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Checks if game has metadata
Adds a function to metadata "isDefault()" which will return true if all metadata is still set to default values and false if any values are not set to default When saving, a game that has no metadata would also not be saved in the gamelist xml. so now it will just ignore looking for that game instead of looping through every node until it reaches the end of the tree.
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@ -215,6 +215,12 @@ void updateGamelist(SystemData* system)
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{
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const char* tag = ((*fit)->getType() == GAME) ? "game" : "folder";
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// check if current file has metadata, if no, skip it as it wont be in the gamelist anyway.
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if ((*fit)->metadata.isDefault()) {
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++fit;
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continue;
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}
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// check if the file already exists in the XML
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// if it does, remove it before adding
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for(pugi::xml_node fileNode = root.child(tag); fileNode; fileNode = fileNode.next_sibling(tag))
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@ -133,3 +133,12 @@ boost::posix_time::ptime MetaDataList::getTime(const std::string& key) const
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{
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return string_to_ptime(get(key), "%Y%m%dT%H%M%S%F%q");
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}
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bool MetaDataList::isDefault()
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{
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for (int i = 1; i < mMap.size(); i++) {
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if (mMap.at(gameDecls[i].key) != gameDecls[i].defaultValue) return false;
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}
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return true;
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}
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@ -56,6 +56,8 @@ public:
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float getFloat(const std::string& key) const;
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boost::posix_time::ptime getTime(const std::string& key) const;
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bool isDefault();
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inline MetaDataListType getType() const { return mType; }
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inline const std::vector<MetaDataDecl>& getMDD() const { return getMDDByType(getType()); }
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