUNC_DECL genType cubic (genType const &v1, genType const &v2, genType const &v3, genType const &v4, typename genType::value_type const &s)
 Return a point from a cubic curve. More...
 
template<typename genType >
GLM_FUNC_DECL genType hermite (genType const &v1, genType const &t1, genType const &v2, genType const &t2, typename genType::value_type const &s)
 Return a point from a hermite curve. More...
 
+

Detailed Description

+

GLM_GTX_spline

+
See also
Core features (dependence)
+ +

Definition in file spline.hpp.

+
+ + + + diff --git a/doc/api/a00154_source.html b/doc/api/a00154_source.html new file mode 100644 index 000000000..e2530bc37 --- /dev/null +++ b/doc/api/a00154_source.html @@ -0,0 +1,148 @@ + + + + + + +0.9.9 API documentation: spline.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
spline.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 #include "../gtx/optimum_pow.hpp"
+
18 
+
19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
20 # ifndef GLM_ENABLE_EXPERIMENTAL
+
21 # pragma message("GLM: GLM_GTX_spline is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
22 # else
+
23 # pragma message("GLM: GLM_GTX_spline extension included")
+
24 # endif
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
34  template<typename genType>
+
35  GLM_FUNC_DECL genType catmullRom(
+
36  genType const& v1,
+
37  genType const& v2,
+
38  genType const& v3,
+
39  genType const& v4,
+
40  typename genType::value_type const& s);
+
41 
+
44  template<typename genType>
+
45  GLM_FUNC_DECL genType hermite(
+
46  genType const& v1,
+
47  genType const& t1,
+
48  genType const& v2,
+
49  genType const& t2,
+
50  typename genType::value_type const& s);
+
51 
+
54  template<typename genType>
+
55  GLM_FUNC_DECL genType cubic(
+
56  genType const& v1,
+
57  genType const& v2,
+
58  genType const& v3,
+
59  genType const& v4,
+
60  typename genType::value_type const& s);
+
61 
+
63 }//namespace glm
+
64 
+
65 #include "spline.inl"
+
GLM_FUNC_DECL genType hermite(genType const &v1, genType const &t1, genType const &v2, genType const &t2, typename genType::value_type const &s)
Return a point from a hermite curve.
+
GLM_FUNC_DECL genType cubic(genType const &v1, genType const &v2, genType const &v3, genType const &v4, typename genType::value_type const &s)
Return a point from a cubic curve.
+
GLM_FUNC_DECL genType catmullRom(genType const &v1, genType const &v2, genType const &v3, genType const &v4, typename genType::value_type const &s)
Return a point from a catmull rom curve.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00155.html b/doc/api/a00155.html new file mode 100644 index 000000000..a193492bf --- /dev/null +++ b/doc/api/a00155.html @@ -0,0 +1,141 @@ + + + + + + +0.9.9 API documentation: std_based_type.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
std_based_type.hpp File Reference
+
+
+ +

GLM_GTX_std_based_type +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef vec< 1, std::size_t, defaultp > size1
 Vector type based of one std::size_t component. More...
 
typedef vec< 1, std::size_t, defaultp > size1_t
 Vector type based of one std::size_t component. More...
 
typedef vec< 2, std::size_t, defaultp > size2
 Vector type based of two std::size_t components. More...
 
typedef vec< 2, std::size_t, defaultp > size2_t
 Vector type based of two std::size_t components. More...
 
typedef vec< 3, std::size_t, defaultp > size3
 Vector type based of three std::size_t components. More...
 
typedef vec< 3, std::size_t, defaultp > size3_t
 Vector type based of three std::size_t components. More...
 
typedef vec< 4, std::size_t, defaultp > size4
 Vector type based of four std::size_t components. More...
 
typedef vec< 4, std::size_t, defaultp > size4_t
 Vector type based of four std::size_t components. More...
 
+

Detailed Description

+

GLM_GTX_std_based_type

+
See also
Core features (dependence)
+
+gtx_extented_min_max (dependence)
+ +

Definition in file std_based_type.hpp.

+
+ + + + diff --git a/doc/api/a00155_source.html b/doc/api/a00155_source.html new file mode 100644 index 000000000..0f50c6fe4 --- /dev/null +++ b/doc/api/a00155_source.html @@ -0,0 +1,145 @@ + + + + + + +0.9.9 API documentation: std_based_type.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
std_based_type.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../glm.hpp"
+
18 #include <cstdlib>
+
19 
+
20 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
21 # ifndef GLM_ENABLE_EXPERIMENTAL
+
22 # pragma message("GLM: GLM_GTX_std_based_type is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
23 # else
+
24 # pragma message("GLM: GLM_GTX_std_based_type extension included")
+
25 # endif
+
26 #endif
+
27 
+
28 namespace glm
+
29 {
+
32 
+
35  typedef vec<1, std::size_t, defaultp> size1;
+
36 
+
39  typedef vec<2, std::size_t, defaultp> size2;
+
40 
+
43  typedef vec<3, std::size_t, defaultp> size3;
+
44 
+
47  typedef vec<4, std::size_t, defaultp> size4;
+
48 
+
51  typedef vec<1, std::size_t, defaultp> size1_t;
+
52 
+
55  typedef vec<2, std::size_t, defaultp> size2_t;
+
56 
+
59  typedef vec<3, std::size_t, defaultp> size3_t;
+
60 
+
63  typedef vec<4, std::size_t, defaultp> size4_t;
+
64 
+
66 }//namespace glm
+
67 
+
68 #include "std_based_type.inl"
+
vec< 1, std::size_t, defaultp > size1
Vector type based of one std::size_t component.
+
vec< 3, std::size_t, defaultp > size3_t
Vector type based of three std::size_t components.
+
vec< 2, std::size_t, defaultp > size2_t
Vector type based of two std::size_t components.
+
vec< 4, std::size_t, defaultp > size4
Vector type based of four std::size_t components.
+
vec< 1, std::size_t, defaultp > size1_t
Vector type based of one std::size_t component.
+
vec< 3, std::size_t, defaultp > size3
Vector type based of three std::size_t components.
+
vec< 2, std::size_t, defaultp > size2
Vector type based of two std::size_t components.
+
vec< 4, std::size_t, defaultp > size4_t
Vector type based of four std::size_t components.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00156.html b/doc/api/a00156.html new file mode 100644 index 000000000..ddaf252c9 --- /dev/null +++ b/doc/api/a00156.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: string_cast.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
string_cast.hpp File Reference
+
+
+ +

GLM_GTX_string_cast +More...

+ +

Go to the source code of this file.

+ + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL std::string to_string (genType const &x)
 Create a string from a GLM vector or matrix typed variable. More...
 
+

Detailed Description

+

GLM_GTX_string_cast

+
See also
Core features (dependence)
+
+GLM_GTX_integer (dependence)
+
+GLM_GTX_quaternion (dependence)
+ +

Definition in file string_cast.hpp.

+
+ + + + diff --git a/doc/api/a00156_source.html b/doc/api/a00156_source.html new file mode 100644 index 000000000..4dba3bcdb --- /dev/null +++ b/doc/api/a00156_source.html @@ -0,0 +1,133 @@ + + + + + + +0.9.9 API documentation: string_cast.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
string_cast.hpp
+
+
+Go to the documentation of this file.
1 
+
17 #pragma once
+
18 
+
19 // Dependency:
+
20 #include "../glm.hpp"
+
21 #include "../gtc/type_precision.hpp"
+
22 #include "../gtc/quaternion.hpp"
+
23 #include "../gtx/dual_quaternion.hpp"
+
24 #include <string>
+
25 #include <cmath>
+
26 
+
27 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
28 # ifndef GLM_ENABLE_EXPERIMENTAL
+
29 # pragma message("GLM: GLM_GTX_string_cast is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
30 # else
+
31 # pragma message("GLM: GLM_GTX_string_cast extension included")
+
32 # endif
+
33 #endif
+
34 
+
35 #if(GLM_COMPILER & GLM_COMPILER_CUDA)
+
36 # error "GLM_GTX_string_cast is not supported on CUDA compiler"
+
37 #endif
+
38 
+
39 namespace glm
+
40 {
+
43 
+
46  template<typename genType>
+
47  GLM_FUNC_DECL std::string to_string(genType const& x);
+
48 
+
50 }//namespace glm
+
51 
+
52 #include "string_cast.inl"
+
GLM_FUNC_DECL std::string to_string(genType const &x)
Create a string from a GLM vector or matrix typed variable.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00157.html b/doc/api/a00157.html new file mode 100644 index 000000000..5a2002030 --- /dev/null +++ b/doc/api/a00157.html @@ -0,0 +1,119 @@ + + + + + + +0.9.9 API documentation: texture.hpp File Reference + + + + + + + + + + +
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texture.hpp File Reference
+
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+ +

GLM_GTX_texture +More...

+ +

Go to the source code of this file.

+ + + + + + +

+Functions

template<length_t L, typename T , qualifier Q>
levels (vec< L, T, Q > const &Extent)
 Compute the number of mipmaps levels necessary to create a mipmap complete texture. More...
 
+

Detailed Description

+

GLM_GTX_texture

+
See also
Core features (dependence)
+ +

Definition in file texture.hpp.

+
+ + + + diff --git a/doc/api/a00157_source.html b/doc/api/a00157_source.html new file mode 100644 index 000000000..eabc4ba1b --- /dev/null +++ b/doc/api/a00157_source.html @@ -0,0 +1,127 @@ + + + + + + +0.9.9 API documentation: texture.hpp Source File + + + + + + + + + + +
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0.9.9 API documentation +
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+
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+ + +
+
+
+
texture.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 #include "../gtc/integer.hpp"
+
18 #include "../gtx/component_wise.hpp"
+
19 
+
20 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
21 # ifndef GLM_ENABLE_EXPERIMENTAL
+
22 # pragma message("GLM: GLM_GTX_texture is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
23 # else
+
24 # pragma message("GLM: GLM_GTX_texture extension included")
+
25 # endif
+
26 #endif
+
27 
+
28 namespace glm
+
29 {
+
32 
+
39  template <length_t L, typename T, qualifier Q>
+
40  T levels(vec<L, T, Q> const& Extent);
+
41 
+
43 }// namespace glm
+
44 
+
45 #include "texture.inl"
+
46 
+
T levels(vec< L, T, Q > const &Extent)
Compute the number of mipmaps levels necessary to create a mipmap complete texture.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00158.html b/doc/api/a00158.html new file mode 100644 index 000000000..995837206 --- /dev/null +++ b/doc/api/a00158.html @@ -0,0 +1,133 @@ + + + + + + +0.9.9 API documentation: transform.hpp File Reference + + + + + + + + + + +
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transform.hpp File Reference
+
+
+ +

GLM_GTX_transform +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > rotate (T angle, vec< 3, T, Q > const &v)
 Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > scale (vec< 3, T, Q > const &v)
 Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > translate (vec< 3, T, Q > const &v)
 Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. More...
 
+

Detailed Description

+

GLM_GTX_transform

+
See also
Core features (dependence)
+
+GLM_GTC_matrix_transform (dependence)
+
+GLM_GTX_transform
+
+GLM_GTX_transform2
+ +

Definition in file transform.hpp.

+
+ + + + diff --git a/doc/api/a00158_source.html b/doc/api/a00158_source.html new file mode 100644 index 000000000..ce75b1ea6 --- /dev/null +++ b/doc/api/a00158_source.html @@ -0,0 +1,138 @@ + + + + + + +0.9.9 API documentation: transform.hpp Source File + + + + + + + + + + +
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transform.hpp
+
+
+Go to the documentation of this file.
1 
+
16 #pragma once
+
17 
+
18 // Dependency:
+
19 #include "../glm.hpp"
+
20 #include "../gtc/matrix_transform.hpp"
+
21 
+
22 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
23 # ifndef GLM_ENABLE_EXPERIMENTAL
+
24 # pragma message("GLM: GLM_GTX_transform is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
25 # else
+
26 # pragma message("GLM: GLM_GTX_transform extension included")
+
27 # endif
+
28 #endif
+
29 
+
30 namespace glm
+
31 {
+
34 
+
38  template<typename T, qualifier Q>
+
39  GLM_FUNC_DECL mat<4, 4, T, Q> translate(
+
40  vec<3, T, Q> const& v);
+
41 
+
45  template<typename T, qualifier Q>
+
46  GLM_FUNC_DECL mat<4, 4, T, Q> rotate(
+
47  T angle,
+
48  vec<3, T, Q> const& v);
+
49 
+
53  template<typename T, qualifier Q>
+
54  GLM_FUNC_DECL mat<4, 4, T, Q> scale(
+
55  vec<3, T, Q> const& v);
+
56 
+
58 }// namespace glm
+
59 
+
60 #include "transform.inl"
+
GLM_FUNC_DECL mat< 4, 4, T, Q > translate(vec< 3, T, Q > const &v)
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
+
GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle.
+
GLM_FUNC_DECL mat< 4, 4, T, Q > scale(vec< 3, T, Q > const &v)
Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
+
GLM_FUNC_DECL mat< 4, 4, T, Q > rotate(T angle, vec< 3, T, Q > const &v)
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians...
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00159.html b/doc/api/a00159.html new file mode 100644 index 000000000..23a665a55 --- /dev/null +++ b/doc/api/a00159.html @@ -0,0 +1,153 @@ + + + + + + +0.9.9 API documentation: transform2.hpp File Reference + + + + + + + + + + +
+
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+
0.9.9 API documentation +
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GLM_GTX_transform2 +More...

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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > proj2D (mat< 3, 3, T, Q > const &m, vec< 3, T, Q > const &normal)
 Build planar projection matrix along normal axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > proj3D (mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &normal)
 Build planar projection matrix along normal axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > scaleBias (T scale, T bias)
 Build a scale bias matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > scaleBias (mat< 4, 4, T, Q > const &m, T scale, T bias)
 Build a scale bias matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > shearX2D (mat< 3, 3, T, Q > const &m, T y)
 Transforms a matrix with a shearing on X axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > shearX3D (mat< 4, 4, T, Q > const &m, T y, T z)
 Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > shearY2D (mat< 3, 3, T, Q > const &m, T x)
 Transforms a matrix with a shearing on Y axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > shearY3D (mat< 4, 4, T, Q > const &m, T x, T z)
 Transforms a matrix with a shearing on Y axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > shearZ3D (mat< 4, 4, T, Q > const &m, T x, T y)
 Transforms a matrix with a shearing on Z axis. More...
 
+

Detailed Description

+

GLM_GTX_transform2

+
See also
Core features (dependence)
+
+GLM_GTX_transform (dependence)
+ +

Definition in file transform2.hpp.

+
+ + + + diff --git a/doc/api/a00159_source.html b/doc/api/a00159_source.html new file mode 100644 index 000000000..7724d4bf3 --- /dev/null +++ b/doc/api/a00159_source.html @@ -0,0 +1,165 @@ + + + + + + +0.9.9 API documentation: transform2.hpp Source File + + + + + + + + + + +
+
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transform2.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../glm.hpp"
+
18 #include "../gtx/transform.hpp"
+
19 
+
20 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
21 # ifndef GLM_ENABLE_EXPERIMENTAL
+
22 # pragma message("GLM: GLM_GTX_transform2 is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
23 # else
+
24 # pragma message("GLM: GLM_GTX_transform2 extension included")
+
25 # endif
+
26 #endif
+
27 
+
28 namespace glm
+
29 {
+
32 
+
35  template<typename T, qualifier Q>
+
36  GLM_FUNC_DECL mat<3, 3, T, Q> shearX2D(mat<3, 3, T, Q> const& m, T y);
+
37 
+
40  template<typename T, qualifier Q>
+
41  GLM_FUNC_DECL mat<3, 3, T, Q> shearY2D(mat<3, 3, T, Q> const& m, T x);
+
42 
+
45  template<typename T, qualifier Q>
+
46  GLM_FUNC_DECL mat<4, 4, T, Q> shearX3D(mat<4, 4, T, Q> const& m, T y, T z);
+
47 
+
50  template<typename T, qualifier Q>
+
51  GLM_FUNC_DECL mat<4, 4, T, Q> shearY3D(mat<4, 4, T, Q> const& m, T x, T z);
+
52 
+
55  template<typename T, qualifier Q>
+
56  GLM_FUNC_DECL mat<4, 4, T, Q> shearZ3D(mat<4, 4, T, Q> const& m, T x, T y);
+
57 
+
58  //template<typename T> GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shear(const mat<4, 4, T, Q> & m, shearPlane, planePoint, angle)
+
59  // Identity + tan(angle) * cross(Normal, OnPlaneVector) 0
+
60  // - dot(PointOnPlane, normal) * OnPlaneVector 1
+
61 
+
62  // Reflect functions seem to don't work
+
63  //template<typename T> mat<3, 3, T, Q> reflect2D(const mat<3, 3, T, Q> & m, const vec<3, T, Q>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
+
64  //template<typename T> mat<4, 4, T, Q> reflect3D(const mat<4, 4, T, Q> & m, const vec<3, T, Q>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
+
65 
+
68  template<typename T, qualifier Q>
+
69  GLM_FUNC_DECL mat<3, 3, T, Q> proj2D(mat<3, 3, T, Q> const& m, vec<3, T, Q> const& normal);
+
70 
+
73  template<typename T, qualifier Q>
+
74  GLM_FUNC_DECL mat<4, 4, T, Q> proj3D(mat<4, 4, T, Q> const & m, vec<3, T, Q> const& normal);
+
75 
+
78  template<typename T, qualifier Q>
+
79  GLM_FUNC_DECL mat<4, 4, T, Q> scaleBias(T scale, T bias);
+
80 
+
83  template<typename T, qualifier Q>
+
84  GLM_FUNC_DECL mat<4, 4, T, Q> scaleBias(mat<4, 4, T, Q> const& m, T scale, T bias);
+
85 
+
87 }// namespace glm
+
88 
+
89 #include "transform2.inl"
+
GLM_FUNC_DECL mat< 3, 3, T, Q > shearX2D(mat< 3, 3, T, Q > const &m, T y)
Transforms a matrix with a shearing on X axis.
+
GLM_FUNC_DECL mat< 3, 3, T, Q > shearY2D(mat< 3, 3, T, Q > const &m, T x)
Transforms a matrix with a shearing on Y axis.
+
GLM_FUNC_DECL mat< 4, 4, T, Q > proj3D(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &normal)
Build planar projection matrix along normal axis.
+
GLM_FUNC_DECL mat< 3, 3, T, Q > proj2D(mat< 3, 3, T, Q > const &m, vec< 3, T, Q > const &normal)
Build planar projection matrix along normal axis.
+
GLM_FUNC_DECL mat< 4, 4, T, Q > shearZ3D(mat< 4, 4, T, Q > const &m, T x, T y)
Transforms a matrix with a shearing on Z axis.
+
GLM_FUNC_DECL mat< 4, 4, T, Q > scale(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
Builds a scale 4 * 4 matrix created from 3 scalars.
+
GLM_FUNC_DECL mat< 4, 4, T, Q > shearY3D(mat< 4, 4, T, Q > const &m, T x, T z)
Transforms a matrix with a shearing on Y axis.
+
GLM_FUNC_DECL mat< 4, 4, T, Q > scaleBias(mat< 4, 4, T, Q > const &m, T scale, T bias)
Build a scale bias matrix.
+
GLM_FUNC_DECL mat< 4, 4, T, Q > shearX3D(mat< 4, 4, T, Q > const &m, T y, T z)
Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00160.html b/doc/api/a00160.html new file mode 100644 index 000000000..b375eda03 --- /dev/null +++ b/doc/api/a00160.html @@ -0,0 +1,175 @@ + + + + + + +0.9.9 API documentation: trigonometric.hpp File Reference + + + + + + + + + + +
+
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+
0.9.9 API documentation +
+
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+
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+ +

Core features +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > acos (vec< L, T, Q > const &x)
 Arc cosine. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > acosh (vec< L, T, Q > const &x)
 Arc hyperbolic cosine; returns the non-negative inverse of cosh. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > asin (vec< L, T, Q > const &x)
 Arc sine. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > asinh (vec< L, T, Q > const &x)
 Arc hyperbolic sine; returns the inverse of sinh. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > atan (vec< L, T, Q > const &y, vec< L, T, Q > const &x)
 Arc tangent. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > atan (vec< L, T, Q > const &y_over_x)
 Arc tangent. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > atanh (vec< L, T, Q > const &x)
 Arc hyperbolic tangent; returns the inverse of tanh. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > cos (vec< L, T, Q > const &angle)
 The standard trigonometric cosine function. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > cosh (vec< L, T, Q > const &angle)
 Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > degrees (vec< L, T, Q > const &radians)
 Converts radians to degrees and returns the result. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > radians (vec< L, T, Q > const &degrees)
 Converts degrees to radians and returns the result. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > sin (vec< L, T, Q > const &angle)
 The standard trigonometric sine function. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > sinh (vec< L, T, Q > const &angle)
 Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > tan (vec< L, T, Q > const &angle)
 The standard trigonometric tangent function. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > tanh (vec< L, T, Q > const &angle)
 Returns the hyperbolic tangent function, sinh(angle) / cosh(angle) More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00160_source.html b/doc/api/a00160_source.html new file mode 100644 index 000000000..3ddd5bee6 --- /dev/null +++ b/doc/api/a00160_source.html @@ -0,0 +1,172 @@ + + + + + + +0.9.9 API documentation: trigonometric.hpp Source File + + + + + + + + + + +
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trigonometric.hpp
+
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+Go to the documentation of this file.
1 
+
19 #pragma once
+
20 
+
21 #include "detail/setup.hpp"
+
22 #include "detail/qualifier.hpp"
+
23 
+
24 namespace glm
+
25 {
+
28 
+
37  template<length_t L, typename T, qualifier Q>
+
38  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> radians(vec<L, T, Q> const& degrees);
+
39 
+
48  template<length_t L, typename T, qualifier Q>
+
49  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> degrees(vec<L, T, Q> const& radians);
+
50 
+
60  template<length_t L, typename T, qualifier Q>
+
61  GLM_FUNC_DECL vec<L, T, Q> sin(vec<L, T, Q> const& angle);
+
62 
+
72  template<length_t L, typename T, qualifier Q>
+
73  GLM_FUNC_DECL vec<L, T, Q> cos(vec<L, T, Q> const& angle);
+
74 
+
83  template<length_t L, typename T, qualifier Q>
+
84  GLM_FUNC_DECL vec<L, T, Q> tan(vec<L, T, Q> const& angle);
+
85 
+
96  template<length_t L, typename T, qualifier Q>
+
97  GLM_FUNC_DECL vec<L, T, Q> asin(vec<L, T, Q> const& x);
+
98 
+
109  template<length_t L, typename T, qualifier Q>
+
110  GLM_FUNC_DECL vec<L, T, Q> acos(vec<L, T, Q> const& x);
+
111 
+
124  template<length_t L, typename T, qualifier Q>
+
125  GLM_FUNC_DECL vec<L, T, Q> atan(vec<L, T, Q> const& y, vec<L, T, Q> const& x);
+
126 
+
136  template<length_t L, typename T, qualifier Q>
+
137  GLM_FUNC_DECL vec<L, T, Q> atan(vec<L, T, Q> const& y_over_x);
+
138 
+
147  template<length_t L, typename T, qualifier Q>
+
148  GLM_FUNC_DECL vec<L, T, Q> sinh(vec<L, T, Q> const& angle);
+
149 
+
158  template<length_t L, typename T, qualifier Q>
+
159  GLM_FUNC_DECL vec<L, T, Q> cosh(vec<L, T, Q> const& angle);
+
160 
+
169  template<length_t L, typename T, qualifier Q>
+
170  GLM_FUNC_DECL vec<L, T, Q> tanh(vec<L, T, Q> const& angle);
+
171 
+
180  template<length_t L, typename T, qualifier Q>
+
181  GLM_FUNC_DECL vec<L, T, Q> asinh(vec<L, T, Q> const& x);
+
182 
+
192  template<length_t L, typename T, qualifier Q>
+
193  GLM_FUNC_DECL vec<L, T, Q> acosh(vec<L, T, Q> const& x);
+
194 
+
204  template<length_t L, typename T, qualifier Q>
+
205  GLM_FUNC_DECL vec<L, T, Q> atanh(vec<L, T, Q> const& x);
+
206 
+
208 }//namespace glm
+
209 
+
210 #include "detail/func_trigonometric.inl"
+
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > degrees(vec< L, T, Q > const &radians)
Converts radians to degrees and returns the result.
+
GLM_FUNC_DECL vec< L, T, Q > cosh(vec< L, T, Q > const &angle)
Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2.
+
GLM_FUNC_DECL vec< L, T, Q > acos(vec< L, T, Q > const &x)
Arc cosine.
+
GLM_FUNC_DECL vec< L, T, Q > sin(vec< L, T, Q > const &angle)
The standard trigonometric sine function.
+
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > radians(vec< L, T, Q > const &degrees)
Converts degrees to radians and returns the result.
+
GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle.
+
GLM_FUNC_DECL vec< L, T, Q > asin(vec< L, T, Q > const &x)
Arc sine.
+
GLM_FUNC_DECL vec< L, T, Q > tanh(vec< L, T, Q > const &angle)
Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
+
GLM_FUNC_DECL vec< L, T, Q > sinh(vec< L, T, Q > const &angle)
Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2.
+
GLM_FUNC_DECL vec< L, T, Q > asinh(vec< L, T, Q > const &x)
Arc hyperbolic sine; returns the inverse of sinh.
+
GLM_FUNC_DECL vec< L, T, Q > atanh(vec< L, T, Q > const &x)
Arc hyperbolic tangent; returns the inverse of tanh.
+
GLM_FUNC_DECL vec< L, T, Q > cos(vec< L, T, Q > const &angle)
The standard trigonometric cosine function.
+
GLM_FUNC_DECL vec< L, T, Q > atan(vec< L, T, Q > const &y_over_x)
Arc tangent.
+
GLM_FUNC_DECL vec< L, T, Q > acosh(vec< L, T, Q > const &x)
Arc hyperbolic cosine; returns the non-negative inverse of cosh.
+
GLM_FUNC_DECL vec< L, T, Q > tan(vec< L, T, Q > const &angle)
The standard trigonometric tangent function.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00161.html b/doc/api/a00161.html new file mode 100644 index 000000000..773124e63 --- /dev/null +++ b/doc/api/a00161.html @@ -0,0 +1,1523 @@ + + + + + + +0.9.9 API documentation: type_aligned.hpp File Reference + + + + + + + + + + +
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+Typedefs

+typedef aligned_highp_bvec1 aligned_bvec1
 1 component vector aligned in memory of bool values.
 
+typedef aligned_highp_bvec2 aligned_bvec2
 2 components vector aligned in memory of bool values.
 
+typedef aligned_highp_bvec3 aligned_bvec3
 3 components vector aligned in memory of bool values.
 
+typedef aligned_highp_bvec4 aligned_bvec4
 4 components vector aligned in memory of bool values.
 
+typedef aligned_highp_dmat2 aligned_dmat2
 2 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
 
+typedef aligned_highp_dmat2x2 aligned_dmat2x2
 2 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
 
+typedef aligned_highp_dmat2x3 aligned_dmat2x3
 2 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
 
+typedef aligned_highp_dmat2x4 aligned_dmat2x4
 2 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
 
+typedef aligned_highp_dmat3 aligned_dmat3
 3 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
 
+typedef aligned_highp_dmat3x2 aligned_dmat3x2
 3 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
 
+typedef aligned_highp_dmat3x3 aligned_dmat3x3
 3 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
 
+typedef aligned_highp_dmat3x4 aligned_dmat3x4
 3 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
 
+typedef aligned_highp_dmat4 aligned_dmat4
 4 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
 
+typedef aligned_highp_dmat4x2 aligned_dmat4x2
 4 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
 
+typedef aligned_highp_dmat4x3 aligned_dmat4x3
 4 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
 
+typedef aligned_highp_dmat4x4 aligned_dmat4x4
 4 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
 
+typedef aligned_highp_dvec1 aligned_dvec1
 1 component vector aligned in memory of double-precision floating-point numbers.
 
+typedef aligned_highp_dvec2 aligned_dvec2
 2 components vector aligned in memory of double-precision floating-point numbers.
 
+typedef aligned_highp_dvec3 aligned_dvec3
 3 components vector aligned in memory of double-precision floating-point numbers.
 
+typedef aligned_highp_dvec4 aligned_dvec4
 4 components vector aligned in memory of double-precision floating-point numbers.
 
+typedef vec< 1, bool, aligned_highp > aligned_highp_bvec1
 1 component vector aligned in memory of bool values.
 
+typedef vec< 2, bool, aligned_highp > aligned_highp_bvec2
 2 components vector aligned in memory of bool values.
 
+typedef vec< 3, bool, aligned_highp > aligned_highp_bvec3
 3 components vector aligned in memory of bool values.
 
+typedef vec< 4, bool, aligned_highp > aligned_highp_bvec4
 4 components vector aligned in memory of bool values.
 
+typedef mat< 2, 2, double, aligned_highp > aligned_highp_dmat2
 2 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 2, 2, double, aligned_highp > aligned_highp_dmat2x2
 2 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 2, 3, double, aligned_highp > aligned_highp_dmat2x3
 2 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 2, 4, double, aligned_highp > aligned_highp_dmat2x4
 2 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, double, aligned_highp > aligned_highp_dmat3
 3 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 3, 2, double, aligned_highp > aligned_highp_dmat3x2
 3 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, double, aligned_highp > aligned_highp_dmat3x3
 3 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 3, 4, double, aligned_highp > aligned_highp_dmat3x4
 3 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, double, aligned_highp > aligned_highp_dmat4
 4 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 4, 2, double, aligned_highp > aligned_highp_dmat4x2
 4 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 4, 3, double, aligned_highp > aligned_highp_dmat4x3
 4 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, double, aligned_highp > aligned_highp_dmat4x4
 4 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 1, double, aligned_highp > aligned_highp_dvec1
 1 component vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 2, double, aligned_highp > aligned_highp_dvec2
 2 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 3, double, aligned_highp > aligned_highp_dvec3
 3 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 4, double, aligned_highp > aligned_highp_dvec4
 4 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 1, int, aligned_highp > aligned_highp_ivec1
 1 component vector aligned in memory of signed integer numbers.
 
+typedef vec< 2, int, aligned_highp > aligned_highp_ivec2
 2 components vector aligned in memory of signed integer numbers.
 
+typedef vec< 3, int, aligned_highp > aligned_highp_ivec3
 3 components vector aligned in memory of signed integer numbers.
 
+typedef vec< 4, int, aligned_highp > aligned_highp_ivec4
 4 components vector aligned in memory of signed integer numbers.
 
+typedef mat< 2, 2, float, aligned_highp > aligned_highp_mat2
 2 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 2, 2, float, aligned_highp > aligned_highp_mat2x2
 2 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 2, 3, float, aligned_highp > aligned_highp_mat2x3
 2 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 2, 4, float, aligned_highp > aligned_highp_mat2x4
 2 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, float, aligned_highp > aligned_highp_mat3
 3 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 3, 2, float, aligned_highp > aligned_highp_mat3x2
 3 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, float, aligned_highp > aligned_highp_mat3x3
 3 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 3, 4, float, aligned_highp > aligned_highp_mat3x4
 3 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, float, aligned_highp > aligned_highp_mat4
 4 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 4, 2, float, aligned_highp > aligned_highp_mat4x2
 4 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 4, 3, float, aligned_highp > aligned_highp_mat4x3
 4 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, float, aligned_highp > aligned_highp_mat4x4
 4 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 1, uint, aligned_highp > aligned_highp_uvec1
 1 component vector aligned in memory of unsigned integer numbers.
 
+typedef vec< 2, uint, aligned_highp > aligned_highp_uvec2
 2 components vector aligned in memory of unsigned integer numbers.
 
+typedef vec< 3, uint, aligned_highp > aligned_highp_uvec3
 3 components vector aligned in memory of unsigned integer numbers.
 
+typedef vec< 4, uint, aligned_highp > aligned_highp_uvec4
 4 components vector aligned in memory of unsigned integer numbers.
 
+typedef vec< 1, float, aligned_highp > aligned_highp_vec1
 1 component vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 2, float, aligned_highp > aligned_highp_vec2
 2 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 3, float, aligned_highp > aligned_highp_vec3
 3 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 4, float, aligned_highp > aligned_highp_vec4
 4 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef aligned_highp_ivec1 aligned_ivec1
 1 component vector aligned in memory of signed integer numbers.
 
+typedef aligned_highp_ivec2 aligned_ivec2
 2 components vector aligned in memory of signed integer numbers.
 
+typedef aligned_highp_ivec3 aligned_ivec3
 3 components vector aligned in memory of signed integer numbers.
 
+typedef aligned_highp_ivec4 aligned_ivec4
 4 components vector aligned in memory of signed integer numbers.
 
+typedef vec< 1, bool, aligned_lowp > aligned_lowp_bvec1
 1 component vector aligned in memory of bool values.
 
+typedef vec< 2, bool, aligned_lowp > aligned_lowp_bvec2
 2 components vector aligned in memory of bool values.
 
+typedef vec< 3, bool, aligned_lowp > aligned_lowp_bvec3
 3 components vector aligned in memory of bool values.
 
+typedef vec< 4, bool, aligned_lowp > aligned_lowp_bvec4
 4 components vector aligned in memory of bool values.
 
+typedef mat< 2, 2, double, aligned_lowp > aligned_lowp_dmat2
 2 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 2, 2, double, aligned_lowp > aligned_lowp_dmat2x2
 2 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 2, 3, double, aligned_lowp > aligned_lowp_dmat2x3
 2 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 2, 4, double, aligned_lowp > aligned_lowp_dmat2x4
 2 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, double, aligned_lowp > aligned_lowp_dmat3
 3 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 3, 2, double, aligned_lowp > aligned_lowp_dmat3x2
 3 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, double, aligned_lowp > aligned_lowp_dmat3x3
 3 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 3, 4, double, aligned_lowp > aligned_lowp_dmat3x4
 3 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, double, aligned_lowp > aligned_lowp_dmat4
 4 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 4, 2, double, aligned_lowp > aligned_lowp_dmat4x2
 4 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 4, 3, double, aligned_lowp > aligned_lowp_dmat4x3
 4 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, double, aligned_lowp > aligned_lowp_dmat4x4
 4 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 1, double, aligned_lowp > aligned_lowp_dvec1
 1 component vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 2, double, aligned_lowp > aligned_lowp_dvec2
 2 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 3, double, aligned_lowp > aligned_lowp_dvec3
 3 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 4, double, aligned_lowp > aligned_lowp_dvec4
 4 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 1, int, aligned_lowp > aligned_lowp_ivec1
 1 component vector aligned in memory of signed integer numbers.
 
+typedef vec< 2, int, aligned_lowp > aligned_lowp_ivec2
 2 components vector aligned in memory of signed integer numbers.
 
+typedef vec< 3, int, aligned_lowp > aligned_lowp_ivec3
 3 components vector aligned in memory of signed integer numbers.
 
+typedef vec< 4, int, aligned_lowp > aligned_lowp_ivec4
 4 components vector aligned in memory of signed integer numbers.
 
+typedef mat< 2, 2, float, aligned_lowp > aligned_lowp_mat2
 2 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 2, 2, float, aligned_lowp > aligned_lowp_mat2x2
 2 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 2, 3, float, aligned_lowp > aligned_lowp_mat2x3
 2 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 2, 4, float, aligned_lowp > aligned_lowp_mat2x4
 2 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, float, aligned_lowp > aligned_lowp_mat3
 3 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 3, 2, float, aligned_lowp > aligned_lowp_mat3x2
 3 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, float, aligned_lowp > aligned_lowp_mat3x3
 3 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 3, 4, float, aligned_lowp > aligned_lowp_mat3x4
 3 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, float, aligned_lowp > aligned_lowp_mat4
 4 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 4, 2, float, aligned_lowp > aligned_lowp_mat4x2
 4 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 4, 3, float, aligned_lowp > aligned_lowp_mat4x3
 4 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, float, aligned_lowp > aligned_lowp_mat4x4
 4 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 1, uint, aligned_lowp > aligned_lowp_uvec1
 1 component vector aligned in memory of unsigned integer numbers.
 
+typedef vec< 2, uint, aligned_lowp > aligned_lowp_uvec2
 2 components vector aligned in memory of unsigned integer numbers.
 
+typedef vec< 3, uint, aligned_lowp > aligned_lowp_uvec3
 3 components vector aligned in memory of unsigned integer numbers.
 
+typedef vec< 4, uint, aligned_lowp > aligned_lowp_uvec4
 4 components vector aligned in memory of unsigned integer numbers.
 
+typedef vec< 1, float, aligned_lowp > aligned_lowp_vec1
 1 component vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 2, float, aligned_lowp > aligned_lowp_vec2
 2 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 3, float, aligned_lowp > aligned_lowp_vec3
 3 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 4, float, aligned_lowp > aligned_lowp_vec4
 4 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef aligned_highp_mat2 aligned_mat2
 2 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
 
+typedef aligned_highp_mat2x2 aligned_mat2x2
 2 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
 
+typedef aligned_highp_mat2x3 aligned_mat2x3
 2 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
 
+typedef aligned_highp_mat2x4 aligned_mat2x4
 2 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
 
+typedef aligned_highp_mat3 aligned_mat3
 3 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
 
+typedef aligned_highp_mat3x2 aligned_mat3x2
 3 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
 
+typedef aligned_highp_mat3x3 aligned_mat3x3
 3 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
 
+typedef aligned_highp_mat3x4 aligned_mat3x4
 3 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
 
+typedef aligned_highp_mat4 aligned_mat4
 4 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
 
+typedef aligned_highp_mat4x2 aligned_mat4x2
 4 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
 
+typedef aligned_highp_mat4x3 aligned_mat4x3
 4 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
 
+typedef aligned_highp_mat4x4 aligned_mat4x4
 4 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
 
+typedef vec< 1, bool, aligned_mediump > aligned_mediump_bvec1
 1 component vector aligned in memory of bool values.
 
+typedef vec< 2, bool, aligned_mediump > aligned_mediump_bvec2
 2 components vector aligned in memory of bool values.
 
+typedef vec< 3, bool, aligned_mediump > aligned_mediump_bvec3
 3 components vector aligned in memory of bool values.
 
+typedef vec< 4, bool, aligned_mediump > aligned_mediump_bvec4
 4 components vector aligned in memory of bool values.
 
+typedef mat< 2, 2, double, aligned_mediump > aligned_mediump_dmat2
 2 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 2, 2, double, aligned_mediump > aligned_mediump_dmat2x2
 2 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 2, 3, double, aligned_mediump > aligned_mediump_dmat2x3
 2 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 2, 4, double, aligned_mediump > aligned_mediump_dmat2x4
 2 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, double, aligned_mediump > aligned_mediump_dmat3
 3 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 3, 2, double, aligned_mediump > aligned_mediump_dmat3x2
 3 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, double, aligned_mediump > aligned_mediump_dmat3x3
 3 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 3, 4, double, aligned_mediump > aligned_mediump_dmat3x4
 3 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, double, aligned_mediump > aligned_mediump_dmat4
 4 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 4, 2, double, aligned_mediump > aligned_mediump_dmat4x2
 4 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 4, 3, double, aligned_mediump > aligned_mediump_dmat4x3
 4 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, double, aligned_mediump > aligned_mediump_dmat4x4
 4 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 1, double, aligned_mediump > aligned_mediump_dvec1
 1 component vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 2, double, aligned_mediump > aligned_mediump_dvec2
 2 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 3, double, aligned_mediump > aligned_mediump_dvec3
 3 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 4, double, aligned_mediump > aligned_mediump_dvec4
 4 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 1, int, aligned_mediump > aligned_mediump_ivec1
 1 component vector aligned in memory of signed integer numbers.
 
+typedef vec< 2, int, aligned_mediump > aligned_mediump_ivec2
 2 components vector aligned in memory of signed integer numbers.
 
+typedef vec< 3, int, aligned_mediump > aligned_mediump_ivec3
 3 components vector aligned in memory of signed integer numbers.
 
+typedef vec< 4, int, aligned_mediump > aligned_mediump_ivec4
 4 components vector aligned in memory of signed integer numbers.
 
+typedef mat< 2, 2, float, aligned_mediump > aligned_mediump_mat2
 2 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 2, 2, float, aligned_mediump > aligned_mediump_mat2x2
 2 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 2, 3, float, aligned_mediump > aligned_mediump_mat2x3
 2 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 2, 4, float, aligned_mediump > aligned_mediump_mat2x4
 2 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, float, aligned_mediump > aligned_mediump_mat3
 3 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 3, 2, float, aligned_mediump > aligned_mediump_mat3x2
 3 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, float, aligned_mediump > aligned_mediump_mat3x3
 3 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 3, 4, float, aligned_mediump > aligned_mediump_mat3x4
 3 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, float, aligned_mediump > aligned_mediump_mat4
 4 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 4, 2, float, aligned_mediump > aligned_mediump_mat4x2
 4 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 4, 3, float, aligned_mediump > aligned_mediump_mat4x3
 4 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, float, aligned_mediump > aligned_mediump_mat4x4
 4 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 1, uint, aligned_mediump > aligned_mediump_uvec1
 1 component vector aligned in memory of unsigned integer numbers.
 
+typedef vec< 2, uint, aligned_mediump > aligned_mediump_uvec2
 2 components vector aligned in memory of unsigned integer numbers.
 
+typedef vec< 3, uint, aligned_mediump > aligned_mediump_uvec3
 3 components vector aligned in memory of unsigned integer numbers.
 
+typedef vec< 4, uint, aligned_mediump > aligned_mediump_uvec4
 4 components vector aligned in memory of unsigned integer numbers.
 
+typedef vec< 1, float, aligned_mediump > aligned_mediump_vec1
 1 component vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 2, float, aligned_mediump > aligned_mediump_vec2
 2 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 3, float, aligned_mediump > aligned_mediump_vec3
 3 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 4, float, aligned_mediump > aligned_mediump_vec4
 4 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef aligned_highp_uvec1 aligned_uvec1
 1 component vector aligned in memory of unsigned integer numbers.
 
+typedef aligned_highp_uvec2 aligned_uvec2
 2 components vector aligned in memory of unsigned integer numbers.
 
+typedef aligned_highp_uvec3 aligned_uvec3
 3 components vector aligned in memory of unsigned integer numbers.
 
+typedef aligned_highp_uvec4 aligned_uvec4
 4 components vector aligned in memory of unsigned integer numbers.
 
+typedef aligned_highp_vec1 aligned_vec1
 1 component vector aligned in memory of single-precision floating-point numbers.
 
+typedef aligned_highp_vec2 aligned_vec2
 2 components vector aligned in memory of single-precision floating-point numbers.
 
+typedef aligned_highp_vec3 aligned_vec3
 3 components vector aligned in memory of single-precision floating-point numbers.
 
+typedef aligned_highp_vec4 aligned_vec4
 4 components vector aligned in memory of single-precision floating-point numbers.
 
+typedef packed_highp_bvec1 packed_bvec1
 1 components vector tightly packed in memory of bool values.
 
+typedef packed_highp_bvec2 packed_bvec2
 2 components vector tightly packed in memory of bool values.
 
+typedef packed_highp_bvec3 packed_bvec3
 3 components vector tightly packed in memory of bool values.
 
+typedef packed_highp_bvec4 packed_bvec4
 4 components vector tightly packed in memory of bool values.
 
+typedef packed_highp_dmat2 packed_dmat2
 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
 
+typedef packed_highp_dmat2x2 packed_dmat2x2
 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
 
+typedef packed_highp_dmat2x3 packed_dmat2x3
 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
 
+typedef packed_highp_dmat2x4 packed_dmat2x4
 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
 
+typedef packed_highp_dmat3 packed_dmat3
 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
 
+typedef packed_highp_dmat3x2 packed_dmat3x2
 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
 
+typedef packed_highp_dmat3x3 packed_dmat3x3
 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
 
+typedef packed_highp_dmat3x4 packed_dmat3x4
 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
 
+typedef packed_highp_dmat4 packed_dmat4
 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
 
+typedef packed_highp_dmat4x2 packed_dmat4x2
 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
 
+typedef packed_highp_dmat4x3 packed_dmat4x3
 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
 
+typedef packed_highp_dmat4x4 packed_dmat4x4
 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
 
+typedef packed_highp_dvec1 packed_dvec1
 1 component vector tightly packed in memory of double-precision floating-point numbers.
 
+typedef packed_highp_dvec2 packed_dvec2
 2 components vector tightly packed in memory of double-precision floating-point numbers.
 
+typedef packed_highp_dvec3 packed_dvec3
 3 components vector tightly packed in memory of double-precision floating-point numbers.
 
+typedef packed_highp_dvec4 packed_dvec4
 4 components vector tightly packed in memory of double-precision floating-point numbers.
 
+typedef vec< 1, bool, packed_highp > packed_highp_bvec1
 1 component vector tightly packed in memory of bool values.
 
+typedef vec< 2, bool, packed_highp > packed_highp_bvec2
 2 components vector tightly packed in memory of bool values.
 
+typedef vec< 3, bool, packed_highp > packed_highp_bvec3
 3 components vector tightly packed in memory of bool values.
 
+typedef vec< 4, bool, packed_highp > packed_highp_bvec4
 4 components vector tightly packed in memory of bool values.
 
+typedef mat< 2, 2, double, packed_highp > packed_highp_dmat2
 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 2, 2, double, packed_highp > packed_highp_dmat2x2
 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 2, 3, double, packed_highp > packed_highp_dmat2x3
 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 2, 4, double, packed_highp > packed_highp_dmat2x4
 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, double, packed_highp > packed_highp_dmat3
 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 3, 2, double, packed_highp > packed_highp_dmat3x2
 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, double, packed_highp > packed_highp_dmat3x3
 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 3, 4, double, packed_highp > packed_highp_dmat3x4
 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, double, packed_highp > packed_highp_dmat4
 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 4, 2, double, packed_highp > packed_highp_dmat4x2
 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 4, 3, double, packed_highp > packed_highp_dmat4x3
 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, double, packed_highp > packed_highp_dmat4x4
 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 1, double, packed_highp > packed_highp_dvec1
 1 component vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 2, double, packed_highp > packed_highp_dvec2
 2 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 3, double, packed_highp > packed_highp_dvec3
 3 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 4, double, packed_highp > packed_highp_dvec4
 4 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 1, int, packed_highp > packed_highp_ivec1
 1 component vector tightly packed in memory of signed integer numbers.
 
+typedef vec< 2, int, packed_highp > packed_highp_ivec2
 2 components vector tightly packed in memory of signed integer numbers.
 
+typedef vec< 3, int, packed_highp > packed_highp_ivec3
 3 components vector tightly packed in memory of signed integer numbers.
 
+typedef vec< 4, int, packed_highp > packed_highp_ivec4
 4 components vector tightly packed in memory of signed integer numbers.
 
+typedef mat< 2, 2, float, packed_highp > packed_highp_mat2
 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 2, 2, float, packed_highp > packed_highp_mat2x2
 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 2, 3, float, packed_highp > packed_highp_mat2x3
 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 2, 4, float, packed_highp > packed_highp_mat2x4
 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, float, packed_highp > packed_highp_mat3
 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 3, 2, float, packed_highp > packed_highp_mat3x2
 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, float, packed_highp > packed_highp_mat3x3
 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 3, 4, float, packed_highp > packed_highp_mat3x4
 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, float, packed_highp > packed_highp_mat4
 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 4, 2, float, packed_highp > packed_highp_mat4x2
 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 4, 3, float, packed_highp > packed_highp_mat4x3
 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, float, packed_highp > packed_highp_mat4x4
 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 1, uint, packed_highp > packed_highp_uvec1
 1 component vector tightly packed in memory of unsigned integer numbers.
 
+typedef vec< 2, uint, packed_highp > packed_highp_uvec2
 2 components vector tightly packed in memory of unsigned integer numbers.
 
+typedef vec< 3, uint, packed_highp > packed_highp_uvec3
 3 components vector tightly packed in memory of unsigned integer numbers.
 
+typedef vec< 4, uint, packed_highp > packed_highp_uvec4
 4 components vector tightly packed in memory of unsigned integer numbers.
 
+typedef vec< 1, float, packed_highp > packed_highp_vec1
 1 component vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 2, float, packed_highp > packed_highp_vec2
 2 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 3, float, packed_highp > packed_highp_vec3
 3 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 4, float, packed_highp > packed_highp_vec4
 4 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef packed_highp_ivec1 packed_ivec1
 1 component vector tightly packed in memory of signed integer numbers.
 
+typedef packed_highp_ivec2 packed_ivec2
 2 components vector tightly packed in memory of signed integer numbers.
 
+typedef packed_highp_ivec3 packed_ivec3
 3 components vector tightly packed in memory of signed integer numbers.
 
+typedef packed_highp_ivec4 packed_ivec4
 4 components vector tightly packed in memory of signed integer numbers.
 
+typedef vec< 1, bool, packed_lowp > packed_lowp_bvec1
 1 component vector tightly packed in memory of bool values.
 
+typedef vec< 2, bool, packed_lowp > packed_lowp_bvec2
 2 components vector tightly packed in memory of bool values.
 
+typedef vec< 3, bool, packed_lowp > packed_lowp_bvec3
 3 components vector tightly packed in memory of bool values.
 
+typedef vec< 4, bool, packed_lowp > packed_lowp_bvec4
 4 components vector tightly packed in memory of bool values.
 
+typedef mat< 2, 2, double, packed_lowp > packed_lowp_dmat2
 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 2, 2, double, packed_lowp > packed_lowp_dmat2x2
 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 2, 3, double, packed_lowp > packed_lowp_dmat2x3
 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 2, 4, double, packed_lowp > packed_lowp_dmat2x4
 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, double, packed_lowp > packed_lowp_dmat3
 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 3, 2, double, packed_lowp > packed_lowp_dmat3x2
 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, double, packed_lowp > packed_lowp_dmat3x3
 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 3, 4, double, packed_lowp > packed_lowp_dmat3x4
 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, double, packed_lowp > packed_lowp_dmat4
 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 4, 2, double, packed_lowp > packed_lowp_dmat4x2
 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 4, 3, double, packed_lowp > packed_lowp_dmat4x3
 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, double, packed_lowp > packed_lowp_dmat4x4
 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 1, double, packed_lowp > packed_lowp_dvec1
 1 component vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 2, double, packed_lowp > packed_lowp_dvec2
 2 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 3, double, packed_lowp > packed_lowp_dvec3
 3 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 4, double, packed_lowp > packed_lowp_dvec4
 4 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 1, int, packed_lowp > packed_lowp_ivec1
 1 component vector tightly packed in memory of signed integer numbers.
 
+typedef vec< 2, int, packed_lowp > packed_lowp_ivec2
 2 components vector tightly packed in memory of signed integer numbers.
 
+typedef vec< 3, int, packed_lowp > packed_lowp_ivec3
 3 components vector tightly packed in memory of signed integer numbers.
 
+typedef vec< 4, int, packed_lowp > packed_lowp_ivec4
 4 components vector tightly packed in memory of signed integer numbers.
 
+typedef mat< 2, 2, float, packed_lowp > packed_lowp_mat2
 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 2, 2, float, packed_lowp > packed_lowp_mat2x2
 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 2, 3, float, packed_lowp > packed_lowp_mat2x3
 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 2, 4, float, packed_lowp > packed_lowp_mat2x4
 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, float, packed_lowp > packed_lowp_mat3
 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 3, 2, float, packed_lowp > packed_lowp_mat3x2
 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, float, packed_lowp > packed_lowp_mat3x3
 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 3, 4, float, packed_lowp > packed_lowp_mat3x4
 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, float, packed_lowp > packed_lowp_mat4
 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 4, 2, float, packed_lowp > packed_lowp_mat4x2
 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 4, 3, float, packed_lowp > packed_lowp_mat4x3
 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, float, packed_lowp > packed_lowp_mat4x4
 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 1, uint, packed_lowp > packed_lowp_uvec1
 1 component vector tightly packed in memory of unsigned integer numbers.
 
+typedef vec< 2, uint, packed_lowp > packed_lowp_uvec2
 2 components vector tightly packed in memory of unsigned integer numbers.
 
+typedef vec< 3, uint, packed_lowp > packed_lowp_uvec3
 3 components vector tightly packed in memory of unsigned integer numbers.
 
+typedef vec< 4, uint, packed_lowp > packed_lowp_uvec4
 4 components vector tightly packed in memory of unsigned integer numbers.
 
+typedef vec< 1, float, packed_lowp > packed_lowp_vec1
 1 component vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 2, float, packed_lowp > packed_lowp_vec2
 2 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 3, float, packed_lowp > packed_lowp_vec3
 3 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 4, float, packed_lowp > packed_lowp_vec4
 4 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef packed_highp_mat2 packed_mat2
 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
 
+typedef packed_highp_mat2x2 packed_mat2x2
 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
 
+typedef packed_highp_mat2x3 packed_mat2x3
 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
 
+typedef packed_highp_mat2x4 packed_mat2x4
 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
 
+typedef packed_highp_mat3 packed_mat3
 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
 
+typedef packed_highp_mat3x2 packed_mat3x2
 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
 
+typedef packed_highp_mat3x3 packed_mat3x3
 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
 
+typedef packed_highp_mat3x4 packed_mat3x4
 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
 
+typedef packed_highp_mat4 packed_mat4
 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
 
+typedef packed_highp_mat4x2 packed_mat4x2
 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
 
+typedef packed_highp_mat4x3 packed_mat4x3
 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
 
+typedef packed_highp_mat4x4 packed_mat4x4
 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
 
+typedef vec< 1, bool, packed_mediump > packed_mediump_bvec1
 1 component vector tightly packed in memory of bool values.
 
+typedef vec< 2, bool, packed_mediump > packed_mediump_bvec2
 2 components vector tightly packed in memory of bool values.
 
+typedef vec< 3, bool, packed_mediump > packed_mediump_bvec3
 3 components vector tightly packed in memory of bool values.
 
+typedef vec< 4, bool, packed_mediump > packed_mediump_bvec4
 4 components vector tightly packed in memory of bool values.
 
+typedef mat< 2, 2, double, packed_mediump > packed_mediump_dmat2
 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 2, 2, double, packed_mediump > packed_mediump_dmat2x2
 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 2, 3, double, packed_mediump > packed_mediump_dmat2x3
 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 2, 4, double, packed_mediump > packed_mediump_dmat2x4
 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, double, packed_mediump > packed_mediump_dmat3
 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 3, 2, double, packed_mediump > packed_mediump_dmat3x2
 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, double, packed_mediump > packed_mediump_dmat3x3
 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 3, 4, double, packed_mediump > packed_mediump_dmat3x4
 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, double, packed_mediump > packed_mediump_dmat4
 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 4, 2, double, packed_mediump > packed_mediump_dmat4x2
 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 4, 3, double, packed_mediump > packed_mediump_dmat4x3
 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, double, packed_mediump > packed_mediump_dmat4x4
 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 1, double, packed_mediump > packed_mediump_dvec1
 1 component vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 2, double, packed_mediump > packed_mediump_dvec2
 2 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 3, double, packed_mediump > packed_mediump_dvec3
 3 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 4, double, packed_mediump > packed_mediump_dvec4
 4 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 1, int, packed_mediump > packed_mediump_ivec1
 1 component vector tightly packed in memory of signed integer numbers.
 
+typedef vec< 2, int, packed_mediump > packed_mediump_ivec2
 2 components vector tightly packed in memory of signed integer numbers.
 
+typedef vec< 3, int, packed_mediump > packed_mediump_ivec3
 3 components vector tightly packed in memory of signed integer numbers.
 
+typedef vec< 4, int, packed_mediump > packed_mediump_ivec4
 4 components vector tightly packed in memory of signed integer numbers.
 
+typedef mat< 2, 2, float, packed_mediump > packed_mediump_mat2
 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 2, 2, float, packed_mediump > packed_mediump_mat2x2
 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 2, 3, float, packed_mediump > packed_mediump_mat2x3
 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 2, 4, float, packed_mediump > packed_mediump_mat2x4
 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, float, packed_mediump > packed_mediump_mat3
 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 3, 2, float, packed_mediump > packed_mediump_mat3x2
 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, float, packed_mediump > packed_mediump_mat3x3
 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 3, 4, float, packed_mediump > packed_mediump_mat3x4
 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, float, packed_mediump > packed_mediump_mat4
 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 4, 2, float, packed_mediump > packed_mediump_mat4x2
 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 4, 3, float, packed_mediump > packed_mediump_mat4x3
 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, float, packed_mediump > packed_mediump_mat4x4
 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 1, uint, packed_mediump > packed_mediump_uvec1
 1 component vector tightly packed in memory of unsigned integer numbers.
 
+typedef vec< 2, uint, packed_mediump > packed_mediump_uvec2
 2 components vector tightly packed in memory of unsigned integer numbers.
 
+typedef vec< 3, uint, packed_mediump > packed_mediump_uvec3
 3 components vector tightly packed in memory of unsigned integer numbers.
 
+typedef vec< 4, uint, packed_mediump > packed_mediump_uvec4
 4 components vector tightly packed in memory of unsigned integer numbers.
 
+typedef vec< 1, float, packed_mediump > packed_mediump_vec1
 1 component vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 2, float, packed_mediump > packed_mediump_vec2
 2 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 3, float, packed_mediump > packed_mediump_vec3
 3 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 4, float, packed_mediump > packed_mediump_vec4
 4 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef packed_highp_uvec1 packed_uvec1
 1 component vector tightly packed in memory of unsigned integer numbers.
 
+typedef packed_highp_uvec2 packed_uvec2
 2 components vector tightly packed in memory of unsigned integer numbers.
 
+typedef packed_highp_uvec3 packed_uvec3
 3 components vector tightly packed in memory of unsigned integer numbers.
 
+typedef packed_highp_uvec4 packed_uvec4
 4 components vector tightly packed in memory of unsigned integer numbers.
 
+typedef packed_highp_vec1 packed_vec1
 1 component vector tightly packed in memory of single-precision floating-point numbers.
 
+typedef packed_highp_vec2 packed_vec2
 2 components vector tightly packed in memory of single-precision floating-point numbers.
 
+typedef packed_highp_vec3 packed_vec3
 3 components vector tightly packed in memory of single-precision floating-point numbers.
 
+typedef packed_highp_vec4 packed_vec4
 4 components vector tightly packed in memory of single-precision floating-point numbers.
 
+

Detailed Description

+

GLM_GTC_type_aligned

+
See also
Core features (dependence)
+ +

Definition in file gtc/type_aligned.hpp.

+
+ + + + diff --git a/doc/api/a00161_source.html b/doc/api/a00161_source.html new file mode 100644 index 000000000..e3fac6e14 --- /dev/null +++ b/doc/api/a00161_source.html @@ -0,0 +1,1401 @@ + + + + + + +0.9.9 API documentation: type_aligned.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
gtc/type_aligned.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 #if (GLM_CONFIG_ALIGNED_GENTYPES == GLM_DISABLE)
+
16 # error "GLM: Aligned gentypes require to enable C++ language extensions. Define GLM_FORCE_ALIGNED_GENTYPES before including GLM headers to use aligned types."
+
17 #endif
+
18 
+
19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
20 # pragma message("GLM: GLM_GTC_type_aligned extension included")
+
21 #endif
+
22 
+
23 #include "../mat4x4.hpp"
+
24 #include "../mat4x3.hpp"
+
25 #include "../mat4x2.hpp"
+
26 #include "../mat3x4.hpp"
+
27 #include "../mat3x3.hpp"
+
28 #include "../mat3x2.hpp"
+
29 #include "../mat2x4.hpp"
+
30 #include "../mat2x3.hpp"
+
31 #include "../mat2x2.hpp"
+
32 #include "../gtc/vec1.hpp"
+
33 #include "../vec2.hpp"
+
34 #include "../vec3.hpp"
+
35 #include "../vec4.hpp"
+
36 
+
37 namespace glm
+
38 {
+
41 
+
42  // -- *vec1 --
+
43 
+
45  typedef vec<1, float, aligned_highp> aligned_highp_vec1;
+
46 
+
48  typedef vec<1, float, aligned_mediump> aligned_mediump_vec1;
+
49 
+
51  typedef vec<1, float, aligned_lowp> aligned_lowp_vec1;
+
52 
+
54  typedef vec<1, double, aligned_highp> aligned_highp_dvec1;
+
55 
+
57  typedef vec<1, double, aligned_mediump> aligned_mediump_dvec1;
+
58 
+
60  typedef vec<1, double, aligned_lowp> aligned_lowp_dvec1;
+
61 
+
63  typedef vec<1, int, aligned_highp> aligned_highp_ivec1;
+
64 
+
66  typedef vec<1, int, aligned_mediump> aligned_mediump_ivec1;
+
67 
+
69  typedef vec<1, int, aligned_lowp> aligned_lowp_ivec1;
+
70 
+
72  typedef vec<1, uint, aligned_highp> aligned_highp_uvec1;
+
73 
+
75  typedef vec<1, uint, aligned_mediump> aligned_mediump_uvec1;
+
76 
+
78  typedef vec<1, uint, aligned_lowp> aligned_lowp_uvec1;
+
79 
+
81  typedef vec<1, bool, aligned_highp> aligned_highp_bvec1;
+
82 
+
84  typedef vec<1, bool, aligned_mediump> aligned_mediump_bvec1;
+
85 
+
87  typedef vec<1, bool, aligned_lowp> aligned_lowp_bvec1;
+
88 
+
90  typedef vec<1, float, packed_highp> packed_highp_vec1;
+
91 
+
93  typedef vec<1, float, packed_mediump> packed_mediump_vec1;
+
94 
+
96  typedef vec<1, float, packed_lowp> packed_lowp_vec1;
+
97 
+
99  typedef vec<1, double, packed_highp> packed_highp_dvec1;
+
100 
+
102  typedef vec<1, double, packed_mediump> packed_mediump_dvec1;
+
103 
+
105  typedef vec<1, double, packed_lowp> packed_lowp_dvec1;
+
106 
+
108  typedef vec<1, int, packed_highp> packed_highp_ivec1;
+
109 
+
111  typedef vec<1, int, packed_mediump> packed_mediump_ivec1;
+
112 
+
114  typedef vec<1, int, packed_lowp> packed_lowp_ivec1;
+
115 
+
117  typedef vec<1, uint, packed_highp> packed_highp_uvec1;
+
118 
+
120  typedef vec<1, uint, packed_mediump> packed_mediump_uvec1;
+
121 
+
123  typedef vec<1, uint, packed_lowp> packed_lowp_uvec1;
+
124 
+
126  typedef vec<1, bool, packed_highp> packed_highp_bvec1;
+
127 
+
129  typedef vec<1, bool, packed_mediump> packed_mediump_bvec1;
+
130 
+
132  typedef vec<1, bool, packed_lowp> packed_lowp_bvec1;
+
133 
+
134  // -- *vec2 --
+
135 
+
137  typedef vec<2, float, aligned_highp> aligned_highp_vec2;
+
138 
+
140  typedef vec<2, float, aligned_mediump> aligned_mediump_vec2;
+
141 
+
143  typedef vec<2, float, aligned_lowp> aligned_lowp_vec2;
+
144 
+
146  typedef vec<2, double, aligned_highp> aligned_highp_dvec2;
+
147 
+
149  typedef vec<2, double, aligned_mediump> aligned_mediump_dvec2;
+
150 
+
152  typedef vec<2, double, aligned_lowp> aligned_lowp_dvec2;
+
153 
+
155  typedef vec<2, int, aligned_highp> aligned_highp_ivec2;
+
156 
+
158  typedef vec<2, int, aligned_mediump> aligned_mediump_ivec2;
+
159 
+
161  typedef vec<2, int, aligned_lowp> aligned_lowp_ivec2;
+
162 
+
164  typedef vec<2, uint, aligned_highp> aligned_highp_uvec2;
+
165 
+
167  typedef vec<2, uint, aligned_mediump> aligned_mediump_uvec2;
+
168 
+
170  typedef vec<2, uint, aligned_lowp> aligned_lowp_uvec2;
+
171 
+
173  typedef vec<2, bool, aligned_highp> aligned_highp_bvec2;
+
174 
+
176  typedef vec<2, bool, aligned_mediump> aligned_mediump_bvec2;
+
177 
+
179  typedef vec<2, bool, aligned_lowp> aligned_lowp_bvec2;
+
180 
+
182  typedef vec<2, float, packed_highp> packed_highp_vec2;
+
183 
+
185  typedef vec<2, float, packed_mediump> packed_mediump_vec2;
+
186 
+
188  typedef vec<2, float, packed_lowp> packed_lowp_vec2;
+
189 
+
191  typedef vec<2, double, packed_highp> packed_highp_dvec2;
+
192 
+
194  typedef vec<2, double, packed_mediump> packed_mediump_dvec2;
+
195 
+
197  typedef vec<2, double, packed_lowp> packed_lowp_dvec2;
+
198 
+
200  typedef vec<2, int, packed_highp> packed_highp_ivec2;
+
201 
+
203  typedef vec<2, int, packed_mediump> packed_mediump_ivec2;
+
204 
+
206  typedef vec<2, int, packed_lowp> packed_lowp_ivec2;
+
207 
+
209  typedef vec<2, uint, packed_highp> packed_highp_uvec2;
+
210 
+
212  typedef vec<2, uint, packed_mediump> packed_mediump_uvec2;
+
213 
+
215  typedef vec<2, uint, packed_lowp> packed_lowp_uvec2;
+
216 
+
218  typedef vec<2, bool, packed_highp> packed_highp_bvec2;
+
219 
+
221  typedef vec<2, bool, packed_mediump> packed_mediump_bvec2;
+
222 
+
224  typedef vec<2, bool, packed_lowp> packed_lowp_bvec2;
+
225 
+
226  // -- *vec3 --
+
227 
+
229  typedef vec<3, float, aligned_highp> aligned_highp_vec3;
+
230 
+
232  typedef vec<3, float, aligned_mediump> aligned_mediump_vec3;
+
233 
+
235  typedef vec<3, float, aligned_lowp> aligned_lowp_vec3;
+
236 
+
238  typedef vec<3, double, aligned_highp> aligned_highp_dvec3;
+
239 
+
241  typedef vec<3, double, aligned_mediump> aligned_mediump_dvec3;
+
242 
+
244  typedef vec<3, double, aligned_lowp> aligned_lowp_dvec3;
+
245 
+
247  typedef vec<3, int, aligned_highp> aligned_highp_ivec3;
+
248 
+
250  typedef vec<3, int, aligned_mediump> aligned_mediump_ivec3;
+
251 
+
253  typedef vec<3, int, aligned_lowp> aligned_lowp_ivec3;
+
254 
+
256  typedef vec<3, uint, aligned_highp> aligned_highp_uvec3;
+
257 
+
259  typedef vec<3, uint, aligned_mediump> aligned_mediump_uvec3;
+
260 
+
262  typedef vec<3, uint, aligned_lowp> aligned_lowp_uvec3;
+
263 
+
265  typedef vec<3, bool, aligned_highp> aligned_highp_bvec3;
+
266 
+
268  typedef vec<3, bool, aligned_mediump> aligned_mediump_bvec3;
+
269 
+
271  typedef vec<3, bool, aligned_lowp> aligned_lowp_bvec3;
+
272 
+
274  typedef vec<3, float, packed_highp> packed_highp_vec3;
+
275 
+
277  typedef vec<3, float, packed_mediump> packed_mediump_vec3;
+
278 
+
280  typedef vec<3, float, packed_lowp> packed_lowp_vec3;
+
281 
+
283  typedef vec<3, double, packed_highp> packed_highp_dvec3;
+
284 
+
286  typedef vec<3, double, packed_mediump> packed_mediump_dvec3;
+
287 
+
289  typedef vec<3, double, packed_lowp> packed_lowp_dvec3;
+
290 
+
292  typedef vec<3, int, packed_highp> packed_highp_ivec3;
+
293 
+
295  typedef vec<3, int, packed_mediump> packed_mediump_ivec3;
+
296 
+
298  typedef vec<3, int, packed_lowp> packed_lowp_ivec3;
+
299 
+
301  typedef vec<3, uint, packed_highp> packed_highp_uvec3;
+
302 
+
304  typedef vec<3, uint, packed_mediump> packed_mediump_uvec3;
+
305 
+
307  typedef vec<3, uint, packed_lowp> packed_lowp_uvec3;
+
308 
+
310  typedef vec<3, bool, packed_highp> packed_highp_bvec3;
+
311 
+
313  typedef vec<3, bool, packed_mediump> packed_mediump_bvec3;
+
314 
+
316  typedef vec<3, bool, packed_lowp> packed_lowp_bvec3;
+
317 
+
318  // -- *vec4 --
+
319 
+
321  typedef vec<4, float, aligned_highp> aligned_highp_vec4;
+
322 
+
324  typedef vec<4, float, aligned_mediump> aligned_mediump_vec4;
+
325 
+
327  typedef vec<4, float, aligned_lowp> aligned_lowp_vec4;
+
328 
+
330  typedef vec<4, double, aligned_highp> aligned_highp_dvec4;
+
331 
+
333  typedef vec<4, double, aligned_mediump> aligned_mediump_dvec4;
+
334 
+
336  typedef vec<4, double, aligned_lowp> aligned_lowp_dvec4;
+
337 
+
339  typedef vec<4, int, aligned_highp> aligned_highp_ivec4;
+
340 
+
342  typedef vec<4, int, aligned_mediump> aligned_mediump_ivec4;
+
343 
+
345  typedef vec<4, int, aligned_lowp> aligned_lowp_ivec4;
+
346 
+
348  typedef vec<4, uint, aligned_highp> aligned_highp_uvec4;
+
349 
+
351  typedef vec<4, uint, aligned_mediump> aligned_mediump_uvec4;
+
352 
+
354  typedef vec<4, uint, aligned_lowp> aligned_lowp_uvec4;
+
355 
+
357  typedef vec<4, bool, aligned_highp> aligned_highp_bvec4;
+
358 
+
360  typedef vec<4, bool, aligned_mediump> aligned_mediump_bvec4;
+
361 
+
363  typedef vec<4, bool, aligned_lowp> aligned_lowp_bvec4;
+
364 
+
366  typedef vec<4, float, packed_highp> packed_highp_vec4;
+
367 
+
369  typedef vec<4, float, packed_mediump> packed_mediump_vec4;
+
370 
+
372  typedef vec<4, float, packed_lowp> packed_lowp_vec4;
+
373 
+
375  typedef vec<4, double, packed_highp> packed_highp_dvec4;
+
376 
+
378  typedef vec<4, double, packed_mediump> packed_mediump_dvec4;
+
379 
+
381  typedef vec<4, double, packed_lowp> packed_lowp_dvec4;
+
382 
+
384  typedef vec<4, int, packed_highp> packed_highp_ivec4;
+
385 
+
387  typedef vec<4, int, packed_mediump> packed_mediump_ivec4;
+
388 
+
390  typedef vec<4, int, packed_lowp> packed_lowp_ivec4;
+
391 
+
393  typedef vec<4, uint, packed_highp> packed_highp_uvec4;
+
394 
+
396  typedef vec<4, uint, packed_mediump> packed_mediump_uvec4;
+
397 
+
399  typedef vec<4, uint, packed_lowp> packed_lowp_uvec4;
+
400 
+
402  typedef vec<4, bool, packed_highp> packed_highp_bvec4;
+
403 
+
405  typedef vec<4, bool, packed_mediump> packed_mediump_bvec4;
+
406 
+
408  typedef vec<4, bool, packed_lowp> packed_lowp_bvec4;
+
409 
+
410  // -- *mat2 --
+
411 
+
413  typedef mat<2, 2, float, aligned_highp> aligned_highp_mat2;
+
414 
+
416  typedef mat<2, 2, float, aligned_mediump> aligned_mediump_mat2;
+
417 
+
419  typedef mat<2, 2, float, aligned_lowp> aligned_lowp_mat2;
+
420 
+
422  typedef mat<2, 2, double, aligned_highp> aligned_highp_dmat2;
+
423 
+
425  typedef mat<2, 2, double, aligned_mediump> aligned_mediump_dmat2;
+
426 
+
428  typedef mat<2, 2, double, aligned_lowp> aligned_lowp_dmat2;
+
429 
+
431  typedef mat<2, 2, float, packed_highp> packed_highp_mat2;
+
432 
+
434  typedef mat<2, 2, float, packed_mediump> packed_mediump_mat2;
+
435 
+
437  typedef mat<2, 2, float, packed_lowp> packed_lowp_mat2;
+
438 
+
440  typedef mat<2, 2, double, packed_highp> packed_highp_dmat2;
+
441 
+
443  typedef mat<2, 2, double, packed_mediump> packed_mediump_dmat2;
+
444 
+
446  typedef mat<2, 2, double, packed_lowp> packed_lowp_dmat2;
+
447 
+
448  // -- *mat3 --
+
449 
+
451  typedef mat<3, 3, float, aligned_highp> aligned_highp_mat3;
+
452 
+
454  typedef mat<3, 3, float, aligned_mediump> aligned_mediump_mat3;
+
455 
+
457  typedef mat<3, 3, float, aligned_lowp> aligned_lowp_mat3;
+
458 
+
460  typedef mat<3, 3, double, aligned_highp> aligned_highp_dmat3;
+
461 
+
463  typedef mat<3, 3, double, aligned_mediump> aligned_mediump_dmat3;
+
464 
+
466  typedef mat<3, 3, double, aligned_lowp> aligned_lowp_dmat3;
+
467 
+
469  typedef mat<3, 3, float, packed_highp> packed_highp_mat3;
+
470 
+
472  typedef mat<3, 3, float, packed_mediump> packed_mediump_mat3;
+
473 
+
475  typedef mat<3, 3, float, packed_lowp> packed_lowp_mat3;
+
476 
+
478  typedef mat<3, 3, double, packed_highp> packed_highp_dmat3;
+
479 
+
481  typedef mat<3, 3, double, packed_mediump> packed_mediump_dmat3;
+
482 
+
484  typedef mat<3, 3, double, packed_lowp> packed_lowp_dmat3;
+
485 
+
486  // -- *mat4 --
+
487 
+
489  typedef mat<4, 4, float, aligned_highp> aligned_highp_mat4;
+
490 
+
492  typedef mat<4, 4, float, aligned_mediump> aligned_mediump_mat4;
+
493 
+
495  typedef mat<4, 4, float, aligned_lowp> aligned_lowp_mat4;
+
496 
+
498  typedef mat<4, 4, double, aligned_highp> aligned_highp_dmat4;
+
499 
+
501  typedef mat<4, 4, double, aligned_mediump> aligned_mediump_dmat4;
+
502 
+
504  typedef mat<4, 4, double, aligned_lowp> aligned_lowp_dmat4;
+
505 
+
507  typedef mat<4, 4, float, packed_highp> packed_highp_mat4;
+
508 
+
510  typedef mat<4, 4, float, packed_mediump> packed_mediump_mat4;
+
511 
+
513  typedef mat<4, 4, float, packed_lowp> packed_lowp_mat4;
+
514 
+
516  typedef mat<4, 4, double, packed_highp> packed_highp_dmat4;
+
517 
+
519  typedef mat<4, 4, double, packed_mediump> packed_mediump_dmat4;
+
520 
+
522  typedef mat<4, 4, double, packed_lowp> packed_lowp_dmat4;
+
523 
+
524  // -- *mat2x2 --
+
525 
+
527  typedef mat<2, 2, float, aligned_highp> aligned_highp_mat2x2;
+
528 
+
530  typedef mat<2, 2, float, aligned_mediump> aligned_mediump_mat2x2;
+
531 
+
533  typedef mat<2, 2, float, aligned_lowp> aligned_lowp_mat2x2;
+
534 
+
536  typedef mat<2, 2, double, aligned_highp> aligned_highp_dmat2x2;
+
537 
+
539  typedef mat<2, 2, double, aligned_mediump> aligned_mediump_dmat2x2;
+
540 
+
542  typedef mat<2, 2, double, aligned_lowp> aligned_lowp_dmat2x2;
+
543 
+
545  typedef mat<2, 2, float, packed_highp> packed_highp_mat2x2;
+
546 
+
548  typedef mat<2, 2, float, packed_mediump> packed_mediump_mat2x2;
+
549 
+
551  typedef mat<2, 2, float, packed_lowp> packed_lowp_mat2x2;
+
552 
+
554  typedef mat<2, 2, double, packed_highp> packed_highp_dmat2x2;
+
555 
+
557  typedef mat<2, 2, double, packed_mediump> packed_mediump_dmat2x2;
+
558 
+
560  typedef mat<2, 2, double, packed_lowp> packed_lowp_dmat2x2;
+
561 
+
562  // -- *mat2x3 --
+
563 
+
565  typedef mat<2, 3, float, aligned_highp> aligned_highp_mat2x3;
+
566 
+
568  typedef mat<2, 3, float, aligned_mediump> aligned_mediump_mat2x3;
+
569 
+
571  typedef mat<2, 3, float, aligned_lowp> aligned_lowp_mat2x3;
+
572 
+
574  typedef mat<2, 3, double, aligned_highp> aligned_highp_dmat2x3;
+
575 
+
577  typedef mat<2, 3, double, aligned_mediump> aligned_mediump_dmat2x3;
+
578 
+
580  typedef mat<2, 3, double, aligned_lowp> aligned_lowp_dmat2x3;
+
581 
+
583  typedef mat<2, 3, float, packed_highp> packed_highp_mat2x3;
+
584 
+
586  typedef mat<2, 3, float, packed_mediump> packed_mediump_mat2x3;
+
587 
+
589  typedef mat<2, 3, float, packed_lowp> packed_lowp_mat2x3;
+
590 
+
592  typedef mat<2, 3, double, packed_highp> packed_highp_dmat2x3;
+
593 
+
595  typedef mat<2, 3, double, packed_mediump> packed_mediump_dmat2x3;
+
596 
+
598  typedef mat<2, 3, double, packed_lowp> packed_lowp_dmat2x3;
+
599 
+
600  // -- *mat2x4 --
+
601 
+
603  typedef mat<2, 4, float, aligned_highp> aligned_highp_mat2x4;
+
604 
+
606  typedef mat<2, 4, float, aligned_mediump> aligned_mediump_mat2x4;
+
607 
+
609  typedef mat<2, 4, float, aligned_lowp> aligned_lowp_mat2x4;
+
610 
+
612  typedef mat<2, 4, double, aligned_highp> aligned_highp_dmat2x4;
+
613 
+
615  typedef mat<2, 4, double, aligned_mediump> aligned_mediump_dmat2x4;
+
616 
+
618  typedef mat<2, 4, double, aligned_lowp> aligned_lowp_dmat2x4;
+
619 
+
621  typedef mat<2, 4, float, packed_highp> packed_highp_mat2x4;
+
622 
+
624  typedef mat<2, 4, float, packed_mediump> packed_mediump_mat2x4;
+
625 
+
627  typedef mat<2, 4, float, packed_lowp> packed_lowp_mat2x4;
+
628 
+
630  typedef mat<2, 4, double, packed_highp> packed_highp_dmat2x4;
+
631 
+
633  typedef mat<2, 4, double, packed_mediump> packed_mediump_dmat2x4;
+
634 
+
636  typedef mat<2, 4, double, packed_lowp> packed_lowp_dmat2x4;
+
637 
+
638  // -- *mat3x2 --
+
639 
+
641  typedef mat<3, 2, float, aligned_highp> aligned_highp_mat3x2;
+
642 
+
644  typedef mat<3, 2, float, aligned_mediump> aligned_mediump_mat3x2;
+
645 
+
647  typedef mat<3, 2, float, aligned_lowp> aligned_lowp_mat3x2;
+
648 
+
650  typedef mat<3, 2, double, aligned_highp> aligned_highp_dmat3x2;
+
651 
+
653  typedef mat<3, 2, double, aligned_mediump> aligned_mediump_dmat3x2;
+
654 
+
656  typedef mat<3, 2, double, aligned_lowp> aligned_lowp_dmat3x2;
+
657 
+
659  typedef mat<3, 2, float, packed_highp> packed_highp_mat3x2;
+
660 
+
662  typedef mat<3, 2, float, packed_mediump> packed_mediump_mat3x2;
+
663 
+
665  typedef mat<3, 2, float, packed_lowp> packed_lowp_mat3x2;
+
666 
+
668  typedef mat<3, 2, double, packed_highp> packed_highp_dmat3x2;
+
669 
+
671  typedef mat<3, 2, double, packed_mediump> packed_mediump_dmat3x2;
+
672 
+
674  typedef mat<3, 2, double, packed_lowp> packed_lowp_dmat3x2;
+
675 
+
676  // -- *mat3x3 --
+
677 
+
679  typedef mat<3, 3, float, aligned_highp> aligned_highp_mat3x3;
+
680 
+
682  typedef mat<3, 3, float, aligned_mediump> aligned_mediump_mat3x3;
+
683 
+
685  typedef mat<3, 3, float, aligned_lowp> aligned_lowp_mat3x3;
+
686 
+
688  typedef mat<3, 3, double, aligned_highp> aligned_highp_dmat3x3;
+
689 
+
691  typedef mat<3, 3, double, aligned_mediump> aligned_mediump_dmat3x3;
+
692 
+
694  typedef mat<3, 3, double, aligned_lowp> aligned_lowp_dmat3x3;
+
695 
+
697  typedef mat<3, 3, float, packed_highp> packed_highp_mat3x3;
+
698 
+
700  typedef mat<3, 3, float, packed_mediump> packed_mediump_mat3x3;
+
701 
+
703  typedef mat<3, 3, float, packed_lowp> packed_lowp_mat3x3;
+
704 
+
706  typedef mat<3, 3, double, packed_highp> packed_highp_dmat3x3;
+
707 
+
709  typedef mat<3, 3, double, packed_mediump> packed_mediump_dmat3x3;
+
710 
+
712  typedef mat<3, 3, double, packed_lowp> packed_lowp_dmat3x3;
+
713 
+
714  // -- *mat3x4 --
+
715 
+
717  typedef mat<3, 4, float, aligned_highp> aligned_highp_mat3x4;
+
718 
+
720  typedef mat<3, 4, float, aligned_mediump> aligned_mediump_mat3x4;
+
721 
+
723  typedef mat<3, 4, float, aligned_lowp> aligned_lowp_mat3x4;
+
724 
+
726  typedef mat<3, 4, double, aligned_highp> aligned_highp_dmat3x4;
+
727 
+
729  typedef mat<3, 4, double, aligned_mediump> aligned_mediump_dmat3x4;
+
730 
+
732  typedef mat<3, 4, double, aligned_lowp> aligned_lowp_dmat3x4;
+
733 
+
735  typedef mat<3, 4, float, packed_highp> packed_highp_mat3x4;
+
736 
+
738  typedef mat<3, 4, float, packed_mediump> packed_mediump_mat3x4;
+
739 
+
741  typedef mat<3, 4, float, packed_lowp> packed_lowp_mat3x4;
+
742 
+
744  typedef mat<3, 4, double, packed_highp> packed_highp_dmat3x4;
+
745 
+
747  typedef mat<3, 4, double, packed_mediump> packed_mediump_dmat3x4;
+
748 
+
750  typedef mat<3, 4, double, packed_lowp> packed_lowp_dmat3x4;
+
751 
+
752  // -- *mat4x2 --
+
753 
+
755  typedef mat<4, 2, float, aligned_highp> aligned_highp_mat4x2;
+
756 
+
758  typedef mat<4, 2, float, aligned_mediump> aligned_mediump_mat4x2;
+
759 
+
761  typedef mat<4, 2, float, aligned_lowp> aligned_lowp_mat4x2;
+
762 
+
764  typedef mat<4, 2, double, aligned_highp> aligned_highp_dmat4x2;
+
765 
+
767  typedef mat<4, 2, double, aligned_mediump> aligned_mediump_dmat4x2;
+
768 
+
770  typedef mat<4, 2, double, aligned_lowp> aligned_lowp_dmat4x2;
+
771 
+
773  typedef mat<4, 2, float, packed_highp> packed_highp_mat4x2;
+
774 
+
776  typedef mat<4, 2, float, packed_mediump> packed_mediump_mat4x2;
+
777 
+
779  typedef mat<4, 2, float, packed_lowp> packed_lowp_mat4x2;
+
780 
+
782  typedef mat<4, 2, double, packed_highp> packed_highp_dmat4x2;
+
783 
+
785  typedef mat<4, 2, double, packed_mediump> packed_mediump_dmat4x2;
+
786 
+
788  typedef mat<4, 2, double, packed_lowp> packed_lowp_dmat4x2;
+
789 
+
790  // -- *mat4x3 --
+
791 
+
793  typedef mat<4, 3, float, aligned_highp> aligned_highp_mat4x3;
+
794 
+
796  typedef mat<4, 3, float, aligned_mediump> aligned_mediump_mat4x3;
+
797 
+
799  typedef mat<4, 3, float, aligned_lowp> aligned_lowp_mat4x3;
+
800 
+
802  typedef mat<4, 3, double, aligned_highp> aligned_highp_dmat4x3;
+
803 
+
805  typedef mat<4, 3, double, aligned_mediump> aligned_mediump_dmat4x3;
+
806 
+
808  typedef mat<4, 3, double, aligned_lowp> aligned_lowp_dmat4x3;
+
809 
+
811  typedef mat<4, 3, float, packed_highp> packed_highp_mat4x3;
+
812 
+
814  typedef mat<4, 3, float, packed_mediump> packed_mediump_mat4x3;
+
815 
+
817  typedef mat<4, 3, float, packed_lowp> packed_lowp_mat4x3;
+
818 
+
820  typedef mat<4, 3, double, packed_highp> packed_highp_dmat4x3;
+
821 
+
823  typedef mat<4, 3, double, packed_mediump> packed_mediump_dmat4x3;
+
824 
+
826  typedef mat<4, 3, double, packed_lowp> packed_lowp_dmat4x3;
+
827 
+
828  // -- *mat4x4 --
+
829 
+
831  typedef mat<4, 4, float, aligned_highp> aligned_highp_mat4x4;
+
832 
+
834  typedef mat<4, 4, float, aligned_mediump> aligned_mediump_mat4x4;
+
835 
+
837  typedef mat<4, 4, float, aligned_lowp> aligned_lowp_mat4x4;
+
838 
+
840  typedef mat<4, 4, double, aligned_highp> aligned_highp_dmat4x4;
+
841 
+
843  typedef mat<4, 4, double, aligned_mediump> aligned_mediump_dmat4x4;
+
844 
+
846  typedef mat<4, 4, double, aligned_lowp> aligned_lowp_dmat4x4;
+
847 
+
849  typedef mat<4, 4, float, packed_highp> packed_highp_mat4x4;
+
850 
+
852  typedef mat<4, 4, float, packed_mediump> packed_mediump_mat4x4;
+
853 
+
855  typedef mat<4, 4, float, packed_lowp> packed_lowp_mat4x4;
+
856 
+
858  typedef mat<4, 4, double, packed_highp> packed_highp_dmat4x4;
+
859 
+
861  typedef mat<4, 4, double, packed_mediump> packed_mediump_dmat4x4;
+
862 
+
864  typedef mat<4, 4, double, packed_lowp> packed_lowp_dmat4x4;
+
865 
+
866  // -- default --
+
867 
+
868 #if(defined(GLM_PRECISION_LOWP_FLOAT))
+
869  typedef aligned_lowp_vec1 aligned_vec1;
+
870  typedef aligned_lowp_vec2 aligned_vec2;
+
871  typedef aligned_lowp_vec3 aligned_vec3;
+
872  typedef aligned_lowp_vec4 aligned_vec4;
+
873  typedef packed_lowp_vec1 packed_vec1;
+
874  typedef packed_lowp_vec2 packed_vec2;
+
875  typedef packed_lowp_vec3 packed_vec3;
+
876  typedef packed_lowp_vec4 packed_vec4;
+
877 
+
878  typedef aligned_lowp_mat2 aligned_mat2;
+
879  typedef aligned_lowp_mat3 aligned_mat3;
+
880  typedef aligned_lowp_mat4 aligned_mat4;
+
881  typedef packed_lowp_mat2 packed_mat2;
+
882  typedef packed_lowp_mat3 packed_mat3;
+
883  typedef packed_lowp_mat4 packed_mat4;
+
884 
+
885  typedef aligned_lowp_mat2x2 aligned_mat2x2;
+
886  typedef aligned_lowp_mat2x3 aligned_mat2x3;
+
887  typedef aligned_lowp_mat2x4 aligned_mat2x4;
+
888  typedef aligned_lowp_mat3x2 aligned_mat3x2;
+
889  typedef aligned_lowp_mat3x3 aligned_mat3x3;
+
890  typedef aligned_lowp_mat3x4 aligned_mat3x4;
+
891  typedef aligned_lowp_mat4x2 aligned_mat4x2;
+
892  typedef aligned_lowp_mat4x3 aligned_mat4x3;
+
893  typedef aligned_lowp_mat4x4 aligned_mat4x4;
+
894  typedef packed_lowp_mat2x2 packed_mat2x2;
+
895  typedef packed_lowp_mat2x3 packed_mat2x3;
+
896  typedef packed_lowp_mat2x4 packed_mat2x4;
+
897  typedef packed_lowp_mat3x2 packed_mat3x2;
+
898  typedef packed_lowp_mat3x3 packed_mat3x3;
+
899  typedef packed_lowp_mat3x4 packed_mat3x4;
+
900  typedef packed_lowp_mat4x2 packed_mat4x2;
+
901  typedef packed_lowp_mat4x3 packed_mat4x3;
+
902  typedef packed_lowp_mat4x4 packed_mat4x4;
+
903 #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+
904  typedef aligned_mediump_vec1 aligned_vec1;
+
905  typedef aligned_mediump_vec2 aligned_vec2;
+
906  typedef aligned_mediump_vec3 aligned_vec3;
+
907  typedef aligned_mediump_vec4 aligned_vec4;
+
908  typedef packed_mediump_vec1 packed_vec1;
+
909  typedef packed_mediump_vec2 packed_vec2;
+
910  typedef packed_mediump_vec3 packed_vec3;
+
911  typedef packed_mediump_vec4 packed_vec4;
+
912 
+
913  typedef aligned_mediump_mat2 aligned_mat2;
+
914  typedef aligned_mediump_mat3 aligned_mat3;
+
915  typedef aligned_mediump_mat4 aligned_mat4;
+
916  typedef packed_mediump_mat2 packed_mat2;
+
917  typedef packed_mediump_mat3 packed_mat3;
+
918  typedef packed_mediump_mat4 packed_mat4;
+
919 
+
920  typedef aligned_mediump_mat2x2 aligned_mat2x2;
+
921  typedef aligned_mediump_mat2x3 aligned_mat2x3;
+
922  typedef aligned_mediump_mat2x4 aligned_mat2x4;
+
923  typedef aligned_mediump_mat3x2 aligned_mat3x2;
+
924  typedef aligned_mediump_mat3x3 aligned_mat3x3;
+
925  typedef aligned_mediump_mat3x4 aligned_mat3x4;
+
926  typedef aligned_mediump_mat4x2 aligned_mat4x2;
+
927  typedef aligned_mediump_mat4x3 aligned_mat4x3;
+
928  typedef aligned_mediump_mat4x4 aligned_mat4x4;
+
929  typedef packed_mediump_mat2x2 packed_mat2x2;
+
930  typedef packed_mediump_mat2x3 packed_mat2x3;
+
931  typedef packed_mediump_mat2x4 packed_mat2x4;
+
932  typedef packed_mediump_mat3x2 packed_mat3x2;
+
933  typedef packed_mediump_mat3x3 packed_mat3x3;
+
934  typedef packed_mediump_mat3x4 packed_mat3x4;
+
935  typedef packed_mediump_mat4x2 packed_mat4x2;
+
936  typedef packed_mediump_mat4x3 packed_mat4x3;
+
937  typedef packed_mediump_mat4x4 packed_mat4x4;
+
938 #else //defined(GLM_PRECISION_HIGHP_FLOAT)
+
939  typedef aligned_highp_vec1 aligned_vec1;
+
941 
+
943  typedef aligned_highp_vec2 aligned_vec2;
+
944 
+
946  typedef aligned_highp_vec3 aligned_vec3;
+
947 
+
949  typedef aligned_highp_vec4 aligned_vec4;
+
950 
+
952  typedef packed_highp_vec1 packed_vec1;
+
953 
+
955  typedef packed_highp_vec2 packed_vec2;
+
956 
+
958  typedef packed_highp_vec3 packed_vec3;
+
959 
+
961  typedef packed_highp_vec4 packed_vec4;
+
962 
+
964  typedef aligned_highp_mat2 aligned_mat2;
+
965 
+
967  typedef aligned_highp_mat3 aligned_mat3;
+
968 
+
970  typedef aligned_highp_mat4 aligned_mat4;
+
971 
+
973  typedef packed_highp_mat2 packed_mat2;
+
974 
+
976  typedef packed_highp_mat3 packed_mat3;
+
977 
+
979  typedef packed_highp_mat4 packed_mat4;
+
980 
+
982  typedef aligned_highp_mat2x2 aligned_mat2x2;
+
983 
+
985  typedef aligned_highp_mat2x3 aligned_mat2x3;
+
986 
+
988  typedef aligned_highp_mat2x4 aligned_mat2x4;
+
989 
+
991  typedef aligned_highp_mat3x2 aligned_mat3x2;
+
992 
+
994  typedef aligned_highp_mat3x3 aligned_mat3x3;
+
995 
+
997  typedef aligned_highp_mat3x4 aligned_mat3x4;
+
998 
+
1000  typedef aligned_highp_mat4x2 aligned_mat4x2;
+
1001 
+
1003  typedef aligned_highp_mat4x3 aligned_mat4x3;
+
1004 
+
1006  typedef aligned_highp_mat4x4 aligned_mat4x4;
+
1007 
+
1009  typedef packed_highp_mat2x2 packed_mat2x2;
+
1010 
+
1012  typedef packed_highp_mat2x3 packed_mat2x3;
+
1013 
+
1015  typedef packed_highp_mat2x4 packed_mat2x4;
+
1016 
+
1018  typedef packed_highp_mat3x2 packed_mat3x2;
+
1019 
+
1021  typedef packed_highp_mat3x3 packed_mat3x3;
+
1022 
+
1024  typedef packed_highp_mat3x4 packed_mat3x4;
+
1025 
+
1027  typedef packed_highp_mat4x2 packed_mat4x2;
+
1028 
+
1030  typedef packed_highp_mat4x3 packed_mat4x3;
+
1031 
+
1033  typedef packed_highp_mat4x4 packed_mat4x4;
+
1034 #endif//GLM_PRECISION
+
1035 
+
1036 #if(defined(GLM_PRECISION_LOWP_DOUBLE))
+
1037  typedef aligned_lowp_dvec1 aligned_dvec1;
+
1038  typedef aligned_lowp_dvec2 aligned_dvec2;
+
1039  typedef aligned_lowp_dvec3 aligned_dvec3;
+
1040  typedef aligned_lowp_dvec4 aligned_dvec4;
+
1041  typedef packed_lowp_dvec1 packed_dvec1;
+
1042  typedef packed_lowp_dvec2 packed_dvec2;
+
1043  typedef packed_lowp_dvec3 packed_dvec3;
+
1044  typedef packed_lowp_dvec4 packed_dvec4;
+
1045 
+
1046  typedef aligned_lowp_dmat2 aligned_dmat2;
+
1047  typedef aligned_lowp_dmat3 aligned_dmat3;
+
1048  typedef aligned_lowp_dmat4 aligned_dmat4;
+
1049  typedef packed_lowp_dmat2 packed_dmat2;
+
1050  typedef packed_lowp_dmat3 packed_dmat3;
+
1051  typedef packed_lowp_dmat4 packed_dmat4;
+
1052 
+
1053  typedef aligned_lowp_dmat2x2 aligned_dmat2x2;
+
1054  typedef aligned_lowp_dmat2x3 aligned_dmat2x3;
+
1055  typedef aligned_lowp_dmat2x4 aligned_dmat2x4;
+
1056  typedef aligned_lowp_dmat3x2 aligned_dmat3x2;
+
1057  typedef aligned_lowp_dmat3x3 aligned_dmat3x3;
+
1058  typedef aligned_lowp_dmat3x4 aligned_dmat3x4;
+
1059  typedef aligned_lowp_dmat4x2 aligned_dmat4x2;
+
1060  typedef aligned_lowp_dmat4x3 aligned_dmat4x3;
+
1061  typedef aligned_lowp_dmat4x4 aligned_dmat4x4;
+
1062  typedef packed_lowp_dmat2x2 packed_dmat2x2;
+
1063  typedef packed_lowp_dmat2x3 packed_dmat2x3;
+
1064  typedef packed_lowp_dmat2x4 packed_dmat2x4;
+
1065  typedef packed_lowp_dmat3x2 packed_dmat3x2;
+
1066  typedef packed_lowp_dmat3x3 packed_dmat3x3;
+
1067  typedef packed_lowp_dmat3x4 packed_dmat3x4;
+
1068  typedef packed_lowp_dmat4x2 packed_dmat4x2;
+
1069  typedef packed_lowp_dmat4x3 packed_dmat4x3;
+
1070  typedef packed_lowp_dmat4x4 packed_dmat4x4;
+
1071 #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
+
1072  typedef aligned_mediump_dvec1 aligned_dvec1;
+
1073  typedef aligned_mediump_dvec2 aligned_dvec2;
+
1074  typedef aligned_mediump_dvec3 aligned_dvec3;
+
1075  typedef aligned_mediump_dvec4 aligned_dvec4;
+
1076  typedef packed_mediump_dvec1 packed_dvec1;
+
1077  typedef packed_mediump_dvec2 packed_dvec2;
+
1078  typedef packed_mediump_dvec3 packed_dvec3;
+
1079  typedef packed_mediump_dvec4 packed_dvec4;
+
1080 
+
1081  typedef aligned_mediump_dmat2 aligned_dmat2;
+
1082  typedef aligned_mediump_dmat3 aligned_dmat3;
+
1083  typedef aligned_mediump_dmat4 aligned_dmat4;
+
1084  typedef packed_mediump_dmat2 packed_dmat2;
+
1085  typedef packed_mediump_dmat3 packed_dmat3;
+
1086  typedef packed_mediump_dmat4 packed_dmat4;
+
1087 
+
1088  typedef aligned_mediump_dmat2x2 aligned_dmat2x2;
+
1089  typedef aligned_mediump_dmat2x3 aligned_dmat2x3;
+
1090  typedef aligned_mediump_dmat2x4 aligned_dmat2x4;
+
1091  typedef aligned_mediump_dmat3x2 aligned_dmat3x2;
+
1092  typedef aligned_mediump_dmat3x3 aligned_dmat3x3;
+
1093  typedef aligned_mediump_dmat3x4 aligned_dmat3x4;
+
1094  typedef aligned_mediump_dmat4x2 aligned_dmat4x2;
+
1095  typedef aligned_mediump_dmat4x3 aligned_dmat4x3;
+
1096  typedef aligned_mediump_dmat4x4 aligned_dmat4x4;
+
1097  typedef packed_mediump_dmat2x2 packed_dmat2x2;
+
1098  typedef packed_mediump_dmat2x3 packed_dmat2x3;
+
1099  typedef packed_mediump_dmat2x4 packed_dmat2x4;
+
1100  typedef packed_mediump_dmat3x2 packed_dmat3x2;
+
1101  typedef packed_mediump_dmat3x3 packed_dmat3x3;
+
1102  typedef packed_mediump_dmat3x4 packed_dmat3x4;
+
1103  typedef packed_mediump_dmat4x2 packed_dmat4x2;
+
1104  typedef packed_mediump_dmat4x3 packed_dmat4x3;
+
1105  typedef packed_mediump_dmat4x4 packed_dmat4x4;
+
1106 #else //defined(GLM_PRECISION_HIGHP_DOUBLE)
+
1107  typedef aligned_highp_dvec1 aligned_dvec1;
+
1109 
+
1111  typedef aligned_highp_dvec2 aligned_dvec2;
+
1112 
+
1114  typedef aligned_highp_dvec3 aligned_dvec3;
+
1115 
+
1117  typedef aligned_highp_dvec4 aligned_dvec4;
+
1118 
+
1120  typedef packed_highp_dvec1 packed_dvec1;
+
1121 
+
1123  typedef packed_highp_dvec2 packed_dvec2;
+
1124 
+
1126  typedef packed_highp_dvec3 packed_dvec3;
+
1127 
+
1129  typedef packed_highp_dvec4 packed_dvec4;
+
1130 
+
1132  typedef aligned_highp_dmat2 aligned_dmat2;
+
1133 
+
1135  typedef aligned_highp_dmat3 aligned_dmat3;
+
1136 
+
1138  typedef aligned_highp_dmat4 aligned_dmat4;
+
1139 
+
1141  typedef packed_highp_dmat2 packed_dmat2;
+
1142 
+
1144  typedef packed_highp_dmat3 packed_dmat3;
+
1145 
+
1147  typedef packed_highp_dmat4 packed_dmat4;
+
1148 
+
1150  typedef aligned_highp_dmat2x2 aligned_dmat2x2;
+
1151 
+
1153  typedef aligned_highp_dmat2x3 aligned_dmat2x3;
+
1154 
+
1156  typedef aligned_highp_dmat2x4 aligned_dmat2x4;
+
1157 
+
1159  typedef aligned_highp_dmat3x2 aligned_dmat3x2;
+
1160 
+
1162  typedef aligned_highp_dmat3x3 aligned_dmat3x3;
+
1163 
+
1165  typedef aligned_highp_dmat3x4 aligned_dmat3x4;
+
1166 
+
1168  typedef aligned_highp_dmat4x2 aligned_dmat4x2;
+
1169 
+
1171  typedef aligned_highp_dmat4x3 aligned_dmat4x3;
+
1172 
+
1174  typedef aligned_highp_dmat4x4 aligned_dmat4x4;
+
1175 
+
1177  typedef packed_highp_dmat2x2 packed_dmat2x2;
+
1178 
+
1180  typedef packed_highp_dmat2x3 packed_dmat2x3;
+
1181 
+
1183  typedef packed_highp_dmat2x4 packed_dmat2x4;
+
1184 
+
1186  typedef packed_highp_dmat3x2 packed_dmat3x2;
+
1187 
+
1189  typedef packed_highp_dmat3x3 packed_dmat3x3;
+
1190 
+
1192  typedef packed_highp_dmat3x4 packed_dmat3x4;
+
1193 
+
1195  typedef packed_highp_dmat4x2 packed_dmat4x2;
+
1196 
+
1198  typedef packed_highp_dmat4x3 packed_dmat4x3;
+
1199 
+
1201  typedef packed_highp_dmat4x4 packed_dmat4x4;
+
1202 #endif//GLM_PRECISION
+
1203 
+
1204 #if(defined(GLM_PRECISION_LOWP_INT))
+
1205  typedef aligned_lowp_ivec1 aligned_ivec1;
+
1206  typedef aligned_lowp_ivec2 aligned_ivec2;
+
1207  typedef aligned_lowp_ivec3 aligned_ivec3;
+
1208  typedef aligned_lowp_ivec4 aligned_ivec4;
+
1209 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
+
1210  typedef aligned_mediump_ivec1 aligned_ivec1;
+
1211  typedef aligned_mediump_ivec2 aligned_ivec2;
+
1212  typedef aligned_mediump_ivec3 aligned_ivec3;
+
1213  typedef aligned_mediump_ivec4 aligned_ivec4;
+
1214 #else //defined(GLM_PRECISION_HIGHP_INT)
+
1215  typedef aligned_highp_ivec1 aligned_ivec1;
+
1217 
+
1219  typedef aligned_highp_ivec2 aligned_ivec2;
+
1220 
+
1222  typedef aligned_highp_ivec3 aligned_ivec3;
+
1223 
+
1225  typedef aligned_highp_ivec4 aligned_ivec4;
+
1226 
+
1228  typedef packed_highp_ivec1 packed_ivec1;
+
1229 
+
1231  typedef packed_highp_ivec2 packed_ivec2;
+
1232 
+
1234  typedef packed_highp_ivec3 packed_ivec3;
+
1235 
+
1237  typedef packed_highp_ivec4 packed_ivec4;
+
1238 #endif//GLM_PRECISION
+
1239 
+
1240  // -- Unsigned integer definition --
+
1241 
+
1242 #if(defined(GLM_PRECISION_LOWP_UINT))
+
1243  typedef aligned_lowp_uvec1 aligned_uvec1;
+
1244  typedef aligned_lowp_uvec2 aligned_uvec2;
+
1245  typedef aligned_lowp_uvec3 aligned_uvec3;
+
1246  typedef aligned_lowp_uvec4 aligned_uvec4;
+
1247 #elif(defined(GLM_PRECISION_MEDIUMP_UINT))
+
1248  typedef aligned_mediump_uvec1 aligned_uvec1;
+
1249  typedef aligned_mediump_uvec2 aligned_uvec2;
+
1250  typedef aligned_mediump_uvec3 aligned_uvec3;
+
1251  typedef aligned_mediump_uvec4 aligned_uvec4;
+
1252 #else //defined(GLM_PRECISION_HIGHP_UINT)
+
1253  typedef aligned_highp_uvec1 aligned_uvec1;
+
1255 
+
1257  typedef aligned_highp_uvec2 aligned_uvec2;
+
1258 
+
1260  typedef aligned_highp_uvec3 aligned_uvec3;
+
1261 
+
1263  typedef aligned_highp_uvec4 aligned_uvec4;
+
1264 
+
1266  typedef packed_highp_uvec1 packed_uvec1;
+
1267 
+
1269  typedef packed_highp_uvec2 packed_uvec2;
+
1270 
+
1272  typedef packed_highp_uvec3 packed_uvec3;
+
1273 
+
1275  typedef packed_highp_uvec4 packed_uvec4;
+
1276 #endif//GLM_PRECISION
+
1277 
+
1278 #if(defined(GLM_PRECISION_LOWP_BOOL))
+
1279  typedef aligned_lowp_bvec1 aligned_bvec1;
+
1280  typedef aligned_lowp_bvec2 aligned_bvec2;
+
1281  typedef aligned_lowp_bvec3 aligned_bvec3;
+
1282  typedef aligned_lowp_bvec4 aligned_bvec4;
+
1283 #elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
+
1284  typedef aligned_mediump_bvec1 aligned_bvec1;
+
1285  typedef aligned_mediump_bvec2 aligned_bvec2;
+
1286  typedef aligned_mediump_bvec3 aligned_bvec3;
+
1287  typedef aligned_mediump_bvec4 aligned_bvec4;
+
1288 #else //defined(GLM_PRECISION_HIGHP_BOOL)
+
1289  typedef aligned_highp_bvec1 aligned_bvec1;
+
1291 
+
1293  typedef aligned_highp_bvec2 aligned_bvec2;
+
1294 
+
1296  typedef aligned_highp_bvec3 aligned_bvec3;
+
1297 
+
1299  typedef aligned_highp_bvec4 aligned_bvec4;
+
1300 
+
1302  typedef packed_highp_bvec1 packed_bvec1;
+
1303 
+
1305  typedef packed_highp_bvec2 packed_bvec2;
+
1306 
+
1308  typedef packed_highp_bvec3 packed_bvec3;
+
1309 
+
1311  typedef packed_highp_bvec4 packed_bvec4;
+
1312 #endif//GLM_PRECISION
+
1313 
+
1315 }//namespace glm
+
packed_highp_uvec3 packed_uvec3
3 components vector tightly packed in memory of unsigned integer numbers.
+
packed_highp_mat2x2 packed_mat2x2
2 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
+
mat< 2, 4, float, aligned_lowp > aligned_lowp_mat2x4
2 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithm...
+
vec< 4, bool, aligned_lowp > aligned_lowp_bvec4
4 components vector aligned in memory of bool values.
+
vec< 4, double, packed_highp > packed_highp_dvec4
4 components vector tightly packed in memory of double-precision floating-point numbers using high pr...
+
packed_highp_dmat2x3 packed_dmat2x3
2 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
+
vec< 3, bool, packed_lowp > packed_lowp_bvec3
3 components vector tightly packed in memory of bool values.
+
packed_highp_mat4 packed_mat4
4 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
+
aligned_highp_uvec2 aligned_uvec2
2 components vector aligned in memory of unsigned integer numbers.
+
vec< 2, bool, aligned_lowp > aligned_lowp_bvec2
2 components vector aligned in memory of bool values.
+
vec< 3, int, packed_highp > packed_highp_ivec3
3 components vector tightly packed in memory of signed integer numbers.
+
mat< 4, 2, double, packed_highp > packed_highp_dmat4x2
4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precisio...
+
packed_highp_dmat2 packed_dmat2
2 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
+
mat< 3, 3, double, packed_highp > packed_highp_dmat3
3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precisio...
+
mat< 4, 3, float, aligned_lowp > aligned_lowp_mat4x3
4 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithm...
+
mat< 2, 4, double, packed_highp > packed_highp_dmat2x4
2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precisio...
+
vec< 2, int, aligned_mediump > aligned_mediump_ivec2
2 components vector aligned in memory of signed integer numbers.
+
mat< 4, 3, float, packed_mediump > packed_mediump_mat4x3
4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precis...
+
packed_highp_ivec3 packed_ivec3
3 components vector tightly packed in memory of signed integer numbers.
+
mat< 3, 4, double, aligned_highp > aligned_highp_dmat3x4
3 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arith...
+
mat< 3, 3, double, packed_mediump > packed_mediump_dmat3x3
3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precis...
+
packed_highp_mat2 packed_mat2
2 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
+
mat< 3, 4, double, packed_lowp > packed_lowp_dmat3x4
3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision...
+
vec< 2, float, aligned_mediump > aligned_mediump_vec2
2 components vector aligned in memory of single-precision floating-point numbers using medium precisi...
+
mat< 4, 4, float, aligned_lowp > aligned_lowp_mat4x4
4 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithm...
+
packed_highp_mat3 packed_mat3
3 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
+
packed_highp_dmat4 packed_dmat4
4 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
+
packed_highp_vec4 packed_vec4
4 components vector tightly packed in memory of single-precision floating-point numbers.
+
vec< 4, float, aligned_highp > aligned_highp_vec4
4 components vector aligned in memory of single-precision floating-point numbers using high precision...
+
mat< 4, 4, double, packed_highp > packed_highp_dmat4x4
4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precisio...
+
vec< 1, double, aligned_mediump > aligned_mediump_dvec1
1 component vector aligned in memory of double-precision floating-point numbers using medium precisio...
+
mat< 3, 3, double, aligned_highp > aligned_highp_dmat3x3
3 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arith...
+
packed_highp_dvec3 packed_dvec3
3 components vector tightly packed in memory of double-precision floating-point numbers.
+
vec< 1, double, packed_mediump > packed_mediump_dvec1
1 component vector tightly packed in memory of double-precision floating-point numbers using medium p...
+
packed_highp_uvec1 packed_uvec1
1 component vector tightly packed in memory of unsigned integer numbers.
+
mat< 3, 4, float, packed_lowp > packed_lowp_mat3x4
3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision...
+
vec< 1, uint, aligned_lowp > aligned_lowp_uvec1
1 component vector aligned in memory of unsigned integer numbers.
+
mat< 2, 4, double, packed_lowp > packed_lowp_dmat2x4
2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision...
+
aligned_highp_ivec3 aligned_ivec3
3 components vector aligned in memory of signed integer numbers.
+
mat< 3, 4, double, packed_highp > packed_highp_dmat3x4
3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precisio...
+
packed_highp_vec2 packed_vec2
2 components vector tightly packed in memory of single-precision floating-point numbers.
+
vec< 1, uint, packed_highp > packed_highp_uvec1
1 component vector tightly packed in memory of unsigned integer numbers.
+
mat< 2, 2, float, packed_lowp > packed_lowp_mat2x2
2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision...
+
vec< 1, bool, packed_highp > packed_highp_bvec1
1 component vector tightly packed in memory of bool values.
+
aligned_highp_bvec4 aligned_bvec4
4 components vector aligned in memory of bool values.
+
aligned_highp_vec3 aligned_vec3
3 components vector aligned in memory of single-precision floating-point numbers. ...
+
mat< 3, 3, double, packed_lowp > packed_lowp_dmat3x3
3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision...
+
aligned_highp_uvec3 aligned_uvec3
3 components vector aligned in memory of unsigned integer numbers.
+
mat< 4, 2, double, aligned_mediump > aligned_mediump_dmat4x2
4 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision ari...
+
mat< 3, 3, float, aligned_highp > aligned_highp_mat3
3 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arith...
+
vec< 2, uint, packed_mediump > packed_mediump_uvec2
2 components vector tightly packed in memory of unsigned integer numbers.
+
vec< 3, float, aligned_highp > aligned_highp_vec3
3 components vector aligned in memory of single-precision floating-point numbers using high precision...
+
aligned_highp_mat4x3 aligned_mat4x3
4 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
+
vec< 4, int, aligned_lowp > aligned_lowp_ivec4
4 components vector aligned in memory of signed integer numbers.
+
mat< 2, 2, float, aligned_highp > aligned_highp_mat2
2 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arith...
+
packed_highp_vec1 packed_vec1
1 component vector tightly packed in memory of single-precision floating-point numbers.
+
vec< 2, int, aligned_lowp > aligned_lowp_ivec2
2 components vector aligned in memory of signed integer numbers.
+
mat< 4, 2, double, packed_lowp > packed_lowp_dmat4x2
4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision...
+
aligned_highp_dvec3 aligned_dvec3
3 components vector aligned in memory of double-precision floating-point numbers. ...
+
vec< 1, float, packed_lowp > packed_lowp_vec1
1 component vector tightly packed in memory of single-precision floating-point numbers using low prec...
+
vec< 3, bool, packed_mediump > packed_mediump_bvec3
3 components vector tightly packed in memory of bool values.
+
aligned_highp_dvec1 aligned_dvec1
1 component vector aligned in memory of double-precision floating-point numbers.
+
packed_highp_uvec4 packed_uvec4
4 components vector tightly packed in memory of unsigned integer numbers.
+
packed_highp_dmat3 packed_dmat3
3 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
+
vec< 2, float, aligned_highp > aligned_highp_vec2
2 components vector aligned in memory of single-precision floating-point numbers using high precision...
+
mat< 2, 2, double, aligned_highp > aligned_highp_dmat2x2
2 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arith...
+
vec< 3, uint, aligned_lowp > aligned_lowp_uvec3
3 components vector aligned in memory of unsigned integer numbers.
+
vec< 1, double, aligned_lowp > aligned_lowp_dvec1
1 component vector aligned in memory of double-precision floating-point numbers using low precision a...
+
vec< 1, float, aligned_mediump > aligned_mediump_vec1
1 component vector aligned in memory of single-precision floating-point numbers using medium precisio...
+
mat< 4, 3, double, packed_lowp > packed_lowp_dmat4x3
4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision...
+
mat< 3, 4, double, aligned_lowp > aligned_lowp_dmat3x4
3 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithm...
+
mat< 4, 2, float, packed_highp > packed_highp_mat4x2
4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precisio...
+
mat< 3, 2, float, aligned_mediump > aligned_mediump_mat3x2
3 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision ari...
+
mat< 4, 3, float, aligned_mediump > aligned_mediump_mat4x3
4 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision ari...
+
vec< 3, double, aligned_lowp > aligned_lowp_dvec3
3 components vector aligned in memory of double-precision floating-point numbers using low precision ...
+
mat< 2, 2, float, packed_mediump > packed_mediump_mat2
2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precis...
+
packed_highp_mat3x3 packed_mat3x3
3 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
+
vec< 1, double, packed_highp > packed_highp_dvec1
1 component vector tightly packed in memory of double-precision floating-point numbers using high pre...
+
mat< 3, 2, double, aligned_lowp > aligned_lowp_dmat3x2
3 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithm...
+
mat< 3, 3, float, packed_mediump > packed_mediump_mat3
3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precis...
+
mat< 2, 2, float, aligned_lowp > aligned_lowp_mat2
2 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithm...
+
packed_highp_dmat4x4 packed_dmat4x4
4 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
+
mat< 2, 3, double, aligned_lowp > aligned_lowp_dmat2x3
2 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithm...
+
mat< 4, 4, float, packed_lowp > packed_lowp_mat4
4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision...
+
vec< 1, float, packed_highp > packed_highp_vec1
1 component vector tightly packed in memory of single-precision floating-point numbers using high pre...
+
mat< 2, 3, float, aligned_mediump > aligned_mediump_mat2x3
2 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision ari...
+
mat< 2, 2, float, packed_highp > packed_highp_mat2x2
2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precisio...
+
vec< 2, bool, aligned_mediump > aligned_mediump_bvec2
2 components vector aligned in memory of bool values.
+
mat< 2, 2, double, packed_lowp > packed_lowp_dmat2
2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision...
+
mat< 2, 2, double, aligned_mediump > aligned_mediump_dmat2
2 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision ari...
+
vec< 4, float, packed_mediump > packed_mediump_vec4
4 components vector tightly packed in memory of single-precision floating-point numbers using medium ...
+
aligned_highp_dmat4x2 aligned_dmat4x2
4 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
+
mat< 4, 4, double, packed_lowp > packed_lowp_dmat4x4
4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision...
+
mat< 2, 2, double, packed_highp > packed_highp_dmat2x2
2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precisio...
+
mat< 3, 3, float, packed_lowp > packed_lowp_mat3x3
3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision...
+
mat< 4, 3, float, packed_highp > packed_highp_mat4x3
4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precisio...
+
mat< 3, 3, float, aligned_mediump > aligned_mediump_mat3
3 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision ari...
+
mat< 4, 3, double, aligned_highp > aligned_highp_dmat4x3
4 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arith...
+
vec< 1, bool, aligned_lowp > aligned_lowp_bvec1
1 component vector aligned in memory of bool values.
+
aligned_highp_mat2 aligned_mat2
2 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
+
mat< 4, 4, double, aligned_mediump > aligned_mediump_dmat4x4
4 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision ari...
+
vec< 3, int, aligned_mediump > aligned_mediump_ivec3
3 components vector aligned in memory of signed integer numbers.
+
aligned_highp_bvec3 aligned_bvec3
3 components vector aligned in memory of bool values.
+
packed_highp_uvec2 packed_uvec2
2 components vector tightly packed in memory of unsigned integer numbers.
+
vec< 4, double, aligned_lowp > aligned_lowp_dvec4
4 components vector aligned in memory of double-precision floating-point numbers using low precision ...
+
mat< 3, 3, double, aligned_lowp > aligned_lowp_dmat3
3 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithm...
+
mat< 4, 4, float, packed_mediump > packed_mediump_mat4x4
4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precis...
+
vec< 4, uint, aligned_highp > aligned_highp_uvec4
4 components vector aligned in memory of unsigned integer numbers.
+
mat< 4, 3, double, packed_highp > packed_highp_dmat4x3
4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precisio...
+
mat< 4, 3, float, packed_lowp > packed_lowp_mat4x3
4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision...
+
vec< 2, float, aligned_lowp > aligned_lowp_vec2
2 components vector aligned in memory of single-precision floating-point numbers using low precision ...
+
vec< 1, int, packed_lowp > packed_lowp_ivec1
1 component vector tightly packed in memory of signed integer numbers.
+
vec< 3, bool, aligned_lowp > aligned_lowp_bvec3
3 components vector aligned in memory of bool values.
+
mat< 4, 4, double, aligned_mediump > aligned_mediump_dmat4
4 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision ari...
+
mat< 2, 4, float, packed_mediump > packed_mediump_mat2x4
2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precis...
+
mat< 4, 4, double, packed_highp > packed_highp_dmat4
4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precisio...
+
mat< 4, 2, float, aligned_mediump > aligned_mediump_mat4x2
4 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision ari...
+
mat< 3, 4, float, packed_mediump > packed_mediump_mat3x4
3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precis...
+
vec< 3, uint, packed_highp > packed_highp_uvec3
3 components vector tightly packed in memory of unsigned integer numbers.
+
aligned_highp_dmat2x2 aligned_dmat2x2
2 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
+
mat< 2, 2, double, packed_mediump > packed_mediump_dmat2
2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precis...
+
mat< 3, 4, float, packed_highp > packed_highp_mat3x4
3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precisio...
+
packed_highp_mat3x4 packed_mat3x4
3 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
+
mat< 2, 4, double, packed_mediump > packed_mediump_dmat2x4
2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precis...
+
vec< 1, uint, packed_mediump > packed_mediump_uvec1
1 component vector tightly packed in memory of unsigned integer numbers.
+
mat< 4, 4, double, aligned_lowp > aligned_lowp_dmat4
4 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithm...
+
packed_highp_mat4x3 packed_mat4x3
4 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
+
vec< 4, int, packed_lowp > packed_lowp_ivec4
4 components vector tightly packed in memory of signed integer numbers.
+
vec< 4, int, packed_mediump > packed_mediump_ivec4
4 components vector tightly packed in memory of signed integer numbers.
+
vec< 2, double, aligned_mediump > aligned_mediump_dvec2
2 components vector aligned in memory of double-precision floating-point numbers using medium precisi...
+
packed_highp_ivec2 packed_ivec2
2 components vector tightly packed in memory of signed integer numbers.
+
aligned_highp_ivec1 aligned_ivec1
1 component vector aligned in memory of signed integer numbers.
+
vec< 3, int, packed_mediump > packed_mediump_ivec3
3 components vector tightly packed in memory of signed integer numbers.
+
vec< 3, uint, packed_lowp > packed_lowp_uvec3
3 components vector tightly packed in memory of unsigned integer numbers.
+
packed_highp_dmat4x2 packed_dmat4x2
4 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
+
vec< 4, bool, aligned_mediump > aligned_mediump_bvec4
4 components vector aligned in memory of bool values.
+
vec< 2, bool, aligned_highp > aligned_highp_bvec2
2 components vector aligned in memory of bool values.
+
vec< 4, float, packed_lowp > packed_lowp_vec4
4 components vector tightly packed in memory of single-precision floating-point numbers using low pre...
+
vec< 4, double, aligned_highp > aligned_highp_dvec4
4 components vector aligned in memory of double-precision floating-point numbers using high precision...
+
mat< 2, 3, double, packed_highp > packed_highp_dmat2x3
2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precisio...
+
mat< 2, 2, float, aligned_mediump > aligned_mediump_mat2
2 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision ari...
+
mat< 2, 4, double, aligned_mediump > aligned_mediump_dmat2x4
2 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision ari...
+
vec< 4, bool, packed_lowp > packed_lowp_bvec4
4 components vector tightly packed in memory of bool values.
+
vec< 2, double, packed_mediump > packed_mediump_dvec2
2 components vector tightly packed in memory of double-precision floating-point numbers using medium ...
+
vec< 2, double, aligned_highp > aligned_highp_dvec2
2 components vector aligned in memory of double-precision floating-point numbers using high precision...
+
mat< 2, 4, double, aligned_lowp > aligned_lowp_dmat2x4
2 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithm...
+
aligned_highp_mat2x3 aligned_mat2x3
2 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
+
mat< 2, 2, float, packed_lowp > packed_lowp_mat2
2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision...
+
vec< 4, int, aligned_mediump > aligned_mediump_ivec4
4 components vector aligned in memory of signed integer numbers.
+
vec< 2, bool, packed_lowp > packed_lowp_bvec2
2 components vector tightly packed in memory of bool values.
+
vec< 2, int, packed_highp > packed_highp_ivec2
2 components vector tightly packed in memory of signed integer numbers.
+
packed_highp_dmat3x4 packed_dmat3x4
3 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
+
mat< 3, 3, double, packed_mediump > packed_mediump_dmat3
3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precis...
+
mat< 4, 3, double, aligned_lowp > aligned_lowp_dmat4x3
4 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithm...
+
mat< 4, 4, double, aligned_highp > aligned_highp_dmat4x4
4 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arith...
+
mat< 4, 2, double, packed_mediump > packed_mediump_dmat4x2
4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precis...
+
packed_highp_mat4x4 packed_mat4x4
4 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
+
mat< 4, 4, float, packed_highp > packed_highp_mat4
4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precisio...
+
mat< 4, 4, double, aligned_highp > aligned_highp_dmat4
4 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arith...
+
mat< 3, 2, double, aligned_highp > aligned_highp_dmat3x2
3 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arith...
+
vec< 1, double, packed_lowp > packed_lowp_dvec1
1 component vector tightly packed in memory of double-precision floating-point numbers using low prec...
+
mat< 4, 4, float, aligned_lowp > aligned_lowp_mat4
4 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithm...
+
vec< 3, uint, packed_mediump > packed_mediump_uvec3
3 components vector tightly packed in memory of unsigned integer numbers.
+
aligned_highp_dmat4x3 aligned_dmat4x3
4 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
+
mat< 4, 2, double, aligned_lowp > aligned_lowp_dmat4x2
4 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithm...
+
mat< 2, 3, double, packed_mediump > packed_mediump_dmat2x3
2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precis...
+
mat< 4, 2, double, aligned_highp > aligned_highp_dmat4x2
4 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arith...
+
aligned_highp_mat3x4 aligned_mat3x4
3 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
+
mat< 4, 4, double, aligned_lowp > aligned_lowp_dmat4x4
4 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithm...
+
mat< 4, 4, float, aligned_mediump > aligned_mediump_mat4x4
4 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision ari...
+
aligned_highp_mat4 aligned_mat4
4 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
+
mat< 2, 2, double, packed_lowp > packed_lowp_dmat2x2
2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision...
+
vec< 2, int, packed_mediump > packed_mediump_ivec2
2 components vector tightly packed in memory of signed integer numbers.
+
packed_highp_dmat3x2 packed_dmat3x2
3 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
+
mat< 4, 4, double, packed_mediump > packed_mediump_dmat4
4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precis...
+
vec< 3, float, aligned_lowp > aligned_lowp_vec3
3 components vector aligned in memory of single-precision floating-point numbers using low precision ...
+
mat< 2, 4, float, packed_highp > packed_highp_mat2x4
2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precisio...
+
mat< 2, 3, float, aligned_highp > aligned_highp_mat2x3
2 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arith...
+
mat< 3, 3, float, packed_mediump > packed_mediump_mat3x3
3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precis...
+
vec< 4, float, packed_highp > packed_highp_vec4
4 components vector tightly packed in memory of single-precision floating-point numbers using high pr...
+
aligned_highp_uvec1 aligned_uvec1
1 component vector aligned in memory of unsigned integer numbers.
+
mat< 4, 4, float, aligned_highp > aligned_highp_mat4x4
4 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arith...
+
mat< 4, 2, float, packed_mediump > packed_mediump_mat4x2
4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precis...
+
mat< 3, 2, float, aligned_lowp > aligned_lowp_mat3x2
3 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithm...
+
mat< 3, 3, float, packed_lowp > packed_lowp_mat3
3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision...
+
vec< 4, bool, packed_highp > packed_highp_bvec4
4 components vector tightly packed in memory of bool values.
+
aligned_highp_vec1 aligned_vec1
1 component vector aligned in memory of single-precision floating-point numbers.
+
packed_highp_vec3 packed_vec3
3 components vector tightly packed in memory of single-precision floating-point numbers.
+
packed_highp_mat2x3 packed_mat2x3
2 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
+
vec< 3, bool, aligned_mediump > aligned_mediump_bvec3
3 components vector aligned in memory of bool values.
+
vec< 1, uint, aligned_mediump > aligned_mediump_uvec1
1 component vector aligned in memory of unsigned integer numbers.
+
aligned_highp_bvec2 aligned_bvec2
2 components vector aligned in memory of bool values.
+
packed_highp_dmat2x2 packed_dmat2x2
2 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
+
mat< 4, 2, float, packed_lowp > packed_lowp_mat4x2
4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision...
+
packed_highp_dmat2x4 packed_dmat2x4
2 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
+
vec< 3, uint, aligned_highp > aligned_highp_uvec3
3 components vector aligned in memory of unsigned integer numbers.
+
vec< 2, bool, packed_mediump > packed_mediump_bvec2
2 components vector tightly packed in memory of bool values.
+
aligned_highp_bvec1 aligned_bvec1
1 component vector aligned in memory of bool values.
+
aligned_highp_mat3x2 aligned_mat3x2
3 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
+
vec< 1, int, aligned_lowp > aligned_lowp_ivec1
1 component vector aligned in memory of signed integer numbers.
+
mat< 3, 3, double, aligned_mediump > aligned_mediump_dmat3x3
3 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision ari...
+
mat< 3, 2, float, packed_lowp > packed_lowp_mat3x2
3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision...
+
mat< 2, 3, float, packed_highp > packed_highp_mat2x3
2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precisio...
+
mat< 4, 4, float, packed_lowp > packed_lowp_mat4x4
4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision...
+
aligned_highp_uvec4 aligned_uvec4
4 components vector aligned in memory of unsigned integer numbers.
+
packed_highp_bvec2 packed_bvec2
2 components vector tightly packed in memory of bool values.
+
mat< 3, 3, float, aligned_highp > aligned_highp_mat3x3
3 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arith...
+
packed_highp_bvec4 packed_bvec4
4 components vector tightly packed in memory of bool values.
+
aligned_highp_ivec4 aligned_ivec4
4 components vector aligned in memory of signed integer numbers.
+
mat< 3, 3, float, packed_highp > packed_highp_mat3x3
3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precisio...
+
vec< 4, int, packed_highp > packed_highp_ivec4
4 components vector tightly packed in memory of signed integer numbers.
+
packed_highp_mat3x2 packed_mat3x2
3 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
+
vec< 2, uint, aligned_highp > aligned_highp_uvec2
2 components vector aligned in memory of unsigned integer numbers.
+
aligned_highp_dmat3 aligned_dmat3
3 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
+
vec< 3, int, aligned_highp > aligned_highp_ivec3
3 components vector aligned in memory of signed integer numbers.
+
mat< 2, 2, double, aligned_lowp > aligned_lowp_dmat2x2
2 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithm...
+
mat< 3, 2, float, aligned_highp > aligned_highp_mat3x2
3 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arith...
+
vec< 1, uint, aligned_highp > aligned_highp_uvec1
1 component vector aligned in memory of unsigned integer numbers.
+
aligned_highp_mat2x4 aligned_mat2x4
2 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
+
mat< 4, 4, float, aligned_mediump > aligned_mediump_mat4
4 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision ari...
+
packed_highp_dvec1 packed_dvec1
1 component vector tightly packed in memory of double-precision floating-point numbers.
+
aligned_highp_dmat2x4 aligned_dmat2x4
2 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
+
mat< 2, 2, double, packed_mediump > packed_mediump_dmat2x2
2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precis...
+
vec< 3, double, packed_lowp > packed_lowp_dvec3
3 components vector tightly packed in memory of double-precision floating-point numbers using low pre...
+
vec< 4, uint, aligned_lowp > aligned_lowp_uvec4
4 components vector aligned in memory of unsigned integer numbers.
+
vec< 4, uint, packed_highp > packed_highp_uvec4
4 components vector tightly packed in memory of unsigned integer numbers.
+
mat< 2, 4, float, packed_lowp > packed_lowp_mat2x4
2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision...
+
aligned_highp_vec2 aligned_vec2
2 components vector aligned in memory of single-precision floating-point numbers. ...
+
aligned_highp_mat2x2 aligned_mat2x2
2 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
+
mat< 3, 3, double, packed_lowp > packed_lowp_dmat3
3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision...
+
aligned_highp_dmat3x3 aligned_dmat3x3
3 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
+
vec< 2, double, packed_highp > packed_highp_dvec2
2 components vector tightly packed in memory of double-precision floating-point numbers using high pr...
+
mat< 2, 2, double, aligned_mediump > aligned_mediump_dmat2x2
2 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision ari...
+
vec< 1, uint, packed_lowp > packed_lowp_uvec1
1 component vector tightly packed in memory of unsigned integer numbers.
+
vec< 2, uint, packed_lowp > packed_lowp_uvec2
2 components vector tightly packed in memory of unsigned integer numbers.
+
packed_highp_dmat4x3 packed_dmat4x3
4 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
+
mat< 3, 3, double, aligned_lowp > aligned_lowp_dmat3x3
3 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithm...
+
mat< 3, 3, float, packed_highp > packed_highp_mat3
3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precisio...
+
aligned_highp_dmat2x3 aligned_dmat2x3
2 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
+
mat< 2, 2, float, aligned_mediump > aligned_mediump_mat2x2
2 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision ari...
+
mat< 2, 2, float, aligned_lowp > aligned_lowp_mat2x2
2 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithm...
+
vec< 1, bool, packed_mediump > packed_mediump_bvec1
1 component vector tightly packed in memory of bool values.
+
mat< 4, 4, double, packed_lowp > packed_lowp_dmat4
4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision...
+
packed_highp_ivec1 packed_ivec1
1 component vector tightly packed in memory of signed integer numbers.
+
vec< 1, bool, packed_lowp > packed_lowp_bvec1
1 component vector tightly packed in memory of bool values.
+
aligned_highp_dmat3x2 aligned_dmat3x2
3 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
+
mat< 3, 2, double, packed_highp > packed_highp_dmat3x2
3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precisio...
+
aligned_highp_ivec2 aligned_ivec2
2 components vector aligned in memory of signed integer numbers.
+
aligned_highp_dmat4x4 aligned_dmat4x4
4 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
+
mat< 3, 3, double, packed_highp > packed_highp_dmat3x3
3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precisio...
+
vec< 4, bool, aligned_highp > aligned_highp_bvec4
4 components vector aligned in memory of bool values.
+
vec< 4, bool, packed_mediump > packed_mediump_bvec4
4 components vector tightly packed in memory of bool values.
+
mat< 2, 2, float, packed_highp > packed_highp_mat2
2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precisio...
+
packed_highp_mat2x4 packed_mat2x4
2 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
+
mat< 4, 2, float, aligned_lowp > aligned_lowp_mat4x2
4 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithm...
+
vec< 1, bool, aligned_mediump > aligned_mediump_bvec1
1 component vector aligned in memory of bool values.
+
mat< 2, 4, double, aligned_highp > aligned_highp_dmat2x4
2 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arith...
+
mat< 3, 3, float, aligned_mediump > aligned_mediump_mat3x3
3 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision ari...
+
mat< 4, 4, float, packed_mediump > packed_mediump_mat4
4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precis...
+
vec< 1, float, packed_mediump > packed_mediump_vec1
1 component vector tightly packed in memory of single-precision floating-point numbers using medium p...
+
aligned_highp_mat4x4 aligned_mat4x4
4 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
+
aligned_highp_mat4x2 aligned_mat4x2
4 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
+
vec< 3, float, packed_highp > packed_highp_vec3
3 components vector tightly packed in memory of single-precision floating-point numbers using high pr...
+
aligned_highp_dvec4 aligned_dvec4
4 components vector aligned in memory of double-precision floating-point numbers. ...
+
vec< 1, int, aligned_highp > aligned_highp_ivec1
1 component vector aligned in memory of signed integer numbers.
+
mat< 3, 3, float, aligned_lowp > aligned_lowp_mat3
3 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithm...
+
mat< 2, 2, double, aligned_highp > aligned_highp_dmat2
2 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arith...
+
aligned_highp_dmat3x4 aligned_dmat3x4
3 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
+
packed_highp_bvec3 packed_bvec3
3 components vector tightly packed in memory of bool values.
+
mat< 4, 4, float, packed_highp > packed_highp_mat4x4
4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precisio...
+
vec< 3, float, packed_mediump > packed_mediump_vec3
3 components vector tightly packed in memory of single-precision floating-point numbers using medium ...
+
vec< 2, uint, aligned_lowp > aligned_lowp_uvec2
2 components vector aligned in memory of unsigned integer numbers.
+
vec< 1, bool, aligned_highp > aligned_highp_bvec1
1 component vector aligned in memory of bool values.
+
vec< 2, bool, packed_highp > packed_highp_bvec2
2 components vector tightly packed in memory of bool values.
+
vec< 1, int, packed_highp > packed_highp_ivec1
1 component vector tightly packed in memory of signed integer numbers.
+
mat< 2, 4, float, aligned_highp > aligned_highp_mat2x4
2 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arith...
+
vec< 2, int, packed_lowp > packed_lowp_ivec2
2 components vector tightly packed in memory of signed integer numbers.
+
vec< 3, double, packed_highp > packed_highp_dvec3
3 components vector tightly packed in memory of double-precision floating-point numbers using high pr...
+
vec< 2, int, aligned_highp > aligned_highp_ivec2
2 components vector aligned in memory of signed integer numbers.
+
aligned_highp_dmat2 aligned_dmat2
2 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
+
mat< 3, 2, double, packed_mediump > packed_mediump_dmat3x2
3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precis...
+
vec< 3, uint, aligned_mediump > aligned_mediump_uvec3
3 components vector aligned in memory of unsigned integer numbers.
+
vec< 4, double, packed_lowp > packed_lowp_dvec4
4 components vector tightly packed in memory of double-precision floating-point numbers using low pre...
+
vec< 3, double, packed_mediump > packed_mediump_dvec3
3 components vector tightly packed in memory of double-precision floating-point numbers using medium ...
+
mat< 2, 3, double, aligned_mediump > aligned_mediump_dmat2x3
2 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision ari...
+
vec< 3, int, aligned_lowp > aligned_lowp_ivec3
3 components vector aligned in memory of signed integer numbers.
+
mat< 2, 2, float, aligned_highp > aligned_highp_mat2x2
2 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arith...
+
mat< 4, 3, float, aligned_highp > aligned_highp_mat4x3
4 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arith...
+
vec< 3, bool, aligned_highp > aligned_highp_bvec3
3 components vector aligned in memory of bool values.
+
vec< 3, float, packed_lowp > packed_lowp_vec3
3 components vector tightly packed in memory of single-precision floating-point numbers using low pre...
+
vec< 2, uint, aligned_mediump > aligned_mediump_uvec2
2 components vector aligned in memory of unsigned integer numbers.
+
vec< 1, int, packed_mediump > packed_mediump_ivec1
1 component vector tightly packed in memory of signed integer numbers.
+
mat< 3, 3, double, aligned_highp > aligned_highp_dmat3
3 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arith...
+
vec< 4, uint, packed_mediump > packed_mediump_uvec4
4 components vector tightly packed in memory of unsigned integer numbers.
+
mat< 3, 2, double, aligned_mediump > aligned_mediump_dmat3x2
3 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision ari...
+
mat< 3, 4, double, aligned_mediump > aligned_mediump_dmat3x4
3 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision ari...
+
mat< 4, 3, double, packed_mediump > packed_mediump_dmat4x3
4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precis...
+
vec< 2, uint, packed_highp > packed_highp_uvec2
2 components vector tightly packed in memory of unsigned integer numbers.
+
vec< 4, uint, aligned_mediump > aligned_mediump_uvec4
4 components vector aligned in memory of unsigned integer numbers.
+
vec< 4, double, packed_mediump > packed_mediump_dvec4
4 components vector tightly packed in memory of double-precision floating-point numbers using medium ...
+
aligned_highp_vec4 aligned_vec4
4 components vector aligned in memory of single-precision floating-point numbers. ...
+
vec< 4, int, aligned_highp > aligned_highp_ivec4
4 components vector aligned in memory of signed integer numbers.
+
vec< 2, double, aligned_lowp > aligned_lowp_dvec2
2 components vector aligned in memory of double-precision floating-point numbers using low precision ...
+
packed_highp_bvec1 packed_bvec1
1 components vector tightly packed in memory of bool values.
+
mat< 2, 3, float, packed_lowp > packed_lowp_mat2x3
2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision...
+
vec< 1, float, aligned_lowp > aligned_lowp_vec1
1 component vector aligned in memory of single-precision floating-point numbers using low precision a...
+
vec< 2, float, packed_lowp > packed_lowp_vec2
2 components vector tightly packed in memory of single-precision floating-point numbers using low pre...
+
vec< 1, double, aligned_highp > aligned_highp_dvec1
1 component vector aligned in memory of double-precision floating-point numbers using high precision ...
+
mat< 2, 3, float, packed_mediump > packed_mediump_mat2x3
2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precis...
+
mat< 3, 2, float, packed_mediump > packed_mediump_mat3x2
3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precis...
+
vec< 4, float, aligned_mediump > aligned_mediump_vec4
4 components vector aligned in memory of single-precision floating-point numbers using medium precisi...
+
packed_highp_dvec4 packed_dvec4
4 components vector tightly packed in memory of double-precision floating-point numbers.
+
vec< 4, double, aligned_mediump > aligned_mediump_dvec4
4 components vector aligned in memory of double-precision floating-point numbers using medium precisi...
+
mat< 4, 4, double, packed_mediump > packed_mediump_dmat4x4
4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precis...
+
mat< 3, 4, double, packed_mediump > packed_mediump_dmat3x4
3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precis...
+
mat< 3, 4, float, aligned_highp > aligned_highp_mat3x4
3 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arith...
+
mat< 4, 4, float, aligned_highp > aligned_highp_mat4
4 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arith...
+
mat< 2, 3, double, packed_lowp > packed_lowp_dmat2x3
2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision...
+
mat< 3, 4, float, aligned_mediump > aligned_mediump_mat3x4
3 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision ari...
+
packed_highp_dmat3x3 packed_dmat3x3
3 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
+
aligned_highp_mat3x3 aligned_mat3x3
3 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
+
vec< 3, int, packed_lowp > packed_lowp_ivec3
3 components vector tightly packed in memory of signed integer numbers.
+
aligned_highp_dmat4 aligned_dmat4
4 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
+
mat< 4, 2, float, aligned_highp > aligned_highp_mat4x2
4 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arith...
+
vec< 2, float, packed_highp > packed_highp_vec2
2 components vector tightly packed in memory of single-precision floating-point numbers using high pr...
+
mat< 2, 2, double, aligned_lowp > aligned_lowp_dmat2
2 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithm...
+
vec< 4, uint, packed_lowp > packed_lowp_uvec4
4 components vector tightly packed in memory of unsigned integer numbers.
+
packed_highp_ivec4 packed_ivec4
4 components vector tightly packed in memory of signed integer numbers.
+
packed_highp_dvec2 packed_dvec2
2 components vector tightly packed in memory of double-precision floating-point numbers.
+
mat< 3, 3, float, aligned_lowp > aligned_lowp_mat3x3
3 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithm...
+
mat< 3, 2, double, packed_lowp > packed_lowp_dmat3x2
3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision...
+
mat< 3, 2, float, packed_highp > packed_highp_mat3x2
3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precisio...
+
mat< 3, 3, double, aligned_mediump > aligned_mediump_dmat3
3 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision ari...
+
mat< 2, 3, float, aligned_lowp > aligned_lowp_mat2x3
2 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithm...
+
vec< 1, int, aligned_mediump > aligned_mediump_ivec1
1 component vector aligned in memory of signed integer numbers.
+
mat< 2, 2, double, packed_highp > packed_highp_dmat2
2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precisio...
+
vec< 2, float, packed_mediump > packed_mediump_vec2
2 components vector tightly packed in memory of single-precision floating-point numbers using medium ...
+
aligned_highp_mat3 aligned_mat3
3 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
+
mat< 4, 3, double, aligned_mediump > aligned_mediump_dmat4x3
4 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision ari...
+
mat< 2, 2, float, packed_mediump > packed_mediump_mat2x2
2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precis...
+
mat< 2, 3, double, aligned_highp > aligned_highp_dmat2x3
2 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arith...
+
aligned_highp_dvec2 aligned_dvec2
2 components vector aligned in memory of double-precision floating-point numbers. ...
+
mat< 3, 4, float, aligned_lowp > aligned_lowp_mat3x4
3 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithm...
+
packed_highp_mat4x2 packed_mat4x2
4 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
+
vec< 4, float, aligned_lowp > aligned_lowp_vec4
4 components vector aligned in memory of single-precision floating-point numbers using low precision ...
+
vec< 3, bool, packed_highp > packed_highp_bvec3
3 components vector tightly packed in memory of bool values.
+
vec< 2, double, packed_lowp > packed_lowp_dvec2
2 components vector tightly packed in memory of double-precision floating-point numbers using low pre...
+
vec< 3, double, aligned_mediump > aligned_mediump_dvec3
3 components vector aligned in memory of double-precision floating-point numbers using medium precisi...
+
vec< 3, float, aligned_mediump > aligned_mediump_vec3
3 components vector aligned in memory of single-precision floating-point numbers using medium precisi...
+
mat< 2, 4, float, aligned_mediump > aligned_mediump_mat2x4
2 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision ari...
+
Definition: common.hpp:20
+
vec< 3, double, aligned_highp > aligned_highp_dvec3
3 components vector aligned in memory of double-precision floating-point numbers using high precision...
+
vec< 1, float, aligned_highp > aligned_highp_vec1
1 component vector aligned in memory of single-precision floating-point numbers using high precision ...
+
+ + + + diff --git a/doc/api/a00162.html b/doc/api/a00162.html new file mode 100644 index 000000000..39c633740 --- /dev/null +++ b/doc/api/a00162.html @@ -0,0 +1,735 @@ + + + + + + +0.9.9 API documentation: type_aligned.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
gtx/type_aligned.hpp File Reference
+
+
+ +

GLM_GTX_type_aligned +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

 GLM_ALIGNED_TYPEDEF (lowp_int8, aligned_lowp_int8, 1)
 Low qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int16, aligned_lowp_int16, 2)
 Low qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int32, aligned_lowp_int32, 4)
 Low qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int64, aligned_lowp_int64, 8)
 Low qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int8_t, aligned_lowp_int8_t, 1)
 Low qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int16_t, aligned_lowp_int16_t, 2)
 Low qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int32_t, aligned_lowp_int32_t, 4)
 Low qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int64_t, aligned_lowp_int64_t, 8)
 Low qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_i8, aligned_lowp_i8, 1)
 Low qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_i16, aligned_lowp_i16, 2)
 Low qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_i32, aligned_lowp_i32, 4)
 Low qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_i64, aligned_lowp_i64, 8)
 Low qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int8, aligned_mediump_int8, 1)
 Medium qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int16, aligned_mediump_int16, 2)
 Medium qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int32, aligned_mediump_int32, 4)
 Medium qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int64, aligned_mediump_int64, 8)
 Medium qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int8_t, aligned_mediump_int8_t, 1)
 Medium qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int16_t, aligned_mediump_int16_t, 2)
 Medium qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int32_t, aligned_mediump_int32_t, 4)
 Medium qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int64_t, aligned_mediump_int64_t, 8)
 Medium qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_i8, aligned_mediump_i8, 1)
 Medium qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_i16, aligned_mediump_i16, 2)
 Medium qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_i32, aligned_mediump_i32, 4)
 Medium qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_i64, aligned_mediump_i64, 8)
 Medium qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int8, aligned_highp_int8, 1)
 High qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int16, aligned_highp_int16, 2)
 High qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int32, aligned_highp_int32, 4)
 High qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int64, aligned_highp_int64, 8)
 High qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int8_t, aligned_highp_int8_t, 1)
 High qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int16_t, aligned_highp_int16_t, 2)
 High qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int32_t, aligned_highp_int32_t, 4)
 High qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int64_t, aligned_highp_int64_t, 8)
 High qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_i8, aligned_highp_i8, 1)
 High qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_i16, aligned_highp_i16, 2)
 High qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_i32, aligned_highp_i32, 4)
 High qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_i64, aligned_highp_i64, 8)
 High qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int8, aligned_int8, 1)
 Default qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int16, aligned_int16, 2)
 Default qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int32, aligned_int32, 4)
 Default qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int64, aligned_int64, 8)
 Default qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int8_t, aligned_int8_t, 1)
 Default qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int16_t, aligned_int16_t, 2)
 Default qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int32_t, aligned_int32_t, 4)
 Default qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int64_t, aligned_int64_t, 8)
 Default qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i8, aligned_i8, 1)
 Default qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i16, aligned_i16, 2)
 Default qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i32, aligned_i32, 4)
 Default qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i64, aligned_i64, 8)
 Default qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (ivec1, aligned_ivec1, 4)
 Default qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (ivec2, aligned_ivec2, 8)
 Default qualifier 32 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (ivec3, aligned_ivec3, 16)
 Default qualifier 32 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (ivec4, aligned_ivec4, 16)
 Default qualifier 32 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i8vec1, aligned_i8vec1, 1)
 Default qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i8vec2, aligned_i8vec2, 2)
 Default qualifier 8 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i8vec3, aligned_i8vec3, 4)
 Default qualifier 8 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i8vec4, aligned_i8vec4, 4)
 Default qualifier 8 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i16vec1, aligned_i16vec1, 2)
 Default qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i16vec2, aligned_i16vec2, 4)
 Default qualifier 16 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i16vec3, aligned_i16vec3, 8)
 Default qualifier 16 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i16vec4, aligned_i16vec4, 8)
 Default qualifier 16 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i32vec1, aligned_i32vec1, 4)
 Default qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i32vec2, aligned_i32vec2, 8)
 Default qualifier 32 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i32vec3, aligned_i32vec3, 16)
 Default qualifier 32 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i32vec4, aligned_i32vec4, 16)
 Default qualifier 32 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i64vec1, aligned_i64vec1, 8)
 Default qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i64vec2, aligned_i64vec2, 16)
 Default qualifier 64 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i64vec3, aligned_i64vec3, 32)
 Default qualifier 64 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i64vec4, aligned_i64vec4, 32)
 Default qualifier 64 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint8, aligned_lowp_uint8, 1)
 Low qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint16, aligned_lowp_uint16, 2)
 Low qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint32, aligned_lowp_uint32, 4)
 Low qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint64, aligned_lowp_uint64, 8)
 Low qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint8_t, aligned_lowp_uint8_t, 1)
 Low qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint16_t, aligned_lowp_uint16_t, 2)
 Low qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint32_t, aligned_lowp_uint32_t, 4)
 Low qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint64_t, aligned_lowp_uint64_t, 8)
 Low qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_u8, aligned_lowp_u8, 1)
 Low qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_u16, aligned_lowp_u16, 2)
 Low qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_u32, aligned_lowp_u32, 4)
 Low qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_u64, aligned_lowp_u64, 8)
 Low qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint8, aligned_mediump_uint8, 1)
 Medium qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint16, aligned_mediump_uint16, 2)
 Medium qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint32, aligned_mediump_uint32, 4)
 Medium qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint64, aligned_mediump_uint64, 8)
 Medium qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint8_t, aligned_mediump_uint8_t, 1)
 Medium qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint16_t, aligned_mediump_uint16_t, 2)
 Medium qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint32_t, aligned_mediump_uint32_t, 4)
 Medium qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint64_t, aligned_mediump_uint64_t, 8)
 Medium qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_u8, aligned_mediump_u8, 1)
 Medium qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_u16, aligned_mediump_u16, 2)
 Medium qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_u32, aligned_mediump_u32, 4)
 Medium qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_u64, aligned_mediump_u64, 8)
 Medium qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint8, aligned_highp_uint8, 1)
 High qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint16, aligned_highp_uint16, 2)
 High qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint32, aligned_highp_uint32, 4)
 High qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint64, aligned_highp_uint64, 8)
 High qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint8_t, aligned_highp_uint8_t, 1)
 High qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint16_t, aligned_highp_uint16_t, 2)
 High qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint32_t, aligned_highp_uint32_t, 4)
 High qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint64_t, aligned_highp_uint64_t, 8)
 High qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_u8, aligned_highp_u8, 1)
 High qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_u16, aligned_highp_u16, 2)
 High qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_u32, aligned_highp_u32, 4)
 High qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_u64, aligned_highp_u64, 8)
 High qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint8, aligned_uint8, 1)
 Default qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint16, aligned_uint16, 2)
 Default qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint32, aligned_uint32, 4)
 Default qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint64, aligned_uint64, 8)
 Default qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint8_t, aligned_uint8_t, 1)
 Default qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint16_t, aligned_uint16_t, 2)
 Default qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint32_t, aligned_uint32_t, 4)
 Default qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint64_t, aligned_uint64_t, 8)
 Default qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u8, aligned_u8, 1)
 Default qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u16, aligned_u16, 2)
 Default qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u32, aligned_u32, 4)
 Default qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u64, aligned_u64, 8)
 Default qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uvec1, aligned_uvec1, 4)
 Default qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uvec2, aligned_uvec2, 8)
 Default qualifier 32 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (uvec3, aligned_uvec3, 16)
 Default qualifier 32 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (uvec4, aligned_uvec4, 16)
 Default qualifier 32 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u8vec1, aligned_u8vec1, 1)
 Default qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u8vec2, aligned_u8vec2, 2)
 Default qualifier 8 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u8vec3, aligned_u8vec3, 4)
 Default qualifier 8 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u8vec4, aligned_u8vec4, 4)
 Default qualifier 8 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u16vec1, aligned_u16vec1, 2)
 Default qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u16vec2, aligned_u16vec2, 4)
 Default qualifier 16 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u16vec3, aligned_u16vec3, 8)
 Default qualifier 16 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u16vec4, aligned_u16vec4, 8)
 Default qualifier 16 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u32vec1, aligned_u32vec1, 4)
 Default qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u32vec2, aligned_u32vec2, 8)
 Default qualifier 32 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u32vec3, aligned_u32vec3, 16)
 Default qualifier 32 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u32vec4, aligned_u32vec4, 16)
 Default qualifier 32 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u64vec1, aligned_u64vec1, 8)
 Default qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u64vec2, aligned_u64vec2, 16)
 Default qualifier 64 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u64vec3, aligned_u64vec3, 32)
 Default qualifier 64 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u64vec4, aligned_u64vec4, 32)
 Default qualifier 64 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (float32, aligned_float32, 4)
 32 bit single-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float32_t, aligned_float32_t, 4)
 32 bit single-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float32, aligned_f32, 4)
 32 bit single-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float64, aligned_float64, 8)
 64 bit double-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float64_t, aligned_float64_t, 8)
 64 bit double-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float64, aligned_f64, 8)
 64 bit double-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (vec1, aligned_vec1, 4)
 Single-qualifier floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (vec2, aligned_vec2, 8)
 Single-qualifier floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (vec3, aligned_vec3, 16)
 Single-qualifier floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (vec4, aligned_vec4, 16)
 Single-qualifier floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (fvec1, aligned_fvec1, 4)
 Single-qualifier floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (fvec2, aligned_fvec2, 8)
 Single-qualifier floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (fvec3, aligned_fvec3, 16)
 Single-qualifier floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (fvec4, aligned_fvec4, 16)
 Single-qualifier floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (f32vec1, aligned_f32vec1, 4)
 Single-qualifier floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (f32vec2, aligned_f32vec2, 8)
 Single-qualifier floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (f32vec3, aligned_f32vec3, 16)
 Single-qualifier floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (f32vec4, aligned_f32vec4, 16)
 Single-qualifier floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (dvec1, aligned_dvec1, 8)
 Double-qualifier floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (dvec2, aligned_dvec2, 16)
 Double-qualifier floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (dvec3, aligned_dvec3, 32)
 Double-qualifier floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (dvec4, aligned_dvec4, 32)
 Double-qualifier floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (f64vec1, aligned_f64vec1, 8)
 Double-qualifier floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (f64vec2, aligned_f64vec2, 16)
 Double-qualifier floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (f64vec3, aligned_f64vec3, 32)
 Double-qualifier floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (f64vec4, aligned_f64vec4, 32)
 Double-qualifier floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (mat2, aligned_mat2, 16)
 Single-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (mat3, aligned_mat3, 16)
 Single-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (mat4, aligned_mat4, 16)
 Single-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat2x2, aligned_fmat2, 16)
 Single-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat3x3, aligned_fmat3, 16)
 Single-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat4x4, aligned_fmat4, 16)
 Single-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat2x2, aligned_fmat2x2, 16)
 Single-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat2x3, aligned_fmat2x3, 16)
 Single-qualifier floating-point aligned 2x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat2x4, aligned_fmat2x4, 16)
 Single-qualifier floating-point aligned 2x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat3x2, aligned_fmat3x2, 16)
 Single-qualifier floating-point aligned 3x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat3x3, aligned_fmat3x3, 16)
 Single-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat3x4, aligned_fmat3x4, 16)
 Single-qualifier floating-point aligned 3x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat4x2, aligned_fmat4x2, 16)
 Single-qualifier floating-point aligned 4x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat4x3, aligned_fmat4x3, 16)
 Single-qualifier floating-point aligned 4x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat4x4, aligned_fmat4x4, 16)
 Single-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat2x2, aligned_f32mat2, 16)
 Single-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat3x3, aligned_f32mat3, 16)
 Single-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat4x4, aligned_f32mat4, 16)
 Single-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat2x2, aligned_f32mat2x2, 16)
 Single-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat2x3, aligned_f32mat2x3, 16)
 Single-qualifier floating-point aligned 2x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat2x4, aligned_f32mat2x4, 16)
 Single-qualifier floating-point aligned 2x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat3x2, aligned_f32mat3x2, 16)
 Single-qualifier floating-point aligned 3x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat3x3, aligned_f32mat3x3, 16)
 Single-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat3x4, aligned_f32mat3x4, 16)
 Single-qualifier floating-point aligned 3x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat4x2, aligned_f32mat4x2, 16)
 Single-qualifier floating-point aligned 4x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat4x3, aligned_f32mat4x3, 16)
 Single-qualifier floating-point aligned 4x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat4x4, aligned_f32mat4x4, 16)
 Single-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat2x2, aligned_f64mat2, 32)
 Double-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat3x3, aligned_f64mat3, 32)
 Double-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat4x4, aligned_f64mat4, 32)
 Double-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat2x2, aligned_f64mat2x2, 32)
 Double-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat2x3, aligned_f64mat2x3, 32)
 Double-qualifier floating-point aligned 2x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat2x4, aligned_f64mat2x4, 32)
 Double-qualifier floating-point aligned 2x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat3x2, aligned_f64mat3x2, 32)
 Double-qualifier floating-point aligned 3x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat3x3, aligned_f64mat3x3, 32)
 Double-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat3x4, aligned_f64mat3x4, 32)
 Double-qualifier floating-point aligned 3x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat4x2, aligned_f64mat4x2, 32)
 Double-qualifier floating-point aligned 4x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat4x3, aligned_f64mat4x3, 32)
 Double-qualifier floating-point aligned 4x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat4x4, aligned_f64mat4x4, 32)
 Double-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (quat, aligned_quat, 16)
 Single-qualifier floating-point aligned quaternion. More...
 
 GLM_ALIGNED_TYPEDEF (quat, aligned_fquat, 16)
 Single-qualifier floating-point aligned quaternion. More...
 
 GLM_ALIGNED_TYPEDEF (dquat, aligned_dquat, 32)
 Double-qualifier floating-point aligned quaternion. More...
 
 GLM_ALIGNED_TYPEDEF (f32quat, aligned_f32quat, 16)
 Single-qualifier floating-point aligned quaternion. More...
 
 GLM_ALIGNED_TYPEDEF (f64quat, aligned_f64quat, 32)
 Double-qualifier floating-point aligned quaternion. More...
 
+

Detailed Description

+

GLM_GTX_type_aligned

+
See also
Core features (dependence)
+
+GLM_GTC_quaternion (dependence)
+ +

Definition in file gtx/type_aligned.hpp.

+
+ + + + diff --git a/doc/api/a00162_source.html b/doc/api/a00162_source.html new file mode 100644 index 000000000..017457683 --- /dev/null +++ b/doc/api/a00162_source.html @@ -0,0 +1,842 @@ + + + + + + +0.9.9 API documentation: type_aligned.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
gtx/type_aligned.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../gtc/type_precision.hpp"
+
18 #include "../gtc/quaternion.hpp"
+
19 
+
20 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
21 # ifndef GLM_ENABLE_EXPERIMENTAL
+
22 # pragma message("GLM: GLM_GTX_type_aligned is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
23 # else
+
24 # pragma message("GLM: GLM_GTX_type_aligned extension included")
+
25 # endif
+
26 #endif
+
27 
+
28 namespace glm
+
29 {
+
31  // Signed int vector types
+
32 
+
35 
+
38  GLM_ALIGNED_TYPEDEF(lowp_int8, aligned_lowp_int8, 1);
+
39 
+
42  GLM_ALIGNED_TYPEDEF(lowp_int16, aligned_lowp_int16, 2);
+
43 
+
46  GLM_ALIGNED_TYPEDEF(lowp_int32, aligned_lowp_int32, 4);
+
47 
+
50  GLM_ALIGNED_TYPEDEF(lowp_int64, aligned_lowp_int64, 8);
+
51 
+
52 
+
55  GLM_ALIGNED_TYPEDEF(lowp_int8_t, aligned_lowp_int8_t, 1);
+
56 
+
59  GLM_ALIGNED_TYPEDEF(lowp_int16_t, aligned_lowp_int16_t, 2);
+
60 
+
63  GLM_ALIGNED_TYPEDEF(lowp_int32_t, aligned_lowp_int32_t, 4);
+
64 
+
67  GLM_ALIGNED_TYPEDEF(lowp_int64_t, aligned_lowp_int64_t, 8);
+
68 
+
69 
+
72  GLM_ALIGNED_TYPEDEF(lowp_i8, aligned_lowp_i8, 1);
+
73 
+
76  GLM_ALIGNED_TYPEDEF(lowp_i16, aligned_lowp_i16, 2);
+
77 
+
80  GLM_ALIGNED_TYPEDEF(lowp_i32, aligned_lowp_i32, 4);
+
81 
+
84  GLM_ALIGNED_TYPEDEF(lowp_i64, aligned_lowp_i64, 8);
+
85 
+
86 
+
89  GLM_ALIGNED_TYPEDEF(mediump_int8, aligned_mediump_int8, 1);
+
90 
+
93  GLM_ALIGNED_TYPEDEF(mediump_int16, aligned_mediump_int16, 2);
+
94 
+
97  GLM_ALIGNED_TYPEDEF(mediump_int32, aligned_mediump_int32, 4);
+
98 
+
101  GLM_ALIGNED_TYPEDEF(mediump_int64, aligned_mediump_int64, 8);
+
102 
+
103 
+
106  GLM_ALIGNED_TYPEDEF(mediump_int8_t, aligned_mediump_int8_t, 1);
+
107 
+
110  GLM_ALIGNED_TYPEDEF(mediump_int16_t, aligned_mediump_int16_t, 2);
+
111 
+
114  GLM_ALIGNED_TYPEDEF(mediump_int32_t, aligned_mediump_int32_t, 4);
+
115 
+
118  GLM_ALIGNED_TYPEDEF(mediump_int64_t, aligned_mediump_int64_t, 8);
+
119 
+
120 
+
123  GLM_ALIGNED_TYPEDEF(mediump_i8, aligned_mediump_i8, 1);
+
124 
+
127  GLM_ALIGNED_TYPEDEF(mediump_i16, aligned_mediump_i16, 2);
+
128 
+
131  GLM_ALIGNED_TYPEDEF(mediump_i32, aligned_mediump_i32, 4);
+
132 
+
135  GLM_ALIGNED_TYPEDEF(mediump_i64, aligned_mediump_i64, 8);
+
136 
+
137 
+
140  GLM_ALIGNED_TYPEDEF(highp_int8, aligned_highp_int8, 1);
+
141 
+
144  GLM_ALIGNED_TYPEDEF(highp_int16, aligned_highp_int16, 2);
+
145 
+
148  GLM_ALIGNED_TYPEDEF(highp_int32, aligned_highp_int32, 4);
+
149 
+
152  GLM_ALIGNED_TYPEDEF(highp_int64, aligned_highp_int64, 8);
+
153 
+
154 
+
157  GLM_ALIGNED_TYPEDEF(highp_int8_t, aligned_highp_int8_t, 1);
+
158 
+
161  GLM_ALIGNED_TYPEDEF(highp_int16_t, aligned_highp_int16_t, 2);
+
162 
+
165  GLM_ALIGNED_TYPEDEF(highp_int32_t, aligned_highp_int32_t, 4);
+
166 
+
169  GLM_ALIGNED_TYPEDEF(highp_int64_t, aligned_highp_int64_t, 8);
+
170 
+
171 
+
174  GLM_ALIGNED_TYPEDEF(highp_i8, aligned_highp_i8, 1);
+
175 
+
178  GLM_ALIGNED_TYPEDEF(highp_i16, aligned_highp_i16, 2);
+
179 
+
182  GLM_ALIGNED_TYPEDEF(highp_i32, aligned_highp_i32, 4);
+
183 
+
186  GLM_ALIGNED_TYPEDEF(highp_i64, aligned_highp_i64, 8);
+
187 
+
188 
+
191  GLM_ALIGNED_TYPEDEF(int8, aligned_int8, 1);
+
192 
+
195  GLM_ALIGNED_TYPEDEF(int16, aligned_int16, 2);
+
196 
+
199  GLM_ALIGNED_TYPEDEF(int32, aligned_int32, 4);
+
200 
+
203  GLM_ALIGNED_TYPEDEF(int64, aligned_int64, 8);
+
204 
+
205 
+
208  GLM_ALIGNED_TYPEDEF(int8_t, aligned_int8_t, 1);
+
209 
+
212  GLM_ALIGNED_TYPEDEF(int16_t, aligned_int16_t, 2);
+
213 
+
216  GLM_ALIGNED_TYPEDEF(int32_t, aligned_int32_t, 4);
+
217 
+
220  GLM_ALIGNED_TYPEDEF(int64_t, aligned_int64_t, 8);
+
221 
+
222 
+
225  GLM_ALIGNED_TYPEDEF(i8, aligned_i8, 1);
+
226 
+
229  GLM_ALIGNED_TYPEDEF(i16, aligned_i16, 2);
+
230 
+
233  GLM_ALIGNED_TYPEDEF(i32, aligned_i32, 4);
+
234 
+
237  GLM_ALIGNED_TYPEDEF(i64, aligned_i64, 8);
+
238 
+
239 
+ +
243 
+ +
247 
+ +
251 
+ +
255 
+
256 
+
259  GLM_ALIGNED_TYPEDEF(i8vec1, aligned_i8vec1, 1);
+
260 
+
263  GLM_ALIGNED_TYPEDEF(i8vec2, aligned_i8vec2, 2);
+
264 
+
267  GLM_ALIGNED_TYPEDEF(i8vec3, aligned_i8vec3, 4);
+
268 
+
271  GLM_ALIGNED_TYPEDEF(i8vec4, aligned_i8vec4, 4);
+
272 
+
273 
+
276  GLM_ALIGNED_TYPEDEF(i16vec1, aligned_i16vec1, 2);
+
277 
+
280  GLM_ALIGNED_TYPEDEF(i16vec2, aligned_i16vec2, 4);
+
281 
+
284  GLM_ALIGNED_TYPEDEF(i16vec3, aligned_i16vec3, 8);
+
285 
+
288  GLM_ALIGNED_TYPEDEF(i16vec4, aligned_i16vec4, 8);
+
289 
+
290 
+
293  GLM_ALIGNED_TYPEDEF(i32vec1, aligned_i32vec1, 4);
+
294 
+
297  GLM_ALIGNED_TYPEDEF(i32vec2, aligned_i32vec2, 8);
+
298 
+
301  GLM_ALIGNED_TYPEDEF(i32vec3, aligned_i32vec3, 16);
+
302 
+
305  GLM_ALIGNED_TYPEDEF(i32vec4, aligned_i32vec4, 16);
+
306 
+
307 
+
310  GLM_ALIGNED_TYPEDEF(i64vec1, aligned_i64vec1, 8);
+
311 
+
314  GLM_ALIGNED_TYPEDEF(i64vec2, aligned_i64vec2, 16);
+
315 
+
318  GLM_ALIGNED_TYPEDEF(i64vec3, aligned_i64vec3, 32);
+
319 
+
322  GLM_ALIGNED_TYPEDEF(i64vec4, aligned_i64vec4, 32);
+
323 
+
324 
+
326  // Unsigned int vector types
+
327 
+
330  GLM_ALIGNED_TYPEDEF(lowp_uint8, aligned_lowp_uint8, 1);
+
331 
+
334  GLM_ALIGNED_TYPEDEF(lowp_uint16, aligned_lowp_uint16, 2);
+
335 
+
338  GLM_ALIGNED_TYPEDEF(lowp_uint32, aligned_lowp_uint32, 4);
+
339 
+
342  GLM_ALIGNED_TYPEDEF(lowp_uint64, aligned_lowp_uint64, 8);
+
343 
+
344 
+
347  GLM_ALIGNED_TYPEDEF(lowp_uint8_t, aligned_lowp_uint8_t, 1);
+
348 
+
351  GLM_ALIGNED_TYPEDEF(lowp_uint16_t, aligned_lowp_uint16_t, 2);
+
352 
+
355  GLM_ALIGNED_TYPEDEF(lowp_uint32_t, aligned_lowp_uint32_t, 4);
+
356 
+
359  GLM_ALIGNED_TYPEDEF(lowp_uint64_t, aligned_lowp_uint64_t, 8);
+
360 
+
361 
+
364  GLM_ALIGNED_TYPEDEF(lowp_u8, aligned_lowp_u8, 1);
+
365 
+
368  GLM_ALIGNED_TYPEDEF(lowp_u16, aligned_lowp_u16, 2);
+
369 
+
372  GLM_ALIGNED_TYPEDEF(lowp_u32, aligned_lowp_u32, 4);
+
373 
+
376  GLM_ALIGNED_TYPEDEF(lowp_u64, aligned_lowp_u64, 8);
+
377 
+
378 
+
381  GLM_ALIGNED_TYPEDEF(mediump_uint8, aligned_mediump_uint8, 1);
+
382 
+
385  GLM_ALIGNED_TYPEDEF(mediump_uint16, aligned_mediump_uint16, 2);
+
386 
+
389  GLM_ALIGNED_TYPEDEF(mediump_uint32, aligned_mediump_uint32, 4);
+
390 
+
393  GLM_ALIGNED_TYPEDEF(mediump_uint64, aligned_mediump_uint64, 8);
+
394 
+
395 
+
398  GLM_ALIGNED_TYPEDEF(mediump_uint8_t, aligned_mediump_uint8_t, 1);
+
399 
+
402  GLM_ALIGNED_TYPEDEF(mediump_uint16_t, aligned_mediump_uint16_t, 2);
+
403 
+
406  GLM_ALIGNED_TYPEDEF(mediump_uint32_t, aligned_mediump_uint32_t, 4);
+
407 
+
410  GLM_ALIGNED_TYPEDEF(mediump_uint64_t, aligned_mediump_uint64_t, 8);
+
411 
+
412 
+
415  GLM_ALIGNED_TYPEDEF(mediump_u8, aligned_mediump_u8, 1);
+
416 
+
419  GLM_ALIGNED_TYPEDEF(mediump_u16, aligned_mediump_u16, 2);
+
420 
+
423  GLM_ALIGNED_TYPEDEF(mediump_u32, aligned_mediump_u32, 4);
+
424 
+
427  GLM_ALIGNED_TYPEDEF(mediump_u64, aligned_mediump_u64, 8);
+
428 
+
429 
+
432  GLM_ALIGNED_TYPEDEF(highp_uint8, aligned_highp_uint8, 1);
+
433 
+
436  GLM_ALIGNED_TYPEDEF(highp_uint16, aligned_highp_uint16, 2);
+
437 
+
440  GLM_ALIGNED_TYPEDEF(highp_uint32, aligned_highp_uint32, 4);
+
441 
+
444  GLM_ALIGNED_TYPEDEF(highp_uint64, aligned_highp_uint64, 8);
+
445 
+
446 
+
449  GLM_ALIGNED_TYPEDEF(highp_uint8_t, aligned_highp_uint8_t, 1);
+
450 
+
453  GLM_ALIGNED_TYPEDEF(highp_uint16_t, aligned_highp_uint16_t, 2);
+
454 
+
457  GLM_ALIGNED_TYPEDEF(highp_uint32_t, aligned_highp_uint32_t, 4);
+
458 
+
461  GLM_ALIGNED_TYPEDEF(highp_uint64_t, aligned_highp_uint64_t, 8);
+
462 
+
463 
+
466  GLM_ALIGNED_TYPEDEF(highp_u8, aligned_highp_u8, 1);
+
467 
+
470  GLM_ALIGNED_TYPEDEF(highp_u16, aligned_highp_u16, 2);
+
471 
+
474  GLM_ALIGNED_TYPEDEF(highp_u32, aligned_highp_u32, 4);
+
475 
+
478  GLM_ALIGNED_TYPEDEF(highp_u64, aligned_highp_u64, 8);
+
479 
+
480 
+
483  GLM_ALIGNED_TYPEDEF(uint8, aligned_uint8, 1);
+
484 
+
487  GLM_ALIGNED_TYPEDEF(uint16, aligned_uint16, 2);
+
488 
+
491  GLM_ALIGNED_TYPEDEF(uint32, aligned_uint32, 4);
+
492 
+
495  GLM_ALIGNED_TYPEDEF(uint64, aligned_uint64, 8);
+
496 
+
497 
+
500  GLM_ALIGNED_TYPEDEF(uint8_t, aligned_uint8_t, 1);
+
501 
+
504  GLM_ALIGNED_TYPEDEF(uint16_t, aligned_uint16_t, 2);
+
505 
+
508  GLM_ALIGNED_TYPEDEF(uint32_t, aligned_uint32_t, 4);
+
509 
+
512  GLM_ALIGNED_TYPEDEF(uint64_t, aligned_uint64_t, 8);
+
513 
+
514 
+
517  GLM_ALIGNED_TYPEDEF(u8, aligned_u8, 1);
+
518 
+
521  GLM_ALIGNED_TYPEDEF(u16, aligned_u16, 2);
+
522 
+
525  GLM_ALIGNED_TYPEDEF(u32, aligned_u32, 4);
+
526 
+
529  GLM_ALIGNED_TYPEDEF(u64, aligned_u64, 8);
+
530 
+
531 
+ +
535 
+ +
539 
+ +
543 
+ +
547 
+
548 
+
551  GLM_ALIGNED_TYPEDEF(u8vec1, aligned_u8vec1, 1);
+
552 
+
555  GLM_ALIGNED_TYPEDEF(u8vec2, aligned_u8vec2, 2);
+
556 
+
559  GLM_ALIGNED_TYPEDEF(u8vec3, aligned_u8vec3, 4);
+
560 
+
563  GLM_ALIGNED_TYPEDEF(u8vec4, aligned_u8vec4, 4);
+
564 
+
565 
+
568  GLM_ALIGNED_TYPEDEF(u16vec1, aligned_u16vec1, 2);
+
569 
+
572  GLM_ALIGNED_TYPEDEF(u16vec2, aligned_u16vec2, 4);
+
573 
+
576  GLM_ALIGNED_TYPEDEF(u16vec3, aligned_u16vec3, 8);
+
577 
+
580  GLM_ALIGNED_TYPEDEF(u16vec4, aligned_u16vec4, 8);
+
581 
+
582 
+
585  GLM_ALIGNED_TYPEDEF(u32vec1, aligned_u32vec1, 4);
+
586 
+
589  GLM_ALIGNED_TYPEDEF(u32vec2, aligned_u32vec2, 8);
+
590 
+
593  GLM_ALIGNED_TYPEDEF(u32vec3, aligned_u32vec3, 16);
+
594 
+
597  GLM_ALIGNED_TYPEDEF(u32vec4, aligned_u32vec4, 16);
+
598 
+
599 
+
602  GLM_ALIGNED_TYPEDEF(u64vec1, aligned_u64vec1, 8);
+
603 
+
606  GLM_ALIGNED_TYPEDEF(u64vec2, aligned_u64vec2, 16);
+
607 
+
610  GLM_ALIGNED_TYPEDEF(u64vec3, aligned_u64vec3, 32);
+
611 
+
614  GLM_ALIGNED_TYPEDEF(u64vec4, aligned_u64vec4, 32);
+
615 
+
616 
+
618  // Float vector types
+
619 
+
622  GLM_ALIGNED_TYPEDEF(float32, aligned_float32, 4);
+
623 
+
626  GLM_ALIGNED_TYPEDEF(float32_t, aligned_float32_t, 4);
+
627 
+
630  GLM_ALIGNED_TYPEDEF(float32, aligned_f32, 4);
+
631 
+
632 # ifndef GLM_FORCE_SINGLE_ONLY
+
633 
+
636  GLM_ALIGNED_TYPEDEF(float64, aligned_float64, 8);
+
637 
+
640  GLM_ALIGNED_TYPEDEF(float64_t, aligned_float64_t, 8);
+
641 
+
644  GLM_ALIGNED_TYPEDEF(float64, aligned_f64, 8);
+
645 
+
646 # endif//GLM_FORCE_SINGLE_ONLY
+
647 
+
648 
+ +
652 
+ +
656 
+ +
660 
+ +
664 
+
665 
+
668  GLM_ALIGNED_TYPEDEF(fvec1, aligned_fvec1, 4);
+
669 
+
672  GLM_ALIGNED_TYPEDEF(fvec2, aligned_fvec2, 8);
+
673 
+
676  GLM_ALIGNED_TYPEDEF(fvec3, aligned_fvec3, 16);
+
677 
+
680  GLM_ALIGNED_TYPEDEF(fvec4, aligned_fvec4, 16);
+
681 
+
682 
+
685  GLM_ALIGNED_TYPEDEF(f32vec1, aligned_f32vec1, 4);
+
686 
+
689  GLM_ALIGNED_TYPEDEF(f32vec2, aligned_f32vec2, 8);
+
690 
+
693  GLM_ALIGNED_TYPEDEF(f32vec3, aligned_f32vec3, 16);
+
694 
+
697  GLM_ALIGNED_TYPEDEF(f32vec4, aligned_f32vec4, 16);
+
698 
+
699 
+ +
703 
+ +
707 
+ +
711 
+ +
715 
+
716 
+
717 # ifndef GLM_FORCE_SINGLE_ONLY
+
718 
+
721  GLM_ALIGNED_TYPEDEF(f64vec1, aligned_f64vec1, 8);
+
722 
+
725  GLM_ALIGNED_TYPEDEF(f64vec2, aligned_f64vec2, 16);
+
726 
+
729  GLM_ALIGNED_TYPEDEF(f64vec3, aligned_f64vec3, 32);
+
730 
+
733  GLM_ALIGNED_TYPEDEF(f64vec4, aligned_f64vec4, 32);
+
734 
+
735 # endif//GLM_FORCE_SINGLE_ONLY
+
736 
+
738  // Float matrix types
+
739 
+
742  //typedef detail::tmat1<f32> mat1;
+
743 
+ +
747 
+ +
751 
+ +
755 
+
756 
+
759  //typedef detail::tmat1x1<f32> mat1;
+
760 
+ +
764 
+ +
768 
+ +
772 
+
773 
+
776  //typedef detail::tmat1x1<f32> fmat1;
+
777 
+
780  GLM_ALIGNED_TYPEDEF(fmat2x2, aligned_fmat2, 16);
+
781 
+
784  GLM_ALIGNED_TYPEDEF(fmat3x3, aligned_fmat3, 16);
+
785 
+
788  GLM_ALIGNED_TYPEDEF(fmat4x4, aligned_fmat4, 16);
+
789 
+
790 
+
793  //typedef f32 fmat1x1;
+
794 
+
797  GLM_ALIGNED_TYPEDEF(fmat2x2, aligned_fmat2x2, 16);
+
798 
+
801  GLM_ALIGNED_TYPEDEF(fmat2x3, aligned_fmat2x3, 16);
+
802 
+
805  GLM_ALIGNED_TYPEDEF(fmat2x4, aligned_fmat2x4, 16);
+
806 
+
809  GLM_ALIGNED_TYPEDEF(fmat3x2, aligned_fmat3x2, 16);
+
810 
+
813  GLM_ALIGNED_TYPEDEF(fmat3x3, aligned_fmat3x3, 16);
+
814 
+
817  GLM_ALIGNED_TYPEDEF(fmat3x4, aligned_fmat3x4, 16);
+
818 
+
821  GLM_ALIGNED_TYPEDEF(fmat4x2, aligned_fmat4x2, 16);
+
822 
+
825  GLM_ALIGNED_TYPEDEF(fmat4x3, aligned_fmat4x3, 16);
+
826 
+
829  GLM_ALIGNED_TYPEDEF(fmat4x4, aligned_fmat4x4, 16);
+
830 
+
831 
+
834  //typedef detail::tmat1x1<f32, defaultp> f32mat1;
+
835 
+
838  GLM_ALIGNED_TYPEDEF(f32mat2x2, aligned_f32mat2, 16);
+
839 
+
842  GLM_ALIGNED_TYPEDEF(f32mat3x3, aligned_f32mat3, 16);
+
843 
+
846  GLM_ALIGNED_TYPEDEF(f32mat4x4, aligned_f32mat4, 16);
+
847 
+
848 
+
851  //typedef f32 f32mat1x1;
+
852 
+
855  GLM_ALIGNED_TYPEDEF(f32mat2x2, aligned_f32mat2x2, 16);
+
856 
+
859  GLM_ALIGNED_TYPEDEF(f32mat2x3, aligned_f32mat2x3, 16);
+
860 
+
863  GLM_ALIGNED_TYPEDEF(f32mat2x4, aligned_f32mat2x4, 16);
+
864 
+
867  GLM_ALIGNED_TYPEDEF(f32mat3x2, aligned_f32mat3x2, 16);
+
868 
+
871  GLM_ALIGNED_TYPEDEF(f32mat3x3, aligned_f32mat3x3, 16);
+
872 
+
875  GLM_ALIGNED_TYPEDEF(f32mat3x4, aligned_f32mat3x4, 16);
+
876 
+
879  GLM_ALIGNED_TYPEDEF(f32mat4x2, aligned_f32mat4x2, 16);
+
880 
+
883  GLM_ALIGNED_TYPEDEF(f32mat4x3, aligned_f32mat4x3, 16);
+
884 
+
887  GLM_ALIGNED_TYPEDEF(f32mat4x4, aligned_f32mat4x4, 16);
+
888 
+
889 
+
890 # ifndef GLM_FORCE_SINGLE_ONLY
+
891 
+
894  //typedef detail::tmat1x1<f64, defaultp> f64mat1;
+
895 
+
898  GLM_ALIGNED_TYPEDEF(f64mat2x2, aligned_f64mat2, 32);
+
899 
+
902  GLM_ALIGNED_TYPEDEF(f64mat3x3, aligned_f64mat3, 32);
+
903 
+
906  GLM_ALIGNED_TYPEDEF(f64mat4x4, aligned_f64mat4, 32);
+
907 
+
908 
+
911  //typedef f64 f64mat1x1;
+
912 
+
915  GLM_ALIGNED_TYPEDEF(f64mat2x2, aligned_f64mat2x2, 32);
+
916 
+
919  GLM_ALIGNED_TYPEDEF(f64mat2x3, aligned_f64mat2x3, 32);
+
920 
+
923  GLM_ALIGNED_TYPEDEF(f64mat2x4, aligned_f64mat2x4, 32);
+
924 
+
927  GLM_ALIGNED_TYPEDEF(f64mat3x2, aligned_f64mat3x2, 32);
+
928 
+
931  GLM_ALIGNED_TYPEDEF(f64mat3x3, aligned_f64mat3x3, 32);
+
932 
+
935  GLM_ALIGNED_TYPEDEF(f64mat3x4, aligned_f64mat3x4, 32);
+
936 
+
939  GLM_ALIGNED_TYPEDEF(f64mat4x2, aligned_f64mat4x2, 32);
+
940 
+
943  GLM_ALIGNED_TYPEDEF(f64mat4x3, aligned_f64mat4x3, 32);
+
944 
+
947  GLM_ALIGNED_TYPEDEF(f64mat4x4, aligned_f64mat4x4, 32);
+
948 
+
949 # endif//GLM_FORCE_SINGLE_ONLY
+
950 
+
951 
+
953  // Quaternion types
+
954 
+
957  GLM_ALIGNED_TYPEDEF(quat, aligned_quat, 16);
+
958 
+
961  GLM_ALIGNED_TYPEDEF(quat, aligned_fquat, 16);
+
962 
+
965  GLM_ALIGNED_TYPEDEF(dquat, aligned_dquat, 32);
+
966 
+
969  GLM_ALIGNED_TYPEDEF(f32quat, aligned_f32quat, 16);
+
970 
+
971 # ifndef GLM_FORCE_SINGLE_ONLY
+
972 
+
975  GLM_ALIGNED_TYPEDEF(f64quat, aligned_f64quat, 32);
+
976 
+
977 # endif//GLM_FORCE_SINGLE_ONLY
+
978 
+
980 }//namespace glm
+
981 
+
982 #include "type_aligned.inl"
+
mat< 4, 4, float, defaultp > mat4x4
4 columns of 4 components matrix of single-precision floating-point numbers.
+
uint64 highp_u64
High qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:133
+
vec< 3, f32, defaultp > f32vec3
Single-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:463
+
mat< 2, 2, float, defaultp > mat2x2
2 columns of 2 components matrix of single-precision floating-point numbers.
+
uint32 mediump_uint32_t
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:127
+
aligned_highp_uvec2 aligned_uvec2
2 components vector aligned in memory of unsigned integer numbers.
+
uint64 lowp_uint64
Low qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:136
+
vec< 1, f32, defaultp > f32vec1
Single-qualifier floating-point vector of 1 component.
Definition: fwd.hpp:461
+
uint8 lowp_u8
Low qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:89
+
uint32 u32
Default qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:120
+
vec< 1, i32, defaultp > i32vec1
32 bit signed integer scalar type.
Definition: fwd.hpp:277
+
uint16 highp_uint16
High qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:110
+
mat< 3, 4, f64, defaultp > f64mat3x4
Double-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:787
+
vec< 3, i16, defaultp > i16vec3
16 bit signed integer vector of 3 components type.
Definition: fwd.hpp:259
+
uint32 lowp_uint32_t
Low qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:126
+
uint32 mediump_uint32
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:123
+
uint64 highp_uint64
High qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:138
+
uint32 lowp_uint32
Low qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:122
+
vec< 2, float, defaultp > vec2
2 components vector of single-precision floating-point numbers.
+
vec< 4, i64, defaultp > i64vec4
64 bit signed integer vector of 4 components type.
Definition: fwd.hpp:300
+
vec< 3, u16, defaultp > u16vec3
Default qualifier 16 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:361
+
aligned_highp_ivec3 aligned_ivec3
3 components vector aligned in memory of signed integer numbers.
+
vec< 2, i8, defaultp > i8vec2
8 bit signed integer vector of 2 components type.
Definition: fwd.hpp:238
+
aligned_highp_vec3 aligned_vec3
3 components vector aligned in memory of single-precision floating-point numbers. ...
+
vec< 3, unsigned int, defaultp > uvec3
3 components vector of unsigned integer numbers.
+
aligned_highp_uvec3 aligned_uvec3
3 components vector aligned in memory of unsigned integer numbers.
+
int64 highp_int64
High qualifier 64 bit signed integer type.
Definition: fwd.hpp:80
+
int16 lowp_int16_t
Low qualifier 16 bit signed integer type.
Definition: fwd.hpp:54
+
mat< 4, 2, f32, defaultp > f32mat4x2
Single-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:702
+
uint32 mediump_u32
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:118
+
GLM_ALIGNED_TYPEDEF(f64quat, aligned_f64quat, 32)
Double-qualifier floating-point aligned quaternion.
+
aligned_highp_dvec3 aligned_dvec3
3 components vector aligned in memory of double-precision floating-point numbers. ...
+
aligned_highp_dvec1 aligned_dvec1
1 component vector aligned in memory of double-precision floating-point numbers.
+
vec< 3, int, defaultp > ivec3
3 components vector of signed integer numbers.
Definition: vector_int3.hpp:15
+
vec< 3, u64, defaultp > u64vec3
Default qualifier 64 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:401
+
uint8 lowp_uint8
Low qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:94
+
uint64 lowp_u64
Low qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:131
+
int8 mediump_int8
Medium qualifier 8 bit signed integer type.
Definition: fwd.hpp:37
+
int64 lowp_int64
Low qualifier 64 bit signed integer type.
Definition: fwd.hpp:78
+
vec< 2, u64, defaultp > u64vec2
Default qualifier 64 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:400
+
mat< 3, 4, f32, defaultp > f32mat3x4
Single-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:707
+
uint64 u64
Default qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:134
+
vec< 1, f64, defaultp > f64vec1
Double-qualifier floating-point vector of 1 component.
Definition: fwd.hpp:501
+
vec< 1, i16, defaultp > i16vec1
16 bit signed integer scalar type.
Definition: fwd.hpp:257
+
double float64
Double-qualifier floating-point scalar.
Definition: fwd.hpp:171
+
mat< 4, 2, f32, defaultp > fmat4x2
Single-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:662
+
mat< 3, 4, f32, defaultp > fmat3x4
Single-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:667
+
mat< 2, 4, f32, defaultp > f32mat2x4
Single-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:706
+
vec< 4, i16, defaultp > i16vec4
16 bit signed integer vector of 4 components type.
Definition: fwd.hpp:260
+
uint8 lowp_uint8_t
Low qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:98
+
uint32 highp_uint32_t
High qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:128
+
mat< 3, 3, f32, defaultp > fmat3x3
Single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:664
+
mat< 2, 3, f32, defaultp > f32mat2x3
Single-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:703
+
int16 mediump_int16
Medium qualifier 16 bit signed integer type.
Definition: fwd.hpp:51
+
uint16 mediump_u16
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:104
+
qua< f64, defaultp > f64quat
Double-qualifier floating-point quaternion.
Definition: fwd.hpp:815
+
qua< double, defaultp > dquat
Quaternion of double-precision floating-point numbers.
+
vec< 1, u64, defaultp > u64vec1
Default qualifier 64 bit unsigned integer scalar type.
Definition: fwd.hpp:399
+
int64 int64_t
64 bit signed integer type.
Definition: fwd.hpp:85
+
aligned_highp_mat2 aligned_mat2
2 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
+
vec< 1, u8, defaultp > u8vec1
Default qualifier 8 bit unsigned integer scalar type.
Definition: fwd.hpp:339
+
vec< 4, u8, defaultp > u8vec4
Default qualifier 8 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:342
+
int8 int8_t
8 bit signed integer type.
Definition: fwd.hpp:43
+
int32 i32
32 bit signed integer type.
Definition: fwd.hpp:62
+
mat< 2, 2, f64, defaultp > f64mat2x2
Double-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:780
+
vec< 4, i8, defaultp > i8vec4
8 bit signed integer vector of 4 components type.
Definition: fwd.hpp:240
+
int32 highp_int32
High qualifier 32 bit signed integer type.
Definition: fwd.hpp:66
+
uint32 highp_u32
High qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:119
+
int32 highp_i32
High qualifier 32 bit signed integer type.
Definition: fwd.hpp:61
+
vec< 4, int, defaultp > ivec4
4 components vector of signed integer numbers.
Definition: vector_int4.hpp:15
+
vec< 4, u64, defaultp > u64vec4
Default qualifier 64 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:402
+
vec< 4, f32, defaultp > f32vec4
Single-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:464
+
mat< 2, 3, f64, defaultp > f64mat2x3
Double-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:783
+
uint32 highp_uint32
High qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:124
+
mat< 3, 2, f64, defaultp > f64mat3x2
Double-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:781
+
vec< 1, u32, defaultp > u32vec1
Default qualifier 32 bit unsigned integer scalar type.
Definition: fwd.hpp:379
+
mat< 3, 3, f64, defaultp > f64mat3x3
Double-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:784
+
uint8 highp_uint8
High qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:96
+
int8 highp_i8
High qualifier 8 bit signed integer type.
Definition: fwd.hpp:33
+
int8 mediump_i8
Medium qualifier 8 bit signed integer type.
Definition: fwd.hpp:32
+
int64 highp_int64_t
High qualifier 64 bit signed integer type.
Definition: fwd.hpp:84
+
mat< 4, 4, f32, defaultp > f32mat4x4
Single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:708
+
float float32_t
Default 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:160
+
mat< 2, 2, f32, defaultp > f32mat2x2
Single-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:700
+
uint32 uint32_t
Default qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:129
+
aligned_highp_ivec1 aligned_ivec1
1 component vector aligned in memory of signed integer numbers.
+
vec< 4, float, defaultp > vec4
4 components vector of single-precision floating-point numbers.
+
uint8 u8
Default qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:92
+
float float32
Single-qualifier floating-point scalar.
Definition: fwd.hpp:155
+
vec< 4, f32, defaultp > fvec4
Single-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:444
+
vec< 1, u16, defaultp > u16vec1
Default qualifier 16 bit unsigned integer scalar type.
Definition: fwd.hpp:359
+
vec< 1, double, defaultp > dvec1
1 components vector of double-precision floating-point numbers.
+
vec< 1, i8, defaultp > i8vec1
8 bit signed integer scalar type.
Definition: fwd.hpp:237
+
vec< 2, i32, defaultp > i32vec2
32 bit signed integer vector of 2 components type.
Definition: fwd.hpp:278
+
uint8 highp_uint8_t
High qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:100
+
uint64 mediump_uint64
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:137
+
int32 highp_int32_t
32 bit signed integer type.
Definition: fwd.hpp:70
+
vec< 3, f64, defaultp > f64vec3
Double-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:503
+
mat< 2, 4, f64, defaultp > f64mat2x4
Double-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:786
+
mat< 3, 3, float, defaultp > mat3x3
3 columns of 3 components matrix of single-precision floating-point numbers.
+
uint64 mediump_u64
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:132
+
vec< 2, unsigned int, defaultp > uvec2
2 components vector of unsigned integer numbers.
+
uint16 lowp_u16
Low qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:103
+
vec< 1, unsigned int, defaultp > uvec1
1 component vector of unsigned integer numbers.
+
int16 highp_i16
High qualifier 16 bit signed integer type.
Definition: fwd.hpp:47
+
int8 highp_int8
High qualifier 8 bit signed integer type.
Definition: fwd.hpp:38
+
mat< 4, 4, f64, defaultp > f64mat4x4
Double-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:788
+
mat< 4, 3, f32, defaultp > fmat4x3
Single-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:665
+
vec< 3, f32, defaultp > fvec3
Single-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:443
+
vec< 2, i16, defaultp > i16vec2
16 bit signed integer vector of 2 components type.
Definition: fwd.hpp:258
+
mat< 4, 3, f32, defaultp > f32mat4x3
Single-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:705
+
int16 lowp_i16
Low qualifier 16 bit signed integer type.
Definition: fwd.hpp:45
+
vec< 1, float, defaultp > vec1
1 components vector of single-precision floating-point numbers.
+
aligned_highp_mat4 aligned_mat4
4 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
+
double float64_t
Default 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:176
+
int16 lowp_int16
Low qualifier 16 bit signed integer type.
Definition: fwd.hpp:50
+
aligned_highp_uvec1 aligned_uvec1
1 component vector aligned in memory of unsigned integer numbers.
+
int64 lowp_int64_t
Low qualifier 64 bit signed integer type.
Definition: fwd.hpp:82
+
uint16 uint16_t
Default qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:115
+
aligned_highp_vec1 aligned_vec1
1 component vector aligned in memory of single-precision floating-point numbers.
+
int32 lowp_int32
Low qualifier 32 bit signed integer type.
Definition: fwd.hpp:64
+
uint8 uint8_t
Default qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:101
+
int32 mediump_int32_t
Medium qualifier 32 bit signed integer type.
Definition: fwd.hpp:69
+
mat< 3, 3, f32, defaultp > f32mat3x3
Single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:704
+
uint8 highp_u8
High qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:91
+
uint8 mediump_uint8
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:95
+
aligned_highp_uvec4 aligned_uvec4
4 components vector aligned in memory of unsigned integer numbers.
+
int64 mediump_int64_t
Medium qualifier 64 bit signed integer type.
Definition: fwd.hpp:83
+
aligned_highp_ivec4 aligned_ivec4
4 components vector aligned in memory of signed integer numbers.
+
int8 highp_int8_t
High qualifier 8 bit signed integer type.
Definition: fwd.hpp:42
+
mat< 3, 2, f32, defaultp > f32mat3x2
Single-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:701
+
vec< 4, i32, defaultp > i32vec4
32 bit signed integer vector of 4 components type.
Definition: fwd.hpp:280
+
vec< 3, u32, defaultp > u32vec3
Default qualifier 32 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:381
+
vec< 2, u8, defaultp > u8vec2
Default qualifier 8 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:340
+
int16 mediump_i16
Medium qualifier 16 bit signed integer type.
Definition: fwd.hpp:46
+
vec< 3, i8, defaultp > i8vec3
8 bit signed integer vector of 3 components type.
Definition: fwd.hpp:239
+
aligned_highp_vec2 aligned_vec2
2 components vector aligned in memory of single-precision floating-point numbers. ...
+
mat< 4, 4, float, defaultp > mat4
4 columns of 4 components matrix of single-precision floating-point numbers.
+
aligned_highp_mat2x2 aligned_mat2x2
2 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
+
uint16 mediump_uint16_t
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:113
+
vec< 3, u8, defaultp > u8vec3
Default qualifier 8 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:341
+
int64 mediump_int64
Medium qualifier 64 bit signed integer type.
Definition: fwd.hpp:79
+
uint64 uint64_t
Default qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:143
+
vec< 3, i32, defaultp > i32vec3
32 bit signed integer vector of 3 components type.
Definition: fwd.hpp:279
+
uint16 lowp_uint16_t
Low qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:112
+
vec< 2, double, defaultp > dvec2
2 components vector of double-precision floating-point numbers.
+
uint16 lowp_uint16
Low qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:108
+
vec< 4, f64, defaultp > f64vec4
Double-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:504
+
int32 lowp_i32
Low qualifier 32 bit signed integer type.
Definition: fwd.hpp:59
+
vec< 3, float, defaultp > vec3
3 components vector of single-precision floating-point numbers.
+
int64 mediump_i64
Medium qualifier 64 bit signed integer type.
Definition: fwd.hpp:74
+
vec< 2, f32, defaultp > fvec2
Single-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:442
+
aligned_highp_ivec2 aligned_ivec2
2 components vector aligned in memory of signed integer numbers.
+
int16 int16_t
16 bit signed integer type.
Definition: fwd.hpp:57
+
int64 highp_i64
High qualifier 64 bit signed integer type.
Definition: fwd.hpp:75
+
int32 int32_t
32 bit signed integer type.
Definition: fwd.hpp:71
+
vec< 2, f64, defaultp > f64vec2
Double-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:502
+
vec< 4, unsigned int, defaultp > uvec4
4 components vector of unsigned integer numbers.
+
uint64 lowp_uint64_t
Low qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:140
+
detail::uint64 uint64
64 bit unsigned integer type.
+
int16 highp_int16
High qualifier 16 bit signed integer type.
Definition: fwd.hpp:52
+
aligned_highp_mat4x4 aligned_mat4x4
4 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
+
mat< 2, 4, f32, defaultp > fmat2x4
Single-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:666
+
int32 mediump_i32
Medium qualifier 32 bit signed integer type.
Definition: fwd.hpp:60
+
aligned_highp_dvec4 aligned_dvec4
4 components vector aligned in memory of double-precision floating-point numbers. ...
+
uint64 highp_uint64_t
High qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:142
+
vec< 4, u32, defaultp > u32vec4
Default qualifier 32 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:382
+
qua< f32, defaultp > f32quat
Single-qualifier floating-point quaternion.
Definition: fwd.hpp:805
+
detail::int64 int64
64 bit signed integer type.
+
mat< 4, 2, f64, defaultp > f64mat4x2
Double-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:782
+
mat< 2, 3, f32, defaultp > fmat2x3
Single-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:663
+
uint16 u16
Default qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:106
+
int64 lowp_i64
Low qualifier 64 bit signed integer type.
Definition: fwd.hpp:73
+
vec< 2, int, defaultp > ivec2
2 components vector of signed integer numbers.
Definition: vector_int2.hpp:15
+
int8 mediump_int8_t
Medium qualifier 8 bit signed integer type.
Definition: fwd.hpp:41
+
int16 highp_int16_t
High qualifier 16 bit signed integer type.
Definition: fwd.hpp:56
+
vec< 1, i64, defaultp > i64vec1
64 bit signed integer scalar type.
Definition: fwd.hpp:297
+
aligned_highp_vec4 aligned_vec4
4 components vector aligned in memory of single-precision floating-point numbers. ...
+
uint32 lowp_u32
Low qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:117
+
vec< 1, int, defaultp > ivec1
1 component vector of signed integer numbers.
Definition: vector_int1.hpp:28
+
uint16 highp_u16
High qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:105
+
vec< 1, f32, defaultp > fvec1
Single-qualifier floating-point vector of 1 component.
Definition: fwd.hpp:441
+
int32 lowp_int32_t
Low qualifier 32 bit signed integer type.
Definition: fwd.hpp:68
+
vec< 2, f32, defaultp > f32vec2
Single-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:462
+
mat< 2, 2, f32, defaultp > fmat2x2
Single-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:660
+
int8 lowp_int8
Low qualifier 8 bit signed integer type.
Definition: fwd.hpp:36
+
vec< 3, double, defaultp > dvec3
3 components vector of double-precision floating-point numbers.
+
int8 lowp_int8_t
Low qualifier 8 bit signed integer type.
Definition: fwd.hpp:40
+
aligned_highp_mat3x3 aligned_mat3x3
3 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
+
mat< 4, 3, f64, defaultp > f64mat4x3
Double-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:785
+
int64 i64
64 bit signed integer type.
Definition: fwd.hpp:76
+
vec< 2, u32, defaultp > u32vec2
Default qualifier 32 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:380
+
qua< float, defaultp > quat
Quaternion of single-precision floating-point numbers.
+
int32 mediump_int32
Medium qualifier 32 bit signed integer type.
Definition: fwd.hpp:65
+
vec< 2, i64, defaultp > i64vec2
64 bit signed integer vector of 2 components type.
Definition: fwd.hpp:298
+
int16 i16
16 bit signed integer type.
Definition: fwd.hpp:48
+
vec< 4, double, defaultp > dvec4
4 components vector of double-precision floating-point numbers.
+
mat< 4, 4, f32, defaultp > fmat4x4
Single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:668
+
mat< 2, 2, float, defaultp > mat2
2 columns of 2 components matrix of single-precision floating-point numbers.
+
aligned_highp_mat3 aligned_mat3
3 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
+
mat< 3, 2, f32, defaultp > fmat3x2
Single-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:661
+
vec< 4, u16, defaultp > u16vec4
Default qualifier 16 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:362
+
vec< 2, u16, defaultp > u16vec2
Default qualifier 16 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:360
+
uint8 mediump_u8
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:90
+
aligned_highp_dvec2 aligned_dvec2
2 components vector aligned in memory of double-precision floating-point numbers. ...
+
int16 mediump_int16_t
Medium qualifier 16 bit signed integer type.
Definition: fwd.hpp:55
+
int8 lowp_i8
Low qualifier 8 bit signed integer type.
Definition: fwd.hpp:31
+
vec< 3, i64, defaultp > i64vec3
64 bit signed integer vector of 3 components type.
Definition: fwd.hpp:299
+
mat< 3, 3, float, defaultp > mat3
3 columns of 3 components matrix of single-precision floating-point numbers.
+
uint16 highp_uint16_t
High qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:114
+
int8 i8
8 bit signed integer type.
Definition: fwd.hpp:34
+
uint64 mediump_uint64_t
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:141
+
uint8 mediump_uint8_t
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:99
+
Definition: common.hpp:20
+
uint16 mediump_uint16
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:109
+
+ + + + diff --git a/doc/api/a00163_source.html b/doc/api/a00163_source.html new file mode 100644 index 000000000..a2df166b0 --- /dev/null +++ b/doc/api/a00163_source.html @@ -0,0 +1,169 @@ + + + + + + +0.9.9 API documentation: type_float.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_float.hpp
+
+
+
1 #pragma once
+
2 
+
3 #include "setup.hpp"
+
4 
+
5 #if GLM_COMPILER == GLM_COMPILER_VC12
+
6 # pragma warning(push)
+
7 # pragma warning(disable: 4512) // assignment operator could not be generated
+
8 #endif
+
9 
+
10 namespace glm{
+
11 namespace detail
+
12 {
+
13  template <typename T>
+
14  union float_t
+
15  {};
+
16 
+
17  // https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/
+
18  template <>
+
19  union float_t<float>
+
20  {
+
21  typedef int int_type;
+
22  typedef float float_type;
+
23 
+
24  GLM_CONSTEXPR float_t(float_type Num = 0.0f) : f(Num) {}
+
25 
+
26  GLM_CONSTEXPR float_t& operator=(float_t const& x)
+
27  {
+
28  f = x.f;
+
29  return *this;
+
30  }
+
31 
+
32  // Portable extraction of components.
+
33  GLM_CONSTEXPR bool negative() const { return i < 0; }
+
34  GLM_CONSTEXPR int_type mantissa() const { return i & ((1 << 23) - 1); }
+
35  GLM_CONSTEXPR int_type exponent() const { return (i >> 23) & ((1 << 8) - 1); }
+
36 
+
37  int_type i;
+
38  float_type f;
+
39  };
+
40 
+
41  template <>
+
42  union float_t<double>
+
43  {
+
44  typedef detail::int64 int_type;
+
45  typedef double float_type;
+
46 
+
47  GLM_CONSTEXPR float_t(float_type Num = static_cast<float_type>(0)) : f(Num) {}
+
48 
+
49  GLM_CONSTEXPR float_t& operator=(float_t const& x)
+
50  {
+
51  f = x.f;
+
52  return *this;
+
53  }
+
54 
+
55  // Portable extraction of components.
+
56  GLM_CONSTEXPR bool negative() const { return i < 0; }
+
57  GLM_CONSTEXPR int_type mantissa() const { return i & ((int_type(1) << 52) - 1); }
+
58  GLM_CONSTEXPR int_type exponent() const { return (i >> 52) & ((int_type(1) << 11) - 1); }
+
59 
+
60  int_type i;
+
61  float_type f;
+
62  };
+
63 }//namespace detail
+
64 }//namespace glm
+
65 
+
66 #if GLM_COMPILER == GLM_COMPILER_VC12
+
67 # pragma warning(pop)
+
68 #endif
+
detail::int64 int64
64 bit signed integer type.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00164_source.html b/doc/api/a00164_source.html new file mode 100644 index 000000000..89639d252 --- /dev/null +++ b/doc/api/a00164_source.html @@ -0,0 +1,116 @@ + + + + + + +0.9.9 API documentation: type_half.hpp Source File + + + + + + + + + + +
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+
+ + +
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+ + +
+
+
+
type_half.hpp
+
+
+
1 #pragma once
+
2 
+
3 #include "setup.hpp"
+
4 
+
5 namespace glm{
+
6 namespace detail
+
7 {
+
8  typedef short hdata;
+
9 
+
10  GLM_FUNC_DECL float toFloat32(hdata value);
+
11  GLM_FUNC_DECL hdata toFloat16(float const& value);
+
12 
+
13 }//namespace detail
+
14 }//namespace glm
+
15 
+
16 #include "type_half.inl"
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00165.html b/doc/api/a00165.html new file mode 100644 index 000000000..e6a9c91b3 --- /dev/null +++ b/doc/api/a00165.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: type_mat2x2.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
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+ + + + + + +
+
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+
+
type_mat2x2.hpp File Reference
+
+
+ +

Core features +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

Core features

+ +

Definition in file type_mat2x2.hpp.

+
+ + + + diff --git a/doc/api/a00165_source.html b/doc/api/a00165_source.html new file mode 100644 index 000000000..0b4e126c4 --- /dev/null +++ b/doc/api/a00165_source.html @@ -0,0 +1,277 @@ + + + + + + +0.9.9 API documentation: type_mat2x2.hpp Source File + + + + + + + + + + +
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+
type_mat2x2.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "type_vec2.hpp"
+
7 #include <limits>
+
8 #include <cstddef>
+
9 
+
10 namespace glm
+
11 {
+
12  template<typename T, qualifier Q>
+
13  struct mat<2, 2, T, Q>
+
14  {
+
15  typedef vec<2, T, Q> col_type;
+
16  typedef vec<2, T, Q> row_type;
+
17  typedef mat<2, 2, T, Q> type;
+
18  typedef mat<2, 2, T, Q> transpose_type;
+
19  typedef T value_type;
+
20 
+
21  private:
+
22  col_type value[2];
+
23 
+
24  public:
+
25  // -- Accesses --
+
26 
+
27  typedef length_t length_type;
+
28  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; }
+
29 
+
30  GLM_FUNC_DECL col_type & operator[](length_type i);
+
31  GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
+
32 
+
33  // -- Constructors --
+
34 
+
35  GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
+
36  template<qualifier P>
+
37  GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<2, 2, T, P> const& m);
+
38 
+
39  GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
+
40  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
41  T const& x1, T const& y1,
+
42  T const& x2, T const& y2);
+
43  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
44  col_type const& v1,
+
45  col_type const& v2);
+
46 
+
47  // -- Conversions --
+
48 
+
49  template<typename U, typename V, typename M, typename N>
+
50  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
51  U const& x1, V const& y1,
+
52  M const& x2, N const& y2);
+
53 
+
54  template<typename U, typename V>
+
55  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
56  vec<2, U, Q> const& v1,
+
57  vec<2, V, Q> const& v2);
+
58 
+
59  // -- Matrix conversions --
+
60 
+
61  template<typename U, qualifier P>
+
62  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, U, P> const& m);
+
63 
+
64  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
+
65  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
+
66  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
+
67  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
+
68  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
+
69  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
+
70  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
+
71  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
+
72 
+
73  // -- Unary arithmetic operators --
+
74 
+
75  template<typename U>
+
76  GLM_FUNC_DECL mat<2, 2, T, Q> & operator=(mat<2, 2, U, Q> const& m);
+
77  template<typename U>
+
78  GLM_FUNC_DECL mat<2, 2, T, Q> & operator+=(U s);
+
79  template<typename U>
+
80  GLM_FUNC_DECL mat<2, 2, T, Q> & operator+=(mat<2, 2, U, Q> const& m);
+
81  template<typename U>
+
82  GLM_FUNC_DECL mat<2, 2, T, Q> & operator-=(U s);
+
83  template<typename U>
+
84  GLM_FUNC_DECL mat<2, 2, T, Q> & operator-=(mat<2, 2, U, Q> const& m);
+
85  template<typename U>
+
86  GLM_FUNC_DECL mat<2, 2, T, Q> & operator*=(U s);
+
87  template<typename U>
+
88  GLM_FUNC_DECL mat<2, 2, T, Q> & operator*=(mat<2, 2, U, Q> const& m);
+
89  template<typename U>
+
90  GLM_FUNC_DECL mat<2, 2, T, Q> & operator/=(U s);
+
91  template<typename U>
+
92  GLM_FUNC_DECL mat<2, 2, T, Q> & operator/=(mat<2, 2, U, Q> const& m);
+
93 
+
94  // -- Increment and decrement operators --
+
95 
+
96  GLM_FUNC_DECL mat<2, 2, T, Q> & operator++ ();
+
97  GLM_FUNC_DECL mat<2, 2, T, Q> & operator-- ();
+
98  GLM_FUNC_DECL mat<2, 2, T, Q> operator++(int);
+
99  GLM_FUNC_DECL mat<2, 2, T, Q> operator--(int);
+
100  };
+
101 
+
102  // -- Unary operators --
+
103 
+
104  template<typename T, qualifier Q>
+
105  GLM_FUNC_DECL mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m);
+
106 
+
107  template<typename T, qualifier Q>
+
108  GLM_FUNC_DECL mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m);
+
109 
+
110  // -- Binary operators --
+
111 
+
112  template<typename T, qualifier Q>
+
113  GLM_FUNC_DECL mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m, T scalar);
+
114 
+
115  template<typename T, qualifier Q>
+
116  GLM_FUNC_DECL mat<2, 2, T, Q> operator+(T scalar, mat<2, 2, T, Q> const& m);
+
117 
+
118  template<typename T, qualifier Q>
+
119  GLM_FUNC_DECL mat<2, 2, T, Q> operator+(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
+
120 
+
121  template<typename T, qualifier Q>
+
122  GLM_FUNC_DECL mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m, T scalar);
+
123 
+
124  template<typename T, qualifier Q>
+
125  GLM_FUNC_DECL mat<2, 2, T, Q> operator-(T scalar, mat<2, 2, T, Q> const& m);
+
126 
+
127  template<typename T, qualifier Q>
+
128  GLM_FUNC_DECL mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
+
129 
+
130  template<typename T, qualifier Q>
+
131  GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m, T scalar);
+
132 
+
133  template<typename T, qualifier Q>
+
134  GLM_FUNC_DECL mat<2, 2, T, Q> operator*(T scalar, mat<2, 2, T, Q> const& m);
+
135 
+
136  template<typename T, qualifier Q>
+
137  GLM_FUNC_DECL typename mat<2, 2, T, Q>::col_type operator*(mat<2, 2, T, Q> const& m, typename mat<2, 2, T, Q>::row_type const& v);
+
138 
+
139  template<typename T, qualifier Q>
+
140  GLM_FUNC_DECL typename mat<2, 2, T, Q>::row_type operator*(typename mat<2, 2, T, Q>::col_type const& v, mat<2, 2, T, Q> const& m);
+
141 
+
142  template<typename T, qualifier Q>
+
143  GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
+
144 
+
145  template<typename T, qualifier Q>
+
146  GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
+
147 
+
148  template<typename T, qualifier Q>
+
149  GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<2, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
+
150 
+
151  template<typename T, qualifier Q>
+
152  GLM_FUNC_DECL mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m, T scalar);
+
153 
+
154  template<typename T, qualifier Q>
+
155  GLM_FUNC_DECL mat<2, 2, T, Q> operator/(T scalar, mat<2, 2, T, Q> const& m);
+
156 
+
157  template<typename T, qualifier Q>
+
158  GLM_FUNC_DECL typename mat<2, 2, T, Q>::col_type operator/(mat<2, 2, T, Q> const& m, typename mat<2, 2, T, Q>::row_type const& v);
+
159 
+
160  template<typename T, qualifier Q>
+
161  GLM_FUNC_DECL typename mat<2, 2, T, Q>::row_type operator/(typename mat<2, 2, T, Q>::col_type const& v, mat<2, 2, T, Q> const& m);
+
162 
+
163  template<typename T, qualifier Q>
+
164  GLM_FUNC_DECL mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
+
165 
+
166  // -- Boolean operators --
+
167 
+
168  template<typename T, qualifier Q>
+
169  GLM_FUNC_DECL bool operator==(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
+
170 
+
171  template<typename T, qualifier Q>
+
172  GLM_FUNC_DECL bool operator!=(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
+
173 } //namespace glm
+
174 
+
175 #ifndef GLM_EXTERNAL_TEMPLATE
+
176 #include "type_mat2x2.inl"
+
177 #endif
+
Core features
+
GLM_FUNC_DECL T length(qua< T, Q > const &q)
Returns the norm of a quaternions.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00166.html b/doc/api/a00166.html new file mode 100644 index 000000000..fdcf3e8cb --- /dev/null +++ b/doc/api/a00166.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: type_mat2x3.hpp File Reference + + + + + + + + + + +
+
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+ + + + + + +
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+
+
+
type_mat2x3.hpp File Reference
+
+
+ +

Core features +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

Core features

+ +

Definition in file type_mat2x3.hpp.

+
+ + + + diff --git a/doc/api/a00166_source.html b/doc/api/a00166_source.html new file mode 100644 index 000000000..a2f39c688 --- /dev/null +++ b/doc/api/a00166_source.html @@ -0,0 +1,260 @@ + + + + + + +0.9.9 API documentation: type_mat2x3.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
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+
+ + + + + + +
+
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+ + +
+
+
+
type_mat2x3.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "type_vec2.hpp"
+
7 #include "type_vec3.hpp"
+
8 #include <limits>
+
9 #include <cstddef>
+
10 
+
11 namespace glm
+
12 {
+
13  template<typename T, qualifier Q>
+
14  struct mat<2, 3, T, Q>
+
15  {
+
16  typedef vec<3, T, Q> col_type;
+
17  typedef vec<2, T, Q> row_type;
+
18  typedef mat<2, 3, T, Q> type;
+
19  typedef mat<3, 2, T, Q> transpose_type;
+
20  typedef T value_type;
+
21 
+
22  private:
+
23  col_type value[2];
+
24 
+
25  public:
+
26  // -- Accesses --
+
27 
+
28  typedef length_t length_type;
+
29  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; }
+
30 
+
31  GLM_FUNC_DECL col_type & operator[](length_type i);
+
32  GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
+
33 
+
34  // -- Constructors --
+
35 
+
36  GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
+
37  template<qualifier P>
+
38  GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<2, 3, T, P> const& m);
+
39 
+
40  GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
+
41  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
42  T x0, T y0, T z0,
+
43  T x1, T y1, T z1);
+
44  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
45  col_type const& v0,
+
46  col_type const& v1);
+
47 
+
48  // -- Conversions --
+
49 
+
50  template<typename X1, typename Y1, typename Z1, typename X2, typename Y2, typename Z2>
+
51  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
52  X1 x1, Y1 y1, Z1 z1,
+
53  X2 x2, Y2 y2, Z2 z2);
+
54 
+
55  template<typename U, typename V>
+
56  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
57  vec<3, U, Q> const& v1,
+
58  vec<3, V, Q> const& v2);
+
59 
+
60  // -- Matrix conversions --
+
61 
+
62  template<typename U, qualifier P>
+
63  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, U, P> const& m);
+
64 
+
65  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
+
66  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
+
67  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
+
68  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
+
69  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
+
70  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
+
71  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
+
72  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
+
73 
+
74  // -- Unary arithmetic operators --
+
75 
+
76  template<typename U>
+
77  GLM_FUNC_DECL mat<2, 3, T, Q> & operator=(mat<2, 3, U, Q> const& m);
+
78  template<typename U>
+
79  GLM_FUNC_DECL mat<2, 3, T, Q> & operator+=(U s);
+
80  template<typename U>
+
81  GLM_FUNC_DECL mat<2, 3, T, Q> & operator+=(mat<2, 3, U, Q> const& m);
+
82  template<typename U>
+
83  GLM_FUNC_DECL mat<2, 3, T, Q> & operator-=(U s);
+
84  template<typename U>
+
85  GLM_FUNC_DECL mat<2, 3, T, Q> & operator-=(mat<2, 3, U, Q> const& m);
+
86  template<typename U>
+
87  GLM_FUNC_DECL mat<2, 3, T, Q> & operator*=(U s);
+
88  template<typename U>
+
89  GLM_FUNC_DECL mat<2, 3, T, Q> & operator/=(U s);
+
90 
+
91  // -- Increment and decrement operators --
+
92 
+
93  GLM_FUNC_DECL mat<2, 3, T, Q> & operator++ ();
+
94  GLM_FUNC_DECL mat<2, 3, T, Q> & operator-- ();
+
95  GLM_FUNC_DECL mat<2, 3, T, Q> operator++(int);
+
96  GLM_FUNC_DECL mat<2, 3, T, Q> operator--(int);
+
97  };
+
98 
+
99  // -- Unary operators --
+
100 
+
101  template<typename T, qualifier Q>
+
102  GLM_FUNC_DECL mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m);
+
103 
+
104  template<typename T, qualifier Q>
+
105  GLM_FUNC_DECL mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m);
+
106 
+
107  // -- Binary operators --
+
108 
+
109  template<typename T, qualifier Q>
+
110  GLM_FUNC_DECL mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m, T scalar);
+
111 
+
112  template<typename T, qualifier Q>
+
113  GLM_FUNC_DECL mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
+
114 
+
115  template<typename T, qualifier Q>
+
116  GLM_FUNC_DECL mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m, T scalar);
+
117 
+
118  template<typename T, qualifier Q>
+
119  GLM_FUNC_DECL mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
+
120 
+
121  template<typename T, qualifier Q>
+
122  GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m, T scalar);
+
123 
+
124  template<typename T, qualifier Q>
+
125  GLM_FUNC_DECL mat<2, 3, T, Q> operator*(T scalar, mat<2, 3, T, Q> const& m);
+
126 
+
127  template<typename T, qualifier Q>
+
128  GLM_FUNC_DECL typename mat<2, 3, T, Q>::col_type operator*(mat<2, 3, T, Q> const& m, typename mat<2, 3, T, Q>::row_type const& v);
+
129 
+
130  template<typename T, qualifier Q>
+
131  GLM_FUNC_DECL typename mat<2, 3, T, Q>::row_type operator*(typename mat<2, 3, T, Q>::col_type const& v, mat<2, 3, T, Q> const& m);
+
132 
+
133  template<typename T, qualifier Q>
+
134  GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
+
135 
+
136  template<typename T, qualifier Q>
+
137  GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
+
138 
+
139  template<typename T, qualifier Q>
+
140  GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<2, 3, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
+
141 
+
142  template<typename T, qualifier Q>
+
143  GLM_FUNC_DECL mat<2, 3, T, Q> operator/(mat<2, 3, T, Q> const& m, T scalar);
+
144 
+
145  template<typename T, qualifier Q>
+
146  GLM_FUNC_DECL mat<2, 3, T, Q> operator/(T scalar, mat<2, 3, T, Q> const& m);
+
147 
+
148  // -- Boolean operators --
+
149 
+
150  template<typename T, qualifier Q>
+
151  GLM_FUNC_DECL bool operator==(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
+
152 
+
153  template<typename T, qualifier Q>
+
154  GLM_FUNC_DECL bool operator!=(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
+
155 }//namespace glm
+
156 
+
157 #ifndef GLM_EXTERNAL_TEMPLATE
+
158 #include "type_mat2x3.inl"
+
159 #endif
+
Core features
+
GLM_FUNC_DECL T length(qua< T, Q > const &q)
Returns the norm of a quaternions.
+
Core features
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00167.html b/doc/api/a00167.html new file mode 100644 index 000000000..655c011b6 --- /dev/null +++ b/doc/api/a00167.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: type_mat2x4.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
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+ + +
+
+
+
type_mat2x4.hpp File Reference
+
+
+ +

Core features +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

Core features

+ +

Definition in file type_mat2x4.hpp.

+
+ + + + diff --git a/doc/api/a00167_source.html b/doc/api/a00167_source.html new file mode 100644 index 000000000..810fb6f29 --- /dev/null +++ b/doc/api/a00167_source.html @@ -0,0 +1,262 @@ + + + + + + +0.9.9 API documentation: type_mat2x4.hpp Source File + + + + + + + + + + +
+
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+ + + + + + +
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+ + +
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+
+
type_mat2x4.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "type_vec2.hpp"
+
7 #include "type_vec4.hpp"
+
8 #include <limits>
+
9 #include <cstddef>
+
10 
+
11 namespace glm
+
12 {
+
13  template<typename T, qualifier Q>
+
14  struct mat<2, 4, T, Q>
+
15  {
+
16  typedef vec<4, T, Q> col_type;
+
17  typedef vec<2, T, Q> row_type;
+
18  typedef mat<2, 4, T, Q> type;
+
19  typedef mat<4, 2, T, Q> transpose_type;
+
20  typedef T value_type;
+
21 
+
22  private:
+
23  col_type value[2];
+
24 
+
25  public:
+
26  // -- Accesses --
+
27 
+
28  typedef length_t length_type;
+
29  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 2; }
+
30 
+
31  GLM_FUNC_DECL col_type & operator[](length_type i);
+
32  GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
+
33 
+
34  // -- Constructors --
+
35 
+
36  GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
+
37  template<qualifier P>
+
38  GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<2, 4, T, P> const& m);
+
39 
+
40  GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
+
41  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
42  T x0, T y0, T z0, T w0,
+
43  T x1, T y1, T z1, T w1);
+
44  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
45  col_type const& v0,
+
46  col_type const& v1);
+
47 
+
48  // -- Conversions --
+
49 
+
50  template<
+
51  typename X1, typename Y1, typename Z1, typename W1,
+
52  typename X2, typename Y2, typename Z2, typename W2>
+
53  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
54  X1 x1, Y1 y1, Z1 z1, W1 w1,
+
55  X2 x2, Y2 y2, Z2 z2, W2 w2);
+
56 
+
57  template<typename U, typename V>
+
58  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
59  vec<4, U, Q> const& v1,
+
60  vec<4, V, Q> const& v2);
+
61 
+
62  // -- Matrix conversions --
+
63 
+
64  template<typename U, qualifier P>
+
65  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, U, P> const& m);
+
66 
+
67  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
+
68  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
+
69  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
+
70  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
+
71  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
+
72  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
+
73  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
+
74  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
+
75 
+
76  // -- Unary arithmetic operators --
+
77 
+
78  template<typename U>
+
79  GLM_FUNC_DECL mat<2, 4, T, Q> & operator=(mat<2, 4, U, Q> const& m);
+
80  template<typename U>
+
81  GLM_FUNC_DECL mat<2, 4, T, Q> & operator+=(U s);
+
82  template<typename U>
+
83  GLM_FUNC_DECL mat<2, 4, T, Q> & operator+=(mat<2, 4, U, Q> const& m);
+
84  template<typename U>
+
85  GLM_FUNC_DECL mat<2, 4, T, Q> & operator-=(U s);
+
86  template<typename U>
+
87  GLM_FUNC_DECL mat<2, 4, T, Q> & operator-=(mat<2, 4, U, Q> const& m);
+
88  template<typename U>
+
89  GLM_FUNC_DECL mat<2, 4, T, Q> & operator*=(U s);
+
90  template<typename U>
+
91  GLM_FUNC_DECL mat<2, 4, T, Q> & operator/=(U s);
+
92 
+
93  // -- Increment and decrement operators --
+
94 
+
95  GLM_FUNC_DECL mat<2, 4, T, Q> & operator++ ();
+
96  GLM_FUNC_DECL mat<2, 4, T, Q> & operator-- ();
+
97  GLM_FUNC_DECL mat<2, 4, T, Q> operator++(int);
+
98  GLM_FUNC_DECL mat<2, 4, T, Q> operator--(int);
+
99  };
+
100 
+
101  // -- Unary operators --
+
102 
+
103  template<typename T, qualifier Q>
+
104  GLM_FUNC_DECL mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m);
+
105 
+
106  template<typename T, qualifier Q>
+
107  GLM_FUNC_DECL mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m);
+
108 
+
109  // -- Binary operators --
+
110 
+
111  template<typename T, qualifier Q>
+
112  GLM_FUNC_DECL mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m, T scalar);
+
113 
+
114  template<typename T, qualifier Q>
+
115  GLM_FUNC_DECL mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
+
116 
+
117  template<typename T, qualifier Q>
+
118  GLM_FUNC_DECL mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m, T scalar);
+
119 
+
120  template<typename T, qualifier Q>
+
121  GLM_FUNC_DECL mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
+
122 
+
123  template<typename T, qualifier Q>
+
124  GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m, T scalar);
+
125 
+
126  template<typename T, qualifier Q>
+
127  GLM_FUNC_DECL mat<2, 4, T, Q> operator*(T scalar, mat<2, 4, T, Q> const& m);
+
128 
+
129  template<typename T, qualifier Q>
+
130  GLM_FUNC_DECL typename mat<2, 4, T, Q>::col_type operator*(mat<2, 4, T, Q> const& m, typename mat<2, 4, T, Q>::row_type const& v);
+
131 
+
132  template<typename T, qualifier Q>
+
133  GLM_FUNC_DECL typename mat<2, 4, T, Q>::row_type operator*(typename mat<2, 4, T, Q>::col_type const& v, mat<2, 4, T, Q> const& m);
+
134 
+
135  template<typename T, qualifier Q>
+
136  GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
+
137 
+
138  template<typename T, qualifier Q>
+
139  GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<2, 2, T, Q> const& m2);
+
140 
+
141  template<typename T, qualifier Q>
+
142  GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<2, 4, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
+
143 
+
144  template<typename T, qualifier Q>
+
145  GLM_FUNC_DECL mat<2, 4, T, Q> operator/(mat<2, 4, T, Q> const& m, T scalar);
+
146 
+
147  template<typename T, qualifier Q>
+
148  GLM_FUNC_DECL mat<2, 4, T, Q> operator/(T scalar, mat<2, 4, T, Q> const& m);
+
149 
+
150  // -- Boolean operators --
+
151 
+
152  template<typename T, qualifier Q>
+
153  GLM_FUNC_DECL bool operator==(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
+
154 
+
155  template<typename T, qualifier Q>
+
156  GLM_FUNC_DECL bool operator!=(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
+
157 }//namespace glm
+
158 
+
159 #ifndef GLM_EXTERNAL_TEMPLATE
+
160 #include "type_mat2x4.inl"
+
161 #endif
+
Core features
+
GLM_FUNC_DECL T length(qua< T, Q > const &q)
Returns the norm of a quaternions.
+
Core features
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00168.html b/doc/api/a00168.html new file mode 100644 index 000000000..f3840a2e7 --- /dev/null +++ b/doc/api/a00168.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: type_mat3x2.hpp File Reference + + + + + + + + + + +
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0.9.9 API documentation +
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type_mat3x2.hpp File Reference
+
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Core features +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

Core features

+ +

Definition in file type_mat3x2.hpp.

+
+ + + + diff --git a/doc/api/a00168_source.html b/doc/api/a00168_source.html new file mode 100644 index 000000000..cade0e910 --- /dev/null +++ b/doc/api/a00168_source.html @@ -0,0 +1,268 @@ + + + + + + +0.9.9 API documentation: type_mat3x2.hpp Source File + + + + + + + + + + +
+
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0.9.9 API documentation +
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+
+
+
type_mat3x2.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "type_vec2.hpp"
+
7 #include "type_vec3.hpp"
+
8 #include <limits>
+
9 #include <cstddef>
+
10 
+
11 namespace glm
+
12 {
+
13  template<typename T, qualifier Q>
+
14  struct mat<3, 2, T, Q>
+
15  {
+
16  typedef vec<2, T, Q> col_type;
+
17  typedef vec<3, T, Q> row_type;
+
18  typedef mat<3, 2, T, Q> type;
+
19  typedef mat<2, 3, T, Q> transpose_type;
+
20  typedef T value_type;
+
21 
+
22  private:
+
23  col_type value[3];
+
24 
+
25  public:
+
26  // -- Accesses --
+
27 
+
28  typedef length_t length_type;
+
29  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; }
+
30 
+
31  GLM_FUNC_DECL col_type & operator[](length_type i);
+
32  GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
+
33 
+
34  // -- Constructors --
+
35 
+
36  GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
+
37  template<qualifier P>
+
38  GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<3, 2, T, P> const& m);
+
39 
+
40  GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
+
41  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
42  T x0, T y0,
+
43  T x1, T y1,
+
44  T x2, T y2);
+
45  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
46  col_type const& v0,
+
47  col_type const& v1,
+
48  col_type const& v2);
+
49 
+
50  // -- Conversions --
+
51 
+
52  template<
+
53  typename X1, typename Y1,
+
54  typename X2, typename Y2,
+
55  typename X3, typename Y3>
+
56  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
57  X1 x1, Y1 y1,
+
58  X2 x2, Y2 y2,
+
59  X3 x3, Y3 y3);
+
60 
+
61  template<typename V1, typename V2, typename V3>
+
62  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
63  vec<2, V1, Q> const& v1,
+
64  vec<2, V2, Q> const& v2,
+
65  vec<2, V3, Q> const& v3);
+
66 
+
67  // -- Matrix conversions --
+
68 
+
69  template<typename U, qualifier P>
+
70  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, U, P> const& m);
+
71 
+
72  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
+
73  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
+
74  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
+
75  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
+
76  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
+
77  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
+
78  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
+
79  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
+
80 
+
81  // -- Unary arithmetic operators --
+
82 
+
83  template<typename U>
+
84  GLM_FUNC_DECL mat<3, 2, T, Q> & operator=(mat<3, 2, U, Q> const& m);
+
85  template<typename U>
+
86  GLM_FUNC_DECL mat<3, 2, T, Q> & operator+=(U s);
+
87  template<typename U>
+
88  GLM_FUNC_DECL mat<3, 2, T, Q> & operator+=(mat<3, 2, U, Q> const& m);
+
89  template<typename U>
+
90  GLM_FUNC_DECL mat<3, 2, T, Q> & operator-=(U s);
+
91  template<typename U>
+
92  GLM_FUNC_DECL mat<3, 2, T, Q> & operator-=(mat<3, 2, U, Q> const& m);
+
93  template<typename U>
+
94  GLM_FUNC_DECL mat<3, 2, T, Q> & operator*=(U s);
+
95  template<typename U>
+
96  GLM_FUNC_DECL mat<3, 2, T, Q> & operator/=(U s);
+
97 
+
98  // -- Increment and decrement operators --
+
99 
+
100  GLM_FUNC_DECL mat<3, 2, T, Q> & operator++ ();
+
101  GLM_FUNC_DECL mat<3, 2, T, Q> & operator-- ();
+
102  GLM_FUNC_DECL mat<3, 2, T, Q> operator++(int);
+
103  GLM_FUNC_DECL mat<3, 2, T, Q> operator--(int);
+
104  };
+
105 
+
106  // -- Unary operators --
+
107 
+
108  template<typename T, qualifier Q>
+
109  GLM_FUNC_DECL mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m);
+
110 
+
111  template<typename T, qualifier Q>
+
112  GLM_FUNC_DECL mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m);
+
113 
+
114  // -- Binary operators --
+
115 
+
116  template<typename T, qualifier Q>
+
117  GLM_FUNC_DECL mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m, T scalar);
+
118 
+
119  template<typename T, qualifier Q>
+
120  GLM_FUNC_DECL mat<3, 2, T, Q> operator+(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
+
121 
+
122  template<typename T, qualifier Q>
+
123  GLM_FUNC_DECL mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m, T scalar);
+
124 
+
125  template<typename T, qualifier Q>
+
126  GLM_FUNC_DECL mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
+
127 
+
128  template<typename T, qualifier Q>
+
129  GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m, T scalar);
+
130 
+
131  template<typename T, qualifier Q>
+
132  GLM_FUNC_DECL mat<3, 2, T, Q> operator*(T scalar, mat<3, 2, T, Q> const& m);
+
133 
+
134  template<typename T, qualifier Q>
+
135  GLM_FUNC_DECL typename mat<3, 2, T, Q>::col_type operator*(mat<3, 2, T, Q> const& m, typename mat<3, 2, T, Q>::row_type const& v);
+
136 
+
137  template<typename T, qualifier Q>
+
138  GLM_FUNC_DECL typename mat<3, 2, T, Q>::row_type operator*(typename mat<3, 2, T, Q>::col_type const& v, mat<3, 2, T, Q> const& m);
+
139 
+
140  template<typename T, qualifier Q>
+
141  GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
+
142 
+
143  template<typename T, qualifier Q>
+
144  GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
+
145 
+
146  template<typename T, qualifier Q>
+
147  GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<3, 2, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
+
148 
+
149  template<typename T, qualifier Q>
+
150  GLM_FUNC_DECL mat<3, 2, T, Q> operator/(mat<3, 2, T, Q> const& m, T scalar);
+
151 
+
152  template<typename T, qualifier Q>
+
153  GLM_FUNC_DECL mat<3, 2, T, Q> operator/(T scalar, mat<3, 2, T, Q> const& m);
+
154 
+
155  // -- Boolean operators --
+
156 
+
157  template<typename T, qualifier Q>
+
158  GLM_FUNC_DECL bool operator==(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
+
159 
+
160  template<typename T, qualifier Q>
+
161  GLM_FUNC_DECL bool operator!=(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2);
+
162 
+
163 }//namespace glm
+
164 
+
165 #ifndef GLM_EXTERNAL_TEMPLATE
+
166 #include "type_mat3x2.inl"
+
167 #endif
+
Core features
+
GLM_FUNC_DECL T length(qua< T, Q > const &q)
Returns the norm of a quaternions.
+
Core features
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00169.html b/doc/api/a00169.html new file mode 100644 index 000000000..2bc35c69d --- /dev/null +++ b/doc/api/a00169.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: type_mat3x3.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
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+ + +
+
+
+
type_mat3x3.hpp File Reference
+
+
+ +

Core features +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

Core features

+ +

Definition in file type_mat3x3.hpp.

+
+ + + + diff --git a/doc/api/a00169_source.html b/doc/api/a00169_source.html new file mode 100644 index 000000000..fbe0c929c --- /dev/null +++ b/doc/api/a00169_source.html @@ -0,0 +1,284 @@ + + + + + + +0.9.9 API documentation: type_mat3x3.hpp Source File + + + + + + + + + + +
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0.9.9 API documentation +
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+
+
type_mat3x3.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "type_vec3.hpp"
+
7 #include <limits>
+
8 #include <cstddef>
+
9 
+
10 namespace glm
+
11 {
+
12  template<typename T, qualifier Q>
+
13  struct mat<3, 3, T, Q>
+
14  {
+
15  typedef vec<3, T, Q> col_type;
+
16  typedef vec<3, T, Q> row_type;
+
17  typedef mat<3, 3, T, Q> type;
+
18  typedef mat<3, 3, T, Q> transpose_type;
+
19  typedef T value_type;
+
20 
+
21  private:
+
22  col_type value[3];
+
23 
+
24  public:
+
25  // -- Accesses --
+
26 
+
27  typedef length_t length_type;
+
28  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; }
+
29 
+
30  GLM_FUNC_DECL col_type & operator[](length_type i);
+
31  GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
+
32 
+
33  // -- Constructors --
+
34 
+
35  GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
+
36  template<qualifier P>
+
37  GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<3, 3, T, P> const& m);
+
38 
+
39  GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
+
40  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
41  T x0, T y0, T z0,
+
42  T x1, T y1, T z1,
+
43  T x2, T y2, T z2);
+
44  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
45  col_type const& v0,
+
46  col_type const& v1,
+
47  col_type const& v2);
+
48 
+
49  // -- Conversions --
+
50 
+
51  template<
+
52  typename X1, typename Y1, typename Z1,
+
53  typename X2, typename Y2, typename Z2,
+
54  typename X3, typename Y3, typename Z3>
+
55  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
56  X1 x1, Y1 y1, Z1 z1,
+
57  X2 x2, Y2 y2, Z2 z2,
+
58  X3 x3, Y3 y3, Z3 z3);
+
59 
+
60  template<typename V1, typename V2, typename V3>
+
61  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
62  vec<3, V1, Q> const& v1,
+
63  vec<3, V2, Q> const& v2,
+
64  vec<3, V3, Q> const& v3);
+
65 
+
66  // -- Matrix conversions --
+
67 
+
68  template<typename U, qualifier P>
+
69  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, U, P> const& m);
+
70 
+
71  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
+
72  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
+
73  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
+
74  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
+
75  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
+
76  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
+
77  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
+
78  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
+
79 
+
80  // -- Unary arithmetic operators --
+
81 
+
82  template<typename U>
+
83  GLM_FUNC_DECL mat<3, 3, T, Q> & operator=(mat<3, 3, U, Q> const& m);
+
84  template<typename U>
+
85  GLM_FUNC_DECL mat<3, 3, T, Q> & operator+=(U s);
+
86  template<typename U>
+
87  GLM_FUNC_DECL mat<3, 3, T, Q> & operator+=(mat<3, 3, U, Q> const& m);
+
88  template<typename U>
+
89  GLM_FUNC_DECL mat<3, 3, T, Q> & operator-=(U s);
+
90  template<typename U>
+
91  GLM_FUNC_DECL mat<3, 3, T, Q> & operator-=(mat<3, 3, U, Q> const& m);
+
92  template<typename U>
+
93  GLM_FUNC_DECL mat<3, 3, T, Q> & operator*=(U s);
+
94  template<typename U>
+
95  GLM_FUNC_DECL mat<3, 3, T, Q> & operator*=(mat<3, 3, U, Q> const& m);
+
96  template<typename U>
+
97  GLM_FUNC_DECL mat<3, 3, T, Q> & operator/=(U s);
+
98  template<typename U>
+
99  GLM_FUNC_DECL mat<3, 3, T, Q> & operator/=(mat<3, 3, U, Q> const& m);
+
100 
+
101  // -- Increment and decrement operators --
+
102 
+
103  GLM_FUNC_DECL mat<3, 3, T, Q> & operator++();
+
104  GLM_FUNC_DECL mat<3, 3, T, Q> & operator--();
+
105  GLM_FUNC_DECL mat<3, 3, T, Q> operator++(int);
+
106  GLM_FUNC_DECL mat<3, 3, T, Q> operator--(int);
+
107  };
+
108 
+
109  // -- Unary operators --
+
110 
+
111  template<typename T, qualifier Q>
+
112  GLM_FUNC_DECL mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m);
+
113 
+
114  template<typename T, qualifier Q>
+
115  GLM_FUNC_DECL mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m);
+
116 
+
117  // -- Binary operators --
+
118 
+
119  template<typename T, qualifier Q>
+
120  GLM_FUNC_DECL mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m, T scalar);
+
121 
+
122  template<typename T, qualifier Q>
+
123  GLM_FUNC_DECL mat<3, 3, T, Q> operator+(T scalar, mat<3, 3, T, Q> const& m);
+
124 
+
125  template<typename T, qualifier Q>
+
126  GLM_FUNC_DECL mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
+
127 
+
128  template<typename T, qualifier Q>
+
129  GLM_FUNC_DECL mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m, T scalar);
+
130 
+
131  template<typename T, qualifier Q>
+
132  GLM_FUNC_DECL mat<3, 3, T, Q> operator-(T scalar, mat<3, 3, T, Q> const& m);
+
133 
+
134  template<typename T, qualifier Q>
+
135  GLM_FUNC_DECL mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
+
136 
+
137  template<typename T, qualifier Q>
+
138  GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m, T scalar);
+
139 
+
140  template<typename T, qualifier Q>
+
141  GLM_FUNC_DECL mat<3, 3, T, Q> operator*(T scalar, mat<3, 3, T, Q> const& m);
+
142 
+
143  template<typename T, qualifier Q>
+
144  GLM_FUNC_DECL typename mat<3, 3, T, Q>::col_type operator*(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v);
+
145 
+
146  template<typename T, qualifier Q>
+
147  GLM_FUNC_DECL typename mat<3, 3, T, Q>::row_type operator*(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m);
+
148 
+
149  template<typename T, qualifier Q>
+
150  GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
+
151 
+
152  template<typename T, qualifier Q>
+
153  GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
+
154 
+
155  template<typename T, qualifier Q>
+
156  GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
+
157 
+
158  template<typename T, qualifier Q>
+
159  GLM_FUNC_DECL mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m, T scalar);
+
160 
+
161  template<typename T, qualifier Q>
+
162  GLM_FUNC_DECL mat<3, 3, T, Q> operator/(T scalar, mat<3, 3, T, Q> const& m);
+
163 
+
164  template<typename T, qualifier Q>
+
165  GLM_FUNC_DECL typename mat<3, 3, T, Q>::col_type operator/(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v);
+
166 
+
167  template<typename T, qualifier Q>
+
168  GLM_FUNC_DECL typename mat<3, 3, T, Q>::row_type operator/(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m);
+
169 
+
170  template<typename T, qualifier Q>
+
171  GLM_FUNC_DECL mat<3, 3, T, Q> operator/(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
+
172 
+
173  // -- Boolean operators --
+
174 
+
175  template<typename T, qualifier Q>
+
176  GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
+
177 
+
178  template<typename T, qualifier Q>
+
179  GLM_FUNC_DECL bool operator!=(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
+
180 }//namespace glm
+
181 
+
182 #ifndef GLM_EXTERNAL_TEMPLATE
+
183 #include "type_mat3x3.inl"
+
184 #endif
+
GLM_FUNC_DECL T length(qua< T, Q > const &q)
Returns the norm of a quaternions.
+
Core features
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00170.html b/doc/api/a00170.html new file mode 100644 index 000000000..95cd273cf --- /dev/null +++ b/doc/api/a00170.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: type_mat3x4.hpp File Reference + + + + + + + + + + +
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type_mat3x4.hpp File Reference
+
+
+ +

Core features +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

Core features

+ +

Definition in file type_mat3x4.hpp.

+
+ + + + diff --git a/doc/api/a00170_source.html b/doc/api/a00170_source.html new file mode 100644 index 000000000..db05a3658 --- /dev/null +++ b/doc/api/a00170_source.html @@ -0,0 +1,267 @@ + + + + + + +0.9.9 API documentation: type_mat3x4.hpp Source File + + + + + + + + + + +
+
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0.9.9 API documentation +
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+
+
+
type_mat3x4.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "type_vec3.hpp"
+
7 #include "type_vec4.hpp"
+
8 #include <limits>
+
9 #include <cstddef>
+
10 
+
11 namespace glm
+
12 {
+
13  template<typename T, qualifier Q>
+
14  struct mat<3, 4, T, Q>
+
15  {
+
16  typedef vec<4, T, Q> col_type;
+
17  typedef vec<3, T, Q> row_type;
+
18  typedef mat<3, 4, T, Q> type;
+
19  typedef mat<4, 3, T, Q> transpose_type;
+
20  typedef T value_type;
+
21 
+
22  private:
+
23  col_type value[3];
+
24 
+
25  public:
+
26  // -- Accesses --
+
27 
+
28  typedef length_t length_type;
+
29  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 3; }
+
30 
+
31  GLM_FUNC_DECL col_type & operator[](length_type i);
+
32  GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
+
33 
+
34  // -- Constructors --
+
35 
+
36  GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
+
37  template<qualifier P>
+
38  GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<3, 4, T, P> const& m);
+
39 
+
40  GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
+
41  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
42  T x0, T y0, T z0, T w0,
+
43  T x1, T y1, T z1, T w1,
+
44  T x2, T y2, T z2, T w2);
+
45  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
46  col_type const& v0,
+
47  col_type const& v1,
+
48  col_type const& v2);
+
49 
+
50  // -- Conversions --
+
51 
+
52  template<
+
53  typename X1, typename Y1, typename Z1, typename W1,
+
54  typename X2, typename Y2, typename Z2, typename W2,
+
55  typename X3, typename Y3, typename Z3, typename W3>
+
56  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
57  X1 x1, Y1 y1, Z1 z1, W1 w1,
+
58  X2 x2, Y2 y2, Z2 z2, W2 w2,
+
59  X3 x3, Y3 y3, Z3 z3, W3 w3);
+
60 
+
61  template<typename V1, typename V2, typename V3>
+
62  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
63  vec<4, V1, Q> const& v1,
+
64  vec<4, V2, Q> const& v2,
+
65  vec<4, V3, Q> const& v3);
+
66 
+
67  // -- Matrix conversions --
+
68 
+
69  template<typename U, qualifier P>
+
70  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, U, P> const& m);
+
71 
+
72  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
+
73  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
+
74  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
+
75  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
+
76  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
+
77  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
+
78  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
+
79  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
+
80 
+
81  // -- Unary arithmetic operators --
+
82 
+
83  template<typename U>
+
84  GLM_FUNC_DECL mat<3, 4, T, Q> & operator=(mat<3, 4, U, Q> const& m);
+
85  template<typename U>
+
86  GLM_FUNC_DECL mat<3, 4, T, Q> & operator+=(U s);
+
87  template<typename U>
+
88  GLM_FUNC_DECL mat<3, 4, T, Q> & operator+=(mat<3, 4, U, Q> const& m);
+
89  template<typename U>
+
90  GLM_FUNC_DECL mat<3, 4, T, Q> & operator-=(U s);
+
91  template<typename U>
+
92  GLM_FUNC_DECL mat<3, 4, T, Q> & operator-=(mat<3, 4, U, Q> const& m);
+
93  template<typename U>
+
94  GLM_FUNC_DECL mat<3, 4, T, Q> & operator*=(U s);
+
95  template<typename U>
+
96  GLM_FUNC_DECL mat<3, 4, T, Q> & operator/=(U s);
+
97 
+
98  // -- Increment and decrement operators --
+
99 
+
100  GLM_FUNC_DECL mat<3, 4, T, Q> & operator++();
+
101  GLM_FUNC_DECL mat<3, 4, T, Q> & operator--();
+
102  GLM_FUNC_DECL mat<3, 4, T, Q> operator++(int);
+
103  GLM_FUNC_DECL mat<3, 4, T, Q> operator--(int);
+
104  };
+
105 
+
106  // -- Unary operators --
+
107 
+
108  template<typename T, qualifier Q>
+
109  GLM_FUNC_DECL mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m);
+
110 
+
111  template<typename T, qualifier Q>
+
112  GLM_FUNC_DECL mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m);
+
113 
+
114  // -- Binary operators --
+
115 
+
116  template<typename T, qualifier Q>
+
117  GLM_FUNC_DECL mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m, T scalar);
+
118 
+
119  template<typename T, qualifier Q>
+
120  GLM_FUNC_DECL mat<3, 4, T, Q> operator+(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
+
121 
+
122  template<typename T, qualifier Q>
+
123  GLM_FUNC_DECL mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m, T scalar);
+
124 
+
125  template<typename T, qualifier Q>
+
126  GLM_FUNC_DECL mat<3, 4, T, Q> operator-(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
+
127 
+
128  template<typename T, qualifier Q>
+
129  GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m, T scalar);
+
130 
+
131  template<typename T, qualifier Q>
+
132  GLM_FUNC_DECL mat<3, 4, T, Q> operator*(T scalar, mat<3, 4, T, Q> const& m);
+
133 
+
134  template<typename T, qualifier Q>
+
135  GLM_FUNC_DECL typename mat<3, 4, T, Q>::col_type operator*(mat<3, 4, T, Q> const& m, typename mat<3, 4, T, Q>::row_type const& v);
+
136 
+
137  template<typename T, qualifier Q>
+
138  GLM_FUNC_DECL typename mat<3, 4, T, Q>::row_type operator*(typename mat<3, 4, T, Q>::col_type const& v, mat<3, 4, T, Q> const& m);
+
139 
+
140  template<typename T, qualifier Q>
+
141  GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
+
142 
+
143  template<typename T, qualifier Q>
+
144  GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<2, 3, T, Q> const& m2);
+
145 
+
146  template<typename T, qualifier Q>
+
147  GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<3, 4, T, Q> const& m1, mat<3, 3, T, Q> const& m2);
+
148 
+
149  template<typename T, qualifier Q>
+
150  GLM_FUNC_DECL mat<3, 4, T, Q> operator/(mat<3, 4, T, Q> const& m, T scalar);
+
151 
+
152  template<typename T, qualifier Q>
+
153  GLM_FUNC_DECL mat<3, 4, T, Q> operator/(T scalar, mat<3, 4, T, Q> const& m);
+
154 
+
155  // -- Boolean operators --
+
156 
+
157  template<typename T, qualifier Q>
+
158  GLM_FUNC_DECL bool operator==(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
+
159 
+
160  template<typename T, qualifier Q>
+
161  GLM_FUNC_DECL bool operator!=(mat<3, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
+
162 }//namespace glm
+
163 
+
164 #ifndef GLM_EXTERNAL_TEMPLATE
+
165 #include "type_mat3x4.inl"
+
166 #endif
+
GLM_FUNC_DECL T length(qua< T, Q > const &q)
Returns the norm of a quaternions.
+
Core features
+
Core features
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00171.html b/doc/api/a00171.html new file mode 100644 index 000000000..d644b9489 --- /dev/null +++ b/doc/api/a00171.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: type_mat4x2.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
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+ + +
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type_mat4x2.hpp File Reference
+
+
+ +

Core features +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

Core features

+ +

Definition in file type_mat4x2.hpp.

+
+ + + + diff --git a/doc/api/a00171_source.html b/doc/api/a00171_source.html new file mode 100644 index 000000000..795f18b42 --- /dev/null +++ b/doc/api/a00171_source.html @@ -0,0 +1,272 @@ + + + + + + +0.9.9 API documentation: type_mat4x2.hpp Source File + + + + + + + + + + +
+
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0.9.9 API documentation +
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+
type_mat4x2.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "type_vec2.hpp"
+
7 #include "type_vec4.hpp"
+
8 #include <limits>
+
9 #include <cstddef>
+
10 
+
11 namespace glm
+
12 {
+
13  template<typename T, qualifier Q>
+
14  struct mat<4, 2, T, Q>
+
15  {
+
16  typedef vec<2, T, Q> col_type;
+
17  typedef vec<4, T, Q> row_type;
+
18  typedef mat<4, 2, T, Q> type;
+
19  typedef mat<2, 4, T, Q> transpose_type;
+
20  typedef T value_type;
+
21 
+
22  private:
+
23  col_type value[4];
+
24 
+
25  public:
+
26  // -- Accesses --
+
27 
+
28  typedef length_t length_type;
+
29  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 4; }
+
30 
+
31  GLM_FUNC_DECL col_type & operator[](length_type i);
+
32  GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
+
33 
+
34  // -- Constructors --
+
35 
+
36  GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
+
37  template<qualifier P>
+
38  GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<4, 2, T, P> const& m);
+
39 
+
40  GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T scalar);
+
41  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
42  T x0, T y0,
+
43  T x1, T y1,
+
44  T x2, T y2,
+
45  T x3, T y3);
+
46  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
47  col_type const& v0,
+
48  col_type const& v1,
+
49  col_type const& v2,
+
50  col_type const& v3);
+
51 
+
52  // -- Conversions --
+
53 
+
54  template<
+
55  typename X0, typename Y0,
+
56  typename X1, typename Y1,
+
57  typename X2, typename Y2,
+
58  typename X3, typename Y3>
+
59  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
60  X0 x0, Y0 y0,
+
61  X1 x1, Y1 y1,
+
62  X2 x2, Y2 y2,
+
63  X3 x3, Y3 y3);
+
64 
+
65  template<typename V1, typename V2, typename V3, typename V4>
+
66  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
67  vec<2, V1, Q> const& v1,
+
68  vec<2, V2, Q> const& v2,
+
69  vec<2, V3, Q> const& v3,
+
70  vec<2, V4, Q> const& v4);
+
71 
+
72  // -- Matrix conversions --
+
73 
+
74  template<typename U, qualifier P>
+
75  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, U, P> const& m);
+
76 
+
77  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
+
78  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
+
79  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
+
80  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
+
81  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
+
82  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
+
83  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
+
84  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
+
85 
+
86  // -- Unary arithmetic operators --
+
87 
+
88  template<typename U>
+
89  GLM_FUNC_DECL mat<4, 2, T, Q> & operator=(mat<4, 2, U, Q> const& m);
+
90  template<typename U>
+
91  GLM_FUNC_DECL mat<4, 2, T, Q> & operator+=(U s);
+
92  template<typename U>
+
93  GLM_FUNC_DECL mat<4, 2, T, Q> & operator+=(mat<4, 2, U, Q> const& m);
+
94  template<typename U>
+
95  GLM_FUNC_DECL mat<4, 2, T, Q> & operator-=(U s);
+
96  template<typename U>
+
97  GLM_FUNC_DECL mat<4, 2, T, Q> & operator-=(mat<4, 2, U, Q> const& m);
+
98  template<typename U>
+
99  GLM_FUNC_DECL mat<4, 2, T, Q> & operator*=(U s);
+
100  template<typename U>
+
101  GLM_FUNC_DECL mat<4, 2, T, Q> & operator/=(U s);
+
102 
+
103  // -- Increment and decrement operators --
+
104 
+
105  GLM_FUNC_DECL mat<4, 2, T, Q> & operator++ ();
+
106  GLM_FUNC_DECL mat<4, 2, T, Q> & operator-- ();
+
107  GLM_FUNC_DECL mat<4, 2, T, Q> operator++(int);
+
108  GLM_FUNC_DECL mat<4, 2, T, Q> operator--(int);
+
109  };
+
110 
+
111  // -- Unary operators --
+
112 
+
113  template<typename T, qualifier Q>
+
114  GLM_FUNC_DECL mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m);
+
115 
+
116  template<typename T, qualifier Q>
+
117  GLM_FUNC_DECL mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m);
+
118 
+
119  // -- Binary operators --
+
120 
+
121  template<typename T, qualifier Q>
+
122  GLM_FUNC_DECL mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m, T scalar);
+
123 
+
124  template<typename T, qualifier Q>
+
125  GLM_FUNC_DECL mat<4, 2, T, Q> operator+(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
+
126 
+
127  template<typename T, qualifier Q>
+
128  GLM_FUNC_DECL mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m, T scalar);
+
129 
+
130  template<typename T, qualifier Q>
+
131  GLM_FUNC_DECL mat<4, 2, T, Q> operator-(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
+
132 
+
133  template<typename T, qualifier Q>
+
134  GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m, T scalar);
+
135 
+
136  template<typename T, qualifier Q>
+
137  GLM_FUNC_DECL mat<4, 2, T, Q> operator*(T scalar, mat<4, 2, T, Q> const& m);
+
138 
+
139  template<typename T, qualifier Q>
+
140  GLM_FUNC_DECL typename mat<4, 2, T, Q>::col_type operator*(mat<4, 2, T, Q> const& m, typename mat<4, 2, T, Q>::row_type const& v);
+
141 
+
142  template<typename T, qualifier Q>
+
143  GLM_FUNC_DECL typename mat<4, 2, T, Q>::row_type operator*(typename mat<4, 2, T, Q>::col_type const& v, mat<4, 2, T, Q> const& m);
+
144 
+
145  template<typename T, qualifier Q>
+
146  GLM_FUNC_DECL mat<2, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
+
147 
+
148  template<typename T, qualifier Q>
+
149  GLM_FUNC_DECL mat<3, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
+
150 
+
151  template<typename T, qualifier Q>
+
152  GLM_FUNC_DECL mat<4, 2, T, Q> operator*(mat<4, 2, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
+
153 
+
154  template<typename T, qualifier Q>
+
155  GLM_FUNC_DECL mat<4, 2, T, Q> operator/(mat<4, 2, T, Q> const& m, T scalar);
+
156 
+
157  template<typename T, qualifier Q>
+
158  GLM_FUNC_DECL mat<4, 2, T, Q> operator/(T scalar, mat<4, 2, T, Q> const& m);
+
159 
+
160  // -- Boolean operators --
+
161 
+
162  template<typename T, qualifier Q>
+
163  GLM_FUNC_DECL bool operator==(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
+
164 
+
165  template<typename T, qualifier Q>
+
166  GLM_FUNC_DECL bool operator!=(mat<4, 2, T, Q> const& m1, mat<4, 2, T, Q> const& m2);
+
167 }//namespace glm
+
168 
+
169 #ifndef GLM_EXTERNAL_TEMPLATE
+
170 #include "type_mat4x2.inl"
+
171 #endif
+
Core features
+
GLM_FUNC_DECL T length(qua< T, Q > const &q)
Returns the norm of a quaternions.
+
Core features
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00172.html b/doc/api/a00172.html new file mode 100644 index 000000000..ca1fd6e8a --- /dev/null +++ b/doc/api/a00172.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: type_mat4x3.hpp File Reference + + + + + + + + + + +
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0.9.9 API documentation +
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type_mat4x3.hpp File Reference
+
+
+ +

Core features +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

Core features

+ +

Definition in file type_mat4x3.hpp.

+
+ + + + diff --git a/doc/api/a00172_source.html b/doc/api/a00172_source.html new file mode 100644 index 000000000..491191441 --- /dev/null +++ b/doc/api/a00172_source.html @@ -0,0 +1,272 @@ + + + + + + +0.9.9 API documentation: type_mat4x3.hpp Source File + + + + + + + + + + +
+
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0.9.9 API documentation +
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+
type_mat4x3.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "type_vec3.hpp"
+
7 #include "type_vec4.hpp"
+
8 #include <limits>
+
9 #include <cstddef>
+
10 
+
11 namespace glm
+
12 {
+
13  template<typename T, qualifier Q>
+
14  struct mat<4, 3, T, Q>
+
15  {
+
16  typedef vec<3, T, Q> col_type;
+
17  typedef vec<4, T, Q> row_type;
+
18  typedef mat<4, 3, T, Q> type;
+
19  typedef mat<3, 4, T, Q> transpose_type;
+
20  typedef T value_type;
+
21 
+
22  private:
+
23  col_type value[4];
+
24 
+
25  public:
+
26  // -- Accesses --
+
27 
+
28  typedef length_t length_type;
+
29  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length() { return 4; }
+
30 
+
31  GLM_FUNC_DECL col_type & operator[](length_type i);
+
32  GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
+
33 
+
34  // -- Constructors --
+
35 
+
36  GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
+
37  template<qualifier P>
+
38  GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<4, 3, T, P> const& m);
+
39 
+
40  GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T const& x);
+
41  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
42  T const& x0, T const& y0, T const& z0,
+
43  T const& x1, T const& y1, T const& z1,
+
44  T const& x2, T const& y2, T const& z2,
+
45  T const& x3, T const& y3, T const& z3);
+
46  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
47  col_type const& v0,
+
48  col_type const& v1,
+
49  col_type const& v2,
+
50  col_type const& v3);
+
51 
+
52  // -- Conversions --
+
53 
+
54  template<
+
55  typename X1, typename Y1, typename Z1,
+
56  typename X2, typename Y2, typename Z2,
+
57  typename X3, typename Y3, typename Z3,
+
58  typename X4, typename Y4, typename Z4>
+
59  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
60  X1 const& x1, Y1 const& y1, Z1 const& z1,
+
61  X2 const& x2, Y2 const& y2, Z2 const& z2,
+
62  X3 const& x3, Y3 const& y3, Z3 const& z3,
+
63  X4 const& x4, Y4 const& y4, Z4 const& z4);
+
64 
+
65  template<typename V1, typename V2, typename V3, typename V4>
+
66  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
67  vec<3, V1, Q> const& v1,
+
68  vec<3, V2, Q> const& v2,
+
69  vec<3, V3, Q> const& v3,
+
70  vec<3, V4, Q> const& v4);
+
71 
+
72  // -- Matrix conversions --
+
73 
+
74  template<typename U, qualifier P>
+
75  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, U, P> const& m);
+
76 
+
77  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
+
78  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
+
79  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, T, Q> const& x);
+
80  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
+
81  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
+
82  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
+
83  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
+
84  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
+
85 
+
86  // -- Unary arithmetic operators --
+
87 
+
88  template<typename U>
+
89  GLM_FUNC_DECL mat<4, 3, T, Q> & operator=(mat<4, 3, U, Q> const& m);
+
90  template<typename U>
+
91  GLM_FUNC_DECL mat<4, 3, T, Q> & operator+=(U s);
+
92  template<typename U>
+
93  GLM_FUNC_DECL mat<4, 3, T, Q> & operator+=(mat<4, 3, U, Q> const& m);
+
94  template<typename U>
+
95  GLM_FUNC_DECL mat<4, 3, T, Q> & operator-=(U s);
+
96  template<typename U>
+
97  GLM_FUNC_DECL mat<4, 3, T, Q> & operator-=(mat<4, 3, U, Q> const& m);
+
98  template<typename U>
+
99  GLM_FUNC_DECL mat<4, 3, T, Q> & operator*=(U s);
+
100  template<typename U>
+
101  GLM_FUNC_DECL mat<4, 3, T, Q> & operator/=(U s);
+
102 
+
103  // -- Increment and decrement operators --
+
104 
+
105  GLM_FUNC_DECL mat<4, 3, T, Q>& operator++();
+
106  GLM_FUNC_DECL mat<4, 3, T, Q>& operator--();
+
107  GLM_FUNC_DECL mat<4, 3, T, Q> operator++(int);
+
108  GLM_FUNC_DECL mat<4, 3, T, Q> operator--(int);
+
109  };
+
110 
+
111  // -- Unary operators --
+
112 
+
113  template<typename T, qualifier Q>
+
114  GLM_FUNC_DECL mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m);
+
115 
+
116  template<typename T, qualifier Q>
+
117  GLM_FUNC_DECL mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m);
+
118 
+
119  // -- Binary operators --
+
120 
+
121  template<typename T, qualifier Q>
+
122  GLM_FUNC_DECL mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m, T const& s);
+
123 
+
124  template<typename T, qualifier Q>
+
125  GLM_FUNC_DECL mat<4, 3, T, Q> operator+(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
+
126 
+
127  template<typename T, qualifier Q>
+
128  GLM_FUNC_DECL mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m, T const& s);
+
129 
+
130  template<typename T, qualifier Q>
+
131  GLM_FUNC_DECL mat<4, 3, T, Q> operator-(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
+
132 
+
133  template<typename T, qualifier Q>
+
134  GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m, T const& s);
+
135 
+
136  template<typename T, qualifier Q>
+
137  GLM_FUNC_DECL mat<4, 3, T, Q> operator*(T const& s, mat<4, 3, T, Q> const& m);
+
138 
+
139  template<typename T, qualifier Q>
+
140  GLM_FUNC_DECL typename mat<4, 3, T, Q>::col_type operator*(mat<4, 3, T, Q> const& m, typename mat<4, 3, T, Q>::row_type const& v);
+
141 
+
142  template<typename T, qualifier Q>
+
143  GLM_FUNC_DECL typename mat<4, 3, T, Q>::row_type operator*(typename mat<4, 3, T, Q>::col_type const& v, mat<4, 3, T, Q> const& m);
+
144 
+
145  template<typename T, qualifier Q>
+
146  GLM_FUNC_DECL mat<2, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
+
147 
+
148  template<typename T, qualifier Q>
+
149  GLM_FUNC_DECL mat<3, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
+
150 
+
151  template<typename T, qualifier Q>
+
152  GLM_FUNC_DECL mat<4, 3, T, Q> operator*(mat<4, 3, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
+
153 
+
154  template<typename T, qualifier Q>
+
155  GLM_FUNC_DECL mat<4, 3, T, Q> operator/(mat<4, 3, T, Q> const& m, T const& s);
+
156 
+
157  template<typename T, qualifier Q>
+
158  GLM_FUNC_DECL mat<4, 3, T, Q> operator/(T const& s, mat<4, 3, T, Q> const& m);
+
159 
+
160  // -- Boolean operators --
+
161 
+
162  template<typename T, qualifier Q>
+
163  GLM_FUNC_DECL bool operator==(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
+
164 
+
165  template<typename T, qualifier Q>
+
166  GLM_FUNC_DECL bool operator!=(mat<4, 3, T, Q> const& m1, mat<4, 3, T, Q> const& m2);
+
167 }//namespace glm
+
168 
+
169 #ifndef GLM_EXTERNAL_TEMPLATE
+
170 #include "type_mat4x3.inl"
+
171 #endif //GLM_EXTERNAL_TEMPLATE
+
GLM_FUNC_DECL T length(qua< T, Q > const &q)
Returns the norm of a quaternions.
+
Core features
+
Core features
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00173.html b/doc/api/a00173.html new file mode 100644 index 000000000..57d8692cc --- /dev/null +++ b/doc/api/a00173.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: type_mat4x4.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_mat4x4.hpp File Reference
+
+
+ +

Core features +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

Core features

+ +

Definition in file type_mat4x4.hpp.

+
+ + + + diff --git a/doc/api/a00173_source.html b/doc/api/a00173_source.html new file mode 100644 index 000000000..523ef991a --- /dev/null +++ b/doc/api/a00173_source.html @@ -0,0 +1,289 @@ + + + + + + +0.9.9 API documentation: type_mat4x4.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
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+ + + + + + +
+
+ + +
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+ + +
+
+
+
type_mat4x4.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "type_vec4.hpp"
+
7 #include <limits>
+
8 #include <cstddef>
+
9 
+
10 namespace glm
+
11 {
+
12  template<typename T, qualifier Q>
+
13  struct mat<4, 4, T, Q>
+
14  {
+
15  typedef vec<4, T, Q> col_type;
+
16  typedef vec<4, T, Q> row_type;
+
17  typedef mat<4, 4, T, Q> type;
+
18  typedef mat<4, 4, T, Q> transpose_type;
+
19  typedef T value_type;
+
20 
+
21  private:
+
22  col_type value[4];
+
23 
+
24  public:
+
25  // -- Accesses --
+
26 
+
27  typedef length_t length_type;
+
28  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;}
+
29 
+
30  GLM_FUNC_DECL col_type & operator[](length_type i);
+
31  GLM_FUNC_DECL GLM_CONSTEXPR col_type const& operator[](length_type i) const;
+
32 
+
33  // -- Constructors --
+
34 
+
35  GLM_FUNC_DECL GLM_CONSTEXPR mat() GLM_DEFAULT;
+
36  template<qualifier P>
+
37  GLM_FUNC_DECL GLM_CONSTEXPR mat(mat<4, 4, T, P> const& m);
+
38 
+
39  GLM_FUNC_DECL explicit GLM_CONSTEXPR mat(T const& x);
+
40  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
41  T const& x0, T const& y0, T const& z0, T const& w0,
+
42  T const& x1, T const& y1, T const& z1, T const& w1,
+
43  T const& x2, T const& y2, T const& z2, T const& w2,
+
44  T const& x3, T const& y3, T const& z3, T const& w3);
+
45  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
46  col_type const& v0,
+
47  col_type const& v1,
+
48  col_type const& v2,
+
49  col_type const& v3);
+
50 
+
51  // -- Conversions --
+
52 
+
53  template<
+
54  typename X1, typename Y1, typename Z1, typename W1,
+
55  typename X2, typename Y2, typename Z2, typename W2,
+
56  typename X3, typename Y3, typename Z3, typename W3,
+
57  typename X4, typename Y4, typename Z4, typename W4>
+
58  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
59  X1 const& x1, Y1 const& y1, Z1 const& z1, W1 const& w1,
+
60  X2 const& x2, Y2 const& y2, Z2 const& z2, W2 const& w2,
+
61  X3 const& x3, Y3 const& y3, Z3 const& z3, W3 const& w3,
+
62  X4 const& x4, Y4 const& y4, Z4 const& z4, W4 const& w4);
+
63 
+
64  template<typename V1, typename V2, typename V3, typename V4>
+
65  GLM_FUNC_DECL GLM_CONSTEXPR mat(
+
66  vec<4, V1, Q> const& v1,
+
67  vec<4, V2, Q> const& v2,
+
68  vec<4, V3, Q> const& v3,
+
69  vec<4, V4, Q> const& v4);
+
70 
+
71  // -- Matrix conversions --
+
72 
+
73  template<typename U, qualifier P>
+
74  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 4, U, P> const& m);
+
75 
+
76  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 2, T, Q> const& x);
+
77  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 3, T, Q> const& x);
+
78  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 3, T, Q> const& x);
+
79  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 2, T, Q> const& x);
+
80  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<2, 4, T, Q> const& x);
+
81  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 2, T, Q> const& x);
+
82  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<3, 4, T, Q> const& x);
+
83  GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR mat(mat<4, 3, T, Q> const& x);
+
84 
+
85  // -- Unary arithmetic operators --
+
86 
+
87  template<typename U>
+
88  GLM_FUNC_DECL mat<4, 4, T, Q> & operator=(mat<4, 4, U, Q> const& m);
+
89  template<typename U>
+
90  GLM_FUNC_DECL mat<4, 4, T, Q> & operator+=(U s);
+
91  template<typename U>
+
92  GLM_FUNC_DECL mat<4, 4, T, Q> & operator+=(mat<4, 4, U, Q> const& m);
+
93  template<typename U>
+
94  GLM_FUNC_DECL mat<4, 4, T, Q> & operator-=(U s);
+
95  template<typename U>
+
96  GLM_FUNC_DECL mat<4, 4, T, Q> & operator-=(mat<4, 4, U, Q> const& m);
+
97  template<typename U>
+
98  GLM_FUNC_DECL mat<4, 4, T, Q> & operator*=(U s);
+
99  template<typename U>
+
100  GLM_FUNC_DECL mat<4, 4, T, Q> & operator*=(mat<4, 4, U, Q> const& m);
+
101  template<typename U>
+
102  GLM_FUNC_DECL mat<4, 4, T, Q> & operator/=(U s);
+
103  template<typename U>
+
104  GLM_FUNC_DECL mat<4, 4, T, Q> & operator/=(mat<4, 4, U, Q> const& m);
+
105 
+
106  // -- Increment and decrement operators --
+
107 
+
108  GLM_FUNC_DECL mat<4, 4, T, Q> & operator++();
+
109  GLM_FUNC_DECL mat<4, 4, T, Q> & operator--();
+
110  GLM_FUNC_DECL mat<4, 4, T, Q> operator++(int);
+
111  GLM_FUNC_DECL mat<4, 4, T, Q> operator--(int);
+
112  };
+
113 
+
114  // -- Unary operators --
+
115 
+
116  template<typename T, qualifier Q>
+
117  GLM_FUNC_DECL mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m);
+
118 
+
119  template<typename T, qualifier Q>
+
120  GLM_FUNC_DECL mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m);
+
121 
+
122  // -- Binary operators --
+
123 
+
124  template<typename T, qualifier Q>
+
125  GLM_FUNC_DECL mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m, T const& s);
+
126 
+
127  template<typename T, qualifier Q>
+
128  GLM_FUNC_DECL mat<4, 4, T, Q> operator+(T const& s, mat<4, 4, T, Q> const& m);
+
129 
+
130  template<typename T, qualifier Q>
+
131  GLM_FUNC_DECL mat<4, 4, T, Q> operator+(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
+
132 
+
133  template<typename T, qualifier Q>
+
134  GLM_FUNC_DECL mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m, T const& s);
+
135 
+
136  template<typename T, qualifier Q>
+
137  GLM_FUNC_DECL mat<4, 4, T, Q> operator-(T const& s, mat<4, 4, T, Q> const& m);
+
138 
+
139  template<typename T, qualifier Q>
+
140  GLM_FUNC_DECL mat<4, 4, T, Q> operator-(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
+
141 
+
142  template<typename T, qualifier Q>
+
143  GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m, T const& s);
+
144 
+
145  template<typename T, qualifier Q>
+
146  GLM_FUNC_DECL mat<4, 4, T, Q> operator*(T const& s, mat<4, 4, T, Q> const& m);
+
147 
+
148  template<typename T, qualifier Q>
+
149  GLM_FUNC_DECL typename mat<4, 4, T, Q>::col_type operator*(mat<4, 4, T, Q> const& m, typename mat<4, 4, T, Q>::row_type const& v);
+
150 
+
151  template<typename T, qualifier Q>
+
152  GLM_FUNC_DECL typename mat<4, 4, T, Q>::row_type operator*(typename mat<4, 4, T, Q>::col_type const& v, mat<4, 4, T, Q> const& m);
+
153 
+
154  template<typename T, qualifier Q>
+
155  GLM_FUNC_DECL mat<2, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2);
+
156 
+
157  template<typename T, qualifier Q>
+
158  GLM_FUNC_DECL mat<3, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<3, 4, T, Q> const& m2);
+
159 
+
160  template<typename T, qualifier Q>
+
161  GLM_FUNC_DECL mat<4, 4, T, Q> operator*(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
+
162 
+
163  template<typename T, qualifier Q>
+
164  GLM_FUNC_DECL mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m, T const& s);
+
165 
+
166  template<typename T, qualifier Q>
+
167  GLM_FUNC_DECL mat<4, 4, T, Q> operator/(T const& s, mat<4, 4, T, Q> const& m);
+
168 
+
169  template<typename T, qualifier Q>
+
170  GLM_FUNC_DECL typename mat<4, 4, T, Q>::col_type operator/(mat<4, 4, T, Q> const& m, typename mat<4, 4, T, Q>::row_type const& v);
+
171 
+
172  template<typename T, qualifier Q>
+
173  GLM_FUNC_DECL typename mat<4, 4, T, Q>::row_type operator/(typename mat<4, 4, T, Q>::col_type const& v, mat<4, 4, T, Q> const& m);
+
174 
+
175  template<typename T, qualifier Q>
+
176  GLM_FUNC_DECL mat<4, 4, T, Q> operator/(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
+
177 
+
178  // -- Boolean operators --
+
179 
+
180  template<typename T, qualifier Q>
+
181  GLM_FUNC_DECL bool operator==(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
+
182 
+
183  template<typename T, qualifier Q>
+
184  GLM_FUNC_DECL bool operator!=(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2);
+
185 }//namespace glm
+
186 
+
187 #ifndef GLM_EXTERNAL_TEMPLATE
+
188 #include "type_mat4x4.inl"
+
189 #endif//GLM_EXTERNAL_TEMPLATE
+
GLM_FUNC_DECL T length(qua< T, Q > const &q)
Returns the norm of a quaternions.
+
Core features
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00174.html b/doc/api/a00174.html new file mode 100644 index 000000000..d852be4c2 --- /dev/null +++ b/doc/api/a00174.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documentation: type_precision.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_precision.hpp File Reference
+
+
+ +

GLM_GTC_type_precision +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM_GTC_type_precision

+
See also
Core features (dependence)
+
+GLM_GTC_quaternion (dependence)
+ +

Definition in file type_precision.hpp.

+
+ + + + diff --git a/doc/api/a00174_source.html b/doc/api/a00174_source.html new file mode 100644 index 000000000..edcf9d6cc --- /dev/null +++ b/doc/api/a00174_source.html @@ -0,0 +1,1682 @@ + + + + + + +0.9.9 API documentation: type_precision.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_precision.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../gtc/quaternion.hpp"
+
18 #include "../gtc/vec1.hpp"
+
19 #include "../ext/scalar_int_sized.hpp"
+
20 #include "../ext/scalar_uint_sized.hpp"
+
21 #include "../detail/type_vec2.hpp"
+
22 #include "../detail/type_vec3.hpp"
+
23 #include "../detail/type_vec4.hpp"
+
24 #include "../detail/type_mat2x2.hpp"
+
25 #include "../detail/type_mat2x3.hpp"
+
26 #include "../detail/type_mat2x4.hpp"
+
27 #include "../detail/type_mat3x2.hpp"
+
28 #include "../detail/type_mat3x3.hpp"
+
29 #include "../detail/type_mat3x4.hpp"
+
30 #include "../detail/type_mat4x2.hpp"
+
31 #include "../detail/type_mat4x3.hpp"
+
32 #include "../detail/type_mat4x4.hpp"
+
33 
+
34 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
35 # pragma message("GLM: GLM_GTC_type_precision extension included")
+
36 #endif
+
37 
+
38 namespace glm
+
39 {
+
41  // Signed int vector types
+
42 
+
45 
+
48  typedef detail::int8 lowp_int8;
+
49 
+
52  typedef detail::int16 lowp_int16;
+
53 
+
56  typedef detail::int32 lowp_int32;
+
57 
+
60  typedef detail::int64 lowp_int64;
+
61 
+
64  typedef detail::int8 lowp_int8_t;
+
65 
+
68  typedef detail::int16 lowp_int16_t;
+
69 
+
72  typedef detail::int32 lowp_int32_t;
+
73 
+ +
77 
+
80  typedef detail::int8 lowp_i8;
+
81 
+
84  typedef detail::int16 lowp_i16;
+
85 
+
88  typedef detail::int32 lowp_i32;
+
89 
+
92  typedef detail::int64 lowp_i64;
+
93 
+
96  typedef detail::int8 mediump_int8;
+
97 
+
100  typedef detail::int16 mediump_int16;
+
101 
+
104  typedef detail::int32 mediump_int32;
+
105 
+ +
109 
+
112  typedef detail::int8 mediump_int8_t;
+
113 
+
116  typedef detail::int16 mediump_int16_t;
+
117 
+
120  typedef detail::int32 mediump_int32_t;
+
121 
+ +
125 
+
128  typedef detail::int8 mediump_i8;
+
129 
+
132  typedef detail::int16 mediump_i16;
+
133 
+
136  typedef detail::int32 mediump_i32;
+
137 
+
140  typedef detail::int64 mediump_i64;
+
141 
+
144  typedef detail::int8 highp_int8;
+
145 
+
148  typedef detail::int16 highp_int16;
+
149 
+
152  typedef detail::int32 highp_int32;
+
153 
+
156  typedef detail::int64 highp_int64;
+
157 
+
160  typedef detail::int8 highp_int8_t;
+
161 
+
164  typedef detail::int16 highp_int16_t;
+
165 
+
168  typedef detail::int32 highp_int32_t;
+
169 
+ +
173 
+
176  typedef detail::int8 highp_i8;
+
177 
+
180  typedef detail::int16 highp_i16;
+
181 
+
184  typedef detail::int32 highp_i32;
+
185 
+
188  typedef detail::int64 highp_i64;
+
189 
+
190 
+
191 #if GLM_HAS_EXTENDED_INTEGER_TYPE
+
192  using std::int8_t;
+
193  using std::int16_t;
+
194  using std::int32_t;
+
195  using std::int64_t;
+
196 #else
+
197  typedef detail::int8 int8_t;
+
200 
+
203  typedef detail::int16 int16_t;
+
204 
+
207  typedef detail::int32 int32_t;
+
208 
+
211  typedef detail::int64 int64_t;
+
212 #endif
+
213 
+
216  typedef detail::int8 i8;
+
217 
+
220  typedef detail::int16 i16;
+
221 
+
224  typedef detail::int32 i32;
+
225 
+
228  typedef detail::int64 i64;
+
229 
+
230 
+
231 
+
234  typedef vec<1, i8, lowp> lowp_i8vec1;
+
235 
+
238  typedef vec<2, i8, lowp> lowp_i8vec2;
+
239 
+
242  typedef vec<3, i8, lowp> lowp_i8vec3;
+
243 
+
246  typedef vec<4, i8, lowp> lowp_i8vec4;
+
247 
+
248 
+
251  typedef vec<1, i8, mediump> mediump_i8vec1;
+
252 
+
255  typedef vec<2, i8, mediump> mediump_i8vec2;
+
256 
+
259  typedef vec<3, i8, mediump> mediump_i8vec3;
+
260 
+
263  typedef vec<4, i8, mediump> mediump_i8vec4;
+
264 
+
265 
+
268  typedef vec<1, i8, highp> highp_i8vec1;
+
269 
+
272  typedef vec<2, i8, highp> highp_i8vec2;
+
273 
+
276  typedef vec<3, i8, highp> highp_i8vec3;
+
277 
+
280  typedef vec<4, i8, highp> highp_i8vec4;
+
281 
+
282 
+
283 
+
286  typedef vec<1, i8, defaultp> i8vec1;
+
287 
+
290  typedef vec<2, i8, defaultp> i8vec2;
+
291 
+
294  typedef vec<3, i8, defaultp> i8vec3;
+
295 
+
298  typedef vec<4, i8, defaultp> i8vec4;
+
299 
+
300 
+
301 
+
302 
+
303 
+
306  typedef vec<1, i16, lowp> lowp_i16vec1;
+
307 
+
310  typedef vec<2, i16, lowp> lowp_i16vec2;
+
311 
+
314  typedef vec<3, i16, lowp> lowp_i16vec3;
+
315 
+
318  typedef vec<4, i16, lowp> lowp_i16vec4;
+
319 
+
320 
+
323  typedef vec<1, i16, mediump> mediump_i16vec1;
+
324 
+
327  typedef vec<2, i16, mediump> mediump_i16vec2;
+
328 
+
331  typedef vec<3, i16, mediump> mediump_i16vec3;
+
332 
+
335  typedef vec<4, i16, mediump> mediump_i16vec4;
+
336 
+
337 
+
340  typedef vec<1, i16, highp> highp_i16vec1;
+
341 
+
344  typedef vec<2, i16, highp> highp_i16vec2;
+
345 
+
348  typedef vec<3, i16, highp> highp_i16vec3;
+
349 
+
352  typedef vec<4, i16, highp> highp_i16vec4;
+
353 
+
354 
+
355 
+
356 
+
359  typedef vec<1, i16, defaultp> i16vec1;
+
360 
+
363  typedef vec<2, i16, defaultp> i16vec2;
+
364 
+
367  typedef vec<3, i16, defaultp> i16vec3;
+
368 
+
371  typedef vec<4, i16, defaultp> i16vec4;
+
372 
+
373 
+
374 
+
377  typedef vec<1, i32, lowp> lowp_i32vec1;
+
378 
+
381  typedef vec<2, i32, lowp> lowp_i32vec2;
+
382 
+
385  typedef vec<3, i32, lowp> lowp_i32vec3;
+
386 
+
389  typedef vec<4, i32, lowp> lowp_i32vec4;
+
390 
+
391 
+
394  typedef vec<1, i32, mediump> mediump_i32vec1;
+
395 
+
398  typedef vec<2, i32, mediump> mediump_i32vec2;
+
399 
+
402  typedef vec<3, i32, mediump> mediump_i32vec3;
+
403 
+
406  typedef vec<4, i32, mediump> mediump_i32vec4;
+
407 
+
408 
+
411  typedef vec<1, i32, highp> highp_i32vec1;
+
412 
+
415  typedef vec<2, i32, highp> highp_i32vec2;
+
416 
+
419  typedef vec<3, i32, highp> highp_i32vec3;
+
420 
+
423  typedef vec<4, i32, highp> highp_i32vec4;
+
424 
+
425 
+
428  typedef vec<1, i32, defaultp> i32vec1;
+
429 
+
432  typedef vec<2, i32, defaultp> i32vec2;
+
433 
+
436  typedef vec<3, i32, defaultp> i32vec3;
+
437 
+
440  typedef vec<4, i32, defaultp> i32vec4;
+
441 
+
442 
+
443 
+
444 
+
447  typedef vec<1, i64, lowp> lowp_i64vec1;
+
448 
+
451  typedef vec<2, i64, lowp> lowp_i64vec2;
+
452 
+
455  typedef vec<3, i64, lowp> lowp_i64vec3;
+
456 
+
459  typedef vec<4, i64, lowp> lowp_i64vec4;
+
460 
+
461 
+
464  typedef vec<1, i64, mediump> mediump_i64vec1;
+
465 
+
468  typedef vec<2, i64, mediump> mediump_i64vec2;
+
469 
+
472  typedef vec<3, i64, mediump> mediump_i64vec3;
+
473 
+
476  typedef vec<4, i64, mediump> mediump_i64vec4;
+
477 
+
478 
+
481  typedef vec<1, i64, highp> highp_i64vec1;
+
482 
+
485  typedef vec<2, i64, highp> highp_i64vec2;
+
486 
+
489  typedef vec<3, i64, highp> highp_i64vec3;
+
490 
+
493  typedef vec<4, i64, highp> highp_i64vec4;
+
494 
+
495 
+
498  typedef vec<1, i64, defaultp> i64vec1;
+
499 
+
502  typedef vec<2, i64, defaultp> i64vec2;
+
503 
+
506  typedef vec<3, i64, defaultp> i64vec3;
+
507 
+
510  typedef vec<4, i64, defaultp> i64vec4;
+
511 
+
512 
+
514  // Unsigned int vector types
+
515 
+
518  typedef detail::uint8 lowp_uint8;
+
519 
+
522  typedef detail::uint16 lowp_uint16;
+
523 
+
526  typedef detail::uint32 lowp_uint32;
+
527 
+
530  typedef detail::uint64 lowp_uint64;
+
531 
+
534  typedef detail::uint8 lowp_uint8_t;
+
535 
+
538  typedef detail::uint16 lowp_uint16_t;
+
539 
+
542  typedef detail::uint32 lowp_uint32_t;
+
543 
+ +
547 
+
550  typedef detail::uint8 lowp_u8;
+
551 
+
554  typedef detail::uint16 lowp_u16;
+
555 
+
558  typedef detail::uint32 lowp_u32;
+
559 
+
562  typedef detail::uint64 lowp_u64;
+
563 
+
566  typedef detail::uint8 mediump_uint8;
+
567 
+
570  typedef detail::uint16 mediump_uint16;
+
571 
+
574  typedef detail::uint32 mediump_uint32;
+
575 
+ +
579 
+
582  typedef detail::uint8 mediump_uint8_t;
+
583 
+
586  typedef detail::uint16 mediump_uint16_t;
+
587 
+
590  typedef detail::uint32 mediump_uint32_t;
+
591 
+ +
595 
+
598  typedef detail::uint8 mediump_u8;
+
599 
+
602  typedef detail::uint16 mediump_u16;
+
603 
+
606  typedef detail::uint32 mediump_u32;
+
607 
+
610  typedef detail::uint64 mediump_u64;
+
611 
+
614  typedef detail::uint8 highp_uint8;
+
615 
+
618  typedef detail::uint16 highp_uint16;
+
619 
+
622  typedef detail::uint32 highp_uint32;
+
623 
+ +
627 
+
630  typedef detail::uint8 highp_uint8_t;
+
631 
+
634  typedef detail::uint16 highp_uint16_t;
+
635 
+
638  typedef detail::uint32 highp_uint32_t;
+
639 
+ +
643 
+
646  typedef detail::uint8 highp_u8;
+
647 
+
650  typedef detail::uint16 highp_u16;
+
651 
+
654  typedef detail::uint32 highp_u32;
+
655 
+
658  typedef detail::uint64 highp_u64;
+
659 
+
660 #if GLM_HAS_EXTENDED_INTEGER_TYPE
+
661  using std::uint8_t;
+
662  using std::uint16_t;
+
663  using std::uint32_t;
+
664  using std::uint64_t;
+
665 #else
+
666  typedef detail::uint8 uint8_t;
+
669 
+
672  typedef detail::uint16 uint16_t;
+
673 
+
676  typedef detail::uint32 uint32_t;
+
677 
+
680  typedef detail::uint64 uint64_t;
+
681 #endif
+
682 
+
685  typedef detail::uint8 u8;
+
686 
+
689  typedef detail::uint16 u16;
+
690 
+
693  typedef detail::uint32 u32;
+
694 
+
697  typedef detail::uint64 u64;
+
698 
+
699 
+
700 
+
701 
+
702 
+
704  // Float vector types
+
705 
+
708  typedef float float32;
+
709 
+
712  typedef double float64;
+
713 
+
716  typedef float32 lowp_float32;
+
717 
+
720  typedef float64 lowp_float64;
+
721 
+
724  typedef float32 lowp_float32_t;
+
725 
+
728  typedef float64 lowp_float64_t;
+
729 
+
732  typedef float32 lowp_f32;
+
733 
+
736  typedef float64 lowp_f64;
+
737 
+
740  typedef float32 lowp_float32;
+
741 
+
744  typedef float64 lowp_float64;
+
745 
+
748  typedef float32 lowp_float32_t;
+
749 
+
752  typedef float64 lowp_float64_t;
+
753 
+
756  typedef float32 lowp_f32;
+
757 
+
760  typedef float64 lowp_f64;
+
761 
+
762 
+
765  typedef float32 lowp_float32;
+
766 
+
769  typedef float64 lowp_float64;
+
770 
+
773  typedef float32 lowp_float32_t;
+
774 
+
777  typedef float64 lowp_float64_t;
+
778 
+
781  typedef float32 lowp_f32;
+
782 
+
785  typedef float64 lowp_f64;
+
786 
+
787 
+
790  typedef float32 mediump_float32;
+
791 
+
794  typedef float64 mediump_float64;
+
795 
+
798  typedef float32 mediump_float32_t;
+
799 
+
802  typedef float64 mediump_float64_t;
+
803 
+
806  typedef float32 mediump_f32;
+
807 
+
810  typedef float64 mediump_f64;
+
811 
+
812 
+
815  typedef float32 highp_float32;
+
816 
+
819  typedef float64 highp_float64;
+
820 
+
823  typedef float32 highp_float32_t;
+
824 
+
827  typedef float64 highp_float64_t;
+
828 
+
831  typedef float32 highp_f32;
+
832 
+
835  typedef float64 highp_f64;
+
836 
+
837 
+
838 #if(defined(GLM_PRECISION_LOWP_FLOAT))
+
839  typedef lowp_float32_t float32_t;
+
842 
+
845  typedef lowp_float64_t float64_t;
+
846 
+
849  typedef lowp_f32 f32;
+
850 
+
853  typedef lowp_f64 f64;
+
854 
+
855 #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+
856  typedef mediump_float32 float32_t;
+
859 
+
862  typedef mediump_float64 float64_t;
+
863 
+
866  typedef mediump_float32 f32;
+
867 
+
870  typedef mediump_float64 f64;
+
871 
+
872 #else//(defined(GLM_PRECISION_HIGHP_FLOAT))
+
873 
+
876  typedef highp_float32_t float32_t;
+
877 
+
880  typedef highp_float64_t float64_t;
+
881 
+
884  typedef highp_float32_t f32;
+
885 
+
888  typedef highp_float64_t f64;
+
889 #endif
+
890 
+
891 
+
894  typedef vec<1, float, lowp> lowp_fvec1;
+
895 
+
898  typedef vec<2, float, lowp> lowp_fvec2;
+
899 
+
902  typedef vec<3, float, lowp> lowp_fvec3;
+
903 
+
906  typedef vec<4, float, lowp> lowp_fvec4;
+
907 
+
908 
+
911  typedef vec<1, float, mediump> mediump_fvec1;
+
912 
+
915  typedef vec<2, float, mediump> mediump_fvec2;
+
916 
+
919  typedef vec<3, float, mediump> mediump_fvec3;
+
920 
+
923  typedef vec<4, float, mediump> mediump_fvec4;
+
924 
+
925 
+
928  typedef vec<1, float, highp> highp_fvec1;
+
929 
+
932  typedef vec<2, float, highp> highp_fvec2;
+
933 
+
936  typedef vec<3, float, highp> highp_fvec3;
+
937 
+
940  typedef vec<4, float, highp> highp_fvec4;
+
941 
+
942 
+
945  typedef vec<1, f32, lowp> lowp_f32vec1;
+
946 
+
949  typedef vec<2, f32, lowp> lowp_f32vec2;
+
950 
+
953  typedef vec<3, f32, lowp> lowp_f32vec3;
+
954 
+
957  typedef vec<4, f32, lowp> lowp_f32vec4;
+
958 
+
961  typedef vec<1, f32, mediump> mediump_f32vec1;
+
962 
+
965  typedef vec<2, f32, mediump> mediump_f32vec2;
+
966 
+
969  typedef vec<3, f32, mediump> mediump_f32vec3;
+
970 
+
973  typedef vec<4, f32, mediump> mediump_f32vec4;
+
974 
+
977  typedef vec<1, f32, highp> highp_f32vec1;
+
978 
+
981  typedef vec<2, f32, highp> highp_f32vec2;
+
982 
+
985  typedef vec<3, f32, highp> highp_f32vec3;
+
986 
+
989  typedef vec<4, f32, highp> highp_f32vec4;
+
990 
+
991 
+
994  typedef vec<1, f64, lowp> lowp_f64vec1;
+
995 
+
998  typedef vec<2, f64, lowp> lowp_f64vec2;
+
999 
+
1002  typedef vec<3, f64, lowp> lowp_f64vec3;
+
1003 
+
1006  typedef vec<4, f64, lowp> lowp_f64vec4;
+
1007 
+
1010  typedef vec<1, f64, mediump> mediump_f64vec1;
+
1011 
+
1014  typedef vec<2, f64, mediump> mediump_f64vec2;
+
1015 
+
1018  typedef vec<3, f64, mediump> mediump_f64vec3;
+
1019 
+
1022  typedef vec<4, f64, mediump> mediump_f64vec4;
+
1023 
+
1026  typedef vec<1, f64, highp> highp_f64vec1;
+
1027 
+
1030  typedef vec<2, f64, highp> highp_f64vec2;
+
1031 
+
1034  typedef vec<3, f64, highp> highp_f64vec3;
+
1035 
+
1038  typedef vec<4, f64, highp> highp_f64vec4;
+
1039 
+
1040 
+
1041 
+
1043  // Float matrix types
+
1044 
+
1047  //typedef lowp_f32 lowp_fmat1x1;
+
1048 
+
1051  typedef mat<2, 2, f32, lowp> lowp_fmat2x2;
+
1052 
+
1055  typedef mat<2, 3, f32, lowp> lowp_fmat2x3;
+
1056 
+
1059  typedef mat<2, 4, f32, lowp> lowp_fmat2x4;
+
1060 
+
1063  typedef mat<3, 2, f32, lowp> lowp_fmat3x2;
+
1064 
+
1067  typedef mat<3, 3, f32, lowp> lowp_fmat3x3;
+
1068 
+
1071  typedef mat<3, 4, f32, lowp> lowp_fmat3x4;
+
1072 
+
1075  typedef mat<4, 2, f32, lowp> lowp_fmat4x2;
+
1076 
+
1079  typedef mat<4, 3, f32, lowp> lowp_fmat4x3;
+
1080 
+
1083  typedef mat<4, 4, f32, lowp> lowp_fmat4x4;
+
1084 
+
1087  //typedef lowp_fmat1x1 lowp_fmat1;
+
1088 
+
1091  typedef lowp_fmat2x2 lowp_fmat2;
+
1092 
+
1095  typedef lowp_fmat3x3 lowp_fmat3;
+
1096 
+
1099  typedef lowp_fmat4x4 lowp_fmat4;
+
1100 
+
1101 
+
1104  //typedef mediump_f32 mediump_fmat1x1;
+
1105 
+
1108  typedef mat<2, 2, f32, mediump> mediump_fmat2x2;
+
1109 
+
1112  typedef mat<2, 3, f32, mediump> mediump_fmat2x3;
+
1113 
+
1116  typedef mat<2, 4, f32, mediump> mediump_fmat2x4;
+
1117 
+
1120  typedef mat<3, 2, f32, mediump> mediump_fmat3x2;
+
1121 
+
1124  typedef mat<3, 3, f32, mediump> mediump_fmat3x3;
+
1125 
+
1128  typedef mat<3, 4, f32, mediump> mediump_fmat3x4;
+
1129 
+
1132  typedef mat<4, 2, f32, mediump> mediump_fmat4x2;
+
1133 
+
1136  typedef mat<4, 3, f32, mediump> mediump_fmat4x3;
+
1137 
+
1140  typedef mat<4, 4, f32, mediump> mediump_fmat4x4;
+
1141 
+
1144  //typedef mediump_fmat1x1 mediump_fmat1;
+
1145 
+
1148  typedef mediump_fmat2x2 mediump_fmat2;
+
1149 
+
1152  typedef mediump_fmat3x3 mediump_fmat3;
+
1153 
+
1156  typedef mediump_fmat4x4 mediump_fmat4;
+
1157 
+
1158 
+
1161  //typedef highp_f32 highp_fmat1x1;
+
1162 
+
1165  typedef mat<2, 2, f32, highp> highp_fmat2x2;
+
1166 
+
1169  typedef mat<2, 3, f32, highp> highp_fmat2x3;
+
1170 
+
1173  typedef mat<2, 4, f32, highp> highp_fmat2x4;
+
1174 
+
1177  typedef mat<3, 2, f32, highp> highp_fmat3x2;
+
1178 
+
1181  typedef mat<3, 3, f32, highp> highp_fmat3x3;
+
1182 
+
1185  typedef mat<3, 4, f32, highp> highp_fmat3x4;
+
1186 
+
1189  typedef mat<4, 2, f32, highp> highp_fmat4x2;
+
1190 
+
1193  typedef mat<4, 3, f32, highp> highp_fmat4x3;
+
1194 
+
1197  typedef mat<4, 4, f32, highp> highp_fmat4x4;
+
1198 
+
1201  //typedef highp_fmat1x1 highp_fmat1;
+
1202 
+
1205  typedef highp_fmat2x2 highp_fmat2;
+
1206 
+
1209  typedef highp_fmat3x3 highp_fmat3;
+
1210 
+
1213  typedef highp_fmat4x4 highp_fmat4;
+
1214 
+
1215 
+
1218  //typedef f32 lowp_f32mat1x1;
+
1219 
+
1222  typedef mat<2, 2, f32, lowp> lowp_f32mat2x2;
+
1223 
+
1226  typedef mat<2, 3, f32, lowp> lowp_f32mat2x3;
+
1227 
+
1230  typedef mat<2, 4, f32, lowp> lowp_f32mat2x4;
+
1231 
+
1234  typedef mat<3, 2, f32, lowp> lowp_f32mat3x2;
+
1235 
+
1238  typedef mat<3, 3, f32, lowp> lowp_f32mat3x3;
+
1239 
+
1242  typedef mat<3, 4, f32, lowp> lowp_f32mat3x4;
+
1243 
+
1246  typedef mat<4, 2, f32, lowp> lowp_f32mat4x2;
+
1247 
+
1250  typedef mat<4, 3, f32, lowp> lowp_f32mat4x3;
+
1251 
+
1254  typedef mat<4, 4, f32, lowp> lowp_f32mat4x4;
+
1255 
+
1258  //typedef detail::tmat1x1<f32, lowp> lowp_f32mat1;
+
1259 
+
1262  typedef lowp_f32mat2x2 lowp_f32mat2;
+
1263 
+
1266  typedef lowp_f32mat3x3 lowp_f32mat3;
+
1267 
+
1270  typedef lowp_f32mat4x4 lowp_f32mat4;
+
1271 
+
1272 
+
1275  //typedef f32 mediump_f32mat1x1;
+
1276 
+
1279  typedef mat<2, 2, f32, mediump> mediump_f32mat2x2;
+
1280 
+
1283  typedef mat<2, 3, f32, mediump> mediump_f32mat2x3;
+
1284 
+
1287  typedef mat<2, 4, f32, mediump> mediump_f32mat2x4;
+
1288 
+
1291  typedef mat<3, 2, f32, mediump> mediump_f32mat3x2;
+
1292 
+
1295  typedef mat<3, 3, f32, mediump> mediump_f32mat3x3;
+
1296 
+
1299  typedef mat<3, 4, f32, mediump> mediump_f32mat3x4;
+
1300 
+
1303  typedef mat<4, 2, f32, mediump> mediump_f32mat4x2;
+
1304 
+
1307  typedef mat<4, 3, f32, mediump> mediump_f32mat4x3;
+
1308 
+
1311  typedef mat<4, 4, f32, mediump> mediump_f32mat4x4;
+
1312 
+
1315  //typedef detail::tmat1x1<f32, mediump> f32mat1;
+
1316 
+
1319  typedef mediump_f32mat2x2 mediump_f32mat2;
+
1320 
+
1323  typedef mediump_f32mat3x3 mediump_f32mat3;
+
1324 
+
1327  typedef mediump_f32mat4x4 mediump_f32mat4;
+
1328 
+
1329 
+
1332  //typedef f32 highp_f32mat1x1;
+
1333 
+
1336  typedef mat<2, 2, f32, highp> highp_f32mat2x2;
+
1337 
+
1340  typedef mat<2, 3, f32, highp> highp_f32mat2x3;
+
1341 
+
1344  typedef mat<2, 4, f32, highp> highp_f32mat2x4;
+
1345 
+
1348  typedef mat<3, 2, f32, highp> highp_f32mat3x2;
+
1349 
+
1352  typedef mat<3, 3, f32, highp> highp_f32mat3x3;
+
1353 
+
1356  typedef mat<3, 4, f32, highp> highp_f32mat3x4;
+
1357 
+
1360  typedef mat<4, 2, f32, highp> highp_f32mat4x2;
+
1361 
+
1364  typedef mat<4, 3, f32, highp> highp_f32mat4x3;
+
1365 
+
1368  typedef mat<4, 4, f32, highp> highp_f32mat4x4;
+
1369 
+
1372  //typedef detail::tmat1x1<f32, highp> f32mat1;
+
1373 
+
1376  typedef highp_f32mat2x2 highp_f32mat2;
+
1377 
+
1380  typedef highp_f32mat3x3 highp_f32mat3;
+
1381 
+
1384  typedef highp_f32mat4x4 highp_f32mat4;
+
1385 
+
1386 
+
1389  //typedef f64 lowp_f64mat1x1;
+
1390 
+
1393  typedef mat<2, 2, f64, lowp> lowp_f64mat2x2;
+
1394 
+
1397  typedef mat<2, 3, f64, lowp> lowp_f64mat2x3;
+
1398 
+
1401  typedef mat<2, 4, f64, lowp> lowp_f64mat2x4;
+
1402 
+
1405  typedef mat<3, 2, f64, lowp> lowp_f64mat3x2;
+
1406 
+
1409  typedef mat<3, 3, f64, lowp> lowp_f64mat3x3;
+
1410 
+
1413  typedef mat<3, 4, f64, lowp> lowp_f64mat3x4;
+
1414 
+
1417  typedef mat<4, 2, f64, lowp> lowp_f64mat4x2;
+
1418 
+
1421  typedef mat<4, 3, f64, lowp> lowp_f64mat4x3;
+
1422 
+
1425  typedef mat<4, 4, f64, lowp> lowp_f64mat4x4;
+
1426 
+
1429  //typedef lowp_f64mat1x1 lowp_f64mat1;
+
1430 
+
1433  typedef lowp_f64mat2x2 lowp_f64mat2;
+
1434 
+
1437  typedef lowp_f64mat3x3 lowp_f64mat3;
+
1438 
+
1441  typedef lowp_f64mat4x4 lowp_f64mat4;
+
1442 
+
1443 
+
1446  //typedef f64 Highp_f64mat1x1;
+
1447 
+
1450  typedef mat<2, 2, f64, mediump> mediump_f64mat2x2;
+
1451 
+
1454  typedef mat<2, 3, f64, mediump> mediump_f64mat2x3;
+
1455 
+
1458  typedef mat<2, 4, f64, mediump> mediump_f64mat2x4;
+
1459 
+
1462  typedef mat<3, 2, f64, mediump> mediump_f64mat3x2;
+
1463 
+
1466  typedef mat<3, 3, f64, mediump> mediump_f64mat3x3;
+
1467 
+
1470  typedef mat<3, 4, f64, mediump> mediump_f64mat3x4;
+
1471 
+
1474  typedef mat<4, 2, f64, mediump> mediump_f64mat4x2;
+
1475 
+
1478  typedef mat<4, 3, f64, mediump> mediump_f64mat4x3;
+
1479 
+
1482  typedef mat<4, 4, f64, mediump> mediump_f64mat4x4;
+
1483 
+
1486  //typedef mediump_f64mat1x1 mediump_f64mat1;
+
1487 
+
1490  typedef mediump_f64mat2x2 mediump_f64mat2;
+
1491 
+
1494  typedef mediump_f64mat3x3 mediump_f64mat3;
+
1495 
+
1498  typedef mediump_f64mat4x4 mediump_f64mat4;
+
1499 
+
1502  //typedef f64 highp_f64mat1x1;
+
1503 
+
1506  typedef mat<2, 2, f64, highp> highp_f64mat2x2;
+
1507 
+
1510  typedef mat<2, 3, f64, highp> highp_f64mat2x3;
+
1511 
+
1514  typedef mat<2, 4, f64, highp> highp_f64mat2x4;
+
1515 
+
1518  typedef mat<3, 2, f64, highp> highp_f64mat3x2;
+
1519 
+
1522  typedef mat<3, 3, f64, highp> highp_f64mat3x3;
+
1523 
+
1526  typedef mat<3, 4, f64, highp> highp_f64mat3x4;
+
1527 
+
1530  typedef mat<4, 2, f64, highp> highp_f64mat4x2;
+
1531 
+
1534  typedef mat<4, 3, f64, highp> highp_f64mat4x3;
+
1535 
+
1538  typedef mat<4, 4, f64, highp> highp_f64mat4x4;
+
1539 
+
1542  //typedef highp_f64mat1x1 highp_f64mat1;
+
1543 
+
1546  typedef highp_f64mat2x2 highp_f64mat2;
+
1547 
+
1550  typedef highp_f64mat3x3 highp_f64mat3;
+
1551 
+
1554  typedef highp_f64mat4x4 highp_f64mat4;
+
1555 
+
1556 
+
1557 
+
1558 
+
1561  typedef vec<1, u8, lowp> lowp_u8vec1;
+
1562 
+
1565  typedef vec<2, u8, lowp> lowp_u8vec2;
+
1566 
+
1569  typedef vec<3, u8, lowp> lowp_u8vec3;
+
1570 
+
1573  typedef vec<4, u8, lowp> lowp_u8vec4;
+
1574 
+
1575 
+
1578  typedef vec<1, u8, mediump> mediump_u8vec1;
+
1579 
+
1582  typedef vec<2, u8, mediump> mediump_u8vec2;
+
1583 
+
1586  typedef vec<3, u8, mediump> mediump_u8vec3;
+
1587 
+
1590  typedef vec<4, u8, mediump> mediump_u8vec4;
+
1591 
+
1592 
+
1595  typedef vec<1, u8, highp> highp_u8vec1;
+
1596 
+
1599  typedef vec<2, u8, highp> highp_u8vec2;
+
1600 
+
1603  typedef vec<3, u8, highp> highp_u8vec3;
+
1604 
+
1607  typedef vec<4, u8, highp> highp_u8vec4;
+
1608 
+
1609 
+
1610 
+
1613  typedef vec<1, u8, defaultp> u8vec1;
+
1614 
+
1617  typedef vec<2, u8, defaultp> u8vec2;
+
1618 
+
1621  typedef vec<3, u8, defaultp> u8vec3;
+
1622 
+
1625  typedef vec<4, u8, defaultp> u8vec4;
+
1626 
+
1627 
+
1628 
+
1629 
+
1632  typedef vec<1, u16, lowp> lowp_u16vec1;
+
1633 
+
1636  typedef vec<2, u16, lowp> lowp_u16vec2;
+
1637 
+
1640  typedef vec<3, u16, lowp> lowp_u16vec3;
+
1641 
+
1644  typedef vec<4, u16, lowp> lowp_u16vec4;
+
1645 
+
1646 
+
1649  typedef vec<1, u16, mediump> mediump_u16vec1;
+
1650 
+
1653  typedef vec<2, u16, mediump> mediump_u16vec2;
+
1654 
+
1657  typedef vec<3, u16, mediump> mediump_u16vec3;
+
1658 
+
1661  typedef vec<4, u16, mediump> mediump_u16vec4;
+
1662 
+
1663 
+
1666  typedef vec<1, u16, highp> highp_u16vec1;
+
1667 
+
1670  typedef vec<2, u16, highp> highp_u16vec2;
+
1671 
+
1674  typedef vec<3, u16, highp> highp_u16vec3;
+
1675 
+
1678  typedef vec<4, u16, highp> highp_u16vec4;
+
1679 
+
1680 
+
1681 
+
1682 
+
1685  typedef vec<1, u16, defaultp> u16vec1;
+
1686 
+
1689  typedef vec<2, u16, defaultp> u16vec2;
+
1690 
+
1693  typedef vec<3, u16, defaultp> u16vec3;
+
1694 
+
1697  typedef vec<4, u16, defaultp> u16vec4;
+
1698 
+
1699 
+
1700 
+
1703  typedef vec<1, u32, lowp> lowp_u32vec1;
+
1704 
+
1707  typedef vec<2, u32, lowp> lowp_u32vec2;
+
1708 
+
1711  typedef vec<3, u32, lowp> lowp_u32vec3;
+
1712 
+
1715  typedef vec<4, u32, lowp> lowp_u32vec4;
+
1716 
+
1717 
+
1720  typedef vec<1, u32, mediump> mediump_u32vec1;
+
1721 
+
1724  typedef vec<2, u32, mediump> mediump_u32vec2;
+
1725 
+
1728  typedef vec<3, u32, mediump> mediump_u32vec3;
+
1729 
+
1732  typedef vec<4, u32, mediump> mediump_u32vec4;
+
1733 
+
1734 
+
1737  typedef vec<1, u32, highp> highp_u32vec1;
+
1738 
+
1741  typedef vec<2, u32, highp> highp_u32vec2;
+
1742 
+
1745  typedef vec<3, u32, highp> highp_u32vec3;
+
1746 
+
1749  typedef vec<4, u32, highp> highp_u32vec4;
+
1750 
+
1751 
+
1752 
+
1755  typedef vec<1, u32, defaultp> u32vec1;
+
1756 
+
1759  typedef vec<2, u32, defaultp> u32vec2;
+
1760 
+
1763  typedef vec<3, u32, defaultp> u32vec3;
+
1764 
+
1767  typedef vec<4, u32, defaultp> u32vec4;
+
1768 
+
1769 
+
1770 
+
1771 
+
1774  typedef vec<1, u64, lowp> lowp_u64vec1;
+
1775 
+
1778  typedef vec<2, u64, lowp> lowp_u64vec2;
+
1779 
+
1782  typedef vec<3, u64, lowp> lowp_u64vec3;
+
1783 
+
1786  typedef vec<4, u64, lowp> lowp_u64vec4;
+
1787 
+
1788 
+
1791  typedef vec<1, u64, mediump> mediump_u64vec1;
+
1792 
+
1795  typedef vec<2, u64, mediump> mediump_u64vec2;
+
1796 
+
1799  typedef vec<3, u64, mediump> mediump_u64vec3;
+
1800 
+
1803  typedef vec<4, u64, mediump> mediump_u64vec4;
+
1804 
+
1805 
+
1808  typedef vec<1, u64, highp> highp_u64vec1;
+
1809 
+
1812  typedef vec<2, u64, highp> highp_u64vec2;
+
1813 
+
1816  typedef vec<3, u64, highp> highp_u64vec3;
+
1817 
+
1820  typedef vec<4, u64, highp> highp_u64vec4;
+
1821 
+
1822 
+
1823 
+
1824 
+
1827  typedef vec<1, u64, defaultp> u64vec1;
+
1828 
+
1831  typedef vec<2, u64, defaultp> u64vec2;
+
1832 
+
1835  typedef vec<3, u64, defaultp> u64vec3;
+
1836 
+
1839  typedef vec<4, u64, defaultp> u64vec4;
+
1840 
+
1841 
+
1843  // Float vector types
+
1844 
+
1847  typedef float32 float32_t;
+
1848 
+
1851  typedef float32 f32;
+
1852 
+
1853 # ifndef GLM_FORCE_SINGLE_ONLY
+
1854 
+
1857  typedef float64 float64_t;
+
1858 
+
1861  typedef float64 f64;
+
1862 # endif//GLM_FORCE_SINGLE_ONLY
+
1863 
+
1866  typedef vec<1, float, defaultp> fvec1;
+
1867 
+
1870  typedef vec<2, float, defaultp> fvec2;
+
1871 
+
1874  typedef vec<3, float, defaultp> fvec3;
+
1875 
+
1878  typedef vec<4, float, defaultp> fvec4;
+
1879 
+
1880 
+
1883  typedef vec<1, f32, defaultp> f32vec1;
+
1884 
+
1887  typedef vec<2, f32, defaultp> f32vec2;
+
1888 
+
1891  typedef vec<3, f32, defaultp> f32vec3;
+
1892 
+
1895  typedef vec<4, f32, defaultp> f32vec4;
+
1896 
+
1897 # ifndef GLM_FORCE_SINGLE_ONLY
+
1898  typedef vec<1, f64, defaultp> f64vec1;
+
1901 
+
1904  typedef vec<2, f64, defaultp> f64vec2;
+
1905 
+
1908  typedef vec<3, f64, defaultp> f64vec3;
+
1909 
+
1912  typedef vec<4, f64, defaultp> f64vec4;
+
1913 # endif//GLM_FORCE_SINGLE_ONLY
+
1914 
+
1915 
+
1917  // Float matrix types
+
1918 
+
1921  //typedef detail::tmat1x1<f32> fmat1;
+
1922 
+
1925  typedef mat<2, 2, f32, defaultp> fmat2;
+
1926 
+
1929  typedef mat<3, 3, f32, defaultp> fmat3;
+
1930 
+
1933  typedef mat<4, 4, f32, defaultp> fmat4;
+
1934 
+
1935 
+
1938  //typedef f32 fmat1x1;
+
1939 
+
1942  typedef mat<2, 2, f32, defaultp> fmat2x2;
+
1943 
+
1946  typedef mat<2, 3, f32, defaultp> fmat2x3;
+
1947 
+
1950  typedef mat<2, 4, f32, defaultp> fmat2x4;
+
1951 
+
1954  typedef mat<3, 2, f32, defaultp> fmat3x2;
+
1955 
+
1958  typedef mat<3, 3, f32, defaultp> fmat3x3;
+
1959 
+
1962  typedef mat<3, 4, f32, defaultp> fmat3x4;
+
1963 
+
1966  typedef mat<4, 2, f32, defaultp> fmat4x2;
+
1967 
+
1970  typedef mat<4, 3, f32, defaultp> fmat4x3;
+
1971 
+
1974  typedef mat<4, 4, f32, defaultp> fmat4x4;
+
1975 
+
1976 
+
1979  //typedef detail::tmat1x1<f32, defaultp> f32mat1;
+
1980 
+
1983  typedef mat<2, 2, f32, defaultp> f32mat2;
+
1984 
+
1987  typedef mat<3, 3, f32, defaultp> f32mat3;
+
1988 
+
1991  typedef mat<4, 4, f32, defaultp> f32mat4;
+
1992 
+
1993 
+
1996  //typedef f32 f32mat1x1;
+
1997 
+
2000  typedef mat<2, 2, f32, defaultp> f32mat2x2;
+
2001 
+
2004  typedef mat<2, 3, f32, defaultp> f32mat2x3;
+
2005 
+
2008  typedef mat<2, 4, f32, defaultp> f32mat2x4;
+
2009 
+
2012  typedef mat<3, 2, f32, defaultp> f32mat3x2;
+
2013 
+
2016  typedef mat<3, 3, f32, defaultp> f32mat3x3;
+
2017 
+
2020  typedef mat<3, 4, f32, defaultp> f32mat3x4;
+
2021 
+
2024  typedef mat<4, 2, f32, defaultp> f32mat4x2;
+
2025 
+
2028  typedef mat<4, 3, f32, defaultp> f32mat4x3;
+
2029 
+
2032  typedef mat<4, 4, f32, defaultp> f32mat4x4;
+
2033 
+
2034 
+
2035 # ifndef GLM_FORCE_SINGLE_ONLY
+
2036 
+
2039  //typedef detail::tmat1x1<f64, defaultp> f64mat1;
+
2040 
+
2043  typedef mat<2, 2, f64, defaultp> f64mat2;
+
2044 
+
2047  typedef mat<3, 3, f64, defaultp> f64mat3;
+
2048 
+
2051  typedef mat<4, 4, f64, defaultp> f64mat4;
+
2052 
+
2053 
+
2056  //typedef f64 f64mat1x1;
+
2057 
+
2060  typedef mat<2, 2, f64, defaultp> f64mat2x2;
+
2061 
+
2064  typedef mat<2, 3, f64, defaultp> f64mat2x3;
+
2065 
+
2068  typedef mat<2, 4, f64, defaultp> f64mat2x4;
+
2069 
+
2072  typedef mat<3, 2, f64, defaultp> f64mat3x2;
+
2073 
+
2076  typedef mat<3, 3, f64, defaultp> f64mat3x3;
+
2077 
+
2080  typedef mat<3, 4, f64, defaultp> f64mat3x4;
+
2081 
+
2084  typedef mat<4, 2, f64, defaultp> f64mat4x2;
+
2085 
+
2088  typedef mat<4, 3, f64, defaultp> f64mat4x3;
+
2089 
+
2092  typedef mat<4, 4, f64, defaultp> f64mat4x4;
+
2093 
+
2094 # endif//GLM_FORCE_SINGLE_ONLY
+
2095 
+
2097  // Quaternion types
+
2098 
+
2101  typedef qua<f32, defaultp> f32quat;
+
2102 
+
2105  typedef qua<f32, lowp> lowp_f32quat;
+
2106 
+
2109  typedef qua<f64, lowp> lowp_f64quat;
+
2110 
+
2113  typedef qua<f32, mediump> mediump_f32quat;
+
2114 
+
2115 # ifndef GLM_FORCE_SINGLE_ONLY
+
2116 
+
2119  typedef qua<f64, mediump> mediump_f64quat;
+
2120 
+
2123  typedef qua<f32, highp> highp_f32quat;
+
2124 
+
2127  typedef qua<f64, highp> highp_f64quat;
+
2128 
+
2131  typedef qua<f64, defaultp> f64quat;
+
2132 
+
2133 # endif//GLM_FORCE_SINGLE_ONLY
+
2134 
+
2136 }//namespace glm
+
2137 
+
2138 #include "type_precision.inl"
+
vec< 1, u16, highp > highp_u16vec1
High qualifier 16 bit unsigned integer scalar type.
Definition: fwd.hpp:354
+
mat< 4, 2, f32, highp > highp_f32mat4x2
High single-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:696
+
uint64 highp_u64
High qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:133
+
vec< 1, f64, mediump > mediump_f64vec1
Medium double-qualifier floating-point vector of 1 component.
Definition: fwd.hpp:491
+
vec< 3, f32, defaultp > f32vec3
Single-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:463
+
mat< 2, 2, f32, mediump > mediump_fmat2
Medium single-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:528
+
double highp_float64_t
High 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:175
+
mat< 4, 4, f64, defaultp > f64mat4
Double-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:586
+
mat< 2, 2, f64, defaultp > f64mat2
Double-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:584
+
mat< 4, 3, f32, mediump > mediump_fmat4x3
Medium single-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:647
+
mat< 3, 3, f32, mediump > mediump_f32mat3
Medium single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:545
+
uint32 mediump_uint32_t
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:127
+
uint64 lowp_uint64
Low qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:136
+
mat< 2, 2, f32, mediump > mediump_fmat2x2
Medium single-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:640
+
vec< 1, f32, defaultp > f32vec1
Single-qualifier floating-point vector of 1 component.
Definition: fwd.hpp:461
+
mat< 4, 4, f32, highp > highp_f32mat4
High single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:550
+
double highp_float64
High 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:170
+
uint8 lowp_u8
Low qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:89
+
uint32 u32
Default qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:120
+
mat< 3, 3, f64, defaultp > f64mat3
Double-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:585
+
double lowp_float64
Low 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:168
+
vec< 1, i32, defaultp > i32vec1
32 bit signed integer scalar type.
Definition: fwd.hpp:277
+
uint16 highp_uint16
High qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:110
+
mat< 2, 4, f64, mediump > mediump_f64mat2x4
Medium double-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:762
+
vec< 4, i64, highp > highp_i64vec4
High qualifier 64 bit signed integer vector of 4 components type.
Definition: fwd.hpp:295
+
mat< 3, 4, f64, defaultp > f64mat3x4
Double-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:787
+
mat< 2, 2, f32, defaultp > fmat2
Single-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:536
+
vec< 3, i16, defaultp > i16vec3
16 bit signed integer vector of 3 components type.
Definition: fwd.hpp:259
+
uint32 lowp_uint32_t
Low qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:126
+
vec< 2, float, lowp > lowp_fvec2
Low single-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:427
+
uint32 mediump_uint32
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:123
+
mat< 4, 4, f32, mediump > mediump_fmat4
Medium single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:530
+
uint64 highp_uint64
High qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:138
+
mat< 2, 2, f32, lowp > lowp_fmat2
Low single-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:524
+
uint32 lowp_uint32
Low qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:122
+
vec< 3, float, lowp > lowp_fvec3
Low single-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:428
+
vec< 2, float, mediump > mediump_fvec2
Medium Single-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:432
+
mat< 3, 4, f32, lowp > lowp_fmat3x4
Low single-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:635
+
mat< 2, 2, f64, lowp > lowp_f64mat2x2
Low double-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:750
+
vec< 4, i64, defaultp > i64vec4
64 bit signed integer vector of 4 components type.
Definition: fwd.hpp:300
+
vec< 3, u16, defaultp > u16vec3
Default qualifier 16 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:361
+
vec< 1, u64, lowp > lowp_u64vec1
Low qualifier 64 bit unsigned integer scalar type.
Definition: fwd.hpp:384
+
vec< 1, u16, mediump > mediump_u16vec1
Medium qualifier 16 bit unsigned integer scalar type.
Definition: fwd.hpp:349
+
vec< 2, i8, defaultp > i8vec2
8 bit signed integer vector of 2 components type.
Definition: fwd.hpp:238
+
mat< 2, 3, f64, mediump > mediump_f64mat2x3
Medium double-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:761
+
vec< 4, u32, lowp > lowp_u32vec4
Low qualifier 32 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:367
+
vec< 4, f32, highp > highp_f32vec4
High single-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:459
+
vec< 1, f32, lowp > lowp_f32vec1
Low single-qualifier floating-point vector of 1 component.
Definition: fwd.hpp:446
+
mat< 2, 3, f32, highp > highp_f32mat2x3
High single-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:691
+
int64 highp_int64
High qualifier 64 bit signed integer type.
Definition: fwd.hpp:80
+
vec< 2, i32, mediump > mediump_i32vec2
Medium qualifier 32 bit signed integer vector of 2 components type.
Definition: fwd.hpp:268
+
mat< 4, 4, f64, lowp > lowp_f64mat4
Low double-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:574
+
mat< 4, 4, f32, defaultp > fmat4
Single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:538
+
mat< 3, 4, f32, mediump > mediump_fmat3x4
Medium single-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:645
+
int16 lowp_int16_t
Low qualifier 16 bit signed integer type.
Definition: fwd.hpp:54
+
vec< 4, i32, highp > highp_i32vec4
High qualifier 32 bit signed integer vector of 4 components type.
Definition: fwd.hpp:275
+
mat< 4, 2, f32, defaultp > f32mat4x2
Single-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:702
+
mat< 3, 2, f32, highp > highp_fmat3x2
High single-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:653
+
mat< 2, 3, f32, mediump > mediump_fmat2x3
Medium single-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:641
+
uint32 mediump_u32
Medium qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:118
+
mat< 3, 2, f32, lowp > lowp_fmat3x2
Low single-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:633
+
mat< 4, 2, f64, mediump > mediump_f64mat4x2
Medium double-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:766
+
vec< 2, u16, highp > highp_u16vec2
High qualifier 16 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:355
+
vec< 1, f64, highp > highp_f64vec1
High double-qualifier floating-point vector of 1 component.
Definition: fwd.hpp:496
+
vec< 2, i16, mediump > mediump_i16vec2
Medium qualifier 16 bit signed integer vector of 2 components type.
Definition: fwd.hpp:248
+
mat< 2, 4, f32, highp > highp_fmat2x4
High single-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:652
+
vec< 3, u64, defaultp > u64vec3
Default qualifier 64 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:401
+
uint8 lowp_uint8
Low qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:94
+
mat< 3, 2, f32, lowp > lowp_f32mat3x2
Low single-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:673
+
uint64 lowp_u64
Low qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:131
+
vec< 3, i64, highp > highp_i64vec3
High qualifier 64 bit signed integer vector of 3 components type.
Definition: fwd.hpp:294
+
int8 mediump_int8
Medium qualifier 8 bit signed integer type.
Definition: fwd.hpp:37
+
int64 lowp_int64
Low qualifier 64 bit signed integer type.
Definition: fwd.hpp:78
+
mat< 4, 2, f32, mediump > mediump_f32mat4x2
Medium single-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:686
+
vec< 3, f64, lowp > lowp_f64vec3
Low double-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:488
+
vec< 2, u64, defaultp > u64vec2
Default qualifier 64 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:400
+
vec< 3, i64, lowp > lowp_i64vec3
Low qualifier 64 bit signed integer vector of 3 components type.
Definition: fwd.hpp:284
+
vec< 2, i8, mediump > mediump_i8vec2
Medium qualifier 8 bit signed integer vector of 2 components type.
Definition: fwd.hpp:228
+
mat< 3, 4, f32, defaultp > f32mat3x4
Single-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:707
+
vec< 3, i16, highp > highp_i16vec3
High qualifier 16 bit signed integer vector of 3 components type.
Definition: fwd.hpp:254
+
vec< 3, i16, mediump > mediump_i16vec3
Medium qualifier 16 bit signed integer vector of 3 components type.
Definition: fwd.hpp:249
+
uint64 u64
Default qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:134
+
vec< 1, f64, defaultp > f64vec1
Double-qualifier floating-point vector of 1 component.
Definition: fwd.hpp:501
+
mat< 3, 2, f32, mediump > mediump_fmat3x2
Medium single-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:643
+
vec< 1, i64, mediump > mediump_i64vec1
Medium qualifier 64 bit signed integer scalar type.
Definition: fwd.hpp:287
+
vec< 1, i16, defaultp > i16vec1
16 bit signed integer scalar type.
Definition: fwd.hpp:257
+
mat< 3, 3, f64, lowp > lowp_f64mat3x3
Low double-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:754
+
vec< 2, f64, lowp > lowp_f64vec2
Low double-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:487
+
mat< 2, 3, f32, highp > highp_fmat2x3
High single-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:651
+
mat< 3, 3, f64, lowp > lowp_f64mat3
Low double-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:573
+
mat< 4, 3, f32, lowp > lowp_f32mat4x3
Low single-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:677
+
vec< 3, u64, mediump > mediump_u64vec3
Medium qualifier 64 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:391
+
double mediump_float64
Medium 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:169
+
double float64
Double-qualifier floating-point scalar.
Definition: fwd.hpp:171
+
vec< 2, i16, highp > highp_i16vec2
High qualifier 16 bit signed integer vector of 2 components type.
Definition: fwd.hpp:253
+
mat< 4, 2, f32, defaultp > fmat4x2
Single-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:662
+
mat< 2, 3, f64, lowp > lowp_f64mat2x3
Low double-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:751
+
mat< 3, 4, f32, defaultp > fmat3x4
Single-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:667
+
vec< 3, u32, lowp > lowp_u32vec3
Low qualifier 32 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:366
+
mat< 2, 4, f32, defaultp > f32mat2x4
Single-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:706
+
vec< 4, float, lowp > lowp_fvec4
Low single-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:429
+
vec< 4, f32, mediump > mediump_f32vec4
Medium single-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:454
+
vec< 4, i16, defaultp > i16vec4
16 bit signed integer vector of 4 components type.
Definition: fwd.hpp:260
+
uint8 lowp_uint8_t
Low qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:98
+
uint32 highp_uint32_t
High qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:128
+
mat< 3, 3, f32, defaultp > fmat3x3
Single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:664
+
mat< 3, 4, f64, mediump > mediump_f64mat3x4
Medium double-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:765
+
mat< 2, 3, f32, lowp > lowp_fmat2x3
Low single-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:631
+
vec< 1, u32, lowp > lowp_u32vec1
Low qualifier 32 bit unsigned integer scalar type.
Definition: fwd.hpp:364
+
mat< 2, 3, f32, defaultp > f32mat2x3
Single-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:703
+
vec< 1, i32, mediump > mediump_i32vec1
Medium qualifier 32 bit signed integer scalar type.
Definition: fwd.hpp:267
+
vec< 4, u16, highp > highp_u16vec4
High qualifier 16 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:357
+
vec< 1, i32, lowp > lowp_i32vec1
Low qualifier 32 bit signed integer scalar type.
Definition: fwd.hpp:262
+
vec< 1, i64, lowp > lowp_i64vec1
Low qualifier 64 bit signed integer scalar type.
Definition: fwd.hpp:282
+
vec< 1, u32, highp > highp_u32vec1
High qualifier 32 bit unsigned integer scalar type.
Definition: fwd.hpp:374
+
int16 mediump_int16
Medium qualifier 16 bit signed integer type.
Definition: fwd.hpp:51
+
uint16 mediump_u16
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:104
+
qua< f64, defaultp > f64quat
Double-qualifier floating-point quaternion.
Definition: fwd.hpp:815
+
vec< 3, f64, mediump > mediump_f64vec3
Medium double-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:493
+
vec< 1, u64, defaultp > u64vec1
Default qualifier 64 bit unsigned integer scalar type.
Definition: fwd.hpp:399
+
int64 int64_t
64 bit signed integer type.
Definition: fwd.hpp:85
+
vec< 1, u8, defaultp > u8vec1
Default qualifier 8 bit unsigned integer scalar type.
Definition: fwd.hpp:339
+
vec< 1, i8, highp > highp_i8vec1
High qualifier 8 bit signed integer scalar type.
Definition: fwd.hpp:232
+
vec< 4, u8, defaultp > u8vec4
Default qualifier 8 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:342
+
int8 int8_t
8 bit signed integer type.
Definition: fwd.hpp:43
+
int32 i32
32 bit signed integer type.
Definition: fwd.hpp:62
+
vec< 1, u32, mediump > mediump_u32vec1
Medium qualifier 32 bit unsigned integer scalar type.
Definition: fwd.hpp:369
+
mat< 2, 2, f64, defaultp > f64mat2x2
Double-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:780
+
mat< 2, 2, f32, lowp > lowp_f32mat2x2
Low single-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:670
+
vec< 4, f32, lowp > lowp_f32vec4
Low single-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:449
+
vec< 3, float, highp > highp_fvec3
High Single-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:438
+
mat< 4, 2, f64, lowp > lowp_f64mat4x2
Low double-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:756
+
mat< 3, 3, f32, mediump > mediump_fmat3x3
Medium single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:644
+
vec< 1, i64, highp > highp_i64vec1
High qualifier 64 bit signed integer scalar type.
Definition: fwd.hpp:292
+
vec< 4, i8, defaultp > i8vec4
8 bit signed integer vector of 4 components type.
Definition: fwd.hpp:240
+
int32 highp_int32
High qualifier 32 bit signed integer type.
Definition: fwd.hpp:66
+
mat< 2, 3, f32, mediump > mediump_f32mat2x3
Medium single-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:681
+
mat< 3, 2, f64, lowp > lowp_f64mat3x2
Low double-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:753
+
uint32 highp_u32
High qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:119
+
int32 highp_i32
High qualifier 32 bit signed integer type.
Definition: fwd.hpp:61
+
vec< 4, u64, defaultp > u64vec4
Default qualifier 64 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:402
+
vec< 4, f32, defaultp > f32vec4
Single-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:464
+
mat< 2, 3, f64, defaultp > f64mat2x3
Double-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:783
+
mat< 4, 4, f64, mediump > mediump_f64mat4x4
Medium double-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:768
+
vec< 4, u16, lowp > lowp_u16vec4
Low qualifier 16 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:347
+
uint32 highp_uint32
High qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:124
+
mat< 4, 4, f32, lowp > lowp_f32mat4
Low single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:542
+
mat< 3, 2, f64, defaultp > f64mat3x2
Double-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:781
+
float mediump_float32
Medium 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:153
+
vec< 1, u32, defaultp > u32vec1
Default qualifier 32 bit unsigned integer scalar type.
Definition: fwd.hpp:379
+
vec< 4, f64, mediump > mediump_f64vec4
Medium double-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:494
+
mat< 3, 3, f64, defaultp > f64mat3x3
Double-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:784
+
float highp_float32
High 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:154
+
uint8 highp_uint8
High qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:96
+
int8 highp_i8
High qualifier 8 bit signed integer type.
Definition: fwd.hpp:33
+
mat< 2, 4, f64, lowp > lowp_f64mat2x4
Low double-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:752
+
mat< 3, 4, f64, lowp > lowp_f64mat3x4
Low double-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:755
+
int8 mediump_i8
Medium qualifier 8 bit signed integer type.
Definition: fwd.hpp:32
+
int64 highp_int64_t
High qualifier 64 bit signed integer type.
Definition: fwd.hpp:84
+
mat< 4, 4, f32, defaultp > f32mat4x4
Single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:708
+
float float32_t
Default 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:160
+
mat< 2, 2, f32, defaultp > f32mat2x2
Single-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:700
+
vec< 2, i64, lowp > lowp_i64vec2
Low qualifier 64 bit signed integer vector of 2 components type.
Definition: fwd.hpp:283
+
mat< 2, 4, f32, lowp > lowp_f32mat2x4
Low single-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:672
+
uint32 uint32_t
Default qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:129
+
mat< 3, 3, f32, highp > highp_f32mat3
High single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:549
+
mat< 3, 3, f64, mediump > mediump_f64mat3x3
Medium double-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:764
+
uint8 u8
Default qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:92
+
vec< 3, i32, highp > highp_i32vec3
High qualifier 32 bit signed integer vector of 3 components type.
Definition: fwd.hpp:274
+
float float32
Single-qualifier floating-point scalar.
Definition: fwd.hpp:155
+
vec< 4, f32, defaultp > fvec4
Single-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:444
+
vec< 1, i32, highp > highp_i32vec1
High qualifier 32 bit signed integer scalar type.
Definition: fwd.hpp:272
+
mat< 3, 3, f32, lowp > lowp_f32mat3
Low single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:541
+
vec< 1, u16, defaultp > u16vec1
Default qualifier 16 bit unsigned integer scalar type.
Definition: fwd.hpp:359
+
vec< 1, i8, defaultp > i8vec1
8 bit signed integer scalar type.
Definition: fwd.hpp:237
+
vec< 3, i32, mediump > mediump_i32vec3
Medium qualifier 32 bit signed integer vector of 3 components type.
Definition: fwd.hpp:269
+
vec< 2, i32, defaultp > i32vec2
32 bit signed integer vector of 2 components type.
Definition: fwd.hpp:278
+
vec< 2, i16, lowp > lowp_i16vec2
Low qualifier 16 bit signed integer vector of 2 components type.
Definition: fwd.hpp:243
+
vec< 2, u64, mediump > mediump_u64vec2
Medium qualifier 64 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:390
+
vec< 4, u8, lowp > lowp_u8vec4
Low qualifier 8 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:327
+
mat< 3, 3, f32, highp > highp_f32mat3x3
High single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:694
+
vec< 1, u8, highp > highp_u8vec1
High qualifier 8 bit unsigned integer scalar type.
Definition: fwd.hpp:334
+
uint8 highp_uint8_t
High qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:100
+
vec< 4, u32, mediump > mediump_u32vec4
Medium qualifier 32 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:372
+
mat< 2, 2, f32, highp > highp_f32mat2x2
High single-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:690
+
vec< 4, f64, highp > highp_f64vec4
High double-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:499
+
vec< 3, u8, lowp > lowp_u8vec3
Low qualifier 8 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:326
+
float highp_f32
High 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:149
+
uint64 mediump_uint64
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:137
+
int32 highp_int32_t
32 bit signed integer type.
Definition: fwd.hpp:70
+
vec< 3, f64, defaultp > f64vec3
Double-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:503
+
mat< 2, 3, f32, lowp > lowp_f32mat2x3
Low single-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:671
+
vec< 3, u16, mediump > mediump_u16vec3
Medium qualifier 16 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:351
+
mat< 2, 4, f64, defaultp > f64mat2x4
Double-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:786
+
mat< 3, 3, f32, defaultp > f32mat3
Single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:553
+
mat< 2, 2, f64, mediump > mediump_f64mat2x2
Medium double-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:760
+
uint64 mediump_u64
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:132
+
vec< 4, i16, highp > highp_i16vec4
High qualifier 16 bit signed integer vector of 4 components type.
Definition: fwd.hpp:255
+
mat< 4, 4, f32, lowp > lowp_fmat4
Low single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:526
+
vec< 2, u32, mediump > mediump_u32vec2
Medium qualifier 32 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:370
+
vec< 3, u64, highp > highp_u64vec3
High qualifier 64 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:396
+
uint16 lowp_u16
Low qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:103
+
vec< 3, i16, lowp > lowp_i16vec3
Low qualifier 16 bit signed integer vector of 3 components type.
Definition: fwd.hpp:244
+
vec< 3, u16, lowp > lowp_u16vec3
Low qualifier 16 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:346
+
vec< 3, f32, lowp > lowp_f32vec3
Low single-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:448
+
mat< 4, 4, f32, highp > highp_fmat4
High single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:534
+
mat< 3, 3, f32, lowp > lowp_fmat3
Low single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:525
+
int16 highp_i16
High qualifier 16 bit signed integer type.
Definition: fwd.hpp:47
+
qua< f32, mediump > mediump_f32quat
Medium single-qualifier floating-point quaternion.
Definition: fwd.hpp:803
+
int8 highp_int8
High qualifier 8 bit signed integer type.
Definition: fwd.hpp:38
+
mat< 4, 4, f64, defaultp > f64mat4x4
Double-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:788
+
mat< 4, 3, f32, defaultp > fmat4x3
Single-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:665
+
mat< 2, 4, f32, lowp > lowp_fmat2x4
Low single-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:632
+
mat< 3, 3, f64, highp > highp_f64mat3
High double-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:581
+
vec< 3, i8, mediump > mediump_i8vec3
Medium qualifier 8 bit signed integer vector of 3 components type.
Definition: fwd.hpp:229
+
vec< 1, f32, highp > highp_f32vec1
High single-qualifier floating-point vector of 1 component.
Definition: fwd.hpp:456
+
vec< 3, i8, lowp > lowp_i8vec3
Low qualifier 8 bit signed integer vector of 3 components type.
Definition: fwd.hpp:224
+
mat< 4, 3, f64, lowp > lowp_f64mat4x3
Low double-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:757
+
vec< 4, u64, highp > highp_u64vec4
High qualifier 64 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:397
+
vec< 3, f32, defaultp > fvec3
Single-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:443
+
vec< 2, i16, defaultp > i16vec2
16 bit signed integer vector of 2 components type.
Definition: fwd.hpp:258
+
mat< 4, 3, f32, defaultp > f32mat4x3
Single-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:705
+
mat< 2, 2, f32, defaultp > f32mat2
Single-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:552
+
vec< 2, u16, mediump > mediump_u16vec2
Medium qualifier 16 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:350
+
mat< 2, 4, f32, mediump > mediump_fmat2x4
Medium single-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:642
+
mat< 4, 4, f32, lowp > lowp_f32mat4x4
Low single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:678
+
vec< 2, u8, lowp > lowp_u8vec2
Low qualifier 8 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:325
+
mat< 3, 3, f64, mediump > mediump_f64mat3
Medium double-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:577
+
int16 lowp_i16
Low qualifier 16 bit signed integer type.
Definition: fwd.hpp:45
+
mat< 3, 4, f32, highp > highp_fmat3x4
High single-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:655
+
double float64_t
Default 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:176
+
mat< 4, 4, f64, highp > highp_f64mat4x4
High double-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:778
+
mat< 4, 3, f32, mediump > mediump_f32mat4x3
Medium single-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:687
+
int16 lowp_int16
Low qualifier 16 bit signed integer type.
Definition: fwd.hpp:50
+
mat< 3, 3, f32, mediump > mediump_fmat3
Medium single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:529
+
mat< 4, 4, f32, highp > highp_f32mat4x4
High single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:698
+
int64 lowp_int64_t
Low qualifier 64 bit signed integer type.
Definition: fwd.hpp:82
+
uint16 uint16_t
Default qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:115
+
vec< 2, f64, highp > highp_f64vec2
High double-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:497
+
vec< 2, u64, lowp > lowp_u64vec2
Low qualifier 64 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:385
+
mat< 3, 3, f32, defaultp > fmat3
Single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:537
+
mat< 3, 2, f32, mediump > mediump_f32mat3x2
Medium single-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:683
+
mat< 4, 2, f32, lowp > lowp_f32mat4x2
Low single-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:676
+
int32 lowp_int32
Low qualifier 32 bit signed integer type.
Definition: fwd.hpp:64
+
vec< 4, i64, mediump > mediump_i64vec4
Medium qualifier 64 bit signed integer vector of 4 components type.
Definition: fwd.hpp:290
+
uint8 uint8_t
Default qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:101
+
vec< 1, i8, mediump > mediump_i8vec1
Medium qualifier 8 bit signed integer scalar type.
Definition: fwd.hpp:227
+
int32 mediump_int32_t
Medium qualifier 32 bit signed integer type.
Definition: fwd.hpp:69
+
float highp_float32_t
High 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:159
+
mat< 3, 3, f32, defaultp > f32mat3x3
Single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:704
+
uint8 highp_u8
High qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:91
+
uint8 mediump_uint8
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:95
+
mat< 4, 2, f32, highp > highp_fmat4x2
High single-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:656
+
vec< 2, f32, highp > highp_f32vec2
High single-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:457
+
int64 mediump_int64_t
Medium qualifier 64 bit signed integer type.
Definition: fwd.hpp:83
+
vec< 3, u64, lowp > lowp_u64vec3
Low qualifier 64 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:386
+
mat< 2, 2, f64, highp > highp_f64mat2x2
High double-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:770
+
vec< 3, u32, highp > highp_u32vec3
High qualifier 32 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:376
+
int8 highp_int8_t
High qualifier 8 bit signed integer type.
Definition: fwd.hpp:42
+
qua< f32, lowp > lowp_f32quat
Low single-qualifier floating-point quaternion.
Definition: fwd.hpp:802
+
vec< 4, i32, lowp > lowp_i32vec4
Low qualifier 32 bit signed integer vector of 4 components type.
Definition: fwd.hpp:265
+
vec< 1, i16, highp > highp_i16vec1
High qualifier 16 bit signed integer scalar type.
Definition: fwd.hpp:252
+
mat< 4, 4, f32, lowp > lowp_fmat4x4
Low single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:638
+
mat< 3, 2, f32, defaultp > f32mat3x2
Single-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:701
+
mat< 3, 3, f32, lowp > lowp_f32mat3x3
Low single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:674
+
vec< 2, i8, lowp > lowp_i8vec2
Low qualifier 8 bit signed integer vector of 2 components type.
Definition: fwd.hpp:223
+
vec< 4, i32, defaultp > i32vec4
32 bit signed integer vector of 4 components type.
Definition: fwd.hpp:280
+
mat< 2, 2, f32, highp > highp_f32mat2
High single-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:548
+
float lowp_f32
Low 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:147
+
vec< 4, u16, mediump > mediump_u16vec4
Medium qualifier 16 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:352
+
vec< 3, u32, defaultp > u32vec3
Default qualifier 32 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:381
+
vec< 2, u8, defaultp > u8vec2
Default qualifier 8 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:340
+
int16 mediump_i16
Medium qualifier 16 bit signed integer type.
Definition: fwd.hpp:46
+
vec< 2, u64, highp > highp_u64vec2
High qualifier 64 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:395
+
vec< 3, i8, defaultp > i8vec3
8 bit signed integer vector of 3 components type.
Definition: fwd.hpp:239
+
mat< 2, 2, f32, mediump > mediump_f32mat2x2
High single-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:680
+
uint16 mediump_uint16_t
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:113
+
mat< 4, 3, f64, mediump > mediump_f64mat4x3
Medium double-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:767
+
vec< 3, u8, defaultp > u8vec3
Default qualifier 8 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:341
+
double highp_f64
High 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:165
+
vec< 3, float, mediump > mediump_fvec3
Medium Single-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:433
+
int64 mediump_int64
Medium qualifier 64 bit signed integer type.
Definition: fwd.hpp:79
+
vec< 4, u64, mediump > mediump_u64vec4
Medium qualifier 64 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:392
+
uint64 uint64_t
Default qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:143
+
vec< 2, u32, highp > highp_u32vec2
High qualifier 32 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:375
+
vec< 1, float, highp > highp_fvec1
High single-qualifier floating-point vector of 1 component.
Definition: fwd.hpp:436
+
vec< 4, i64, lowp > lowp_i64vec4
Low qualifier 64 bit signed integer vector of 4 components type.
Definition: fwd.hpp:285
+
vec< 3, i32, defaultp > i32vec3
32 bit signed integer vector of 3 components type.
Definition: fwd.hpp:279
+
mat< 2, 4, f32, highp > highp_f32mat2x4
High single-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:692
+
vec< 1, i8, lowp > lowp_i8vec1
Low qualifier 8 bit signed integer scalar type.
Definition: fwd.hpp:222
+
mat< 2, 2, f64, highp > highp_f64mat2
High double-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:580
+
uint16 lowp_uint16_t
Low qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:112
+
mat< 3, 2, f64, highp > highp_f64mat3x2
High double-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:773
+
vec< 3, u32, mediump > mediump_u32vec3
Medium qualifier 32 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:371
+
uint16 lowp_uint16
Low qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:108
+
vec< 3, u8, highp > highp_u8vec3
High qualifier 8 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:336
+
vec< 4, f64, defaultp > f64vec4
Double-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:504
+
vec< 2, i8, highp > highp_i8vec2
High qualifier 8 bit signed integer vector of 2 components type.
Definition: fwd.hpp:233
+
vec< 3, i32, lowp > lowp_i32vec3
Low qualifier 32 bit signed integer vector of 3 components type.
Definition: fwd.hpp:264
+
int32 lowp_i32
Low qualifier 32 bit signed integer type.
Definition: fwd.hpp:59
+
mat< 4, 4, f32, mediump > mediump_fmat4x4
Medium single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:648
+
int64 mediump_i64
Medium qualifier 64 bit signed integer type.
Definition: fwd.hpp:74
+
vec< 4, i16, lowp > lowp_i16vec4
Low qualifier 16 bit signed integer vector of 4 components type.
Definition: fwd.hpp:245
+
mat< 4, 3, f64, highp > highp_f64mat4x3
High double-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:777
+
vec< 2, u8, highp > highp_u8vec2
High qualifier 8 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:335
+
vec< 3, i8, highp > highp_i8vec3
High qualifier 8 bit signed integer vector of 3 components type.
Definition: fwd.hpp:234
+
vec< 3, f64, highp > highp_f64vec3
High double-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:498
+
vec< 2, f32, defaultp > fvec2
Single-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:442
+
vec< 4, f64, lowp > lowp_f64vec4
Low double-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:489
+
vec< 3, f32, mediump > mediump_f32vec3
Medium single-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:453
+
double lowp_f64
Low 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:163
+
mat< 4, 2, f32, lowp > lowp_fmat4x2
Low single-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:636
+
mat< 2, 4, f64, highp > highp_f64mat2x4
High double-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:772
+
mat< 4, 4, f64, highp > highp_f64mat4
High double-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:582
+
vec< 4, i32, mediump > mediump_i32vec4
Medium qualifier 32 bit signed integer vector of 4 components type.
Definition: fwd.hpp:270
+
mat< 2, 2, f32, lowp > lowp_f32mat2
Low single-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:540
+
int16 int16_t
16 bit signed integer type.
Definition: fwd.hpp:57
+
int64 highp_i64
High qualifier 64 bit signed integer type.
Definition: fwd.hpp:75
+
mat< 3, 4, f64, highp > highp_f64mat3x4
High double-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:775
+
mat< 3, 3, f32, highp > highp_fmat3
High single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:533
+
mat< 3, 3, f32, mediump > mediump_f32mat3x3
Medium single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:684
+
qua< f64, mediump > mediump_f64quat
Medium double-qualifier floating-point quaternion.
Definition: fwd.hpp:813
+
int32 int32_t
32 bit signed integer type.
Definition: fwd.hpp:71
+
vec< 2, f64, defaultp > f64vec2
Double-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:502
+
uint64 lowp_uint64_t
Low qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:140
+
detail::uint64 uint64
64 bit unsigned integer type.
+
int16 highp_int16
High qualifier 16 bit signed integer type.
Definition: fwd.hpp:52
+
vec< 1, i16, mediump > mediump_i16vec1
Medium qualifier 16 bit signed integer scalar type.
Definition: fwd.hpp:247
+
mat< 2, 4, f32, defaultp > fmat2x4
Single-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:666
+
mat< 2, 2, f32, highp > highp_fmat2x2
High single-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:650
+
vec< 4, float, highp > highp_fvec4
High Single-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:439
+
mat< 3, 3, f64, highp > highp_f64mat3x3
High double-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:774
+
int32 mediump_i32
Medium qualifier 32 bit signed integer type.
Definition: fwd.hpp:60
+
vec< 2, u16, lowp > lowp_u16vec2
Low qualifier 16 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:345
+
vec< 4, u32, highp > highp_u32vec4
High qualifier 32 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:377
+
float lowp_float32_t
Low 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:157
+
uint64 highp_uint64_t
High qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:142
+
vec< 2, f32, lowp > lowp_f32vec2
Low single-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:447
+
vec< 4, u32, defaultp > u32vec4
Default qualifier 32 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:382
+
mat< 2, 2, f64, mediump > mediump_f64mat2
Medium double-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:576
+
mat< 4, 3, f32, highp > highp_f32mat4x3
High single-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:697
+
qua< f32, defaultp > f32quat
Single-qualifier floating-point quaternion.
Definition: fwd.hpp:805
+
detail::int64 int64
64 bit signed integer type.
+
vec< 1, u64, highp > highp_u64vec1
High qualifier 64 bit unsigned integer scalar type.
Definition: fwd.hpp:394
+
mat< 2, 3, f64, highp > highp_f64mat2x3
High double-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:771
+
vec< 4, i8, lowp > lowp_i8vec4
Low qualifier 8 bit signed integer vector of 4 components type.
Definition: fwd.hpp:225
+
mat< 4, 3, f32, lowp > lowp_fmat4x3
Low single-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:637
+
float f32
Default 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:150
+
vec< 2, i32, highp > highp_i32vec2
High qualifier 32 bit signed integer vector of 2 components type.
Definition: fwd.hpp:273
+
vec< 1, u8, mediump > mediump_u8vec1
Medium qualifier 8 bit unsigned integer scalar type.
Definition: fwd.hpp:329
+
mat< 4, 3, f32, highp > highp_fmat4x3
High single-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:657
+
vec< 4, i16, mediump > mediump_i16vec4
Medium qualifier 16 bit signed integer vector of 4 components type.
Definition: fwd.hpp:250
+
mat< 4, 2, f64, defaultp > f64mat4x2
Double-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:782
+
mat< 2, 3, f32, defaultp > fmat2x3
Single-qualifier floating-point 2x3 matrix.
Definition: fwd.hpp:663
+
mat< 4, 4, f64, mediump > mediump_f64mat4
Medium double-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:578
+
vec< 4, u8, mediump > mediump_u8vec4
Medium qualifier 8 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:332
+
mat< 3, 4, f32, lowp > lowp_f32mat3x4
Low single-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:675
+
double mediump_float64_t
Medium 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:174
+
vec< 2, float, highp > highp_fvec2
High Single-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:437
+
uint16 u16
Default qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:106
+
int64 lowp_i64
Low qualifier 64 bit signed integer type.
Definition: fwd.hpp:73
+
mat< 4, 4, f32, defaultp > f32mat4
Single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:554
+
mat< 4, 2, f32, mediump > mediump_fmat4x2
Medium single-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:646
+
mat< 2, 2, f64, lowp > lowp_f64mat2
Low double-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:572
+
int8 mediump_int8_t
Medium qualifier 8 bit signed integer type.
Definition: fwd.hpp:41
+
mat< 3, 3, f32, lowp > lowp_fmat3x3
Low single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:634
+
double lowp_float64_t
Low 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:173
+
int16 highp_int16_t
High qualifier 16 bit signed integer type.
Definition: fwd.hpp:56
+
mat< 3, 3, f32, highp > highp_fmat3x3
High single-qualifier floating-point 3x3 matrix.
Definition: fwd.hpp:654
+
vec< 1, i64, defaultp > i64vec1
64 bit signed integer scalar type.
Definition: fwd.hpp:297
+
uint32 lowp_u32
Low qualifier 32 bit unsigned integer type.
Definition: fwd.hpp:117
+
vec< 1, u8, lowp > lowp_u8vec1
Low qualifier 8 bit unsigned integer scalar type.
Definition: fwd.hpp:324
+
vec< 3, i64, mediump > mediump_i64vec3
Medium qualifier 64 bit signed integer vector of 3 components type.
Definition: fwd.hpp:289
+
qua< f32, highp > highp_f32quat
High single-qualifier floating-point quaternion.
Definition: fwd.hpp:804
+
uint16 highp_u16
High qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:105
+
vec< 1, f32, defaultp > fvec1
Single-qualifier floating-point vector of 1 component.
Definition: fwd.hpp:441
+
vec< 2, u8, mediump > mediump_u8vec2
Medium qualifier 8 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:330
+
int32 lowp_int32_t
Low qualifier 32 bit signed integer type.
Definition: fwd.hpp:68
+
vec< 1, u16, lowp > lowp_u16vec1
Low qualifier 16 bit unsigned integer scalar type.
Definition: fwd.hpp:344
+
mat< 4, 4, f32, highp > highp_fmat4x4
High single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:658
+
mat< 3, 4, f32, highp > highp_f32mat3x4
High single-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:695
+
vec< 2, f32, defaultp > f32vec2
Single-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:462
+
vec< 3, u16, highp > highp_u16vec3
High qualifier 16 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:356
+
float mediump_float32_t
Medium 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:158
+
mat< 2, 2, f32, defaultp > fmat2x2
Single-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:660
+
float mediump_f32
Medium 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:148
+
mat< 4, 4, f32, mediump > mediump_f32mat4x4
Medium single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:688
+
vec< 2, f32, mediump > mediump_f32vec2
Medium single-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:452
+
int8 lowp_int8
Low qualifier 8 bit signed integer type.
Definition: fwd.hpp:36
+
vec< 1, f64, lowp > lowp_f64vec1
Low double-qualifier floating-point vector of 1 component.
Definition: fwd.hpp:486
+
mat< 3, 2, f32, highp > highp_f32mat3x2
High single-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:693
+
mat< 3, 2, f64, mediump > mediump_f64mat3x2
Medium double-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:763
+
vec< 3, u8, mediump > mediump_u8vec3
Medium qualifier 8 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:331
+
mat< 4, 4, f64, lowp > lowp_f64mat4x4
Low double-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:758
+
vec< 1, i16, lowp > lowp_i16vec1
Low qualifier 16 bit signed integer scalar type.
Definition: fwd.hpp:242
+
int8 lowp_int8_t
Low qualifier 8 bit signed integer type.
Definition: fwd.hpp:40
+
vec< 2, u32, lowp > lowp_u32vec2
Low qualifier 32 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:365
+
mat< 2, 4, f32, mediump > mediump_f32mat2x4
Medium single-qualifier floating-point 2x4 matrix.
Definition: fwd.hpp:682
+
mat< 4, 3, f64, defaultp > f64mat4x3
Double-qualifier floating-point 4x3 matrix.
Definition: fwd.hpp:785
+
vec< 2, i64, highp > highp_i64vec2
High qualifier 64 bit signed integer vector of 2 components type.
Definition: fwd.hpp:293
+
mat< 4, 4, f32, mediump > mediump_f32mat4
Medium single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:546
+
int64 i64
64 bit signed integer type.
Definition: fwd.hpp:76
+
double f64
Default 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:166
+
vec< 1, f32, mediump > mediump_f32vec1
Medium single-qualifier floating-point vector of 1 component.
Definition: fwd.hpp:451
+
mat< 3, 4, f32, mediump > mediump_f32mat3x4
Medium single-qualifier floating-point 3x4 matrix.
Definition: fwd.hpp:685
+
mat< 2, 2, f32, highp > highp_fmat2
High single-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:532
+
vec< 3, f32, highp > highp_f32vec3
High single-qualifier floating-point vector of 3 components.
Definition: fwd.hpp:458
+
vec< 4, i8, mediump > mediump_i8vec4
Medium qualifier 8 bit signed integer vector of 4 components type.
Definition: fwd.hpp:230
+
float lowp_float32
Low 32 bit single-qualifier floating-point scalar.
Definition: fwd.hpp:152
+
vec< 2, u32, defaultp > u32vec2
Default qualifier 32 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:380
+
vec< 4, float, mediump > mediump_fvec4
Medium Single-qualifier floating-point vector of 4 components.
Definition: fwd.hpp:434
+
int32 mediump_int32
Medium qualifier 32 bit signed integer type.
Definition: fwd.hpp:65
+
vec< 2, i64, defaultp > i64vec2
64 bit signed integer vector of 2 components type.
Definition: fwd.hpp:298
+
int16 i16
16 bit signed integer type.
Definition: fwd.hpp:48
+
mat< 4, 4, f32, defaultp > fmat4x4
Single-qualifier floating-point 4x4 matrix.
Definition: fwd.hpp:668
+
qua< f64, lowp > lowp_f64quat
Low double-qualifier floating-point quaternion.
Definition: fwd.hpp:812
+
mat< 3, 2, f32, defaultp > fmat3x2
Single-qualifier floating-point 3x2 matrix.
Definition: fwd.hpp:661
+
vec< 4, u16, defaultp > u16vec4
Default qualifier 16 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:362
+
vec< 2, u16, defaultp > u16vec2
Default qualifier 16 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:360
+
uint8 mediump_u8
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:90
+
mat< 2, 2, f32, lowp > lowp_fmat2x2
Low single-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:630
+
vec< 4, i8, highp > highp_i8vec4
High qualifier 8 bit signed integer vector of 4 components type.
Definition: fwd.hpp:235
+
vec< 4, u64, lowp > lowp_u64vec4
Low qualifier 64 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:387
+
vec< 2, i64, mediump > mediump_i64vec2
Medium qualifier 64 bit signed integer vector of 2 components type.
Definition: fwd.hpp:288
+
mat< 4, 2, f64, highp > highp_f64mat4x2
High double-qualifier floating-point 4x2 matrix.
Definition: fwd.hpp:776
+
int16 mediump_int16_t
Medium qualifier 16 bit signed integer type.
Definition: fwd.hpp:55
+
int8 lowp_i8
Low qualifier 8 bit signed integer type.
Definition: fwd.hpp:31
+
vec< 3, i64, defaultp > i64vec3
64 bit signed integer vector of 3 components type.
Definition: fwd.hpp:299
+
vec< 2, i32, lowp > lowp_i32vec2
Low qualifier 32 bit signed integer vector of 2 components type.
Definition: fwd.hpp:263
+
qua< f64, highp > highp_f64quat
High double-qualifier floating-point quaternion.
Definition: fwd.hpp:814
+
vec< 2, f64, mediump > mediump_f64vec2
Medium double-qualifier floating-point vector of 2 components.
Definition: fwd.hpp:492
+
uint16 highp_uint16_t
High qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:114
+
vec< 1, float, lowp > lowp_fvec1
Low single-qualifier floating-point vector of 1 component.
Definition: fwd.hpp:426
+
int8 i8
8 bit signed integer type.
Definition: fwd.hpp:34
+
uint64 mediump_uint64_t
Medium qualifier 64 bit unsigned integer type.
Definition: fwd.hpp:141
+
vec< 1, u64, mediump > mediump_u64vec1
Medium qualifier 64 bit unsigned integer scalar type.
Definition: fwd.hpp:389
+
mat< 2, 2, f32, mediump > mediump_f32mat2
Medium single-qualifier floating-point 1x1 matrix.
Definition: fwd.hpp:544
+
uint8 mediump_uint8_t
Medium qualifier 8 bit unsigned integer type.
Definition: fwd.hpp:99
+
Definition: common.hpp:20
+
double mediump_f64
Medium 64 bit double-qualifier floating-point scalar.
Definition: fwd.hpp:164
+
vec< 1, float, mediump > mediump_fvec1
Medium single-qualifier floating-point vector of 1 component.
Definition: fwd.hpp:431
+
uint16 mediump_uint16
Medium qualifier 16 bit unsigned integer type.
Definition: fwd.hpp:109
+
vec< 4, u8, highp > highp_u8vec4
High qualifier 8 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:337
+
+ + + + diff --git a/doc/api/a00175.html b/doc/api/a00175.html new file mode 100644 index 000000000..871fae2ae --- /dev/null +++ b/doc/api/a00175.html @@ -0,0 +1,249 @@ + + + + + + +0.9.9 API documentation: type_ptr.hpp File Reference + + + + + + + + + + +
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+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
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+
type_ptr.hpp File Reference
+
+
+ +

GLM_GTC_type_ptr +More...

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Go to the source code of this file.

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+Functions

template<typename T >
GLM_FUNC_DECL mat< 2, 2, T, defaultp > make_mat2 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 2, 2, T, defaultp > make_mat2x2 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 2, 3, T, defaultp > make_mat2x3 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 2, 4, T, defaultp > make_mat2x4 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 3, 3, T, defaultp > make_mat3 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 3, 2, T, defaultp > make_mat3x2 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 3, 3, T, defaultp > make_mat3x3 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 3, 4, T, defaultp > make_mat3x4 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > make_mat4 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 2, T, defaultp > make_mat4x2 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 3, T, defaultp > make_mat4x3 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > make_mat4x4 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL qua< T, defaultp > make_quat (T const *const ptr)
 Build a quaternion from a pointer. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 1, T, Q > make_vec1 (vec< 1, T, Q > const &v)
 Build a vector from a pointer. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 1, T, Q > make_vec1 (vec< 2, T, Q > const &v)
 Build a vector from a pointer. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 1, T, Q > make_vec1 (vec< 3, T, Q > const &v)
 Build a vector from a pointer. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 1, T, Q > make_vec1 (vec< 4, T, Q > const &v)
 Build a vector from a pointer. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 2, T, Q > make_vec2 (vec< 1, T, Q > const &v)
 Build a vector from a pointer. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 2, T, Q > make_vec2 (vec< 2, T, Q > const &v)
 Build a vector from a pointer. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 2, T, Q > make_vec2 (vec< 3, T, Q > const &v)
 Build a vector from a pointer. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 2, T, Q > make_vec2 (vec< 4, T, Q > const &v)
 Build a vector from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL vec< 2, T, defaultp > make_vec2 (T const *const ptr)
 Build a vector from a pointer. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > make_vec3 (vec< 1, T, Q > const &v)
 Build a vector from a pointer. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > make_vec3 (vec< 2, T, Q > const &v)
 Build a vector from a pointer. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > make_vec3 (vec< 3, T, Q > const &v)
 Build a vector from a pointer. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > make_vec3 (vec< 4, T, Q > const &v)
 Build a vector from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL vec< 3, T, defaultp > make_vec3 (T const *const ptr)
 Build a vector from a pointer. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > make_vec4 (vec< 1, T, Q > const &v)
 Build a vector from a pointer. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > make_vec4 (vec< 2, T, Q > const &v)
 Build a vector from a pointer. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > make_vec4 (vec< 3, T, Q > const &v)
 Build a vector from a pointer. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > make_vec4 (vec< 4, T, Q > const &v)
 Build a vector from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL vec< 4, T, defaultp > make_vec4 (T const *const ptr)
 Build a vector from a pointer. More...
 
template<typename genType >
GLM_FUNC_DECL genType::value_type const * value_ptr (genType const &v)
 Return the constant address to the data of the input parameter. More...
 
+

Detailed Description

+

GLM_GTC_type_ptr

+
See also
Core features (dependence)
+
+GLM_GTC_quaternion (dependence)
+ +

Definition in file type_ptr.hpp.

+
+ + + + diff --git a/doc/api/a00175_source.html b/doc/api/a00175_source.html new file mode 100644 index 000000000..0a66716d0 --- /dev/null +++ b/doc/api/a00175_source.html @@ -0,0 +1,247 @@ + + + + + + +0.9.9 API documentation: type_ptr.hpp Source File + + + + + + + + + + +
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0.9.9 API documentation +
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+
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+
+
+
type_ptr.hpp
+
+
+Go to the documentation of this file.
1 
+
34 #pragma once
+
35 
+
36 // Dependency:
+
37 #include "../gtc/quaternion.hpp"
+
38 #include "../gtc/vec1.hpp"
+
39 #include "../vec2.hpp"
+
40 #include "../vec3.hpp"
+
41 #include "../vec4.hpp"
+
42 #include "../mat2x2.hpp"
+
43 #include "../mat2x3.hpp"
+
44 #include "../mat2x4.hpp"
+
45 #include "../mat3x2.hpp"
+
46 #include "../mat3x3.hpp"
+
47 #include "../mat3x4.hpp"
+
48 #include "../mat4x2.hpp"
+
49 #include "../mat4x3.hpp"
+
50 #include "../mat4x4.hpp"
+
51 #include <cstring>
+
52 
+
53 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
54 # pragma message("GLM: GLM_GTC_type_ptr extension included")
+
55 #endif
+
56 
+
57 namespace glm
+
58 {
+
61 
+
64  template<typename genType>
+
65  GLM_FUNC_DECL typename genType::value_type const * value_ptr(genType const& v);
+
66 
+
69  template <typename T, qualifier Q>
+
70  GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<1, T, Q> const& v);
+
71 
+
74  template <typename T, qualifier Q>
+
75  GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<2, T, Q> const& v);
+
76 
+
79  template <typename T, qualifier Q>
+
80  GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<3, T, Q> const& v);
+
81 
+
84  template <typename T, qualifier Q>
+
85  GLM_FUNC_DECL vec<1, T, Q> make_vec1(vec<4, T, Q> const& v);
+
86 
+
89  template <typename T, qualifier Q>
+
90  GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<1, T, Q> const& v);
+
91 
+
94  template <typename T, qualifier Q>
+
95  GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<2, T, Q> const& v);
+
96 
+
99  template <typename T, qualifier Q>
+
100  GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<3, T, Q> const& v);
+
101 
+
104  template <typename T, qualifier Q>
+
105  GLM_FUNC_DECL vec<2, T, Q> make_vec2(vec<4, T, Q> const& v);
+
106 
+
109  template <typename T, qualifier Q>
+
110  GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<1, T, Q> const& v);
+
111 
+
114  template <typename T, qualifier Q>
+
115  GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<2, T, Q> const& v);
+
116 
+
119  template <typename T, qualifier Q>
+
120  GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<3, T, Q> const& v);
+
121 
+
124  template <typename T, qualifier Q>
+
125  GLM_FUNC_DECL vec<3, T, Q> make_vec3(vec<4, T, Q> const& v);
+
126 
+
129  template <typename T, qualifier Q>
+
130  GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<1, T, Q> const& v);
+
131 
+
134  template <typename T, qualifier Q>
+
135  GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<2, T, Q> const& v);
+
136 
+
139  template <typename T, qualifier Q>
+
140  GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<3, T, Q> const& v);
+
141 
+
144  template <typename T, qualifier Q>
+
145  GLM_FUNC_DECL vec<4, T, Q> make_vec4(vec<4, T, Q> const& v);
+
146 
+
149  template<typename T>
+
150  GLM_FUNC_DECL vec<2, T, defaultp> make_vec2(T const * const ptr);
+
151 
+
154  template<typename T>
+
155  GLM_FUNC_DECL vec<3, T, defaultp> make_vec3(T const * const ptr);
+
156 
+
159  template<typename T>
+
160  GLM_FUNC_DECL vec<4, T, defaultp> make_vec4(T const * const ptr);
+
161 
+
164  template<typename T>
+
165  GLM_FUNC_DECL mat<2, 2, T, defaultp> make_mat2x2(T const * const ptr);
+
166 
+
169  template<typename T>
+
170  GLM_FUNC_DECL mat<2, 3, T, defaultp> make_mat2x3(T const * const ptr);
+
171 
+
174  template<typename T>
+
175  GLM_FUNC_DECL mat<2, 4, T, defaultp> make_mat2x4(T const * const ptr);
+
176 
+
179  template<typename T>
+
180  GLM_FUNC_DECL mat<3, 2, T, defaultp> make_mat3x2(T const * const ptr);
+
181 
+
184  template<typename T>
+
185  GLM_FUNC_DECL mat<3, 3, T, defaultp> make_mat3x3(T const * const ptr);
+
186 
+
189  template<typename T>
+
190  GLM_FUNC_DECL mat<3, 4, T, defaultp> make_mat3x4(T const * const ptr);
+
191 
+
194  template<typename T>
+
195  GLM_FUNC_DECL mat<4, 2, T, defaultp> make_mat4x2(T const * const ptr);
+
196 
+
199  template<typename T>
+
200  GLM_FUNC_DECL mat<4, 3, T, defaultp> make_mat4x3(T const * const ptr);
+
201 
+
204  template<typename T>
+
205  GLM_FUNC_DECL mat<4, 4, T, defaultp> make_mat4x4(T const * const ptr);
+
206 
+
209  template<typename T>
+
210  GLM_FUNC_DECL mat<2, 2, T, defaultp> make_mat2(T const * const ptr);
+
211 
+
214  template<typename T>
+
215  GLM_FUNC_DECL mat<3, 3, T, defaultp> make_mat3(T const * const ptr);
+
216 
+
219  template<typename T>
+
220  GLM_FUNC_DECL mat<4, 4, T, defaultp> make_mat4(T const * const ptr);
+
221 
+
224  template<typename T>
+
225  GLM_FUNC_DECL qua<T, defaultp> make_quat(T const * const ptr);
+
226 
+
228 }//namespace glm
+
229 
+
230 #include "type_ptr.inl"
+
GLM_FUNC_DECL mat< 3, 3, T, defaultp > make_mat3(T const *const ptr)
Build a matrix from a pointer.
+
GLM_FUNC_DECL vec< 3, T, defaultp > make_vec3(T const *const ptr)
Build a vector from a pointer.
+
GLM_FUNC_DECL mat< 3, 2, T, defaultp > make_mat3x2(T const *const ptr)
Build a matrix from a pointer.
+
GLM_FUNC_DECL vec< 1, T, Q > make_vec1(vec< 4, T, Q > const &v)
Build a vector from a pointer.
+
GLM_FUNC_DECL qua< T, defaultp > make_quat(T const *const ptr)
Build a quaternion from a pointer.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > make_mat4(T const *const ptr)
Build a matrix from a pointer.
+
GLM_FUNC_DECL vec< 2, T, defaultp > make_vec2(T const *const ptr)
Build a vector from a pointer.
+
GLM_FUNC_DECL mat< 2, 4, T, defaultp > make_mat2x4(T const *const ptr)
Build a matrix from a pointer.
+
GLM_FUNC_DECL mat< 2, 2, T, defaultp > make_mat2(T const *const ptr)
Build a matrix from a pointer.
+
GLM_FUNC_DECL genType::value_type const * value_ptr(genType const &v)
Return the constant address to the data of the input parameter.
+
GLM_FUNC_DECL mat< 2, 2, T, defaultp > make_mat2x2(T const *const ptr)
Build a matrix from a pointer.
+
GLM_FUNC_DECL mat< 2, 3, T, defaultp > make_mat2x3(T const *const ptr)
Build a matrix from a pointer.
+
GLM_FUNC_DECL mat< 3, 4, T, defaultp > make_mat3x4(T const *const ptr)
Build a matrix from a pointer.
+
GLM_FUNC_DECL vec< 4, T, defaultp > make_vec4(T const *const ptr)
Build a vector from a pointer.
+
GLM_FUNC_DECL mat< 4, 3, T, defaultp > make_mat4x3(T const *const ptr)
Build a matrix from a pointer.
+
GLM_FUNC_DECL mat< 3, 3, T, defaultp > make_mat3x3(T const *const ptr)
Build a matrix from a pointer.
+
GLM_FUNC_DECL mat< 4, 4, T, defaultp > make_mat4x4(T const *const ptr)
Build a matrix from a pointer.
+
GLM_FUNC_DECL mat< 4, 2, T, defaultp > make_mat4x2(T const *const ptr)
Build a matrix from a pointer.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00176.html b/doc/api/a00176.html new file mode 100644 index 000000000..6ad7077d4 --- /dev/null +++ b/doc/api/a00176.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: type_quat.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_quat.hpp File Reference
+
+
+ +

Core features +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

Core features

+ +

Definition in file type_quat.hpp.

+
+ + + + diff --git a/doc/api/a00176_source.html b/doc/api/a00176_source.html new file mode 100644 index 000000000..e0f2832be --- /dev/null +++ b/doc/api/a00176_source.html @@ -0,0 +1,269 @@ + + + + + + +0.9.9 API documentation: type_quat.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_quat.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 // Dependency:
+
7 #include "../detail/type_mat3x3.hpp"
+
8 #include "../detail/type_mat4x4.hpp"
+
9 #include "../detail/type_vec3.hpp"
+
10 #include "../detail/type_vec4.hpp"
+
11 #include "../ext/vector_relational.hpp"
+
12 #include "../ext/quaternion_relational.hpp"
+
13 #include "../gtc/constants.hpp"
+
14 #include "../gtc/matrix_transform.hpp"
+
15 
+
16 namespace glm
+
17 {
+
18  template<typename T, qualifier Q>
+
19  struct qua
+
20  {
+
21  // -- Implementation detail --
+
22 
+
23  typedef qua<T, Q> type;
+
24  typedef T value_type;
+
25 
+
26  // -- Data --
+
27 
+
28 # if GLM_SILENT_WARNINGS == GLM_ENABLE
+
29 # if GLM_COMPILER & GLM_COMPILER_GCC
+
30 # pragma GCC diagnostic push
+
31 # pragma GCC diagnostic ignored "-Wpedantic"
+
32 # elif GLM_COMPILER & GLM_COMPILER_CLANG
+
33 # pragma clang diagnostic push
+
34 # pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
+
35 # pragma clang diagnostic ignored "-Wnested-anon-types"
+
36 # elif GLM_COMPILER & GLM_COMPILER_VC
+
37 # pragma warning(push)
+
38 # pragma warning(disable: 4201) // nonstandard extension used : nameless struct/union
+
39 # endif
+
40 # endif
+
41 
+
42 # if GLM_LANG & GLM_LANG_CXXMS_FLAG
+
43  union
+
44  {
+
45  struct { T x, y, z, w;};
+
46 
+
47  typename detail::storage<4, T, detail::is_aligned<Q>::value>::type data;
+
48  };
+
49 # else
+
50  T x, y, z, w;
+
51 # endif
+
52 
+
53 # if GLM_SILENT_WARNINGS == GLM_ENABLE
+
54 # if GLM_COMPILER & GLM_COMPILER_CLANG
+
55 # pragma clang diagnostic pop
+
56 # elif GLM_COMPILER & GLM_COMPILER_GCC
+
57 # pragma GCC diagnostic pop
+
58 # elif GLM_COMPILER & GLM_COMPILER_VC
+
59 # pragma warning(pop)
+
60 # endif
+
61 # endif
+
62 
+
63  // -- Component accesses --
+
64 
+
65  typedef length_t length_type;
+
66 
+
68  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;}
+
69 
+
70  GLM_FUNC_DECL GLM_CONSTEXPR T & operator[](length_type i);
+
71  GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const;
+
72 
+
73  // -- Implicit basic constructors --
+
74 
+
75  GLM_FUNC_DECL GLM_CONSTEXPR qua() GLM_DEFAULT;
+
76  GLM_FUNC_DECL GLM_CONSTEXPR qua(qua<T, Q> const& q) GLM_DEFAULT;
+
77  template<qualifier P>
+
78  GLM_FUNC_DECL GLM_CONSTEXPR qua(qua<T, P> const& q);
+
79 
+
80  // -- Explicit basic constructors --
+
81 
+
82  GLM_FUNC_DECL GLM_CONSTEXPR qua(T s, vec<3, T, Q> const& v);
+
83  GLM_FUNC_DECL GLM_CONSTEXPR qua(T w, T x, T y, T z);
+
84 
+
85  // -- Conversion constructors --
+
86 
+
87  template<typename U, qualifier P>
+
88  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT qua(qua<U, P> const& q);
+
89 
+
91 # if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS
+
92  GLM_FUNC_DECL explicit operator mat<3, 3, T, Q>() const;
+
93  GLM_FUNC_DECL explicit operator mat<4, 4, T, Q>() const;
+
94 # endif
+
95 
+
102  GLM_FUNC_DECL qua(vec<3, T, Q> const& u, vec<3, T, Q> const& v);
+
103 
+
105  GLM_FUNC_DECL GLM_EXPLICIT qua(vec<3, T, Q> const& eulerAngles);
+
106  GLM_FUNC_DECL GLM_EXPLICIT qua(mat<3, 3, T, Q> const& q);
+
107  GLM_FUNC_DECL GLM_EXPLICIT qua(mat<4, 4, T, Q> const& q);
+
108 
+
109  // -- Unary arithmetic operators --
+
110 
+
111  GLM_FUNC_DECL qua<T, Q>& operator=(qua<T, Q> const& q) GLM_DEFAULT;
+
112 
+
113  template<typename U>
+
114  GLM_FUNC_DECL qua<T, Q>& operator=(qua<U, Q> const& q);
+
115  template<typename U>
+
116  GLM_FUNC_DECL qua<T, Q>& operator+=(qua<U, Q> const& q);
+
117  template<typename U>
+
118  GLM_FUNC_DECL qua<T, Q>& operator-=(qua<U, Q> const& q);
+
119  template<typename U>
+
120  GLM_FUNC_DECL qua<T, Q>& operator*=(qua<U, Q> const& q);
+
121  template<typename U>
+
122  GLM_FUNC_DECL qua<T, Q>& operator*=(U s);
+
123  template<typename U>
+
124  GLM_FUNC_DECL qua<T, Q>& operator/=(U s);
+
125  };
+
126 
+
127  // -- Unary bit operators --
+
128 
+
129  template<typename T, qualifier Q>
+
130  GLM_FUNC_DECL qua<T, Q> operator+(qua<T, Q> const& q);
+
131 
+
132  template<typename T, qualifier Q>
+
133  GLM_FUNC_DECL qua<T, Q> operator-(qua<T, Q> const& q);
+
134 
+
135  // -- Binary operators --
+
136 
+
137  template<typename T, qualifier Q>
+
138  GLM_FUNC_DECL qua<T, Q> operator+(qua<T, Q> const& q, qua<T, Q> const& p);
+
139 
+
140  template<typename T, qualifier Q>
+
141  GLM_FUNC_DECL qua<T, Q> operator-(qua<T, Q> const& q, qua<T, Q> const& p);
+
142 
+
143  template<typename T, qualifier Q>
+
144  GLM_FUNC_DECL qua<T, Q> operator*(qua<T, Q> const& q, qua<T, Q> const& p);
+
145 
+
146  template<typename T, qualifier Q>
+
147  GLM_FUNC_DECL vec<3, T, Q> operator*(qua<T, Q> const& q, vec<3, T, Q> const& v);
+
148 
+
149  template<typename T, qualifier Q>
+
150  GLM_FUNC_DECL vec<3, T, Q> operator*(vec<3, T, Q> const& v, qua<T, Q> const& q);
+
151 
+
152  template<typename T, qualifier Q>
+
153  GLM_FUNC_DECL vec<4, T, Q> operator*(qua<T, Q> const& q, vec<4, T, Q> const& v);
+
154 
+
155  template<typename T, qualifier Q>
+
156  GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v, qua<T, Q> const& q);
+
157 
+
158  template<typename T, qualifier Q>
+
159  GLM_FUNC_DECL qua<T, Q> operator*(qua<T, Q> const& q, T const& s);
+
160 
+
161  template<typename T, qualifier Q>
+
162  GLM_FUNC_DECL qua<T, Q> operator*(T const& s, qua<T, Q> const& q);
+
163 
+
164  template<typename T, qualifier Q>
+
165  GLM_FUNC_DECL qua<T, Q> operator/(qua<T, Q> const& q, T const& s);
+
166 
+
167  // -- Boolean operators --
+
168 
+
169  template<typename T, qualifier Q>
+
170  GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(qua<T, Q> const& q1, qua<T, Q> const& q2);
+
171 
+
172  template<typename T, qualifier Q>
+
173  GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(qua<T, Q> const& q1, qua<T, Q> const& q2);
+
174 } //namespace glm
+
175 
+
176 #ifndef GLM_EXTERNAL_TEMPLATE
+
177 #include "type_quat.inl"
+
178 #endif//GLM_EXTERNAL_TEMPLATE
+
GLM_FUNC_DECL vec< 3, T, Q > eulerAngles(qua< T, Q > const &x)
Returns euler angles, pitch as x, yaw as y, roll as z.
+
GLM_FUNC_DECL T length(qua< T, Q > const &q)
Returns the norm of a quaternions.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00177.html b/doc/api/a00177.html new file mode 100644 index 000000000..9a6bc37d5 --- /dev/null +++ b/doc/api/a00177.html @@ -0,0 +1,109 @@ + + + + + + +0.9.9 API documentation: type_trait.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_trait.hpp File Reference
+
+
+ +

GLM_GTX_type_trait +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM_GTX_type_trait

+
See also
Core features (dependence)
+ +

Definition in file type_trait.hpp.

+
+ + + + diff --git a/doc/api/a00177_source.html b/doc/api/a00177_source.html new file mode 100644 index 000000000..eb44912e2 --- /dev/null +++ b/doc/api/a00177_source.html @@ -0,0 +1,171 @@ + + + + + + +0.9.9 API documentation: type_trait.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
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+ + + + + + +
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+ + +
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+
type_trait.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
16 # ifndef GLM_ENABLE_EXPERIMENTAL
+
17 # pragma message("GLM: GLM_GTX_type_trait is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
18 # else
+
19 # pragma message("GLM: GLM_GTX_type_trait extension included")
+
20 # endif
+
21 #endif
+
22 
+
23 // Dependency:
+
24 #include "../detail/qualifier.hpp"
+
25 #include "../gtc/quaternion.hpp"
+
26 #include "../gtx/dual_quaternion.hpp"
+
27 
+
28 namespace glm
+
29 {
+
32 
+
33  template<typename T>
+
34  struct type
+
35  {
+
36  static bool const is_vec = false;
+
37  static bool const is_mat = false;
+
38  static bool const is_quat = false;
+
39  static length_t const components = 0;
+
40  static length_t const cols = 0;
+
41  static length_t const rows = 0;
+
42  };
+
43 
+
44  template<length_t L, typename T, qualifier Q>
+
45  struct type<vec<L, T, Q> >
+
46  {
+
47  static bool const is_vec = true;
+
48  static bool const is_mat = false;
+
49  static bool const is_quat = false;
+
50  static length_t const components = L;
+
51  };
+
52 
+
53  template<length_t C, length_t R, typename T, qualifier Q>
+
54  struct type<mat<C, R, T, Q> >
+
55  {
+
56  static bool const is_vec = false;
+
57  static bool const is_mat = true;
+
58  static bool const is_quat = false;
+
59  static length_t const components = C;
+
60  static length_t const cols = C;
+
61  static length_t const rows = R;
+
62  };
+
63 
+
64  template<typename T, qualifier Q>
+
65  struct type<qua<T, Q> >
+
66  {
+
67  static bool const is_vec = false;
+
68  static bool const is_mat = false;
+
69  static bool const is_quat = true;
+
70  static length_t const components = 4;
+
71  };
+
72 
+
73  template<typename T, qualifier Q>
+
74  struct type<tdualquat<T, Q> >
+
75  {
+
76  static bool const is_vec = false;
+
77  static bool const is_mat = false;
+
78  static bool const is_quat = true;
+
79  static length_t const components = 8;
+
80  };
+
81 
+
83 }//namespace glm
+
84 
+
85 #include "type_trait.inl"
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00178.html b/doc/api/a00178.html new file mode 100644 index 000000000..6e3ebb0f4 --- /dev/null +++ b/doc/api/a00178.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: type_vec1.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_vec1.hpp File Reference
+
+
+ +

Core features +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

Core features

+ +

Definition in file type_vec1.hpp.

+
+ + + + diff --git a/doc/api/a00178_source.html b/doc/api/a00178_source.html new file mode 100644 index 000000000..40d09e0f1 --- /dev/null +++ b/doc/api/a00178_source.html @@ -0,0 +1,402 @@ + + + + + + +0.9.9 API documentation: type_vec1.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_vec1.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "qualifier.hpp"
+
7 #if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+
8 # include "_swizzle.hpp"
+
9 #elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
+
10 # include "_swizzle_func.hpp"
+
11 #endif
+
12 #include <cstddef>
+
13 
+
14 namespace glm
+
15 {
+
16  template<typename T, qualifier Q>
+
17  struct vec<1, T, Q>
+
18  {
+
19  // -- Implementation detail --
+
20 
+
21  typedef T value_type;
+
22  typedef vec<1, T, Q> type;
+
23  typedef vec<1, bool, Q> bool_type;
+
24 
+
25  // -- Data --
+
26 
+
27 # if GLM_SILENT_WARNINGS == GLM_ENABLE
+
28 # if GLM_COMPILER & GLM_COMPILER_GCC
+
29 # pragma GCC diagnostic push
+
30 # pragma GCC diagnostic ignored "-Wpedantic"
+
31 # elif GLM_COMPILER & GLM_COMPILER_CLANG
+
32 # pragma clang diagnostic push
+
33 # pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
+
34 # pragma clang diagnostic ignored "-Wnested-anon-types"
+
35 # elif GLM_COMPILER & GLM_COMPILER_VC
+
36 # pragma warning(push)
+
37 # pragma warning(disable: 4201) // nonstandard extension used : nameless struct/union
+
38 # endif
+
39 # endif
+
40 
+
41 # if GLM_CONFIG_XYZW_ONLY
+
42  T x;
+
43 # elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE
+
44  union
+
45  {
+
46  T x;
+
47  T r;
+
48  T s;
+
49 
+
50  typename detail::storage<1, T, detail::is_aligned<Q>::value>::type data;
+
51 /*
+
52 # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+
53  _GLM_SWIZZLE1_2_MEMBERS(T, Q, x)
+
54  _GLM_SWIZZLE1_2_MEMBERS(T, Q, r)
+
55  _GLM_SWIZZLE1_2_MEMBERS(T, Q, s)
+
56  _GLM_SWIZZLE1_3_MEMBERS(T, Q, x)
+
57  _GLM_SWIZZLE1_3_MEMBERS(T, Q, r)
+
58  _GLM_SWIZZLE1_3_MEMBERS(T, Q, s)
+
59  _GLM_SWIZZLE1_4_MEMBERS(T, Q, x)
+
60  _GLM_SWIZZLE1_4_MEMBERS(T, Q, r)
+
61  _GLM_SWIZZLE1_4_MEMBERS(T, Q, s)
+
62 # endif
+
63 */
+
64  };
+
65 # else
+
66  union {T x, r, s;};
+
67 /*
+
68 # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
+
69  GLM_SWIZZLE_GEN_VEC_FROM_VEC1(T, Q)
+
70 # endif
+
71 */
+
72 # endif
+
73 
+
74 # if GLM_SILENT_WARNINGS == GLM_ENABLE
+
75 # if GLM_COMPILER & GLM_COMPILER_CLANG
+
76 # pragma clang diagnostic pop
+
77 # elif GLM_COMPILER & GLM_COMPILER_GCC
+
78 # pragma GCC diagnostic pop
+
79 # elif GLM_COMPILER & GLM_COMPILER_VC
+
80 # pragma warning(pop)
+
81 # endif
+
82 # endif
+
83 
+
84  // -- Component accesses --
+
85 
+
87  typedef length_t length_type;
+
88  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 1;}
+
89 
+
90  GLM_FUNC_DECL GLM_CONSTEXPR T & operator[](length_type i);
+
91  GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const;
+
92 
+
93  // -- Implicit basic constructors --
+
94 
+
95  GLM_FUNC_DECL GLM_CONSTEXPR vec() GLM_DEFAULT;
+
96  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec const& v) GLM_DEFAULT;
+
97  template<qualifier P>
+
98  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, T, P> const& v);
+
99 
+
100  // -- Explicit basic constructors --
+
101 
+
102  GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(T scalar);
+
103 
+
104  // -- Conversion vector constructors --
+
105 
+
107  template<typename U, qualifier P>
+
108  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<2, U, P> const& v);
+
110  template<typename U, qualifier P>
+
111  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<3, U, P> const& v);
+
113  template<typename U, qualifier P>
+
114  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, P> const& v);
+
115 
+
117  template<typename U, qualifier P>
+
118  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<1, U, P> const& v);
+
119 
+
120  // -- Swizzle constructors --
+
121 /*
+
122 # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+
123  template<int E0>
+
124  GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<1, T, Q, E0, -1,-2,-3> const& that)
+
125  {
+
126  *this = that();
+
127  }
+
128 # endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+
129 */
+
130  // -- Unary arithmetic operators --
+
131 
+
132  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator=(vec const& v) GLM_DEFAULT;
+
133 
+
134  template<typename U>
+
135  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator=(vec<1, U, Q> const& v);
+
136  template<typename U>
+
137  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator+=(U scalar);
+
138  template<typename U>
+
139  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator+=(vec<1, U, Q> const& v);
+
140  template<typename U>
+
141  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator-=(U scalar);
+
142  template<typename U>
+
143  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator-=(vec<1, U, Q> const& v);
+
144  template<typename U>
+
145  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator*=(U scalar);
+
146  template<typename U>
+
147  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator*=(vec<1, U, Q> const& v);
+
148  template<typename U>
+
149  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator/=(U scalar);
+
150  template<typename U>
+
151  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator/=(vec<1, U, Q> const& v);
+
152 
+
153  // -- Increment and decrement operators --
+
154 
+
155  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator++();
+
156  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator--();
+
157  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator++(int);
+
158  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator--(int);
+
159 
+
160  // -- Unary bit operators --
+
161 
+
162  template<typename U>
+
163  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator%=(U scalar);
+
164  template<typename U>
+
165  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator%=(vec<1, U, Q> const& v);
+
166  template<typename U>
+
167  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator&=(U scalar);
+
168  template<typename U>
+
169  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator&=(vec<1, U, Q> const& v);
+
170  template<typename U>
+
171  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator|=(U scalar);
+
172  template<typename U>
+
173  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator|=(vec<1, U, Q> const& v);
+
174  template<typename U>
+
175  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator^=(U scalar);
+
176  template<typename U>
+
177  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator^=(vec<1, U, Q> const& v);
+
178  template<typename U>
+
179  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator<<=(U scalar);
+
180  template<typename U>
+
181  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator<<=(vec<1, U, Q> const& v);
+
182  template<typename U>
+
183  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator>>=(U scalar);
+
184  template<typename U>
+
185  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> & operator>>=(vec<1, U, Q> const& v);
+
186  };
+
187 
+
188  // -- Unary operators --
+
189 
+
190  template<typename T, qualifier Q>
+
191  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v);
+
192 
+
193  template<typename T, qualifier Q>
+
194  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v);
+
195 
+
196  // -- Binary operators --
+
197 
+
198  template<typename T, qualifier Q>
+
199  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v, T scalar);
+
200 
+
201  template<typename T, qualifier Q>
+
202  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator+(T scalar, vec<1, T, Q> const& v);
+
203 
+
204  template<typename T, qualifier Q>
+
205  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator+(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
+
206 
+
207  template<typename T, qualifier Q>
+
208  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v, T scalar);
+
209 
+
210  template<typename T, qualifier Q>
+
211  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator-(T scalar, vec<1, T, Q> const& v);
+
212 
+
213  template<typename T, qualifier Q>
+
214  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator-(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
+
215 
+
216  template<typename T, qualifier Q>
+
217  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator*(vec<1, T, Q> const& v, T scalar);
+
218 
+
219  template<typename T, qualifier Q>
+
220  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator*(T scalar, vec<1, T, Q> const& v);
+
221 
+
222  template<typename T, qualifier Q>
+
223  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator*(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
+
224 
+
225  template<typename T, qualifier Q>
+
226  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator/(vec<1, T, Q> const& v, T scalar);
+
227 
+
228  template<typename T, qualifier Q>
+
229  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator/(T scalar, vec<1, T, Q> const& v);
+
230 
+
231  template<typename T, qualifier Q>
+
232  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator/(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
+
233 
+
234  template<typename T, qualifier Q>
+
235  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator%(vec<1, T, Q> const& v, T scalar);
+
236 
+
237  template<typename T, qualifier Q>
+
238  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator%(T scalar, vec<1, T, Q> const& v);
+
239 
+
240  template<typename T, qualifier Q>
+
241  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator%(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
+
242 
+
243  template<typename T, qualifier Q>
+
244  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator&(vec<1, T, Q> const& v, T scalar);
+
245 
+
246  template<typename T, qualifier Q>
+
247  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator&(T scalar, vec<1, T, Q> const& v);
+
248 
+
249  template<typename T, qualifier Q>
+
250  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator&(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
+
251 
+
252  template<typename T, qualifier Q>
+
253  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator|(vec<1, T, Q> const& v, T scalar);
+
254 
+
255  template<typename T, qualifier Q>
+
256  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator|(T scalar, vec<1, T, Q> const& v);
+
257 
+
258  template<typename T, qualifier Q>
+
259  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator|(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
+
260 
+
261  template<typename T, qualifier Q>
+
262  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator^(vec<1, T, Q> const& v, T scalar);
+
263 
+
264  template<typename T, qualifier Q>
+
265  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator^(T scalar, vec<1, T, Q> const& v);
+
266 
+
267  template<typename T, qualifier Q>
+
268  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator^(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
+
269 
+
270  template<typename T, qualifier Q>
+
271  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator<<(vec<1, T, Q> const& v, T scalar);
+
272 
+
273  template<typename T, qualifier Q>
+
274  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator<<(T scalar, vec<1, T, Q> const& v);
+
275 
+
276  template<typename T, qualifier Q>
+
277  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator<<(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
+
278 
+
279  template<typename T, qualifier Q>
+
280  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator>>(vec<1, T, Q> const& v, T scalar);
+
281 
+
282  template<typename T, qualifier Q>
+
283  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator>>(T scalar, vec<1, T, Q> const& v);
+
284 
+
285  template<typename T, qualifier Q>
+
286  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator>>(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
+
287 
+
288  template<typename T, qualifier Q>
+
289  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, T, Q> operator~(vec<1, T, Q> const& v);
+
290 
+
291  // -- Boolean operators --
+
292 
+
293  template<typename T, qualifier Q>
+
294  GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
+
295 
+
296  template<typename T, qualifier Q>
+
297  GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2);
+
298 
+
299  template<qualifier Q>
+
300  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, bool, Q> operator&&(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2);
+
301 
+
302  template<qualifier Q>
+
303  GLM_FUNC_DECL GLM_CONSTEXPR vec<1, bool, Q> operator||(vec<1, bool, Q> const& v1, vec<1, bool, Q> const& v2);
+
304 }//namespace glm
+
305 
+
306 #ifndef GLM_EXTERNAL_TEMPLATE
+
307 #include "type_vec1.inl"
+
308 #endif//GLM_EXTERNAL_TEMPLATE
+
GLM_FUNC_DECL T length(qua< T, Q > const &q)
Returns the norm of a quaternions.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00179.html b/doc/api/a00179.html new file mode 100644 index 000000000..ec04224a4 --- /dev/null +++ b/doc/api/a00179.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: type_vec2.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_vec2.hpp File Reference
+
+
+ +

Core features +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

Core features

+ +

Definition in file type_vec2.hpp.

+
+ + + + diff --git a/doc/api/a00179_source.html b/doc/api/a00179_source.html new file mode 100644 index 000000000..47c1f4dde --- /dev/null +++ b/doc/api/a00179_source.html @@ -0,0 +1,493 @@ + + + + + + +0.9.9 API documentation: type_vec2.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
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+ + +
+
+
+
type_vec2.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "qualifier.hpp"
+
7 #if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+
8 # include "_swizzle.hpp"
+
9 #elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
+
10 # include "_swizzle_func.hpp"
+
11 #endif
+
12 #include <cstddef>
+
13 
+
14 namespace glm
+
15 {
+
16  template<typename T, qualifier Q>
+
17  struct vec<2, T, Q>
+
18  {
+
19  // -- Implementation detail --
+
20 
+
21  typedef T value_type;
+
22  typedef vec<2, T, Q> type;
+
23  typedef vec<2, bool, Q> bool_type;
+
24 
+
25  // -- Data --
+
26 
+
27 # if GLM_SILENT_WARNINGS == GLM_ENABLE
+
28 # if GLM_COMPILER & GLM_COMPILER_GCC
+
29 # pragma GCC diagnostic push
+
30 # pragma GCC diagnostic ignored "-Wpedantic"
+
31 # elif GLM_COMPILER & GLM_COMPILER_CLANG
+
32 # pragma clang diagnostic push
+
33 # pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
+
34 # pragma clang diagnostic ignored "-Wnested-anon-types"
+
35 # elif GLM_COMPILER & GLM_COMPILER_VC
+
36 # pragma warning(push)
+
37 # pragma warning(disable: 4201) // nonstandard extension used : nameless struct/union
+
38 # endif
+
39 # endif
+
40 
+
41 # if GLM_CONFIG_XYZW_ONLY
+
42  T x, y;
+
43 # elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE
+
44  union
+
45  {
+
46  struct{ T x, y; };
+
47  struct{ T r, g; };
+
48  struct{ T s, t; };
+
49 
+
50  typename detail::storage<2, T, detail::is_aligned<Q>::value>::type data;
+
51 
+
52 # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+
53  GLM_SWIZZLE2_2_MEMBERS(T, Q, x, y)
+
54  GLM_SWIZZLE2_2_MEMBERS(T, Q, r, g)
+
55  GLM_SWIZZLE2_2_MEMBERS(T, Q, s, t)
+
56  GLM_SWIZZLE2_3_MEMBERS(T, Q, x, y)
+
57  GLM_SWIZZLE2_3_MEMBERS(T, Q, r, g)
+
58  GLM_SWIZZLE2_3_MEMBERS(T, Q, s, t)
+
59  GLM_SWIZZLE2_4_MEMBERS(T, Q, x, y)
+
60  GLM_SWIZZLE2_4_MEMBERS(T, Q, r, g)
+
61  GLM_SWIZZLE2_4_MEMBERS(T, Q, s, t)
+
62 # endif
+
63  };
+
64 # else
+
65  union {T x, r, s;};
+
66  union {T y, g, t;};
+
67 
+
68 # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
+
69  GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, Q)
+
70 # endif//GLM_CONFIG_SWIZZLE
+
71 # endif
+
72 
+
73 # if GLM_SILENT_WARNINGS == GLM_ENABLE
+
74 # if GLM_COMPILER & GLM_COMPILER_CLANG
+
75 # pragma clang diagnostic pop
+
76 # elif GLM_COMPILER & GLM_COMPILER_GCC
+
77 # pragma GCC diagnostic pop
+
78 # elif GLM_COMPILER & GLM_COMPILER_VC
+
79 # pragma warning(pop)
+
80 # endif
+
81 # endif
+
82 
+
83  // -- Component accesses --
+
84 
+
86  typedef length_t length_type;
+
87  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 2;}
+
88 
+
89  GLM_FUNC_DECL GLM_CONSTEXPR T& operator[](length_type i);
+
90  GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const;
+
91 
+
92  // -- Implicit basic constructors --
+
93 
+
94  GLM_FUNC_DECL GLM_CONSTEXPR vec() GLM_DEFAULT;
+
95  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec const& v) GLM_DEFAULT;
+
96  template<qualifier P>
+
97  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, T, P> const& v);
+
98 
+
99  // -- Explicit basic constructors --
+
100 
+
101  GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(T scalar);
+
102  GLM_FUNC_DECL GLM_CONSTEXPR vec(T x, T y);
+
103 
+
104  // -- Conversion constructors --
+
105 
+
106  template<typename U, qualifier P>
+
107  GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(vec<1, U, P> const& v);
+
108 
+
110  template<typename A, typename B>
+
111  GLM_FUNC_DECL GLM_CONSTEXPR vec(A x, B y);
+
112  template<typename A, typename B>
+
113  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, Q> const& x, B y);
+
114  template<typename A, typename B>
+
115  GLM_FUNC_DECL GLM_CONSTEXPR vec(A x, vec<1, B, Q> const& y);
+
116  template<typename A, typename B>
+
117  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, Q> const& x, vec<1, B, Q> const& y);
+
118 
+
119  // -- Conversion vector constructors --
+
120 
+
122  template<typename U, qualifier P>
+
123  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<3, U, P> const& v);
+
125  template<typename U, qualifier P>
+
126  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, P> const& v);
+
127 
+
129  template<typename U, qualifier P>
+
130  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<2, U, P> const& v);
+
131 
+
132  // -- Swizzle constructors --
+
133 # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+
134  template<int E0, int E1>
+
135  GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0, E1,-1,-2> const& that)
+
136  {
+
137  *this = that();
+
138  }
+
139 # endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+
140 
+
141  // -- Unary arithmetic operators --
+
142 
+
143  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator=(vec const& v) GLM_DEFAULT;
+
144 
+
145  template<typename U>
+
146  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator=(vec<2, U, Q> const& v);
+
147  template<typename U>
+
148  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator+=(U scalar);
+
149  template<typename U>
+
150  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator+=(vec<1, U, Q> const& v);
+
151  template<typename U>
+
152  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator+=(vec<2, U, Q> const& v);
+
153  template<typename U>
+
154  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator-=(U scalar);
+
155  template<typename U>
+
156  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator-=(vec<1, U, Q> const& v);
+
157  template<typename U>
+
158  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator-=(vec<2, U, Q> const& v);
+
159  template<typename U>
+
160  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator*=(U scalar);
+
161  template<typename U>
+
162  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator*=(vec<1, U, Q> const& v);
+
163  template<typename U>
+
164  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator*=(vec<2, U, Q> const& v);
+
165  template<typename U>
+
166  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator/=(U scalar);
+
167  template<typename U>
+
168  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator/=(vec<1, U, Q> const& v);
+
169  template<typename U>
+
170  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator/=(vec<2, U, Q> const& v);
+
171 
+
172  // -- Increment and decrement operators --
+
173 
+
174  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator++();
+
175  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator--();
+
176  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator++(int);
+
177  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator--(int);
+
178 
+
179  // -- Unary bit operators --
+
180 
+
181  template<typename U>
+
182  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator%=(U scalar);
+
183  template<typename U>
+
184  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator%=(vec<1, U, Q> const& v);
+
185  template<typename U>
+
186  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator%=(vec<2, U, Q> const& v);
+
187  template<typename U>
+
188  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator&=(U scalar);
+
189  template<typename U>
+
190  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator&=(vec<1, U, Q> const& v);
+
191  template<typename U>
+
192  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator&=(vec<2, U, Q> const& v);
+
193  template<typename U>
+
194  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator|=(U scalar);
+
195  template<typename U>
+
196  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator|=(vec<1, U, Q> const& v);
+
197  template<typename U>
+
198  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator|=(vec<2, U, Q> const& v);
+
199  template<typename U>
+
200  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator^=(U scalar);
+
201  template<typename U>
+
202  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator^=(vec<1, U, Q> const& v);
+
203  template<typename U>
+
204  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator^=(vec<2, U, Q> const& v);
+
205  template<typename U>
+
206  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator<<=(U scalar);
+
207  template<typename U>
+
208  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator<<=(vec<1, U, Q> const& v);
+
209  template<typename U>
+
210  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator<<=(vec<2, U, Q> const& v);
+
211  template<typename U>
+
212  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator>>=(U scalar);
+
213  template<typename U>
+
214  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator>>=(vec<1, U, Q> const& v);
+
215  template<typename U>
+
216  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> & operator>>=(vec<2, U, Q> const& v);
+
217  };
+
218 
+
219  // -- Unary operators --
+
220 
+
221  template<typename T, qualifier Q>
+
222  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v);
+
223 
+
224  template<typename T, qualifier Q>
+
225  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v);
+
226 
+
227  // -- Binary operators --
+
228 
+
229  template<typename T, qualifier Q>
+
230  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v, T scalar);
+
231 
+
232  template<typename T, qualifier Q>
+
233  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
+
234 
+
235  template<typename T, qualifier Q>
+
236  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(T scalar, vec<2, T, Q> const& v);
+
237 
+
238  template<typename T, qualifier Q>
+
239  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
+
240 
+
241  template<typename T, qualifier Q>
+
242  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator+(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
+
243 
+
244  template<typename T, qualifier Q>
+
245  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v, T scalar);
+
246 
+
247  template<typename T, qualifier Q>
+
248  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
+
249 
+
250  template<typename T, qualifier Q>
+
251  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(T scalar, vec<2, T, Q> const& v);
+
252 
+
253  template<typename T, qualifier Q>
+
254  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
+
255 
+
256  template<typename T, qualifier Q>
+
257  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator-(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
+
258 
+
259  template<typename T, qualifier Q>
+
260  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator*(vec<2, T, Q> const& v, T scalar);
+
261 
+
262  template<typename T, qualifier Q>
+
263  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
+
264 
+
265  template<typename T, qualifier Q>
+
266  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator*(T scalar, vec<2, T, Q> const& v);
+
267 
+
268  template<typename T, qualifier Q>
+
269  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator*(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
+
270 
+
271  template<typename T, qualifier Q>
+
272  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator*(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
+
273 
+
274  template<typename T, qualifier Q>
+
275  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator/(vec<2, T, Q> const& v, T scalar);
+
276 
+
277  template<typename T, qualifier Q>
+
278  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
+
279 
+
280  template<typename T, qualifier Q>
+
281  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator/(T scalar, vec<2, T, Q> const& v);
+
282 
+
283  template<typename T, qualifier Q>
+
284  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator/(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
+
285 
+
286  template<typename T, qualifier Q>
+
287  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator/(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
+
288 
+
289  template<typename T, qualifier Q>
+
290  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator%(vec<2, T, Q> const& v, T scalar);
+
291 
+
292  template<typename T, qualifier Q>
+
293  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
+
294 
+
295  template<typename T, qualifier Q>
+
296  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator%(T scalar, vec<2, T, Q> const& v);
+
297 
+
298  template<typename T, qualifier Q>
+
299  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator%(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
+
300 
+
301  template<typename T, qualifier Q>
+
302  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator%(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
+
303 
+
304  template<typename T, qualifier Q>
+
305  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator&(vec<2, T, Q> const& v, T scalar);
+
306 
+
307  template<typename T, qualifier Q>
+
308  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
+
309 
+
310  template<typename T, qualifier Q>
+
311  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator&(T scalar, vec<2, T, Q> const& v);
+
312 
+
313  template<typename T, qualifier Q>
+
314  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator&(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
+
315 
+
316  template<typename T, qualifier Q>
+
317  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator&(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
+
318 
+
319  template<typename T, qualifier Q>
+
320  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator|(vec<2, T, Q> const& v, T scalar);
+
321 
+
322  template<typename T, qualifier Q>
+
323  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
+
324 
+
325  template<typename T, qualifier Q>
+
326  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator|(T scalar, vec<2, T, Q> const& v);
+
327 
+
328  template<typename T, qualifier Q>
+
329  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator|(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
+
330 
+
331  template<typename T, qualifier Q>
+
332  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator|(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
+
333 
+
334  template<typename T, qualifier Q>
+
335  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator^(vec<2, T, Q> const& v, T scalar);
+
336 
+
337  template<typename T, qualifier Q>
+
338  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
+
339 
+
340  template<typename T, qualifier Q>
+
341  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator^(T scalar, vec<2, T, Q> const& v);
+
342 
+
343  template<typename T, qualifier Q>
+
344  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator^(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
+
345 
+
346  template<typename T, qualifier Q>
+
347  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator^(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
+
348 
+
349  template<typename T, qualifier Q>
+
350  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<2, T, Q> const& v, T scalar);
+
351 
+
352  template<typename T, qualifier Q>
+
353  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
+
354 
+
355  template<typename T, qualifier Q>
+
356  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator<<(T scalar, vec<2, T, Q> const& v);
+
357 
+
358  template<typename T, qualifier Q>
+
359  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
+
360 
+
361  template<typename T, qualifier Q>
+
362  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator<<(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
+
363 
+
364  template<typename T, qualifier Q>
+
365  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<2, T, Q> const& v, T scalar);
+
366 
+
367  template<typename T, qualifier Q>
+
368  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<1, T, Q> const& v2);
+
369 
+
370  template<typename T, qualifier Q>
+
371  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator>>(T scalar, vec<2, T, Q> const& v);
+
372 
+
373  template<typename T, qualifier Q>
+
374  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<1, T, Q> const& v1, vec<2, T, Q> const& v2);
+
375 
+
376  template<typename T, qualifier Q>
+
377  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator>>(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
+
378 
+
379  template<typename T, qualifier Q>
+
380  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, T, Q> operator~(vec<2, T, Q> const& v);
+
381 
+
382  // -- Boolean operators --
+
383 
+
384  template<typename T, qualifier Q>
+
385  GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
+
386 
+
387  template<typename T, qualifier Q>
+
388  GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(vec<2, T, Q> const& v1, vec<2, T, Q> const& v2);
+
389 
+
390  template<qualifier Q>
+
391  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, bool, Q> operator&&(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2);
+
392 
+
393  template<qualifier Q>
+
394  GLM_FUNC_DECL GLM_CONSTEXPR vec<2, bool, Q> operator||(vec<2, bool, Q> const& v1, vec<2, bool, Q> const& v2);
+
395 }//namespace glm
+
396 
+
397 #ifndef GLM_EXTERNAL_TEMPLATE
+
398 #include "type_vec2.inl"
+
399 #endif//GLM_EXTERNAL_TEMPLATE
+
GLM_FUNC_DECL T length(qua< T, Q > const &q)
Returns the norm of a quaternions.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00180.html b/doc/api/a00180.html new file mode 100644 index 000000000..b159177e6 --- /dev/null +++ b/doc/api/a00180.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: type_vec3.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_vec3.hpp File Reference
+
+
+ +

Core features +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

Core features

+ +

Definition in file type_vec3.hpp.

+
+ + + + diff --git a/doc/api/a00180_source.html b/doc/api/a00180_source.html new file mode 100644 index 000000000..face129dd --- /dev/null +++ b/doc/api/a00180_source.html @@ -0,0 +1,523 @@ + + + + + + +0.9.9 API documentation: type_vec3.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_vec3.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "qualifier.hpp"
+
7 #if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+
8 # include "_swizzle.hpp"
+
9 #elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
+
10 # include "_swizzle_func.hpp"
+
11 #endif
+
12 #include <cstddef>
+
13 
+
14 namespace glm
+
15 {
+
16  template<typename T, qualifier Q>
+
17  struct vec<3, T, Q>
+
18  {
+
19  // -- Implementation detail --
+
20 
+
21  typedef T value_type;
+
22  typedef vec<3, T, Q> type;
+
23  typedef vec<3, bool, Q> bool_type;
+
24 
+
25  // -- Data --
+
26 
+
27 # if GLM_SILENT_WARNINGS == GLM_ENABLE
+
28 # if GLM_COMPILER & GLM_COMPILER_GCC
+
29 # pragma GCC diagnostic push
+
30 # pragma GCC diagnostic ignored "-Wpedantic"
+
31 # elif GLM_COMPILER & GLM_COMPILER_CLANG
+
32 # pragma clang diagnostic push
+
33 # pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
+
34 # pragma clang diagnostic ignored "-Wnested-anon-types"
+
35 # elif GLM_COMPILER & GLM_COMPILER_VC
+
36 # pragma warning(push)
+
37 # pragma warning(disable: 4201) // nonstandard extension used : nameless struct/union
+
38 # if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
+
39 # pragma warning(disable: 4324) // structure was padded due to alignment specifier
+
40 # endif
+
41 # endif
+
42 # endif
+
43 
+
44 # if GLM_CONFIG_XYZW_ONLY
+
45  T x, y, z;
+
46 # elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE
+
47  union
+
48  {
+
49  struct{ T x, y, z; };
+
50  struct{ T r, g, b; };
+
51  struct{ T s, t, p; };
+
52 
+
53  typename detail::storage<3, T, detail::is_aligned<Q>::value>::type data;
+
54 
+
55 # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+
56  GLM_SWIZZLE3_2_MEMBERS(T, Q, x, y, z)
+
57  GLM_SWIZZLE3_2_MEMBERS(T, Q, r, g, b)
+
58  GLM_SWIZZLE3_2_MEMBERS(T, Q, s, t, p)
+
59  GLM_SWIZZLE3_3_MEMBERS(T, Q, x, y, z)
+
60  GLM_SWIZZLE3_3_MEMBERS(T, Q, r, g, b)
+
61  GLM_SWIZZLE3_3_MEMBERS(T, Q, s, t, p)
+
62  GLM_SWIZZLE3_4_MEMBERS(T, Q, x, y, z)
+
63  GLM_SWIZZLE3_4_MEMBERS(T, Q, r, g, b)
+
64  GLM_SWIZZLE3_4_MEMBERS(T, Q, s, t, p)
+
65 # endif
+
66  };
+
67 # else
+
68  union { T x, r, s; };
+
69  union { T y, g, t; };
+
70  union { T z, b, p; };
+
71 
+
72 # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
+
73  GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, Q)
+
74 # endif//GLM_CONFIG_SWIZZLE
+
75 # endif//GLM_LANG
+
76 
+
77 # if GLM_SILENT_WARNINGS == GLM_ENABLE
+
78 # if GLM_COMPILER & GLM_COMPILER_CLANG
+
79 # pragma clang diagnostic pop
+
80 # elif GLM_COMPILER & GLM_COMPILER_GCC
+
81 # pragma GCC diagnostic pop
+
82 # elif GLM_COMPILER & GLM_COMPILER_VC
+
83 # pragma warning(pop)
+
84 # endif
+
85 # endif
+
86 
+
87  // -- Component accesses --
+
88 
+
90  typedef length_t length_type;
+
91  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 3;}
+
92 
+
93  GLM_FUNC_DECL GLM_CONSTEXPR T & operator[](length_type i);
+
94  GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const;
+
95 
+
96  // -- Implicit basic constructors --
+
97 
+
98  GLM_FUNC_DECL GLM_CONSTEXPR vec() GLM_DEFAULT;
+
99  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec const& v) GLM_DEFAULT;
+
100  template<qualifier P>
+
101  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, T, P> const& v);
+
102 
+
103  // -- Explicit basic constructors --
+
104 
+
105  GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(T scalar);
+
106  GLM_FUNC_DECL GLM_CONSTEXPR vec(T a, T b, T c);
+
107 
+
108  // -- Conversion scalar constructors --
+
109 
+
110  template<typename U, qualifier P>
+
111  GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(vec<1, U, P> const& v);
+
112 
+
114  template<typename X, typename Y, typename Z>
+
115  GLM_FUNC_DECL GLM_CONSTEXPR vec(X x, Y y, Z z);
+
116  template<typename X, typename Y, typename Z>
+
117  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, Z _z);
+
118  template<typename X, typename Y, typename Z>
+
119  GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, Z _z);
+
120  template<typename X, typename Y, typename Z>
+
121  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z);
+
122  template<typename X, typename Y, typename Z>
+
123  GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, vec<1, Z, Q> const& _z);
+
124  template<typename X, typename Y, typename Z>
+
125  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z);
+
126  template<typename X, typename Y, typename Z>
+
127  GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z);
+
128  template<typename X, typename Y, typename Z>
+
129  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z);
+
130 
+
131  // -- Conversion vector constructors --
+
132 
+
134  template<typename A, typename B, qualifier P>
+
135  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, B _z);
+
137  template<typename A, typename B, qualifier P>
+
138  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z);
+
140  template<typename A, typename B, qualifier P>
+
141  GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<2, B, P> const& _yz);
+
143  template<typename A, typename B, qualifier P>
+
144  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz);
+
146  template<typename U, qualifier P>
+
147  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, P> const& v);
+
148 
+
150  template<typename U, qualifier P>
+
151  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<3, U, P> const& v);
+
152 
+
153  // -- Swizzle constructors --
+
154 # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+
155  template<int E0, int E1, int E2>
+
156  GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& that)
+
157  {
+
158  *this = that();
+
159  }
+
160 
+
161  template<int E0, int E1>
+
162  GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& scalar)
+
163  {
+
164  *this = vec(v(), scalar);
+
165  }
+
166 
+
167  template<int E0, int E1>
+
168  GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& scalar, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v)
+
169  {
+
170  *this = vec(scalar, v());
+
171  }
+
172 # endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+
173 
+
174  // -- Unary arithmetic operators --
+
175 
+
176  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q>& operator=(vec<3, T, Q> const& v) GLM_DEFAULT;
+
177 
+
178  template<typename U>
+
179  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator=(vec<3, U, Q> const& v);
+
180  template<typename U>
+
181  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(U scalar);
+
182  template<typename U>
+
183  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(vec<1, U, Q> const& v);
+
184  template<typename U>
+
185  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(vec<3, U, Q> const& v);
+
186  template<typename U>
+
187  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(U scalar);
+
188  template<typename U>
+
189  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(vec<1, U, Q> const& v);
+
190  template<typename U>
+
191  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(vec<3, U, Q> const& v);
+
192  template<typename U>
+
193  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(U scalar);
+
194  template<typename U>
+
195  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(vec<1, U, Q> const& v);
+
196  template<typename U>
+
197  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(vec<3, U, Q> const& v);
+
198  template<typename U>
+
199  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(U scalar);
+
200  template<typename U>
+
201  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(vec<1, U, Q> const& v);
+
202  template<typename U>
+
203  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(vec<3, U, Q> const& v);
+
204 
+
205  // -- Increment and decrement operators --
+
206 
+
207  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator++();
+
208  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator--();
+
209  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator++(int);
+
210  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator--(int);
+
211 
+
212  // -- Unary bit operators --
+
213 
+
214  template<typename U>
+
215  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(U scalar);
+
216  template<typename U>
+
217  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(vec<1, U, Q> const& v);
+
218  template<typename U>
+
219  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(vec<3, U, Q> const& v);
+
220  template<typename U>
+
221  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(U scalar);
+
222  template<typename U>
+
223  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(vec<1, U, Q> const& v);
+
224  template<typename U>
+
225  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(vec<3, U, Q> const& v);
+
226  template<typename U>
+
227  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(U scalar);
+
228  template<typename U>
+
229  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(vec<1, U, Q> const& v);
+
230  template<typename U>
+
231  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(vec<3, U, Q> const& v);
+
232  template<typename U>
+
233  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(U scalar);
+
234  template<typename U>
+
235  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(vec<1, U, Q> const& v);
+
236  template<typename U>
+
237  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(vec<3, U, Q> const& v);
+
238  template<typename U>
+
239  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(U scalar);
+
240  template<typename U>
+
241  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(vec<1, U, Q> const& v);
+
242  template<typename U>
+
243  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(vec<3, U, Q> const& v);
+
244  template<typename U>
+
245  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(U scalar);
+
246  template<typename U>
+
247  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(vec<1, U, Q> const& v);
+
248  template<typename U>
+
249  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(vec<3, U, Q> const& v);
+
250  };
+
251 
+
252  // -- Unary operators --
+
253 
+
254  template<typename T, qualifier Q>
+
255  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v);
+
256 
+
257  template<typename T, qualifier Q>
+
258  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v);
+
259 
+
260  // -- Binary operators --
+
261 
+
262  template<typename T, qualifier Q>
+
263  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v, T scalar);
+
264 
+
265  template<typename T, qualifier Q>
+
266  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar);
+
267 
+
268  template<typename T, qualifier Q>
+
269  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(T scalar, vec<3, T, Q> const& v);
+
270 
+
271  template<typename T, qualifier Q>
+
272  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
+
273 
+
274  template<typename T, qualifier Q>
+
275  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
276 
+
277  template<typename T, qualifier Q>
+
278  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v, T scalar);
+
279 
+
280  template<typename T, qualifier Q>
+
281  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
+
282 
+
283  template<typename T, qualifier Q>
+
284  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(T scalar, vec<3, T, Q> const& v);
+
285 
+
286  template<typename T, qualifier Q>
+
287  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
+
288 
+
289  template<typename T, qualifier Q>
+
290  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
291 
+
292  template<typename T, qualifier Q>
+
293  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v, T scalar);
+
294 
+
295  template<typename T, qualifier Q>
+
296  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
+
297 
+
298  template<typename T, qualifier Q>
+
299  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(T scalar, vec<3, T, Q> const& v);
+
300 
+
301  template<typename T, qualifier Q>
+
302  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
+
303 
+
304  template<typename T, qualifier Q>
+
305  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
306 
+
307  template<typename T, qualifier Q>
+
308  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v, T scalar);
+
309 
+
310  template<typename T, qualifier Q>
+
311  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
+
312 
+
313  template<typename T, qualifier Q>
+
314  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(T scalar, vec<3, T, Q> const& v);
+
315 
+
316  template<typename T, qualifier Q>
+
317  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
+
318 
+
319  template<typename T, qualifier Q>
+
320  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
321 
+
322  template<typename T, qualifier Q>
+
323  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v, T scalar);
+
324 
+
325  template<typename T, qualifier Q>
+
326  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
+
327 
+
328  template<typename T, qualifier Q>
+
329  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(T scalar, vec<3, T, Q> const& v);
+
330 
+
331  template<typename T, qualifier Q>
+
332  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
+
333 
+
334  template<typename T, qualifier Q>
+
335  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
336 
+
337  template<typename T, qualifier Q>
+
338  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, T scalar);
+
339 
+
340  template<typename T, qualifier Q>
+
341  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
+
342 
+
343  template<typename T, qualifier Q>
+
344  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(T scalar, vec<3, T, Q> const& v);
+
345 
+
346  template<typename T, qualifier Q>
+
347  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
+
348 
+
349  template<typename T, qualifier Q>
+
350  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
351 
+
352  template<typename T, qualifier Q>
+
353  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v, T scalar);
+
354 
+
355  template<typename T, qualifier Q>
+
356  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
+
357 
+
358  template<typename T, qualifier Q>
+
359  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(T scalar, vec<3, T, Q> const& v);
+
360 
+
361  template<typename T, qualifier Q>
+
362  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
+
363 
+
364  template<typename T, qualifier Q>
+
365  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
366 
+
367  template<typename T, qualifier Q>
+
368  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v, T scalar);
+
369 
+
370  template<typename T, qualifier Q>
+
371  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
+
372 
+
373  template<typename T, qualifier Q>
+
374  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(T scalar, vec<3, T, Q> const& v);
+
375 
+
376  template<typename T, qualifier Q>
+
377  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
+
378 
+
379  template<typename T, qualifier Q>
+
380  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
381 
+
382  template<typename T, qualifier Q>
+
383  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v, T scalar);
+
384 
+
385  template<typename T, qualifier Q>
+
386  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
+
387 
+
388  template<typename T, qualifier Q>
+
389  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(T scalar, vec<3, T, Q> const& v);
+
390 
+
391  template<typename T, qualifier Q>
+
392  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
+
393 
+
394  template<typename T, qualifier Q>
+
395  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
396 
+
397  template<typename T, qualifier Q>
+
398  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v, T scalar);
+
399 
+
400  template<typename T, qualifier Q>
+
401  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
+
402 
+
403  template<typename T, qualifier Q>
+
404  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(T scalar, vec<3, T, Q> const& v);
+
405 
+
406  template<typename T, qualifier Q>
+
407  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
+
408 
+
409  template<typename T, qualifier Q>
+
410  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
411 
+
412  template<typename T, qualifier Q>
+
413  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator~(vec<3, T, Q> const& v);
+
414 
+
415  // -- Boolean operators --
+
416 
+
417  template<typename T, qualifier Q>
+
418  GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
419 
+
420  template<typename T, qualifier Q>
+
421  GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
+
422 
+
423  template<qualifier Q>
+
424  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, bool, Q> operator&&(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2);
+
425 
+
426  template<qualifier Q>
+
427  GLM_FUNC_DECL GLM_CONSTEXPR vec<3, bool, Q> operator||(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2);
+
428 }//namespace glm
+
429 
+
430 #ifndef GLM_EXTERNAL_TEMPLATE
+
431 #include "type_vec3.inl"
+
432 #endif//GLM_EXTERNAL_TEMPLATE
+
GLM_FUNC_DECL T length(qua< T, Q > const &q)
Returns the norm of a quaternions.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00181.html b/doc/api/a00181.html new file mode 100644 index 000000000..a82e1906c --- /dev/null +++ b/doc/api/a00181.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documentation: type_vec4.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
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+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_vec4.hpp File Reference
+
+
+ +

Core features +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

Core features

+ +

Definition in file type_vec4.hpp.

+
+ + + + diff --git a/doc/api/a00181_source.html b/doc/api/a00181_source.html new file mode 100644 index 000000000..f03ca95a1 --- /dev/null +++ b/doc/api/a00181_source.html @@ -0,0 +1,584 @@ + + + + + + +0.9.9 API documentation: type_vec4.hpp Source File + + + + + + + + + + +
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+
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+ + + + + + +
+
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+
+
+
type_vec4.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "qualifier.hpp"
+
7 #if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+
8 # include "_swizzle.hpp"
+
9 #elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
+
10 # include "_swizzle_func.hpp"
+
11 #endif
+
12 #include <cstddef>
+
13 
+
14 namespace glm
+
15 {
+
16  template<typename T, qualifier Q>
+
17  struct vec<4, T, Q>
+
18  {
+
19  // -- Implementation detail --
+
20 
+
21  typedef T value_type;
+
22  typedef vec<4, T, Q> type;
+
23  typedef vec<4, bool, Q> bool_type;
+
24 
+
25  // -- Data --
+
26 
+
27 # if GLM_SILENT_WARNINGS == GLM_ENABLE
+
28 # if GLM_COMPILER & GLM_COMPILER_GCC
+
29 # pragma GCC diagnostic push
+
30 # pragma GCC diagnostic ignored "-Wpedantic"
+
31 # elif GLM_COMPILER & GLM_COMPILER_CLANG
+
32 # pragma clang diagnostic push
+
33 # pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
+
34 # pragma clang diagnostic ignored "-Wnested-anon-types"
+
35 # elif GLM_COMPILER & GLM_COMPILER_VC
+
36 # pragma warning(push)
+
37 # pragma warning(disable: 4201) // nonstandard extension used : nameless struct/union
+
38 # endif
+
39 # endif
+
40 
+
41 # if GLM_CONFIG_XYZW_ONLY
+
42  T x, y, z, w;
+
43 # elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE
+
44  union
+
45  {
+
46  struct { T x, y, z, w; };
+
47  struct { T r, g, b, a; };
+
48  struct { T s, t, p, q; };
+
49 
+
50  typename detail::storage<4, T, detail::is_aligned<Q>::value>::type data;
+
51 
+
52 # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+
53  GLM_SWIZZLE4_2_MEMBERS(T, Q, x, y, z, w)
+
54  GLM_SWIZZLE4_2_MEMBERS(T, Q, r, g, b, a)
+
55  GLM_SWIZZLE4_2_MEMBERS(T, Q, s, t, p, q)
+
56  GLM_SWIZZLE4_3_MEMBERS(T, Q, x, y, z, w)
+
57  GLM_SWIZZLE4_3_MEMBERS(T, Q, r, g, b, a)
+
58  GLM_SWIZZLE4_3_MEMBERS(T, Q, s, t, p, q)
+
59  GLM_SWIZZLE4_4_MEMBERS(T, Q, x, y, z, w)
+
60  GLM_SWIZZLE4_4_MEMBERS(T, Q, r, g, b, a)
+
61  GLM_SWIZZLE4_4_MEMBERS(T, Q, s, t, p, q)
+
62 # endif
+
63  };
+
64 # else
+
65  union { T x, r, s; };
+
66  union { T y, g, t; };
+
67  union { T z, b, p; };
+
68  union { T w, a, q; };
+
69 
+
70 # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
+
71  GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, Q)
+
72 # endif
+
73 # endif
+
74 
+
75 # if GLM_SILENT_WARNINGS == GLM_ENABLE
+
76 # if GLM_COMPILER & GLM_COMPILER_CLANG
+
77 # pragma clang diagnostic pop
+
78 # elif GLM_COMPILER & GLM_COMPILER_GCC
+
79 # pragma GCC diagnostic pop
+
80 # elif GLM_COMPILER & GLM_COMPILER_VC
+
81 # pragma warning(pop)
+
82 # endif
+
83 # endif
+
84 
+
85  // -- Component accesses --
+
86 
+
87  typedef length_t length_type;
+
88 
+
90  GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 4;}
+
91 
+
92  GLM_FUNC_DECL GLM_CONSTEXPR T & operator[](length_type i);
+
93  GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const;
+
94 
+
95  // -- Implicit basic constructors --
+
96 
+
97  GLM_FUNC_DECL GLM_CONSTEXPR vec() GLM_DEFAULT;
+
98  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<4, T, Q> const& v) GLM_DEFAULT;
+
99  template<qualifier P>
+
100  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<4, T, P> const& v);
+
101 
+
102  // -- Explicit basic constructors --
+
103 
+
104  GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(T scalar);
+
105  GLM_FUNC_DECL GLM_CONSTEXPR vec(T x, T y, T z, T w);
+
106 
+
107  // -- Conversion scalar constructors --
+
108 
+
109  template<typename U, qualifier P>
+
110  GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(vec<1, U, P> const& v);
+
111 
+
113  template<typename X, typename Y, typename Z, typename W>
+
114  GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, Z _z, W _w);
+
115  template<typename X, typename Y, typename Z, typename W>
+
116  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, Z _z, W _w);
+
117  template<typename X, typename Y, typename Z, typename W>
+
118  GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, Z _z, W _w);
+
119  template<typename X, typename Y, typename Z, typename W>
+
120  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z, W _w);
+
121  template<typename X, typename Y, typename Z, typename W>
+
122  GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, vec<1, Z, Q> const& _z, W _w);
+
123  template<typename X, typename Y, typename Z, typename W>
+
124  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z, W _w);
+
125  template<typename X, typename Y, typename Z, typename W>
+
126  GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, W _w);
+
127  template<typename X, typename Y, typename Z, typename W>
+
128  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, W _w);
+
129  template<typename X, typename Y, typename Z, typename W>
+
130  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, Z _z, vec<1, W, Q> const& _w);
+
131  template<typename X, typename Y, typename Z, typename W>
+
132  GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, Z _z, vec<1, W, Q> const& _w);
+
133  template<typename X, typename Y, typename Z, typename W>
+
134  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z, vec<1, W, Q> const& _w);
+
135  template<typename X, typename Y, typename Z, typename W>
+
136  GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w);
+
137  template<typename X, typename Y, typename Z, typename W>
+
138  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w);
+
139  template<typename X, typename Y, typename Z, typename W>
+
140  GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w);
+
141  template<typename X, typename Y, typename Z, typename W>
+
142  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _Y, vec<1, Z, Q> const& _z, vec<1, W, Q> const& _w);
+
143 
+
144  // -- Conversion vector constructors --
+
145 
+
147  template<typename A, typename B, typename C, qualifier P>
+
148  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, B _z, C _w);
+
150  template<typename A, typename B, typename C, qualifier P>
+
151  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, C _w);
+
153  template<typename A, typename B, typename C, qualifier P>
+
154  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, B _z, vec<1, C, P> const& _w);
+
156  template<typename A, typename B, typename C, qualifier P>
+
157  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z, vec<1, C, P> const& _w);
+
159  template<typename A, typename B, typename C, qualifier P>
+
160  GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<2, B, P> const& _yz, C _w);
+
162  template<typename A, typename B, typename C, qualifier P>
+
163  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, C _w);
+
165  template<typename A, typename B, typename C, qualifier P>
+
166  GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w);
+
168  template<typename A, typename B, typename C, qualifier P>
+
169  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz, vec<1, C, P> const& _w);
+
171  template<typename A, typename B, typename C, qualifier P>
+
172  GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, B _y, vec<2, C, P> const& _zw);
+
174  template<typename A, typename B, typename C, qualifier P>
+
175  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, B _y, vec<2, C, P> const& _zw);
+
177  template<typename A, typename B, typename C, qualifier P>
+
178  GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw);
+
180  template<typename A, typename B, typename C, qualifier P>
+
181  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<1, B, P> const& _y, vec<2, C, P> const& _zw);
+
183  template<typename A, typename B, qualifier P>
+
184  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, A, P> const& _xyz, B _w);
+
186  template<typename A, typename B, qualifier P>
+
187  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, A, P> const& _xyz, vec<1, B, P> const& _w);
+
189  template<typename A, typename B, qualifier P>
+
190  GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<3, B, P> const& _yzw);
+
192  template<typename A, typename B, qualifier P>
+
193  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<3, B, P> const& _yzw);
+
195  template<typename A, typename B, qualifier P>
+
196  GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<2, B, P> const& _zw);
+
197 
+
199  template<typename U, qualifier P>
+
200  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, P> const& v);
+
201 
+
202  // -- Swizzle constructors --
+
203 # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+
204  template<int E0, int E1, int E2, int E3>
+
205  GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<4, T, Q, E0, E1, E2, E3> const& that)
+
206  {
+
207  *this = that();
+
208  }
+
209 
+
210  template<int E0, int E1, int F0, int F1>
+
211  GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, detail::_swizzle<2, T, Q, F0, F1, -1, -2> const& u)
+
212  {
+
213  *this = vec<4, T, Q>(v(), u());
+
214  }
+
215 
+
216  template<int E0, int E1>
+
217  GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& x, T const& y, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v)
+
218  {
+
219  *this = vec<4, T, Q>(x, y, v());
+
220  }
+
221 
+
222  template<int E0, int E1>
+
223  GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& x, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& w)
+
224  {
+
225  *this = vec<4, T, Q>(x, v(), w);
+
226  }
+
227 
+
228  template<int E0, int E1>
+
229  GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& z, T const& w)
+
230  {
+
231  *this = vec<4, T, Q>(v(), z, w);
+
232  }
+
233 
+
234  template<int E0, int E1, int E2>
+
235  GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& v, T const& w)
+
236  {
+
237  *this = vec<4, T, Q>(v(), w);
+
238  }
+
239 
+
240  template<int E0, int E1, int E2>
+
241  GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& x, detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& v)
+
242  {
+
243  *this = vec<4, T, Q>(x, v());
+
244  }
+
245 # endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
+
246 
+
247  // -- Unary arithmetic operators --
+
248 
+
249  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator=(vec<4, T, Q> const& v) GLM_DEFAULT;
+
250 
+
251  template<typename U>
+
252  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator=(vec<4, U, Q> const& v);
+
253  template<typename U>
+
254  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(U scalar);
+
255  template<typename U>
+
256  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(vec<1, U, Q> const& v);
+
257  template<typename U>
+
258  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator+=(vec<4, U, Q> const& v);
+
259  template<typename U>
+
260  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(U scalar);
+
261  template<typename U>
+
262  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(vec<1, U, Q> const& v);
+
263  template<typename U>
+
264  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator-=(vec<4, U, Q> const& v);
+
265  template<typename U>
+
266  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(U scalar);
+
267  template<typename U>
+
268  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(vec<1, U, Q> const& v);
+
269  template<typename U>
+
270  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator*=(vec<4, U, Q> const& v);
+
271  template<typename U>
+
272  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(U scalar);
+
273  template<typename U>
+
274  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(vec<1, U, Q> const& v);
+
275  template<typename U>
+
276  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q>& operator/=(vec<4, U, Q> const& v);
+
277 
+
278  // -- Increment and decrement operators --
+
279 
+
280  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator++();
+
281  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator--();
+
282  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator++(int);
+
283  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator--(int);
+
284 
+
285  // -- Unary bit operators --
+
286 
+
287  template<typename U>
+
288  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator%=(U scalar);
+
289  template<typename U>
+
290  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator%=(vec<1, U, Q> const& v);
+
291  template<typename U>
+
292  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator%=(vec<4, U, Q> const& v);
+
293  template<typename U>
+
294  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator&=(U scalar);
+
295  template<typename U>
+
296  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator&=(vec<1, U, Q> const& v);
+
297  template<typename U>
+
298  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator&=(vec<4, U, Q> const& v);
+
299  template<typename U>
+
300  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator|=(U scalar);
+
301  template<typename U>
+
302  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator|=(vec<1, U, Q> const& v);
+
303  template<typename U>
+
304  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator|=(vec<4, U, Q> const& v);
+
305  template<typename U>
+
306  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator^=(U scalar);
+
307  template<typename U>
+
308  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator^=(vec<1, U, Q> const& v);
+
309  template<typename U>
+
310  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator^=(vec<4, U, Q> const& v);
+
311  template<typename U>
+
312  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator<<=(U scalar);
+
313  template<typename U>
+
314  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator<<=(vec<1, U, Q> const& v);
+
315  template<typename U>
+
316  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator<<=(vec<4, U, Q> const& v);
+
317  template<typename U>
+
318  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator>>=(U scalar);
+
319  template<typename U>
+
320  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator>>=(vec<1, U, Q> const& v);
+
321  template<typename U>
+
322  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> & operator>>=(vec<4, U, Q> const& v);
+
323  };
+
324 
+
325  // -- Unary operators --
+
326 
+
327  template<typename T, qualifier Q>
+
328  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v);
+
329 
+
330  template<typename T, qualifier Q>
+
331  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v);
+
332 
+
333  // -- Binary operators --
+
334 
+
335  template<typename T, qualifier Q>
+
336  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v, T const & scalar);
+
337 
+
338  template<typename T, qualifier Q>
+
339  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
+
340 
+
341  template<typename T, qualifier Q>
+
342  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(T scalar, vec<4, T, Q> const& v);
+
343 
+
344  template<typename T, qualifier Q>
+
345  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
+
346 
+
347  template<typename T, qualifier Q>
+
348  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator+(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
+
349 
+
350  template<typename T, qualifier Q>
+
351  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v, T const & scalar);
+
352 
+
353  template<typename T, qualifier Q>
+
354  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
+
355 
+
356  template<typename T, qualifier Q>
+
357  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(T scalar, vec<4, T, Q> const& v);
+
358 
+
359  template<typename T, qualifier Q>
+
360  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
+
361 
+
362  template<typename T, qualifier Q>
+
363  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator-(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
+
364 
+
365  template<typename T, qualifier Q>
+
366  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v, T const & scalar);
+
367 
+
368  template<typename T, qualifier Q>
+
369  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
+
370 
+
371  template<typename T, qualifier Q>
+
372  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(T scalar, vec<4, T, Q> const& v);
+
373 
+
374  template<typename T, qualifier Q>
+
375  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
+
376 
+
377  template<typename T, qualifier Q>
+
378  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator*(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
+
379 
+
380  template<typename T, qualifier Q>
+
381  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v, T const & scalar);
+
382 
+
383  template<typename T, qualifier Q>
+
384  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<1, T, Q> const& v2);
+
385 
+
386  template<typename T, qualifier Q>
+
387  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(T scalar, vec<4, T, Q> const& v);
+
388 
+
389  template<typename T, qualifier Q>
+
390  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<1, T, Q> const& v1, vec<4, T, Q> const& v2);
+
391 
+
392  template<typename T, qualifier Q>
+
393  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator/(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
+
394 
+
395  template<typename T, qualifier Q>
+
396  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v, T scalar);
+
397 
+
398  template<typename T, qualifier Q>
+
399  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
+
400 
+
401  template<typename T, qualifier Q>
+
402  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(T scalar, vec<4, T, Q> const& v);
+
403 
+
404  template<typename T, qualifier Q>
+
405  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
+
406 
+
407  template<typename T, qualifier Q>
+
408  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator%(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
+
409 
+
410  template<typename T, qualifier Q>
+
411  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v, T scalar);
+
412 
+
413  template<typename T, qualifier Q>
+
414  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
+
415 
+
416  template<typename T, qualifier Q>
+
417  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(T scalar, vec<4, T, Q> const& v);
+
418 
+
419  template<typename T, qualifier Q>
+
420  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
+
421 
+
422  template<typename T, qualifier Q>
+
423  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator&(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
+
424 
+
425  template<typename T, qualifier Q>
+
426  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v, T scalar);
+
427 
+
428  template<typename T, qualifier Q>
+
429  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
+
430 
+
431  template<typename T, qualifier Q>
+
432  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(T scalar, vec<4, T, Q> const& v);
+
433 
+
434  template<typename T, qualifier Q>
+
435  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
+
436 
+
437  template<typename T, qualifier Q>
+
438  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator|(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
+
439 
+
440  template<typename T, qualifier Q>
+
441  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v, T scalar);
+
442 
+
443  template<typename T, qualifier Q>
+
444  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
+
445 
+
446  template<typename T, qualifier Q>
+
447  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(T scalar, vec<4, T, Q> const& v);
+
448 
+
449  template<typename T, qualifier Q>
+
450  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
+
451 
+
452  template<typename T, qualifier Q>
+
453  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator^(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
+
454 
+
455  template<typename T, qualifier Q>
+
456  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v, T scalar);
+
457 
+
458  template<typename T, qualifier Q>
+
459  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
+
460 
+
461  template<typename T, qualifier Q>
+
462  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(T scalar, vec<4, T, Q> const& v);
+
463 
+
464  template<typename T, qualifier Q>
+
465  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
+
466 
+
467  template<typename T, qualifier Q>
+
468  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator<<(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
+
469 
+
470  template<typename T, qualifier Q>
+
471  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v, T scalar);
+
472 
+
473  template<typename T, qualifier Q>
+
474  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v, vec<1, T, Q> const& scalar);
+
475 
+
476  template<typename T, qualifier Q>
+
477  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(T scalar, vec<4, T, Q> const& v);
+
478 
+
479  template<typename T, qualifier Q>
+
480  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<1, T, Q> const& scalar, vec<4, T, Q> const& v);
+
481 
+
482  template<typename T, qualifier Q>
+
483  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator>>(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
+
484 
+
485  template<typename T, qualifier Q>
+
486  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, T, Q> operator~(vec<4, T, Q> const& v);
+
487 
+
488  // -- Boolean operators --
+
489 
+
490  template<typename T, qualifier Q>
+
491  GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
+
492 
+
493  template<typename T, qualifier Q>
+
494  GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(vec<4, T, Q> const& v1, vec<4, T, Q> const& v2);
+
495 
+
496  template<qualifier Q>
+
497  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, bool, Q> operator&&(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2);
+
498 
+
499  template<qualifier Q>
+
500  GLM_FUNC_DECL GLM_CONSTEXPR vec<4, bool, Q> operator||(vec<4, bool, Q> const& v1, vec<4, bool, Q> const& v2);
+
501 }//namespace glm
+
502 
+
503 #ifndef GLM_EXTERNAL_TEMPLATE
+
504 #include "type_vec4.inl"
+
505 #endif//GLM_EXTERNAL_TEMPLATE
+
GLM_FUNC_DECL T length(qua< T, Q > const &q)
Returns the norm of a quaternions.
+
Definition: common.hpp:20
+
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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

GLM_FUNC_DECL int float_distance (float x, float y)
 Return the distance in the number of ULP between 2 single-precision floating-point scalars. More...
 
GLM_FUNC_DECL int64 float_distance (double x, double y)
 Return the distance in the number of ULP between 2 double-precision floating-point scalars. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, int, Q > float_distance (vec< L, float, Q > const &x, vec< L, float, Q > const &y)
 Return the distance in the number of ULP between 2 single-precision floating-point scalars. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, int64, Q > float_distance (vec< L, double, Q > const &x, vec< L, double, Q > const &y)
 Return the distance in the number of ULP between 2 double-precision floating-point scalars. More...
 
template<typename genType >
GLM_FUNC_DECL genType next_float (genType x)
 Return the next ULP value(s) after the input value(s). More...
 
template<typename genType >
GLM_FUNC_DECL genType next_float (genType x, int ULPs)
 Return the value(s) ULP distance after the input value(s). More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > next_float (vec< L, T, Q > const &x)
 Return the next ULP value(s) after the input value(s). More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > next_float (vec< L, T, Q > const &x, int ULPs)
 Return the value(s) ULP distance after the input value(s). More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > next_float (vec< L, T, Q > const &x, vec< L, int, Q > const &ULPs)
 Return the value(s) ULP distance after the input value(s). More...
 
template<typename genType >
GLM_FUNC_DECL genType prev_float (genType x)
 Return the previous ULP value(s) before the input value(s). More...
 
template<typename genType >
GLM_FUNC_DECL genType prev_float (genType x, int ULPs)
 Return the value(s) ULP distance before the input value(s). More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > prev_float (vec< L, T, Q > const &x)
 Return the previous ULP value(s) before the input value(s). More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > prev_float (vec< L, T, Q > const &x, int ULPs)
 Return the value(s) ULP distance before the input value(s). More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > prev_float (vec< L, T, Q > const &x, vec< L, int, Q > const &ULPs)
 Return the value(s) ULP distance before the input value(s). More...
 
+

Detailed Description

+

GLM_GTC_ulp

+
See also
Core features (dependence)
+ +

Definition in file ulp.hpp.

+
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1 
+
15 #pragma once
+
16 
+
17 // Dependencies
+
18 #include "../detail/setup.hpp"
+
19 #include "../detail/qualifier.hpp"
+
20 #include "../detail/_vectorize.hpp"
+
21 #include "../ext/scalar_int_sized.hpp"
+
22 
+
23 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
24 # pragma message("GLM: GLM_GTC_ulp extension included")
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
34  template<typename genType>
+
35  GLM_FUNC_DECL genType next_float(genType x);
+
36 
+
42  template<typename genType>
+
43  GLM_FUNC_DECL genType prev_float(genType x);
+
44 
+
50  template<typename genType>
+
51  GLM_FUNC_DECL genType next_float(genType x, int ULPs);
+
52 
+
58  template<typename genType>
+
59  GLM_FUNC_DECL genType prev_float(genType x, int ULPs);
+
60 
+
64  GLM_FUNC_DECL int float_distance(float x, float y);
+
65 
+
69  GLM_FUNC_DECL int64 float_distance(double x, double y);
+
70 
+
78  template<length_t L, typename T, qualifier Q>
+
79  GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x);
+
80 
+
88  template<length_t L, typename T, qualifier Q>
+
89  GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x, int ULPs);
+
90 
+
98  template<length_t L, typename T, qualifier Q>
+
99  GLM_FUNC_DECL vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs);
+
100 
+
108  template<length_t L, typename T, qualifier Q>
+
109  GLM_FUNC_DECL vec<L, T, Q> prev_float(vec<L, T, Q> const& x);
+
110 
+
118  template<length_t L, typename T, qualifier Q>
+
119  GLM_FUNC_DECL vec<L, T, Q> prev_float(vec<L, T, Q> const& x, int ULPs);
+
120 
+
128  template<length_t L, typename T, qualifier Q>
+
129  GLM_FUNC_DECL vec<L, T, Q> prev_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs);
+
130 
+
137  template<length_t L, typename T, qualifier Q>
+
138  GLM_FUNC_DECL vec<L, int, Q> float_distance(vec<L, float, Q> const& x, vec<L, float, Q> const& y);
+
139 
+
146  template<length_t L, typename T, qualifier Q>
+
147  GLM_FUNC_DECL vec<L, int64, Q> float_distance(vec<L, double, Q> const& x, vec<L, double, Q> const& y);
+
148 
+
150 }//namespace glm
+
151 
+
152 #include "ulp.inl"
+
detail::int64 int64
64 bit signed integer type.
+
Definition: common.hpp:20
+
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+
See also
Core features (dependence)
+ +

Definition in file vec1.hpp.

+
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13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../ext/vector_bool1.hpp"
+
17 #include "../ext/vector_bool1_precision.hpp"
+
18 #include "../ext/vector_float1.hpp"
+
19 #include "../ext/vector_float1_precision.hpp"
+
20 #include "../ext/vector_double1.hpp"
+
21 #include "../ext/vector_double1_precision.hpp"
+
22 #include "../ext/vector_int1.hpp"
+
23 #include "../ext/vector_int1_precision.hpp"
+
24 #include "../ext/vector_uint1.hpp"
+
25 #include "../ext/vector_uint1_precision.hpp"
+
26 
+
27 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
28 # pragma message("GLM: GLM_GTC_vec1 extension included")
+
29 #endif
+
30 
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5 #include "./ext/vector_bool2.hpp"
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13 #include "./ext/vector_uint4.hpp"
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+
See also
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+ +

Definition in file vec_swizzle.hpp.

+
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15 #include "../glm.hpp"
+
16 
+
17 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
18 # ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # pragma message("GLM: GLM_GTX_vec_swizzle is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
20 # else
+
21 # pragma message("GLM: GLM_GTX_vec_swizzle extension included")
+
22 # endif
+
23 #endif
+
24 
+
25 namespace glm {
+
26  // xx
+
27  template<typename T, qualifier Q>
+
28  GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<1, T, Q> &v) {
+
29  return glm::vec<2, T, Q>(v.x, v.x);
+
30  }
+
31 
+
32  template<typename T, qualifier Q>
+
33  GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<2, T, Q> &v) {
+
34  return glm::vec<2, T, Q>(v.x, v.x);
+
35  }
+
36 
+
37  template<typename T, qualifier Q>
+
38  GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<3, T, Q> &v) {
+
39  return glm::vec<2, T, Q>(v.x, v.x);
+
40  }
+
41 
+
42  template<typename T, qualifier Q>
+
43  GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<4, T, Q> &v) {
+
44  return glm::vec<2, T, Q>(v.x, v.x);
+
45  }
+
46 
+
47  // xy
+
48  template<typename T, qualifier Q>
+
49  GLM_INLINE glm::vec<2, T, Q> xy(const glm::vec<2, T, Q> &v) {
+
50  return glm::vec<2, T, Q>(v.x, v.y);
+
51  }
+
52 
+
53  template<typename T, qualifier Q>
+
54  GLM_INLINE glm::vec<2, T, Q> xy(const glm::vec<3, T, Q> &v) {
+
55  return glm::vec<2, T, Q>(v.x, v.y);
+
56  }
+
57 
+
58  template<typename T, qualifier Q>
+
59  GLM_INLINE glm::vec<2, T, Q> xy(const glm::vec<4, T, Q> &v) {
+
60  return glm::vec<2, T, Q>(v.x, v.y);
+
61  }
+
62 
+
63  // xz
+
64  template<typename T, qualifier Q>
+
65  GLM_INLINE glm::vec<2, T, Q> xz(const glm::vec<3, T, Q> &v) {
+
66  return glm::vec<2, T, Q>(v.x, v.z);
+
67  }
+
68 
+
69  template<typename T, qualifier Q>
+
70  GLM_INLINE glm::vec<2, T, Q> xz(const glm::vec<4, T, Q> &v) {
+
71  return glm::vec<2, T, Q>(v.x, v.z);
+
72  }
+
73 
+
74  // xw
+
75  template<typename T, qualifier Q>
+
76  GLM_INLINE glm::vec<2, T, Q> xw(const glm::vec<4, T, Q> &v) {
+
77  return glm::vec<2, T, Q>(v.x, v.w);
+
78  }
+
79 
+
80  // yx
+
81  template<typename T, qualifier Q>
+
82  GLM_INLINE glm::vec<2, T, Q> yx(const glm::vec<2, T, Q> &v) {
+
83  return glm::vec<2, T, Q>(v.y, v.x);
+
84  }
+
85 
+
86  template<typename T, qualifier Q>
+
87  GLM_INLINE glm::vec<2, T, Q> yx(const glm::vec<3, T, Q> &v) {
+
88  return glm::vec<2, T, Q>(v.y, v.x);
+
89  }
+
90 
+
91  template<typename T, qualifier Q>
+
92  GLM_INLINE glm::vec<2, T, Q> yx(const glm::vec<4, T, Q> &v) {
+
93  return glm::vec<2, T, Q>(v.y, v.x);
+
94  }
+
95 
+
96  // yy
+
97  template<typename T, qualifier Q>
+
98  GLM_INLINE glm::vec<2, T, Q> yy(const glm::vec<2, T, Q> &v) {
+
99  return glm::vec<2, T, Q>(v.y, v.y);
+
100  }
+
101 
+
102  template<typename T, qualifier Q>
+
103  GLM_INLINE glm::vec<2, T, Q> yy(const glm::vec<3, T, Q> &v) {
+
104  return glm::vec<2, T, Q>(v.y, v.y);
+
105  }
+
106 
+
107  template<typename T, qualifier Q>
+
108  GLM_INLINE glm::vec<2, T, Q> yy(const glm::vec<4, T, Q> &v) {
+
109  return glm::vec<2, T, Q>(v.y, v.y);
+
110  }
+
111 
+
112  // yz
+
113  template<typename T, qualifier Q>
+
114  GLM_INLINE glm::vec<2, T, Q> yz(const glm::vec<3, T, Q> &v) {
+
115  return glm::vec<2, T, Q>(v.y, v.z);
+
116  }
+
117 
+
118  template<typename T, qualifier Q>
+
119  GLM_INLINE glm::vec<2, T, Q> yz(const glm::vec<4, T, Q> &v) {
+
120  return glm::vec<2, T, Q>(v.y, v.z);
+
121  }
+
122 
+
123  // yw
+
124  template<typename T, qualifier Q>
+
125  GLM_INLINE glm::vec<2, T, Q> yw(const glm::vec<4, T, Q> &v) {
+
126  return glm::vec<2, T, Q>(v.y, v.w);
+
127  }
+
128 
+
129  // zx
+
130  template<typename T, qualifier Q>
+
131  GLM_INLINE glm::vec<2, T, Q> zx(const glm::vec<3, T, Q> &v) {
+
132  return glm::vec<2, T, Q>(v.z, v.x);
+
133  }
+
134 
+
135  template<typename T, qualifier Q>
+
136  GLM_INLINE glm::vec<2, T, Q> zx(const glm::vec<4, T, Q> &v) {
+
137  return glm::vec<2, T, Q>(v.z, v.x);
+
138  }
+
139 
+
140  // zy
+
141  template<typename T, qualifier Q>
+
142  GLM_INLINE glm::vec<2, T, Q> zy(const glm::vec<3, T, Q> &v) {
+
143  return glm::vec<2, T, Q>(v.z, v.y);
+
144  }
+
145 
+
146  template<typename T, qualifier Q>
+
147  GLM_INLINE glm::vec<2, T, Q> zy(const glm::vec<4, T, Q> &v) {
+
148  return glm::vec<2, T, Q>(v.z, v.y);
+
149  }
+
150 
+
151  // zz
+
152  template<typename T, qualifier Q>
+
153  GLM_INLINE glm::vec<2, T, Q> zz(const glm::vec<3, T, Q> &v) {
+
154  return glm::vec<2, T, Q>(v.z, v.z);
+
155  }
+
156 
+
157  template<typename T, qualifier Q>
+
158  GLM_INLINE glm::vec<2, T, Q> zz(const glm::vec<4, T, Q> &v) {
+
159  return glm::vec<2, T, Q>(v.z, v.z);
+
160  }
+
161 
+
162  // zw
+
163  template<typename T, qualifier Q>
+
164  GLM_INLINE glm::vec<2, T, Q> zw(const glm::vec<4, T, Q> &v) {
+
165  return glm::vec<2, T, Q>(v.z, v.w);
+
166  }
+
167 
+
168  // wx
+
169  template<typename T, qualifier Q>
+
170  GLM_INLINE glm::vec<2, T, Q> wx(const glm::vec<4, T, Q> &v) {
+
171  return glm::vec<2, T, Q>(v.w, v.x);
+
172  }
+
173 
+
174  // wy
+
175  template<typename T, qualifier Q>
+
176  GLM_INLINE glm::vec<2, T, Q> wy(const glm::vec<4, T, Q> &v) {
+
177  return glm::vec<2, T, Q>(v.w, v.y);
+
178  }
+
179 
+
180  // wz
+
181  template<typename T, qualifier Q>
+
182  GLM_INLINE glm::vec<2, T, Q> wz(const glm::vec<4, T, Q> &v) {
+
183  return glm::vec<2, T, Q>(v.w, v.z);
+
184  }
+
185 
+
186  // ww
+
187  template<typename T, qualifier Q>
+
188  GLM_INLINE glm::vec<2, T, Q> ww(const glm::vec<4, T, Q> &v) {
+
189  return glm::vec<2, T, Q>(v.w, v.w);
+
190  }
+
191 
+
192  // xxx
+
193  template<typename T, qualifier Q>
+
194  GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<1, T, Q> &v) {
+
195  return glm::vec<3, T, Q>(v.x, v.x, v.x);
+
196  }
+
197 
+
198  template<typename T, qualifier Q>
+
199  GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<2, T, Q> &v) {
+
200  return glm::vec<3, T, Q>(v.x, v.x, v.x);
+
201  }
+
202 
+
203  template<typename T, qualifier Q>
+
204  GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<3, T, Q> &v) {
+
205  return glm::vec<3, T, Q>(v.x, v.x, v.x);
+
206  }
+
207 
+
208  template<typename T, qualifier Q>
+
209  GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<4, T, Q> &v) {
+
210  return glm::vec<3, T, Q>(v.x, v.x, v.x);
+
211  }
+
212 
+
213  // xxy
+
214  template<typename T, qualifier Q>
+
215  GLM_INLINE glm::vec<3, T, Q> xxy(const glm::vec<2, T, Q> &v) {
+
216  return glm::vec<3, T, Q>(v.x, v.x, v.y);
+
217  }
+
218 
+
219  template<typename T, qualifier Q>
+
220  GLM_INLINE glm::vec<3, T, Q> xxy(const glm::vec<3, T, Q> &v) {
+
221  return glm::vec<3, T, Q>(v.x, v.x, v.y);
+
222  }
+
223 
+
224  template<typename T, qualifier Q>
+
225  GLM_INLINE glm::vec<3, T, Q> xxy(const glm::vec<4, T, Q> &v) {
+
226  return glm::vec<3, T, Q>(v.x, v.x, v.y);
+
227  }
+
228 
+
229  // xxz
+
230  template<typename T, qualifier Q>
+
231  GLM_INLINE glm::vec<3, T, Q> xxz(const glm::vec<3, T, Q> &v) {
+
232  return glm::vec<3, T, Q>(v.x, v.x, v.z);
+
233  }
+
234 
+
235  template<typename T, qualifier Q>
+
236  GLM_INLINE glm::vec<3, T, Q> xxz(const glm::vec<4, T, Q> &v) {
+
237  return glm::vec<3, T, Q>(v.x, v.x, v.z);
+
238  }
+
239 
+
240  // xxw
+
241  template<typename T, qualifier Q>
+
242  GLM_INLINE glm::vec<3, T, Q> xxw(const glm::vec<4, T, Q> &v) {
+
243  return glm::vec<3, T, Q>(v.x, v.x, v.w);
+
244  }
+
245 
+
246  // xyx
+
247  template<typename T, qualifier Q>
+
248  GLM_INLINE glm::vec<3, T, Q> xyx(const glm::vec<2, T, Q> &v) {
+
249  return glm::vec<3, T, Q>(v.x, v.y, v.x);
+
250  }
+
251 
+
252  template<typename T, qualifier Q>
+
253  GLM_INLINE glm::vec<3, T, Q> xyx(const glm::vec<3, T, Q> &v) {
+
254  return glm::vec<3, T, Q>(v.x, v.y, v.x);
+
255  }
+
256 
+
257  template<typename T, qualifier Q>
+
258  GLM_INLINE glm::vec<3, T, Q> xyx(const glm::vec<4, T, Q> &v) {
+
259  return glm::vec<3, T, Q>(v.x, v.y, v.x);
+
260  }
+
261 
+
262  // xyy
+
263  template<typename T, qualifier Q>
+
264  GLM_INLINE glm::vec<3, T, Q> xyy(const glm::vec<2, T, Q> &v) {
+
265  return glm::vec<3, T, Q>(v.x, v.y, v.y);
+
266  }
+
267 
+
268  template<typename T, qualifier Q>
+
269  GLM_INLINE glm::vec<3, T, Q> xyy(const glm::vec<3, T, Q> &v) {
+
270  return glm::vec<3, T, Q>(v.x, v.y, v.y);
+
271  }
+
272 
+
273  template<typename T, qualifier Q>
+
274  GLM_INLINE glm::vec<3, T, Q> xyy(const glm::vec<4, T, Q> &v) {
+
275  return glm::vec<3, T, Q>(v.x, v.y, v.y);
+
276  }
+
277 
+
278  // xyz
+
279  template<typename T, qualifier Q>
+
280  GLM_INLINE glm::vec<3, T, Q> xyz(const glm::vec<3, T, Q> &v) {
+
281  return glm::vec<3, T, Q>(v.x, v.y, v.z);
+
282  }
+
283 
+
284  template<typename T, qualifier Q>
+
285  GLM_INLINE glm::vec<3, T, Q> xyz(const glm::vec<4, T, Q> &v) {
+
286  return glm::vec<3, T, Q>(v.x, v.y, v.z);
+
287  }
+
288 
+
289  // xyw
+
290  template<typename T, qualifier Q>
+
291  GLM_INLINE glm::vec<3, T, Q> xyw(const glm::vec<4, T, Q> &v) {
+
292  return glm::vec<3, T, Q>(v.x, v.y, v.w);
+
293  }
+
294 
+
295  // xzx
+
296  template<typename T, qualifier Q>
+
297  GLM_INLINE glm::vec<3, T, Q> xzx(const glm::vec<3, T, Q> &v) {
+
298  return glm::vec<3, T, Q>(v.x, v.z, v.x);
+
299  }
+
300 
+
301  template<typename T, qualifier Q>
+
302  GLM_INLINE glm::vec<3, T, Q> xzx(const glm::vec<4, T, Q> &v) {
+
303  return glm::vec<3, T, Q>(v.x, v.z, v.x);
+
304  }
+
305 
+
306  // xzy
+
307  template<typename T, qualifier Q>
+
308  GLM_INLINE glm::vec<3, T, Q> xzy(const glm::vec<3, T, Q> &v) {
+
309  return glm::vec<3, T, Q>(v.x, v.z, v.y);
+
310  }
+
311 
+
312  template<typename T, qualifier Q>
+
313  GLM_INLINE glm::vec<3, T, Q> xzy(const glm::vec<4, T, Q> &v) {
+
314  return glm::vec<3, T, Q>(v.x, v.z, v.y);
+
315  }
+
316 
+
317  // xzz
+
318  template<typename T, qualifier Q>
+
319  GLM_INLINE glm::vec<3, T, Q> xzz(const glm::vec<3, T, Q> &v) {
+
320  return glm::vec<3, T, Q>(v.x, v.z, v.z);
+
321  }
+
322 
+
323  template<typename T, qualifier Q>
+
324  GLM_INLINE glm::vec<3, T, Q> xzz(const glm::vec<4, T, Q> &v) {
+
325  return glm::vec<3, T, Q>(v.x, v.z, v.z);
+
326  }
+
327 
+
328  // xzw
+
329  template<typename T, qualifier Q>
+
330  GLM_INLINE glm::vec<3, T, Q> xzw(const glm::vec<4, T, Q> &v) {
+
331  return glm::vec<3, T, Q>(v.x, v.z, v.w);
+
332  }
+
333 
+
334  // xwx
+
335  template<typename T, qualifier Q>
+
336  GLM_INLINE glm::vec<3, T, Q> xwx(const glm::vec<4, T, Q> &v) {
+
337  return glm::vec<3, T, Q>(v.x, v.w, v.x);
+
338  }
+
339 
+
340  // xwy
+
341  template<typename T, qualifier Q>
+
342  GLM_INLINE glm::vec<3, T, Q> xwy(const glm::vec<4, T, Q> &v) {
+
343  return glm::vec<3, T, Q>(v.x, v.w, v.y);
+
344  }
+
345 
+
346  // xwz
+
347  template<typename T, qualifier Q>
+
348  GLM_INLINE glm::vec<3, T, Q> xwz(const glm::vec<4, T, Q> &v) {
+
349  return glm::vec<3, T, Q>(v.x, v.w, v.z);
+
350  }
+
351 
+
352  // xww
+
353  template<typename T, qualifier Q>
+
354  GLM_INLINE glm::vec<3, T, Q> xww(const glm::vec<4, T, Q> &v) {
+
355  return glm::vec<3, T, Q>(v.x, v.w, v.w);
+
356  }
+
357 
+
358  // yxx
+
359  template<typename T, qualifier Q>
+
360  GLM_INLINE glm::vec<3, T, Q> yxx(const glm::vec<2, T, Q> &v) {
+
361  return glm::vec<3, T, Q>(v.y, v.x, v.x);
+
362  }
+
363 
+
364  template<typename T, qualifier Q>
+
365  GLM_INLINE glm::vec<3, T, Q> yxx(const glm::vec<3, T, Q> &v) {
+
366  return glm::vec<3, T, Q>(v.y, v.x, v.x);
+
367  }
+
368 
+
369  template<typename T, qualifier Q>
+
370  GLM_INLINE glm::vec<3, T, Q> yxx(const glm::vec<4, T, Q> &v) {
+
371  return glm::vec<3, T, Q>(v.y, v.x, v.x);
+
372  }
+
373 
+
374  // yxy
+
375  template<typename T, qualifier Q>
+
376  GLM_INLINE glm::vec<3, T, Q> yxy(const glm::vec<2, T, Q> &v) {
+
377  return glm::vec<3, T, Q>(v.y, v.x, v.y);
+
378  }
+
379 
+
380  template<typename T, qualifier Q>
+
381  GLM_INLINE glm::vec<3, T, Q> yxy(const glm::vec<3, T, Q> &v) {
+
382  return glm::vec<3, T, Q>(v.y, v.x, v.y);
+
383  }
+
384 
+
385  template<typename T, qualifier Q>
+
386  GLM_INLINE glm::vec<3, T, Q> yxy(const glm::vec<4, T, Q> &v) {
+
387  return glm::vec<3, T, Q>(v.y, v.x, v.y);
+
388  }
+
389 
+
390  // yxz
+
391  template<typename T, qualifier Q>
+
392  GLM_INLINE glm::vec<3, T, Q> yxz(const glm::vec<3, T, Q> &v) {
+
393  return glm::vec<3, T, Q>(v.y, v.x, v.z);
+
394  }
+
395 
+
396  template<typename T, qualifier Q>
+
397  GLM_INLINE glm::vec<3, T, Q> yxz(const glm::vec<4, T, Q> &v) {
+
398  return glm::vec<3, T, Q>(v.y, v.x, v.z);
+
399  }
+
400 
+
401  // yxw
+
402  template<typename T, qualifier Q>
+
403  GLM_INLINE glm::vec<3, T, Q> yxw(const glm::vec<4, T, Q> &v) {
+
404  return glm::vec<3, T, Q>(v.y, v.x, v.w);
+
405  }
+
406 
+
407  // yyx
+
408  template<typename T, qualifier Q>
+
409  GLM_INLINE glm::vec<3, T, Q> yyx(const glm::vec<2, T, Q> &v) {
+
410  return glm::vec<3, T, Q>(v.y, v.y, v.x);
+
411  }
+
412 
+
413  template<typename T, qualifier Q>
+
414  GLM_INLINE glm::vec<3, T, Q> yyx(const glm::vec<3, T, Q> &v) {
+
415  return glm::vec<3, T, Q>(v.y, v.y, v.x);
+
416  }
+
417 
+
418  template<typename T, qualifier Q>
+
419  GLM_INLINE glm::vec<3, T, Q> yyx(const glm::vec<4, T, Q> &v) {
+
420  return glm::vec<3, T, Q>(v.y, v.y, v.x);
+
421  }
+
422 
+
423  // yyy
+
424  template<typename T, qualifier Q>
+
425  GLM_INLINE glm::vec<3, T, Q> yyy(const glm::vec<2, T, Q> &v) {
+
426  return glm::vec<3, T, Q>(v.y, v.y, v.y);
+
427  }
+
428 
+
429  template<typename T, qualifier Q>
+
430  GLM_INLINE glm::vec<3, T, Q> yyy(const glm::vec<3, T, Q> &v) {
+
431  return glm::vec<3, T, Q>(v.y, v.y, v.y);
+
432  }
+
433 
+
434  template<typename T, qualifier Q>
+
435  GLM_INLINE glm::vec<3, T, Q> yyy(const glm::vec<4, T, Q> &v) {
+
436  return glm::vec<3, T, Q>(v.y, v.y, v.y);
+
437  }
+
438 
+
439  // yyz
+
440  template<typename T, qualifier Q>
+
441  GLM_INLINE glm::vec<3, T, Q> yyz(const glm::vec<3, T, Q> &v) {
+
442  return glm::vec<3, T, Q>(v.y, v.y, v.z);
+
443  }
+
444 
+
445  template<typename T, qualifier Q>
+
446  GLM_INLINE glm::vec<3, T, Q> yyz(const glm::vec<4, T, Q> &v) {
+
447  return glm::vec<3, T, Q>(v.y, v.y, v.z);
+
448  }
+
449 
+
450  // yyw
+
451  template<typename T, qualifier Q>
+
452  GLM_INLINE glm::vec<3, T, Q> yyw(const glm::vec<4, T, Q> &v) {
+
453  return glm::vec<3, T, Q>(v.y, v.y, v.w);
+
454  }
+
455 
+
456  // yzx
+
457  template<typename T, qualifier Q>
+
458  GLM_INLINE glm::vec<3, T, Q> yzx(const glm::vec<3, T, Q> &v) {
+
459  return glm::vec<3, T, Q>(v.y, v.z, v.x);
+
460  }
+
461 
+
462  template<typename T, qualifier Q>
+
463  GLM_INLINE glm::vec<3, T, Q> yzx(const glm::vec<4, T, Q> &v) {
+
464  return glm::vec<3, T, Q>(v.y, v.z, v.x);
+
465  }
+
466 
+
467  // yzy
+
468  template<typename T, qualifier Q>
+
469  GLM_INLINE glm::vec<3, T, Q> yzy(const glm::vec<3, T, Q> &v) {
+
470  return glm::vec<3, T, Q>(v.y, v.z, v.y);
+
471  }
+
472 
+
473  template<typename T, qualifier Q>
+
474  GLM_INLINE glm::vec<3, T, Q> yzy(const glm::vec<4, T, Q> &v) {
+
475  return glm::vec<3, T, Q>(v.y, v.z, v.y);
+
476  }
+
477 
+
478  // yzz
+
479  template<typename T, qualifier Q>
+
480  GLM_INLINE glm::vec<3, T, Q> yzz(const glm::vec<3, T, Q> &v) {
+
481  return glm::vec<3, T, Q>(v.y, v.z, v.z);
+
482  }
+
483 
+
484  template<typename T, qualifier Q>
+
485  GLM_INLINE glm::vec<3, T, Q> yzz(const glm::vec<4, T, Q> &v) {
+
486  return glm::vec<3, T, Q>(v.y, v.z, v.z);
+
487  }
+
488 
+
489  // yzw
+
490  template<typename T, qualifier Q>
+
491  GLM_INLINE glm::vec<3, T, Q> yzw(const glm::vec<4, T, Q> &v) {
+
492  return glm::vec<3, T, Q>(v.y, v.z, v.w);
+
493  }
+
494 
+
495  // ywx
+
496  template<typename T, qualifier Q>
+
497  GLM_INLINE glm::vec<3, T, Q> ywx(const glm::vec<4, T, Q> &v) {
+
498  return glm::vec<3, T, Q>(v.y, v.w, v.x);
+
499  }
+
500 
+
501  // ywy
+
502  template<typename T, qualifier Q>
+
503  GLM_INLINE glm::vec<3, T, Q> ywy(const glm::vec<4, T, Q> &v) {
+
504  return glm::vec<3, T, Q>(v.y, v.w, v.y);
+
505  }
+
506 
+
507  // ywz
+
508  template<typename T, qualifier Q>
+
509  GLM_INLINE glm::vec<3, T, Q> ywz(const glm::vec<4, T, Q> &v) {
+
510  return glm::vec<3, T, Q>(v.y, v.w, v.z);
+
511  }
+
512 
+
513  // yww
+
514  template<typename T, qualifier Q>
+
515  GLM_INLINE glm::vec<3, T, Q> yww(const glm::vec<4, T, Q> &v) {
+
516  return glm::vec<3, T, Q>(v.y, v.w, v.w);
+
517  }
+
518 
+
519  // zxx
+
520  template<typename T, qualifier Q>
+
521  GLM_INLINE glm::vec<3, T, Q> zxx(const glm::vec<3, T, Q> &v) {
+
522  return glm::vec<3, T, Q>(v.z, v.x, v.x);
+
523  }
+
524 
+
525  template<typename T, qualifier Q>
+
526  GLM_INLINE glm::vec<3, T, Q> zxx(const glm::vec<4, T, Q> &v) {
+
527  return glm::vec<3, T, Q>(v.z, v.x, v.x);
+
528  }
+
529 
+
530  // zxy
+
531  template<typename T, qualifier Q>
+
532  GLM_INLINE glm::vec<3, T, Q> zxy(const glm::vec<3, T, Q> &v) {
+
533  return glm::vec<3, T, Q>(v.z, v.x, v.y);
+
534  }
+
535 
+
536  template<typename T, qualifier Q>
+
537  GLM_INLINE glm::vec<3, T, Q> zxy(const glm::vec<4, T, Q> &v) {
+
538  return glm::vec<3, T, Q>(v.z, v.x, v.y);
+
539  }
+
540 
+
541  // zxz
+
542  template<typename T, qualifier Q>
+
543  GLM_INLINE glm::vec<3, T, Q> zxz(const glm::vec<3, T, Q> &v) {
+
544  return glm::vec<3, T, Q>(v.z, v.x, v.z);
+
545  }
+
546 
+
547  template<typename T, qualifier Q>
+
548  GLM_INLINE glm::vec<3, T, Q> zxz(const glm::vec<4, T, Q> &v) {
+
549  return glm::vec<3, T, Q>(v.z, v.x, v.z);
+
550  }
+
551 
+
552  // zxw
+
553  template<typename T, qualifier Q>
+
554  GLM_INLINE glm::vec<3, T, Q> zxw(const glm::vec<4, T, Q> &v) {
+
555  return glm::vec<3, T, Q>(v.z, v.x, v.w);
+
556  }
+
557 
+
558  // zyx
+
559  template<typename T, qualifier Q>
+
560  GLM_INLINE glm::vec<3, T, Q> zyx(const glm::vec<3, T, Q> &v) {
+
561  return glm::vec<3, T, Q>(v.z, v.y, v.x);
+
562  }
+
563 
+
564  template<typename T, qualifier Q>
+
565  GLM_INLINE glm::vec<3, T, Q> zyx(const glm::vec<4, T, Q> &v) {
+
566  return glm::vec<3, T, Q>(v.z, v.y, v.x);
+
567  }
+
568 
+
569  // zyy
+
570  template<typename T, qualifier Q>
+
571  GLM_INLINE glm::vec<3, T, Q> zyy(const glm::vec<3, T, Q> &v) {
+
572  return glm::vec<3, T, Q>(v.z, v.y, v.y);
+
573  }
+
574 
+
575  template<typename T, qualifier Q>
+
576  GLM_INLINE glm::vec<3, T, Q> zyy(const glm::vec<4, T, Q> &v) {
+
577  return glm::vec<3, T, Q>(v.z, v.y, v.y);
+
578  }
+
579 
+
580  // zyz
+
581  template<typename T, qualifier Q>
+
582  GLM_INLINE glm::vec<3, T, Q> zyz(const glm::vec<3, T, Q> &v) {
+
583  return glm::vec<3, T, Q>(v.z, v.y, v.z);
+
584  }
+
585 
+
586  template<typename T, qualifier Q>
+
587  GLM_INLINE glm::vec<3, T, Q> zyz(const glm::vec<4, T, Q> &v) {
+
588  return glm::vec<3, T, Q>(v.z, v.y, v.z);
+
589  }
+
590 
+
591  // zyw
+
592  template<typename T, qualifier Q>
+
593  GLM_INLINE glm::vec<3, T, Q> zyw(const glm::vec<4, T, Q> &v) {
+
594  return glm::vec<3, T, Q>(v.z, v.y, v.w);
+
595  }
+
596 
+
597  // zzx
+
598  template<typename T, qualifier Q>
+
599  GLM_INLINE glm::vec<3, T, Q> zzx(const glm::vec<3, T, Q> &v) {
+
600  return glm::vec<3, T, Q>(v.z, v.z, v.x);
+
601  }
+
602 
+
603  template<typename T, qualifier Q>
+
604  GLM_INLINE glm::vec<3, T, Q> zzx(const glm::vec<4, T, Q> &v) {
+
605  return glm::vec<3, T, Q>(v.z, v.z, v.x);
+
606  }
+
607 
+
608  // zzy
+
609  template<typename T, qualifier Q>
+
610  GLM_INLINE glm::vec<3, T, Q> zzy(const glm::vec<3, T, Q> &v) {
+
611  return glm::vec<3, T, Q>(v.z, v.z, v.y);
+
612  }
+
613 
+
614  template<typename T, qualifier Q>
+
615  GLM_INLINE glm::vec<3, T, Q> zzy(const glm::vec<4, T, Q> &v) {
+
616  return glm::vec<3, T, Q>(v.z, v.z, v.y);
+
617  }
+
618 
+
619  // zzz
+
620  template<typename T, qualifier Q>
+
621  GLM_INLINE glm::vec<3, T, Q> zzz(const glm::vec<3, T, Q> &v) {
+
622  return glm::vec<3, T, Q>(v.z, v.z, v.z);
+
623  }
+
624 
+
625  template<typename T, qualifier Q>
+
626  GLM_INLINE glm::vec<3, T, Q> zzz(const glm::vec<4, T, Q> &v) {
+
627  return glm::vec<3, T, Q>(v.z, v.z, v.z);
+
628  }
+
629 
+
630  // zzw
+
631  template<typename T, qualifier Q>
+
632  GLM_INLINE glm::vec<3, T, Q> zzw(const glm::vec<4, T, Q> &v) {
+
633  return glm::vec<3, T, Q>(v.z, v.z, v.w);
+
634  }
+
635 
+
636  // zwx
+
637  template<typename T, qualifier Q>
+
638  GLM_INLINE glm::vec<3, T, Q> zwx(const glm::vec<4, T, Q> &v) {
+
639  return glm::vec<3, T, Q>(v.z, v.w, v.x);
+
640  }
+
641 
+
642  // zwy
+
643  template<typename T, qualifier Q>
+
644  GLM_INLINE glm::vec<3, T, Q> zwy(const glm::vec<4, T, Q> &v) {
+
645  return glm::vec<3, T, Q>(v.z, v.w, v.y);
+
646  }
+
647 
+
648  // zwz
+
649  template<typename T, qualifier Q>
+
650  GLM_INLINE glm::vec<3, T, Q> zwz(const glm::vec<4, T, Q> &v) {
+
651  return glm::vec<3, T, Q>(v.z, v.w, v.z);
+
652  }
+
653 
+
654  // zww
+
655  template<typename T, qualifier Q>
+
656  GLM_INLINE glm::vec<3, T, Q> zww(const glm::vec<4, T, Q> &v) {
+
657  return glm::vec<3, T, Q>(v.z, v.w, v.w);
+
658  }
+
659 
+
660  // wxx
+
661  template<typename T, qualifier Q>
+
662  GLM_INLINE glm::vec<3, T, Q> wxx(const glm::vec<4, T, Q> &v) {
+
663  return glm::vec<3, T, Q>(v.w, v.x, v.x);
+
664  }
+
665 
+
666  // wxy
+
667  template<typename T, qualifier Q>
+
668  GLM_INLINE glm::vec<3, T, Q> wxy(const glm::vec<4, T, Q> &v) {
+
669  return glm::vec<3, T, Q>(v.w, v.x, v.y);
+
670  }
+
671 
+
672  // wxz
+
673  template<typename T, qualifier Q>
+
674  GLM_INLINE glm::vec<3, T, Q> wxz(const glm::vec<4, T, Q> &v) {
+
675  return glm::vec<3, T, Q>(v.w, v.x, v.z);
+
676  }
+
677 
+
678  // wxw
+
679  template<typename T, qualifier Q>
+
680  GLM_INLINE glm::vec<3, T, Q> wxw(const glm::vec<4, T, Q> &v) {
+
681  return glm::vec<3, T, Q>(v.w, v.x, v.w);
+
682  }
+
683 
+
684  // wyx
+
685  template<typename T, qualifier Q>
+
686  GLM_INLINE glm::vec<3, T, Q> wyx(const glm::vec<4, T, Q> &v) {
+
687  return glm::vec<3, T, Q>(v.w, v.y, v.x);
+
688  }
+
689 
+
690  // wyy
+
691  template<typename T, qualifier Q>
+
692  GLM_INLINE glm::vec<3, T, Q> wyy(const glm::vec<4, T, Q> &v) {
+
693  return glm::vec<3, T, Q>(v.w, v.y, v.y);
+
694  }
+
695 
+
696  // wyz
+
697  template<typename T, qualifier Q>
+
698  GLM_INLINE glm::vec<3, T, Q> wyz(const glm::vec<4, T, Q> &v) {
+
699  return glm::vec<3, T, Q>(v.w, v.y, v.z);
+
700  }
+
701 
+
702  // wyw
+
703  template<typename T, qualifier Q>
+
704  GLM_INLINE glm::vec<3, T, Q> wyw(const glm::vec<4, T, Q> &v) {
+
705  return glm::vec<3, T, Q>(v.w, v.y, v.w);
+
706  }
+
707 
+
708  // wzx
+
709  template<typename T, qualifier Q>
+
710  GLM_INLINE glm::vec<3, T, Q> wzx(const glm::vec<4, T, Q> &v) {
+
711  return glm::vec<3, T, Q>(v.w, v.z, v.x);
+
712  }
+
713 
+
714  // wzy
+
715  template<typename T, qualifier Q>
+
716  GLM_INLINE glm::vec<3, T, Q> wzy(const glm::vec<4, T, Q> &v) {
+
717  return glm::vec<3, T, Q>(v.w, v.z, v.y);
+
718  }
+
719 
+
720  // wzz
+
721  template<typename T, qualifier Q>
+
722  GLM_INLINE glm::vec<3, T, Q> wzz(const glm::vec<4, T, Q> &v) {
+
723  return glm::vec<3, T, Q>(v.w, v.z, v.z);
+
724  }
+
725 
+
726  // wzw
+
727  template<typename T, qualifier Q>
+
728  GLM_INLINE glm::vec<3, T, Q> wzw(const glm::vec<4, T, Q> &v) {
+
729  return glm::vec<3, T, Q>(v.w, v.z, v.w);
+
730  }
+
731 
+
732  // wwx
+
733  template<typename T, qualifier Q>
+
734  GLM_INLINE glm::vec<3, T, Q> wwx(const glm::vec<4, T, Q> &v) {
+
735  return glm::vec<3, T, Q>(v.w, v.w, v.x);
+
736  }
+
737 
+
738  // wwy
+
739  template<typename T, qualifier Q>
+
740  GLM_INLINE glm::vec<3, T, Q> wwy(const glm::vec<4, T, Q> &v) {
+
741  return glm::vec<3, T, Q>(v.w, v.w, v.y);
+
742  }
+
743 
+
744  // wwz
+
745  template<typename T, qualifier Q>
+
746  GLM_INLINE glm::vec<3, T, Q> wwz(const glm::vec<4, T, Q> &v) {
+
747  return glm::vec<3, T, Q>(v.w, v.w, v.z);
+
748  }
+
749 
+
750  // www
+
751  template<typename T, qualifier Q>
+
752  GLM_INLINE glm::vec<3, T, Q> www(const glm::vec<4, T, Q> &v) {
+
753  return glm::vec<3, T, Q>(v.w, v.w, v.w);
+
754  }
+
755 
+
756  // xxxx
+
757  template<typename T, qualifier Q>
+
758  GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<1, T, Q> &v) {
+
759  return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x);
+
760  }
+
761 
+
762  template<typename T, qualifier Q>
+
763  GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<2, T, Q> &v) {
+
764  return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x);
+
765  }
+
766 
+
767  template<typename T, qualifier Q>
+
768  GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<3, T, Q> &v) {
+
769  return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x);
+
770  }
+
771 
+
772  template<typename T, qualifier Q>
+
773  GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<4, T, Q> &v) {
+
774  return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x);
+
775  }
+
776 
+
777  // xxxy
+
778  template<typename T, qualifier Q>
+
779  GLM_INLINE glm::vec<4, T, Q> xxxy(const glm::vec<2, T, Q> &v) {
+
780  return glm::vec<4, T, Q>(v.x, v.x, v.x, v.y);
+
781  }
+
782 
+
783  template<typename T, qualifier Q>
+
784  GLM_INLINE glm::vec<4, T, Q> xxxy(const glm::vec<3, T, Q> &v) {
+
785  return glm::vec<4, T, Q>(v.x, v.x, v.x, v.y);
+
786  }
+
787 
+
788  template<typename T, qualifier Q>
+
789  GLM_INLINE glm::vec<4, T, Q> xxxy(const glm::vec<4, T, Q> &v) {
+
790  return glm::vec<4, T, Q>(v.x, v.x, v.x, v.y);
+
791  }
+
792 
+
793  // xxxz
+
794  template<typename T, qualifier Q>
+
795  GLM_INLINE glm::vec<4, T, Q> xxxz(const glm::vec<3, T, Q> &v) {
+
796  return glm::vec<4, T, Q>(v.x, v.x, v.x, v.z);
+
797  }
+
798 
+
799  template<typename T, qualifier Q>
+
800  GLM_INLINE glm::vec<4, T, Q> xxxz(const glm::vec<4, T, Q> &v) {
+
801  return glm::vec<4, T, Q>(v.x, v.x, v.x, v.z);
+
802  }
+
803 
+
804  // xxxw
+
805  template<typename T, qualifier Q>
+
806  GLM_INLINE glm::vec<4, T, Q> xxxw(const glm::vec<4, T, Q> &v) {
+
807  return glm::vec<4, T, Q>(v.x, v.x, v.x, v.w);
+
808  }
+
809 
+
810  // xxyx
+
811  template<typename T, qualifier Q>
+
812  GLM_INLINE glm::vec<4, T, Q> xxyx(const glm::vec<2, T, Q> &v) {
+
813  return glm::vec<4, T, Q>(v.x, v.x, v.y, v.x);
+
814  }
+
815 
+
816  template<typename T, qualifier Q>
+
817  GLM_INLINE glm::vec<4, T, Q> xxyx(const glm::vec<3, T, Q> &v) {
+
818  return glm::vec<4, T, Q>(v.x, v.x, v.y, v.x);
+
819  }
+
820 
+
821  template<typename T, qualifier Q>
+
822  GLM_INLINE glm::vec<4, T, Q> xxyx(const glm::vec<4, T, Q> &v) {
+
823  return glm::vec<4, T, Q>(v.x, v.x, v.y, v.x);
+
824  }
+
825 
+
826  // xxyy
+
827  template<typename T, qualifier Q>
+
828  GLM_INLINE glm::vec<4, T, Q> xxyy(const glm::vec<2, T, Q> &v) {
+
829  return glm::vec<4, T, Q>(v.x, v.x, v.y, v.y);
+
830  }
+
831 
+
832  template<typename T, qualifier Q>
+
833  GLM_INLINE glm::vec<4, T, Q> xxyy(const glm::vec<3, T, Q> &v) {
+
834  return glm::vec<4, T, Q>(v.x, v.x, v.y, v.y);
+
835  }
+
836 
+
837  template<typename T, qualifier Q>
+
838  GLM_INLINE glm::vec<4, T, Q> xxyy(const glm::vec<4, T, Q> &v) {
+
839  return glm::vec<4, T, Q>(v.x, v.x, v.y, v.y);
+
840  }
+
841 
+
842  // xxyz
+
843  template<typename T, qualifier Q>
+
844  GLM_INLINE glm::vec<4, T, Q> xxyz(const glm::vec<3, T, Q> &v) {
+
845  return glm::vec<4, T, Q>(v.x, v.x, v.y, v.z);
+
846  }
+
847 
+
848  template<typename T, qualifier Q>
+
849  GLM_INLINE glm::vec<4, T, Q> xxyz(const glm::vec<4, T, Q> &v) {
+
850  return glm::vec<4, T, Q>(v.x, v.x, v.y, v.z);
+
851  }
+
852 
+
853  // xxyw
+
854  template<typename T, qualifier Q>
+
855  GLM_INLINE glm::vec<4, T, Q> xxyw(const glm::vec<4, T, Q> &v) {
+
856  return glm::vec<4, T, Q>(v.x, v.x, v.y, v.w);
+
857  }
+
858 
+
859  // xxzx
+
860  template<typename T, qualifier Q>
+
861  GLM_INLINE glm::vec<4, T, Q> xxzx(const glm::vec<3, T, Q> &v) {
+
862  return glm::vec<4, T, Q>(v.x, v.x, v.z, v.x);
+
863  }
+
864 
+
865  template<typename T, qualifier Q>
+
866  GLM_INLINE glm::vec<4, T, Q> xxzx(const glm::vec<4, T, Q> &v) {
+
867  return glm::vec<4, T, Q>(v.x, v.x, v.z, v.x);
+
868  }
+
869 
+
870  // xxzy
+
871  template<typename T, qualifier Q>
+
872  GLM_INLINE glm::vec<4, T, Q> xxzy(const glm::vec<3, T, Q> &v) {
+
873  return glm::vec<4, T, Q>(v.x, v.x, v.z, v.y);
+
874  }
+
875 
+
876  template<typename T, qualifier Q>
+
877  GLM_INLINE glm::vec<4, T, Q> xxzy(const glm::vec<4, T, Q> &v) {
+
878  return glm::vec<4, T, Q>(v.x, v.x, v.z, v.y);
+
879  }
+
880 
+
881  // xxzz
+
882  template<typename T, qualifier Q>
+
883  GLM_INLINE glm::vec<4, T, Q> xxzz(const glm::vec<3, T, Q> &v) {
+
884  return glm::vec<4, T, Q>(v.x, v.x, v.z, v.z);
+
885  }
+
886 
+
887  template<typename T, qualifier Q>
+
888  GLM_INLINE glm::vec<4, T, Q> xxzz(const glm::vec<4, T, Q> &v) {
+
889  return glm::vec<4, T, Q>(v.x, v.x, v.z, v.z);
+
890  }
+
891 
+
892  // xxzw
+
893  template<typename T, qualifier Q>
+
894  GLM_INLINE glm::vec<4, T, Q> xxzw(const glm::vec<4, T, Q> &v) {
+
895  return glm::vec<4, T, Q>(v.x, v.x, v.z, v.w);
+
896  }
+
897 
+
898  // xxwx
+
899  template<typename T, qualifier Q>
+
900  GLM_INLINE glm::vec<4, T, Q> xxwx(const glm::vec<4, T, Q> &v) {
+
901  return glm::vec<4, T, Q>(v.x, v.x, v.w, v.x);
+
902  }
+
903 
+
904  // xxwy
+
905  template<typename T, qualifier Q>
+
906  GLM_INLINE glm::vec<4, T, Q> xxwy(const glm::vec<4, T, Q> &v) {
+
907  return glm::vec<4, T, Q>(v.x, v.x, v.w, v.y);
+
908  }
+
909 
+
910  // xxwz
+
911  template<typename T, qualifier Q>
+
912  GLM_INLINE glm::vec<4, T, Q> xxwz(const glm::vec<4, T, Q> &v) {
+
913  return glm::vec<4, T, Q>(v.x, v.x, v.w, v.z);
+
914  }
+
915 
+
916  // xxww
+
917  template<typename T, qualifier Q>
+
918  GLM_INLINE glm::vec<4, T, Q> xxww(const glm::vec<4, T, Q> &v) {
+
919  return glm::vec<4, T, Q>(v.x, v.x, v.w, v.w);
+
920  }
+
921 
+
922  // xyxx
+
923  template<typename T, qualifier Q>
+
924  GLM_INLINE glm::vec<4, T, Q> xyxx(const glm::vec<2, T, Q> &v) {
+
925  return glm::vec<4, T, Q>(v.x, v.y, v.x, v.x);
+
926  }
+
927 
+
928  template<typename T, qualifier Q>
+
929  GLM_INLINE glm::vec<4, T, Q> xyxx(const glm::vec<3, T, Q> &v) {
+
930  return glm::vec<4, T, Q>(v.x, v.y, v.x, v.x);
+
931  }
+
932 
+
933  template<typename T, qualifier Q>
+
934  GLM_INLINE glm::vec<4, T, Q> xyxx(const glm::vec<4, T, Q> &v) {
+
935  return glm::vec<4, T, Q>(v.x, v.y, v.x, v.x);
+
936  }
+
937 
+
938  // xyxy
+
939  template<typename T, qualifier Q>
+
940  GLM_INLINE glm::vec<4, T, Q> xyxy(const glm::vec<2, T, Q> &v) {
+
941  return glm::vec<4, T, Q>(v.x, v.y, v.x, v.y);
+
942  }
+
943 
+
944  template<typename T, qualifier Q>
+
945  GLM_INLINE glm::vec<4, T, Q> xyxy(const glm::vec<3, T, Q> &v) {
+
946  return glm::vec<4, T, Q>(v.x, v.y, v.x, v.y);
+
947  }
+
948 
+
949  template<typename T, qualifier Q>
+
950  GLM_INLINE glm::vec<4, T, Q> xyxy(const glm::vec<4, T, Q> &v) {
+
951  return glm::vec<4, T, Q>(v.x, v.y, v.x, v.y);
+
952  }
+
953 
+
954  // xyxz
+
955  template<typename T, qualifier Q>
+
956  GLM_INLINE glm::vec<4, T, Q> xyxz(const glm::vec<3, T, Q> &v) {
+
957  return glm::vec<4, T, Q>(v.x, v.y, v.x, v.z);
+
958  }
+
959 
+
960  template<typename T, qualifier Q>
+
961  GLM_INLINE glm::vec<4, T, Q> xyxz(const glm::vec<4, T, Q> &v) {
+
962  return glm::vec<4, T, Q>(v.x, v.y, v.x, v.z);
+
963  }
+
964 
+
965  // xyxw
+
966  template<typename T, qualifier Q>
+
967  GLM_INLINE glm::vec<4, T, Q> xyxw(const glm::vec<4, T, Q> &v) {
+
968  return glm::vec<4, T, Q>(v.x, v.y, v.x, v.w);
+
969  }
+
970 
+
971  // xyyx
+
972  template<typename T, qualifier Q>
+
973  GLM_INLINE glm::vec<4, T, Q> xyyx(const glm::vec<2, T, Q> &v) {
+
974  return glm::vec<4, T, Q>(v.x, v.y, v.y, v.x);
+
975  }
+
976 
+
977  template<typename T, qualifier Q>
+
978  GLM_INLINE glm::vec<4, T, Q> xyyx(const glm::vec<3, T, Q> &v) {
+
979  return glm::vec<4, T, Q>(v.x, v.y, v.y, v.x);
+
980  }
+
981 
+
982  template<typename T, qualifier Q>
+
983  GLM_INLINE glm::vec<4, T, Q> xyyx(const glm::vec<4, T, Q> &v) {
+
984  return glm::vec<4, T, Q>(v.x, v.y, v.y, v.x);
+
985  }
+
986 
+
987  // xyyy
+
988  template<typename T, qualifier Q>
+
989  GLM_INLINE glm::vec<4, T, Q> xyyy(const glm::vec<2, T, Q> &v) {
+
990  return glm::vec<4, T, Q>(v.x, v.y, v.y, v.y);
+
991  }
+
992 
+
993  template<typename T, qualifier Q>
+
994  GLM_INLINE glm::vec<4, T, Q> xyyy(const glm::vec<3, T, Q> &v) {
+
995  return glm::vec<4, T, Q>(v.x, v.y, v.y, v.y);
+
996  }
+
997 
+
998  template<typename T, qualifier Q>
+
999  GLM_INLINE glm::vec<4, T, Q> xyyy(const glm::vec<4, T, Q> &v) {
+
1000  return glm::vec<4, T, Q>(v.x, v.y, v.y, v.y);
+
1001  }
+
1002 
+
1003  // xyyz
+
1004  template<typename T, qualifier Q>
+
1005  GLM_INLINE glm::vec<4, T, Q> xyyz(const glm::vec<3, T, Q> &v) {
+
1006  return glm::vec<4, T, Q>(v.x, v.y, v.y, v.z);
+
1007  }
+
1008 
+
1009  template<typename T, qualifier Q>
+
1010  GLM_INLINE glm::vec<4, T, Q> xyyz(const glm::vec<4, T, Q> &v) {
+
1011  return glm::vec<4, T, Q>(v.x, v.y, v.y, v.z);
+
1012  }
+
1013 
+
1014  // xyyw
+
1015  template<typename T, qualifier Q>
+
1016  GLM_INLINE glm::vec<4, T, Q> xyyw(const glm::vec<4, T, Q> &v) {
+
1017  return glm::vec<4, T, Q>(v.x, v.y, v.y, v.w);
+
1018  }
+
1019 
+
1020  // xyzx
+
1021  template<typename T, qualifier Q>
+
1022  GLM_INLINE glm::vec<4, T, Q> xyzx(const glm::vec<3, T, Q> &v) {
+
1023  return glm::vec<4, T, Q>(v.x, v.y, v.z, v.x);
+
1024  }
+
1025 
+
1026  template<typename T, qualifier Q>
+
1027  GLM_INLINE glm::vec<4, T, Q> xyzx(const glm::vec<4, T, Q> &v) {
+
1028  return glm::vec<4, T, Q>(v.x, v.y, v.z, v.x);
+
1029  }
+
1030 
+
1031  // xyzy
+
1032  template<typename T, qualifier Q>
+
1033  GLM_INLINE glm::vec<4, T, Q> xyzy(const glm::vec<3, T, Q> &v) {
+
1034  return glm::vec<4, T, Q>(v.x, v.y, v.z, v.y);
+
1035  }
+
1036 
+
1037  template<typename T, qualifier Q>
+
1038  GLM_INLINE glm::vec<4, T, Q> xyzy(const glm::vec<4, T, Q> &v) {
+
1039  return glm::vec<4, T, Q>(v.x, v.y, v.z, v.y);
+
1040  }
+
1041 
+
1042  // xyzz
+
1043  template<typename T, qualifier Q>
+
1044  GLM_INLINE glm::vec<4, T, Q> xyzz(const glm::vec<3, T, Q> &v) {
+
1045  return glm::vec<4, T, Q>(v.x, v.y, v.z, v.z);
+
1046  }
+
1047 
+
1048  template<typename T, qualifier Q>
+
1049  GLM_INLINE glm::vec<4, T, Q> xyzz(const glm::vec<4, T, Q> &v) {
+
1050  return glm::vec<4, T, Q>(v.x, v.y, v.z, v.z);
+
1051  }
+
1052 
+
1053  // xyzw
+
1054  template<typename T, qualifier Q>
+
1055  GLM_INLINE glm::vec<4, T, Q> xyzw(const glm::vec<4, T, Q> &v) {
+
1056  return glm::vec<4, T, Q>(v.x, v.y, v.z, v.w);
+
1057  }
+
1058 
+
1059  // xywx
+
1060  template<typename T, qualifier Q>
+
1061  GLM_INLINE glm::vec<4, T, Q> xywx(const glm::vec<4, T, Q> &v) {
+
1062  return glm::vec<4, T, Q>(v.x, v.y, v.w, v.x);
+
1063  }
+
1064 
+
1065  // xywy
+
1066  template<typename T, qualifier Q>
+
1067  GLM_INLINE glm::vec<4, T, Q> xywy(const glm::vec<4, T, Q> &v) {
+
1068  return glm::vec<4, T, Q>(v.x, v.y, v.w, v.y);
+
1069  }
+
1070 
+
1071  // xywz
+
1072  template<typename T, qualifier Q>
+
1073  GLM_INLINE glm::vec<4, T, Q> xywz(const glm::vec<4, T, Q> &v) {
+
1074  return glm::vec<4, T, Q>(v.x, v.y, v.w, v.z);
+
1075  }
+
1076 
+
1077  // xyww
+
1078  template<typename T, qualifier Q>
+
1079  GLM_INLINE glm::vec<4, T, Q> xyww(const glm::vec<4, T, Q> &v) {
+
1080  return glm::vec<4, T, Q>(v.x, v.y, v.w, v.w);
+
1081  }
+
1082 
+
1083  // xzxx
+
1084  template<typename T, qualifier Q>
+
1085  GLM_INLINE glm::vec<4, T, Q> xzxx(const glm::vec<3, T, Q> &v) {
+
1086  return glm::vec<4, T, Q>(v.x, v.z, v.x, v.x);
+
1087  }
+
1088 
+
1089  template<typename T, qualifier Q>
+
1090  GLM_INLINE glm::vec<4, T, Q> xzxx(const glm::vec<4, T, Q> &v) {
+
1091  return glm::vec<4, T, Q>(v.x, v.z, v.x, v.x);
+
1092  }
+
1093 
+
1094  // xzxy
+
1095  template<typename T, qualifier Q>
+
1096  GLM_INLINE glm::vec<4, T, Q> xzxy(const glm::vec<3, T, Q> &v) {
+
1097  return glm::vec<4, T, Q>(v.x, v.z, v.x, v.y);
+
1098  }
+
1099 
+
1100  template<typename T, qualifier Q>
+
1101  GLM_INLINE glm::vec<4, T, Q> xzxy(const glm::vec<4, T, Q> &v) {
+
1102  return glm::vec<4, T, Q>(v.x, v.z, v.x, v.y);
+
1103  }
+
1104 
+
1105  // xzxz
+
1106  template<typename T, qualifier Q>
+
1107  GLM_INLINE glm::vec<4, T, Q> xzxz(const glm::vec<3, T, Q> &v) {
+
1108  return glm::vec<4, T, Q>(v.x, v.z, v.x, v.z);
+
1109  }
+
1110 
+
1111  template<typename T, qualifier Q>
+
1112  GLM_INLINE glm::vec<4, T, Q> xzxz(const glm::vec<4, T, Q> &v) {
+
1113  return glm::vec<4, T, Q>(v.x, v.z, v.x, v.z);
+
1114  }
+
1115 
+
1116  // xzxw
+
1117  template<typename T, qualifier Q>
+
1118  GLM_INLINE glm::vec<4, T, Q> xzxw(const glm::vec<4, T, Q> &v) {
+
1119  return glm::vec<4, T, Q>(v.x, v.z, v.x, v.w);
+
1120  }
+
1121 
+
1122  // xzyx
+
1123  template<typename T, qualifier Q>
+
1124  GLM_INLINE glm::vec<4, T, Q> xzyx(const glm::vec<3, T, Q> &v) {
+
1125  return glm::vec<4, T, Q>(v.x, v.z, v.y, v.x);
+
1126  }
+
1127 
+
1128  template<typename T, qualifier Q>
+
1129  GLM_INLINE glm::vec<4, T, Q> xzyx(const glm::vec<4, T, Q> &v) {
+
1130  return glm::vec<4, T, Q>(v.x, v.z, v.y, v.x);
+
1131  }
+
1132 
+
1133  // xzyy
+
1134  template<typename T, qualifier Q>
+
1135  GLM_INLINE glm::vec<4, T, Q> xzyy(const glm::vec<3, T, Q> &v) {
+
1136  return glm::vec<4, T, Q>(v.x, v.z, v.y, v.y);
+
1137  }
+
1138 
+
1139  template<typename T, qualifier Q>
+
1140  GLM_INLINE glm::vec<4, T, Q> xzyy(const glm::vec<4, T, Q> &v) {
+
1141  return glm::vec<4, T, Q>(v.x, v.z, v.y, v.y);
+
1142  }
+
1143 
+
1144  // xzyz
+
1145  template<typename T, qualifier Q>
+
1146  GLM_INLINE glm::vec<4, T, Q> xzyz(const glm::vec<3, T, Q> &v) {
+
1147  return glm::vec<4, T, Q>(v.x, v.z, v.y, v.z);
+
1148  }
+
1149 
+
1150  template<typename T, qualifier Q>
+
1151  GLM_INLINE glm::vec<4, T, Q> xzyz(const glm::vec<4, T, Q> &v) {
+
1152  return glm::vec<4, T, Q>(v.x, v.z, v.y, v.z);
+
1153  }
+
1154 
+
1155  // xzyw
+
1156  template<typename T, qualifier Q>
+
1157  GLM_INLINE glm::vec<4, T, Q> xzyw(const glm::vec<4, T, Q> &v) {
+
1158  return glm::vec<4, T, Q>(v.x, v.z, v.y, v.w);
+
1159  }
+
1160 
+
1161  // xzzx
+
1162  template<typename T, qualifier Q>
+
1163  GLM_INLINE glm::vec<4, T, Q> xzzx(const glm::vec<3, T, Q> &v) {
+
1164  return glm::vec<4, T, Q>(v.x, v.z, v.z, v.x);
+
1165  }
+
1166 
+
1167  template<typename T, qualifier Q>
+
1168  GLM_INLINE glm::vec<4, T, Q> xzzx(const glm::vec<4, T, Q> &v) {
+
1169  return glm::vec<4, T, Q>(v.x, v.z, v.z, v.x);
+
1170  }
+
1171 
+
1172  // xzzy
+
1173  template<typename T, qualifier Q>
+
1174  GLM_INLINE glm::vec<4, T, Q> xzzy(const glm::vec<3, T, Q> &v) {
+
1175  return glm::vec<4, T, Q>(v.x, v.z, v.z, v.y);
+
1176  }
+
1177 
+
1178  template<typename T, qualifier Q>
+
1179  GLM_INLINE glm::vec<4, T, Q> xzzy(const glm::vec<4, T, Q> &v) {
+
1180  return glm::vec<4, T, Q>(v.x, v.z, v.z, v.y);
+
1181  }
+
1182 
+
1183  // xzzz
+
1184  template<typename T, qualifier Q>
+
1185  GLM_INLINE glm::vec<4, T, Q> xzzz(const glm::vec<3, T, Q> &v) {
+
1186  return glm::vec<4, T, Q>(v.x, v.z, v.z, v.z);
+
1187  }
+
1188 
+
1189  template<typename T, qualifier Q>
+
1190  GLM_INLINE glm::vec<4, T, Q> xzzz(const glm::vec<4, T, Q> &v) {
+
1191  return glm::vec<4, T, Q>(v.x, v.z, v.z, v.z);
+
1192  }
+
1193 
+
1194  // xzzw
+
1195  template<typename T, qualifier Q>
+
1196  GLM_INLINE glm::vec<4, T, Q> xzzw(const glm::vec<4, T, Q> &v) {
+
1197  return glm::vec<4, T, Q>(v.x, v.z, v.z, v.w);
+
1198  }
+
1199 
+
1200  // xzwx
+
1201  template<typename T, qualifier Q>
+
1202  GLM_INLINE glm::vec<4, T, Q> xzwx(const glm::vec<4, T, Q> &v) {
+
1203  return glm::vec<4, T, Q>(v.x, v.z, v.w, v.x);
+
1204  }
+
1205 
+
1206  // xzwy
+
1207  template<typename T, qualifier Q>
+
1208  GLM_INLINE glm::vec<4, T, Q> xzwy(const glm::vec<4, T, Q> &v) {
+
1209  return glm::vec<4, T, Q>(v.x, v.z, v.w, v.y);
+
1210  }
+
1211 
+
1212  // xzwz
+
1213  template<typename T, qualifier Q>
+
1214  GLM_INLINE glm::vec<4, T, Q> xzwz(const glm::vec<4, T, Q> &v) {
+
1215  return glm::vec<4, T, Q>(v.x, v.z, v.w, v.z);
+
1216  }
+
1217 
+
1218  // xzww
+
1219  template<typename T, qualifier Q>
+
1220  GLM_INLINE glm::vec<4, T, Q> xzww(const glm::vec<4, T, Q> &v) {
+
1221  return glm::vec<4, T, Q>(v.x, v.z, v.w, v.w);
+
1222  }
+
1223 
+
1224  // xwxx
+
1225  template<typename T, qualifier Q>
+
1226  GLM_INLINE glm::vec<4, T, Q> xwxx(const glm::vec<4, T, Q> &v) {
+
1227  return glm::vec<4, T, Q>(v.x, v.w, v.x, v.x);
+
1228  }
+
1229 
+
1230  // xwxy
+
1231  template<typename T, qualifier Q>
+
1232  GLM_INLINE glm::vec<4, T, Q> xwxy(const glm::vec<4, T, Q> &v) {
+
1233  return glm::vec<4, T, Q>(v.x, v.w, v.x, v.y);
+
1234  }
+
1235 
+
1236  // xwxz
+
1237  template<typename T, qualifier Q>
+
1238  GLM_INLINE glm::vec<4, T, Q> xwxz(const glm::vec<4, T, Q> &v) {
+
1239  return glm::vec<4, T, Q>(v.x, v.w, v.x, v.z);
+
1240  }
+
1241 
+
1242  // xwxw
+
1243  template<typename T, qualifier Q>
+
1244  GLM_INLINE glm::vec<4, T, Q> xwxw(const glm::vec<4, T, Q> &v) {
+
1245  return glm::vec<4, T, Q>(v.x, v.w, v.x, v.w);
+
1246  }
+
1247 
+
1248  // xwyx
+
1249  template<typename T, qualifier Q>
+
1250  GLM_INLINE glm::vec<4, T, Q> xwyx(const glm::vec<4, T, Q> &v) {
+
1251  return glm::vec<4, T, Q>(v.x, v.w, v.y, v.x);
+
1252  }
+
1253 
+
1254  // xwyy
+
1255  template<typename T, qualifier Q>
+
1256  GLM_INLINE glm::vec<4, T, Q> xwyy(const glm::vec<4, T, Q> &v) {
+
1257  return glm::vec<4, T, Q>(v.x, v.w, v.y, v.y);
+
1258  }
+
1259 
+
1260  // xwyz
+
1261  template<typename T, qualifier Q>
+
1262  GLM_INLINE glm::vec<4, T, Q> xwyz(const glm::vec<4, T, Q> &v) {
+
1263  return glm::vec<4, T, Q>(v.x, v.w, v.y, v.z);
+
1264  }
+
1265 
+
1266  // xwyw
+
1267  template<typename T, qualifier Q>
+
1268  GLM_INLINE glm::vec<4, T, Q> xwyw(const glm::vec<4, T, Q> &v) {
+
1269  return glm::vec<4, T, Q>(v.x, v.w, v.y, v.w);
+
1270  }
+
1271 
+
1272  // xwzx
+
1273  template<typename T, qualifier Q>
+
1274  GLM_INLINE glm::vec<4, T, Q> xwzx(const glm::vec<4, T, Q> &v) {
+
1275  return glm::vec<4, T, Q>(v.x, v.w, v.z, v.x);
+
1276  }
+
1277 
+
1278  // xwzy
+
1279  template<typename T, qualifier Q>
+
1280  GLM_INLINE glm::vec<4, T, Q> xwzy(const glm::vec<4, T, Q> &v) {
+
1281  return glm::vec<4, T, Q>(v.x, v.w, v.z, v.y);
+
1282  }
+
1283 
+
1284  // xwzz
+
1285  template<typename T, qualifier Q>
+
1286  GLM_INLINE glm::vec<4, T, Q> xwzz(const glm::vec<4, T, Q> &v) {
+
1287  return glm::vec<4, T, Q>(v.x, v.w, v.z, v.z);
+
1288  }
+
1289 
+
1290  // xwzw
+
1291  template<typename T, qualifier Q>
+
1292  GLM_INLINE glm::vec<4, T, Q> xwzw(const glm::vec<4, T, Q> &v) {
+
1293  return glm::vec<4, T, Q>(v.x, v.w, v.z, v.w);
+
1294  }
+
1295 
+
1296  // xwwx
+
1297  template<typename T, qualifier Q>
+
1298  GLM_INLINE glm::vec<4, T, Q> xwwx(const glm::vec<4, T, Q> &v) {
+
1299  return glm::vec<4, T, Q>(v.x, v.w, v.w, v.x);
+
1300  }
+
1301 
+
1302  // xwwy
+
1303  template<typename T, qualifier Q>
+
1304  GLM_INLINE glm::vec<4, T, Q> xwwy(const glm::vec<4, T, Q> &v) {
+
1305  return glm::vec<4, T, Q>(v.x, v.w, v.w, v.y);
+
1306  }
+
1307 
+
1308  // xwwz
+
1309  template<typename T, qualifier Q>
+
1310  GLM_INLINE glm::vec<4, T, Q> xwwz(const glm::vec<4, T, Q> &v) {
+
1311  return glm::vec<4, T, Q>(v.x, v.w, v.w, v.z);
+
1312  }
+
1313 
+
1314  // xwww
+
1315  template<typename T, qualifier Q>
+
1316  GLM_INLINE glm::vec<4, T, Q> xwww(const glm::vec<4, T, Q> &v) {
+
1317  return glm::vec<4, T, Q>(v.x, v.w, v.w, v.w);
+
1318  }
+
1319 
+
1320  // yxxx
+
1321  template<typename T, qualifier Q>
+
1322  GLM_INLINE glm::vec<4, T, Q> yxxx(const glm::vec<2, T, Q> &v) {
+
1323  return glm::vec<4, T, Q>(v.y, v.x, v.x, v.x);
+
1324  }
+
1325 
+
1326  template<typename T, qualifier Q>
+
1327  GLM_INLINE glm::vec<4, T, Q> yxxx(const glm::vec<3, T, Q> &v) {
+
1328  return glm::vec<4, T, Q>(v.y, v.x, v.x, v.x);
+
1329  }
+
1330 
+
1331  template<typename T, qualifier Q>
+
1332  GLM_INLINE glm::vec<4, T, Q> yxxx(const glm::vec<4, T, Q> &v) {
+
1333  return glm::vec<4, T, Q>(v.y, v.x, v.x, v.x);
+
1334  }
+
1335 
+
1336  // yxxy
+
1337  template<typename T, qualifier Q>
+
1338  GLM_INLINE glm::vec<4, T, Q> yxxy(const glm::vec<2, T, Q> &v) {
+
1339  return glm::vec<4, T, Q>(v.y, v.x, v.x, v.y);
+
1340  }
+
1341 
+
1342  template<typename T, qualifier Q>
+
1343  GLM_INLINE glm::vec<4, T, Q> yxxy(const glm::vec<3, T, Q> &v) {
+
1344  return glm::vec<4, T, Q>(v.y, v.x, v.x, v.y);
+
1345  }
+
1346 
+
1347  template<typename T, qualifier Q>
+
1348  GLM_INLINE glm::vec<4, T, Q> yxxy(const glm::vec<4, T, Q> &v) {
+
1349  return glm::vec<4, T, Q>(v.y, v.x, v.x, v.y);
+
1350  }
+
1351 
+
1352  // yxxz
+
1353  template<typename T, qualifier Q>
+
1354  GLM_INLINE glm::vec<4, T, Q> yxxz(const glm::vec<3, T, Q> &v) {
+
1355  return glm::vec<4, T, Q>(v.y, v.x, v.x, v.z);
+
1356  }
+
1357 
+
1358  template<typename T, qualifier Q>
+
1359  GLM_INLINE glm::vec<4, T, Q> yxxz(const glm::vec<4, T, Q> &v) {
+
1360  return glm::vec<4, T, Q>(v.y, v.x, v.x, v.z);
+
1361  }
+
1362 
+
1363  // yxxw
+
1364  template<typename T, qualifier Q>
+
1365  GLM_INLINE glm::vec<4, T, Q> yxxw(const glm::vec<4, T, Q> &v) {
+
1366  return glm::vec<4, T, Q>(v.y, v.x, v.x, v.w);
+
1367  }
+
1368 
+
1369  // yxyx
+
1370  template<typename T, qualifier Q>
+
1371  GLM_INLINE glm::vec<4, T, Q> yxyx(const glm::vec<2, T, Q> &v) {
+
1372  return glm::vec<4, T, Q>(v.y, v.x, v.y, v.x);
+
1373  }
+
1374 
+
1375  template<typename T, qualifier Q>
+
1376  GLM_INLINE glm::vec<4, T, Q> yxyx(const glm::vec<3, T, Q> &v) {
+
1377  return glm::vec<4, T, Q>(v.y, v.x, v.y, v.x);
+
1378  }
+
1379 
+
1380  template<typename T, qualifier Q>
+
1381  GLM_INLINE glm::vec<4, T, Q> yxyx(const glm::vec<4, T, Q> &v) {
+
1382  return glm::vec<4, T, Q>(v.y, v.x, v.y, v.x);
+
1383  }
+
1384 
+
1385  // yxyy
+
1386  template<typename T, qualifier Q>
+
1387  GLM_INLINE glm::vec<4, T, Q> yxyy(const glm::vec<2, T, Q> &v) {
+
1388  return glm::vec<4, T, Q>(v.y, v.x, v.y, v.y);
+
1389  }
+
1390 
+
1391  template<typename T, qualifier Q>
+
1392  GLM_INLINE glm::vec<4, T, Q> yxyy(const glm::vec<3, T, Q> &v) {
+
1393  return glm::vec<4, T, Q>(v.y, v.x, v.y, v.y);
+
1394  }
+
1395 
+
1396  template<typename T, qualifier Q>
+
1397  GLM_INLINE glm::vec<4, T, Q> yxyy(const glm::vec<4, T, Q> &v) {
+
1398  return glm::vec<4, T, Q>(v.y, v.x, v.y, v.y);
+
1399  }
+
1400 
+
1401  // yxyz
+
1402  template<typename T, qualifier Q>
+
1403  GLM_INLINE glm::vec<4, T, Q> yxyz(const glm::vec<3, T, Q> &v) {
+
1404  return glm::vec<4, T, Q>(v.y, v.x, v.y, v.z);
+
1405  }
+
1406 
+
1407  template<typename T, qualifier Q>
+
1408  GLM_INLINE glm::vec<4, T, Q> yxyz(const glm::vec<4, T, Q> &v) {
+
1409  return glm::vec<4, T, Q>(v.y, v.x, v.y, v.z);
+
1410  }
+
1411 
+
1412  // yxyw
+
1413  template<typename T, qualifier Q>
+
1414  GLM_INLINE glm::vec<4, T, Q> yxyw(const glm::vec<4, T, Q> &v) {
+
1415  return glm::vec<4, T, Q>(v.y, v.x, v.y, v.w);
+
1416  }
+
1417 
+
1418  // yxzx
+
1419  template<typename T, qualifier Q>
+
1420  GLM_INLINE glm::vec<4, T, Q> yxzx(const glm::vec<3, T, Q> &v) {
+
1421  return glm::vec<4, T, Q>(v.y, v.x, v.z, v.x);
+
1422  }
+
1423 
+
1424  template<typename T, qualifier Q>
+
1425  GLM_INLINE glm::vec<4, T, Q> yxzx(const glm::vec<4, T, Q> &v) {
+
1426  return glm::vec<4, T, Q>(v.y, v.x, v.z, v.x);
+
1427  }
+
1428 
+
1429  // yxzy
+
1430  template<typename T, qualifier Q>
+
1431  GLM_INLINE glm::vec<4, T, Q> yxzy(const glm::vec<3, T, Q> &v) {
+
1432  return glm::vec<4, T, Q>(v.y, v.x, v.z, v.y);
+
1433  }
+
1434 
+
1435  template<typename T, qualifier Q>
+
1436  GLM_INLINE glm::vec<4, T, Q> yxzy(const glm::vec<4, T, Q> &v) {
+
1437  return glm::vec<4, T, Q>(v.y, v.x, v.z, v.y);
+
1438  }
+
1439 
+
1440  // yxzz
+
1441  template<typename T, qualifier Q>
+
1442  GLM_INLINE glm::vec<4, T, Q> yxzz(const glm::vec<3, T, Q> &v) {
+
1443  return glm::vec<4, T, Q>(v.y, v.x, v.z, v.z);
+
1444  }
+
1445 
+
1446  template<typename T, qualifier Q>
+
1447  GLM_INLINE glm::vec<4, T, Q> yxzz(const glm::vec<4, T, Q> &v) {
+
1448  return glm::vec<4, T, Q>(v.y, v.x, v.z, v.z);
+
1449  }
+
1450 
+
1451  // yxzw
+
1452  template<typename T, qualifier Q>
+
1453  GLM_INLINE glm::vec<4, T, Q> yxzw(const glm::vec<4, T, Q> &v) {
+
1454  return glm::vec<4, T, Q>(v.y, v.x, v.z, v.w);
+
1455  }
+
1456 
+
1457  // yxwx
+
1458  template<typename T, qualifier Q>
+
1459  GLM_INLINE glm::vec<4, T, Q> yxwx(const glm::vec<4, T, Q> &v) {
+
1460  return glm::vec<4, T, Q>(v.y, v.x, v.w, v.x);
+
1461  }
+
1462 
+
1463  // yxwy
+
1464  template<typename T, qualifier Q>
+
1465  GLM_INLINE glm::vec<4, T, Q> yxwy(const glm::vec<4, T, Q> &v) {
+
1466  return glm::vec<4, T, Q>(v.y, v.x, v.w, v.y);
+
1467  }
+
1468 
+
1469  // yxwz
+
1470  template<typename T, qualifier Q>
+
1471  GLM_INLINE glm::vec<4, T, Q> yxwz(const glm::vec<4, T, Q> &v) {
+
1472  return glm::vec<4, T, Q>(v.y, v.x, v.w, v.z);
+
1473  }
+
1474 
+
1475  // yxww
+
1476  template<typename T, qualifier Q>
+
1477  GLM_INLINE glm::vec<4, T, Q> yxww(const glm::vec<4, T, Q> &v) {
+
1478  return glm::vec<4, T, Q>(v.y, v.x, v.w, v.w);
+
1479  }
+
1480 
+
1481  // yyxx
+
1482  template<typename T, qualifier Q>
+
1483  GLM_INLINE glm::vec<4, T, Q> yyxx(const glm::vec<2, T, Q> &v) {
+
1484  return glm::vec<4, T, Q>(v.y, v.y, v.x, v.x);
+
1485  }
+
1486 
+
1487  template<typename T, qualifier Q>
+
1488  GLM_INLINE glm::vec<4, T, Q> yyxx(const glm::vec<3, T, Q> &v) {
+
1489  return glm::vec<4, T, Q>(v.y, v.y, v.x, v.x);
+
1490  }
+
1491 
+
1492  template<typename T, qualifier Q>
+
1493  GLM_INLINE glm::vec<4, T, Q> yyxx(const glm::vec<4, T, Q> &v) {
+
1494  return glm::vec<4, T, Q>(v.y, v.y, v.x, v.x);
+
1495  }
+
1496 
+
1497  // yyxy
+
1498  template<typename T, qualifier Q>
+
1499  GLM_INLINE glm::vec<4, T, Q> yyxy(const glm::vec<2, T, Q> &v) {
+
1500  return glm::vec<4, T, Q>(v.y, v.y, v.x, v.y);
+
1501  }
+
1502 
+
1503  template<typename T, qualifier Q>
+
1504  GLM_INLINE glm::vec<4, T, Q> yyxy(const glm::vec<3, T, Q> &v) {
+
1505  return glm::vec<4, T, Q>(v.y, v.y, v.x, v.y);
+
1506  }
+
1507 
+
1508  template<typename T, qualifier Q>
+
1509  GLM_INLINE glm::vec<4, T, Q> yyxy(const glm::vec<4, T, Q> &v) {
+
1510  return glm::vec<4, T, Q>(v.y, v.y, v.x, v.y);
+
1511  }
+
1512 
+
1513  // yyxz
+
1514  template<typename T, qualifier Q>
+
1515  GLM_INLINE glm::vec<4, T, Q> yyxz(const glm::vec<3, T, Q> &v) {
+
1516  return glm::vec<4, T, Q>(v.y, v.y, v.x, v.z);
+
1517  }
+
1518 
+
1519  template<typename T, qualifier Q>
+
1520  GLM_INLINE glm::vec<4, T, Q> yyxz(const glm::vec<4, T, Q> &v) {
+
1521  return glm::vec<4, T, Q>(v.y, v.y, v.x, v.z);
+
1522  }
+
1523 
+
1524  // yyxw
+
1525  template<typename T, qualifier Q>
+
1526  GLM_INLINE glm::vec<4, T, Q> yyxw(const glm::vec<4, T, Q> &v) {
+
1527  return glm::vec<4, T, Q>(v.y, v.y, v.x, v.w);
+
1528  }
+
1529 
+
1530  // yyyx
+
1531  template<typename T, qualifier Q>
+
1532  GLM_INLINE glm::vec<4, T, Q> yyyx(const glm::vec<2, T, Q> &v) {
+
1533  return glm::vec<4, T, Q>(v.y, v.y, v.y, v.x);
+
1534  }
+
1535 
+
1536  template<typename T, qualifier Q>
+
1537  GLM_INLINE glm::vec<4, T, Q> yyyx(const glm::vec<3, T, Q> &v) {
+
1538  return glm::vec<4, T, Q>(v.y, v.y, v.y, v.x);
+
1539  }
+
1540 
+
1541  template<typename T, qualifier Q>
+
1542  GLM_INLINE glm::vec<4, T, Q> yyyx(const glm::vec<4, T, Q> &v) {
+
1543  return glm::vec<4, T, Q>(v.y, v.y, v.y, v.x);
+
1544  }
+
1545 
+
1546  // yyyy
+
1547  template<typename T, qualifier Q>
+
1548  GLM_INLINE glm::vec<4, T, Q> yyyy(const glm::vec<2, T, Q> &v) {
+
1549  return glm::vec<4, T, Q>(v.y, v.y, v.y, v.y);
+
1550  }
+
1551 
+
1552  template<typename T, qualifier Q>
+
1553  GLM_INLINE glm::vec<4, T, Q> yyyy(const glm::vec<3, T, Q> &v) {
+
1554  return glm::vec<4, T, Q>(v.y, v.y, v.y, v.y);
+
1555  }
+
1556 
+
1557  template<typename T, qualifier Q>
+
1558  GLM_INLINE glm::vec<4, T, Q> yyyy(const glm::vec<4, T, Q> &v) {
+
1559  return glm::vec<4, T, Q>(v.y, v.y, v.y, v.y);
+
1560  }
+
1561 
+
1562  // yyyz
+
1563  template<typename T, qualifier Q>
+
1564  GLM_INLINE glm::vec<4, T, Q> yyyz(const glm::vec<3, T, Q> &v) {
+
1565  return glm::vec<4, T, Q>(v.y, v.y, v.y, v.z);
+
1566  }
+
1567 
+
1568  template<typename T, qualifier Q>
+
1569  GLM_INLINE glm::vec<4, T, Q> yyyz(const glm::vec<4, T, Q> &v) {
+
1570  return glm::vec<4, T, Q>(v.y, v.y, v.y, v.z);
+
1571  }
+
1572 
+
1573  // yyyw
+
1574  template<typename T, qualifier Q>
+
1575  GLM_INLINE glm::vec<4, T, Q> yyyw(const glm::vec<4, T, Q> &v) {
+
1576  return glm::vec<4, T, Q>(v.y, v.y, v.y, v.w);
+
1577  }
+
1578 
+
1579  // yyzx
+
1580  template<typename T, qualifier Q>
+
1581  GLM_INLINE glm::vec<4, T, Q> yyzx(const glm::vec<3, T, Q> &v) {
+
1582  return glm::vec<4, T, Q>(v.y, v.y, v.z, v.x);
+
1583  }
+
1584 
+
1585  template<typename T, qualifier Q>
+
1586  GLM_INLINE glm::vec<4, T, Q> yyzx(const glm::vec<4, T, Q> &v) {
+
1587  return glm::vec<4, T, Q>(v.y, v.y, v.z, v.x);
+
1588  }
+
1589 
+
1590  // yyzy
+
1591  template<typename T, qualifier Q>
+
1592  GLM_INLINE glm::vec<4, T, Q> yyzy(const glm::vec<3, T, Q> &v) {
+
1593  return glm::vec<4, T, Q>(v.y, v.y, v.z, v.y);
+
1594  }
+
1595 
+
1596  template<typename T, qualifier Q>
+
1597  GLM_INLINE glm::vec<4, T, Q> yyzy(const glm::vec<4, T, Q> &v) {
+
1598  return glm::vec<4, T, Q>(v.y, v.y, v.z, v.y);
+
1599  }
+
1600 
+
1601  // yyzz
+
1602  template<typename T, qualifier Q>
+
1603  GLM_INLINE glm::vec<4, T, Q> yyzz(const glm::vec<3, T, Q> &v) {
+
1604  return glm::vec<4, T, Q>(v.y, v.y, v.z, v.z);
+
1605  }
+
1606 
+
1607  template<typename T, qualifier Q>
+
1608  GLM_INLINE glm::vec<4, T, Q> yyzz(const glm::vec<4, T, Q> &v) {
+
1609  return glm::vec<4, T, Q>(v.y, v.y, v.z, v.z);
+
1610  }
+
1611 
+
1612  // yyzw
+
1613  template<typename T, qualifier Q>
+
1614  GLM_INLINE glm::vec<4, T, Q> yyzw(const glm::vec<4, T, Q> &v) {
+
1615  return glm::vec<4, T, Q>(v.y, v.y, v.z, v.w);
+
1616  }
+
1617 
+
1618  // yywx
+
1619  template<typename T, qualifier Q>
+
1620  GLM_INLINE glm::vec<4, T, Q> yywx(const glm::vec<4, T, Q> &v) {
+
1621  return glm::vec<4, T, Q>(v.y, v.y, v.w, v.x);
+
1622  }
+
1623 
+
1624  // yywy
+
1625  template<typename T, qualifier Q>
+
1626  GLM_INLINE glm::vec<4, T, Q> yywy(const glm::vec<4, T, Q> &v) {
+
1627  return glm::vec<4, T, Q>(v.y, v.y, v.w, v.y);
+
1628  }
+
1629 
+
1630  // yywz
+
1631  template<typename T, qualifier Q>
+
1632  GLM_INLINE glm::vec<4, T, Q> yywz(const glm::vec<4, T, Q> &v) {
+
1633  return glm::vec<4, T, Q>(v.y, v.y, v.w, v.z);
+
1634  }
+
1635 
+
1636  // yyww
+
1637  template<typename T, qualifier Q>
+
1638  GLM_INLINE glm::vec<4, T, Q> yyww(const glm::vec<4, T, Q> &v) {
+
1639  return glm::vec<4, T, Q>(v.y, v.y, v.w, v.w);
+
1640  }
+
1641 
+
1642  // yzxx
+
1643  template<typename T, qualifier Q>
+
1644  GLM_INLINE glm::vec<4, T, Q> yzxx(const glm::vec<3, T, Q> &v) {
+
1645  return glm::vec<4, T, Q>(v.y, v.z, v.x, v.x);
+
1646  }
+
1647 
+
1648  template<typename T, qualifier Q>
+
1649  GLM_INLINE glm::vec<4, T, Q> yzxx(const glm::vec<4, T, Q> &v) {
+
1650  return glm::vec<4, T, Q>(v.y, v.z, v.x, v.x);
+
1651  }
+
1652 
+
1653  // yzxy
+
1654  template<typename T, qualifier Q>
+
1655  GLM_INLINE glm::vec<4, T, Q> yzxy(const glm::vec<3, T, Q> &v) {
+
1656  return glm::vec<4, T, Q>(v.y, v.z, v.x, v.y);
+
1657  }
+
1658 
+
1659  template<typename T, qualifier Q>
+
1660  GLM_INLINE glm::vec<4, T, Q> yzxy(const glm::vec<4, T, Q> &v) {
+
1661  return glm::vec<4, T, Q>(v.y, v.z, v.x, v.y);
+
1662  }
+
1663 
+
1664  // yzxz
+
1665  template<typename T, qualifier Q>
+
1666  GLM_INLINE glm::vec<4, T, Q> yzxz(const glm::vec<3, T, Q> &v) {
+
1667  return glm::vec<4, T, Q>(v.y, v.z, v.x, v.z);
+
1668  }
+
1669 
+
1670  template<typename T, qualifier Q>
+
1671  GLM_INLINE glm::vec<4, T, Q> yzxz(const glm::vec<4, T, Q> &v) {
+
1672  return glm::vec<4, T, Q>(v.y, v.z, v.x, v.z);
+
1673  }
+
1674 
+
1675  // yzxw
+
1676  template<typename T, qualifier Q>
+
1677  GLM_INLINE glm::vec<4, T, Q> yzxw(const glm::vec<4, T, Q> &v) {
+
1678  return glm::vec<4, T, Q>(v.y, v.z, v.x, v.w);
+
1679  }
+
1680 
+
1681  // yzyx
+
1682  template<typename T, qualifier Q>
+
1683  GLM_INLINE glm::vec<4, T, Q> yzyx(const glm::vec<3, T, Q> &v) {
+
1684  return glm::vec<4, T, Q>(v.y, v.z, v.y, v.x);
+
1685  }
+
1686 
+
1687  template<typename T, qualifier Q>
+
1688  GLM_INLINE glm::vec<4, T, Q> yzyx(const glm::vec<4, T, Q> &v) {
+
1689  return glm::vec<4, T, Q>(v.y, v.z, v.y, v.x);
+
1690  }
+
1691 
+
1692  // yzyy
+
1693  template<typename T, qualifier Q>
+
1694  GLM_INLINE glm::vec<4, T, Q> yzyy(const glm::vec<3, T, Q> &v) {
+
1695  return glm::vec<4, T, Q>(v.y, v.z, v.y, v.y);
+
1696  }
+
1697 
+
1698  template<typename T, qualifier Q>
+
1699  GLM_INLINE glm::vec<4, T, Q> yzyy(const glm::vec<4, T, Q> &v) {
+
1700  return glm::vec<4, T, Q>(v.y, v.z, v.y, v.y);
+
1701  }
+
1702 
+
1703  // yzyz
+
1704  template<typename T, qualifier Q>
+
1705  GLM_INLINE glm::vec<4, T, Q> yzyz(const glm::vec<3, T, Q> &v) {
+
1706  return glm::vec<4, T, Q>(v.y, v.z, v.y, v.z);
+
1707  }
+
1708 
+
1709  template<typename T, qualifier Q>
+
1710  GLM_INLINE glm::vec<4, T, Q> yzyz(const glm::vec<4, T, Q> &v) {
+
1711  return glm::vec<4, T, Q>(v.y, v.z, v.y, v.z);
+
1712  }
+
1713 
+
1714  // yzyw
+
1715  template<typename T, qualifier Q>
+
1716  GLM_INLINE glm::vec<4, T, Q> yzyw(const glm::vec<4, T, Q> &v) {
+
1717  return glm::vec<4, T, Q>(v.y, v.z, v.y, v.w);
+
1718  }
+
1719 
+
1720  // yzzx
+
1721  template<typename T, qualifier Q>
+
1722  GLM_INLINE glm::vec<4, T, Q> yzzx(const glm::vec<3, T, Q> &v) {
+
1723  return glm::vec<4, T, Q>(v.y, v.z, v.z, v.x);
+
1724  }
+
1725 
+
1726  template<typename T, qualifier Q>
+
1727  GLM_INLINE glm::vec<4, T, Q> yzzx(const glm::vec<4, T, Q> &v) {
+
1728  return glm::vec<4, T, Q>(v.y, v.z, v.z, v.x);
+
1729  }
+
1730 
+
1731  // yzzy
+
1732  template<typename T, qualifier Q>
+
1733  GLM_INLINE glm::vec<4, T, Q> yzzy(const glm::vec<3, T, Q> &v) {
+
1734  return glm::vec<4, T, Q>(v.y, v.z, v.z, v.y);
+
1735  }
+
1736 
+
1737  template<typename T, qualifier Q>
+
1738  GLM_INLINE glm::vec<4, T, Q> yzzy(const glm::vec<4, T, Q> &v) {
+
1739  return glm::vec<4, T, Q>(v.y, v.z, v.z, v.y);
+
1740  }
+
1741 
+
1742  // yzzz
+
1743  template<typename T, qualifier Q>
+
1744  GLM_INLINE glm::vec<4, T, Q> yzzz(const glm::vec<3, T, Q> &v) {
+
1745  return glm::vec<4, T, Q>(v.y, v.z, v.z, v.z);
+
1746  }
+
1747 
+
1748  template<typename T, qualifier Q>
+
1749  GLM_INLINE glm::vec<4, T, Q> yzzz(const glm::vec<4, T, Q> &v) {
+
1750  return glm::vec<4, T, Q>(v.y, v.z, v.z, v.z);
+
1751  }
+
1752 
+
1753  // yzzw
+
1754  template<typename T, qualifier Q>
+
1755  GLM_INLINE glm::vec<4, T, Q> yzzw(const glm::vec<4, T, Q> &v) {
+
1756  return glm::vec<4, T, Q>(v.y, v.z, v.z, v.w);
+
1757  }
+
1758 
+
1759  // yzwx
+
1760  template<typename T, qualifier Q>
+
1761  GLM_INLINE glm::vec<4, T, Q> yzwx(const glm::vec<4, T, Q> &v) {
+
1762  return glm::vec<4, T, Q>(v.y, v.z, v.w, v.x);
+
1763  }
+
1764 
+
1765  // yzwy
+
1766  template<typename T, qualifier Q>
+
1767  GLM_INLINE glm::vec<4, T, Q> yzwy(const glm::vec<4, T, Q> &v) {
+
1768  return glm::vec<4, T, Q>(v.y, v.z, v.w, v.y);
+
1769  }
+
1770 
+
1771  // yzwz
+
1772  template<typename T, qualifier Q>
+
1773  GLM_INLINE glm::vec<4, T, Q> yzwz(const glm::vec<4, T, Q> &v) {
+
1774  return glm::vec<4, T, Q>(v.y, v.z, v.w, v.z);
+
1775  }
+
1776 
+
1777  // yzww
+
1778  template<typename T, qualifier Q>
+
1779  GLM_INLINE glm::vec<4, T, Q> yzww(const glm::vec<4, T, Q> &v) {
+
1780  return glm::vec<4, T, Q>(v.y, v.z, v.w, v.w);
+
1781  }
+
1782 
+
1783  // ywxx
+
1784  template<typename T, qualifier Q>
+
1785  GLM_INLINE glm::vec<4, T, Q> ywxx(const glm::vec<4, T, Q> &v) {
+
1786  return glm::vec<4, T, Q>(v.y, v.w, v.x, v.x);
+
1787  }
+
1788 
+
1789  // ywxy
+
1790  template<typename T, qualifier Q>
+
1791  GLM_INLINE glm::vec<4, T, Q> ywxy(const glm::vec<4, T, Q> &v) {
+
1792  return glm::vec<4, T, Q>(v.y, v.w, v.x, v.y);
+
1793  }
+
1794 
+
1795  // ywxz
+
1796  template<typename T, qualifier Q>
+
1797  GLM_INLINE glm::vec<4, T, Q> ywxz(const glm::vec<4, T, Q> &v) {
+
1798  return glm::vec<4, T, Q>(v.y, v.w, v.x, v.z);
+
1799  }
+
1800 
+
1801  // ywxw
+
1802  template<typename T, qualifier Q>
+
1803  GLM_INLINE glm::vec<4, T, Q> ywxw(const glm::vec<4, T, Q> &v) {
+
1804  return glm::vec<4, T, Q>(v.y, v.w, v.x, v.w);
+
1805  }
+
1806 
+
1807  // ywyx
+
1808  template<typename T, qualifier Q>
+
1809  GLM_INLINE glm::vec<4, T, Q> ywyx(const glm::vec<4, T, Q> &v) {
+
1810  return glm::vec<4, T, Q>(v.y, v.w, v.y, v.x);
+
1811  }
+
1812 
+
1813  // ywyy
+
1814  template<typename T, qualifier Q>
+
1815  GLM_INLINE glm::vec<4, T, Q> ywyy(const glm::vec<4, T, Q> &v) {
+
1816  return glm::vec<4, T, Q>(v.y, v.w, v.y, v.y);
+
1817  }
+
1818 
+
1819  // ywyz
+
1820  template<typename T, qualifier Q>
+
1821  GLM_INLINE glm::vec<4, T, Q> ywyz(const glm::vec<4, T, Q> &v) {
+
1822  return glm::vec<4, T, Q>(v.y, v.w, v.y, v.z);
+
1823  }
+
1824 
+
1825  // ywyw
+
1826  template<typename T, qualifier Q>
+
1827  GLM_INLINE glm::vec<4, T, Q> ywyw(const glm::vec<4, T, Q> &v) {
+
1828  return glm::vec<4, T, Q>(v.y, v.w, v.y, v.w);
+
1829  }
+
1830 
+
1831  // ywzx
+
1832  template<typename T, qualifier Q>
+
1833  GLM_INLINE glm::vec<4, T, Q> ywzx(const glm::vec<4, T, Q> &v) {
+
1834  return glm::vec<4, T, Q>(v.y, v.w, v.z, v.x);
+
1835  }
+
1836 
+
1837  // ywzy
+
1838  template<typename T, qualifier Q>
+
1839  GLM_INLINE glm::vec<4, T, Q> ywzy(const glm::vec<4, T, Q> &v) {
+
1840  return glm::vec<4, T, Q>(v.y, v.w, v.z, v.y);
+
1841  }
+
1842 
+
1843  // ywzz
+
1844  template<typename T, qualifier Q>
+
1845  GLM_INLINE glm::vec<4, T, Q> ywzz(const glm::vec<4, T, Q> &v) {
+
1846  return glm::vec<4, T, Q>(v.y, v.w, v.z, v.z);
+
1847  }
+
1848 
+
1849  // ywzw
+
1850  template<typename T, qualifier Q>
+
1851  GLM_INLINE glm::vec<4, T, Q> ywzw(const glm::vec<4, T, Q> &v) {
+
1852  return glm::vec<4, T, Q>(v.y, v.w, v.z, v.w);
+
1853  }
+
1854 
+
1855  // ywwx
+
1856  template<typename T, qualifier Q>
+
1857  GLM_INLINE glm::vec<4, T, Q> ywwx(const glm::vec<4, T, Q> &v) {
+
1858  return glm::vec<4, T, Q>(v.y, v.w, v.w, v.x);
+
1859  }
+
1860 
+
1861  // ywwy
+
1862  template<typename T, qualifier Q>
+
1863  GLM_INLINE glm::vec<4, T, Q> ywwy(const glm::vec<4, T, Q> &v) {
+
1864  return glm::vec<4, T, Q>(v.y, v.w, v.w, v.y);
+
1865  }
+
1866 
+
1867  // ywwz
+
1868  template<typename T, qualifier Q>
+
1869  GLM_INLINE glm::vec<4, T, Q> ywwz(const glm::vec<4, T, Q> &v) {
+
1870  return glm::vec<4, T, Q>(v.y, v.w, v.w, v.z);
+
1871  }
+
1872 
+
1873  // ywww
+
1874  template<typename T, qualifier Q>
+
1875  GLM_INLINE glm::vec<4, T, Q> ywww(const glm::vec<4, T, Q> &v) {
+
1876  return glm::vec<4, T, Q>(v.y, v.w, v.w, v.w);
+
1877  }
+
1878 
+
1879  // zxxx
+
1880  template<typename T, qualifier Q>
+
1881  GLM_INLINE glm::vec<4, T, Q> zxxx(const glm::vec<3, T, Q> &v) {
+
1882  return glm::vec<4, T, Q>(v.z, v.x, v.x, v.x);
+
1883  }
+
1884 
+
1885  template<typename T, qualifier Q>
+
1886  GLM_INLINE glm::vec<4, T, Q> zxxx(const glm::vec<4, T, Q> &v) {
+
1887  return glm::vec<4, T, Q>(v.z, v.x, v.x, v.x);
+
1888  }
+
1889 
+
1890  // zxxy
+
1891  template<typename T, qualifier Q>
+
1892  GLM_INLINE glm::vec<4, T, Q> zxxy(const glm::vec<3, T, Q> &v) {
+
1893  return glm::vec<4, T, Q>(v.z, v.x, v.x, v.y);
+
1894  }
+
1895 
+
1896  template<typename T, qualifier Q>
+
1897  GLM_INLINE glm::vec<4, T, Q> zxxy(const glm::vec<4, T, Q> &v) {
+
1898  return glm::vec<4, T, Q>(v.z, v.x, v.x, v.y);
+
1899  }
+
1900 
+
1901  // zxxz
+
1902  template<typename T, qualifier Q>
+
1903  GLM_INLINE glm::vec<4, T, Q> zxxz(const glm::vec<3, T, Q> &v) {
+
1904  return glm::vec<4, T, Q>(v.z, v.x, v.x, v.z);
+
1905  }
+
1906 
+
1907  template<typename T, qualifier Q>
+
1908  GLM_INLINE glm::vec<4, T, Q> zxxz(const glm::vec<4, T, Q> &v) {
+
1909  return glm::vec<4, T, Q>(v.z, v.x, v.x, v.z);
+
1910  }
+
1911 
+
1912  // zxxw
+
1913  template<typename T, qualifier Q>
+
1914  GLM_INLINE glm::vec<4, T, Q> zxxw(const glm::vec<4, T, Q> &v) {
+
1915  return glm::vec<4, T, Q>(v.z, v.x, v.x, v.w);
+
1916  }
+
1917 
+
1918  // zxyx
+
1919  template<typename T, qualifier Q>
+
1920  GLM_INLINE glm::vec<4, T, Q> zxyx(const glm::vec<3, T, Q> &v) {
+
1921  return glm::vec<4, T, Q>(v.z, v.x, v.y, v.x);
+
1922  }
+
1923 
+
1924  template<typename T, qualifier Q>
+
1925  GLM_INLINE glm::vec<4, T, Q> zxyx(const glm::vec<4, T, Q> &v) {
+
1926  return glm::vec<4, T, Q>(v.z, v.x, v.y, v.x);
+
1927  }
+
1928 
+
1929  // zxyy
+
1930  template<typename T, qualifier Q>
+
1931  GLM_INLINE glm::vec<4, T, Q> zxyy(const glm::vec<3, T, Q> &v) {
+
1932  return glm::vec<4, T, Q>(v.z, v.x, v.y, v.y);
+
1933  }
+
1934 
+
1935  template<typename T, qualifier Q>
+
1936  GLM_INLINE glm::vec<4, T, Q> zxyy(const glm::vec<4, T, Q> &v) {
+
1937  return glm::vec<4, T, Q>(v.z, v.x, v.y, v.y);
+
1938  }
+
1939 
+
1940  // zxyz
+
1941  template<typename T, qualifier Q>
+
1942  GLM_INLINE glm::vec<4, T, Q> zxyz(const glm::vec<3, T, Q> &v) {
+
1943  return glm::vec<4, T, Q>(v.z, v.x, v.y, v.z);
+
1944  }
+
1945 
+
1946  template<typename T, qualifier Q>
+
1947  GLM_INLINE glm::vec<4, T, Q> zxyz(const glm::vec<4, T, Q> &v) {
+
1948  return glm::vec<4, T, Q>(v.z, v.x, v.y, v.z);
+
1949  }
+
1950 
+
1951  // zxyw
+
1952  template<typename T, qualifier Q>
+
1953  GLM_INLINE glm::vec<4, T, Q> zxyw(const glm::vec<4, T, Q> &v) {
+
1954  return glm::vec<4, T, Q>(v.z, v.x, v.y, v.w);
+
1955  }
+
1956 
+
1957  // zxzx
+
1958  template<typename T, qualifier Q>
+
1959  GLM_INLINE glm::vec<4, T, Q> zxzx(const glm::vec<3, T, Q> &v) {
+
1960  return glm::vec<4, T, Q>(v.z, v.x, v.z, v.x);
+
1961  }
+
1962 
+
1963  template<typename T, qualifier Q>
+
1964  GLM_INLINE glm::vec<4, T, Q> zxzx(const glm::vec<4, T, Q> &v) {
+
1965  return glm::vec<4, T, Q>(v.z, v.x, v.z, v.x);
+
1966  }
+
1967 
+
1968  // zxzy
+
1969  template<typename T, qualifier Q>
+
1970  GLM_INLINE glm::vec<4, T, Q> zxzy(const glm::vec<3, T, Q> &v) {
+
1971  return glm::vec<4, T, Q>(v.z, v.x, v.z, v.y);
+
1972  }
+
1973 
+
1974  template<typename T, qualifier Q>
+
1975  GLM_INLINE glm::vec<4, T, Q> zxzy(const glm::vec<4, T, Q> &v) {
+
1976  return glm::vec<4, T, Q>(v.z, v.x, v.z, v.y);
+
1977  }
+
1978 
+
1979  // zxzz
+
1980  template<typename T, qualifier Q>
+
1981  GLM_INLINE glm::vec<4, T, Q> zxzz(const glm::vec<3, T, Q> &v) {
+
1982  return glm::vec<4, T, Q>(v.z, v.x, v.z, v.z);
+
1983  }
+
1984 
+
1985  template<typename T, qualifier Q>
+
1986  GLM_INLINE glm::vec<4, T, Q> zxzz(const glm::vec<4, T, Q> &v) {
+
1987  return glm::vec<4, T, Q>(v.z, v.x, v.z, v.z);
+
1988  }
+
1989 
+
1990  // zxzw
+
1991  template<typename T, qualifier Q>
+
1992  GLM_INLINE glm::vec<4, T, Q> zxzw(const glm::vec<4, T, Q> &v) {
+
1993  return glm::vec<4, T, Q>(v.z, v.x, v.z, v.w);
+
1994  }
+
1995 
+
1996  // zxwx
+
1997  template<typename T, qualifier Q>
+
1998  GLM_INLINE glm::vec<4, T, Q> zxwx(const glm::vec<4, T, Q> &v) {
+
1999  return glm::vec<4, T, Q>(v.z, v.x, v.w, v.x);
+
2000  }
+
2001 
+
2002  // zxwy
+
2003  template<typename T, qualifier Q>
+
2004  GLM_INLINE glm::vec<4, T, Q> zxwy(const glm::vec<4, T, Q> &v) {
+
2005  return glm::vec<4, T, Q>(v.z, v.x, v.w, v.y);
+
2006  }
+
2007 
+
2008  // zxwz
+
2009  template<typename T, qualifier Q>
+
2010  GLM_INLINE glm::vec<4, T, Q> zxwz(const glm::vec<4, T, Q> &v) {
+
2011  return glm::vec<4, T, Q>(v.z, v.x, v.w, v.z);
+
2012  }
+
2013 
+
2014  // zxww
+
2015  template<typename T, qualifier Q>
+
2016  GLM_INLINE glm::vec<4, T, Q> zxww(const glm::vec<4, T, Q> &v) {
+
2017  return glm::vec<4, T, Q>(v.z, v.x, v.w, v.w);
+
2018  }
+
2019 
+
2020  // zyxx
+
2021  template<typename T, qualifier Q>
+
2022  GLM_INLINE glm::vec<4, T, Q> zyxx(const glm::vec<3, T, Q> &v) {
+
2023  return glm::vec<4, T, Q>(v.z, v.y, v.x, v.x);
+
2024  }
+
2025 
+
2026  template<typename T, qualifier Q>
+
2027  GLM_INLINE glm::vec<4, T, Q> zyxx(const glm::vec<4, T, Q> &v) {
+
2028  return glm::vec<4, T, Q>(v.z, v.y, v.x, v.x);
+
2029  }
+
2030 
+
2031  // zyxy
+
2032  template<typename T, qualifier Q>
+
2033  GLM_INLINE glm::vec<4, T, Q> zyxy(const glm::vec<3, T, Q> &v) {
+
2034  return glm::vec<4, T, Q>(v.z, v.y, v.x, v.y);
+
2035  }
+
2036 
+
2037  template<typename T, qualifier Q>
+
2038  GLM_INLINE glm::vec<4, T, Q> zyxy(const glm::vec<4, T, Q> &v) {
+
2039  return glm::vec<4, T, Q>(v.z, v.y, v.x, v.y);
+
2040  }
+
2041 
+
2042  // zyxz
+
2043  template<typename T, qualifier Q>
+
2044  GLM_INLINE glm::vec<4, T, Q> zyxz(const glm::vec<3, T, Q> &v) {
+
2045  return glm::vec<4, T, Q>(v.z, v.y, v.x, v.z);
+
2046  }
+
2047 
+
2048  template<typename T, qualifier Q>
+
2049  GLM_INLINE glm::vec<4, T, Q> zyxz(const glm::vec<4, T, Q> &v) {
+
2050  return glm::vec<4, T, Q>(v.z, v.y, v.x, v.z);
+
2051  }
+
2052 
+
2053  // zyxw
+
2054  template<typename T, qualifier Q>
+
2055  GLM_INLINE glm::vec<4, T, Q> zyxw(const glm::vec<4, T, Q> &v) {
+
2056  return glm::vec<4, T, Q>(v.z, v.y, v.x, v.w);
+
2057  }
+
2058 
+
2059  // zyyx
+
2060  template<typename T, qualifier Q>
+
2061  GLM_INLINE glm::vec<4, T, Q> zyyx(const glm::vec<3, T, Q> &v) {
+
2062  return glm::vec<4, T, Q>(v.z, v.y, v.y, v.x);
+
2063  }
+
2064 
+
2065  template<typename T, qualifier Q>
+
2066  GLM_INLINE glm::vec<4, T, Q> zyyx(const glm::vec<4, T, Q> &v) {
+
2067  return glm::vec<4, T, Q>(v.z, v.y, v.y, v.x);
+
2068  }
+
2069 
+
2070  // zyyy
+
2071  template<typename T, qualifier Q>
+
2072  GLM_INLINE glm::vec<4, T, Q> zyyy(const glm::vec<3, T, Q> &v) {
+
2073  return glm::vec<4, T, Q>(v.z, v.y, v.y, v.y);
+
2074  }
+
2075 
+
2076  template<typename T, qualifier Q>
+
2077  GLM_INLINE glm::vec<4, T, Q> zyyy(const glm::vec<4, T, Q> &v) {
+
2078  return glm::vec<4, T, Q>(v.z, v.y, v.y, v.y);
+
2079  }
+
2080 
+
2081  // zyyz
+
2082  template<typename T, qualifier Q>
+
2083  GLM_INLINE glm::vec<4, T, Q> zyyz(const glm::vec<3, T, Q> &v) {
+
2084  return glm::vec<4, T, Q>(v.z, v.y, v.y, v.z);
+
2085  }
+
2086 
+
2087  template<typename T, qualifier Q>
+
2088  GLM_INLINE glm::vec<4, T, Q> zyyz(const glm::vec<4, T, Q> &v) {
+
2089  return glm::vec<4, T, Q>(v.z, v.y, v.y, v.z);
+
2090  }
+
2091 
+
2092  // zyyw
+
2093  template<typename T, qualifier Q>
+
2094  GLM_INLINE glm::vec<4, T, Q> zyyw(const glm::vec<4, T, Q> &v) {
+
2095  return glm::vec<4, T, Q>(v.z, v.y, v.y, v.w);
+
2096  }
+
2097 
+
2098  // zyzx
+
2099  template<typename T, qualifier Q>
+
2100  GLM_INLINE glm::vec<4, T, Q> zyzx(const glm::vec<3, T, Q> &v) {
+
2101  return glm::vec<4, T, Q>(v.z, v.y, v.z, v.x);
+
2102  }
+
2103 
+
2104  template<typename T, qualifier Q>
+
2105  GLM_INLINE glm::vec<4, T, Q> zyzx(const glm::vec<4, T, Q> &v) {
+
2106  return glm::vec<4, T, Q>(v.z, v.y, v.z, v.x);
+
2107  }
+
2108 
+
2109  // zyzy
+
2110  template<typename T, qualifier Q>
+
2111  GLM_INLINE glm::vec<4, T, Q> zyzy(const glm::vec<3, T, Q> &v) {
+
2112  return glm::vec<4, T, Q>(v.z, v.y, v.z, v.y);
+
2113  }
+
2114 
+
2115  template<typename T, qualifier Q>
+
2116  GLM_INLINE glm::vec<4, T, Q> zyzy(const glm::vec<4, T, Q> &v) {
+
2117  return glm::vec<4, T, Q>(v.z, v.y, v.z, v.y);
+
2118  }
+
2119 
+
2120  // zyzz
+
2121  template<typename T, qualifier Q>
+
2122  GLM_INLINE glm::vec<4, T, Q> zyzz(const glm::vec<3, T, Q> &v) {
+
2123  return glm::vec<4, T, Q>(v.z, v.y, v.z, v.z);
+
2124  }
+
2125 
+
2126  template<typename T, qualifier Q>
+
2127  GLM_INLINE glm::vec<4, T, Q> zyzz(const glm::vec<4, T, Q> &v) {
+
2128  return glm::vec<4, T, Q>(v.z, v.y, v.z, v.z);
+
2129  }
+
2130 
+
2131  // zyzw
+
2132  template<typename T, qualifier Q>
+
2133  GLM_INLINE glm::vec<4, T, Q> zyzw(const glm::vec<4, T, Q> &v) {
+
2134  return glm::vec<4, T, Q>(v.z, v.y, v.z, v.w);
+
2135  }
+
2136 
+
2137  // zywx
+
2138  template<typename T, qualifier Q>
+
2139  GLM_INLINE glm::vec<4, T, Q> zywx(const glm::vec<4, T, Q> &v) {
+
2140  return glm::vec<4, T, Q>(v.z, v.y, v.w, v.x);
+
2141  }
+
2142 
+
2143  // zywy
+
2144  template<typename T, qualifier Q>
+
2145  GLM_INLINE glm::vec<4, T, Q> zywy(const glm::vec<4, T, Q> &v) {
+
2146  return glm::vec<4, T, Q>(v.z, v.y, v.w, v.y);
+
2147  }
+
2148 
+
2149  // zywz
+
2150  template<typename T, qualifier Q>
+
2151  GLM_INLINE glm::vec<4, T, Q> zywz(const glm::vec<4, T, Q> &v) {
+
2152  return glm::vec<4, T, Q>(v.z, v.y, v.w, v.z);
+
2153  }
+
2154 
+
2155  // zyww
+
2156  template<typename T, qualifier Q>
+
2157  GLM_INLINE glm::vec<4, T, Q> zyww(const glm::vec<4, T, Q> &v) {
+
2158  return glm::vec<4, T, Q>(v.z, v.y, v.w, v.w);
+
2159  }
+
2160 
+
2161  // zzxx
+
2162  template<typename T, qualifier Q>
+
2163  GLM_INLINE glm::vec<4, T, Q> zzxx(const glm::vec<3, T, Q> &v) {
+
2164  return glm::vec<4, T, Q>(v.z, v.z, v.x, v.x);
+
2165  }
+
2166 
+
2167  template<typename T, qualifier Q>
+
2168  GLM_INLINE glm::vec<4, T, Q> zzxx(const glm::vec<4, T, Q> &v) {
+
2169  return glm::vec<4, T, Q>(v.z, v.z, v.x, v.x);
+
2170  }
+
2171 
+
2172  // zzxy
+
2173  template<typename T, qualifier Q>
+
2174  GLM_INLINE glm::vec<4, T, Q> zzxy(const glm::vec<3, T, Q> &v) {
+
2175  return glm::vec<4, T, Q>(v.z, v.z, v.x, v.y);
+
2176  }
+
2177 
+
2178  template<typename T, qualifier Q>
+
2179  GLM_INLINE glm::vec<4, T, Q> zzxy(const glm::vec<4, T, Q> &v) {
+
2180  return glm::vec<4, T, Q>(v.z, v.z, v.x, v.y);
+
2181  }
+
2182 
+
2183  // zzxz
+
2184  template<typename T, qualifier Q>
+
2185  GLM_INLINE glm::vec<4, T, Q> zzxz(const glm::vec<3, T, Q> &v) {
+
2186  return glm::vec<4, T, Q>(v.z, v.z, v.x, v.z);
+
2187  }
+
2188 
+
2189  template<typename T, qualifier Q>
+
2190  GLM_INLINE glm::vec<4, T, Q> zzxz(const glm::vec<4, T, Q> &v) {
+
2191  return glm::vec<4, T, Q>(v.z, v.z, v.x, v.z);
+
2192  }
+
2193 
+
2194  // zzxw
+
2195  template<typename T, qualifier Q>
+
2196  GLM_INLINE glm::vec<4, T, Q> zzxw(const glm::vec<4, T, Q> &v) {
+
2197  return glm::vec<4, T, Q>(v.z, v.z, v.x, v.w);
+
2198  }
+
2199 
+
2200  // zzyx
+
2201  template<typename T, qualifier Q>
+
2202  GLM_INLINE glm::vec<4, T, Q> zzyx(const glm::vec<3, T, Q> &v) {
+
2203  return glm::vec<4, T, Q>(v.z, v.z, v.y, v.x);
+
2204  }
+
2205 
+
2206  template<typename T, qualifier Q>
+
2207  GLM_INLINE glm::vec<4, T, Q> zzyx(const glm::vec<4, T, Q> &v) {
+
2208  return glm::vec<4, T, Q>(v.z, v.z, v.y, v.x);
+
2209  }
+
2210 
+
2211  // zzyy
+
2212  template<typename T, qualifier Q>
+
2213  GLM_INLINE glm::vec<4, T, Q> zzyy(const glm::vec<3, T, Q> &v) {
+
2214  return glm::vec<4, T, Q>(v.z, v.z, v.y, v.y);
+
2215  }
+
2216 
+
2217  template<typename T, qualifier Q>
+
2218  GLM_INLINE glm::vec<4, T, Q> zzyy(const glm::vec<4, T, Q> &v) {
+
2219  return glm::vec<4, T, Q>(v.z, v.z, v.y, v.y);
+
2220  }
+
2221 
+
2222  // zzyz
+
2223  template<typename T, qualifier Q>
+
2224  GLM_INLINE glm::vec<4, T, Q> zzyz(const glm::vec<3, T, Q> &v) {
+
2225  return glm::vec<4, T, Q>(v.z, v.z, v.y, v.z);
+
2226  }
+
2227 
+
2228  template<typename T, qualifier Q>
+
2229  GLM_INLINE glm::vec<4, T, Q> zzyz(const glm::vec<4, T, Q> &v) {
+
2230  return glm::vec<4, T, Q>(v.z, v.z, v.y, v.z);
+
2231  }
+
2232 
+
2233  // zzyw
+
2234  template<typename T, qualifier Q>
+
2235  GLM_INLINE glm::vec<4, T, Q> zzyw(const glm::vec<4, T, Q> &v) {
+
2236  return glm::vec<4, T, Q>(v.z, v.z, v.y, v.w);
+
2237  }
+
2238 
+
2239  // zzzx
+
2240  template<typename T, qualifier Q>
+
2241  GLM_INLINE glm::vec<4, T, Q> zzzx(const glm::vec<3, T, Q> &v) {
+
2242  return glm::vec<4, T, Q>(v.z, v.z, v.z, v.x);
+
2243  }
+
2244 
+
2245  template<typename T, qualifier Q>
+
2246  GLM_INLINE glm::vec<4, T, Q> zzzx(const glm::vec<4, T, Q> &v) {
+
2247  return glm::vec<4, T, Q>(v.z, v.z, v.z, v.x);
+
2248  }
+
2249 
+
2250  // zzzy
+
2251  template<typename T, qualifier Q>
+
2252  GLM_INLINE glm::vec<4, T, Q> zzzy(const glm::vec<3, T, Q> &v) {
+
2253  return glm::vec<4, T, Q>(v.z, v.z, v.z, v.y);
+
2254  }
+
2255 
+
2256  template<typename T, qualifier Q>
+
2257  GLM_INLINE glm::vec<4, T, Q> zzzy(const glm::vec<4, T, Q> &v) {
+
2258  return glm::vec<4, T, Q>(v.z, v.z, v.z, v.y);
+
2259  }
+
2260 
+
2261  // zzzz
+
2262  template<typename T, qualifier Q>
+
2263  GLM_INLINE glm::vec<4, T, Q> zzzz(const glm::vec<3, T, Q> &v) {
+
2264  return glm::vec<4, T, Q>(v.z, v.z, v.z, v.z);
+
2265  }
+
2266 
+
2267  template<typename T, qualifier Q>
+
2268  GLM_INLINE glm::vec<4, T, Q> zzzz(const glm::vec<4, T, Q> &v) {
+
2269  return glm::vec<4, T, Q>(v.z, v.z, v.z, v.z);
+
2270  }
+
2271 
+
2272  // zzzw
+
2273  template<typename T, qualifier Q>
+
2274  GLM_INLINE glm::vec<4, T, Q> zzzw(const glm::vec<4, T, Q> &v) {
+
2275  return glm::vec<4, T, Q>(v.z, v.z, v.z, v.w);
+
2276  }
+
2277 
+
2278  // zzwx
+
2279  template<typename T, qualifier Q>
+
2280  GLM_INLINE glm::vec<4, T, Q> zzwx(const glm::vec<4, T, Q> &v) {
+
2281  return glm::vec<4, T, Q>(v.z, v.z, v.w, v.x);
+
2282  }
+
2283 
+
2284  // zzwy
+
2285  template<typename T, qualifier Q>
+
2286  GLM_INLINE glm::vec<4, T, Q> zzwy(const glm::vec<4, T, Q> &v) {
+
2287  return glm::vec<4, T, Q>(v.z, v.z, v.w, v.y);
+
2288  }
+
2289 
+
2290  // zzwz
+
2291  template<typename T, qualifier Q>
+
2292  GLM_INLINE glm::vec<4, T, Q> zzwz(const glm::vec<4, T, Q> &v) {
+
2293  return glm::vec<4, T, Q>(v.z, v.z, v.w, v.z);
+
2294  }
+
2295 
+
2296  // zzww
+
2297  template<typename T, qualifier Q>
+
2298  GLM_INLINE glm::vec<4, T, Q> zzww(const glm::vec<4, T, Q> &v) {
+
2299  return glm::vec<4, T, Q>(v.z, v.z, v.w, v.w);
+
2300  }
+
2301 
+
2302  // zwxx
+
2303  template<typename T, qualifier Q>
+
2304  GLM_INLINE glm::vec<4, T, Q> zwxx(const glm::vec<4, T, Q> &v) {
+
2305  return glm::vec<4, T, Q>(v.z, v.w, v.x, v.x);
+
2306  }
+
2307 
+
2308  // zwxy
+
2309  template<typename T, qualifier Q>
+
2310  GLM_INLINE glm::vec<4, T, Q> zwxy(const glm::vec<4, T, Q> &v) {
+
2311  return glm::vec<4, T, Q>(v.z, v.w, v.x, v.y);
+
2312  }
+
2313 
+
2314  // zwxz
+
2315  template<typename T, qualifier Q>
+
2316  GLM_INLINE glm::vec<4, T, Q> zwxz(const glm::vec<4, T, Q> &v) {
+
2317  return glm::vec<4, T, Q>(v.z, v.w, v.x, v.z);
+
2318  }
+
2319 
+
2320  // zwxw
+
2321  template<typename T, qualifier Q>
+
2322  GLM_INLINE glm::vec<4, T, Q> zwxw(const glm::vec<4, T, Q> &v) {
+
2323  return glm::vec<4, T, Q>(v.z, v.w, v.x, v.w);
+
2324  }
+
2325 
+
2326  // zwyx
+
2327  template<typename T, qualifier Q>
+
2328  GLM_INLINE glm::vec<4, T, Q> zwyx(const glm::vec<4, T, Q> &v) {
+
2329  return glm::vec<4, T, Q>(v.z, v.w, v.y, v.x);
+
2330  }
+
2331 
+
2332  // zwyy
+
2333  template<typename T, qualifier Q>
+
2334  GLM_INLINE glm::vec<4, T, Q> zwyy(const glm::vec<4, T, Q> &v) {
+
2335  return glm::vec<4, T, Q>(v.z, v.w, v.y, v.y);
+
2336  }
+
2337 
+
2338  // zwyz
+
2339  template<typename T, qualifier Q>
+
2340  GLM_INLINE glm::vec<4, T, Q> zwyz(const glm::vec<4, T, Q> &v) {
+
2341  return glm::vec<4, T, Q>(v.z, v.w, v.y, v.z);
+
2342  }
+
2343 
+
2344  // zwyw
+
2345  template<typename T, qualifier Q>
+
2346  GLM_INLINE glm::vec<4, T, Q> zwyw(const glm::vec<4, T, Q> &v) {
+
2347  return glm::vec<4, T, Q>(v.z, v.w, v.y, v.w);
+
2348  }
+
2349 
+
2350  // zwzx
+
2351  template<typename T, qualifier Q>
+
2352  GLM_INLINE glm::vec<4, T, Q> zwzx(const glm::vec<4, T, Q> &v) {
+
2353  return glm::vec<4, T, Q>(v.z, v.w, v.z, v.x);
+
2354  }
+
2355 
+
2356  // zwzy
+
2357  template<typename T, qualifier Q>
+
2358  GLM_INLINE glm::vec<4, T, Q> zwzy(const glm::vec<4, T, Q> &v) {
+
2359  return glm::vec<4, T, Q>(v.z, v.w, v.z, v.y);
+
2360  }
+
2361 
+
2362  // zwzz
+
2363  template<typename T, qualifier Q>
+
2364  GLM_INLINE glm::vec<4, T, Q> zwzz(const glm::vec<4, T, Q> &v) {
+
2365  return glm::vec<4, T, Q>(v.z, v.w, v.z, v.z);
+
2366  }
+
2367 
+
2368  // zwzw
+
2369  template<typename T, qualifier Q>
+
2370  GLM_INLINE glm::vec<4, T, Q> zwzw(const glm::vec<4, T, Q> &v) {
+
2371  return glm::vec<4, T, Q>(v.z, v.w, v.z, v.w);
+
2372  }
+
2373 
+
2374  // zwwx
+
2375  template<typename T, qualifier Q>
+
2376  GLM_INLINE glm::vec<4, T, Q> zwwx(const glm::vec<4, T, Q> &v) {
+
2377  return glm::vec<4, T, Q>(v.z, v.w, v.w, v.x);
+
2378  }
+
2379 
+
2380  // zwwy
+
2381  template<typename T, qualifier Q>
+
2382  GLM_INLINE glm::vec<4, T, Q> zwwy(const glm::vec<4, T, Q> &v) {
+
2383  return glm::vec<4, T, Q>(v.z, v.w, v.w, v.y);
+
2384  }
+
2385 
+
2386  // zwwz
+
2387  template<typename T, qualifier Q>
+
2388  GLM_INLINE glm::vec<4, T, Q> zwwz(const glm::vec<4, T, Q> &v) {
+
2389  return glm::vec<4, T, Q>(v.z, v.w, v.w, v.z);
+
2390  }
+
2391 
+
2392  // zwww
+
2393  template<typename T, qualifier Q>
+
2394  GLM_INLINE glm::vec<4, T, Q> zwww(const glm::vec<4, T, Q> &v) {
+
2395  return glm::vec<4, T, Q>(v.z, v.w, v.w, v.w);
+
2396  }
+
2397 
+
2398  // wxxx
+
2399  template<typename T, qualifier Q>
+
2400  GLM_INLINE glm::vec<4, T, Q> wxxx(const glm::vec<4, T, Q> &v) {
+
2401  return glm::vec<4, T, Q>(v.w, v.x, v.x, v.x);
+
2402  }
+
2403 
+
2404  // wxxy
+
2405  template<typename T, qualifier Q>
+
2406  GLM_INLINE glm::vec<4, T, Q> wxxy(const glm::vec<4, T, Q> &v) {
+
2407  return glm::vec<4, T, Q>(v.w, v.x, v.x, v.y);
+
2408  }
+
2409 
+
2410  // wxxz
+
2411  template<typename T, qualifier Q>
+
2412  GLM_INLINE glm::vec<4, T, Q> wxxz(const glm::vec<4, T, Q> &v) {
+
2413  return glm::vec<4, T, Q>(v.w, v.x, v.x, v.z);
+
2414  }
+
2415 
+
2416  // wxxw
+
2417  template<typename T, qualifier Q>
+
2418  GLM_INLINE glm::vec<4, T, Q> wxxw(const glm::vec<4, T, Q> &v) {
+
2419  return glm::vec<4, T, Q>(v.w, v.x, v.x, v.w);
+
2420  }
+
2421 
+
2422  // wxyx
+
2423  template<typename T, qualifier Q>
+
2424  GLM_INLINE glm::vec<4, T, Q> wxyx(const glm::vec<4, T, Q> &v) {
+
2425  return glm::vec<4, T, Q>(v.w, v.x, v.y, v.x);
+
2426  }
+
2427 
+
2428  // wxyy
+
2429  template<typename T, qualifier Q>
+
2430  GLM_INLINE glm::vec<4, T, Q> wxyy(const glm::vec<4, T, Q> &v) {
+
2431  return glm::vec<4, T, Q>(v.w, v.x, v.y, v.y);
+
2432  }
+
2433 
+
2434  // wxyz
+
2435  template<typename T, qualifier Q>
+
2436  GLM_INLINE glm::vec<4, T, Q> wxyz(const glm::vec<4, T, Q> &v) {
+
2437  return glm::vec<4, T, Q>(v.w, v.x, v.y, v.z);
+
2438  }
+
2439 
+
2440  // wxyw
+
2441  template<typename T, qualifier Q>
+
2442  GLM_INLINE glm::vec<4, T, Q> wxyw(const glm::vec<4, T, Q> &v) {
+
2443  return glm::vec<4, T, Q>(v.w, v.x, v.y, v.w);
+
2444  }
+
2445 
+
2446  // wxzx
+
2447  template<typename T, qualifier Q>
+
2448  GLM_INLINE glm::vec<4, T, Q> wxzx(const glm::vec<4, T, Q> &v) {
+
2449  return glm::vec<4, T, Q>(v.w, v.x, v.z, v.x);
+
2450  }
+
2451 
+
2452  // wxzy
+
2453  template<typename T, qualifier Q>
+
2454  GLM_INLINE glm::vec<4, T, Q> wxzy(const glm::vec<4, T, Q> &v) {
+
2455  return glm::vec<4, T, Q>(v.w, v.x, v.z, v.y);
+
2456  }
+
2457 
+
2458  // wxzz
+
2459  template<typename T, qualifier Q>
+
2460  GLM_INLINE glm::vec<4, T, Q> wxzz(const glm::vec<4, T, Q> &v) {
+
2461  return glm::vec<4, T, Q>(v.w, v.x, v.z, v.z);
+
2462  }
+
2463 
+
2464  // wxzw
+
2465  template<typename T, qualifier Q>
+
2466  GLM_INLINE glm::vec<4, T, Q> wxzw(const glm::vec<4, T, Q> &v) {
+
2467  return glm::vec<4, T, Q>(v.w, v.x, v.z, v.w);
+
2468  }
+
2469 
+
2470  // wxwx
+
2471  template<typename T, qualifier Q>
+
2472  GLM_INLINE glm::vec<4, T, Q> wxwx(const glm::vec<4, T, Q> &v) {
+
2473  return glm::vec<4, T, Q>(v.w, v.x, v.w, v.x);
+
2474  }
+
2475 
+
2476  // wxwy
+
2477  template<typename T, qualifier Q>
+
2478  GLM_INLINE glm::vec<4, T, Q> wxwy(const glm::vec<4, T, Q> &v) {
+
2479  return glm::vec<4, T, Q>(v.w, v.x, v.w, v.y);
+
2480  }
+
2481 
+
2482  // wxwz
+
2483  template<typename T, qualifier Q>
+
2484  GLM_INLINE glm::vec<4, T, Q> wxwz(const glm::vec<4, T, Q> &v) {
+
2485  return glm::vec<4, T, Q>(v.w, v.x, v.w, v.z);
+
2486  }
+
2487 
+
2488  // wxww
+
2489  template<typename T, qualifier Q>
+
2490  GLM_INLINE glm::vec<4, T, Q> wxww(const glm::vec<4, T, Q> &v) {
+
2491  return glm::vec<4, T, Q>(v.w, v.x, v.w, v.w);
+
2492  }
+
2493 
+
2494  // wyxx
+
2495  template<typename T, qualifier Q>
+
2496  GLM_INLINE glm::vec<4, T, Q> wyxx(const glm::vec<4, T, Q> &v) {
+
2497  return glm::vec<4, T, Q>(v.w, v.y, v.x, v.x);
+
2498  }
+
2499 
+
2500  // wyxy
+
2501  template<typename T, qualifier Q>
+
2502  GLM_INLINE glm::vec<4, T, Q> wyxy(const glm::vec<4, T, Q> &v) {
+
2503  return glm::vec<4, T, Q>(v.w, v.y, v.x, v.y);
+
2504  }
+
2505 
+
2506  // wyxz
+
2507  template<typename T, qualifier Q>
+
2508  GLM_INLINE glm::vec<4, T, Q> wyxz(const glm::vec<4, T, Q> &v) {
+
2509  return glm::vec<4, T, Q>(v.w, v.y, v.x, v.z);
+
2510  }
+
2511 
+
2512  // wyxw
+
2513  template<typename T, qualifier Q>
+
2514  GLM_INLINE glm::vec<4, T, Q> wyxw(const glm::vec<4, T, Q> &v) {
+
2515  return glm::vec<4, T, Q>(v.w, v.y, v.x, v.w);
+
2516  }
+
2517 
+
2518  // wyyx
+
2519  template<typename T, qualifier Q>
+
2520  GLM_INLINE glm::vec<4, T, Q> wyyx(const glm::vec<4, T, Q> &v) {
+
2521  return glm::vec<4, T, Q>(v.w, v.y, v.y, v.x);
+
2522  }
+
2523 
+
2524  // wyyy
+
2525  template<typename T, qualifier Q>
+
2526  GLM_INLINE glm::vec<4, T, Q> wyyy(const glm::vec<4, T, Q> &v) {
+
2527  return glm::vec<4, T, Q>(v.w, v.y, v.y, v.y);
+
2528  }
+
2529 
+
2530  // wyyz
+
2531  template<typename T, qualifier Q>
+
2532  GLM_INLINE glm::vec<4, T, Q> wyyz(const glm::vec<4, T, Q> &v) {
+
2533  return glm::vec<4, T, Q>(v.w, v.y, v.y, v.z);
+
2534  }
+
2535 
+
2536  // wyyw
+
2537  template<typename T, qualifier Q>
+
2538  GLM_INLINE glm::vec<4, T, Q> wyyw(const glm::vec<4, T, Q> &v) {
+
2539  return glm::vec<4, T, Q>(v.w, v.y, v.y, v.w);
+
2540  }
+
2541 
+
2542  // wyzx
+
2543  template<typename T, qualifier Q>
+
2544  GLM_INLINE glm::vec<4, T, Q> wyzx(const glm::vec<4, T, Q> &v) {
+
2545  return glm::vec<4, T, Q>(v.w, v.y, v.z, v.x);
+
2546  }
+
2547 
+
2548  // wyzy
+
2549  template<typename T, qualifier Q>
+
2550  GLM_INLINE glm::vec<4, T, Q> wyzy(const glm::vec<4, T, Q> &v) {
+
2551  return glm::vec<4, T, Q>(v.w, v.y, v.z, v.y);
+
2552  }
+
2553 
+
2554  // wyzz
+
2555  template<typename T, qualifier Q>
+
2556  GLM_INLINE glm::vec<4, T, Q> wyzz(const glm::vec<4, T, Q> &v) {
+
2557  return glm::vec<4, T, Q>(v.w, v.y, v.z, v.z);
+
2558  }
+
2559 
+
2560  // wyzw
+
2561  template<typename T, qualifier Q>
+
2562  GLM_INLINE glm::vec<4, T, Q> wyzw(const glm::vec<4, T, Q> &v) {
+
2563  return glm::vec<4, T, Q>(v.w, v.y, v.z, v.w);
+
2564  }
+
2565 
+
2566  // wywx
+
2567  template<typename T, qualifier Q>
+
2568  GLM_INLINE glm::vec<4, T, Q> wywx(const glm::vec<4, T, Q> &v) {
+
2569  return glm::vec<4, T, Q>(v.w, v.y, v.w, v.x);
+
2570  }
+
2571 
+
2572  // wywy
+
2573  template<typename T, qualifier Q>
+
2574  GLM_INLINE glm::vec<4, T, Q> wywy(const glm::vec<4, T, Q> &v) {
+
2575  return glm::vec<4, T, Q>(v.w, v.y, v.w, v.y);
+
2576  }
+
2577 
+
2578  // wywz
+
2579  template<typename T, qualifier Q>
+
2580  GLM_INLINE glm::vec<4, T, Q> wywz(const glm::vec<4, T, Q> &v) {
+
2581  return glm::vec<4, T, Q>(v.w, v.y, v.w, v.z);
+
2582  }
+
2583 
+
2584  // wyww
+
2585  template<typename T, qualifier Q>
+
2586  GLM_INLINE glm::vec<4, T, Q> wyww(const glm::vec<4, T, Q> &v) {
+
2587  return glm::vec<4, T, Q>(v.w, v.y, v.w, v.w);
+
2588  }
+
2589 
+
2590  // wzxx
+
2591  template<typename T, qualifier Q>
+
2592  GLM_INLINE glm::vec<4, T, Q> wzxx(const glm::vec<4, T, Q> &v) {
+
2593  return glm::vec<4, T, Q>(v.w, v.z, v.x, v.x);
+
2594  }
+
2595 
+
2596  // wzxy
+
2597  template<typename T, qualifier Q>
+
2598  GLM_INLINE glm::vec<4, T, Q> wzxy(const glm::vec<4, T, Q> &v) {
+
2599  return glm::vec<4, T, Q>(v.w, v.z, v.x, v.y);
+
2600  }
+
2601 
+
2602  // wzxz
+
2603  template<typename T, qualifier Q>
+
2604  GLM_INLINE glm::vec<4, T, Q> wzxz(const glm::vec<4, T, Q> &v) {
+
2605  return glm::vec<4, T, Q>(v.w, v.z, v.x, v.z);
+
2606  }
+
2607 
+
2608  // wzxw
+
2609  template<typename T, qualifier Q>
+
2610  GLM_INLINE glm::vec<4, T, Q> wzxw(const glm::vec<4, T, Q> &v) {
+
2611  return glm::vec<4, T, Q>(v.w, v.z, v.x, v.w);
+
2612  }
+
2613 
+
2614  // wzyx
+
2615  template<typename T, qualifier Q>
+
2616  GLM_INLINE glm::vec<4, T, Q> wzyx(const glm::vec<4, T, Q> &v) {
+
2617  return glm::vec<4, T, Q>(v.w, v.z, v.y, v.x);
+
2618  }
+
2619 
+
2620  // wzyy
+
2621  template<typename T, qualifier Q>
+
2622  GLM_INLINE glm::vec<4, T, Q> wzyy(const glm::vec<4, T, Q> &v) {
+
2623  return glm::vec<4, T, Q>(v.w, v.z, v.y, v.y);
+
2624  }
+
2625 
+
2626  // wzyz
+
2627  template<typename T, qualifier Q>
+
2628  GLM_INLINE glm::vec<4, T, Q> wzyz(const glm::vec<4, T, Q> &v) {
+
2629  return glm::vec<4, T, Q>(v.w, v.z, v.y, v.z);
+
2630  }
+
2631 
+
2632  // wzyw
+
2633  template<typename T, qualifier Q>
+
2634  GLM_INLINE glm::vec<4, T, Q> wzyw(const glm::vec<4, T, Q> &v) {
+
2635  return glm::vec<4, T, Q>(v.w, v.z, v.y, v.w);
+
2636  }
+
2637 
+
2638  // wzzx
+
2639  template<typename T, qualifier Q>
+
2640  GLM_INLINE glm::vec<4, T, Q> wzzx(const glm::vec<4, T, Q> &v) {
+
2641  return glm::vec<4, T, Q>(v.w, v.z, v.z, v.x);
+
2642  }
+
2643 
+
2644  // wzzy
+
2645  template<typename T, qualifier Q>
+
2646  GLM_INLINE glm::vec<4, T, Q> wzzy(const glm::vec<4, T, Q> &v) {
+
2647  return glm::vec<4, T, Q>(v.w, v.z, v.z, v.y);
+
2648  }
+
2649 
+
2650  // wzzz
+
2651  template<typename T, qualifier Q>
+
2652  GLM_INLINE glm::vec<4, T, Q> wzzz(const glm::vec<4, T, Q> &v) {
+
2653  return glm::vec<4, T, Q>(v.w, v.z, v.z, v.z);
+
2654  }
+
2655 
+
2656  // wzzw
+
2657  template<typename T, qualifier Q>
+
2658  GLM_INLINE glm::vec<4, T, Q> wzzw(const glm::vec<4, T, Q> &v) {
+
2659  return glm::vec<4, T, Q>(v.w, v.z, v.z, v.w);
+
2660  }
+
2661 
+
2662  // wzwx
+
2663  template<typename T, qualifier Q>
+
2664  GLM_INLINE glm::vec<4, T, Q> wzwx(const glm::vec<4, T, Q> &v) {
+
2665  return glm::vec<4, T, Q>(v.w, v.z, v.w, v.x);
+
2666  }
+
2667 
+
2668  // wzwy
+
2669  template<typename T, qualifier Q>
+
2670  GLM_INLINE glm::vec<4, T, Q> wzwy(const glm::vec<4, T, Q> &v) {
+
2671  return glm::vec<4, T, Q>(v.w, v.z, v.w, v.y);
+
2672  }
+
2673 
+
2674  // wzwz
+
2675  template<typename T, qualifier Q>
+
2676  GLM_INLINE glm::vec<4, T, Q> wzwz(const glm::vec<4, T, Q> &v) {
+
2677  return glm::vec<4, T, Q>(v.w, v.z, v.w, v.z);
+
2678  }
+
2679 
+
2680  // wzww
+
2681  template<typename T, qualifier Q>
+
2682  GLM_INLINE glm::vec<4, T, Q> wzww(const glm::vec<4, T, Q> &v) {
+
2683  return glm::vec<4, T, Q>(v.w, v.z, v.w, v.w);
+
2684  }
+
2685 
+
2686  // wwxx
+
2687  template<typename T, qualifier Q>
+
2688  GLM_INLINE glm::vec<4, T, Q> wwxx(const glm::vec<4, T, Q> &v) {
+
2689  return glm::vec<4, T, Q>(v.w, v.w, v.x, v.x);
+
2690  }
+
2691 
+
2692  // wwxy
+
2693  template<typename T, qualifier Q>
+
2694  GLM_INLINE glm::vec<4, T, Q> wwxy(const glm::vec<4, T, Q> &v) {
+
2695  return glm::vec<4, T, Q>(v.w, v.w, v.x, v.y);
+
2696  }
+
2697 
+
2698  // wwxz
+
2699  template<typename T, qualifier Q>
+
2700  GLM_INLINE glm::vec<4, T, Q> wwxz(const glm::vec<4, T, Q> &v) {
+
2701  return glm::vec<4, T, Q>(v.w, v.w, v.x, v.z);
+
2702  }
+
2703 
+
2704  // wwxw
+
2705  template<typename T, qualifier Q>
+
2706  GLM_INLINE glm::vec<4, T, Q> wwxw(const glm::vec<4, T, Q> &v) {
+
2707  return glm::vec<4, T, Q>(v.w, v.w, v.x, v.w);
+
2708  }
+
2709 
+
2710  // wwyx
+
2711  template<typename T, qualifier Q>
+
2712  GLM_INLINE glm::vec<4, T, Q> wwyx(const glm::vec<4, T, Q> &v) {
+
2713  return glm::vec<4, T, Q>(v.w, v.w, v.y, v.x);
+
2714  }
+
2715 
+
2716  // wwyy
+
2717  template<typename T, qualifier Q>
+
2718  GLM_INLINE glm::vec<4, T, Q> wwyy(const glm::vec<4, T, Q> &v) {
+
2719  return glm::vec<4, T, Q>(v.w, v.w, v.y, v.y);
+
2720  }
+
2721 
+
2722  // wwyz
+
2723  template<typename T, qualifier Q>
+
2724  GLM_INLINE glm::vec<4, T, Q> wwyz(const glm::vec<4, T, Q> &v) {
+
2725  return glm::vec<4, T, Q>(v.w, v.w, v.y, v.z);
+
2726  }
+
2727 
+
2728  // wwyw
+
2729  template<typename T, qualifier Q>
+
2730  GLM_INLINE glm::vec<4, T, Q> wwyw(const glm::vec<4, T, Q> &v) {
+
2731  return glm::vec<4, T, Q>(v.w, v.w, v.y, v.w);
+
2732  }
+
2733 
+
2734  // wwzx
+
2735  template<typename T, qualifier Q>
+
2736  GLM_INLINE glm::vec<4, T, Q> wwzx(const glm::vec<4, T, Q> &v) {
+
2737  return glm::vec<4, T, Q>(v.w, v.w, v.z, v.x);
+
2738  }
+
2739 
+
2740  // wwzy
+
2741  template<typename T, qualifier Q>
+
2742  GLM_INLINE glm::vec<4, T, Q> wwzy(const glm::vec<4, T, Q> &v) {
+
2743  return glm::vec<4, T, Q>(v.w, v.w, v.z, v.y);
+
2744  }
+
2745 
+
2746  // wwzz
+
2747  template<typename T, qualifier Q>
+
2748  GLM_INLINE glm::vec<4, T, Q> wwzz(const glm::vec<4, T, Q> &v) {
+
2749  return glm::vec<4, T, Q>(v.w, v.w, v.z, v.z);
+
2750  }
+
2751 
+
2752  // wwzw
+
2753  template<typename T, qualifier Q>
+
2754  GLM_INLINE glm::vec<4, T, Q> wwzw(const glm::vec<4, T, Q> &v) {
+
2755  return glm::vec<4, T, Q>(v.w, v.w, v.z, v.w);
+
2756  }
+
2757 
+
2758  // wwwx
+
2759  template<typename T, qualifier Q>
+
2760  GLM_INLINE glm::vec<4, T, Q> wwwx(const glm::vec<4, T, Q> &v) {
+
2761  return glm::vec<4, T, Q>(v.w, v.w, v.w, v.x);
+
2762  }
+
2763 
+
2764  // wwwy
+
2765  template<typename T, qualifier Q>
+
2766  GLM_INLINE glm::vec<4, T, Q> wwwy(const glm::vec<4, T, Q> &v) {
+
2767  return glm::vec<4, T, Q>(v.w, v.w, v.w, v.y);
+
2768  }
+
2769 
+
2770  // wwwz
+
2771  template<typename T, qualifier Q>
+
2772  GLM_INLINE glm::vec<4, T, Q> wwwz(const glm::vec<4, T, Q> &v) {
+
2773  return glm::vec<4, T, Q>(v.w, v.w, v.w, v.z);
+
2774  }
+
2775 
+
2776  // wwww
+
2777  template<typename T, qualifier Q>
+
2778  GLM_INLINE glm::vec<4, T, Q> wwww(const glm::vec<4, T, Q> &v) {
+
2779  return glm::vec<4, T, Q>(v.w, v.w, v.w, v.w);
+
2780  }
+
2781 
+
2782 }
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00188.html b/doc/api/a00188.html new file mode 100644 index 000000000..71d4ce332 --- /dev/null +++ b/doc/api/a00188.html @@ -0,0 +1,131 @@ + + + + + + +0.9.9 API documentation: vector_angle.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
vector_angle.hpp File Reference
+
+
+ +

GLM_GTX_vector_angle +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T angle (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns the absolute angle between two vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T orientedAngle (vec< 2, T, Q > const &x, vec< 2, T, Q > const &y)
 Returns the oriented angle between two 2d vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T orientedAngle (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, vec< 3, T, Q > const &ref)
 Returns the oriented angle between two 3d vectors based from a reference axis. More...
 
+

Detailed Description

+

GLM_GTX_vector_angle

+
See also
Core features (dependence)
+
+GLM_GTX_quaternion (dependence)
+
+gtx_epsilon (dependence)
+ +

Definition in file vector_angle.hpp.

+
+ + + + diff --git a/doc/api/a00188_source.html b/doc/api/a00188_source.html new file mode 100644 index 000000000..e22f1d22f --- /dev/null +++ b/doc/api/a00188_source.html @@ -0,0 +1,134 @@ + + + + + + +0.9.9 API documentation: vector_angle.hpp Source File + + + + + + + + + + +
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vector_angle.hpp
+
+
+Go to the documentation of this file.
1 
+
15 #pragma once
+
16 
+
17 // Dependency:
+
18 #include "../glm.hpp"
+
19 #include "../gtc/epsilon.hpp"
+
20 #include "../gtx/quaternion.hpp"
+
21 #include "../gtx/rotate_vector.hpp"
+
22 
+
23 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
24 # ifndef GLM_ENABLE_EXPERIMENTAL
+
25 # pragma message("GLM: GLM_GTX_vector_angle is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
26 # else
+
27 # pragma message("GLM: GLM_GTX_vector_angle extension included")
+
28 # endif
+
29 #endif
+
30 
+
31 namespace glm
+
32 {
+
35 
+
39  template<length_t L, typename T, qualifier Q>
+
40  GLM_FUNC_DECL T angle(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
41 
+
45  template<typename T, qualifier Q>
+
46  GLM_FUNC_DECL T orientedAngle(vec<2, T, Q> const& x, vec<2, T, Q> const& y);
+
47 
+
51  template<typename T, qualifier Q>
+
52  GLM_FUNC_DECL T orientedAngle(vec<3, T, Q> const& x, vec<3, T, Q> const& y, vec<3, T, Q> const& ref);
+
53 
+
55 }// namespace glm
+
56 
+
57 #include "vector_angle.inl"
+
GLM_FUNC_DECL T orientedAngle(vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, vec< 3, T, Q > const &ref)
Returns the oriented angle between two 3d vectors based from a reference axis.
+
GLM_FUNC_DECL T angle(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
Returns the absolute angle between two vectors.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00189.html b/doc/api/a00189.html new file mode 100644 index 000000000..94850f77c --- /dev/null +++ b/doc/api/a00189.html @@ -0,0 +1,118 @@ + + + + + + +0.9.9 API documentation: vector_bool1.hpp File Reference + + + + + + + + + + +
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+typedef vec< 1, bool, defaultp > bvec1
 1 components vector of boolean.
 
+

Detailed Description

+

GLM_EXT_vector_bool1

+ +

Definition in file vector_bool1.hpp.

+
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+
13 #pragma once
+
14 
+
15 #include "../detail/type_vec1.hpp"
+
16 
+
17 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
18 # pragma message("GLM: GLM_EXT_vector_bool1 extension included")
+
19 #endif
+
20 
+
21 namespace glm
+
22 {
+
25 
+
27  typedef vec<1, bool, defaultp> bvec1;
+
28 
+
30 }//namespace glm
+
vec< 1, bool, defaultp > bvec1
1 components vector of boolean.
+
Definition: common.hpp:20
+
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+Typedefs

+typedef vec< 1, bool, highp > highp_bvec1
 1 component vector of bool values.
 
+typedef vec< 1, bool, lowp > lowp_bvec1
 1 component vector of bool values.
 
+typedef vec< 1, bool, mediump > mediump_bvec1
 1 component vector of bool values.
 
+

Detailed Description

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1 
+
11 #pragma once
+
12 
+
13 #include "../detail/type_vec1.hpp"
+
14 
+
15 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
16 # pragma message("GLM: GLM_EXT_vector_bool1_precision extension included")
+
17 #endif
+
18 
+
19 namespace glm
+
20 {
+
23 
+
25  typedef vec<1, bool, highp> highp_bvec1;
+
26 
+
28  typedef vec<1, bool, mediump> mediump_bvec1;
+
29 
+
31  typedef vec<1, bool, lowp> lowp_bvec1;
+
32 
+
34 }//namespace glm
+
vec< 1, bool, highp > highp_bvec1
1 component vector of bool values.
+
vec< 1, bool, mediump > mediump_bvec1
1 component vector of bool values.
+
vec< 1, bool, lowp > lowp_bvec1
1 component vector of bool values.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00191.html b/doc/api/a00191.html new file mode 100644 index 000000000..9acc92d2d --- /dev/null +++ b/doc/api/a00191.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_bool2.hpp File Reference + + + + + + + + + + +
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typedef vec< 2, bool, defaultp > bvec2
 2 components vector of boolean. More...
 
+

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+

Core features

+ +

Definition in file vector_bool2.hpp.

+
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1 
+
4 #pragma once
+
5 #include "../detail/type_vec2.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
15  typedef vec<2, bool, defaultp> bvec2;
+
16 
+
18 }//namespace glm
+
vec< 2, bool, defaultp > bvec2
2 components vector of boolean.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00192.html b/doc/api/a00192.html new file mode 100644 index 000000000..6e88bf0f9 --- /dev/null +++ b/doc/api/a00192.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: vector_bool2_precision.hpp File Reference + + + + + + + + + + +
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+Typedefs

typedef vec< 2, bool, highp > highp_bvec2
 2 components vector of high qualifier bool numbers. More...
 
typedef vec< 2, bool, lowp > lowp_bvec2
 2 components vector of low qualifier bool numbers. More...
 
typedef vec< 2, bool, mediump > mediump_bvec2
 2 components vector of medium qualifier bool numbers. More...
 
+

Detailed Description

+

Core features

+ +

Definition in file vector_bool2_precision.hpp.

+
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1 
+
4 #pragma once
+
5 #include "../detail/type_vec2.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
16  typedef vec<2, bool, highp> highp_bvec2;
+
17 
+
22  typedef vec<2, bool, mediump> mediump_bvec2;
+
23 
+
28  typedef vec<2, bool, lowp> lowp_bvec2;
+
29 
+
31 }//namespace glm
+
vec< 2, bool, highp > highp_bvec2
2 components vector of high qualifier bool numbers.
+
vec< 2, bool, mediump > mediump_bvec2
2 components vector of medium qualifier bool numbers.
+
vec< 2, bool, lowp > lowp_bvec2
2 components vector of low qualifier bool numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00193.html b/doc/api/a00193.html new file mode 100644 index 000000000..5b14f839b --- /dev/null +++ b/doc/api/a00193.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_bool3.hpp File Reference + + + + + + + + + + +
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typedef vec< 3, bool, defaultp > bvec3
 3 components vector of boolean. More...
 
+

Detailed Description

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Core features

+ +

Definition in file vector_bool3.hpp.

+
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1 
+
4 #pragma once
+
5 #include "../detail/type_vec3.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
15  typedef vec<3, bool, defaultp> bvec3;
+
16 
+
18 }//namespace glm
+
vec< 3, bool, defaultp > bvec3
3 components vector of boolean.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00194.html b/doc/api/a00194.html new file mode 100644 index 000000000..f35c6e09b --- /dev/null +++ b/doc/api/a00194.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: vector_bool3_precision.hpp File Reference + + + + + + + + + + +
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typedef vec< 3, bool, highp > highp_bvec3
 3 components vector of high qualifier bool numbers. More...
 
typedef vec< 3, bool, lowp > lowp_bvec3
 3 components vector of low qualifier bool numbers. More...
 
typedef vec< 3, bool, mediump > mediump_bvec3
 3 components vector of medium qualifier bool numbers. More...
 
+

Detailed Description

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Core features

+ +

Definition in file vector_bool3_precision.hpp.

+
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1 
+
4 #pragma once
+
5 #include "../detail/type_vec3.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
16  typedef vec<3, bool, highp> highp_bvec3;
+
17 
+
22  typedef vec<3, bool, mediump> mediump_bvec3;
+
23 
+
28  typedef vec<3, bool, lowp> lowp_bvec3;
+
29 
+
31 }//namespace glm
+
vec< 3, bool, mediump > mediump_bvec3
3 components vector of medium qualifier bool numbers.
+
vec< 3, bool, highp > highp_bvec3
3 components vector of high qualifier bool numbers.
+
vec< 3, bool, lowp > lowp_bvec3
3 components vector of low qualifier bool numbers.
+
Definition: common.hpp:20
+
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typedef vec< 4, bool, defaultp > bvec4
 4 components vector of boolean. More...
 
+

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Definition in file vector_bool4.hpp.

+
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1 
+
4 #pragma once
+
5 #include "../detail/type_vec4.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
15  typedef vec<4, bool, defaultp> bvec4;
+
16 
+
18 }//namespace glm
+
vec< 4, bool, defaultp > bvec4
4 components vector of boolean.
+
Definition: common.hpp:20
+
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typedef vec< 4, bool, highp > highp_bvec4
 4 components vector of high qualifier bool numbers. More...
 
typedef vec< 4, bool, lowp > lowp_bvec4
 4 components vector of low qualifier bool numbers. More...
 
typedef vec< 4, bool, mediump > mediump_bvec4
 4 components vector of medium qualifier bool numbers. More...
 
+

Detailed Description

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Core features

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Definition in file vector_bool4_precision.hpp.

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1 
+
4 #pragma once
+
5 #include "../detail/type_vec4.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
16  typedef vec<4, bool, highp> highp_bvec4;
+
17 
+
22  typedef vec<4, bool, mediump> mediump_bvec4;
+
23 
+
28  typedef vec<4, bool, lowp> lowp_bvec4;
+
29 
+
31 }//namespace glm
+
vec< 4, bool, lowp > lowp_bvec4
4 components vector of low qualifier bool numbers.
+
vec< 4, bool, mediump > mediump_bvec4
4 components vector of medium qualifier bool numbers.
+
vec< 4, bool, highp > highp_bvec4
4 components vector of high qualifier bool numbers.
+
Definition: common.hpp:20
+
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template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fmax (vec< L, T, Q > const &a, T b)
 Returns y if x < y; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fmax (vec< L, T, Q > const &a, vec< L, T, Q > const &b)
 Returns y if x < y; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fmax (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c)
 Returns y if x < y; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fmax (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c, vec< L, T, Q > const &d)
 Returns y if x < y; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fmin (vec< L, T, Q > const &x, T y)
 Returns y if y < x; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fmin (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns y if y < x; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fmin (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c)
 Returns y if y < x; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fmin (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c, vec< L, T, Q > const &d)
 Returns y if y < x; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > max (vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, T, Q > const &z)
 Return the maximum component-wise values of 3 inputs. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > max (vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, T, Q > const &z, vec< L, T, Q > const &w)
 Return the maximum component-wise values of 4 inputs. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > min (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c)
 Return the minimum component-wise values of 3 inputs. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > min (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c, vec< L, T, Q > const &d)
 Return the minimum component-wise values of 4 inputs. More...
 
+

Detailed Description

+

GLM_EXT_vector_common

+ +

Definition in file vector_common.hpp.

+
+ + + + diff --git a/doc/api/a00197_source.html b/doc/api/a00197_source.html new file mode 100644 index 000000000..31b776b7f --- /dev/null +++ b/doc/api/a00197_source.html @@ -0,0 +1,157 @@ + + + + + + +0.9.9 API documentation: vector_common.hpp Source File + + + + + + + + + + +
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vector_common.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../ext/scalar_common.hpp"
+
18 #include "../common.hpp"
+
19 
+
20 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
21 # pragma message("GLM: GLM_EXT_vector_common extension included")
+
22 #endif
+
23 
+
24 namespace glm
+
25 {
+
28 
+
34  template<length_t L, typename T, qualifier Q>
+
35  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c);
+
36 
+
42  template<length_t L, typename T, qualifier Q>
+
43  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c, vec<L, T, Q> const& d);
+
44 
+
50  template<length_t L, typename T, qualifier Q>
+
51  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> max(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& z);
+
52 
+
58  template<length_t L, typename T, qualifier Q>
+
59  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> max( vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& z, vec<L, T, Q> const& w);
+
60 
+
68  template<length_t L, typename T, qualifier Q>
+
69  GLM_FUNC_DECL vec<L, T, Q> fmin(vec<L, T, Q> const& x, T y);
+
70 
+
78  template<length_t L, typename T, qualifier Q>
+
79  GLM_FUNC_DECL vec<L, T, Q> fmin(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
80 
+
88  template<length_t L, typename T, qualifier Q>
+
89  GLM_FUNC_DECL vec<L, T, Q> fmin(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c);
+
90 
+
98  template<length_t L, typename T, qualifier Q>
+
99  GLM_FUNC_DECL vec<L, T, Q> fmin(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c, vec<L, T, Q> const& d);
+
100 
+
108  template<length_t L, typename T, qualifier Q>
+
109  GLM_FUNC_DECL vec<L, T, Q> fmax(vec<L, T, Q> const& a, T b);
+
110 
+
118  template<length_t L, typename T, qualifier Q>
+
119  GLM_FUNC_DECL vec<L, T, Q> fmax(vec<L, T, Q> const& a, vec<L, T, Q> const& b);
+
120 
+
128  template<length_t L, typename T, qualifier Q>
+
129  GLM_FUNC_DECL vec<L, T, Q> fmax(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c);
+
130 
+
138  template<length_t L, typename T, qualifier Q>
+
139  GLM_FUNC_DECL vec<L, T, Q> fmax(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c, vec<L, T, Q> const& d);
+
140 
+
142 }//namespace glm
+
143 
+
144 #include "vector_common.inl"
+
GLM_FUNC_DECL vec< L, T, Q > fmax(vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c, vec< L, T, Q > const &d)
Returns y if x < y; otherwise, it returns x.
+
GLM_FUNC_DECL vec< L, T, Q > fmin(vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c, vec< L, T, Q > const &d)
Returns y if y < x; otherwise, it returns x.
+
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > max(vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, T, Q > const &z, vec< L, T, Q > const &w)
Return the maximum component-wise values of 4 inputs.
+
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > min(vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c, vec< L, T, Q > const &d)
Return the minimum component-wise values of 4 inputs.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00198.html b/doc/api/a00198.html new file mode 100644 index 000000000..cf13fd0d8 --- /dev/null +++ b/doc/api/a00198.html @@ -0,0 +1,118 @@ + + + + + + +0.9.9 API documentation: vector_double1.hpp File Reference + + + + + + + + + + +
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vector_double1.hpp File Reference
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GLM_EXT_vector_double1 +More...

+ +

Go to the source code of this file.

+ + + + + +

+Typedefs

+typedef vec< 1, double, defaultp > dvec1
 1 components vector of double-precision floating-point numbers.
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00198_source.html b/doc/api/a00198_source.html new file mode 100644 index 000000000..ff04a10f2 --- /dev/null +++ b/doc/api/a00198_source.html @@ -0,0 +1,116 @@ + + + + + + +0.9.9 API documentation: vector_double1.hpp Source File + + + + + + + + + + +
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1 
+
14 #pragma once
+
15 
+
16 #include "../detail/type_vec1.hpp"
+
17 
+
18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
19 # pragma message("GLM: GLM_EXT_vector_double1 extension included")
+
20 #endif
+
21 
+
22 namespace glm
+
23 {
+
26 
+
28  typedef vec<1, double, defaultp> dvec1;
+
29 
+
31 }//namespace glm
+
vec< 1, double, defaultp > dvec1
1 components vector of double-precision floating-point numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00199.html b/doc/api/a00199.html new file mode 100644 index 000000000..8fbf40ed0 --- /dev/null +++ b/doc/api/a00199.html @@ -0,0 +1,126 @@ + + + + + + +0.9.9 API documentation: vector_double1_precision.hpp File Reference + + + + + + + + + + +
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vector_double1_precision.hpp File Reference
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GLM_EXT_vector_double1_precision +More...

+ +

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+ + + + + + + + + + + +

+Typedefs

+typedef vec< 1, double, highp > highp_dvec1
 1 component vector of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 1, double, lowp > lowp_dvec1
 1 component vector of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 1, double, mediump > mediump_dvec1
 1 component vector of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00199_source.html b/doc/api/a00199_source.html new file mode 100644 index 000000000..193b125d2 --- /dev/null +++ b/doc/api/a00199_source.html @@ -0,0 +1,122 @@ + + + + + + +0.9.9 API documentation: vector_double1_precision.hpp Source File + + + + + + + + + + +
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vector_double1_precision.hpp
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1 
+
13 #pragma once
+
14 
+
15 #include "../detail/type_vec1.hpp"
+
16 
+
17 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
18 # pragma message("GLM: GLM_EXT_vector_double1_precision extension included")
+
19 #endif
+
20 
+
21 namespace glm
+
22 {
+
25 
+
27  typedef vec<1, double, highp> highp_dvec1;
+
28 
+
30  typedef vec<1, double, mediump> mediump_dvec1;
+
31 
+
33  typedef vec<1, double, lowp> lowp_dvec1;
+
34 
+
36 }//namespace glm
+
vec< 1, double, lowp > lowp_dvec1
1 component vector of double-precision floating-point numbers using low precision arithmetic in term ...
+
vec< 1, double, highp > highp_dvec1
1 component vector of double-precision floating-point numbers using high precision arithmetic in term...
+
vec< 1, double, mediump > mediump_dvec1
1 component vector of double-precision floating-point numbers using medium precision arithmetic in te...
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00200.html b/doc/api/a00200.html new file mode 100644 index 000000000..7c7d4f302 --- /dev/null +++ b/doc/api/a00200.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_double2.hpp File Reference + + + + + + + + + + +
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+Typedefs

typedef vec< 2, double, defaultp > dvec2
 2 components vector of double-precision floating-point numbers. More...
 
+

Detailed Description

+

Core features

+ +

Definition in file vector_double2.hpp.

+
+ + + + diff --git a/doc/api/a00200_source.html b/doc/api/a00200_source.html new file mode 100644 index 000000000..8fb43a568 --- /dev/null +++ b/doc/api/a00200_source.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documentation: vector_double2.hpp Source File + + + + + + + + + + +
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1 
+
4 #pragma once
+
5 #include "../detail/type_vec2.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
15  typedef vec<2, double, defaultp> dvec2;
+
16 
+
18 }//namespace glm
+
vec< 2, double, defaultp > dvec2
2 components vector of double-precision floating-point numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00201.html b/doc/api/a00201.html new file mode 100644 index 000000000..846107e46 --- /dev/null +++ b/doc/api/a00201.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: vector_double2_precision.hpp File Reference + + + + + + + + + + +
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vector_double2_precision.hpp File Reference
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+Typedefs

typedef vec< 2, double, highp > highp_dvec2
 2 components vector of high double-qualifier floating-point numbers. More...
 
typedef vec< 2, double, lowp > lowp_dvec2
 2 components vector of low double-qualifier floating-point numbers. More...
 
typedef vec< 2, double, mediump > mediump_dvec2
 2 components vector of medium double-qualifier floating-point numbers. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00201_source.html b/doc/api/a00201_source.html new file mode 100644 index 000000000..53cd4fda2 --- /dev/null +++ b/doc/api/a00201_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_double2_precision.hpp Source File + + + + + + + + + + +
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1 
+
4 #pragma once
+
5 #include "../detail/type_vec2.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
16  typedef vec<2, double, highp> highp_dvec2;
+
17 
+
22  typedef vec<2, double, mediump> mediump_dvec2;
+
23 
+
28  typedef vec<2, double, lowp> lowp_dvec2;
+
29 
+
31 }//namespace glm
+
vec< 2, double, lowp > lowp_dvec2
2 components vector of low double-qualifier floating-point numbers.
+
vec< 2, double, mediump > mediump_dvec2
2 components vector of medium double-qualifier floating-point numbers.
+
vec< 2, double, highp > highp_dvec2
2 components vector of high double-qualifier floating-point numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00202.html b/doc/api/a00202.html new file mode 100644 index 000000000..6d556f271 --- /dev/null +++ b/doc/api/a00202.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_double3.hpp File Reference + + + + + + + + + + +
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typedef vec< 3, double, defaultp > dvec3
 3 components vector of double-precision floating-point numbers. More...
 
+

Detailed Description

+

Core features

+ +

Definition in file vector_double3.hpp.

+
+ + + + diff --git a/doc/api/a00202_source.html b/doc/api/a00202_source.html new file mode 100644 index 000000000..29f8ac5e8 --- /dev/null +++ b/doc/api/a00202_source.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documentation: vector_double3.hpp Source File + + + + + + + + + + +
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1 
+
4 #pragma once
+
5 #include "../detail/type_vec3.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
15  typedef vec<3, double, defaultp> dvec3;
+
16 
+
18 }//namespace glm
+
vec< 3, double, defaultp > dvec3
3 components vector of double-precision floating-point numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00203.html b/doc/api/a00203.html new file mode 100644 index 000000000..ca4158b76 --- /dev/null +++ b/doc/api/a00203.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: vector_double3_precision.hpp File Reference + + + + + + + + + + +
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+Typedefs

typedef vec< 3, double, highp > highp_dvec3
 3 components vector of high double-qualifier floating-point numbers. More...
 
typedef vec< 3, double, lowp > lowp_dvec3
 3 components vector of low double-qualifier floating-point numbers. More...
 
typedef vec< 3, double, mediump > mediump_dvec3
 3 components vector of medium double-qualifier floating-point numbers. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00203_source.html b/doc/api/a00203_source.html new file mode 100644 index 000000000..f80f926ff --- /dev/null +++ b/doc/api/a00203_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_double3_precision.hpp Source File + + + + + + + + + + +
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vector_double3_precision.hpp
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1 
+
4 #pragma once
+
5 #include "../detail/type_vec3.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
17  typedef vec<3, double, highp> highp_dvec3;
+
18 
+
24  typedef vec<3, double, mediump> mediump_dvec3;
+
25 
+
31  typedef vec<3, double, lowp> lowp_dvec3;
+
32 
+
34 }//namespace glm
+
vec< 3, double, mediump > mediump_dvec3
3 components vector of medium double-qualifier floating-point numbers.
+
vec< 3, double, lowp > lowp_dvec3
3 components vector of low double-qualifier floating-point numbers.
+
vec< 3, double, highp > highp_dvec3
3 components vector of high double-qualifier floating-point numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00204.html b/doc/api/a00204.html new file mode 100644 index 000000000..0eaf6c673 --- /dev/null +++ b/doc/api/a00204.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_double4.hpp File Reference + + + + + + + + + + +
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typedef vec< 4, double, defaultp > dvec4
 4 components vector of double-precision floating-point numbers. More...
 
+

Detailed Description

+

Core features

+ +

Definition in file vector_double4.hpp.

+
+ + + + diff --git a/doc/api/a00204_source.html b/doc/api/a00204_source.html new file mode 100644 index 000000000..c97118341 --- /dev/null +++ b/doc/api/a00204_source.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documentation: vector_double4.hpp Source File + + + + + + + + + + +
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1 
+
4 #pragma once
+
5 #include "../detail/type_vec4.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
15  typedef vec<4, double, defaultp> dvec4;
+
16 
+
18 }//namespace glm
+
vec< 4, double, defaultp > dvec4
4 components vector of double-precision floating-point numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00205.html b/doc/api/a00205.html new file mode 100644 index 000000000..55ea8884c --- /dev/null +++ b/doc/api/a00205.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: vector_double4_precision.hpp File Reference + + + + + + + + + + +
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+Typedefs

typedef vec< 4, double, highp > highp_dvec4
 4 components vector of high double-qualifier floating-point numbers. More...
 
typedef vec< 4, double, lowp > lowp_dvec4
 4 components vector of low double-qualifier floating-point numbers. More...
 
typedef vec< 4, double, mediump > mediump_dvec4
 4 components vector of medium double-qualifier floating-point numbers. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00205_source.html b/doc/api/a00205_source.html new file mode 100644 index 000000000..a3277e572 --- /dev/null +++ b/doc/api/a00205_source.html @@ -0,0 +1,118 @@ + + + + + + +0.9.9 API documentation: vector_double4_precision.hpp Source File + + + + + + + + + + +
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vector_double4_precision.hpp
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1 
+
4 #pragma once
+
5 #include "../detail/setup.hpp"
+
6 #include "../detail/type_vec4.hpp"
+
7 
+
8 namespace glm
+
9 {
+
12 
+
18  typedef vec<4, double, highp> highp_dvec4;
+
19 
+
25  typedef vec<4, double, mediump> mediump_dvec4;
+
26 
+
32  typedef vec<4, double, lowp> lowp_dvec4;
+
33 
+
35 }//namespace glm
+
vec< 4, double, mediump > mediump_dvec4
4 components vector of medium double-qualifier floating-point numbers.
+
vec< 4, double, highp > highp_dvec4
4 components vector of high double-qualifier floating-point numbers.
+
vec< 4, double, lowp > lowp_dvec4
4 components vector of low double-qualifier floating-point numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00206.html b/doc/api/a00206.html new file mode 100644 index 000000000..c11ff9a33 --- /dev/null +++ b/doc/api/a00206.html @@ -0,0 +1,118 @@ + + + + + + +0.9.9 API documentation: vector_float1.hpp File Reference + + + + + + + + + + +
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vector_float1.hpp File Reference
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GLM_EXT_vector_float1 +More...

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Go to the source code of this file.

+ + + + + +

+Typedefs

+typedef vec< 1, float, defaultp > vec1
 1 components vector of single-precision floating-point numbers.
 
+

Detailed Description

+

GLM_EXT_vector_float1

+ +

Definition in file vector_float1.hpp.

+
+ + + + diff --git a/doc/api/a00206_source.html b/doc/api/a00206_source.html new file mode 100644 index 000000000..05d916645 --- /dev/null +++ b/doc/api/a00206_source.html @@ -0,0 +1,116 @@ + + + + + + +0.9.9 API documentation: vector_float1.hpp Source File + + + + + + + + + + +
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vector_float1.hpp
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+
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1 
+
14 #pragma once
+
15 
+
16 #include "../detail/type_vec1.hpp"
+
17 
+
18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
19 # pragma message("GLM: GLM_EXT_vector_float1 extension included")
+
20 #endif
+
21 
+
22 namespace glm
+
23 {
+
26 
+
28  typedef vec<1, float, defaultp> vec1;
+
29 
+
31 }//namespace glm
+
vec< 1, float, defaultp > vec1
1 components vector of single-precision floating-point numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00207.html b/doc/api/a00207.html new file mode 100644 index 000000000..785f3f3e9 --- /dev/null +++ b/doc/api/a00207.html @@ -0,0 +1,126 @@ + + + + + + +0.9.9 API documentation: vector_float1_precision.hpp File Reference + + + + + + + + + + +
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+ + + + + + + + + + + +

+Typedefs

+typedef vec< 1, float, highp > highp_vec1
 1 component vector of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 1, float, lowp > lowp_vec1
 1 component vector of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 1, float, mediump > mediump_vec1
 1 component vector of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00207_source.html b/doc/api/a00207_source.html new file mode 100644 index 000000000..cd28660df --- /dev/null +++ b/doc/api/a00207_source.html @@ -0,0 +1,122 @@ + + + + + + +0.9.9 API documentation: vector_float1_precision.hpp Source File + + + + + + + + + + +
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vector_float1_precision.hpp
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1 
+
13 #pragma once
+
14 
+
15 #include "../detail/type_vec1.hpp"
+
16 
+
17 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
18 # pragma message("GLM: GLM_EXT_vector_float1_precision extension included")
+
19 #endif
+
20 
+
21 namespace glm
+
22 {
+
25 
+
27  typedef vec<1, float, highp> highp_vec1;
+
28 
+
30  typedef vec<1, float, mediump> mediump_vec1;
+
31 
+
33  typedef vec<1, float, lowp> lowp_vec1;
+
34 
+
36 }//namespace glm
+
vec< 1, float, lowp > lowp_vec1
1 component vector of single-precision floating-point numbers using low precision arithmetic in term ...
+
vec< 1, float, mediump > mediump_vec1
1 component vector of single-precision floating-point numbers using medium precision arithmetic in te...
+
vec< 1, float, highp > highp_vec1
1 component vector of single-precision floating-point numbers using high precision arithmetic in term...
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00208.html b/doc/api/a00208.html new file mode 100644 index 000000000..29111fd18 --- /dev/null +++ b/doc/api/a00208.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_float2.hpp File Reference + + + + + + + + + + +
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+Typedefs

typedef vec< 2, float, defaultp > vec2
 2 components vector of single-precision floating-point numbers. More...
 
+

Detailed Description

+

Core features

+ +

Definition in file vector_float2.hpp.

+
+ + + + diff --git a/doc/api/a00208_source.html b/doc/api/a00208_source.html new file mode 100644 index 000000000..3eb292629 --- /dev/null +++ b/doc/api/a00208_source.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documentation: vector_float2.hpp Source File + + + + + + + + + + +
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1 
+
4 #pragma once
+
5 #include "../detail/type_vec2.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
15  typedef vec<2, float, defaultp> vec2;
+
16 
+
18 }//namespace glm
+
vec< 2, float, defaultp > vec2
2 components vector of single-precision floating-point numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00209.html b/doc/api/a00209.html new file mode 100644 index 000000000..ab2d9985d --- /dev/null +++ b/doc/api/a00209.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: vector_float2_precision.hpp File Reference + + + + + + + + + + +
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vector_float2_precision.hpp File Reference
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+Typedefs

typedef vec< 2, float, highp > highp_vec2
 2 components vector of high single-qualifier floating-point numbers. More...
 
typedef vec< 2, float, lowp > lowp_vec2
 2 components vector of low single-qualifier floating-point numbers. More...
 
typedef vec< 2, float, mediump > mediump_vec2
 2 components vector of medium single-qualifier floating-point numbers. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00209_source.html b/doc/api/a00209_source.html new file mode 100644 index 000000000..b93c0d431 --- /dev/null +++ b/doc/api/a00209_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_float2_precision.hpp Source File + + + + + + + + + + +
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vector_float2_precision.hpp
+
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+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 #include "../detail/type_vec2.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
16  typedef vec<2, float, highp> highp_vec2;
+
17 
+
22  typedef vec<2, float, mediump> mediump_vec2;
+
23 
+
28  typedef vec<2, float, lowp> lowp_vec2;
+
29 
+
31 }//namespace glm
+
vec< 2, float, highp > highp_vec2
2 components vector of high single-qualifier floating-point numbers.
+
vec< 2, float, lowp > lowp_vec2
2 components vector of low single-qualifier floating-point numbers.
+
vec< 2, float, mediump > mediump_vec2
2 components vector of medium single-qualifier floating-point numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00210.html b/doc/api/a00210.html new file mode 100644 index 000000000..2b60bb4de --- /dev/null +++ b/doc/api/a00210.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_float3.hpp File Reference + + + + + + + + + + +
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typedef vec< 3, float, defaultp > vec3
 3 components vector of single-precision floating-point numbers. More...
 
+

Detailed Description

+

Core features

+ +

Definition in file vector_float3.hpp.

+
+ + + + diff --git a/doc/api/a00210_source.html b/doc/api/a00210_source.html new file mode 100644 index 000000000..48aa1a9bf --- /dev/null +++ b/doc/api/a00210_source.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documentation: vector_float3.hpp Source File + + + + + + + + + + +
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+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 #include "../detail/type_vec3.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
15  typedef vec<3, float, defaultp> vec3;
+
16 
+
18 }//namespace glm
+
vec< 3, float, defaultp > vec3
3 components vector of single-precision floating-point numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00211.html b/doc/api/a00211.html new file mode 100644 index 000000000..c5ca77ed2 --- /dev/null +++ b/doc/api/a00211.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: vector_float3_precision.hpp File Reference + + + + + + + + + + +
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+Typedefs

typedef vec< 3, float, highp > highp_vec3
 3 components vector of high single-qualifier floating-point numbers. More...
 
typedef vec< 3, float, lowp > lowp_vec3
 3 components vector of low single-qualifier floating-point numbers. More...
 
typedef vec< 3, float, mediump > mediump_vec3
 3 components vector of medium single-qualifier floating-point numbers. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00211_source.html b/doc/api/a00211_source.html new file mode 100644 index 000000000..a4eb1e758 --- /dev/null +++ b/doc/api/a00211_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_float3_precision.hpp Source File + + + + + + + + + + +
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vector_float3_precision.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 #include "../detail/type_vec3.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
16  typedef vec<3, float, highp> highp_vec3;
+
17 
+
22  typedef vec<3, float, mediump> mediump_vec3;
+
23 
+
28  typedef vec<3, float, lowp> lowp_vec3;
+
29 
+
31 }//namespace glm
+
vec< 3, float, highp > highp_vec3
3 components vector of high single-qualifier floating-point numbers.
+
vec< 3, float, lowp > lowp_vec3
3 components vector of low single-qualifier floating-point numbers.
+
vec< 3, float, mediump > mediump_vec3
3 components vector of medium single-qualifier floating-point numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00212.html b/doc/api/a00212.html new file mode 100644 index 000000000..94e655b03 --- /dev/null +++ b/doc/api/a00212.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_float4.hpp File Reference + + + + + + + + + + +
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+Typedefs

typedef vec< 4, float, defaultp > vec4
 4 components vector of single-precision floating-point numbers. More...
 
+

Detailed Description

+

Core features

+ +

Definition in file vector_float4.hpp.

+
+ + + + diff --git a/doc/api/a00212_source.html b/doc/api/a00212_source.html new file mode 100644 index 000000000..cd4a352f2 --- /dev/null +++ b/doc/api/a00212_source.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documentation: vector_float4.hpp Source File + + + + + + + + + + +
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+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 #include "../detail/type_vec4.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
15  typedef vec<4, float, defaultp> vec4;
+
16 
+
18 }//namespace glm
+
vec< 4, float, defaultp > vec4
4 components vector of single-precision floating-point numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00213.html b/doc/api/a00213.html new file mode 100644 index 000000000..9938b0e30 --- /dev/null +++ b/doc/api/a00213.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: vector_float4_precision.hpp File Reference + + + + + + + + + + +
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+Typedefs

typedef vec< 4, float, highp > highp_vec4
 4 components vector of high single-qualifier floating-point numbers. More...
 
typedef vec< 4, float, lowp > lowp_vec4
 4 components vector of low single-qualifier floating-point numbers. More...
 
typedef vec< 4, float, mediump > mediump_vec4
 4 components vector of medium single-qualifier floating-point numbers. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00213_source.html b/doc/api/a00213_source.html new file mode 100644 index 000000000..2495eac31 --- /dev/null +++ b/doc/api/a00213_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_float4_precision.hpp Source File + + + + + + + + + + +
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vector_float4_precision.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 #include "../detail/type_vec4.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
16  typedef vec<4, float, highp> highp_vec4;
+
17 
+
22  typedef vec<4, float, mediump> mediump_vec4;
+
23 
+
28  typedef vec<4, float, lowp> lowp_vec4;
+
29 
+
31 }//namespace glm
+
vec< 4, float, lowp > lowp_vec4
4 components vector of low single-qualifier floating-point numbers.
+
vec< 4, float, mediump > mediump_vec4
4 components vector of medium single-qualifier floating-point numbers.
+
vec< 4, float, highp > highp_vec4
4 components vector of high single-qualifier floating-point numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00214.html b/doc/api/a00214.html new file mode 100644 index 000000000..41749ac62 --- /dev/null +++ b/doc/api/a00214.html @@ -0,0 +1,118 @@ + + + + + + +0.9.9 API documentation: vector_int1.hpp File Reference + + + + + + + + + + +
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GLM_EXT_vector_int1 +More...

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+Typedefs

+typedef vec< 1, int, defaultp > ivec1
 1 component vector of signed integer numbers.
 
+

Detailed Description

+

GLM_EXT_vector_int1

+ +

Definition in file vector_int1.hpp.

+
+ + + + diff --git a/doc/api/a00214_source.html b/doc/api/a00214_source.html new file mode 100644 index 000000000..483592eeb --- /dev/null +++ b/doc/api/a00214_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_int1.hpp Source File + + + + + + + + + + +
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vector_int1.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 #include "../detail/type_vec1.hpp"
+
17 
+
18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
19 # pragma message("GLM: GLM_EXT_vector_int1 extension included")
+
20 #endif
+
21 
+
22 namespace glm
+
23 {
+
26 
+
28  typedef vec<1, int, defaultp> ivec1;
+
29 
+
31 }//namespace glm
+
32 
+
vec< 1, int, defaultp > ivec1
1 component vector of signed integer numbers.
Definition: vector_int1.hpp:28
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00215.html b/doc/api/a00215.html new file mode 100644 index 000000000..643f86423 --- /dev/null +++ b/doc/api/a00215.html @@ -0,0 +1,126 @@ + + + + + + +0.9.9 API documentation: vector_int1_precision.hpp File Reference + + + + + + + + + + +
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GLM_EXT_vector_int1_precision +More...

+ +

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+ + + + + + + + + + + +

+Typedefs

+typedef vec< 1, int, highp > highp_ivec1
 1 component vector of signed integer values.
 
+typedef vec< 1, int, lowp > lowp_ivec1
 1 component vector of signed integer values.
 
+typedef vec< 1, int, mediump > mediump_ivec1
 1 component vector of signed integer values.
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00215_source.html b/doc/api/a00215_source.html new file mode 100644 index 000000000..48ac834c7 --- /dev/null +++ b/doc/api/a00215_source.html @@ -0,0 +1,122 @@ + + + + + + +0.9.9 API documentation: vector_int1_precision.hpp Source File + + + + + + + + + + +
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0.9.9 API documentation +
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+
vector_int1_precision.hpp
+
+
+Go to the documentation of this file.
1 
+
11 #pragma once
+
12 
+
13 #include "../detail/type_vec1.hpp"
+
14 
+
15 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
16 # pragma message("GLM: GLM_EXT_vector_int1_precision extension included")
+
17 #endif
+
18 
+
19 namespace glm
+
20 {
+
23 
+
25  typedef vec<1, int, highp> highp_ivec1;
+
26 
+
28  typedef vec<1, int, mediump> mediump_ivec1;
+
29 
+
31  typedef vec<1, int, lowp> lowp_ivec1;
+
32 
+
34 }//namespace glm
+
vec< 1, int, mediump > mediump_ivec1
1 component vector of signed integer values.
+
vec< 1, int, highp > highp_ivec1
1 component vector of signed integer values.
+
vec< 1, int, lowp > lowp_ivec1
1 component vector of signed integer values.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00216.html b/doc/api/a00216.html new file mode 100644 index 000000000..542ab059e --- /dev/null +++ b/doc/api/a00216.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_int2.hpp File Reference + + + + + + + + + + +
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typedef vec< 2, int, defaultp > ivec2
 2 components vector of signed integer numbers. More...
 
+

Detailed Description

+

Core features

+ +

Definition in file vector_int2.hpp.

+
+ + + + diff --git a/doc/api/a00216_source.html b/doc/api/a00216_source.html new file mode 100644 index 000000000..4d507bcb7 --- /dev/null +++ b/doc/api/a00216_source.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documentation: vector_int2.hpp Source File + + + + + + + + + + +
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+
4 #pragma once
+
5 #include "../detail/type_vec2.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
15  typedef vec<2, int, defaultp> ivec2;
+
16 
+
18 }//namespace glm
+
vec< 2, int, defaultp > ivec2
2 components vector of signed integer numbers.
Definition: vector_int2.hpp:15
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00217.html b/doc/api/a00217.html new file mode 100644 index 000000000..4f939134a --- /dev/null +++ b/doc/api/a00217.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: vector_int2_precision.hpp File Reference + + + + + + + + + + +
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+Typedefs

typedef vec< 2, int, highp > highp_ivec2
 2 components vector of high qualifier signed integer numbers. More...
 
typedef vec< 2, int, lowp > lowp_ivec2
 2 components vector of low qualifier signed integer numbers. More...
 
typedef vec< 2, int, mediump > mediump_ivec2
 2 components vector of medium qualifier signed integer numbers. More...
 
+

Detailed Description

+

Core features

+ +

Definition in file vector_int2_precision.hpp.

+
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+
4 #pragma once
+
5 #include "../detail/type_vec2.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
16  typedef vec<2, int, highp> highp_ivec2;
+
17 
+
22  typedef vec<2, int, mediump> mediump_ivec2;
+
23 
+
28  typedef vec<2, int, lowp> lowp_ivec2;
+
29 
+
31 }//namespace glm
+
vec< 2, int, highp > highp_ivec2
2 components vector of high qualifier signed integer numbers.
+
vec< 2, int, mediump > mediump_ivec2
2 components vector of medium qualifier signed integer numbers.
+
vec< 2, int, lowp > lowp_ivec2
2 components vector of low qualifier signed integer numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00218.html b/doc/api/a00218.html new file mode 100644 index 000000000..fd0917bd3 --- /dev/null +++ b/doc/api/a00218.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_int3.hpp File Reference + + + + + + + + + + +
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typedef vec< 3, int, defaultp > ivec3
 3 components vector of signed integer numbers. More...
 
+

Detailed Description

+

Core features

+ +

Definition in file vector_int3.hpp.

+
+ + + + diff --git a/doc/api/a00218_source.html b/doc/api/a00218_source.html new file mode 100644 index 000000000..89898ad74 --- /dev/null +++ b/doc/api/a00218_source.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documentation: vector_int3.hpp Source File + + + + + + + + + + +
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1 
+
4 #pragma once
+
5 #include "../detail/type_vec3.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
15  typedef vec<3, int, defaultp> ivec3;
+
16 
+
18 }//namespace glm
+
vec< 3, int, defaultp > ivec3
3 components vector of signed integer numbers.
Definition: vector_int3.hpp:15
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00219.html b/doc/api/a00219.html new file mode 100644 index 000000000..c30ee4317 --- /dev/null +++ b/doc/api/a00219.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: vector_int3_precision.hpp File Reference + + + + + + + + + + +
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+Typedefs

typedef vec< 3, int, highp > highp_ivec3
 3 components vector of high qualifier signed integer numbers. More...
 
typedef vec< 3, int, lowp > lowp_ivec3
 3 components vector of low qualifier signed integer numbers. More...
 
typedef vec< 3, int, mediump > mediump_ivec3
 3 components vector of medium qualifier signed integer numbers. More...
 
+

Detailed Description

+

Core features

+ +

Definition in file vector_int3_precision.hpp.

+
+ + + + diff --git a/doc/api/a00219_source.html b/doc/api/a00219_source.html new file mode 100644 index 000000000..d6692beac --- /dev/null +++ b/doc/api/a00219_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_int3_precision.hpp Source File + + + + + + + + + + +
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1 
+
4 #pragma once
+
5 #include "../detail/type_vec3.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
16  typedef vec<3, int, highp> highp_ivec3;
+
17 
+
22  typedef vec<3, int, mediump> mediump_ivec3;
+
23 
+
28  typedef vec<3, int, lowp> lowp_ivec3;
+
29 
+
31 }//namespace glm
+
vec< 3, int, lowp > lowp_ivec3
3 components vector of low qualifier signed integer numbers.
+
vec< 3, int, mediump > mediump_ivec3
3 components vector of medium qualifier signed integer numbers.
+
vec< 3, int, highp > highp_ivec3
3 components vector of high qualifier signed integer numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00220.html b/doc/api/a00220.html new file mode 100644 index 000000000..534c9c137 --- /dev/null +++ b/doc/api/a00220.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_int4.hpp File Reference + + + + + + + + + + +
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typedef vec< 4, int, defaultp > ivec4
 4 components vector of signed integer numbers. More...
 
+

Detailed Description

+

Core features

+ +

Definition in file vector_int4.hpp.

+
+ + + + diff --git a/doc/api/a00220_source.html b/doc/api/a00220_source.html new file mode 100644 index 000000000..1a04d1b07 --- /dev/null +++ b/doc/api/a00220_source.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documentation: vector_int4.hpp Source File + + + + + + + + + + +
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vector_int4.hpp
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1 
+
4 #pragma once
+
5 #include "../detail/type_vec4.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
15  typedef vec<4, int, defaultp> ivec4;
+
16 
+
18 }//namespace glm
+
vec< 4, int, defaultp > ivec4
4 components vector of signed integer numbers.
Definition: vector_int4.hpp:15
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00221.html b/doc/api/a00221.html new file mode 100644 index 000000000..8b3a48c52 --- /dev/null +++ b/doc/api/a00221.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: vector_int4_precision.hpp File Reference + + + + + + + + + + +
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+Typedefs

typedef vec< 4, int, highp > highp_ivec4
 4 components vector of high qualifier signed integer numbers. More...
 
typedef vec< 4, int, lowp > lowp_ivec4
 4 components vector of low qualifier signed integer numbers. More...
 
typedef vec< 4, int, mediump > mediump_ivec4
 4 components vector of medium qualifier signed integer numbers. More...
 
+

Detailed Description

+

Core features

+ +

Definition in file vector_int4_precision.hpp.

+
+ + + + diff --git a/doc/api/a00221_source.html b/doc/api/a00221_source.html new file mode 100644 index 000000000..db681038c --- /dev/null +++ b/doc/api/a00221_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_int4_precision.hpp Source File + + + + + + + + + + +
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vector_int4_precision.hpp
+
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+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 #include "../detail/type_vec4.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
16  typedef vec<4, int, highp> highp_ivec4;
+
17 
+
22  typedef vec<4, int, mediump> mediump_ivec4;
+
23 
+
28  typedef vec<4, int, lowp> lowp_ivec4;
+
29 
+
31 }//namespace glm
+
vec< 4, int, lowp > lowp_ivec4
4 components vector of low qualifier signed integer numbers.
+
vec< 4, int, highp > highp_ivec4
4 components vector of high qualifier signed integer numbers.
+
vec< 4, int, mediump > mediump_ivec4
4 components vector of medium qualifier signed integer numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00222.html b/doc/api/a00222.html new file mode 100644 index 000000000..a9db42291 --- /dev/null +++ b/doc/api/a00222.html @@ -0,0 +1,157 @@ + + + + + + +0.9.9 API documentation: vector_integer.hpp File Reference + + + + + + + + + + +
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+Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, int, Q > findNSB (vec< L, T, Q > const &Source, vec< L, int, Q > SignificantBitCount)
 Returns the bit number of the Nth significant bit set to 1 in the binary representation of value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > isMultiple (vec< L, T, Q > const &v, T Multiple)
 Return true if the 'Value' is a multiple of 'Multiple'. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > isMultiple (vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
 Return true if the 'Value' is a multiple of 'Multiple'. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > isPowerOfTwo (vec< L, T, Q > const &v)
 Return true if the value is a power of two number. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > nextMultiple (vec< L, T, Q > const &v, T Multiple)
 Higher multiple number of Source. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > nextMultiple (vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
 Higher multiple number of Source. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > nextPowerOfTwo (vec< L, T, Q > const &v)
 Return the power of two number which value is just higher the input value, round up to a power of two. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > prevMultiple (vec< L, T, Q > const &v, T Multiple)
 Lower multiple number of Source. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > prevMultiple (vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
 Lower multiple number of Source. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > prevPowerOfTwo (vec< L, T, Q > const &v)
 Return the power of two number which value is just lower the input value, round down to a power of two. More...
 
+

Detailed Description

+

GLM_EXT_vector_integer

+
See also
Core features (dependence)
+
+GLM_EXT_vector_integer (dependence)
+ +

Definition in file vector_integer.hpp.

+
+ + + + diff --git a/doc/api/a00222_source.html b/doc/api/a00222_source.html new file mode 100644 index 000000000..7579f7004 --- /dev/null +++ b/doc/api/a00222_source.html @@ -0,0 +1,158 @@ + + + + + + +0.9.9 API documentation: vector_integer.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
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+
vector_integer.hpp
+
+
+Go to the documentation of this file.
1 
+
12 #pragma once
+
13 
+
14 // Dependencies
+
15 #include "../detail/setup.hpp"
+
16 #include "../detail/qualifier.hpp"
+
17 #include "../detail/_vectorize.hpp"
+
18 #include "../vector_relational.hpp"
+
19 #include "../common.hpp"
+
20 #include <limits>
+
21 
+
22 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_EXT_vector_integer extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
38  template<length_t L, typename T, qualifier Q>
+
39  GLM_FUNC_DECL vec<L, bool, Q> isPowerOfTwo(vec<L, T, Q> const& v);
+
40 
+
49  template<length_t L, typename T, qualifier Q>
+
50  GLM_FUNC_DECL vec<L, T, Q> nextPowerOfTwo(vec<L, T, Q> const& v);
+
51 
+
60  template<length_t L, typename T, qualifier Q>
+
61  GLM_FUNC_DECL vec<L, T, Q> prevPowerOfTwo(vec<L, T, Q> const& v);
+
62 
+
70  template<length_t L, typename T, qualifier Q>
+
71  GLM_FUNC_DECL vec<L, bool, Q> isMultiple(vec<L, T, Q> const& v, T Multiple);
+
72 
+
80  template<length_t L, typename T, qualifier Q>
+
81  GLM_FUNC_DECL vec<L, bool, Q> isMultiple(vec<L, T, Q> const& v, vec<L, T, Q> const& Multiple);
+
82 
+
93  template<length_t L, typename T, qualifier Q>
+
94  GLM_FUNC_DECL vec<L, T, Q> nextMultiple(vec<L, T, Q> const& v, T Multiple);
+
95 
+
106  template<length_t L, typename T, qualifier Q>
+
107  GLM_FUNC_DECL vec<L, T, Q> nextMultiple(vec<L, T, Q> const& v, vec<L, T, Q> const& Multiple);
+
108 
+
119  template<length_t L, typename T, qualifier Q>
+
120  GLM_FUNC_DECL vec<L, T, Q> prevMultiple(vec<L, T, Q> const& v, T Multiple);
+
121 
+
132  template<length_t L, typename T, qualifier Q>
+
133  GLM_FUNC_DECL vec<L, T, Q> prevMultiple(vec<L, T, Q> const& v, vec<L, T, Q> const& Multiple);
+
134 
+
143  template<length_t L, typename T, qualifier Q>
+
144  GLM_FUNC_DECL vec<L, int, Q> findNSB(vec<L, T, Q> const& Source, vec<L, int, Q> SignificantBitCount);
+
145 
+
147 } //namespace glm
+
148 
+
149 #include "vector_integer.inl"
+
GLM_FUNC_DECL vec< L, bool, Q > isPowerOfTwo(vec< L, T, Q > const &v)
Return true if the value is a power of two number.
+
GLM_FUNC_DECL vec< L, T, Q > nextPowerOfTwo(vec< L, T, Q > const &v)
Return the power of two number which value is just higher the input value, round up to a power of two...
+
GLM_FUNC_DECL vec< L, T, Q > nextMultiple(vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
Higher multiple number of Source.
+
GLM_FUNC_DECL vec< L, T, Q > prevPowerOfTwo(vec< L, T, Q > const &v)
Return the power of two number which value is just lower the input value, round down to a power of tw...
+
GLM_FUNC_DECL vec< L, int, Q > findNSB(vec< L, T, Q > const &Source, vec< L, int, Q > SignificantBitCount)
Returns the bit number of the Nth significant bit set to 1 in the binary representation of value...
+
GLM_FUNC_DECL vec< L, T, Q > prevMultiple(vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
Lower multiple number of Source.
+
GLM_FUNC_DECL vec< L, bool, Q > isMultiple(vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
Return true if the 'Value' is a multiple of 'Multiple'.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00223.html b/doc/api/a00223.html new file mode 100644 index 000000000..de1ec5f5a --- /dev/null +++ b/doc/api/a00223.html @@ -0,0 +1,139 @@ + + + + + + +0.9.9 API documentation: vector_query.hpp File Reference + + + + + + + + + + +
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vector_query.hpp File Reference
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GLM_GTX_vector_query +More...

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Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL bool areCollinear (vec< L, T, Q > const &v0, vec< L, T, Q > const &v1, T const &epsilon)
 Check whether two vectors are collinears. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL bool areOrthogonal (vec< L, T, Q > const &v0, vec< L, T, Q > const &v1, T const &epsilon)
 Check whether two vectors are orthogonals. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL bool areOrthonormal (vec< L, T, Q > const &v0, vec< L, T, Q > const &v1, T const &epsilon)
 Check whether two vectors are orthonormal. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > isCompNull (vec< L, T, Q > const &v, T const &epsilon)
 Check whether a each component of a vector is null. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL bool isNormalized (vec< L, T, Q > const &v, T const &epsilon)
 Check whether a vector is normalized. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL bool isNull (vec< L, T, Q > const &v, T const &epsilon)
 Check whether a vector is null. More...
 
+

Detailed Description

+

GLM_GTX_vector_query

+
See also
Core features (dependence)
+ +

Definition in file vector_query.hpp.

+
+ + + + diff --git a/doc/api/a00223_source.html b/doc/api/a00223_source.html new file mode 100644 index 000000000..6f7a03f8d --- /dev/null +++ b/doc/api/a00223_source.html @@ -0,0 +1,147 @@ + + + + + + +0.9.9 API documentation: vector_query.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
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+
+ + +
+ +
+ + +
+
+
+
vector_query.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 #include <cfloat>
+
18 #include <limits>
+
19 
+
20 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
21 # ifndef GLM_ENABLE_EXPERIMENTAL
+
22 # pragma message("GLM: GLM_GTX_vector_query is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
23 # else
+
24 # pragma message("GLM: GLM_GTX_vector_query extension included")
+
25 # endif
+
26 #endif
+
27 
+
28 namespace glm
+
29 {
+
32 
+
35  template<length_t L, typename T, qualifier Q>
+
36  GLM_FUNC_DECL bool areCollinear(vec<L, T, Q> const& v0, vec<L, T, Q> const& v1, T const& epsilon);
+
37 
+
40  template<length_t L, typename T, qualifier Q>
+
41  GLM_FUNC_DECL bool areOrthogonal(vec<L, T, Q> const& v0, vec<L, T, Q> const& v1, T const& epsilon);
+
42 
+
45  template<length_t L, typename T, qualifier Q>
+
46  GLM_FUNC_DECL bool isNormalized(vec<L, T, Q> const& v, T const& epsilon);
+
47 
+
50  template<length_t L, typename T, qualifier Q>
+
51  GLM_FUNC_DECL bool isNull(vec<L, T, Q> const& v, T const& epsilon);
+
52 
+
55  template<length_t L, typename T, qualifier Q>
+
56  GLM_FUNC_DECL vec<L, bool, Q> isCompNull(vec<L, T, Q> const& v, T const& epsilon);
+
57 
+
60  template<length_t L, typename T, qualifier Q>
+
61  GLM_FUNC_DECL bool areOrthonormal(vec<L, T, Q> const& v0, vec<L, T, Q> const& v1, T const& epsilon);
+
62 
+
64 }// namespace glm
+
65 
+
66 #include "vector_query.inl"
+
GLM_FUNC_DECL bool isNull(vec< L, T, Q > const &v, T const &epsilon)
Check whether a vector is null.
+
GLM_FUNC_DECL bool areCollinear(vec< L, T, Q > const &v0, vec< L, T, Q > const &v1, T const &epsilon)
Check whether two vectors are collinears.
+
GLM_FUNC_DECL bool isNormalized(vec< L, T, Q > const &v, T const &epsilon)
Check whether a vector is normalized.
+
GLM_FUNC_DECL bool areOrthonormal(vec< L, T, Q > const &v0, vec< L, T, Q > const &v1, T const &epsilon)
Check whether two vectors are orthonormal.
+
GLM_FUNC_DECL vec< L, bool, Q > isCompNull(vec< L, T, Q > const &v, T const &epsilon)
Check whether a each component of a vector is null.
+
GLM_FUNC_DECL bool areOrthogonal(vec< L, T, Q > const &v0, vec< L, T, Q > const &v1, T const &epsilon)
Check whether two vectors are orthogonals.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon()
Return the epsilon constant for floating point types.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00224.html b/doc/api/a00224.html new file mode 100644 index 000000000..9396a9289 --- /dev/null +++ b/doc/api/a00224.html @@ -0,0 +1,149 @@ + + + + + + +0.9.9 API documentation: vector_relational.hpp File Reference + + + + + + + + + + +
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0.9.9 API documentation +
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ext/vector_relational.hpp File Reference
+
+
+ +

GLM_EXT_vector_relational +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > equal (vec< L, T, Q > const &x, vec< L, T, Q > const &y, T epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > equal (vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, T, Q > const &epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > equal (vec< L, T, Q > const &x, vec< L, T, Q > const &y, int ULPs)
 Returns the component-wise comparison between two vectors in term of ULPs. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > equal (vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, int, Q > const &ULPs)
 Returns the component-wise comparison between two vectors in term of ULPs. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > notEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y, T epsilon)
 Returns the component-wise comparison of |x - y| >= epsilon. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > notEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, T, Q > const &epsilon)
 Returns the component-wise comparison of |x - y| >= epsilon. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > notEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y, int ULPs)
 Returns the component-wise comparison between two vectors in term of ULPs. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > notEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, int, Q > const &ULPs)
 Returns the component-wise comparison between two vectors in term of ULPs. More...
 
+

Detailed Description

+

GLM_EXT_vector_relational

+
See also
Core features (dependence)
+
+GLM_EXT_scalar_integer (dependence)
+ +

Definition in file ext/vector_relational.hpp.

+
+ + + + diff --git a/doc/api/a00224_source.html b/doc/api/a00224_source.html new file mode 100644 index 000000000..d99e1d1da --- /dev/null +++ b/doc/api/a00224_source.html @@ -0,0 +1,143 @@ + + + + + + +0.9.9 API documentation: vector_relational.hpp Source File + + + + + + + + + + +
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0.9.9 API documentation +
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ext/vector_relational.hpp
+
+
+Go to the documentation of this file.
1 
+
18 #pragma once
+
19 
+
20 // Dependencies
+
21 #include "../detail/qualifier.hpp"
+
22 
+
23 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
24 # pragma message("GLM: GLM_EXT_vector_relational extension included")
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
38  template<length_t L, typename T, qualifier Q>
+
39  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T epsilon);
+
40 
+
47  template<length_t L, typename T, qualifier Q>
+
48  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& epsilon);
+
49 
+
56  template<length_t L, typename T, qualifier Q>
+
57  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T epsilon);
+
58 
+
65  template<length_t L, typename T, qualifier Q>
+
66  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& epsilon);
+
67 
+
74  template<length_t L, typename T, qualifier Q>
+
75  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, int ULPs);
+
76 
+
83  template<length_t L, typename T, qualifier Q>
+
84  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, int, Q> const& ULPs);
+
85 
+
92  template<length_t L, typename T, qualifier Q>
+
93  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, int ULPs);
+
94 
+
101  template<length_t L, typename T, qualifier Q>
+
102  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, int, Q> const& ULPs);
+
103 
+
105 }//namespace glm
+
106 
+
107 #include "vector_relational.inl"
+
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > notEqual(vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, int, Q > const &ULPs)
Returns the component-wise comparison between two vectors in term of ULPs.
+
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > equal(vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, int, Q > const &ULPs)
Returns the component-wise comparison between two vectors in term of ULPs.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon()
Return the epsilon constant for floating point types.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00225.html b/doc/api/a00225.html new file mode 100644 index 000000000..d4eee753a --- /dev/null +++ b/doc/api/a00225.html @@ -0,0 +1,151 @@ + + + + + + +0.9.9 API documentation: vector_relational.hpp File Reference + + + + + + + + + + +
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0.9.9 API documentation +
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vector_relational.hpp File Reference
+
+
+ +

Core features +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<length_t L, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR bool all (vec< L, bool, Q > const &v)
 Returns true if all components of x are true. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR bool any (vec< L, bool, Q > const &v)
 Returns true if any component of x is true. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > equal (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns the component-wise comparison of result x == y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > greaterThan (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns the component-wise comparison of result x > y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > greaterThanEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns the component-wise comparison of result x >= y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > lessThan (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns the component-wise comparison result of x < y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > lessThanEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns the component-wise comparison of result x <= y. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > not_ (vec< L, bool, Q > const &v)
 Returns the component-wise logical complement of x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > notEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns the component-wise comparison of result x != y. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00225_source.html b/doc/api/a00225_source.html new file mode 100644 index 000000000..1399390be --- /dev/null +++ b/doc/api/a00225_source.html @@ -0,0 +1,148 @@ + + + + + + +0.9.9 API documentation: vector_relational.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
vector_relational.hpp
+
+
+Go to the documentation of this file.
1 
+
20 #pragma once
+
21 
+
22 #include "detail/qualifier.hpp"
+
23 #include "detail/setup.hpp"
+
24 
+
25 namespace glm
+
26 {
+
29 
+
37  template<length_t L, typename T, qualifier Q>
+
38  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> lessThan(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
39 
+
47  template<length_t L, typename T, qualifier Q>
+
48  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> lessThanEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
49 
+
57  template<length_t L, typename T, qualifier Q>
+
58  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> greaterThan(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
59 
+
67  template<length_t L, typename T, qualifier Q>
+
68  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> greaterThanEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
69 
+
77  template<length_t L, typename T, qualifier Q>
+
78  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
79 
+
87  template<length_t L, typename T, qualifier Q>
+
88  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
+
89 
+
96  template<length_t L, qualifier Q>
+
97  GLM_FUNC_DECL GLM_CONSTEXPR bool any(vec<L, bool, Q> const& v);
+
98 
+
105  template<length_t L, qualifier Q>
+
106  GLM_FUNC_DECL GLM_CONSTEXPR bool all(vec<L, bool, Q> const& v);
+
107 
+
115  template<length_t L, qualifier Q>
+
116  GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> not_(vec<L, bool, Q> const& v);
+
117 
+
119 }//namespace glm
+
120 
+
121 #include "detail/func_vector_relational.inl"
+
GLM_FUNC_DECL GLM_CONSTEXPR bool all(vec< L, bool, Q > const &v)
Returns true if all components of x are true.
+
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > greaterThan(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
Returns the component-wise comparison of result x > y.
+
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > notEqual(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
Returns the component-wise comparison of result x != y.
+
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > lessThanEqual(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
Returns the component-wise comparison of result x <= y.
+
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > not_(vec< L, bool, Q > const &v)
Returns the component-wise logical complement of x.
+
GLM_FUNC_DECL GLM_CONSTEXPR bool any(vec< L, bool, Q > const &v)
Returns true if any component of x is true.
+
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > equal(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
Returns the component-wise comparison of result x == y.
+
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > greaterThanEqual(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
Returns the component-wise comparison of result x >= y.
+
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > lessThan(vec< L, T, Q > const &x, vec< L, T, Q > const &y)
Returns the component-wise comparison result of x < y.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00226.html b/doc/api/a00226.html new file mode 100644 index 000000000..faf34357a --- /dev/null +++ b/doc/api/a00226.html @@ -0,0 +1,118 @@ + + + + + + +0.9.9 API documentation: vector_uint1.hpp File Reference + + + + + + + + + + +
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0.9.9 API documentation +
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+
+ + + + + + +
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+ +
+
vector_uint1.hpp File Reference
+
+
+ +

GLM_EXT_vector_uint1 +More...

+ +

Go to the source code of this file.

+ + + + + +

+Typedefs

+typedef vec< 1, unsigned int, defaultp > uvec1
 1 component vector of unsigned integer numbers.
 
+

Detailed Description

+

GLM_EXT_vector_uint1

+ +

Definition in file vector_uint1.hpp.

+
+ + + + diff --git a/doc/api/a00226_source.html b/doc/api/a00226_source.html new file mode 100644 index 000000000..ddbf4176d --- /dev/null +++ b/doc/api/a00226_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_uint1.hpp Source File + + + + + + + + + + +
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vector_uint1.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 #include "../detail/type_vec1.hpp"
+
17 
+
18 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
19 # pragma message("GLM: GLM_EXT_vector_uint1 extension included")
+
20 #endif
+
21 
+
22 namespace glm
+
23 {
+
26 
+
28  typedef vec<1, unsigned int, defaultp> uvec1;
+
29 
+
31 }//namespace glm
+
32 
+
vec< 1, unsigned int, defaultp > uvec1
1 component vector of unsigned integer numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00227.html b/doc/api/a00227.html new file mode 100644 index 000000000..ef7f56de9 --- /dev/null +++ b/doc/api/a00227.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: vector_uint1_precision.hpp File Reference + + + + + + + + + + +
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0.9.9 API documentation +
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+
vector_uint1_precision.hpp File Reference
+
+
+ +

GLM_EXT_vector_uint1_precision +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + +

+Typedefs

typedef vec< 1, unsigned int, highp > highp_uvec1
 1 component vector of unsigned integer values. More...
 
typedef vec< 1, unsigned int, lowp > lowp_uvec1
 1 component vector of unsigned integer values. More...
 
typedef vec< 1, unsigned int, mediump > mediump_uvec1
 1 component vector of unsigned integer values. More...
 
+

Detailed Description

+
+ + + + diff --git a/doc/api/a00227_source.html b/doc/api/a00227_source.html new file mode 100644 index 000000000..d73135236 --- /dev/null +++ b/doc/api/a00227_source.html @@ -0,0 +1,122 @@ + + + + + + +0.9.9 API documentation: vector_uint1_precision.hpp Source File + + + + + + + + + + +
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0.9.9 API documentation +
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+
vector_uint1_precision.hpp
+
+
+Go to the documentation of this file.
1 
+
11 #pragma once
+
12 
+
13 #include "../detail/type_vec1.hpp"
+
14 
+
15 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
16 # pragma message("GLM: GLM_EXT_vector_uint1_precision extension included")
+
17 #endif
+
18 
+
19 namespace glm
+
20 {
+
23 
+
27  typedef vec<1, unsigned int, highp> highp_uvec1;
+
28 
+
32  typedef vec<1, unsigned int, mediump> mediump_uvec1;
+
33 
+
37  typedef vec<1, unsigned int, lowp> lowp_uvec1;
+
38 
+
40 }//namespace glm
+
vec< 1, unsigned int, mediump > mediump_uvec1
1 component vector of unsigned integer values.
+
vec< 1, unsigned int, highp > highp_uvec1
1 component vector of unsigned integer values.
+
vec< 1, unsigned int, lowp > lowp_uvec1
1 component vector of unsigned integer values.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00228.html b/doc/api/a00228.html new file mode 100644 index 000000000..ee04a7a40 --- /dev/null +++ b/doc/api/a00228.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_uint2.hpp File Reference + + + + + + + + + + +
+
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0.9.9 API documentation +
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+
vector_uint2.hpp File Reference
+
+
+ +

Core features +More...

+ +

Go to the source code of this file.

+ + + + + +

+Typedefs

typedef vec< 2, unsigned int, defaultp > uvec2
 2 components vector of unsigned integer numbers. More...
 
+

Detailed Description

+

Core features

+ +

Definition in file vector_uint2.hpp.

+
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+
4 #pragma once
+
5 #include "../detail/type_vec2.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
15  typedef vec<2, unsigned int, defaultp> uvec2;
+
16 
+
18 }//namespace glm
+
vec< 2, unsigned int, defaultp > uvec2
2 components vector of unsigned integer numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00229.html b/doc/api/a00229.html new file mode 100644 index 000000000..6171f3090 --- /dev/null +++ b/doc/api/a00229.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: vector_uint2_precision.hpp File Reference + + + + + + + + + + +
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typedef vec< 2, unsigned int, highp > highp_uvec2
 2 components vector of high qualifier unsigned integer numbers. More...
 
typedef vec< 2, unsigned int, lowp > lowp_uvec2
 2 components vector of low qualifier unsigned integer numbers. More...
 
typedef vec< 2, unsigned int, mediump > mediump_uvec2
 2 components vector of medium qualifier unsigned integer numbers. More...
 
+

Detailed Description

+

Core features

+ +

Definition in file vector_uint2_precision.hpp.

+
+ + + + diff --git a/doc/api/a00229_source.html b/doc/api/a00229_source.html new file mode 100644 index 000000000..d35275a98 --- /dev/null +++ b/doc/api/a00229_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_uint2_precision.hpp Source File + + + + + + + + + + +
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vector_uint2_precision.hpp
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+
4 #pragma once
+
5 #include "../detail/type_vec2.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
16  typedef vec<2, unsigned int, highp> highp_uvec2;
+
17 
+
22  typedef vec<2, unsigned int, mediump> mediump_uvec2;
+
23 
+
28  typedef vec<2, unsigned int, lowp> lowp_uvec2;
+
29 
+
31 }//namespace glm
+
vec< 2, unsigned int, lowp > lowp_uvec2
2 components vector of low qualifier unsigned integer numbers.
+
vec< 2, unsigned int, highp > highp_uvec2
2 components vector of high qualifier unsigned integer numbers.
+
vec< 2, unsigned int, mediump > mediump_uvec2
2 components vector of medium qualifier unsigned integer numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00230.html b/doc/api/a00230.html new file mode 100644 index 000000000..49dc86e5c --- /dev/null +++ b/doc/api/a00230.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_uint3.hpp File Reference + + + + + + + + + + +
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typedef vec< 3, unsigned int, defaultp > uvec3
 3 components vector of unsigned integer numbers. More...
 
+

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Definition in file vector_uint3.hpp.

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+
4 #pragma once
+
5 #include "../detail/type_vec3.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
15  typedef vec<3, unsigned int, defaultp> uvec3;
+
16 
+
18 }//namespace glm
+
vec< 3, unsigned int, defaultp > uvec3
3 components vector of unsigned integer numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00231.html b/doc/api/a00231.html new file mode 100644 index 000000000..1b0174b08 --- /dev/null +++ b/doc/api/a00231.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: vector_uint3_precision.hpp File Reference + + + + + + + + + + +
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typedef vec< 3, unsigned int, highp > highp_uvec3
 3 components vector of high qualifier unsigned integer numbers. More...
 
typedef vec< 3, unsigned int, lowp > lowp_uvec3
 3 components vector of low qualifier unsigned integer numbers. More...
 
typedef vec< 3, unsigned int, mediump > mediump_uvec3
 3 components vector of medium qualifier unsigned integer numbers. More...
 
+

Detailed Description

+

Core features

+ +

Definition in file vector_uint3_precision.hpp.

+
+ + + + diff --git a/doc/api/a00231_source.html b/doc/api/a00231_source.html new file mode 100644 index 000000000..7e61a1f98 --- /dev/null +++ b/doc/api/a00231_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_uint3_precision.hpp Source File + + + + + + + + + + +
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vector_uint3_precision.hpp
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+
4 #pragma once
+
5 #include "../detail/type_vec3.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
16  typedef vec<3, unsigned int, highp> highp_uvec3;
+
17 
+
22  typedef vec<3, unsigned int, mediump> mediump_uvec3;
+
23 
+
28  typedef vec<3, unsigned int, lowp> lowp_uvec3;
+
29 
+
31 }//namespace glm
+
vec< 3, unsigned int, mediump > mediump_uvec3
3 components vector of medium qualifier unsigned integer numbers.
+
vec< 3, unsigned int, highp > highp_uvec3
3 components vector of high qualifier unsigned integer numbers.
+
vec< 3, unsigned int, lowp > lowp_uvec3
3 components vector of low qualifier unsigned integer numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00232.html b/doc/api/a00232.html new file mode 100644 index 000000000..db8effcb9 --- /dev/null +++ b/doc/api/a00232.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_uint4.hpp File Reference + + + + + + + + + + +
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typedef vec< 4, unsigned int, defaultp > uvec4
 4 components vector of unsigned integer numbers. More...
 
+

Detailed Description

+

Core features

+ +

Definition in file vector_uint4.hpp.

+
+ + + + diff --git a/doc/api/a00232_source.html b/doc/api/a00232_source.html new file mode 100644 index 000000000..e7a754f76 --- /dev/null +++ b/doc/api/a00232_source.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documentation: vector_uint4.hpp Source File + + + + + + + + + + +
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+
4 #pragma once
+
5 #include "../detail/type_vec4.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
15  typedef vec<4, unsigned int, defaultp> uvec4;
+
16 
+
18 }//namespace glm
+
vec< 4, unsigned int, defaultp > uvec4
4 components vector of unsigned integer numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00233.html b/doc/api/a00233.html new file mode 100644 index 000000000..23e89c470 --- /dev/null +++ b/doc/api/a00233.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documentation: vector_uint4_precision.hpp File Reference + + + + + + + + + + +
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+Typedefs

typedef vec< 4, unsigned int, highp > highp_uvec4
 4 components vector of high qualifier unsigned integer numbers. More...
 
typedef vec< 4, unsigned int, lowp > lowp_uvec4
 4 components vector of low qualifier unsigned integer numbers. More...
 
typedef vec< 4, unsigned int, mediump > mediump_uvec4
 4 components vector of medium qualifier unsigned integer numbers. More...
 
+

Detailed Description

+

Core features

+ +

Definition in file vector_uint4_precision.hpp.

+
+ + + + diff --git a/doc/api/a00233_source.html b/doc/api/a00233_source.html new file mode 100644 index 000000000..553b9b78c --- /dev/null +++ b/doc/api/a00233_source.html @@ -0,0 +1,117 @@ + + + + + + +0.9.9 API documentation: vector_uint4_precision.hpp Source File + + + + + + + + + + +
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1 
+
4 #pragma once
+
5 #include "../detail/type_vec4.hpp"
+
6 
+
7 namespace glm
+
8 {
+
11 
+
16  typedef vec<4, unsigned int, highp> highp_uvec4;
+
17 
+
22  typedef vec<4, unsigned int, mediump> mediump_uvec4;
+
23 
+
28  typedef vec<4, unsigned int, lowp> lowp_uvec4;
+
29 
+
31 }//namespace glm
+
vec< 4, unsigned int, mediump > mediump_uvec4
4 components vector of medium qualifier unsigned integer numbers.
+
vec< 4, unsigned int, highp > highp_uvec4
4 components vector of high qualifier unsigned integer numbers.
+
vec< 4, unsigned int, lowp > lowp_uvec4
4 components vector of low qualifier unsigned integer numbers.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00234.html b/doc/api/a00234.html new file mode 100644 index 000000000..358df214f --- /dev/null +++ b/doc/api/a00234.html @@ -0,0 +1,146 @@ + + + + + + +0.9.9 API documentation: vector_ulp.hpp File Reference + + + + + + + + + + +
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GLM_EXT_vector_ulp +More...

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+Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, int, Q > floatDistance (vec< L, float, Q > const &x, vec< L, float, Q > const &y)
 Return the distance in the number of ULP between 2 single-precision floating-point scalars. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, int64, Q > floatDistance (vec< L, double, Q > const &x, vec< L, double, Q > const &y)
 Return the distance in the number of ULP between 2 double-precision floating-point scalars. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > nextFloat (vec< L, T, Q > const &x)
 Return the next ULP value(s) after the input value(s). More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > nextFloat (vec< L, T, Q > const &x, int ULPs)
 Return the value(s) ULP distance after the input value(s). More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > nextFloat (vec< L, T, Q > const &x, vec< L, int, Q > const &ULPs)
 Return the value(s) ULP distance after the input value(s). More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > prevFloat (vec< L, T, Q > const &x)
 Return the previous ULP value(s) before the input value(s). More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > prevFloat (vec< L, T, Q > const &x, int ULPs)
 Return the value(s) ULP distance before the input value(s). More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > prevFloat (vec< L, T, Q > const &x, vec< L, int, Q > const &ULPs)
 Return the value(s) ULP distance before the input value(s). More...
 
+

Detailed Description

+

GLM_EXT_vector_ulp

+ +

Definition in file vector_ulp.hpp.

+
+ + + + diff --git a/doc/api/a00234_source.html b/doc/api/a00234_source.html new file mode 100644 index 000000000..38f60eee1 --- /dev/null +++ b/doc/api/a00234_source.html @@ -0,0 +1,139 @@ + + + + + + +0.9.9 API documentation: vector_ulp.hpp Source File + + + + + + + + + + +
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vector_ulp.hpp
+
+
+Go to the documentation of this file.
1 
+
17 #pragma once
+
18 
+
19 // Dependencies
+
20 #include "../ext/scalar_ulp.hpp"
+
21 
+
22 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_EXT_vector_ulp extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
35  template<length_t L, typename T, qualifier Q>
+
36  GLM_FUNC_DECL vec<L, T, Q> nextFloat(vec<L, T, Q> const& x);
+
37 
+
45  template<length_t L, typename T, qualifier Q>
+
46  GLM_FUNC_DECL vec<L, T, Q> nextFloat(vec<L, T, Q> const& x, int ULPs);
+
47 
+
55  template<length_t L, typename T, qualifier Q>
+
56  GLM_FUNC_DECL vec<L, T, Q> nextFloat(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs);
+
57 
+
65  template<length_t L, typename T, qualifier Q>
+
66  GLM_FUNC_DECL vec<L, T, Q> prevFloat(vec<L, T, Q> const& x);
+
67 
+
75  template<length_t L, typename T, qualifier Q>
+
76  GLM_FUNC_DECL vec<L, T, Q> prevFloat(vec<L, T, Q> const& x, int ULPs);
+
77 
+
85  template<length_t L, typename T, qualifier Q>
+
86  GLM_FUNC_DECL vec<L, T, Q> prevFloat(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs);
+
87 
+
94  template<length_t L, typename T, qualifier Q>
+
95  GLM_FUNC_DECL vec<L, int, Q> floatDistance(vec<L, float, Q> const& x, vec<L, float, Q> const& y);
+
96 
+
103  template<length_t L, typename T, qualifier Q>
+
104  GLM_FUNC_DECL vec<L, int64, Q> floatDistance(vec<L, double, Q> const& x, vec<L, double, Q> const& y);
+
105 
+
107 }//namespace glm
+
108 
+
109 #include "vector_ulp.inl"
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00235.html b/doc/api/a00235.html new file mode 100644 index 000000000..f63dbaa1e --- /dev/null +++ b/doc/api/a00235.html @@ -0,0 +1,131 @@ + + + + + + +0.9.9 API documentation: wrap.hpp File Reference + + + + + + + + + + +
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GLM_GTX_wrap +More...

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template<typename genType >
GLM_FUNC_DECL genType clamp (genType const &Texcoord)
 Simulate GL_CLAMP OpenGL wrap mode. More...
 
template<typename genType >
GLM_FUNC_DECL genType mirrorClamp (genType const &Texcoord)
 Simulate GL_MIRRORED_REPEAT OpenGL wrap mode. More...
 
template<typename genType >
GLM_FUNC_DECL genType mirrorRepeat (genType const &Texcoord)
 Simulate GL_MIRROR_REPEAT OpenGL wrap mode. More...
 
template<typename genType >
GLM_FUNC_DECL genType repeat (genType const &Texcoord)
 Simulate GL_REPEAT OpenGL wrap mode. More...
 
+

Detailed Description

+

GLM_GTX_wrap

+
See also
Core features (dependence)
+ +

Definition in file wrap.hpp.

+
+ + + + diff --git a/doc/api/a00235_source.html b/doc/api/a00235_source.html new file mode 100644 index 000000000..0a669d7e2 --- /dev/null +++ b/doc/api/a00235_source.html @@ -0,0 +1,137 @@ + + + + + + +0.9.9 API documentation: wrap.hpp Source File + + + + + + + + + + +
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wrap.hpp
+
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+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 #include "../gtc/vec1.hpp"
+
18 
+
19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+
20 # ifndef GLM_ENABLE_EXPERIMENTAL
+
21 # pragma message("GLM: GLM_GTX_wrap is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+
22 # else
+
23 # pragma message("GLM: GLM_GTX_wrap extension included")
+
24 # endif
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
34  template<typename genType>
+
35  GLM_FUNC_DECL genType clamp(genType const& Texcoord);
+
36 
+
39  template<typename genType>
+
40  GLM_FUNC_DECL genType repeat(genType const& Texcoord);
+
41 
+
44  template<typename genType>
+
45  GLM_FUNC_DECL genType mirrorClamp(genType const& Texcoord);
+
46 
+
49  template<typename genType>
+
50  GLM_FUNC_DECL genType mirrorRepeat(genType const& Texcoord);
+
51 
+
53 }// namespace glm
+
54 
+
55 #include "wrap.inl"
+
GLM_FUNC_DECL genType mirrorRepeat(genType const &Texcoord)
Simulate GL_MIRROR_REPEAT OpenGL wrap mode.
+
GLM_FUNC_DECL genType repeat(genType const &Texcoord)
Simulate GL_REPEAT OpenGL wrap mode.
+
GLM_FUNC_DECL genType mirrorClamp(genType const &Texcoord)
Simulate GL_MIRRORED_REPEAT OpenGL wrap mode.
+
GLM_FUNC_DECL genType clamp(genType const &Texcoord)
Simulate GL_CLAMP OpenGL wrap mode.
+
Definition: common.hpp:20
+
+ + + + diff --git a/doc/api/a00241.html b/doc/api/a00241.html new file mode 100644 index 000000000..c98683835 --- /dev/null +++ b/doc/api/a00241.html @@ -0,0 +1,1595 @@ + + + + + + +0.9.9 API documentation: Common functions + + + + + + + + + + +
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Common functions
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Provides GLSL common functions. +More...

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template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType abs (genType x)
 Returns x if x >= 0; otherwise, it returns -x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > abs (vec< L, T, Q > const &x)
 Returns x if x >= 0; otherwise, it returns -x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > ceil (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer that is greater than or equal to x. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType clamp (genType x, genType minVal, genType maxVal)
 Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > clamp (vec< L, T, Q > const &x, T minVal, T maxVal)
 Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > clamp (vec< L, T, Q > const &x, vec< L, T, Q > const &minVal, vec< L, T, Q > const &maxVal)
 Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. More...
 
GLM_FUNC_DECL int floatBitsToInt (float const &v)
 Returns a signed integer value representing the encoding of a floating-point value. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, int, Q > floatBitsToInt (vec< L, float, Q > const &v)
 Returns a signed integer value representing the encoding of a floating-point value. More...
 
GLM_FUNC_DECL uint floatBitsToUint (float const &v)
 Returns a unsigned integer value representing the encoding of a floating-point value. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, uint, Q > floatBitsToUint (vec< L, float, Q > const &v)
 Returns a unsigned integer value representing the encoding of a floating-point value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > floor (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer that is less then or equal to x. More...
 
template<typename genType >
GLM_FUNC_DECL genType fma (genType const &a, genType const &b, genType const &c)
 Computes and returns a * b + c. More...
 
template<typename genType >
GLM_FUNC_DECL genType fract (genType x)
 Return x - floor(x). More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fract (vec< L, T, Q > const &x)
 Return x - floor(x). More...
 
template<typename genType >
GLM_FUNC_DECL genType frexp (genType x, int &exp)
 Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two, such that: x = significand * exp(2, exponent) More...
 
GLM_FUNC_DECL float intBitsToFloat (int const &v)
 Returns a floating-point value corresponding to a signed integer encoding of a floating-point value. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, float, Q > intBitsToFloat (vec< L, int, Q > const &v)
 Returns a floating-point value corresponding to a signed integer encoding of a floating-point value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > isinf (vec< L, T, Q > const &x)
 Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > isnan (vec< L, T, Q > const &x)
 Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations. More...
 
template<typename genType >
GLM_FUNC_DECL genType ldexp (genType const &x, int const &exp)
 Builds a floating-point number from x and the corresponding integral exponent of two in exp, returning: significand * exp(2, exponent) More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType max (genType x, genType y)
 Returns y if x < y; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > max (vec< L, T, Q > const &x, T y)
 Returns y if x < y; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > max (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns y if x < y; otherwise, it returns x. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType min (genType x, genType y)
 Returns y if y < x; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > min (vec< L, T, Q > const &x, T y)
 Returns y if y < x; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > min (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns y if y < x; otherwise, it returns x. More...
 
template<typename genTypeT , typename genTypeU >
GLM_FUNC_DECL genTypeT mix (genTypeT x, genTypeT y, genTypeU a)
 If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > mod (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Modulus. More...
 
template<typename genType >
GLM_FUNC_DECL genType modf (genType x, genType &i)
 Returns the fractional part of x and sets i to the integer part (as a whole number floating point value). More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > round (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer to x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > roundEven (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer to x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > sign (vec< L, T, Q > const &x)
 Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. More...
 
template<typename genType >
GLM_FUNC_DECL genType smoothstep (genType edge0, genType edge1, genType x)
 Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 and 1 when edge0 < x < edge1. More...
 
template<typename genType >
GLM_FUNC_DECL genType step (genType edge, genType x)
 Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > step (T edge, vec< L, T, Q > const &x)
 Returns 0.0 if x < edge, otherwise it returns 1.0. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > step (vec< L, T, Q > const &edge, vec< L, T, Q > const &x)
 Returns 0.0 if x < edge, otherwise it returns 1.0. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > trunc (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolute value of x. More...
 
GLM_FUNC_DECL float uintBitsToFloat (uint const &v)
 Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, float, Q > uintBitsToFloat (vec< L, uint, Q > const &v)
 Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value. More...
 
+

Detailed Description

+

Provides GLSL common functions.

+

These all operate component-wise. The description is per component.

+

Include <glm/common.hpp> to use these core features.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::abs (genType x)
+
+ +

Returns x if x >= 0; otherwise, it returns -x.

+
Template Parameters
+ + +
genTypefloating-point or signed integer; scalar or vector types.
+
+
+
See also
GLSL abs man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> glm::abs (vec< L, T, Q > const & x)
+
+ +

Returns x if x >= 0; otherwise, it returns -x.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or signed integer scalar types
QValue from qualifier enum
+
+
+
See also
GLSL abs man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::ceil (vec< L, T, Q > const & x)
+
+ +

Returns a value equal to the nearest integer that is greater than or equal to x.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
GLSL ceil man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::clamp (genType x,
genType minVal,
genType maxVal 
)
+
+ +

Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal.

+
Template Parameters
+ + +
genTypeFloating-point or integer; scalar or vector types.
+
+
+
See also
GLSL clamp man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +

Referenced by glm::saturate().

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> glm::clamp (vec< L, T, Q > const & x,
minVal,
maxVal 
)
+
+ +

Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
+
+
+
See also
GLSL clamp man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> glm::clamp (vec< L, T, Q > const & x,
vec< L, T, Q > const & minVal,
vec< L, T, Q > const & maxVal 
)
+
+ +

Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
+
+
+
See also
GLSL clamp man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL int glm::floatBitsToInt (float const & v)
+
+ +

Returns a signed integer value representing the encoding of a floating-point value.

+

The floating-point value's bit-level representation is preserved.

+
See also
GLSL floatBitsToInt man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, int, Q> glm::floatBitsToInt (vec< L, float, Q > const & v)
+
+ +

Returns a signed integer value representing the encoding of a floating-point value.

+

The floatingpoint value's bit-level representation is preserved.

+
Template Parameters
+ + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
QValue from qualifier enum
+
+
+
See also
GLSL floatBitsToInt man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint glm::floatBitsToUint (float const & v)
+
+ +

Returns a unsigned integer value representing the encoding of a floating-point value.

+

The floatingpoint value's bit-level representation is preserved.

+
See also
GLSL floatBitsToUint man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, uint, Q> glm::floatBitsToUint (vec< L, float, Q > const & v)
+
+ +

Returns a unsigned integer value representing the encoding of a floating-point value.

+

The floatingpoint value's bit-level representation is preserved.

+
Template Parameters
+ + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
QValue from qualifier enum
+
+
+
See also
GLSL floatBitsToUint man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::floor (vec< L, T, Q > const & x)
+
+ +

Returns a value equal to the nearest integer that is less then or equal to x.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
GLSL floor man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::fma (genType const & a,
genType const & b,
genType const & c 
)
+
+ +

Computes and returns a * b + c.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL fma man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::fract (genType x)
+
+ +

Return x - floor(x).

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL fract man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::fract (vec< L, T, Q > const & x)
+
+ +

Return x - floor(x).

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
GLSL fract man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::frexp (genType x,
int & exp 
)
+
+ +

Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two, such that: x = significand * exp(2, exponent)

+

The significand is returned by the function and the exponent is returned in the parameter exp. For a floating-point value of zero, the significant and exponent are both zero. For a floating-point value that is an infinity or is not a number, the results are undefined.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL frexp man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL float glm::intBitsToFloat (int const & v)
+
+ +

Returns a floating-point value corresponding to a signed integer encoding of a floating-point value.

+

If an inf or NaN is passed in, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit-level representation is preserved.

+
See also
GLSL intBitsToFloat man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, float, Q> glm::intBitsToFloat (vec< L, int, Q > const & v)
+
+ +

Returns a floating-point value corresponding to a signed integer encoding of a floating-point value.

+

If an inf or NaN is passed in, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit-level representation is preserved.

+
Template Parameters
+ + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
QValue from qualifier enum
+
+
+
See also
GLSL intBitsToFloat man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, bool, Q> glm::isinf (vec< L, T, Q > const & x)
+
+ +

Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations.

+

Returns false otherwise, including for implementations with no infinity representations.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
GLSL isinf man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, bool, Q> glm::isnan (vec< L, T, Q > const & x)
+
+ +

Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations.

+

Returns false otherwise, including for implementations with no NaN representations.

+

/!\ When using compiler fast math, this function may fail.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
GLSL isnan man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::ldexp (genType const & x,
int const & exp 
)
+
+ +

Builds a floating-point number from x and the corresponding integral exponent of two in exp, returning: significand * exp(2, exponent)

+

If this product is too large to be represented in the floating-point type, the result is undefined.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL ldexp man page;
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::max (genType x,
genType y 
)
+
+ +

Returns y if x < y; otherwise, it returns x.

+
Template Parameters
+ + +
genTypeFloating-point or integer; scalar or vector types.
+
+
+
See also
GLSL max man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> glm::max (vec< L, T, Q > const & x,
y 
)
+
+ +

Returns y if x < y; otherwise, it returns x.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
+
+
+
See also
GLSL max man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> glm::max (vec< L, T, Q > const & x,
vec< L, T, Q > const & y 
)
+
+ +

Returns y if x < y; otherwise, it returns x.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
+
+
+
See also
GLSL max man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::min (genType x,
genType y 
)
+
+ +

Returns y if y < x; otherwise, it returns x.

+
Template Parameters
+ + +
genTypeFloating-point or integer; scalar or vector types.
+
+
+
See also
GLSL min man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> glm::min (vec< L, T, Q > const & x,
y 
)
+
+ +

Returns y if y < x; otherwise, it returns x.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
+
+
+
See also
GLSL min man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> glm::min (vec< L, T, Q > const & x,
vec< L, T, Q > const & y 
)
+
+ +

Returns y if y < x; otherwise, it returns x.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
+
+
+
See also
GLSL min man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genTypeT glm::mix (genTypeT x,
genTypeT y,
genTypeU a 
)
+
+ +

If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a.

+

The value for a is not restricted to the range [0, 1].

+

If genTypeU is a boolean scalar or vector: Selects which vector each returned component comes from. For a component of 'a' that is false, the corresponding component of 'x' is returned. For a component of 'a' that is true, the corresponding component of 'y' is returned. Components of 'x' and 'y' that are not selected are allowed to be invalid floating point values and will have no effect on the results. Thus, this provides different functionality than genType mix(genType x, genType y, genType(a)) where a is a Boolean vector.

+
See also
GLSL mix man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+
Parameters
+ + + + +
[in]xValue to interpolate.
[in]yValue to interpolate.
[in]aInterpolant.
+
+
+
Template Parameters
+ + + +
genTypeTFloating point scalar or vector.
genTypeUFloating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT.
+
+
+
#include <glm/glm.hpp>
+
...
+
float a;
+
bool b;
+ + + + +
...
+
glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors.
+
glm::vec4 s = glm::mix(g, h, b); // Returns g or h;
+
glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
+
glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
+
+

Referenced by glm::lerp().

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::mod (vec< L, T, Q > const & x,
vec< L, T, Q > const & y 
)
+
+ +

Modulus.

+

Returns x - y * floor(x / y) for each component in x using the floating point value y.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types, include glm/gtc/integer for integer scalar types support
QValue from qualifier enum
+
+
+
See also
GLSL mod man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::modf (genType x,
genType & i 
)
+
+ +

Returns the fractional part of x and sets i to the integer part (as a whole number floating point value).

+

Both the return value and the output parameter will have the same sign as x.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL modf man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::round (vec< L, T, Q > const & x)
+
+ +

Returns a value equal to the nearest integer to x.

+

The fraction 0.5 will round in a direction chosen by the implementation, presumably the direction that is fastest. This includes the possibility that round(x) returns the same value as roundEven(x) for all values of x.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
GLSL round man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::roundEven (vec< L, T, Q > const & x)
+
+ +

Returns a value equal to the nearest integer to x.

+

A fractional part of 0.5 will round toward the nearest even integer. (Both 3.5 and 4.5 for x will return 4.0.)

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
GLSL roundEven man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+
+New round to even technique
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::sign (vec< L, T, Q > const & x)
+
+ +

Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
GLSL sign man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::smoothstep (genType edge0,
genType edge1,
genType x 
)
+
+ +

Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 and 1 when edge0 < x < edge1.

+

This is useful in cases where you would want a threshold function with a smooth transition. This is equivalent to: genType t; t = clamp ((x - edge0) / (edge1 - edge0), 0, 1); return t * t * (3 - 2 * t); Results are undefined if edge0 >= edge1.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL smoothstep man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::step (genType edge,
genType x 
)
+
+ +

Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.

+
See also
GLSL step man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::step (edge,
vec< L, T, Q > const & x 
)
+
+ +

Returns 0.0 if x < edge, otherwise it returns 1.0.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
GLSL step man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::step (vec< L, T, Q > const & edge,
vec< L, T, Q > const & x 
)
+
+ +

Returns 0.0 if x < edge, otherwise it returns 1.0.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
GLSL step man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::trunc (vec< L, T, Q > const & x)
+
+ +

Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolute value of x.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
GLSL trunc man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL float glm::uintBitsToFloat (uint const & v)
+
+ +

Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value.

+

If an inf or NaN is passed in, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit-level representation is preserved.

+
See also
GLSL uintBitsToFloat man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, float, Q> glm::uintBitsToFloat (vec< L, uint, Q > const & v)
+
+ +

Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value.

+

If an inf or NaN is passed in, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit-level representation is preserved.

+
Template Parameters
+ + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
QValue from qualifier enum
+
+
+
See also
GLSL uintBitsToFloat man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+
+ + + + diff --git a/doc/api/a00242.html b/doc/api/a00242.html new file mode 100644 index 000000000..3cead978f --- /dev/null +++ b/doc/api/a00242.html @@ -0,0 +1,375 @@ + + + + + + +0.9.9 API documentation: Exponential functions + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
Exponential functions
+
+
+ +

Provides GLSL exponential functions. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > exp (vec< L, T, Q > const &v)
 Returns the natural exponentiation of x, i.e., e^x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > exp2 (vec< L, T, Q > const &v)
 Returns 2 raised to the v power. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > inversesqrt (vec< L, T, Q > const &v)
 Returns the reciprocal of the positive square root of v. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > log (vec< L, T, Q > const &v)
 Returns the natural logarithm of v, i.e., returns the value y which satisfies the equation x = e^y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > log2 (vec< L, T, Q > const &v)
 Returns the base 2 log of x, i.e., returns the value y, which satisfies the equation x = 2 ^ y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > pow (vec< L, T, Q > const &base, vec< L, T, Q > const &exponent)
 Returns 'base' raised to the power 'exponent'. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > sqrt (vec< L, T, Q > const &v)
 Returns the positive square root of v. More...
 
+

Detailed Description

+

Provides GLSL exponential functions.

+

These all operate component-wise. The description is per component.

+

Include <glm/exponential.hpp> to use these core features.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::exp (vec< L, T, Q > const & v)
+
+ +

Returns the natural exponentiation of x, i.e., e^x.

+
Parameters
+ + +
vexp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier.
+
+
+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
+
+
+
See also
GLSL exp man page
+
+GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::exp2 (vec< L, T, Q > const & v)
+
+ +

Returns 2 raised to the v power.

+
Parameters
+ + +
vexp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier.
+
+
+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
+
+
+
See also
GLSL exp2 man page
+
+GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::inversesqrt (vec< L, T, Q > const & v)
+
+ +

Returns the reciprocal of the positive square root of v.

+
Parameters
+ + +
vinversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier.
+
+
+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
+
+
+
See also
GLSL inversesqrt man page
+
+GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::log (vec< L, T, Q > const & v)
+
+ +

Returns the natural logarithm of v, i.e., returns the value y which satisfies the equation x = e^y.

+

Results are undefined if v <= 0.

+
Parameters
+ + +
vlog function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier.
+
+
+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
+
+
+
See also
GLSL log man page
+
+GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::log2 (vec< L, T, Q > const & v)
+
+ +

Returns the base 2 log of x, i.e., returns the value y, which satisfies the equation x = 2 ^ y.

+
Parameters
+ + +
vlog2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier.
+
+
+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
+
+
+
See also
GLSL log2 man page
+
+GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::pow (vec< L, T, Q > const & base,
vec< L, T, Q > const & exponent 
)
+
+ +

Returns 'base' raised to the power 'exponent'.

+
Parameters
+ + + +
baseFloating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type qualifier.
exponentFloating point value representing the 'exponent'.
+
+
+
See also
GLSL pow man page
+
+GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::sqrt (vec< L, T, Q > const & v)
+
+ +

Returns the positive square root of v.

+
Parameters
+ + +
vsqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier.
+
+
+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
+
+
+
See also
GLSL sqrt man page
+
+GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ +
+
+
+ + + + diff --git a/doc/api/a00243.html b/doc/api/a00243.html new file mode 100644 index 000000000..834d89cb2 --- /dev/null +++ b/doc/api/a00243.html @@ -0,0 +1,2717 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_matrix_clip_space + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_EXT_matrix_clip_space
+
+
+ +

Defines functions that generate clip space transformation matrices. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustum (T left, T right, T bottom, T top, T near, T far)
 Creates a frustum matrix with default handedness, using the default handedness and default near and far clip planes definition. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH (T left, T right, T bottom, T top, T near, T far)
 Creates a left handed frustum matrix. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH_NO (T left, T right, T bottom, T top, T near, T far)
 Creates a left handed frustum matrix. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH_ZO (T left, T right, T bottom, T top, T near, T far)
 Creates a left handed frustum matrix. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumNO (T left, T right, T bottom, T top, T near, T far)
 Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH (T left, T right, T bottom, T top, T near, T far)
 Creates a right handed frustum matrix. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH_NO (T left, T right, T bottom, T top, T near, T far)
 Creates a right handed frustum matrix. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH_ZO (T left, T right, T bottom, T top, T near, T far)
 Creates a right handed frustum matrix. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumZO (T left, T right, T bottom, T top, T near, T far)
 Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspective (T fovy, T aspect, T near)
 Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default handedness. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveLH (T fovy, T aspect, T near)
 Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveRH (T fovy, T aspect, T near)
 Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > ortho (T left, T right, T bottom, T top)
 Creates a matrix for projecting two-dimensional coordinates onto the screen. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > ortho (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume, using the default handedness and default near and far clip planes definition. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH_NO (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume using right-handed coordinates. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH_ZO (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoNO (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH_NO (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH_ZO (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoZO (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspective (T fovy, T aspect, T near, T far)
 Creates a matrix for a symetric perspective-view frustum based on the default handedness and default near and far clip planes definition. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFov (T fov, T width, T height, T near, T far)
 Builds a perspective projection matrix based on a field of view and the default handedness and default near and far clip planes definition. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH (T fov, T width, T height, T near, T far)
 Builds a left handed perspective projection matrix based on a field of view. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH_NO (T fov, T width, T height, T near, T far)
 Builds a perspective projection matrix based on a field of view using left-handed coordinates. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH_ZO (T fov, T width, T height, T near, T far)
 Builds a perspective projection matrix based on a field of view using left-handed coordinates. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovNO (T fov, T width, T height, T near, T far)
 Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH (T fov, T width, T height, T near, T far)
 Builds a right handed perspective projection matrix based on a field of view. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH_NO (T fov, T width, T height, T near, T far)
 Builds a perspective projection matrix based on a field of view using right-handed coordinates. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH_ZO (T fov, T width, T height, T near, T far)
 Builds a perspective projection matrix based on a field of view using right-handed coordinates. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovZO (T fov, T width, T height, T near, T far)
 Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH (T fovy, T aspect, T near, T far)
 Creates a matrix for a left handed, symetric perspective-view frustum. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH_NO (T fovy, T aspect, T near, T far)
 Creates a matrix for a left handed, symetric perspective-view frustum. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH_ZO (T fovy, T aspect, T near, T far)
 Creates a matrix for a left handed, symetric perspective-view frustum. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveNO (T fovy, T aspect, T near, T far)
 Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH (T fovy, T aspect, T near, T far)
 Creates a matrix for a right handed, symetric perspective-view frustum. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH_NO (T fovy, T aspect, T near, T far)
 Creates a matrix for a right handed, symetric perspective-view frustum. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH_ZO (T fovy, T aspect, T near, T far)
 Creates a matrix for a right handed, symetric perspective-view frustum. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveZO (T fovy, T aspect, T near, T far)
 Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > tweakedInfinitePerspective (T fovy, T aspect, T near)
 Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > tweakedInfinitePerspective (T fovy, T aspect, T near, T ep)
 Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. More...
 
+

Detailed Description

+

Defines functions that generate clip space transformation matrices.

+

The matrices generated by this extension use standard OpenGL fixed-function conventions. For example, the lookAt function generates a transform from world space into the specific eye space that the projective matrix functions (perspective, ortho, etc) are designed to expect. The OpenGL compatibility specifications defines the particular layout of this eye space.

+

Include <glm/ext/matrix_clip_space.hpp> to use the features of this extension.

+
See also
GLM_EXT_matrix_transform
+
+GLM_EXT_matrix_projection
+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::frustum (left,
right,
bottom,
top,
near,
far 
)
+
+ +

Creates a frustum matrix with default handedness, using the default handedness and default near and far clip planes definition.

+

To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.

+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+
See also
glFrustum man page
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::frustumLH (left,
right,
bottom,
top,
near,
far 
)
+
+ +

Creates a left handed frustum matrix.

+

If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::frustumLH_NO (left,
right,
bottom,
top,
near,
far 
)
+
+ +

Creates a left handed frustum matrix.

+

The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::frustumLH_ZO (left,
right,
bottom,
top,
near,
far 
)
+
+ +

Creates a left handed frustum matrix.

+

The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)

+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::frustumNO (left,
right,
bottom,
top,
near,
far 
)
+
+ +

Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.

+

The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::frustumRH (left,
right,
bottom,
top,
near,
far 
)
+
+ +

Creates a right handed frustum matrix.

+

If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::frustumRH_NO (left,
right,
bottom,
top,
near,
far 
)
+
+ +

Creates a right handed frustum matrix.

+

The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::frustumRH_ZO (left,
right,
bottom,
top,
near,
far 
)
+
+ +

Creates a right handed frustum matrix.

+

The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)

+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::frustumZO (left,
right,
bottom,
top,
near,
far 
)
+
+ +

Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.

+

The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)

+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::infinitePerspective (fovy,
aspect,
near 
)
+
+ +

Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default handedness.

+
Parameters
+ + + + +
fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::infinitePerspectiveLH (fovy,
aspect,
near 
)
+
+ +

Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite.

+
Parameters
+ + + + +
fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::infinitePerspectiveRH (fovy,
aspect,
near 
)
+
+ +

Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite.

+
Parameters
+ + + + +
fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::ortho (left,
right,
bottom,
top 
)
+
+ +

Creates a matrix for projecting two-dimensional coordinates onto the screen.

+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+
See also
- glm::ortho(T const& left, T const& right, T const& bottom, T const& top, T const& zNear, T const& zFar)
+
+gluOrtho2D man page
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::ortho (left,
right,
bottom,
top,
zNear,
zFar 
)
+
+ +

Creates a matrix for an orthographic parallel viewing volume, using the default handedness and default near and far clip planes definition.

+

To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.

+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+
See also
- glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
+
+glOrtho man page
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::orthoLH (left,
right,
bottom,
top,
zNear,
zFar 
)
+
+ +

Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.

+

If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+
See also
- glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::orthoLH_NO (left,
right,
bottom,
top,
zNear,
zFar 
)
+
+ +

Creates a matrix for an orthographic parallel viewing volume using right-handed coordinates.

+

The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+
See also
- glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::orthoLH_ZO (left,
right,
bottom,
top,
zNear,
zFar 
)
+
+ +

Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.

+

The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)

+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+
See also
- glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::orthoNO (left,
right,
bottom,
top,
zNear,
zFar 
)
+
+ +

Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.

+

The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+
See also
- glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::orthoRH (left,
right,
bottom,
top,
zNear,
zFar 
)
+
+ +

Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates.

+

If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+
See also
- glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::orthoRH_NO (left,
right,
bottom,
top,
zNear,
zFar 
)
+
+ +

Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates.

+

The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+
See also
- glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::orthoRH_ZO (left,
right,
bottom,
top,
zNear,
zFar 
)
+
+ +

Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.

+

The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)

+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+
See also
- glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::orthoZO (left,
right,
bottom,
top,
zNear,
zFar 
)
+
+ +

Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.

+

The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)

+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+
See also
- glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspective (fovy,
aspect,
near,
far 
)
+
+ +

Creates a matrix for a symetric perspective-view frustum based on the default handedness and default near and far clip planes definition.

+

To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.

+
Parameters
+ + + + + +
fovySpecifies the field of view angle in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+
See also
gluPerspective man page
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveFov (fov,
width,
height,
near,
far 
)
+
+ +

Builds a perspective projection matrix based on a field of view and the default handedness and default near and far clip planes definition.

+

To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.

+
Parameters
+ + + + + + +
fovExpressed in radians.
widthWidth of the viewport
heightHeight of the viewport
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveFovLH (fov,
width,
height,
near,
far 
)
+
+ +

Builds a left handed perspective projection matrix based on a field of view.

+

If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

+
Parameters
+ + + + + + +
fovExpressed in radians.
widthWidth of the viewport
heightHeight of the viewport
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveFovLH_NO (fov,
width,
height,
near,
far 
)
+
+ +

Builds a perspective projection matrix based on a field of view using left-handed coordinates.

+

The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

+
Parameters
+ + + + + + +
fovExpressed in radians.
widthWidth of the viewport
heightHeight of the viewport
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveFovLH_ZO (fov,
width,
height,
near,
far 
)
+
+ +

Builds a perspective projection matrix based on a field of view using left-handed coordinates.

+

The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)

+
Parameters
+ + + + + + +
fovExpressed in radians.
widthWidth of the viewport
heightHeight of the viewport
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveFovNO (fov,
width,
height,
near,
far 
)
+
+ +

Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.

+

The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

+
Parameters
+ + + + + + +
fovExpressed in radians.
widthWidth of the viewport
heightHeight of the viewport
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveFovRH (fov,
width,
height,
near,
far 
)
+
+ +

Builds a right handed perspective projection matrix based on a field of view.

+

If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

+
Parameters
+ + + + + + +
fovExpressed in radians.
widthWidth of the viewport
heightHeight of the viewport
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveFovRH_NO (fov,
width,
height,
near,
far 
)
+
+ +

Builds a perspective projection matrix based on a field of view using right-handed coordinates.

+

The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

+
Parameters
+ + + + + + +
fovExpressed in radians.
widthWidth of the viewport
heightHeight of the viewport
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveFovRH_ZO (fov,
width,
height,
near,
far 
)
+
+ +

Builds a perspective projection matrix based on a field of view using right-handed coordinates.

+

The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)

+
Parameters
+ + + + + + +
fovExpressed in radians.
widthWidth of the viewport
heightHeight of the viewport
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveFovZO (fov,
width,
height,
near,
far 
)
+
+ +

Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.

+

The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)

+
Parameters
+ + + + + + +
fovExpressed in radians.
widthWidth of the viewport
heightHeight of the viewport
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveLH (fovy,
aspect,
near,
far 
)
+
+ +

Creates a matrix for a left handed, symetric perspective-view frustum.

+

If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

+
Parameters
+ + + + + +
fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveLH_NO (fovy,
aspect,
near,
far 
)
+
+ +

Creates a matrix for a left handed, symetric perspective-view frustum.

+

The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

+
Parameters
+ + + + + +
fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveLH_ZO (fovy,
aspect,
near,
far 
)
+
+ +

Creates a matrix for a left handed, symetric perspective-view frustum.

+

The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)

+
Parameters
+ + + + + +
fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveNO (fovy,
aspect,
near,
far 
)
+
+ +

Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.

+

The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

+
Parameters
+ + + + + +
fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveRH (fovy,
aspect,
near,
far 
)
+
+ +

Creates a matrix for a right handed, symetric perspective-view frustum.

+

If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

+
Parameters
+ + + + + +
fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveRH_NO (fovy,
aspect,
near,
far 
)
+
+ +

Creates a matrix for a right handed, symetric perspective-view frustum.

+

The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

+
Parameters
+ + + + + +
fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveRH_ZO (fovy,
aspect,
near,
far 
)
+
+ +

Creates a matrix for a right handed, symetric perspective-view frustum.

+

The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)

+
Parameters
+ + + + + +
fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::perspectiveZO (fovy,
aspect,
near,
far 
)
+
+ +

Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.

+

The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)

+
Parameters
+ + + + + +
fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::tweakedInfinitePerspective (fovy,
aspect,
near 
)
+
+ +

Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.

+
Parameters
+ + + + +
fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::tweakedInfinitePerspective (fovy,
aspect,
near,
ep 
)
+
+ +

Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.

+
Parameters
+ + + + + +
fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
epEpsilon
+
+
+
Template Parameters
+ + +
TA floating-point scalar type
+
+
+ +
+
+
+ + + + diff --git a/doc/api/a00244.html b/doc/api/a00244.html new file mode 100644 index 000000000..968de61bc --- /dev/null +++ b/doc/api/a00244.html @@ -0,0 +1,97 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_matrix_common + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+
+
GLM_EXT_matrix_common
+
+
+ +

Defines functions for common matrix operations. +More...

+

Detailed Description

+

Defines functions for common matrix operations.

+

Include <glm/ext/matrix_common.hpp> to use the features of this extension.

+
See also
GLM_EXT_matrix_common
+
+ + + + diff --git a/doc/api/a00245.html b/doc/api/a00245.html new file mode 100644 index 000000000..04801c0eb --- /dev/null +++ b/doc/api/a00245.html @@ -0,0 +1,539 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_matrix_projection + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_EXT_matrix_projection
+
+
+ +

Functions that generate common projection transformation matrices. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q, typename U >
GLM_FUNC_DECL mat< 4, 4, T, Q > pickMatrix (vec< 2, T, Q > const &center, vec< 2, T, Q > const &delta, vec< 4, U, Q > const &viewport)
 Define a picking region. More...
 
template<typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > project (vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
 Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates using default near and far clip planes definition. More...
 
template<typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > projectNO (vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
 Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. More...
 
template<typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > projectZO (vec< 3, T, Q > const &obj, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
 Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. More...
 
template<typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > unProject (vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
 Map the specified window coordinates (win.x, win.y, win.z) into object coordinates using default near and far clip planes definition. More...
 
template<typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > unProjectNO (vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
 Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. More...
 
template<typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > unProjectZO (vec< 3, T, Q > const &win, mat< 4, 4, T, Q > const &model, mat< 4, 4, T, Q > const &proj, vec< 4, U, Q > const &viewport)
 Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. More...
 
+

Detailed Description

+

Functions that generate common projection transformation matrices.

+

The matrices generated by this extension use standard OpenGL fixed-function conventions. For example, the lookAt function generates a transform from world space into the specific eye space that the projective matrix functions (perspective, ortho, etc) are designed to expect. The OpenGL compatibility specifications defines the particular layout of this eye space.

+

Include <glm/ext/matrix_projection.hpp> to use the features of this extension.

+
See also
GLM_EXT_matrix_transform
+
+GLM_EXT_matrix_clip_space
+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, Q> glm::pickMatrix (vec< 2, T, Q > const & center,
vec< 2, T, Q > const & delta,
vec< 4, U, Q > const & viewport 
)
+
+ +

Define a picking region.

+
Parameters
+ + + + +
centerSpecify the center of a picking region in window coordinates.
deltaSpecify the width and height, respectively, of the picking region in window coordinates.
viewportRendering viewport
+
+
+
Template Parameters
+ + + +
TNative type used for the computation. Currently supported: half (not recommended), float or double.
UCurrently supported: Floating-point types and integer types.
+
+
+
See also
gluPickMatrix man page
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<3, T, Q> glm::project (vec< 3, T, Q > const & obj,
mat< 4, 4, T, Q > const & model,
mat< 4, 4, T, Q > const & proj,
vec< 4, U, Q > const & viewport 
)
+
+ +

Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates using default near and far clip planes definition.

+

To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.

+
Parameters
+ + + + + +
objSpecify the object coordinates.
modelSpecifies the current modelview matrix
projSpecifies the current projection matrix
viewportSpecifies the current viewport
+
+
+
Returns
Return the computed window coordinates.
+
Template Parameters
+ + + +
TNative type used for the computation. Currently supported: half (not recommended), float or double.
UCurrently supported: Floating-point types and integer types.
+
+
+
See also
gluProject man page
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<3, T, Q> glm::projectNO (vec< 3, T, Q > const & obj,
mat< 4, 4, T, Q > const & model,
mat< 4, 4, T, Q > const & proj,
vec< 4, U, Q > const & viewport 
)
+
+ +

Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.

+

The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

+
Parameters
+ + + + + +
objSpecify the object coordinates.
modelSpecifies the current modelview matrix
projSpecifies the current projection matrix
viewportSpecifies the current viewport
+
+
+
Returns
Return the computed window coordinates.
+
Template Parameters
+ + + +
TNative type used for the computation. Currently supported: half (not recommended), float or double.
UCurrently supported: Floating-point types and integer types.
+
+
+
See also
gluProject man page
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<3, T, Q> glm::projectZO (vec< 3, T, Q > const & obj,
mat< 4, 4, T, Q > const & model,
mat< 4, 4, T, Q > const & proj,
vec< 4, U, Q > const & viewport 
)
+
+ +

Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.

+

The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)

+
Parameters
+ + + + + +
objSpecify the object coordinates.
modelSpecifies the current modelview matrix
projSpecifies the current projection matrix
viewportSpecifies the current viewport
+
+
+
Returns
Return the computed window coordinates.
+
Template Parameters
+ + + +
TNative type used for the computation. Currently supported: half (not recommended), float or double.
UCurrently supported: Floating-point types and integer types.
+
+
+
See also
gluProject man page
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<3, T, Q> glm::unProject (vec< 3, T, Q > const & win,
mat< 4, 4, T, Q > const & model,
mat< 4, 4, T, Q > const & proj,
vec< 4, U, Q > const & viewport 
)
+
+ +

Map the specified window coordinates (win.x, win.y, win.z) into object coordinates using default near and far clip planes definition.

+

To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.

+
Parameters
+ + + + + +
winSpecify the window coordinates to be mapped.
modelSpecifies the modelview matrix
projSpecifies the projection matrix
viewportSpecifies the viewport
+
+
+
Returns
Returns the computed object coordinates.
+
Template Parameters
+ + + +
TNative type used for the computation. Currently supported: half (not recommended), float or double.
UCurrently supported: Floating-point types and integer types.
+
+
+
See also
gluUnProject man page
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<3, T, Q> glm::unProjectNO (vec< 3, T, Q > const & win,
mat< 4, 4, T, Q > const & model,
mat< 4, 4, T, Q > const & proj,
vec< 4, U, Q > const & viewport 
)
+
+ +

Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.

+

The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

+
Parameters
+ + + + + +
winSpecify the window coordinates to be mapped.
modelSpecifies the modelview matrix
projSpecifies the projection matrix
viewportSpecifies the viewport
+
+
+
Returns
Returns the computed object coordinates.
+
Template Parameters
+ + + +
TNative type used for the computation. Currently supported: half (not recommended), float or double.
UCurrently supported: Floating-point types and integer types.
+
+
+
See also
gluUnProject man page
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<3, T, Q> glm::unProjectZO (vec< 3, T, Q > const & win,
mat< 4, 4, T, Q > const & model,
mat< 4, 4, T, Q > const & proj,
vec< 4, U, Q > const & viewport 
)
+
+ +

Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.

+

The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)

+
Parameters
+ + + + + +
winSpecify the window coordinates to be mapped.
modelSpecifies the modelview matrix
projSpecifies the projection matrix
viewportSpecifies the viewport
+
+
+
Returns
Returns the computed object coordinates.
+
Template Parameters
+ + + +
TNative type used for the computation. Currently supported: half (not recommended), float or double.
UCurrently supported: Floating-point types and integer types.
+
+
+
See also
gluUnProject man page
+ +
+
+
+ + + + diff --git a/doc/api/a00246.html b/doc/api/a00246.html new file mode 100644 index 000000000..64b3af403 --- /dev/null +++ b/doc/api/a00246.html @@ -0,0 +1,576 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_matrix_relational + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_EXT_matrix_relational
+
+
+ +

Exposes comparison functions for matrix types that take a user defined epsilon values. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > equal (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y)
 Perform a component-wise equal-to comparison of two matrices. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > equal (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, T epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > equal (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, vec< C, T, Q > const &epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > equal (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, int ULPs)
 Returns the component-wise comparison between two vectors in term of ULPs. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > equal (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, vec< C, int, Q > const &ULPs)
 Returns the component-wise comparison between two vectors in term of ULPs. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > notEqual (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y)
 Perform a component-wise not-equal-to comparison of two matrices. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > notEqual (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, T epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > notEqual (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, vec< C, T, Q > const &epsilon)
 Returns the component-wise comparison of |x - y| >= epsilon. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > notEqual (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, int ULPs)
 Returns the component-wise comparison between two vectors in term of ULPs. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< C, bool, Q > notEqual (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y, vec< C, int, Q > const &ULPs)
 Returns the component-wise comparison between two vectors in term of ULPs. More...
 
+

Detailed Description

+

Exposes comparison functions for matrix types that take a user defined epsilon values.

+

Include <glm/ext/matrix_relational.hpp> to use the features of this extension.

+
See also
GLM_EXT_vector_relational
+
+GLM_EXT_scalar_relational
+
+GLM_EXT_quaternion_relational
+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> glm::equal (mat< C, R, T, Q > const & x,
mat< C, R, T, Q > const & y 
)
+
+ +

Perform a component-wise equal-to comparison of two matrices.

+

Return a boolean vector which components value is True if this expression is satisfied per column of the matrices.

+
Template Parameters
+ + + + + +
CInteger between 1 and 4 included that qualify the number of columns of the matrix
RInteger between 1 and 4 included that qualify the number of rows of the matrix
TFloating-point or integer scalar types
QValue from qualifier enum
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> glm::equal (mat< C, R, T, Q > const & x,
mat< C, R, T, Q > const & y,
epsilon 
)
+
+ +

Returns the component-wise comparison of |x - y| < epsilon.

+

True if this expression is satisfied.

+
Template Parameters
+ + + + + +
CInteger between 1 and 4 included that qualify the number of columns of the matrix
RInteger between 1 and 4 included that qualify the number of rows of the matrix
TFloating-point or integer scalar types
QValue from qualifier enum
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> glm::equal (mat< C, R, T, Q > const & x,
mat< C, R, T, Q > const & y,
vec< C, T, Q > const & epsilon 
)
+
+ +

Returns the component-wise comparison of |x - y| < epsilon.

+

True if this expression is satisfied.

+
Template Parameters
+ + + + + +
CInteger between 1 and 4 included that qualify the number of columns of the matrix
RInteger between 1 and 4 included that qualify the number of rows of the matrix
TFloating-point or integer scalar types
QValue from qualifier enum
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> glm::equal (mat< C, R, T, Q > const & x,
mat< C, R, T, Q > const & y,
int ULPs 
)
+
+ +

Returns the component-wise comparison between two vectors in term of ULPs.

+

True if this expression is satisfied.

+
Template Parameters
+ + + + + +
CInteger between 1 and 4 included that qualify the number of columns of the matrix
RInteger between 1 and 4 included that qualify the number of rows of the matrix
TFloating-point
QValue from qualifier enum
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> glm::equal (mat< C, R, T, Q > const & x,
mat< C, R, T, Q > const & y,
vec< C, int, Q > const & ULPs 
)
+
+ +

Returns the component-wise comparison between two vectors in term of ULPs.

+

True if this expression is satisfied.

+
Template Parameters
+ + + + + +
CInteger between 1 and 4 included that qualify the number of columns of the matrix
RInteger between 1 and 4 included that qualify the number of rows of the matrix
TFloating-point
QValue from qualifier enum
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> glm::notEqual (mat< C, R, T, Q > const & x,
mat< C, R, T, Q > const & y 
)
+
+ +

Perform a component-wise not-equal-to comparison of two matrices.

+

Return a boolean vector which components value is True if this expression is satisfied per column of the matrices.

+
Template Parameters
+ + + + + +
CInteger between 1 and 4 included that qualify the number of columns of the matrix
RInteger between 1 and 4 included that qualify the number of rows of the matrix
TFloating-point or integer scalar types
QValue from qualifier enum
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> glm::notEqual (mat< C, R, T, Q > const & x,
mat< C, R, T, Q > const & y,
epsilon 
)
+
+ +

Returns the component-wise comparison of |x - y| < epsilon.

+

True if this expression is not satisfied.

+
Template Parameters
+ + + + + +
CInteger between 1 and 4 included that qualify the number of columns of the matrix
RInteger between 1 and 4 included that qualify the number of rows of the matrix
TFloating-point or integer scalar types
QValue from qualifier enum
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> glm::notEqual (mat< C, R, T, Q > const & x,
mat< C, R, T, Q > const & y,
vec< C, T, Q > const & epsilon 
)
+
+ +

Returns the component-wise comparison of |x - y| >= epsilon.

+

True if this expression is not satisfied.

+
Template Parameters
+ + + + + +
CInteger between 1 and 4 included that qualify the number of columns of the matrix
RInteger between 1 and 4 included that qualify the number of rows of the matrix
TFloating-point or integer scalar types
QValue from qualifier enum
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> glm::notEqual (mat< C, R, T, Q > const & x,
mat< C, R, T, Q > const & y,
int ULPs 
)
+
+ +

Returns the component-wise comparison between two vectors in term of ULPs.

+

True if this expression is not satisfied.

+
Template Parameters
+ + + + + +
CInteger between 1 and 4 included that qualify the number of columns of the matrix
RInteger between 1 and 4 included that qualify the number of rows of the matrix
TFloating-point
QValue from qualifier enum
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<C, bool, Q> glm::notEqual (mat< C, R, T, Q > const & x,
mat< C, R, T, Q > const & y,
vec< C, int, Q > const & ULPs 
)
+
+ +

Returns the component-wise comparison between two vectors in term of ULPs.

+

True if this expression is not satisfied.

+
Template Parameters
+ + + + + +
CInteger between 1 and 4 included that qualify the number of columns of the matrix
RInteger between 1 and 4 included that qualify the number of rows of the matrix
TFloating-point
QValue from qualifier enum
+
+
+ +
+
+
+ + + + diff --git a/doc/api/a00247.html b/doc/api/a00247.html new file mode 100644 index 000000000..f83bd3c5f --- /dev/null +++ b/doc/api/a00247.html @@ -0,0 +1,444 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_matrix_transform + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_EXT_matrix_transform
+
+
+ +

Defines functions that generate common transformation matrices. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

+template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType identity ()
 Builds an identity matrix.
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > lookAt (vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
 Build a look at view matrix based on the default handedness. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > lookAtLH (vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
 Build a left handed look at view matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > lookAtRH (vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
 Build a right handed look at view matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > rotate (mat< 4, 4, T, Q > const &m, T angle, vec< 3, T, Q > const &axis)
 Builds a rotation 4 * 4 matrix created from an axis vector and an angle. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > scale (mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
 Builds a scale 4 * 4 matrix created from 3 scalars. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > translate (mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
 Builds a translation 4 * 4 matrix created from a vector of 3 components. More...
 
+

Detailed Description

+

Defines functions that generate common transformation matrices.

+

The matrices generated by this extension use standard OpenGL fixed-function conventions. For example, the lookAt function generates a transform from world space into the specific eye space that the projective matrix functions (perspective, ortho, etc) are designed to expect. The OpenGL compatibility specifications defines the particular layout of this eye space.

+

Include <glm/ext/matrix_transform.hpp> to use the features of this extension.

+
See also
GLM_EXT_matrix_projection
+
+GLM_EXT_matrix_clip_space
+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, Q> glm::lookAt (vec< 3, T, Q > const & eye,
vec< 3, T, Q > const & center,
vec< 3, T, Q > const & up 
)
+
+ +

Build a look at view matrix based on the default handedness.

+
Parameters
+ + + + +
eyePosition of the camera
centerPosition where the camera is looking at
upNormalized up vector, how the camera is oriented. Typically (0, 0, 1)
+
+
+
Template Parameters
+ + + +
TA floating-point scalar type
QA value from qualifier enum
+
+
+
See also
- frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal)
+
+gluLookAt man page
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, Q> glm::lookAtLH (vec< 3, T, Q > const & eye,
vec< 3, T, Q > const & center,
vec< 3, T, Q > const & up 
)
+
+ +

Build a left handed look at view matrix.

+
Parameters
+ + + + +
eyePosition of the camera
centerPosition where the camera is looking at
upNormalized up vector, how the camera is oriented. Typically (0, 0, 1)
+
+
+
Template Parameters
+ + + +
TA floating-point scalar type
QA value from qualifier enum
+
+
+
See also
- frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal)
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, Q> glm::lookAtRH (vec< 3, T, Q > const & eye,
vec< 3, T, Q > const & center,
vec< 3, T, Q > const & up 
)
+
+ +

Build a right handed look at view matrix.

+
Parameters
+ + + + +
eyePosition of the camera
centerPosition where the camera is looking at
upNormalized up vector, how the camera is oriented. Typically (0, 0, 1)
+
+
+
Template Parameters
+ + + +
TA floating-point scalar type
QA value from qualifier enum
+
+
+
See also
- frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal)
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, Q> glm::rotate (mat< 4, 4, T, Q > const & m,
angle,
vec< 3, T, Q > const & axis 
)
+
+ +

Builds a rotation 4 * 4 matrix created from an axis vector and an angle.

+
Parameters
+ + + + +
mInput matrix multiplied by this rotation matrix.
angleRotation angle expressed in radians.
axisRotation axis, recommended to be normalized.
+
+
+
Template Parameters
+ + + +
TA floating-point scalar type
QA value from qualifier enum
+
+
+
See also
- rotate(mat<4, 4, T, Q> const& m, T angle, T x, T y, T z)
+
+- rotate(T angle, vec<3, T, Q> const& v)
+
+glRotate man page
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, Q> glm::scale (mat< 4, 4, T, Q > const & m,
vec< 3, T, Q > const & v 
)
+
+ +

Builds a scale 4 * 4 matrix created from 3 scalars.

+
Parameters
+ + + +
mInput matrix multiplied by this scale matrix.
vRatio of scaling for each axis.
+
+
+
Template Parameters
+ + + +
TA floating-point scalar type
QA value from qualifier enum
+
+
+
See also
- scale(mat<4, 4, T, Q> const& m, T x, T y, T z)
+
+- scale(vec<3, T, Q> const& v)
+
+glScale man page
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, Q> glm::translate (mat< 4, 4, T, Q > const & m,
vec< 3, T, Q > const & v 
)
+
+ +

Builds a translation 4 * 4 matrix created from a vector of 3 components.

+
Parameters
+ + + +
mInput matrix multiplied by this translation matrix.
vCoordinates of a translation vector.
+
+
+
Template Parameters
+ + + +
TA floating-point scalar type
QA value from qualifier enum
+
+
+
#include <glm/glm.hpp>
+ +
...
+
glm::mat4 m = glm::translate(glm::mat4(1.0f), glm::vec3(1.0f));
+
// m[0][0] == 1.0f, m[0][1] == 0.0f, m[0][2] == 0.0f, m[0][3] == 0.0f
+
// m[1][0] == 0.0f, m[1][1] == 1.0f, m[1][2] == 0.0f, m[1][3] == 0.0f
+
// m[2][0] == 0.0f, m[2][1] == 0.0f, m[2][2] == 1.0f, m[2][3] == 0.0f
+
// m[3][0] == 1.0f, m[3][1] == 1.0f, m[3][2] == 1.0f, m[3][3] == 1.0f
+
See also
- translate(mat<4, 4, T, Q> const& m, T x, T y, T z)
+
+- translate(vec<3, T, Q> const& v)
+
+glTranslate man page
+ +
+
+
+ + + + diff --git a/doc/api/a00248.html b/doc/api/a00248.html new file mode 100644 index 000000000..99cec01ef --- /dev/null +++ b/doc/api/a00248.html @@ -0,0 +1,402 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_quaternion_common + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_EXT_quaternion_common
+
+
+ +

Provides common functions for quaternion types. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > conjugate (qua< T, Q > const &q)
 Returns the q conjugate. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > inverse (qua< T, Q > const &q)
 Returns the q inverse. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > isinf (qua< T, Q > const &x)
 Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > isnan (qua< T, Q > const &x)
 Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > lerp (qua< T, Q > const &x, qua< T, Q > const &y, T a)
 Linear interpolation of two quaternions. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > mix (qua< T, Q > const &x, qua< T, Q > const &y, T a)
 Spherical linear interpolation of two quaternions. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > slerp (qua< T, Q > const &x, qua< T, Q > const &y, T a)
 Spherical linear interpolation of two quaternions. More...
 
+

Detailed Description

+

Provides common functions for quaternion types.

+

Include <glm/ext/quaternion_common.hpp> to use the features of this extension.

+
See also
GLM_EXT_scalar_common
+
+GLM_EXT_vector_common
+
+GLM_EXT_quaternion_float
+
+GLM_EXT_quaternion_double
+
+GLM_EXT_quaternion_exponential
+
+GLM_EXT_quaternion_geometric
+
+GLM_EXT_quaternion_relational
+
+GLM_EXT_quaternion_trigonometric
+
+GLM_EXT_quaternion_transform
+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL qua<T, Q> glm::conjugate (qua< T, Q > const & q)
+
+ +

Returns the q conjugate.

+
Template Parameters
+ + + +
TA floating-point scalar type
QA value from qualifier enum
+
+
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL qua<T, Q> glm::inverse (qua< T, Q > const & q)
+
+ +

Returns the q inverse.

+
Template Parameters
+ + + +
TA floating-point scalar type
QA value from qualifier enum
+
+
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<4, bool, Q> glm::isinf (qua< T, Q > const & x)
+
+ +

Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations.

+

Returns false otherwise, including for implementations with no infinity representations.

+
Template Parameters
+ + + +
TA floating-point scalar type
QA value from qualifier enum
+
+
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<4, bool, Q> glm::isnan (qua< T, Q > const & x)
+
+ +

Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations.

+

Returns false otherwise, including for implementations with no NaN representations.

+

/!\ When using compiler fast math, this function may fail.

+
Template Parameters
+ + + +
TA floating-point scalar type
QA value from qualifier enum
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL qua<T, Q> glm::lerp (qua< T, Q > const & x,
qua< T, Q > const & y,
a 
)
+
+ +

Linear interpolation of two quaternions.

+

The interpolation is oriented.

+
Parameters
+ + + + +
xA quaternion
yA quaternion
aInterpolation factor. The interpolation is defined in the range [0, 1].
+
+
+
Template Parameters
+ + + +
TA floating-point scalar type
QA value from qualifier enum
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL qua<T, Q> glm::mix (qua< T, Q > const & x,
qua< T, Q > const & y,
a 
)
+
+ +

Spherical linear interpolation of two quaternions.

+

The interpolation is oriented and the rotation is performed at constant speed. For short path spherical linear interpolation, use the slerp function.

+
Parameters
+ + + + +
xA quaternion
yA quaternion
aInterpolation factor. The interpolation is defined beyond the range [0, 1].
+
+
+
Template Parameters
+ + + +
TA floating-point scalar type
QA value from qualifier enum
+
+
+
See also
- slerp(qua<T, Q> const& x, qua<T, Q> const& y, T const& a)
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL qua<T, Q> glm::slerp (qua< T, Q > const & x,
qua< T, Q > const & y,
a 
)
+
+ +

Spherical linear interpolation of two quaternions.

+

The interpolation always take the short path and the rotation is performed at constant speed.

+
Parameters
+ + + + +
xA quaternion
yA quaternion
aInterpolation factor. The interpolation is defined beyond the range [0, 1].
+
+
+
Template Parameters
+ + + +
TA floating-point scalar type
QA value from qualifier enum
+
+
+ +
+
+
+ + + + diff --git a/doc/api/a00249.html b/doc/api/a00249.html new file mode 100644 index 000000000..3a3aa361c --- /dev/null +++ b/doc/api/a00249.html @@ -0,0 +1,121 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_quaternion_double + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_EXT_quaternion_double
+
+
+ +

Exposes double-precision floating point quaternion type. +More...

+ + + + + +

+Typedefs

+typedef qua< double, defaultp > dquat
 Quaternion of double-precision floating-point numbers.
 
+

Detailed Description

+

Exposes double-precision floating point quaternion type.

+

Include <glm/ext/quaternion_double.hpp> to use the features of this extension.

+
See also
GLM_EXT_quaternion_float
+
+GLM_EXT_quaternion_double_precision
+
+GLM_EXT_quaternion_common
+
+GLM_EXT_quaternion_exponential
+
+GLM_EXT_quaternion_geometric
+
+GLM_EXT_quaternion_relational
+
+GLM_EXT_quaternion_transform
+
+GLM_EXT_quaternion_trigonometric
+
+ + + + diff --git a/doc/api/a00250.html b/doc/api/a00250.html new file mode 100644 index 000000000..c82b3f640 --- /dev/null +++ b/doc/api/a00250.html @@ -0,0 +1,163 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_quaternion_double_precision + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_EXT_quaternion_double_precision
+
+
+ +

Exposes double-precision floating point quaternion type with various precision in term of ULPs. +More...

+ + + + + + + + + + + +

+Typedefs

typedef qua< double, highp > highp_dquat
 Quaternion of high double-qualifier floating-point numbers using high precision arithmetic in term of ULPs. More...
 
typedef qua< double, lowp > lowp_dquat
 Quaternion of double-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
 
typedef qua< double, mediump > mediump_dquat
 Quaternion of medium double-qualifier floating-point numbers using high precision arithmetic in term of ULPs. More...
 
+

Detailed Description

+

Exposes double-precision floating point quaternion type with various precision in term of ULPs.

+

Include <glm/ext/quaternion_double_precision.hpp> to use the features of this extension.

+

Typedef Documentation

+ +
+
+ + + + +
typedef qua< double, highp > highp_dquat
+
+ +

Quaternion of high double-qualifier floating-point numbers using high precision arithmetic in term of ULPs.

+
See also
GLM_EXT_quaternion_double_precision
+ +

Definition at line 38 of file quaternion_double_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef qua< double, lowp > lowp_dquat
+
+ +

Quaternion of double-precision floating-point numbers using high precision arithmetic in term of ULPs.

+
See also
GLM_EXT_quaternion_double_precision
+ +

Definition at line 28 of file quaternion_double_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef qua< double, mediump > mediump_dquat
+
+ +

Quaternion of medium double-qualifier floating-point numbers using high precision arithmetic in term of ULPs.

+
See also
GLM_EXT_quaternion_double_precision
+ +

Definition at line 33 of file quaternion_double_precision.hpp.

+ +
+
+
+ + + + diff --git a/doc/api/a00251.html b/doc/api/a00251.html new file mode 100644 index 000000000..7f58a3e87 --- /dev/null +++ b/doc/api/a00251.html @@ -0,0 +1,100 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_quaternion_exponential + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+
+
GLM_EXT_quaternion_exponential
+
+
+ +

Provides exponential functions for quaternion types. +More...

+

Provides exponential functions for quaternion types.

+

Include <glm/ext/quaternion_exponential.hpp> to use the features of this extension.

+
See also
core_exponential
+
+GLM_EXT_quaternion_float
+
+GLM_EXT_quaternion_double
+
+ + + + diff --git a/doc/api/a00252.html b/doc/api/a00252.html new file mode 100644 index 000000000..902bd318a --- /dev/null +++ b/doc/api/a00252.html @@ -0,0 +1,121 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_quaternion_float + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_EXT_quaternion_float
+
+
+ +

Exposes single-precision floating point quaternion type. +More...

+ + + + + +

+Typedefs

+typedef qua< float, defaultp > quat
 Quaternion of single-precision floating-point numbers.
 
+

Detailed Description

+

Exposes single-precision floating point quaternion type.

+

Include <glm/ext/quaternion_float.hpp> to use the features of this extension.

+
See also
GLM_EXT_quaternion_double
+
+GLM_EXT_quaternion_float_precision
+
+GLM_EXT_quaternion_common
+
+GLM_EXT_quaternion_exponential
+
+GLM_EXT_quaternion_geometric
+
+GLM_EXT_quaternion_relational
+
+GLM_EXT_quaternion_transform
+
+GLM_EXT_quaternion_trigonometric
+
+ + + + diff --git a/doc/api/a00253.html b/doc/api/a00253.html new file mode 100644 index 000000000..8b283481e --- /dev/null +++ b/doc/api/a00253.html @@ -0,0 +1,114 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_quaternion_float_precision + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_EXT_quaternion_float_precision
+
+
+ +

Exposes single-precision floating point quaternion type with various precision in term of ULPs. +More...

+ + + + + + + + + + + +

+Typedefs

+typedef qua< float, highp > highp_quat
 Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef qua< float, lowp > lowp_quat
 Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef qua< float, mediump > mediump_quat
 Quaternion of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+

Detailed Description

+

Exposes single-precision floating point quaternion type with various precision in term of ULPs.

+

Include <glm/ext/quaternion_float_precision.hpp> to use the features of this extension.

+
+ + + + diff --git a/doc/api/a00254.html b/doc/api/a00254.html new file mode 100644 index 000000000..7290e3aa1 --- /dev/null +++ b/doc/api/a00254.html @@ -0,0 +1,248 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_quaternion_geometric + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_EXT_quaternion_geometric
+
+
+ +

Provides geometric functions for quaternion types. +More...

+ + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER qua< T, Q > cross (qua< T, Q > const &q1, qua< T, Q > const &q2)
 Compute a cross product. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T dot (qua< T, Q > const &x, qua< T, Q > const &y)
 Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ... More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T length (qua< T, Q > const &q)
 Returns the norm of a quaternions. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > normalize (qua< T, Q > const &q)
 Returns the normalized quaternion. More...
 
+

Detailed Description

+

Provides geometric functions for quaternion types.

+

Include <glm/ext/quaternion_geometric.hpp> to use the features of this extension.

+
See also
core_geometric
+
+GLM_EXT_quaternion_float
+
+GLM_EXT_quaternion_double
+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_QUALIFIER qua<T, Q> glm::cross (qua< T, Q > const & q1,
qua< T, Q > const & q2 
)
+
+ +

Compute a cross product.

+
Template Parameters
+ + + +
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
GLM_EXT_quaternion_geometric
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::dot (qua< T, Q > const & x,
qua< T, Q > const & y 
)
+
+ +

Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...

+
Template Parameters
+ + + +
TFloating-point scalar types.
QValue from qualifier enum
+
+
+
See also
GLM_EXT_quaternion_geometric
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::length (qua< T, Q > const & q)
+
+ +

Returns the norm of a quaternions.

+
Template Parameters
+ + + +
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
GLM_EXT_quaternion_geometric
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL qua<T, Q> glm::normalize (qua< T, Q > const & q)
+
+ +

Returns the normalized quaternion.

+
Template Parameters
+ + + +
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
GLM_EXT_quaternion_geometric
+ +
+
+
+ + + + diff --git a/doc/api/a00255.html b/doc/api/a00255.html new file mode 100644 index 000000000..989436737 --- /dev/null +++ b/doc/api/a00255.html @@ -0,0 +1,280 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_quaternion_relational + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_EXT_quaternion_relational
+
+
+ +

Exposes comparison functions for quaternion types that take a user defined epsilon values. +More...

+ + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > equal (qua< T, Q > const &x, qua< T, Q > const &y)
 Returns the component-wise comparison of result x == y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > equal (qua< T, Q > const &x, qua< T, Q > const &y, T epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > notEqual (qua< T, Q > const &x, qua< T, Q > const &y)
 Returns the component-wise comparison of result x != y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > notEqual (qua< T, Q > const &x, qua< T, Q > const &y, T epsilon)
 Returns the component-wise comparison of |x - y| >= epsilon. More...
 
+

Detailed Description

+

Exposes comparison functions for quaternion types that take a user defined epsilon values.

+

Include <glm/ext/quaternion_relational.hpp> to use the features of this extension.

+
See also
core_vector_relational
+
+GLM_EXT_vector_relational
+
+GLM_EXT_matrix_relational
+
+GLM_EXT_quaternion_float
+
+GLM_EXT_quaternion_double
+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<4, bool, Q> glm::equal (qua< T, Q > const & x,
qua< T, Q > const & y 
)
+
+ +

Returns the component-wise comparison of result x == y.

+
Template Parameters
+ + + +
TFloating-point scalar types
QValue from qualifier enum
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<4, bool, Q> glm::equal (qua< T, Q > const & x,
qua< T, Q > const & y,
epsilon 
)
+
+ +

Returns the component-wise comparison of |x - y| < epsilon.

+
Template Parameters
+ + + +
TFloating-point scalar types
QValue from qualifier enum
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<4, bool, Q> glm::notEqual (qua< T, Q > const & x,
qua< T, Q > const & y 
)
+
+ +

Returns the component-wise comparison of result x != y.

+
Template Parameters
+ + + +
TFloating-point scalar types
QValue from qualifier enum
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<4, bool, Q> glm::notEqual (qua< T, Q > const & x,
qua< T, Q > const & y,
epsilon 
)
+
+ +

Returns the component-wise comparison of |x - y| >= epsilon.

+
Template Parameters
+ + + +
TFloating-point scalar types
QValue from qualifier enum
+
+
+ +
+
+
+ + + + diff --git a/doc/api/a00256.html b/doc/api/a00256.html new file mode 100644 index 000000000..73bbcd555 --- /dev/null +++ b/doc/api/a00256.html @@ -0,0 +1,293 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_quaternion_transform + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_EXT_quaternion_transform
+
+
+ +

Provides transformation functions for quaternion types. +More...

+ + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > exp (qua< T, Q > const &q)
 Returns a exponential of a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > log (qua< T, Q > const &q)
 Returns a logarithm of a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > pow (qua< T, Q > const &q, T y)
 Returns a quaternion raised to a power. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > rotate (qua< T, Q > const &q, T const &angle, vec< 3, T, Q > const &axis)
 Rotates a quaternion from a vector of 3 components axis and an angle. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > sqrt (qua< T, Q > const &q)
 Returns the square root of a quaternion. More...
 
+

Detailed Description

+

Provides transformation functions for quaternion types.

+

Include <glm/ext/quaternion_transform.hpp> to use the features of this extension.

+
See also
GLM_EXT_quaternion_float
+
+GLM_EXT_quaternion_double
+
+GLM_EXT_quaternion_exponential
+
+GLM_EXT_quaternion_geometric
+
+GLM_EXT_quaternion_relational
+
+GLM_EXT_quaternion_trigonometric
+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL qua<T, Q> glm::exp (qua< T, Q > const & q)
+
+ +

Returns a exponential of a quaternion.

+
Template Parameters
+ + + +
TA floating-point scalar type
QA value from qualifier enum
+
+
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL qua<T, Q> glm::log (qua< T, Q > const & q)
+
+ +

Returns a logarithm of a quaternion.

+
Template Parameters
+ + + +
TA floating-point scalar type
QA value from qualifier enum
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL qua<T, Q> glm::pow (qua< T, Q > const & q,
y 
)
+
+ +

Returns a quaternion raised to a power.

+
Template Parameters
+ + + +
TA floating-point scalar type
QA value from qualifier enum
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL qua<T, Q> glm::rotate (qua< T, Q > const & q,
T const & angle,
vec< 3, T, Q > const & axis 
)
+
+ +

Rotates a quaternion from a vector of 3 components axis and an angle.

+
Parameters
+ + + + +
qSource orientation
angleAngle expressed in radians.
axisAxis of the rotation
+
+
+
Template Parameters
+ + + +
TFloating-point scalar types
QValue from qualifier enum
+
+
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL qua<T, Q> glm::sqrt (qua< T, Q > const & q)
+
+ +

Returns the square root of a quaternion.

+
Template Parameters
+ + + +
TA floating-point scalar type
QA value from qualifier enum
+
+
+ +
+
+
+ + + + diff --git a/doc/api/a00257.html b/doc/api/a00257.html new file mode 100644 index 000000000..486375f45 --- /dev/null +++ b/doc/api/a00257.html @@ -0,0 +1,218 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_quaternion_trigonometric + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_EXT_quaternion_trigonometric
+
+
+ +

Provides trigonometric functions for quaternion types. +More...

+ + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL T angle (qua< T, Q > const &x)
 Returns the quaternion rotation angle. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > angleAxis (T const &angle, vec< 3, T, Q > const &axis)
 Build a quaternion from an angle and a normalized axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > axis (qua< T, Q > const &x)
 Returns the q rotation axis. More...
 
+

Detailed Description

+

Provides trigonometric functions for quaternion types.

+

Include <glm/ext/quaternion_trigonometric.hpp> to use the features of this extension.

+
See also
GLM_EXT_quaternion_float
+
+GLM_EXT_quaternion_double
+
+GLM_EXT_quaternion_exponential
+
+GLM_EXT_quaternion_geometric
+
+GLM_EXT_quaternion_relational
+
+GLM_EXT_quaternion_transform
+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::angle (qua< T, Q > const & x)
+
+ +

Returns the quaternion rotation angle.

+
Template Parameters
+ + + +
TA floating-point scalar type
QA value from qualifier enum
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL qua<T, Q> glm::angleAxis (T const & angle,
vec< 3, T, Q > const & axis 
)
+
+ +

Build a quaternion from an angle and a normalized axis.

+
Parameters
+ + + +
angleAngle expressed in radians.
axisAxis of the quaternion, must be normalized.
+
+
+
Template Parameters
+ + + +
TA floating-point scalar type
QA value from qualifier enum
+
+
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<3, T, Q> glm::axis (qua< T, Q > const & x)
+
+ +

Returns the q rotation axis.

+
Template Parameters
+ + + +
TA floating-point scalar type
QA value from qualifier enum
+
+
+ +
+
+
+ + + + diff --git a/doc/api/a00258.html b/doc/api/a00258.html new file mode 100644 index 000000000..532bab825 --- /dev/null +++ b/doc/api/a00258.html @@ -0,0 +1,570 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_scalar_common + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_EXT_scalar_common
+
+
+ +

Exposes min and max functions for 3 to 4 scalar parameters. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL T fmax (T a, T b)
 Returns the maximum component-wise values of 2 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T fmax (T a, T b, T C)
 Returns the maximum component-wise values of 3 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T fmax (T a, T b, T C, T D)
 Returns the maximum component-wise values of 4 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T fmin (T a, T b)
 Returns the minimum component-wise values of 2 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T fmin (T a, T b, T c)
 Returns the minimum component-wise values of 3 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T fmin (T a, T b, T c, T d)
 Returns the minimum component-wise values of 4 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T max (T a, T b, T c)
 Returns the maximum component-wise values of 3 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T max (T a, T b, T c, T d)
 Returns the maximum component-wise values of 4 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T min (T a, T b, T c)
 Returns the minimum component-wise values of 3 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T min (T a, T b, T c, T d)
 Returns the minimum component-wise values of 4 inputs. More...
 
+

Detailed Description

+

Exposes min and max functions for 3 to 4 scalar parameters.

+

Include <glm/ext/scalar_common.hpp> to use the features of this extension.

+
See also
Common functions
+
+GLM_EXT_vector_common
+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::fmax (a,
b 
)
+
+ +

Returns the maximum component-wise values of 2 inputs.

+

If one of the two arguments is NaN, the value of the other argument is returned.

+
Template Parameters
+ + +
TA floating-point scalar type.
+
+
+
See also
std::fmax documentation
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::fmax (a,
b,
C 
)
+
+ +

Returns the maximum component-wise values of 3 inputs.

+

If one of the two arguments is NaN, the value of the other argument is returned.

+
Template Parameters
+ + +
TA floating-point scalar type.
+
+
+
See also
std::fmax documentation
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::fmax (a,
b,
C,
D 
)
+
+ +

Returns the maximum component-wise values of 4 inputs.

+

If one of the two arguments is NaN, the value of the other argument is returned.

+
Template Parameters
+ + +
TA floating-point scalar type.
+
+
+
See also
std::fmax documentation
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::fmin (a,
b 
)
+
+ +

Returns the minimum component-wise values of 2 inputs.

+

If one of the two arguments is NaN, the value of the other argument is returned.

+
Template Parameters
+ + +
TA floating-point scalar type.
+
+
+
See also
std::fmin documentation
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::fmin (a,
b,
c 
)
+
+ +

Returns the minimum component-wise values of 3 inputs.

+

If one of the two arguments is NaN, the value of the other argument is returned.

+
Template Parameters
+ + +
TA floating-point scalar type.
+
+
+
See also
std::fmin documentation
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::fmin (a,
b,
c,
d 
)
+
+ +

Returns the minimum component-wise values of 4 inputs.

+

If one of the two arguments is NaN, the value of the other argument is returned.

+
Template Parameters
+ + +
TA floating-point scalar type.
+
+
+
See also
std::fmin documentation
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::max (a,
b,
c 
)
+
+ +

Returns the maximum component-wise values of 3 inputs.

+
Template Parameters
+ + +
TA floating-point scalar type.
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::max (a,
b,
c,
d 
)
+
+ +

Returns the maximum component-wise values of 4 inputs.

+
Template Parameters
+ + +
TA floating-point scalar type.
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::min (a,
b,
c 
)
+
+ +

Returns the minimum component-wise values of 3 inputs.

+
Template Parameters
+ + +
TA floating-point scalar type.
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::min (a,
b,
c,
d 
)
+
+ +

Returns the minimum component-wise values of 4 inputs.

+
Template Parameters
+ + +
TA floating-point scalar type.
+
+
+ +
+
+
+ + + + diff --git a/doc/api/a00259.html b/doc/api/a00259.html new file mode 100644 index 000000000..c34c05992 --- /dev/null +++ b/doc/api/a00259.html @@ -0,0 +1,112 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_scalar_constants + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_EXT_scalar_constants
+
+
+ +

Provides a list of constants and precomputed useful values. +More...

+ + + + + + + + + + +

+Functions

+template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon ()
 Return the epsilon constant for floating point types.
 
+template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType pi ()
 Return the pi constant for floating point types.
 
+

Detailed Description

+

Provides a list of constants and precomputed useful values.

+

Include <glm/ext/scalar_constants.hpp> to use the features of this extension.

+
+ + + + diff --git a/doc/api/a00260.html b/doc/api/a00260.html new file mode 100644 index 000000000..256c6f51d --- /dev/null +++ b/doc/api/a00260.html @@ -0,0 +1,119 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_scalar_int_sized + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_EXT_scalar_int_sized
+
+
+ +

Exposes sized signed integer scalar types. +More...

+ + + + + + + + + + + + + + +

+Typedefs

+typedef detail::int16 int16
 16 bit signed integer type.
 
+typedef detail::int32 int32
 32 bit signed integer type.
 
+typedef detail::int64 int64
 64 bit signed integer type.
 
+typedef detail::int8 int8
 8 bit signed integer type.
 
+

Detailed Description

+

Exposes sized signed integer scalar types.

+

Include <glm/ext/scalar_int_sized.hpp> to use the features of this extension.

+
See also
GLM_EXT_scalar_uint_sized
+
+ + + + diff --git a/doc/api/a00261.html b/doc/api/a00261.html new file mode 100644 index 000000000..9772b9543 --- /dev/null +++ b/doc/api/a00261.html @@ -0,0 +1,336 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_scalar_integer + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_EXT_scalar_integer
+
+
+ +

Include <glm/ext/scalar_integer.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genIUType >
GLM_FUNC_DECL int findNSB (genIUType x, int significantBitCount)
 Returns the bit number of the Nth significant bit set to 1 in the binary representation of value. More...
 
template<typename genIUType >
GLM_FUNC_DECL bool isMultiple (genIUType v, genIUType Multiple)
 Return true if the 'Value' is a multiple of 'Multiple'. More...
 
template<typename genIUType >
GLM_FUNC_DECL bool isPowerOfTwo (genIUType v)
 Return true if the value is a power of two number. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType nextMultiple (genIUType v, genIUType Multiple)
 Higher multiple number of Source. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType nextPowerOfTwo (genIUType v)
 Return the power of two number which value is just higher the input value, round up to a power of two. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType prevMultiple (genIUType v, genIUType Multiple)
 Lower multiple number of Source. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType prevPowerOfTwo (genIUType v)
 Return the power of two number which value is just lower the input value, round down to a power of two. More...
 
+

Detailed Description

+

Include <glm/ext/scalar_integer.hpp> to use the features of this extension.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL int glm::findNSB (genIUType x,
int significantBitCount 
)
+
+ +

Returns the bit number of the Nth significant bit set to 1 in the binary representation of value.

+

If value bitcount is less than the Nth significant bit, -1 will be returned.

+
Template Parameters
+ + +
genIUTypeSigned or unsigned integer scalar types.
+
+
+
See also
GLM_EXT_scalar_integer
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::isMultiple (genIUType v,
genIUType Multiple 
)
+
+ +

Return true if the 'Value' is a multiple of 'Multiple'.

+
See also
GLM_EXT_scalar_integer
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL bool glm::isPowerOfTwo (genIUType v)
+
+ +

Return true if the value is a power of two number.

+
See also
GLM_EXT_scalar_integer
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genIUType glm::nextMultiple (genIUType v,
genIUType Multiple 
)
+
+ +

Higher multiple number of Source.

+
Template Parameters
+ + +
genIUTypeInteger scalar or vector types.
+
+
+
Parameters
+ + + +
vSource value to which is applied the function
MultipleMust be a null or positive value
+
+
+
See also
GLM_EXT_scalar_integer
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genIUType glm::nextPowerOfTwo (genIUType v)
+
+ +

Return the power of two number which value is just higher the input value, round up to a power of two.

+
See also
GLM_EXT_scalar_integer
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genIUType glm::prevMultiple (genIUType v,
genIUType Multiple 
)
+
+ +

Lower multiple number of Source.

+
Template Parameters
+ + +
genIUTypeInteger scalar or vector types.
+
+
+
Parameters
+ + + +
vSource value to which is applied the function
MultipleMust be a null or positive value
+
+
+
See also
GLM_EXT_scalar_integer
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genIUType glm::prevPowerOfTwo (genIUType v)
+
+ +

Return the power of two number which value is just lower the input value, round down to a power of two.

+
See also
GLM_EXT_scalar_integer
+ +
+
+
+ + + + diff --git a/doc/api/a00262.html b/doc/api/a00262.html new file mode 100644 index 000000000..fa299f310 --- /dev/null +++ b/doc/api/a00262.html @@ -0,0 +1,100 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_scalar_relational + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+
+
GLM_EXT_scalar_relational
+
+
+ +

Exposes comparison functions for scalar types that take a user defined epsilon values. +More...

+

Exposes comparison functions for scalar types that take a user defined epsilon values.

+

Include <glm/ext/scalar_relational.hpp> to use the features of this extension.

+
See also
core_vector_relational
+
+GLM_EXT_vector_relational
+
+GLM_EXT_matrix_relational
+
+ + + + diff --git a/doc/api/a00263.html b/doc/api/a00263.html new file mode 100644 index 000000000..8a4cbfca8 --- /dev/null +++ b/doc/api/a00263.html @@ -0,0 +1,119 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_scalar_uint_sized + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_EXT_scalar_uint_sized
+
+
+ +

Exposes sized unsigned integer scalar types. +More...

+ + + + + + + + + + + + + + +

+Typedefs

+typedef detail::uint16 uint16
 16 bit unsigned integer type.
 
+typedef detail::uint32 uint32
 32 bit unsigned integer type.
 
+typedef detail::uint64 uint64
 64 bit unsigned integer type.
 
+typedef detail::uint8 uint8
 8 bit unsigned integer type.
 
+

Detailed Description

+

Exposes sized unsigned integer scalar types.

+

Include <glm/ext/scalar_uint_sized.hpp> to use the features of this extension.

+
See also
GLM_EXT_scalar_int_sized
+
+ + + + diff --git a/doc/api/a00264.html b/doc/api/a00264.html new file mode 100644 index 000000000..69fc2f915 --- /dev/null +++ b/doc/api/a00264.html @@ -0,0 +1,99 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_scalar_ulp + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+
+
GLM_EXT_scalar_ulp
+
+
+ +

Allow the measurement of the accuracy of a function against a reference implementation. +More...

+

Allow the measurement of the accuracy of a function against a reference implementation.

+

This extension works on floating-point data and provide results in ULP.

+

Include <glm/ext/scalar_ulp.hpp> to use the features of this extension.

+
See also
GLM_EXT_vector_ulp
+
+GLM_EXT_scalar_relational
+
+ + + + diff --git a/doc/api/a00265.html b/doc/api/a00265.html new file mode 100644 index 000000000..0daa238f0 --- /dev/null +++ b/doc/api/a00265.html @@ -0,0 +1,107 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_vector_bool1 + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_EXT_vector_bool1
+
+
+ +

Exposes bvec1 vector type. +More...

+ + + + + +

+Typedefs

+typedef vec< 1, bool, defaultp > bvec1
 1 components vector of boolean.
 
+

Detailed Description

+

Exposes bvec1 vector type.

+

Include <glm/ext/vector_bool1.hpp> to use the features of this extension.

+
See also
GLM_EXT_vector_bool1_precision extension.
+
+ + + + diff --git a/doc/api/a00266.html b/doc/api/a00266.html new file mode 100644 index 000000000..77a77f2d2 --- /dev/null +++ b/doc/api/a00266.html @@ -0,0 +1,114 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_vector_bool1_precision + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_EXT_vector_bool1_precision
+
+
+ +

Exposes highp_bvec1, mediump_bvec1 and lowp_bvec1 types. +More...

+ + + + + + + + + + + +

+Typedefs

+typedef vec< 1, bool, highp > highp_bvec1
 1 component vector of bool values.
 
+typedef vec< 1, bool, lowp > lowp_bvec1
 1 component vector of bool values.
 
+typedef vec< 1, bool, mediump > mediump_bvec1
 1 component vector of bool values.
 
+

Detailed Description

+

Exposes highp_bvec1, mediump_bvec1 and lowp_bvec1 types.

+

Include <glm/ext/vector_bool1_precision.hpp> to use the features of this extension.

+
+ + + + diff --git a/doc/api/a00267.html b/doc/api/a00267.html new file mode 100644 index 000000000..d7b3e507e --- /dev/null +++ b/doc/api/a00267.html @@ -0,0 +1,674 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_vector_common + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_EXT_vector_common
+
+
+ +

Exposes min and max functions for 3 to 4 vector parameters. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fmax (vec< L, T, Q > const &a, T b)
 Returns y if x < y; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fmax (vec< L, T, Q > const &a, vec< L, T, Q > const &b)
 Returns y if x < y; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fmax (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c)
 Returns y if x < y; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fmax (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c, vec< L, T, Q > const &d)
 Returns y if x < y; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fmin (vec< L, T, Q > const &x, T y)
 Returns y if y < x; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fmin (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns y if y < x; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fmin (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c)
 Returns y if y < x; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fmin (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c, vec< L, T, Q > const &d)
 Returns y if y < x; otherwise, it returns x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > max (vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, T, Q > const &z)
 Return the maximum component-wise values of 3 inputs. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > max (vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, T, Q > const &z, vec< L, T, Q > const &w)
 Return the maximum component-wise values of 4 inputs. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > min (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c)
 Return the minimum component-wise values of 3 inputs. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > min (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c, vec< L, T, Q > const &d)
 Return the minimum component-wise values of 4 inputs. More...
 
+

Detailed Description

+

Exposes min and max functions for 3 to 4 vector parameters.

+

Include <glm/ext/vector_common.hpp> to use the features of this extension.

+
See also
core_common
+
+GLM_EXT_scalar_common
+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::fmax (vec< L, T, Q > const & a,
b 
)
+
+ +

Returns y if x < y; otherwise, it returns x.

+

If one of the two arguments is NaN, the value of the other argument is returned.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
std::fmax documentation
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::fmax (vec< L, T, Q > const & a,
vec< L, T, Q > const & b 
)
+
+ +

Returns y if x < y; otherwise, it returns x.

+

If one of the two arguments is NaN, the value of the other argument is returned.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
std::fmax documentation
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::fmax (vec< L, T, Q > const & a,
vec< L, T, Q > const & b,
vec< L, T, Q > const & c 
)
+
+ +

Returns y if x < y; otherwise, it returns x.

+

If one of the two arguments is NaN, the value of the other argument is returned.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
std::fmax documentation
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::fmax (vec< L, T, Q > const & a,
vec< L, T, Q > const & b,
vec< L, T, Q > const & c,
vec< L, T, Q > const & d 
)
+
+ +

Returns y if x < y; otherwise, it returns x.

+

If one of the two arguments is NaN, the value of the other argument is returned.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
std::fmax documentation
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::fmin (vec< L, T, Q > const & x,
y 
)
+
+ +

Returns y if y < x; otherwise, it returns x.

+

If one of the two arguments is NaN, the value of the other argument is returned.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
std::fmin documentation
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::fmin (vec< L, T, Q > const & x,
vec< L, T, Q > const & y 
)
+
+ +

Returns y if y < x; otherwise, it returns x.

+

If one of the two arguments is NaN, the value of the other argument is returned.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
std::fmin documentation
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::fmin (vec< L, T, Q > const & a,
vec< L, T, Q > const & b,
vec< L, T, Q > const & c 
)
+
+ +

Returns y if y < x; otherwise, it returns x.

+

If one of the two arguments is NaN, the value of the other argument is returned.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
std::fmin documentation
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::fmin (vec< L, T, Q > const & a,
vec< L, T, Q > const & b,
vec< L, T, Q > const & c,
vec< L, T, Q > const & d 
)
+
+ +

Returns y if y < x; otherwise, it returns x.

+

If one of the two arguments is NaN, the value of the other argument is returned.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
std::fmin documentation
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> glm::max (vec< L, T, Q > const & x,
vec< L, T, Q > const & y,
vec< L, T, Q > const & z 
)
+
+ +

Return the maximum component-wise values of 3 inputs.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> glm::max (vec< L, T, Q > const & x,
vec< L, T, Q > const & y,
vec< L, T, Q > const & z,
vec< L, T, Q > const & w 
)
+
+ +

Return the maximum component-wise values of 4 inputs.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> glm::min (vec< L, T, Q > const & a,
vec< L, T, Q > const & b,
vec< L, T, Q > const & c 
)
+
+ +

Return the minimum component-wise values of 3 inputs.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> glm::min (vec< L, T, Q > const & a,
vec< L, T, Q > const & b,
vec< L, T, Q > const & c,
vec< L, T, Q > const & d 
)
+
+ +

Return the minimum component-wise values of 4 inputs.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
+
+
+ +
+
+
+ + + + diff --git a/doc/api/a00268.html b/doc/api/a00268.html new file mode 100644 index 000000000..b4c4b4e96 --- /dev/null +++ b/doc/api/a00268.html @@ -0,0 +1,109 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_vector_double1 + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_EXT_vector_double1
+
+
+ +

Exposes double-precision floating point vector type with one component. +More...

+ + + + + +

+Typedefs

+typedef vec< 1, double, defaultp > dvec1
 1 components vector of double-precision floating-point numbers.
 
+

Detailed Description

+

Exposes double-precision floating point vector type with one component.

+

Include <glm/ext/vector_double1.hpp> to use the features of this extension.

+
See also
GLM_EXT_vector_double1_precision extension.
+
+GLM_EXT_vector_float1 extension.
+
+ + + + diff --git a/doc/api/a00269.html b/doc/api/a00269.html new file mode 100644 index 000000000..14aa0c429 --- /dev/null +++ b/doc/api/a00269.html @@ -0,0 +1,115 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_vector_double1_precision + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_EXT_vector_double1_precision
+
+
+ +

Exposes highp_dvec1, mediump_dvec1 and lowp_dvec1 types. +More...

+ + + + + + + + + + + +

+Typedefs

+typedef vec< 1, double, highp > highp_dvec1
 1 component vector of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 1, double, lowp > lowp_dvec1
 1 component vector of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 1, double, mediump > mediump_dvec1
 1 component vector of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+

Detailed Description

+

Exposes highp_dvec1, mediump_dvec1 and lowp_dvec1 types.

+

Include <glm/ext/vector_double1_precision.hpp> to use the features of this extension.

+
See also
GLM_EXT_vector_double1
+
+ + + + diff --git a/doc/api/a00270.html b/doc/api/a00270.html new file mode 100644 index 000000000..89ebe04e9 --- /dev/null +++ b/doc/api/a00270.html @@ -0,0 +1,109 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_vector_float1 + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_EXT_vector_float1
+
+
+ +

Exposes single-precision floating point vector type with one component. +More...

+ + + + + +

+Typedefs

+typedef vec< 1, float, defaultp > vec1
 1 components vector of single-precision floating-point numbers.
 
+

Detailed Description

+

Exposes single-precision floating point vector type with one component.

+

Include <glm/ext/vector_float1.hpp> to use the features of this extension.

+
See also
GLM_EXT_vector_float1_precision extension.
+
+GLM_EXT_vector_double1 extension.
+
+ + + + diff --git a/doc/api/a00271.html b/doc/api/a00271.html new file mode 100644 index 000000000..abfca2ae3 --- /dev/null +++ b/doc/api/a00271.html @@ -0,0 +1,115 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_vector_float1_precision + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_EXT_vector_float1_precision
+
+
+ +

Exposes highp_vec1, mediump_vec1 and lowp_vec1 types. +More...

+ + + + + + + + + + + +

+Typedefs

+typedef vec< 1, float, highp > highp_vec1
 1 component vector of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 1, float, lowp > lowp_vec1
 1 component vector of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 1, float, mediump > mediump_vec1
 1 component vector of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+

Detailed Description

+

Exposes highp_vec1, mediump_vec1 and lowp_vec1 types.

+

Include <glm/ext/vector_float1_precision.hpp> to use the features of this extension.

+
See also
GLM_EXT_vector_float1 extension.
+
+ + + + diff --git a/doc/api/a00272.html b/doc/api/a00272.html new file mode 100644 index 000000000..ef08fcfef --- /dev/null +++ b/doc/api/a00272.html @@ -0,0 +1,109 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_vector_int1 + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_EXT_vector_int1
+
+
+ +

Exposes ivec1 vector type. +More...

+ + + + + +

+Typedefs

+typedef vec< 1, int, defaultp > ivec1
 1 component vector of signed integer numbers.
 
+

Detailed Description

+

Exposes ivec1 vector type.

+

Include <glm/ext/vector_int1.hpp> to use the features of this extension.

+
See also
GLM_EXT_vector_uint1 extension.
+
+GLM_EXT_vector_int1_precision extension.
+
+ + + + diff --git a/doc/api/a00273.html b/doc/api/a00273.html new file mode 100644 index 000000000..6d53604fd --- /dev/null +++ b/doc/api/a00273.html @@ -0,0 +1,114 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_vector_int1_precision + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_EXT_vector_int1_precision
+
+
+ +

Exposes highp_ivec1, mediump_ivec1 and lowp_ivec1 types. +More...

+ + + + + + + + + + + +

+Typedefs

+typedef vec< 1, int, highp > highp_ivec1
 1 component vector of signed integer values.
 
+typedef vec< 1, int, lowp > lowp_ivec1
 1 component vector of signed integer values.
 
+typedef vec< 1, int, mediump > mediump_ivec1
 1 component vector of signed integer values.
 
+

Detailed Description

+

Exposes highp_ivec1, mediump_ivec1 and lowp_ivec1 types.

+

Include <glm/ext/vector_int1_precision.hpp> to use the features of this extension.

+
+ + + + diff --git a/doc/api/a00274.html b/doc/api/a00274.html new file mode 100644 index 000000000..77b13eecc --- /dev/null +++ b/doc/api/a00274.html @@ -0,0 +1,510 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_vector_integer + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_EXT_vector_integer
+
+
+ +

Include <glm/ext/vector_integer.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, int, Q > findNSB (vec< L, T, Q > const &Source, vec< L, int, Q > SignificantBitCount)
 Returns the bit number of the Nth significant bit set to 1 in the binary representation of value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > isMultiple (vec< L, T, Q > const &v, T Multiple)
 Return true if the 'Value' is a multiple of 'Multiple'. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > isMultiple (vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
 Return true if the 'Value' is a multiple of 'Multiple'. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > isPowerOfTwo (vec< L, T, Q > const &v)
 Return true if the value is a power of two number. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > nextMultiple (vec< L, T, Q > const &v, T Multiple)
 Higher multiple number of Source. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > nextMultiple (vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
 Higher multiple number of Source. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > nextPowerOfTwo (vec< L, T, Q > const &v)
 Return the power of two number which value is just higher the input value, round up to a power of two. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > prevMultiple (vec< L, T, Q > const &v, T Multiple)
 Lower multiple number of Source. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > prevMultiple (vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
 Lower multiple number of Source. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > prevPowerOfTwo (vec< L, T, Q > const &v)
 Return the power of two number which value is just lower the input value, round down to a power of two. More...
 
+

Detailed Description

+

Include <glm/ext/vector_integer.hpp> to use the features of this extension.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, int, Q> glm::findNSB (vec< L, T, Q > const & Source,
vec< L, int, Q > SignificantBitCount 
)
+
+ +

Returns the bit number of the Nth significant bit set to 1 in the binary representation of value.

+

If value bitcount is less than the Nth significant bit, -1 will be returned.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TSigned or unsigned integer scalar types.
+
+
+
See also
GLM_EXT_vector_integer
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, bool, Q> glm::isMultiple (vec< L, T, Q > const & v,
Multiple 
)
+
+ +

Return true if the 'Value' is a multiple of 'Multiple'.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TSigned or unsigned integer scalar types.
QValue from qualifier enum
+
+
+
See also
GLM_EXT_vector_integer
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, bool, Q> glm::isMultiple (vec< L, T, Q > const & v,
vec< L, T, Q > const & Multiple 
)
+
+ +

Return true if the 'Value' is a multiple of 'Multiple'.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TSigned or unsigned integer scalar types.
QValue from qualifier enum
+
+
+
See also
GLM_EXT_vector_integer
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, bool, Q> glm::isPowerOfTwo (vec< L, T, Q > const & v)
+
+ +

Return true if the value is a power of two number.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TSigned or unsigned integer scalar types.
QValue from qualifier enum
+
+
+
See also
GLM_EXT_vector_integer
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::nextMultiple (vec< L, T, Q > const & v,
Multiple 
)
+
+ +

Higher multiple number of Source.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TSigned or unsigned integer scalar types.
QValue from qualifier enum
+
+
+
Parameters
+ + + +
vSource values to which is applied the function
MultipleMust be a null or positive value
+
+
+
See also
GLM_EXT_vector_integer
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::nextMultiple (vec< L, T, Q > const & v,
vec< L, T, Q > const & Multiple 
)
+
+ +

Higher multiple number of Source.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TSigned or unsigned integer scalar types.
QValue from qualifier enum
+
+
+
Parameters
+ + + +
vSource values to which is applied the function
MultipleMust be a null or positive value
+
+
+
See also
GLM_EXT_vector_integer
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::nextPowerOfTwo (vec< L, T, Q > const & v)
+
+ +

Return the power of two number which value is just higher the input value, round up to a power of two.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TSigned or unsigned integer scalar types.
QValue from qualifier enum
+
+
+
See also
GLM_EXT_vector_integer
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::prevMultiple (vec< L, T, Q > const & v,
Multiple 
)
+
+ +

Lower multiple number of Source.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TSigned or unsigned integer scalar types.
QValue from qualifier enum
+
+
+
Parameters
+ + + +
vSource values to which is applied the function
MultipleMust be a null or positive value
+
+
+
See also
GLM_EXT_vector_integer
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::prevMultiple (vec< L, T, Q > const & v,
vec< L, T, Q > const & Multiple 
)
+
+ +

Lower multiple number of Source.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TSigned or unsigned integer scalar types.
QValue from qualifier enum
+
+
+
Parameters
+ + + +
vSource values to which is applied the function
MultipleMust be a null or positive value
+
+
+
See also
GLM_EXT_vector_integer
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::prevPowerOfTwo (vec< L, T, Q > const & v)
+
+ +

Return the power of two number which value is just lower the input value, round down to a power of two.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TSigned or unsigned integer scalar types.
QValue from qualifier enum
+
+
+
See also
GLM_EXT_vector_integer
+ +
+
+
+ + + + diff --git a/doc/api/a00275.html b/doc/api/a00275.html new file mode 100644 index 000000000..ef3949619 --- /dev/null +++ b/doc/api/a00275.html @@ -0,0 +1,484 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_vector_relational + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_EXT_vector_relational
+
+
+ +

Exposes comparison functions for vector types that take a user defined epsilon values. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > equal (vec< L, T, Q > const &x, vec< L, T, Q > const &y, T epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > equal (vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, T, Q > const &epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > equal (vec< L, T, Q > const &x, vec< L, T, Q > const &y, int ULPs)
 Returns the component-wise comparison between two vectors in term of ULPs. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > equal (vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, int, Q > const &ULPs)
 Returns the component-wise comparison between two vectors in term of ULPs. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > notEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y, T epsilon)
 Returns the component-wise comparison of |x - y| >= epsilon. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > notEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, T, Q > const &epsilon)
 Returns the component-wise comparison of |x - y| >= epsilon. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > notEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y, int ULPs)
 Returns the component-wise comparison between two vectors in term of ULPs. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > notEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, int, Q > const &ULPs)
 Returns the component-wise comparison between two vectors in term of ULPs. More...
 
+

Detailed Description

+

Exposes comparison functions for vector types that take a user defined epsilon values.

+

Include <glm/ext/vector_relational.hpp> to use the features of this extension.

+
See also
core_vector_relational
+
+GLM_EXT_scalar_relational
+
+GLM_EXT_matrix_relational
+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> glm::equal (vec< L, T, Q > const & x,
vec< L, T, Q > const & y,
epsilon 
)
+
+ +

Returns the component-wise comparison of |x - y| < epsilon.

+

True if this expression is satisfied.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> glm::equal (vec< L, T, Q > const & x,
vec< L, T, Q > const & y,
vec< L, T, Q > const & epsilon 
)
+
+ +

Returns the component-wise comparison of |x - y| < epsilon.

+

True if this expression is satisfied.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> glm::equal (vec< L, T, Q > const & x,
vec< L, T, Q > const & y,
int ULPs 
)
+
+ +

Returns the component-wise comparison between two vectors in term of ULPs.

+

True if this expression is satisfied.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point
QValue from qualifier enum
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> glm::equal (vec< L, T, Q > const & x,
vec< L, T, Q > const & y,
vec< L, int, Q > const & ULPs 
)
+
+ +

Returns the component-wise comparison between two vectors in term of ULPs.

+

True if this expression is satisfied.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point
QValue from qualifier enum
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> glm::notEqual (vec< L, T, Q > const & x,
vec< L, T, Q > const & y,
epsilon 
)
+
+ +

Returns the component-wise comparison of |x - y| >= epsilon.

+

True if this expression is not satisfied.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> glm::notEqual (vec< L, T, Q > const & x,
vec< L, T, Q > const & y,
vec< L, T, Q > const & epsilon 
)
+
+ +

Returns the component-wise comparison of |x - y| >= epsilon.

+

True if this expression is not satisfied.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> glm::notEqual (vec< L, T, Q > const & x,
vec< L, T, Q > const & y,
int ULPs 
)
+
+ +

Returns the component-wise comparison between two vectors in term of ULPs.

+

True if this expression is not satisfied.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point
QValue from qualifier enum
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> glm::notEqual (vec< L, T, Q > const & x,
vec< L, T, Q > const & y,
vec< L, int, Q > const & ULPs 
)
+
+ +

Returns the component-wise comparison between two vectors in term of ULPs.

+

True if this expression is not satisfied.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point
QValue from qualifier enum
+
+
+ +
+
+
+ + + + diff --git a/doc/api/a00276.html b/doc/api/a00276.html new file mode 100644 index 000000000..ab33a07b2 --- /dev/null +++ b/doc/api/a00276.html @@ -0,0 +1,109 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_vector_uint1 + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_EXT_vector_uint1
+
+
+ +

Exposes uvec1 vector type. +More...

+ + + + + +

+Typedefs

+typedef vec< 1, unsigned int, defaultp > uvec1
 1 component vector of unsigned integer numbers.
 
+

Detailed Description

+

Exposes uvec1 vector type.

+

Include <glm/ext/vector_uvec1.hpp> to use the features of this extension.

+
See also
GLM_EXT_vector_int1 extension.
+
+GLM_EXT_vector_uint1_precision extension.
+
+ + + + diff --git a/doc/api/a00277.html b/doc/api/a00277.html new file mode 100644 index 000000000..21ec74356 --- /dev/null +++ b/doc/api/a00277.html @@ -0,0 +1,163 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_vector_uint1_precision + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_EXT_vector_uint1_precision
+
+
+ +

Exposes highp_uvec1, mediump_uvec1 and lowp_uvec1 types. +More...

+ + + + + + + + + + + +

+Typedefs

typedef vec< 1, unsigned int, highp > highp_uvec1
 1 component vector of unsigned integer values. More...
 
typedef vec< 1, unsigned int, lowp > lowp_uvec1
 1 component vector of unsigned integer values. More...
 
typedef vec< 1, unsigned int, mediump > mediump_uvec1
 1 component vector of unsigned integer values. More...
 
+

Detailed Description

+

Exposes highp_uvec1, mediump_uvec1 and lowp_uvec1 types.

+

Include <glm/ext/vector_uint1_precision.hpp> to use the features of this extension.

+

Typedef Documentation

+ +
+
+ + + + +
typedef vec< 1, u32, highp > highp_uvec1
+
+ +

1 component vector of unsigned integer values.

+
See also
GLM_EXT_vector_uint1_precision
+ +

Definition at line 27 of file vector_uint1_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, u32, lowp > lowp_uvec1
+
+ +

1 component vector of unsigned integer values.

+
See also
GLM_EXT_vector_uint1_precision
+ +

Definition at line 37 of file vector_uint1_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, u32, mediump > mediump_uvec1
+
+ +

1 component vector of unsigned integer values.

+
See also
GLM_EXT_vector_uint1_precision
+ +

Definition at line 32 of file vector_uint1_precision.hpp.

+ +
+
+
+ + + + diff --git a/doc/api/a00278.html b/doc/api/a00278.html new file mode 100644 index 000000000..3537ed9a8 --- /dev/null +++ b/doc/api/a00278.html @@ -0,0 +1,101 @@ + + + + + + +0.9.9 API documentation: GLM_EXT_vector_ulp + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+
+
GLM_EXT_vector_ulp
+
+
+ +

Allow the measurement of the accuracy of a function against a reference implementation. +More...

+

Allow the measurement of the accuracy of a function against a reference implementation.

+

This extension works on floating-point data and provide results in ULP.

+

Include <glm/ext/vector_ulp.hpp> to use the features of this extension.

+
See also
GLM_EXT_scalar_ulp
+
+GLM_EXT_scalar_relational
+
+GLM_EXT_vector_relational
+
+ + + + diff --git a/doc/api/a00279.html b/doc/api/a00279.html new file mode 100644 index 000000000..f4fe42a4d --- /dev/null +++ b/doc/api/a00279.html @@ -0,0 +1,431 @@ + + + + + + +0.9.9 API documentation: Geometric functions + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
Geometric functions
+
+
+ +

These operate on vectors as vectors, not component-wise. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > cross (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
 Returns the cross product of x and y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T distance (vec< L, T, Q > const &p0, vec< L, T, Q > const &p1)
 Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T dot (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns the dot product of x and y, i.e., result = x * y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > faceforward (vec< L, T, Q > const &N, vec< L, T, Q > const &I, vec< L, T, Q > const &Nref)
 If dot(Nref, I) < 0.0, return N, otherwise, return -N. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T length (vec< L, T, Q > const &x)
 Returns the length of x, i.e., sqrt(x * x). More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > normalize (vec< L, T, Q > const &x)
 Returns a vector in the same direction as x but with length of 1. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > reflect (vec< L, T, Q > const &I, vec< L, T, Q > const &N)
 For the incident vector I and surface orientation N, returns the reflection direction : result = I - 2.0 * dot(N, I) * N. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > refract (vec< L, T, Q > const &I, vec< L, T, Q > const &N, T eta)
 For the incident vector I and surface normal N, and the ratio of indices of refraction eta, return the refraction vector. More...
 
+

Detailed Description

+

These operate on vectors as vectors, not component-wise.

+

Include <glm/geometric.hpp> to use these core features.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<3, T, Q> glm::cross (vec< 3, T, Q > const & x,
vec< 3, T, Q > const & y 
)
+
+ +

Returns the cross product of x and y.

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLSL cross man page
+
+GLSL 4.20.8 specification, section 8.5 Geometric Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::distance (vec< L, T, Q > const & p0,
vec< L, T, Q > const & p1 
)
+
+ +

Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
+
+
+
See also
GLSL distance man page
+
+GLSL 4.20.8 specification, section 8.5 Geometric Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::dot (vec< L, T, Q > const & x,
vec< L, T, Q > const & y 
)
+
+ +

Returns the dot product of x and y, i.e., result = x * y.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
+
+
+
See also
GLSL dot man page
+
+GLSL 4.20.8 specification, section 8.5 Geometric Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::faceforward (vec< L, T, Q > const & N,
vec< L, T, Q > const & I,
vec< L, T, Q > const & Nref 
)
+
+ +

If dot(Nref, I) < 0.0, return N, otherwise, return -N.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
+
+
+
See also
GLSL faceforward man page
+
+GLSL 4.20.8 specification, section 8.5 Geometric Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::length (vec< L, T, Q > const & x)
+
+ +

Returns the length of x, i.e., sqrt(x * x).

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
+
+
+
See also
GLSL length man page
+
+GLSL 4.20.8 specification, section 8.5 Geometric Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::normalize (vec< L, T, Q > const & x)
+
+ +

Returns a vector in the same direction as x but with length of 1.

+

According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
+
+
+
See also
GLSL normalize man page
+
+GLSL 4.20.8 specification, section 8.5 Geometric Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::reflect (vec< L, T, Q > const & I,
vec< L, T, Q > const & N 
)
+
+ +

For the incident vector I and surface orientation N, returns the reflection direction : result = I - 2.0 * dot(N, I) * N.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
+
+
+
See also
GLSL reflect man page
+
+GLSL 4.20.8 specification, section 8.5 Geometric Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::refract (vec< L, T, Q > const & I,
vec< L, T, Q > const & N,
eta 
)
+
+ +

For the incident vector I and surface normal N, and the ratio of indices of refraction eta, return the refraction vector.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TFloating-point scalar types.
+
+
+
See also
GLSL refract man page
+
+GLSL 4.20.8 specification, section 8.5 Geometric Functions
+ +
+
+
+ + + + diff --git a/doc/api/a00280.html b/doc/api/a00280.html new file mode 100644 index 000000000..30a1bb565 --- /dev/null +++ b/doc/api/a00280.html @@ -0,0 +1,165 @@ + + + + + + +0.9.9 API documentation: Core features + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
Core features
+
+
+ +

Features that implement in C++ the GLSL specification as closely as possible. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Modules

 Common functions
 Provides GLSL common functions.
 
 Exponential functions
 Provides GLSL exponential functions.
 
 Geometric functions
 These operate on vectors as vectors, not component-wise.
 
 Vector types
 Vector types of two to four components with an exhaustive set of operators.
 
 Vector types with precision qualifiers
 Vector types with precision qualifiers which may result in various precision in term of ULPs.
 
 Matrix types
 Matrix types of with C columns and R rows where C and R are values between 2 to 4 included.
 
 Matrix types with precision qualifiers
 Matrix types with precision qualifiers which may result in various precision in term of ULPs.
 
 Integer functions
 Provides GLSL functions on integer types.
 
 Matrix functions
 Provides GLSL matrix functions.
 
 Floating-Point Pack and Unpack Functions
 Provides GLSL functions to pack and unpack half, single and double-precision floating point values into more compact integer types.
 
 Angle and Trigonometry Functions
 Function parameters specified as angle are assumed to be in units of radians.
 
 Vector Relational Functions
 Relational and equality operators (<, <=, >, >=, ==, !=) are defined to operate on scalars and produce scalar Boolean results.
 
+ + + + +

+Typedefs

typedef mat< 3, 2, float, defaultp > mat3x2
 3 columns of 2 components matrix of single-precision floating-point numbers. More...
 
+

Detailed Description

+

Features that implement in C++ the GLSL specification as closely as possible.

+

The GLM core consists of C++ types that mirror GLSL types and C++ functions that mirror the GLSL functions.

+

The best documentation for GLM Core is the current GLSL specification, version 4.2 (pdf file).

+

GLM core functionalities require <glm/glm.hpp> to be included to be used.

+

Typedef Documentation

+ +
+
+ + + + +
typedef mat< 3, 2, f32, defaultp > mat3x2
+
+ +

3 columns of 2 components matrix of single-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 15 of file matrix_float3x2.hpp.

+ +
+
+
+ + + + diff --git a/doc/api/a00281.html b/doc/api/a00281.html new file mode 100644 index 000000000..694bcc153 --- /dev/null +++ b/doc/api/a00281.html @@ -0,0 +1,402 @@ + + + + + + +0.9.9 API documentation: Vector types + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
Vector types
+
+
+ +

Vector types of two to four components with an exhaustive set of operators. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef vec< 2, bool, defaultp > bvec2
 2 components vector of boolean. More...
 
typedef vec< 3, bool, defaultp > bvec3
 3 components vector of boolean. More...
 
typedef vec< 4, bool, defaultp > bvec4
 4 components vector of boolean. More...
 
typedef vec< 2, double, defaultp > dvec2
 2 components vector of double-precision floating-point numbers. More...
 
typedef vec< 3, double, defaultp > dvec3
 3 components vector of double-precision floating-point numbers. More...
 
typedef vec< 4, double, defaultp > dvec4
 4 components vector of double-precision floating-point numbers. More...
 
typedef vec< 2, int, defaultp > ivec2
 2 components vector of signed integer numbers. More...
 
typedef vec< 3, int, defaultp > ivec3
 3 components vector of signed integer numbers. More...
 
typedef vec< 4, int, defaultp > ivec4
 4 components vector of signed integer numbers. More...
 
typedef vec< 2, unsigned int, defaultp > uvec2
 2 components vector of unsigned integer numbers. More...
 
typedef vec< 3, unsigned int, defaultp > uvec3
 3 components vector of unsigned integer numbers. More...
 
typedef vec< 4, unsigned int, defaultp > uvec4
 4 components vector of unsigned integer numbers. More...
 
typedef vec< 2, float, defaultp > vec2
 2 components vector of single-precision floating-point numbers. More...
 
typedef vec< 3, float, defaultp > vec3
 3 components vector of single-precision floating-point numbers. More...
 
typedef vec< 4, float, defaultp > vec4
 4 components vector of single-precision floating-point numbers. More...
 
+

Detailed Description

+

Vector types of two to four components with an exhaustive set of operators.

+

Typedef Documentation

+ +
+
+ + + + +
typedef vec< 2, bool, defaultp > bvec2
+
+ +

2 components vector of boolean.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 15 of file vector_bool2.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, bool, defaultp > bvec3
+
+ +

3 components vector of boolean.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 15 of file vector_bool3.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, bool, defaultp > bvec4
+
+ +

4 components vector of boolean.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 15 of file vector_bool4.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, f64, defaultp > dvec2
+
+ +

2 components vector of double-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 15 of file vector_double2.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, f64, defaultp > dvec3
+
+ +

3 components vector of double-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 15 of file vector_double3.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, f64, defaultp > dvec4
+
+ +

4 components vector of double-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 15 of file vector_double4.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, i32, defaultp > ivec2
+
+ +

2 components vector of signed integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 15 of file vector_int2.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, i32, defaultp > ivec3
+
+ +

3 components vector of signed integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 15 of file vector_int3.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, i32, defaultp > ivec4
+
+ +

4 components vector of signed integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 15 of file vector_int4.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, u32, defaultp > uvec2
+
+ +

2 components vector of unsigned integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 15 of file vector_uint2.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, u32, defaultp > uvec3
+
+ +

3 components vector of unsigned integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 15 of file vector_uint3.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, u32, defaultp > uvec4
+
+ +

4 components vector of unsigned integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 15 of file vector_uint4.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, float, defaultp > vec2
+
+ +

2 components vector of single-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 15 of file vector_float2.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, float, defaultp > vec3
+
+ +

3 components vector of single-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 15 of file vector_float3.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, float, defaultp > vec4
+
+ +

4 components vector of single-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 15 of file vector_float4.hpp.

+ +
+
+
+ + + + diff --git a/doc/api/a00282.html b/doc/api/a00282.html new file mode 100644 index 000000000..38a2d43c0 --- /dev/null +++ b/doc/api/a00282.html @@ -0,0 +1,1101 @@ + + + + + + +0.9.9 API documentation: Vector types with precision qualifiers + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
Vector types with precision qualifiers
+
+
+ +

Vector types with precision qualifiers which may result in various precision in term of ULPs. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef vec< 2, bool, highp > highp_bvec2
 2 components vector of high qualifier bool numbers. More...
 
typedef vec< 3, bool, highp > highp_bvec3
 3 components vector of high qualifier bool numbers. More...
 
typedef vec< 4, bool, highp > highp_bvec4
 4 components vector of high qualifier bool numbers. More...
 
typedef vec< 2, double, highp > highp_dvec2
 2 components vector of high double-qualifier floating-point numbers. More...
 
typedef vec< 3, double, highp > highp_dvec3
 3 components vector of high double-qualifier floating-point numbers. More...
 
typedef vec< 4, double, highp > highp_dvec4
 4 components vector of high double-qualifier floating-point numbers. More...
 
typedef vec< 2, int, highp > highp_ivec2
 2 components vector of high qualifier signed integer numbers. More...
 
typedef vec< 3, int, highp > highp_ivec3
 3 components vector of high qualifier signed integer numbers. More...
 
typedef vec< 4, int, highp > highp_ivec4
 4 components vector of high qualifier signed integer numbers. More...
 
typedef vec< 2, unsigned int, highp > highp_uvec2
 2 components vector of high qualifier unsigned integer numbers. More...
 
typedef vec< 3, unsigned int, highp > highp_uvec3
 3 components vector of high qualifier unsigned integer numbers. More...
 
typedef vec< 4, unsigned int, highp > highp_uvec4
 4 components vector of high qualifier unsigned integer numbers. More...
 
typedef vec< 2, float, highp > highp_vec2
 2 components vector of high single-qualifier floating-point numbers. More...
 
typedef vec< 3, float, highp > highp_vec3
 3 components vector of high single-qualifier floating-point numbers. More...
 
typedef vec< 4, float, highp > highp_vec4
 4 components vector of high single-qualifier floating-point numbers. More...
 
typedef vec< 2, bool, lowp > lowp_bvec2
 2 components vector of low qualifier bool numbers. More...
 
typedef vec< 3, bool, lowp > lowp_bvec3
 3 components vector of low qualifier bool numbers. More...
 
typedef vec< 4, bool, lowp > lowp_bvec4
 4 components vector of low qualifier bool numbers. More...
 
typedef vec< 2, double, lowp > lowp_dvec2
 2 components vector of low double-qualifier floating-point numbers. More...
 
typedef vec< 3, double, lowp > lowp_dvec3
 3 components vector of low double-qualifier floating-point numbers. More...
 
typedef vec< 4, double, lowp > lowp_dvec4
 4 components vector of low double-qualifier floating-point numbers. More...
 
typedef vec< 2, int, lowp > lowp_ivec2
 2 components vector of low qualifier signed integer numbers. More...
 
typedef vec< 3, int, lowp > lowp_ivec3
 3 components vector of low qualifier signed integer numbers. More...
 
typedef vec< 4, int, lowp > lowp_ivec4
 4 components vector of low qualifier signed integer numbers. More...
 
typedef vec< 2, unsigned int, lowp > lowp_uvec2
 2 components vector of low qualifier unsigned integer numbers. More...
 
typedef vec< 3, unsigned int, lowp > lowp_uvec3
 3 components vector of low qualifier unsigned integer numbers. More...
 
typedef vec< 4, unsigned int, lowp > lowp_uvec4
 4 components vector of low qualifier unsigned integer numbers. More...
 
typedef vec< 2, float, lowp > lowp_vec2
 2 components vector of low single-qualifier floating-point numbers. More...
 
typedef vec< 3, float, lowp > lowp_vec3
 3 components vector of low single-qualifier floating-point numbers. More...
 
typedef vec< 4, float, lowp > lowp_vec4
 4 components vector of low single-qualifier floating-point numbers. More...
 
typedef vec< 2, bool, mediump > mediump_bvec2
 2 components vector of medium qualifier bool numbers. More...
 
typedef vec< 3, bool, mediump > mediump_bvec3
 3 components vector of medium qualifier bool numbers. More...
 
typedef vec< 4, bool, mediump > mediump_bvec4
 4 components vector of medium qualifier bool numbers. More...
 
typedef vec< 2, double, mediump > mediump_dvec2
 2 components vector of medium double-qualifier floating-point numbers. More...
 
typedef vec< 3, double, mediump > mediump_dvec3
 3 components vector of medium double-qualifier floating-point numbers. More...
 
typedef vec< 4, double, mediump > mediump_dvec4
 4 components vector of medium double-qualifier floating-point numbers. More...
 
typedef vec< 2, int, mediump > mediump_ivec2
 2 components vector of medium qualifier signed integer numbers. More...
 
typedef vec< 3, int, mediump > mediump_ivec3
 3 components vector of medium qualifier signed integer numbers. More...
 
typedef vec< 4, int, mediump > mediump_ivec4
 4 components vector of medium qualifier signed integer numbers. More...
 
typedef vec< 2, unsigned int, mediump > mediump_uvec2
 2 components vector of medium qualifier unsigned integer numbers. More...
 
typedef vec< 3, unsigned int, mediump > mediump_uvec3
 3 components vector of medium qualifier unsigned integer numbers. More...
 
typedef vec< 4, unsigned int, mediump > mediump_uvec4
 4 components vector of medium qualifier unsigned integer numbers. More...
 
typedef vec< 2, float, mediump > mediump_vec2
 2 components vector of medium single-qualifier floating-point numbers. More...
 
typedef vec< 3, float, mediump > mediump_vec3
 3 components vector of medium single-qualifier floating-point numbers. More...
 
typedef vec< 4, float, mediump > mediump_vec4
 4 components vector of medium single-qualifier floating-point numbers. More...
 
+

Detailed Description

+

Vector types with precision qualifiers which may result in various precision in term of ULPs.

+

GLSL allows defining qualifiers for particular variables. With OpenGL's GLSL, these qualifiers have no effect; they are there for compatibility, with OpenGL ES's GLSL, these qualifiers do have an effect.

+

C++ has no language equivalent to qualifier qualifiers. So GLM provides the next-best thing: a number of typedefs that use a particular qualifier.

+

None of these types make any guarantees about the actual qualifier used.

+

Typedef Documentation

+ +
+
+ + + + +
typedef vec< 2, bool, highp > highp_bvec2
+
+ +

2 components vector of high qualifier bool numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 16 of file vector_bool2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, bool, highp > highp_bvec3
+
+ +

3 components vector of high qualifier bool numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 16 of file vector_bool3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, bool, highp > highp_bvec4
+
+ +

4 components vector of high qualifier bool numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 16 of file vector_bool4_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, f64, highp > highp_dvec2
+
+ +

2 components vector of high double-qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 16 of file vector_double2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, f64, highp > highp_dvec3
+
+ +

3 components vector of high double-qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 17 of file vector_double3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, f64, highp > highp_dvec4
+
+ +

4 components vector of high double-qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 18 of file vector_double4_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, i32, highp > highp_ivec2
+
+ +

2 components vector of high qualifier signed integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 16 of file vector_int2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, i32, highp > highp_ivec3
+
+ +

3 components vector of high qualifier signed integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 16 of file vector_int3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, i32, highp > highp_ivec4
+
+ +

4 components vector of high qualifier signed integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 16 of file vector_int4_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, u32, highp > highp_uvec2
+
+ +

2 components vector of high qualifier unsigned integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 16 of file vector_uint2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, u32, highp > highp_uvec3
+
+ +

3 components vector of high qualifier unsigned integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 16 of file vector_uint3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, u32, highp > highp_uvec4
+
+ +

4 components vector of high qualifier unsigned integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 16 of file vector_uint4_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, float, highp > highp_vec2
+
+ +

2 components vector of high single-qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 16 of file vector_float2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, float, highp > highp_vec3
+
+ +

3 components vector of high single-qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 16 of file vector_float3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, float, highp > highp_vec4
+
+ +

4 components vector of high single-qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 16 of file vector_float4_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, bool, lowp > lowp_bvec2
+
+ +

2 components vector of low qualifier bool numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 28 of file vector_bool2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, bool, lowp > lowp_bvec3
+
+ +

3 components vector of low qualifier bool numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 28 of file vector_bool3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, bool, lowp > lowp_bvec4
+
+ +

4 components vector of low qualifier bool numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 28 of file vector_bool4_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, f64, lowp > lowp_dvec2
+
+ +

2 components vector of low double-qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 28 of file vector_double2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, f64, lowp > lowp_dvec3
+
+ +

3 components vector of low double-qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 31 of file vector_double3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, f64, lowp > lowp_dvec4
+
+ +

4 components vector of low double-qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 32 of file vector_double4_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, i32, lowp > lowp_ivec2
+
+ +

2 components vector of low qualifier signed integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 28 of file vector_int2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, i32, lowp > lowp_ivec3
+
+ +

3 components vector of low qualifier signed integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 28 of file vector_int3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, i32, lowp > lowp_ivec4
+
+ +

4 components vector of low qualifier signed integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 28 of file vector_int4_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, u32, lowp > lowp_uvec2
+
+ +

2 components vector of low qualifier unsigned integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 28 of file vector_uint2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, u32, lowp > lowp_uvec3
+
+ +

3 components vector of low qualifier unsigned integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 28 of file vector_uint3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, u32, lowp > lowp_uvec4
+
+ +

4 components vector of low qualifier unsigned integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 28 of file vector_uint4_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, float, lowp > lowp_vec2
+
+ +

2 components vector of low single-qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 28 of file vector_float2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, float, lowp > lowp_vec3
+
+ +

3 components vector of low single-qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 28 of file vector_float3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, float, lowp > lowp_vec4
+
+ +

4 components vector of low single-qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 28 of file vector_float4_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, bool, mediump > mediump_bvec2
+
+ +

2 components vector of medium qualifier bool numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 22 of file vector_bool2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, bool, mediump > mediump_bvec3
+
+ +

3 components vector of medium qualifier bool numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 22 of file vector_bool3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, bool, mediump > mediump_bvec4
+
+ +

4 components vector of medium qualifier bool numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 22 of file vector_bool4_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, f64, mediump > mediump_dvec2
+
+ +

2 components vector of medium double-qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 22 of file vector_double2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, f64, mediump > mediump_dvec3
+
+ +

3 components vector of medium double-qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 24 of file vector_double3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, f64, mediump > mediump_dvec4
+
+ +

4 components vector of medium double-qualifier floating-point numbers.

+

There is no guarantee on the actual qualifier.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 25 of file vector_double4_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, i32, mediump > mediump_ivec2
+
+ +

2 components vector of medium qualifier signed integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 22 of file vector_int2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, i32, mediump > mediump_ivec3
+
+ +

3 components vector of medium qualifier signed integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 22 of file vector_int3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, i32, mediump > mediump_ivec4
+
+ +

4 components vector of medium qualifier signed integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 22 of file vector_int4_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, u32, mediump > mediump_uvec2
+
+ +

2 components vector of medium qualifier unsigned integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 22 of file vector_uint2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, u32, mediump > mediump_uvec3
+
+ +

3 components vector of medium qualifier unsigned integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 22 of file vector_uint3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, u32, mediump > mediump_uvec4
+
+ +

4 components vector of medium qualifier unsigned integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 22 of file vector_uint4_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, float, mediump > mediump_vec2
+
+ +

2 components vector of medium single-qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 22 of file vector_float2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, float, mediump > mediump_vec3
+
+ +

3 components vector of medium single-qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 22 of file vector_float3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, float, mediump > mediump_vec4
+
+ +

4 components vector of medium single-qualifier floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 22 of file vector_float4_precision.hpp.

+ +
+
+
+ + + + diff --git a/doc/api/a00283.html b/doc/api/a00283.html new file mode 100644 index 000000000..117eb8239 --- /dev/null +++ b/doc/api/a00283.html @@ -0,0 +1,563 @@ + + + + + + +0.9.9 API documentation: Matrix types + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
Matrix types
+
+
+ +

Matrix types of with C columns and R rows where C and R are values between 2 to 4 included. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef mat< 2, 2, double, defaultp > dmat2
 2 columns of 2 components matrix of double-precision floating-point numbers. More...
 
typedef mat< 2, 2, double, defaultp > dmat2x2
 2 columns of 2 components matrix of double-precision floating-point numbers. More...
 
typedef mat< 2, 3, double, defaultp > dmat2x3
 2 columns of 3 components matrix of double-precision floating-point numbers. More...
 
typedef mat< 2, 4, double, defaultp > dmat2x4
 2 columns of 4 components matrix of double-precision floating-point numbers. More...
 
typedef mat< 3, 3, double, defaultp > dmat3
 3 columns of 3 components matrix of double-precision floating-point numbers. More...
 
typedef mat< 3, 2, double, defaultp > dmat3x2
 3 columns of 2 components matrix of double-precision floating-point numbers. More...
 
typedef mat< 3, 3, double, defaultp > dmat3x3
 3 columns of 3 components matrix of double-precision floating-point numbers. More...
 
typedef mat< 3, 4, double, defaultp > dmat3x4
 3 columns of 4 components matrix of double-precision floating-point numbers. More...
 
typedef mat< 4, 4, double, defaultp > dmat4
 4 columns of 4 components matrix of double-precision floating-point numbers. More...
 
typedef mat< 4, 2, double, defaultp > dmat4x2
 4 columns of 2 components matrix of double-precision floating-point numbers. More...
 
typedef mat< 4, 3, double, defaultp > dmat4x3
 4 columns of 3 components matrix of double-precision floating-point numbers. More...
 
typedef mat< 4, 4, double, defaultp > dmat4x4
 4 columns of 4 components matrix of double-precision floating-point numbers. More...
 
typedef mat< 2, 2, float, defaultp > mat2
 2 columns of 2 components matrix of single-precision floating-point numbers. More...
 
typedef mat< 2, 2, float, defaultp > mat2x2
 2 columns of 2 components matrix of single-precision floating-point numbers. More...
 
typedef mat< 2, 3, float, defaultp > mat2x3
 2 columns of 3 components matrix of single-precision floating-point numbers. More...
 
typedef mat< 2, 4, float, defaultp > mat2x4
 2 columns of 4 components matrix of single-precision floating-point numbers. More...
 
typedef mat< 3, 3, float, defaultp > mat3
 3 columns of 3 components matrix of single-precision floating-point numbers. More...
 
typedef mat< 3, 3, float, defaultp > mat3x3
 3 columns of 3 components matrix of single-precision floating-point numbers. More...
 
typedef mat< 3, 4, float, defaultp > mat3x4
 3 columns of 4 components matrix of single-precision floating-point numbers. More...
 
typedef mat< 4, 2, float, defaultp > mat4x2
 4 columns of 2 components matrix of single-precision floating-point numbers. More...
 
typedef mat< 4, 3, float, defaultp > mat4x3
 4 columns of 3 components matrix of single-precision floating-point numbers. More...
 
typedef mat< 4, 4, float, defaultp > mat4x4
 4 columns of 4 components matrix of single-precision floating-point numbers. More...
 
typedef mat< 4, 4, float, defaultp > mat4
 4 columns of 4 components matrix of single-precision floating-point numbers. More...
 
+

Detailed Description

+

Matrix types of with C columns and R rows where C and R are values between 2 to 4 included.

+

These types have exhaustive sets of operators.

+

Typedef Documentation

+ +
+
+ + + + +
typedef mat< 2, 2, f64, defaultp > dmat2
+
+ +

2 columns of 2 components matrix of double-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 20 of file matrix_double2x2.hpp.

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typedef mat< 2, 2, double, defaultp > dmat2x2
+
+ +

2 columns of 2 components matrix of double-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 15 of file matrix_double2x2.hpp.

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typedef mat< 2, 3, double, defaultp > dmat2x3
+
+ +

2 columns of 3 components matrix of double-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 15 of file matrix_double2x3.hpp.

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typedef mat< 2, 4, double, defaultp > dmat2x4
+
+ +

2 columns of 4 components matrix of double-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 15 of file matrix_double2x4.hpp.

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typedef mat< 3, 3, f64, defaultp > dmat3
+
+ +

3 columns of 3 components matrix of double-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 20 of file matrix_double3x3.hpp.

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typedef mat< 3, 2, double, defaultp > dmat3x2
+
+ +

3 columns of 2 components matrix of double-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 15 of file matrix_double3x2.hpp.

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typedef mat< 3, 3, double, defaultp > dmat3x3
+
+ +

3 columns of 3 components matrix of double-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 15 of file matrix_double3x3.hpp.

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typedef mat< 3, 4, double, defaultp > dmat3x4
+
+ +

3 columns of 4 components matrix of double-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 15 of file matrix_double3x4.hpp.

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typedef mat< 4, 4, f64, defaultp > dmat4
+
+ +

4 columns of 4 components matrix of double-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 20 of file matrix_double4x4.hpp.

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typedef mat< 4, 2, double, defaultp > dmat4x2
+
+ +

4 columns of 2 components matrix of double-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 15 of file matrix_double4x2.hpp.

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+
+ + + + +
typedef mat< 4, 3, double, defaultp > dmat4x3
+
+ +

4 columns of 3 components matrix of double-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 15 of file matrix_double4x3.hpp.

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typedef mat< 4, 4, double, defaultp > dmat4x4
+
+ +

4 columns of 4 components matrix of double-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 15 of file matrix_double4x4.hpp.

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typedef mat< 2, 2, f32, defaultp > mat2
+
+ +

2 columns of 2 components matrix of single-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 20 of file matrix_float2x2.hpp.

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typedef mat< 2, 2, f32, defaultp > mat2x2
+
+ +

2 columns of 2 components matrix of single-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 15 of file matrix_float2x2.hpp.

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+ + + + +
typedef mat< 2, 3, f32, defaultp > mat2x3
+
+ +

2 columns of 3 components matrix of single-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 15 of file matrix_float2x3.hpp.

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+ + + + +
typedef mat< 2, 4, f32, defaultp > mat2x4
+
+ +

2 columns of 4 components matrix of single-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 15 of file matrix_float2x4.hpp.

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+
+ + + + +
typedef mat< 3, 3, f32, defaultp > mat3
+
+ +

3 columns of 3 components matrix of single-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 20 of file matrix_float3x3.hpp.

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+
+ + + + +
typedef mat< 3, 3, f32, defaultp > mat3x3
+
+ +

3 columns of 3 components matrix of single-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 15 of file matrix_float3x3.hpp.

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typedef mat< 3, 4, f32, defaultp > mat3x4
+
+ +

3 columns of 4 components matrix of single-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 15 of file matrix_float3x4.hpp.

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+
+ + + + +
typedef mat< 4, 4, f32, defaultp > mat4
+
+ +

4 columns of 4 components matrix of single-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 20 of file matrix_float4x4.hpp.

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+
+ + + + +
typedef mat< 4, 2, f32, defaultp > mat4x2
+
+ +

4 columns of 2 components matrix of single-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 15 of file matrix_float4x2.hpp.

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+
+ +
+
+ + + + +
typedef mat< 4, 3, f32, defaultp > mat4x3
+
+ +

4 columns of 3 components matrix of single-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 15 of file matrix_float4x3.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, f32, defaultp > mat4x4
+
+ +

4 columns of 4 components matrix of single-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 15 of file matrix_float4x4.hpp.

+ +
+
+
+ + + + diff --git a/doc/api/a00284.html b/doc/api/a00284.html new file mode 100644 index 000000000..d18a44669 --- /dev/null +++ b/doc/api/a00284.html @@ -0,0 +1,1689 @@ + + + + + + +0.9.9 API documentation: Matrix types with precision qualifiers + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
Matrix types with precision qualifiers
+
+
+ +

Matrix types with precision qualifiers which may result in various precision in term of ULPs. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef mat< 2, 2, double, highp > highp_dmat2
 2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 2, double, highp > highp_dmat2x2
 2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 3, double, highp > highp_dmat2x3
 2 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 4, double, highp > highp_dmat2x4
 2 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 3, double, highp > highp_dmat3
 3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 2, double, highp > highp_dmat3x2
 3 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 3, double, highp > highp_dmat3x3
 3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 4, double, highp > highp_dmat3x4
 3 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 4, double, highp > highp_dmat4
 4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 2, double, highp > highp_dmat4x2
 4 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 3, double, highp > highp_dmat4x3
 4 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 4, double, highp > highp_dmat4x4
 4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 2, float, highp > highp_mat2
 2 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 2, float, highp > highp_mat2x2
 2 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 3, float, highp > highp_mat2x3
 2 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 4, float, highp > highp_mat2x4
 2 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 3, float, highp > highp_mat3
 3 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 2, float, highp > highp_mat3x2
 3 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 3, float, highp > highp_mat3x3
 3 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 4, float, highp > highp_mat3x4
 3 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 4, float, highp > highp_mat4
 4 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 2, float, highp > highp_mat4x2
 4 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 3, float, highp > highp_mat4x3
 4 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 4, float, highp > highp_mat4x4
 4 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 2, double, lowp > lowp_dmat2
 2 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 2, double, lowp > lowp_dmat2x2
 2 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 3, double, lowp > lowp_dmat2x3
 2 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 4, double, lowp > lowp_dmat2x4
 2 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 3, double, lowp > lowp_dmat3
 3 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 2, double, lowp > lowp_dmat3x2
 3 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 3, double, lowp > lowp_dmat3x3
 3 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 4, double, lowp > lowp_dmat3x4
 3 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 4, double, lowp > lowp_dmat4
 4 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 2, double, lowp > lowp_dmat4x2
 4 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 3, double, lowp > lowp_dmat4x3
 4 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 4, double, lowp > lowp_dmat4x4
 4 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 2, float, lowp > lowp_mat2
 2 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 2, float, lowp > lowp_mat2x2
 2 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 3, float, lowp > lowp_mat2x3
 2 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 4, float, lowp > lowp_mat2x4
 2 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 3, float, lowp > lowp_mat3
 3 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 2, float, lowp > lowp_mat3x2
 3 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 3, float, lowp > lowp_mat3x3
 3 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 4, float, lowp > lowp_mat3x4
 3 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 4, float, lowp > lowp_mat4
 4 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 2, float, lowp > lowp_mat4x2
 4 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 3, float, lowp > lowp_mat4x3
 4 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 4, float, lowp > lowp_mat4x4
 4 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 2, double, mediump > mediump_dmat2
 2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 2, double, mediump > mediump_dmat2x2
 2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 3, double, mediump > mediump_dmat2x3
 2 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 4, double, mediump > mediump_dmat2x4
 2 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 3, double, mediump > mediump_dmat3
 3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 2, double, mediump > mediump_dmat3x2
 3 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 3, double, mediump > mediump_dmat3x3
 3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 4, double, mediump > mediump_dmat3x4
 3 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 4, double, mediump > mediump_dmat4
 4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 2, double, mediump > mediump_dmat4x2
 4 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 3, double, mediump > mediump_dmat4x3
 4 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 4, double, mediump > mediump_dmat4x4
 4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 2, float, mediump > mediump_mat2
 2 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 2, float, mediump > mediump_mat2x2
 2 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 3, float, mediump > mediump_mat2x3
 2 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 2, 4, float, mediump > mediump_mat2x4
 2 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 3, float, mediump > mediump_mat3
 3 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 2, float, mediump > mediump_mat3x2
 3 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 3, float, mediump > mediump_mat3x3
 3 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 3, 4, float, mediump > mediump_mat3x4
 3 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 4, float, mediump > mediump_mat4
 4 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 2, float, mediump > mediump_mat4x2
 4 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 3, float, mediump > mediump_mat4x3
 4 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
typedef mat< 4, 4, float, mediump > mediump_mat4x4
 4 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. More...
 
+

Detailed Description

+

Matrix types with precision qualifiers which may result in various precision in term of ULPs.

+

GLSL allows defining qualifiers for particular variables. With OpenGL's GLSL, these qualifiers have no effect; they are there for compatibility, with OpenGL ES's GLSL, these qualifiers do have an effect.

+

C++ has no language equivalent to qualifier qualifiers. So GLM provides the next-best thing: a number of typedefs that use a particular qualifier.

+

None of these types make any guarantees about the actual qualifier used.

+

Typedef Documentation

+ +
+
+ + + + +
typedef mat< 2, 2, f64, highp > highp_dmat2
+
+ +

2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 28 of file matrix_double2x2_precision.hpp.

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+ + + + +
typedef mat< 2, 2, double, highp > highp_dmat2x2
+
+ +

2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 46 of file matrix_double2x2_precision.hpp.

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+ + + + +
typedef mat< 2, 3, double, highp > highp_dmat2x3
+
+ +

2 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 28 of file matrix_double2x3_precision.hpp.

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+ + + + +
typedef mat< 2, 4, double, highp > highp_dmat2x4
+
+ +

2 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 28 of file matrix_double2x4_precision.hpp.

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+
+ +
+
+ + + + +
typedef mat< 3, 3, f64, highp > highp_dmat3
+
+ +

3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 28 of file matrix_double3x3_precision.hpp.

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+
+ +
+
+ + + + +
typedef mat< 3, 2, double, highp > highp_dmat3x2
+
+ +

3 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 28 of file matrix_double3x2_precision.hpp.

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+
+ + + + +
typedef mat< 3, 3, double, highp > highp_dmat3x3
+
+ +

3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 46 of file matrix_double3x3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 4, double, highp > highp_dmat3x4
+
+ +

3 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 28 of file matrix_double3x4_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, f64, highp > highp_dmat4
+
+ +

4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 28 of file matrix_double4x4_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 2, double, highp > highp_dmat4x2
+
+ +

4 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 28 of file matrix_double4x2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 3, double, highp > highp_dmat4x3
+
+ +

4 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 28 of file matrix_double4x3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, double, highp > highp_dmat4x4
+
+ +

4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 46 of file matrix_double4x4_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, f32, highp > highp_mat2
+
+ +

2 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 28 of file matrix_float2x2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, f32, highp > highp_mat2x2
+
+ +

2 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 46 of file matrix_float2x2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 3, f32, highp > highp_mat2x3
+
+ +

2 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 28 of file matrix_float2x3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 4, f32, highp > highp_mat2x4
+
+ +

2 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 28 of file matrix_float2x4_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, f32, highp > highp_mat3
+
+ +

3 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 28 of file matrix_float3x3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 2, f32, highp > highp_mat3x2
+
+ +

3 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 28 of file matrix_float3x2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, f32, highp > highp_mat3x3
+
+ +

3 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 46 of file matrix_float3x3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 4, f32, highp > highp_mat3x4
+
+ +

3 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 28 of file matrix_float3x4_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, f32, highp > highp_mat4
+
+ +

4 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 28 of file matrix_float4x4_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 2, f32, highp > highp_mat4x2
+
+ +

4 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 28 of file matrix_float4x2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 3, f32, highp > highp_mat4x3
+
+ +

4 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 28 of file matrix_float4x3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, f32, highp > highp_mat4x4
+
+ +

4 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 46 of file matrix_float4x4_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, f64, lowp > lowp_dmat2
+
+ +

2 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 16 of file matrix_double2x2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, double, lowp > lowp_dmat2x2
+
+ +

2 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 34 of file matrix_double2x2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 3, double, lowp > lowp_dmat2x3
+
+ +

2 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 16 of file matrix_double2x3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 4, double, lowp > lowp_dmat2x4
+
+ +

2 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 16 of file matrix_double2x4_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, f64, lowp > lowp_dmat3
+
+ +

3 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 16 of file matrix_double3x3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 2, double, lowp > lowp_dmat3x2
+
+ +

3 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 16 of file matrix_double3x2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, double, lowp > lowp_dmat3x3
+
+ +

3 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 34 of file matrix_double3x3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 4, double, lowp > lowp_dmat3x4
+
+ +

3 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 16 of file matrix_double3x4_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, f64, lowp > lowp_dmat4
+
+ +

4 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 16 of file matrix_double4x4_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 2, double, lowp > lowp_dmat4x2
+
+ +

4 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 16 of file matrix_double4x2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 3, double, lowp > lowp_dmat4x3
+
+ +

4 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 16 of file matrix_double4x3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, double, lowp > lowp_dmat4x4
+
+ +

4 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 34 of file matrix_double4x4_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, f32, lowp > lowp_mat2
+
+ +

2 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 16 of file matrix_float2x2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, f32, lowp > lowp_mat2x2
+
+ +

2 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 34 of file matrix_float2x2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 3, f32, lowp > lowp_mat2x3
+
+ +

2 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 16 of file matrix_float2x3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 4, f32, lowp > lowp_mat2x4
+
+ +

2 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 16 of file matrix_float2x4_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, f32, lowp > lowp_mat3
+
+ +

3 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 16 of file matrix_float3x3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 2, f32, lowp > lowp_mat3x2
+
+ +

3 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 16 of file matrix_float3x2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, f32, lowp > lowp_mat3x3
+
+ +

3 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 34 of file matrix_float3x3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 4, f32, lowp > lowp_mat3x4
+
+ +

3 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 16 of file matrix_float3x4_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, f32, lowp > lowp_mat4
+
+ +

4 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 16 of file matrix_float4x4_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 2, f32, lowp > lowp_mat4x2
+
+ +

4 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 16 of file matrix_float4x2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 3, f32, lowp > lowp_mat4x3
+
+ +

4 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 16 of file matrix_float4x3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, f32, lowp > lowp_mat4x4
+
+ +

4 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 34 of file matrix_float4x4_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, f64, mediump > mediump_dmat2
+
+ +

2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 22 of file matrix_double2x2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, double, mediump > mediump_dmat2x2
+
+ +

2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 40 of file matrix_double2x2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 3, double, mediump > mediump_dmat2x3
+
+ +

2 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 22 of file matrix_double2x3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 4, double, mediump > mediump_dmat2x4
+
+ +

2 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 22 of file matrix_double2x4_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, f64, mediump > mediump_dmat3
+
+ +

3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 22 of file matrix_double3x3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 2, double, mediump > mediump_dmat3x2
+
+ +

3 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 22 of file matrix_double3x2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, double, mediump > mediump_dmat3x3
+
+ +

3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 40 of file matrix_double3x3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 4, double, mediump > mediump_dmat3x4
+
+ +

3 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 22 of file matrix_double3x4_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, f64, mediump > mediump_dmat4
+
+ +

4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 22 of file matrix_double4x4_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 2, double, mediump > mediump_dmat4x2
+
+ +

4 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 22 of file matrix_double4x2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 3, double, mediump > mediump_dmat4x3
+
+ +

4 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 22 of file matrix_double4x3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, double, mediump > mediump_dmat4x4
+
+ +

4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 40 of file matrix_double4x4_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, f32, mediump > mediump_mat2
+
+ +

2 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 22 of file matrix_float2x2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, f32, mediump > mediump_mat2x2
+
+ +

2 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 40 of file matrix_float2x2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 3, f32, mediump > mediump_mat2x3
+
+ +

2 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 22 of file matrix_float2x3_precision.hpp.

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+
+ +
+
+ + + + +
typedef mat< 2, 4, f32, mediump > mediump_mat2x4
+
+ +

2 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 22 of file matrix_float2x4_precision.hpp.

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+
+ +
+
+ + + + +
typedef mat< 3, 3, f32, mediump > mediump_mat3
+
+ +

3 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 22 of file matrix_float3x3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 2, f32, mediump > mediump_mat3x2
+
+ +

3 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 22 of file matrix_float3x2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, f32, mediump > mediump_mat3x3
+
+ +

3 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 40 of file matrix_float3x3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 4, f32, mediump > mediump_mat3x4
+
+ +

3 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 22 of file matrix_float3x4_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, f32, mediump > mediump_mat4
+
+ +

4 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 22 of file matrix_float4x4_precision.hpp.

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+
+ +
+
+ + + + +
typedef mat< 4, 2, f32, mediump > mediump_mat4x2
+
+ +

4 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 22 of file matrix_float4x2_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 3, f32, mediump > mediump_mat4x3
+
+ +

4 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 22 of file matrix_float4x3_precision.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, f32, mediump > mediump_mat4x4
+
+ +

4 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 40 of file matrix_float4x4_precision.hpp.

+ +
+
+
+ + + + diff --git a/doc/api/a00285.html b/doc/api/a00285.html new file mode 100644 index 000000000..b9333026b --- /dev/null +++ b/doc/api/a00285.html @@ -0,0 +1,211 @@ + + + + + + +0.9.9 API documentation: Stable extensions + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
Stable extensions
+
+
+ +

Additional features not specified by GLSL specification. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Modules

 GLM_EXT_matrix_clip_space
 Defines functions that generate clip space transformation matrices.
 
 GLM_EXT_matrix_common
 Defines functions for common matrix operations.
 
 GLM_EXT_matrix_projection
 Functions that generate common projection transformation matrices.
 
 GLM_EXT_matrix_relational
 Exposes comparison functions for matrix types that take a user defined epsilon values.
 
 GLM_EXT_matrix_transform
 Defines functions that generate common transformation matrices.
 
 GLM_EXT_quaternion_common
 Provides common functions for quaternion types.
 
 GLM_EXT_quaternion_double
 Exposes double-precision floating point quaternion type.
 
 GLM_EXT_quaternion_double_precision
 Exposes double-precision floating point quaternion type with various precision in term of ULPs.
 
 GLM_EXT_quaternion_exponential
 Provides exponential functions for quaternion types.
 
 GLM_EXT_quaternion_float
 Exposes single-precision floating point quaternion type.
 
 GLM_EXT_quaternion_float_precision
 Exposes single-precision floating point quaternion type with various precision in term of ULPs.
 
 GLM_EXT_quaternion_geometric
 Provides geometric functions for quaternion types.
 
 GLM_EXT_quaternion_relational
 Exposes comparison functions for quaternion types that take a user defined epsilon values.
 
 GLM_EXT_quaternion_transform
 Provides transformation functions for quaternion types.
 
 GLM_EXT_quaternion_trigonometric
 Provides trigonometric functions for quaternion types.
 
 GLM_EXT_scalar_common
 Exposes min and max functions for 3 to 4 scalar parameters.
 
 GLM_EXT_scalar_constants
 Provides a list of constants and precomputed useful values.
 
 GLM_EXT_scalar_int_sized
 Exposes sized signed integer scalar types.
 
 GLM_EXT_scalar_integer
 Include <glm/ext/scalar_integer.hpp> to use the features of this extension.
 
 GLM_EXT_scalar_relational
 Exposes comparison functions for scalar types that take a user defined epsilon values.
 
 GLM_EXT_scalar_uint_sized
 Exposes sized unsigned integer scalar types.
 
 GLM_EXT_scalar_ulp
 Allow the measurement of the accuracy of a function against a reference implementation.
 
 GLM_EXT_vector_bool1
 Exposes bvec1 vector type.
 
 GLM_EXT_vector_bool1_precision
 Exposes highp_bvec1, mediump_bvec1 and lowp_bvec1 types.
 
 GLM_EXT_vector_common
 Exposes min and max functions for 3 to 4 vector parameters.
 
 GLM_EXT_vector_double1
 Exposes double-precision floating point vector type with one component.
 
 GLM_EXT_vector_double1_precision
 Exposes highp_dvec1, mediump_dvec1 and lowp_dvec1 types.
 
 GLM_EXT_vector_float1
 Exposes single-precision floating point vector type with one component.
 
 GLM_EXT_vector_float1_precision
 Exposes highp_vec1, mediump_vec1 and lowp_vec1 types.
 
 GLM_EXT_vector_int1
 Exposes ivec1 vector type.
 
 GLM_EXT_vector_int1_precision
 Exposes highp_ivec1, mediump_ivec1 and lowp_ivec1 types.
 
 GLM_EXT_vector_integer
 Include <glm/ext/vector_integer.hpp> to use the features of this extension.
 
 GLM_EXT_vector_relational
 Exposes comparison functions for vector types that take a user defined epsilon values.
 
 GLM_EXT_vector_uint1
 Exposes uvec1 vector type.
 
 GLM_EXT_vector_uint1_precision
 Exposes highp_uvec1, mediump_uvec1 and lowp_uvec1 types.
 
 GLM_EXT_vector_ulp
 Allow the measurement of the accuracy of a function against a reference implementation.
 
+

Detailed Description

+

Additional features not specified by GLSL specification.

+

EXT extensions are fully tested and documented.

+

Even if it's highly unrecommended, it's possible to include all the extensions at once by including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.

+
+ + + + diff --git a/doc/api/a00286.html b/doc/api/a00286.html new file mode 100644 index 000000000..262daad59 --- /dev/null +++ b/doc/api/a00286.html @@ -0,0 +1,163 @@ + + + + + + +0.9.9 API documentation: Recommended extensions + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
Recommended extensions
+
+
+ +

Additional features not specified by GLSL specification. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Modules

 GLM_GTC_bitfield
 Include <glm/gtc/bitfield.hpp> to use the features of this extension.
 
 GLM_GTC_color_space
 Include <glm/gtc/color_space.hpp> to use the features of this extension.
 
 GLM_GTC_constants
 Include <glm/gtc/constants.hpp> to use the features of this extension.
 
 GLM_GTC_epsilon
 Include <glm/gtc/epsilon.hpp> to use the features of this extension.
 
 GLM_GTC_integer
 Include <glm/gtc/integer.hpp> to use the features of this extension.
 
 GLM_GTC_matrix_access
 Include <glm/gtc/matrix_access.hpp> to use the features of this extension.
 
 GLM_GTC_matrix_integer
 Include <glm/gtc/matrix_integer.hpp> to use the features of this extension.
 
 GLM_GTC_matrix_inverse
 Include <glm/gtc/matrix_integer.hpp> to use the features of this extension.
 
 GLM_GTC_matrix_transform
 Include <glm/gtc/matrix_transform.hpp> to use the features of this extension.
 
 GLM_GTC_noise
 Include <glm/gtc/noise.hpp> to use the features of this extension.
 
 GLM_GTC_packing
 Include <glm/gtc/packing.hpp> to use the features of this extension.
 
 GLM_GTC_quaternion
 Include <glm/gtc/quaternion.hpp> to use the features of this extension.
 
 GLM_GTC_random
 Include <glm/gtc/random.hpp> to use the features of this extension.
 
 GLM_GTC_reciprocal
 Include <glm/gtc/reciprocal.hpp> to use the features of this extension.
 
 GLM_GTC_round
 Include <glm/gtc/round.hpp> to use the features of this extension.
 
 GLM_GTC_type_aligned
 Include <glm/gtc/type_aligned.hpp> to use the features of this extension.
 
 GLM_GTC_type_precision
 Include <glm/gtc/type_precision.hpp> to use the features of this extension.
 
 GLM_GTC_type_ptr
 Include <glm/gtc/type_ptr.hpp> to use the features of this extension.
 
 GLM_GTC_ulp
 Include <glm/gtc/ulp.hpp> to use the features of this extension.
 
 GLM_GTC_vec1
 Include <glm/gtc/vec1.hpp> to use the features of this extension.
 
+

Detailed Description

+

Additional features not specified by GLSL specification.

+

GTC extensions aim to be stable with tests and documentation.

+

Even if it's highly unrecommended, it's possible to include all the extensions at once by including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.

+
+ + + + diff --git a/doc/api/a00287.html b/doc/api/a00287.html new file mode 100644 index 000000000..765dc34e8 --- /dev/null +++ b/doc/api/a00287.html @@ -0,0 +1,289 @@ + + + + + + +0.9.9 API documentation: Experimental extensions + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
Experimental extensions
+
+
+ +

Experimental features not specified by GLSL specification. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Modules

 GLM_GTX_associated_min_max
 Include <glm/gtx/associated_min_max.hpp> to use the features of this extension.
 
 GLM_GTX_bit
 Include <glm/gtx/bit.hpp> to use the features of this extension.
 
 GLM_GTX_closest_point
 Include <glm/gtx/closest_point.hpp> to use the features of this extension.
 
 GLM_GTX_color_encoding
 Include <glm/gtx/color_encoding.hpp> to use the features of this extension.
 
 GLM_GTX_color_space
 Include <glm/gtx/color_space.hpp> to use the features of this extension.
 
 GLM_GTX_color_space_YCoCg
 Include <glm/gtx/color_space_YCoCg.hpp> to use the features of this extension.
 
 GLM_GTX_common
 Include <glm/gtx/common.hpp> to use the features of this extension.
 
 GLM_GTX_compatibility
 Include <glm/gtx/compatibility.hpp> to use the features of this extension.
 
 GLM_GTX_component_wise
 Include <glm/gtx/component_wise.hpp> to use the features of this extension.
 
 GLM_GTX_dual_quaternion
 Include <glm/gtx/dual_quaternion.hpp> to use the features of this extension.
 
 GLM_GTX_easing
 Include <glm/gtx/easing.hpp> to use the features of this extension.
 
 GLM_GTX_euler_angles
 Include <glm/gtx/euler_angles.hpp> to use the features of this extension.
 
 GLM_GTX_extend
 Include <glm/gtx/extend.hpp> to use the features of this extension.
 
 GLM_GTX_extented_min_max
 Include <glm/gtx/extented_min_max.hpp> to use the features of this extension.
 
 GLM_GTX_exterior_product
 Include <glm/gtx/exterior_product.hpp> to use the features of this extension.
 
 GLM_GTX_fast_exponential
 Include <glm/gtx/fast_exponential.hpp> to use the features of this extension.
 
 GLM_GTX_fast_square_root
 Include <glm/gtx/fast_square_root.hpp> to use the features of this extension.
 
 GLM_GTX_fast_trigonometry
 Include <glm/gtx/fast_trigonometry.hpp> to use the features of this extension.
 
 GLM_GTX_functions
 Include <glm/gtx/functions.hpp> to use the features of this extension.
 
 GLM_GTX_gradient_paint
 Include <glm/gtx/gradient_paint.hpp> to use the features of this extension.
 
 GLM_GTX_handed_coordinate_space
 Include <glm/gtx/handed_coordinate_system.hpp> to use the features of this extension.
 
 GLM_GTX_hash
 Include <glm/gtx/hash.hpp> to use the features of this extension.
 
 GLM_GTX_integer
 Include <glm/gtx/integer.hpp> to use the features of this extension.
 
 GLM_GTX_intersect
 Include <glm/gtx/intersect.hpp> to use the features of this extension.
 
 GLM_GTX_io
 Include <glm/gtx/io.hpp> to use the features of this extension.
 
 GLM_GTX_log_base
 Include <glm/gtx/log_base.hpp> to use the features of this extension.
 
 GLM_GTX_matrix_cross_product
 Include <glm/gtx/matrix_cross_product.hpp> to use the features of this extension.
 
 GLM_GTX_matrix_decompose
 Include <glm/gtx/matrix_decompose.hpp> to use the features of this extension.
 
 GLM_GTX_matrix_factorisation
 Include <glm/gtx/matrix_factorisation.hpp> to use the features of this extension.
 
 GLM_GTX_matrix_interpolation
 Include <glm/gtx/matrix_interpolation.hpp> to use the features of this extension.
 
 GLM_GTX_matrix_major_storage
 Include <glm/gtx/matrix_major_storage.hpp> to use the features of this extension.
 
 GLM_GTX_matrix_operation
 Include <glm/gtx/matrix_operation.hpp> to use the features of this extension.
 
 GLM_GTX_matrix_query
 Include <glm/gtx/matrix_query.hpp> to use the features of this extension.
 
 GLM_GTX_matrix_transform_2d
 Include <glm/gtx/matrix_transform_2d.hpp> to use the features of this extension.
 
 GLM_GTX_mixed_producte
 Include <glm/gtx/mixed_product.hpp> to use the features of this extension.
 
 GLM_GTX_norm
 Include <glm/gtx/norm.hpp> to use the features of this extension.
 
 GLM_GTX_normal
 Include <glm/gtx/normal.hpp> to use the features of this extension.
 
 GLM_GTX_normalize_dot
 Include <glm/gtx/normalized_dot.hpp> to use the features of this extension.
 
 GLM_GTX_number_precision
 Include <glm/gtx/number_precision.hpp> to use the features of this extension.
 
 GLM_GTX_optimum_pow
 Include <glm/gtx/optimum_pow.hpp> to use the features of this extension.
 
 GLM_GTX_orthonormalize
 Include <glm/gtx/orthonormalize.hpp> to use the features of this extension.
 
 GLM_GTX_perpendicular
 Include <glm/gtx/perpendicular.hpp> to use the features of this extension.
 
 GLM_GTX_polar_coordinates
 Include <glm/gtx/polar_coordinates.hpp> to use the features of this extension.
 
 GLM_GTX_projection
 Include <glm/gtx/projection.hpp> to use the features of this extension.
 
 GLM_GTX_quaternion
 Include <glm/gtx/quaternion.hpp> to use the features of this extension.
 
 GLM_GTX_range
 Include <glm/gtx/range.hpp> to use the features of this extension.
 
 GLM_GTX_raw_data
 Include <glm/gtx/raw_data.hpp> to use the features of this extension.
 
 GLM_GTX_rotate_normalized_axis
 Include <glm/gtx/rotate_normalized_axis.hpp> to use the features of this extension.
 
 GLM_GTX_rotate_vector
 Include <glm/gtx/rotate_vector.hpp> to use the features of this extension.
 
 GLM_GTX_scalar_relational
 Include <glm/gtx/scalar_relational.hpp> to use the features of this extension.
 
 GLM_GTX_spline
 Include <glm/gtx/spline.hpp> to use the features of this extension.
 
 GLM_GTX_std_based_type
 Include <glm/gtx/std_based_type.hpp> to use the features of this extension.
 
 GLM_GTX_string_cast
 Include <glm/gtx/string_cast.hpp> to use the features of this extension.
 
 GLM_GTX_texture
 Include <glm/gtx/texture.hpp> to use the features of this extension.
 
 GLM_GTX_transform
 Include <glm/gtx/transform.hpp> to use the features of this extension.
 
 GLM_GTX_transform2
 Include <glm/gtx/transform2.hpp> to use the features of this extension.
 
 GLM_GTX_type_aligned
 Include <glm/gtx/type_aligned.hpp> to use the features of this extension.
 
 GLM_GTX_type_trait
 Include <glm/gtx/type_trait.hpp> to use the features of this extension.
 
 GLM_GTX_vec_swizzle
 Include <glm/gtx/vec_swizzle.hpp> to use the features of this extension.
 
 GLM_GTX_vector_angle
 Include <glm/gtx/vector_angle.hpp> to use the features of this extension.
 
 GLM_GTX_vector_query
 Include <glm/gtx/vector_query.hpp> to use the features of this extension.
 
 GLM_GTX_wrap
 Include <glm/gtx/wrap.hpp> to use the features of this extension.
 
+

Detailed Description

+

Experimental features not specified by GLSL specification.

+

Experimental extensions are useful functions and types, but the development of their API and functionality is not necessarily stable. They can change substantially between versions. Backwards compatibility is not much of an issue for them.

+

Even if it's highly unrecommended, it's possible to include all the extensions at once by including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.

+
+ + + + diff --git a/doc/api/a00288.html b/doc/api/a00288.html new file mode 100644 index 000000000..ebebbdc9a --- /dev/null +++ b/doc/api/a00288.html @@ -0,0 +1,1228 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_bitfield + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_bitfield
+
+
+ +

Include <glm/gtc/bitfield.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

GLM_FUNC_DECL glm::u8vec2 bitfieldDeinterleave (glm::uint16 x)
 Deinterleaves the bits of x. More...
 
GLM_FUNC_DECL glm::u16vec2 bitfieldDeinterleave (glm::uint32 x)
 Deinterleaves the bits of x. More...
 
GLM_FUNC_DECL glm::u32vec2 bitfieldDeinterleave (glm::uint64 x)
 Deinterleaves the bits of x. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType bitfieldFillOne (genIUType Value, int FirstBit, int BitCount)
 Set to 1 a range of bits. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > bitfieldFillOne (vec< L, T, Q > const &Value, int FirstBit, int BitCount)
 Set to 1 a range of bits. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType bitfieldFillZero (genIUType Value, int FirstBit, int BitCount)
 Set to 0 a range of bits. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > bitfieldFillZero (vec< L, T, Q > const &Value, int FirstBit, int BitCount)
 Set to 0 a range of bits. More...
 
GLM_FUNC_DECL int16 bitfieldInterleave (int8 x, int8 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL uint16 bitfieldInterleave (uint8 x, uint8 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL uint16 bitfieldInterleave (u8vec2 const &v)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL int32 bitfieldInterleave (int16 x, int16 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL uint32 bitfieldInterleave (uint16 x, uint16 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL uint32 bitfieldInterleave (u16vec2 const &v)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL int64 bitfieldInterleave (int32 x, int32 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL uint64 bitfieldInterleave (uint32 x, uint32 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL uint64 bitfieldInterleave (u32vec2 const &v)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL int32 bitfieldInterleave (int8 x, int8 y, int8 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL uint32 bitfieldInterleave (uint8 x, uint8 y, uint8 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL int64 bitfieldInterleave (int16 x, int16 y, int16 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL uint64 bitfieldInterleave (uint16 x, uint16 y, uint16 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL int64 bitfieldInterleave (int32 x, int32 y, int32 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL uint64 bitfieldInterleave (uint32 x, uint32 y, uint32 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL int32 bitfieldInterleave (int8 x, int8 y, int8 z, int8 w)
 Interleaves the bits of x, y, z and w. More...
 
GLM_FUNC_DECL uint32 bitfieldInterleave (uint8 x, uint8 y, uint8 z, uint8 w)
 Interleaves the bits of x, y, z and w. More...
 
GLM_FUNC_DECL int64 bitfieldInterleave (int16 x, int16 y, int16 z, int16 w)
 Interleaves the bits of x, y, z and w. More...
 
GLM_FUNC_DECL uint64 bitfieldInterleave (uint16 x, uint16 y, uint16 z, uint16 w)
 Interleaves the bits of x, y, z and w. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType bitfieldRotateLeft (genIUType In, int Shift)
 Rotate all bits to the left. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > bitfieldRotateLeft (vec< L, T, Q > const &In, int Shift)
 Rotate all bits to the left. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType bitfieldRotateRight (genIUType In, int Shift)
 Rotate all bits to the right. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > bitfieldRotateRight (vec< L, T, Q > const &In, int Shift)
 Rotate all bits to the right. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType mask (genIUType Bits)
 Build a mask of 'count' bits. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > mask (vec< L, T, Q > const &v)
 Build a mask of 'count' bits. More...
 
+

Detailed Description

+

Include <glm/gtc/bitfield.hpp> to use the features of this extension.

+

Allow to perform bit operations on integer values

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL glm::u8vec2 glm::bitfieldDeinterleave (glm::uint16 x)
+
+ +

Deinterleaves the bits of x.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL glm::u16vec2 glm::bitfieldDeinterleave (glm::uint32 x)
+
+ +

Deinterleaves the bits of x.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL glm::u32vec2 glm::bitfieldDeinterleave (glm::uint64 x)
+
+ +

Deinterleaves the bits of x.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genIUType glm::bitfieldFillOne (genIUType Value,
int FirstBit,
int BitCount 
)
+
+ +

Set to 1 a range of bits.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::bitfieldFillOne (vec< L, T, Q > const & Value,
int FirstBit,
int BitCount 
)
+
+ +

Set to 1 a range of bits.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TSigned and unsigned integer scalar types
QValue from qualifier enum
+
+
+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genIUType glm::bitfieldFillZero (genIUType Value,
int FirstBit,
int BitCount 
)
+
+ +

Set to 0 a range of bits.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::bitfieldFillZero (vec< L, T, Q > const & Value,
int FirstBit,
int BitCount 
)
+
+ +

Set to 0 a range of bits.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TSigned and unsigned integer scalar types
QValue from qualifier enum
+
+
+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL int16 glm::bitfieldInterleave (int8 x,
int8 y 
)
+
+ +

Interleaves the bits of x and y.

+

The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL uint16 glm::bitfieldInterleave (uint8 x,
uint8 y 
)
+
+ +

Interleaves the bits of x and y.

+

The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint16 glm::bitfieldInterleave (u8vec2 const & v)
+
+ +

Interleaves the bits of x and y.

+

The first bit is the first bit of v.x followed by the first bit of v.y. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL int32 glm::bitfieldInterleave (int16 x,
int16 y 
)
+
+ +

Interleaves the bits of x and y.

+

The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL uint32 glm::bitfieldInterleave (uint16 x,
uint16 y 
)
+
+ +

Interleaves the bits of x and y.

+

The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint32 glm::bitfieldInterleave (u16vec2 const & v)
+
+ +

Interleaves the bits of x and y.

+

The first bit is the first bit of v.x followed by the first bit of v.y. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL int64 glm::bitfieldInterleave (int32 x,
int32 y 
)
+
+ +

Interleaves the bits of x and y.

+

The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL uint64 glm::bitfieldInterleave (uint32 x,
uint32 y 
)
+
+ +

Interleaves the bits of x and y.

+

The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint64 glm::bitfieldInterleave (u32vec2 const & v)
+
+ +

Interleaves the bits of x and y.

+

The first bit is the first bit of v.x followed by the first bit of v.y. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL int32 glm::bitfieldInterleave (int8 x,
int8 y,
int8 z 
)
+
+ +

Interleaves the bits of x, y and z.

+

The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL uint32 glm::bitfieldInterleave (uint8 x,
uint8 y,
uint8 z 
)
+
+ +

Interleaves the bits of x, y and z.

+

The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL int64 glm::bitfieldInterleave (int16 x,
int16 y,
int16 z 
)
+
+ +

Interleaves the bits of x, y and z.

+

The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL uint64 glm::bitfieldInterleave (uint16 x,
uint16 y,
uint16 z 
)
+
+ +

Interleaves the bits of x, y and z.

+

The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL int64 glm::bitfieldInterleave (int32 x,
int32 y,
int32 z 
)
+
+ +

Interleaves the bits of x, y and z.

+

The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL uint64 glm::bitfieldInterleave (uint32 x,
uint32 y,
uint32 z 
)
+
+ +

Interleaves the bits of x, y and z.

+

The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL int32 glm::bitfieldInterleave (int8 x,
int8 y,
int8 z,
int8 w 
)
+
+ +

Interleaves the bits of x, y, z and w.

+

The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL uint32 glm::bitfieldInterleave (uint8 x,
uint8 y,
uint8 z,
uint8 w 
)
+
+ +

Interleaves the bits of x, y, z and w.

+

The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL int64 glm::bitfieldInterleave (int16 x,
int16 y,
int16 z,
int16 w 
)
+
+ +

Interleaves the bits of x, y, z and w.

+

The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL uint64 glm::bitfieldInterleave (uint16 x,
uint16 y,
uint16 z,
uint16 w 
)
+
+ +

Interleaves the bits of x, y, z and w.

+

The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genIUType glm::bitfieldRotateLeft (genIUType In,
int Shift 
)
+
+ +

Rotate all bits to the left.

+

All the bits dropped in the left side are inserted back on the right side.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::bitfieldRotateLeft (vec< L, T, Q > const & In,
int Shift 
)
+
+ +

Rotate all bits to the left.

+

All the bits dropped in the left side are inserted back on the right side.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TSigned and unsigned integer scalar types
QValue from qualifier enum
+
+
+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genIUType glm::bitfieldRotateRight (genIUType In,
int Shift 
)
+
+ +

Rotate all bits to the right.

+

All the bits dropped in the right side are inserted back on the left side.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::bitfieldRotateRight (vec< L, T, Q > const & In,
int Shift 
)
+
+ +

Rotate all bits to the right.

+

All the bits dropped in the right side are inserted back on the left side.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TSigned and unsigned integer scalar types
QValue from qualifier enum
+
+
+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genIUType glm::mask (genIUType Bits)
+
+ +

Build a mask of 'count' bits.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::mask (vec< L, T, Q > const & v)
+
+ +

Build a mask of 'count' bits.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TSigned and unsigned integer scalar types
QValue from qualifier enum
+
+
+
See also
GLM_GTC_bitfield
+ +
+
+
+ + + + diff --git a/doc/api/a00289.html b/doc/api/a00289.html new file mode 100644 index 000000000..29e665882 --- /dev/null +++ b/doc/api/a00289.html @@ -0,0 +1,187 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_color_space + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_color_space
+
+
+ +

Include <glm/gtc/color_space.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > convertLinearToSRGB (vec< L, T, Q > const &ColorLinear)
 Convert a linear color to sRGB color using a standard gamma correction. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > convertLinearToSRGB (vec< L, T, Q > const &ColorLinear, T Gamma)
 Convert a linear color to sRGB color using a custom gamma correction. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > convertSRGBToLinear (vec< L, T, Q > const &ColorSRGB)
 Convert a sRGB color to linear color using a standard gamma correction. More...
 
+template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > convertSRGBToLinear (vec< L, T, Q > const &ColorSRGB, T Gamma)
 Convert a sRGB color to linear color using a custom gamma correction.
 
+

Detailed Description

+

Include <glm/gtc/color_space.hpp> to use the features of this extension.

+

Allow to perform bit operations on integer values

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::convertLinearToSRGB (vec< L, T, Q > const & ColorLinear)
+
+ +

Convert a linear color to sRGB color using a standard gamma correction.

+

IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::convertLinearToSRGB (vec< L, T, Q > const & ColorLinear,
Gamma 
)
+
+ +

Convert a linear color to sRGB color using a custom gamma correction.

+

IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::convertSRGBToLinear (vec< L, T, Q > const & ColorSRGB)
+
+ +

Convert a sRGB color to linear color using a standard gamma correction.

+

IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb

+ +
+
+
+ + + + diff --git a/doc/api/a00290.html b/doc/api/a00290.html new file mode 100644 index 000000000..f4bafa150 --- /dev/null +++ b/doc/api/a00290.html @@ -0,0 +1,697 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_constants + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_constants
+
+
+ +

Include <glm/gtc/constants.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType e ()
 Return e constant. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType euler ()
 Return Euler's constant. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType four_over_pi ()
 Return 4 / pi. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType golden_ratio ()
 Return the golden ratio constant. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType half_pi ()
 Return pi / 2. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ln_two ()
 Return ln(ln(2)). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ten ()
 Return ln(10). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_two ()
 Return ln(2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType one ()
 Return 1. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_pi ()
 Return 1 / pi. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_root_two ()
 Return 1 / sqrt(2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_two_pi ()
 Return 1 / (pi * 2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType quarter_pi ()
 Return pi / 4. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_five ()
 Return sqrt(5). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_half_pi ()
 Return sqrt(pi / 2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_ln_four ()
 Return sqrt(ln(4)). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_pi ()
 Return square root of pi. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_three ()
 Return sqrt(3). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_two ()
 Return sqrt(2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_two_pi ()
 Return sqrt(2 * pi). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType third ()
 Return 1 / 3. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType three_over_two_pi ()
 Return pi / 2 * 3. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_pi ()
 Return 2 / pi. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_root_pi ()
 Return 2 / sqrt(pi). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType two_pi ()
 Return pi * 2. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType two_thirds ()
 Return 2 / 3. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType zero ()
 Return 0. More...
 
+

Detailed Description

+

Include <glm/gtc/constants.hpp> to use the features of this extension.

+

Provide a list of constants and precomputed useful values.

+

Function Documentation

+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::e ()
+
+ +

Return e constant.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::euler ()
+
+ +

Return Euler's constant.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::four_over_pi ()
+
+ +

Return 4 / pi.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::golden_ratio ()
+
+ +

Return the golden ratio constant.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::half_pi ()
+
+ +

Return pi / 2.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::ln_ln_two ()
+
+ +

Return ln(ln(2)).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::ln_ten ()
+
+ +

Return ln(10).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::ln_two ()
+
+ +

Return ln(2).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::one ()
+
+ +

Return 1.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::one_over_pi ()
+
+ +

Return 1 / pi.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::one_over_root_two ()
+
+ +

Return 1 / sqrt(2).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::one_over_two_pi ()
+
+ +

Return 1 / (pi * 2).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::quarter_pi ()
+
+ +

Return pi / 4.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_five ()
+
+ +

Return sqrt(5).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_half_pi ()
+
+ +

Return sqrt(pi / 2).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_ln_four ()
+
+ +

Return sqrt(ln(4)).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_pi ()
+
+ +

Return square root of pi.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_three ()
+
+ +

Return sqrt(3).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_two ()
+
+ +

Return sqrt(2).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_two_pi ()
+
+ +

Return sqrt(2 * pi).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::third ()
+
+ +

Return 1 / 3.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::three_over_two_pi ()
+
+ +

Return pi / 2 * 3.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::two_over_pi ()
+
+ +

Return 2 / pi.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::two_over_root_pi ()
+
+ +

Return 2 / sqrt(pi).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::two_pi ()
+
+ +

Return pi * 2.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::two_thirds ()
+
+ +

Return 2 / 3.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::zero ()
+
+ +

Return 0.

+
See also
GLM_GTC_constants
+ +
+
+
+ + + + diff --git a/doc/api/a00291.html b/doc/api/a00291.html new file mode 100644 index 000000000..8a951ece9 --- /dev/null +++ b/doc/api/a00291.html @@ -0,0 +1,263 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_epsilon + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_epsilon
+
+
+ +

Include <glm/gtc/epsilon.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > epsilonEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y, T const &epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<typename genType >
GLM_FUNC_DECL bool epsilonEqual (genType const &x, genType const &y, genType const &epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > epsilonNotEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y, T const &epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<typename genType >
GLM_FUNC_DECL bool epsilonNotEqual (genType const &x, genType const &y, genType const &epsilon)
 Returns the component-wise comparison of |x - y| >= epsilon. More...
 
+

Detailed Description

+

Include <glm/gtc/epsilon.hpp> to use the features of this extension.

+

Comparison functions for a user defined epsilon values.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, bool, Q> glm::epsilonEqual (vec< L, T, Q > const & x,
vec< L, T, Q > const & y,
T const & epsilon 
)
+
+ +

Returns the component-wise comparison of |x - y| < epsilon.

+

True if this expression is satisfied.

+
See also
GLM_GTC_epsilon
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::epsilonEqual (genType const & x,
genType const & y,
genType const & epsilon 
)
+
+ +

Returns the component-wise comparison of |x - y| < epsilon.

+

True if this expression is satisfied.

+
See also
GLM_GTC_epsilon
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, bool, Q> glm::epsilonNotEqual (vec< L, T, Q > const & x,
vec< L, T, Q > const & y,
T const & epsilon 
)
+
+ +

Returns the component-wise comparison of |x - y| < epsilon.

+

True if this expression is not satisfied.

+
See also
GLM_GTC_epsilon
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::epsilonNotEqual (genType const & x,
genType const & y,
genType const & epsilon 
)
+
+ +

Returns the component-wise comparison of |x - y| >= epsilon.

+

True if this expression is not satisfied.

+
See also
GLM_GTC_epsilon
+ +
+
+
+ + + + diff --git a/doc/api/a00292.html b/doc/api/a00292.html new file mode 100644 index 000000000..14ee5af23 --- /dev/null +++ b/doc/api/a00292.html @@ -0,0 +1,202 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_integer + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_integer
+
+
+ +

Include <glm/gtc/integer.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, int, Q > iround (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer to x. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType log2 (genIUType x)
 Returns the log2 of x for integer values. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, uint, Q > uround (vec< L, T, Q > const &x)
 Returns a value equal to the nearest integer to x. More...
 
+

Detailed Description

+

Include <glm/gtc/integer.hpp> to use the features of this extension.

+

Allow to perform bit operations on integer values

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, int, Q> glm::iround (vec< L, T, Q > const & x)
+
+ +

Returns a value equal to the nearest integer to x.

+

The fraction 0.5 will round in a direction chosen by the implementation, presumably the direction that is fastest.

+
Parameters
+ + +
xThe values of the argument must be greater or equal to zero.
+
+
+
Template Parameters
+ + +
Tfloating point scalar types.
+
+
+
See also
GLSL round man page
+
+GLM_GTC_integer
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genIUType glm::log2 (genIUType x)
+
+ +

Returns the log2 of x for integer values.

+

Usefull to compute mipmap count from the texture size.

See also
GLM_GTC_integer
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, uint, Q> glm::uround (vec< L, T, Q > const & x)
+
+ +

Returns a value equal to the nearest integer to x.

+

The fraction 0.5 will round in a direction chosen by the implementation, presumably the direction that is fastest.

+
Parameters
+ + +
xThe values of the argument must be greater or equal to zero.
+
+
+
Template Parameters
+ + +
Tfloating point scalar types.
+
+
+
See also
GLSL round man page
+
+GLM_GTC_integer
+ +
+
+
+ + + + diff --git a/doc/api/a00293.html b/doc/api/a00293.html new file mode 100644 index 000000000..b8f3c844a --- /dev/null +++ b/doc/api/a00293.html @@ -0,0 +1,247 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_matrix_access + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_matrix_access
+
+
+ +

Include <glm/gtc/matrix_access.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType::col_type column (genType const &m, length_t index)
 Get a specific column of a matrix. More...
 
template<typename genType >
GLM_FUNC_DECL genType column (genType const &m, length_t index, typename genType::col_type const &x)
 Set a specific column to a matrix. More...
 
template<typename genType >
GLM_FUNC_DECL genType::row_type row (genType const &m, length_t index)
 Get a specific row of a matrix. More...
 
template<typename genType >
GLM_FUNC_DECL genType row (genType const &m, length_t index, typename genType::row_type const &x)
 Set a specific row to a matrix. More...
 
+

Detailed Description

+

Include <glm/gtc/matrix_access.hpp> to use the features of this extension.

+

Defines functions to access rows or columns of a matrix easily.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType::col_type glm::column (genType const & m,
length_t index 
)
+
+ +

Get a specific column of a matrix.

+
See also
GLM_GTC_matrix_access
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::column (genType const & m,
length_t index,
typename genType::col_type const & x 
)
+
+ +

Set a specific column to a matrix.

+
See also
GLM_GTC_matrix_access
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType::row_type glm::row (genType const & m,
length_t index 
)
+
+ +

Get a specific row of a matrix.

+
See also
GLM_GTC_matrix_access
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::row (genType const & m,
length_t index,
typename genType::row_type const & x 
)
+
+ +

Set a specific row to a matrix.

+
See also
GLM_GTC_matrix_access
+ +
+
+
+ + + + diff --git a/doc/api/a00294.html b/doc/api/a00294.html new file mode 100644 index 000000000..fc333a609 --- /dev/null +++ b/doc/api/a00294.html @@ -0,0 +1,2023 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_matrix_integer + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_matrix_integer
+
+
+ +

Include <glm/gtc/matrix_integer.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef mat< 2, 2, int, highp > highp_imat2
 High-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 2, int, highp > highp_imat2x2
 High-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 3, int, highp > highp_imat2x3
 High-qualifier signed integer 2x3 matrix. More...
 
typedef mat< 2, 4, int, highp > highp_imat2x4
 High-qualifier signed integer 2x4 matrix. More...
 
typedef mat< 3, 3, int, highp > highp_imat3
 High-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 2, int, highp > highp_imat3x2
 High-qualifier signed integer 3x2 matrix. More...
 
typedef mat< 3, 3, int, highp > highp_imat3x3
 High-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 4, int, highp > highp_imat3x4
 High-qualifier signed integer 3x4 matrix. More...
 
typedef mat< 4, 4, int, highp > highp_imat4
 High-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 4, 2, int, highp > highp_imat4x2
 High-qualifier signed integer 4x2 matrix. More...
 
typedef mat< 4, 3, int, highp > highp_imat4x3
 High-qualifier signed integer 4x3 matrix. More...
 
typedef mat< 4, 4, int, highp > highp_imat4x4
 High-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 2, 2, uint, highp > highp_umat2
 High-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 2, uint, highp > highp_umat2x2
 High-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 3, uint, highp > highp_umat2x3
 High-qualifier unsigned integer 2x3 matrix. More...
 
typedef mat< 2, 4, uint, highp > highp_umat2x4
 High-qualifier unsigned integer 2x4 matrix. More...
 
typedef mat< 3, 3, uint, highp > highp_umat3
 High-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 2, uint, highp > highp_umat3x2
 High-qualifier unsigned integer 3x2 matrix. More...
 
typedef mat< 3, 3, uint, highp > highp_umat3x3
 High-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 4, uint, highp > highp_umat3x4
 High-qualifier unsigned integer 3x4 matrix. More...
 
typedef mat< 4, 4, uint, highp > highp_umat4
 High-qualifier unsigned integer 4x4 matrix. More...
 
typedef mat< 4, 2, uint, highp > highp_umat4x2
 High-qualifier unsigned integer 4x2 matrix. More...
 
typedef mat< 4, 3, uint, highp > highp_umat4x3
 High-qualifier unsigned integer 4x3 matrix. More...
 
typedef mat< 4, 4, uint, highp > highp_umat4x4
 High-qualifier unsigned integer 4x4 matrix. More...
 
typedef mediump_imat2 imat2
 Signed integer 2x2 matrix. More...
 
typedef mediump_imat2x2 imat2x2
 Signed integer 2x2 matrix. More...
 
typedef mediump_imat2x3 imat2x3
 Signed integer 2x3 matrix. More...
 
typedef mediump_imat2x4 imat2x4
 Signed integer 2x4 matrix. More...
 
typedef mediump_imat3 imat3
 Signed integer 3x3 matrix. More...
 
typedef mediump_imat3x2 imat3x2
 Signed integer 3x2 matrix. More...
 
typedef mediump_imat3x3 imat3x3
 Signed integer 3x3 matrix. More...
 
typedef mediump_imat3x4 imat3x4
 Signed integer 3x4 matrix. More...
 
typedef mediump_imat4 imat4
 Signed integer 4x4 matrix. More...
 
typedef mediump_imat4x2 imat4x2
 Signed integer 4x2 matrix. More...
 
typedef mediump_imat4x3 imat4x3
 Signed integer 4x3 matrix. More...
 
typedef mediump_imat4x4 imat4x4
 Signed integer 4x4 matrix. More...
 
typedef mat< 2, 2, int, lowp > lowp_imat2
 Low-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 2, int, lowp > lowp_imat2x2
 Low-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 3, int, lowp > lowp_imat2x3
 Low-qualifier signed integer 2x3 matrix. More...
 
typedef mat< 2, 4, int, lowp > lowp_imat2x4
 Low-qualifier signed integer 2x4 matrix. More...
 
typedef mat< 3, 3, int, lowp > lowp_imat3
 Low-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 2, int, lowp > lowp_imat3x2
 Low-qualifier signed integer 3x2 matrix. More...
 
typedef mat< 3, 3, int, lowp > lowp_imat3x3
 Low-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 4, int, lowp > lowp_imat3x4
 Low-qualifier signed integer 3x4 matrix. More...
 
typedef mat< 4, 4, int, lowp > lowp_imat4
 Low-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 4, 2, int, lowp > lowp_imat4x2
 Low-qualifier signed integer 4x2 matrix. More...
 
typedef mat< 4, 3, int, lowp > lowp_imat4x3
 Low-qualifier signed integer 4x3 matrix. More...
 
typedef mat< 4, 4, int, lowp > lowp_imat4x4
 Low-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 2, 2, uint, lowp > lowp_umat2
 Low-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 2, uint, lowp > lowp_umat2x2
 Low-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 3, uint, lowp > lowp_umat2x3
 Low-qualifier unsigned integer 2x3 matrix. More...
 
typedef mat< 2, 4, uint, lowp > lowp_umat2x4
 Low-qualifier unsigned integer 2x4 matrix. More...
 
typedef mat< 3, 3, uint, lowp > lowp_umat3
 Low-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 2, uint, lowp > lowp_umat3x2
 Low-qualifier unsigned integer 3x2 matrix. More...
 
typedef mat< 3, 3, uint, lowp > lowp_umat3x3
 Low-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 4, uint, lowp > lowp_umat3x4
 Low-qualifier unsigned integer 3x4 matrix. More...
 
typedef mat< 4, 4, uint, lowp > lowp_umat4
 Low-qualifier unsigned integer 4x4 matrix. More...
 
typedef mat< 4, 2, uint, lowp > lowp_umat4x2
 Low-qualifier unsigned integer 4x2 matrix. More...
 
typedef mat< 4, 3, uint, lowp > lowp_umat4x3
 Low-qualifier unsigned integer 4x3 matrix. More...
 
typedef mat< 4, 4, uint, lowp > lowp_umat4x4
 Low-qualifier unsigned integer 4x4 matrix. More...
 
typedef mat< 2, 2, int, mediump > mediump_imat2
 Medium-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 2, int, mediump > mediump_imat2x2
 Medium-qualifier signed integer 2x2 matrix. More...
 
typedef mat< 2, 3, int, mediump > mediump_imat2x3
 Medium-qualifier signed integer 2x3 matrix. More...
 
typedef mat< 2, 4, int, mediump > mediump_imat2x4
 Medium-qualifier signed integer 2x4 matrix. More...
 
typedef mat< 3, 3, int, mediump > mediump_imat3
 Medium-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 2, int, mediump > mediump_imat3x2
 Medium-qualifier signed integer 3x2 matrix. More...
 
typedef mat< 3, 3, int, mediump > mediump_imat3x3
 Medium-qualifier signed integer 3x3 matrix. More...
 
typedef mat< 3, 4, int, mediump > mediump_imat3x4
 Medium-qualifier signed integer 3x4 matrix. More...
 
typedef mat< 4, 4, int, mediump > mediump_imat4
 Medium-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 4, 2, int, mediump > mediump_imat4x2
 Medium-qualifier signed integer 4x2 matrix. More...
 
typedef mat< 4, 3, int, mediump > mediump_imat4x3
 Medium-qualifier signed integer 4x3 matrix. More...
 
typedef mat< 4, 4, int, mediump > mediump_imat4x4
 Medium-qualifier signed integer 4x4 matrix. More...
 
typedef mat< 2, 2, uint, mediump > mediump_umat2
 Medium-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 2, uint, mediump > mediump_umat2x2
 Medium-qualifier unsigned integer 2x2 matrix. More...
 
typedef mat< 2, 3, uint, mediump > mediump_umat2x3
 Medium-qualifier unsigned integer 2x3 matrix. More...
 
typedef mat< 2, 4, uint, mediump > mediump_umat2x4
 Medium-qualifier unsigned integer 2x4 matrix. More...
 
typedef mat< 3, 3, uint, mediump > mediump_umat3
 Medium-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 2, uint, mediump > mediump_umat3x2
 Medium-qualifier unsigned integer 3x2 matrix. More...
 
typedef mat< 3, 3, uint, mediump > mediump_umat3x3
 Medium-qualifier unsigned integer 3x3 matrix. More...
 
typedef mat< 3, 4, uint, mediump > mediump_umat3x4
 Medium-qualifier unsigned integer 3x4 matrix. More...
 
typedef mat< 4, 4, uint, mediump > mediump_umat4
 Medium-qualifier unsigned integer 4x4 matrix. More...
 
typedef mat< 4, 2, uint, mediump > mediump_umat4x2
 Medium-qualifier unsigned integer 4x2 matrix. More...
 
typedef mat< 4, 3, uint, mediump > mediump_umat4x3
 Medium-qualifier unsigned integer 4x3 matrix. More...
 
typedef mat< 4, 4, uint, mediump > mediump_umat4x4
 Medium-qualifier unsigned integer 4x4 matrix. More...
 
typedef mediump_umat2 umat2
 Unsigned integer 2x2 matrix. More...
 
typedef mediump_umat2x2 umat2x2
 Unsigned integer 2x2 matrix. More...
 
typedef mediump_umat2x3 umat2x3
 Unsigned integer 2x3 matrix. More...
 
typedef mediump_umat2x4 umat2x4
 Unsigned integer 2x4 matrix. More...
 
typedef mediump_umat3 umat3
 Unsigned integer 3x3 matrix. More...
 
typedef mediump_umat3x2 umat3x2
 Unsigned integer 3x2 matrix. More...
 
typedef mediump_umat3x3 umat3x3
 Unsigned integer 3x3 matrix. More...
 
typedef mediump_umat3x4 umat3x4
 Unsigned integer 3x4 matrix. More...
 
typedef mediump_umat4 umat4
 Unsigned integer 4x4 matrix. More...
 
typedef mediump_umat4x2 umat4x2
 Unsigned integer 4x2 matrix. More...
 
typedef mediump_umat4x3 umat4x3
 Unsigned integer 4x3 matrix. More...
 
typedef mediump_umat4x4 umat4x4
 Unsigned integer 4x4 matrix. More...
 
+

Detailed Description

+

Include <glm/gtc/matrix_integer.hpp> to use the features of this extension.

+

Defines a number of matrices with integer types.

+

Typedef Documentation

+ +
+
+ + + + +
typedef mat<2, 2, int, highp> highp_imat2
+
+ +

High-qualifier signed integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 37 of file matrix_integer.hpp.

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typedef mat<2, 2, int, highp> highp_imat2x2
+
+ +

High-qualifier signed integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 49 of file matrix_integer.hpp.

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typedef mat<2, 3, int, highp> highp_imat2x3
+
+ +

High-qualifier signed integer 2x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 53 of file matrix_integer.hpp.

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typedef mat<2, 4, int, highp> highp_imat2x4
+
+ +

High-qualifier signed integer 2x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 57 of file matrix_integer.hpp.

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typedef mat<3, 3, int, highp> highp_imat3
+
+ +

High-qualifier signed integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 41 of file matrix_integer.hpp.

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typedef mat<3, 2, int, highp> highp_imat3x2
+
+ +

High-qualifier signed integer 3x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 61 of file matrix_integer.hpp.

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typedef mat<3, 3, int, highp> highp_imat3x3
+
+ +

High-qualifier signed integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 65 of file matrix_integer.hpp.

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typedef mat<3, 4, int, highp> highp_imat3x4
+
+ +

High-qualifier signed integer 3x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 69 of file matrix_integer.hpp.

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typedef mat<4, 4, int, highp> highp_imat4
+
+ +

High-qualifier signed integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 45 of file matrix_integer.hpp.

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typedef mat<4, 2, int, highp> highp_imat4x2
+
+ +

High-qualifier signed integer 4x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 73 of file matrix_integer.hpp.

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typedef mat<4, 3, int, highp> highp_imat4x3
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+ +

High-qualifier signed integer 4x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 77 of file matrix_integer.hpp.

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typedef mat<4, 4, int, highp> highp_imat4x4
+
+ +

High-qualifier signed integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 81 of file matrix_integer.hpp.

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typedef mat<2, 2, uint, highp> highp_umat2
+
+ +

High-qualifier unsigned integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 186 of file matrix_integer.hpp.

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typedef mat<2, 2, uint, highp> highp_umat2x2
+
+ +

High-qualifier unsigned integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 198 of file matrix_integer.hpp.

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typedef mat<2, 3, uint, highp> highp_umat2x3
+
+ +

High-qualifier unsigned integer 2x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 202 of file matrix_integer.hpp.

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typedef mat<2, 4, uint, highp> highp_umat2x4
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+ +

High-qualifier unsigned integer 2x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 206 of file matrix_integer.hpp.

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typedef mat<3, 3, uint, highp> highp_umat3
+
+ +

High-qualifier unsigned integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 190 of file matrix_integer.hpp.

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typedef mat<3, 2, uint, highp> highp_umat3x2
+
+ +

High-qualifier unsigned integer 3x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 210 of file matrix_integer.hpp.

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typedef mat<3, 3, uint, highp> highp_umat3x3
+
+ +

High-qualifier unsigned integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 214 of file matrix_integer.hpp.

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typedef mat<3, 4, uint, highp> highp_umat3x4
+
+ +

High-qualifier unsigned integer 3x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 218 of file matrix_integer.hpp.

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typedef mat<4, 4, uint, highp> highp_umat4
+
+ +

High-qualifier unsigned integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 194 of file matrix_integer.hpp.

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typedef mat<4, 2, uint, highp> highp_umat4x2
+
+ +

High-qualifier unsigned integer 4x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 222 of file matrix_integer.hpp.

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typedef mat<4, 3, uint, highp> highp_umat4x3
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+ +

High-qualifier unsigned integer 4x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 226 of file matrix_integer.hpp.

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typedef mat<4, 4, uint, highp> highp_umat4x4
+
+ +

High-qualifier unsigned integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 230 of file matrix_integer.hpp.

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typedef mediump_imat2 imat2
+
+ +

Signed integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 362 of file matrix_integer.hpp.

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typedef mediump_imat2x2 imat2x2
+
+ +

Signed integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 374 of file matrix_integer.hpp.

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typedef mediump_imat2x3 imat2x3
+
+ +

Signed integer 2x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 378 of file matrix_integer.hpp.

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typedef mediump_imat2x4 imat2x4
+
+ +

Signed integer 2x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 382 of file matrix_integer.hpp.

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+
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typedef mediump_imat3 imat3
+
+ +

Signed integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 366 of file matrix_integer.hpp.

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typedef mediump_imat3x2 imat3x2
+
+ +

Signed integer 3x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 386 of file matrix_integer.hpp.

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typedef mediump_imat3x3 imat3x3
+
+ +

Signed integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 390 of file matrix_integer.hpp.

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+
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typedef mediump_imat3x4 imat3x4
+
+ +

Signed integer 3x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 394 of file matrix_integer.hpp.

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+
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typedef mediump_imat4 imat4
+
+ +

Signed integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 370 of file matrix_integer.hpp.

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typedef mediump_imat4x2 imat4x2
+
+ +

Signed integer 4x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 398 of file matrix_integer.hpp.

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+
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typedef mediump_imat4x3 imat4x3
+
+ +

Signed integer 4x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 402 of file matrix_integer.hpp.

+ +
+
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typedef mediump_imat4x4 imat4x4
+
+ +

Signed integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 406 of file matrix_integer.hpp.

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typedef mat<2, 2, int, lowp> lowp_imat2
+
+ +

Low-qualifier signed integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 136 of file matrix_integer.hpp.

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+ + + + +
typedef mat<2, 2, int, lowp> lowp_imat2x2
+
+ +

Low-qualifier signed integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 149 of file matrix_integer.hpp.

+ +
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+
+ + + + +
typedef mat<2, 3, int, lowp> lowp_imat2x3
+
+ +

Low-qualifier signed integer 2x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 153 of file matrix_integer.hpp.

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typedef mat<2, 4, int, lowp> lowp_imat2x4
+
+ +

Low-qualifier signed integer 2x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 157 of file matrix_integer.hpp.

+ +
+
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+
+ + + + +
typedef mat<3, 3, int, lowp> lowp_imat3
+
+ +

Low-qualifier signed integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 140 of file matrix_integer.hpp.

+ +
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+
+ + + + +
typedef mat<3, 2, int, lowp> lowp_imat3x2
+
+ +

Low-qualifier signed integer 3x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 161 of file matrix_integer.hpp.

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+
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+
+ + + + +
typedef mat<3, 3, int, lowp> lowp_imat3x3
+
+ +

Low-qualifier signed integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 165 of file matrix_integer.hpp.

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+ + + + +
typedef mat<3, 4, int, lowp> lowp_imat3x4
+
+ +

Low-qualifier signed integer 3x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 169 of file matrix_integer.hpp.

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+
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typedef mat<4, 4, int, lowp> lowp_imat4
+
+ +

Low-qualifier signed integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 144 of file matrix_integer.hpp.

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typedef mat<4, 2, int, lowp> lowp_imat4x2
+
+ +

Low-qualifier signed integer 4x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 173 of file matrix_integer.hpp.

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+
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typedef mat<4, 3, int, lowp> lowp_imat4x3
+
+ +

Low-qualifier signed integer 4x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 177 of file matrix_integer.hpp.

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+
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+
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typedef mat<4, 4, int, lowp> lowp_imat4x4
+
+ +

Low-qualifier signed integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 181 of file matrix_integer.hpp.

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+
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typedef mat<2, 2, uint, lowp> lowp_umat2
+
+ +

Low-qualifier unsigned integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 285 of file matrix_integer.hpp.

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+
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typedef mat<2, 2, uint, lowp> lowp_umat2x2
+
+ +

Low-qualifier unsigned integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 298 of file matrix_integer.hpp.

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typedef mat<2, 3, uint, lowp> lowp_umat2x3
+
+ +

Low-qualifier unsigned integer 2x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 302 of file matrix_integer.hpp.

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+
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+
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typedef mat<2, 4, uint, lowp> lowp_umat2x4
+
+ +

Low-qualifier unsigned integer 2x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 306 of file matrix_integer.hpp.

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+
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+
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typedef mat<3, 3, uint, lowp> lowp_umat3
+
+ +

Low-qualifier unsigned integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 289 of file matrix_integer.hpp.

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+
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+
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typedef mat<3, 2, uint, lowp> lowp_umat3x2
+
+ +

Low-qualifier unsigned integer 3x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 310 of file matrix_integer.hpp.

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+
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+
+ + + + +
typedef mat<3, 3, uint, lowp> lowp_umat3x3
+
+ +

Low-qualifier unsigned integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 314 of file matrix_integer.hpp.

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+
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+
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typedef mat<3, 4, uint, lowp> lowp_umat3x4
+
+ +

Low-qualifier unsigned integer 3x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 318 of file matrix_integer.hpp.

+ +
+
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+
+ + + + +
typedef mat<4, 4, uint, lowp> lowp_umat4
+
+ +

Low-qualifier unsigned integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 293 of file matrix_integer.hpp.

+ +
+
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+
+ + + + +
typedef mat<4, 2, uint, lowp> lowp_umat4x2
+
+ +

Low-qualifier unsigned integer 4x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 322 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<4, 3, uint, lowp> lowp_umat4x3
+
+ +

Low-qualifier unsigned integer 4x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 326 of file matrix_integer.hpp.

+ +
+
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+
+ + + + +
typedef mat<4, 4, uint, lowp> lowp_umat4x4
+
+ +

Low-qualifier unsigned integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 330 of file matrix_integer.hpp.

+ +
+
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+
+ + + + +
typedef mat<2, 2, int, mediump> mediump_imat2
+
+ +

Medium-qualifier signed integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 86 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<2, 2, int, mediump> mediump_imat2x2
+
+ +

Medium-qualifier signed integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 99 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<2, 3, int, mediump> mediump_imat2x3
+
+ +

Medium-qualifier signed integer 2x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 103 of file matrix_integer.hpp.

+ +
+
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+
+ + + + +
typedef mat<2, 4, int, mediump> mediump_imat2x4
+
+ +

Medium-qualifier signed integer 2x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 107 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<3, 3, int, mediump> mediump_imat3
+
+ +

Medium-qualifier signed integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 90 of file matrix_integer.hpp.

+ +
+
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+
+ + + + +
typedef mat<3, 2, int, mediump> mediump_imat3x2
+
+ +

Medium-qualifier signed integer 3x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 111 of file matrix_integer.hpp.

+ +
+
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+
+ + + + +
typedef mat<3, 3, int, mediump> mediump_imat3x3
+
+ +

Medium-qualifier signed integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 115 of file matrix_integer.hpp.

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+
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+
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typedef mat<3, 4, int, mediump> mediump_imat3x4
+
+ +

Medium-qualifier signed integer 3x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 119 of file matrix_integer.hpp.

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+
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typedef mat<4, 4, int, mediump> mediump_imat4
+
+ +

Medium-qualifier signed integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 94 of file matrix_integer.hpp.

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typedef mat<4, 2, int, mediump> mediump_imat4x2
+
+ +

Medium-qualifier signed integer 4x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 123 of file matrix_integer.hpp.

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typedef mat<4, 3, int, mediump> mediump_imat4x3
+
+ +

Medium-qualifier signed integer 4x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 127 of file matrix_integer.hpp.

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+
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typedef mat<4, 4, int, mediump> mediump_imat4x4
+
+ +

Medium-qualifier signed integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 131 of file matrix_integer.hpp.

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+
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typedef mat<2, 2, uint, mediump> mediump_umat2
+
+ +

Medium-qualifier unsigned integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 235 of file matrix_integer.hpp.

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typedef mat<2, 2, uint, mediump> mediump_umat2x2
+
+ +

Medium-qualifier unsigned integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 248 of file matrix_integer.hpp.

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+
+ + + + +
typedef mat<2, 3, uint, mediump> mediump_umat2x3
+
+ +

Medium-qualifier unsigned integer 2x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 252 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<2, 4, uint, mediump> mediump_umat2x4
+
+ +

Medium-qualifier unsigned integer 2x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 256 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<3, 3, uint, mediump> mediump_umat3
+
+ +

Medium-qualifier unsigned integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 239 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<3, 2, uint, mediump> mediump_umat3x2
+
+ +

Medium-qualifier unsigned integer 3x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 260 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<3, 3, uint, mediump> mediump_umat3x3
+
+ +

Medium-qualifier unsigned integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 264 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<3, 4, uint, mediump> mediump_umat3x4
+
+ +

Medium-qualifier unsigned integer 3x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 268 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<4, 4, uint, mediump> mediump_umat4
+
+ +

Medium-qualifier unsigned integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 243 of file matrix_integer.hpp.

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+
+ + + + +
typedef mat<4, 2, uint, mediump> mediump_umat4x2
+
+ +

Medium-qualifier unsigned integer 4x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 272 of file matrix_integer.hpp.

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+
+ +
+
+ + + + +
typedef mat<4, 3, uint, mediump> mediump_umat4x3
+
+ +

Medium-qualifier unsigned integer 4x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 276 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat<4, 4, uint, mediump> mediump_umat4x4
+
+ +

Medium-qualifier unsigned integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 280 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat2 umat2
+
+ +

Unsigned integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 439 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat2x2 umat2x2
+
+ +

Unsigned integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 451 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat2x3 umat2x3
+
+ +

Unsigned integer 2x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 455 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat2x4 umat2x4
+
+ +

Unsigned integer 2x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 459 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat3 umat3
+
+ +

Unsigned integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 443 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat3x2 umat3x2
+
+ +

Unsigned integer 3x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 463 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat3x3 umat3x3
+
+ +

Unsigned integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 467 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat3x4 umat3x4
+
+ +

Unsigned integer 3x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 471 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat4 umat4
+
+ +

Unsigned integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 447 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat4x2 umat4x2
+
+ +

Unsigned integer 4x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 475 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat4x3 umat4x3
+
+ +

Unsigned integer 4x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 479 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat4x4 umat4x4
+
+ +

Unsigned integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 483 of file matrix_integer.hpp.

+ +
+
+
+ + + + diff --git a/doc/api/a00295.html b/doc/api/a00295.html new file mode 100644 index 000000000..4ddf4f40f --- /dev/null +++ b/doc/api/a00295.html @@ -0,0 +1,173 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_matrix_inverse + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_matrix_inverse
+
+
+ +

Include <glm/gtc/matrix_integer.hpp> to use the features of this extension. +More...

+ + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType affineInverse (genType const &m)
 Fast matrix inverse for affine matrix. More...
 
template<typename genType >
GLM_FUNC_DECL genType inverseTranspose (genType const &m)
 Compute the inverse transpose of a matrix. More...
 
+

Detailed Description

+

Include <glm/gtc/matrix_integer.hpp> to use the features of this extension.

+

Defines additional matrix inverting functions.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::affineInverse (genType const & m)
+
+ +

Fast matrix inverse for affine matrix.

+
Parameters
+ + +
mInput matrix to invert.
+
+
+
Template Parameters
+ + +
genTypeSquared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly innacurate.
+
+
+
See also
GLM_GTC_matrix_inverse
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::inverseTranspose (genType const & m)
+
+ +

Compute the inverse transpose of a matrix.

+
Parameters
+ + +
mInput matrix to invert transpose.
+
+
+
Template Parameters
+ + +
genTypeSquared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly innacurate.
+
+
+
See also
GLM_GTC_matrix_inverse
+ +
+
+
+ + + + diff --git a/doc/api/a00296.html b/doc/api/a00296.html new file mode 100644 index 000000000..67240afa5 --- /dev/null +++ b/doc/api/a00296.html @@ -0,0 +1,96 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_matrix_transform + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+
+
GLM_GTC_matrix_transform
+
+
+ +

Include <glm/gtc/matrix_transform.hpp> to use the features of this extension. +More...

+

Include <glm/gtc/matrix_transform.hpp> to use the features of this extension.

+

Defines functions that generate common transformation matrices.

+

The matrices generated by this extension use standard OpenGL fixed-function conventions. For example, the lookAt function generates a transform from world space into the specific eye space that the projective matrix functions (perspective, ortho, etc) are designed to expect. The OpenGL compatibility specifications defines the particular layout of this eye space.

+
+ + + + diff --git a/doc/api/a00297.html b/doc/api/a00297.html new file mode 100644 index 000000000..c2477d8e9 --- /dev/null +++ b/doc/api/a00297.html @@ -0,0 +1,182 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_noise + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

Include <glm/gtc/noise.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T perlin (vec< L, T, Q > const &p)
 Classic perlin noise. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T perlin (vec< L, T, Q > const &p, vec< L, T, Q > const &rep)
 Periodic perlin noise. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T simplex (vec< L, T, Q > const &p)
 Simplex noise. More...
 
+

Detailed Description

+

Include <glm/gtc/noise.hpp> to use the features of this extension.

+

Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": https://github.com/ashima/webgl-noise Following Stefan Gustavson's paper "Simplex noise demystified": http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::perlin (vec< L, T, Q > const & p)
+
+ +

Classic perlin noise.

+
See also
GLM_GTC_noise
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::perlin (vec< L, T, Q > const & p,
vec< L, T, Q > const & rep 
)
+
+ +

Periodic perlin noise.

+
See also
GLM_GTC_noise
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::simplex (vec< L, T, Q > const & p)
+
+ +

Simplex noise.

+
See also
GLM_GTC_noise
+ +
+
+
+ + + + diff --git a/doc/api/a00298.html b/doc/api/a00298.html new file mode 100644 index 000000000..1c70249c8 --- /dev/null +++ b/doc/api/a00298.html @@ -0,0 +1,2034 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_packing + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_packing
+
+
+ +

Include <glm/gtc/packing.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

GLM_FUNC_DECL uint32 packF2x11_1x10 (vec3 const &v)
 First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. More...
 
GLM_FUNC_DECL uint32 packF3x9_E1x5 (vec3 const &v)
 First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, uint16, Q > packHalf (vec< L, float, Q > const &v)
 Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification. More...
 
GLM_FUNC_DECL uint16 packHalf1x16 (float v)
 Returns an unsigned integer obtained by converting the components of a floating-point scalar to the 16-bit floating-point representation found in the OpenGL Specification, and then packing this 16-bit value into a 16-bit unsigned integer. More...
 
GLM_FUNC_DECL uint64 packHalf4x16 (vec4 const &v)
 Returns an unsigned integer obtained by converting the components of a four-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these four 16-bit values into a 64-bit unsigned integer. More...
 
GLM_FUNC_DECL uint32 packI3x10_1x2 (ivec4 const &v)
 Returns an unsigned integer obtained by converting the components of a four-component signed integer vector to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer. More...
 
GLM_FUNC_DECL int packInt2x16 (i16vec2 const &v)
 Convert each component from an integer vector into a packed integer. More...
 
GLM_FUNC_DECL int64 packInt2x32 (i32vec2 const &v)
 Convert each component from an integer vector into a packed integer. More...
 
GLM_FUNC_DECL int16 packInt2x8 (i8vec2 const &v)
 Convert each component from an integer vector into a packed integer. More...
 
GLM_FUNC_DECL int64 packInt4x16 (i16vec4 const &v)
 Convert each component from an integer vector into a packed integer. More...
 
GLM_FUNC_DECL int32 packInt4x8 (i8vec4 const &v)
 Convert each component from an integer vector into a packed integer. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > packRGBM (vec< 3, T, Q > const &rgb)
 Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification. More...
 
template<typename intType , length_t L, typename floatType , qualifier Q>
GLM_FUNC_DECL vec< L, intType, Q > packSnorm (vec< L, floatType, Q > const &v)
 Convert each component of the normalized floating-point vector into signed integer values. More...
 
GLM_FUNC_DECL uint16 packSnorm1x16 (float v)
 First, converts the normalized floating-point value v into 16-bit integer value. More...
 
GLM_FUNC_DECL uint8 packSnorm1x8 (float s)
 First, converts the normalized floating-point value v into 8-bit integer value. More...
 
GLM_FUNC_DECL uint16 packSnorm2x8 (vec2 const &v)
 First, converts each component of the normalized floating-point value v into 8-bit integer values. More...
 
GLM_FUNC_DECL uint32 packSnorm3x10_1x2 (vec4 const &v)
 First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values. More...
 
GLM_FUNC_DECL uint64 packSnorm4x16 (vec4 const &v)
 First, converts each component of the normalized floating-point value v into 16-bit integer values. More...
 
GLM_FUNC_DECL uint32 packU3x10_1x2 (uvec4 const &v)
 Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer. More...
 
GLM_FUNC_DECL uint packUint2x16 (u16vec2 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL uint64 packUint2x32 (u32vec2 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL uint16 packUint2x8 (u8vec2 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL uint64 packUint4x16 (u16vec4 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
GLM_FUNC_DECL uint32 packUint4x8 (u8vec4 const &v)
 Convert each component from an integer vector into a packed unsigned integer. More...
 
template<typename uintType , length_t L, typename floatType , qualifier Q>
GLM_FUNC_DECL vec< L, uintType, Q > packUnorm (vec< L, floatType, Q > const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm1x16 (float v)
 First, converts the normalized floating-point value v into a 16-bit integer value. More...
 
GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5 (vec3 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint8 packUnorm1x8 (float v)
 First, converts the normalized floating-point value v into a 8-bit integer value. More...
 
GLM_FUNC_DECL uint8 packUnorm2x3_1x2 (vec3 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint8 packUnorm2x4 (vec2 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm2x8 (vec2 const &v)
 First, converts each component of the normalized floating-point value v into 8-bit integer values. More...
 
GLM_FUNC_DECL uint32 packUnorm3x10_1x2 (vec4 const &v)
 First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm3x5_1x1 (vec4 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint64 packUnorm4x16 (vec4 const &v)
 First, converts each component of the normalized floating-point value v into 16-bit integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm4x4 (vec4 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL vec3 unpackF2x11_1x10 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . More...
 
GLM_FUNC_DECL vec3 unpackF3x9_E1x5 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, float, Q > unpackHalf (vec< L, uint16, Q > const &p)
 Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. More...
 
GLM_FUNC_DECL float unpackHalf1x16 (uint16 v)
 Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value, interpreted as a 16-bit floating-point number according to the OpenGL Specification, and converting it to 32-bit floating-point values. More...
 
GLM_FUNC_DECL vec4 unpackHalf4x16 (uint64 p)
 Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. More...
 
GLM_FUNC_DECL ivec4 unpackI3x10_1x2 (uint32 p)
 Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers. More...
 
GLM_FUNC_DECL i16vec2 unpackInt2x16 (int p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL i32vec2 unpackInt2x32 (int64 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL i8vec2 unpackInt2x8 (int16 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL i16vec4 unpackInt4x16 (int64 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL i8vec4 unpackInt4x8 (int32 p)
 Convert a packed integer into an integer vector. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > unpackRGBM (vec< 4, T, Q > const &rgbm)
 Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. More...
 
template<typename floatType , length_t L, typename intType , qualifier Q>
GLM_FUNC_DECL vec< L, floatType, Q > unpackSnorm (vec< L, intType, Q > const &v)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL float unpackSnorm1x16 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers. More...
 
GLM_FUNC_DECL float unpackSnorm1x8 (uint8 p)
 First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers. More...
 
GLM_FUNC_DECL vec2 unpackSnorm2x8 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackSnorm4x16 (uint64 p)
 First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers. More...
 
GLM_FUNC_DECL uvec4 unpackU3x10_1x2 (uint32 p)
 Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers. More...
 
GLM_FUNC_DECL u16vec2 unpackUint2x16 (uint p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL u32vec2 unpackUint2x32 (uint64 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL u8vec2 unpackUint2x8 (uint16 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL u16vec4 unpackUint4x16 (uint64 p)
 Convert a packed integer into an integer vector. More...
 
GLM_FUNC_DECL u8vec4 unpackUint4x8 (uint32 p)
 Convert a packed integer into an integer vector. More...
 
template<typename floatType , length_t L, typename uintType , qualifier Q>
GLM_FUNC_DECL vec< L, floatType, Q > unpackUnorm (vec< L, uintType, Q > const &v)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL float unpackUnorm1x16 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers. More...
 
GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5 (uint16 p)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL float unpackUnorm1x8 (uint8 p)
 Convert a single 8-bit integer to a normalized floating-point value. More...
 
GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2 (uint8 p)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL vec2 unpackUnorm2x4 (uint8 p)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL vec2 unpackUnorm2x8 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1 (uint16 p)
 Convert a packed integer to a normalized floating-point vector. More...
 
GLM_FUNC_DECL vec4 unpackUnorm4x16 (uint64 p)
 First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm4x4 (uint16 p)
 Convert a packed integer to a normalized floating-point vector. More...
 
+

Detailed Description

+

Include <glm/gtc/packing.hpp> to use the features of this extension.

+

This extension provides a set of function to convert vertors to packed formats.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint32 glm::packF2x11_1x10 (vec3 const & v)
+
+ +

First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values.

+

Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value. Then, the results are packed into the returned 32-bit unsigned integer.

+

The first vector component specifies the 11 least-significant bits of the result; the last component specifies the 10 most-significant bits.

+
See also
GLM_GTC_packing
+
+vec3 unpackF2x11_1x10(uint32 const& p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint32 glm::packF3x9_E1x5 (vec3 const & v)
+
+ +

First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values.

+

Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value. Then, the results are packed into the returned 32-bit unsigned integer.

+

The first vector component specifies the 11 least-significant bits of the result; the last component specifies the 10 most-significant bits.

+

packF3x9_E1x5 allows encoding into RGBE / RGB9E5 format

+
See also
GLM_GTC_packing
+
+vec3 unpackF3x9_E1x5(uint32 const& p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, uint16, Q> glm::packHalf (vec< L, float, Q > const & v)
+
+ +

Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification.

+

The first vector component specifies the 16 least-significant bits of the result; the forth component specifies the 16 most-significant bits.

+
See also
GLM_GTC_packing
+
+vec<L, float, Q> unpackHalf(vec<L, uint16, Q> const& p)
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint16 glm::packHalf1x16 (float v)
+
+ +

Returns an unsigned integer obtained by converting the components of a floating-point scalar to the 16-bit floating-point representation found in the OpenGL Specification, and then packing this 16-bit value into a 16-bit unsigned integer.

+
See also
GLM_GTC_packing
+
+uint32 packHalf2x16(vec2 const& v)
+
+uint64 packHalf4x16(vec4 const& v)
+
+GLSL packHalf2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint64 glm::packHalf4x16 (vec4 const & v)
+
+ +

Returns an unsigned integer obtained by converting the components of a four-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these four 16-bit values into a 64-bit unsigned integer.

+

The first vector component specifies the 16 least-significant bits of the result; the forth component specifies the 16 most-significant bits.

+
See also
GLM_GTC_packing
+
+uint16 packHalf1x16(float const& v)
+
+uint32 packHalf2x16(vec2 const& v)
+
+GLSL packHalf2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint32 glm::packI3x10_1x2 (ivec4 const & v)
+
+ +

Returns an unsigned integer obtained by converting the components of a four-component signed integer vector to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer.

+

The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.

+
See also
GLM_GTC_packing
+
+uint32 packI3x10_1x2(uvec4 const& v)
+
+uint32 packSnorm3x10_1x2(vec4 const& v)
+
+uint32 packUnorm3x10_1x2(vec4 const& v)
+
+ivec4 unpackI3x10_1x2(uint32 const& p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL int glm::packInt2x16 (i16vec2 const & v)
+
+ +

Convert each component from an integer vector into a packed integer.

+
See also
GLM_GTC_packing
+
+i16vec2 unpackInt2x16(int p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL int64 glm::packInt2x32 (i32vec2 const & v)
+
+ +

Convert each component from an integer vector into a packed integer.

+
See also
GLM_GTC_packing
+
+i32vec2 unpackInt2x32(int p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL int16 glm::packInt2x8 (i8vec2 const & v)
+
+ +

Convert each component from an integer vector into a packed integer.

+
See also
GLM_GTC_packing
+
+i8vec2 unpackInt2x8(int16 p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL int64 glm::packInt4x16 (i16vec4 const & v)
+
+ +

Convert each component from an integer vector into a packed integer.

+
See also
GLM_GTC_packing
+
+i16vec4 unpackInt4x16(int64 p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL int32 glm::packInt4x8 (i8vec4 const & v)
+
+ +

Convert each component from an integer vector into a packed integer.

+
See also
GLM_GTC_packing
+
+i8vec4 unpackInt4x8(int32 p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<4, T, Q> glm::packRGBM (vec< 3, T, Q > const & rgb)
+
+ +

Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification.

+

The first vector component specifies the 16 least-significant bits of the result; the forth component specifies the 16 most-significant bits.

+
See also
GLM_GTC_packing
+
+vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& p)
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, intType, Q> glm::packSnorm (vec< L, floatType, Q > const & v)
+
+ +

Convert each component of the normalized floating-point vector into signed integer values.

+
See also
GLM_GTC_packing
+
+vec<L, floatType, Q> unpackSnorm(vec<L, intType, Q> const& p);
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint16 glm::packSnorm1x16 (float v)
+
+ +

First, converts the normalized floating-point value v into 16-bit integer value.

+

Then, the results are packed into the returned 16-bit unsigned integer.

+

The conversion to fixed point is done as follows: packSnorm1x8: round(clamp(s, -1, +1) * 32767.0)

+
See also
GLM_GTC_packing
+
+uint32 packSnorm2x16(vec2 const& v)
+
+uint64 packSnorm4x16(vec4 const& v)
+
+GLSL packSnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint8 glm::packSnorm1x8 (float s)
+
+ +

First, converts the normalized floating-point value v into 8-bit integer value.

+

Then, the results are packed into the returned 8-bit unsigned integer.

+

The conversion to fixed point is done as follows: packSnorm1x8: round(clamp(s, -1, +1) * 127.0)

+
See also
GLM_GTC_packing
+
+uint16 packSnorm2x8(vec2 const& v)
+
+uint32 packSnorm4x8(vec4 const& v)
+
+GLSL packSnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint16 glm::packSnorm2x8 (vec2 const & v)
+
+ +

First, converts each component of the normalized floating-point value v into 8-bit integer values.

+

Then, the results are packed into the returned 16-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packSnorm2x8: round(clamp(c, -1, +1) * 127.0)

+

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

+
See also
GLM_GTC_packing
+
+uint8 packSnorm1x8(float const& v)
+
+uint32 packSnorm4x8(vec4 const& v)
+
+GLSL packSnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint32 glm::packSnorm3x10_1x2 (vec4 const & v)
+
+ +

First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values.

+

Then, converts the forth component of the normalized floating-point value v into 2-bit signed integer values. Then, the results are packed into the returned 32-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packSnorm3x10_1x2(xyz): round(clamp(c, -1, +1) * 511.0) packSnorm3x10_1x2(w): round(clamp(c, -1, +1) * 1.0)

+

The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.

+
See also
GLM_GTC_packing
+
+vec4 unpackSnorm3x10_1x2(uint32 const& p)
+
+uint32 packUnorm3x10_1x2(vec4 const& v)
+
+uint32 packU3x10_1x2(uvec4 const& v)
+
+uint32 packI3x10_1x2(ivec4 const& v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint64 glm::packSnorm4x16 (vec4 const & v)
+
+ +

First, converts each component of the normalized floating-point value v into 16-bit integer values.

+

Then, the results are packed into the returned 64-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packSnorm2x8: round(clamp(c, -1, +1) * 32767.0)

+

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

+
See also
GLM_GTC_packing
+
+uint16 packSnorm1x16(float const& v)
+
+uint32 packSnorm2x16(vec2 const& v)
+
+GLSL packSnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint32 glm::packU3x10_1x2 (uvec4 const & v)
+
+ +

Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer.

+

The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.

+
See also
GLM_GTC_packing
+
+uint32 packI3x10_1x2(ivec4 const& v)
+
+uint32 packSnorm3x10_1x2(vec4 const& v)
+
+uint32 packUnorm3x10_1x2(vec4 const& v)
+
+ivec4 unpackU3x10_1x2(uint32 const& p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint glm::packUint2x16 (u16vec2 const & v)
+
+ +

Convert each component from an integer vector into a packed unsigned integer.

+
See also
GLM_GTC_packing
+
+u16vec2 unpackUint2x16(uint p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint64 glm::packUint2x32 (u32vec2 const & v)
+
+ +

Convert each component from an integer vector into a packed unsigned integer.

+
See also
GLM_GTC_packing
+
+u32vec2 unpackUint2x32(int p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint16 glm::packUint2x8 (u8vec2 const & v)
+
+ +

Convert each component from an integer vector into a packed unsigned integer.

+
See also
GLM_GTC_packing
+
+u8vec2 unpackInt2x8(uint16 p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint64 glm::packUint4x16 (u16vec4 const & v)
+
+ +

Convert each component from an integer vector into a packed unsigned integer.

+
See also
GLM_GTC_packing
+
+u16vec4 unpackUint4x16(uint64 p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint32 glm::packUint4x8 (u8vec4 const & v)
+
+ +

Convert each component from an integer vector into a packed unsigned integer.

+
See also
GLM_GTC_packing
+
+u8vec4 unpackUint4x8(uint32 p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, uintType, Q> glm::packUnorm (vec< L, floatType, Q > const & v)
+
+ +

Convert each component of the normalized floating-point vector into unsigned integer values.

+
See also
GLM_GTC_packing
+
+vec<L, floatType, Q> unpackUnorm(vec<L, intType, Q> const& p);
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint16 glm::packUnorm1x16 (float v)
+
+ +

First, converts the normalized floating-point value v into a 16-bit integer value.

+

Then, the results are packed into the returned 16-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packUnorm1x16: round(clamp(c, 0, +1) * 65535.0)

+
See also
GLM_GTC_packing
+
+uint16 packSnorm1x16(float const& v)
+
+uint64 packSnorm4x16(vec4 const& v)
+
+GLSL packUnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint16 glm::packUnorm1x5_1x6_1x5 (vec3 const & v)
+
+ +

Convert each component of the normalized floating-point vector into unsigned integer values.

+
See also
GLM_GTC_packing
+
+vec3 unpackUnorm1x5_1x6_1x5(uint16 p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint8 glm::packUnorm1x8 (float v)
+
+ +

First, converts the normalized floating-point value v into a 8-bit integer value.

+

Then, the results are packed into the returned 8-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packUnorm1x8: round(clamp(c, 0, +1) * 255.0)

+
See also
GLM_GTC_packing
+
+uint16 packUnorm2x8(vec2 const& v)
+
+uint32 packUnorm4x8(vec4 const& v)
+
+GLSL packUnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint8 glm::packUnorm2x3_1x2 (vec3 const & v)
+
+ +

Convert each component of the normalized floating-point vector into unsigned integer values.

+
See also
GLM_GTC_packing
+
+vec3 unpackUnorm2x3_1x2(uint8 p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint8 glm::packUnorm2x4 (vec2 const & v)
+
+ +

Convert each component of the normalized floating-point vector into unsigned integer values.

+
See also
GLM_GTC_packing
+
+vec2 unpackUnorm2x4(uint8 p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint16 glm::packUnorm2x8 (vec2 const & v)
+
+ +

First, converts each component of the normalized floating-point value v into 8-bit integer values.

+

Then, the results are packed into the returned 16-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packUnorm2x8: round(clamp(c, 0, +1) * 255.0)

+

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

+
See also
GLM_GTC_packing
+
+uint8 packUnorm1x8(float const& v)
+
+uint32 packUnorm4x8(vec4 const& v)
+
+GLSL packUnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint32 glm::packUnorm3x10_1x2 (vec4 const & v)
+
+ +

First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values.

+

Then, converts the forth component of the normalized floating-point value v into 2-bit signed uninteger values. Then, the results are packed into the returned 32-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packUnorm3x10_1x2(xyz): round(clamp(c, 0, +1) * 1023.0) packUnorm3x10_1x2(w): round(clamp(c, 0, +1) * 3.0)

+

The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.

+
See also
GLM_GTC_packing
+
+vec4 unpackUnorm3x10_1x2(uint32 const& p)
+
+uint32 packUnorm3x10_1x2(vec4 const& v)
+
+uint32 packU3x10_1x2(uvec4 const& v)
+
+uint32 packI3x10_1x2(ivec4 const& v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint16 glm::packUnorm3x5_1x1 (vec4 const & v)
+
+ +

Convert each component of the normalized floating-point vector into unsigned integer values.

+
See also
GLM_GTC_packing
+
+vec4 unpackUnorm3x5_1x1(uint16 p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint64 glm::packUnorm4x16 (vec4 const & v)
+
+ +

First, converts each component of the normalized floating-point value v into 16-bit integer values.

+

Then, the results are packed into the returned 64-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packUnorm4x16: round(clamp(c, 0, +1) * 65535.0)

+

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

+
See also
GLM_GTC_packing
+
+uint16 packUnorm1x16(float const& v)
+
+uint32 packUnorm2x16(vec2 const& v)
+
+GLSL packUnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint16 glm::packUnorm4x4 (vec4 const & v)
+
+ +

Convert each component of the normalized floating-point vector into unsigned integer values.

+
See also
GLM_GTC_packing
+
+vec4 unpackUnorm4x4(uint16 p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec3 glm::unpackF2x11_1x10 (uint32 p)
+
+ +

First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .

+

Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLM_GTC_packing
+
+uint32 packF2x11_1x10(vec3 const& v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec3 glm::unpackF3x9_E1x5 (uint32 p)
+
+ +

First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .

+

Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+

unpackF3x9_E1x5 allows decoding RGBE / RGB9E5 data

+
See also
GLM_GTC_packing
+
+uint32 packF3x9_E1x5(vec3 const& v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, float, Q> glm::unpackHalf (vec< L, uint16, Q > const & p)
+
+ +

Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.

+

The first component of the vector is obtained from the 16 least-significant bits of v; the forth component is obtained from the 16 most-significant bits of v.

+
See also
GLM_GTC_packing
+
+vec<L, uint16, Q> packHalf(vec<L, float, Q> const& v)
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL float glm::unpackHalf1x16 (uint16 v)
+
+ +

Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value, interpreted as a 16-bit floating-point number according to the OpenGL Specification, and converting it to 32-bit floating-point values.

+
See also
GLM_GTC_packing
+
+vec2 unpackHalf2x16(uint32 const& v)
+
+vec4 unpackHalf4x16(uint64 const& v)
+
+GLSL unpackHalf2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec4 glm::unpackHalf4x16 (uint64 p)
+
+ +

Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values.

+

The first component of the vector is obtained from the 16 least-significant bits of v; the forth component is obtained from the 16 most-significant bits of v.

+
See also
GLM_GTC_packing
+
+float unpackHalf1x16(uint16 const& v)
+
+vec2 unpackHalf2x16(uint32 const& v)
+
+GLSL unpackHalf2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL ivec4 glm::unpackI3x10_1x2 (uint32 p)
+
+ +

Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers.

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLM_GTC_packing
+
+uint32 packU3x10_1x2(uvec4 const& v)
+
+vec4 unpackSnorm3x10_1x2(uint32 const& p);
+
+uvec4 unpackI3x10_1x2(uint32 const& p);
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL i16vec2 glm::unpackInt2x16 (int p)
+
+ +

Convert a packed integer into an integer vector.

+
See also
GLM_GTC_packing
+
+int packInt2x16(i16vec2 const& v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL i32vec2 glm::unpackInt2x32 (int64 p)
+
+ +

Convert a packed integer into an integer vector.

+
See also
GLM_GTC_packing
+
+int packInt2x16(i32vec2 const& v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL i8vec2 glm::unpackInt2x8 (int16 p)
+
+ +

Convert a packed integer into an integer vector.

+
See also
GLM_GTC_packing
+
+int16 packInt2x8(i8vec2 const& v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL i16vec4 glm::unpackInt4x16 (int64 p)
+
+ +

Convert a packed integer into an integer vector.

+
See also
GLM_GTC_packing
+
+int64 packInt4x16(i16vec4 const& v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL i8vec4 glm::unpackInt4x8 (int32 p)
+
+ +

Convert a packed integer into an integer vector.

+
See also
GLM_GTC_packing
+
+int32 packInt2x8(i8vec4 const& v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<3, T, Q> glm::unpackRGBM (vec< 4, T, Q > const & rgbm)
+
+ +

Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.

+

The first component of the vector is obtained from the 16 least-significant bits of v; the forth component is obtained from the 16 most-significant bits of v.

+
See also
GLM_GTC_packing
+
+vec<4, T, Q> packRGBM(vec<3, float, Q> const& v)
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, floatType, Q> glm::unpackSnorm (vec< L, intType, Q > const & v)
+
+ +

Convert a packed integer to a normalized floating-point vector.

+
See also
GLM_GTC_packing
+
+vec<L, intType, Q> packSnorm(vec<L, floatType, Q> const& v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL float glm::unpackSnorm1x16 (uint16 p)
+
+ +

First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers.

+

Then, each component is converted to a normalized floating-point value to generate the returned scalar.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm1x16: clamp(f / 32767.0, -1, +1)

+
See also
GLM_GTC_packing
+
+vec2 unpackSnorm2x16(uint32 p)
+
+vec4 unpackSnorm4x16(uint64 p)
+
+GLSL unpackSnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL float glm::unpackSnorm1x8 (uint8 p)
+
+ +

First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers.

+

Then, the value is converted to a normalized floating-point value to generate the returned scalar.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm1x8: clamp(f / 127.0, -1, +1)

+
See also
GLM_GTC_packing
+
+vec2 unpackSnorm2x8(uint16 p)
+
+vec4 unpackSnorm4x8(uint32 p)
+
+GLSL unpackSnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec2 glm::unpackSnorm2x8 (uint16 p)
+
+ +

First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers.

+

Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm2x8: clamp(f / 127.0, -1, +1)

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLM_GTC_packing
+
+float unpackSnorm1x8(uint8 p)
+
+vec4 unpackSnorm4x8(uint32 p)
+
+GLSL unpackSnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec4 glm::unpackSnorm3x10_1x2 (uint32 p)
+
+ +

First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.

+

Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm3x10_1x2(xyz): clamp(f / 511.0, -1, +1) unpackSnorm3x10_1x2(w): clamp(f / 511.0, -1, +1)

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLM_GTC_packing
+
+uint32 packSnorm3x10_1x2(vec4 const& v)
+
+vec4 unpackUnorm3x10_1x2(uint32 const& p))
+
+uvec4 unpackI3x10_1x2(uint32 const& p)
+
+uvec4 unpackU3x10_1x2(uint32 const& p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec4 glm::unpackSnorm4x16 (uint64 p)
+
+ +

First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers.

+

Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm4x16: clamp(f / 32767.0, -1, +1)

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLM_GTC_packing
+
+float unpackSnorm1x16(uint16 p)
+
+vec2 unpackSnorm2x16(uint32 p)
+
+GLSL unpackSnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uvec4 glm::unpackU3x10_1x2 (uint32 p)
+
+ +

Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers.

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLM_GTC_packing
+
+uint32 packU3x10_1x2(uvec4 const& v)
+
+vec4 unpackSnorm3x10_1x2(uint32 const& p);
+
+uvec4 unpackI3x10_1x2(uint32 const& p);
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL u16vec2 glm::unpackUint2x16 (uint p)
+
+ +

Convert a packed integer into an integer vector.

+
See also
GLM_GTC_packing
+
+uint packUint2x16(u16vec2 const& v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL u32vec2 glm::unpackUint2x32 (uint64 p)
+
+ +

Convert a packed integer into an integer vector.

+
See also
GLM_GTC_packing
+
+int packUint2x16(u32vec2 const& v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL u8vec2 glm::unpackUint2x8 (uint16 p)
+
+ +

Convert a packed integer into an integer vector.

+
See also
GLM_GTC_packing
+
+uint16 packInt2x8(u8vec2 const& v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL u16vec4 glm::unpackUint4x16 (uint64 p)
+
+ +

Convert a packed integer into an integer vector.

+
See also
GLM_GTC_packing
+
+uint64 packUint4x16(u16vec4 const& v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL u8vec4 glm::unpackUint4x8 (uint32 p)
+
+ +

Convert a packed integer into an integer vector.

+
See also
GLM_GTC_packing
+
+uint32 packUint4x8(u8vec2 const& v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, floatType, Q> glm::unpackUnorm (vec< L, uintType, Q > const & v)
+
+ +

Convert a packed integer to a normalized floating-point vector.

+
See also
GLM_GTC_packing
+
+vec<L, intType, Q> packUnorm(vec<L, floatType, Q> const& v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL float glm::unpackUnorm1x16 (uint16 p)
+
+ +

First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers.

+

Then, the value is converted to a normalized floating-point value to generate the returned scalar.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm1x16: f / 65535.0

+
See also
GLM_GTC_packing
+
+vec2 unpackUnorm2x16(uint32 p)
+
+vec4 unpackUnorm4x16(uint64 p)
+
+GLSL unpackUnorm2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec3 glm::unpackUnorm1x5_1x6_1x5 (uint16 p)
+
+ +

Convert a packed integer to a normalized floating-point vector.

+
See also
GLM_GTC_packing
+
+uint16 packUnorm1x5_1x6_1x5(vec3 const& v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL float glm::unpackUnorm1x8 (uint8 p)
+
+ +

Convert a single 8-bit integer to a normalized floating-point value.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm4x8: f / 255.0

+
See also
GLM_GTC_packing
+
+vec2 unpackUnorm2x8(uint16 p)
+
+vec4 unpackUnorm4x8(uint32 p)
+
+GLSL unpackUnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec3 glm::unpackUnorm2x3_1x2 (uint8 p)
+
+ +

Convert a packed integer to a normalized floating-point vector.

+
See also
GLM_GTC_packing
+
+uint8 packUnorm2x3_1x2(vec3 const& v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec2 glm::unpackUnorm2x4 (uint8 p)
+
+ +

Convert a packed integer to a normalized floating-point vector.

+
See also
GLM_GTC_packing
+
+uint8 packUnorm2x4(vec2 const& v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec2 glm::unpackUnorm2x8 (uint16 p)
+
+ +

First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers.

+

Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm4x8: f / 255.0

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLM_GTC_packing
+
+float unpackUnorm1x8(uint8 v)
+
+vec4 unpackUnorm4x8(uint32 p)
+
+GLSL unpackUnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec4 glm::unpackUnorm3x10_1x2 (uint32 p)
+
+ +

First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.

+

Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm3x10_1x2(xyz): clamp(f / 1023.0, 0, +1) unpackSnorm3x10_1x2(w): clamp(f / 3.0, 0, +1)

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLM_GTC_packing
+
+uint32 packSnorm3x10_1x2(vec4 const& v)
+
+vec4 unpackInorm3x10_1x2(uint32 const& p))
+
+uvec4 unpackI3x10_1x2(uint32 const& p)
+
+uvec4 unpackU3x10_1x2(uint32 const& p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec4 glm::unpackUnorm3x5_1x1 (uint16 p)
+
+ +

Convert a packed integer to a normalized floating-point vector.

+
See also
GLM_GTC_packing
+
+uint16 packUnorm3x5_1x1(vec4 const& v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec4 glm::unpackUnorm4x16 (uint64 p)
+
+ +

First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers.

+

Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnormx4x16: f / 65535.0

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLM_GTC_packing
+
+float unpackUnorm1x16(uint16 p)
+
+vec2 unpackUnorm2x16(uint32 p)
+
+GLSL unpackUnorm2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec4 glm::unpackUnorm4x4 (uint16 p)
+
+ +

Convert a packed integer to a normalized floating-point vector.

+
See also
GLM_GTC_packing
+
+uint16 packUnorm4x4(vec4 const& v)
+ +
+
+
+ + + + diff --git a/doc/api/a00299.html b/doc/api/a00299.html new file mode 100644 index 000000000..89d49c998 --- /dev/null +++ b/doc/api/a00299.html @@ -0,0 +1,619 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_quaternion + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_quaternion
+
+
+ +

Include <glm/gtc/quaternion.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > eulerAngles (qua< T, Q > const &x)
 Returns euler angles, pitch as x, yaw as y, roll as z. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > greaterThan (qua< T, Q > const &x, qua< T, Q > const &y)
 Returns the component-wise comparison of result x > y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > greaterThanEqual (qua< T, Q > const &x, qua< T, Q > const &y)
 Returns the component-wise comparison of result x >= y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > lessThan (qua< T, Q > const &x, qua< T, Q > const &y)
 Returns the component-wise comparison result of x < y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > lessThanEqual (qua< T, Q > const &x, qua< T, Q > const &y)
 Returns the component-wise comparison of result x <= y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > mat3_cast (qua< T, Q > const &x)
 Converts a quaternion to a 3 * 3 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > mat4_cast (qua< T, Q > const &x)
 Converts a quaternion to a 4 * 4 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T pitch (qua< T, Q > const &x)
 Returns pitch value of euler angles expressed in radians. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > quat_cast (mat< 3, 3, T, Q > const &x)
 Converts a pure rotation 3 * 3 matrix to a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > quat_cast (mat< 4, 4, T, Q > const &x)
 Converts a pure rotation 4 * 4 matrix to a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > quatLookAt (vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
 Build a look at quaternion based on the default handedness. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > quatLookAtLH (vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
 Build a left-handed look at quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > quatLookAtRH (vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up)
 Build a right-handed look at quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T roll (qua< T, Q > const &x)
 Returns roll value of euler angles expressed in radians. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T yaw (qua< T, Q > const &x)
 Returns yaw value of euler angles expressed in radians. More...
 
+

Detailed Description

+

Include <glm/gtc/quaternion.hpp> to use the features of this extension.

+

Defines a templated quaternion type and several quaternion operations.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<3, T, Q> glm::eulerAngles (qua< T, Q > const & x)
+
+ +

Returns euler angles, pitch as x, yaw as y, roll as z.

+

The result is expressed in radians.

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<4, bool, Q> glm::greaterThan (qua< T, Q > const & x,
qua< T, Q > const & y 
)
+
+ +

Returns the component-wise comparison of result x > y.

+
Template Parameters
+ + + +
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
GLM_EXT_quaternion_relational
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<4, bool, Q> glm::greaterThanEqual (qua< T, Q > const & x,
qua< T, Q > const & y 
)
+
+ +

Returns the component-wise comparison of result x >= y.

+
Template Parameters
+ + + +
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
GLM_EXT_quaternion_relational
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<4, bool, Q> glm::lessThan (qua< T, Q > const & x,
qua< T, Q > const & y 
)
+
+ +

Returns the component-wise comparison result of x < y.

+
Template Parameters
+ + + +
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
GLM_EXT_quaternion_relational
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<4, bool, Q> glm::lessThanEqual (qua< T, Q > const & x,
qua< T, Q > const & y 
)
+
+ +

Returns the component-wise comparison of result x <= y.

+
Template Parameters
+ + + +
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
GLM_EXT_quaternion_relational
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<3, 3, T, Q> glm::mat3_cast (qua< T, Q > const & x)
+
+ +

Converts a quaternion to a 3 * 3 matrix.

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +

Referenced by glm::toMat3().

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, Q> glm::mat4_cast (qua< T, Q > const & x)
+
+ +

Converts a quaternion to a 4 * 4 matrix.

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +

Referenced by glm::toMat4().

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::pitch (qua< T, Q > const & x)
+
+ +

Returns pitch value of euler angles expressed in radians.

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL qua<T, Q> glm::quat_cast (mat< 3, 3, T, Q > const & x)
+
+ +

Converts a pure rotation 3 * 3 matrix to a quaternion.

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +

Referenced by glm::toQuat().

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL qua<T, Q> glm::quat_cast (mat< 4, 4, T, Q > const & x)
+
+ +

Converts a pure rotation 4 * 4 matrix to a quaternion.

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL qua<T, Q> glm::quatLookAt (vec< 3, T, Q > const & direction,
vec< 3, T, Q > const & up 
)
+
+ +

Build a look at quaternion based on the default handedness.

+
Parameters
+ + + +
directionDesired forward direction. Needs to be normalized.
upUp vector, how the camera is oriented. Typically (0, 1, 0).
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL qua<T, Q> glm::quatLookAtLH (vec< 3, T, Q > const & direction,
vec< 3, T, Q > const & up 
)
+
+ +

Build a left-handed look at quaternion.

+
Parameters
+ + + +
directionDesired forward direction onto which the +z-axis gets mapped. Needs to be normalized.
upUp vector, how the camera is oriented. Typically (0, 1, 0).
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL qua<T, Q> glm::quatLookAtRH (vec< 3, T, Q > const & direction,
vec< 3, T, Q > const & up 
)
+
+ +

Build a right-handed look at quaternion.

+
Parameters
+ + + +
directionDesired forward direction onto which the -z-axis gets mapped. Needs to be normalized.
upUp vector, how the camera is oriented. Typically (0, 1, 0).
+
+
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::roll (qua< T, Q > const & x)
+
+ +

Returns roll value of euler angles expressed in radians.

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::yaw (qua< T, Q > const & x)
+
+ +

Returns yaw value of euler angles expressed in radians.

+
Template Parameters
+ + +
TFloating-point scalar types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+
+ + + + diff --git a/doc/api/a00300.html b/doc/api/a00300.html new file mode 100644 index 000000000..cd7724f49 --- /dev/null +++ b/doc/api/a00300.html @@ -0,0 +1,320 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_random + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

Include <glm/gtc/random.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL vec< 3, T, defaultp > ballRand (T Radius)
 Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius. More...
 
template<typename T >
GLM_FUNC_DECL vec< 2, T, defaultp > circularRand (T Radius)
 Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius. More...
 
template<typename T >
GLM_FUNC_DECL vec< 2, T, defaultp > diskRand (T Radius)
 Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius. More...
 
template<typename genType >
GLM_FUNC_DECL genType gaussRand (genType Mean, genType Deviation)
 Generate random numbers in the interval [Min, Max], according a gaussian distribution. More...
 
template<typename genType >
GLM_FUNC_DECL genType linearRand (genType Min, genType Max)
 Generate random numbers in the interval [Min, Max], according a linear distribution. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > linearRand (vec< L, T, Q > const &Min, vec< L, T, Q > const &Max)
 Generate random numbers in the interval [Min, Max], according a linear distribution. More...
 
template<typename T >
GLM_FUNC_DECL vec< 3, T, defaultp > sphericalRand (T Radius)
 Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius. More...
 
+

Detailed Description

+

Include <glm/gtc/random.hpp> to use the features of this extension.

+

Generate random number from various distribution methods.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<3, T, defaultp> glm::ballRand (Radius)
+
+ +

Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius.

+
See also
GLM_GTC_random
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<2, T, defaultp> glm::circularRand (Radius)
+
+ +

Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius.

+
See also
GLM_GTC_random
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<2, T, defaultp> glm::diskRand (Radius)
+
+ +

Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius.

+
See also
GLM_GTC_random
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::gaussRand (genType Mean,
genType Deviation 
)
+
+ +

Generate random numbers in the interval [Min, Max], according a gaussian distribution.

+
See also
GLM_GTC_random
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::linearRand (genType Min,
genType Max 
)
+
+ +

Generate random numbers in the interval [Min, Max], according a linear distribution.

+
Parameters
+ + + +
MinMinimum value included in the sampling
MaxMaximum value included in the sampling
+
+
+
Template Parameters
+ + +
genTypeValue type. Currently supported: float or double scalars.
+
+
+
See also
GLM_GTC_random
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::linearRand (vec< L, T, Q > const & Min,
vec< L, T, Q > const & Max 
)
+
+ +

Generate random numbers in the interval [Min, Max], according a linear distribution.

+
Parameters
+ + + +
MinMinimum value included in the sampling
MaxMaximum value included in the sampling
+
+
+
Template Parameters
+ + +
TValue type. Currently supported: float or double.
+
+
+
See also
GLM_GTC_random
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<3, T, defaultp> glm::sphericalRand (Radius)
+
+ +

Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius.

+
See also
GLM_GTC_random
+ +
+
+
+ + + + diff --git a/doc/api/a00301.html b/doc/api/a00301.html new file mode 100644 index 000000000..2f882995f --- /dev/null +++ b/doc/api/a00301.html @@ -0,0 +1,460 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_reciprocal + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_reciprocal
+
+
+ +

Include <glm/gtc/reciprocal.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType acot (genType x)
 Inverse cotangent function. More...
 
template<typename genType >
GLM_FUNC_DECL genType acoth (genType x)
 Inverse cotangent hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType acsc (genType x)
 Inverse cosecant function. More...
 
template<typename genType >
GLM_FUNC_DECL genType acsch (genType x)
 Inverse cosecant hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType asec (genType x)
 Inverse secant function. More...
 
template<typename genType >
GLM_FUNC_DECL genType asech (genType x)
 Inverse secant hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType cot (genType angle)
 Cotangent function. More...
 
template<typename genType >
GLM_FUNC_DECL genType coth (genType angle)
 Cotangent hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType csc (genType angle)
 Cosecant function. More...
 
template<typename genType >
GLM_FUNC_DECL genType csch (genType angle)
 Cosecant hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType sec (genType angle)
 Secant function. More...
 
template<typename genType >
GLM_FUNC_DECL genType sech (genType angle)
 Secant hyperbolic function. More...
 
+

Detailed Description

+

Include <glm/gtc/reciprocal.hpp> to use the features of this extension.

+

Define secant, cosecant and cotangent functions.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::acot (genType x)
+
+ +

Inverse cotangent function.

+
Returns
Return an angle expressed in radians.
+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::acoth (genType x)
+
+ +

Inverse cotangent hyperbolic function.

+
Returns
Return an angle expressed in radians.
+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::acsc (genType x)
+
+ +

Inverse cosecant function.

+
Returns
Return an angle expressed in radians.
+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::acsch (genType x)
+
+ +

Inverse cosecant hyperbolic function.

+
Returns
Return an angle expressed in radians.
+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::asec (genType x)
+
+ +

Inverse secant function.

+
Returns
Return an angle expressed in radians.
+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::asech (genType x)
+
+ +

Inverse secant hyperbolic function.

+
Returns
Return an angle expressed in radians.
+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::cot (genType angle)
+
+ +

Cotangent function.

+

adjacent / opposite or 1 / tan(x)

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::coth (genType angle)
+
+ +

Cotangent hyperbolic function.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::csc (genType angle)
+
+ +

Cosecant function.

+

hypotenuse / opposite or 1 / sin(x)

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::csch (genType angle)
+
+ +

Cosecant hyperbolic function.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::sec (genType angle)
+
+ +

Secant function.

+

hypotenuse / adjacent or 1 / cos(x)

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::sech (genType angle)
+
+ +

Secant hyperbolic function.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+
+ + + + diff --git a/doc/api/a00302.html b/doc/api/a00302.html new file mode 100644 index 000000000..51e4817e7 --- /dev/null +++ b/doc/api/a00302.html @@ -0,0 +1,547 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_round + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

Include <glm/gtc/round.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType ceilMultiple (genType v, genType Multiple)
 Higher multiple number of Source. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > ceilMultiple (vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
 Higher multiple number of Source. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType ceilPowerOfTwo (genIUType v)
 Return the power of two number which value is just higher the input value, round up to a power of two. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > ceilPowerOfTwo (vec< L, T, Q > const &v)
 Return the power of two number which value is just higher the input value, round up to a power of two. More...
 
template<typename genType >
GLM_FUNC_DECL genType floorMultiple (genType v, genType Multiple)
 Lower multiple number of Source. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > floorMultiple (vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
 Lower multiple number of Source. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType floorPowerOfTwo (genIUType v)
 Return the power of two number which value is just lower the input value, round down to a power of two. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > floorPowerOfTwo (vec< L, T, Q > const &v)
 Return the power of two number which value is just lower the input value, round down to a power of two. More...
 
template<typename genType >
GLM_FUNC_DECL genType roundMultiple (genType v, genType Multiple)
 Lower multiple number of Source. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > roundMultiple (vec< L, T, Q > const &v, vec< L, T, Q > const &Multiple)
 Lower multiple number of Source. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType roundPowerOfTwo (genIUType v)
 Return the power of two number which value is the closet to the input value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > roundPowerOfTwo (vec< L, T, Q > const &v)
 Return the power of two number which value is the closet to the input value. More...
 
+

Detailed Description

+

Include <glm/gtc/round.hpp> to use the features of this extension.

+

Rounding value to specific boundings

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::ceilMultiple (genType v,
genType Multiple 
)
+
+ +

Higher multiple number of Source.

+
Template Parameters
+ + +
genTypeFloating-point or integer scalar or vector types.
+
+
+
Parameters
+ + + +
vSource value to which is applied the function
MultipleMust be a null or positive value
+
+
+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::ceilMultiple (vec< L, T, Q > const & v,
vec< L, T, Q > const & Multiple 
)
+
+ +

Higher multiple number of Source.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
+
+
+
Parameters
+ + + +
vSource values to which is applied the function
MultipleMust be a null or positive value
+
+
+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genIUType glm::ceilPowerOfTwo (genIUType v)
+
+ +

Return the power of two number which value is just higher the input value, round up to a power of two.

+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::ceilPowerOfTwo (vec< L, T, Q > const & v)
+
+ +

Return the power of two number which value is just higher the input value, round up to a power of two.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
+
+
+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::floorMultiple (genType v,
genType Multiple 
)
+
+ +

Lower multiple number of Source.

+
Template Parameters
+ + +
genTypeFloating-point or integer scalar or vector types.
+
+
+
Parameters
+ + + +
vSource value to which is applied the function
MultipleMust be a null or positive value
+
+
+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::floorMultiple (vec< L, T, Q > const & v,
vec< L, T, Q > const & Multiple 
)
+
+ +

Lower multiple number of Source.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
+
+
+
Parameters
+ + + +
vSource values to which is applied the function
MultipleMust be a null or positive value
+
+
+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genIUType glm::floorPowerOfTwo (genIUType v)
+
+ +

Return the power of two number which value is just lower the input value, round down to a power of two.

+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::floorPowerOfTwo (vec< L, T, Q > const & v)
+
+ +

Return the power of two number which value is just lower the input value, round down to a power of two.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
+
+
+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::roundMultiple (genType v,
genType Multiple 
)
+
+ +

Lower multiple number of Source.

+
Template Parameters
+ + +
genTypeFloating-point or integer scalar or vector types.
+
+
+
Parameters
+ + + +
vSource value to which is applied the function
MultipleMust be a null or positive value
+
+
+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::roundMultiple (vec< L, T, Q > const & v,
vec< L, T, Q > const & Multiple 
)
+
+ +

Lower multiple number of Source.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
+
+
+
Parameters
+ + + +
vSource values to which is applied the function
MultipleMust be a null or positive value
+
+
+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genIUType glm::roundPowerOfTwo (genIUType v)
+
+ +

Return the power of two number which value is the closet to the input value.

+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::roundPowerOfTwo (vec< L, T, Q > const & v)
+
+ +

Return the power of two number which value is the closet to the input value.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
+
+
+
See also
GLM_GTC_round
+ +
+
+
+ + + + diff --git a/doc/api/a00303.html b/doc/api/a00303.html new file mode 100644 index 000000000..a463e4a57 --- /dev/null +++ b/doc/api/a00303.html @@ -0,0 +1,1510 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_type_aligned + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_type_aligned
+
+
+ +

Include <glm/gtc/type_aligned.hpp> to use the features of this extension. +More...

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+Typedefs

+typedef aligned_highp_bvec1 aligned_bvec1
 1 component vector aligned in memory of bool values.
 
+typedef aligned_highp_bvec2 aligned_bvec2
 2 components vector aligned in memory of bool values.
 
+typedef aligned_highp_bvec3 aligned_bvec3
 3 components vector aligned in memory of bool values.
 
+typedef aligned_highp_bvec4 aligned_bvec4
 4 components vector aligned in memory of bool values.
 
+typedef aligned_highp_dmat2 aligned_dmat2
 2 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
 
+typedef aligned_highp_dmat2x2 aligned_dmat2x2
 2 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
 
+typedef aligned_highp_dmat2x3 aligned_dmat2x3
 2 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
 
+typedef aligned_highp_dmat2x4 aligned_dmat2x4
 2 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
 
+typedef aligned_highp_dmat3 aligned_dmat3
 3 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
 
+typedef aligned_highp_dmat3x2 aligned_dmat3x2
 3 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
 
+typedef aligned_highp_dmat3x3 aligned_dmat3x3
 3 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
 
+typedef aligned_highp_dmat3x4 aligned_dmat3x4
 3 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
 
+typedef aligned_highp_dmat4 aligned_dmat4
 4 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
 
+typedef aligned_highp_dmat4x2 aligned_dmat4x2
 4 by 2 matrix tightly aligned in memory of double-precision floating-point numbers.
 
+typedef aligned_highp_dmat4x3 aligned_dmat4x3
 4 by 3 matrix tightly aligned in memory of double-precision floating-point numbers.
 
+typedef aligned_highp_dmat4x4 aligned_dmat4x4
 4 by 4 matrix tightly aligned in memory of double-precision floating-point numbers.
 
+typedef aligned_highp_dvec1 aligned_dvec1
 1 component vector aligned in memory of double-precision floating-point numbers.
 
+typedef aligned_highp_dvec2 aligned_dvec2
 2 components vector aligned in memory of double-precision floating-point numbers.
 
+typedef aligned_highp_dvec3 aligned_dvec3
 3 components vector aligned in memory of double-precision floating-point numbers.
 
+typedef aligned_highp_dvec4 aligned_dvec4
 4 components vector aligned in memory of double-precision floating-point numbers.
 
+typedef vec< 1, bool, aligned_highp > aligned_highp_bvec1
 1 component vector aligned in memory of bool values.
 
+typedef vec< 2, bool, aligned_highp > aligned_highp_bvec2
 2 components vector aligned in memory of bool values.
 
+typedef vec< 3, bool, aligned_highp > aligned_highp_bvec3
 3 components vector aligned in memory of bool values.
 
+typedef vec< 4, bool, aligned_highp > aligned_highp_bvec4
 4 components vector aligned in memory of bool values.
 
+typedef mat< 2, 2, double, aligned_highp > aligned_highp_dmat2
 2 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 2, 2, double, aligned_highp > aligned_highp_dmat2x2
 2 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 2, 3, double, aligned_highp > aligned_highp_dmat2x3
 2 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 2, 4, double, aligned_highp > aligned_highp_dmat2x4
 2 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, double, aligned_highp > aligned_highp_dmat3
 3 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 3, 2, double, aligned_highp > aligned_highp_dmat3x2
 3 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, double, aligned_highp > aligned_highp_dmat3x3
 3 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 3, 4, double, aligned_highp > aligned_highp_dmat3x4
 3 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, double, aligned_highp > aligned_highp_dmat4
 4 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 4, 2, double, aligned_highp > aligned_highp_dmat4x2
 4 by 2 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 4, 3, double, aligned_highp > aligned_highp_dmat4x3
 4 by 3 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, double, aligned_highp > aligned_highp_dmat4x4
 4 by 4 matrix aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 1, double, aligned_highp > aligned_highp_dvec1
 1 component vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 2, double, aligned_highp > aligned_highp_dvec2
 2 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 3, double, aligned_highp > aligned_highp_dvec3
 3 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 4, double, aligned_highp > aligned_highp_dvec4
 4 components vector aligned in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 1, int, aligned_highp > aligned_highp_ivec1
 1 component vector aligned in memory of signed integer numbers.
 
+typedef vec< 2, int, aligned_highp > aligned_highp_ivec2
 2 components vector aligned in memory of signed integer numbers.
 
+typedef vec< 3, int, aligned_highp > aligned_highp_ivec3
 3 components vector aligned in memory of signed integer numbers.
 
+typedef vec< 4, int, aligned_highp > aligned_highp_ivec4
 4 components vector aligned in memory of signed integer numbers.
 
+typedef mat< 2, 2, float, aligned_highp > aligned_highp_mat2
 2 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 2, 2, float, aligned_highp > aligned_highp_mat2x2
 2 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 2, 3, float, aligned_highp > aligned_highp_mat2x3
 2 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 2, 4, float, aligned_highp > aligned_highp_mat2x4
 2 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, float, aligned_highp > aligned_highp_mat3
 3 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 3, 2, float, aligned_highp > aligned_highp_mat3x2
 3 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, float, aligned_highp > aligned_highp_mat3x3
 3 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 3, 4, float, aligned_highp > aligned_highp_mat3x4
 3 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, float, aligned_highp > aligned_highp_mat4
 4 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 4, 2, float, aligned_highp > aligned_highp_mat4x2
 4 by 2 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 4, 3, float, aligned_highp > aligned_highp_mat4x3
 4 by 3 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, float, aligned_highp > aligned_highp_mat4x4
 4 by 4 matrix aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 1, uint, aligned_highp > aligned_highp_uvec1
 1 component vector aligned in memory of unsigned integer numbers.
 
+typedef vec< 2, uint, aligned_highp > aligned_highp_uvec2
 2 components vector aligned in memory of unsigned integer numbers.
 
+typedef vec< 3, uint, aligned_highp > aligned_highp_uvec3
 3 components vector aligned in memory of unsigned integer numbers.
 
+typedef vec< 4, uint, aligned_highp > aligned_highp_uvec4
 4 components vector aligned in memory of unsigned integer numbers.
 
+typedef vec< 1, float, aligned_highp > aligned_highp_vec1
 1 component vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 2, float, aligned_highp > aligned_highp_vec2
 2 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 3, float, aligned_highp > aligned_highp_vec3
 3 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 4, float, aligned_highp > aligned_highp_vec4
 4 components vector aligned in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef aligned_highp_ivec1 aligned_ivec1
 1 component vector aligned in memory of signed integer numbers.
 
+typedef aligned_highp_ivec2 aligned_ivec2
 2 components vector aligned in memory of signed integer numbers.
 
+typedef aligned_highp_ivec3 aligned_ivec3
 3 components vector aligned in memory of signed integer numbers.
 
+typedef aligned_highp_ivec4 aligned_ivec4
 4 components vector aligned in memory of signed integer numbers.
 
+typedef vec< 1, bool, aligned_lowp > aligned_lowp_bvec1
 1 component vector aligned in memory of bool values.
 
+typedef vec< 2, bool, aligned_lowp > aligned_lowp_bvec2
 2 components vector aligned in memory of bool values.
 
+typedef vec< 3, bool, aligned_lowp > aligned_lowp_bvec3
 3 components vector aligned in memory of bool values.
 
+typedef vec< 4, bool, aligned_lowp > aligned_lowp_bvec4
 4 components vector aligned in memory of bool values.
 
+typedef mat< 2, 2, double, aligned_lowp > aligned_lowp_dmat2
 2 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 2, 2, double, aligned_lowp > aligned_lowp_dmat2x2
 2 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 2, 3, double, aligned_lowp > aligned_lowp_dmat2x3
 2 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 2, 4, double, aligned_lowp > aligned_lowp_dmat2x4
 2 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, double, aligned_lowp > aligned_lowp_dmat3
 3 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 3, 2, double, aligned_lowp > aligned_lowp_dmat3x2
 3 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, double, aligned_lowp > aligned_lowp_dmat3x3
 3 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 3, 4, double, aligned_lowp > aligned_lowp_dmat3x4
 3 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, double, aligned_lowp > aligned_lowp_dmat4
 4 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 4, 2, double, aligned_lowp > aligned_lowp_dmat4x2
 4 by 2 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 4, 3, double, aligned_lowp > aligned_lowp_dmat4x3
 4 by 3 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, double, aligned_lowp > aligned_lowp_dmat4x4
 4 by 4 matrix aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 1, double, aligned_lowp > aligned_lowp_dvec1
 1 component vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 2, double, aligned_lowp > aligned_lowp_dvec2
 2 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 3, double, aligned_lowp > aligned_lowp_dvec3
 3 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 4, double, aligned_lowp > aligned_lowp_dvec4
 4 components vector aligned in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 1, int, aligned_lowp > aligned_lowp_ivec1
 1 component vector aligned in memory of signed integer numbers.
 
+typedef vec< 2, int, aligned_lowp > aligned_lowp_ivec2
 2 components vector aligned in memory of signed integer numbers.
 
+typedef vec< 3, int, aligned_lowp > aligned_lowp_ivec3
 3 components vector aligned in memory of signed integer numbers.
 
+typedef vec< 4, int, aligned_lowp > aligned_lowp_ivec4
 4 components vector aligned in memory of signed integer numbers.
 
+typedef mat< 2, 2, float, aligned_lowp > aligned_lowp_mat2
 2 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 2, 2, float, aligned_lowp > aligned_lowp_mat2x2
 2 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 2, 3, float, aligned_lowp > aligned_lowp_mat2x3
 2 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 2, 4, float, aligned_lowp > aligned_lowp_mat2x4
 2 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, float, aligned_lowp > aligned_lowp_mat3
 3 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 3, 2, float, aligned_lowp > aligned_lowp_mat3x2
 3 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, float, aligned_lowp > aligned_lowp_mat3x3
 3 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 3, 4, float, aligned_lowp > aligned_lowp_mat3x4
 3 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, float, aligned_lowp > aligned_lowp_mat4
 4 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 4, 2, float, aligned_lowp > aligned_lowp_mat4x2
 4 by 2 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 4, 3, float, aligned_lowp > aligned_lowp_mat4x3
 4 by 3 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, float, aligned_lowp > aligned_lowp_mat4x4
 4 by 4 matrix aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 1, uint, aligned_lowp > aligned_lowp_uvec1
 1 component vector aligned in memory of unsigned integer numbers.
 
+typedef vec< 2, uint, aligned_lowp > aligned_lowp_uvec2
 2 components vector aligned in memory of unsigned integer numbers.
 
+typedef vec< 3, uint, aligned_lowp > aligned_lowp_uvec3
 3 components vector aligned in memory of unsigned integer numbers.
 
+typedef vec< 4, uint, aligned_lowp > aligned_lowp_uvec4
 4 components vector aligned in memory of unsigned integer numbers.
 
+typedef vec< 1, float, aligned_lowp > aligned_lowp_vec1
 1 component vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 2, float, aligned_lowp > aligned_lowp_vec2
 2 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 3, float, aligned_lowp > aligned_lowp_vec3
 3 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 4, float, aligned_lowp > aligned_lowp_vec4
 4 components vector aligned in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef aligned_highp_mat2 aligned_mat2
 2 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
 
+typedef aligned_highp_mat2x2 aligned_mat2x2
 2 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
 
+typedef aligned_highp_mat2x3 aligned_mat2x3
 2 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
 
+typedef aligned_highp_mat2x4 aligned_mat2x4
 2 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
 
+typedef aligned_highp_mat3 aligned_mat3
 3 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
 
+typedef aligned_highp_mat3x2 aligned_mat3x2
 3 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
 
+typedef aligned_highp_mat3x3 aligned_mat3x3
 3 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
 
+typedef aligned_highp_mat3x4 aligned_mat3x4
 3 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
 
+typedef aligned_highp_mat4 aligned_mat4
 4 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
 
+typedef aligned_highp_mat4x2 aligned_mat4x2
 4 by 2 matrix tightly aligned in memory of single-precision floating-point numbers.
 
+typedef aligned_highp_mat4x3 aligned_mat4x3
 4 by 3 matrix tightly aligned in memory of single-precision floating-point numbers.
 
+typedef aligned_highp_mat4x4 aligned_mat4x4
 4 by 4 matrix tightly aligned in memory of single-precision floating-point numbers.
 
+typedef vec< 1, bool, aligned_mediump > aligned_mediump_bvec1
 1 component vector aligned in memory of bool values.
 
+typedef vec< 2, bool, aligned_mediump > aligned_mediump_bvec2
 2 components vector aligned in memory of bool values.
 
+typedef vec< 3, bool, aligned_mediump > aligned_mediump_bvec3
 3 components vector aligned in memory of bool values.
 
+typedef vec< 4, bool, aligned_mediump > aligned_mediump_bvec4
 4 components vector aligned in memory of bool values.
 
+typedef mat< 2, 2, double, aligned_mediump > aligned_mediump_dmat2
 2 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 2, 2, double, aligned_mediump > aligned_mediump_dmat2x2
 2 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 2, 3, double, aligned_mediump > aligned_mediump_dmat2x3
 2 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 2, 4, double, aligned_mediump > aligned_mediump_dmat2x4
 2 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, double, aligned_mediump > aligned_mediump_dmat3
 3 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 3, 2, double, aligned_mediump > aligned_mediump_dmat3x2
 3 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, double, aligned_mediump > aligned_mediump_dmat3x3
 3 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 3, 4, double, aligned_mediump > aligned_mediump_dmat3x4
 3 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, double, aligned_mediump > aligned_mediump_dmat4
 4 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 4, 2, double, aligned_mediump > aligned_mediump_dmat4x2
 4 by 2 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 4, 3, double, aligned_mediump > aligned_mediump_dmat4x3
 4 by 3 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, double, aligned_mediump > aligned_mediump_dmat4x4
 4 by 4 matrix aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 1, double, aligned_mediump > aligned_mediump_dvec1
 1 component vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 2, double, aligned_mediump > aligned_mediump_dvec2
 2 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 3, double, aligned_mediump > aligned_mediump_dvec3
 3 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 4, double, aligned_mediump > aligned_mediump_dvec4
 4 components vector aligned in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 1, int, aligned_mediump > aligned_mediump_ivec1
 1 component vector aligned in memory of signed integer numbers.
 
+typedef vec< 2, int, aligned_mediump > aligned_mediump_ivec2
 2 components vector aligned in memory of signed integer numbers.
 
+typedef vec< 3, int, aligned_mediump > aligned_mediump_ivec3
 3 components vector aligned in memory of signed integer numbers.
 
+typedef vec< 4, int, aligned_mediump > aligned_mediump_ivec4
 4 components vector aligned in memory of signed integer numbers.
 
+typedef mat< 2, 2, float, aligned_mediump > aligned_mediump_mat2
 2 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 2, 2, float, aligned_mediump > aligned_mediump_mat2x2
 2 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 2, 3, float, aligned_mediump > aligned_mediump_mat2x3
 2 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 2, 4, float, aligned_mediump > aligned_mediump_mat2x4
 2 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, float, aligned_mediump > aligned_mediump_mat3
 3 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 3, 2, float, aligned_mediump > aligned_mediump_mat3x2
 3 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, float, aligned_mediump > aligned_mediump_mat3x3
 3 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 3, 4, float, aligned_mediump > aligned_mediump_mat3x4
 3 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, float, aligned_mediump > aligned_mediump_mat4
 4 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 4, 2, float, aligned_mediump > aligned_mediump_mat4x2
 4 by 2 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 4, 3, float, aligned_mediump > aligned_mediump_mat4x3
 4 by 3 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, float, aligned_mediump > aligned_mediump_mat4x4
 4 by 4 matrix aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 1, uint, aligned_mediump > aligned_mediump_uvec1
 1 component vector aligned in memory of unsigned integer numbers.
 
+typedef vec< 2, uint, aligned_mediump > aligned_mediump_uvec2
 2 components vector aligned in memory of unsigned integer numbers.
 
+typedef vec< 3, uint, aligned_mediump > aligned_mediump_uvec3
 3 components vector aligned in memory of unsigned integer numbers.
 
+typedef vec< 4, uint, aligned_mediump > aligned_mediump_uvec4
 4 components vector aligned in memory of unsigned integer numbers.
 
+typedef vec< 1, float, aligned_mediump > aligned_mediump_vec1
 1 component vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 2, float, aligned_mediump > aligned_mediump_vec2
 2 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 3, float, aligned_mediump > aligned_mediump_vec3
 3 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 4, float, aligned_mediump > aligned_mediump_vec4
 4 components vector aligned in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef aligned_highp_uvec1 aligned_uvec1
 1 component vector aligned in memory of unsigned integer numbers.
 
+typedef aligned_highp_uvec2 aligned_uvec2
 2 components vector aligned in memory of unsigned integer numbers.
 
+typedef aligned_highp_uvec3 aligned_uvec3
 3 components vector aligned in memory of unsigned integer numbers.
 
+typedef aligned_highp_uvec4 aligned_uvec4
 4 components vector aligned in memory of unsigned integer numbers.
 
+typedef aligned_highp_vec1 aligned_vec1
 1 component vector aligned in memory of single-precision floating-point numbers.
 
+typedef aligned_highp_vec2 aligned_vec2
 2 components vector aligned in memory of single-precision floating-point numbers.
 
+typedef aligned_highp_vec3 aligned_vec3
 3 components vector aligned in memory of single-precision floating-point numbers.
 
+typedef aligned_highp_vec4 aligned_vec4
 4 components vector aligned in memory of single-precision floating-point numbers.
 
+typedef packed_highp_bvec1 packed_bvec1
 1 components vector tightly packed in memory of bool values.
 
+typedef packed_highp_bvec2 packed_bvec2
 2 components vector tightly packed in memory of bool values.
 
+typedef packed_highp_bvec3 packed_bvec3
 3 components vector tightly packed in memory of bool values.
 
+typedef packed_highp_bvec4 packed_bvec4
 4 components vector tightly packed in memory of bool values.
 
+typedef packed_highp_dmat2 packed_dmat2
 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
 
+typedef packed_highp_dmat2x2 packed_dmat2x2
 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
 
+typedef packed_highp_dmat2x3 packed_dmat2x3
 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
 
+typedef packed_highp_dmat2x4 packed_dmat2x4
 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
 
+typedef packed_highp_dmat3 packed_dmat3
 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
 
+typedef packed_highp_dmat3x2 packed_dmat3x2
 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
 
+typedef packed_highp_dmat3x3 packed_dmat3x3
 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
 
+typedef packed_highp_dmat3x4 packed_dmat3x4
 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
 
+typedef packed_highp_dmat4 packed_dmat4
 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
 
+typedef packed_highp_dmat4x2 packed_dmat4x2
 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers.
 
+typedef packed_highp_dmat4x3 packed_dmat4x3
 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers.
 
+typedef packed_highp_dmat4x4 packed_dmat4x4
 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers.
 
+typedef packed_highp_dvec1 packed_dvec1
 1 component vector tightly packed in memory of double-precision floating-point numbers.
 
+typedef packed_highp_dvec2 packed_dvec2
 2 components vector tightly packed in memory of double-precision floating-point numbers.
 
+typedef packed_highp_dvec3 packed_dvec3
 3 components vector tightly packed in memory of double-precision floating-point numbers.
 
+typedef packed_highp_dvec4 packed_dvec4
 4 components vector tightly packed in memory of double-precision floating-point numbers.
 
+typedef vec< 1, bool, packed_highp > packed_highp_bvec1
 1 component vector tightly packed in memory of bool values.
 
+typedef vec< 2, bool, packed_highp > packed_highp_bvec2
 2 components vector tightly packed in memory of bool values.
 
+typedef vec< 3, bool, packed_highp > packed_highp_bvec3
 3 components vector tightly packed in memory of bool values.
 
+typedef vec< 4, bool, packed_highp > packed_highp_bvec4
 4 components vector tightly packed in memory of bool values.
 
+typedef mat< 2, 2, double, packed_highp > packed_highp_dmat2
 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 2, 2, double, packed_highp > packed_highp_dmat2x2
 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 2, 3, double, packed_highp > packed_highp_dmat2x3
 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 2, 4, double, packed_highp > packed_highp_dmat2x4
 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, double, packed_highp > packed_highp_dmat3
 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 3, 2, double, packed_highp > packed_highp_dmat3x2
 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, double, packed_highp > packed_highp_dmat3x3
 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 3, 4, double, packed_highp > packed_highp_dmat3x4
 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, double, packed_highp > packed_highp_dmat4
 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 4, 2, double, packed_highp > packed_highp_dmat4x2
 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 4, 3, double, packed_highp > packed_highp_dmat4x3
 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, double, packed_highp > packed_highp_dmat4x4
 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 1, double, packed_highp > packed_highp_dvec1
 1 component vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 2, double, packed_highp > packed_highp_dvec2
 2 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 3, double, packed_highp > packed_highp_dvec3
 3 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 4, double, packed_highp > packed_highp_dvec4
 4 components vector tightly packed in memory of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 1, int, packed_highp > packed_highp_ivec1
 1 component vector tightly packed in memory of signed integer numbers.
 
+typedef vec< 2, int, packed_highp > packed_highp_ivec2
 2 components vector tightly packed in memory of signed integer numbers.
 
+typedef vec< 3, int, packed_highp > packed_highp_ivec3
 3 components vector tightly packed in memory of signed integer numbers.
 
+typedef vec< 4, int, packed_highp > packed_highp_ivec4
 4 components vector tightly packed in memory of signed integer numbers.
 
+typedef mat< 2, 2, float, packed_highp > packed_highp_mat2
 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 2, 2, float, packed_highp > packed_highp_mat2x2
 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 2, 3, float, packed_highp > packed_highp_mat2x3
 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 2, 4, float, packed_highp > packed_highp_mat2x4
 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, float, packed_highp > packed_highp_mat3
 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 3, 2, float, packed_highp > packed_highp_mat3x2
 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, float, packed_highp > packed_highp_mat3x3
 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 3, 4, float, packed_highp > packed_highp_mat3x4
 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, float, packed_highp > packed_highp_mat4
 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 4, 2, float, packed_highp > packed_highp_mat4x2
 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 4, 3, float, packed_highp > packed_highp_mat4x3
 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, float, packed_highp > packed_highp_mat4x4
 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 1, uint, packed_highp > packed_highp_uvec1
 1 component vector tightly packed in memory of unsigned integer numbers.
 
+typedef vec< 2, uint, packed_highp > packed_highp_uvec2
 2 components vector tightly packed in memory of unsigned integer numbers.
 
+typedef vec< 3, uint, packed_highp > packed_highp_uvec3
 3 components vector tightly packed in memory of unsigned integer numbers.
 
+typedef vec< 4, uint, packed_highp > packed_highp_uvec4
 4 components vector tightly packed in memory of unsigned integer numbers.
 
+typedef vec< 1, float, packed_highp > packed_highp_vec1
 1 component vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 2, float, packed_highp > packed_highp_vec2
 2 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 3, float, packed_highp > packed_highp_vec3
 3 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef vec< 4, float, packed_highp > packed_highp_vec4
 4 components vector tightly packed in memory of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
 
+typedef packed_highp_ivec1 packed_ivec1
 1 component vector tightly packed in memory of signed integer numbers.
 
+typedef packed_highp_ivec2 packed_ivec2
 2 components vector tightly packed in memory of signed integer numbers.
 
+typedef packed_highp_ivec3 packed_ivec3
 3 components vector tightly packed in memory of signed integer numbers.
 
+typedef packed_highp_ivec4 packed_ivec4
 4 components vector tightly packed in memory of signed integer numbers.
 
+typedef vec< 1, bool, packed_lowp > packed_lowp_bvec1
 1 component vector tightly packed in memory of bool values.
 
+typedef vec< 2, bool, packed_lowp > packed_lowp_bvec2
 2 components vector tightly packed in memory of bool values.
 
+typedef vec< 3, bool, packed_lowp > packed_lowp_bvec3
 3 components vector tightly packed in memory of bool values.
 
+typedef vec< 4, bool, packed_lowp > packed_lowp_bvec4
 4 components vector tightly packed in memory of bool values.
 
+typedef mat< 2, 2, double, packed_lowp > packed_lowp_dmat2
 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 2, 2, double, packed_lowp > packed_lowp_dmat2x2
 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 2, 3, double, packed_lowp > packed_lowp_dmat2x3
 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 2, 4, double, packed_lowp > packed_lowp_dmat2x4
 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, double, packed_lowp > packed_lowp_dmat3
 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 3, 2, double, packed_lowp > packed_lowp_dmat3x2
 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, double, packed_lowp > packed_lowp_dmat3x3
 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 3, 4, double, packed_lowp > packed_lowp_dmat3x4
 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, double, packed_lowp > packed_lowp_dmat4
 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 4, 2, double, packed_lowp > packed_lowp_dmat4x2
 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 4, 3, double, packed_lowp > packed_lowp_dmat4x3
 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, double, packed_lowp > packed_lowp_dmat4x4
 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 1, double, packed_lowp > packed_lowp_dvec1
 1 component vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 2, double, packed_lowp > packed_lowp_dvec2
 2 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 3, double, packed_lowp > packed_lowp_dvec3
 3 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 4, double, packed_lowp > packed_lowp_dvec4
 4 components vector tightly packed in memory of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 1, int, packed_lowp > packed_lowp_ivec1
 1 component vector tightly packed in memory of signed integer numbers.
 
+typedef vec< 2, int, packed_lowp > packed_lowp_ivec2
 2 components vector tightly packed in memory of signed integer numbers.
 
+typedef vec< 3, int, packed_lowp > packed_lowp_ivec3
 3 components vector tightly packed in memory of signed integer numbers.
 
+typedef vec< 4, int, packed_lowp > packed_lowp_ivec4
 4 components vector tightly packed in memory of signed integer numbers.
 
+typedef mat< 2, 2, float, packed_lowp > packed_lowp_mat2
 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 2, 2, float, packed_lowp > packed_lowp_mat2x2
 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 2, 3, float, packed_lowp > packed_lowp_mat2x3
 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 2, 4, float, packed_lowp > packed_lowp_mat2x4
 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, float, packed_lowp > packed_lowp_mat3
 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 3, 2, float, packed_lowp > packed_lowp_mat3x2
 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, float, packed_lowp > packed_lowp_mat3x3
 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 3, 4, float, packed_lowp > packed_lowp_mat3x4
 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, float, packed_lowp > packed_lowp_mat4
 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 4, 2, float, packed_lowp > packed_lowp_mat4x2
 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 4, 3, float, packed_lowp > packed_lowp_mat4x3
 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, float, packed_lowp > packed_lowp_mat4x4
 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 1, uint, packed_lowp > packed_lowp_uvec1
 1 component vector tightly packed in memory of unsigned integer numbers.
 
+typedef vec< 2, uint, packed_lowp > packed_lowp_uvec2
 2 components vector tightly packed in memory of unsigned integer numbers.
 
+typedef vec< 3, uint, packed_lowp > packed_lowp_uvec3
 3 components vector tightly packed in memory of unsigned integer numbers.
 
+typedef vec< 4, uint, packed_lowp > packed_lowp_uvec4
 4 components vector tightly packed in memory of unsigned integer numbers.
 
+typedef vec< 1, float, packed_lowp > packed_lowp_vec1
 1 component vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 2, float, packed_lowp > packed_lowp_vec2
 2 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 3, float, packed_lowp > packed_lowp_vec3
 3 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef vec< 4, float, packed_lowp > packed_lowp_vec4
 4 components vector tightly packed in memory of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
 
+typedef packed_highp_mat2 packed_mat2
 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
 
+typedef packed_highp_mat2x2 packed_mat2x2
 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
 
+typedef packed_highp_mat2x3 packed_mat2x3
 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
 
+typedef packed_highp_mat2x4 packed_mat2x4
 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
 
+typedef packed_highp_mat3 packed_mat3
 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
 
+typedef packed_highp_mat3x2 packed_mat3x2
 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
 
+typedef packed_highp_mat3x3 packed_mat3x3
 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
 
+typedef packed_highp_mat3x4 packed_mat3x4
 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
 
+typedef packed_highp_mat4 packed_mat4
 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
 
+typedef packed_highp_mat4x2 packed_mat4x2
 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers.
 
+typedef packed_highp_mat4x3 packed_mat4x3
 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers.
 
+typedef packed_highp_mat4x4 packed_mat4x4
 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers.
 
+typedef vec< 1, bool, packed_mediump > packed_mediump_bvec1
 1 component vector tightly packed in memory of bool values.
 
+typedef vec< 2, bool, packed_mediump > packed_mediump_bvec2
 2 components vector tightly packed in memory of bool values.
 
+typedef vec< 3, bool, packed_mediump > packed_mediump_bvec3
 3 components vector tightly packed in memory of bool values.
 
+typedef vec< 4, bool, packed_mediump > packed_mediump_bvec4
 4 components vector tightly packed in memory of bool values.
 
+typedef mat< 2, 2, double, packed_mediump > packed_mediump_dmat2
 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 2, 2, double, packed_mediump > packed_mediump_dmat2x2
 2 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 2, 3, double, packed_mediump > packed_mediump_dmat2x3
 2 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 2, 4, double, packed_mediump > packed_mediump_dmat2x4
 2 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, double, packed_mediump > packed_mediump_dmat3
 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 3, 2, double, packed_mediump > packed_mediump_dmat3x2
 3 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, double, packed_mediump > packed_mediump_dmat3x3
 3 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 3, 4, double, packed_mediump > packed_mediump_dmat3x4
 3 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, double, packed_mediump > packed_mediump_dmat4
 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 4, 2, double, packed_mediump > packed_mediump_dmat4x2
 4 by 2 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 4, 3, double, packed_mediump > packed_mediump_dmat4x3
 4 by 3 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, double, packed_mediump > packed_mediump_dmat4x4
 4 by 4 matrix tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 1, double, packed_mediump > packed_mediump_dvec1
 1 component vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 2, double, packed_mediump > packed_mediump_dvec2
 2 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 3, double, packed_mediump > packed_mediump_dvec3
 3 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 4, double, packed_mediump > packed_mediump_dvec4
 4 components vector tightly packed in memory of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 1, int, packed_mediump > packed_mediump_ivec1
 1 component vector tightly packed in memory of signed integer numbers.
 
+typedef vec< 2, int, packed_mediump > packed_mediump_ivec2
 2 components vector tightly packed in memory of signed integer numbers.
 
+typedef vec< 3, int, packed_mediump > packed_mediump_ivec3
 3 components vector tightly packed in memory of signed integer numbers.
 
+typedef vec< 4, int, packed_mediump > packed_mediump_ivec4
 4 components vector tightly packed in memory of signed integer numbers.
 
+typedef mat< 2, 2, float, packed_mediump > packed_mediump_mat2
 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 2, 2, float, packed_mediump > packed_mediump_mat2x2
 2 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 2, 3, float, packed_mediump > packed_mediump_mat2x3
 2 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 2, 4, float, packed_mediump > packed_mediump_mat2x4
 2 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, float, packed_mediump > packed_mediump_mat3
 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 3, 2, float, packed_mediump > packed_mediump_mat3x2
 3 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 3, 3, float, packed_mediump > packed_mediump_mat3x3
 3 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 3, 4, float, packed_mediump > packed_mediump_mat3x4
 3 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, float, packed_mediump > packed_mediump_mat4
 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 4, 2, float, packed_mediump > packed_mediump_mat4x2
 4 by 2 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 4, 3, float, packed_mediump > packed_mediump_mat4x3
 4 by 3 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef mat< 4, 4, float, packed_mediump > packed_mediump_mat4x4
 4 by 4 matrix tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 1, uint, packed_mediump > packed_mediump_uvec1
 1 component vector tightly packed in memory of unsigned integer numbers.
 
+typedef vec< 2, uint, packed_mediump > packed_mediump_uvec2
 2 components vector tightly packed in memory of unsigned integer numbers.
 
+typedef vec< 3, uint, packed_mediump > packed_mediump_uvec3
 3 components vector tightly packed in memory of unsigned integer numbers.
 
+typedef vec< 4, uint, packed_mediump > packed_mediump_uvec4
 4 components vector tightly packed in memory of unsigned integer numbers.
 
+typedef vec< 1, float, packed_mediump > packed_mediump_vec1
 1 component vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 2, float, packed_mediump > packed_mediump_vec2
 2 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 3, float, packed_mediump > packed_mediump_vec3
 3 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef vec< 4, float, packed_mediump > packed_mediump_vec4
 4 components vector tightly packed in memory of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
 
+typedef packed_highp_uvec1 packed_uvec1
 1 component vector tightly packed in memory of unsigned integer numbers.
 
+typedef packed_highp_uvec2 packed_uvec2
 2 components vector tightly packed in memory of unsigned integer numbers.
 
+typedef packed_highp_uvec3 packed_uvec3
 3 components vector tightly packed in memory of unsigned integer numbers.
 
+typedef packed_highp_uvec4 packed_uvec4
 4 components vector tightly packed in memory of unsigned integer numbers.
 
+typedef packed_highp_vec1 packed_vec1
 1 component vector tightly packed in memory of single-precision floating-point numbers.
 
+typedef packed_highp_vec2 packed_vec2
 2 components vector tightly packed in memory of single-precision floating-point numbers.
 
+typedef packed_highp_vec3 packed_vec3
 3 components vector tightly packed in memory of single-precision floating-point numbers.
 
+typedef packed_highp_vec4 packed_vec4
 4 components vector tightly packed in memory of single-precision floating-point numbers.
 
+

Detailed Description

+

Include <glm/gtc/type_aligned.hpp> to use the features of this extension.

+

Aligned types allowing SIMD optimizations of vectors and matrices types

+
+ + + + diff --git a/doc/api/a00304.html b/doc/api/a00304.html new file mode 100644 index 000000000..cd22f3580 --- /dev/null +++ b/doc/api/a00304.html @@ -0,0 +1,8955 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_type_precision + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_type_precision
+
+
+ +

Include <glm/gtc/type_precision.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef float f32
 Default 32 bit single-qualifier floating-point scalar. More...
 
typedef mat< 2, 2, f32, defaultp > f32mat2
 Single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 2, f32, defaultp > f32mat2x2
 Single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 3, f32, defaultp > f32mat2x3
 Single-qualifier floating-point 2x3 matrix. More...
 
typedef mat< 2, 4, f32, defaultp > f32mat2x4
 Single-qualifier floating-point 2x4 matrix. More...
 
typedef mat< 3, 3, f32, defaultp > f32mat3
 Single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 2, f32, defaultp > f32mat3x2
 Single-qualifier floating-point 3x2 matrix. More...
 
typedef mat< 3, 3, f32, defaultp > f32mat3x3
 Single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 4, f32, defaultp > f32mat3x4
 Single-qualifier floating-point 3x4 matrix. More...
 
typedef mat< 4, 4, f32, defaultp > f32mat4
 Single-qualifier floating-point 4x4 matrix. More...
 
typedef mat< 4, 2, f32, defaultp > f32mat4x2
 Single-qualifier floating-point 4x2 matrix. More...
 
typedef mat< 4, 3, f32, defaultp > f32mat4x3
 Single-qualifier floating-point 4x3 matrix. More...
 
typedef mat< 4, 4, f32, defaultp > f32mat4x4
 Single-qualifier floating-point 4x4 matrix. More...
 
typedef qua< f32, defaultp > f32quat
 Single-qualifier floating-point quaternion. More...
 
typedef vec< 1, f32, defaultp > f32vec1
 Single-qualifier floating-point vector of 1 component. More...
 
typedef vec< 2, f32, defaultp > f32vec2
 Single-qualifier floating-point vector of 2 components. More...
 
typedef vec< 3, f32, defaultp > f32vec3
 Single-qualifier floating-point vector of 3 components. More...
 
typedef vec< 4, f32, defaultp > f32vec4
 Single-qualifier floating-point vector of 4 components. More...
 
typedef double f64
 Default 64 bit double-qualifier floating-point scalar. More...
 
typedef mat< 2, 2, f64, defaultp > f64mat2
 Double-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 2, f64, defaultp > f64mat2x2
 Double-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 3, f64, defaultp > f64mat2x3
 Double-qualifier floating-point 2x3 matrix. More...
 
typedef mat< 2, 4, f64, defaultp > f64mat2x4
 Double-qualifier floating-point 2x4 matrix. More...
 
typedef mat< 3, 3, f64, defaultp > f64mat3
 Double-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 2, f64, defaultp > f64mat3x2
 Double-qualifier floating-point 3x2 matrix. More...
 
typedef mat< 3, 3, f64, defaultp > f64mat3x3
 Double-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 4, f64, defaultp > f64mat3x4
 Double-qualifier floating-point 3x4 matrix. More...
 
typedef mat< 4, 4, f64, defaultp > f64mat4
 Double-qualifier floating-point 4x4 matrix. More...
 
typedef mat< 4, 2, f64, defaultp > f64mat4x2
 Double-qualifier floating-point 4x2 matrix. More...
 
typedef mat< 4, 3, f64, defaultp > f64mat4x3
 Double-qualifier floating-point 4x3 matrix. More...
 
typedef mat< 4, 4, f64, defaultp > f64mat4x4
 Double-qualifier floating-point 4x4 matrix. More...
 
typedef qua< f64, defaultp > f64quat
 Double-qualifier floating-point quaternion. More...
 
typedef vec< 1, f64, defaultp > f64vec1
 Double-qualifier floating-point vector of 1 component. More...
 
typedef vec< 2, f64, defaultp > f64vec2
 Double-qualifier floating-point vector of 2 components. More...
 
typedef vec< 3, f64, defaultp > f64vec3
 Double-qualifier floating-point vector of 3 components. More...
 
typedef vec< 4, f64, defaultp > f64vec4
 Double-qualifier floating-point vector of 4 components. More...
 
typedef float float32
 Single-qualifier floating-point scalar. More...
 
typedef float float32_t
 Default 32 bit single-qualifier floating-point scalar. More...
 
typedef double float64
 Double-qualifier floating-point scalar. More...
 
typedef double float64_t
 Default 64 bit double-qualifier floating-point scalar. More...
 
typedef mat< 2, 2, f32, defaultp > fmat2
 Single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 2, f32, defaultp > fmat2x2
 Single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 3, f32, defaultp > fmat2x3
 Single-qualifier floating-point 2x3 matrix. More...
 
typedef mat< 2, 4, f32, defaultp > fmat2x4
 Single-qualifier floating-point 2x4 matrix. More...
 
typedef mat< 3, 3, f32, defaultp > fmat3
 Single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 2, f32, defaultp > fmat3x2
 Single-qualifier floating-point 3x2 matrix. More...
 
typedef mat< 3, 3, f32, defaultp > fmat3x3
 Single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 4, f32, defaultp > fmat3x4
 Single-qualifier floating-point 3x4 matrix. More...
 
typedef mat< 4, 4, f32, defaultp > fmat4
 Single-qualifier floating-point 4x4 matrix. More...
 
typedef mat< 4, 2, f32, defaultp > fmat4x2
 Single-qualifier floating-point 4x2 matrix. More...
 
typedef mat< 4, 3, f32, defaultp > fmat4x3
 Single-qualifier floating-point 4x3 matrix. More...
 
typedef mat< 4, 4, f32, defaultp > fmat4x4
 Single-qualifier floating-point 4x4 matrix. More...
 
typedef vec< 1, f32, defaultp > fvec1
 Single-qualifier floating-point vector of 1 component. More...
 
typedef vec< 2, f32, defaultp > fvec2
 Single-qualifier floating-point vector of 2 components. More...
 
typedef vec< 3, f32, defaultp > fvec3
 Single-qualifier floating-point vector of 3 components. More...
 
typedef vec< 4, f32, defaultp > fvec4
 Single-qualifier floating-point vector of 4 components. More...
 
typedef float highp_f32
 High 32 bit single-qualifier floating-point scalar. More...
 
typedef mat< 2, 2, f32, highp > highp_f32mat2
 High single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 2, f32, highp > highp_f32mat2x2
 High single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 3, f32, highp > highp_f32mat2x3
 High single-qualifier floating-point 2x3 matrix. More...
 
typedef mat< 2, 4, f32, highp > highp_f32mat2x4
 High single-qualifier floating-point 2x4 matrix. More...
 
typedef mat< 3, 3, f32, highp > highp_f32mat3
 High single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 2, f32, highp > highp_f32mat3x2
 High single-qualifier floating-point 3x2 matrix. More...
 
typedef mat< 3, 3, f32, highp > highp_f32mat3x3
 High single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 4, f32, highp > highp_f32mat3x4
 High single-qualifier floating-point 3x4 matrix. More...
 
typedef mat< 4, 4, f32, highp > highp_f32mat4
 High single-qualifier floating-point 4x4 matrix. More...
 
typedef mat< 4, 2, f32, highp > highp_f32mat4x2
 High single-qualifier floating-point 4x2 matrix. More...
 
typedef mat< 4, 3, f32, highp > highp_f32mat4x3
 High single-qualifier floating-point 4x3 matrix. More...
 
typedef mat< 4, 4, f32, highp > highp_f32mat4x4
 High single-qualifier floating-point 4x4 matrix. More...
 
typedef qua< f32, highp > highp_f32quat
 High single-qualifier floating-point quaternion. More...
 
typedef vec< 1, f32, highp > highp_f32vec1
 High single-qualifier floating-point vector of 1 component. More...
 
typedef vec< 2, f32, highp > highp_f32vec2
 High single-qualifier floating-point vector of 2 components. More...
 
typedef vec< 3, f32, highp > highp_f32vec3
 High single-qualifier floating-point vector of 3 components. More...
 
typedef vec< 4, f32, highp > highp_f32vec4
 High single-qualifier floating-point vector of 4 components. More...
 
typedef double highp_f64
 High 64 bit double-qualifier floating-point scalar. More...
 
typedef mat< 2, 2, f64, highp > highp_f64mat2
 High double-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 2, f64, highp > highp_f64mat2x2
 High double-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 3, f64, highp > highp_f64mat2x3
 High double-qualifier floating-point 2x3 matrix. More...
 
typedef mat< 2, 4, f64, highp > highp_f64mat2x4
 High double-qualifier floating-point 2x4 matrix. More...
 
typedef mat< 3, 3, f64, highp > highp_f64mat3
 High double-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 2, f64, highp > highp_f64mat3x2
 High double-qualifier floating-point 3x2 matrix. More...
 
typedef mat< 3, 3, f64, highp > highp_f64mat3x3
 High double-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 4, f64, highp > highp_f64mat3x4
 High double-qualifier floating-point 3x4 matrix. More...
 
typedef mat< 4, 4, f64, highp > highp_f64mat4
 High double-qualifier floating-point 4x4 matrix. More...
 
typedef mat< 4, 2, f64, highp > highp_f64mat4x2
 High double-qualifier floating-point 4x2 matrix. More...
 
typedef mat< 4, 3, f64, highp > highp_f64mat4x3
 High double-qualifier floating-point 4x3 matrix. More...
 
typedef mat< 4, 4, f64, highp > highp_f64mat4x4
 High double-qualifier floating-point 4x4 matrix. More...
 
typedef qua< f64, highp > highp_f64quat
 High double-qualifier floating-point quaternion. More...
 
typedef vec< 1, f64, highp > highp_f64vec1
 High double-qualifier floating-point vector of 1 component. More...
 
typedef vec< 2, f64, highp > highp_f64vec2
 High double-qualifier floating-point vector of 2 components. More...
 
typedef vec< 3, f64, highp > highp_f64vec3
 High double-qualifier floating-point vector of 3 components. More...
 
typedef vec< 4, f64, highp > highp_f64vec4
 High double-qualifier floating-point vector of 4 components. More...
 
typedef float highp_float32
 High 32 bit single-qualifier floating-point scalar. More...
 
typedef float highp_float32_t
 High 32 bit single-qualifier floating-point scalar. More...
 
typedef double highp_float64
 High 64 bit double-qualifier floating-point scalar. More...
 
typedef double highp_float64_t
 High 64 bit double-qualifier floating-point scalar. More...
 
typedef mat< 2, 2, f32, highp > highp_fmat2
 High single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 2, f32, highp > highp_fmat2x2
 High single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 3, f32, highp > highp_fmat2x3
 High single-qualifier floating-point 2x3 matrix. More...
 
typedef mat< 2, 4, f32, highp > highp_fmat2x4
 High single-qualifier floating-point 2x4 matrix. More...
 
typedef mat< 3, 3, f32, highp > highp_fmat3
 High single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 2, f32, highp > highp_fmat3x2
 High single-qualifier floating-point 3x2 matrix. More...
 
typedef mat< 3, 3, f32, highp > highp_fmat3x3
 High single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 4, f32, highp > highp_fmat3x4
 High single-qualifier floating-point 3x4 matrix. More...
 
typedef mat< 4, 4, f32, highp > highp_fmat4
 High single-qualifier floating-point 4x4 matrix. More...
 
typedef mat< 4, 2, f32, highp > highp_fmat4x2
 High single-qualifier floating-point 4x2 matrix. More...
 
typedef mat< 4, 3, f32, highp > highp_fmat4x3
 High single-qualifier floating-point 4x3 matrix. More...
 
typedef mat< 4, 4, f32, highp > highp_fmat4x4
 High single-qualifier floating-point 4x4 matrix. More...
 
typedef vec< 1, float, highp > highp_fvec1
 High single-qualifier floating-point vector of 1 component. More...
 
typedef vec< 2, float, highp > highp_fvec2
 High Single-qualifier floating-point vector of 2 components. More...
 
typedef vec< 3, float, highp > highp_fvec3
 High Single-qualifier floating-point vector of 3 components. More...
 
typedef vec< 4, float, highp > highp_fvec4
 High Single-qualifier floating-point vector of 4 components. More...
 
typedef int16 highp_i16
 High qualifier 16 bit signed integer type. More...
 
typedef vec< 1, i16, highp > highp_i16vec1
 High qualifier 16 bit signed integer scalar type. More...
 
typedef vec< 2, i16, highp > highp_i16vec2
 High qualifier 16 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i16, highp > highp_i16vec3
 High qualifier 16 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i16, highp > highp_i16vec4
 High qualifier 16 bit signed integer vector of 4 components type. More...
 
typedef int32 highp_i32
 High qualifier 32 bit signed integer type. More...
 
typedef vec< 1, i32, highp > highp_i32vec1
 High qualifier 32 bit signed integer scalar type. More...
 
typedef vec< 2, i32, highp > highp_i32vec2
 High qualifier 32 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i32, highp > highp_i32vec3
 High qualifier 32 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i32, highp > highp_i32vec4
 High qualifier 32 bit signed integer vector of 4 components type. More...
 
typedef int64 highp_i64
 High qualifier 64 bit signed integer type. More...
 
typedef vec< 1, i64, highp > highp_i64vec1
 High qualifier 64 bit signed integer scalar type. More...
 
typedef vec< 2, i64, highp > highp_i64vec2
 High qualifier 64 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i64, highp > highp_i64vec3
 High qualifier 64 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i64, highp > highp_i64vec4
 High qualifier 64 bit signed integer vector of 4 components type. More...
 
typedef int8 highp_i8
 High qualifier 8 bit signed integer type. More...
 
typedef vec< 1, i8, highp > highp_i8vec1
 High qualifier 8 bit signed integer scalar type. More...
 
typedef vec< 2, i8, highp > highp_i8vec2
 High qualifier 8 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i8, highp > highp_i8vec3
 High qualifier 8 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i8, highp > highp_i8vec4
 High qualifier 8 bit signed integer vector of 4 components type. More...
 
typedef int16 highp_int16
 High qualifier 16 bit signed integer type. More...
 
typedef int16 highp_int16_t
 High qualifier 16 bit signed integer type. More...
 
typedef int32 highp_int32
 High qualifier 32 bit signed integer type. More...
 
typedef int32 highp_int32_t
 32 bit signed integer type. More...
 
typedef int64 highp_int64
 High qualifier 64 bit signed integer type. More...
 
typedef int64 highp_int64_t
 High qualifier 64 bit signed integer type. More...
 
typedef int8 highp_int8
 High qualifier 8 bit signed integer type. More...
 
typedef int8 highp_int8_t
 High qualifier 8 bit signed integer type. More...
 
typedef uint16 highp_u16
 High qualifier 16 bit unsigned integer type. More...
 
typedef vec< 1, u16, highp > highp_u16vec1
 High qualifier 16 bit unsigned integer scalar type. More...
 
typedef vec< 2, u16, highp > highp_u16vec2
 High qualifier 16 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u16, highp > highp_u16vec3
 High qualifier 16 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u16, highp > highp_u16vec4
 High qualifier 16 bit unsigned integer vector of 4 components type. More...
 
typedef uint32 highp_u32
 High qualifier 32 bit unsigned integer type. More...
 
typedef vec< 1, u32, highp > highp_u32vec1
 High qualifier 32 bit unsigned integer scalar type. More...
 
typedef vec< 2, u32, highp > highp_u32vec2
 High qualifier 32 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u32, highp > highp_u32vec3
 High qualifier 32 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u32, highp > highp_u32vec4
 High qualifier 32 bit unsigned integer vector of 4 components type. More...
 
typedef uint64 highp_u64
 High qualifier 64 bit unsigned integer type. More...
 
typedef vec< 1, u64, highp > highp_u64vec1
 High qualifier 64 bit unsigned integer scalar type. More...
 
typedef vec< 2, u64, highp > highp_u64vec2
 High qualifier 64 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u64, highp > highp_u64vec3
 High qualifier 64 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u64, highp > highp_u64vec4
 High qualifier 64 bit unsigned integer vector of 4 components type. More...
 
typedef uint8 highp_u8
 High qualifier 8 bit unsigned integer type. More...
 
typedef vec< 1, u8, highp > highp_u8vec1
 High qualifier 8 bit unsigned integer scalar type. More...
 
typedef vec< 2, u8, highp > highp_u8vec2
 High qualifier 8 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u8, highp > highp_u8vec3
 High qualifier 8 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u8, highp > highp_u8vec4
 High qualifier 8 bit unsigned integer vector of 4 components type. More...
 
typedef uint16 highp_uint16
 High qualifier 16 bit unsigned integer type. More...
 
typedef uint16 highp_uint16_t
 High qualifier 16 bit unsigned integer type. More...
 
typedef uint32 highp_uint32
 High qualifier 32 bit unsigned integer type. More...
 
typedef uint32 highp_uint32_t
 High qualifier 32 bit unsigned integer type. More...
 
typedef uint64 highp_uint64
 High qualifier 64 bit unsigned integer type. More...
 
typedef uint64 highp_uint64_t
 High qualifier 64 bit unsigned integer type. More...
 
typedef uint8 highp_uint8
 High qualifier 8 bit unsigned integer type. More...
 
typedef uint8 highp_uint8_t
 High qualifier 8 bit unsigned integer type. More...
 
typedef int16 i16
 16 bit signed integer type. More...
 
typedef vec< 1, i16, defaultp > i16vec1
 16 bit signed integer scalar type. More...
 
typedef vec< 2, i16, defaultp > i16vec2
 16 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i16, defaultp > i16vec3
 16 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i16, defaultp > i16vec4
 16 bit signed integer vector of 4 components type. More...
 
typedef int32 i32
 32 bit signed integer type. More...
 
typedef vec< 1, i32, defaultp > i32vec1
 32 bit signed integer scalar type. More...
 
typedef vec< 2, i32, defaultp > i32vec2
 32 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i32, defaultp > i32vec3
 32 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i32, defaultp > i32vec4
 32 bit signed integer vector of 4 components type. More...
 
typedef int64 i64
 64 bit signed integer type. More...
 
typedef vec< 1, i64, defaultp > i64vec1
 64 bit signed integer scalar type. More...
 
typedef vec< 2, i64, defaultp > i64vec2
 64 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i64, defaultp > i64vec3
 64 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i64, defaultp > i64vec4
 64 bit signed integer vector of 4 components type. More...
 
typedef int8 i8
 8 bit signed integer type. More...
 
typedef vec< 1, i8, defaultp > i8vec1
 8 bit signed integer scalar type. More...
 
typedef vec< 2, i8, defaultp > i8vec2
 8 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i8, defaultp > i8vec3
 8 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i8, defaultp > i8vec4
 8 bit signed integer vector of 4 components type. More...
 
typedef int16 int16_t
 16 bit signed integer type. More...
 
typedef int32 int32_t
 32 bit signed integer type. More...
 
typedef int64 int64_t
 64 bit signed integer type. More...
 
typedef int8 int8_t
 8 bit signed integer type. More...
 
typedef float lowp_f32
 Low 32 bit single-qualifier floating-point scalar. More...
 
typedef mat< 2, 2, f32, lowp > lowp_f32mat2
 Low single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 2, f32, lowp > lowp_f32mat2x2
 Low single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 3, f32, lowp > lowp_f32mat2x3
 Low single-qualifier floating-point 2x3 matrix. More...
 
typedef mat< 2, 4, f32, lowp > lowp_f32mat2x4
 Low single-qualifier floating-point 2x4 matrix. More...
 
typedef mat< 3, 3, f32, lowp > lowp_f32mat3
 Low single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 2, f32, lowp > lowp_f32mat3x2
 Low single-qualifier floating-point 3x2 matrix. More...
 
typedef mat< 3, 3, f32, lowp > lowp_f32mat3x3
 Low single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 4, f32, lowp > lowp_f32mat3x4
 Low single-qualifier floating-point 3x4 matrix. More...
 
typedef mat< 4, 4, f32, lowp > lowp_f32mat4
 Low single-qualifier floating-point 4x4 matrix. More...
 
typedef mat< 4, 2, f32, lowp > lowp_f32mat4x2
 Low single-qualifier floating-point 4x2 matrix. More...
 
typedef mat< 4, 3, f32, lowp > lowp_f32mat4x3
 Low single-qualifier floating-point 4x3 matrix. More...
 
typedef mat< 4, 4, f32, lowp > lowp_f32mat4x4
 Low single-qualifier floating-point 4x4 matrix. More...
 
typedef qua< f32, lowp > lowp_f32quat
 Low single-qualifier floating-point quaternion. More...
 
typedef vec< 1, f32, lowp > lowp_f32vec1
 Low single-qualifier floating-point vector of 1 component. More...
 
typedef vec< 2, f32, lowp > lowp_f32vec2
 Low single-qualifier floating-point vector of 2 components. More...
 
typedef vec< 3, f32, lowp > lowp_f32vec3
 Low single-qualifier floating-point vector of 3 components. More...
 
typedef vec< 4, f32, lowp > lowp_f32vec4
 Low single-qualifier floating-point vector of 4 components. More...
 
typedef double lowp_f64
 Low 64 bit double-qualifier floating-point scalar. More...
 
typedef mat< 2, 2, f64, lowp > lowp_f64mat2
 Low double-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 2, f64, lowp > lowp_f64mat2x2
 Low double-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 3, f64, lowp > lowp_f64mat2x3
 Low double-qualifier floating-point 2x3 matrix. More...
 
typedef mat< 2, 4, f64, lowp > lowp_f64mat2x4
 Low double-qualifier floating-point 2x4 matrix. More...
 
typedef mat< 3, 3, f64, lowp > lowp_f64mat3
 Low double-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 2, f64, lowp > lowp_f64mat3x2
 Low double-qualifier floating-point 3x2 matrix. More...
 
typedef mat< 3, 3, f64, lowp > lowp_f64mat3x3
 Low double-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 4, f64, lowp > lowp_f64mat3x4
 Low double-qualifier floating-point 3x4 matrix. More...
 
typedef mat< 4, 4, f64, lowp > lowp_f64mat4
 Low double-qualifier floating-point 4x4 matrix. More...
 
typedef mat< 4, 2, f64, lowp > lowp_f64mat4x2
 Low double-qualifier floating-point 4x2 matrix. More...
 
typedef mat< 4, 3, f64, lowp > lowp_f64mat4x3
 Low double-qualifier floating-point 4x3 matrix. More...
 
typedef mat< 4, 4, f64, lowp > lowp_f64mat4x4
 Low double-qualifier floating-point 4x4 matrix. More...
 
typedef qua< f64, lowp > lowp_f64quat
 Low double-qualifier floating-point quaternion. More...
 
typedef vec< 1, f64, lowp > lowp_f64vec1
 Low double-qualifier floating-point vector of 1 component. More...
 
typedef vec< 2, f64, lowp > lowp_f64vec2
 Low double-qualifier floating-point vector of 2 components. More...
 
typedef vec< 3, f64, lowp > lowp_f64vec3
 Low double-qualifier floating-point vector of 3 components. More...
 
typedef vec< 4, f64, lowp > lowp_f64vec4
 Low double-qualifier floating-point vector of 4 components. More...
 
typedef float lowp_float32
 Low 32 bit single-qualifier floating-point scalar. More...
 
typedef float lowp_float32_t
 Low 32 bit single-qualifier floating-point scalar. More...
 
typedef double lowp_float64
 Low 64 bit double-qualifier floating-point scalar. More...
 
typedef double lowp_float64_t
 Low 64 bit double-qualifier floating-point scalar. More...
 
typedef mat< 2, 2, f32, lowp > lowp_fmat2
 Low single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 2, f32, lowp > lowp_fmat2x2
 Low single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 3, f32, lowp > lowp_fmat2x3
 Low single-qualifier floating-point 2x3 matrix. More...
 
typedef mat< 2, 4, f32, lowp > lowp_fmat2x4
 Low single-qualifier floating-point 2x4 matrix. More...
 
typedef mat< 3, 3, f32, lowp > lowp_fmat3
 Low single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 2, f32, lowp > lowp_fmat3x2
 Low single-qualifier floating-point 3x2 matrix. More...
 
typedef mat< 3, 3, f32, lowp > lowp_fmat3x3
 Low single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 4, f32, lowp > lowp_fmat3x4
 Low single-qualifier floating-point 3x4 matrix. More...
 
typedef mat< 4, 4, f32, lowp > lowp_fmat4
 Low single-qualifier floating-point 4x4 matrix. More...
 
typedef mat< 4, 2, f32, lowp > lowp_fmat4x2
 Low single-qualifier floating-point 4x2 matrix. More...
 
typedef mat< 4, 3, f32, lowp > lowp_fmat4x3
 Low single-qualifier floating-point 4x3 matrix. More...
 
typedef mat< 4, 4, f32, lowp > lowp_fmat4x4
 Low single-qualifier floating-point 4x4 matrix. More...
 
typedef vec< 1, float, lowp > lowp_fvec1
 Low single-qualifier floating-point vector of 1 component. More...
 
typedef vec< 2, float, lowp > lowp_fvec2
 Low single-qualifier floating-point vector of 2 components. More...
 
typedef vec< 3, float, lowp > lowp_fvec3
 Low single-qualifier floating-point vector of 3 components. More...
 
typedef vec< 4, float, lowp > lowp_fvec4
 Low single-qualifier floating-point vector of 4 components. More...
 
typedef int16 lowp_i16
 Low qualifier 16 bit signed integer type. More...
 
typedef vec< 1, i16, lowp > lowp_i16vec1
 Low qualifier 16 bit signed integer scalar type. More...
 
typedef vec< 2, i16, lowp > lowp_i16vec2
 Low qualifier 16 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i16, lowp > lowp_i16vec3
 Low qualifier 16 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i16, lowp > lowp_i16vec4
 Low qualifier 16 bit signed integer vector of 4 components type. More...
 
typedef int32 lowp_i32
 Low qualifier 32 bit signed integer type. More...
 
typedef vec< 1, i32, lowp > lowp_i32vec1
 Low qualifier 32 bit signed integer scalar type. More...
 
typedef vec< 2, i32, lowp > lowp_i32vec2
 Low qualifier 32 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i32, lowp > lowp_i32vec3
 Low qualifier 32 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i32, lowp > lowp_i32vec4
 Low qualifier 32 bit signed integer vector of 4 components type. More...
 
typedef int64 lowp_i64
 Low qualifier 64 bit signed integer type. More...
 
typedef vec< 1, i64, lowp > lowp_i64vec1
 Low qualifier 64 bit signed integer scalar type. More...
 
typedef vec< 2, i64, lowp > lowp_i64vec2
 Low qualifier 64 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i64, lowp > lowp_i64vec3
 Low qualifier 64 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i64, lowp > lowp_i64vec4
 Low qualifier 64 bit signed integer vector of 4 components type. More...
 
typedef int8 lowp_i8
 Low qualifier 8 bit signed integer type. More...
 
typedef vec< 1, i8, lowp > lowp_i8vec1
 Low qualifier 8 bit signed integer scalar type. More...
 
typedef vec< 2, i8, lowp > lowp_i8vec2
 Low qualifier 8 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i8, lowp > lowp_i8vec3
 Low qualifier 8 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i8, lowp > lowp_i8vec4
 Low qualifier 8 bit signed integer vector of 4 components type. More...
 
typedef int16 lowp_int16
 Low qualifier 16 bit signed integer type. More...
 
typedef int16 lowp_int16_t
 Low qualifier 16 bit signed integer type. More...
 
typedef int32 lowp_int32
 Low qualifier 32 bit signed integer type. More...
 
typedef int32 lowp_int32_t
 Low qualifier 32 bit signed integer type. More...
 
typedef int64 lowp_int64
 Low qualifier 64 bit signed integer type. More...
 
typedef int64 lowp_int64_t
 Low qualifier 64 bit signed integer type. More...
 
typedef int8 lowp_int8
 Low qualifier 8 bit signed integer type. More...
 
typedef int8 lowp_int8_t
 Low qualifier 8 bit signed integer type. More...
 
typedef uint16 lowp_u16
 Low qualifier 16 bit unsigned integer type. More...
 
typedef vec< 1, u16, lowp > lowp_u16vec1
 Low qualifier 16 bit unsigned integer scalar type. More...
 
typedef vec< 2, u16, lowp > lowp_u16vec2
 Low qualifier 16 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u16, lowp > lowp_u16vec3
 Low qualifier 16 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u16, lowp > lowp_u16vec4
 Low qualifier 16 bit unsigned integer vector of 4 components type. More...
 
typedef uint32 lowp_u32
 Low qualifier 32 bit unsigned integer type. More...
 
typedef vec< 1, u32, lowp > lowp_u32vec1
 Low qualifier 32 bit unsigned integer scalar type. More...
 
typedef vec< 2, u32, lowp > lowp_u32vec2
 Low qualifier 32 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u32, lowp > lowp_u32vec3
 Low qualifier 32 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u32, lowp > lowp_u32vec4
 Low qualifier 32 bit unsigned integer vector of 4 components type. More...
 
typedef uint64 lowp_u64
 Low qualifier 64 bit unsigned integer type. More...
 
typedef vec< 1, u64, lowp > lowp_u64vec1
 Low qualifier 64 bit unsigned integer scalar type. More...
 
typedef vec< 2, u64, lowp > lowp_u64vec2
 Low qualifier 64 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u64, lowp > lowp_u64vec3
 Low qualifier 64 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u64, lowp > lowp_u64vec4
 Low qualifier 64 bit unsigned integer vector of 4 components type. More...
 
typedef uint8 lowp_u8
 Low qualifier 8 bit unsigned integer type. More...
 
typedef vec< 1, u8, lowp > lowp_u8vec1
 Low qualifier 8 bit unsigned integer scalar type. More...
 
typedef vec< 2, u8, lowp > lowp_u8vec2
 Low qualifier 8 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u8, lowp > lowp_u8vec3
 Low qualifier 8 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u8, lowp > lowp_u8vec4
 Low qualifier 8 bit unsigned integer vector of 4 components type. More...
 
typedef uint16 lowp_uint16
 Low qualifier 16 bit unsigned integer type. More...
 
typedef uint16 lowp_uint16_t
 Low qualifier 16 bit unsigned integer type. More...
 
typedef uint32 lowp_uint32
 Low qualifier 32 bit unsigned integer type. More...
 
typedef uint32 lowp_uint32_t
 Low qualifier 32 bit unsigned integer type. More...
 
typedef uint64 lowp_uint64
 Low qualifier 64 bit unsigned integer type. More...
 
typedef uint64 lowp_uint64_t
 Low qualifier 64 bit unsigned integer type. More...
 
typedef uint8 lowp_uint8
 Low qualifier 8 bit unsigned integer type. More...
 
typedef uint8 lowp_uint8_t
 Low qualifier 8 bit unsigned integer type. More...
 
typedef float mediump_f32
 Medium 32 bit single-qualifier floating-point scalar. More...
 
typedef mat< 2, 2, f32, mediump > mediump_f32mat2
 Medium single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 2, f32, mediump > mediump_f32mat2x2
 High single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 3, f32, mediump > mediump_f32mat2x3
 Medium single-qualifier floating-point 2x3 matrix. More...
 
typedef mat< 2, 4, f32, mediump > mediump_f32mat2x4
 Medium single-qualifier floating-point 2x4 matrix. More...
 
typedef mat< 3, 3, f32, mediump > mediump_f32mat3
 Medium single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 2, f32, mediump > mediump_f32mat3x2
 Medium single-qualifier floating-point 3x2 matrix. More...
 
typedef mat< 3, 3, f32, mediump > mediump_f32mat3x3
 Medium single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 4, f32, mediump > mediump_f32mat3x4
 Medium single-qualifier floating-point 3x4 matrix. More...
 
typedef mat< 4, 4, f32, mediump > mediump_f32mat4
 Medium single-qualifier floating-point 4x4 matrix. More...
 
typedef mat< 4, 2, f32, mediump > mediump_f32mat4x2
 Medium single-qualifier floating-point 4x2 matrix. More...
 
typedef mat< 4, 3, f32, mediump > mediump_f32mat4x3
 Medium single-qualifier floating-point 4x3 matrix. More...
 
typedef mat< 4, 4, f32, mediump > mediump_f32mat4x4
 Medium single-qualifier floating-point 4x4 matrix. More...
 
typedef qua< f32, mediump > mediump_f32quat
 Medium single-qualifier floating-point quaternion. More...
 
typedef vec< 1, f32, mediump > mediump_f32vec1
 Medium single-qualifier floating-point vector of 1 component. More...
 
typedef vec< 2, f32, mediump > mediump_f32vec2
 Medium single-qualifier floating-point vector of 2 components. More...
 
typedef vec< 3, f32, mediump > mediump_f32vec3
 Medium single-qualifier floating-point vector of 3 components. More...
 
typedef vec< 4, f32, mediump > mediump_f32vec4
 Medium single-qualifier floating-point vector of 4 components. More...
 
typedef double mediump_f64
 Medium 64 bit double-qualifier floating-point scalar. More...
 
typedef mat< 2, 2, f64, mediump > mediump_f64mat2
 Medium double-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 2, f64, mediump > mediump_f64mat2x2
 Medium double-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 3, f64, mediump > mediump_f64mat2x3
 Medium double-qualifier floating-point 2x3 matrix. More...
 
typedef mat< 2, 4, f64, mediump > mediump_f64mat2x4
 Medium double-qualifier floating-point 2x4 matrix. More...
 
typedef mat< 3, 3, f64, mediump > mediump_f64mat3
 Medium double-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 2, f64, mediump > mediump_f64mat3x2
 Medium double-qualifier floating-point 3x2 matrix. More...
 
typedef mat< 3, 3, f64, mediump > mediump_f64mat3x3
 Medium double-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 4, f64, mediump > mediump_f64mat3x4
 Medium double-qualifier floating-point 3x4 matrix. More...
 
typedef mat< 4, 4, f64, mediump > mediump_f64mat4
 Medium double-qualifier floating-point 4x4 matrix. More...
 
typedef mat< 4, 2, f64, mediump > mediump_f64mat4x2
 Medium double-qualifier floating-point 4x2 matrix. More...
 
typedef mat< 4, 3, f64, mediump > mediump_f64mat4x3
 Medium double-qualifier floating-point 4x3 matrix. More...
 
typedef mat< 4, 4, f64, mediump > mediump_f64mat4x4
 Medium double-qualifier floating-point 4x4 matrix. More...
 
typedef qua< f64, mediump > mediump_f64quat
 Medium double-qualifier floating-point quaternion. More...
 
typedef vec< 1, f64, mediump > mediump_f64vec1
 Medium double-qualifier floating-point vector of 1 component. More...
 
typedef vec< 2, f64, mediump > mediump_f64vec2
 Medium double-qualifier floating-point vector of 2 components. More...
 
typedef vec< 3, f64, mediump > mediump_f64vec3
 Medium double-qualifier floating-point vector of 3 components. More...
 
typedef vec< 4, f64, mediump > mediump_f64vec4
 Medium double-qualifier floating-point vector of 4 components. More...
 
typedef float mediump_float32
 Medium 32 bit single-qualifier floating-point scalar. More...
 
typedef float mediump_float32_t
 Medium 32 bit single-qualifier floating-point scalar. More...
 
typedef double mediump_float64
 Medium 64 bit double-qualifier floating-point scalar. More...
 
typedef double mediump_float64_t
 Medium 64 bit double-qualifier floating-point scalar. More...
 
typedef mat< 2, 2, f32, mediump > mediump_fmat2
 Medium single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 2, f32, mediump > mediump_fmat2x2
 Medium single-qualifier floating-point 1x1 matrix. More...
 
typedef mat< 2, 3, f32, mediump > mediump_fmat2x3
 Medium single-qualifier floating-point 2x3 matrix. More...
 
typedef mat< 2, 4, f32, mediump > mediump_fmat2x4
 Medium single-qualifier floating-point 2x4 matrix. More...
 
typedef mat< 3, 3, f32, mediump > mediump_fmat3
 Medium single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 2, f32, mediump > mediump_fmat3x2
 Medium single-qualifier floating-point 3x2 matrix. More...
 
typedef mat< 3, 3, f32, mediump > mediump_fmat3x3
 Medium single-qualifier floating-point 3x3 matrix. More...
 
typedef mat< 3, 4, f32, mediump > mediump_fmat3x4
 Medium single-qualifier floating-point 3x4 matrix. More...
 
typedef mat< 4, 4, f32, mediump > mediump_fmat4
 Medium single-qualifier floating-point 4x4 matrix. More...
 
typedef mat< 4, 2, f32, mediump > mediump_fmat4x2
 Medium single-qualifier floating-point 4x2 matrix. More...
 
typedef mat< 4, 3, f32, mediump > mediump_fmat4x3
 Medium single-qualifier floating-point 4x3 matrix. More...
 
typedef mat< 4, 4, f32, mediump > mediump_fmat4x4
 Medium single-qualifier floating-point 4x4 matrix. More...
 
typedef vec< 1, float, mediump > mediump_fvec1
 Medium single-qualifier floating-point vector of 1 component. More...
 
typedef vec< 2, float, mediump > mediump_fvec2
 Medium Single-qualifier floating-point vector of 2 components. More...
 
typedef vec< 3, float, mediump > mediump_fvec3
 Medium Single-qualifier floating-point vector of 3 components. More...
 
typedef vec< 4, float, mediump > mediump_fvec4
 Medium Single-qualifier floating-point vector of 4 components. More...
 
typedef int16 mediump_i16
 Medium qualifier 16 bit signed integer type. More...
 
typedef vec< 1, i16, mediump > mediump_i16vec1
 Medium qualifier 16 bit signed integer scalar type. More...
 
typedef vec< 2, i16, mediump > mediump_i16vec2
 Medium qualifier 16 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i16, mediump > mediump_i16vec3
 Medium qualifier 16 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i16, mediump > mediump_i16vec4
 Medium qualifier 16 bit signed integer vector of 4 components type. More...
 
typedef int32 mediump_i32
 Medium qualifier 32 bit signed integer type. More...
 
typedef vec< 1, i32, mediump > mediump_i32vec1
 Medium qualifier 32 bit signed integer scalar type. More...
 
typedef vec< 2, i32, mediump > mediump_i32vec2
 Medium qualifier 32 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i32, mediump > mediump_i32vec3
 Medium qualifier 32 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i32, mediump > mediump_i32vec4
 Medium qualifier 32 bit signed integer vector of 4 components type. More...
 
typedef int64 mediump_i64
 Medium qualifier 64 bit signed integer type. More...
 
typedef vec< 1, i64, mediump > mediump_i64vec1
 Medium qualifier 64 bit signed integer scalar type. More...
 
typedef vec< 2, i64, mediump > mediump_i64vec2
 Medium qualifier 64 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i64, mediump > mediump_i64vec3
 Medium qualifier 64 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i64, mediump > mediump_i64vec4
 Medium qualifier 64 bit signed integer vector of 4 components type. More...
 
typedef int8 mediump_i8
 Medium qualifier 8 bit signed integer type. More...
 
typedef vec< 1, i8, mediump > mediump_i8vec1
 Medium qualifier 8 bit signed integer scalar type. More...
 
typedef vec< 2, i8, mediump > mediump_i8vec2
 Medium qualifier 8 bit signed integer vector of 2 components type. More...
 
typedef vec< 3, i8, mediump > mediump_i8vec3
 Medium qualifier 8 bit signed integer vector of 3 components type. More...
 
typedef vec< 4, i8, mediump > mediump_i8vec4
 Medium qualifier 8 bit signed integer vector of 4 components type. More...
 
typedef int16 mediump_int16
 Medium qualifier 16 bit signed integer type. More...
 
typedef int16 mediump_int16_t
 Medium qualifier 16 bit signed integer type. More...
 
typedef int32 mediump_int32
 Medium qualifier 32 bit signed integer type. More...
 
typedef int32 mediump_int32_t
 Medium qualifier 32 bit signed integer type. More...
 
typedef int64 mediump_int64
 Medium qualifier 64 bit signed integer type. More...
 
typedef int64 mediump_int64_t
 Medium qualifier 64 bit signed integer type. More...
 
typedef int8 mediump_int8
 Medium qualifier 8 bit signed integer type. More...
 
typedef int8 mediump_int8_t
 Medium qualifier 8 bit signed integer type. More...
 
typedef uint16 mediump_u16
 Medium qualifier 16 bit unsigned integer type. More...
 
typedef vec< 1, u16, mediump > mediump_u16vec1
 Medium qualifier 16 bit unsigned integer scalar type. More...
 
typedef vec< 2, u16, mediump > mediump_u16vec2
 Medium qualifier 16 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u16, mediump > mediump_u16vec3
 Medium qualifier 16 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u16, mediump > mediump_u16vec4
 Medium qualifier 16 bit unsigned integer vector of 4 components type. More...
 
typedef uint32 mediump_u32
 Medium qualifier 32 bit unsigned integer type. More...
 
typedef vec< 1, u32, mediump > mediump_u32vec1
 Medium qualifier 32 bit unsigned integer scalar type. More...
 
typedef vec< 2, u32, mediump > mediump_u32vec2
 Medium qualifier 32 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u32, mediump > mediump_u32vec3
 Medium qualifier 32 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u32, mediump > mediump_u32vec4
 Medium qualifier 32 bit unsigned integer vector of 4 components type. More...
 
typedef uint64 mediump_u64
 Medium qualifier 64 bit unsigned integer type. More...
 
typedef vec< 1, u64, mediump > mediump_u64vec1
 Medium qualifier 64 bit unsigned integer scalar type. More...
 
typedef vec< 2, u64, mediump > mediump_u64vec2
 Medium qualifier 64 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u64, mediump > mediump_u64vec3
 Medium qualifier 64 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u64, mediump > mediump_u64vec4
 Medium qualifier 64 bit unsigned integer vector of 4 components type. More...
 
typedef uint8 mediump_u8
 Medium qualifier 8 bit unsigned integer type. More...
 
typedef vec< 1, u8, mediump > mediump_u8vec1
 Medium qualifier 8 bit unsigned integer scalar type. More...
 
typedef vec< 2, u8, mediump > mediump_u8vec2
 Medium qualifier 8 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u8, mediump > mediump_u8vec3
 Medium qualifier 8 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u8, mediump > mediump_u8vec4
 Medium qualifier 8 bit unsigned integer vector of 4 components type. More...
 
typedef uint16 mediump_uint16
 Medium qualifier 16 bit unsigned integer type. More...
 
typedef uint16 mediump_uint16_t
 Medium qualifier 16 bit unsigned integer type. More...
 
typedef uint32 mediump_uint32
 Medium qualifier 32 bit unsigned integer type. More...
 
typedef uint32 mediump_uint32_t
 Medium qualifier 32 bit unsigned integer type. More...
 
typedef uint64 mediump_uint64
 Medium qualifier 64 bit unsigned integer type. More...
 
typedef uint64 mediump_uint64_t
 Medium qualifier 64 bit unsigned integer type. More...
 
typedef uint8 mediump_uint8
 Medium qualifier 8 bit unsigned integer type. More...
 
typedef uint8 mediump_uint8_t
 Medium qualifier 8 bit unsigned integer type. More...
 
typedef uint16 u16
 Default qualifier 16 bit unsigned integer type. More...
 
typedef vec< 1, u16, defaultp > u16vec1
 Default qualifier 16 bit unsigned integer scalar type. More...
 
typedef vec< 2, u16, defaultp > u16vec2
 Default qualifier 16 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u16, defaultp > u16vec3
 Default qualifier 16 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u16, defaultp > u16vec4
 Default qualifier 16 bit unsigned integer vector of 4 components type. More...
 
typedef uint32 u32
 Default qualifier 32 bit unsigned integer type. More...
 
typedef vec< 1, u32, defaultp > u32vec1
 Default qualifier 32 bit unsigned integer scalar type. More...
 
typedef vec< 2, u32, defaultp > u32vec2
 Default qualifier 32 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u32, defaultp > u32vec3
 Default qualifier 32 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u32, defaultp > u32vec4
 Default qualifier 32 bit unsigned integer vector of 4 components type. More...
 
typedef uint64 u64
 Default qualifier 64 bit unsigned integer type. More...
 
typedef vec< 1, u64, defaultp > u64vec1
 Default qualifier 64 bit unsigned integer scalar type. More...
 
typedef vec< 2, u64, defaultp > u64vec2
 Default qualifier 64 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u64, defaultp > u64vec3
 Default qualifier 64 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u64, defaultp > u64vec4
 Default qualifier 64 bit unsigned integer vector of 4 components type. More...
 
typedef uint8 u8
 Default qualifier 8 bit unsigned integer type. More...
 
typedef vec< 1, u8, defaultp > u8vec1
 Default qualifier 8 bit unsigned integer scalar type. More...
 
typedef vec< 2, u8, defaultp > u8vec2
 Default qualifier 8 bit unsigned integer vector of 2 components type. More...
 
typedef vec< 3, u8, defaultp > u8vec3
 Default qualifier 8 bit unsigned integer vector of 3 components type. More...
 
typedef vec< 4, u8, defaultp > u8vec4
 Default qualifier 8 bit unsigned integer vector of 4 components type. More...
 
typedef uint16 uint16_t
 Default qualifier 16 bit unsigned integer type. More...
 
typedef uint32 uint32_t
 Default qualifier 32 bit unsigned integer type. More...
 
typedef uint64 uint64_t
 Default qualifier 64 bit unsigned integer type. More...
 
typedef uint8 uint8_t
 Default qualifier 8 bit unsigned integer type. More...
 
+

Detailed Description

+

Include <glm/gtc/type_precision.hpp> to use the features of this extension.

+

Defines specific C++-based qualifier types.

+

Typedef Documentation

+ +
+
+ + + + +
typedef float32 f32
+
+ +

Default 32 bit single-qualifier floating-point scalar.

+

32 bit single-qualifier floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 150 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, f32, defaultp > f32mat2
+
+ +

Single-qualifier floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision Single-qualifier floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 552 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, f32, defaultp > f32mat2x2
+
+ +

Single-qualifier floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision Single-qualifier floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 700 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 3, f32, defaultp > f32mat2x3
+
+ +

Single-qualifier floating-point 2x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 703 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 4, f32, defaultp > f32mat2x4
+
+ +

Single-qualifier floating-point 2x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 706 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, f32, defaultp > f32mat3
+
+ +

Single-qualifier floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 553 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 2, f32, defaultp > f32mat3x2
+
+ +

Single-qualifier floating-point 3x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 701 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, f32, defaultp > f32mat3x3
+
+ +

Single-qualifier floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 704 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 4, f32, defaultp > f32mat3x4
+
+ +

Single-qualifier floating-point 3x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 707 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, f32, defaultp > f32mat4
+
+ +

Single-qualifier floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 554 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 2, f32, defaultp > f32mat4x2
+
+ +

Single-qualifier floating-point 4x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 702 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 3, f32, defaultp > f32mat4x3
+
+ +

Single-qualifier floating-point 4x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 705 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, f32, defaultp > f32mat4x4
+
+ +

Single-qualifier floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 708 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef qua< f32, defaultp > f32quat
+
+ +

Single-qualifier floating-point quaternion.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 805 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, f32, defaultp > f32vec1
+
+ +

Single-qualifier floating-point vector of 1 component.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 461 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, f32, defaultp > f32vec2
+
+ +

Single-qualifier floating-point vector of 2 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 462 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, f32, defaultp > f32vec3
+
+ +

Single-qualifier floating-point vector of 3 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 463 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, f32, defaultp > f32vec4
+
+ +

Single-qualifier floating-point vector of 4 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 464 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef float64 f64
+
+ +

Default 64 bit double-qualifier floating-point scalar.

+

64 bit double-qualifier floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 166 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, f64, defaultp > f64mat2
+
+ +

Double-qualifier floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision Double-qualifier floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 584 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, f64, defaultp > f64mat2x2
+
+ +

Double-qualifier floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision Double-qualifier floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 780 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 3, f64, defaultp > f64mat2x3
+
+ +

Double-qualifier floating-point 2x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 783 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 4, f64, defaultp > f64mat2x4
+
+ +

Double-qualifier floating-point 2x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 786 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, f64, defaultp > f64mat3
+
+ +

Double-qualifier floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 585 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 2, f64, defaultp > f64mat3x2
+
+ +

Double-qualifier floating-point 3x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 781 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, f64, defaultp > f64mat3x3
+
+ +

Double-qualifier floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 784 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 4, f64, defaultp > f64mat3x4
+
+ +

Double-qualifier floating-point 3x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 787 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, f64, defaultp > f64mat4
+
+ +

Double-qualifier floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 586 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 2, f64, defaultp > f64mat4x2
+
+ +

Double-qualifier floating-point 4x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 782 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 3, f64, defaultp > f64mat4x3
+
+ +

Double-qualifier floating-point 4x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 785 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, f64, defaultp > f64mat4x4
+
+ +

Double-qualifier floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 788 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef qua< f64, defaultp > f64quat
+
+ +

Double-qualifier floating-point quaternion.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 815 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, f64, defaultp > f64vec1
+
+ +

Double-qualifier floating-point vector of 1 component.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 501 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, f64, defaultp > f64vec2
+
+ +

Double-qualifier floating-point vector of 2 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 502 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, f64, defaultp > f64vec3
+
+ +

Double-qualifier floating-point vector of 3 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 503 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, f64, defaultp > f64vec4
+
+ +

Double-qualifier floating-point vector of 4 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 504 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef float float32
+
+ +

Single-qualifier floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 155 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef float32 float32_t
+
+ +

Default 32 bit single-qualifier floating-point scalar.

+

32 bit single-qualifier floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 160 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef double float64
+
+ +

Double-qualifier floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 171 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef float64 float64_t
+
+ +

Default 64 bit double-qualifier floating-point scalar.

+

64 bit double-qualifier floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 176 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, f32, defaultp > fmat2
+
+ +

Single-qualifier floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision Single-qualifier floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 536 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, f32, defaultp > fmat2x2
+
+ +

Single-qualifier floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision Single-qualifier floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 660 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 3, f32, defaultp > fmat2x3
+
+ +

Single-qualifier floating-point 2x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 663 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 4, f32, defaultp > fmat2x4
+
+ +

Single-qualifier floating-point 2x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 666 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, f32, defaultp > fmat3
+
+ +

Single-qualifier floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 537 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 2, f32, defaultp > fmat3x2
+
+ +

Single-qualifier floating-point 3x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 661 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, f32, defaultp > fmat3x3
+
+ +

Single-qualifier floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 664 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 4, f32, defaultp > fmat3x4
+
+ +

Single-qualifier floating-point 3x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 667 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, f32, defaultp > fmat4
+
+ +

Single-qualifier floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 538 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 2, f32, defaultp > fmat4x2
+
+ +

Single-qualifier floating-point 4x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 662 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 3, f32, defaultp > fmat4x3
+
+ +

Single-qualifier floating-point 4x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 665 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, f32, defaultp > fmat4x4
+
+ +

Single-qualifier floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 668 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, float, defaultp > fvec1
+
+ +

Single-qualifier floating-point vector of 1 component.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 441 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, float, defaultp > fvec2
+
+ +

Single-qualifier floating-point vector of 2 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 442 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, float, defaultp > fvec3
+
+ +

Single-qualifier floating-point vector of 3 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 443 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, float, defaultp > fvec4
+
+ +

Single-qualifier floating-point vector of 4 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 444 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef float32 highp_f32
+
+ +

High 32 bit single-qualifier floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 149 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_f32mat2x2 highp_f32mat2
+
+ +

High single-qualifier floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision High single-qualifier floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 548 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, f32, highp > highp_f32mat2x2
+
+ +

High single-qualifier floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision High single-qualifier floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 690 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 3, f32, highp > highp_f32mat2x3
+
+ +

High single-qualifier floating-point 2x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 691 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 4, f32, highp > highp_f32mat2x4
+
+ +

High single-qualifier floating-point 2x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 692 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_f32mat3x3 highp_f32mat3
+
+ +

High single-qualifier floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 549 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 2, f32, highp > highp_f32mat3x2
+
+ +

High single-qualifier floating-point 3x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 693 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, f32, highp > highp_f32mat3x3
+
+ +

High single-qualifier floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 694 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 4, f32, highp > highp_f32mat3x4
+
+ +

High single-qualifier floating-point 3x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 695 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_f32mat4x4 highp_f32mat4
+
+ +

High single-qualifier floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 550 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 2, f32, highp > highp_f32mat4x2
+
+ +

High single-qualifier floating-point 4x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 696 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 3, f32, highp > highp_f32mat4x3
+
+ +

High single-qualifier floating-point 4x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 697 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, f32, highp > highp_f32mat4x4
+
+ +

High single-qualifier floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 698 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef qua< f32, highp > highp_f32quat
+
+ +

High single-qualifier floating-point quaternion.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 804 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, f32, highp > highp_f32vec1
+
+ +

High single-qualifier floating-point vector of 1 component.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 456 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, f32, highp > highp_f32vec2
+
+ +

High single-qualifier floating-point vector of 2 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 457 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, f32, highp > highp_f32vec3
+
+ +

High single-qualifier floating-point vector of 3 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 458 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, f32, highp > highp_f32vec4
+
+ +

High single-qualifier floating-point vector of 4 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 459 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef float64 highp_f64
+
+ +

High 64 bit double-qualifier floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 165 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_f64mat2x2 highp_f64mat2
+
+ +

High double-qualifier floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision High double-qualifier floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 580 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, f64, highp > highp_f64mat2x2
+
+ +

High double-qualifier floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision High double-qualifier floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 770 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 3, f64, highp > highp_f64mat2x3
+
+ +

High double-qualifier floating-point 2x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 771 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 4, f64, highp > highp_f64mat2x4
+
+ +

High double-qualifier floating-point 2x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 772 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_f64mat3x3 highp_f64mat3
+
+ +

High double-qualifier floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 581 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 2, f64, highp > highp_f64mat3x2
+
+ +

High double-qualifier floating-point 3x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 773 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, f64, highp > highp_f64mat3x3
+
+ +

High double-qualifier floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 774 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 4, f64, highp > highp_f64mat3x4
+
+ +

High double-qualifier floating-point 3x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 775 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_f64mat4x4 highp_f64mat4
+
+ +

High double-qualifier floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 582 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 2, f64, highp > highp_f64mat4x2
+
+ +

High double-qualifier floating-point 4x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 776 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 3, f64, highp > highp_f64mat4x3
+
+ +

High double-qualifier floating-point 4x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 777 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, f64, highp > highp_f64mat4x4
+
+ +

High double-qualifier floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 778 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef qua< f64, highp > highp_f64quat
+
+ +

High double-qualifier floating-point quaternion.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 814 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, f64, highp > highp_f64vec1
+
+ +

High double-qualifier floating-point vector of 1 component.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 496 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, f64, highp > highp_f64vec2
+
+ +

High double-qualifier floating-point vector of 2 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 497 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, f64, highp > highp_f64vec3
+
+ +

High double-qualifier floating-point vector of 3 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 498 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, f64, highp > highp_f64vec4
+
+ +

High double-qualifier floating-point vector of 4 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 499 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef float32 highp_float32
+
+ +

High 32 bit single-qualifier floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 154 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef float32 highp_float32_t
+
+ +

High 32 bit single-qualifier floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 159 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef float64 highp_float64
+
+ +

High 64 bit double-qualifier floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 170 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef float64 highp_float64_t
+
+ +

High 64 bit double-qualifier floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 175 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_fmat2x2 highp_fmat2
+
+ +

High single-qualifier floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision High single-qualifier floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 532 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, f32, highp > highp_fmat2x2
+
+ +

High single-qualifier floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision High single-qualifier floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 650 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 3, f32, highp > highp_fmat2x3
+
+ +

High single-qualifier floating-point 2x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 651 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 4, f32, highp > highp_fmat2x4
+
+ +

High single-qualifier floating-point 2x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 652 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_fmat3x3 highp_fmat3
+
+ +

High single-qualifier floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 533 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 2, f32, highp > highp_fmat3x2
+
+ +

High single-qualifier floating-point 3x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 653 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, f32, highp > highp_fmat3x3
+
+ +

High single-qualifier floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 654 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 4, f32, highp > highp_fmat3x4
+
+ +

High single-qualifier floating-point 3x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 655 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_fmat4x4 highp_fmat4
+
+ +

High single-qualifier floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 534 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 2, f32, highp > highp_fmat4x2
+
+ +

High single-qualifier floating-point 4x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 656 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 3, f32, highp > highp_fmat4x3
+
+ +

High single-qualifier floating-point 4x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 657 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, f32, highp > highp_fmat4x4
+
+ +

High single-qualifier floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 658 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, float, highp > highp_fvec1
+
+ +

High single-qualifier floating-point vector of 1 component.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 436 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, float, highp > highp_fvec2
+
+ +

High Single-qualifier floating-point vector of 2 components.

+
See also
core_precision
+ +

Definition at line 437 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, float, highp > highp_fvec3
+
+ +

High Single-qualifier floating-point vector of 3 components.

+
See also
core_precision
+ +

Definition at line 438 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, float, highp > highp_fvec4
+
+ +

High Single-qualifier floating-point vector of 4 components.

+
See also
core_precision
+ +

Definition at line 439 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 highp_i16
+
+ +

High qualifier 16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 47 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, i16, highp > highp_i16vec1
+
+ +

High qualifier 16 bit signed integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 252 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, i16, highp > highp_i16vec2
+
+ +

High qualifier 16 bit signed integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 253 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, i16, highp > highp_i16vec3
+
+ +

High qualifier 16 bit signed integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 254 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, i16, highp > highp_i16vec4
+
+ +

High qualifier 16 bit signed integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 255 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 highp_i32
+
+ +

High qualifier 32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 61 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, i32, highp > highp_i32vec1
+
+ +

High qualifier 32 bit signed integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 272 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, i32, highp > highp_i32vec2
+
+ +

High qualifier 32 bit signed integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 273 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, i32, highp > highp_i32vec3
+
+ +

High qualifier 32 bit signed integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 274 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, i32, highp > highp_i32vec4
+
+ +

High qualifier 32 bit signed integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 275 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 highp_i64
+
+ +

High qualifier 64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 75 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, i64, highp > highp_i64vec1
+
+ +

High qualifier 64 bit signed integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 292 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, i64, highp > highp_i64vec2
+
+ +

High qualifier 64 bit signed integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 293 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, i64, highp > highp_i64vec3
+
+ +

High qualifier 64 bit signed integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 294 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, i64, highp > highp_i64vec4
+
+ +

High qualifier 64 bit signed integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 295 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 highp_i8
+
+ +

High qualifier 8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 33 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, i8, highp > highp_i8vec1
+
+ +

High qualifier 8 bit signed integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 232 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, i8, highp > highp_i8vec2
+
+ +

High qualifier 8 bit signed integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 233 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, i8, highp > highp_i8vec3
+
+ +

High qualifier 8 bit signed integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 234 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, i8, highp > highp_i8vec4
+
+ +

High qualifier 8 bit signed integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 235 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 highp_int16
+
+ +

High qualifier 16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 52 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 highp_int16_t
+
+ +

High qualifier 16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 56 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 highp_int32
+
+ +

High qualifier 32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 66 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 highp_int32_t
+
+ +

32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 70 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 highp_int64
+
+ +

High qualifier 64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 80 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 highp_int64_t
+
+ +

High qualifier 64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 84 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 highp_int8
+
+ +

High qualifier 8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 38 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 highp_int8_t
+
+ +

High qualifier 8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 42 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 highp_u16
+
+ +

High qualifier 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 105 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, u16, highp > highp_u16vec1
+
+ +

High qualifier 16 bit unsigned integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 354 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, u16, highp > highp_u16vec2
+
+ +

High qualifier 16 bit unsigned integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 355 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, u16, highp > highp_u16vec3
+
+ +

High qualifier 16 bit unsigned integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 356 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, u16, highp > highp_u16vec4
+
+ +

High qualifier 16 bit unsigned integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 357 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 highp_u32
+
+ +

High qualifier 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 119 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, u32, highp > highp_u32vec1
+
+ +

High qualifier 32 bit unsigned integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 374 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, u32, highp > highp_u32vec2
+
+ +

High qualifier 32 bit unsigned integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 375 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, u32, highp > highp_u32vec3
+
+ +

High qualifier 32 bit unsigned integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 376 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, u32, highp > highp_u32vec4
+
+ +

High qualifier 32 bit unsigned integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 377 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint64 highp_u64
+
+ +

High qualifier 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 133 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, u64, highp > highp_u64vec1
+
+ +

High qualifier 64 bit unsigned integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 394 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, u64, highp > highp_u64vec2
+
+ +

High qualifier 64 bit unsigned integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 395 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, u64, highp > highp_u64vec3
+
+ +

High qualifier 64 bit unsigned integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 396 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, u64, highp > highp_u64vec4
+
+ +

High qualifier 64 bit unsigned integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 397 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint8 highp_u8
+
+ +

High qualifier 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 91 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, u8, highp > highp_u8vec1
+
+ +

High qualifier 8 bit unsigned integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 334 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, u8, highp > highp_u8vec2
+
+ +

High qualifier 8 bit unsigned integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 335 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, u8, highp > highp_u8vec3
+
+ +

High qualifier 8 bit unsigned integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 336 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, u8, highp > highp_u8vec4
+
+ +

High qualifier 8 bit unsigned integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 337 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 highp_uint16
+
+ +

High qualifier 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 110 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 highp_uint16_t
+
+ +

High qualifier 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 114 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 highp_uint32
+
+ +

High qualifier 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 124 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 highp_uint32_t
+
+ +

High qualifier 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 128 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint64 highp_uint64
+
+ +

High qualifier 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 138 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint64 highp_uint64_t
+
+ +

High qualifier 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 142 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint8 highp_uint8
+
+ +

High qualifier 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 96 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint8 highp_uint8_t
+
+ +

High qualifier 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 100 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 i16
+
+ +

16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 48 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, i16, defaultp > i16vec1
+
+ +

16 bit signed integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 257 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, i16, defaultp > i16vec2
+
+ +

16 bit signed integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 258 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, i16, defaultp > i16vec3
+
+ +

16 bit signed integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 259 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, i16, defaultp > i16vec4
+
+ +

16 bit signed integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 260 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 i32
+
+ +

32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 62 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, i32, defaultp > i32vec1
+
+ +

32 bit signed integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 277 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, i32, defaultp > i32vec2
+
+ +

32 bit signed integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 278 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, i32, defaultp > i32vec3
+
+ +

32 bit signed integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 279 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, i32, defaultp > i32vec4
+
+ +

32 bit signed integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 280 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 i64
+
+ +

64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 76 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, i64, defaultp > i64vec1
+
+ +

64 bit signed integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 297 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, i64, defaultp > i64vec2
+
+ +

64 bit signed integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 298 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, i64, defaultp > i64vec3
+
+ +

64 bit signed integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 299 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, i64, defaultp > i64vec4
+
+ +

64 bit signed integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 300 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 i8
+
+ +

8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 34 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, i8, defaultp > i8vec1
+
+ +

8 bit signed integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 237 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, i8, defaultp > i8vec2
+
+ +

8 bit signed integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 238 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, i8, defaultp > i8vec3
+
+ +

8 bit signed integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 239 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, i8, defaultp > i8vec4
+
+ +

8 bit signed integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 240 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 int16_t
+
+ +

16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 57 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 int32_t
+
+ +

32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 71 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 int64_t
+
+ +

64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 85 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 int8_t
+
+ +

8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 43 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef float32 lowp_f32
+
+ +

Low 32 bit single-qualifier floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 147 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef lowp_f32mat2x2 lowp_f32mat2
+
+ +

Low single-qualifier floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision Low single-qualifier floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 540 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, f32, lowp > lowp_f32mat2x2
+
+ +

Low single-qualifier floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision Low single-qualifier floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 670 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 3, f32, lowp > lowp_f32mat2x3
+
+ +

Low single-qualifier floating-point 2x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 671 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 4, f32, lowp > lowp_f32mat2x4
+
+ +

Low single-qualifier floating-point 2x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 672 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef lowp_f32mat3x3 lowp_f32mat3
+
+ +

Low single-qualifier floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 541 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 2, f32, lowp > lowp_f32mat3x2
+
+ +

Low single-qualifier floating-point 3x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 673 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, f32, lowp > lowp_f32mat3x3
+
+ +

Low single-qualifier floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 674 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 4, f32, lowp > lowp_f32mat3x4
+
+ +

Low single-qualifier floating-point 3x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 675 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef lowp_f32mat4x4 lowp_f32mat4
+
+ +

Low single-qualifier floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 542 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 2, f32, lowp > lowp_f32mat4x2
+
+ +

Low single-qualifier floating-point 4x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 676 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 3, f32, lowp > lowp_f32mat4x3
+
+ +

Low single-qualifier floating-point 4x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 677 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, f32, lowp > lowp_f32mat4x4
+
+ +

Low single-qualifier floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 678 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef qua< f32, lowp > lowp_f32quat
+
+ +

Low single-qualifier floating-point quaternion.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 802 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, f32, lowp > lowp_f32vec1
+
+ +

Low single-qualifier floating-point vector of 1 component.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 446 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, f32, lowp > lowp_f32vec2
+
+ +

Low single-qualifier floating-point vector of 2 components.

+
See also
core_precision
+ +

Definition at line 447 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, f32, lowp > lowp_f32vec3
+
+ +

Low single-qualifier floating-point vector of 3 components.

+
See also
core_precision
+ +

Definition at line 448 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, f32, lowp > lowp_f32vec4
+
+ +

Low single-qualifier floating-point vector of 4 components.

+
See also
core_precision
+ +

Definition at line 449 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef float64 lowp_f64
+
+ +

Low 64 bit double-qualifier floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 163 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef lowp_f64mat2x2 lowp_f64mat2
+
+ +

Low double-qualifier floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision Low double-qualifier floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 572 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, f64, lowp > lowp_f64mat2x2
+
+ +

Low double-qualifier floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision Low double-qualifier floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 750 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 3, f64, lowp > lowp_f64mat2x3
+
+ +

Low double-qualifier floating-point 2x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 751 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 4, f64, lowp > lowp_f64mat2x4
+
+ +

Low double-qualifier floating-point 2x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 752 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef lowp_f64mat3x3 lowp_f64mat3
+
+ +

Low double-qualifier floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 573 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 2, f64, lowp > lowp_f64mat3x2
+
+ +

Low double-qualifier floating-point 3x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 753 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, f64, lowp > lowp_f64mat3x3
+
+ +

Low double-qualifier floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 754 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 4, f64, lowp > lowp_f64mat3x4
+
+ +

Low double-qualifier floating-point 3x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 755 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef lowp_f64mat4x4 lowp_f64mat4
+
+ +

Low double-qualifier floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 574 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 2, f64, lowp > lowp_f64mat4x2
+
+ +

Low double-qualifier floating-point 4x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 756 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 3, f64, lowp > lowp_f64mat4x3
+
+ +

Low double-qualifier floating-point 4x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 757 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, f64, lowp > lowp_f64mat4x4
+
+ +

Low double-qualifier floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 758 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef qua< f64, lowp > lowp_f64quat
+
+ +

Low double-qualifier floating-point quaternion.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 812 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, f64, lowp > lowp_f64vec1
+
+ +

Low double-qualifier floating-point vector of 1 component.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 486 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, f64, lowp > lowp_f64vec2
+
+ +

Low double-qualifier floating-point vector of 2 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 487 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, f64, lowp > lowp_f64vec3
+
+ +

Low double-qualifier floating-point vector of 3 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 488 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, f64, lowp > lowp_f64vec4
+
+ +

Low double-qualifier floating-point vector of 4 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 489 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef float32 lowp_float32
+
+ +

Low 32 bit single-qualifier floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 152 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef float32 lowp_float32_t
+
+ +

Low 32 bit single-qualifier floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 157 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef float64 lowp_float64
+
+ +

Low 64 bit double-qualifier floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 168 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef float64 lowp_float64_t
+
+ +

Low 64 bit double-qualifier floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 173 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef lowp_fmat2x2 lowp_fmat2
+
+ +

Low single-qualifier floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision Low single-qualifier floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 524 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, f32, lowp > lowp_fmat2x2
+
+ +

Low single-qualifier floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision Low single-qualifier floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 630 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 3, f32, lowp > lowp_fmat2x3
+
+ +

Low single-qualifier floating-point 2x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 631 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 4, f32, lowp > lowp_fmat2x4
+
+ +

Low single-qualifier floating-point 2x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 632 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef lowp_fmat3x3 lowp_fmat3
+
+ +

Low single-qualifier floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 525 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 2, f32, lowp > lowp_fmat3x2
+
+ +

Low single-qualifier floating-point 3x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 633 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, f32, lowp > lowp_fmat3x3
+
+ +

Low single-qualifier floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 634 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 4, f32, lowp > lowp_fmat3x4
+
+ +

Low single-qualifier floating-point 3x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 635 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef lowp_fmat4x4 lowp_fmat4
+
+ +

Low single-qualifier floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 526 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 2, f32, lowp > lowp_fmat4x2
+
+ +

Low single-qualifier floating-point 4x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 636 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 3, f32, lowp > lowp_fmat4x3
+
+ +

Low single-qualifier floating-point 4x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 637 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, f32, lowp > lowp_fmat4x4
+
+ +

Low single-qualifier floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 638 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, float, lowp > lowp_fvec1
+
+ +

Low single-qualifier floating-point vector of 1 component.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 426 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, float, lowp > lowp_fvec2
+
+ +

Low single-qualifier floating-point vector of 2 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 427 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, float, lowp > lowp_fvec3
+
+ +

Low single-qualifier floating-point vector of 3 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 428 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, float, lowp > lowp_fvec4
+
+ +

Low single-qualifier floating-point vector of 4 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 429 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 lowp_i16
+
+ +

Low qualifier 16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 45 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, i16, lowp > lowp_i16vec1
+
+ +

Low qualifier 16 bit signed integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 242 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, i16, lowp > lowp_i16vec2
+
+ +

Low qualifier 16 bit signed integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 243 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, i16, lowp > lowp_i16vec3
+
+ +

Low qualifier 16 bit signed integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 244 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, i16, lowp > lowp_i16vec4
+
+ +

Low qualifier 16 bit signed integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 245 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 lowp_i32
+
+ +

Low qualifier 32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 59 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, i32, lowp > lowp_i32vec1
+
+ +

Low qualifier 32 bit signed integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 262 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, i32, lowp > lowp_i32vec2
+
+ +

Low qualifier 32 bit signed integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 263 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, i32, lowp > lowp_i32vec3
+
+ +

Low qualifier 32 bit signed integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 264 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, i32, lowp > lowp_i32vec4
+
+ +

Low qualifier 32 bit signed integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 265 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 lowp_i64
+
+ +

Low qualifier 64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 73 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, i64, lowp > lowp_i64vec1
+
+ +

Low qualifier 64 bit signed integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 282 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, i64, lowp > lowp_i64vec2
+
+ +

Low qualifier 64 bit signed integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 283 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, i64, lowp > lowp_i64vec3
+
+ +

Low qualifier 64 bit signed integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 284 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, i64, lowp > lowp_i64vec4
+
+ +

Low qualifier 64 bit signed integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 285 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 lowp_i8
+
+ +

Low qualifier 8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 31 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, i8, lowp > lowp_i8vec1
+
+ +

Low qualifier 8 bit signed integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 222 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, i8, lowp > lowp_i8vec2
+
+ +

Low qualifier 8 bit signed integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 223 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, i8, lowp > lowp_i8vec3
+
+ +

Low qualifier 8 bit signed integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 224 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, i8, lowp > lowp_i8vec4
+
+ +

Low qualifier 8 bit signed integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 225 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 lowp_int16
+
+ +

Low qualifier 16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 50 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 lowp_int16_t
+
+ +

Low qualifier 16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 54 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 lowp_int32
+
+ +

Low qualifier 32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 64 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 lowp_int32_t
+
+ +

Low qualifier 32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 68 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 lowp_int64
+
+ +

Low qualifier 64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 78 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 lowp_int64_t
+
+ +

Low qualifier 64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 82 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 lowp_int8
+
+ +

Low qualifier 8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 36 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 lowp_int8_t
+
+ +

Low qualifier 8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 40 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 lowp_u16
+
+ +

Low qualifier 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 103 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, u16, lowp > lowp_u16vec1
+
+ +

Low qualifier 16 bit unsigned integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 344 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, u16, lowp > lowp_u16vec2
+
+ +

Low qualifier 16 bit unsigned integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 345 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, u16, lowp > lowp_u16vec3
+
+ +

Low qualifier 16 bit unsigned integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 346 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, u16, lowp > lowp_u16vec4
+
+ +

Low qualifier 16 bit unsigned integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 347 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 lowp_u32
+
+ +

Low qualifier 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 117 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, u32, lowp > lowp_u32vec1
+
+ +

Low qualifier 32 bit unsigned integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 364 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, u32, lowp > lowp_u32vec2
+
+ +

Low qualifier 32 bit unsigned integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 365 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, u32, lowp > lowp_u32vec3
+
+ +

Low qualifier 32 bit unsigned integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 366 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, u32, lowp > lowp_u32vec4
+
+ +

Low qualifier 32 bit unsigned integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 367 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint64 lowp_u64
+
+ +

Low qualifier 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 131 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, u64, lowp > lowp_u64vec1
+
+ +

Low qualifier 64 bit unsigned integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 384 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, u64, lowp > lowp_u64vec2
+
+ +

Low qualifier 64 bit unsigned integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 385 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, u64, lowp > lowp_u64vec3
+
+ +

Low qualifier 64 bit unsigned integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 386 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, u64, lowp > lowp_u64vec4
+
+ +

Low qualifier 64 bit unsigned integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 387 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint8 lowp_u8
+
+ +

Low qualifier 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 89 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, u8, lowp > lowp_u8vec1
+
+ +

Low qualifier 8 bit unsigned integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 324 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, u8, lowp > lowp_u8vec2
+
+ +

Low qualifier 8 bit unsigned integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 325 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, u8, lowp > lowp_u8vec3
+
+ +

Low qualifier 8 bit unsigned integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 326 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, u8, lowp > lowp_u8vec4
+
+ +

Low qualifier 8 bit unsigned integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 327 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 lowp_uint16
+
+ +

Low qualifier 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 108 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 lowp_uint16_t
+
+ +

Low qualifier 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 112 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 lowp_uint32
+
+ +

Low qualifier 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 122 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 lowp_uint32_t
+
+ +

Low qualifier 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 126 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint64 lowp_uint64
+
+ +

Low qualifier 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 136 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint64 lowp_uint64_t
+
+ +

Low qualifier 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 140 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint8 lowp_uint8
+
+ +

Low qualifier 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 94 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint8 lowp_uint8_t
+
+ +

Low qualifier 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 98 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef float32 mediump_f32
+
+ +

Medium 32 bit single-qualifier floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 148 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_f32mat2x2 mediump_f32mat2
+
+ +

Medium single-qualifier floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision Medium single-qualifier floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 544 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, f32, mediump > mediump_f32mat2x2
+
+ +

High single-qualifier floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision Low single-qualifier floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 680 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 3, f32, mediump > mediump_f32mat2x3
+
+ +

Medium single-qualifier floating-point 2x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 681 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 4, f32, mediump > mediump_f32mat2x4
+
+ +

Medium single-qualifier floating-point 2x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 682 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_f32mat3x3 mediump_f32mat3
+
+ +

Medium single-qualifier floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 545 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 2, f32, mediump > mediump_f32mat3x2
+
+ +

Medium single-qualifier floating-point 3x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 683 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, f32, mediump > mediump_f32mat3x3
+
+ +

Medium single-qualifier floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 684 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 4, f32, mediump > mediump_f32mat3x4
+
+ +

Medium single-qualifier floating-point 3x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 685 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_f32mat4x4 mediump_f32mat4
+
+ +

Medium single-qualifier floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 546 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 2, f32, mediump > mediump_f32mat4x2
+
+ +

Medium single-qualifier floating-point 4x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 686 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 3, f32, mediump > mediump_f32mat4x3
+
+ +

Medium single-qualifier floating-point 4x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 687 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, f32, mediump > mediump_f32mat4x4
+
+ +

Medium single-qualifier floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 688 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef qua< f32, mediump > mediump_f32quat
+
+ +

Medium single-qualifier floating-point quaternion.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 803 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, f32, mediump > mediump_f32vec1
+
+ +

Medium single-qualifier floating-point vector of 1 component.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 451 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, f32, mediump > mediump_f32vec2
+
+ +

Medium single-qualifier floating-point vector of 2 components.

+
See also
core_precision
+ +

Definition at line 452 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, f32, mediump > mediump_f32vec3
+
+ +

Medium single-qualifier floating-point vector of 3 components.

+
See also
core_precision
+ +

Definition at line 453 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, f32, mediump > mediump_f32vec4
+
+ +

Medium single-qualifier floating-point vector of 4 components.

+
See also
core_precision
+ +

Definition at line 454 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef float64 mediump_f64
+
+ +

Medium 64 bit double-qualifier floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 164 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_f64mat2x2 mediump_f64mat2
+
+ +

Medium double-qualifier floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision Medium double-qualifier floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 576 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, f64, mediump > mediump_f64mat2x2
+
+ +

Medium double-qualifier floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision Medium double-qualifier floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 760 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 3, f64, mediump > mediump_f64mat2x3
+
+ +

Medium double-qualifier floating-point 2x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 761 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 4, f64, mediump > mediump_f64mat2x4
+
+ +

Medium double-qualifier floating-point 2x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 762 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_f64mat3x3 mediump_f64mat3
+
+ +

Medium double-qualifier floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 577 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 2, f64, mediump > mediump_f64mat3x2
+
+ +

Medium double-qualifier floating-point 3x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 763 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, f64, mediump > mediump_f64mat3x3
+
+ +

Medium double-qualifier floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 764 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 4, f64, mediump > mediump_f64mat3x4
+
+ +

Medium double-qualifier floating-point 3x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 765 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_f64mat4x4 mediump_f64mat4
+
+ +

Medium double-qualifier floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 578 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 2, f64, mediump > mediump_f64mat4x2
+
+ +

Medium double-qualifier floating-point 4x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 766 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 3, f64, mediump > mediump_f64mat4x3
+
+ +

Medium double-qualifier floating-point 4x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 767 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, f64, mediump > mediump_f64mat4x4
+
+ +

Medium double-qualifier floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 768 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef qua< f64, mediump > mediump_f64quat
+
+ +

Medium double-qualifier floating-point quaternion.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 813 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, f64, mediump > mediump_f64vec1
+
+ +

Medium double-qualifier floating-point vector of 1 component.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 491 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, f64, mediump > mediump_f64vec2
+
+ +

Medium double-qualifier floating-point vector of 2 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 492 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, f64, mediump > mediump_f64vec3
+
+ +

Medium double-qualifier floating-point vector of 3 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 493 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, f64, mediump > mediump_f64vec4
+
+ +

Medium double-qualifier floating-point vector of 4 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 494 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef float32 mediump_float32
+
+ +

Medium 32 bit single-qualifier floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 153 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef float32 mediump_float32_t
+
+ +

Medium 32 bit single-qualifier floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 158 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef float64 mediump_float64
+
+ +

Medium 64 bit double-qualifier floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 169 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef float64 mediump_float64_t
+
+ +

Medium 64 bit double-qualifier floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 174 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_fmat2x2 mediump_fmat2
+
+ +

Medium single-qualifier floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision Medium single-qualifier floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 528 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 2, f32, mediump > mediump_fmat2x2
+
+ +

Medium single-qualifier floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision Medium single-qualifier floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 640 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 3, f32, mediump > mediump_fmat2x3
+
+ +

Medium single-qualifier floating-point 2x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 641 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 2, 4, f32, mediump > mediump_fmat2x4
+
+ +

Medium single-qualifier floating-point 2x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 642 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_fmat3x3 mediump_fmat3
+
+ +

Medium single-qualifier floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 529 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 2, f32, mediump > mediump_fmat3x2
+
+ +

Medium single-qualifier floating-point 3x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 643 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 3, f32, mediump > mediump_fmat3x3
+
+ +

Medium single-qualifier floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 644 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 3, 4, f32, mediump > mediump_fmat3x4
+
+ +

Medium single-qualifier floating-point 3x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 645 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_fmat4x4 mediump_fmat4
+
+ +

Medium single-qualifier floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 530 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 2, f32, mediump > mediump_fmat4x2
+
+ +

Medium single-qualifier floating-point 4x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 646 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 3, f32, mediump > mediump_fmat4x3
+
+ +

Medium single-qualifier floating-point 4x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 647 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat< 4, 4, f32, mediump > mediump_fmat4x4
+
+ +

Medium single-qualifier floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 648 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, float, mediump > mediump_fvec1
+
+ +

Medium single-qualifier floating-point vector of 1 component.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 431 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, float, mediump > mediump_fvec2
+
+ +

Medium Single-qualifier floating-point vector of 2 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 432 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, float, mediump > mediump_fvec3
+
+ +

Medium Single-qualifier floating-point vector of 3 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 433 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, float, mediump > mediump_fvec4
+
+ +

Medium Single-qualifier floating-point vector of 4 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 434 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 mediump_i16
+
+ +

Medium qualifier 16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 46 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, i16, mediump > mediump_i16vec1
+
+ +

Medium qualifier 16 bit signed integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 247 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, i16, mediump > mediump_i16vec2
+
+ +

Medium qualifier 16 bit signed integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 248 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, i16, mediump > mediump_i16vec3
+
+ +

Medium qualifier 16 bit signed integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 249 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, i16, mediump > mediump_i16vec4
+
+ +

Medium qualifier 16 bit signed integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 250 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 mediump_i32
+
+ +

Medium qualifier 32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 60 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, i32, mediump > mediump_i32vec1
+
+ +

Medium qualifier 32 bit signed integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 267 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, i32, mediump > mediump_i32vec2
+
+ +

Medium qualifier 32 bit signed integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 268 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, i32, mediump > mediump_i32vec3
+
+ +

Medium qualifier 32 bit signed integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 269 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, i32, mediump > mediump_i32vec4
+
+ +

Medium qualifier 32 bit signed integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 270 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 mediump_i64
+
+ +

Medium qualifier 64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 74 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, i64, mediump > mediump_i64vec1
+
+ +

Medium qualifier 64 bit signed integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 287 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, i64, mediump > mediump_i64vec2
+
+ +

Medium qualifier 64 bit signed integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 288 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, i64, mediump > mediump_i64vec3
+
+ +

Medium qualifier 64 bit signed integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 289 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, i64, mediump > mediump_i64vec4
+
+ +

Medium qualifier 64 bit signed integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 290 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 mediump_i8
+
+ +

Medium qualifier 8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 32 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, i8, mediump > mediump_i8vec1
+
+ +

Medium qualifier 8 bit signed integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 227 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, i8, mediump > mediump_i8vec2
+
+ +

Medium qualifier 8 bit signed integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 228 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, i8, mediump > mediump_i8vec3
+
+ +

Medium qualifier 8 bit signed integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 229 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, i8, mediump > mediump_i8vec4
+
+ +

Medium qualifier 8 bit signed integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 230 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 mediump_int16
+
+ +

Medium qualifier 16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 51 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 mediump_int16_t
+
+ +

Medium qualifier 16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 55 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 mediump_int32
+
+ +

Medium qualifier 32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 65 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 mediump_int32_t
+
+ +

Medium qualifier 32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 69 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 mediump_int64
+
+ +

Medium qualifier 64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 79 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 mediump_int64_t
+
+ +

Medium qualifier 64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 83 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 mediump_int8
+
+ +

Medium qualifier 8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 37 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 mediump_int8_t
+
+ +

Medium qualifier 8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 41 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 mediump_u16
+
+ +

Medium qualifier 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 104 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, u16, mediump > mediump_u16vec1
+
+ +

Medium qualifier 16 bit unsigned integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 349 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 2, u16, mediump > mediump_u16vec2
+
+ +

Medium qualifier 16 bit unsigned integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 350 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, u16, mediump > mediump_u16vec3
+
+ +

Medium qualifier 16 bit unsigned integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 351 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, u16, mediump > mediump_u16vec4
+
+ +

Medium qualifier 16 bit unsigned integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 352 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 mediump_u32
+
+ +

Medium qualifier 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 118 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 1, u32, mediump > mediump_u32vec1
+
+ +

Medium qualifier 32 bit unsigned integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 369 of file fwd.hpp.

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typedef vec< 2, u32, mediump > mediump_u32vec2
+
+ +

Medium qualifier 32 bit unsigned integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 370 of file fwd.hpp.

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typedef vec< 3, u32, mediump > mediump_u32vec3
+
+ +

Medium qualifier 32 bit unsigned integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 371 of file fwd.hpp.

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typedef vec< 4, u32, mediump > mediump_u32vec4
+
+ +

Medium qualifier 32 bit unsigned integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 372 of file fwd.hpp.

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typedef detail::uint64 mediump_u64
+
+ +

Medium qualifier 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 132 of file fwd.hpp.

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typedef vec< 1, u64, mediump > mediump_u64vec1
+
+ +

Medium qualifier 64 bit unsigned integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 389 of file fwd.hpp.

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typedef vec< 2, u64, mediump > mediump_u64vec2
+
+ +

Medium qualifier 64 bit unsigned integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 390 of file fwd.hpp.

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typedef vec< 3, u64, mediump > mediump_u64vec3
+
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Medium qualifier 64 bit unsigned integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 391 of file fwd.hpp.

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typedef vec< 4, u64, mediump > mediump_u64vec4
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Medium qualifier 64 bit unsigned integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 392 of file fwd.hpp.

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typedef detail::uint8 mediump_u8
+
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Medium qualifier 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 90 of file fwd.hpp.

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typedef vec< 1, u8, mediump > mediump_u8vec1
+
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Medium qualifier 8 bit unsigned integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 329 of file fwd.hpp.

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typedef vec< 2, u8, mediump > mediump_u8vec2
+
+ +

Medium qualifier 8 bit unsigned integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 330 of file fwd.hpp.

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typedef vec< 3, u8, mediump > mediump_u8vec3
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Medium qualifier 8 bit unsigned integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 331 of file fwd.hpp.

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typedef vec< 4, u8, mediump > mediump_u8vec4
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+ +

Medium qualifier 8 bit unsigned integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 332 of file fwd.hpp.

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typedef detail::uint16 mediump_uint16
+
+ +

Medium qualifier 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 109 of file fwd.hpp.

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typedef detail::uint16 mediump_uint16_t
+
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Medium qualifier 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 113 of file fwd.hpp.

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typedef detail::uint32 mediump_uint32
+
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Medium qualifier 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 123 of file fwd.hpp.

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typedef detail::uint32 mediump_uint32_t
+
+ +

Medium qualifier 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 127 of file fwd.hpp.

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typedef detail::uint64 mediump_uint64
+
+ +

Medium qualifier 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 137 of file fwd.hpp.

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typedef detail::uint64 mediump_uint64_t
+
+ +

Medium qualifier 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 141 of file fwd.hpp.

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typedef detail::uint8 mediump_uint8
+
+ +

Medium qualifier 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 95 of file fwd.hpp.

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typedef detail::uint8 mediump_uint8_t
+
+ +

Medium qualifier 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 99 of file fwd.hpp.

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typedef detail::uint16 u16
+
+ +

Default qualifier 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 106 of file fwd.hpp.

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+
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+
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typedef vec< 1, u16, defaultp > u16vec1
+
+ +

Default qualifier 16 bit unsigned integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 359 of file fwd.hpp.

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typedef vec< 2, u16, defaultp > u16vec2
+
+ +

Default qualifier 16 bit unsigned integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 360 of file fwd.hpp.

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+ + + + +
typedef vec< 3, u16, defaultp > u16vec3
+
+ +

Default qualifier 16 bit unsigned integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 361 of file fwd.hpp.

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+ + + + +
typedef vec< 4, u16, defaultp > u16vec4
+
+ +

Default qualifier 16 bit unsigned integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 362 of file fwd.hpp.

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typedef detail::uint32 u32
+
+ +

Default qualifier 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 120 of file fwd.hpp.

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typedef vec< 1, u32, defaultp > u32vec1
+
+ +

Default qualifier 32 bit unsigned integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 379 of file fwd.hpp.

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typedef vec< 2, u32, defaultp > u32vec2
+
+ +

Default qualifier 32 bit unsigned integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 380 of file fwd.hpp.

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+
+ + + + +
typedef vec< 3, u32, defaultp > u32vec3
+
+ +

Default qualifier 32 bit unsigned integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 381 of file fwd.hpp.

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+ + + + +
typedef vec< 4, u32, defaultp > u32vec4
+
+ +

Default qualifier 32 bit unsigned integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 382 of file fwd.hpp.

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+
+ +
+
+ + + + +
typedef detail::uint64 u64
+
+ +

Default qualifier 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 134 of file fwd.hpp.

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typedef vec< 1, u64, defaultp > u64vec1
+
+ +

Default qualifier 64 bit unsigned integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 399 of file fwd.hpp.

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+
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+ + + + +
typedef vec< 2, u64, defaultp > u64vec2
+
+ +

Default qualifier 64 bit unsigned integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 400 of file fwd.hpp.

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+
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+ + + + +
typedef vec< 3, u64, defaultp > u64vec3
+
+ +

Default qualifier 64 bit unsigned integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 401 of file fwd.hpp.

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+
+ +
+
+ + + + +
typedef vec< 4, u64, defaultp > u64vec4
+
+ +

Default qualifier 64 bit unsigned integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 402 of file fwd.hpp.

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+
+ +
+
+ + + + +
typedef detail::uint8 u8
+
+ +

Default qualifier 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 92 of file fwd.hpp.

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+
+ +
+
+ + + + +
typedef vec< 1, u8, defaultp > u8vec1
+
+ +

Default qualifier 8 bit unsigned integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 339 of file fwd.hpp.

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+
+ +
+
+ + + + +
typedef vec< 2, u8, defaultp > u8vec2
+
+ +

Default qualifier 8 bit unsigned integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 340 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 3, u8, defaultp > u8vec3
+
+ +

Default qualifier 8 bit unsigned integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 341 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec< 4, u8, defaultp > u8vec4
+
+ +

Default qualifier 8 bit unsigned integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 342 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 uint16_t
+
+ +

Default qualifier 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 115 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 uint32_t
+
+ +

Default qualifier 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 129 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint64 uint64_t
+
+ +

Default qualifier 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 143 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint8 uint8_t
+
+ +

Default qualifier 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 101 of file fwd.hpp.

+ +
+
+
+ + + + diff --git a/doc/api/a00305.html b/doc/api/a00305.html new file mode 100644 index 000000000..3755526c6 --- /dev/null +++ b/doc/api/a00305.html @@ -0,0 +1,873 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_type_ptr + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_type_ptr
+
+
+ +

Include <glm/gtc/type_ptr.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL mat< 2, 2, T, defaultp > make_mat2 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 2, 2, T, defaultp > make_mat2x2 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 2, 3, T, defaultp > make_mat2x3 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 2, 4, T, defaultp > make_mat2x4 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 3, 3, T, defaultp > make_mat3 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 3, 2, T, defaultp > make_mat3x2 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 3, 3, T, defaultp > make_mat3x3 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 3, 4, T, defaultp > make_mat3x4 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > make_mat4 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 2, T, defaultp > make_mat4x2 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 3, T, defaultp > make_mat4x3 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > make_mat4x4 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL qua< T, defaultp > make_quat (T const *const ptr)
 Build a quaternion from a pointer. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 1, T, Q > make_vec1 (vec< 1, T, Q > const &v)
 Build a vector from a pointer. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 1, T, Q > make_vec1 (vec< 2, T, Q > const &v)
 Build a vector from a pointer. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 1, T, Q > make_vec1 (vec< 3, T, Q > const &v)
 Build a vector from a pointer. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 1, T, Q > make_vec1 (vec< 4, T, Q > const &v)
 Build a vector from a pointer. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 2, T, Q > make_vec2 (vec< 1, T, Q > const &v)
 Build a vector from a pointer. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 2, T, Q > make_vec2 (vec< 2, T, Q > const &v)
 Build a vector from a pointer. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 2, T, Q > make_vec2 (vec< 3, T, Q > const &v)
 Build a vector from a pointer. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 2, T, Q > make_vec2 (vec< 4, T, Q > const &v)
 Build a vector from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL vec< 2, T, defaultp > make_vec2 (T const *const ptr)
 Build a vector from a pointer. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > make_vec3 (vec< 1, T, Q > const &v)
 Build a vector from a pointer. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > make_vec3 (vec< 2, T, Q > const &v)
 Build a vector from a pointer. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > make_vec3 (vec< 3, T, Q > const &v)
 Build a vector from a pointer. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > make_vec3 (vec< 4, T, Q > const &v)
 Build a vector from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL vec< 3, T, defaultp > make_vec3 (T const *const ptr)
 Build a vector from a pointer. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > make_vec4 (vec< 1, T, Q > const &v)
 Build a vector from a pointer. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > make_vec4 (vec< 2, T, Q > const &v)
 Build a vector from a pointer. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > make_vec4 (vec< 3, T, Q > const &v)
 Build a vector from a pointer. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > make_vec4 (vec< 4, T, Q > const &v)
 Build a vector from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL vec< 4, T, defaultp > make_vec4 (T const *const ptr)
 Build a vector from a pointer. More...
 
template<typename genType >
GLM_FUNC_DECL genType::value_type const * value_ptr (genType const &v)
 Return the constant address to the data of the input parameter. More...
 
+

Detailed Description

+

Include <glm/gtc/type_ptr.hpp> to use the features of this extension.

+

Handles the interaction between pointers and vector, matrix types.

+

This extension defines an overloaded function, glm::value_ptr. It returns a pointer to the memory layout of the object. Matrix types store their values in column-major order.

+

This is useful for uploading data to matrices or copying data to buffer objects.

+

Example:

#include <glm/glm.hpp>
+ +
+
glm::vec3 aVector(3);
+
glm::mat4 someMatrix(1.0);
+
+
glUniform3fv(uniformLoc, 1, glm::value_ptr(aVector));
+
glUniformMatrix4fv(uniformMatrixLoc, 1, GL_FALSE, glm::value_ptr(someMatrix));
+

<glm/gtc/type_ptr.hpp> need to be included to use the features of this extension.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<2, 2, T, defaultp> glm::make_mat2 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<2, 2, T, defaultp> glm::make_mat2x2 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<2, 3, T, defaultp> glm::make_mat2x3 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<2, 4, T, defaultp> glm::make_mat2x4 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<3, 3, T, defaultp> glm::make_mat3 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<3, 2, T, defaultp> glm::make_mat3x2 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<3, 3, T, defaultp> glm::make_mat3x3 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<3, 4, T, defaultp> glm::make_mat3x4 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::make_mat4 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 2, T, defaultp> glm::make_mat4x2 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 3, T, defaultp> glm::make_mat4x3 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::make_mat4x4 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL qua<T, defaultp> glm::make_quat (T const *const ptr)
+
+ +

Build a quaternion from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<1, T, Q> glm::make_vec1 (vec< 1, T, Q > const & v)
+
+ +

Build a vector from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<1, T, Q> glm::make_vec1 (vec< 2, T, Q > const & v)
+
+ +

Build a vector from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<1, T, Q> glm::make_vec1 (vec< 3, T, Q > const & v)
+
+ +

Build a vector from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<1, T, Q> glm::make_vec1 (vec< 4, T, Q > const & v)
+
+ +

Build a vector from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<2, T, Q> glm::make_vec2 (vec< 1, T, Q > const & v)
+
+ +

Build a vector from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<2, T, Q> glm::make_vec2 (vec< 2, T, Q > const & v)
+
+ +

Build a vector from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<2, T, Q> glm::make_vec2 (vec< 3, T, Q > const & v)
+
+ +

Build a vector from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<2, T, Q> glm::make_vec2 (vec< 4, T, Q > const & v)
+
+ +

Build a vector from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<2, T, defaultp> glm::make_vec2 (T const *const ptr)
+
+ +

Build a vector from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<3, T, Q> glm::make_vec3 (vec< 1, T, Q > const & v)
+
+ +

Build a vector from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<3, T, Q> glm::make_vec3 (vec< 2, T, Q > const & v)
+
+ +

Build a vector from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<3, T, Q> glm::make_vec3 (vec< 3, T, Q > const & v)
+
+ +

Build a vector from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<3, T, Q> glm::make_vec3 (vec< 4, T, Q > const & v)
+
+ +

Build a vector from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<3, T, defaultp> glm::make_vec3 (T const *const ptr)
+
+ +

Build a vector from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<4, T, Q> glm::make_vec4 (vec< 1, T, Q > const & v)
+
+ +

Build a vector from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<4, T, Q> glm::make_vec4 (vec< 2, T, Q > const & v)
+
+ +

Build a vector from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<4, T, Q> glm::make_vec4 (vec< 3, T, Q > const & v)
+
+ +

Build a vector from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<4, T, Q> glm::make_vec4 (vec< 4, T, Q > const & v)
+
+ +

Build a vector from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<4, T, defaultp> glm::make_vec4 (T const *const ptr)
+
+ +

Build a vector from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType::value_type const* glm::value_ptr (genType const & v)
+
+ +

Return the constant address to the data of the input parameter.

+
See also
GLM_GTC_type_ptr
+ +
+
+
+ + + + diff --git a/doc/api/a00306.html b/doc/api/a00306.html new file mode 100644 index 000000000..61c2d8882 --- /dev/null +++ b/doc/api/a00306.html @@ -0,0 +1,95 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_ulp + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+ +

Include <glm/gtc/ulp.hpp> to use the features of this extension. +More...

+

Include <glm/gtc/ulp.hpp> to use the features of this extension.

+

Allow the measurement of the accuracy of a function against a reference implementation. This extension works on floating-point data and provide results in ULP.

+
+ + + + diff --git a/doc/api/a00307.html b/doc/api/a00307.html new file mode 100644 index 000000000..ae43cce49 --- /dev/null +++ b/doc/api/a00307.html @@ -0,0 +1,95 @@ + + + + + + +0.9.9 API documentation: GLM_GTC_vec1 + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+
+
+
+
+ +

Include <glm/gtc/vec1.hpp> to use the features of this extension. +More...

+

Include <glm/gtc/vec1.hpp> to use the features of this extension.

+

Add vec1, ivec1, uvec1 and bvec1 types.

+
+ + + + diff --git a/doc/api/a00308.html b/doc/api/a00308.html new file mode 100644 index 000000000..3768b7e70 --- /dev/null +++ b/doc/api/a00308.html @@ -0,0 +1,1357 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_associated_min_max + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_associated_min_max
+
+
+ +

Include <glm/gtx/associated_min_max.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , typename U >
GLM_FUNC_DECL U associatedMax (T x, U a, T y, U b)
 Maximum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 2, U, Q > associatedMax (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b)
 Maximum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > associatedMax (T x, vec< L, U, Q > const &a, T y, vec< L, U, Q > const &b)
 Maximum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMax (vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b)
 Maximum comparison between 2 variables and returns 2 associated variable values. More...
 
template<typename T , typename U >
GLM_FUNC_DECL U associatedMax (T x, U a, T y, U b, T z, U c)
 Maximum comparison between 3 variables and returns 3 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMax (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b, vec< L, T, Q > const &z, vec< L, U, Q > const &c)
 Maximum comparison between 3 variables and returns 3 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > associatedMax (T x, vec< L, U, Q > const &a, T y, vec< L, U, Q > const &b, T z, vec< L, U, Q > const &c)
 Maximum comparison between 3 variables and returns 3 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMax (vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b, vec< L, T, Q > const &z, U c)
 Maximum comparison between 3 variables and returns 3 associated variable values. More...
 
template<typename T , typename U >
GLM_FUNC_DECL U associatedMax (T x, U a, T y, U b, T z, U c, T w, U d)
 Maximum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMax (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b, vec< L, T, Q > const &z, vec< L, U, Q > const &c, vec< L, T, Q > const &w, vec< L, U, Q > const &d)
 Maximum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMax (T x, vec< L, U, Q > const &a, T y, vec< L, U, Q > const &b, T z, vec< L, U, Q > const &c, T w, vec< L, U, Q > const &d)
 Maximum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMax (vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b, vec< L, T, Q > const &z, U c, vec< L, T, Q > const &w, U d)
 Maximum comparison between 4 variables and returns 4 associated variable values. More...
 
template<typename T , typename U , qualifier Q>
GLM_FUNC_DECL U associatedMin (T x, U a, T y, U b)
 Minimum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< 2, U, Q > associatedMin (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b)
 Minimum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMin (T x, const vec< L, U, Q > &a, T y, const vec< L, U, Q > &b)
 Minimum comparison between 2 variables and returns 2 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMin (vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b)
 Minimum comparison between 2 variables and returns 2 associated variable values. More...
 
template<typename T , typename U >
GLM_FUNC_DECL U associatedMin (T x, U a, T y, U b, T z, U c)
 Minimum comparison between 3 variables and returns 3 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMin (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b, vec< L, T, Q > const &z, vec< L, U, Q > const &c)
 Minimum comparison between 3 variables and returns 3 associated variable values. More...
 
template<typename T , typename U >
GLM_FUNC_DECL U associatedMin (T x, U a, T y, U b, T z, U c, T w, U d)
 Minimum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMin (vec< L, T, Q > const &x, vec< L, U, Q > const &a, vec< L, T, Q > const &y, vec< L, U, Q > const &b, vec< L, T, Q > const &z, vec< L, U, Q > const &c, vec< L, T, Q > const &w, vec< L, U, Q > const &d)
 Minimum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMin (T x, vec< L, U, Q > const &a, T y, vec< L, U, Q > const &b, T z, vec< L, U, Q > const &c, T w, vec< L, U, Q > const &d)
 Minimum comparison between 4 variables and returns 4 associated variable values. More...
 
template<length_t L, typename T , typename U , qualifier Q>
GLM_FUNC_DECL vec< L, U, Q > associatedMin (vec< L, T, Q > const &x, U a, vec< L, T, Q > const &y, U b, vec< L, T, Q > const &z, U c, vec< L, T, Q > const &w, U d)
 Minimum comparison between 4 variables and returns 4 associated variable values. More...
 
+

Detailed Description

+

Include <glm/gtx/associated_min_max.hpp> to use the features of this extension.

+

Min and max functions that return associated values not the compared onces.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL U glm::associatedMax (x,
a,
y,
b 
)
+
+ +

Maximum comparison between 2 variables and returns 2 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<2, U, Q> glm::associatedMax (vec< L, T, Q > const & x,
vec< L, U, Q > const & a,
vec< L, T, Q > const & y,
vec< L, U, Q > const & b 
)
+
+ +

Maximum comparison between 2 variables and returns 2 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::associatedMax (x,
vec< L, U, Q > const & a,
y,
vec< L, U, Q > const & b 
)
+
+ +

Maximum comparison between 2 variables and returns 2 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, U, Q> glm::associatedMax (vec< L, T, Q > const & x,
a,
vec< L, T, Q > const & y,
b 
)
+
+ +

Maximum comparison between 2 variables and returns 2 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL U glm::associatedMax (x,
a,
y,
b,
z,
c 
)
+
+ +

Maximum comparison between 3 variables and returns 3 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, U, Q> glm::associatedMax (vec< L, T, Q > const & x,
vec< L, U, Q > const & a,
vec< L, T, Q > const & y,
vec< L, U, Q > const & b,
vec< L, T, Q > const & z,
vec< L, U, Q > const & c 
)
+
+ +

Maximum comparison between 3 variables and returns 3 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::associatedMax (x,
vec< L, U, Q > const & a,
y,
vec< L, U, Q > const & b,
z,
vec< L, U, Q > const & c 
)
+
+ +

Maximum comparison between 3 variables and returns 3 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, U, Q> glm::associatedMax (vec< L, T, Q > const & x,
a,
vec< L, T, Q > const & y,
b,
vec< L, T, Q > const & z,
c 
)
+
+ +

Maximum comparison between 3 variables and returns 3 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL U glm::associatedMax (x,
a,
y,
b,
z,
c,
w,
d 
)
+
+ +

Maximum comparison between 4 variables and returns 4 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, U, Q> glm::associatedMax (vec< L, T, Q > const & x,
vec< L, U, Q > const & a,
vec< L, T, Q > const & y,
vec< L, U, Q > const & b,
vec< L, T, Q > const & z,
vec< L, U, Q > const & c,
vec< L, T, Q > const & w,
vec< L, U, Q > const & d 
)
+
+ +

Maximum comparison between 4 variables and returns 4 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, U, Q> glm::associatedMax (x,
vec< L, U, Q > const & a,
y,
vec< L, U, Q > const & b,
z,
vec< L, U, Q > const & c,
w,
vec< L, U, Q > const & d 
)
+
+ +

Maximum comparison between 4 variables and returns 4 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, U, Q> glm::associatedMax (vec< L, T, Q > const & x,
a,
vec< L, T, Q > const & y,
b,
vec< L, T, Q > const & z,
c,
vec< L, T, Q > const & w,
d 
)
+
+ +

Maximum comparison between 4 variables and returns 4 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL U glm::associatedMin (x,
a,
y,
b 
)
+
+ +

Minimum comparison between 2 variables and returns 2 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<2, U, Q> glm::associatedMin (vec< L, T, Q > const & x,
vec< L, U, Q > const & a,
vec< L, T, Q > const & y,
vec< L, U, Q > const & b 
)
+
+ +

Minimum comparison between 2 variables and returns 2 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, U, Q> glm::associatedMin (x,
const vec< L, U, Q > & a,
y,
const vec< L, U, Q > & b 
)
+
+ +

Minimum comparison between 2 variables and returns 2 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, U, Q> glm::associatedMin (vec< L, T, Q > const & x,
a,
vec< L, T, Q > const & y,
b 
)
+
+ +

Minimum comparison between 2 variables and returns 2 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL U glm::associatedMin (x,
a,
y,
b,
z,
c 
)
+
+ +

Minimum comparison between 3 variables and returns 3 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, U, Q> glm::associatedMin (vec< L, T, Q > const & x,
vec< L, U, Q > const & a,
vec< L, T, Q > const & y,
vec< L, U, Q > const & b,
vec< L, T, Q > const & z,
vec< L, U, Q > const & c 
)
+
+ +

Minimum comparison between 3 variables and returns 3 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL U glm::associatedMin (x,
a,
y,
b,
z,
c,
w,
d 
)
+
+ +

Minimum comparison between 4 variables and returns 4 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, U, Q> glm::associatedMin (vec< L, T, Q > const & x,
vec< L, U, Q > const & a,
vec< L, T, Q > const & y,
vec< L, U, Q > const & b,
vec< L, T, Q > const & z,
vec< L, U, Q > const & c,
vec< L, T, Q > const & w,
vec< L, U, Q > const & d 
)
+
+ +

Minimum comparison between 4 variables and returns 4 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, U, Q> glm::associatedMin (x,
vec< L, U, Q > const & a,
y,
vec< L, U, Q > const & b,
z,
vec< L, U, Q > const & c,
w,
vec< L, U, Q > const & d 
)
+
+ +

Minimum comparison between 4 variables and returns 4 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, U, Q> glm::associatedMin (vec< L, T, Q > const & x,
a,
vec< L, T, Q > const & y,
b,
vec< L, T, Q > const & z,
c,
vec< L, T, Q > const & w,
d 
)
+
+ +

Minimum comparison between 4 variables and returns 4 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+
+ + + + diff --git a/doc/api/a00309.html b/doc/api/a00309.html new file mode 100644 index 000000000..e77c82baf --- /dev/null +++ b/doc/api/a00309.html @@ -0,0 +1,322 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_bit + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ + +
+
+ +

Include <glm/gtx/bit.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genIUType >
GLM_FUNC_DECL genIUType highestBitValue (genIUType Value)
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > highestBitValue (vec< L, T, Q > const &value)
 Find the highest bit set to 1 in a integer variable and return its value. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType lowestBitValue (genIUType Value)
 
template<typename genIUType >
GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoAbove (genIUType Value)
 Return the power of two number which value is just higher the input value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, Q > powerOfTwoAbove (vec< L, T, Q > const &value)
 Return the power of two number which value is just higher the input value. More...
 
template<typename genIUType >
GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoBelow (genIUType Value)
 Return the power of two number which value is just lower the input value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, Q > powerOfTwoBelow (vec< L, T, Q > const &value)
 Return the power of two number which value is just lower the input value. More...
 
template<typename genIUType >
GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoNearest (genIUType Value)
 Return the power of two number which value is the closet to the input value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_DEPRECATED GLM_FUNC_DECL vec< L, T, Q > powerOfTwoNearest (vec< L, T, Q > const &value)
 Return the power of two number which value is the closet to the input value. More...
 
+

Detailed Description

+

Include <glm/gtx/bit.hpp> to use the features of this extension.

+

Allow to perform bit operations on integer values

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genIUType glm::highestBitValue (genIUType Value)
+
+
See also
GLM_GTX_bit
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::highestBitValue (vec< L, T, Q > const & value)
+
+ +

Find the highest bit set to 1 in a integer variable and return its value.

+
See also
GLM_GTX_bit
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genIUType glm::lowestBitValue (genIUType Value)
+
+
See also
GLM_GTX_bit
+ +
+
+ +
+
+ + + + + + + + +
GLM_DEPRECATED GLM_FUNC_DECL genIUType glm::powerOfTwoAbove (genIUType Value)
+
+ +

Return the power of two number which value is just higher the input value.

+

Deprecated, use ceilPowerOfTwo from GTC_round instead

+
See also
GLM_GTC_round
+
+GLM_GTX_bit
+ +
+
+ +
+
+ + + + + + + + +
GLM_DEPRECATED GLM_FUNC_DECL vec<L, T, Q> glm::powerOfTwoAbove (vec< L, T, Q > const & value)
+
+ +

Return the power of two number which value is just higher the input value.

+

Deprecated, use ceilPowerOfTwo from GTC_round instead

+
See also
GLM_GTC_round
+
+GLM_GTX_bit
+ +
+
+ +
+
+ + + + + + + + +
GLM_DEPRECATED GLM_FUNC_DECL genIUType glm::powerOfTwoBelow (genIUType Value)
+
+ +

Return the power of two number which value is just lower the input value.

+

Deprecated, use floorPowerOfTwo from GTC_round instead

+
See also
GLM_GTC_round
+
+GLM_GTX_bit
+ +
+
+ +
+
+ + + + + + + + +
GLM_DEPRECATED GLM_FUNC_DECL vec<L, T, Q> glm::powerOfTwoBelow (vec< L, T, Q > const & value)
+
+ +

Return the power of two number which value is just lower the input value.

+

Deprecated, use floorPowerOfTwo from GTC_round instead

+
See also
GLM_GTC_round
+
+GLM_GTX_bit
+ +
+
+ +
+
+ + + + + + + + +
GLM_DEPRECATED GLM_FUNC_DECL genIUType glm::powerOfTwoNearest (genIUType Value)
+
+ +

Return the power of two number which value is the closet to the input value.

+

Deprecated, use roundPowerOfTwo from GTC_round instead

+
See also
GLM_GTC_round
+
+GLM_GTX_bit
+ +
+
+ +
+
+ + + + + + + + +
GLM_DEPRECATED GLM_FUNC_DECL vec<L, T, Q> glm::powerOfTwoNearest (vec< L, T, Q > const & value)
+
+ +

Return the power of two number which value is the closet to the input value.

+

Deprecated, use roundPowerOfTwo from GTC_round instead

+
See also
GLM_GTC_round
+
+GLM_GTX_bit
+ +
+
+
+ + + + diff --git a/doc/api/a00310.html b/doc/api/a00310.html new file mode 100644 index 000000000..720949028 --- /dev/null +++ b/doc/api/a00310.html @@ -0,0 +1,147 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_closest_point + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_closest_point
+
+
+ +

Include <glm/gtx/closest_point.hpp> to use the features of this extension. +More...

+ + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > closestPointOnLine (vec< 3, T, Q > const &point, vec< 3, T, Q > const &a, vec< 3, T, Q > const &b)
 Find the point on a straight line which is the closet of a point. More...
 
+template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 2, T, Q > closestPointOnLine (vec< 2, T, Q > const &point, vec< 2, T, Q > const &a, vec< 2, T, Q > const &b)
 2d lines work as well
 
+

Detailed Description

+

Include <glm/gtx/closest_point.hpp> to use the features of this extension.

+

Find the point on a straight line which is the closet of a point.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<3, T, Q> glm::closestPointOnLine (vec< 3, T, Q > const & point,
vec< 3, T, Q > const & a,
vec< 3, T, Q > const & b 
)
+
+ +

Find the point on a straight line which is the closet of a point.

+
See also
GLM_GTX_closest_point
+ +
+
+
+ + + + diff --git a/doc/api/a00311.html b/doc/api/a00311.html new file mode 100644 index 000000000..89a09c75a --- /dev/null +++ b/doc/api/a00311.html @@ -0,0 +1,122 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_color_encoding + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_color_encoding
+
+
+ +

Include <glm/gtx/color_encoding.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + +

+Functions

+template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > convertD65XYZToD50XYZ (vec< 3, T, Q > const &ColorD65XYZ)
 Convert a D65 YUV color to D50 YUV.
 
+template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > convertD65XYZToLinearSRGB (vec< 3, T, Q > const &ColorD65XYZ)
 Convert a D65 YUV color to linear sRGB.
 
+template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > convertLinearSRGBToD50XYZ (vec< 3, T, Q > const &ColorLinearSRGB)
 Convert a linear sRGB color to D50 YUV.
 
+template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > convertLinearSRGBToD65XYZ (vec< 3, T, Q > const &ColorLinearSRGB)
 Convert a linear sRGB color to D65 YUV.
 
+

Detailed Description

+

Include <glm/gtx/color_encoding.hpp> to use the features of this extension.

+

Allow to perform bit operations on integer values

+
+ + + + diff --git a/doc/api/a00312.html b/doc/api/a00312.html new file mode 100644 index 000000000..996fad75c --- /dev/null +++ b/doc/api/a00312.html @@ -0,0 +1,261 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_color_space + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_color_space
+
+
+ +

Include <glm/gtx/color_space.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > hsvColor (vec< 3, T, Q > const &rgbValue)
 Converts a color from RGB color space to its color in HSV color space. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T luminosity (vec< 3, T, Q > const &color)
 Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rgbColor (vec< 3, T, Q > const &hsvValue)
 Converts a color from HSV color space to its color in RGB color space. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > saturation (T const s)
 Build a saturation matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > saturation (T const s, vec< 3, T, Q > const &color)
 Modify the saturation of a color. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > saturation (T const s, vec< 4, T, Q > const &color)
 Modify the saturation of a color. More...
 
+

Detailed Description

+

Include <glm/gtx/color_space.hpp> to use the features of this extension.

+

Related to RGB to HSV conversions and operations.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<3, T, Q> glm::hsvColor (vec< 3, T, Q > const & rgbValue)
+
+ +

Converts a color from RGB color space to its color in HSV color space.

+
See also
GLM_GTX_color_space
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::luminosity (vec< 3, T, Q > const & color)
+
+ +

Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals.

+
See also
GLM_GTX_color_space
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<3, T, Q> glm::rgbColor (vec< 3, T, Q > const & hsvValue)
+
+ +

Converts a color from HSV color space to its color in RGB color space.

+
See also
GLM_GTX_color_space
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::saturation (T const s)
+
+ +

Build a saturation matrix.

+
See also
GLM_GTX_color_space
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<3, T, Q> glm::saturation (T const s,
vec< 3, T, Q > const & color 
)
+
+ +

Modify the saturation of a color.

+
See also
GLM_GTX_color_space
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<4, T, Q> glm::saturation (T const s,
vec< 4, T, Q > const & color 
)
+
+ +

Modify the saturation of a color.

+
See also
GLM_GTX_color_space
+ +
+
+
+ + + + diff --git a/doc/api/a00313.html b/doc/api/a00313.html new file mode 100644 index 000000000..cb18e845f --- /dev/null +++ b/doc/api/a00313.html @@ -0,0 +1,199 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_color_space_YCoCg + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_color_space_YCoCg
+
+
+ +

Include <glm/gtx/color_space_YCoCg.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rgb2YCoCg (vec< 3, T, Q > const &rgbColor)
 Convert a color from RGB color space to YCoCg color space. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rgb2YCoCgR (vec< 3, T, Q > const &rgbColor)
 Convert a color from RGB color space to YCoCgR color space. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > YCoCg2rgb (vec< 3, T, Q > const &YCoCgColor)
 Convert a color from YCoCg color space to RGB color space. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > YCoCgR2rgb (vec< 3, T, Q > const &YCoCgColor)
 Convert a color from YCoCgR color space to RGB color space. More...
 
+

Detailed Description

+

Include <glm/gtx/color_space_YCoCg.hpp> to use the features of this extension.

+

RGB to YCoCg conversions and operations

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<3, T, Q> glm::rgb2YCoCg (vec< 3, T, Q > const & rgbColor)
+
+ +

Convert a color from RGB color space to YCoCg color space.

+
See also
GLM_GTX_color_space_YCoCg
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<3, T, Q> glm::rgb2YCoCgR (vec< 3, T, Q > const & rgbColor)
+
+ +

Convert a color from RGB color space to YCoCgR color space.

+
See also
"YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range"
+
+GLM_GTX_color_space_YCoCg
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<3, T, Q> glm::YCoCg2rgb (vec< 3, T, Q > const & YCoCgColor)
+
+ +

Convert a color from YCoCg color space to RGB color space.

+
See also
GLM_GTX_color_space_YCoCg
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<3, T, Q> glm::YCoCgR2rgb (vec< 3, T, Q > const & YCoCgColor)
+
+ +

Convert a color from YCoCgR color space to RGB color space.

+
See also
"YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range"
+
+GLM_GTX_color_space_YCoCg
+ +
+
+
+ + + + diff --git a/doc/api/a00314.html b/doc/api/a00314.html new file mode 100644 index 000000000..80170a7b2 --- /dev/null +++ b/doc/api/a00314.html @@ -0,0 +1,257 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_common + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

Include <glm/gtx/common.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > closeBounded (vec< L, T, Q > const &Value, vec< L, T, Q > const &Min, vec< L, T, Q > const &Max)
 Returns whether vector components values are within an interval. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fmod (vec< L, T, Q > const &v)
 Similar to 'mod' but with a different rounding and integer support. More...
 
template<typename genType >
GLM_FUNC_DECL genType::bool_type isdenormal (genType const &x)
 Returns true if x is a denormalized number Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > openBounded (vec< L, T, Q > const &Value, vec< L, T, Q > const &Min, vec< L, T, Q > const &Max)
 Returns whether vector components values are within an interval. More...
 
+

Detailed Description

+

Include <glm/gtx/common.hpp> to use the features of this extension.

+

Provide functions to increase the compatibility with Cg and HLSL languages

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, bool, Q> glm::closeBounded (vec< L, T, Q > const & Value,
vec< L, T, Q > const & Min,
vec< L, T, Q > const & Max 
)
+
+ +

Returns whether vector components values are within an interval.

+

A closed interval includes its endpoints, and is denoted with square brackets.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
+
+
+
See also
GLM_EXT_vector_relational
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::fmod (vec< L, T, Q > const & v)
+
+ +

Similar to 'mod' but with a different rounding and integer support.

+

Returns 'x - y * trunc(x/y)' instead of 'x - y * floor(x/y)'

+
See also
GLSL mod vs HLSL fmod
+
+GLSL mod man page
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType::bool_type glm::isdenormal (genType const & x)
+
+ +

Returns true if x is a denormalized number Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format.

+

This format is less precise but can represent values closer to zero.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL isnan man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, bool, Q> glm::openBounded (vec< L, T, Q > const & Value,
vec< L, T, Q > const & Min,
vec< L, T, Q > const & Max 
)
+
+ +

Returns whether vector components values are within an interval.

+

A open interval excludes its endpoints, and is denoted with square brackets.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or integer scalar types
QValue from qualifier enum
+
+
+
See also
GLM_EXT_vector_relational
+ +
+
+
+ + + + diff --git a/doc/api/a00315.html b/doc/api/a00315.html new file mode 100644 index 000000000..0dfa682f5 --- /dev/null +++ b/doc/api/a00315.html @@ -0,0 +1,430 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_compatibility + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_compatibility
+
+
+ +

Include <glm/gtx/compatibility.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

+typedef bool bool1
 boolean type with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef bool bool1x1
 boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
 
+typedef vec< 2, bool, highp > bool2
 boolean type with 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 2, bool, highp > bool2x2
 boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 3, bool, highp > bool2x3
 boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 4, bool, highp > bool2x4
 boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef vec< 3, bool, highp > bool3
 boolean type with 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 2, bool, highp > bool3x2
 boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 3, bool, highp > bool3x3
 boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 4, bool, highp > bool3x4
 boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef vec< 4, bool, highp > bool4
 boolean type with 4 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 2, bool, highp > bool4x2
 boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 3, bool, highp > bool4x3
 boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 4, bool, highp > bool4x4
 boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef double double1
 double-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef double double1x1
 double-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef vec< 2, double, highp > double2
 double-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 2, double, highp > double2x2
 double-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 3, double, highp > double2x3
 double-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 4, double, highp > double2x4
 double-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef vec< 3, double, highp > double3
 double-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 2, double, highp > double3x2
 double-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 3, double, highp > double3x3
 double-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 4, double, highp > double3x4
 double-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef vec< 4, double, highp > double4
 double-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 2, double, highp > double4x2
 double-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 3, double, highp > double4x3
 double-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 4, double, highp > double4x4
 double-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef float float1
 single-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef float float1x1
 single-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef vec< 2, float, highp > float2
 single-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 2, float, highp > float2x2
 single-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 3, float, highp > float2x3
 single-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 4, float, highp > float2x4
 single-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef vec< 3, float, highp > float3
 single-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 2, float, highp > float3x2
 single-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 3, float, highp > float3x3
 single-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 4, float, highp > float3x4
 single-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef vec< 4, float, highp > float4
 single-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 2, float, highp > float4x2
 single-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 3, float, highp > float4x3
 single-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 4, float, highp > float4x4
 single-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef int int1
 integer vector with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef int int1x1
 integer matrix with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef vec< 2, int, highp > int2
 integer vector with 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 2, int, highp > int2x2
 integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 3, int, highp > int2x3
 integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 2, 4, int, highp > int2x4
 integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef vec< 3, int, highp > int3
 integer vector with 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 2, int, highp > int3x2
 integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 3, int, highp > int3x3
 integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 3, 4, int, highp > int3x4
 integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef vec< 4, int, highp > int4
 integer vector with 4 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 2, int, highp > int4x2
 integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 3, int, highp > int4x3
 integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef mat< 4, 4, int, highp > int4x4
 integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

+template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER T atan2 (T x, T y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 2, T, Q > atan2 (const vec< 2, T, Q > &x, const vec< 2, T, Q > &y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 3, T, Q > atan2 (const vec< 3, T, Q > &x, const vec< 3, T, Q > &y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 4, T, Q > atan2 (const vec< 4, T, Q > &x, const vec< 4, T, Q > &y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
+template<typename genType >
GLM_FUNC_DECL bool isfinite (genType const &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 1, bool, Q > isfinite (const vec< 1, T, Q > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 2, bool, Q > isfinite (const vec< 2, T, Q > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, bool, Q > isfinite (const vec< 3, T, Q > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, bool, Q > isfinite (const vec< 4, T, Q > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
+template<typename T >
GLM_FUNC_QUALIFIER T lerp (T x, T y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 2, T, Q > lerp (const vec< 2, T, Q > &x, const vec< 2, T, Q > &y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 3, T, Q > lerp (const vec< 3, T, Q > &x, const vec< 3, T, Q > &y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 4, T, Q > lerp (const vec< 4, T, Q > &x, const vec< 4, T, Q > &y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 2, T, Q > lerp (const vec< 2, T, Q > &x, const vec< 2, T, Q > &y, const vec< 2, T, Q > &a)
 Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 3, T, Q > lerp (const vec< 3, T, Q > &x, const vec< 3, T, Q > &y, const vec< 3, T, Q > &a)
 Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 4, T, Q > lerp (const vec< 4, T, Q > &x, const vec< 4, T, Q > &y, const vec< 4, T, Q > &a)
 Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER T saturate (T x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 2, T, Q > saturate (const vec< 2, T, Q > &x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 3, T, Q > saturate (const vec< 3, T, Q > &x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 
+template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER vec< 4, T, Q > saturate (const vec< 4, T, Q > &x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 
+

Detailed Description

+

Include <glm/gtx/compatibility.hpp> to use the features of this extension.

+

Provide functions to increase the compatibility with Cg and HLSL languages

+
+ + + + diff --git a/doc/api/a00316.html b/doc/api/a00316.html new file mode 100644 index 000000000..504a519c6 --- /dev/null +++ b/doc/api/a00316.html @@ -0,0 +1,241 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_component_wise + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_component_wise
+
+
+ +

Include <glm/gtx/component_wise.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType::value_type compAdd (genType const &v)
 Add all vector components together. More...
 
template<typename genType >
GLM_FUNC_DECL genType::value_type compMax (genType const &v)
 Find the maximum value between single vector components. More...
 
template<typename genType >
GLM_FUNC_DECL genType::value_type compMin (genType const &v)
 Find the minimum value between single vector components. More...
 
template<typename genType >
GLM_FUNC_DECL genType::value_type compMul (genType const &v)
 Multiply all vector components together. More...
 
template<typename floatType , length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, floatType, Q > compNormalize (vec< L, T, Q > const &v)
 Convert an integer vector to a normalized float vector. More...
 
template<length_t L, typename T , typename floatType , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > compScale (vec< L, floatType, Q > const &v)
 Convert a normalized float vector to an integer vector. More...
 
+

Detailed Description

+

Include <glm/gtx/component_wise.hpp> to use the features of this extension.

+

Operations between components of a type

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType::value_type glm::compAdd (genType const & v)
+
+ +

Add all vector components together.

+
See also
GLM_GTX_component_wise
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType::value_type glm::compMax (genType const & v)
+
+ +

Find the maximum value between single vector components.

+
See also
GLM_GTX_component_wise
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType::value_type glm::compMin (genType const & v)
+
+ +

Find the minimum value between single vector components.

+
See also
GLM_GTX_component_wise
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType::value_type glm::compMul (genType const & v)
+
+ +

Multiply all vector components together.

+
See also
GLM_GTX_component_wise
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, floatType, Q> glm::compNormalize (vec< L, T, Q > const & v)
+
+ +

Convert an integer vector to a normalized float vector.

+

If the parameter value type is already a floating qualifier type, the value is passed through.

See also
GLM_GTX_component_wise
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::compScale (vec< L, floatType, Q > const & v)
+
+ +

Convert a normalized float vector to an integer vector.

+

If the parameter value type is already a floating qualifier type, the value is passed through.

See also
GLM_GTX_component_wise
+ +
+
+
+ + + + diff --git a/doc/api/a00317.html b/doc/api/a00317.html new file mode 100644 index 000000000..a97c9107e --- /dev/null +++ b/doc/api/a00317.html @@ -0,0 +1,547 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_dual_quaternion + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_dual_quaternion
+
+
+ +

Include <glm/gtx/dual_quaternion.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef highp_ddualquat ddualquat
 Dual-quaternion of default double-qualifier floating-point numbers. More...
 
typedef highp_fdualquat dualquat
 Dual-quaternion of floating-point numbers. More...
 
typedef highp_fdualquat fdualquat
 Dual-quaternion of single-qualifier floating-point numbers. More...
 
typedef tdualquat< double, highp > highp_ddualquat
 Dual-quaternion of high double-qualifier floating-point numbers. More...
 
typedef tdualquat< float, highp > highp_dualquat
 Dual-quaternion of high single-qualifier floating-point numbers. More...
 
typedef tdualquat< float, highp > highp_fdualquat
 Dual-quaternion of high single-qualifier floating-point numbers. More...
 
typedef tdualquat< double, lowp > lowp_ddualquat
 Dual-quaternion of low double-qualifier floating-point numbers. More...
 
typedef tdualquat< float, lowp > lowp_dualquat
 Dual-quaternion of low single-qualifier floating-point numbers. More...
 
typedef tdualquat< float, lowp > lowp_fdualquat
 Dual-quaternion of low single-qualifier floating-point numbers. More...
 
typedef tdualquat< double, mediump > mediump_ddualquat
 Dual-quaternion of medium double-qualifier floating-point numbers. More...
 
typedef tdualquat< float, mediump > mediump_dualquat
 Dual-quaternion of medium single-qualifier floating-point numbers. More...
 
typedef tdualquat< float, mediump > mediump_fdualquat
 Dual-quaternion of medium single-qualifier floating-point numbers. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL tdualquat< T, Q > dual_quat_identity ()
 Creates an identity dual quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tdualquat< T, Q > dualquat_cast (mat< 2, 4, T, Q > const &x)
 Converts a 2 * 4 matrix (matrix which holds real and dual parts) to a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tdualquat< T, Q > dualquat_cast (mat< 3, 4, T, Q > const &x)
 Converts a 3 * 4 matrix (augmented matrix rotation + translation) to a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tdualquat< T, Q > inverse (tdualquat< T, Q > const &q)
 Returns the q inverse. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tdualquat< T, Q > lerp (tdualquat< T, Q > const &x, tdualquat< T, Q > const &y, T const &a)
 Returns the linear interpolation of two dual quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 2, 4, T, Q > mat2x4_cast (tdualquat< T, Q > const &x)
 Converts a quaternion to a 2 * 4 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 4, T, Q > mat3x4_cast (tdualquat< T, Q > const &x)
 Converts a quaternion to a 3 * 4 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL tdualquat< T, Q > normalize (tdualquat< T, Q > const &q)
 Returns the normalized quaternion. More...
 
+

Detailed Description

+

Include <glm/gtx/dual_quaternion.hpp> to use the features of this extension.

+

Defines a templated dual-quaternion type and several dual-quaternion operations.

+

Typedef Documentation

+ +
+
+ + + + +
typedef highp_ddualquat ddualquat
+
+ +

Dual-quaternion of default double-qualifier floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 260 of file dual_quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_fdualquat dualquat
+
+ +

Dual-quaternion of floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 236 of file dual_quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_fdualquat fdualquat
+
+ +

Dual-quaternion of single-qualifier floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 241 of file dual_quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef tdualquat<double, highp> highp_ddualquat
+
+ +

Dual-quaternion of high double-qualifier floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 229 of file dual_quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef tdualquat<float, highp> highp_dualquat
+
+ +

Dual-quaternion of high single-qualifier floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 197 of file dual_quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef tdualquat<float, highp> highp_fdualquat
+
+ +

Dual-quaternion of high single-qualifier floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 213 of file dual_quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef tdualquat<double, lowp> lowp_ddualquat
+
+ +

Dual-quaternion of low double-qualifier floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 219 of file dual_quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef tdualquat<float, lowp> lowp_dualquat
+
+ +

Dual-quaternion of low single-qualifier floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 187 of file dual_quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef tdualquat<float, lowp> lowp_fdualquat
+
+ +

Dual-quaternion of low single-qualifier floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 203 of file dual_quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef tdualquat<double, mediump> mediump_ddualquat
+
+ +

Dual-quaternion of medium double-qualifier floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 224 of file dual_quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef tdualquat<float, mediump> mediump_dualquat
+
+ +

Dual-quaternion of medium single-qualifier floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 192 of file dual_quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef tdualquat<float, mediump> mediump_fdualquat
+
+ +

Dual-quaternion of medium single-qualifier floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 208 of file dual_quaternion.hpp.

+ +
+
+

Function Documentation

+ +
+
+ + + + + + + +
GLM_FUNC_DECL tdualquat<T, Q> glm::dual_quat_identity ()
+
+ +

Creates an identity dual quaternion.

+
See also
GLM_GTX_dual_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tdualquat<T, Q> glm::dualquat_cast (mat< 2, 4, T, Q > const & x)
+
+ +

Converts a 2 * 4 matrix (matrix which holds real and dual parts) to a quaternion.

+
See also
GLM_GTX_dual_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tdualquat<T, Q> glm::dualquat_cast (mat< 3, 4, T, Q > const & x)
+
+ +

Converts a 3 * 4 matrix (augmented matrix rotation + translation) to a quaternion.

+
See also
GLM_GTX_dual_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tdualquat<T, Q> glm::inverse (tdualquat< T, Q > const & q)
+
+ +

Returns the q inverse.

+
See also
GLM_GTX_dual_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tdualquat<T, Q> glm::lerp (tdualquat< T, Q > const & x,
tdualquat< T, Q > const & y,
T const & a 
)
+
+ +

Returns the linear interpolation of two dual quaternion.

+
See also
gtc_dual_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<2, 4, T, Q> glm::mat2x4_cast (tdualquat< T, Q > const & x)
+
+ +

Converts a quaternion to a 2 * 4 matrix.

+
See also
GLM_GTX_dual_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<3, 4, T, Q> glm::mat3x4_cast (tdualquat< T, Q > const & x)
+
+ +

Converts a quaternion to a 3 * 4 matrix.

+
See also
GLM_GTX_dual_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tdualquat<T, Q> glm::normalize (tdualquat< T, Q > const & q)
+
+ +

Returns the normalized quaternion.

+
See also
GLM_GTX_dual_quaternion
+ +
+
+
+ + + + diff --git a/doc/api/a00318.html b/doc/api/a00318.html new file mode 100644 index 000000000..b508baabf --- /dev/null +++ b/doc/api/a00318.html @@ -0,0 +1,892 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_easing + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

Include <glm/gtx/easing.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType backEaseIn (genType const &a)
 
template<typename genType >
GLM_FUNC_DECL genType backEaseIn (genType const &a, genType const &o)
 
template<typename genType >
GLM_FUNC_DECL genType backEaseInOut (genType const &a)
 
template<typename genType >
GLM_FUNC_DECL genType backEaseInOut (genType const &a, genType const &o)
 
template<typename genType >
GLM_FUNC_DECL genType backEaseOut (genType const &a)
 
template<typename genType >
GLM_FUNC_DECL genType backEaseOut (genType const &a, genType const &o)
 
template<typename genType >
GLM_FUNC_DECL genType bounceEaseIn (genType const &a)
 
template<typename genType >
GLM_FUNC_DECL genType bounceEaseInOut (genType const &a)
 
template<typename genType >
GLM_FUNC_DECL genType bounceEaseOut (genType const &a)
 
template<typename genType >
GLM_FUNC_DECL genType circularEaseIn (genType const &a)
 Modelled after shifted quadrant IV of unit circle. More...
 
template<typename genType >
GLM_FUNC_DECL genType circularEaseInOut (genType const &a)
 Modelled after the piecewise circular function y = (1/2)(1 - sqrt(1 - 4x^2)) ; [0, 0.5) y = (1/2)(sqrt(-(2x - 3)*(2x - 1)) + 1) ; [0.5, 1]. More...
 
template<typename genType >
GLM_FUNC_DECL genType circularEaseOut (genType const &a)
 Modelled after shifted quadrant II of unit circle. More...
 
+template<typename genType >
GLM_FUNC_DECL genType cubicEaseIn (genType const &a)
 Modelled after the cubic y = x^3.
 
template<typename genType >
GLM_FUNC_DECL genType cubicEaseInOut (genType const &a)
 Modelled after the piecewise cubic y = (1/2)((2x)^3) ; [0, 0.5) y = (1/2)((2x-2)^3 + 2) ; [0.5, 1]. More...
 
template<typename genType >
GLM_FUNC_DECL genType cubicEaseOut (genType const &a)
 Modelled after the cubic y = (x - 1)^3 + 1. More...
 
template<typename genType >
GLM_FUNC_DECL genType elasticEaseIn (genType const &a)
 Modelled after the damped sine wave y = sin(13pi/2*x)*pow(2, 10 * (x - 1)) More...
 
template<typename genType >
GLM_FUNC_DECL genType elasticEaseInOut (genType const &a)
 Modelled after the piecewise exponentially-damped sine wave: y = (1/2)*sin(13pi/2*(2*x))*pow(2, 10 * ((2*x) - 1)) ; [0,0.5) y = (1/2)*(sin(-13pi/2*((2x-1)+1))*pow(2,-10(2*x-1)) + 2) ; [0.5, 1]. More...
 
template<typename genType >
GLM_FUNC_DECL genType elasticEaseOut (genType const &a)
 Modelled after the damped sine wave y = sin(-13pi/2*(x + 1))*pow(2, -10x) + 1. More...
 
template<typename genType >
GLM_FUNC_DECL genType exponentialEaseIn (genType const &a)
 Modelled after the exponential function y = 2^(10(x - 1)) More...
 
template<typename genType >
GLM_FUNC_DECL genType exponentialEaseInOut (genType const &a)
 Modelled after the piecewise exponential y = (1/2)2^(10(2x - 1)) ; [0,0.5) y = -(1/2)*2^(-10(2x - 1))) + 1 ; [0.5,1]. More...
 
template<typename genType >
GLM_FUNC_DECL genType exponentialEaseOut (genType const &a)
 Modelled after the exponential function y = -2^(-10x) + 1. More...
 
template<typename genType >
GLM_FUNC_DECL genType linearInterpolation (genType const &a)
 Modelled after the line y = x. More...
 
template<typename genType >
GLM_FUNC_DECL genType quadraticEaseIn (genType const &a)
 Modelled after the parabola y = x^2. More...
 
template<typename genType >
GLM_FUNC_DECL genType quadraticEaseInOut (genType const &a)
 Modelled after the piecewise quadratic y = (1/2)((2x)^2) ; [0, 0.5) y = -(1/2)((2x-1)*(2x-3) - 1) ; [0.5, 1]. More...
 
template<typename genType >
GLM_FUNC_DECL genType quadraticEaseOut (genType const &a)
 Modelled after the parabola y = -x^2 + 2x. More...
 
template<typename genType >
GLM_FUNC_DECL genType quarticEaseIn (genType const &a)
 Modelled after the quartic x^4. More...
 
template<typename genType >
GLM_FUNC_DECL genType quarticEaseInOut (genType const &a)
 Modelled after the piecewise quartic y = (1/2)((2x)^4) ; [0, 0.5) y = -(1/2)((2x-2)^4 - 2) ; [0.5, 1]. More...
 
template<typename genType >
GLM_FUNC_DECL genType quarticEaseOut (genType const &a)
 Modelled after the quartic y = 1 - (x - 1)^4. More...
 
template<typename genType >
GLM_FUNC_DECL genType quinticEaseIn (genType const &a)
 Modelled after the quintic y = x^5. More...
 
template<typename genType >
GLM_FUNC_DECL genType quinticEaseInOut (genType const &a)
 Modelled after the piecewise quintic y = (1/2)((2x)^5) ; [0, 0.5) y = (1/2)((2x-2)^5 + 2) ; [0.5, 1]. More...
 
template<typename genType >
GLM_FUNC_DECL genType quinticEaseOut (genType const &a)
 Modelled after the quintic y = (x - 1)^5 + 1. More...
 
template<typename genType >
GLM_FUNC_DECL genType sineEaseIn (genType const &a)
 Modelled after quarter-cycle of sine wave. More...
 
template<typename genType >
GLM_FUNC_DECL genType sineEaseInOut (genType const &a)
 Modelled after half sine wave. More...
 
template<typename genType >
GLM_FUNC_DECL genType sineEaseOut (genType const &a)
 Modelled after quarter-cycle of sine wave (different phase) More...
 
+

Detailed Description

+

Include <glm/gtx/easing.hpp> to use the features of this extension.

+

Easing functions for animations and transitons All functions take a parameter x in the range [0.0,1.0]

+

Based on the AHEasing project of Warren Moore (https://github.com/warrenm/AHEasing)

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::backEaseIn (genType const & a)
+
+
See also
GLM_GTX_easing
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::backEaseIn (genType const & a,
genType const & o 
)
+
+
Parameters
+ + + +
aparameter
oOptional overshoot modifier
+
+
+
See also
GLM_GTX_easing
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::backEaseInOut (genType const & a)
+
+
See also
GLM_GTX_easing
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::backEaseInOut (genType const & a,
genType const & o 
)
+
+
Parameters
+ + + +
aparameter
oOptional overshoot modifier
+
+
+
See also
GLM_GTX_easing
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::backEaseOut (genType const & a)
+
+
See also
GLM_GTX_easing
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::backEaseOut (genType const & a,
genType const & o 
)
+
+
Parameters
+ + + +
aparameter
oOptional overshoot modifier
+
+
+
See also
GLM_GTX_easing
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::bounceEaseIn (genType const & a)
+
+
See also
GLM_GTX_easing
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::bounceEaseInOut (genType const & a)
+
+
See also
GLM_GTX_easing
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::bounceEaseOut (genType const & a)
+
+
See also
GLM_GTX_easing
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::circularEaseIn (genType const & a)
+
+ +

Modelled after shifted quadrant IV of unit circle.

+
See also
GLM_GTX_easing
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::circularEaseInOut (genType const & a)
+
+ +

Modelled after the piecewise circular function y = (1/2)(1 - sqrt(1 - 4x^2)) ; [0, 0.5) y = (1/2)(sqrt(-(2x - 3)*(2x - 1)) + 1) ; [0.5, 1].

+
See also
GLM_GTX_easing
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::circularEaseOut (genType const & a)
+
+ +

Modelled after shifted quadrant II of unit circle.

+
See also
GLM_GTX_easing
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::cubicEaseInOut (genType const & a)
+
+ +

Modelled after the piecewise cubic y = (1/2)((2x)^3) ; [0, 0.5) y = (1/2)((2x-2)^3 + 2) ; [0.5, 1].

+
See also
GLM_GTX_easing
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::cubicEaseOut (genType const & a)
+
+ +

Modelled after the cubic y = (x - 1)^3 + 1.

+
See also
GLM_GTX_easing
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::elasticEaseIn (genType const & a)
+
+ +

Modelled after the damped sine wave y = sin(13pi/2*x)*pow(2, 10 * (x - 1))

+
See also
GLM_GTX_easing
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::elasticEaseInOut (genType const & a)
+
+ +

Modelled after the piecewise exponentially-damped sine wave: y = (1/2)*sin(13pi/2*(2*x))*pow(2, 10 * ((2*x) - 1)) ; [0,0.5) y = (1/2)*(sin(-13pi/2*((2x-1)+1))*pow(2,-10(2*x-1)) + 2) ; [0.5, 1].

+
See also
GLM_GTX_easing
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::elasticEaseOut (genType const & a)
+
+ +

Modelled after the damped sine wave y = sin(-13pi/2*(x + 1))*pow(2, -10x) + 1.

+
See also
GLM_GTX_easing
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::exponentialEaseIn (genType const & a)
+
+ +

Modelled after the exponential function y = 2^(10(x - 1))

+
See also
GLM_GTX_easing
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::exponentialEaseInOut (genType const & a)
+
+ +

Modelled after the piecewise exponential y = (1/2)2^(10(2x - 1)) ; [0,0.5) y = -(1/2)*2^(-10(2x - 1))) + 1 ; [0.5,1].

+
See also
GLM_GTX_easing
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::exponentialEaseOut (genType const & a)
+
+ +

Modelled after the exponential function y = -2^(-10x) + 1.

+
See also
GLM_GTX_easing
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::linearInterpolation (genType const & a)
+
+ +

Modelled after the line y = x.

+
See also
GLM_GTX_easing
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::quadraticEaseIn (genType const & a)
+
+ +

Modelled after the parabola y = x^2.

+
See also
GLM_GTX_easing
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::quadraticEaseInOut (genType const & a)
+
+ +

Modelled after the piecewise quadratic y = (1/2)((2x)^2) ; [0, 0.5) y = -(1/2)((2x-1)*(2x-3) - 1) ; [0.5, 1].

+
See also
GLM_GTX_easing
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::quadraticEaseOut (genType const & a)
+
+ +

Modelled after the parabola y = -x^2 + 2x.

+
See also
GLM_GTX_easing
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::quarticEaseIn (genType const & a)
+
+ +

Modelled after the quartic x^4.

+
See also
GLM_GTX_easing
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::quarticEaseInOut (genType const & a)
+
+ +

Modelled after the piecewise quartic y = (1/2)((2x)^4) ; [0, 0.5) y = -(1/2)((2x-2)^4 - 2) ; [0.5, 1].

+
See also
GLM_GTX_easing
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::quarticEaseOut (genType const & a)
+
+ +

Modelled after the quartic y = 1 - (x - 1)^4.

+
See also
GLM_GTX_easing
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::quinticEaseIn (genType const & a)
+
+ +

Modelled after the quintic y = x^5.

+
See also
GLM_GTX_easing
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::quinticEaseInOut (genType const & a)
+
+ +

Modelled after the piecewise quintic y = (1/2)((2x)^5) ; [0, 0.5) y = (1/2)((2x-2)^5 + 2) ; [0.5, 1].

+
See also
GLM_GTX_easing
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::quinticEaseOut (genType const & a)
+
+ +

Modelled after the quintic y = (x - 1)^5 + 1.

+
See also
GLM_GTX_easing
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::sineEaseIn (genType const & a)
+
+ +

Modelled after quarter-cycle of sine wave.

+
See also
GLM_GTX_easing
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::sineEaseInOut (genType const & a)
+
+ +

Modelled after half sine wave.

+
See also
GLM_GTX_easing
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::sineEaseOut (genType const & a)
+
+ +

Modelled after quarter-cycle of sine wave (different phase)

+
See also
GLM_GTX_easing
+ +
+
+
+ + + + diff --git a/doc/api/a00319.html b/doc/api/a00319.html new file mode 100644 index 000000000..ba2ff9844 --- /dev/null +++ b/doc/api/a00319.html @@ -0,0 +1,1609 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_euler_angles + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_euler_angles
+
+
+ +

Include <glm/gtx/euler_angles.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > derivedEulerAngleX (T const &angleX, T const &angularVelocityX)
 Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about X-axis. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > derivedEulerAngleY (T const &angleY, T const &angularVelocityY)
 Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Y-axis. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > derivedEulerAngleZ (T const &angleZ, T const &angularVelocityZ)
 Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Z-axis. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleX (T const &angleX)
 Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXY (T const &angleX, T const &angleY)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXYX (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * X). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXYZ (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZ (T const &angleX, T const &angleZ)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZX (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * X). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleXZY (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * Y). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleY (T const &angleY)
 Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYX (T const &angleY, T const &angleX)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYXY (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Y). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYXZ (T const &yaw, T const &pitch, T const &roll)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZ (T const &angleY, T const &angleZ)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZX (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * X). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleYZY (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * Y). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZ (T const &angleZ)
 Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZX (T const &angle, T const &angleX)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZXY (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Y). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZXZ (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZY (T const &angleZ, T const &angleY)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZYX (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * X). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > eulerAngleZYZ (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * Z). More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleXYX (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (X * Y * X) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleXYZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (X * Y * Z) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleXZX (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (X * Z * X) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleXZY (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (X * Z * Y) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleYXY (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (Y * X * Y) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleYXZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (Y * X * Z) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleYZX (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (Y * Z * X) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleYZY (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (Y * Z * Y) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleZXY (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (Z * X * Y) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleZXZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (Z * X * Z) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleZYX (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (Z * Y * X) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleZYZ (mat< 4, 4, T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (Z * Y * Z) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL mat< 2, 2, T, defaultp > orientate2 (T const &angle)
 Creates a 2D 2 * 2 rotation matrix from an euler angle. More...
 
template<typename T >
GLM_FUNC_DECL mat< 3, 3, T, defaultp > orientate3 (T const &angle)
 Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > orientate3 (vec< 3, T, Q > const &angles)
 Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > orientate4 (vec< 3, T, Q > const &angles)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
 
template<typename T >
GLM_FUNC_DECL mat< 4, 4, T, defaultp > yawPitchRoll (T const &yaw, T const &pitch, T const &roll)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
 
+

Detailed Description

+

Include <glm/gtx/euler_angles.hpp> to use the features of this extension.

+

Build matrices from Euler angles.

+

Extraction of Euler angles from rotation matrix. Based on the original paper 2014 Mike Day - Extracting Euler Angles from a Rotation Matrix.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::derivedEulerAngleX (T const & angleX,
T const & angularVelocityX 
)
+
+ +

Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about X-axis.

+
See also
GLM_GTX_euler_angles
+ +
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+ +
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+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::derivedEulerAngleY (T const & angleY,
T const & angularVelocityY 
)
+
+ +

Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Y-axis.

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::derivedEulerAngleZ (T const & angleZ,
T const & angularVelocityZ 
)
+
+ +

Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Z-axis.

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleX (T const & angleX)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
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+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleXY (T const & angleX,
T const & angleY 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
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+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleXYX (T const & t1,
T const & t2,
T const & t3 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * X).

+
See also
GLM_GTX_euler_angles
+ +
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GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleXYZ (T const & t1,
T const & t2,
T const & t3 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z).

+
See also
GLM_GTX_euler_angles
+ +
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+ +
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GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleXZ (T const & angleX,
T const & angleZ 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).

+
See also
GLM_GTX_euler_angles
+ +
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GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleXZX (T const & t1,
T const & t2,
T const & t3 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * X).

+
See also
GLM_GTX_euler_angles
+ +
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GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleXZY (T const & t1,
T const & t2,
T const & t3 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * Y).

+
See also
GLM_GTX_euler_angles
+ +
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GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleY (T const & angleY)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.

+
See also
GLM_GTX_euler_angles
+ +
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GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleYX (T const & angleY,
T const & angleX 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X).

+
See also
GLM_GTX_euler_angles
+ +
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GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleYXY (T const & t1,
T const & t2,
T const & t3 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Y).

+
See also
GLM_GTX_euler_angles
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GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleYXZ (T const & yaw,
T const & pitch,
T const & roll 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).

+
See also
GLM_GTX_euler_angles
+ +
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GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleYZ (T const & angleY,
T const & angleZ 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z).

+
See also
GLM_GTX_euler_angles
+ +
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GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleYZX (T const & t1,
T const & t2,
T const & t3 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * X).

+
See also
GLM_GTX_euler_angles
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GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleYZY (T const & t1,
T const & t2,
T const & t3 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * Y).

+
See also
GLM_GTX_euler_angles
+ +
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+ +
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GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleZ (T const & angleZ)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.

+
See also
GLM_GTX_euler_angles
+ +
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GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleZX (T const & angle,
T const & angleX 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).

+
See also
GLM_GTX_euler_angles
+ +
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GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleZXY (T const & t1,
T const & t2,
T const & t3 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Y).

+
See also
GLM_GTX_euler_angles
+ +
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GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleZXZ (T const & t1,
T const & t2,
T const & t3 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Z).

+
See also
GLM_GTX_euler_angles
+ +
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GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleZY (T const & angleZ,
T const & angleY 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).

+
See also
GLM_GTX_euler_angles
+ +
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GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleZYX (T const & t1,
T const & t2,
T const & t3 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * X).

+
See also
GLM_GTX_euler_angles
+ +
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GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::eulerAngleZYZ (T const & t1,
T const & t2,
T const & t3 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * Z).

+
See also
GLM_GTX_euler_angles
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GLM_FUNC_DECL void glm::extractEulerAngleXYX (mat< 4, 4, T, defaultp > const & M,
T & t1,
T & t2,
T & t3 
)
+
+ +

Extracts the (X * Y * X) Euler angles from the rotation matrix M.

+
See also
GLM_GTX_euler_angles
+ +
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GLM_FUNC_DECL void glm::extractEulerAngleXYZ (mat< 4, 4, T, defaultp > const & M,
T & t1,
T & t2,
T & t3 
)
+
+ +

Extracts the (X * Y * Z) Euler angles from the rotation matrix M.

+
See also
GLM_GTX_euler_angles
+ +
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GLM_FUNC_DECL void glm::extractEulerAngleXZX (mat< 4, 4, T, defaultp > const & M,
T & t1,
T & t2,
T & t3 
)
+
+ +

Extracts the (X * Z * X) Euler angles from the rotation matrix M.

+
See also
GLM_GTX_euler_angles
+ +
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GLM_FUNC_DECL void glm::extractEulerAngleXZY (mat< 4, 4, T, defaultp > const & M,
T & t1,
T & t2,
T & t3 
)
+
+ +

Extracts the (X * Z * Y) Euler angles from the rotation matrix M.

+
See also
GLM_GTX_euler_angles
+ +
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GLM_FUNC_DECL void glm::extractEulerAngleYXY (mat< 4, 4, T, defaultp > const & M,
T & t1,
T & t2,
T & t3 
)
+
+ +

Extracts the (Y * X * Y) Euler angles from the rotation matrix M.

+
See also
GLM_GTX_euler_angles
+ +
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GLM_FUNC_DECL void glm::extractEulerAngleYXZ (mat< 4, 4, T, defaultp > const & M,
T & t1,
T & t2,
T & t3 
)
+
+ +

Extracts the (Y * X * Z) Euler angles from the rotation matrix M.

+
See also
GLM_GTX_euler_angles
+ +
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GLM_FUNC_DECL void glm::extractEulerAngleYZX (mat< 4, 4, T, defaultp > const & M,
T & t1,
T & t2,
T & t3 
)
+
+ +

Extracts the (Y * Z * X) Euler angles from the rotation matrix M.

+
See also
GLM_GTX_euler_angles
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GLM_FUNC_DECL void glm::extractEulerAngleYZY (mat< 4, 4, T, defaultp > const & M,
T & t1,
T & t2,
T & t3 
)
+
+ +

Extracts the (Y * Z * Y) Euler angles from the rotation matrix M.

+
See also
GLM_GTX_euler_angles
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GLM_FUNC_DECL void glm::extractEulerAngleZXY (mat< 4, 4, T, defaultp > const & M,
T & t1,
T & t2,
T & t3 
)
+
+ +

Extracts the (Z * X * Y) Euler angles from the rotation matrix M.

+
See also
GLM_GTX_euler_angles
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GLM_FUNC_DECL void glm::extractEulerAngleZXZ (mat< 4, 4, T, defaultp > const & M,
T & t1,
T & t2,
T & t3 
)
+
+ +

Extracts the (Z * X * Z) Euler angles from the rotation matrix M.

+
See also
GLM_GTX_euler_angles
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GLM_FUNC_DECL void glm::extractEulerAngleZYX (mat< 4, 4, T, defaultp > const & M,
T & t1,
T & t2,
T & t3 
)
+
+ +

Extracts the (Z * Y * X) Euler angles from the rotation matrix M.

+
See also
GLM_GTX_euler_angles
+ +
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GLM_FUNC_DECL void glm::extractEulerAngleZYZ (mat< 4, 4, T, defaultp > const & M,
T & t1,
T & t2,
T & t3 
)
+
+ +

Extracts the (Z * Y * Z) Euler angles from the rotation matrix M.

+
See also
GLM_GTX_euler_angles
+ +
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GLM_FUNC_DECL mat<2, 2, T, defaultp> glm::orientate2 (T const & angle)
+
+ +

Creates a 2D 2 * 2 rotation matrix from an euler angle.

+
See also
GLM_GTX_euler_angles
+ +
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+ +
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GLM_FUNC_DECL mat<3, 3, T, defaultp> glm::orientate3 (T const & angle)
+
+ +

Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle.

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
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GLM_FUNC_DECL mat<3, 3, T, Q> glm::orientate3 (vec< 3, T, Q > const & angles)
+
+ +

Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z).

+
See also
GLM_GTX_euler_angles
+ +
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+ +
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GLM_FUNC_DECL mat<4, 4, T, Q> glm::orientate4 (vec< 3, T, Q > const & angles)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).

+
See also
GLM_GTX_euler_angles
+ +
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GLM_FUNC_DECL mat<4, 4, T, defaultp> glm::yawPitchRoll (T const & yaw,
T const & pitch,
T const & roll 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).

+
See also
GLM_GTX_euler_angles
+ +
+
+
+ + + + diff --git a/doc/api/a00320.html b/doc/api/a00320.html new file mode 100644 index 000000000..c8d16dada --- /dev/null +++ b/doc/api/a00320.html @@ -0,0 +1,142 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_extend + + + + + + + + + + +
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0.9.9 API documentation +
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Include <glm/gtx/extend.hpp> to use the features of this extension. +More...

+ + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType extend (genType const &Origin, genType const &Source, typename genType::value_type const Length)
 Extends of Length the Origin position using the (Source - Origin) direction. More...
 
+

Detailed Description

+

Include <glm/gtx/extend.hpp> to use the features of this extension.

+

Extend a position from a source to a position at a defined length.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::extend (genType const & Origin,
genType const & Source,
typename genType::value_type const Length 
)
+
+ +

Extends of Length the Origin position using the (Source - Origin) direction.

+
See also
GLM_GTX_extend
+ +
+
+
+ + + + diff --git a/doc/api/a00321.html b/doc/api/a00321.html new file mode 100644 index 000000000..fc46024b0 --- /dev/null +++ b/doc/api/a00321.html @@ -0,0 +1,831 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_extented_min_max + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_extented_min_max
+
+
+ +

Include <glm/gtx/extented_min_max.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType fclamp (genType x, genType minVal, genType maxVal)
 Returns min(max(x, minVal), maxVal) for each component in x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fclamp (vec< L, T, Q > const &x, T minVal, T maxVal)
 Returns min(max(x, minVal), maxVal) for each component in x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fclamp (vec< L, T, Q > const &x, vec< L, T, Q > const &minVal, vec< L, T, Q > const &maxVal)
 Returns min(max(x, minVal), maxVal) for each component in x. More...
 
template<typename genType >
GLM_FUNC_DECL genType fmax (genType x, genType y)
 Returns y if x < y; otherwise, it returns x. More...
 
template<typename genType >
GLM_FUNC_DECL genType fmin (genType x, genType y)
 Returns y if y < x; otherwise, it returns x. More...
 
template<typename T >
GLM_FUNC_DECL T max (T const &x, T const &y, T const &z)
 Return the maximum component-wise values of 3 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > max (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z)
 Return the maximum component-wise values of 3 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > max (C< T > const &x, C< T > const &y, C< T > const &z)
 Return the maximum component-wise values of 3 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T max (T const &x, T const &y, T const &z, T const &w)
 Return the maximum component-wise values of 4 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > max (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z, typename C< T >::T const &w)
 Return the maximum component-wise values of 4 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > max (C< T > const &x, C< T > const &y, C< T > const &z, C< T > const &w)
 Return the maximum component-wise values of 4 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T min (T const &x, T const &y, T const &z)
 Return the minimum component-wise values of 3 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > min (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z)
 Return the minimum component-wise values of 3 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > min (C< T > const &x, C< T > const &y, C< T > const &z)
 Return the minimum component-wise values of 3 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T min (T const &x, T const &y, T const &z, T const &w)
 Return the minimum component-wise values of 4 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > min (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z, typename C< T >::T const &w)
 Return the minimum component-wise values of 4 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > min (C< T > const &x, C< T > const &y, C< T > const &z, C< T > const &w)
 Return the minimum component-wise values of 4 inputs. More...
 
+

Detailed Description

+

Include <glm/gtx/extented_min_max.hpp> to use the features of this extension.

+

Min and max functions for 3 to 4 parameters.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::fclamp (genType x,
genType minVal,
genType maxVal 
)
+
+ +

Returns min(max(x, minVal), maxVal) for each component in x.

+

If one of the two arguments is NaN, the value of the other argument is returned.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
gtx_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::fclamp (vec< L, T, Q > const & x,
minVal,
maxVal 
)
+
+ +

Returns min(max(x, minVal), maxVal) for each component in x.

+

If one of the two arguments is NaN, the value of the other argument is returned.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
gtx_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::fclamp (vec< L, T, Q > const & x,
vec< L, T, Q > const & minVal,
vec< L, T, Q > const & maxVal 
)
+
+ +

Returns min(max(x, minVal), maxVal) for each component in x.

+

If one of the two arguments is NaN, the value of the other argument is returned.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
gtx_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::fmax (genType x,
genType y 
)
+
+ +

Returns y if x < y; otherwise, it returns x.

+

If one of the two arguments is NaN, the value of the other argument is returned.

+
Template Parameters
+ + +
genTypeFloating-point; scalar or vector types.
+
+
+
See also
gtx_extented_min_max
+
+std::fmax documentation
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::fmin (genType x,
genType y 
)
+
+ +

Returns y if y < x; otherwise, it returns x.

+

If one of the two arguments is NaN, the value of the other argument is returned.

+
Template Parameters
+ + +
genTypeFloating-point or integer; scalar or vector types.
+
+
+
See also
gtx_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::max (T const & x,
T const & y,
T const & z 
)
+
+ +

Return the maximum component-wise values of 3 inputs.

+
See also
gtx_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL C<T> glm::max (C< T > const & x,
typename C< T >::T const & y,
typename C< T >::T const & z 
)
+
+ +

Return the maximum component-wise values of 3 inputs.

+
See also
gtx_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL C<T> glm::max (C< T > const & x,
C< T > const & y,
C< T > const & z 
)
+
+ +

Return the maximum component-wise values of 3 inputs.

+
See also
gtx_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::max (T const & x,
T const & y,
T const & z,
T const & w 
)
+
+ +

Return the maximum component-wise values of 4 inputs.

+
See also
gtx_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL C<T> glm::max (C< T > const & x,
typename C< T >::T const & y,
typename C< T >::T const & z,
typename C< T >::T const & w 
)
+
+ +

Return the maximum component-wise values of 4 inputs.

+
See also
gtx_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL C<T> glm::max (C< T > const & x,
C< T > const & y,
C< T > const & z,
C< T > const & w 
)
+
+ +

Return the maximum component-wise values of 4 inputs.

+
See also
gtx_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::min (T const & x,
T const & y,
T const & z 
)
+
+ +

Return the minimum component-wise values of 3 inputs.

+
See also
gtx_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL C<T> glm::min (C< T > const & x,
typename C< T >::T const & y,
typename C< T >::T const & z 
)
+
+ +

Return the minimum component-wise values of 3 inputs.

+
See also
gtx_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL C<T> glm::min (C< T > const & x,
C< T > const & y,
C< T > const & z 
)
+
+ +

Return the minimum component-wise values of 3 inputs.

+
See also
gtx_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::min (T const & x,
T const & y,
T const & z,
T const & w 
)
+
+ +

Return the minimum component-wise values of 4 inputs.

+
See also
gtx_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL C<T> glm::min (C< T > const & x,
typename C< T >::T const & y,
typename C< T >::T const & z,
typename C< T >::T const & w 
)
+
+ +

Return the minimum component-wise values of 4 inputs.

+
See also
gtx_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL C<T> glm::min (C< T > const & x,
C< T > const & y,
C< T > const & z,
C< T > const & w 
)
+
+ +

Return the minimum component-wise values of 4 inputs.

+
See also
gtx_extented_min_max
+ +
+
+
+ + + + diff --git a/doc/api/a00322.html b/doc/api/a00322.html new file mode 100644 index 000000000..68677bf5b --- /dev/null +++ b/doc/api/a00322.html @@ -0,0 +1,143 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_exterior_product + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_exterior_product
+
+
+ +

Include <glm/gtx/exterior_product.hpp> to use the features of this extension. +More...

+ + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL T cross (vec< 2, T, Q > const &v, vec< 2, T, Q > const &u)
 Returns the cross product of x and y. More...
 
+

Detailed Description

+

Include <glm/gtx/exterior_product.hpp> to use the features of this extension.

+

Allow to perform bit operations on integer values

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::cross (vec< 2, T, Q > const & v,
vec< 2, T, Q > const & u 
)
+
+ +

Returns the cross product of x and y.

+
Template Parameters
+ + + +
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
Exterior product
+ +
+
+
+ + + + diff --git a/doc/api/a00323.html b/doc/api/a00323.html new file mode 100644 index 000000000..96a9fe9c6 --- /dev/null +++ b/doc/api/a00323.html @@ -0,0 +1,409 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_fast_exponential + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_fast_exponential
+
+
+ +

Include <glm/gtx/fast_exponential.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL T fastExp (T x)
 Faster than the common exp function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fastExp (vec< L, T, Q > const &x)
 Faster than the common exp function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastExp2 (T x)
 Faster than the common exp2 function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fastExp2 (vec< L, T, Q > const &x)
 Faster than the common exp2 function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastLog (T x)
 Faster than the common log function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fastLog (vec< L, T, Q > const &x)
 Faster than the common exp2 function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastLog2 (T x)
 Faster than the common log2 function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fastLog2 (vec< L, T, Q > const &x)
 Faster than the common log2 function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastPow (genType x, genType y)
 Faster than the common pow function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fastPow (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Faster than the common pow function but less accurate. More...
 
template<typename genTypeT , typename genTypeU >
GLM_FUNC_DECL genTypeT fastPow (genTypeT x, genTypeU y)
 Faster than the common pow function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fastPow (vec< L, T, Q > const &x)
 Faster than the common pow function but less accurate. More...
 
+

Detailed Description

+

Include <glm/gtx/fast_exponential.hpp> to use the features of this extension.

+

Fast but less accurate implementations of exponential based functions.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::fastExp (x)
+
+ +

Faster than the common exp function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::fastExp (vec< L, T, Q > const & x)
+
+ +

Faster than the common exp function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::fastExp2 (x)
+
+ +

Faster than the common exp2 function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::fastExp2 (vec< L, T, Q > const & x)
+
+ +

Faster than the common exp2 function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::fastLog (x)
+
+ +

Faster than the common log function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::fastLog (vec< L, T, Q > const & x)
+
+ +

Faster than the common exp2 function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::fastLog2 (x)
+
+ +

Faster than the common log2 function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::fastLog2 (vec< L, T, Q > const & x)
+
+ +

Faster than the common log2 function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::fastPow (genType x,
genType y 
)
+
+ +

Faster than the common pow function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::fastPow (vec< L, T, Q > const & x,
vec< L, T, Q > const & y 
)
+
+ +

Faster than the common pow function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genTypeT glm::fastPow (genTypeT x,
genTypeU y 
)
+
+ +

Faster than the common pow function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::fastPow (vec< L, T, Q > const & x)
+
+ +

Faster than the common pow function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+
+ + + + diff --git a/doc/api/a00324.html b/doc/api/a00324.html new file mode 100644 index 000000000..9adcf0606 --- /dev/null +++ b/doc/api/a00324.html @@ -0,0 +1,332 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_fast_square_root + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_fast_square_root
+
+
+ +

Include <glm/gtx/fast_square_root.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType fastDistance (genType x, genType y)
 Faster than the common distance function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T fastDistance (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Faster than the common distance function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastInverseSqrt (genType x)
 Faster than the common inversesqrt function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fastInverseSqrt (vec< L, T, Q > const &x)
 Faster than the common inversesqrt function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastLength (genType x)
 Faster than the common length function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T fastLength (vec< L, T, Q > const &x)
 Faster than the common length function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastNormalize (genType const &x)
 Faster than the common normalize function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastSqrt (genType x)
 Faster than the common sqrt function but less accurate. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > fastSqrt (vec< L, T, Q > const &x)
 Faster than the common sqrt function but less accurate. More...
 
+

Detailed Description

+

Include <glm/gtx/fast_square_root.hpp> to use the features of this extension.

+

Fast but less accurate implementations of square root based functions.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::fastDistance (genType x,
genType y 
)
+
+ +

Faster than the common distance function but less accurate.

+
See also
GLM_GTX_fast_square_root extension.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::fastDistance (vec< L, T, Q > const & x,
vec< L, T, Q > const & y 
)
+
+ +

Faster than the common distance function but less accurate.

+
See also
GLM_GTX_fast_square_root extension.
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::fastInverseSqrt (genType x)
+
+ +

Faster than the common inversesqrt function but less accurate.

+
See also
GLM_GTX_fast_square_root extension.
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::fastInverseSqrt (vec< L, T, Q > const & x)
+
+ +

Faster than the common inversesqrt function but less accurate.

+
See also
GLM_GTX_fast_square_root extension.
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::fastLength (genType x)
+
+ +

Faster than the common length function but less accurate.

+
See also
GLM_GTX_fast_square_root extension.
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::fastLength (vec< L, T, Q > const & x)
+
+ +

Faster than the common length function but less accurate.

+
See also
GLM_GTX_fast_square_root extension.
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::fastNormalize (genType const & x)
+
+ +

Faster than the common normalize function but less accurate.

+
See also
GLM_GTX_fast_square_root extension.
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::fastSqrt (genType x)
+
+ +

Faster than the common sqrt function but less accurate.

+
See also
GLM_GTX_fast_square_root extension.
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::fastSqrt (vec< L, T, Q > const & x)
+
+ +

Faster than the common sqrt function but less accurate.

+
See also
GLM_GTX_fast_square_root extension.
+ +
+
+
+ + + + diff --git a/doc/api/a00325.html b/doc/api/a00325.html new file mode 100644 index 000000000..0c8cc0b89 --- /dev/null +++ b/doc/api/a00325.html @@ -0,0 +1,296 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_fast_trigonometry + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_fast_trigonometry
+
+
+ +

Include <glm/gtx/fast_trigonometry.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL T fastAcos (T angle)
 Faster than the common acos function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastAsin (T angle)
 Faster than the common asin function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastAtan (T y, T x)
 Faster than the common atan function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastAtan (T angle)
 Faster than the common atan function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastCos (T angle)
 Faster than the common cos function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastSin (T angle)
 Faster than the common sin function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastTan (T angle)
 Faster than the common tan function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T wrapAngle (T angle)
 Wrap an angle to [0 2pi[ From GLM_GTX_fast_trigonometry extension. More...
 
+

Detailed Description

+

Include <glm/gtx/fast_trigonometry.hpp> to use the features of this extension.

+

Fast but less accurate implementations of trigonometric functions.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::fastAcos (angle)
+
+ +

Faster than the common acos function but less accurate.

+

Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::fastAsin (angle)
+
+ +

Faster than the common asin function but less accurate.

+

Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::fastAtan (y,
x 
)
+
+ +

Faster than the common atan function but less accurate.

+

Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::fastAtan (angle)
+
+ +

Faster than the common atan function but less accurate.

+

Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::fastCos (angle)
+
+ +

Faster than the common cos function but less accurate.

+

From GLM_GTX_fast_trigonometry extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::fastSin (angle)
+
+ +

Faster than the common sin function but less accurate.

+

From GLM_GTX_fast_trigonometry extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::fastTan (angle)
+
+ +

Faster than the common tan function but less accurate.

+

Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::wrapAngle (angle)
+
+ +

Wrap an angle to [0 2pi[ From GLM_GTX_fast_trigonometry extension.

+ +
+
+
+ + + + diff --git a/doc/api/a00326.html b/doc/api/a00326.html new file mode 100644 index 000000000..d705401f1 --- /dev/null +++ b/doc/api/a00326.html @@ -0,0 +1,181 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_functions + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_functions
+
+
+ +

Include <glm/gtx/functions.hpp> to use the features of this extension. +More...

+ + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL T gauss (T x, T ExpectedValue, T StandardDeviation)
 1D gauss function More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T gauss (vec< 2, T, Q > const &Coord, vec< 2, T, Q > const &ExpectedValue, vec< 2, T, Q > const &StandardDeviation)
 2D gauss function More...
 
+

Detailed Description

+

Include <glm/gtx/functions.hpp> to use the features of this extension.

+

List of useful common functions.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::gauss (x,
ExpectedValue,
StandardDeviation 
)
+
+ +

1D gauss function

+
See also
GLM_GTC_epsilon
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::gauss (vec< 2, T, Q > const & Coord,
vec< 2, T, Q > const & ExpectedValue,
vec< 2, T, Q > const & StandardDeviation 
)
+
+ +

2D gauss function

+
See also
GLM_GTC_epsilon
+ +
+
+
+ + + + diff --git a/doc/api/a00327.html b/doc/api/a00327.html new file mode 100644 index 000000000..171895b60 --- /dev/null +++ b/doc/api/a00327.html @@ -0,0 +1,187 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_gradient_paint + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_gradient_paint
+
+
+ +

Include <glm/gtx/gradient_paint.hpp> to use the features of this extension. +More...

+ + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL T linearGradient (vec< 2, T, Q > const &Point0, vec< 2, T, Q > const &Point1, vec< 2, T, Q > const &Position)
 Return a color from a linear gradient. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T radialGradient (vec< 2, T, Q > const &Center, T const &Radius, vec< 2, T, Q > const &Focal, vec< 2, T, Q > const &Position)
 Return a color from a radial gradient. More...
 
+

Detailed Description

+

Include <glm/gtx/gradient_paint.hpp> to use the features of this extension.

+

Functions that return the color of procedural gradient for specific coordinates.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::linearGradient (vec< 2, T, Q > const & Point0,
vec< 2, T, Q > const & Point1,
vec< 2, T, Q > const & Position 
)
+
+ +

Return a color from a linear gradient.

+
See also
- GLM_GTX_gradient_paint
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::radialGradient (vec< 2, T, Q > const & Center,
T const & Radius,
vec< 2, T, Q > const & Focal,
vec< 2, T, Q > const & Position 
)
+
+ +

Return a color from a radial gradient.

+
See also
- GLM_GTX_gradient_paint
+ +
+
+
+ + + + diff --git a/doc/api/a00328.html b/doc/api/a00328.html new file mode 100644 index 000000000..2c29e335a --- /dev/null +++ b/doc/api/a00328.html @@ -0,0 +1,181 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_handed_coordinate_space + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_handed_coordinate_space
+
+
+ +

Include <glm/gtx/handed_coordinate_system.hpp> to use the features of this extension. +More...

+ + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL bool leftHanded (vec< 3, T, Q > const &tangent, vec< 3, T, Q > const &binormal, vec< 3, T, Q > const &normal)
 Return if a trihedron left handed or not. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL bool rightHanded (vec< 3, T, Q > const &tangent, vec< 3, T, Q > const &binormal, vec< 3, T, Q > const &normal)
 Return if a trihedron right handed or not. More...
 
+

Detailed Description

+

Include <glm/gtx/handed_coordinate_system.hpp> to use the features of this extension.

+

To know if a set of three basis vectors defines a right or left-handed coordinate system.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::leftHanded (vec< 3, T, Q > const & tangent,
vec< 3, T, Q > const & binormal,
vec< 3, T, Q > const & normal 
)
+
+ +

Return if a trihedron left handed or not.

+

From GLM_GTX_handed_coordinate_space extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::rightHanded (vec< 3, T, Q > const & tangent,
vec< 3, T, Q > const & binormal,
vec< 3, T, Q > const & normal 
)
+
+ +

Return if a trihedron right handed or not.

+

From GLM_GTX_handed_coordinate_space extension.

+ +
+
+
+ + + + diff --git a/doc/api/a00329.html b/doc/api/a00329.html new file mode 100644 index 000000000..4de305009 --- /dev/null +++ b/doc/api/a00329.html @@ -0,0 +1,95 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_hash + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+ +

Include <glm/gtx/hash.hpp> to use the features of this extension. +More...

+

Include <glm/gtx/hash.hpp> to use the features of this extension.

+

Add std::hash support for glm types

+
+ + + + diff --git a/doc/api/a00330.html b/doc/api/a00330.html new file mode 100644 index 000000000..ebac4a91a --- /dev/null +++ b/doc/api/a00330.html @@ -0,0 +1,366 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_integer + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

Include <glm/gtx/integer.hpp> to use the features of this extension. +More...

+ + + + + +

+Typedefs

typedef signed int sint
 32bit signed integer. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType factorial (genType const &x)
 Return the factorial value of a number (!12 max, integer only) From GLM_GTX_integer extension. More...
 
GLM_FUNC_DECL unsigned int floor_log2 (unsigned int x)
 Returns the floor log2 of x. More...
 
GLM_FUNC_DECL int mod (int x, int y)
 Modulus. More...
 
GLM_FUNC_DECL uint mod (uint x, uint y)
 Modulus. More...
 
GLM_FUNC_DECL uint nlz (uint x)
 Returns the number of leading zeros. More...
 
GLM_FUNC_DECL int pow (int x, uint y)
 Returns x raised to the y power. More...
 
GLM_FUNC_DECL uint pow (uint x, uint y)
 Returns x raised to the y power. More...
 
GLM_FUNC_DECL int sqrt (int x)
 Returns the positive square root of x. More...
 
GLM_FUNC_DECL uint sqrt (uint x)
 Returns the positive square root of x. More...
 
+

Detailed Description

+

Include <glm/gtx/integer.hpp> to use the features of this extension.

+

Add support for integer for core functions

+

Typedef Documentation

+ +
+
+ + + + +
typedef signed int sint
+
+ +

32bit signed integer.

+

From GLM_GTX_integer extension.

+ +

Definition at line 55 of file gtx/integer.hpp.

+ +
+
+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::factorial (genType const & x)
+
+ +

Return the factorial value of a number (!12 max, integer only) From GLM_GTX_integer extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL unsigned int glm::floor_log2 (unsigned int x)
+
+ +

Returns the floor log2 of x.

+

From GLM_GTX_integer extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL int glm::mod (int x,
int y 
)
+
+ +

Modulus.

+

Returns x - y * floor(x / y) for each component in x using the floating point value y. From GLM_GTX_integer extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL uint glm::mod (uint x,
uint y 
)
+
+ +

Modulus.

+

Returns x - y * floor(x / y) for each component in x using the floating point value y. From GLM_GTX_integer extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint glm::nlz (uint x)
+
+ +

Returns the number of leading zeros.

+

From GLM_GTX_integer extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL int glm::pow (int x,
uint y 
)
+
+ +

Returns x raised to the y power.

+

From GLM_GTX_integer extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL uint glm::pow (uint x,
uint y 
)
+
+ +

Returns x raised to the y power.

+

From GLM_GTX_integer extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL int glm::sqrt (int x)
+
+ +

Returns the positive square root of x.

+

From GLM_GTX_integer extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint glm::sqrt (uint x)
+
+ +

Returns the positive square root of x.

+

From GLM_GTX_integer extension.

+ +
+
+
+ + + + diff --git a/doc/api/a00331.html b/doc/api/a00331.html new file mode 100644 index 000000000..07aeaf8d0 --- /dev/null +++ b/doc/api/a00331.html @@ -0,0 +1,451 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_intersect + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_intersect
+
+
+ +

Include <glm/gtx/intersect.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL bool intersectLineSphere (genType const &point0, genType const &point1, genType const &sphereCenter, typename genType::value_type sphereRadius, genType &intersectionPosition1, genType &intersectionNormal1, genType &intersectionPosition2=genType(), genType &intersectionNormal2=genType())
 Compute the intersection of a line and a sphere. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectLineTriangle (genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &position)
 Compute the intersection of a line and a triangle. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectRayPlane (genType const &orig, genType const &dir, genType const &planeOrig, genType const &planeNormal, typename genType::value_type &intersectionDistance)
 Compute the intersection of a ray and a plane. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectRaySphere (genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, typename genType::value_type const sphereRadiusSquered, typename genType::value_type &intersectionDistance)
 Compute the intersection distance of a ray and a sphere. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectRaySphere (genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, const typename genType::value_type sphereRadius, genType &intersectionPosition, genType &intersectionNormal)
 Compute the intersection of a ray and a sphere. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL bool intersectRayTriangle (vec< 3, T, Q > const &orig, vec< 3, T, Q > const &dir, vec< 3, T, Q > const &v0, vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 2, T, Q > &baryPosition, T &distance)
 Compute the intersection of a ray and a triangle. More...
 
+

Detailed Description

+

Include <glm/gtx/intersect.hpp> to use the features of this extension.

+

Add intersection functions

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::intersectLineSphere (genType const & point0,
genType const & point1,
genType const & sphereCenter,
typename genType::value_type sphereRadius,
genType & intersectionPosition1,
genType & intersectionNormal1,
genType & intersectionPosition2 = genType(),
genType & intersectionNormal2 = genType() 
)
+
+ +

Compute the intersection of a line and a sphere.

+

From GLM_GTX_intersect extension

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::intersectLineTriangle (genType const & orig,
genType const & dir,
genType const & vert0,
genType const & vert1,
genType const & vert2,
genType & position 
)
+
+ +

Compute the intersection of a line and a triangle.

+

From GLM_GTX_intersect extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::intersectRayPlane (genType const & orig,
genType const & dir,
genType const & planeOrig,
genType const & planeNormal,
typename genType::value_type & intersectionDistance 
)
+
+ +

Compute the intersection of a ray and a plane.

+

Ray direction and plane normal must be unit length. From GLM_GTX_intersect extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::intersectRaySphere (genType const & rayStarting,
genType const & rayNormalizedDirection,
genType const & sphereCenter,
typename genType::value_type const sphereRadiusSquered,
typename genType::value_type & intersectionDistance 
)
+
+ +

Compute the intersection distance of a ray and a sphere.

+

The ray direction vector is unit length. From GLM_GTX_intersect extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::intersectRaySphere (genType const & rayStarting,
genType const & rayNormalizedDirection,
genType const & sphereCenter,
const typename genType::value_type sphereRadius,
genType & intersectionPosition,
genType & intersectionNormal 
)
+
+ +

Compute the intersection of a ray and a sphere.

+

From GLM_GTX_intersect extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::intersectRayTriangle (vec< 3, T, Q > const & orig,
vec< 3, T, Q > const & dir,
vec< 3, T, Q > const & v0,
vec< 3, T, Q > const & v1,
vec< 3, T, Q > const & v2,
vec< 2, T, Q > & baryPosition,
T & distance 
)
+
+ +

Compute the intersection of a ray and a triangle.

+

Based om Tomas Möller implementation http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/raytri/ From GLM_GTX_intersect extension.

+ +
+
+
+ + + + diff --git a/doc/api/a00332.html b/doc/api/a00332.html new file mode 100644 index 000000000..901371ad3 --- /dev/null +++ b/doc/api/a00332.html @@ -0,0 +1,97 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_io + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+ +

Include <glm/gtx/io.hpp> to use the features of this extension. +More...

+

Detailed Description

+

Include <glm/gtx/io.hpp> to use the features of this extension.

+

std::[w]ostream support for glm types

+

std::[w]ostream support for glm types + qualifier/width/etc. manipulators based on howard hinnant's std::chrono io proposal [http://home.roadrunner.com/~hinnant/bloomington/chrono_io.html]

+
+ + + + diff --git a/doc/api/a00333.html b/doc/api/a00333.html new file mode 100644 index 000000000..94f71bfbd --- /dev/null +++ b/doc/api/a00333.html @@ -0,0 +1,169 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_log_base + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_log_base
+
+
+ +

Include <glm/gtx/log_base.hpp> to use the features of this extension. +More...

+ + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType log (genType const &x, genType const &base)
 Logarithm for any base. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > sign (vec< L, T, Q > const &x, vec< L, T, Q > const &base)
 Logarithm for any base. More...
 
+

Detailed Description

+

Include <glm/gtx/log_base.hpp> to use the features of this extension.

+

Logarithm for any base. base can be a vector or a scalar.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::log (genType const & x,
genType const & base 
)
+
+ +

Logarithm for any base.

+

From GLM_GTX_log_base.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::sign (vec< L, T, Q > const & x,
vec< L, T, Q > const & base 
)
+
+ +

Logarithm for any base.

+

From GLM_GTX_log_base.

+ +
+
+
+ + + + diff --git a/doc/api/a00334.html b/doc/api/a00334.html new file mode 100644 index 000000000..b6ed0be6d --- /dev/null +++ b/doc/api/a00334.html @@ -0,0 +1,149 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_matrix_cross_product + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_matrix_cross_product
+
+
+ +

Include <glm/gtx/matrix_cross_product.hpp> to use the features of this extension. +More...

+ + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > matrixCross3 (vec< 3, T, Q > const &x)
 Build a cross product matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > matrixCross4 (vec< 3, T, Q > const &x)
 Build a cross product matrix. More...
 
+

Detailed Description

+

Include <glm/gtx/matrix_cross_product.hpp> to use the features of this extension.

+

Build cross product matrices

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<3, 3, T, Q> glm::matrixCross3 (vec< 3, T, Q > const & x)
+
+ +

Build a cross product matrix.

+

From GLM_GTX_matrix_cross_product extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, Q> glm::matrixCross4 (vec< 3, T, Q > const & x)
+
+ +

Build a cross product matrix.

+

From GLM_GTX_matrix_cross_product extension.

+ +
+
+
+ + + + diff --git a/doc/api/a00335.html b/doc/api/a00335.html new file mode 100644 index 000000000..5bcb43511 --- /dev/null +++ b/doc/api/a00335.html @@ -0,0 +1,160 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_matrix_decompose + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_matrix_decompose
+
+
+ +

Include <glm/gtx/matrix_decompose.hpp> to use the features of this extension. +More...

+ + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL bool decompose (mat< 4, 4, T, Q > const &modelMatrix, vec< 3, T, Q > &scale, qua< T, Q > &orientation, vec< 3, T, Q > &translation, vec< 3, T, Q > &skew, vec< 4, T, Q > &perspective)
 Decomposes a model matrix to translations, rotation and scale components. More...
 
+

Detailed Description

+

Include <glm/gtx/matrix_decompose.hpp> to use the features of this extension.

+

Decomposes a model matrix to translations, rotation and scale components

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::decompose (mat< 4, 4, T, Q > const & modelMatrix,
vec< 3, T, Q > & scale,
qua< T, Q > & orientation,
vec< 3, T, Q > & translation,
vec< 3, T, Q > & skew,
vec< 4, T, Q > & perspective 
)
+
+ +

Decomposes a model matrix to translations, rotation and scale components.

+
See also
GLM_GTX_matrix_decompose
+ +
+
+
+ + + + diff --git a/doc/api/a00336.html b/doc/api/a00336.html new file mode 100644 index 000000000..b73f45f62 --- /dev/null +++ b/doc/api/a00336.html @@ -0,0 +1,197 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_matrix_factorisation + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_matrix_factorisation
+
+
+ +

Include <glm/gtx/matrix_factorisation.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + +

+Functions

template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL mat< C, R, T, Q > fliplr (mat< C, R, T, Q > const &in)
 Flips the matrix columns right and left. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL mat< C, R, T, Q > flipud (mat< C, R, T, Q > const &in)
 Flips the matrix rows up and down. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL void qr_decompose (mat< C, R, T, Q > const &in, mat<(C< R?C:R), R, T, Q > &q, mat< C,(C< R?C:R), T, Q > &r)
 Performs QR factorisation of a matrix. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL void rq_decompose (mat< C, R, T, Q > const &in, mat<(C< R?C:R), R, T, Q > &r, mat< C,(C< R?C:R), T, Q > &q)
 Performs RQ factorisation of a matrix. More...
 
+

Detailed Description

+

Include <glm/gtx/matrix_factorisation.hpp> to use the features of this extension.

+

Functions to factor matrices in various forms

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<C, R, T, Q> glm::fliplr (mat< C, R, T, Q > const & in)
+
+ +

Flips the matrix columns right and left.

+

From GLM_GTX_matrix_factorisation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<C, R, T, Q> glm::flipud (mat< C, R, T, Q > const & in)
+
+ +

Flips the matrix rows up and down.

+

From GLM_GTX_matrix_factorisation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL void glm::qr_decompose (mat< C, R, T, Q > const & in)
+
+ +

Performs QR factorisation of a matrix.

+

Returns 2 matrices, q and r, such that the columns of q are orthonormal and span the same subspace than those of the input matrix, r is an upper triangular matrix, and q*r=in. Given an n-by-m input matrix, q has dimensions min(n,m)-by-m, and r has dimensions n-by-min(n,m).

+

From GLM_GTX_matrix_factorisation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL void glm::rq_decompose (mat< C, R, T, Q > const & in)
+
+ +

Performs RQ factorisation of a matrix.

+

Returns 2 matrices, r and q, such that r is an upper triangular matrix, the rows of q are orthonormal and span the same subspace than those of the input matrix, and r*q=in. Note that in the context of RQ factorisation, the diagonal is seen as starting in the lower-right corner of the matrix, instead of the usual upper-left. Given an n-by-m input matrix, r has dimensions min(n,m)-by-m, and q has dimensions n-by-min(n,m).

+

From GLM_GTX_matrix_factorisation extension.

+ +
+
+
+ + + + diff --git a/doc/api/a00337.html b/doc/api/a00337.html new file mode 100644 index 000000000..56bedcf98 --- /dev/null +++ b/doc/api/a00337.html @@ -0,0 +1,237 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_matrix_interpolation + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_matrix_interpolation
+
+
+ +

Include <glm/gtx/matrix_interpolation.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL void axisAngle (mat< 4, 4, T, Q > const &Mat, vec< 3, T, Q > &Axis, T &Angle)
 Get the axis and angle of the rotation from a matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > axisAngleMatrix (vec< 3, T, Q > const &Axis, T const Angle)
 Build a matrix from axis and angle. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > extractMatrixRotation (mat< 4, 4, T, Q > const &Mat)
 Extracts the rotation part of a matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > interpolate (mat< 4, 4, T, Q > const &m1, mat< 4, 4, T, Q > const &m2, T const Delta)
 Build a interpolation of 4 * 4 matrixes. More...
 
+

Detailed Description

+

Include <glm/gtx/matrix_interpolation.hpp> to use the features of this extension.

+

Allows to directly interpolate two matrices.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL void glm::axisAngle (mat< 4, 4, T, Q > const & Mat,
vec< 3, T, Q > & Axis,
T & Angle 
)
+
+ +

Get the axis and angle of the rotation from a matrix.

+

From GLM_GTX_matrix_interpolation extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, Q> glm::axisAngleMatrix (vec< 3, T, Q > const & Axis,
T const Angle 
)
+
+ +

Build a matrix from axis and angle.

+

From GLM_GTX_matrix_interpolation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, Q> glm::extractMatrixRotation (mat< 4, 4, T, Q > const & Mat)
+
+ +

Extracts the rotation part of a matrix.

+

From GLM_GTX_matrix_interpolation extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, Q> glm::interpolate (mat< 4, 4, T, Q > const & m1,
mat< 4, 4, T, Q > const & m2,
T const Delta 
)
+
+ +

Build a interpolation of 4 * 4 matrixes.

+

From GLM_GTX_matrix_interpolation extension. Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.

+ +
+
+
+ + + + diff --git a/doc/api/a00338.html b/doc/api/a00338.html new file mode 100644 index 000000000..159c92a39 --- /dev/null +++ b/doc/api/a00338.html @@ -0,0 +1,475 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_matrix_major_storage + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_matrix_major_storage
+
+
+ +

Include <glm/gtx/matrix_major_storage.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 2, 2, T, Q > colMajor2 (vec< 2, T, Q > const &v1, vec< 2, T, Q > const &v2)
 Build a column major matrix from column vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 2, 2, T, Q > colMajor2 (mat< 2, 2, T, Q > const &m)
 Build a column major matrix from other matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > colMajor3 (vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 3, T, Q > const &v3)
 Build a column major matrix from column vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > colMajor3 (mat< 3, 3, T, Q > const &m)
 Build a column major matrix from other matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > colMajor4 (vec< 4, T, Q > const &v1, vec< 4, T, Q > const &v2, vec< 4, T, Q > const &v3, vec< 4, T, Q > const &v4)
 Build a column major matrix from column vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > colMajor4 (mat< 4, 4, T, Q > const &m)
 Build a column major matrix from other matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 2, 2, T, Q > rowMajor2 (vec< 2, T, Q > const &v1, vec< 2, T, Q > const &v2)
 Build a row major matrix from row vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 2, 2, T, Q > rowMajor2 (mat< 2, 2, T, Q > const &m)
 Build a row major matrix from other matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > rowMajor3 (vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 3, T, Q > const &v3)
 Build a row major matrix from row vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > rowMajor3 (mat< 3, 3, T, Q > const &m)
 Build a row major matrix from other matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > rowMajor4 (vec< 4, T, Q > const &v1, vec< 4, T, Q > const &v2, vec< 4, T, Q > const &v3, vec< 4, T, Q > const &v4)
 Build a row major matrix from row vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > rowMajor4 (mat< 4, 4, T, Q > const &m)
 Build a row major matrix from other matrix. More...
 
+

Detailed Description

+

Include <glm/gtx/matrix_major_storage.hpp> to use the features of this extension.

+

Build matrices with specific matrix order, row or column

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<2, 2, T, Q> glm::colMajor2 (vec< 2, T, Q > const & v1,
vec< 2, T, Q > const & v2 
)
+
+ +

Build a column major matrix from column vectors.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<2, 2, T, Q> glm::colMajor2 (mat< 2, 2, T, Q > const & m)
+
+ +

Build a column major matrix from other matrix.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<3, 3, T, Q> glm::colMajor3 (vec< 3, T, Q > const & v1,
vec< 3, T, Q > const & v2,
vec< 3, T, Q > const & v3 
)
+
+ +

Build a column major matrix from column vectors.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<3, 3, T, Q> glm::colMajor3 (mat< 3, 3, T, Q > const & m)
+
+ +

Build a column major matrix from other matrix.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, Q> glm::colMajor4 (vec< 4, T, Q > const & v1,
vec< 4, T, Q > const & v2,
vec< 4, T, Q > const & v3,
vec< 4, T, Q > const & v4 
)
+
+ +

Build a column major matrix from column vectors.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, Q> glm::colMajor4 (mat< 4, 4, T, Q > const & m)
+
+ +

Build a column major matrix from other matrix.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<2, 2, T, Q> glm::rowMajor2 (vec< 2, T, Q > const & v1,
vec< 2, T, Q > const & v2 
)
+
+ +

Build a row major matrix from row vectors.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<2, 2, T, Q> glm::rowMajor2 (mat< 2, 2, T, Q > const & m)
+
+ +

Build a row major matrix from other matrix.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<3, 3, T, Q> glm::rowMajor3 (vec< 3, T, Q > const & v1,
vec< 3, T, Q > const & v2,
vec< 3, T, Q > const & v3 
)
+
+ +

Build a row major matrix from row vectors.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<3, 3, T, Q> glm::rowMajor3 (mat< 3, 3, T, Q > const & m)
+
+ +

Build a row major matrix from other matrix.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, Q> glm::rowMajor4 (vec< 4, T, Q > const & v1,
vec< 4, T, Q > const & v2,
vec< 4, T, Q > const & v3,
vec< 4, T, Q > const & v4 
)
+
+ +

Build a row major matrix from row vectors.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, Q> glm::rowMajor4 (mat< 4, 4, T, Q > const & m)
+
+ +

Build a row major matrix from other matrix.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+
+ + + + diff --git a/doc/api/a00339.html b/doc/api/a00339.html new file mode 100644 index 000000000..17bbf924f --- /dev/null +++ b/doc/api/a00339.html @@ -0,0 +1,379 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_matrix_operation + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_matrix_operation
+
+
+ +

Include <glm/gtx/matrix_operation.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 2, 2, T, Q > adjugate (mat< 2, 2, T, Q > const &m)
 Build an adjugate matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > adjugate (mat< 3, 3, T, Q > const &m)
 Build an adjugate matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > adjugate (mat< 4, 4, T, Q > const &m)
 Build an adjugate matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 2, 2, T, Q > diagonal2x2 (vec< 2, T, Q > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 2, 3, T, Q > diagonal2x3 (vec< 2, T, Q > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 2, 4, T, Q > diagonal2x4 (vec< 2, T, Q > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 2, T, Q > diagonal3x2 (vec< 2, T, Q > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > diagonal3x3 (vec< 3, T, Q > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 4, T, Q > diagonal3x4 (vec< 3, T, Q > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 2, T, Q > diagonal4x2 (vec< 2, T, Q > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 3, T, Q > diagonal4x3 (vec< 3, T, Q > const &v)
 Build a diagonal matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > diagonal4x4 (vec< 4, T, Q > const &v)
 Build a diagonal matrix. More...
 
+

Detailed Description

+

Include <glm/gtx/matrix_operation.hpp> to use the features of this extension.

+

Build diagonal matrices from vectors.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<2, 2, T, Q> glm::adjugate (mat< 2, 2, T, Q > const & m)
+
+ +

Build an adjugate matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<3, 3, T, Q> glm::adjugate (mat< 3, 3, T, Q > const & m)
+
+ +

Build an adjugate matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, Q> glm::adjugate (mat< 4, 4, T, Q > const & m)
+
+ +

Build an adjugate matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<2, 2, T, Q> glm::diagonal2x2 (vec< 2, T, Q > const & v)
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<2, 3, T, Q> glm::diagonal2x3 (vec< 2, T, Q > const & v)
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<2, 4, T, Q> glm::diagonal2x4 (vec< 2, T, Q > const & v)
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<3, 2, T, Q> glm::diagonal3x2 (vec< 2, T, Q > const & v)
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<3, 3, T, Q> glm::diagonal3x3 (vec< 3, T, Q > const & v)
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<3, 4, T, Q> glm::diagonal3x4 (vec< 3, T, Q > const & v)
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 2, T, Q> glm::diagonal4x2 (vec< 2, T, Q > const & v)
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 3, T, Q> glm::diagonal4x3 (vec< 3, T, Q > const & v)
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, Q> glm::diagonal4x4 (vec< 4, T, Q > const & v)
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+
+ + + + diff --git a/doc/api/a00340.html b/doc/api/a00340.html new file mode 100644 index 000000000..626ab516f --- /dev/null +++ b/doc/api/a00340.html @@ -0,0 +1,367 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_matrix_query + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_matrix_query
+
+
+ +

Include <glm/gtx/matrix_query.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<length_t C, length_t R, typename T , qualifier Q, template< length_t, length_t, typename, qualifier > class matType>
GLM_FUNC_DECL bool isIdentity (matType< C, R, T, Q > const &m, T const &epsilon)
 Return whether a matrix is an identity matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL bool isNormalized (mat< 2, 2, T, Q > const &m, T const &epsilon)
 Return whether a matrix is a normalized matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL bool isNormalized (mat< 3, 3, T, Q > const &m, T const &epsilon)
 Return whether a matrix is a normalized matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL bool isNormalized (mat< 4, 4, T, Q > const &m, T const &epsilon)
 Return whether a matrix is a normalized matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL bool isNull (mat< 2, 2, T, Q > const &m, T const &epsilon)
 Return whether a matrix a null matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL bool isNull (mat< 3, 3, T, Q > const &m, T const &epsilon)
 Return whether a matrix a null matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL bool isNull (mat< 4, 4, T, Q > const &m, T const &epsilon)
 Return whether a matrix is a null matrix. More...
 
template<length_t C, length_t R, typename T , qualifier Q, template< length_t, length_t, typename, qualifier > class matType>
GLM_FUNC_DECL bool isOrthogonal (matType< C, R, T, Q > const &m, T const &epsilon)
 Return whether a matrix is an orthonormalized matrix. More...
 
+

Detailed Description

+

Include <glm/gtx/matrix_query.hpp> to use the features of this extension.

+

Query to evaluate matrix properties

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::isIdentity (matType< C, R, T, Q > const & m,
T const & epsilon 
)
+
+ +

Return whether a matrix is an identity matrix.

+

From GLM_GTX_matrix_query extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::isNormalized (mat< 2, 2, T, Q > const & m,
T const & epsilon 
)
+
+ +

Return whether a matrix is a normalized matrix.

+

From GLM_GTX_matrix_query extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::isNormalized (mat< 3, 3, T, Q > const & m,
T const & epsilon 
)
+
+ +

Return whether a matrix is a normalized matrix.

+

From GLM_GTX_matrix_query extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::isNormalized (mat< 4, 4, T, Q > const & m,
T const & epsilon 
)
+
+ +

Return whether a matrix is a normalized matrix.

+

From GLM_GTX_matrix_query extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::isNull (mat< 2, 2, T, Q > const & m,
T const & epsilon 
)
+
+ +

Return whether a matrix a null matrix.

+

From GLM_GTX_matrix_query extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::isNull (mat< 3, 3, T, Q > const & m,
T const & epsilon 
)
+
+ +

Return whether a matrix a null matrix.

+

From GLM_GTX_matrix_query extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::isNull (mat< 4, 4, T, Q > const & m,
T const & epsilon 
)
+
+ +

Return whether a matrix is a null matrix.

+

From GLM_GTX_matrix_query extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::isOrthogonal (matType< C, R, T, Q > const & m,
T const & epsilon 
)
+
+ +

Return whether a matrix is an orthonormalized matrix.

+

From GLM_GTX_matrix_query extension.

+ +
+
+
+ + + + diff --git a/doc/api/a00341.html b/doc/api/a00341.html new file mode 100644 index 000000000..c108f3fbd --- /dev/null +++ b/doc/api/a00341.html @@ -0,0 +1,298 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_matrix_transform_2d + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_matrix_transform_2d
+
+
+ +

Include <glm/gtx/matrix_transform_2d.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > rotate (mat< 3, 3, T, Q > const &m, T angle)
 Builds a rotation 3 * 3 matrix created from an angle. More...
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > scale (mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v)
 Builds a scale 3 * 3 matrix created from a vector of 2 components. More...
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > shearX (mat< 3, 3, T, Q > const &m, T y)
 Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > shearY (mat< 3, 3, T, Q > const &m, T x)
 Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > translate (mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v)
 Builds a translation 3 * 3 matrix created from a vector of 2 components. More...
 
+

Detailed Description

+

Include <glm/gtx/matrix_transform_2d.hpp> to use the features of this extension.

+

Defines functions that generate common 2d transformation matrices.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> glm::rotate (mat< 3, 3, T, Q > const & m,
angle 
)
+
+ +

Builds a rotation 3 * 3 matrix created from an angle.

+
Parameters
+ + + +
mInput matrix multiplied by this translation matrix.
angleRotation angle expressed in radians.
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> glm::scale (mat< 3, 3, T, Q > const & m,
vec< 2, T, Q > const & v 
)
+
+ +

Builds a scale 3 * 3 matrix created from a vector of 2 components.

+
Parameters
+ + + +
mInput matrix multiplied by this translation matrix.
vCoordinates of a scale vector.
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> glm::shearX (mat< 3, 3, T, Q > const & m,
y 
)
+
+ +

Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.

+
Parameters
+ + + +
mInput matrix multiplied by this translation matrix.
yShear factor.
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> glm::shearY (mat< 3, 3, T, Q > const & m,
x 
)
+
+ +

Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.

+
Parameters
+ + + +
mInput matrix multiplied by this translation matrix.
xShear factor.
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> glm::translate (mat< 3, 3, T, Q > const & m,
vec< 2, T, Q > const & v 
)
+
+ +

Builds a translation 3 * 3 matrix created from a vector of 2 components.

+
Parameters
+ + + +
mInput matrix multiplied by this translation matrix.
vCoordinates of a translation vector.
+
+
+ +
+
+
+ + + + diff --git a/doc/api/a00342.html b/doc/api/a00342.html new file mode 100644 index 000000000..238176c3a --- /dev/null +++ b/doc/api/a00342.html @@ -0,0 +1,107 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_mixed_producte + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_mixed_producte
+
+
+ +

Include <glm/gtx/mixed_product.hpp> to use the features of this extension. +More...

+ + + + + + +

+Functions

+template<typename T , qualifier Q>
GLM_FUNC_DECL T mixedProduct (vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 3, T, Q > const &v3)
 Mixed product of 3 vectors (from GLM_GTX_mixed_product extension)
 
+

Detailed Description

+

Include <glm/gtx/mixed_product.hpp> to use the features of this extension.

+

Mixed product of 3 vectors.

+
+ + + + diff --git a/doc/api/a00343.html b/doc/api/a00343.html new file mode 100644 index 000000000..779239f5f --- /dev/null +++ b/doc/api/a00343.html @@ -0,0 +1,399 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_norm + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ + +
+
+ +

Include <glm/gtx/norm.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T distance2 (vec< L, T, Q > const &p0, vec< L, T, Q > const &p1)
 Returns the squared distance between p0 and p1, i.e., length2(p0 - p1). More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T l1Norm (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
 Returns the L1 norm between x and y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T l1Norm (vec< 3, T, Q > const &v)
 Returns the L1 norm of v. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T l2Norm (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
 Returns the L2 norm between x and y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T l2Norm (vec< 3, T, Q > const &x)
 Returns the L2 norm of v. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T length2 (vec< L, T, Q > const &x)
 Returns the squared length of x. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T lMaxNorm (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
 Returns the LMax norm between x and y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T lMaxNorm (vec< 3, T, Q > const &x)
 Returns the LMax norm of v. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T lxNorm (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, unsigned int Depth)
 Returns the L norm between x and y. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T lxNorm (vec< 3, T, Q > const &x, unsigned int Depth)
 Returns the L norm of v. More...
 
+

Detailed Description

+

Include <glm/gtx/norm.hpp> to use the features of this extension.

+

Various ways to compute vector norms.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::distance2 (vec< L, T, Q > const & p0,
vec< L, T, Q > const & p1 
)
+
+ +

Returns the squared distance between p0 and p1, i.e., length2(p0 - p1).

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::l1Norm (vec< 3, T, Q > const & x,
vec< 3, T, Q > const & y 
)
+
+ +

Returns the L1 norm between x and y.

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::l1Norm (vec< 3, T, Q > const & v)
+
+ +

Returns the L1 norm of v.

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::l2Norm (vec< 3, T, Q > const & x,
vec< 3, T, Q > const & y 
)
+
+ +

Returns the L2 norm between x and y.

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::l2Norm (vec< 3, T, Q > const & x)
+
+ +

Returns the L2 norm of v.

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::length2 (vec< L, T, Q > const & x)
+
+ +

Returns the squared length of x.

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::lMaxNorm (vec< 3, T, Q > const & x,
vec< 3, T, Q > const & y 
)
+
+ +

Returns the LMax norm between x and y.

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::lMaxNorm (vec< 3, T, Q > const & x)
+
+ +

Returns the LMax norm of v.

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::lxNorm (vec< 3, T, Q > const & x,
vec< 3, T, Q > const & y,
unsigned int Depth 
)
+
+ +

Returns the L norm between x and y.

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::lxNorm (vec< 3, T, Q > const & x,
unsigned int Depth 
)
+
+ +

Returns the L norm of v.

+

From GLM_GTX_norm extension.

+ +
+
+
+ + + + diff --git a/doc/api/a00344.html b/doc/api/a00344.html new file mode 100644 index 000000000..8f08abffe --- /dev/null +++ b/doc/api/a00344.html @@ -0,0 +1,142 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_normal + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

Include <glm/gtx/normal.hpp> to use the features of this extension. +More...

+ + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > triangleNormal (vec< 3, T, Q > const &p1, vec< 3, T, Q > const &p2, vec< 3, T, Q > const &p3)
 Computes triangle normal from triangle points. More...
 
+

Detailed Description

+

Include <glm/gtx/normal.hpp> to use the features of this extension.

+

Compute the normal of a triangle.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<3, T, Q> glm::triangleNormal (vec< 3, T, Q > const & p1,
vec< 3, T, Q > const & p2,
vec< 3, T, Q > const & p3 
)
+
+ +

Computes triangle normal from triangle points.

+
See also
GLM_GTX_normal
+ +
+
+
+ + + + diff --git a/doc/api/a00345.html b/doc/api/a00345.html new file mode 100644 index 000000000..29a165b87 --- /dev/null +++ b/doc/api/a00345.html @@ -0,0 +1,171 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_normalize_dot + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_normalize_dot
+
+
+ +

Include <glm/gtx/normalized_dot.hpp> to use the features of this extension. +More...

+ + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T fastNormalizeDot (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Normalize parameters and returns the dot product of x and y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T normalizeDot (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Normalize parameters and returns the dot product of x and y. More...
 
+

Detailed Description

+

Include <glm/gtx/normalized_dot.hpp> to use the features of this extension.

+

Dot product of vectors that need to be normalize with a single square root.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::fastNormalizeDot (vec< L, T, Q > const & x,
vec< L, T, Q > const & y 
)
+
+ +

Normalize parameters and returns the dot product of x and y.

+

Faster that dot(fastNormalize(x), fastNormalize(y)).

+
See also
GLM_GTX_normalize_dot extension.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::normalizeDot (vec< L, T, Q > const & x,
vec< L, T, Q > const & y 
)
+
+ +

Normalize parameters and returns the dot product of x and y.

+

It's faster that dot(normalize(x), normalize(y)).

+
See also
GLM_GTX_normalize_dot extension.
+ +
+
+
+ + + + diff --git a/doc/api/a00346.html b/doc/api/a00346.html new file mode 100644 index 000000000..d782196ab --- /dev/null +++ b/doc/api/a00346.html @@ -0,0 +1,142 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_number_precision + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_number_precision
+
+
+ +

Include <glm/gtx/number_precision.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

+typedef f32 f32mat1
 Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef f32 f32mat1x1
 Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef f32 f32vec1
 Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef f64 f64mat1
 Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef f64 f64mat1x1
 Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef f64 f64vec1
 Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef u16 u16vec1
 16bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
 
+typedef u32 u32vec1
 32bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
 
+typedef u64 u64vec1
 64bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
 
+typedef u8 u8vec1
 8bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
 
+

Detailed Description

+

Include <glm/gtx/number_precision.hpp> to use the features of this extension.

+

Defined size types.

+
+ + + + diff --git a/doc/api/a00347.html b/doc/api/a00347.html new file mode 100644 index 000000000..95ac2cbe4 --- /dev/null +++ b/doc/api/a00347.html @@ -0,0 +1,172 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_optimum_pow + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_optimum_pow
+
+
+ +

Include <glm/gtx/optimum_pow.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType pow2 (genType const &x)
 Returns x raised to the power of 2. More...
 
template<typename genType >
GLM_FUNC_DECL genType pow3 (genType const &x)
 Returns x raised to the power of 3. More...
 
template<typename genType >
GLM_FUNC_DECL genType pow4 (genType const &x)
 Returns x raised to the power of 4. More...
 
+

Detailed Description

+

Include <glm/gtx/optimum_pow.hpp> to use the features of this extension.

+

Integer exponentiation of power functions.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::gtx::pow2 (genType const & x)
+
+ +

Returns x raised to the power of 2.

+
See also
GLM_GTX_optimum_pow
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::gtx::pow3 (genType const & x)
+
+ +

Returns x raised to the power of 3.

+
See also
GLM_GTX_optimum_pow
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::gtx::pow4 (genType const & x)
+
+ +

Returns x raised to the power of 4.

+
See also
GLM_GTX_optimum_pow
+ +
+
+
+ + + + diff --git a/doc/api/a00348.html b/doc/api/a00348.html new file mode 100644 index 000000000..199adb5b1 --- /dev/null +++ b/doc/api/a00348.html @@ -0,0 +1,159 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_orthonormalize + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_orthonormalize
+
+
+ +

Include <glm/gtx/orthonormalize.hpp> to use the features of this extension. +More...

+ + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > orthonormalize (mat< 3, 3, T, Q > const &m)
 Returns the orthonormalized matrix of m. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > orthonormalize (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y)
 Orthonormalizes x according y. More...
 
+

Detailed Description

+

Include <glm/gtx/orthonormalize.hpp> to use the features of this extension.

+

Orthonormalize matrices.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<3, 3, T, Q> glm::orthonormalize (mat< 3, 3, T, Q > const & m)
+
+ +

Returns the orthonormalized matrix of m.

+
See also
GLM_GTX_orthonormalize
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<3, T, Q> glm::orthonormalize (vec< 3, T, Q > const & x,
vec< 3, T, Q > const & y 
)
+
+ +

Orthonormalizes x according y.

+
See also
GLM_GTX_orthonormalize
+ +
+
+
+ + + + diff --git a/doc/api/a00349.html b/doc/api/a00349.html new file mode 100644 index 000000000..05ba05a6f --- /dev/null +++ b/doc/api/a00349.html @@ -0,0 +1,136 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_perpendicular + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_perpendicular
+
+
+ +

Include <glm/gtx/perpendicular.hpp> to use the features of this extension. +More...

+ + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType perp (genType const &x, genType const &Normal)
 Projects x a perpendicular axis of Normal. More...
 
+

Detailed Description

+

Include <glm/gtx/perpendicular.hpp> to use the features of this extension.

+

Perpendicular of a vector from other one

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::perp (genType const & x,
genType const & Normal 
)
+
+ +

Projects x a perpendicular axis of Normal.

+

From GLM_GTX_perpendicular extension.

+ +
+
+
+ + + + diff --git a/doc/api/a00350.html b/doc/api/a00350.html new file mode 100644 index 000000000..88f40dec0 --- /dev/null +++ b/doc/api/a00350.html @@ -0,0 +1,149 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_polar_coordinates + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_polar_coordinates
+
+
+ +

Include <glm/gtx/polar_coordinates.hpp> to use the features of this extension. +More...

+ + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > euclidean (vec< 2, T, Q > const &polar)
 Convert Polar to Euclidean coordinates. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > polar (vec< 3, T, Q > const &euclidean)
 Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude. More...
 
+

Detailed Description

+

Include <glm/gtx/polar_coordinates.hpp> to use the features of this extension.

+

Conversion from Euclidean space to polar space and revert.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<3, T, Q> glm::euclidean (vec< 2, T, Q > const & polar)
+
+ +

Convert Polar to Euclidean coordinates.

+
See also
GLM_GTX_polar_coordinates
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<3, T, Q> glm::polar (vec< 3, T, Q > const & euclidean)
+
+ +

Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude.

+
See also
GLM_GTX_polar_coordinates
+ +
+
+
+ + + + diff --git a/doc/api/a00351.html b/doc/api/a00351.html new file mode 100644 index 000000000..9eedf7baf --- /dev/null +++ b/doc/api/a00351.html @@ -0,0 +1,143 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_projection + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_projection
+
+
+ +

Include <glm/gtx/projection.hpp> to use the features of this extension. +More...

+ + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType proj (genType const &x, genType const &Normal)
 Projects x on Normal. More...
 
+

Detailed Description

+

Include <glm/gtx/projection.hpp> to use the features of this extension.

+

Projection of a vector to other one

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::proj (genType const & x,
genType const & Normal 
)
+
+ +

Projects x on Normal.

+
Parameters
+ + + +
[in]xA vector to project
[in]NormalA normal that doesn't need to be of unit length.
+
+
+
See also
GLM_GTX_projection
+ +
+
+
+ + + + diff --git a/doc/api/a00352.html b/doc/api/a00352.html new file mode 100644 index 000000000..a9c0a0aa4 --- /dev/null +++ b/doc/api/a00352.html @@ -0,0 +1,622 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_quaternion + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_quaternion
+
+
+ +

Include <glm/gtx/quaternion.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > cross (qua< T, Q > const &q, vec< 3, T, Q > const &v)
 Compute a cross product between a quaternion and a vector. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > cross (vec< 3, T, Q > const &v, qua< T, Q > const &q)
 Compute a cross product between a vector and a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T extractRealComponent (qua< T, Q > const &q)
 Extract the real component of a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > fastMix (qua< T, Q > const &x, qua< T, Q > const &y, T const &a)
 Quaternion normalized linear interpolation. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > intermediate (qua< T, Q > const &prev, qua< T, Q > const &curr, qua< T, Q > const &next)
 Returns an intermediate control point for squad interpolation. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T length2 (qua< T, Q > const &q)
 Returns the squared length of x. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > quat_identity ()
 Create an identity quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rotate (qua< T, Q > const &q, vec< 3, T, Q > const &v)
 Returns quarternion square root. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > rotate (qua< T, Q > const &q, vec< 4, T, Q > const &v)
 Rotates a 4 components vector by a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > rotation (vec< 3, T, Q > const &orig, vec< 3, T, Q > const &dest)
 Compute the rotation between two vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > shortMix (qua< T, Q > const &x, qua< T, Q > const &y, T const &a)
 Quaternion interpolation using the rotation short path. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > squad (qua< T, Q > const &q1, qua< T, Q > const &q2, qua< T, Q > const &s1, qua< T, Q > const &s2, T const &h)
 Compute a point on a path according squad equation. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > toMat3 (qua< T, Q > const &x)
 Converts a quaternion to a 3 * 3 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > toMat4 (qua< T, Q > const &x)
 Converts a quaternion to a 4 * 4 matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > toQuat (mat< 3, 3, T, Q > const &x)
 Converts a 3 * 3 matrix to a quaternion. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > toQuat (mat< 4, 4, T, Q > const &x)
 Converts a 4 * 4 matrix to a quaternion. More...
 
+

Detailed Description

+

Include <glm/gtx/quaternion.hpp> to use the features of this extension.

+

Extented quaternion types and functions

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<3, T, Q> glm::cross (qua< T, Q > const & q,
vec< 3, T, Q > const & v 
)
+
+ +

Compute a cross product between a quaternion and a vector.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<3, T, Q> glm::cross (vec< 3, T, Q > const & v,
qua< T, Q > const & q 
)
+
+ +

Compute a cross product between a vector and a quaternion.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::extractRealComponent (qua< T, Q > const & q)
+
+ +

Extract the real component of a quaternion.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL qua<T, Q> glm::fastMix (qua< T, Q > const & x,
qua< T, Q > const & y,
T const & a 
)
+
+ +

Quaternion normalized linear interpolation.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL qua<T, Q> glm::intermediate (qua< T, Q > const & prev,
qua< T, Q > const & curr,
qua< T, Q > const & next 
)
+
+ +

Returns an intermediate control point for squad interpolation.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::length2 (qua< T, Q > const & q)
+
+ +

Returns the squared length of x.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL qua<T, Q> glm::quat_identity ()
+
+ +

Create an identity quaternion.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<3, T, Q> glm::rotate (qua< T, Q > const & q,
vec< 3, T, Q > const & v 
)
+
+ +

Returns quarternion square root.

+
See also
GLM_GTX_quaternion Rotates a 3 components vector by a quaternion.
+
+GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<4, T, Q> glm::rotate (qua< T, Q > const & q,
vec< 4, T, Q > const & v 
)
+
+ +

Rotates a 4 components vector by a quaternion.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL qua<T, Q> glm::rotation (vec< 3, T, Q > const & orig,
vec< 3, T, Q > const & dest 
)
+
+ +

Compute the rotation between two vectors.

+
Parameters
+ + + +
origvector, needs to be normalized
destvector, needs to be normalized
+
+
+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL qua<T, Q> glm::shortMix (qua< T, Q > const & x,
qua< T, Q > const & y,
T const & a 
)
+
+ +

Quaternion interpolation using the rotation short path.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL qua<T, Q> glm::squad (qua< T, Q > const & q1,
qua< T, Q > const & q2,
qua< T, Q > const & s1,
qua< T, Q > const & s2,
T const & h 
)
+
+ +

Compute a point on a path according squad equation.

+

q1 and q2 are control points; s1 and s2 are intermediate control points.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<3, 3, T, Q> glm::toMat3 (qua< T, Q > const & x)
+
+ +

Converts a quaternion to a 3 * 3 matrix.

+
See also
GLM_GTX_quaternion
+ +

Definition at line 113 of file gtx/quaternion.hpp.

+ +

References glm::mat3_cast().

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, Q> glm::toMat4 (qua< T, Q > const & x)
+
+ +

Converts a quaternion to a 4 * 4 matrix.

+
See also
GLM_GTX_quaternion
+ +

Definition at line 120 of file gtx/quaternion.hpp.

+ +

References glm::mat4_cast().

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL qua<T, Q> glm::toQuat (mat< 3, 3, T, Q > const & x)
+
+ +

Converts a 3 * 3 matrix to a quaternion.

+
See also
GLM_GTX_quaternion
+ +

Definition at line 127 of file gtx/quaternion.hpp.

+ +

References glm::quat_cast().

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL qua<T, Q> glm::toQuat (mat< 4, 4, T, Q > const & x)
+
+ +

Converts a 4 * 4 matrix to a quaternion.

+
See also
GLM_GTX_quaternion
+ +

Definition at line 134 of file gtx/quaternion.hpp.

+ +

References glm::quat_cast().

+ +
+
+
+ + + + diff --git a/doc/api/a00353.html b/doc/api/a00353.html new file mode 100644 index 000000000..a728811cb --- /dev/null +++ b/doc/api/a00353.html @@ -0,0 +1,96 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_range + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+
+
+
+
+ +

Include <glm/gtx/range.hpp> to use the features of this extension. +More...

+

Detailed Description

+

Include <glm/gtx/range.hpp> to use the features of this extension.

+

Defines begin and end for vectors and matrices. Useful for range-based for loop. The range is defined over the elements, not over columns or rows (e.g. mat4 has 16 elements).

+
+ + + + diff --git a/doc/api/a00354.html b/doc/api/a00354.html new file mode 100644 index 000000000..e14d7ba66 --- /dev/null +++ b/doc/api/a00354.html @@ -0,0 +1,183 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_raw_data + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_raw_data
+
+
+ +

Include <glm/gtx/raw_data.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + +

+Typedefs

typedef detail::uint8 byte
 Type for byte numbers. More...
 
typedef detail::uint32 dword
 Type for dword numbers. More...
 
typedef detail::uint64 qword
 Type for qword numbers. More...
 
typedef detail::uint16 word
 Type for word numbers. More...
 
+

Detailed Description

+

Include <glm/gtx/raw_data.hpp> to use the features of this extension.

+

Projection of a vector to other one

+

Typedef Documentation

+ +
+
+ + + + +
typedef detail::uint8 byte
+
+ +

Type for byte numbers.

+

From GLM_GTX_raw_data extension.

+ +

Definition at line 34 of file raw_data.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 dword
+
+ +

Type for dword numbers.

+

From GLM_GTX_raw_data extension.

+ +

Definition at line 42 of file raw_data.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint64 qword
+
+ +

Type for qword numbers.

+

From GLM_GTX_raw_data extension.

+ +

Definition at line 46 of file raw_data.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 word
+
+ +

Type for word numbers.

+

From GLM_GTX_raw_data extension.

+ +

Definition at line 38 of file raw_data.hpp.

+ +
+
+
+ + + + diff --git a/doc/api/a00355.html b/doc/api/a00355.html new file mode 100644 index 000000000..b9807dd37 --- /dev/null +++ b/doc/api/a00355.html @@ -0,0 +1,209 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_rotate_normalized_axis + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_rotate_normalized_axis
+
+
+ +

Include <glm/gtx/rotate_normalized_axis.hpp> to use the features of this extension. +More...

+ + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > rotateNormalizedAxis (mat< 4, 4, T, Q > const &m, T const &angle, vec< 3, T, Q > const &axis)
 Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL qua< T, Q > rotateNormalizedAxis (qua< T, Q > const &q, T const &angle, vec< 3, T, Q > const &axis)
 Rotates a quaternion from a vector of 3 components normalized axis and an angle. More...
 
+

Detailed Description

+

Include <glm/gtx/rotate_normalized_axis.hpp> to use the features of this extension.

+

Quaternions and matrices rotations around normalized axis.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, Q> glm::rotateNormalizedAxis (mat< 4, 4, T, Q > const & m,
T const & angle,
vec< 3, T, Q > const & axis 
)
+
+ +

Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.

+
Parameters
+ + + + +
mInput matrix multiplied by this rotation matrix.
angleRotation angle expressed in radians.
axisRotation axis, must be normalized.
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommended), float or double.
+
+
+
See also
GLM_GTX_rotate_normalized_axis
+
+- rotate(T angle, T x, T y, T z)
+
+- rotate(mat<4, 4, T, Q> const& m, T angle, T x, T y, T z)
+
+- rotate(T angle, vec<3, T, Q> const& v)
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL qua<T, Q> glm::rotateNormalizedAxis (qua< T, Q > const & q,
T const & angle,
vec< 3, T, Q > const & axis 
)
+
+ +

Rotates a quaternion from a vector of 3 components normalized axis and an angle.

+
Parameters
+ + + + +
qSource orientation
angleAngle expressed in radians.
axisNormalized axis of the rotation, must be normalized.
+
+
+
See also
GLM_GTX_rotate_normalized_axis
+ +
+
+
+ + + + diff --git a/doc/api/a00356.html b/doc/api/a00356.html new file mode 100644 index 000000000..3e6441b5c --- /dev/null +++ b/doc/api/a00356.html @@ -0,0 +1,492 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_rotate_vector + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_rotate_vector
+
+
+ +

Include <glm/gtx/rotate_vector.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > orientation (vec< 3, T, Q > const &Normal, vec< 3, T, Q > const &Up)
 Build a rotation matrix from a normal and a up vector. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 2, T, Q > rotate (vec< 2, T, Q > const &v, T const &angle)
 Rotate a two dimensional vector. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rotate (vec< 3, T, Q > const &v, T const &angle, vec< 3, T, Q > const &normal)
 Rotate a three dimensional vector around an axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > rotate (vec< 4, T, Q > const &v, T const &angle, vec< 3, T, Q > const &normal)
 Rotate a four dimensional vector around an axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rotateX (vec< 3, T, Q > const &v, T const &angle)
 Rotate a three dimensional vector around the X axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > rotateX (vec< 4, T, Q > const &v, T const &angle)
 Rotate a four dimensional vector around the X axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rotateY (vec< 3, T, Q > const &v, T const &angle)
 Rotate a three dimensional vector around the Y axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > rotateY (vec< 4, T, Q > const &v, T const &angle)
 Rotate a four dimensional vector around the Y axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > rotateZ (vec< 3, T, Q > const &v, T const &angle)
 Rotate a three dimensional vector around the Z axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 4, T, Q > rotateZ (vec< 4, T, Q > const &v, T const &angle)
 Rotate a four dimensional vector around the Z axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL vec< 3, T, Q > slerp (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, T const &a)
 Returns Spherical interpolation between two vectors. More...
 
+

Detailed Description

+

Include <glm/gtx/rotate_vector.hpp> to use the features of this extension.

+

Function to directly rotate a vector

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, Q> glm::orientation (vec< 3, T, Q > const & Normal,
vec< 3, T, Q > const & Up 
)
+
+ +

Build a rotation matrix from a normal and a up vector.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<2, T, Q> glm::rotate (vec< 2, T, Q > const & v,
T const & angle 
)
+
+ +

Rotate a two dimensional vector.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<3, T, Q> glm::rotate (vec< 3, T, Q > const & v,
T const & angle,
vec< 3, T, Q > const & normal 
)
+
+ +

Rotate a three dimensional vector around an axis.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<4, T, Q> glm::rotate (vec< 4, T, Q > const & v,
T const & angle,
vec< 3, T, Q > const & normal 
)
+
+ +

Rotate a four dimensional vector around an axis.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<3, T, Q> glm::rotateX (vec< 3, T, Q > const & v,
T const & angle 
)
+
+ +

Rotate a three dimensional vector around the X axis.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<4, T, Q> glm::rotateX (vec< 4, T, Q > const & v,
T const & angle 
)
+
+ +

Rotate a four dimensional vector around the X axis.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<3, T, Q> glm::rotateY (vec< 3, T, Q > const & v,
T const & angle 
)
+
+ +

Rotate a three dimensional vector around the Y axis.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<4, T, Q> glm::rotateY (vec< 4, T, Q > const & v,
T const & angle 
)
+
+ +

Rotate a four dimensional vector around the Y axis.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<3, T, Q> glm::rotateZ (vec< 3, T, Q > const & v,
T const & angle 
)
+
+ +

Rotate a three dimensional vector around the Z axis.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<4, T, Q> glm::rotateZ (vec< 4, T, Q > const & v,
T const & angle 
)
+
+ +

Rotate a four dimensional vector around the Z axis.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<3, T, Q> glm::slerp (vec< 3, T, Q > const & x,
vec< 3, T, Q > const & y,
T const & a 
)
+
+ +

Returns Spherical interpolation between two vectors.

+
Parameters
+ + + + +
xA first vector
yA second vector
aInterpolation factor. The interpolation is defined beyond the range [0, 1].
+
+
+
See also
GLM_GTX_rotate_vector
+ +
+
+
+ + + + diff --git a/doc/api/a00357.html b/doc/api/a00357.html new file mode 100644 index 000000000..78e85e33c --- /dev/null +++ b/doc/api/a00357.html @@ -0,0 +1,95 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_scalar_relational + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+
+
GLM_GTX_scalar_relational
+
+
+ +

Include <glm/gtx/scalar_relational.hpp> to use the features of this extension. +More...

+

Include <glm/gtx/scalar_relational.hpp> to use the features of this extension.

+

Extend a position from a source to a position at a defined length.

+
+ + + + diff --git a/doc/api/a00358.html b/doc/api/a00358.html new file mode 100644 index 000000000..6b1f77bf4 --- /dev/null +++ b/doc/api/a00358.html @@ -0,0 +1,256 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_spline + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

Include <glm/gtx/spline.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType catmullRom (genType const &v1, genType const &v2, genType const &v3, genType const &v4, typename genType::value_type const &s)
 Return a point from a catmull rom curve. More...
 
template<typename genType >
GLM_FUNC_DECL genType cubic (genType const &v1, genType const &v2, genType const &v3, genType const &v4, typename genType::value_type const &s)
 Return a point from a cubic curve. More...
 
template<typename genType >
GLM_FUNC_DECL genType hermite (genType const &v1, genType const &t1, genType const &v2, genType const &t2, typename genType::value_type const &s)
 Return a point from a hermite curve. More...
 
+

Detailed Description

+

Include <glm/gtx/spline.hpp> to use the features of this extension.

+

Spline functions

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::catmullRom (genType const & v1,
genType const & v2,
genType const & v3,
genType const & v4,
typename genType::value_type const & s 
)
+
+ +

Return a point from a catmull rom curve.

+
See also
GLM_GTX_spline extension.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::cubic (genType const & v1,
genType const & v2,
genType const & v3,
genType const & v4,
typename genType::value_type const & s 
)
+
+ +

Return a point from a cubic curve.

+
See also
GLM_GTX_spline extension.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::hermite (genType const & v1,
genType const & t1,
genType const & v2,
genType const & t2,
typename genType::value_type const & s 
)
+
+ +

Return a point from a hermite curve.

+
See also
GLM_GTX_spline extension.
+ +
+
+
+ + + + diff --git a/doc/api/a00359.html b/doc/api/a00359.html new file mode 100644 index 000000000..4bccea247 --- /dev/null +++ b/doc/api/a00359.html @@ -0,0 +1,263 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_std_based_type + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_std_based_type
+
+
+ +

Include <glm/gtx/std_based_type.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef vec< 1, std::size_t, defaultp > size1
 Vector type based of one std::size_t component. More...
 
typedef vec< 1, std::size_t, defaultp > size1_t
 Vector type based of one std::size_t component. More...
 
typedef vec< 2, std::size_t, defaultp > size2
 Vector type based of two std::size_t components. More...
 
typedef vec< 2, std::size_t, defaultp > size2_t
 Vector type based of two std::size_t components. More...
 
typedef vec< 3, std::size_t, defaultp > size3
 Vector type based of three std::size_t components. More...
 
typedef vec< 3, std::size_t, defaultp > size3_t
 Vector type based of three std::size_t components. More...
 
typedef vec< 4, std::size_t, defaultp > size4
 Vector type based of four std::size_t components. More...
 
typedef vec< 4, std::size_t, defaultp > size4_t
 Vector type based of four std::size_t components. More...
 
+

Detailed Description

+

Include <glm/gtx/std_based_type.hpp> to use the features of this extension.

+

Adds vector types based on STL value types.

+

Typedef Documentation

+ +
+
+ + + + +
typedef vec<1, std::size_t, defaultp> size1
+
+ +

Vector type based of one std::size_t component.

+
See also
GLM_GTX_std_based_type
+ +

Definition at line 35 of file std_based_type.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<1, std::size_t, defaultp> size1_t
+
+ +

Vector type based of one std::size_t component.

+
See also
GLM_GTX_std_based_type
+ +

Definition at line 51 of file std_based_type.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<2, std::size_t, defaultp> size2
+
+ +

Vector type based of two std::size_t components.

+
See also
GLM_GTX_std_based_type
+ +

Definition at line 39 of file std_based_type.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<2, std::size_t, defaultp> size2_t
+
+ +

Vector type based of two std::size_t components.

+
See also
GLM_GTX_std_based_type
+ +

Definition at line 55 of file std_based_type.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<3, std::size_t, defaultp> size3
+
+ +

Vector type based of three std::size_t components.

+
See also
GLM_GTX_std_based_type
+ +

Definition at line 43 of file std_based_type.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<3, std::size_t, defaultp> size3_t
+
+ +

Vector type based of three std::size_t components.

+
See also
GLM_GTX_std_based_type
+ +

Definition at line 59 of file std_based_type.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<4, std::size_t, defaultp> size4
+
+ +

Vector type based of four std::size_t components.

+
See also
GLM_GTX_std_based_type
+ +

Definition at line 47 of file std_based_type.hpp.

+ +
+
+ +
+
+ + + + +
typedef vec<4, std::size_t, defaultp> size4_t
+
+ +

Vector type based of four std::size_t components.

+
See also
GLM_GTX_std_based_type
+ +

Definition at line 63 of file std_based_type.hpp.

+ +
+
+
+ + + + diff --git a/doc/api/a00360.html b/doc/api/a00360.html new file mode 100644 index 000000000..15834ca00 --- /dev/null +++ b/doc/api/a00360.html @@ -0,0 +1,127 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_string_cast + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_string_cast
+
+
+ +

Include <glm/gtx/string_cast.hpp> to use the features of this extension. +More...

+ + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL std::string to_string (genType const &x)
 Create a string from a GLM vector or matrix typed variable. More...
 
+

Detailed Description

+

Include <glm/gtx/string_cast.hpp> to use the features of this extension.

+

Setup strings for GLM type values

+

This extension is not supported with CUDA

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL std::string glm::to_string (genType const & x)
+
+ +

Create a string from a GLM vector or matrix typed variable.

+
See also
GLM_GTX_string_cast extension.
+ +
+
+
+ + + + diff --git a/doc/api/a00361.html b/doc/api/a00361.html new file mode 100644 index 000000000..4f438c327 --- /dev/null +++ b/doc/api/a00361.html @@ -0,0 +1,139 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_texture + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

Include <glm/gtx/texture.hpp> to use the features of this extension. +More...

+ + + + + + +

+Functions

template<length_t L, typename T , qualifier Q>
levels (vec< L, T, Q > const &Extent)
 Compute the number of mipmaps levels necessary to create a mipmap complete texture. More...
 
+

Detailed Description

+

Include <glm/gtx/texture.hpp> to use the features of this extension.

+

Wrapping mode of texture coordinates.

+

Function Documentation

+ +
+
+ + + + + + + + +
T glm::levels (vec< L, T, Q > const & Extent)
+
+ +

Compute the number of mipmaps levels necessary to create a mipmap complete texture.

+
Parameters
+ + +
ExtentExtent of the texture base level mipmap
+
+
+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point or signed integer scalar types
QValue from qualifier enum
+
+
+ +
+
+
+ + + + diff --git a/doc/api/a00362.html b/doc/api/a00362.html new file mode 100644 index 000000000..5b6acb9b3 --- /dev/null +++ b/doc/api/a00362.html @@ -0,0 +1,188 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_transform + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_transform
+
+
+ +

Include <glm/gtx/transform.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > rotate (T angle, vec< 3, T, Q > const &v)
 Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > scale (vec< 3, T, Q > const &v)
 Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > translate (vec< 3, T, Q > const &v)
 Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. More...
 
+

Detailed Description

+

Include <glm/gtx/transform.hpp> to use the features of this extension.

+

Add transformation matrices

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, Q> glm::rotate (angle,
vec< 3, T, Q > const & v 
)
+
+ +

Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.

+
See also
GLM_GTC_matrix_transform
+
+GLM_GTX_transform
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, Q> glm::scale (vec< 3, T, Q > const & v)
+
+ +

Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.

+
See also
GLM_GTC_matrix_transform
+
+GLM_GTX_transform
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, Q> glm::translate (vec< 3, T, Q > const & v)
+
+ +

Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.

+
See also
GLM_GTC_matrix_transform
+
+GLM_GTX_transform
+ +
+
+
+ + + + diff --git a/doc/api/a00363.html b/doc/api/a00363.html new file mode 100644 index 000000000..838999eb3 --- /dev/null +++ b/doc/api/a00363.html @@ -0,0 +1,423 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_transform2 + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_transform2
+
+
+ +

Include <glm/gtx/transform2.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > proj2D (mat< 3, 3, T, Q > const &m, vec< 3, T, Q > const &normal)
 Build planar projection matrix along normal axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > proj3D (mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &normal)
 Build planar projection matrix along normal axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > scaleBias (T scale, T bias)
 Build a scale bias matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > scaleBias (mat< 4, 4, T, Q > const &m, T scale, T bias)
 Build a scale bias matrix. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > shearX2D (mat< 3, 3, T, Q > const &m, T y)
 Transforms a matrix with a shearing on X axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > shearX3D (mat< 4, 4, T, Q > const &m, T y, T z)
 Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 3, 3, T, Q > shearY2D (mat< 3, 3, T, Q > const &m, T x)
 Transforms a matrix with a shearing on Y axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > shearY3D (mat< 4, 4, T, Q > const &m, T x, T z)
 Transforms a matrix with a shearing on Y axis. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL mat< 4, 4, T, Q > shearZ3D (mat< 4, 4, T, Q > const &m, T x, T y)
 Transforms a matrix with a shearing on Z axis. More...
 
+

Detailed Description

+

Include <glm/gtx/transform2.hpp> to use the features of this extension.

+

Add extra transformation matrices

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<3, 3, T, Q> glm::proj2D (mat< 3, 3, T, Q > const & m,
vec< 3, T, Q > const & normal 
)
+
+ +

Build planar projection matrix along normal axis.

+

From GLM_GTX_transform2 extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, Q> glm::proj3D (mat< 4, 4, T, Q > const & m,
vec< 3, T, Q > const & normal 
)
+
+ +

Build planar projection matrix along normal axis.

+

From GLM_GTX_transform2 extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, Q> glm::scaleBias (scale,
bias 
)
+
+ +

Build a scale bias matrix.

+

From GLM_GTX_transform2 extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, Q> glm::scaleBias (mat< 4, 4, T, Q > const & m,
scale,
bias 
)
+
+ +

Build a scale bias matrix.

+

From GLM_GTX_transform2 extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<3, 3, T, Q> glm::shearX2D (mat< 3, 3, T, Q > const & m,
y 
)
+
+ +

Transforms a matrix with a shearing on X axis.

+

From GLM_GTX_transform2 extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, Q> glm::shearX3D (mat< 4, 4, T, Q > const & m,
y,
z 
)
+
+ +

Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<3, 3, T, Q> glm::shearY2D (mat< 3, 3, T, Q > const & m,
x 
)
+
+ +

Transforms a matrix with a shearing on Y axis.

+

From GLM_GTX_transform2 extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, Q> glm::shearY3D (mat< 4, 4, T, Q > const & m,
x,
z 
)
+
+ +

Transforms a matrix with a shearing on Y axis.

+

From GLM_GTX_transform2 extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<4, 4, T, Q> glm::shearZ3D (mat< 4, 4, T, Q > const & m,
x,
y 
)
+
+ +

Transforms a matrix with a shearing on Z axis.

+

From GLM_GTX_transform2 extension.

+ +
+
+
+ + + + diff --git a/doc/api/a00364.html b/doc/api/a00364.html new file mode 100644 index 000000000..d54b6042d --- /dev/null +++ b/doc/api/a00364.html @@ -0,0 +1,7945 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_type_aligned + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_type_aligned
+
+
+ +

Include <glm/gtx/type_aligned.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

 GLM_ALIGNED_TYPEDEF (lowp_int8, aligned_lowp_int8, 1)
 Low qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int16, aligned_lowp_int16, 2)
 Low qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int32, aligned_lowp_int32, 4)
 Low qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int64, aligned_lowp_int64, 8)
 Low qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int8_t, aligned_lowp_int8_t, 1)
 Low qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int16_t, aligned_lowp_int16_t, 2)
 Low qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int32_t, aligned_lowp_int32_t, 4)
 Low qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int64_t, aligned_lowp_int64_t, 8)
 Low qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_i8, aligned_lowp_i8, 1)
 Low qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_i16, aligned_lowp_i16, 2)
 Low qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_i32, aligned_lowp_i32, 4)
 Low qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_i64, aligned_lowp_i64, 8)
 Low qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int8, aligned_mediump_int8, 1)
 Medium qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int16, aligned_mediump_int16, 2)
 Medium qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int32, aligned_mediump_int32, 4)
 Medium qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int64, aligned_mediump_int64, 8)
 Medium qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int8_t, aligned_mediump_int8_t, 1)
 Medium qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int16_t, aligned_mediump_int16_t, 2)
 Medium qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int32_t, aligned_mediump_int32_t, 4)
 Medium qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int64_t, aligned_mediump_int64_t, 8)
 Medium qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_i8, aligned_mediump_i8, 1)
 Medium qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_i16, aligned_mediump_i16, 2)
 Medium qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_i32, aligned_mediump_i32, 4)
 Medium qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_i64, aligned_mediump_i64, 8)
 Medium qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int8, aligned_highp_int8, 1)
 High qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int16, aligned_highp_int16, 2)
 High qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int32, aligned_highp_int32, 4)
 High qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int64, aligned_highp_int64, 8)
 High qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int8_t, aligned_highp_int8_t, 1)
 High qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int16_t, aligned_highp_int16_t, 2)
 High qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int32_t, aligned_highp_int32_t, 4)
 High qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int64_t, aligned_highp_int64_t, 8)
 High qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_i8, aligned_highp_i8, 1)
 High qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_i16, aligned_highp_i16, 2)
 High qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_i32, aligned_highp_i32, 4)
 High qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_i64, aligned_highp_i64, 8)
 High qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int8, aligned_int8, 1)
 Default qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int16, aligned_int16, 2)
 Default qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int32, aligned_int32, 4)
 Default qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int64, aligned_int64, 8)
 Default qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int8_t, aligned_int8_t, 1)
 Default qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int16_t, aligned_int16_t, 2)
 Default qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int32_t, aligned_int32_t, 4)
 Default qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int64_t, aligned_int64_t, 8)
 Default qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i8, aligned_i8, 1)
 Default qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i16, aligned_i16, 2)
 Default qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i32, aligned_i32, 4)
 Default qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i64, aligned_i64, 8)
 Default qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (ivec1, aligned_ivec1, 4)
 Default qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (ivec2, aligned_ivec2, 8)
 Default qualifier 32 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (ivec3, aligned_ivec3, 16)
 Default qualifier 32 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (ivec4, aligned_ivec4, 16)
 Default qualifier 32 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i8vec1, aligned_i8vec1, 1)
 Default qualifier 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i8vec2, aligned_i8vec2, 2)
 Default qualifier 8 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i8vec3, aligned_i8vec3, 4)
 Default qualifier 8 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i8vec4, aligned_i8vec4, 4)
 Default qualifier 8 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i16vec1, aligned_i16vec1, 2)
 Default qualifier 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i16vec2, aligned_i16vec2, 4)
 Default qualifier 16 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i16vec3, aligned_i16vec3, 8)
 Default qualifier 16 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i16vec4, aligned_i16vec4, 8)
 Default qualifier 16 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i32vec1, aligned_i32vec1, 4)
 Default qualifier 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i32vec2, aligned_i32vec2, 8)
 Default qualifier 32 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i32vec3, aligned_i32vec3, 16)
 Default qualifier 32 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i32vec4, aligned_i32vec4, 16)
 Default qualifier 32 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i64vec1, aligned_i64vec1, 8)
 Default qualifier 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i64vec2, aligned_i64vec2, 16)
 Default qualifier 64 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i64vec3, aligned_i64vec3, 32)
 Default qualifier 64 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i64vec4, aligned_i64vec4, 32)
 Default qualifier 64 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint8, aligned_lowp_uint8, 1)
 Low qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint16, aligned_lowp_uint16, 2)
 Low qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint32, aligned_lowp_uint32, 4)
 Low qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint64, aligned_lowp_uint64, 8)
 Low qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint8_t, aligned_lowp_uint8_t, 1)
 Low qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint16_t, aligned_lowp_uint16_t, 2)
 Low qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint32_t, aligned_lowp_uint32_t, 4)
 Low qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint64_t, aligned_lowp_uint64_t, 8)
 Low qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_u8, aligned_lowp_u8, 1)
 Low qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_u16, aligned_lowp_u16, 2)
 Low qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_u32, aligned_lowp_u32, 4)
 Low qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_u64, aligned_lowp_u64, 8)
 Low qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint8, aligned_mediump_uint8, 1)
 Medium qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint16, aligned_mediump_uint16, 2)
 Medium qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint32, aligned_mediump_uint32, 4)
 Medium qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint64, aligned_mediump_uint64, 8)
 Medium qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint8_t, aligned_mediump_uint8_t, 1)
 Medium qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint16_t, aligned_mediump_uint16_t, 2)
 Medium qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint32_t, aligned_mediump_uint32_t, 4)
 Medium qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint64_t, aligned_mediump_uint64_t, 8)
 Medium qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_u8, aligned_mediump_u8, 1)
 Medium qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_u16, aligned_mediump_u16, 2)
 Medium qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_u32, aligned_mediump_u32, 4)
 Medium qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_u64, aligned_mediump_u64, 8)
 Medium qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint8, aligned_highp_uint8, 1)
 High qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint16, aligned_highp_uint16, 2)
 High qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint32, aligned_highp_uint32, 4)
 High qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint64, aligned_highp_uint64, 8)
 High qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint8_t, aligned_highp_uint8_t, 1)
 High qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint16_t, aligned_highp_uint16_t, 2)
 High qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint32_t, aligned_highp_uint32_t, 4)
 High qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint64_t, aligned_highp_uint64_t, 8)
 High qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_u8, aligned_highp_u8, 1)
 High qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_u16, aligned_highp_u16, 2)
 High qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_u32, aligned_highp_u32, 4)
 High qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_u64, aligned_highp_u64, 8)
 High qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint8, aligned_uint8, 1)
 Default qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint16, aligned_uint16, 2)
 Default qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint32, aligned_uint32, 4)
 Default qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint64, aligned_uint64, 8)
 Default qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint8_t, aligned_uint8_t, 1)
 Default qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint16_t, aligned_uint16_t, 2)
 Default qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint32_t, aligned_uint32_t, 4)
 Default qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint64_t, aligned_uint64_t, 8)
 Default qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u8, aligned_u8, 1)
 Default qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u16, aligned_u16, 2)
 Default qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u32, aligned_u32, 4)
 Default qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u64, aligned_u64, 8)
 Default qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uvec1, aligned_uvec1, 4)
 Default qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uvec2, aligned_uvec2, 8)
 Default qualifier 32 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (uvec3, aligned_uvec3, 16)
 Default qualifier 32 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (uvec4, aligned_uvec4, 16)
 Default qualifier 32 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u8vec1, aligned_u8vec1, 1)
 Default qualifier 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u8vec2, aligned_u8vec2, 2)
 Default qualifier 8 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u8vec3, aligned_u8vec3, 4)
 Default qualifier 8 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u8vec4, aligned_u8vec4, 4)
 Default qualifier 8 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u16vec1, aligned_u16vec1, 2)
 Default qualifier 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u16vec2, aligned_u16vec2, 4)
 Default qualifier 16 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u16vec3, aligned_u16vec3, 8)
 Default qualifier 16 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u16vec4, aligned_u16vec4, 8)
 Default qualifier 16 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u32vec1, aligned_u32vec1, 4)
 Default qualifier 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u32vec2, aligned_u32vec2, 8)
 Default qualifier 32 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u32vec3, aligned_u32vec3, 16)
 Default qualifier 32 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u32vec4, aligned_u32vec4, 16)
 Default qualifier 32 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u64vec1, aligned_u64vec1, 8)
 Default qualifier 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u64vec2, aligned_u64vec2, 16)
 Default qualifier 64 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u64vec3, aligned_u64vec3, 32)
 Default qualifier 64 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u64vec4, aligned_u64vec4, 32)
 Default qualifier 64 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (float32, aligned_float32, 4)
 32 bit single-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float32_t, aligned_float32_t, 4)
 32 bit single-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float32, aligned_f32, 4)
 32 bit single-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float64, aligned_float64, 8)
 64 bit double-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float64_t, aligned_float64_t, 8)
 64 bit double-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float64, aligned_f64, 8)
 64 bit double-qualifier floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (vec1, aligned_vec1, 4)
 Single-qualifier floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (vec2, aligned_vec2, 8)
 Single-qualifier floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (vec3, aligned_vec3, 16)
 Single-qualifier floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (vec4, aligned_vec4, 16)
 Single-qualifier floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (fvec1, aligned_fvec1, 4)
 Single-qualifier floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (fvec2, aligned_fvec2, 8)
 Single-qualifier floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (fvec3, aligned_fvec3, 16)
 Single-qualifier floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (fvec4, aligned_fvec4, 16)
 Single-qualifier floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (f32vec1, aligned_f32vec1, 4)
 Single-qualifier floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (f32vec2, aligned_f32vec2, 8)
 Single-qualifier floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (f32vec3, aligned_f32vec3, 16)
 Single-qualifier floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (f32vec4, aligned_f32vec4, 16)
 Single-qualifier floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (dvec1, aligned_dvec1, 8)
 Double-qualifier floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (dvec2, aligned_dvec2, 16)
 Double-qualifier floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (dvec3, aligned_dvec3, 32)
 Double-qualifier floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (dvec4, aligned_dvec4, 32)
 Double-qualifier floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (f64vec1, aligned_f64vec1, 8)
 Double-qualifier floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (f64vec2, aligned_f64vec2, 16)
 Double-qualifier floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (f64vec3, aligned_f64vec3, 32)
 Double-qualifier floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (f64vec4, aligned_f64vec4, 32)
 Double-qualifier floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (mat2, aligned_mat2, 16)
 Single-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (mat3, aligned_mat3, 16)
 Single-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (mat4, aligned_mat4, 16)
 Single-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat2x2, aligned_fmat2, 16)
 Single-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat3x3, aligned_fmat3, 16)
 Single-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat4x4, aligned_fmat4, 16)
 Single-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat2x2, aligned_fmat2x2, 16)
 Single-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat2x3, aligned_fmat2x3, 16)
 Single-qualifier floating-point aligned 2x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat2x4, aligned_fmat2x4, 16)
 Single-qualifier floating-point aligned 2x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat3x2, aligned_fmat3x2, 16)
 Single-qualifier floating-point aligned 3x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat3x3, aligned_fmat3x3, 16)
 Single-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat3x4, aligned_fmat3x4, 16)
 Single-qualifier floating-point aligned 3x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat4x2, aligned_fmat4x2, 16)
 Single-qualifier floating-point aligned 4x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat4x3, aligned_fmat4x3, 16)
 Single-qualifier floating-point aligned 4x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat4x4, aligned_fmat4x4, 16)
 Single-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat2x2, aligned_f32mat2, 16)
 Single-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat3x3, aligned_f32mat3, 16)
 Single-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat4x4, aligned_f32mat4, 16)
 Single-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat2x2, aligned_f32mat2x2, 16)
 Single-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat2x3, aligned_f32mat2x3, 16)
 Single-qualifier floating-point aligned 2x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat2x4, aligned_f32mat2x4, 16)
 Single-qualifier floating-point aligned 2x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat3x2, aligned_f32mat3x2, 16)
 Single-qualifier floating-point aligned 3x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat3x3, aligned_f32mat3x3, 16)
 Single-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat3x4, aligned_f32mat3x4, 16)
 Single-qualifier floating-point aligned 3x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat4x2, aligned_f32mat4x2, 16)
 Single-qualifier floating-point aligned 4x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat4x3, aligned_f32mat4x3, 16)
 Single-qualifier floating-point aligned 4x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat4x4, aligned_f32mat4x4, 16)
 Single-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat2x2, aligned_f64mat2, 32)
 Double-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat3x3, aligned_f64mat3, 32)
 Double-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat4x4, aligned_f64mat4, 32)
 Double-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat2x2, aligned_f64mat2x2, 32)
 Double-qualifier floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat2x3, aligned_f64mat2x3, 32)
 Double-qualifier floating-point aligned 2x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat2x4, aligned_f64mat2x4, 32)
 Double-qualifier floating-point aligned 2x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat3x2, aligned_f64mat3x2, 32)
 Double-qualifier floating-point aligned 3x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat3x3, aligned_f64mat3x3, 32)
 Double-qualifier floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat3x4, aligned_f64mat3x4, 32)
 Double-qualifier floating-point aligned 3x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat4x2, aligned_f64mat4x2, 32)
 Double-qualifier floating-point aligned 4x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat4x3, aligned_f64mat4x3, 32)
 Double-qualifier floating-point aligned 4x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat4x4, aligned_f64mat4x4, 32)
 Double-qualifier floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (quat, aligned_quat, 16)
 Single-qualifier floating-point aligned quaternion. More...
 
 GLM_ALIGNED_TYPEDEF (quat, aligned_fquat, 16)
 Single-qualifier floating-point aligned quaternion. More...
 
 GLM_ALIGNED_TYPEDEF (dquat, aligned_dquat, 32)
 Double-qualifier floating-point aligned quaternion. More...
 
 GLM_ALIGNED_TYPEDEF (f32quat, aligned_f32quat, 16)
 Single-qualifier floating-point aligned quaternion. More...
 
 GLM_ALIGNED_TYPEDEF (f64quat, aligned_f64quat, 32)
 Double-qualifier floating-point aligned quaternion. More...
 
+

Detailed Description

+

Include <glm/gtx/type_aligned.hpp> to use the features of this extension.

+

Defines aligned types.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_int8 ,
aligned_lowp_int8 ,
 
)
+
+ +

Low qualifier 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_int16 ,
aligned_lowp_int16 ,
 
)
+
+ +

Low qualifier 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_int32 ,
aligned_lowp_int32 ,
 
)
+
+ +

Low qualifier 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_int64 ,
aligned_lowp_int64 ,
 
)
+
+ +

Low qualifier 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_int8_t ,
aligned_lowp_int8_t ,
 
)
+
+ +

Low qualifier 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_int16_t ,
aligned_lowp_int16_t ,
 
)
+
+ +

Low qualifier 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_int32_t ,
aligned_lowp_int32_t ,
 
)
+
+ +

Low qualifier 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_int64_t ,
aligned_lowp_int64_t ,
 
)
+
+ +

Low qualifier 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_i8 ,
aligned_lowp_i8 ,
 
)
+
+ +

Low qualifier 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_i16 ,
aligned_lowp_i16 ,
 
)
+
+ +

Low qualifier 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_i32 ,
aligned_lowp_i32 ,
 
)
+
+ +

Low qualifier 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_i64 ,
aligned_lowp_i64 ,
 
)
+
+ +

Low qualifier 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_int8 ,
aligned_mediump_int8 ,
 
)
+
+ +

Medium qualifier 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_int16 ,
aligned_mediump_int16 ,
 
)
+
+ +

Medium qualifier 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_int32 ,
aligned_mediump_int32 ,
 
)
+
+ +

Medium qualifier 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_int64 ,
aligned_mediump_int64 ,
 
)
+
+ +

Medium qualifier 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_int8_t ,
aligned_mediump_int8_t ,
 
)
+
+ +

Medium qualifier 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_int16_t ,
aligned_mediump_int16_t ,
 
)
+
+ +

Medium qualifier 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_int32_t ,
aligned_mediump_int32_t ,
 
)
+
+ +

Medium qualifier 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_int64_t ,
aligned_mediump_int64_t ,
 
)
+
+ +

Medium qualifier 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_i8 ,
aligned_mediump_i8 ,
 
)
+
+ +

Medium qualifier 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_i16 ,
aligned_mediump_i16 ,
 
)
+
+ +

Medium qualifier 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_i32 ,
aligned_mediump_i32 ,
 
)
+
+ +

Medium qualifier 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_i64 ,
aligned_mediump_i64 ,
 
)
+
+ +

Medium qualifier 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_int8 ,
aligned_highp_int8 ,
 
)
+
+ +

High qualifier 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_int16 ,
aligned_highp_int16 ,
 
)
+
+ +

High qualifier 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_int32 ,
aligned_highp_int32 ,
 
)
+
+ +

High qualifier 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_int64 ,
aligned_highp_int64 ,
 
)
+
+ +

High qualifier 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_int8_t ,
aligned_highp_int8_t ,
 
)
+
+ +

High qualifier 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_int16_t ,
aligned_highp_int16_t ,
 
)
+
+ +

High qualifier 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_int32_t ,
aligned_highp_int32_t ,
 
)
+
+ +

High qualifier 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_int64_t ,
aligned_highp_int64_t ,
 
)
+
+ +

High qualifier 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_i8 ,
aligned_highp_i8 ,
 
)
+
+ +

High qualifier 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_i16 ,
aligned_highp_i16 ,
 
)
+
+ +

High qualifier 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_i32 ,
aligned_highp_i32 ,
 
)
+
+ +

High qualifier 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_i64 ,
aligned_highp_i64 ,
 
)
+
+ +

High qualifier 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (int8 ,
aligned_int8 ,
 
)
+
+ +

Default qualifier 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (int16 ,
aligned_int16 ,
 
)
+
+ +

Default qualifier 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (int32 ,
aligned_int32 ,
 
)
+
+ +

Default qualifier 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (int64 ,
aligned_int64 ,
 
)
+
+ +

Default qualifier 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (int8_t ,
aligned_int8_t ,
 
)
+
+ +

Default qualifier 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (int16_t ,
aligned_int16_t ,
 
)
+
+ +

Default qualifier 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (int32_t ,
aligned_int32_t ,
 
)
+
+ +

Default qualifier 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (int64_t ,
aligned_int64_t ,
 
)
+
+ +

Default qualifier 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i8 ,
aligned_i8 ,
 
)
+
+ +

Default qualifier 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i16 ,
aligned_i16 ,
 
)
+
+ +

Default qualifier 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i32 ,
aligned_i32 ,
 
)
+
+ +

Default qualifier 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i64 ,
aligned_i64 ,
 
)
+
+ +

Default qualifier 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (ivec1 ,
aligned_ivec1 ,
 
)
+
+ +

Default qualifier 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (ivec2 ,
aligned_ivec2 ,
 
)
+
+ +

Default qualifier 32 bit signed integer aligned vector of 2 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (ivec3 ,
aligned_ivec3 ,
16  
)
+
+ +

Default qualifier 32 bit signed integer aligned vector of 3 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (ivec4 ,
aligned_ivec4 ,
16  
)
+
+ +

Default qualifier 32 bit signed integer aligned vector of 4 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i8vec1 ,
aligned_i8vec1 ,
 
)
+
+ +

Default qualifier 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i8vec2 ,
aligned_i8vec2 ,
 
)
+
+ +

Default qualifier 8 bit signed integer aligned vector of 2 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i8vec3 ,
aligned_i8vec3 ,
 
)
+
+ +

Default qualifier 8 bit signed integer aligned vector of 3 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i8vec4 ,
aligned_i8vec4 ,
 
)
+
+ +

Default qualifier 8 bit signed integer aligned vector of 4 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i16vec1 ,
aligned_i16vec1 ,
 
)
+
+ +

Default qualifier 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i16vec2 ,
aligned_i16vec2 ,
 
)
+
+ +

Default qualifier 16 bit signed integer aligned vector of 2 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i16vec3 ,
aligned_i16vec3 ,
 
)
+
+ +

Default qualifier 16 bit signed integer aligned vector of 3 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i16vec4 ,
aligned_i16vec4 ,
 
)
+
+ +

Default qualifier 16 bit signed integer aligned vector of 4 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i32vec1 ,
aligned_i32vec1 ,
 
)
+
+ +

Default qualifier 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i32vec2 ,
aligned_i32vec2 ,
 
)
+
+ +

Default qualifier 32 bit signed integer aligned vector of 2 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i32vec3 ,
aligned_i32vec3 ,
16  
)
+
+ +

Default qualifier 32 bit signed integer aligned vector of 3 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i32vec4 ,
aligned_i32vec4 ,
16  
)
+
+ +

Default qualifier 32 bit signed integer aligned vector of 4 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i64vec1 ,
aligned_i64vec1 ,
 
)
+
+ +

Default qualifier 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i64vec2 ,
aligned_i64vec2 ,
16  
)
+
+ +

Default qualifier 64 bit signed integer aligned vector of 2 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i64vec3 ,
aligned_i64vec3 ,
32  
)
+
+ +

Default qualifier 64 bit signed integer aligned vector of 3 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i64vec4 ,
aligned_i64vec4 ,
32  
)
+
+ +

Default qualifier 64 bit signed integer aligned vector of 4 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_uint8 ,
aligned_lowp_uint8 ,
 
)
+
+ +

Low qualifier 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_uint16 ,
aligned_lowp_uint16 ,
 
)
+
+ +

Low qualifier 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_uint32 ,
aligned_lowp_uint32 ,
 
)
+
+ +

Low qualifier 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_uint64 ,
aligned_lowp_uint64 ,
 
)
+
+ +

Low qualifier 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_uint8_t ,
aligned_lowp_uint8_t ,
 
)
+
+ +

Low qualifier 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_uint16_t ,
aligned_lowp_uint16_t ,
 
)
+
+ +

Low qualifier 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_uint32_t ,
aligned_lowp_uint32_t ,
 
)
+
+ +

Low qualifier 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_uint64_t ,
aligned_lowp_uint64_t ,
 
)
+
+ +

Low qualifier 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_u8 ,
aligned_lowp_u8 ,
 
)
+
+ +

Low qualifier 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_u16 ,
aligned_lowp_u16 ,
 
)
+
+ +

Low qualifier 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_u32 ,
aligned_lowp_u32 ,
 
)
+
+ +

Low qualifier 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_u64 ,
aligned_lowp_u64 ,
 
)
+
+ +

Low qualifier 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_uint8 ,
aligned_mediump_uint8 ,
 
)
+
+ +

Medium qualifier 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_uint16 ,
aligned_mediump_uint16 ,
 
)
+
+ +

Medium qualifier 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_uint32 ,
aligned_mediump_uint32 ,
 
)
+
+ +

Medium qualifier 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_uint64 ,
aligned_mediump_uint64 ,
 
)
+
+ +

Medium qualifier 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_uint8_t ,
aligned_mediump_uint8_t ,
 
)
+
+ +

Medium qualifier 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_uint16_t ,
aligned_mediump_uint16_t ,
 
)
+
+ +

Medium qualifier 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_uint32_t ,
aligned_mediump_uint32_t ,
 
)
+
+ +

Medium qualifier 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_uint64_t ,
aligned_mediump_uint64_t ,
 
)
+
+ +

Medium qualifier 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_u8 ,
aligned_mediump_u8 ,
 
)
+
+ +

Medium qualifier 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_u16 ,
aligned_mediump_u16 ,
 
)
+
+ +

Medium qualifier 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_u32 ,
aligned_mediump_u32 ,
 
)
+
+ +

Medium qualifier 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_u64 ,
aligned_mediump_u64 ,
 
)
+
+ +

Medium qualifier 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_uint8 ,
aligned_highp_uint8 ,
 
)
+
+ +

High qualifier 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_uint16 ,
aligned_highp_uint16 ,
 
)
+
+ +

High qualifier 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_uint32 ,
aligned_highp_uint32 ,
 
)
+
+ +

High qualifier 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_uint64 ,
aligned_highp_uint64 ,
 
)
+
+ +

High qualifier 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_uint8_t ,
aligned_highp_uint8_t ,
 
)
+
+ +

High qualifier 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_uint16_t ,
aligned_highp_uint16_t ,
 
)
+
+ +

High qualifier 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_uint32_t ,
aligned_highp_uint32_t ,
 
)
+
+ +

High qualifier 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_uint64_t ,
aligned_highp_uint64_t ,
 
)
+
+ +

High qualifier 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_u8 ,
aligned_highp_u8 ,
 
)
+
+ +

High qualifier 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_u16 ,
aligned_highp_u16 ,
 
)
+
+ +

High qualifier 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_u32 ,
aligned_highp_u32 ,
 
)
+
+ +

High qualifier 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_u64 ,
aligned_highp_u64 ,
 
)
+
+ +

High qualifier 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uint8 ,
aligned_uint8 ,
 
)
+
+ +

Default qualifier 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uint16 ,
aligned_uint16 ,
 
)
+
+ +

Default qualifier 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uint32 ,
aligned_uint32 ,
 
)
+
+ +

Default qualifier 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uint64 ,
aligned_uint64 ,
 
)
+
+ +

Default qualifier 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uint8_t ,
aligned_uint8_t ,
 
)
+
+ +

Default qualifier 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uint16_t ,
aligned_uint16_t ,
 
)
+
+ +

Default qualifier 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uint32_t ,
aligned_uint32_t ,
 
)
+
+ +

Default qualifier 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uint64_t ,
aligned_uint64_t ,
 
)
+
+ +

Default qualifier 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u8 ,
aligned_u8 ,
 
)
+
+ +

Default qualifier 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u16 ,
aligned_u16 ,
 
)
+
+ +

Default qualifier 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u32 ,
aligned_u32 ,
 
)
+
+ +

Default qualifier 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u64 ,
aligned_u64 ,
 
)
+
+ +

Default qualifier 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uvec1 ,
aligned_uvec1 ,
 
)
+
+ +

Default qualifier 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uvec2 ,
aligned_uvec2 ,
 
)
+
+ +

Default qualifier 32 bit unsigned integer aligned vector of 2 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uvec3 ,
aligned_uvec3 ,
16  
)
+
+ +

Default qualifier 32 bit unsigned integer aligned vector of 3 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uvec4 ,
aligned_uvec4 ,
16  
)
+
+ +

Default qualifier 32 bit unsigned integer aligned vector of 4 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u8vec1 ,
aligned_u8vec1 ,
 
)
+
+ +

Default qualifier 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u8vec2 ,
aligned_u8vec2 ,
 
)
+
+ +

Default qualifier 8 bit unsigned integer aligned vector of 2 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u8vec3 ,
aligned_u8vec3 ,
 
)
+
+ +

Default qualifier 8 bit unsigned integer aligned vector of 3 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u8vec4 ,
aligned_u8vec4 ,
 
)
+
+ +

Default qualifier 8 bit unsigned integer aligned vector of 4 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u16vec1 ,
aligned_u16vec1 ,
 
)
+
+ +

Default qualifier 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u16vec2 ,
aligned_u16vec2 ,
 
)
+
+ +

Default qualifier 16 bit unsigned integer aligned vector of 2 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u16vec3 ,
aligned_u16vec3 ,
 
)
+
+ +

Default qualifier 16 bit unsigned integer aligned vector of 3 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u16vec4 ,
aligned_u16vec4 ,
 
)
+
+ +

Default qualifier 16 bit unsigned integer aligned vector of 4 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u32vec1 ,
aligned_u32vec1 ,
 
)
+
+ +

Default qualifier 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u32vec2 ,
aligned_u32vec2 ,
 
)
+
+ +

Default qualifier 32 bit unsigned integer aligned vector of 2 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u32vec3 ,
aligned_u32vec3 ,
16  
)
+
+ +

Default qualifier 32 bit unsigned integer aligned vector of 3 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u32vec4 ,
aligned_u32vec4 ,
16  
)
+
+ +

Default qualifier 32 bit unsigned integer aligned vector of 4 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u64vec1 ,
aligned_u64vec1 ,
 
)
+
+ +

Default qualifier 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u64vec2 ,
aligned_u64vec2 ,
16  
)
+
+ +

Default qualifier 64 bit unsigned integer aligned vector of 2 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u64vec3 ,
aligned_u64vec3 ,
32  
)
+
+ +

Default qualifier 64 bit unsigned integer aligned vector of 3 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u64vec4 ,
aligned_u64vec4 ,
32  
)
+
+ +

Default qualifier 64 bit unsigned integer aligned vector of 4 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (float32 ,
aligned_float32 ,
 
)
+
+ +

32 bit single-qualifier floating-point aligned scalar.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (float32_t ,
aligned_float32_t ,
 
)
+
+ +

32 bit single-qualifier floating-point aligned scalar.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (float32 ,
aligned_f32 ,
 
)
+
+ +

32 bit single-qualifier floating-point aligned scalar.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (float64 ,
aligned_float64 ,
 
)
+
+ +

64 bit double-qualifier floating-point aligned scalar.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (float64_t ,
aligned_float64_t ,
 
)
+
+ +

64 bit double-qualifier floating-point aligned scalar.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (float64 ,
aligned_f64 ,
 
)
+
+ +

64 bit double-qualifier floating-point aligned scalar.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (vec1 ,
aligned_vec1 ,
 
)
+
+ +

Single-qualifier floating-point aligned vector of 1 component.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (vec2 ,
aligned_vec2 ,
 
)
+
+ +

Single-qualifier floating-point aligned vector of 2 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (vec3 ,
aligned_vec3 ,
16  
)
+
+ +

Single-qualifier floating-point aligned vector of 3 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (vec4 ,
aligned_vec4 ,
16  
)
+
+ +

Single-qualifier floating-point aligned vector of 4 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fvec1 ,
aligned_fvec1 ,
 
)
+
+ +

Single-qualifier floating-point aligned vector of 1 component.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fvec2 ,
aligned_fvec2 ,
 
)
+
+ +

Single-qualifier floating-point aligned vector of 2 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fvec3 ,
aligned_fvec3 ,
16  
)
+
+ +

Single-qualifier floating-point aligned vector of 3 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fvec4 ,
aligned_fvec4 ,
16  
)
+
+ +

Single-qualifier floating-point aligned vector of 4 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32vec1 ,
aligned_f32vec1 ,
 
)
+
+ +

Single-qualifier floating-point aligned vector of 1 component.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32vec2 ,
aligned_f32vec2 ,
 
)
+
+ +

Single-qualifier floating-point aligned vector of 2 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32vec3 ,
aligned_f32vec3 ,
16  
)
+
+ +

Single-qualifier floating-point aligned vector of 3 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32vec4 ,
aligned_f32vec4 ,
16  
)
+
+ +

Single-qualifier floating-point aligned vector of 4 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (dvec1 ,
aligned_dvec1 ,
 
)
+
+ +

Double-qualifier floating-point aligned vector of 1 component.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (dvec2 ,
aligned_dvec2 ,
16  
)
+
+ +

Double-qualifier floating-point aligned vector of 2 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (dvec3 ,
aligned_dvec3 ,
32  
)
+
+ +

Double-qualifier floating-point aligned vector of 3 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (dvec4 ,
aligned_dvec4 ,
32  
)
+
+ +

Double-qualifier floating-point aligned vector of 4 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64vec1 ,
aligned_f64vec1 ,
 
)
+
+ +

Double-qualifier floating-point aligned vector of 1 component.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64vec2 ,
aligned_f64vec2 ,
16  
)
+
+ +

Double-qualifier floating-point aligned vector of 2 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64vec3 ,
aligned_f64vec3 ,
32  
)
+
+ +

Double-qualifier floating-point aligned vector of 3 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64vec4 ,
aligned_f64vec4 ,
32  
)
+
+ +

Double-qualifier floating-point aligned vector of 4 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_ALIGNED_TYPEDEF (mat2 ,
aligned_mat2 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 1x1 matrix.

+
See also
GLM_GTX_type_aligned Single-qualifier floating-point aligned 2x2 matrix.
+
+GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_ALIGNED_TYPEDEF (mat3 ,
aligned_mat3 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 3x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_ALIGNED_TYPEDEF (mat4 ,
aligned_mat4 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 4x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat2x2 ,
aligned_fmat2 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 1x1 matrix.

+
See also
GLM_GTX_type_aligned Single-qualifier floating-point aligned 2x2 matrix.
+
+GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat3x3 ,
aligned_fmat3 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 3x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat4x4 ,
aligned_fmat4 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 4x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat2x2 ,
aligned_fmat2x2 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 1x1 matrix.

+
See also
GLM_GTX_type_aligned Single-qualifier floating-point aligned 2x2 matrix.
+
+GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat2x3 ,
aligned_fmat2x3 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 2x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat2x4 ,
aligned_fmat2x4 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 2x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat3x2 ,
aligned_fmat3x2 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 3x2 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat3x3 ,
aligned_fmat3x3 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 3x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat3x4 ,
aligned_fmat3x4 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 3x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat4x2 ,
aligned_fmat4x2 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 4x2 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat4x3 ,
aligned_fmat4x3 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 4x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat4x4 ,
aligned_fmat4x4 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 4x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat2x2 ,
aligned_f32mat2 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 1x1 matrix.

+
See also
GLM_GTX_type_aligned Single-qualifier floating-point aligned 2x2 matrix.
+
+GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat3x3 ,
aligned_f32mat3 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 3x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat4x4 ,
aligned_f32mat4 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 4x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat2x2 ,
aligned_f32mat2x2 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 1x1 matrix.

+
See also
GLM_GTX_type_aligned Single-qualifier floating-point aligned 2x2 matrix.
+
+GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat2x3 ,
aligned_f32mat2x3 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 2x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat2x4 ,
aligned_f32mat2x4 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 2x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat3x2 ,
aligned_f32mat3x2 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 3x2 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat3x3 ,
aligned_f32mat3x3 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 3x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat3x4 ,
aligned_f32mat3x4 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 3x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat4x2 ,
aligned_f32mat4x2 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 4x2 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat4x3 ,
aligned_f32mat4x3 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 4x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat4x4 ,
aligned_f32mat4x4 ,
16  
)
+
+ +

Single-qualifier floating-point aligned 4x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat2x2 ,
aligned_f64mat2 ,
32  
)
+
+ +

Double-qualifier floating-point aligned 1x1 matrix.

+
See also
GLM_GTX_type_aligned Double-qualifier floating-point aligned 2x2 matrix.
+
+GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat3x3 ,
aligned_f64mat3 ,
32  
)
+
+ +

Double-qualifier floating-point aligned 3x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat4x4 ,
aligned_f64mat4 ,
32  
)
+
+ +

Double-qualifier floating-point aligned 4x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat2x2 ,
aligned_f64mat2x2 ,
32  
)
+
+ +

Double-qualifier floating-point aligned 1x1 matrix.

+
See also
GLM_GTX_type_aligned Double-qualifier floating-point aligned 2x2 matrix.
+
+GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat2x3 ,
aligned_f64mat2x3 ,
32  
)
+
+ +

Double-qualifier floating-point aligned 2x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat2x4 ,
aligned_f64mat2x4 ,
32  
)
+
+ +

Double-qualifier floating-point aligned 2x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat3x2 ,
aligned_f64mat3x2 ,
32  
)
+
+ +

Double-qualifier floating-point aligned 3x2 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat3x3 ,
aligned_f64mat3x3 ,
32  
)
+
+ +

Double-qualifier floating-point aligned 3x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat3x4 ,
aligned_f64mat3x4 ,
32  
)
+
+ +

Double-qualifier floating-point aligned 3x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat4x2 ,
aligned_f64mat4x2 ,
32  
)
+
+ +

Double-qualifier floating-point aligned 4x2 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat4x3 ,
aligned_f64mat4x3 ,
32  
)
+
+ +

Double-qualifier floating-point aligned 4x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat4x4 ,
aligned_f64mat4x4 ,
32  
)
+
+ +

Double-qualifier floating-point aligned 4x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (quat ,
aligned_quat ,
16  
)
+
+ +

Single-qualifier floating-point aligned quaternion.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (quat ,
aligned_fquat ,
16  
)
+
+ +

Single-qualifier floating-point aligned quaternion.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (dquat ,
aligned_dquat ,
32  
)
+
+ +

Double-qualifier floating-point aligned quaternion.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32quat ,
aligned_f32quat ,
16  
)
+
+ +

Single-qualifier floating-point aligned quaternion.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64quat ,
aligned_f64quat ,
32  
)
+
+ +

Double-qualifier floating-point aligned quaternion.

+
See also
GLM_GTX_type_aligned
+ +
+
+
+ + + + diff --git a/doc/api/a00365.html b/doc/api/a00365.html new file mode 100644 index 000000000..5d673deac --- /dev/null +++ b/doc/api/a00365.html @@ -0,0 +1,96 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_type_trait + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+
+
GLM_GTX_type_trait
+
+
+ +

Include <glm/gtx/type_trait.hpp> to use the features of this extension. +More...

+

Detailed Description

+

Include <glm/gtx/type_trait.hpp> to use the features of this extension.

+

Defines traits for each type.

+
+ + + + diff --git a/doc/api/a00366.html b/doc/api/a00366.html new file mode 100644 index 000000000..4cc45b53f --- /dev/null +++ b/doc/api/a00366.html @@ -0,0 +1,95 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_vec_swizzle + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+
+
GLM_GTX_vec_swizzle
+
+
+ +

Include <glm/gtx/vec_swizzle.hpp> to use the features of this extension. +More...

+

Include <glm/gtx/vec_swizzle.hpp> to use the features of this extension.

+

Functions to perform swizzle operation.

+
+ + + + diff --git a/doc/api/a00367.html b/doc/api/a00367.html new file mode 100644 index 000000000..2b76d3560 --- /dev/null +++ b/doc/api/a00367.html @@ -0,0 +1,208 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_vector_angle + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_vector_angle
+
+
+ +

Include <glm/gtx/vector_angle.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL T angle (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns the absolute angle between two vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T orientedAngle (vec< 2, T, Q > const &x, vec< 2, T, Q > const &y)
 Returns the oriented angle between two 2d vectors. More...
 
template<typename T , qualifier Q>
GLM_FUNC_DECL T orientedAngle (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, vec< 3, T, Q > const &ref)
 Returns the oriented angle between two 3d vectors based from a reference axis. More...
 
+

Detailed Description

+

Include <glm/gtx/vector_angle.hpp> to use the features of this extension.

+

Compute angle between vectors

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::angle (vec< L, T, Q > const & x,
vec< L, T, Q > const & y 
)
+
+ +

Returns the absolute angle between two vectors.

+

Parameters need to be normalized.

See also
GLM_GTX_vector_angle extension.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::orientedAngle (vec< 2, T, Q > const & x,
vec< 2, T, Q > const & y 
)
+
+ +

Returns the oriented angle between two 2d vectors.

+

Parameters need to be normalized.

See also
GLM_GTX_vector_angle extension.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::orientedAngle (vec< 3, T, Q > const & x,
vec< 3, T, Q > const & y,
vec< 3, T, Q > const & ref 
)
+
+ +

Returns the oriented angle between two 3d vectors based from a reference axis.

+

Parameters need to be normalized.

See also
GLM_GTX_vector_angle extension.
+ +
+
+
+ + + + diff --git a/doc/api/a00368.html b/doc/api/a00368.html new file mode 100644 index 000000000..935786a95 --- /dev/null +++ b/doc/api/a00368.html @@ -0,0 +1,319 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_vector_query + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_vector_query
+
+
+ +

Include <glm/gtx/vector_query.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL bool areCollinear (vec< L, T, Q > const &v0, vec< L, T, Q > const &v1, T const &epsilon)
 Check whether two vectors are collinears. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL bool areOrthogonal (vec< L, T, Q > const &v0, vec< L, T, Q > const &v1, T const &epsilon)
 Check whether two vectors are orthogonals. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL bool areOrthonormal (vec< L, T, Q > const &v0, vec< L, T, Q > const &v1, T const &epsilon)
 Check whether two vectors are orthonormal. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, bool, Q > isCompNull (vec< L, T, Q > const &v, T const &epsilon)
 Check whether a each component of a vector is null. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL bool isNormalized (vec< L, T, Q > const &v, T const &epsilon)
 Check whether a vector is normalized. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL bool isNull (vec< L, T, Q > const &v, T const &epsilon)
 Check whether a vector is null. More...
 
+

Detailed Description

+

Include <glm/gtx/vector_query.hpp> to use the features of this extension.

+

Query informations of vector types

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::areCollinear (vec< L, T, Q > const & v0,
vec< L, T, Q > const & v1,
T const & epsilon 
)
+
+ +

Check whether two vectors are collinears.

+
See also
GLM_GTX_vector_query extensions.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::areOrthogonal (vec< L, T, Q > const & v0,
vec< L, T, Q > const & v1,
T const & epsilon 
)
+
+ +

Check whether two vectors are orthogonals.

+
See also
GLM_GTX_vector_query extensions.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::areOrthonormal (vec< L, T, Q > const & v0,
vec< L, T, Q > const & v1,
T const & epsilon 
)
+
+ +

Check whether two vectors are orthonormal.

+
See also
GLM_GTX_vector_query extensions.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, bool, Q> glm::isCompNull (vec< L, T, Q > const & v,
T const & epsilon 
)
+
+ +

Check whether a each component of a vector is null.

+
See also
GLM_GTX_vector_query extensions.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::isNormalized (vec< L, T, Q > const & v,
T const & epsilon 
)
+
+ +

Check whether a vector is normalized.

+
See also
GLM_GTX_vector_query extensions.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::isNull (vec< L, T, Q > const & v,
T const & epsilon 
)
+
+ +

Check whether a vector is null.

+
See also
GLM_GTX_vector_query extensions.
+ +
+
+
+ + + + diff --git a/doc/api/a00369.html b/doc/api/a00369.html new file mode 100644 index 000000000..c24963499 --- /dev/null +++ b/doc/api/a00369.html @@ -0,0 +1,195 @@ + + + + + + +0.9.9 API documentation: GLM_GTX_wrap + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ + +
+
+ +

Include <glm/gtx/wrap.hpp> to use the features of this extension. +More...

+ + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType clamp (genType const &Texcoord)
 Simulate GL_CLAMP OpenGL wrap mode. More...
 
template<typename genType >
GLM_FUNC_DECL genType mirrorClamp (genType const &Texcoord)
 Simulate GL_MIRRORED_REPEAT OpenGL wrap mode. More...
 
template<typename genType >
GLM_FUNC_DECL genType mirrorRepeat (genType const &Texcoord)
 Simulate GL_MIRROR_REPEAT OpenGL wrap mode. More...
 
template<typename genType >
GLM_FUNC_DECL genType repeat (genType const &Texcoord)
 Simulate GL_REPEAT OpenGL wrap mode. More...
 
+

Detailed Description

+

Include <glm/gtx/wrap.hpp> to use the features of this extension.

+

Wrapping mode of texture coordinates.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::clamp (genType const & Texcoord)
+
+ +

Simulate GL_CLAMP OpenGL wrap mode.

+
See also
GLM_GTX_wrap extension.
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::mirrorClamp (genType const & Texcoord)
+
+ +

Simulate GL_MIRRORED_REPEAT OpenGL wrap mode.

+
See also
GLM_GTX_wrap extension.
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::mirrorRepeat (genType const & Texcoord)
+
+ +

Simulate GL_MIRROR_REPEAT OpenGL wrap mode.

+
See also
GLM_GTX_wrap extension.
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::repeat (genType const & Texcoord)
+
+ +

Simulate GL_REPEAT OpenGL wrap mode.

+
See also
GLM_GTX_wrap extension.
+ +
+
+
+ + + + diff --git a/doc/api/a00370.html b/doc/api/a00370.html new file mode 100644 index 000000000..d829e28b8 --- /dev/null +++ b/doc/api/a00370.html @@ -0,0 +1,639 @@ + + + + + + +0.9.9 API documentation: Integer functions + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
Integer functions
+
+
+ +

Provides GLSL functions on integer types. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL int bitCount (genType v)
 Returns the number of bits set to 1 in the binary representation of value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, int, Q > bitCount (vec< L, T, Q > const &v)
 Returns the number of bits set to 1 in the binary representation of value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > bitfieldExtract (vec< L, T, Q > const &Value, int Offset, int Bits)
 Extracts bits [offset, offset + bits - 1] from value, returning them in the least significant bits of the result. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > bitfieldInsert (vec< L, T, Q > const &Base, vec< L, T, Q > const &Insert, int Offset, int Bits)
 Returns the insertion the bits least-significant bits of insert into base. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > bitfieldReverse (vec< L, T, Q > const &v)
 Returns the reversal of the bits of value. More...
 
template<typename genIUType >
GLM_FUNC_DECL int findLSB (genIUType x)
 Returns the bit number of the least significant bit set to 1 in the binary representation of value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, int, Q > findLSB (vec< L, T, Q > const &v)
 Returns the bit number of the least significant bit set to 1 in the binary representation of value. More...
 
template<typename genIUType >
GLM_FUNC_DECL int findMSB (genIUType x)
 Returns the bit number of the most significant bit in the binary representation of value. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, int, Q > findMSB (vec< L, T, Q > const &v)
 Returns the bit number of the most significant bit in the binary representation of value. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL void imulExtended (vec< L, int, Q > const &x, vec< L, int, Q > const &y, vec< L, int, Q > &msb, vec< L, int, Q > &lsb)
 Multiplies 32-bit integers x and y, producing a 64-bit result. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, uint, Q > uaddCarry (vec< L, uint, Q > const &x, vec< L, uint, Q > const &y, vec< L, uint, Q > &carry)
 Adds 32-bit unsigned integer x and y, returning the sum modulo pow(2, 32). More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL void umulExtended (vec< L, uint, Q > const &x, vec< L, uint, Q > const &y, vec< L, uint, Q > &msb, vec< L, uint, Q > &lsb)
 Multiplies 32-bit integers x and y, producing a 64-bit result. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec< L, uint, Q > usubBorrow (vec< L, uint, Q > const &x, vec< L, uint, Q > const &y, vec< L, uint, Q > &borrow)
 Subtracts the 32-bit unsigned integer y from x, returning the difference if non-negative, or pow(2, 32) plus the difference otherwise. More...
 
+

Detailed Description

+

Provides GLSL functions on integer types.

+

These all operate component-wise. The description is per component. The notation [a, b] means the set of bits from bit-number a through bit-number b, inclusive. The lowest-order bit is bit 0.

+

Include <glm/integer.hpp> to use these core features.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL int glm::bitCount (genType v)
+
+ +

Returns the number of bits set to 1 in the binary representation of value.

+
Template Parameters
+ + +
genTypeSigned or unsigned integer scalar or vector types.
+
+
+
See also
GLSL bitCount man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, int, Q> glm::bitCount (vec< L, T, Q > const & v)
+
+ +

Returns the number of bits set to 1 in the binary representation of value.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TSigned or unsigned integer scalar or vector types.
+
+
+
See also
GLSL bitCount man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::bitfieldExtract (vec< L, T, Q > const & Value,
int Offset,
int Bits 
)
+
+ +

Extracts bits [offset, offset + bits - 1] from value, returning them in the least significant bits of the result.

+

For unsigned data types, the most significant bits of the result will be set to zero. For signed data types, the most significant bits will be set to the value of bit offset + base - 1.

+

If bits is zero, the result will be zero. The result will be undefined if offset or bits is negative, or if the sum of offset and bits is greater than the number of bits used to store the operand.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TSigned or unsigned integer scalar types.
+
+
+
See also
GLSL bitfieldExtract man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::bitfieldInsert (vec< L, T, Q > const & Base,
vec< L, T, Q > const & Insert,
int Offset,
int Bits 
)
+
+ +

Returns the insertion the bits least-significant bits of insert into base.

+

The result will have bits [offset, offset + bits - 1] taken from bits [0, bits - 1] of insert, and all other bits taken directly from the corresponding bits of base. If bits is zero, the result will simply be base. The result will be undefined if offset or bits is negative, or if the sum of offset and bits is greater than the number of bits used to store the operand.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TSigned or unsigned integer scalar or vector types.
+
+
+
See also
GLSL bitfieldInsert man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::bitfieldReverse (vec< L, T, Q > const & v)
+
+ +

Returns the reversal of the bits of value.

+

The bit numbered n of the result will be taken from bit (bits - 1) - n of value, where bits is the total number of bits used to represent value.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TSigned or unsigned integer scalar or vector types.
+
+
+
See also
GLSL bitfieldReverse man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL int glm::findLSB (genIUType x)
+
+ +

Returns the bit number of the least significant bit set to 1 in the binary representation of value.

+

If value is zero, -1 will be returned.

+
Template Parameters
+ + +
genIUTypeSigned or unsigned integer scalar types.
+
+
+
See also
GLSL findLSB man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, int, Q> glm::findLSB (vec< L, T, Q > const & v)
+
+ +

Returns the bit number of the least significant bit set to 1 in the binary representation of value.

+

If value is zero, -1 will be returned.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TSigned or unsigned integer scalar types.
+
+
+
See also
GLSL findLSB man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL int glm::findMSB (genIUType x)
+
+ +

Returns the bit number of the most significant bit in the binary representation of value.

+

For positive integers, the result will be the bit number of the most significant bit set to 1. For negative integers, the result will be the bit number of the most significant bit set to 0. For a value of zero or negative one, -1 will be returned.

+
Template Parameters
+ + +
genIUTypeSigned or unsigned integer scalar types.
+
+
+
See also
GLSL findMSB man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, int, Q> glm::findMSB (vec< L, T, Q > const & v)
+
+ +

Returns the bit number of the most significant bit in the binary representation of value.

+

For positive integers, the result will be the bit number of the most significant bit set to 1. For negative integers, the result will be the bit number of the most significant bit set to 0. For a value of zero or negative one, -1 will be returned.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TSigned or unsigned integer scalar types.
+
+
+
See also
GLSL findMSB man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL void glm::imulExtended (vec< L, int, Q > const & x,
vec< L, int, Q > const & y,
vec< L, int, Q > & msb,
vec< L, int, Q > & lsb 
)
+
+ +

Multiplies 32-bit integers x and y, producing a 64-bit result.

+

The 32 least-significant bits are returned in lsb. The 32 most-significant bits are returned in msb.

+
Template Parameters
+ + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
+
+
+
See also
GLSL imulExtended man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, uint, Q> glm::uaddCarry (vec< L, uint, Q > const & x,
vec< L, uint, Q > const & y,
vec< L, uint, Q > & carry 
)
+
+ +

Adds 32-bit unsigned integer x and y, returning the sum modulo pow(2, 32).

+

The value carry is set to 0 if the sum was less than pow(2, 32), or to 1 otherwise.

+
Template Parameters
+ + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
+
+
+
See also
GLSL uaddCarry man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL void glm::umulExtended (vec< L, uint, Q > const & x,
vec< L, uint, Q > const & y,
vec< L, uint, Q > & msb,
vec< L, uint, Q > & lsb 
)
+
+ +

Multiplies 32-bit integers x and y, producing a 64-bit result.

+

The 32 least-significant bits are returned in lsb. The 32 most-significant bits are returned in msb.

+
Template Parameters
+ + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
+
+
+
See also
GLSL umulExtended man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, uint, Q> glm::usubBorrow (vec< L, uint, Q > const & x,
vec< L, uint, Q > const & y,
vec< L, uint, Q > & borrow 
)
+
+ +

Subtracts the 32-bit unsigned integer y from x, returning the difference if non-negative, or pow(2, 32) plus the difference otherwise.

+

The value borrow is set to 0 if x >= y, or to 1 otherwise.

+
Template Parameters
+ + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
+
+
+
See also
GLSL usubBorrow man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+
+ + + + diff --git a/doc/api/a00371.html b/doc/api/a00371.html new file mode 100644 index 000000000..055d1d059 --- /dev/null +++ b/doc/api/a00371.html @@ -0,0 +1,293 @@ + + + + + + +0.9.9 API documentation: Matrix functions + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
Matrix functions
+
+
+ +

Provides GLSL matrix functions. +More...

+ + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL T determinant (mat< C, R, T, Q > const &m)
 Return the determinant of a squared matrix. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL mat< C, R, T, Q > inverse (mat< C, R, T, Q > const &m)
 Return the inverse of a squared matrix. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL mat< C, R, T, Q > matrixCompMult (mat< C, R, T, Q > const &x, mat< C, R, T, Q > const &y)
 Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product of x[i][j] and y[i][j]. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL detail::outerProduct_trait< C, R, T, Q >::type outerProduct (vec< C, T, Q > const &c, vec< R, T, Q > const &r)
 Treats the first parameter c as a column vector and the second parameter r as a row vector and does a linear algebraic matrix multiply c * r. More...
 
template<length_t C, length_t R, typename T , qualifier Q>
GLM_FUNC_DECL mat< C, R, T, Q >::transpose_type transpose (mat< C, R, T, Q > const &x)
 Returns the transposed matrix of x. More...
 
+

Detailed Description

+

Provides GLSL matrix functions.

+

Include <glm/matrix.hpp> to use these core features.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::determinant (mat< C, R, T, Q > const & m)
+
+ +

Return the determinant of a squared matrix.

+
Template Parameters
+ + + + + +
CInteger between 1 and 4 included that qualify the number a column
RInteger between 1 and 4 included that qualify the number a row
TFloating-point or signed integer scalar types
QValue from qualifier enum
+
+
+
See also
GLSL determinant man page
+
+GLSL 4.20.8 specification, section 8.6 Matrix Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<C, R, T, Q> glm::inverse (mat< C, R, T, Q > const & m)
+
+ +

Return the inverse of a squared matrix.

+
Template Parameters
+ + + + + +
CInteger between 1 and 4 included that qualify the number a column
RInteger between 1 and 4 included that qualify the number a row
TFloating-point or signed integer scalar types
QValue from qualifier enum
+
+
+
See also
GLSL inverse man page
+
+GLSL 4.20.8 specification, section 8.6 Matrix Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL mat<C, R, T, Q> glm::matrixCompMult (mat< C, R, T, Q > const & x,
mat< C, R, T, Q > const & y 
)
+
+ +

Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product of x[i][j] and y[i][j].

+
Template Parameters
+ + + + + +
CInteger between 1 and 4 included that qualify the number a column
RInteger between 1 and 4 included that qualify the number a row
TFloating-point or signed integer scalar types
QValue from qualifier enum
+
+
+
See also
GLSL matrixCompMult man page
+
+GLSL 4.20.8 specification, section 8.6 Matrix Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL detail::outerProduct_trait<C, R, T, Q>::type glm::outerProduct (vec< C, T, Q > const & c,
vec< R, T, Q > const & r 
)
+
+ +

Treats the first parameter c as a column vector and the second parameter r as a row vector and does a linear algebraic matrix multiply c * r.

+
Template Parameters
+ + + + + +
CInteger between 1 and 4 included that qualify the number a column
RInteger between 1 and 4 included that qualify the number a row
TFloating-point or signed integer scalar types
QValue from qualifier enum
+
+
+
See also
GLSL outerProduct man page
+
+GLSL 4.20.8 specification, section 8.6 Matrix Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL mat<C, R, T, Q>::transpose_type glm::transpose (mat< C, R, T, Q > const & x)
+
+ +

Returns the transposed matrix of x.

+
Template Parameters
+ + + + + +
CInteger between 1 and 4 included that qualify the number a column
RInteger between 1 and 4 included that qualify the number a row
TFloating-point or signed integer scalar types
QValue from qualifier enum
+
+
+
See also
GLSL transpose man page
+
+GLSL 4.20.8 specification, section 8.6 Matrix Functions
+ +
+
+
+ + + + diff --git a/doc/api/a00372.html b/doc/api/a00372.html new file mode 100644 index 000000000..23b704c1c --- /dev/null +++ b/doc/api/a00372.html @@ -0,0 +1,420 @@ + + + + + + +0.9.9 API documentation: Floating-Point Pack and Unpack Functions + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
Floating-Point Pack and Unpack Functions
+
+
+ +

Provides GLSL functions to pack and unpack half, single and double-precision floating point values into more compact integer types. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

GLM_FUNC_DECL double packDouble2x32 (uvec2 const &v)
 Returns a double-qualifier value obtained by packing the components of v into a 64-bit value. More...
 
GLM_FUNC_DECL uint packHalf2x16 (vec2 const &v)
 Returns an unsigned integer obtained by converting the components of a two-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these two 16- bit integers into a 32-bit unsigned integer. More...
 
GLM_FUNC_DECL uint packSnorm2x16 (vec2 const &v)
 First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
 
GLM_FUNC_DECL uint packSnorm4x8 (vec4 const &v)
 First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
 
GLM_FUNC_DECL uint packUnorm2x16 (vec2 const &v)
 First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
 
GLM_FUNC_DECL uint packUnorm4x8 (vec4 const &v)
 First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
 
GLM_FUNC_DECL uvec2 unpackDouble2x32 (double v)
 Returns a two-component unsigned integer vector representation of v. More...
 
GLM_FUNC_DECL vec2 unpackHalf2x16 (uint v)
 Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. More...
 
GLM_FUNC_DECL vec2 unpackSnorm2x16 (uint p)
 First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackSnorm4x8 (uint p)
 First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
 
GLM_FUNC_DECL vec2 unpackUnorm2x16 (uint p)
 First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm4x8 (uint p)
 First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
 
+

Detailed Description

+

Provides GLSL functions to pack and unpack half, single and double-precision floating point values into more compact integer types.

+

These functions do not operate component-wise, rather as described in each case.

+

Include <glm/packing.hpp> to use these core features.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL double glm::packDouble2x32 (uvec2 const & v)
+
+ +

Returns a double-qualifier value obtained by packing the components of v into a 64-bit value.

+

If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit- level representation of v is preserved. The first vector component specifies the 32 least significant bits; the second component specifies the 32 most significant bits.

+
See also
GLSL packDouble2x32 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint glm::packHalf2x16 (vec2 const & v)
+
+ +

Returns an unsigned integer obtained by converting the components of a two-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these two 16- bit integers into a 32-bit unsigned integer.

+

The first vector component specifies the 16 least-significant bits of the result; the second component specifies the 16 most-significant bits.

+
See also
GLSL packHalf2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint glm::packSnorm2x16 (vec2 const & v)
+
+ +

First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.

+

Then, the results are packed into the returned 32-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packSnorm2x16: round(clamp(v, -1, +1) * 32767.0)

+

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

+
See also
GLSL packSnorm2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint glm::packSnorm4x8 (vec4 const & v)
+
+ +

First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.

+

Then, the results are packed into the returned 32-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packSnorm4x8: round(clamp(c, -1, +1) * 127.0)

+

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

+
See also
GLSL packSnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint glm::packUnorm2x16 (vec2 const & v)
+
+ +

First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.

+

Then, the results are packed into the returned 32-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)

+

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

+
See also
GLSL packUnorm2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint glm::packUnorm4x8 (vec4 const & v)
+
+ +

First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.

+

Then, the results are packed into the returned 32-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packUnorm4x8: round(clamp(c, 0, +1) * 255.0)

+

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

+
See also
GLSL packUnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uvec2 glm::unpackDouble2x32 (double v)
+
+ +

Returns a two-component unsigned integer vector representation of v.

+

The bit-level representation of v is preserved. The first component of the vector contains the 32 least significant bits of the double; the second component consists the 32 most significant bits.

+
See also
GLSL unpackDouble2x32 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec2 glm::unpackHalf2x16 (uint v)
+
+ +

Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values.

+

The first component of the vector is obtained from the 16 least-significant bits of v; the second component is obtained from the 16 most-significant bits of v.

+
See also
GLSL unpackHalf2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec2 glm::unpackSnorm2x16 (uint p)
+
+ +

First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.

+

Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm2x16: clamp(f / 32767.0, -1, +1)

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLSL unpackSnorm2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec4 glm::unpackSnorm4x8 (uint p)
+
+ +

First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.

+

Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm4x8: clamp(f / 127.0, -1, +1)

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLSL unpackSnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec2 glm::unpackUnorm2x16 (uint p)
+
+ +

First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.

+

Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm2x16: f / 65535.0

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLSL unpackUnorm2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec4 glm::unpackUnorm4x8 (uint p)
+
+ +

First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.

+

Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm4x8: f / 255.0

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLSL unpackUnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+
+ + + + diff --git a/doc/api/a00373.html b/doc/api/a00373.html new file mode 100644 index 000000000..7f6e46853 --- /dev/null +++ b/doc/api/a00373.html @@ -0,0 +1,621 @@ + + + + + + +0.9.9 API documentation: Angle and Trigonometry Functions + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
Angle and Trigonometry Functions
+
+
+ +

Function parameters specified as angle are assumed to be in units of radians. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > acos (vec< L, T, Q > const &x)
 Arc cosine. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > acosh (vec< L, T, Q > const &x)
 Arc hyperbolic cosine; returns the non-negative inverse of cosh. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > asin (vec< L, T, Q > const &x)
 Arc sine. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > asinh (vec< L, T, Q > const &x)
 Arc hyperbolic sine; returns the inverse of sinh. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > atan (vec< L, T, Q > const &y, vec< L, T, Q > const &x)
 Arc tangent. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > atan (vec< L, T, Q > const &y_over_x)
 Arc tangent. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > atanh (vec< L, T, Q > const &x)
 Arc hyperbolic tangent; returns the inverse of tanh. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > cos (vec< L, T, Q > const &angle)
 The standard trigonometric cosine function. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > cosh (vec< L, T, Q > const &angle)
 Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > degrees (vec< L, T, Q > const &radians)
 Converts radians to degrees and returns the result. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > radians (vec< L, T, Q > const &degrees)
 Converts degrees to radians and returns the result. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > sin (vec< L, T, Q > const &angle)
 The standard trigonometric sine function. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > sinh (vec< L, T, Q > const &angle)
 Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > tan (vec< L, T, Q > const &angle)
 The standard trigonometric tangent function. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL vec< L, T, Q > tanh (vec< L, T, Q > const &angle)
 Returns the hyperbolic tangent function, sinh(angle) / cosh(angle) More...
 
+

Detailed Description

+

Function parameters specified as angle are assumed to be in units of radians.

+

In no case will any of these functions result in a divide by zero error. If the divisor of a ratio is 0, then results will be undefined.

+

These all operate component-wise. The description is per component.

+

Include <glm/trigonometric.hpp> to use these core features.

+
See also
ext_vector_trigonometric
+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::acos (vec< L, T, Q > const & x)
+
+ +

Arc cosine.

+

Returns an angle whose sine is x. The range of values returned by this function is [0, PI]. Results are undefined if |x| > 1.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
GLSL acos man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::acosh (vec< L, T, Q > const & x)
+
+ +

Arc hyperbolic cosine; returns the non-negative inverse of cosh.

+

Results are undefined if x < 1.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
GLSL acosh man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::asin (vec< L, T, Q > const & x)
+
+ +

Arc sine.

+

Returns an angle whose sine is x. The range of values returned by this function is [-PI/2, PI/2]. Results are undefined if |x| > 1.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
GLSL asin man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::asinh (vec< L, T, Q > const & x)
+
+ +

Arc hyperbolic sine; returns the inverse of sinh.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
GLSL asinh man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::atan (vec< L, T, Q > const & y,
vec< L, T, Q > const & x 
)
+
+ +

Arc tangent.

+

Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
GLSL atan man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +

Referenced by glm::atan2().

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::atan (vec< L, T, Q > const & y_over_x)
+
+ +

Arc tangent.

+

Returns an angle whose tangent is y_over_x. The range of values returned by this function is [-PI/2, PI/2].

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
GLSL atan man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::atanh (vec< L, T, Q > const & x)
+
+ +

Arc hyperbolic tangent; returns the inverse of tanh.

+

Results are undefined if abs(x) >= 1.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
GLSL atanh man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::cos (vec< L, T, Q > const & angle)
+
+ +

The standard trigonometric cosine function.

+

The values returned by this function will range from [-1, 1].

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
GLSL cos man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::cosh (vec< L, T, Q > const & angle)
+
+ +

Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
GLSL cosh man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> glm::degrees (vec< L, T, Q > const & radians)
+
+ +

Converts radians to degrees and returns the result.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
GLSL degrees man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> glm::radians (vec< L, T, Q > const & degrees)
+
+ +

Converts degrees to radians and returns the result.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
GLSL radians man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::sin (vec< L, T, Q > const & angle)
+
+ +

The standard trigonometric sine function.

+

The values returned by this function will range from [-1, 1].

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
GLSL sin man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::sinh (vec< L, T, Q > const & angle)
+
+ +

Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
GLSL sinh man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::tan (vec< L, T, Q > const & angle)
+
+ +

The standard trigonometric tangent function.

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
GLSL tan man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec<L, T, Q> glm::tanh (vec< L, T, Q > const & angle)
+
+ +

Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)

+
Template Parameters
+ + + + +
LInteger between 1 and 4 included that qualify the dimension of the vector
TFloating-point scalar types
QValue from qualifier enum
+
+
+
See also
GLSL tanh man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+
+ + + + diff --git a/doc/api/a00374.html b/doc/api/a00374.html new file mode 100644 index 000000000..114bd7009 --- /dev/null +++ b/doc/api/a00374.html @@ -0,0 +1,452 @@ + + + + + + +0.9.9 API documentation: Vector Relational Functions + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
Vector Relational Functions
+
+
+ +

Relational and equality operators (<, <=, >, >=, ==, !=) are defined to operate on scalars and produce scalar Boolean results. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<length_t L, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR bool all (vec< L, bool, Q > const &v)
 Returns true if all components of x are true. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR bool any (vec< L, bool, Q > const &v)
 Returns true if any component of x is true. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > equal (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns the component-wise comparison of result x == y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > greaterThan (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns the component-wise comparison of result x > y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > greaterThanEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns the component-wise comparison of result x >= y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > lessThan (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns the component-wise comparison result of x < y. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > lessThanEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns the component-wise comparison of result x <= y. More...
 
template<length_t L, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > not_ (vec< L, bool, Q > const &v)
 Returns the component-wise logical complement of x. More...
 
template<length_t L, typename T , qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, bool, Q > notEqual (vec< L, T, Q > const &x, vec< L, T, Q > const &y)
 Returns the component-wise comparison of result x != y. More...
 
+

Detailed Description

+

Relational and equality operators (<, <=, >, >=, ==, !=) are defined to operate on scalars and produce scalar Boolean results.

+

For vector results, use the following built-in functions.

+

In all cases, the sizes of all the input and return vectors for any particular call must match.

+

Include <glm/vector_relational.hpp> to use these core features.

+
See also
GLM_EXT_vector_relational
+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR bool glm::all (vec< L, bool, Q > const & v)
+
+ +

Returns true if all components of x are true.

+
Template Parameters
+ + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
+
+
+
See also
GLSL all man page
+
+GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR bool glm::any (vec< L, bool, Q > const & v)
+
+ +

Returns true if any component of x is true.

+
Template Parameters
+ + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
+
+
+
See also
GLSL any man page
+
+GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> glm::equal (vec< L, T, Q > const & x,
vec< L, T, Q > const & y 
)
+
+ +

Returns the component-wise comparison of result x == y.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TA floating-point, integer or bool scalar type.
+
+
+
See also
GLSL equal man page
+
+GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> glm::greaterThan (vec< L, T, Q > const & x,
vec< L, T, Q > const & y 
)
+
+ +

Returns the component-wise comparison of result x > y.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TA floating-point or integer scalar type.
+
+
+
See also
GLSL greaterThan man page
+
+GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> glm::greaterThanEqual (vec< L, T, Q > const & x,
vec< L, T, Q > const & y 
)
+
+ +

Returns the component-wise comparison of result x >= y.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TA floating-point or integer scalar type.
+
+
+
See also
GLSL greaterThanEqual man page
+
+GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> glm::lessThan (vec< L, T, Q > const & x,
vec< L, T, Q > const & y 
)
+
+ +

Returns the component-wise comparison result of x < y.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TA floating-point or integer scalar type.
+
+
+
See also
GLSL lessThan man page
+
+GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> glm::lessThanEqual (vec< L, T, Q > const & x,
vec< L, T, Q > const & y 
)
+
+ +

Returns the component-wise comparison of result x <= y.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TA floating-point or integer scalar type.
+
+
+
See also
GLSL lessThanEqual man page
+
+GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> glm::not_ (vec< L, bool, Q > const & v)
+
+ +

Returns the component-wise logical complement of x.

+

/!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.

+
Template Parameters
+ + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
+
+
+
See also
GLSL not man page
+
+GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> glm::notEqual (vec< L, T, Q > const & x,
vec< L, T, Q > const & y 
)
+
+ +

Returns the component-wise comparison of result x != y.

+
Template Parameters
+ + + +
LAn integer between 1 and 4 included that qualify the dimension of the vector.
TA floating-point, integer or bool scalar type.
+
+
+
See also
GLSL notEqual man page
+
+GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ +
+
+
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+Files

file  _features.hpp [code]
 
file  _fixes.hpp [code]
 
file  _noise.hpp [code]
 
file  _swizzle.hpp [code]
 
file  _swizzle_func.hpp [code]
 
file  _vectorize.hpp [code]
 
file  compute_common.hpp [code]
 
file  compute_vector_relational.hpp [code]
 
file  qualifier.hpp [code]
 
file  setup.hpp [code]
 
file  type_float.hpp [code]
 
file  type_half.hpp [code]
 
file  type_mat2x2.hpp [code]
 Core features
 
file  type_mat2x3.hpp [code]
 Core features
 
file  type_mat2x4.hpp [code]
 Core features
 
file  type_mat3x2.hpp [code]
 Core features
 
file  type_mat3x3.hpp [code]
 Core features
 
file  type_mat3x4.hpp [code]
 Core features
 
file  type_mat4x2.hpp [code]
 Core features
 
file  type_mat4x3.hpp [code]
 Core features
 
file  type_mat4x4.hpp [code]
 Core features
 
file  type_quat.hpp [code]
 Core features
 
file  type_vec1.hpp [code]
 Core features
 
file  type_vec2.hpp [code]
 Core features
 
file  type_vec3.hpp [code]
 Core features
 
file  type_vec4.hpp [code]
 Core features
 
+
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+Files

file  bitfield.hpp [code]
 GLM_GTC_bitfield
 
file  gtc/color_space.hpp [code]
 GLM_GTC_color_space
 
file  constants.hpp [code]
 GLM_GTC_constants
 
file  epsilon.hpp [code]
 GLM_GTC_epsilon
 
file  gtc/integer.hpp [code]
 GLM_GTC_integer
 
file  matrix_access.hpp [code]
 GLM_GTC_matrix_access
 
file  matrix_integer.hpp [code]
 GLM_GTC_matrix_integer
 
file  matrix_inverse.hpp [code]
 GLM_GTC_matrix_inverse
 
file  gtc/matrix_transform.hpp [code]
 GLM_GTC_matrix_transform
 
file  noise.hpp [code]
 GLM_GTC_noise
 
file  gtc/packing.hpp [code]
 GLM_GTC_packing
 
file  gtc/quaternion.hpp [code]
 GLM_GTC_quaternion
 
file  random.hpp [code]
 GLM_GTC_random
 
file  reciprocal.hpp [code]
 GLM_GTC_reciprocal
 
file  round.hpp [code]
 GLM_GTC_round
 
file  gtc/type_aligned.hpp [code]
 GLM_GTC_type_aligned
 
file  type_precision.hpp [code]
 GLM_GTC_type_precision
 
file  type_ptr.hpp [code]
 GLM_GTC_type_ptr
 
file  ulp.hpp [code]
 GLM_GTC_ulp
 
file  vec1.hpp [code]
 GLM_GTC_vec1
 
+
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+Files

file  matrix_clip_space.hpp [code]
 GLM_EXT_matrix_clip_space
 
file  matrix_common.hpp [code]
 GLM_EXT_matrix_common
 
file  matrix_double2x2.hpp [code]
 Core features
 
file  matrix_double2x2_precision.hpp [code]
 Core features
 
file  matrix_double2x3.hpp [code]
 Core features
 
file  matrix_double2x3_precision.hpp [code]
 Core features
 
file  matrix_double2x4.hpp [code]
 Core features
 
file  matrix_double2x4_precision.hpp [code]
 Core features
 
file  matrix_double3x2.hpp [code]
 Core features
 
file  matrix_double3x2_precision.hpp [code]
 Core features
 
file  matrix_double3x3.hpp [code]
 Core features
 
file  matrix_double3x3_precision.hpp [code]
 Core features
 
file  matrix_double3x4.hpp [code]
 Core features
 
file  matrix_double3x4_precision.hpp [code]
 Core features
 
file  matrix_double4x2.hpp [code]
 Core features
 
file  matrix_double4x2_precision.hpp [code]
 Core features
 
file  matrix_double4x3.hpp [code]
 Core features
 
file  matrix_double4x3_precision.hpp [code]
 Core features
 
file  matrix_double4x4.hpp [code]
 Core features
 
file  matrix_double4x4_precision.hpp [code]
 Core features
 
file  matrix_float2x2.hpp [code]
 Core features
 
file  matrix_float2x2_precision.hpp [code]
 Core features
 
file  matrix_float2x3.hpp [code]
 Core features
 
file  matrix_float2x3_precision.hpp [code]
 Core features
 
file  matrix_float2x4.hpp [code]
 Core features
 
file  matrix_float2x4_precision.hpp [code]
 Core features
 
file  matrix_float3x2.hpp [code]
 Core features
 
file  matrix_float3x2_precision.hpp [code]
 Core features
 
file  matrix_float3x3.hpp [code]
 Core features
 
file  matrix_float3x3_precision.hpp [code]
 Core features
 
file  matrix_float3x4.hpp [code]
 Core features
 
file  matrix_float3x4_precision.hpp [code]
 Core features
 
file  matrix_float4x2.hpp [code]
 Core features
 
file  matrix_float4x2_precision.hpp [code]
 
file  matrix_float4x3.hpp [code]
 Core features
 
file  matrix_float4x3_precision.hpp [code]
 Core features
 
file  matrix_float4x4.hpp [code]
 Core features
 
file  matrix_float4x4_precision.hpp [code]
 Core features
 
file  matrix_projection.hpp [code]
 GLM_EXT_matrix_projection
 
file  matrix_relational.hpp [code]
 GLM_EXT_matrix_relational
 
file  ext/matrix_transform.hpp [code]
 GLM_EXT_matrix_transform
 
file  quaternion_common.hpp [code]
 GLM_EXT_quaternion_common
 
file  quaternion_double.hpp [code]
 GLM_EXT_quaternion_double
 
file  quaternion_double_precision.hpp [code]
 GLM_EXT_quaternion_double_precision
 
file  quaternion_exponential.hpp [code]
 GLM_EXT_quaternion_exponential
 
file  quaternion_float.hpp [code]
 GLM_EXT_quaternion_float
 
file  quaternion_float_precision.hpp [code]
 GLM_EXT_quaternion_float_precision
 
file  quaternion_geometric.hpp [code]
 GLM_EXT_quaternion_geometric
 
file  quaternion_relational.hpp [code]
 GLM_EXT_quaternion_relational
 
file  quaternion_transform.hpp [code]
 GLM_EXT_quaternion_transform
 
file  quaternion_trigonometric.hpp [code]
 GLM_EXT_quaternion_trigonometric
 
file  scalar_common.hpp [code]
 GLM_EXT_scalar_common
 
file  scalar_constants.hpp [code]
 GLM_EXT_scalar_constants
 
file  scalar_int_sized.hpp [code]
 GLM_EXT_scalar_int_sized
 
file  scalar_integer.hpp [code]
 GLM_EXT_scalar_integer
 
file  ext/scalar_relational.hpp [code]
 GLM_EXT_scalar_relational
 
file  scalar_uint_sized.hpp [code]
 GLM_EXT_scalar_uint_sized
 
file  scalar_ulp.hpp [code]
 GLM_EXT_scalar_ulp
 
file  vector_bool1.hpp [code]
 GLM_EXT_vector_bool1
 
file  vector_bool1_precision.hpp [code]
 GLM_EXT_vector_bool1_precision
 
file  vector_bool2.hpp [code]
 Core features
 
file  vector_bool2_precision.hpp [code]
 Core features
 
file  vector_bool3.hpp [code]
 Core features
 
file  vector_bool3_precision.hpp [code]
 Core features
 
file  vector_bool4.hpp [code]
 Core features
 
file  vector_bool4_precision.hpp [code]
 Core features
 
file  vector_common.hpp [code]
 GLM_EXT_vector_common
 
file  vector_double1.hpp [code]
 GLM_EXT_vector_double1
 
file  vector_double1_precision.hpp [code]
 GLM_EXT_vector_double1_precision
 
file  vector_double2.hpp [code]
 Core features
 
file  vector_double2_precision.hpp [code]
 Core features
 
file  vector_double3.hpp [code]
 Core features
 
file  vector_double3_precision.hpp [code]
 Core features
 
file  vector_double4.hpp [code]
 Core features
 
file  vector_double4_precision.hpp [code]
 Core features
 
file  vector_float1.hpp [code]
 GLM_EXT_vector_float1
 
file  vector_float1_precision.hpp [code]
 GLM_EXT_vector_float1_precision
 
file  vector_float2.hpp [code]
 Core features
 
file  vector_float2_precision.hpp [code]
 Core features
 
file  vector_float3.hpp [code]
 Core features
 
file  vector_float3_precision.hpp [code]
 Core features
 
file  vector_float4.hpp [code]
 Core features
 
file  vector_float4_precision.hpp [code]
 Core features
 
file  vector_int1.hpp [code]
 GLM_EXT_vector_int1
 
file  vector_int1_precision.hpp [code]
 GLM_EXT_vector_int1_precision
 
file  vector_int2.hpp [code]
 Core features
 
file  vector_int2_precision.hpp [code]
 Core features
 
file  vector_int3.hpp [code]
 Core features
 
file  vector_int3_precision.hpp [code]
 Core features
 
file  vector_int4.hpp [code]
 Core features
 
file  vector_int4_precision.hpp [code]
 Core features
 
file  vector_integer.hpp [code]
 GLM_EXT_vector_integer
 
file  ext/vector_relational.hpp [code]
 GLM_EXT_vector_relational
 
file  vector_uint1.hpp [code]
 GLM_EXT_vector_uint1
 
file  vector_uint1_precision.hpp [code]
 GLM_EXT_vector_uint1_precision
 
file  vector_uint2.hpp [code]
 Core features
 
file  vector_uint2_precision.hpp [code]
 Core features
 
file  vector_uint3.hpp [code]
 Core features
 
file  vector_uint3_precision.hpp [code]
 Core features
 
file  vector_uint4.hpp [code]
 Core features
 
file  vector_uint4_precision.hpp [code]
 Core features
 
file  vector_ulp.hpp [code]
 GLM_EXT_vector_ulp
 
+
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file  common.hpp [code]
 Core features
 
file  exponential.hpp [code]
 Core features
 
file  ext.hpp [code]
 Core features (Dependence)
 
file  fwd.hpp [code]
 
file  geometric.hpp [code]
 Core features
 
file  glm.hpp [code]
 Core features
 
file  integer.hpp [code]
 Core features
 
file  mat2x2.hpp [code]
 Core features
 
file  mat2x3.hpp [code]
 Core features
 
file  mat2x4.hpp [code]
 Core features
 
file  mat3x2.hpp [code]
 Core features
 
file  mat3x3.hpp [code]
 Core features
 
file  mat3x4.hpp [code]
 Core features
 
file  mat4x2.hpp [code]
 Core features
 
file  mat4x3.hpp [code]
 Core features
 
file  mat4x4.hpp [code]
 Core features
 
file  matrix.hpp [code]
 Core features
 
file  packing.hpp [code]
 Core features
 
file  trigonometric.hpp [code]
 Core features
 
file  vec2.hpp [code]
 Core features
 
file  vec3.hpp [code]
 Core features
 
file  vec4.hpp [code]
 Core features
 
file  vector_relational.hpp [code]
 Core features
 
+
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+Files

file  associated_min_max.hpp [code]
 GLM_GTX_associated_min_max
 
file  bit.hpp [code]
 GLM_GTX_bit
 
file  closest_point.hpp [code]
 GLM_GTX_closest_point
 
file  color_encoding.hpp [code]
 GLM_GTX_color_encoding
 
file  gtx/color_space.hpp [code]
 GLM_GTX_color_space
 
file  color_space_YCoCg.hpp [code]
 GLM_GTX_color_space_YCoCg
 
file  gtx/common.hpp [code]
 GLM_GTX_common
 
file  compatibility.hpp [code]
 GLM_GTX_compatibility
 
file  component_wise.hpp [code]
 GLM_GTX_component_wise
 
file  dual_quaternion.hpp [code]
 GLM_GTX_dual_quaternion
 
file  easing.hpp [code]
 GLM_GTX_easing
 
file  euler_angles.hpp [code]
 GLM_GTX_euler_angles
 
file  extend.hpp [code]
 GLM_GTX_extend
 
file  extended_min_max.hpp [code]
 GLM_GTX_extented_min_max
 
file  exterior_product.hpp [code]
 GLM_GTX_exterior_product
 
file  fast_exponential.hpp [code]
 GLM_GTX_fast_exponential
 
file  fast_square_root.hpp [code]
 GLM_GTX_fast_square_root
 
file  fast_trigonometry.hpp [code]
 GLM_GTX_fast_trigonometry
 
file  functions.hpp [code]
 GLM_GTX_functions
 
file  gradient_paint.hpp [code]
 GLM_GTX_gradient_paint
 
file  handed_coordinate_space.hpp [code]
 GLM_GTX_handed_coordinate_space
 
file  hash.hpp [code]
 GLM_GTX_hash
 
file  gtx/integer.hpp [code]
 GLM_GTX_integer
 
file  intersect.hpp [code]
 GLM_GTX_intersect
 
file  io.hpp [code]
 GLM_GTX_io
 
file  log_base.hpp [code]
 GLM_GTX_log_base
 
file  matrix_cross_product.hpp [code]
 GLM_GTX_matrix_cross_product
 
file  matrix_decompose.hpp [code]
 GLM_GTX_matrix_decompose
 
file  matrix_factorisation.hpp [code]
 GLM_GTX_matrix_factorisation
 
file  matrix_interpolation.hpp [code]
 GLM_GTX_matrix_interpolation
 
file  matrix_major_storage.hpp [code]
 GLM_GTX_matrix_major_storage
 
file  matrix_operation.hpp [code]
 GLM_GTX_matrix_operation
 
file  matrix_query.hpp [code]
 GLM_GTX_matrix_query
 
file  matrix_transform_2d.hpp [code]
 GLM_GTX_matrix_transform_2d
 
file  mixed_product.hpp [code]
 GLM_GTX_mixed_producte
 
file  norm.hpp [code]
 GLM_GTX_norm
 
file  normal.hpp [code]
 GLM_GTX_normal
 
file  normalize_dot.hpp [code]
 GLM_GTX_normalize_dot
 
file  number_precision.hpp [code]
 GLM_GTX_number_precision
 
file  optimum_pow.hpp [code]
 GLM_GTX_optimum_pow
 
file  orthonormalize.hpp [code]
 GLM_GTX_orthonormalize
 
file  perpendicular.hpp [code]
 GLM_GTX_perpendicular
 
file  polar_coordinates.hpp [code]
 GLM_GTX_polar_coordinates
 
file  projection.hpp [code]
 GLM_GTX_projection
 
file  gtx/quaternion.hpp [code]
 GLM_GTX_quaternion
 
file  range.hpp [code]
 GLM_GTX_range
 
file  raw_data.hpp [code]
 GLM_GTX_raw_data
 
file  rotate_normalized_axis.hpp [code]
 GLM_GTX_rotate_normalized_axis
 
file  rotate_vector.hpp [code]
 GLM_GTX_rotate_vector
 
file  scalar_multiplication.hpp [code]
 Experimental extensions
 
file  gtx/scalar_relational.hpp [code]
 GLM_GTX_scalar_relational
 
file  spline.hpp [code]
 GLM_GTX_spline
 
file  std_based_type.hpp [code]
 GLM_GTX_std_based_type
 
file  string_cast.hpp [code]
 GLM_GTX_string_cast
 
file  texture.hpp [code]
 GLM_GTX_texture
 
file  transform.hpp [code]
 GLM_GTX_transform
 
file  transform2.hpp [code]
 GLM_GTX_transform2
 
file  gtx/type_aligned.hpp [code]
 GLM_GTX_type_aligned
 
file  type_trait.hpp [code]
 GLM_GTX_type_trait
 
file  vec_swizzle.hpp [code]
 GLM_GTX_vec_swizzle
 
file  vector_angle.hpp [code]
 GLM_GTX_vector_angle
 
file  vector_query.hpp [code]
 GLM_GTX_vector_query
 
file  wrap.hpp [code]
 GLM_GTX_wrap
 
+
+ + + + diff --git a/doc/api/doc.png b/doc/api/doc.png new file mode 100644 index 000000000..f3953d1fc Binary files /dev/null and b/doc/api/doc.png differ diff --git a/doc/api/doxygen.css b/doc/api/doxygen.css new file mode 100644 index 000000000..1b9d11f3d --- /dev/null +++ b/doc/api/doxygen.css @@ -0,0 +1,1496 @@ +/* The standard CSS for doxygen 1.8.10 */ + +body, table, div, p, dl { + font: 400 14px/22px Roboto,sans-serif; +} + +body +{ + margin:0px; + padding:0px; + background-color:#bf6000; + background-repeat:no-repeat; + background-position:center center; + background-attachment:fixed; + min-height:1200px; + overflow:auto; +} + +/* @group Heading Levels */ + +h1.groupheader { + color:#bf6000; + font-size: 150%; +} + +.title { + color:#bf6000; + font: 400 14px/28px Roboto,sans-serif; + font-size: 150%; + font-weight: bold; + margin: 10px 2px; +} + +h2.groupheader { + border-bottom: 1px solid #bf6000; + color:#bf6000; + font-size: 150%; + font-weight: normal; + margin-top: 1.75em; + padding-top: 8px; + padding-bottom: 4px; + width: 100%; +} + +h3.groupheader { + font-size: 100%; +} + +h1, h2, h3, h4, h5, h6 { + -webkit-transition: text-shadow 0.5s linear; + -moz-transition: text-shadow 0.5s linear; + -ms-transition: text-shadow 0.5s linear; + -o-transition: text-shadow 0.5s linear; + transition: text-shadow 0.5s linear; + margin-right: 15px; +} + +h1.glow, h2.glow, h3.glow, h4.glow, h5.glow, h6.glow { + text-shadow: 0 0 15px cyan; +} + +dt { + font-weight: bold; +} + +div.multicol { + -moz-column-gap: 1em; + -webkit-column-gap: 1em; + -moz-column-count: 3; + -webkit-column-count: 3; +} + +p.startli, p.startdd { + margin-top: 2px; +} + +p.starttd { + margin-top: 0px; +} + +p.endli { + margin-bottom: 0px; +} + +p.enddd { + margin-bottom: 4px; +} + +p.endtd { + margin-bottom: 2px; +} + +/* @end */ + +caption { + font-weight: bold; +} + +span.legend { + font-size: 70%; + text-align: center; +} + +h3.version { + font-size: 90%; + text-align: center; +} + +div.qindex, div.navtab{ + background-color: #FFF8F0; + border: 1px solid #FF8000; + text-align: center; +} + +div.qindex, div.navpath { + width: 100%; + line-height: 140%; +} + +div.navtab { + margin-right: 15px; +} + +/* @group Link Styling */ + +a { + color: #000000; + font-weight: normal; + text-decoration: none; +} + +.contents a:visited { + color: #606060; +} + +.contents{ + background-color: #FFFFFF; + padding-top:8px; + padding-bottom:8px; + padding-left:32px; + padding-right:32px; + margin:0px; + margin-left:auto; + margin-right:auto; + width:1216px; + border-bottom-left-radius: 8px; + border-bottom-right-radius: 8px; +} + +a:hover { + text-decoration: underline; +} + +a.qindex { + font-weight: bold; +} + +a.qindexHL { + font-weight: bold; + background-color: #9CAFD4; + color: #ffffff; + border: 1px double #869DCA; +} + +.contents a.qindexHL:visited { + color: #ffffff; +} + +a.el { + font-weight: bold; +} + +a.elRef { +} + +a.code, a.code:visited, a.line, a.line:visited { + color: #4665A2; +} + +a.codeRef, a.codeRef:visited, a.lineRef, a.lineRef:visited { + color: #4665A2; +} + +/* @end */ + +dl.el { + margin-left: -1cm; +} + +pre.fragment { + border: 1px solid #FF8000; + background-color: #FFF8F0; + padding: 4px 6px; + margin: 4px 8px 4px 2px; + overflow: auto; + word-wrap: break-word; + font-size: 9pt; + line-height: 125%; + font-family: monospace, fixed; + font-size: 105%; +} + +div.fragment { + padding: 4px 6px; + margin: 4px 8px 4px 2px; + background-color: #FFF8F0; + border: 1px solid #FF8000; +} + +div.line { + font-family: monospace, fixed; + font-size: 13px; + min-height: 13px; + line-height: 1.0; + text-wrap: unrestricted; + white-space: -moz-pre-wrap; /* Moz */ + white-space: -pre-wrap; /* Opera 4-6 */ + white-space: -o-pre-wrap; /* Opera 7 */ + white-space: pre-wrap; /* CSS3 */ + word-wrap: break-word; /* IE 5.5+ */ + text-indent: -53px; + padding-left: 53px; + padding-bottom: 0px; + margin: 0px; + -webkit-transition-property: background-color, box-shadow; + -webkit-transition-duration: 0.5s; + -moz-transition-property: background-color, box-shadow; + -moz-transition-duration: 0.5s; + -ms-transition-property: background-color, box-shadow; + -ms-transition-duration: 0.5s; + -o-transition-property: background-color, box-shadow; + -o-transition-duration: 0.5s; + transition-property: background-color, box-shadow; + transition-duration: 0.5s; +} + +div.line.glow { + background-color: cyan; + box-shadow: 0 0 10px cyan; +} + + +span.lineno { + padding-right: 4px; + text-align: right; + border-right: 2px solid #0F0; + background-color: #E8E8E8; + white-space: pre; +} +span.lineno a { + background-color: #D8D8D8; +} + +span.lineno a:hover { + background-color: #C8C8C8; +} + +div.ah, span.ah { + background-color: black; + font-weight: bold; + color: #ffffff; + margin-bottom: 3px; + margin-top: 3px; + padding: 0.2em; + border: solid thin #333; + border-radius: 0.5em; + -webkit-border-radius: .5em; + -moz-border-radius: .5em; + box-shadow: 2px 2px 3px #999; + -webkit-box-shadow: 2px 2px 3px #999; + -moz-box-shadow: rgba(0, 0, 0, 0.15) 2px 2px 2px; + background-image: -webkit-gradient(linear, left top, left bottom, from(#eee), to(#000),color-stop(0.3, #444)); + background-image: -moz-linear-gradient(center top, #eee 0%, #444 40%, #000); +} + +div.classindex ul { + list-style: none; + padding-left: 0; +} + +div.classindex span.ai { + display: inline-block; +} + +div.groupHeader { + margin-left: 16px; + margin-top: 12px; + font-weight: bold; +} + +div.groupText { + margin-left: 16px; + font-style: italic; +} + +body { + color: black; + margin: 0; +} + +td.indexkey { + background-color: #FFF8F0; + font-weight: bold; + border: 1px solid #C4CFE5; + margin: 2px 0px 2px 0; + padding: 2px 10px; + white-space: nowrap; + vertical-align: top; +} + +td.indexvalue { + background-color: #FFF8F0; + border: 1px solid #C4CFE5; + padding: 2px 10px; + margin: 2px 0px; +} + +tr.memlist { + background-color: #FFF8F0; +} + +p.formulaDsp { + text-align: center; +} + +img.formulaDsp { + +} + +img.formulaInl { + vertical-align: middle; +} + +div.center { + text-align: center; + margin-top: 0px; + margin-bottom: 0px; + padding: 0px; +} + +div.center img { + border: 0px; +} + +address.footer { + display: none; +} + +img.footer { + border: 0px; + vertical-align: middle; +} + +/* @group Code Colorization */ + +span.keyword { + color: #008000 +} + +span.keywordtype { + color: #604020 +} + +span.keywordflow { + color: #e08000 +} + +span.comment { + color: #800000 +} + +span.preprocessor { + color: #806020 +} + +span.stringliteral { + color: #002080 +} + +span.charliteral { + color: #008080 +} + +span.vhdldigit { + color: #ff00ff +} + +span.vhdlchar { + color: #000000 +} + +span.vhdlkeyword { + color: #700070 +} + +span.vhdllogic { + color: #ff0000 +} + +blockquote { + background-color: #F7F8FB; + border-left: 2px solid #9CAFD4; + margin: 0 24px 0 4px; + padding: 0 12px 0 16px; +} + +/* @end */ + +/* +.search { + color: #003399; + font-weight: bold; +} + +form.search { + margin-bottom: 0px; + margin-top: 0px; +} + +input.search { + font-size: 75%; + color: #000080; + font-weight: normal; + background-color: #e8eef2; +} +*/ + +td.tiny { + font-size: 75%; +} + +.dirtab { + padding: 4px; + border-collapse: collapse; + border: 1px solid #FF8000; +} + +th.dirtab { + background: #EBEFF6; + font-weight: bold; +} + +hr { + height: 0px; + border: none; + border-top: 1px solid #4A6AAA; +} + +hr.footer { + display: none; +} + +/* @group Member Descriptions */ + +table.memberdecls { + border-spacing: 0px; + padding: 0px; +} + +.memberdecls td, .fieldtable tr { + -webkit-transition-property: background-color, box-shadow; + -webkit-transition-duration: 0.5s; + -moz-transition-property: background-color, box-shadow; + -moz-transition-duration: 0.5s; + -ms-transition-property: background-color, box-shadow; + -ms-transition-duration: 0.5s; + -o-transition-property: background-color, box-shadow; + -o-transition-duration: 0.5s; + transition-property: background-color, box-shadow; + transition-duration: 0.5s; +} + +.memberdecls td.glow, .fieldtable tr.glow { + background-color: cyan; + box-shadow: 0 0 15px cyan; +} + +.mdescLeft, .mdescRight, +.memItemLeft, .memItemRight, +.memTemplItemLeft, .memTemplItemRight, .memTemplParams { + background-color: #FFFCF8; + border: none; + margin: 4px; + padding: 1px 0 0 8px; +} + +.mdescLeft, .mdescRight { + padding: 0px 8px 4px 8px; + color: #555; +} + +.memSeparator { + border-bottom: 1px solid #FFF8F0; + line-height: 1px; + margin: 0px; + padding: 0px; +} + +.memItemLeft, .memTemplItemLeft { + white-space: nowrap; +} + +.memItemRight { + width: 100%; +} + +.memTemplParams { + color: #bf6000; + white-space: nowrap; + font-size: 80%; +} + +/* @end */ + +/* @group Member Details */ + +/* Styles for detailed member documentation */ + +.memtemplate { + font-size: 80%; + color: #4665A2; + font-weight: normal; + margin-left: 9px; +} + +.memnav { + background-color: #FFF8F0; + border: 1px solid #FF8000; + text-align: center; + margin: 2px; + margin-right: 15px; + padding: 2px; +} + +.mempage { + width: 100%; +} + +.memitem { + padding: 0; + margin-bottom: 10px; + margin-right: 5px; + -webkit-transition: box-shadow 0.5s linear; + -moz-transition: box-shadow 0.5s linear; + -ms-transition: box-shadow 0.5s linear; + -o-transition: box-shadow 0.5s linear; + transition: box-shadow 0.5s linear; + display: table !important; + width: 100%; +} + +.memitem.glow { + box-shadow: 0 0 15px cyan; +} + +.memname { + font-weight: bold; + margin-left: 6px; +} + +.memname td { + vertical-align: bottom; +} + +.memproto, dl.reflist dt { + border-top: 1px solid #bf6000; + border-left: 1px solid #bf6000; + border-right: 1px solid #bf6000; + padding: 6px 0px 6px 0px; + /*color: #253555;*/ + font-weight: bold; + /*text-shadow: 0px 1px 1px rgba(255, 255, 255, 0.9);*/ + /*background-image:url('nav_f.png');*/ + background-repeat:repeat-x; + background-color: #FFF8F0; + /* opera specific markup */ + box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); + border-top-right-radius: 4px; + border-top-left-radius: 4px; + /* firefox specific markup */ + -moz-box-shadow: rgba(0, 0, 0, 0.15) 5px 5px 5px; + -moz-border-radius-topright: 4px; + -moz-border-radius-topleft: 4px; + /* webkit specific markup */ + -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); + -webkit-border-top-right-radius: 4px; + -webkit-border-top-left-radius: 4px; + +} + +.memdoc, dl.reflist dd { + border-bottom: 1px solid #bf6000; + border-left: 1px solid #bf6000; + border-right: 1px solid #bf6000; + padding: 6px 10px 2px 10px; + border-top-width: 0; + background-image:url('nav_g.png'); + background-repeat:repeat-x; + background-color: #FFFDFB; + /* opera specific markup */ + border-bottom-left-radius: 4px; + border-bottom-right-radius: 4px; + box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); + /* firefox specific markup */ + -moz-border-radius-bottomleft: 4px; + -moz-border-radius-bottomright: 4px; + -moz-box-shadow: rgba(0, 0, 0, 0.15) 5px 5px 5px; + /* webkit specific markup */ + -webkit-border-bottom-left-radius: 4px; + -webkit-border-bottom-right-radius: 4px; + -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); +} + +dl.reflist dt { + padding: 5px; +} + +dl.reflist dd { + margin: 0px 0px 10px 0px; + padding: 5px; +} + +.paramkey { + text-align: right; +} + +.paramtype { + white-space: nowrap; +} + +.paramname { + color: #602020; + white-space: nowrap; +} +.paramname em { + font-style: normal; +} +.paramname code { + line-height: 14px; +} + +.params, .retval, .exception, .tparams { + margin-left: 0px; + padding-left: 0px; +} + +.params .paramname, .retval .paramname { + font-weight: bold; + vertical-align: top; +} + +.params .paramtype { + font-style: italic; + vertical-align: top; +} + +.params .paramdir { + font-family: "courier new",courier,monospace; + vertical-align: top; +} + +table.mlabels { + border-spacing: 0px; +} + +td.mlabels-left { + width: 100%; + padding: 0px; +} + +td.mlabels-right { + vertical-align: bottom; + padding: 0px; + white-space: nowrap; +} + +span.mlabels { + margin-left: 8px; +} + +span.mlabel { + background-color: #728DC1; + border-top:1px solid #5373B4; + border-left:1px solid #5373B4; + border-right:1px solid #C4CFE5; + border-bottom:1px solid #C4CFE5; + text-shadow: none; + color: white; + margin-right: 4px; + padding: 2px 3px; + border-radius: 3px; + font-size: 7pt; + white-space: nowrap; + vertical-align: middle; +} + + + +/* @end */ + +/* these are for tree view inside a (index) page */ + +div.directory { + margin: 10px 0px; + border-top: 1px solid #bf6000; + border-bottom: 1px solid #bf6000; + width: 100%; +} + +.directory table { + border-collapse:collapse; +} + +.directory td { + margin: 0px; + padding: 0px; + vertical-align: top; +} + +.directory td.entry { + white-space: nowrap; + padding-right: 6px; + padding-top: 3px; +} + +.directory td.entry a { + outline:none; +} + +.directory td.entry a img { + border: none; +} + +.directory td.desc { + width: 100%; + padding-left: 6px; + padding-right: 6px; + padding-top: 3px; + border-left: 1px solid rgba(0,0,0,0.05); +} + +.directory tr.even { + padding-left: 6px; + background-color: #FFFDFB; +} + +.directory img { + vertical-align: -30%; +} + +.directory .levels { + white-space: nowrap; + width: 100%; + text-align: right; + font-size: 9pt; +} + +.directory .levels span { + cursor: pointer; + padding-left: 2px; + padding-right: 2px; + color: #bf6000; +} + +.arrow { + color: #bf6000; + -webkit-user-select: none; + -khtml-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; + cursor: pointer; + font-size: 80%; + display: inline-block; + width: 16px; + height: 22px; +} + +.icon { + font-family: Arial, Helvetica; + font-weight: bold; + font-size: 12px; + height: 14px; + width: 16px; + display: inline-block; + background-color: #bf6000; + color: white; + text-align: center; + border-radius: 4px; + margin-left: 2px; + margin-right: 2px; +} + +.icona { + width: 24px; + height: 22px; + display: inline-block; +} + +.iconfopen { + width: 24px; + height: 18px; + margin-bottom: 4px; + background-image:url('folderopen.png'); + background-position: 0px -4px; + background-repeat: repeat-y; + vertical-align:top; + display: inline-block; +} + +.iconfclosed { + width: 24px; + height: 18px; + margin-bottom: 4px; + background-image:url('folderclosed.png'); + background-position: 0px -4px; + background-repeat: repeat-y; + vertical-align:top; + display: inline-block; +} + +.icondoc { + width: 24px; + height: 18px; + margin-bottom: 4px; + background-image:url('doc.png'); + background-position: 0px -4px; + background-repeat: repeat-y; + vertical-align:top; + display: inline-block; +} + +table.directory { + font: 400 14px Roboto,sans-serif; +} + +/* @end */ + +div.dynheader { + margin-top: 8px; + -webkit-touch-callout: none; + -webkit-user-select: none; + -khtml-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; +} + +address { + font-style: normal; + color: #2A3D61; +} + +table.doxtable { + border-collapse:collapse; + margin-top: 4px; + margin-bottom: 4px; +} + +table.doxtable td, table.doxtable th { + border: 1px solid #2D4068; + padding: 3px 7px 2px; +} + +table.doxtable th { + background-color: #374F7F; + color: #FFFFFF; + font-size: 110%; + padding-bottom: 4px; + padding-top: 5px; +} + +table.fieldtable { + /*width: 100%;*/ + margin-bottom: 10px; + border: 1px solid #A8B8D9; + border-spacing: 0px; + -moz-border-radius: 4px; + -webkit-border-radius: 4px; + border-radius: 4px; + -moz-box-shadow: rgba(0, 0, 0, 0.15) 2px 2px 2px; + -webkit-box-shadow: 2px 2px 2px rgba(0, 0, 0, 0.15); + box-shadow: 2px 2px 2px rgba(0, 0, 0, 0.15); +} + +.fieldtable td, .fieldtable th { + padding: 3px 7px 2px; +} + +.fieldtable td.fieldtype, .fieldtable td.fieldname { + white-space: nowrap; + border-right: 1px solid #A8B8D9; + border-bottom: 1px solid #A8B8D9; + vertical-align: top; +} + +.fieldtable td.fieldname { + padding-top: 3px; +} + +.fieldtable td.fielddoc { + border-bottom: 1px solid #A8B8D9; + /*width: 100%;*/ +} + +.fieldtable td.fielddoc p:first-child { + margin-top: 0px; +} + +.fieldtable td.fielddoc p:last-child { + margin-bottom: 2px; +} + +.fieldtable tr:last-child td { + border-bottom: none; +} + +.fieldtable th { + background-image:url('nav_f.png'); + background-repeat:repeat-x; + background-color: #E2E8F2; + font-size: 90%; + color: #253555; + padding-bottom: 4px; + padding-top: 5px; + text-align:left; + -moz-border-radius-topleft: 4px; + -moz-border-radius-topright: 4px; + -webkit-border-top-left-radius: 4px; + -webkit-border-top-right-radius: 4px; + border-top-left-radius: 4px; + border-top-right-radius: 4px; + border-bottom: 1px solid #A8B8D9; +} + + +.tabsearch { + top: 0px; + left: 10px; + height: 36px; + background-image: url('tab_b.png'); + z-index: 101; + overflow: hidden; + font-size: 13px; +} + +.navpath ul +{ + font-size: 11px; + /*background-image:url('tab_b.png');*/ + background-color: #FFF8F0; + background-repeat:repeat-x; + background-position: 0 -5px; + height:30px; + line-height:30px; + color:#bf6000; + border:solid 0px #C2CDE4; + overflow:hidden; + margin:0px; + padding:0px; +} + +.navpath li +{ + list-style-type:none; + float:left; + padding-left:10px; + padding-right:15px; + background-image:url('bc_s.png'); + background-repeat:no-repeat; + background-position:right; + color:#bf6000; +} + +.navpath li.navelem a +{ + height:32px; + display:block; + text-decoration: none; + outline: none; + color: #bf6000; + font-family: 'Lucida Grande',Geneva,Helvetica,Arial,sans-serif; + text-decoration: none; +} + +.navpath li.navelem a:hover +{ + color:#6884BD; +} + +.navpath li.footer +{ + list-style-type:none; + float:right; + padding-left:10px; + padding-right:15px; + background-image:none; + background-repeat:no-repeat; + background-position:right; + color:#bf6000; + font-size: 8pt; +} + +div.summary +{ + float: right; + font-size: 8pt; + padding-right: 5px; + width: 50%; + text-align: right; +} + +div.summary a +{ + white-space: nowrap; +} + +div.ingroups +{ + font-size: 8pt; + width: 50%; + text-align: left; +} + +div.ingroups a +{ + white-space: nowrap; +} + +div.header +{ + background-repeat:repeat-x; + background-color: #FFFCF8; + + padding:0px; + margin:0px; + margin-left:auto; + margin-right:auto; + width:1280px; +} + +div.headertitle +{ + padding: 5px 5px 5px 10px; +} + +dl +{ + padding: 0 0 0 10px; +} + +/* dl.note, dl.warning, dl.attention, dl.pre, dl.post, dl.invariant, dl.deprecated, dl.todo, dl.test, dl.bug */ +dl.section +{ + margin-left: 0px; + padding-left: 0px; +} + +dl.note +{ + margin-left:-7px; + padding-left: 3px; + border-left:4px solid; + border-color: #D0C000; +} + +dl.warning, dl.attention +{ + margin-left:-7px; + padding-left: 3px; + border-left:4px solid; + border-color: #FF0000; +} + +dl.pre, dl.post, dl.invariant +{ + margin-left:-7px; + padding-left: 3px; + border-left:4px solid; + border-color: #00D000; +} + +dl.deprecated +{ + margin-left:-7px; + padding-left: 3px; + border-left:4px solid; + border-color: #505050; +} + +dl.todo +{ + margin-left:-7px; + padding-left: 3px; + border-left:4px solid; + border-color: #E0C000; +} + +dl.test +{ + margin-left:-7px; + padding-left: 3px; + border-left:4px solid; + border-color: #3030E0; +} + +dl.bug +{ + margin-left:-7px; + padding-left: 3px; + border-left:4px solid; + border-color: #C08050; +} + +dl.section dd { + margin-bottom: 6px; +} + + +#projectlogo +{ + text-align: center; + vertical-align: bottom; + border-collapse: separate; +} + +#projectlogo img +{ + border: 0px none; +} + +#projectalign +{ + vertical-align: middle; +} + +#projectname +{ + font: 300% Tahoma, Arial,sans-serif; + margin: 0px; + padding: 2px 0px; + color: #FF8000; +} + +#projectbrief +{ + font: 120% Tahoma, Arial,sans-serif; + margin: 0px; + padding: 0px; +} + +#projectnumber +{ + font: 50% Tahoma, Arial,sans-serif; + margin: 0px; + padding: 0px; +} + +#titlearea +{ + padding: 0px; + margin: 0px; + width: 100%; + border-bottom: 1px solid #5373B4; +} + +.image +{ + text-align: center; +} + +.dotgraph +{ + text-align: center; +} + +.mscgraph +{ + text-align: center; +} + +.diagraph +{ + text-align: center; +} + +.caption +{ + font-weight: bold; +} + +div.zoom +{ + border: 1px solid #90A5CE; +} + +dl.citelist { + margin-bottom:50px; +} + +dl.citelist dt { + color:#334975; + float:left; + font-weight:bold; + margin-right:10px; + padding:5px; +} + +dl.citelist dd { + margin:2px 0; + padding:5px 0; +} + +div.toc { + padding: 14px 25px; + background-color: #F4F6FA; + border: 1px solid #D8DFEE; + border-radius: 7px 7px 7px 7px; + float: right; + height: auto; + margin: 0 20px 10px 10px; + width: 200px; +} + +div.toc li { + background: url("bdwn.png") no-repeat scroll 0 5px transparent; + font: 10px/1.2 Verdana,DejaVu Sans,Geneva,sans-serif; + margin-top: 5px; + padding-left: 10px; + padding-top: 2px; +} + +div.toc h3 { + font: bold 12px/1.2 Arial,FreeSans,sans-serif; + color: #4665A2; + border-bottom: 0 none; + margin: 0; +} + +div.toc ul { + list-style: none outside none; + border: medium none; + padding: 0px; +} + +div.toc li.level1 { + margin-left: 0px; +} + +div.toc li.level2 { + margin-left: 15px; +} + +div.toc li.level3 { + margin-left: 30px; +} + +div.toc li.level4 { + margin-left: 45px; +} + +.inherit_header { + font-weight: bold; + color: gray; + cursor: pointer; + -webkit-touch-callout: none; + -webkit-user-select: none; + -khtml-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; +} + +.inherit_header td { + padding: 6px 0px 2px 5px; +} + +.inherit { + display: none; +} + +tr.heading h2 { + margin-top: 12px; + margin-bottom: 4px; +} + +/* tooltip related style info */ + +.ttc { + position: absolute; + display: none; +} + +#powerTip { + cursor: default; + white-space: nowrap; + background-color: white; + border: 1px solid gray; + border-radius: 4px 4px 4px 4px; + box-shadow: 1px 1px 7px gray; + display: none; + font-size: smaller; + max-width: 80%; + opacity: 0.9; + padding: 1ex 1em 1em; + position: absolute; + z-index: 2147483647; +} + +#powerTip div.ttdoc { + color: grey; + font-style: italic; +} + +#powerTip div.ttname a { + font-weight: bold; +} + +#powerTip div.ttname { + font-weight: bold; +} + +#powerTip div.ttdeci { + color: #006318; +} + +#powerTip div { + margin: 0px; + padding: 0px; + font: 12px/16px Roboto,sans-serif; +} + +#powerTip:before, #powerTip:after { + content: ""; + position: absolute; + margin: 0px; +} + +#powerTip.n:after, #powerTip.n:before, +#powerTip.s:after, #powerTip.s:before, +#powerTip.w:after, #powerTip.w:before, +#powerTip.e:after, #powerTip.e:before, +#powerTip.ne:after, #powerTip.ne:before, +#powerTip.se:after, #powerTip.se:before, +#powerTip.nw:after, #powerTip.nw:before, +#powerTip.sw:after, #powerTip.sw:before { + border: solid transparent; + content: " "; + height: 0; + width: 0; + position: absolute; +} + +#powerTip.n:after, #powerTip.s:after, +#powerTip.w:after, #powerTip.e:after, +#powerTip.nw:after, #powerTip.ne:after, +#powerTip.sw:after, #powerTip.se:after { + border-color: rgba(255, 255, 255, 0); +} + +#powerTip.n:before, #powerTip.s:before, +#powerTip.w:before, #powerTip.e:before, +#powerTip.nw:before, #powerTip.ne:before, +#powerTip.sw:before, #powerTip.se:before { + border-color: rgba(128, 128, 128, 0); +} + +#powerTip.n:after, #powerTip.n:before, +#powerTip.ne:after, #powerTip.ne:before, +#powerTip.nw:after, #powerTip.nw:before { + top: 100%; +} + +#powerTip.n:after, #powerTip.ne:after, #powerTip.nw:after { + border-top-color: #ffffff; + border-width: 10px; + margin: 0px -10px; +} +#powerTip.n:before { + border-top-color: #808080; + border-width: 11px; + margin: 0px -11px; +} +#powerTip.n:after, #powerTip.n:before { + left: 50%; +} + +#powerTip.nw:after, #powerTip.nw:before { + right: 14px; +} + +#powerTip.ne:after, #powerTip.ne:before { + left: 14px; +} + +#powerTip.s:after, #powerTip.s:before, +#powerTip.se:after, #powerTip.se:before, +#powerTip.sw:after, #powerTip.sw:before { + bottom: 100%; +} + +#powerTip.s:after, #powerTip.se:after, #powerTip.sw:after { + border-bottom-color: #ffffff; + border-width: 10px; + margin: 0px -10px; +} + +#powerTip.s:before, #powerTip.se:before, #powerTip.sw:before { + border-bottom-color: #808080; + border-width: 11px; + margin: 0px -11px; +} + +#powerTip.s:after, #powerTip.s:before { + left: 50%; +} + +#powerTip.sw:after, #powerTip.sw:before { + right: 14px; +} + +#powerTip.se:after, #powerTip.se:before { + left: 14px; +} + +#powerTip.e:after, #powerTip.e:before { + left: 100%; +} +#powerTip.e:after { + border-left-color: #ffffff; + border-width: 10px; + top: 50%; + margin-top: -10px; +} +#powerTip.e:before { + border-left-color: #808080; + border-width: 11px; + top: 50%; + margin-top: -11px; +} + +#powerTip.w:after, #powerTip.w:before { + right: 100%; +} +#powerTip.w:after { + border-right-color: #ffffff; + border-width: 10px; + top: 50%; + margin-top: -10px; +} +#powerTip.w:before { + border-right-color: #808080; + border-width: 11px; + top: 50%; + margin-top: -11px; +} + +#titlearea +{ + margin: 0px; + padding-top: 8px; + padding-bottom: 8px; + margin-top: 32px; + width: 100%; + border-bottom: 0px solid #FF8000; + border-top-left-radius: 8px; + border-top-right-radius: 8px; + background-color:#FFFFFF; +} + +#top +{ + margin-left:auto; + margin-right:auto; + width:1280px; +} + +@media print +{ + #top { display: none; } + #side-nav { display: none; } + #nav-path { display: none; } + body { overflow:visible; } + h1, h2, h3, h4, h5, h6 { page-break-after: avoid; } + .summary { display: none; } + .memitem { page-break-inside: avoid; } + #doc-content + { + margin-left:0 !important; + height:auto !important; + width:auto !important; + overflow:inherit; + display:inline; + } +} + diff --git a/doc/api/doxygen.png b/doc/api/doxygen.png new file mode 100644 index 000000000..a7f4be80e Binary files /dev/null and b/doc/api/doxygen.png differ diff --git a/doc/api/dynsections.js b/doc/api/dynsections.js new file mode 100644 index 000000000..1e6bf07f9 --- /dev/null +++ b/doc/api/dynsections.js @@ -0,0 +1,104 @@ +function toggleVisibility(linkObj) +{ + var base = $(linkObj).attr('id'); + var summary = $('#'+base+'-summary'); + var content = $('#'+base+'-content'); + var trigger = $('#'+base+'-trigger'); + var src=$(trigger).attr('src'); + if (content.is(':visible')===true) { + content.hide(); + summary.show(); + $(linkObj).addClass('closed').removeClass('opened'); + $(trigger).attr('src',src.substring(0,src.length-8)+'closed.png'); + } else { + content.show(); + summary.hide(); + $(linkObj).removeClass('closed').addClass('opened'); + $(trigger).attr('src',src.substring(0,src.length-10)+'open.png'); + } + return false; +} + +function updateStripes() +{ + $('table.directory tr'). + removeClass('even').filter(':visible:even').addClass('even'); +} + +function toggleLevel(level) +{ + $('table.directory tr').each(function() { + var l = this.id.split('_').length-1; + var i = $('#img'+this.id.substring(3)); + var a = $('#arr'+this.id.substring(3)); + if (l + + + + + +0.9.9 API documentation: File List + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + + +
+ +
+
+ + +
+ +
+ +
+
+
File List
+
+
+
Here is a list of all documented files with brief descriptions:
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
 _features.hpp
 _fixes.hpp
 _noise.hpp
 _swizzle.hpp
 _swizzle_func.hpp
 _vectorize.hpp
 associated_min_max.hppGLM_GTX_associated_min_max
 bit.hppGLM_GTX_bit
 bitfield.hppGLM_GTC_bitfield
 closest_point.hppGLM_GTX_closest_point
 color_encoding.hppGLM_GTX_color_encoding
 gtc/color_space.hppGLM_GTC_color_space
 gtx/color_space.hppGLM_GTX_color_space
 color_space_YCoCg.hppGLM_GTX_color_space_YCoCg
 common.hppCore features
 gtx/common.hppGLM_GTX_common
 compatibility.hppGLM_GTX_compatibility
 component_wise.hppGLM_GTX_component_wise
 compute_common.hpp
 compute_vector_relational.hpp
 constants.hppGLM_GTC_constants
 dual_quaternion.hppGLM_GTX_dual_quaternion
 easing.hppGLM_GTX_easing
 epsilon.hppGLM_GTC_epsilon
 euler_angles.hppGLM_GTX_euler_angles
 exponential.hppCore features
 ext.hppCore features (Dependence)
 extend.hppGLM_GTX_extend
 extended_min_max.hppGLM_GTX_extented_min_max
 exterior_product.hppGLM_GTX_exterior_product
 fast_exponential.hppGLM_GTX_fast_exponential
 fast_square_root.hppGLM_GTX_fast_square_root
 fast_trigonometry.hppGLM_GTX_fast_trigonometry
 functions.hppGLM_GTX_functions
 fwd.hpp
 geometric.hppCore features
 glm.hppCore features
 gradient_paint.hppGLM_GTX_gradient_paint
 handed_coordinate_space.hppGLM_GTX_handed_coordinate_space
 hash.hppGLM_GTX_hash
 gtc/integer.hppGLM_GTC_integer
 gtx/integer.hppGLM_GTX_integer
 integer.hppCore features
 intersect.hppGLM_GTX_intersect
 io.hppGLM_GTX_io
 log_base.hppGLM_GTX_log_base
 man.doxy
 mat2x2.hppCore features
 mat2x3.hppCore features
 mat2x4.hppCore features
 mat3x2.hppCore features
 mat3x3.hppCore features
 mat3x4.hppCore features
 mat4x2.hppCore features
 mat4x3.hppCore features
 mat4x4.hppCore features
 matrix.hppCore features
 matrix_access.hppGLM_GTC_matrix_access
 matrix_clip_space.hppGLM_EXT_matrix_clip_space
 matrix_common.hppGLM_EXT_matrix_common
 matrix_cross_product.hppGLM_GTX_matrix_cross_product
 matrix_decompose.hppGLM_GTX_matrix_decompose
 matrix_double2x2.hppCore features
 matrix_double2x2_precision.hppCore features
 matrix_double2x3.hppCore features
 matrix_double2x3_precision.hppCore features
 matrix_double2x4.hppCore features
 matrix_double2x4_precision.hppCore features
 matrix_double3x2.hppCore features
 matrix_double3x2_precision.hppCore features
 matrix_double3x3.hppCore features
 matrix_double3x3_precision.hppCore features
 matrix_double3x4.hppCore features
 matrix_double3x4_precision.hppCore features
 matrix_double4x2.hppCore features
 matrix_double4x2_precision.hppCore features
 matrix_double4x3.hppCore features
 matrix_double4x3_precision.hppCore features
 matrix_double4x4.hppCore features
 matrix_double4x4_precision.hppCore features
 matrix_factorisation.hppGLM_GTX_matrix_factorisation
 matrix_float2x2.hppCore features
 matrix_float2x2_precision.hppCore features
 matrix_float2x3.hppCore features
 matrix_float2x3_precision.hppCore features
 matrix_float2x4.hppCore features
 matrix_float2x4_precision.hppCore features
 matrix_float3x2.hppCore features
 matrix_float3x2_precision.hppCore features
 matrix_float3x3.hppCore features
 matrix_float3x3_precision.hppCore features
 matrix_float3x4.hppCore features
 matrix_float3x4_precision.hppCore features
 matrix_float4x2.hppCore features
 matrix_float4x2_precision.hpp
 matrix_float4x3.hppCore features
 matrix_float4x3_precision.hppCore features
 matrix_float4x4.hppCore features
 matrix_float4x4_precision.hppCore features
 matrix_integer.hppGLM_GTC_matrix_integer
 matrix_interpolation.hppGLM_GTX_matrix_interpolation
 matrix_inverse.hppGLM_GTC_matrix_inverse
 matrix_major_storage.hppGLM_GTX_matrix_major_storage
 matrix_operation.hppGLM_GTX_matrix_operation
 matrix_projection.hppGLM_EXT_matrix_projection
 matrix_query.hppGLM_GTX_matrix_query
 matrix_relational.hppGLM_EXT_matrix_relational
 ext/matrix_transform.hppGLM_EXT_matrix_transform
 gtc/matrix_transform.hppGLM_GTC_matrix_transform
 matrix_transform_2d.hppGLM_GTX_matrix_transform_2d
 mixed_product.hppGLM_GTX_mixed_producte
 noise.hppGLM_GTC_noise
 norm.hppGLM_GTX_norm
 normal.hppGLM_GTX_normal
 normalize_dot.hppGLM_GTX_normalize_dot
 number_precision.hppGLM_GTX_number_precision
 optimum_pow.hppGLM_GTX_optimum_pow
 orthonormalize.hppGLM_GTX_orthonormalize
 gtc/packing.hppGLM_GTC_packing
 packing.hppCore features
 perpendicular.hppGLM_GTX_perpendicular
 polar_coordinates.hppGLM_GTX_polar_coordinates
 projection.hppGLM_GTX_projection
 qualifier.hpp
 gtc/quaternion.hppGLM_GTC_quaternion
 gtx/quaternion.hppGLM_GTX_quaternion
 quaternion_common.hppGLM_EXT_quaternion_common
 quaternion_double.hppGLM_EXT_quaternion_double
 quaternion_double_precision.hppGLM_EXT_quaternion_double_precision
 quaternion_exponential.hppGLM_EXT_quaternion_exponential
 quaternion_float.hppGLM_EXT_quaternion_float
 quaternion_float_precision.hppGLM_EXT_quaternion_float_precision
 quaternion_geometric.hppGLM_EXT_quaternion_geometric
 quaternion_relational.hppGLM_EXT_quaternion_relational
 quaternion_transform.hppGLM_EXT_quaternion_transform
 quaternion_trigonometric.hppGLM_EXT_quaternion_trigonometric
 random.hppGLM_GTC_random
 range.hppGLM_GTX_range
 raw_data.hppGLM_GTX_raw_data
 reciprocal.hppGLM_GTC_reciprocal
 rotate_normalized_axis.hppGLM_GTX_rotate_normalized_axis
 rotate_vector.hppGLM_GTX_rotate_vector
 round.hppGLM_GTC_round
 scalar_common.hppGLM_EXT_scalar_common
 scalar_constants.hppGLM_EXT_scalar_constants
 scalar_int_sized.hppGLM_EXT_scalar_int_sized
 scalar_integer.hppGLM_EXT_scalar_integer
 scalar_multiplication.hppExperimental extensions
 ext/scalar_relational.hppGLM_EXT_scalar_relational
 gtx/scalar_relational.hppGLM_GTX_scalar_relational
 scalar_uint_sized.hppGLM_EXT_scalar_uint_sized
 scalar_ulp.hppGLM_EXT_scalar_ulp
 setup.hpp
 spline.hppGLM_GTX_spline
 std_based_type.hppGLM_GTX_std_based_type
 string_cast.hppGLM_GTX_string_cast
 texture.hppGLM_GTX_texture
 transform.hppGLM_GTX_transform
 transform2.hppGLM_GTX_transform2
 trigonometric.hppCore features
 gtc/type_aligned.hppGLM_GTC_type_aligned
 gtx/type_aligned.hppGLM_GTX_type_aligned
 type_float.hpp
 type_half.hpp
 type_mat2x2.hppCore features
 type_mat2x3.hppCore features
 type_mat2x4.hppCore features
 type_mat3x2.hppCore features
 type_mat3x3.hppCore features
 type_mat3x4.hppCore features
 type_mat4x2.hppCore features
 type_mat4x3.hppCore features
 type_mat4x4.hppCore features
 type_precision.hppGLM_GTC_type_precision
 type_ptr.hppGLM_GTC_type_ptr
 type_quat.hppCore features
 type_trait.hppGLM_GTX_type_trait
 type_vec1.hppCore features
 type_vec2.hppCore features
 type_vec3.hppCore features
 type_vec4.hppCore features
 ulp.hppGLM_GTC_ulp
 vec1.hppGLM_GTC_vec1
 vec2.hppCore features
 vec3.hppCore features
 vec4.hppCore features
 vec_swizzle.hppGLM_GTX_vec_swizzle
 vector_angle.hppGLM_GTX_vector_angle
 vector_bool1.hppGLM_EXT_vector_bool1
 vector_bool1_precision.hppGLM_EXT_vector_bool1_precision
 vector_bool2.hppCore features
 vector_bool2_precision.hppCore features
 vector_bool3.hppCore features
 vector_bool3_precision.hppCore features
 vector_bool4.hppCore features
 vector_bool4_precision.hppCore features
 vector_common.hppGLM_EXT_vector_common
 vector_double1.hppGLM_EXT_vector_double1
 vector_double1_precision.hppGLM_EXT_vector_double1_precision
 vector_double2.hppCore features
 vector_double2_precision.hppCore features
 vector_double3.hppCore features
 vector_double3_precision.hppCore features
 vector_double4.hppCore features
 vector_double4_precision.hppCore features
 vector_float1.hppGLM_EXT_vector_float1
 vector_float1_precision.hppGLM_EXT_vector_float1_precision
 vector_float2.hppCore features
 vector_float2_precision.hppCore features
 vector_float3.hppCore features
 vector_float3_precision.hppCore features
 vector_float4.hppCore features
 vector_float4_precision.hppCore features
 vector_int1.hppGLM_EXT_vector_int1
 vector_int1_precision.hppGLM_EXT_vector_int1_precision
 vector_int2.hppCore features
 vector_int2_precision.hppCore features
 vector_int3.hppCore features
 vector_int3_precision.hppCore features
 vector_int4.hppCore features
 vector_int4_precision.hppCore features
 vector_integer.hppGLM_EXT_vector_integer
 vector_query.hppGLM_GTX_vector_query
 ext/vector_relational.hppGLM_EXT_vector_relational
 vector_relational.hppCore features
 vector_uint1.hppGLM_EXT_vector_uint1
 vector_uint1_precision.hppGLM_EXT_vector_uint1_precision
 vector_uint2.hppCore features
 vector_uint2_precision.hppCore features
 vector_uint3.hppCore features
 vector_uint3_precision.hppCore features
 vector_uint4.hppCore features
 vector_uint4_precision.hppCore features
 vector_ulp.hppGLM_EXT_vector_ulp
 wrap.hppGLM_GTX_wrap
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+ + + + diff --git a/doc/api/folderclosed.png b/doc/api/folderclosed.png new file mode 100644 index 000000000..2a4bb4a51 Binary files /dev/null and b/doc/api/folderclosed.png differ diff --git a/doc/api/folderopen.png b/doc/api/folderopen.png new file mode 100644 index 000000000..cac00780d Binary files /dev/null and b/doc/api/folderopen.png differ diff --git a/doc/api/index.html b/doc/api/index.html new file mode 100644 index 000000000..5342648f6 --- /dev/null +++ b/doc/api/index.html @@ -0,0 +1,95 @@ + + + + + + +0.9.9 API documentation: OpenGL Mathematics (GLM) + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documentation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+
+
OpenGL Mathematics (GLM)
+
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0},disableSelection:function(){return this.bind((a.support.selectstart?"selectstart":"mousedown")+".ui-disableSelection",function(e){e.preventDefault()})},enableSelection:function(){return this.unbind(".ui-disableSelection")}});a.each(["Width","Height"],function(g,e){var f=e==="Width"?["Left","Right"]:["Top","Bottom"],h=e.toLowerCase(),k={innerWidth:a.fn.innerWidth,innerHeight:a.fn.innerHeight,outerWidth:a.fn.outerWidth,outerHeight:a.fn.outerHeight};function j(m,l,i,n){a.each(f,function(){l-=parseFloat(a.curCSS(m,"padding"+this,true))||0;if(i){l-=parseFloat(a.curCSS(m,"border"+this+"Width",true))||0}if(n){l-=parseFloat(a.curCSS(m,"margin"+this,true))||0}});return l}a.fn["inner"+e]=function(i){if(i===d){return k["inner"+e].call(this)}return this.each(function(){a(this).css(h,j(this,i)+"px")})};a.fn["outer"+e]=function(i,l){if(typeof i!=="number"){return k["outer"+e].call(this,i)}return this.each(function(){a(this).css(h,j(this,i,true,l)+"px")})}});function c(g,e){var j=g.nodeName.toLowerCase();if("area"===j){var i=g.parentNode,h=i.name,f;if(!g.href||!h||i.nodeName.toLowerCase()!=="map"){return false}f=a("img[usemap=#"+h+"]")[0];return !!f&&b(f)}return(/input|select|textarea|button|object/.test(j)?!g.disabled:"a"==j?g.href||e:e)&&b(g)}function b(e){return !a(e).parents().andSelf().filter(function(){return a.curCSS(this,"visibility")==="hidden"||a.expr.filters.hidden(this)}).length}a.extend(a.expr[":"],{data:function(g,f,e){return !!a.data(g,e[3])},focusable:function(e){return c(e,!isNaN(a.attr(e,"tabindex")))},tabbable:function(g){var e=a.attr(g,"tabindex"),f=isNaN(e);return(f||e>=0)&&c(g,!f)}});a(function(){var e=document.body,f=e.appendChild(f=document.createElement("div"));f.offsetHeight;a.extend(f.style,{minHeight:"100px",height:"auto",padding:0,borderWidth:0});a.support.minHeight=f.offsetHeight===100;a.support.selectstart="onselectstart" in f;e.removeChild(f).style.display="none"});a.extend(a.ui,{plugin:{add:function(f,g,j){var h=a.ui[f].prototype;for(var e in j){h.plugins[e]=h.plugins[e]||[];h.plugins[e].push([g,j[e]])}},call:function(e,g,f){var j=e.plugins[g];if(!j||!e.element[0].parentNode){return}for(var h=0;h0){return true}h[e]=1;g=(h[e]>0);h[e]=0;return g},isOverAxis:function(f,e,g){return(f>e)&&(f<(e+g))},isOver:function(j,f,i,h,e,g){return a.ui.isOverAxis(j,i,e)&&a.ui.isOverAxis(f,h,g)}})})(jQuery);/*! + * jQuery UI Widget 1.8.18 + * + * Copyright 2011, AUTHORS.txt (http://jqueryui.com/about) + * Dual licensed under the MIT or GPL Version 2 licenses. + * http://jquery.org/license + * + * http://docs.jquery.com/UI/Widget + */ +(function(b,d){if(b.cleanData){var c=b.cleanData;b.cleanData=function(f){for(var g=0,h;(h=f[g])!=null;g++){try{b(h).triggerHandler("remove")}catch(j){}}c(f)}}else{var a=b.fn.remove;b.fn.remove=function(e,f){return this.each(function(){if(!f){if(!e||b.filter(e,[this]).length){b("*",this).add([this]).each(function(){try{b(this).triggerHandler("remove")}catch(g){}})}}return a.call(b(this),e,f)})}}b.widget=function(f,h,e){var g=f.split(".")[0],j;f=f.split(".")[1];j=g+"-"+f;if(!e){e=h;h=b.Widget}b.expr[":"][j]=function(k){return !!b.data(k,f)};b[g]=b[g]||{};b[g][f]=function(k,l){if(arguments.length){this._createWidget(k,l)}};var i=new h();i.options=b.extend(true,{},i.options);b[g][f].prototype=b.extend(true,i,{namespace:g,widgetName:f,widgetEventPrefix:b[g][f].prototype.widgetEventPrefix||f,widgetBaseClass:j},e);b.widget.bridge(f,b[g][f])};b.widget.bridge=function(f,e){b.fn[f]=function(i){var g=typeof i==="string",h=Array.prototype.slice.call(arguments,1),j=this;i=!g&&h.length?b.extend.apply(null,[true,i].concat(h)):i;if(g&&i.charAt(0)==="_"){return j}if(g){this.each(function(){var k=b.data(this,f),l=k&&b.isFunction(k[i])?k[i].apply(k,h):k;if(l!==k&&l!==d){j=l;return false}})}else{this.each(function(){var k=b.data(this,f);if(k){k.option(i||{})._init()}else{b.data(this,f,new e(i,this))}})}return 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http://jquery.org/license + * + * http://docs.jquery.com/UI/Mouse + * + * Depends: + * jquery.ui.widget.js + */ +(function(b,c){var a=false;b(document).mouseup(function(d){a=false});b.widget("ui.mouse",{options:{cancel:":input,option",distance:1,delay:0},_mouseInit:function(){var d=this;this.element.bind("mousedown."+this.widgetName,function(e){return d._mouseDown(e)}).bind("click."+this.widgetName,function(e){if(true===b.data(e.target,d.widgetName+".preventClickEvent")){b.removeData(e.target,d.widgetName+".preventClickEvent");e.stopImmediatePropagation();return false}});this.started=false},_mouseDestroy:function(){this.element.unbind("."+this.widgetName)},_mouseDown:function(f){if(a){return}(this._mouseStarted&&this._mouseUp(f));this._mouseDownEvent=f;var e=this,g=(f.which==1),d=(typeof this.options.cancel=="string"&&f.target.nodeName?b(f.target).closest(this.options.cancel).length:false);if(!g||d||!this._mouseCapture(f)){return true}this.mouseDelayMet=!this.options.delay;if(!this.mouseDelayMet){this._mouseDelayTimer=setTimeout(function(){e.mouseDelayMet=true},this.options.delay)}if(this._mouseDistanceMet(f)&&this._mouseDelayMet(f)){this._mouseStarted=(this._mouseStart(f)!==false);if(!this._mouseStarted){f.preventDefault();return true}}if(true===b.data(f.target,this.widgetName+".preventClickEvent")){b.removeData(f.target,this.widgetName+".preventClickEvent")}this._mouseMoveDelegate=function(h){return e._mouseMove(h)};this._mouseUpDelegate=function(h){return e._mouseUp(h)};b(document).bind("mousemove."+this.widgetName,this._mouseMoveDelegate).bind("mouseup."+this.widgetName,this._mouseUpDelegate);f.preventDefault();a=true;return true},_mouseMove:function(d){if(b.browser.msie&&!(document.documentMode>=9)&&!d.button){return this._mouseUp(d)}if(this._mouseStarted){this._mouseDrag(d);return d.preventDefault()}if(this._mouseDistanceMet(d)&&this._mouseDelayMet(d)){this._mouseStarted=(this._mouseStart(this._mouseDownEvent,d)!==false);(this._mouseStarted?this._mouseDrag(d):this._mouseUp(d))}return !this._mouseStarted},_mouseUp:function(d){b(document).unbind("mousemove."+this.widgetName,this._mouseMoveDelegate).unbind("mouseup."+this.widgetName,this._mouseUpDelegate);if(this._mouseStarted){this._mouseStarted=false;if(d.target==this._mouseDownEvent.target){b.data(d.target,this.widgetName+".preventClickEvent",true)}this._mouseStop(d)}return false},_mouseDistanceMet:function(d){return(Math.max(Math.abs(this._mouseDownEvent.pageX-d.pageX),Math.abs(this._mouseDownEvent.pageY-d.pageY))>=this.options.distance)},_mouseDelayMet:function(d){return this.mouseDelayMet},_mouseStart:function(d){},_mouseDrag:function(d){},_mouseStop:function(d){},_mouseCapture:function(d){return true}})})(jQuery);(function(c,d){c.widget("ui.resizable",c.ui.mouse,{widgetEventPrefix:"resize",options:{alsoResize:false,animate:false,animateDuration:"slow",animateEasing:"swing",aspectRatio:false,autoHide:false,containment:false,ghost:false,grid:false,handles:"e,s,se",helper:false,maxHeight:null,maxWidth:null,minHeight:10,minWidth:10,zIndex:1000},_create:function(){var f=this,k=this.options;this.element.addClass("ui-resizable");c.extend(this,{_aspectRatio:!!(k.aspectRatio),aspectRatio:k.aspectRatio,originalElement:this.element,_proportionallyResizeElements:[],_helper:k.helper||k.ghost||k.animate?k.helper||"ui-resizable-helper":null});if(this.element[0].nodeName.match(/canvas|textarea|input|select|button|img/i)){this.element.wrap(c('
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');if(/sw|se|ne|nw/.test(j)){h.css({zIndex:++k.zIndex})}if("se"==j){h.addClass("ui-icon ui-icon-gripsmall-diagonal-se")}this.handles[j]=".ui-resizable-"+j;this.element.append(h)}}this._renderAxis=function(q){q=q||this.element;for(var n in this.handles){if(this.handles[n].constructor==String){this.handles[n]=c(this.handles[n],this.element).show()}if(this.elementIsWrapper&&this.originalElement[0].nodeName.match(/textarea|input|select|button/i)){var o=c(this.handles[n],this.element),p=0;p=/sw|ne|nw|se|n|s/.test(n)?o.outerHeight():o.outerWidth();var m=["padding",/ne|nw|n/.test(n)?"Top":/se|sw|s/.test(n)?"Bottom":/^e$/.test(n)?"Right":"Left"].join("");q.css(m,p);this._proportionallyResize()}if(!c(this.handles[n]).length){continue}}};this._renderAxis(this.element);this._handles=c(".ui-resizable-handle",this.element).disableSelection();this._handles.mouseover(function(){if(!f.resizing){if(this.className){var i=this.className.match(/ui-resizable-(se|sw|ne|nw|n|e|s|w)/i)}f.axis=i&&i[1]?i[1]:"se"}});if(k.autoHide){this._handles.hide();c(this.element).addClass("ui-resizable-autohide").hover(function(){if(k.disabled){return}c(this).removeClass("ui-resizable-autohide");f._handles.show()},function(){if(k.disabled){return}if(!f.resizing){c(this).addClass("ui-resizable-autohide");f._handles.hide()}})}this._mouseInit()},destroy:function(){this._mouseDestroy();var e=function(g){c(g).removeClass("ui-resizable ui-resizable-disabled ui-resizable-resizing").removeData("resizable").unbind(".resizable").find(".ui-resizable-handle").remove()};if(this.elementIsWrapper){e(this.element);var f=this.element;f.after(this.originalElement.css({position:f.css("position"),width:f.outerWidth(),height:f.outerHeight(),top:f.css("top"),left:f.css("left")})).remove()}this.originalElement.css("resize",this.originalResizeStyle);e(this.originalElement);return this},_mouseCapture:function(f){var g=false;for(var e in this.handles){if(c(this.handles[e])[0]==f.target){g=true}}return !this.options.disabled&&g},_mouseStart:function(g){var j=this.options,f=this.element.position(),e=this.element;this.resizing=true;this.documentScroll={top:c(document).scrollTop(),left:c(document).scrollLeft()};if(e.is(".ui-draggable")||(/absolute/).test(e.css("position"))){e.css({position:"absolute",top:f.top,left:f.left})}this._renderProxy();var k=b(this.helper.css("left")),h=b(this.helper.css("top"));if(j.containment){k+=c(j.containment).scrollLeft()||0;h+=c(j.containment).scrollTop()||0}this.offset=this.helper.offset();this.position={left:k,top:h};this.size=this._helper?{width:e.outerWidth(),height:e.outerHeight()}:{width:e.width(),height:e.height()};this.originalSize=this._helper?{width:e.outerWidth(),height:e.outerHeight()}:{width:e.width(),height:e.height()};this.originalPosition={left:k,top:h};this.sizeDiff={width:e.outerWidth()-e.width(),height:e.outerHeight()-e.height()};this.originalMousePosition={left:g.pageX,top:g.pageY};this.aspectRatio=(typeof j.aspectRatio=="number")?j.aspectRatio:((this.originalSize.width/this.originalSize.height)||1);var i=c(".ui-resizable-"+this.axis).css("cursor");c("body").css("cursor",i=="auto"?this.axis+"-resize":i);e.addClass("ui-resizable-resizing");this._propagate("start",g);return true},_mouseDrag:function(e){var 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+
+
Modules
+
+
+
Here is a list of all modules:
+
[detail level 12]
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
 Core featuresFeatures that implement in C++ the GLSL specification as closely as possible
 Stable extensionsAdditional features not specified by GLSL specification
 Recommended extensionsAdditional features not specified by GLSL specification
 Experimental extensionsExperimental features not specified by GLSL specification
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+
Loading...
+
+ +
Searching...
+
No Matches
+ +
+ + diff --git a/doc/api/search/all_0.js b/doc/api/search/all_0.js new file mode 100644 index 000000000..448238b89 --- /dev/null +++ b/doc/api/search/all_0.js @@ -0,0 +1,209 @@ +var searchData= +[ + ['abs',['abs',['../a00241.html#ga439e60a72eadecfeda2df5449c613a64',1,'glm::abs(genType x)'],['../a00241.html#ga81d3abddd0ef0c8de579bc541ecadab6',1,'glm::abs(vec< L, T, Q > const &x)']]], + ['acos',['acos',['../a00373.html#gacc9b092df8257c68f19c9053703e2563',1,'glm']]], + ['acosh',['acosh',['../a00373.html#ga858f35dc66fd2688f20c52b5f25be76a',1,'glm']]], + ['acot',['acot',['../a00301.html#gaeadfb9c9d71093f7865b2ba2ca8d104d',1,'glm']]], + ['acoth',['acoth',['../a00301.html#gafaca98a7100170db8841f446282debfa',1,'glm']]], + ['acsc',['acsc',['../a00301.html#ga1b4bed91476b9b915e76b4a30236d330',1,'glm']]], + ['acsch',['acsch',['../a00301.html#ga4b50aa5e5afc7e19ec113ab91596c576',1,'glm']]], + ['adjugate',['adjugate',['../a00339.html#ga40a38402a30860af6e508fe76211e659',1,'glm::adjugate(mat< 2, 2, T, 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+ text-decoration: none; + cursor: pointer; + display: block; +} + +/*---------------- Search results window */ + +iframe#MSearchResults { + width: 60ex; + height: 15em; +} + +#MSearchResultsWindow { + display: none; + position: absolute; + left: 0; top: 0; + border: 1px solid #000; + background-color: #EEF1F7; +} + +/* ----------------------------------- */ + + +#SRIndex { + clear:both; + padding-bottom: 15px; +} + +.SREntry { + font-size: 10pt; + padding-left: 1ex; +} + +.SRPage .SREntry { + font-size: 8pt; + padding: 1px 5px; +} + +body.SRPage { + margin: 5px 2px; +} + +.SRChildren { + padding-left: 3ex; padding-bottom: .5em +} + +.SRPage .SRChildren { + display: none; +} + +.SRSymbol { + font-weight: bold; + color: #425E97; + font-family: Arial, Verdana, sans-serif; + text-decoration: none; + outline: none; +} + +a.SRScope { + display: block; + color: #425E97; + font-family: Arial, Verdana, sans-serif; + text-decoration: none; + outline: none; +} + +a.SRSymbol:focus, a.SRSymbol:active, +a.SRScope:focus, a.SRScope:active { + text-decoration: underline; +} + +span.SRScope { + padding-left: 4px; +} + +.SRPage .SRStatus { + padding: 2px 5px; + font-size: 8pt; + font-style: italic; +} + +.SRResult { + display: none; +} + +DIV.searchresults { + margin-left: 10px; + margin-right: 10px; +} + +/*---------------- External search page results */ + +.searchresult { + background-color: #F0F3F8; +} + +.pages b { + color: white; + padding: 5px 5px 3px 5px; + background-image: url("../tab_a.png"); + background-repeat: repeat-x; + text-shadow: 0 1px 1px #000000; +} + +.pages { + line-height: 17px; + margin-left: 4px; + text-decoration: none; +} + +.hl { + font-weight: bold; +} + +#searchresults { + margin-bottom: 20px; +} + +.searchpages { + margin-top: 10px; +} + diff --git a/doc/api/search/search.js b/doc/api/search/search.js new file mode 100644 index 000000000..dedce3bf0 --- /dev/null +++ b/doc/api/search/search.js @@ -0,0 +1,791 @@ +function convertToId(search) +{ + var result = ''; + for (i=0;i do a search + { + this.Search(); + } + } + + this.OnSearchSelectKey = function(evt) + { + var e = (evt) ? evt : window.event; // for IE + if (e.keyCode==40 && this.searchIndex0) // Up + { + this.searchIndex--; + this.OnSelectItem(this.searchIndex); + } + else if (e.keyCode==13 || e.keyCode==27) + { + this.OnSelectItem(this.searchIndex); + this.CloseSelectionWindow(); + this.DOMSearchField().focus(); + } + return false; + } + + // --------- Actions + + // Closes the results window. + this.CloseResultsWindow = function() + { + this.DOMPopupSearchResultsWindow().style.display = 'none'; + this.DOMSearchClose().style.display = 'none'; + this.Activate(false); + } + + this.CloseSelectionWindow = function() + { + this.DOMSearchSelectWindow().style.display = 'none'; + } + + // Performs a search. + this.Search = function() + { + this.keyTimeout = 0; + + // strip leading whitespace + var searchValue = this.DOMSearchField().value.replace(/^ +/, ""); + + var code = searchValue.toLowerCase().charCodeAt(0); + var idxChar = searchValue.substr(0, 1).toLowerCase(); + if ( 0xD800 <= code && code <= 0xDBFF && searchValue > 1) // surrogate pair + { + idxChar = searchValue.substr(0, 2); + } + + var resultsPage; + var resultsPageWithSearch; + var hasResultsPage; + + var idx = indexSectionsWithContent[this.searchIndex].indexOf(idxChar); + if (idx!=-1) + { + var hexCode=idx.toString(16); + resultsPage = this.resultsPath + '/' + indexSectionNames[this.searchIndex] + '_' + hexCode + '.html'; + resultsPageWithSearch = resultsPage+'?'+escape(searchValue); + hasResultsPage = true; + } + else // nothing available for this search term + { + resultsPage = this.resultsPath + '/nomatches.html'; + resultsPageWithSearch = resultsPage; + hasResultsPage = false; + } + + window.frames.MSearchResults.location = resultsPageWithSearch; + var domPopupSearchResultsWindow = this.DOMPopupSearchResultsWindow(); + + if (domPopupSearchResultsWindow.style.display!='block') + { + var domSearchBox = this.DOMSearchBox(); + this.DOMSearchClose().style.display = 'inline'; + if (this.insideFrame) + { + var domPopupSearchResults = this.DOMPopupSearchResults(); + domPopupSearchResultsWindow.style.position = 'relative'; + domPopupSearchResultsWindow.style.display = 'block'; + var width = document.body.clientWidth - 8; // the -8 is for IE :-( + domPopupSearchResultsWindow.style.width = width + 'px'; + domPopupSearchResults.style.width = width + 'px'; + } + else + { + var domPopupSearchResults = this.DOMPopupSearchResults(); + var left = getXPos(domSearchBox) + 150; // domSearchBox.offsetWidth; + var top = getYPos(domSearchBox) + 20; // domSearchBox.offsetHeight + 1; + domPopupSearchResultsWindow.style.display = 'block'; + left -= domPopupSearchResults.offsetWidth; + domPopupSearchResultsWindow.style.top = top + 'px'; + domPopupSearchResultsWindow.style.left = left + 'px'; + } + } + + this.lastSearchValue = searchValue; + this.lastResultsPage = resultsPage; + } + + // -------- Activation Functions + + // Activates or deactivates the search panel, resetting things to + // their default values if necessary. + this.Activate = function(isActive) + { + if (isActive || // open it + this.DOMPopupSearchResultsWindow().style.display == 'block' + ) + { + this.DOMSearchBox().className = 'MSearchBoxActive'; + + var searchField = this.DOMSearchField(); + + if (searchField.value == this.searchLabel) // clear "Search" term upon entry + { + searchField.value = ''; + this.searchActive = true; + } + } + else if (!isActive) // directly remove the panel + { + this.DOMSearchBox().className = 'MSearchBoxInactive'; + this.DOMSearchField().value = this.searchLabel; + this.searchActive = false; + this.lastSearchValue = '' + this.lastResultsPage = ''; + } + } +} + +// ----------------------------------------------------------------------- + +// The class that handles everything on the search results page. +function SearchResults(name) +{ + // The number of matches from the last run of . + this.lastMatchCount = 0; + this.lastKey = 0; + this.repeatOn = false; + + // Toggles the visibility of the passed element ID. + this.FindChildElement = function(id) + { + var parentElement = document.getElementById(id); + var element = parentElement.firstChild; + + while (element && element!=parentElement) + { + if (element.nodeName == 'DIV' && element.className == 'SRChildren') + { + return element; + } + + if (element.nodeName == 'DIV' && element.hasChildNodes()) + { + element = element.firstChild; + } + else if (element.nextSibling) + { + element = element.nextSibling; + } + else + { + do + { + element = element.parentNode; + } + while (element && element!=parentElement && !element.nextSibling); + + if (element && element!=parentElement) + { + element = element.nextSibling; + } + } + } + } + + this.Toggle = function(id) + { + var element = this.FindChildElement(id); + if (element) + { + if (element.style.display == 'block') + { + element.style.display = 'none'; + } + else + { + element.style.display = 'block'; + } + } + } + + // Searches for the passed string. If there is no parameter, + // it takes it from the URL query. + // + // Always returns true, since other documents may try to call it + // and that may or may not be possible. + this.Search = function(search) + { + if (!search) // get search word from URL + { + search = window.location.search; + search = search.substring(1); // Remove the leading '?' + search = unescape(search); + } + + search = search.replace(/^ +/, ""); // strip leading spaces + search = search.replace(/ +$/, ""); // strip trailing spaces + search = search.toLowerCase(); + search = convertToId(search); + + var resultRows = document.getElementsByTagName("div"); + var matches = 0; + + var i = 0; + while (i < resultRows.length) + { + var row = resultRows.item(i); + if (row.className == "SRResult") + { + var rowMatchName = row.id.toLowerCase(); + rowMatchName = rowMatchName.replace(/^sr\d*_/, ''); // strip 'sr123_' + + if (search.length<=rowMatchName.length && + rowMatchName.substr(0, search.length)==search) + { + row.style.display = 'block'; + matches++; + } + else + { + row.style.display = 'none'; + } + } + i++; + } + document.getElementById("Searching").style.display='none'; + if (matches == 0) // no results + { + document.getElementById("NoMatches").style.display='block'; + } + else // at least one result + { + document.getElementById("NoMatches").style.display='none'; + } + this.lastMatchCount = matches; + return true; + } + + // return the first item with index index or higher that is visible + this.NavNext = function(index) + { + var focusItem; + while (1) + { + var focusName = 'Item'+index; + focusItem = document.getElementById(focusName); + if (focusItem && focusItem.parentNode.parentNode.style.display=='block') + { + break; + } + else if (!focusItem) // last element + { + break; + } + focusItem=null; + index++; + } + return focusItem; + } + + this.NavPrev = function(index) + { + var focusItem; + while (1) + { + var focusName = 'Item'+index; + focusItem = document.getElementById(focusName); + if (focusItem && focusItem.parentNode.parentNode.style.display=='block') + { + break; + } + else if (!focusItem) // last element + { + break; + } + focusItem=null; + index--; + } + return focusItem; + } + + this.ProcessKeys = function(e) + { + if (e.type == "keydown") + { + this.repeatOn = false; + this.lastKey = e.keyCode; + } + else if (e.type == "keypress") + { + if (!this.repeatOn) + { + if (this.lastKey) this.repeatOn = true; + return false; // ignore first keypress after keydown + } + } + else if (e.type == "keyup") + { + this.lastKey = 0; + this.repeatOn = false; + } + return this.lastKey!=0; + } + + this.Nav = function(evt,itemIndex) + { + var e = (evt) ? evt : window.event; // for IE + if (e.keyCode==13) return true; + if (!this.ProcessKeys(e)) return false; + + if (this.lastKey==38) // Up + { + var newIndex = itemIndex-1; + var focusItem = this.NavPrev(newIndex); + if (focusItem) + { + var child = this.FindChildElement(focusItem.parentNode.parentNode.id); + if (child && child.style.display == 'block') // children visible + { + var n=0; + var tmpElem; + while (1) // search for last child + { + tmpElem = document.getElementById('Item'+newIndex+'_c'+n); + if (tmpElem) + { + focusItem = tmpElem; + } + else // found it! + { + break; + } + n++; + } + } + } + if (focusItem) + { + focusItem.focus(); + } + else // return focus to search field + { + parent.document.getElementById("MSearchField").focus(); + } + } + else if (this.lastKey==40) // Down + { + var newIndex = itemIndex+1; + var focusItem; + var item = document.getElementById('Item'+itemIndex); + var elem = this.FindChildElement(item.parentNode.parentNode.id); + if (elem && elem.style.display == 'block') // children visible + { + focusItem = document.getElementById('Item'+itemIndex+'_c0'); + } + if (!focusItem) focusItem = this.NavNext(newIndex); + if (focusItem) focusItem.focus(); + } + else if (this.lastKey==39) // Right + { + var item = document.getElementById('Item'+itemIndex); + var elem = this.FindChildElement(item.parentNode.parentNode.id); + if (elem) elem.style.display = 'block'; + } + else if (this.lastKey==37) // Left + { + var item = document.getElementById('Item'+itemIndex); + var elem = this.FindChildElement(item.parentNode.parentNode.id); + if (elem) elem.style.display = 'none'; + } + else if (this.lastKey==27) // Escape + { + parent.searchBox.CloseResultsWindow(); + parent.document.getElementById("MSearchField").focus(); + } + else if (this.lastKey==13) // Enter + { + return true; + } + return false; + } + + this.NavChild = function(evt,itemIndex,childIndex) + { + var e = (evt) ? evt : window.event; // for IE + if (e.keyCode==13) return true; + if (!this.ProcessKeys(e)) return false; + + if (this.lastKey==38) // Up + { + if (childIndex>0) + { + var newIndex = childIndex-1; + document.getElementById('Item'+itemIndex+'_c'+newIndex).focus(); + } + else // already at first child, jump to parent + { + document.getElementById('Item'+itemIndex).focus(); + } + } + else if (this.lastKey==40) // Down + { + var newIndex = childIndex+1; + var elem = document.getElementById('Item'+itemIndex+'_c'+newIndex); + if (!elem) // last child, jump to parent next parent + { + elem = this.NavNext(itemIndex+1); + } + if (elem) + { + elem.focus(); + } + } + else if (this.lastKey==27) // Escape + { + parent.searchBox.CloseResultsWindow(); + parent.document.getElementById("MSearchField").focus(); + } + else if (this.lastKey==13) // Enter + { + return true; + } + return false; + } +} + +function setKeyActions(elem,action) +{ + elem.setAttribute('onkeydown',action); + elem.setAttribute('onkeypress',action); + elem.setAttribute('onkeyup',action); +} + +function setClassAttr(elem,attr) +{ + elem.setAttribute('class',attr); + elem.setAttribute('className',attr); +} + +function createResults() +{ + var results = document.getElementById("SRResults"); + for (var e=0; e + + + + + + + + +
+
Loading...
+
+ +
Searching...
+
No Matches
+ +
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This also make the inheritance and collaboration +# diagrams that involve STL classes more complete and accurate. +# The default value is: NO. + +BUILTIN_STL_SUPPORT = NO + +# If you use Microsoft's C++/CLI language, you should set this option to YES to +# enable parsing support. +# The default value is: NO. + +CPP_CLI_SUPPORT = NO + +# Set the SIP_SUPPORT tag to YES if your project consists of sip (see: +# http://www.riverbankcomputing.co.uk/software/sip/intro) sources only. Doxygen +# will parse them like normal C++ but will assume all classes use public instead +# of private inheritance when no explicit protection keyword is present. +# The default value is: NO. + +SIP_SUPPORT = NO + +# For Microsoft's IDL there are propget and propput attributes to indicate +# getter and setter methods for a property. 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By default this option +# is disabled and one has to add nested compounds explicitly via \ingroup. +# The default value is: NO. + +GROUP_NESTED_COMPOUNDS = NO + +# Set the SUBGROUPING tag to YES to allow class member groups of the same type +# (for instance a group of public functions) to be put as a subgroup of that +# type (e.g. under the Public Functions section). Set it to NO to prevent +# subgrouping. Alternatively, this can be done per class using the +# \nosubgrouping command. +# The default value is: YES. + +SUBGROUPING = NO + +# When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and unions +# are shown inside the group in which they are included (e.g. using \ingroup) +# instead of on a separate page (for HTML and Man pages) or section (for LaTeX +# and RTF). +# +# Note that this feature does not work in combination with +# SEPARATE_MEMBER_PAGES. +# The default value is: NO. + +INLINE_GROUPED_CLASSES = NO + +# When the INLINE_SIMPLE_STRUCTS tag is set to YES, structs, classes, and unions +# with only public data fields or simple typedef fields will be shown inline in +# the documentation of the scope in which they are defined (i.e. file, +# namespace, or group documentation), provided this scope is documented. If set +# to NO, structs, classes, and unions are shown on a separate page (for HTML and +# Man pages) or section (for LaTeX and RTF). +# The default value is: NO. + +INLINE_SIMPLE_STRUCTS = NO + +# When TYPEDEF_HIDES_STRUCT tag is enabled, a typedef of a struct, union, or +# enum is documented as struct, union, or enum with the name of the typedef. So +# typedef struct TypeS {} TypeT, will appear in the documentation as a struct +# with name TypeT. When disabled the typedef will appear as a member of a file, +# namespace, or class. And the struct will be named TypeS. This can typically be +# useful for C code in case the coding convention dictates that all compound +# types are typedef'ed and only the typedef is referenced, never the tag name. +# The default value is: NO. + +TYPEDEF_HIDES_STRUCT = NO + +# The size of the symbol lookup cache can be set using LOOKUP_CACHE_SIZE. This +# cache is used to resolve symbols given their name and scope. Since this can be +# an expensive process and often the same symbol appears multiple times in the +# code, doxygen keeps a cache of pre-resolved symbols. If the cache is too small +# doxygen will become slower. If the cache is too large, memory is wasted. The +# cache size is given by this formula: 2^(16+LOOKUP_CACHE_SIZE). The valid range +# is 0..9, the default is 0, corresponding to a cache size of 2^16=65536 +# symbols. At the end of a run doxygen will report the cache usage and suggest +# the optimal cache size from a speed point of view. +# Minimum value: 0, maximum value: 9, default value: 0. + +LOOKUP_CACHE_SIZE = 0 + +#--------------------------------------------------------------------------- +# Build related configuration options +#--------------------------------------------------------------------------- + +# If the EXTRACT_ALL tag is set to YES, doxygen will assume all entities in +# documentation are documented, even if no documentation was available. Private +# class members and static file members will be hidden unless the +# EXTRACT_PRIVATE respectively EXTRACT_STATIC tags are set to YES. +# Note: This will also disable the warnings about undocumented members that are +# normally produced when WARNINGS is set to YES. +# The default value is: NO. + +EXTRACT_ALL = NO + +# If the EXTRACT_PRIVATE tag is set to YES, all private members of a class will +# be included in the documentation. +# The default value is: NO. + +EXTRACT_PRIVATE = NO + +# If the EXTRACT_PACKAGE tag is set to YES, all members with package or internal +# scope will be included in the documentation. +# The default value is: NO. + +EXTRACT_PACKAGE = NO + +# If the EXTRACT_STATIC tag is set to YES, all static members of a file will be +# included in the documentation. +# The default value is: NO. + +EXTRACT_STATIC = YES + +# If the EXTRACT_LOCAL_CLASSES tag is set to YES, classes (and structs) defined +# locally in source files will be included in the documentation. If set to NO, +# only classes defined in header files are included. Does not have any effect +# for Java sources. +# The default value is: YES. + +EXTRACT_LOCAL_CLASSES = NO + +# This flag is only useful for Objective-C code. If set to YES, local methods, +# which are defined in the implementation section but not in the interface are +# included in the documentation. If set to NO, only methods in the interface are +# included. +# The default value is: NO. + +EXTRACT_LOCAL_METHODS = NO + +# If this flag is set to YES, the members of anonymous namespaces will be +# extracted and appear in the documentation as a namespace called +# 'anonymous_namespace{file}', where file will be replaced with the base name of +# the file that contains the anonymous namespace. By default anonymous namespace +# are hidden. +# The default value is: NO. + +EXTRACT_ANON_NSPACES = NO + +# If the HIDE_UNDOC_MEMBERS tag is set to YES, doxygen will hide all +# undocumented members inside documented classes or files. If set to NO these +# members will be included in the various overviews, but no documentation +# section is generated. This option has no effect if EXTRACT_ALL is enabled. +# The default value is: NO. + +HIDE_UNDOC_MEMBERS = YES + +# If the HIDE_UNDOC_CLASSES tag is set to YES, doxygen will hide all +# undocumented classes that are normally visible in the class hierarchy. If set +# to NO, these classes will be included in the various overviews. This option +# has no effect if EXTRACT_ALL is enabled. +# The default value is: NO. + +HIDE_UNDOC_CLASSES = YES + +# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, doxygen will hide all friend +# (class|struct|union) declarations. If set to NO, these declarations will be +# included in the documentation. +# The default value is: NO. + +HIDE_FRIEND_COMPOUNDS = YES + +# If the HIDE_IN_BODY_DOCS tag is set to YES, doxygen will hide any +# documentation blocks found inside the body of a function. If set to NO, these +# blocks will be appended to the function's detailed documentation block. +# The default value is: NO. + +HIDE_IN_BODY_DOCS = YES + +# The INTERNAL_DOCS tag determines if documentation that is typed after a +# \internal command is included. If the tag is set to NO then the documentation +# will be excluded. Set it to YES to include the internal documentation. +# The default value is: NO. + +INTERNAL_DOCS = NO + +# If the CASE_SENSE_NAMES tag is set to NO then doxygen will only generate file +# names in lower-case letters. If set to YES, upper-case letters are also +# allowed. This is useful if you have classes or files whose names only differ +# in case and if your file system supports case sensitive file names. Windows +# and Mac users are advised to set this option to NO. +# The default value is: system dependent. + +CASE_SENSE_NAMES = YES + +# If the HIDE_SCOPE_NAMES tag is set to NO then doxygen will show members with +# their full class and namespace scopes in the documentation. If set to YES, the +# scope will be hidden. +# The default value is: NO. + +HIDE_SCOPE_NAMES = YES + +# If the HIDE_COMPOUND_REFERENCE tag is set to NO (default) then doxygen will +# append additional text to a page's title, such as Class Reference. If set to +# YES the compound reference will be hidden. +# The default value is: NO. + +HIDE_COMPOUND_REFERENCE= NO + +# If the SHOW_INCLUDE_FILES tag is set to YES then doxygen will put a list of +# the files that are included by a file in the documentation of that file. +# The default value is: YES. + +SHOW_INCLUDE_FILES = NO + +# If the SHOW_GROUPED_MEMB_INC tag is set to YES then Doxygen will add for each +# grouped member an include statement to the documentation, telling the reader +# which file to include in order to use the member. +# The default value is: NO. + +SHOW_GROUPED_MEMB_INC = NO + +# If the FORCE_LOCAL_INCLUDES tag is set to YES then doxygen will list include +# files with double quotes in the documentation rather than with sharp brackets. +# The default value is: NO. + +FORCE_LOCAL_INCLUDES = NO + +# If the INLINE_INFO tag is set to YES then a tag [inline] is inserted in the +# documentation for inline members. +# The default value is: YES. + +INLINE_INFO = NO + +# If the SORT_MEMBER_DOCS tag is set to YES then doxygen will sort the +# (detailed) documentation of file and class members alphabetically by member +# name. If set to NO, the members will appear in declaration order. +# The default value is: YES. + +SORT_MEMBER_DOCS = YES + +# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the brief +# descriptions of file, namespace and class members alphabetically by member +# name. If set to NO, the members will appear in declaration order. Note that +# this will also influence the order of the classes in the class list. +# The default value is: NO. + +SORT_BRIEF_DOCS = YES + +# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen will sort the +# (brief and detailed) documentation of class members so that constructors and +# destructors are listed first. If set to NO the constructors will appear in the +# respective orders defined by SORT_BRIEF_DOCS and SORT_MEMBER_DOCS. +# Note: If SORT_BRIEF_DOCS is set to NO this option is ignored for sorting brief +# member documentation. +# Note: If SORT_MEMBER_DOCS is set to NO this option is ignored for sorting +# detailed member documentation. +# The default value is: NO. + +SORT_MEMBERS_CTORS_1ST = NO + +# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the hierarchy +# of group names into alphabetical order. If set to NO the group names will +# appear in their defined order. +# The default value is: NO. + +SORT_GROUP_NAMES = NO + +# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be sorted by +# fully-qualified names, including namespaces. If set to NO, the class list will +# be sorted only by class name, not including the namespace part. +# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES. +# Note: This option applies only to the class list, not to the alphabetical +# list. +# The default value is: NO. + +SORT_BY_SCOPE_NAME = YES + +# If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to do proper +# type resolution of all parameters of a function it will reject a match between +# the prototype and the implementation of a member function even if there is +# only one candidate or it is obvious which candidate to choose by doing a +# simple string match. By disabling STRICT_PROTO_MATCHING doxygen will still +# accept a match between prototype and implementation in such cases. +# The default value is: NO. + +STRICT_PROTO_MATCHING = NO + +# The GENERATE_TODOLIST tag can be used to enable (YES) or disable (NO) the todo +# list. This list is created by putting \todo commands in the documentation. +# The default value is: YES. + +GENERATE_TODOLIST = YES + +# The GENERATE_TESTLIST tag can be used to enable (YES) or disable (NO) the test +# list. This list is created by putting \test commands in the documentation. +# The default value is: YES. + +GENERATE_TESTLIST = YES + +# The GENERATE_BUGLIST tag can be used to enable (YES) or disable (NO) the bug +# list. This list is created by putting \bug commands in the documentation. +# The default value is: YES. + +GENERATE_BUGLIST = YES + +# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or disable (NO) +# the deprecated list. This list is created by putting \deprecated commands in +# the documentation. +# The default value is: YES. + +GENERATE_DEPRECATEDLIST= YES + +# The ENABLED_SECTIONS tag can be used to enable conditional documentation +# sections, marked by \if ... \endif and \cond +# ... \endcond blocks. + +ENABLED_SECTIONS = + +# The MAX_INITIALIZER_LINES tag determines the maximum number of lines that the +# initial value of a variable or macro / define can have for it to appear in the +# documentation. If the initializer consists of more lines than specified here +# it will be hidden. Use a value of 0 to hide initializers completely. The +# appearance of the value of individual variables and macros / defines can be +# controlled using \showinitializer or \hideinitializer command in the +# documentation regardless of this setting. +# Minimum value: 0, maximum value: 10000, default value: 30. + +MAX_INITIALIZER_LINES = 30 + +# Set the SHOW_USED_FILES tag to NO to disable the list of files generated at +# the bottom of the documentation of classes and structs. If set to YES, the +# list will mention the files that were used to generate the documentation. +# The default value is: YES. + +SHOW_USED_FILES = NO + +# Set the SHOW_FILES tag to NO to disable the generation of the Files page. This +# will remove the Files entry from the Quick Index and from the Folder Tree View +# (if specified). +# The default value is: YES. + +SHOW_FILES = YES + +# Set the SHOW_NAMESPACES tag to NO to disable the generation of the Namespaces +# page. This will remove the Namespaces entry from the Quick Index and from the +# Folder Tree View (if specified). +# The default value is: YES. + +SHOW_NAMESPACES = YES + +# The FILE_VERSION_FILTER tag can be used to specify a program or script that +# doxygen should invoke to get the current version for each file (typically from +# the version control system). Doxygen will invoke the program by executing (via +# popen()) the command command input-file, where command is the value of the +# FILE_VERSION_FILTER tag, and input-file is the name of an input file provided +# by doxygen. Whatever the program writes to standard output is used as the file +# version. For an example see the documentation. + +FILE_VERSION_FILTER = + +# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed +# by doxygen. The layout file controls the global structure of the generated +# output files in an output format independent way. To create the layout file +# that represents doxygen's defaults, run doxygen with the -l option. You can +# optionally specify a file name after the option, if omitted DoxygenLayout.xml +# will be used as the name of the layout file. +# +# Note that if you run doxygen from a directory containing a file called +# DoxygenLayout.xml, doxygen will parse it automatically even if the LAYOUT_FILE +# tag is left empty. + +LAYOUT_FILE = + +# The CITE_BIB_FILES tag can be used to specify one or more bib files containing +# the reference definitions. This must be a list of .bib files. The .bib +# extension is automatically appended if omitted. This requires the bibtex tool +# to be installed. See also http://en.wikipedia.org/wiki/BibTeX for more info. +# For LaTeX the style of the bibliography can be controlled using +# LATEX_BIB_STYLE. To use this feature you need bibtex and perl available in the +# search path. See also \cite for info how to create references. + +CITE_BIB_FILES = + +#--------------------------------------------------------------------------- +# Configuration options related to warning and progress messages +#--------------------------------------------------------------------------- + +# The QUIET tag can be used to turn on/off the messages that are generated to +# standard output by doxygen. If QUIET is set to YES this implies that the +# messages are off. +# The default value is: NO. + +QUIET = NO + +# The WARNINGS tag can be used to turn on/off the warning messages that are +# generated to standard error (stderr) by doxygen. If WARNINGS is set to YES +# this implies that the warnings are on. +# +# Tip: Turn warnings on while writing the documentation. +# The default value is: YES. + +WARNINGS = YES + +# If the WARN_IF_UNDOCUMENTED tag is set to YES then doxygen will generate +# warnings for undocumented members. If EXTRACT_ALL is set to YES then this flag +# will automatically be disabled. +# The default value is: YES. + +WARN_IF_UNDOCUMENTED = YES + +# If the WARN_IF_DOC_ERROR tag is set to YES, doxygen will generate warnings for +# potential errors in the documentation, such as not documenting some parameters +# in a documented function, or documenting parameters that don't exist or using +# markup commands wrongly. +# The default value is: YES. + +WARN_IF_DOC_ERROR = YES + +# This WARN_NO_PARAMDOC option can be enabled to get warnings for functions that +# are documented, but have no documentation for their parameters or return +# value. If set to NO, doxygen will only warn about wrong or incomplete +# parameter documentation, but not about the absence of documentation. +# The default value is: NO. + +WARN_NO_PARAMDOC = NO + +# The WARN_FORMAT tag determines the format of the warning messages that doxygen +# can produce. The string should contain the $file, $line, and $text tags, which +# will be replaced by the file and line number from which the warning originated +# and the warning text. Optionally the format may contain $version, which will +# be replaced by the version of the file (if it could be obtained via +# FILE_VERSION_FILTER) +# The default value is: $file:$line: $text. + +WARN_FORMAT = "$file:$line: $text" + +# The WARN_LOGFILE tag can be used to specify a file to which warning and error +# messages should be written. If left blank the output is written to standard +# error (stderr). + +WARN_LOGFILE = + +#--------------------------------------------------------------------------- +# Configuration options related to the input files +#--------------------------------------------------------------------------- + +# The INPUT tag is used to specify the files and/or directories that contain +# documented source files. You may enter file names like myfile.cpp or +# directories like /usr/src/myproject. Separate the files or directories with +# spaces. See also FILE_PATTERNS and EXTENSION_MAPPING +# Note: If this tag is empty the current directory is searched. + +INPUT = ../glm \ + . + +# This tag can be used to specify the character encoding of the source files +# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses +# libiconv (or the iconv built into libc) for the transcoding. See the libiconv +# documentation (see: http://www.gnu.org/software/libiconv) for the list of +# possible encodings. +# The default value is: UTF-8. + +INPUT_ENCODING = UTF-8 + +# If the value of the INPUT tag contains directories, you can use the +# FILE_PATTERNS tag to specify one or more wildcard patterns (like *.cpp and +# *.h) to filter out the source-files in the directories. +# +# Note that for custom extensions or not directly supported extensions you also +# need to set EXTENSION_MAPPING for the extension otherwise the files are not +# read by doxygen. +# +# If left blank the following patterns are tested:*.c, *.cc, *.cxx, *.cpp, +# *.c++, *.java, *.ii, *.ixx, *.ipp, *.i++, *.inl, *.idl, *.ddl, *.odl, *.h, +# *.hh, *.hxx, *.hpp, *.h++, *.cs, *.d, *.php, *.php4, *.php5, *.phtml, *.inc, +# *.m, *.markdown, *.md, *.mm, *.dox, *.py, *.f90, *.f, *.for, *.tcl, *.vhd, +# *.vhdl, *.ucf, *.qsf, *.as and *.js. + +FILE_PATTERNS = *.hpp \ + *.doxy + +# The RECURSIVE tag can be used to specify whether or not subdirectories should +# be searched for input files as well. +# The default value is: NO. + +RECURSIVE = YES + +# The EXCLUDE tag can be used to specify files and/or directories that should be +# excluded from the INPUT source files. This way you can easily exclude a +# subdirectory from a directory tree whose root is specified with the INPUT tag. +# +# Note that relative paths are relative to the directory from which doxygen is +# run. + +EXCLUDE = + +# The EXCLUDE_SYMLINKS tag can be used to select whether or not files or +# directories that are symbolic links (a Unix file system feature) are excluded +# from the input. +# The default value is: NO. + +EXCLUDE_SYMLINKS = NO + +# If the value of the INPUT tag contains directories, you can use the +# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude +# certain files from those directories. +# +# Note that the wildcards are matched against the file with absolute path, so to +# exclude all test directories for example use the pattern */test/* + +EXCLUDE_PATTERNS = + +# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names +# (namespaces, classes, functions, etc.) that should be excluded from the +# output. The symbol name can be a fully qualified name, a word, or if the +# wildcard * is used, a substring. Examples: ANamespace, AClass, +# AClass::ANamespace, ANamespace::*Test +# +# Note that the wildcards are matched against the file with absolute path, so to +# exclude all test directories use the pattern */test/* + +EXCLUDE_SYMBOLS = + +# The EXAMPLE_PATH tag can be used to specify one or more files or directories +# that contain example code fragments that are included (see the \include +# command). + +EXAMPLE_PATH = + +# If the value of the EXAMPLE_PATH tag contains directories, you can use the +# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp and +# *.h) to filter out the source-files in the directories. If left blank all +# files are included. + +EXAMPLE_PATTERNS = * + +# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be +# searched for input files to be used with the \include or \dontinclude commands +# irrespective of the value of the RECURSIVE tag. +# The default value is: NO. + +EXAMPLE_RECURSIVE = NO + +# The IMAGE_PATH tag can be used to specify one or more files or directories +# that contain images that are to be included in the documentation (see the +# \image command). + +IMAGE_PATH = + +# The INPUT_FILTER tag can be used to specify a program that doxygen should +# invoke to filter for each input file. Doxygen will invoke the filter program +# by executing (via popen()) the command: +# +# +# +# where is the value of the INPUT_FILTER tag, and is the +# name of an input file. Doxygen will then use the output that the filter +# program writes to standard output. If FILTER_PATTERNS is specified, this tag +# will be ignored. +# +# Note that the filter must not add or remove lines; it is applied before the +# code is scanned, but not when the output code is generated. If lines are added +# or removed, the anchors will not be placed correctly. + +INPUT_FILTER = + +# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern +# basis. Doxygen will compare the file name with each pattern and apply the +# filter if there is a match. The filters are a list of the form: pattern=filter +# (like *.cpp=my_cpp_filter). See INPUT_FILTER for further information on how +# filters are used. If the FILTER_PATTERNS tag is empty or if none of the +# patterns match the file name, INPUT_FILTER is applied. + +FILTER_PATTERNS = + +# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using +# INPUT_FILTER) will also be used to filter the input files that are used for +# producing the source files to browse (i.e. when SOURCE_BROWSER is set to YES). +# The default value is: NO. + +FILTER_SOURCE_FILES = NO + +# The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file +# pattern. A pattern will override the setting for FILTER_PATTERN (if any) and +# it is also possible to disable source filtering for a specific pattern using +# *.ext= (so without naming a filter). +# This tag requires that the tag FILTER_SOURCE_FILES is set to YES. + +FILTER_SOURCE_PATTERNS = + +# If the USE_MDFILE_AS_MAINPAGE tag refers to the name of a markdown file that +# is part of the input, its contents will be placed on the main page +# (index.html). This can be useful if you have a project on for instance GitHub +# and want to reuse the introduction page also for the doxygen output. + +USE_MDFILE_AS_MAINPAGE = + +#--------------------------------------------------------------------------- +# Configuration options related to source browsing +#--------------------------------------------------------------------------- + +# If the SOURCE_BROWSER tag is set to YES then a list of source files will be +# generated. Documented entities will be cross-referenced with these sources. +# +# Note: To get rid of all source code in the generated output, make sure that +# also VERBATIM_HEADERS is set to NO. +# The default value is: NO. + +SOURCE_BROWSER = YES + +# Setting the INLINE_SOURCES tag to YES will include the body of functions, +# classes and enums directly into the documentation. +# The default value is: NO. + +INLINE_SOURCES = NO + +# Setting the STRIP_CODE_COMMENTS tag to YES will instruct doxygen to hide any +# special comment blocks from generated source code fragments. Normal C, C++ and +# Fortran comments will always remain visible. +# The default value is: YES. + +STRIP_CODE_COMMENTS = YES + +# If the REFERENCED_BY_RELATION tag is set to YES then for each documented +# function all documented functions referencing it will be listed. +# The default value is: NO. + +REFERENCED_BY_RELATION = YES + +# If the REFERENCES_RELATION tag is set to YES then for each documented function +# all documented entities called/used by that function will be listed. +# The default value is: NO. + +REFERENCES_RELATION = YES + +# If the REFERENCES_LINK_SOURCE tag is set to YES and SOURCE_BROWSER tag is set +# to YES then the hyperlinks from functions in REFERENCES_RELATION and +# REFERENCED_BY_RELATION lists will link to the source code. Otherwise they will +# link to the documentation. +# The default value is: YES. + +REFERENCES_LINK_SOURCE = YES + +# If SOURCE_TOOLTIPS is enabled (the default) then hovering a hyperlink in the +# source code will show a tooltip with additional information such as prototype, +# brief description and links to the definition and documentation. Since this +# will make the HTML file larger and loading of large files a bit slower, you +# can opt to disable this feature. +# The default value is: YES. +# This tag requires that the tag SOURCE_BROWSER is set to YES. + +SOURCE_TOOLTIPS = YES + +# If the USE_HTAGS tag is set to YES then the references to source code will +# point to the HTML generated by the htags(1) tool instead of doxygen built-in +# source browser. The htags tool is part of GNU's global source tagging system +# (see http://www.gnu.org/software/global/global.html). You will need version +# 4.8.6 or higher. +# +# To use it do the following: +# - Install the latest version of global +# - Enable SOURCE_BROWSER and USE_HTAGS in the config file +# - Make sure the INPUT points to the root of the source tree +# - Run doxygen as normal +# +# Doxygen will invoke htags (and that will in turn invoke gtags), so these +# tools must be available from the command line (i.e. in the search path). +# +# The result: instead of the source browser generated by doxygen, the links to +# source code will now point to the output of htags. +# The default value is: NO. +# This tag requires that the tag SOURCE_BROWSER is set to YES. + +USE_HTAGS = NO + +# If the VERBATIM_HEADERS tag is set the YES then doxygen will generate a +# verbatim copy of the header file for each class for which an include is +# specified. Set to NO to disable this. +# See also: Section \class. +# The default value is: YES. + +VERBATIM_HEADERS = YES + +# If the CLANG_ASSISTED_PARSING tag is set to YES then doxygen will use the +# clang parser (see: http://clang.llvm.org/) for more accurate parsing at the +# cost of reduced performance. This can be particularly helpful with template +# rich C++ code for which doxygen's built-in parser lacks the necessary type +# information. +# Note: The availability of this option depends on whether or not doxygen was +# compiled with the --with-libclang option. +# The default value is: NO. + +CLANG_ASSISTED_PARSING = NO + +# If clang assisted parsing is enabled you can provide the compiler with command +# line options that you would normally use when invoking the compiler. Note that +# the include paths will already be set by doxygen for the files and directories +# specified with INPUT and INCLUDE_PATH. +# This tag requires that the tag CLANG_ASSISTED_PARSING is set to YES. + +CLANG_OPTIONS = + +#--------------------------------------------------------------------------- +# Configuration options related to the alphabetical class index +#--------------------------------------------------------------------------- + +# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index of all +# compounds will be generated. Enable this if the project contains a lot of +# classes, structs, unions or interfaces. +# The default value is: YES. + +ALPHABETICAL_INDEX = NO + +# The COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns in +# which the alphabetical index list will be split. +# Minimum value: 1, maximum value: 20, default value: 5. +# This tag requires that the tag ALPHABETICAL_INDEX is set to YES. + +COLS_IN_ALPHA_INDEX = 5 + +# In case all classes in a project start with a common prefix, all classes will +# be put under the same header in the alphabetical index. The IGNORE_PREFIX tag +# can be used to specify a prefix (or a list of prefixes) that should be ignored +# while generating the index headers. +# This tag requires that the tag ALPHABETICAL_INDEX is set to YES. + +IGNORE_PREFIX = + +#--------------------------------------------------------------------------- +# Configuration options related to the HTML output +#--------------------------------------------------------------------------- + +# If the GENERATE_HTML tag is set to YES, doxygen will generate HTML output +# The default value is: YES. + +GENERATE_HTML = YES + +# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. If a +# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of +# it. +# The default directory is: html. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_OUTPUT = html + +# The HTML_FILE_EXTENSION tag can be used to specify the file extension for each +# generated HTML page (for example: .htm, .php, .asp). +# The default value is: .html. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_FILE_EXTENSION = .html + +# The HTML_HEADER tag can be used to specify a user-defined HTML header file for +# each generated HTML page. If the tag is left blank doxygen will generate a +# standard header. +# +# To get valid HTML the header file that includes any scripts and style sheets +# that doxygen needs, which is dependent on the configuration options used (e.g. +# the setting GENERATE_TREEVIEW). It is highly recommended to start with a +# default header using +# doxygen -w html new_header.html new_footer.html new_stylesheet.css +# YourConfigFile +# and then modify the file new_header.html. See also section "Doxygen usage" +# for information on how to generate the default header that doxygen normally +# uses. +# Note: The header is subject to change so you typically have to regenerate the +# default header when upgrading to a newer version of doxygen. For a description +# of the possible markers and block names see the documentation. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_HEADER = + +# The HTML_FOOTER tag can be used to specify a user-defined HTML footer for each +# generated HTML page. If the tag is left blank doxygen will generate a standard +# footer. See HTML_HEADER for more information on how to generate a default +# footer and what special commands can be used inside the footer. See also +# section "Doxygen usage" for information on how to generate the default footer +# that doxygen normally uses. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_FOOTER = + +# The HTML_STYLESHEET tag can be used to specify a user-defined cascading style +# sheet that is used by each HTML page. It can be used to fine-tune the look of +# the HTML output. If left blank doxygen will generate a default style sheet. +# See also section "Doxygen usage" for information on how to generate the style +# sheet that doxygen normally uses. +# Note: It is recommended to use HTML_EXTRA_STYLESHEET instead of this tag, as +# it is more robust and this tag (HTML_STYLESHEET) will in the future become +# obsolete. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_STYLESHEET = + +# The HTML_EXTRA_STYLESHEET tag can be used to specify additional user-defined +# cascading style sheets that are included after the standard style sheets +# created by doxygen. Using this option one can overrule certain style aspects. +# This is preferred over using HTML_STYLESHEET since it does not replace the +# standard style sheet and is therefore more robust against future updates. +# Doxygen will copy the style sheet files to the output directory. +# Note: The order of the extra style sheet files is of importance (e.g. the last +# style sheet in the list overrules the setting of the previous ones in the +# list). For an example see the documentation. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_EXTRA_STYLESHEET = + +# The HTML_EXTRA_FILES tag can be used to specify one or more extra images or +# other source files which should be copied to the HTML output directory. Note +# that these files will be copied to the base HTML output directory. Use the +# $relpath^ marker in the HTML_HEADER and/or HTML_FOOTER files to load these +# files. In the HTML_STYLESHEET file, use the file name only. Also note that the +# files will be copied as-is; there are no commands or markers available. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_EXTRA_FILES = + +# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. Doxygen +# will adjust the colors in the style sheet and background images according to +# this color. Hue is specified as an angle on a colorwheel, see +# http://en.wikipedia.org/wiki/Hue for more information. For instance the value +# 0 represents red, 60 is yellow, 120 is green, 180 is cyan, 240 is blue, 300 +# purple, and 360 is red again. +# Minimum value: 0, maximum value: 359, default value: 220. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_COLORSTYLE_HUE = 220 + +# The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of the colors +# in the HTML output. For a value of 0 the output will use grayscales only. A +# value of 255 will produce the most vivid colors. +# Minimum value: 0, maximum value: 255, default value: 100. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_COLORSTYLE_SAT = 100 + +# The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to the +# luminance component of the colors in the HTML output. Values below 100 +# gradually make the output lighter, whereas values above 100 make the output +# darker. The value divided by 100 is the actual gamma applied, so 80 represents +# a gamma of 0.8, The value 220 represents a gamma of 2.2, and 100 does not +# change the gamma. +# Minimum value: 40, maximum value: 240, default value: 80. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_COLORSTYLE_GAMMA = 80 + +# If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML +# page will contain the date and time when the page was generated. Setting this +# to YES can help to show when doxygen was last run and thus if the +# documentation is up to date. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_TIMESTAMP = NO + +# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML +# documentation will contain sections that can be hidden and shown after the +# page has loaded. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_DYNAMIC_SECTIONS = NO + +# With HTML_INDEX_NUM_ENTRIES one can control the preferred number of entries +# shown in the various tree structured indices initially; the user can expand +# and collapse entries dynamically later on. Doxygen will expand the tree to +# such a level that at most the specified number of entries are visible (unless +# a fully collapsed tree already exceeds this amount). So setting the number of +# entries 1 will produce a full collapsed tree by default. 0 is a special value +# representing an infinite number of entries and will result in a full expanded +# tree by default. +# Minimum value: 0, maximum value: 9999, default value: 100. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_INDEX_NUM_ENTRIES = 100 + +# If the GENERATE_DOCSET tag is set to YES, additional index files will be +# generated that can be used as input for Apple's Xcode 3 integrated development +# environment (see: http://developer.apple.com/tools/xcode/), introduced with +# OSX 10.5 (Leopard). To create a documentation set, doxygen will generate a +# Makefile in the HTML output directory. Running make will produce the docset in +# that directory and running make install will install the docset in +# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find it at +# startup. See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html +# for more information. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_DOCSET = NO + +# This tag determines the name of the docset feed. A documentation feed provides +# an umbrella under which multiple documentation sets from a single provider +# (such as a company or product suite) can be grouped. +# The default value is: Doxygen generated docs. +# This tag requires that the tag GENERATE_DOCSET is set to YES. + +DOCSET_FEEDNAME = "Doxygen generated docs" + +# This tag specifies a string that should uniquely identify the documentation +# set bundle. This should be a reverse domain-name style string, e.g. +# com.mycompany.MyDocSet. Doxygen will append .docset to the name. +# The default value is: org.doxygen.Project. +# This tag requires that the tag GENERATE_DOCSET is set to YES. + +DOCSET_BUNDLE_ID = org.doxygen.Project + +# The DOCSET_PUBLISHER_ID tag specifies a string that should uniquely identify +# the documentation publisher. This should be a reverse domain-name style +# string, e.g. com.mycompany.MyDocSet.documentation. +# The default value is: org.doxygen.Publisher. +# This tag requires that the tag GENERATE_DOCSET is set to YES. + +DOCSET_PUBLISHER_ID = org.doxygen.Publisher + +# The DOCSET_PUBLISHER_NAME tag identifies the documentation publisher. +# The default value is: Publisher. +# This tag requires that the tag GENERATE_DOCSET is set to YES. + +DOCSET_PUBLISHER_NAME = Publisher + +# If the GENERATE_HTMLHELP tag is set to YES then doxygen generates three +# additional HTML index files: index.hhp, index.hhc, and index.hhk. The +# index.hhp is a project file that can be read by Microsoft's HTML Help Workshop +# (see: http://www.microsoft.com/en-us/download/details.aspx?id=21138) on +# Windows. +# +# The HTML Help Workshop contains a compiler that can convert all HTML output +# generated by doxygen into a single compiled HTML file (.chm). Compiled HTML +# files are now used as the Windows 98 help format, and will replace the old +# Windows help format (.hlp) on all Windows platforms in the future. Compressed +# HTML files also contain an index, a table of contents, and you can search for +# words in the documentation. The HTML workshop also contains a viewer for +# compressed HTML files. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_HTMLHELP = NO + +# The CHM_FILE tag can be used to specify the file name of the resulting .chm +# file. You can add a path in front of the file if the result should not be +# written to the html output directory. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +CHM_FILE = + +# The HHC_LOCATION tag can be used to specify the location (absolute path +# including file name) of the HTML help compiler (hhc.exe). If non-empty, +# doxygen will try to run the HTML help compiler on the generated index.hhp. +# The file has to be specified with full path. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +HHC_LOCATION = + +# The GENERATE_CHI flag controls if a separate .chi index file is generated +# (YES) or that it should be included in the master .chm file (NO). +# The default value is: NO. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +GENERATE_CHI = NO + +# The CHM_INDEX_ENCODING is used to encode HtmlHelp index (hhk), content (hhc) +# and project file content. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +CHM_INDEX_ENCODING = + +# The BINARY_TOC flag controls whether a binary table of contents is generated +# (YES) or a normal table of contents (NO) in the .chm file. Furthermore it +# enables the Previous and Next buttons. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +BINARY_TOC = NO + +# The TOC_EXPAND flag can be set to YES to add extra items for group members to +# the table of contents of the HTML help documentation and to the tree view. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +TOC_EXPAND = NO + +# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and +# QHP_VIRTUAL_FOLDER are set, an additional index file will be generated that +# can be used as input for Qt's qhelpgenerator to generate a Qt Compressed Help +# (.qch) of the generated HTML documentation. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_QHP = NO + +# If the QHG_LOCATION tag is specified, the QCH_FILE tag can be used to specify +# the file name of the resulting .qch file. The path specified is relative to +# the HTML output folder. +# This tag requires that the tag GENERATE_QHP is set to YES. + +QCH_FILE = + +# The QHP_NAMESPACE tag specifies the namespace to use when generating Qt Help +# Project output. For more information please see Qt Help Project / Namespace +# (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#namespace). +# The default value is: org.doxygen.Project. +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_NAMESPACE = org.doxygen.Project + +# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating Qt +# Help Project output. For more information please see Qt Help Project / Virtual +# Folders (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#virtual- +# folders). +# The default value is: doc. +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_VIRTUAL_FOLDER = doc + +# If the QHP_CUST_FILTER_NAME tag is set, it specifies the name of a custom +# filter to add. For more information please see Qt Help Project / Custom +# Filters (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#custom- +# filters). +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_CUST_FILTER_NAME = + +# The QHP_CUST_FILTER_ATTRS tag specifies the list of the attributes of the +# custom filter to add. For more information please see Qt Help Project / Custom +# Filters (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#custom- +# filters). +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_CUST_FILTER_ATTRS = + +# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this +# project's filter section matches. Qt Help Project / Filter Attributes (see: +# http://qt-project.org/doc/qt-4.8/qthelpproject.html#filter-attributes). +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_SECT_FILTER_ATTRS = + +# The QHG_LOCATION tag can be used to specify the location of Qt's +# qhelpgenerator. If non-empty doxygen will try to run qhelpgenerator on the +# generated .qhp file. +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHG_LOCATION = + +# If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files will be +# generated, together with the HTML files, they form an Eclipse help plugin. To +# install this plugin and make it available under the help contents menu in +# Eclipse, the contents of the directory containing the HTML and XML files needs +# to be copied into the plugins directory of eclipse. The name of the directory +# within the plugins directory should be the same as the ECLIPSE_DOC_ID value. +# After copying Eclipse needs to be restarted before the help appears. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_ECLIPSEHELP = NO + +# A unique identifier for the Eclipse help plugin. When installing the plugin +# the directory name containing the HTML and XML files should also have this +# name. Each documentation set should have its own identifier. +# The default value is: org.doxygen.Project. +# This tag requires that the tag GENERATE_ECLIPSEHELP is set to YES. + +ECLIPSE_DOC_ID = org.doxygen.Project + +# If you want full control over the layout of the generated HTML pages it might +# be necessary to disable the index and replace it with your own. The +# DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs) at top +# of each HTML page. A value of NO enables the index and the value YES disables +# it. Since the tabs in the index contain the same information as the navigation +# tree, you can set this option to YES if you also set GENERATE_TREEVIEW to YES. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +DISABLE_INDEX = NO + +# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index +# structure should be generated to display hierarchical information. If the tag +# value is set to YES, a side panel will be generated containing a tree-like +# index structure (just like the one that is generated for HTML Help). For this +# to work a browser that supports JavaScript, DHTML, CSS and frames is required +# (i.e. any modern browser). Windows users are probably better off using the +# HTML help feature. Via custom style sheets (see HTML_EXTRA_STYLESHEET) one can +# further fine-tune the look of the index. As an example, the default style +# sheet generated by doxygen has an example that shows how to put an image at +# the root of the tree instead of the PROJECT_NAME. Since the tree basically has +# the same information as the tab index, you could consider setting +# DISABLE_INDEX to YES when enabling this option. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_TREEVIEW = NO + +# The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values that +# doxygen will group on one line in the generated HTML documentation. +# +# Note that a value of 0 will completely suppress the enum values from appearing +# in the overview section. +# Minimum value: 0, maximum value: 20, default value: 4. +# This tag requires that the tag GENERATE_HTML is set to YES. + +ENUM_VALUES_PER_LINE = 4 + +# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be used +# to set the initial width (in pixels) of the frame in which the tree is shown. +# Minimum value: 0, maximum value: 1500, default value: 250. +# This tag requires that the tag GENERATE_HTML is set to YES. + +TREEVIEW_WIDTH = 250 + +# If the EXT_LINKS_IN_WINDOW option is set to YES, doxygen will open links to +# external symbols imported via tag files in a separate window. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +EXT_LINKS_IN_WINDOW = NO + +# Use this tag to change the font size of LaTeX formulas included as images in +# the HTML documentation. When you change the font size after a successful +# doxygen run you need to manually remove any form_*.png images from the HTML +# output directory to force them to be regenerated. +# Minimum value: 8, maximum value: 50, default value: 10. +# This tag requires that the tag GENERATE_HTML is set to YES. + +FORMULA_FONTSIZE = 10 + +# Use the FORMULA_TRANPARENT tag to determine whether or not the images +# generated for formulas are transparent PNGs. Transparent PNGs are not +# supported properly for IE 6.0, but are supported on all modern browsers. +# +# Note that when changing this option you need to delete any form_*.png files in +# the HTML output directory before the changes have effect. +# The default value is: YES. +# This tag requires that the tag GENERATE_HTML is set to YES. + +FORMULA_TRANSPARENT = YES + +# Enable the USE_MATHJAX option to render LaTeX formulas using MathJax (see +# http://www.mathjax.org) which uses client side Javascript for the rendering +# instead of using pre-rendered bitmaps. Use this if you do not have LaTeX +# installed or if you want to formulas look prettier in the HTML output. When +# enabled you may also need to install MathJax separately and configure the path +# to it using the MATHJAX_RELPATH option. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +USE_MATHJAX = NO + +# When MathJax is enabled you can set the default output format to be used for +# the MathJax output. See the MathJax site (see: +# http://docs.mathjax.org/en/latest/output.html) for more details. +# Possible values are: HTML-CSS (which is slower, but has the best +# compatibility), NativeMML (i.e. MathML) and SVG. +# The default value is: HTML-CSS. +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_FORMAT = HTML-CSS + +# When MathJax is enabled you need to specify the location relative to the HTML +# output directory using the MATHJAX_RELPATH option. The destination directory +# should contain the MathJax.js script. For instance, if the mathjax directory +# is located at the same level as the HTML output directory, then +# MATHJAX_RELPATH should be ../mathjax. The default value points to the MathJax +# Content Delivery Network so you can quickly see the result without installing +# MathJax. However, it is strongly recommended to install a local copy of +# MathJax from http://www.mathjax.org before deployment. +# The default value is: http://cdn.mathjax.org/mathjax/latest. +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_RELPATH = http://www.mathjax.org/mathjax + +# The MATHJAX_EXTENSIONS tag can be used to specify one or more MathJax +# extension names that should be enabled during MathJax rendering. For example +# MATHJAX_EXTENSIONS = TeX/AMSmath TeX/AMSsymbols +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_EXTENSIONS = + +# The MATHJAX_CODEFILE tag can be used to specify a file with javascript pieces +# of code that will be used on startup of the MathJax code. See the MathJax site +# (see: http://docs.mathjax.org/en/latest/output.html) for more details. For an +# example see the documentation. +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_CODEFILE = + +# When the SEARCHENGINE tag is enabled doxygen will generate a search box for +# the HTML output. The underlying search engine uses javascript and DHTML and +# should work on any modern browser. Note that when using HTML help +# (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets (GENERATE_DOCSET) +# there is already a search function so this one should typically be disabled. +# For large projects the javascript based search engine can be slow, then +# enabling SERVER_BASED_SEARCH may provide a better solution. It is possible to +# search using the keyboard; to jump to the search box use + S +# (what the is depends on the OS and browser, but it is typically +# , /