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https://github.com/RetroDECK/ES-DE.git
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Merge pull request #404 from Koerty/grid-metadata
[GRID 4] Add metadata from the detailed view to the grid view
This commit is contained in:
commit
016956703a
33
THEMES.md
33
THEMES.md
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@ -472,6 +472,39 @@ Reference
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* `image name="logo"` - ALL
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- A header image. If a non-empty `path` is specified, `text name="headerText"` will be hidden and this image will be, by default, displayed roughly in its place.
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* Metadata
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* Labels
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* `text name="md_lbl_rating"` - ALL
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* `text name="md_lbl_releasedate"` - ALL
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* `text name="md_lbl_developer"` - ALL
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* `text name="md_lbl_publisher"` - ALL
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* `text name="md_lbl_genre"` - ALL
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* `text name="md_lbl_players"` - ALL
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* `text name="md_lbl_lastplayed"` - ALL
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* `text name="md_lbl_playcount"` - ALL
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* Values
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* All values will follow to the right of their labels if a position isn't specified.
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* `rating name="md_rating"` - ALL
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- The "rating" metadata.
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* `datetime name="md_releasedate"` - ALL
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- The "releasedate" metadata.
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* `text name="md_developer"` - ALL
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- The "developer" metadata.
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* `text name="md_publisher"` - ALL
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- The "publisher" metadata.
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* `text name="md_genre"` - ALL
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- The "genre" metadata.
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* `text name="md_players"` - ALL
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- The "players" metadata (number of players the game supports).
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* `datetime name="md_lastplayed"` - ALL
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- The "lastplayed" metadata. Displayed as a string representing the time relative to "now" (e.g. "3 hours ago").
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* `text name="md_playcount"` - ALL
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- The "playcount" metadata (number of times the game has been played).
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* `text name="md_description"` - POSITION | SIZE | FONT_PATH | FONT_SIZE | COLOR | Z_INDEX
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- Text is the "desc" metadata. If no `pos`/`size` is specified, will move and resize to fit under the lowest label and reach to the bottom of the screen.
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---
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#### system
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@ -1,19 +1,73 @@
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#include "views/gamelist/GridGameListView.h"
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#include "animations/LambdaAnimation.h"
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#include "views/UIModeController.h"
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#include "views/ViewController.h"
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#include "CollectionSystemManager.h"
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#include "Settings.h"
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#include "SystemData.h"
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GridGameListView::GridGameListView(Window* window, FileData* root) : ISimpleGameListView(window, root),
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mGrid(window)
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GridGameListView::GridGameListView(Window* window, FileData* root) :
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ISimpleGameListView(window, root),
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mGrid(window),
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mDescContainer(window), mDescription(window),
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mLblRating(window), mLblReleaseDate(window), mLblDeveloper(window), mLblPublisher(window),
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mLblGenre(window), mLblPlayers(window), mLblLastPlayed(window), mLblPlayCount(window),
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mRating(window), mReleaseDate(window), mDeveloper(window), mPublisher(window),
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mGenre(window), mPlayers(window), mLastPlayed(window), mPlayCount(window)
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{
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const float padding = 0.01f;
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mGrid.setPosition(mSize.x() * 0.1f, mSize.y() * 0.1f);
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// mGrid.setSize(mSize.x(), mSize.y() * 0.8f);
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mGrid.setCursorChangedCallback([&](const CursorState& /*state*/) { updateInfoPanel(); });
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addChild(&mGrid);
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populateList(root->getChildrenListToDisplay());
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// metadata labels + values
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mLblRating.setText("Rating: ");
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addChild(&mLblRating);
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addChild(&mRating);
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mLblReleaseDate.setText("Released: ");
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addChild(&mLblReleaseDate);
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addChild(&mReleaseDate);
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mLblDeveloper.setText("Developer: ");
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addChild(&mLblDeveloper);
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addChild(&mDeveloper);
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mLblPublisher.setText("Publisher: ");
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addChild(&mLblPublisher);
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addChild(&mPublisher);
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mLblGenre.setText("Genre: ");
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addChild(&mLblGenre);
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addChild(&mGenre);
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mLblPlayers.setText("Players: ");
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addChild(&mLblPlayers);
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addChild(&mPlayers);
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mLblLastPlayed.setText("Last played: ");
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addChild(&mLblLastPlayed);
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mLastPlayed.setDisplayMode(DateTimeComponent::DISP_RELATIVE_TO_NOW);
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addChild(&mLastPlayed);
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mLblPlayCount.setText("Times played: ");
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addChild(&mLblPlayCount);
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addChild(&mPlayCount);
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mDescContainer.setPosition(mSize.x() * padding, mSize.y() * 0.65f);
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mDescContainer.setSize(mSize.x() * (0.50f - 2*padding), mSize.y() - mDescContainer.getPosition().y());
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mDescContainer.setAutoScroll(true);
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mDescContainer.setDefaultZIndex(40);
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addChild(&mDescContainer);
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mDescription.setFont(Font::get(FONT_SIZE_SMALL));
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mDescription.setSize(mDescContainer.getSize().x(), 0);
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mDescContainer.addChild(&mDescription);
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initMDLabels();
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initMDValues();
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updateInfoPanel();
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}
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FileData* GridGameListView::getCursor()
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@ -65,6 +119,164 @@ void GridGameListView::populateList(const std::vector<FileData*>& files)
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}
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}
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void GridGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
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{
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ISimpleGameListView::onThemeChanged(theme);
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using namespace ThemeFlags;
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initMDLabels();
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std::vector<TextComponent*> labels = getMDLabels();
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assert(labels.size() == 8);
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const char* lblElements[8] = {
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"md_lbl_rating", "md_lbl_releasedate", "md_lbl_developer", "md_lbl_publisher",
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"md_lbl_genre", "md_lbl_players", "md_lbl_lastplayed", "md_lbl_playcount"
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};
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for(unsigned int i = 0; i < labels.size(); i++)
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{
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labels[i]->applyTheme(theme, getName(), lblElements[i], ALL);
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}
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initMDValues();
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std::vector<GuiComponent*> values = getMDValues();
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assert(values.size() == 8);
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const char* valElements[8] = {
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"md_rating", "md_releasedate", "md_developer", "md_publisher",
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"md_genre", "md_players", "md_lastplayed", "md_playcount"
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};
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for(unsigned int i = 0; i < values.size(); i++)
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{
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values[i]->applyTheme(theme, getName(), valElements[i], ALL ^ ThemeFlags::TEXT);
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}
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mDescContainer.applyTheme(theme, getName(), "md_description", POSITION | ThemeFlags::SIZE | Z_INDEX);
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mDescription.setSize(mDescContainer.getSize().x(), 0);
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mDescription.applyTheme(theme, getName(), "md_description", ALL ^ (POSITION | ThemeFlags::SIZE | ThemeFlags::ORIGIN | TEXT | ROTATION));
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sortChildren();
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}
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void GridGameListView::initMDLabels()
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{
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std::vector<TextComponent*> components = getMDLabels();
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const unsigned int colCount = 2;
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const unsigned int rowCount = (int)(components.size() / 2);
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Vector3f start(mSize.x() * 0.01f, mSize.y() * 0.625f, 0.0f);
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const float colSize = (mSize.x() * 0.48f) / colCount;
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const float rowPadding = 0.01f * mSize.y();
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for(unsigned int i = 0; i < components.size(); i++)
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{
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const unsigned int row = i % rowCount;
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Vector3f pos(0.0f, 0.0f, 0.0f);
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if(row == 0)
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{
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pos = start + Vector3f(colSize * (i / rowCount), 0, 0);
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}else{
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// work from the last component
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GuiComponent* lc = components[i-1];
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pos = lc->getPosition() + Vector3f(0, lc->getSize().y() + rowPadding, 0);
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}
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components[i]->setFont(Font::get(FONT_SIZE_SMALL));
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components[i]->setPosition(pos);
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components[i]->setDefaultZIndex(40);
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}
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}
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void GridGameListView::initMDValues()
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{
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std::vector<TextComponent*> labels = getMDLabels();
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std::vector<GuiComponent*> values = getMDValues();
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std::shared_ptr<Font> defaultFont = Font::get(FONT_SIZE_SMALL);
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mRating.setSize(defaultFont->getHeight() * 5.0f, (float)defaultFont->getHeight());
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mReleaseDate.setFont(defaultFont);
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mDeveloper.setFont(defaultFont);
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mPublisher.setFont(defaultFont);
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mGenre.setFont(defaultFont);
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mPlayers.setFont(defaultFont);
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mLastPlayed.setFont(defaultFont);
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mPlayCount.setFont(defaultFont);
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float bottom = 0.0f;
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const float colSize = (mSize.x() * 0.48f) / 2;
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for(unsigned int i = 0; i < labels.size(); i++)
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{
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const float heightDiff = (labels[i]->getSize().y() - values[i]->getSize().y()) / 2;
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values[i]->setPosition(labels[i]->getPosition() + Vector3f(labels[i]->getSize().x(), heightDiff, 0));
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values[i]->setSize(colSize - labels[i]->getSize().x(), values[i]->getSize().y());
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values[i]->setDefaultZIndex(40);
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float testBot = values[i]->getPosition().y() + values[i]->getSize().y();
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if(testBot > bottom)
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bottom = testBot;
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}
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mDescContainer.setPosition(mDescContainer.getPosition().x(), bottom + mSize.y() * 0.01f);
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mDescContainer.setSize(mDescContainer.getSize().x(), mSize.y() - mDescContainer.getPosition().y());
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}
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void GridGameListView::updateInfoPanel()
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{
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FileData* file = (mGrid.size() == 0 || mGrid.isScrolling()) ? NULL : mGrid.getSelected();
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bool fadingOut;
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if(file == NULL)
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{
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//mDescription.setText("");
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fadingOut = true;
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}else{
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mDescription.setText(file->metadata.get("desc"));
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mDescContainer.reset();
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mRating.setValue(file->metadata.get("rating"));
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mReleaseDate.setValue(file->metadata.get("releasedate"));
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mDeveloper.setValue(file->metadata.get("developer"));
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mPublisher.setValue(file->metadata.get("publisher"));
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mGenre.setValue(file->metadata.get("genre"));
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mPlayers.setValue(file->metadata.get("players"));
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if(file->getType() == GAME)
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{
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mLastPlayed.setValue(file->metadata.get("lastplayed"));
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mPlayCount.setValue(file->metadata.get("playcount"));
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}
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fadingOut = false;
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}
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std::vector<GuiComponent*> comps = getMDValues();
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comps.push_back(&mDescription);
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std::vector<TextComponent*> labels = getMDLabels();
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comps.insert(comps.cend(), labels.cbegin(), labels.cend());
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for(auto it = comps.cbegin(); it != comps.cend(); it++)
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{
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GuiComponent* comp = *it;
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// an animation is playing
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// then animate if reverse != fadingOut
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// an animation is not playing
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// then animate if opacity != our target opacity
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if((comp->isAnimationPlaying(0) && comp->isAnimationReversed(0) != fadingOut) ||
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(!comp->isAnimationPlaying(0) && comp->getOpacity() != (fadingOut ? 0 : 255)))
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{
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auto func = [comp](float t)
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{
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comp->setOpacity((unsigned char)(Math::lerp(0.0f, 1.0f, t)*255));
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};
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comp->setAnimation(new LambdaAnimation(func, 150), 0, nullptr, fadingOut);
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}
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}
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}
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void GridGameListView::addPlaceholder()
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{
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// empty grid - add a placeholder
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@ -106,6 +318,34 @@ void GridGameListView::remove(FileData *game, bool deleteFile)
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onFileChanged(parent, FILE_REMOVED); // update the view, with game removed
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}
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std::vector<TextComponent*> GridGameListView::getMDLabels()
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{
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std::vector<TextComponent*> ret;
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ret.push_back(&mLblRating);
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ret.push_back(&mLblReleaseDate);
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ret.push_back(&mLblDeveloper);
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ret.push_back(&mLblPublisher);
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ret.push_back(&mLblGenre);
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ret.push_back(&mLblPlayers);
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ret.push_back(&mLblLastPlayed);
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ret.push_back(&mLblPlayCount);
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return ret;
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}
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std::vector<GuiComponent*> GridGameListView::getMDValues()
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{
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std::vector<GuiComponent*> ret;
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ret.push_back(&mRating);
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ret.push_back(&mReleaseDate);
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ret.push_back(&mDeveloper);
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ret.push_back(&mPublisher);
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ret.push_back(&mGenre);
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ret.push_back(&mPlayers);
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ret.push_back(&mLastPlayed);
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ret.push_back(&mPlayCount);
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return ret;
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}
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std::vector<HelpPrompt> GridGameListView::getHelpPrompts()
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{
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std::vector<HelpPrompt> prompts;
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@ -2,6 +2,9 @@
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#ifndef ES_APP_VIEWS_GAME_LIST_GRID_GAME_LIST_VIEW_H
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#define ES_APP_VIEWS_GAME_LIST_GRID_GAME_LIST_VIEW_H
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#include "components/DateTimeComponent.h"
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#include "components/RatingComponent.h"
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#include "components/ScrollableContainer.h"
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#include "components/ImageGridComponent.h"
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#include "views/gamelist/ISimpleGameListView.h"
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@ -10,7 +13,7 @@ class GridGameListView : public ISimpleGameListView
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public:
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GridGameListView(Window* window, FileData* root);
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//virtual void onThemeChanged(const std::shared_ptr<ThemeData>& theme) override;
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virtual void onThemeChanged(const std::shared_ptr<ThemeData>& theme) override;
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virtual FileData* getCursor() override;
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virtual void setCursor(FileData*) override;
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@ -30,6 +33,29 @@ protected:
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virtual void addPlaceholder();
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ImageGridComponent<FileData*> mGrid;
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private:
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void updateInfoPanel();
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void initMDLabels();
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void initMDValues();
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TextComponent mLblRating, mLblReleaseDate, mLblDeveloper, mLblPublisher, mLblGenre, mLblPlayers, mLblLastPlayed, mLblPlayCount;
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RatingComponent mRating;
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DateTimeComponent mReleaseDate;
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TextComponent mDeveloper;
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TextComponent mPublisher;
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TextComponent mGenre;
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TextComponent mPlayers;
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DateTimeComponent mLastPlayed;
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TextComponent mPlayCount;
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std::vector<TextComponent*> getMDLabels();
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std::vector<GuiComponent*> getMDValues();
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ScrollableContainer mDescContainer;
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TextComponent mDescription;
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};
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#endif // ES_APP_VIEWS_GAME_LIST_GRID_GAME_LIST_VIEW_H
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@ -39,6 +39,8 @@ public:
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void update(int deltaTime) override;
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void render(const Transform4x4f& parentTrans) override;
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inline void setCursorChangedCallback(const std::function<void(CursorState state)>& func) { mCursorChangedCallback = func; }
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private:
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// Calculate how much tiles of size mTileMaxSize we can fit in a grid of size mSize using a margin of size mMargin
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Vector2i getGridDimension() const
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@ -54,6 +56,8 @@ private:
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virtual void onCursorChanged(const CursorState& state);
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std::function<void(CursorState state)> mCursorChangedCallback;
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bool mEntriesDirty;
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Vector2f mMargin;
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@ -170,9 +174,12 @@ void ImageGridComponent<T>::render(const Transform4x4f& parentTrans)
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}
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template<typename T>
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void ImageGridComponent<T>::onCursorChanged(const CursorState& /*state*/)
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void ImageGridComponent<T>::onCursorChanged(const CursorState& state)
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{
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updateImages();
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if(mCursorChangedCallback)
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mCursorChangedCallback(state);
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}
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template<typename T>
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