More work on system carousel, added title + background image.

This commit is contained in:
Aloshi 2014-02-24 19:26:58 -06:00
parent fcb8623b3d
commit 0266b2e802
3 changed files with 56 additions and 25 deletions

View file

@ -309,7 +309,9 @@ Reference
#### system #### system
* `image name="header"` - PATH * `image name="header"` - PATH
- A header (logo) image, to be displayed in the system carousel. - A header (logo) image, to be displayed in the system logo carousel.
* `image name="systemImage"` - PATH
- A background image displayed behind the carousel. Intended to be a picture of the console on a transparent background (an image with no obvious border).
--- ---

View file

@ -25,11 +25,14 @@ void SystemView::populate()
for(auto it = SystemData::sSystemVector.begin(); it != SystemData::sSystemVector.end(); it++) for(auto it = SystemData::sSystemVector.begin(); it != SystemData::sSystemVector.end(); it++)
{ {
const std::shared_ptr<ThemeData>& theme = (*it)->getTheme();
Entry e; Entry e;
e.name = (*it)->getName(); e.name = (*it)->getName();
e.object = *it; e.object = *it;
if((*it)->getTheme()->getElement("system", "header", "image")) // make logo
if(theme->getElement("system", "header", "image"))
{ {
ImageComponent* logo = new ImageComponent(mWindow); ImageComponent* logo = new ImageComponent(mWindow);
logo->setMaxSize(logoSize()); logo->setMaxSize(logoSize());
@ -46,7 +49,23 @@ void SystemView::populate()
e.data.logo = std::shared_ptr<GuiComponent>(text); e.data.logo = std::shared_ptr<GuiComponent>(text);
} }
e.data.title = nullptr; // make title
e.data.title = std::shared_ptr<TextComponent>(new TextComponent(mWindow));
e.data.title->setFont(Font::get(FONT_SIZE_LARGE));
e.data.title->setSize(mSize.x(), (float)FONT_SIZE_LARGE);
e.data.title->setText((*it)->getFullName());
e.data.title->setCentered(true);
// make background
if(theme->getElement("system", "systemImage", "image"))
{
e.data.background = std::shared_ptr<ImageComponent>(new ImageComponent(mWindow));
e.data.background->applyTheme(theme, "system", "systemImage", ThemeFlags::PATH);
e.data.background->setOpacity((unsigned char)(255 * 0.75f)); // make it 75% opaque
e.data.background->setPosition((mSize.x() - e.data.background->getSize().x()) / 2, (mSize.y() - e.data.background->getSize().y()) / 2); // center it (it's drawn at (0, 0))
}else{
e.data.background = nullptr;
}
this->add(e); this->add(e);
} }
@ -95,10 +114,8 @@ void SystemView::onCursorChanged(const CursorState& state)
{ {
float startPos = mCamOffset; float startPos = mCamOffset;
const float logoSizeX = logoSize().x() + LOGO_PADDING; float posMax = (float)mEntries.size();
float target = (float)mCursor;
float posMax = logoSizeX * mEntries.size();
float target = mCursor * logoSizeX;
// what's the shortest way to get to our target? // what's the shortest way to get to our target?
// it's one of these... // it's one of these...
@ -121,7 +138,7 @@ void SystemView::onCursorChanged(const CursorState& state)
if(f >= posMax) if(f >= posMax)
f -= posMax; f -= posMax;
this->mCamOffset = f; this->mCamOffset = f;
}, 400); }, 500);
setAnimation(anim); setAnimation(anim);
} }
@ -131,30 +148,40 @@ void SystemView::render(const Eigen::Affine3f& parentTrans)
if(size() == 0) if(size() == 0)
return; return;
const float logoSizeX = logoSize().x() + LOGO_PADDING;
Eigen::Affine3f trans = getTransform() * parentTrans; Eigen::Affine3f trans = getTransform() * parentTrans;
// draw background image // draw the list elements (titles, backgrounds, logos)
// draw system's stats
// now for the list elements (logos)
Eigen::Affine3f logoTrans = trans; Eigen::Affine3f logoTrans = trans;
const float logoSizeX = logoSize().x() + LOGO_PADDING;
int logoCount = (int)(mSize.x() / logoSizeX) + 2; // how many logos we need to draw int logoCount = (int)(mSize.x() / logoSizeX) + 2; // how many logos we need to draw
int center = (int)(mCamOffset / logoSizeX + 0.5f); int center = (int)(mCamOffset);
float xOff = (mSize.x() - logoSize().x())/2 - mCamOffset; // draw titles + background images (same transforms)
float yOff = (mSize.y() - logoSize().y())/2; Eigen::Affine3f titleTrans = trans;
for(int i = center - 1; i < center + 2; i++)
// this fixes the case where i != mCursor when wrapping around the end back to zero
while(center >= (int)mEntries.size())
{ {
center -= mEntries.size(); int index = i;
xOff += logoSizeX * mEntries.size(); while(index < 0)
index += mEntries.size();
while(index >= (int)mEntries.size())
index -= mEntries.size();
titleTrans.translation() = trans.translation() + Eigen::Vector3f((i - mCamOffset) * mSize.x(), 0, 0);
// background image (might not exist)
if(mEntries.at(index).data.background)
mEntries.at(index).data.background->render(titleTrans);
// title (always exists)
mEntries.at(index).data.title->render(titleTrans);
} }
// draw logos
float xOff = (mSize.x() - logoSize().x())/2 - (mCamOffset * logoSizeX);
float yOff = (mSize.y() - logoSize().y())/2;
for(int i = center - logoCount/2; i < center + logoCount/2 + logoCount%2; i++) for(int i = center - logoCount/2; i < center + logoCount/2 + logoCount%2; i++)
{ {
int index = i; int index = i;
@ -168,7 +195,7 @@ void SystemView::render(const Eigen::Affine3f& parentTrans)
std::shared_ptr<GuiComponent> comp = mEntries.at(index).data.logo; std::shared_ptr<GuiComponent> comp = mEntries.at(index).data.logo;
if(comp) if(comp)
{ {
if(i == mCursor) //scale our selection up if(index == mCursor) //scale our selection up
{ {
// fix the centering because we go by left corner and not center (bleh) // fix the centering because we go by left corner and not center (bleh)
logoTrans.translation() -= Eigen::Vector3f((comp->getSize().x() / 2) * (SELECTED_SCALE - 1), (comp->getSize().y() / 2) * (SELECTED_SCALE - 1), 0); logoTrans.translation() -= Eigen::Vector3f((comp->getSize().x() / 2) * (SELECTED_SCALE - 1), (comp->getSize().y() / 2) * (SELECTED_SCALE - 1), 0);

View file

@ -11,8 +11,9 @@ class SystemData;
struct SystemViewData struct SystemViewData
{ {
std::shared_ptr<TextCache> title; std::shared_ptr<TextComponent> title;
std::shared_ptr<GuiComponent> logo; std::shared_ptr<GuiComponent> logo;
std::shared_ptr<ImageComponent> background;
}; };
class SystemView : public IList<SystemViewData, SystemData*> class SystemView : public IList<SystemViewData, SystemData*>
@ -36,5 +37,6 @@ private:
void populate(); void populate();
// unit is list index
float mCamOffset; float mCamOffset;
}; };