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Added themeable opacity support for the help system.
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@ -25,6 +25,7 @@ HelpStyle::HelpStyle()
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entrySpacing = 16.0f;
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iconTextSpacing = 8.0f;
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letterCase = "uppercase";
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opacity = 1.0f;
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if (FONT_SIZE_SMALL != 0)
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font = Font::get(FONT_SIZE_SMALL);
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@ -73,6 +74,9 @@ void HelpStyle::applyTheme(const std::shared_ptr<ThemeData>& theme, const std::s
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if (elem->has("letterCase"))
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letterCase = elem->get<std::string>("letterCase");
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if (elem->has("opacity"))
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opacity = glm::clamp(elem->get<float>("opacity"), 0.2f, 1.0f);
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// Load custom button icons.
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// The names may look a bit strange when combined with the PREFIX string "button_" but it's
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// because ThemeData adds this prefix to avoid name collisions when using XML attributes.
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@ -28,6 +28,7 @@ struct HelpStyle {
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std::shared_ptr<Font> font;
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float entrySpacing;
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float iconTextSpacing;
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float opacity;
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std::string letterCase;
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struct CustomButtonIcons {
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@ -292,6 +292,7 @@ std::map<std::string, std::map<std::string, ThemeData::ElementPropertyType>>
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{"iconTextSpacing", FLOAT},
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{"letterCase", STRING},
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{"textStyle", STRING}, // For backward compatibility with legacy themes.
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{"opacity", FLOAT},
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{"customButtonIcon", PATH}}},
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{"sound",
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{{"path", PATH}}},
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@ -209,21 +209,22 @@ void HelpComponent::updateGrid()
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std::vector<std::shared_ptr<ImageComponent>> icons;
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std::vector<std::shared_ptr<TextComponent>> labels;
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float width = 0;
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const float height = std::round(font->getLetterHeight() * 1.25f);
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float width {0.0f};
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const float height {std::round(font->getLetterHeight() * 1.25f)};
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// State variable indicating whether gui is dimmed.
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bool isDimmed = mWindow->isBackgroundDimmed();
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bool isDimmed {mWindow->isBackgroundDimmed()};
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for (auto it = mPrompts.cbegin(); it != mPrompts.cend(); ++it) {
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auto icon = std::make_shared<ImageComponent>();
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icon->setImage(getIconTexture(it->first.c_str()), false);
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icon->setColorShift(isDimmed ? mStyle.iconColorDimmed : mStyle.iconColor);
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icon->setResize(0, height);
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icon->setOpacity(mStyle.opacity);
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icons.push_back(icon);
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// Apply text style and color from the theme to the label and add it to the label list.
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std::string lblInput = it->second;
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std::string lblInput {it->second};
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if (mStyle.letterCase == "lowercase")
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lblInput = Utils::String::toLower(lblInput);
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else if (mStyle.letterCase == "capitalize")
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@ -232,6 +233,7 @@ void HelpComponent::updateGrid()
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lblInput = Utils::String::toUpper(lblInput);
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auto lbl = std::make_shared<TextComponent>(
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lblInput, font, isDimmed ? mStyle.textColorDimmed : mStyle.textColor);
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lbl->setOpacity(mStyle.opacity);
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labels.push_back(lbl);
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width +=
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@ -274,18 +276,18 @@ std::shared_ptr<TextureResource> HelpComponent::getIconTexture(const char* name)
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return nullptr;
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}
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std::shared_ptr<TextureResource> tex =
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TextureResource::get(pathLookup->second, false, false, false);
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std::shared_ptr<TextureResource> tex {
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TextureResource::get(pathLookup->second, false, false, false)};
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mIconCache[std::string(name)] = tex;
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return tex;
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}
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void HelpComponent::setOpacity(float opacity)
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{
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GuiComponent::setOpacity(opacity);
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GuiComponent::setOpacity(opacity * mStyle.opacity);
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for (unsigned int i = 0; i < mGrid->getChildCount(); ++i)
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mGrid->getChild(i)->setOpacity(opacity);
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mGrid->getChild(i)->setOpacity(opacity * mStyle.opacity);
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}
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void HelpComponent::render(const glm::mat4& parentTrans)
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