(linear-es-de) Added sv_SE translations for all system hardware types

This commit is contained in:
Leon Styhre 2024-09-04 22:31:44 +02:00
parent e33b2123e5
commit 02e766a193
200 changed files with 4058 additions and 3060 deletions

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@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>3DO Interactive Multiplayer</systemName>
<systemDescription>The 3DO Interactive Multiplayer (often called simply 3DO) is a video game console originally produced by Panasonic in 1993. Further renditions of the hardware were released in 1994 by Sanyo and Goldstar. The consoles were manufactured according to specifications created by The 3DO Company, and were originally designed by Dave Needle and RJ Mical of New Technology Group. The system was conceived by entrepreneur and Electronic Arts founder Trip Hawkins.</systemDescription>
<systemManufacturer>Panasonic</systemManufacturer>
<systemReleaseYear>1993</systemReleaseYear>
<systemReleaseDate>1993-10-04</systemReleaseDate>
<systemReleaseDateFormated>October 4, 1993</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>1-2</systemCoverSize>
<systemColor>CFA83E</systemColor>
<systemColorPalette1>FF0000</systemColorPalette1>
<systemColorPalette2>0000A0</systemColorPalette2>
<systemColorPalette3>FFE41B</systemColorPalette3>
<systemColorPalette4>23B14D</systemColorPalette4>
</variables>
<variables>
<systemName>3DO Interactive Multiplayer</systemName>
<systemDescription>The 3DO Interactive Multiplayer (often called simply 3DO) is a video game console originally produced by Panasonic in 1993. Further renditions of the hardware were released in 1994 by Sanyo and Goldstar. The consoles were manufactured according to specifications created by The 3DO Company, and were originally designed by Dave Needle and RJ Mical of New Technology Group. The system was conceived by entrepreneur and Electronic Arts founder Trip Hawkins.</systemDescription>
<systemManufacturer>Panasonic</systemManufacturer>
<systemReleaseYear>1993</systemReleaseYear>
<systemReleaseDate>1993-10-04</systemReleaseDate>
<systemReleaseDateFormated>October 4, 1993</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>1-2</systemCoverSize>
<systemColor>CFA83E</systemColor>
<systemColorPalette1>FF0000</systemColorPalette1>
<systemColorPalette2>0000A0</systemColorPalette2>
<systemColorPalette3>FFE41B</systemColorPalette3>
<systemColorPalette4>23B14D</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Konsol</systemHardwareType>
</variables>
</language>
</theme>

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<theme>
<variables>
<systemName>Coleco Adam</systemName>
<systemDescription>The Coleco Adam is a home computer and expansion device for the ColecoVision by American toy and video game manufacturer Coleco. The Adam was an attempt to follow on the success of the company's ColecoVision video game console. It was available as Expansion Module #3 for the ColecoVision, converting it into a home computer, and as a standalone unit. As such, it had the benefit of being entirely compatible with all ColecoVision games and peripherals. The computer came with 64 KB of memory, a tape drive for a proprietary medium called Digital Data Packs, a daisy wheel printer, and productivity applications, along with two DDPs for SmartBASIC and Buck Rogers: Planet of Zoom Super Game. It was released in October 1983 with the initial price of $700.</systemDescription>
<systemManufacturer>Coleco</systemManufacturer>
<systemReleaseYear>1983</systemReleaseYear>
<systemReleaseDate>1983-10</systemReleaseDate>
<systemReleaseDateFormated>October 1983</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>5A93AF</systemColor>
<systemColorPalette1>999999</systemColorPalette1>
<systemColorPalette2>777777</systemColorPalette2>
<systemColorPalette3>555555</systemColorPalette3>
<systemColorPalette4>333333</systemColorPalette4>
</variables>
<variables>
<systemName>Coleco Adam</systemName>
<systemDescription>The Coleco Adam is a home computer and expansion device for the ColecoVision by American toy and video game manufacturer Coleco. The Adam was an attempt to follow on the success of the company's ColecoVision video game console. It was available as Expansion Module #3 for the ColecoVision, converting it into a home computer, and as a standalone unit. As such, it had the benefit of being entirely compatible with all ColecoVision games and peripherals. The computer came with 64 KB of memory, a tape drive for a proprietary medium called Digital Data Packs, a daisy wheel printer, and productivity applications, along with two DDPs for SmartBASIC and Buck Rogers: Planet of Zoom Super Game. It was released in October 1983 with the initial price of $700.</systemDescription>
<systemManufacturer>Coleco</systemManufacturer>
<systemReleaseYear>1983</systemReleaseYear>
<systemReleaseDate>1983-10</systemReleaseDate>
<systemReleaseDateFormated>October 1983</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>5A93AF</systemColor>
<systemColorPalette1>999999</systemColorPalette1>
<systemColorPalette2>777777</systemColorPalette2>
<systemColorPalette3>555555</systemColorPalette3>
<systemColorPalette4>333333</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Dator</systemHardwareType>
</variables>
</language>
</theme>

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<theme>
<variables>
<systemName>Adventure Game Studio</systemName>
<systemDescription>Adventure Game Studio (AGS) is an open source development tool primarily used to create graphic adventure games. It is aimed at intermediate-level game designers, and combines an integrated development environment (IDE) with a scripting language based on the C programming language to process game logic.</systemDescription>
<systemManufacturer>Chris Jones</systemManufacturer>
<systemReleaseYear>1997</systemReleaseYear>
<systemReleaseDate>1997</systemReleaseDate>
<systemReleaseDateFormated>1997</systemReleaseDateFormated>
<systemHardwareType>Engine</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>4B73E0</systemColor>
<systemColorPalette1>9FCFFF</systemColorPalette1>
<systemColorPalette2>63B6FF</systemColorPalette2>
<systemColorPalette3>2C90FF</systemColorPalette3>
<systemColorPalette4>9FCFFF</systemColorPalette4>
</variables>
<variables>
<systemName>Adventure Game Studio</systemName>
<systemDescription>Adventure Game Studio (AGS) is an open source development tool primarily used to create graphic adventure games. It is aimed at intermediate-level game designers, and combines an integrated development environment (IDE) with a scripting language based on the C programming language to process game logic.</systemDescription>
<systemManufacturer>Chris Jones</systemManufacturer>
<systemReleaseYear>1997</systemReleaseYear>
<systemReleaseDate>1997</systemReleaseDate>
<systemReleaseDateFormated>1997</systemReleaseDateFormated>
<systemHardwareType>Engine</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>4B73E0</systemColor>
<systemColorPalette1>9FCFFF</systemColorPalette1>
<systemColorPalette2>63B6FF</systemColorPalette2>
<systemColorPalette3>2C90FF</systemColorPalette3>
<systemColorPalette4>9FCFFF</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Spelmotor</systemHardwareType>
</variables>
</language>
</theme>

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<theme>
<variables>
<systemName>Amiga</systemName>
<systemDescription>The Amiga is a family of personal computers marketed by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities. The Amiga provided a significant upgrade from 8-bit computers, such as the Commodore 64, and the platform quickly grew in popularity among computer enthusiasts. The best selling model, the Amiga 500, was introduced in 1987 and became the leading home computer of the late 1980s and early 1990s in much of Western Europe.</systemDescription>
<systemManufacturer>Commodore</systemManufacturer>
<systemReleaseYear>1985</systemReleaseYear>
<systemReleaseDate>1985-07-23</systemReleaseDate>
<systemReleaseDateFormated>July 23, 1985</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>3870c5</systemColor>
<systemColorPalette1>477AB1</systemColorPalette1>
<systemColorPalette2>82B030</systemColorPalette2>
<systemColorPalette3>F3EB08</systemColorPalette3>
<systemColorPalette4>E85629</systemColorPalette4>
</variables>
<variables>
<systemName>Amiga</systemName>
<systemDescription>The Amiga is a family of personal computers marketed by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities. The Amiga provided a significant upgrade from 8-bit computers, such as the Commodore 64, and the platform quickly grew in popularity among computer enthusiasts. The best selling model, the Amiga 500, was introduced in 1987 and became the leading home computer of the late 1980s and early 1990s in much of Western Europe.</systemDescription>
<systemManufacturer>Commodore</systemManufacturer>
<systemReleaseYear>1985</systemReleaseYear>
<systemReleaseDate>1985-07-23</systemReleaseDate>
<systemReleaseDateFormated>July 23, 1985</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>3870c5</systemColor>
<systemColorPalette1>477AB1</systemColorPalette1>
<systemColorPalette2>82B030</systemColorPalette2>
<systemColorPalette3>F3EB08</systemColorPalette3>
<systemColorPalette4>E85629</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Dator</systemHardwareType>
</variables>
</language>
</theme>

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<theme>
<variables>
<systemName>Amiga 1200</systemName>
<systemDescription>The Amiga is a family of personal computers marketed by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities. The Amiga provided a significant upgrade from 8-bit computers, such as the Commodore 64, and the platform quickly grew in popularity among computer enthusiasts. The best selling model, the Amiga 500, was introduced in 1987 and became the leading home computer of the late 1980s and early 1990s in much of Western Europe.</systemDescription>
<systemManufacturer>Commodore</systemManufacturer>
<systemReleaseYear>1985</systemReleaseYear>
<systemReleaseDate>1985-07-23</systemReleaseDate>
<systemReleaseDateFormated>July 23, 1985</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>2671C6</systemColor>
<systemColorPalette1>192753</systemColorPalette1>
<systemColorPalette2>5F87C0</systemColorPalette2>
<systemColorPalette3>F3AD2D</systemColorPalette3>
<systemColorPalette4>ED2224</systemColorPalette4>
</variables>
<variables>
<systemName>Amiga 1200</systemName>
<systemDescription>The Amiga is a family of personal computers marketed by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities. The Amiga provided a significant upgrade from 8-bit computers, such as the Commodore 64, and the platform quickly grew in popularity among computer enthusiasts. The best selling model, the Amiga 500, was introduced in 1987 and became the leading home computer of the late 1980s and early 1990s in much of Western Europe.</systemDescription>
<systemManufacturer>Commodore</systemManufacturer>
<systemReleaseYear>1985</systemReleaseYear>
<systemReleaseDate>1985-07-23</systemReleaseDate>
<systemReleaseDateFormated>July 23, 1985</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>2671C6</systemColor>
<systemColorPalette1>192753</systemColorPalette1>
<systemColorPalette2>5F87C0</systemColorPalette2>
<systemColorPalette3>F3AD2D</systemColorPalette3>
<systemColorPalette4>ED2224</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Dator</systemHardwareType>
</variables>
</language>
</theme>

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<theme>
<variables>
<systemName>Amiga 600</systemName>
<systemDescription>The Amiga is a family of personal computers marketed by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities. The Amiga provided a significant upgrade from 8-bit computers, such as the Commodore 64, and the platform quickly grew in popularity among computer enthusiasts. The best selling model, the Amiga 500, was introduced in 1987 and became the leading home computer of the late 1980s and early 1990s in much of Western Europe.</systemDescription>
<systemManufacturer>Commodore</systemManufacturer>
<systemReleaseYear>1985</systemReleaseYear>
<systemReleaseDate>1985-07-23</systemReleaseDate>
<systemReleaseDateFormated>July 23, 1985</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>C171A5</systemColor>
<systemColorPalette1>192753</systemColorPalette1>
<systemColorPalette2>5BA079</systemColorPalette2>
<systemColorPalette3>F9EA38</systemColorPalette3>
<systemColorPalette4>ED2224</systemColorPalette4>
</variables>
<variables>
<systemName>Amiga 600</systemName>
<systemDescription>The Amiga is a family of personal computers marketed by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities. The Amiga provided a significant upgrade from 8-bit computers, such as the Commodore 64, and the platform quickly grew in popularity among computer enthusiasts. The best selling model, the Amiga 500, was introduced in 1987 and became the leading home computer of the late 1980s and early 1990s in much of Western Europe.</systemDescription>
<systemManufacturer>Commodore</systemManufacturer>
<systemReleaseYear>1985</systemReleaseYear>
<systemReleaseDate>1985-07-23</systemReleaseDate>
<systemReleaseDateFormated>July 23, 1985</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>C171A5</systemColor>
<systemColorPalette1>192753</systemColorPalette1>
<systemColorPalette2>5BA079</systemColorPalette2>
<systemColorPalette3>F9EA38</systemColorPalette3>
<systemColorPalette4>ED2224</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Dator</systemHardwareType>
</variables>
</language>
</theme>

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<theme>
<variables>
<systemName>Amiga CD32</systemName>
<systemDescription>The Amiga CD32, styled "CD32" and code-named "Spellbound", is the first 32-bit home video game console released in western Europe, Australia, Canada and Brazil. It was first announced at the Science Museum in London on July 16, 1993, and was released in September of the same year. The CD32 uses CD-ROM media, and was developed by Commodore, creator of the Commodore Amiga computer. It was based on Commodore's Advanced Graphics Architecture chipset, and is of similar specification to the Amiga 1200 computer. Using third party devices, it is possible to upgrade the CD32 with keyboard, floppy drive, hard drive, RAM and mouse, turning it into the equivalent of an Amiga 1200 personal computer. A hardware MPEG decompression module for playing Video CD was also released. In the Christmas period following its launch, the CD32 accounted for 38% of all CD-ROM drive sales in the UK, exceeding sales of the Mega-CD; however, it was soon overshadowed by CD-ROM based games consoles from other companies, and was discontinued as Commodore went into bankruptcy.</systemDescription>
<systemManufacturer>Commodore</systemManufacturer>
<systemReleaseYear>1993</systemReleaseYear>
<systemReleaseDate>1993-09-17</systemReleaseDate>
<systemReleaseDateFormated>September 17, 1993</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>DD4637</systemColor>
<systemColorPalette1>FF5853</systemColorPalette1>
<systemColorPalette2>47DEBA</systemColorPalette2>
<systemColorPalette3>FFDF46</systemColorPalette3>
<systemColorPalette4>4A9BE4</systemColorPalette4>
</variables>
<variables>
<systemName>Amiga CD32</systemName>
<systemDescription>The Amiga CD32, styled "CD32" and code-named "Spellbound", is the first 32-bit home video game console released in western Europe, Australia, Canada and Brazil. It was first announced at the Science Museum in London on July 16, 1993, and was released in September of the same year. The CD32 uses CD-ROM media, and was developed by Commodore, creator of the Commodore Amiga computer. It was based on Commodore's Advanced Graphics Architecture chipset, and is of similar specification to the Amiga 1200 computer. Using third party devices, it is possible to upgrade the CD32 with keyboard, floppy drive, hard drive, RAM and mouse, turning it into the equivalent of an Amiga 1200 personal computer. A hardware MPEG decompression module for playing Video CD was also released. In the Christmas period following its launch, the CD32 accounted for 38% of all CD-ROM drive sales in the UK, exceeding sales of the Mega-CD; however, it was soon overshadowed by CD-ROM based games consoles from other companies, and was discontinued as Commodore went into bankruptcy.</systemDescription>
<systemManufacturer>Commodore</systemManufacturer>
<systemReleaseYear>1993</systemReleaseYear>
<systemReleaseDate>1993-09-17</systemReleaseDate>
<systemReleaseDateFormated>September 17, 1993</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>DD4637</systemColor>
<systemColorPalette1>FF5853</systemColorPalette1>
<systemColorPalette2>47DEBA</systemColorPalette2>
<systemColorPalette3>FFDF46</systemColorPalette3>
<systemColorPalette4>4A9BE4</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Konsol</systemHardwareType>
</variables>
</language>
</theme>

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<theme>
<variables>
<systemName>Amstrad CPC</systemName>
<systemDescription>The Amstrad Colour Personal Computer, better known as the Amstrad CPC, is a series of 8-bit home computers designed by Amstrad. The first models were released in April 1984 in Europe at a retail price ranging from £199 to £299, depending on the package bought. The computers were not released outside of Europe. The CPC series had five distinct models: The CPC464, CPC664, CPC6128, 464plus, and 6128plus. The computers were manufactured until an unspecified time in 1990.</systemDescription>
<systemManufacturer>Amstrad</systemManufacturer>
<systemReleaseYear>1984</systemReleaseYear>
<systemReleaseDate>1984-01-01</systemReleaseDate>
<systemReleaseDateFormated>January 1, 1984</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>54819D</systemColor>
<systemColorPalette1>E91C23</systemColorPalette1>
<systemColorPalette2>00A651</systemColorPalette2>
<systemColorPalette3>1C75BC</systemColorPalette3>
<systemColorPalette4>3E3E3E</systemColorPalette4>
</variables>
<variables>
<systemName>Amstrad CPC</systemName>
<systemDescription>The Amstrad Colour Personal Computer, better known as the Amstrad CPC, is a series of 8-bit home computers designed by Amstrad. The first models were released in April 1984 in Europe at a retail price ranging from £199 to £299, depending on the package bought. The computers were not released outside of Europe. The CPC series had five distinct models: The CPC464, CPC664, CPC6128, 464plus, and 6128plus. The computers were manufactured until an unspecified time in 1990.</systemDescription>
<systemManufacturer>Amstrad</systemManufacturer>
<systemReleaseYear>1984</systemReleaseYear>
<systemReleaseDate>1984-01-01</systemReleaseDate>
<systemReleaseDateFormated>January 1, 1984</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>54819D</systemColor>
<systemColorPalette1>E91C23</systemColorPalette1>
<systemColorPalette2>00A651</systemColorPalette2>
<systemColorPalette3>1C75BC</systemColorPalette3>
<systemColorPalette4>3E3E3E</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Dator</systemHardwareType>
</variables>
</language>
</theme>

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<theme>
<variables>
<systemName>Google Android</systemName>
<systemDescription>Android is a mobile operating system based on a modified version of the Linux kernel and other open-source software, designed primarily for touchscreen mobile devices such as smartphones and tablets. Android is developed by a consortium of developers known as the Open Handset Alliance, though its most widely used version is primarily developed by Google. It was unveiled in November 2007, with the first commercial Android device, the HTC Dream, being launched in September 2008.</systemDescription>
<systemManufacturer>Google</systemManufacturer>
<systemReleaseYear>2008</systemReleaseYear>
<systemReleaseDate>2008-09-23</systemReleaseDate>
<systemReleaseDateFormated>September 23, 2008</systemReleaseDateFormated>
<systemHardwareType>OS</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>5A9035</systemColor>
<systemColorPalette1>4086F4</systemColorPalette1>
<systemColorPalette2>EB4132</systemColorPalette2>
<systemColorPalette3>FBBD00</systemColorPalette3>
<systemColorPalette4>31AA52</systemColorPalette4>
</variables>
<variables>
<systemName>Google Android</systemName>
<systemDescription>Android is a mobile operating system based on a modified version of the Linux kernel and other open-source software, designed primarily for touchscreen mobile devices such as smartphones and tablets. Android is developed by a consortium of developers known as the Open Handset Alliance, though its most widely used version is primarily developed by Google. It was unveiled in November 2007, with the first commercial Android device, the HTC Dream, being launched in September 2008.</systemDescription>
<systemManufacturer>Google</systemManufacturer>
<systemReleaseYear>2008</systemReleaseYear>
<systemReleaseDate>2008-09-23</systemReleaseDate>
<systemReleaseDateFormated>September 23, 2008</systemReleaseDateFormated>
<systemHardwareType>OS</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>5A9035</systemColor>
<systemColorPalette1>4086F4</systemColorPalette1>
<systemColorPalette2>EB4132</systemColorPalette2>
<systemColorPalette3>FBBD00</systemColorPalette3>
<systemColorPalette4>31AA52</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Operativsystem</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,13 +1,18 @@
<theme>
<variables>
<systemName>Android Apps</systemName>
<systemDescription>View and use your favorite Android apps</systemDescription>
<systemManufacturer>Various</systemManufacturer>
<systemReleaseYear>Various</systemReleaseYear>
<systemReleaseDate>Various</systemReleaseDate>
<systemReleaseDateFormated>Various</systemReleaseDateFormated>
<systemHardwareType>Folder</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>5A9035</systemColor>
</variables>
<variables>
<systemName>Android Apps</systemName>
<systemDescription>View and use your favorite Android apps</systemDescription>
<systemManufacturer>Various</systemManufacturer>
<systemReleaseYear>Various</systemReleaseYear>
<systemReleaseDate>Various</systemReleaseDate>
<systemReleaseDateFormated>Various</systemReleaseDateFormated>
<systemHardwareType>Folder</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>5A9035</systemColor>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Mapp</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,13 +1,18 @@
<theme>
<variables>
<systemName>Android Games</systemName>
<systemDescription>View and play your favorite Android games</systemDescription>
<systemManufacturer>Various</systemManufacturer>
<systemReleaseYear>Various</systemReleaseYear>
<systemReleaseDate>Various</systemReleaseDate>
<systemReleaseDateFormated>Various</systemReleaseDateFormated>
<systemHardwareType>Folder</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>5A9035</systemColor>
</variables>
<variables>
<systemName>Android Games</systemName>
<systemDescription>View and play your favorite Android games</systemDescription>
<systemManufacturer>Various</systemManufacturer>
<systemReleaseYear>Various</systemReleaseYear>
<systemReleaseDate>Various</systemReleaseDate>
<systemReleaseDateFormated>Various</systemReleaseDateFormated>
<systemHardwareType>Folder</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>5A9035</systemColor>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Mapp</systemHardwareType>
</variables>
</language>
</theme>

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<theme>
<variables>
<systemName>Apple II</systemName>
<systemDescription>In 1976, computer pioneers Steve Wozniak and Steve Jobs began selling their Apple I computer in kit form to computer stores. A month later, Wozniak was working on a design for an improved version, the Apple II. They demonstrated a prototype in December, and then introduced it to the public in April 1977. The Apple II started the boom in personal computer sales in the late 1970s, and pushed Apple into the lead among personal computer makers.</systemDescription>
<systemManufacturer>Apple</systemManufacturer>
<systemReleaseYear>1977</systemReleaseYear>
<systemReleaseDate>1977-06-01</systemReleaseDate>
<systemReleaseDateFormated>June 1, 1977</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>26A9E1</systemColor>
<systemColorPalette1>009DDC</systemColorPalette1>
<systemColorPalette2>E03A3E</systemColorPalette2>
<systemColorPalette3>FDB827</systemColorPalette3>
<systemColorPalette4>61BB46</systemColorPalette4>
</variables>
<variables>
<systemName>Apple II</systemName>
<systemDescription>In 1976, computer pioneers Steve Wozniak and Steve Jobs began selling their Apple I computer in kit form to computer stores. A month later, Wozniak was working on a design for an improved version, the Apple II. They demonstrated a prototype in December, and then introduced it to the public in April 1977. The Apple II started the boom in personal computer sales in the late 1970s, and pushed Apple into the lead among personal computer makers.</systemDescription>
<systemManufacturer>Apple</systemManufacturer>
<systemReleaseYear>1977</systemReleaseYear>
<systemReleaseDate>1977-06-01</systemReleaseDate>
<systemReleaseDateFormated>June 1, 1977</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>26A9E1</systemColor>
<systemColorPalette1>009DDC</systemColorPalette1>
<systemColorPalette2>E03A3E</systemColorPalette2>
<systemColorPalette3>FDB827</systemColorPalette3>
<systemColorPalette4>61BB46</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Dator</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>Apple IIGS</systemName>
<systemDescription>The Apple IIGS is a personal computer released by Apple Computer on September 15, 1986 that's compatible with the Apple II series, but otherwise has capabilities comparable to the Atari ST, Commodore Amiga, and Macintosh. The "GS" in the name stands for "Graphics" and "Sound," referring to its enhanced multimedia hardware, especially its state of the art sound and music synthesis. The machine is a radical departure from any previous Apple II, with its 16-bit processor, direct access to megabytes of RAM, and mouse. It's the first computer produced by Apple to use a color graphical user interface (color was introduced on the Macintosh II six months later) and Apple Desktop Bus interface for keyboards, mice, and other input devices. It is the first personal computer to come with a built-in wavetable synthesis chip, utilizing technology from Ensoniq.</systemDescription>
<systemManufacturer>Apple</systemManufacturer>
<systemReleaseYear>1986</systemReleaseYear>
<systemReleaseDate>1986-09-15</systemReleaseDate>
<systemReleaseDateFormated>September 15, 1986</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>4F65D2</systemColor>
<systemColorPalette1>D27C35</systemColorPalette1>
<systemColorPalette2>C44243</systemColorPalette2>
<systemColorPalette3>E3AD3A</systemColorPalette3>
<systemColorPalette4>8C3E8C</systemColorPalette4>
</variables>
<variables>
<systemName>Apple IIGS</systemName>
<systemDescription>The Apple IIGS is a personal computer released by Apple Computer on September 15, 1986 that's compatible with the Apple II series, but otherwise has capabilities comparable to the Atari ST, Commodore Amiga, and Macintosh. The "GS" in the name stands for "Graphics" and "Sound," referring to its enhanced multimedia hardware, especially its state of the art sound and music synthesis. The machine is a radical departure from any previous Apple II, with its 16-bit processor, direct access to megabytes of RAM, and mouse. It's the first computer produced by Apple to use a color graphical user interface (color was introduced on the Macintosh II six months later) and Apple Desktop Bus interface for keyboards, mice, and other input devices. It is the first personal computer to come with a built-in wavetable synthesis chip, utilizing technology from Ensoniq.</systemDescription>
<systemManufacturer>Apple</systemManufacturer>
<systemReleaseYear>1986</systemReleaseYear>
<systemReleaseDate>1986-09-15</systemReleaseDate>
<systemReleaseDateFormated>September 15, 1986</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>4F65D2</systemColor>
<systemColorPalette1>D27C35</systemColorPalette1>
<systemColorPalette2>C44243</systemColorPalette2>
<systemColorPalette3>E3AD3A</systemColorPalette3>
<systemColorPalette4>8C3E8C</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Dator</systemHardwareType>
</variables>
</language>
</theme>

View file

@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>Arcade</systemName>
<systemDescription>An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers. While exact dates are debated, the golden age of arcade video games is usually defined as a period beginning sometime in the late 1970s and ending sometime in the mid-1980s. Excluding a brief resurgence in the early 1990s, the arcade industry subsequently declined in the Western hemisphere as competing home-based video game consoles such as Playstation and Xbox increased in their graphics and game-play capability and decreased in cost.</systemDescription>
<systemManufacturer>Various</systemManufacturer>
<systemReleaseYear>Various</systemReleaseYear>
<systemReleaseDate>Various</systemReleaseDate>
<systemReleaseDateFormated>Various</systemReleaseDateFormated>
<systemHardwareType>Collection</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>5B60B7</systemColor>
<systemColorPalette1>FA6E0D</systemColorPalette1>
<systemColorPalette2>FCCD0A</systemColorPalette2>
<systemColorPalette3>032EC0</systemColorPalette3>
<systemColorPalette4>459FD0</systemColorPalette4>
</variables>
<variables>
<systemName>Arcade</systemName>
<systemDescription>An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers. While exact dates are debated, the golden age of arcade video games is usually defined as a period beginning sometime in the late 1970s and ending sometime in the mid-1980s. Excluding a brief resurgence in the early 1990s, the arcade industry subsequently declined in the Western hemisphere as competing home-based video game consoles such as Playstation and Xbox increased in their graphics and game-play capability and decreased in cost.</systemDescription>
<systemManufacturer>Various</systemManufacturer>
<systemReleaseYear>Various</systemReleaseYear>
<systemReleaseDate>Various</systemReleaseDate>
<systemReleaseDateFormated>Various</systemReleaseDateFormated>
<systemHardwareType>Collection</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>5B60B7</systemColor>
<systemColorPalette1>FA6E0D</systemColorPalette1>
<systemColorPalette2>FCCD0A</systemColorPalette2>
<systemColorPalette3>032EC0</systemColorPalette3>
<systemColorPalette4>459FD0</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Samling</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>Arcadia 2001</systemName>
<systemDescription>The Arcadia 2001 is a second-generation 8-bit home video game console released by Emerson Radio in May 1982 for a price of US$ 99, several months before the release of ColecoVision. It was discontinued only 18 months later, with a total of 35 games having been released. Emerson licensed the Arcadia 2001 to Bandai, which released it in Japan. Over 30 Arcadia 2001 clones exist.</systemDescription>
<systemManufacturer>Emerson Radio</systemManufacturer>
<systemReleaseYear>1982</systemReleaseYear>
<systemReleaseDate>1982-05</systemReleaseDate>
<systemReleaseDateFormated>May 1982</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>D59234</systemColor>
<systemColorPalette1>1E35A0</systemColorPalette1>
<systemColorPalette2>2FBB37</systemColorPalette2>
<systemColorPalette3>C70A11</systemColorPalette3>
<systemColorPalette4>000000</systemColorPalette4>
</variables>
<variables>
<systemName>Arcadia 2001</systemName>
<systemDescription>The Arcadia 2001 is a second-generation 8-bit home video game console released by Emerson Radio in May 1982 for a price of US$ 99, several months before the release of ColecoVision. It was discontinued only 18 months later, with a total of 35 games having been released. Emerson licensed the Arcadia 2001 to Bandai, which released it in Japan. Over 30 Arcadia 2001 clones exist.</systemDescription>
<systemManufacturer>Emerson Radio</systemManufacturer>
<systemReleaseYear>1982</systemReleaseYear>
<systemReleaseDate>1982-05</systemReleaseDate>
<systemReleaseDateFormated>May 1982</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>D59234</systemColor>
<systemColorPalette1>1E35A0</systemColorPalette1>
<systemColorPalette2>2FBB37</systemColorPalette2>
<systemColorPalette3>C70A11</systemColorPalette3>
<systemColorPalette4>000000</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Konsol</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>Acorn Archimedes</systemName>
<systemDescription>The Acorn Archimedes is a family of personal computers designed by Acorn Computers of Cambridge, England. The systems are based on Acorn's own ARM architecture processors and the proprietary operating systems Arthur and RISC OS. The first models were introduced in 1987, and systems in the Archimedes family were sold until the mid-1990s.</systemDescription>
<systemManufacturer>Acorn</systemManufacturer>
<systemReleaseYear>1987</systemReleaseYear>
<systemReleaseDate>1987-06</systemReleaseDate>
<systemReleaseDateFormated>June 1987</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>008CAC</systemColor>
<systemColorPalette1>999999</systemColorPalette1>
<systemColorPalette2>777777</systemColorPalette2>
<systemColorPalette3>555555</systemColorPalette3>
<systemColorPalette4>333333</systemColorPalette4>
</variables>
<variables>
<systemName>Acorn Archimedes</systemName>
<systemDescription>The Acorn Archimedes is a family of personal computers designed by Acorn Computers of Cambridge, England. The systems are based on Acorn's own ARM architecture processors and the proprietary operating systems Arthur and RISC OS. The first models were introduced in 1987, and systems in the Archimedes family were sold until the mid-1990s.</systemDescription>
<systemManufacturer>Acorn</systemManufacturer>
<systemReleaseYear>1987</systemReleaseYear>
<systemReleaseDate>1987-06</systemReleaseDate>
<systemReleaseDateFormated>June 1987</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>008CAC</systemColor>
<systemColorPalette1>999999</systemColorPalette1>
<systemColorPalette2>777777</systemColorPalette2>
<systemColorPalette3>555555</systemColorPalette3>
<systemColorPalette4>333333</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Dator</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>Arduboy</systemName>
<systemDescription>The Arduboy is a handheld game console with open source software, based on the Arduino hardware platform.</systemDescription>
<systemManufacturer>Kevin Bates</systemManufacturer>
<systemReleaseYear>2015</systemReleaseYear>
<systemReleaseDate>2015</systemReleaseDate>
<systemReleaseDateFormated>2015</systemReleaseDateFormated>
<systemHardwareType>Portable</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>5F459C</systemColor>
<systemColorPalette1>BA6FDB</systemColorPalette1>
<systemColorPalette2>8B2DB4</systemColorPalette2>
<systemColorPalette3>8664E3</systemColorPalette3>
<systemColorPalette4>6442C1</systemColorPalette4>
</variables>
<variables>
<systemName>Arduboy</systemName>
<systemDescription>The Arduboy is a handheld game console with open source software, based on the Arduino hardware platform.</systemDescription>
<systemManufacturer>Kevin Bates</systemManufacturer>
<systemReleaseYear>2015</systemReleaseYear>
<systemReleaseDate>2015</systemReleaseDate>
<systemReleaseDateFormated>2015</systemReleaseDateFormated>
<systemHardwareType>Portable</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>5F459C</systemColor>
<systemColorPalette1>BA6FDB</systemColorPalette1>
<systemColorPalette2>8B2DB4</systemColorPalette2>
<systemColorPalette3>8664E3</systemColorPalette3>
<systemColorPalette4>6442C1</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Bärbar</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,20 +1,25 @@
<theme>
<variables>
<systemName>Bally Astrocade</systemName>
<systemDescription>The Bally Astrocade (also known as Bally Arcade or initially as Bally ABA-1000) is a second-generation home video game console and simple computer system designed by a team at Midway, at that time the videogame division of Bally.
It was originally announced as the "Bally Home Library Computer" in October 1977 and initially made available for mail order in December 1977. But due to production delays, the units were first released to stores in April 1978 and its branding changed to "Bally Professional Arcade".
<variables>
<systemName>Bally Astrocade</systemName>
<systemDescription>The Bally Astrocade (also known as Bally Arcade or initially as Bally ABA-1000) is a second-generation home video game console and simple computer system designed by a team at Midway, at that time the videogame division of Bally.
It was originally announced as the "Bally Home Library Computer" in October 1977 and initially made available for mail order in December 1977. But due to production delays, the units were first released to stores in April 1978 and its branding changed to "Bally Professional Arcade".
It was marketed only for a limited time before Bally decided to exit the market. The rights were later picked up by a third-party company, who re-released it and sold it until around 1984. The Astrocade is particularly notable for its very powerful graphics capabilities for the time of release and for the difficulty in accessing those capabilities.</systemDescription>
<systemManufacturer>Bally</systemManufacturer>
<systemReleaseYear>1977</systemReleaseYear>
<systemReleaseDate>1977-12-01</systemReleaseDate>
<systemReleaseDateFormated>December 1, 1977</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>D59334</systemColor>
<systemColorPalette1>F2B101</systemColorPalette1>
<systemColorPalette2>FA0105</systemColorPalette2>
<systemColorPalette3>F8F6EA</systemColorPalette3>
<systemColorPalette4>C47401</systemColorPalette4>
</variables>
It was marketed only for a limited time before Bally decided to exit the market. The rights were later picked up by a third-party company, who re-released it and sold it until around 1984. The Astrocade is particularly notable for its very powerful graphics capabilities for the time of release and for the difficulty in accessing those capabilities.</systemDescription>
<systemManufacturer>Bally</systemManufacturer>
<systemReleaseYear>1977</systemReleaseYear>
<systemReleaseDate>1977-12-01</systemReleaseDate>
<systemReleaseDateFormated>December 1, 1977</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>D59334</systemColor>
<systemColorPalette1>F2B101</systemColorPalette1>
<systemColorPalette2>FA0105</systemColorPalette2>
<systemColorPalette3>F8F6EA</systemColorPalette3>
<systemColorPalette4>C47401</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Konsol</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>Atari 2600</systemName>
<systemDescription>The Atari Video Computer System (VCS), later named the Atari 2600, is a second generation (19761992) home video game console developed and distributed by Atari, Inc. It was released on September 11, 1977 in North America at a retail price of $199. The console was later released in Europe (1978) and Japan (1983 - as the Atari 2800). The Atari 2600 popularized the use of microprocessor-based hardware and games contained on ROM cartridges. The console was discontinued on January 1, 1992.</systemDescription>
<systemManufacturer>Atari</systemManufacturer>
<systemReleaseYear>1977</systemReleaseYear>
<systemReleaseDate>1977-09-11</systemReleaseDate>
<systemReleaseDateFormated>September 11, 1977</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>b92e35</systemColor>
<systemColorPalette1>6D391F</systemColorPalette1>
<systemColorPalette2>D4282D</systemColorPalette2>
<systemColorPalette3>D1E0EE</systemColorPalette3>
<systemColorPalette4>222222</systemColorPalette4>
</variables>
<variables>
<systemName>Atari 2600</systemName>
<systemDescription>The Atari Video Computer System (VCS), later named the Atari 2600, is a second generation (19761992) home video game console developed and distributed by Atari, Inc. It was released on September 11, 1977 in North America at a retail price of $199. The console was later released in Europe (1978) and Japan (1983 - as the Atari 2800). The Atari 2600 popularized the use of microprocessor-based hardware and games contained on ROM cartridges. The console was discontinued on January 1, 1992.</systemDescription>
<systemManufacturer>Atari</systemManufacturer>
<systemReleaseYear>1977</systemReleaseYear>
<systemReleaseDate>1977-09-11</systemReleaseDate>
<systemReleaseDateFormated>September 11, 1977</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>b92e35</systemColor>
<systemColorPalette1>6D391F</systemColorPalette1>
<systemColorPalette2>D4282D</systemColorPalette2>
<systemColorPalette3>D1E0EE</systemColorPalette3>
<systemColorPalette4>222222</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Konsol</systemHardwareType>
</variables>
</language>
</theme>

View file

@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>Atari 5200</systemName>
<systemDescription>The Atari 5200 SuperSystem, commonly known as the Atari 5200, is a second generation (19761992) video game console developed and distributed by Atari, Inc. It was released in November 1982 in North America at a retail price of $269. It was not released outside North America. The 5200's internal hardware was almost identical to Atari's 8-bit computers however it came with an innovative controller featuring a 360-degree non-centering joystick with a numeric keypad, start, pause, and reset buttons. The console was discontinued on May 21, 1984.</systemDescription>
<systemManufacturer>Atari</systemManufacturer>
<systemReleaseYear>1982</systemReleaseYear>
<systemReleaseDate>1982-11-01</systemReleaseDate>
<systemReleaseDateFormated>November 1, 1982</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>3D5799</systemColor>
<systemColorPalette1>1E6547</systemColorPalette1>
<systemColorPalette2>CFA634</systemColorPalette2>
<systemColorPalette3>973E3A</systemColorPalette3>
<systemColorPalette4>1C6EB8</systemColorPalette4>
</variables>
<variables>
<systemName>Atari 5200</systemName>
<systemDescription>The Atari 5200 SuperSystem, commonly known as the Atari 5200, is a second generation (19761992) video game console developed and distributed by Atari, Inc. It was released in November 1982 in North America at a retail price of $269. It was not released outside North America. The 5200's internal hardware was almost identical to Atari's 8-bit computers however it came with an innovative controller featuring a 360-degree non-centering joystick with a numeric keypad, start, pause, and reset buttons. The console was discontinued on May 21, 1984.</systemDescription>
<systemManufacturer>Atari</systemManufacturer>
<systemReleaseYear>1982</systemReleaseYear>
<systemReleaseDate>1982-11-01</systemReleaseDate>
<systemReleaseDateFormated>November 1, 1982</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>3D5799</systemColor>
<systemColorPalette1>1E6547</systemColorPalette1>
<systemColorPalette2>CFA634</systemColorPalette2>
<systemColorPalette3>973E3A</systemColorPalette3>
<systemColorPalette4>1C6EB8</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Konsol</systemHardwareType>
</variables>
</language>
</theme>

View file

@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>Atari 7800</systemName>
<systemDescription>The Atari 7800 Pro System, commonly known as the Atari 7800, is a third generation (1983-2003) video game console developed and distributed by Atari Corporation. It was released in May 1986 in North America at a retail price of $79.95. The console was later released in Europe (1987). The 7800 is considered one of the first backward-compatible consoles as it could play Atari 2600 games without the use of additional modules. The console was discontinued on January 1, 1992.</systemDescription>
<systemManufacturer>Atari</systemManufacturer>
<systemReleaseYear>1986</systemReleaseYear>
<systemReleaseDate>1986-05-01</systemReleaseDate>
<systemReleaseDateFormated>May 1, 1986</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>2D7AC6</systemColor>
<systemColorPalette1>BABBBD</systemColorPalette1>
<systemColorPalette2>AA2C39</systemColorPalette2>
<systemColorPalette3>A7B0B5</systemColorPalette3>
<systemColorPalette4>333333</systemColorPalette4>
</variables>
<variables>
<systemName>Atari 7800</systemName>
<systemDescription>The Atari 7800 Pro System, commonly known as the Atari 7800, is a third generation (1983-2003) video game console developed and distributed by Atari Corporation. It was released in May 1986 in North America at a retail price of $79.95. The console was later released in Europe (1987). The 7800 is considered one of the first backward-compatible consoles as it could play Atari 2600 games without the use of additional modules. The console was discontinued on January 1, 1992.</systemDescription>
<systemManufacturer>Atari</systemManufacturer>
<systemReleaseYear>1986</systemReleaseYear>
<systemReleaseDate>1986-05-01</systemReleaseDate>
<systemReleaseDateFormated>May 1, 1986</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>2D7AC6</systemColor>
<systemColorPalette1>BABBBD</systemColorPalette1>
<systemColorPalette2>AA2C39</systemColorPalette2>
<systemColorPalette3>A7B0B5</systemColorPalette3>
<systemColorPalette4>333333</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Konsol</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,19 +1,24 @@
<theme>
<variables>
<systemName>Atari 800</systemName>
<systemDescription>The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800 and manufactured until 1992. All of the machines in the family are technically similar and differ primarily in packaging. They are based on the MOS Technology 6502 CPU running at 1.79 MHz, and were the first home computers designed with custom coprocessor chips. This architecture enabled graphics and sound more advanced than contemporary machines, and gaming was a major draw. First-person space combat simulator Star Raiders is considered the platform's killer app. The systems launched with plug and play peripherals using the Atari SIO serial bus, an early analog of USB.
<variables>
<systemName>Atari 800</systemName>
<systemDescription>The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800 and manufactured until 1992. All of the machines in the family are technically similar and differ primarily in packaging. They are based on the MOS Technology 6502 CPU running at 1.79 MHz, and were the first home computers designed with custom coprocessor chips. This architecture enabled graphics and sound more advanced than contemporary machines, and gaming was a major draw. First-person space combat simulator Star Raiders is considered the platform's killer app. The systems launched with plug and play peripherals using the Atari SIO serial bus, an early analog of USB.
The Atari 400 was initially almost half the cost of the Atari 800. Instead of the 800's full-sized keyboard, the 400 has a pressure-sensitive panel. The 800 has a second cartridge slot and a larger case allowing RAM upgrades to 48K. Both models were replaced by the XL series in 1983, thenafter the company was sold and reestablished as Atari Corporationthe XE models in 1985. The XL and XE are lighter in construction while having Atari BASIC built-in and 2 joystick ports instead of 4. The 130XE increased the memory to 128 KB of bank-switched RAM.</systemDescription>
<systemManufacturer>Atari</systemManufacturer>
<systemReleaseYear>1979</systemReleaseYear>
<systemReleaseDate>1979-11-01</systemReleaseDate>
<systemReleaseDateFormated>November 1, 1979</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>CC9141</systemColor>
<systemColorPalette1>B6B896</systemColorPalette1>
<systemColorPalette2>EBD335</systemColorPalette2>
<systemColorPalette3>5D3615</systemColorPalette3>
<systemColorPalette4>BF9438</systemColorPalette4>
</variables>
The Atari 400 was initially almost half the cost of the Atari 800. Instead of the 800's full-sized keyboard, the 400 has a pressure-sensitive panel. The 800 has a second cartridge slot and a larger case allowing RAM upgrades to 48K. Both models were replaced by the XL series in 1983, thenafter the company was sold and reestablished as Atari Corporationthe XE models in 1985. The XL and XE are lighter in construction while having Atari BASIC built-in and 2 joystick ports instead of 4. The 130XE increased the memory to 128 KB of bank-switched RAM.</systemDescription>
<systemManufacturer>Atari</systemManufacturer>
<systemReleaseYear>1979</systemReleaseYear>
<systemReleaseDate>1979-11-01</systemReleaseDate>
<systemReleaseDateFormated>November 1, 1979</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>CC9141</systemColor>
<systemColorPalette1>B6B896</systemColorPalette1>
<systemColorPalette2>EBD335</systemColorPalette2>
<systemColorPalette3>5D3615</systemColorPalette3>
<systemColorPalette4>BF9438</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Dator</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>Atari Jaguar</systemName>
<systemDescription>The Atari Jaguar is a fifth generation (19932005) video game console developed and distributed by Atari Corporation. It was released in November 1993 in North America at a retail price of $249.99. The console was later released in Europe (1994), Australia (1994), and Japan (1994). The Jaguar was marketed as being the first 64-bit video game console; however this claim was widely criticized. The console was discontinued in early 1996, possibly at the time of the company's sale on April 8, 1996.</systemDescription>
<systemManufacturer>Atari</systemManufacturer>
<systemReleaseYear>1993</systemReleaseYear>
<systemReleaseDate>1993-11-23</systemReleaseDate>
<systemReleaseDateFormated>November 23, 1993</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>CD3C3B</systemColor>
<systemColorPalette1>FF0000</systemColorPalette1>
<systemColorPalette2>FDC007</systemColorPalette2>
<systemColorPalette3>232326</systemColorPalette3>
<systemColorPalette4>0F0E0E</systemColorPalette4>
</variables>
<variables>
<systemName>Atari Jaguar</systemName>
<systemDescription>The Atari Jaguar is a fifth generation (19932005) video game console developed and distributed by Atari Corporation. It was released in November 1993 in North America at a retail price of $249.99. The console was later released in Europe (1994), Australia (1994), and Japan (1994). The Jaguar was marketed as being the first 64-bit video game console; however this claim was widely criticized. The console was discontinued in early 1996, possibly at the time of the company's sale on April 8, 1996.</systemDescription>
<systemManufacturer>Atari</systemManufacturer>
<systemReleaseYear>1993</systemReleaseYear>
<systemReleaseDate>1993-11-23</systemReleaseDate>
<systemReleaseDateFormated>November 23, 1993</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>CD3C3B</systemColor>
<systemColorPalette1>FF0000</systemColorPalette1>
<systemColorPalette2>FDC007</systemColorPalette2>
<systemColorPalette3>232326</systemColorPalette3>
<systemColorPalette4>0F0E0E</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Konsol</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>Atari Jaguar CD</systemName>
<systemDescription>The Atari Jaguar CD is a fifth generation (19932005) CD-ROM peripheral for the Atari Jaguar video game console developed and distributed by Atari Corporation. It was released in September 1995 in North America at a retail price of $149.95. The peripheral was also released in Europe (1995). The Jaguar CD unit featured a double-speed (2×) drive and its own cartridge slot to allow cartridge games to be played without removing the CD drive. The peripheral was discontinued in early 1996, possibly at the time of the company's sale on April 8, 1996.</systemDescription>
<systemManufacturer>Atari</systemManufacturer>
<systemReleaseYear>1995</systemReleaseYear>
<systemReleaseDate>1995-11-21</systemReleaseDate>
<systemReleaseDateFormated>September 21, 1995</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>2F7BC7</systemColor>
<systemColorPalette1>FF0000</systemColorPalette1>
<systemColorPalette2>3F3E3E</systemColorPalette2>
<systemColorPalette3>FDC007</systemColorPalette3>
<systemColorPalette4>232326</systemColorPalette4>
</variables>
<variables>
<systemName>Atari Jaguar CD</systemName>
<systemDescription>The Atari Jaguar CD is a fifth generation (19932005) CD-ROM peripheral for the Atari Jaguar video game console developed and distributed by Atari Corporation. It was released in September 1995 in North America at a retail price of $149.95. The peripheral was also released in Europe (1995). The Jaguar CD unit featured a double-speed (2×) drive and its own cartridge slot to allow cartridge games to be played without removing the CD drive. The peripheral was discontinued in early 1996, possibly at the time of the company's sale on April 8, 1996.</systemDescription>
<systemManufacturer>Atari</systemManufacturer>
<systemReleaseYear>1995</systemReleaseYear>
<systemReleaseDate>1995-11-21</systemReleaseDate>
<systemReleaseDateFormated>September 21, 1995</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>2F7BC7</systemColor>
<systemColorPalette1>FF0000</systemColorPalette1>
<systemColorPalette2>3F3E3E</systemColorPalette2>
<systemColorPalette3>FDC007</systemColorPalette3>
<systemColorPalette4>232326</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Konsol</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>Atari Lynx</systemName>
<systemDescription>The Atari Lynx, usually just referred to as Lynx, is a fourth generation (1987-2004) handheld video game console developed in partnership with Epyx, Inc. and distributed by the Atari Corporation. It was released in September 1989 in North America at a retail price of $149.95. The handheld was also released in Europe (1990) and Japan (1990). The Lynx was the world's first handheld electronic game with a color LCD screen. The console was discontinued in early 1996, possibly at the time of the company's sale on April 8, 1996.</systemDescription>
<systemManufacturer>Atari</systemManufacturer>
<systemReleaseYear>1989</systemReleaseYear>
<systemReleaseDate>1989-09-01</systemReleaseDate>
<systemReleaseDateFormated>September 1, 1989</systemReleaseDateFormated>
<systemHardwareType>Portable</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>E19735</systemColor>
<systemColorPalette1>FD6420</systemColorPalette1>
<systemColorPalette2>404040</systemColorPalette2>
<systemColorPalette3>F38900</systemColorPalette3>
<systemColorPalette4>262626</systemColorPalette4>
</variables>
<variables>
<systemName>Atari Lynx</systemName>
<systemDescription>The Atari Lynx, usually just referred to as Lynx, is a fourth generation (1987-2004) handheld video game console developed in partnership with Epyx, Inc. and distributed by the Atari Corporation. It was released in September 1989 in North America at a retail price of $149.95. The handheld was also released in Europe (1990) and Japan (1990). The Lynx was the world's first handheld electronic game with a color LCD screen. The console was discontinued in early 1996, possibly at the time of the company's sale on April 8, 1996.</systemDescription>
<systemManufacturer>Atari</systemManufacturer>
<systemReleaseYear>1989</systemReleaseYear>
<systemReleaseDate>1989-09-01</systemReleaseDate>
<systemReleaseDateFormated>September 1, 1989</systemReleaseDateFormated>
<systemHardwareType>Portable</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>E19735</systemColor>
<systemColorPalette1>FD6420</systemColorPalette1>
<systemColorPalette2>404040</systemColorPalette2>
<systemColorPalette3>F38900</systemColorPalette3>
<systemColorPalette4>262626</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Bärbar</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,21 +1,26 @@
<theme>
<variables>
<systemName>Atari ST</systemName>
<systemDescription>The Atari ST is a line of home computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the 520ST, saw limited release in AprilJune 1985 and was widely available in July. The 520ST is the first personal computer to come with a bitmapped color GUI, using a version of Digital Research's GEM released in February 1985. The 1040ST, released in 1986, is the first personal computer to ship with a megabyte of RAM in the base configuration and also the first with a cost-per-kilobyte of less than US$1.
<variables>
<systemName>Atari ST</systemName>
<systemDescription>The Atari ST is a line of home computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the 520ST, saw limited release in AprilJune 1985 and was widely available in July. The 520ST is the first personal computer to come with a bitmapped color GUI, using a version of Digital Research's GEM released in February 1985. The 1040ST, released in 1986, is the first personal computer to ship with a megabyte of RAM in the base configuration and also the first with a cost-per-kilobyte of less than US$1.
The Atari ST is part of a mid-1980s generation of home computers that have 16 or 32-bit processors, 256 KB or more of RAM, and mouse-controlled graphical user interfaces. This generation includes the Macintosh, Amiga, Apple IIGS, and in some markets the Acorn Archimedes. "ST" officially stands for "Sixteen/Thirty-two", which refers to the Motorola 68000's 16-bit external bus and 32-bit internals.
The Atari ST is part of a mid-1980s generation of home computers that have 16 or 32-bit processors, 256 KB or more of RAM, and mouse-controlled graphical user interfaces. This generation includes the Macintosh, Amiga, Apple IIGS, and in some markets the Acorn Archimedes. "ST" officially stands for "Sixteen/Thirty-two", which refers to the Motorola 68000's 16-bit external bus and 32-bit internals.
The ST was sold with either Atari's color monitor or the less expensive monochrome monitor. The system's color graphics modes are only available on the former while the highest-resolution mode needs the monochrome monitor.</systemDescription>
<systemManufacturer>Atari</systemManufacturer>
<systemReleaseYear>1985</systemReleaseYear>
<systemReleaseDate>1985-06-01</systemReleaseDate>
<systemReleaseDateFormated>June 1, 1985</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>0088D1</systemColor>
<systemColorPalette1>172E7E</systemColorPalette1>
<systemColorPalette2>3C62A7</systemColorPalette2>
<systemColorPalette3>000000</systemColorPalette3>
<systemColorPalette4>ECECEC</systemColorPalette4>
</variables>
The ST was sold with either Atari's color monitor or the less expensive monochrome monitor. The system's color graphics modes are only available on the former while the highest-resolution mode needs the monochrome monitor.</systemDescription>
<systemManufacturer>Atari</systemManufacturer>
<systemReleaseYear>1985</systemReleaseYear>
<systemReleaseDate>1985-06-01</systemReleaseDate>
<systemReleaseDateFormated>June 1, 1985</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>0088D1</systemColor>
<systemColorPalette1>172E7E</systemColorPalette1>
<systemColorPalette2>3C62A7</systemColorPalette2>
<systemColorPalette3>000000</systemColorPalette3>
<systemColorPalette4>ECECEC</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Dator</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>Atari XE</systemName>
<systemDescription>The Atari XE Video Game System (Atari XEGS) is an industrial redesign of the Atari 65XE home computer and the final model in the Atari 8-bit family. It was released by Atari Corporation in 1987 and marketed as a home video game console alongside the Nintendo Entertainment System, Sega's Master System, and Atari's own Atari 7800. The XEGS is compatible with existing Atari 8-bit family hardware and software. Without keyboard, the system operates as a stand-alone game console. With the keyboard, it boots identically to the Atari XE computers. Atari packaged the XEGS as a basic set consisting of only the console and joystick, and as a deluxe set consisting of the console, keyboard, CX40 joystick, and XG-1 light gun.</systemDescription>
<systemManufacturer>Atari</systemManufacturer>
<systemReleaseYear>1987</systemReleaseYear>
<systemReleaseDate>1987</systemReleaseDate>
<systemReleaseDateFormated>1987</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>2F7BC7</systemColor>
<systemColorPalette1>E1D095</systemColorPalette1>
<systemColorPalette2>ADC7EF</systemColorPalette2>
<systemColorPalette3>8F8F91</systemColorPalette3>
<systemColorPalette4>B9A9CE</systemColorPalette4>
</variables>
<variables>
<systemName>Atari XE</systemName>
<systemDescription>The Atari XE Video Game System (Atari XEGS) is an industrial redesign of the Atari 65XE home computer and the final model in the Atari 8-bit family. It was released by Atari Corporation in 1987 and marketed as a home video game console alongside the Nintendo Entertainment System, Sega's Master System, and Atari's own Atari 7800. The XEGS is compatible with existing Atari 8-bit family hardware and software. Without keyboard, the system operates as a stand-alone game console. With the keyboard, it boots identically to the Atari XE computers. Atari packaged the XEGS as a basic set consisting of only the console and joystick, and as a deluxe set consisting of the console, keyboard, CX40 joystick, and XG-1 light gun.</systemDescription>
<systemManufacturer>Atari</systemManufacturer>
<systemReleaseYear>1987</systemReleaseYear>
<systemReleaseDate>1987</systemReleaseDate>
<systemReleaseDateFormated>1987</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>2F7BC7</systemColor>
<systemColorPalette1>E1D095</systemColorPalette1>
<systemColorPalette2>ADC7EF</systemColorPalette2>
<systemColorPalette3>8F8F91</systemColorPalette3>
<systemColorPalette4>B9A9CE</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Dator</systemHardwareType>
</variables>
</language>
</theme>

View file

@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>Atomiswave</systemName>
<systemDescription>The Atomiswave is a custom arcade system board and cabinet from Sammy Corporation. It is based on Sega's NAOMI system board (thus it's common to see the "Sega" logo on its boot up screen). The Atomiswave uses interchangeable game cartridges and the cabinet's control panel can be easily switched out with different control sets, including dual joysticks, dual lightguns and a steering wheel. With the retirement of the aging Neo Geo MVS system, SNK Playmore chose the Atomiswave as its next system to develop games for. In a contract with Sammy, SNK Playmore agreed to develop five games for the Atomiswave system. Metal Slug 6 was SNK Playmore's fifth game for the Atomiswave, after which SNK moved on to a Taito Type X2 arcade board.</systemDescription>
<systemManufacturer>Sammy</systemManufacturer>
<systemReleaseYear>2003</systemReleaseYear>
<systemReleaseDate>2003-01-01</systemReleaseDate>
<systemReleaseDateFormated>January 1, 2003</systemReleaseDateFormated>
<systemHardwareType>Arcade</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>37BD6E</systemColor>
<systemColorPalette1>C11127</systemColorPalette1>
<systemColorPalette2>FF6B00</systemColorPalette2>
<systemColorPalette3>04EF94</systemColorPalette3>
<systemColorPalette4>029205</systemColorPalette4>
</variables>
<variables>
<systemName>Atomiswave</systemName>
<systemDescription>The Atomiswave is a custom arcade system board and cabinet from Sammy Corporation. It is based on Sega's NAOMI system board (thus it's common to see the "Sega" logo on its boot up screen). The Atomiswave uses interchangeable game cartridges and the cabinet's control panel can be easily switched out with different control sets, including dual joysticks, dual lightguns and a steering wheel. With the retirement of the aging Neo Geo MVS system, SNK Playmore chose the Atomiswave as its next system to develop games for. In a contract with Sammy, SNK Playmore agreed to develop five games for the Atomiswave system. Metal Slug 6 was SNK Playmore's fifth game for the Atomiswave, after which SNK moved on to a Taito Type X2 arcade board.</systemDescription>
<systemManufacturer>Sammy</systemManufacturer>
<systemReleaseYear>2003</systemReleaseYear>
<systemReleaseDate>2003-01-01</systemReleaseDate>
<systemReleaseDateFormated>January 1, 2003</systemReleaseDateFormated>
<systemHardwareType>Arcade</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>37BD6E</systemColor>
<systemColorPalette1>C11127</systemColorPalette1>
<systemColorPalette2>FF6B00</systemColorPalette2>
<systemColorPalette3>04EF94</systemColorPalette3>
<systemColorPalette4>029205</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Arkad</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,12 +1,17 @@
<theme>
<variables>
<systemName>All Games</systemName>
<systemDescription>View and play every game across your entire library.</systemDescription>
<systemManufacturer>Various</systemManufacturer>
<systemReleaseYear>Various</systemReleaseYear>
<systemReleaseDate>Various</systemReleaseDate>
<systemReleaseDateFormated>Various</systemReleaseDateFormated>
<systemHardwareType>Collection</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
</variables>
<variables>
<systemName>All Games</systemName>
<systemDescription>View and play every game across your entire library.</systemDescription>
<systemManufacturer>Various</systemManufacturer>
<systemReleaseYear>Various</systemReleaseYear>
<systemReleaseDate>Various</systemReleaseDate>
<systemReleaseDateFormated>Various</systemReleaseDateFormated>
<systemHardwareType>Collection</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Samling</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,12 +1,17 @@
<theme>
<variables>
<systemName>Favorites</systemName>
<systemDescription>View and play your favorite games across the entire library.</systemDescription>
<systemManufacturer>Various</systemManufacturer>
<systemReleaseYear>Various</systemReleaseYear>
<systemReleaseDate>Various</systemReleaseDate>
<systemReleaseDateFormated>Various</systemReleaseDateFormated>
<systemHardwareType>Collection</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
</variables>
<variables>
<systemName>Favorites</systemName>
<systemDescription>View and play your favorite games across the entire library.</systemDescription>
<systemManufacturer>Various</systemManufacturer>
<systemReleaseYear>Various</systemReleaseYear>
<systemReleaseDate>Various</systemReleaseDate>
<systemReleaseDateFormated>Various</systemReleaseDateFormated>
<systemHardwareType>Collection</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Samling</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,12 +1,17 @@
<theme>
<variables>
<systemName>Last Played</systemName>
<systemDescription>View your recently played games across the entire library.</systemDescription>
<systemManufacturer>Various</systemManufacturer>
<systemReleaseYear>Various</systemReleaseYear>
<systemReleaseDate>Various</systemReleaseDate>
<systemReleaseDateFormated>Various</systemReleaseDateFormated>
<systemHardwareType>Collection</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
</variables>
<variables>
<systemName>Last Played</systemName>
<systemDescription>View your recently played games across the entire library.</systemDescription>
<systemManufacturer>Various</systemManufacturer>
<systemReleaseYear>Various</systemReleaseYear>
<systemReleaseDate>Various</systemReleaseDate>
<systemReleaseDateFormated>Various</systemReleaseDateFormated>
<systemHardwareType>Collection</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Samling</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>BBC Micro</systemName>
<systemDescription>The British Broadcasting Corporation Microcomputer System, BBC Microcomputer System, or best known as the BBC Micro is a series of microcomputers designed by Acorn Computers Ltd. and distributed by the BBC. The first models were released in December 1981 in Europe for £235 or £335, depending on the model. The computers were also released in North America (1983). The computers were designed with an emphasis on education, and being more rugged then other brands. The computers were manufactured until an unspecified time in 1994.</systemDescription>
<systemManufacturer>Acorn Computers</systemManufacturer>
<systemReleaseYear>1981</systemReleaseYear>
<systemReleaseDate>1981-12-01</systemReleaseDate>
<systemReleaseDateFormated>December 1, 1981</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>5B6559</systemColor>
<systemColorPalette1>1F0200</systemColorPalette1>
<systemColorPalette2>F9F8E1</systemColorPalette2>
<systemColorPalette3>AE492D</systemColorPalette3>
<systemColorPalette4>635B4F</systemColorPalette4>
</variables>
<variables>
<systemName>BBC Micro</systemName>
<systemDescription>The British Broadcasting Corporation Microcomputer System, BBC Microcomputer System, or best known as the BBC Micro is a series of microcomputers designed by Acorn Computers Ltd. and distributed by the BBC. The first models were released in December 1981 in Europe for £235 or £335, depending on the model. The computers were also released in North America (1983). The computers were designed with an emphasis on education, and being more rugged then other brands. The computers were manufactured until an unspecified time in 1994.</systemDescription>
<systemManufacturer>Acorn Computers</systemManufacturer>
<systemReleaseYear>1981</systemReleaseYear>
<systemReleaseDate>1981-12-01</systemReleaseDate>
<systemReleaseDateFormated>December 1, 1981</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>5B6559</systemColor>
<systemColorPalette1>1F0200</systemColorPalette1>
<systemColorPalette2>F9F8E1</systemColorPalette2>
<systemColorPalette3>AE492D</systemColorPalette3>
<systemColorPalette4>635B4F</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Dator</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>Commodore 64</systemName>
<systemDescription>The Commodore 64 is an 8-bit home computer introduced in January 1982 by Commodore International. It is listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 10 and 17 million units. Volume production started in early 1982, marketing in August for US$595 (equivalent to $1,461 in 2015). Preceded by the Commodore VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes (65,536 bytes) of RAM. It had superior sound and graphical specifications compared to other earlier systems such as the Apple II and Atari 800, with multi-color sprites and a more advanced sound processor.</systemDescription>
<systemManufacturer>Commodore</systemManufacturer>
<systemReleaseYear>1982</systemReleaseYear>
<systemReleaseDate>1982-01-01</systemReleaseDate>
<systemReleaseDateFormated>January 1, 1982</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>0F5BAD</systemColor>
<systemColorPalette1>BBAD93</systemColorPalette1>
<systemColorPalette2>968971</systemColorPalette2>
<systemColorPalette3>FD4120</systemColorPalette3>
<systemColorPalette4>00A0C6</systemColorPalette4>
</variables>
<variables>
<systemName>Commodore 64</systemName>
<systemDescription>The Commodore 64 is an 8-bit home computer introduced in January 1982 by Commodore International. It is listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 10 and 17 million units. Volume production started in early 1982, marketing in August for US$595 (equivalent to $1,461 in 2015). Preceded by the Commodore VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes (65,536 bytes) of RAM. It had superior sound and graphical specifications compared to other earlier systems such as the Apple II and Atari 800, with multi-color sprites and a more advanced sound processor.</systemDescription>
<systemManufacturer>Commodore</systemManufacturer>
<systemReleaseYear>1982</systemReleaseYear>
<systemReleaseDate>1982-01-01</systemReleaseDate>
<systemReleaseDateFormated>January 1, 1982</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>0F5BAD</systemColor>
<systemColorPalette1>BBAD93</systemColorPalette1>
<systemColorPalette2>968971</systemColorPalette2>
<systemColorPalette3>FD4120</systemColorPalette3>
<systemColorPalette4>00A0C6</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Dator</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>Philips CD-i</systemName>
<systemDescription>The Philips CD-i (Compact Disc Interactive) is an interactive multimedia CD player developed and marketed by Royal Philips Electronics N.V. This category of device was created to provide more functionality than an audio CD player or game console, but at a lower price than a personal computer with CD-ROM drive at the time. The cost savings were due to the lack of a hard drive, floppy drive, keyboard, mouse, monitor (a standard television was used), and less operating system software. In addition to games, educational and multimedia reference titles were produced, such as interactive encyclopedias, museum tours, etc. before public Internet access was widespread. Competitors included the Tandy VIS and Commodore CDTV. Seen as a game console, the CD-i format proved to be a commercial failure. The company lost nearly one billion dollars on the entire project. The failure of the CD-i caused Philips to leave the video game industry after it was discontinued. The CD-i is also one of the earliest consoles to implement internet features, including subscriptions, web browsing, downloading, e-mail, and online play. This was facilitated by the use of an additional hardware modem that Philips released in 1996.</systemDescription>
<systemManufacturer>Philips</systemManufacturer>
<systemReleaseYear>1991</systemReleaseYear>
<systemReleaseDate>1991-12-03</systemReleaseDate>
<systemReleaseDateFormated>December 3, 1991</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>BE70A4</systemColor>
<systemColorPalette1>000000</systemColorPalette1>
<systemColorPalette2>E70000</systemColorPalette2>
<systemColorPalette3>FFFFFF</systemColorPalette3>
<systemColorPalette4>0B5ED8</systemColorPalette4>
</variables>
<variables>
<systemName>Philips CD-i</systemName>
<systemDescription>The Philips CD-i (Compact Disc Interactive) is an interactive multimedia CD player developed and marketed by Royal Philips Electronics N.V. This category of device was created to provide more functionality than an audio CD player or game console, but at a lower price than a personal computer with CD-ROM drive at the time. The cost savings were due to the lack of a hard drive, floppy drive, keyboard, mouse, monitor (a standard television was used), and less operating system software. In addition to games, educational and multimedia reference titles were produced, such as interactive encyclopedias, museum tours, etc. before public Internet access was widespread. Competitors included the Tandy VIS and Commodore CDTV. Seen as a game console, the CD-i format proved to be a commercial failure. The company lost nearly one billion dollars on the entire project. The failure of the CD-i caused Philips to leave the video game industry after it was discontinued. The CD-i is also one of the earliest consoles to implement internet features, including subscriptions, web browsing, downloading, e-mail, and online play. This was facilitated by the use of an additional hardware modem that Philips released in 1996.</systemDescription>
<systemManufacturer>Philips</systemManufacturer>
<systemReleaseYear>1991</systemReleaseYear>
<systemReleaseDate>1991-12-03</systemReleaseDate>
<systemReleaseDateFormated>December 3, 1991</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>BE70A4</systemColor>
<systemColorPalette1>000000</systemColorPalette1>
<systemColorPalette2>E70000</systemColorPalette2>
<systemColorPalette3>FFFFFF</systemColorPalette3>
<systemColorPalette4>0B5ED8</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Konsol</systemHardwareType>
</variables>
</language>
</theme>

View file

@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>CDTV</systemName>
<systemDescription>The CDTV (an acronym for "Commodore Dynamic Total Vision", a backronym of an acronym for "Compact Disc Television", giving it a double meaning) is a multimedia platform developed by Commodore International and launched in March 1991. The CDTV was intended as a media appliance rather than a personal computer.</systemDescription>
<systemManufacturer>Commodore</systemManufacturer>
<systemReleaseYear>1991</systemReleaseYear>
<systemReleaseDate>1991-03-01</systemReleaseDate>
<systemReleaseDateFormated>March 1, 1991</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>775EBA</systemColor>
<systemColorPalette1>C86388</systemColorPalette1>
<systemColorPalette2>6F62E8</systemColorPalette2>
<systemColorPalette3>1CA6F1</systemColorPalette3>
<systemColorPalette4>F62717</systemColorPalette4>
</variables>
<variables>
<systemName>CDTV</systemName>
<systemDescription>The CDTV (an acronym for "Commodore Dynamic Total Vision", a backronym of an acronym for "Compact Disc Television", giving it a double meaning) is a multimedia platform developed by Commodore International and launched in March 1991. The CDTV was intended as a media appliance rather than a personal computer.</systemDescription>
<systemManufacturer>Commodore</systemManufacturer>
<systemReleaseYear>1991</systemReleaseYear>
<systemReleaseDate>1991-03-01</systemReleaseDate>
<systemReleaseDateFormated>March 1, 1991</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>775EBA</systemColor>
<systemColorPalette1>C86388</systemColorPalette1>
<systemColorPalette2>6F62E8</systemColorPalette2>
<systemColorPalette3>1CA6F1</systemColorPalette3>
<systemColorPalette4>F62717</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Konsol</systemHardwareType>
</variables>
</language>
</theme>

View file

@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>ChaiLove Framework</systemName>
<systemDescription>ChaiLove is an awesome framework you can use to make 2D games in ChaiScript. It's free, open-source, and works on Windows, Mac OS X, Linux, Android, and ARM through libretro/RetroArch.</systemDescription>
<systemManufacturer>ChaiLove Team</systemManufacturer>
<systemReleaseYear>2017</systemReleaseYear>
<systemReleaseDate>2017-11-30</systemReleaseDate>
<systemReleaseDateFormated>November 30, 2017</systemReleaseDateFormated>
<systemHardwareType>Engine</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>26AAE0</systemColor>
<systemColorPalette1>0080E8</systemColorPalette1>
<systemColorPalette2>AEE7FF</systemColorPalette2>
<systemColorPalette3>EA316E</systemColorPalette3>
<systemColorPalette4>25AAE1</systemColorPalette4>
</variables>
<variables>
<systemName>ChaiLove Framework</systemName>
<systemDescription>ChaiLove is an awesome framework you can use to make 2D games in ChaiScript. It's free, open-source, and works on Windows, Mac OS X, Linux, Android, and ARM through libretro/RetroArch.</systemDescription>
<systemManufacturer>ChaiLove Team</systemManufacturer>
<systemReleaseYear>2017</systemReleaseYear>
<systemReleaseDate>2017-11-30</systemReleaseDate>
<systemReleaseDateFormated>November 30, 2017</systemReleaseDateFormated>
<systemHardwareType>Engine</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>26AAE0</systemColor>
<systemColorPalette1>0080E8</systemColorPalette1>
<systemColorPalette2>AEE7FF</systemColorPalette2>
<systemColorPalette3>EA316E</systemColorPalette3>
<systemColorPalette4>25AAE1</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Spelmotor</systemHardwareType>
</variables>
</language>
</theme>

View file

@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>Fairchild Channel F</systemName>
<systemDescription>The Fairchild Channel F is a home video game console released by Fairchild Semiconductor in November 1976. <br />It has the distinction of being the first programmable ROM cartridgebased video game console, and the first console to use a microprocessor. It was launched as the Video Entertainment System, or VES, but when Atari released their VCS the next year, Fairchild renamed it's machine.</systemDescription>
<systemManufacturer>Fairchild Semiconductor</systemManufacturer>
<systemReleaseYear>1976</systemReleaseYear>
<systemReleaseDate>1976-11-01</systemReleaseDate>
<systemReleaseDateFormated>November 1, 1976</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>CC991A</systemColor>
<systemColorPalette1>E0E0E0</systemColorPalette1>
<systemColorPalette2>91FFA6</systemColorPalette2>
<systemColorPalette3>CED0FF</systemColorPalette3>
<systemColorPalette4>4B3FF3</systemColorPalette4>
</variables>
<variables>
<systemName>Fairchild Channel F</systemName>
<systemDescription>The Fairchild Channel F is a home video game console released by Fairchild Semiconductor in November 1976. <br />It has the distinction of being the first programmable ROM cartridgebased video game console, and the first console to use a microprocessor. It was launched as the Video Entertainment System, or VES, but when Atari released their VCS the next year, Fairchild renamed it's machine.</systemDescription>
<systemManufacturer>Fairchild Semiconductor</systemManufacturer>
<systemReleaseYear>1976</systemReleaseYear>
<systemReleaseDate>1976-11-01</systemReleaseDate>
<systemReleaseDateFormated>November 1, 1976</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>CC991A</systemColor>
<systemColorPalette1>E0E0E0</systemColorPalette1>
<systemColorPalette2>91FFA6</systemColorPalette2>
<systemColorPalette3>CED0FF</systemColorPalette3>
<systemColorPalette4>4B3FF3</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Konsol</systemHardwareType>
</variables>
</language>
</theme>

View file

@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>Tandy Color Computer</systemName>
<systemDescription>The RadioShack TRS-80 Color Computer, later marketed as the Tandy Color Computer and sometimes nicknamed the CoCo, is a line of home computers developed and sold by Tandy Corporation. Despite sharing a name with the earlier TRS-80, the Color Computer is a completely different, incompatible system and a radical departure in design and compatibility with its Motorola 6809E processor rather than the Zilog Z80 earlier models were built around.</systemDescription>
<systemManufacturer>Tandy Corporation</systemManufacturer>
<systemReleaseYear>1980</systemReleaseYear>
<systemReleaseDate>1980-09</systemReleaseDate>
<systemReleaseDateFormated>September 1980</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>D1AA41</systemColor>
<systemColorPalette1>498CC1</systemColorPalette1>
<systemColorPalette2>197123</systemColorPalette2>
<systemColorPalette3>555555</systemColorPalette3>
<systemColorPalette4>AE1F19</systemColorPalette4>
</variables>
<variables>
<systemName>Tandy Color Computer</systemName>
<systemDescription>The RadioShack TRS-80 Color Computer, later marketed as the Tandy Color Computer and sometimes nicknamed the CoCo, is a line of home computers developed and sold by Tandy Corporation. Despite sharing a name with the earlier TRS-80, the Color Computer is a completely different, incompatible system and a radical departure in design and compatibility with its Motorola 6809E processor rather than the Zilog Z80 earlier models were built around.</systemDescription>
<systemManufacturer>Tandy Corporation</systemManufacturer>
<systemReleaseYear>1980</systemReleaseYear>
<systemReleaseDate>1980-09</systemReleaseDate>
<systemReleaseDateFormated>September 1980</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>D1AA41</systemColor>
<systemColorPalette1>498CC1</systemColorPalette1>
<systemColorPalette2>197123</systemColorPalette2>
<systemColorPalette3>555555</systemColorPalette3>
<systemColorPalette4>AE1F19</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Dator</systemHardwareType>
</variables>
</language>
</theme>

View file

@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>ColecoVision</systemName>
<systemDescription>The ColecoVision is a second generation (19761992) home video game console developed and distributed by Coleco Industries. It was released in August 1982 in North America at a retail price of $175. The console was later released in Europe (1983). The ColecoVision offered a closer experience to arcade games than its competitors at the time. The console was discontinued in mid-1985.</systemDescription>
<systemManufacturer>Coleco</systemManufacturer>
<systemReleaseYear>1982</systemReleaseYear>
<systemReleaseDate>1982-08-01</systemReleaseDate>
<systemReleaseDateFormated>August 1, 1982</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>DD5B3E</systemColor>
<systemColorPalette1>EF8185</systemColorPalette1>
<systemColorPalette2>F3994B</systemColorPalette2>
<systemColorPalette3>FADD2F</systemColorPalette3>
<systemColorPalette4>A4DDF0</systemColorPalette4>
</variables>
<variables>
<systemName>ColecoVision</systemName>
<systemDescription>The ColecoVision is a second generation (19761992) home video game console developed and distributed by Coleco Industries. It was released in August 1982 in North America at a retail price of $175. The console was later released in Europe (1983). The ColecoVision offered a closer experience to arcade games than its competitors at the time. The console was discontinued in mid-1985.</systemDescription>
<systemManufacturer>Coleco</systemManufacturer>
<systemReleaseYear>1982</systemReleaseYear>
<systemReleaseDate>1982-08-01</systemReleaseDate>
<systemReleaseDateFormated>August 1, 1982</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>DD5B3E</systemColor>
<systemColorPalette1>EF8185</systemColorPalette1>
<systemColorPalette2>F3994B</systemColorPalette2>
<systemColorPalette3>FADD2F</systemColorPalette3>
<systemColorPalette4>A4DDF0</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Konsol</systemHardwareType>
</variables>
</language>
</theme>

View file

@ -1,13 +1,18 @@
<theme>
<variables>
<systemName>Completed</systemName>
<systemDescription>Keep track of the games you've finished.</systemDescription>
<systemManufacturer>Various</systemManufacturer>
<systemReleaseYear>Various</systemReleaseYear>
<systemReleaseDate>Various</systemReleaseDate>
<systemReleaseDateFormated>Various</systemReleaseDateFormated>
<systemHardwareType>Collection</systemHardwareType>
<systemColor>222222</systemColor>
<systemCoverSize>1-1</systemCoverSize>
</variables>
<variables>
<systemName>Completed</systemName>
<systemDescription>Keep track of the games you've finished.</systemDescription>
<systemManufacturer>Various</systemManufacturer>
<systemReleaseYear>Various</systemReleaseYear>
<systemReleaseDate>Various</systemReleaseDate>
<systemReleaseDateFormated>Various</systemReleaseDateFormated>
<systemHardwareType>Collection</systemHardwareType>
<systemColor>222222</systemColor>
<systemCoverSize>1-1</systemCoverSize>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Samling</systemHardwareType>
</variables>
</language>
</theme>

View file

@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>Console Arcade Games</systemName>
<systemDescription>While arcade boards have traditionally been custom designs, there have been a number of systems that were instead based on home console platforms. The first such board was the Nintendo VS. System, based on the Famicom and released in 1984. The last console-based board was Namco System 369 which was released in 2011 and based on the Sony PlayStation 3.</systemDescription>
<systemManufacturer>Various</systemManufacturer>
<systemReleaseYear>Various</systemReleaseYear>
<systemReleaseDate>Various</systemReleaseDate>
<systemReleaseDateFormated>Various</systemReleaseDateFormated>
<systemHardwareType>Folder</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>5B60B7</systemColor>
<systemColorPalette1>F6DD08</systemColorPalette1>
<systemColorPalette2>800000</systemColorPalette2>
<systemColorPalette3>FF0000</systemColorPalette3>
<systemColorPalette4>303030</systemColorPalette4>
</variables>
<variables>
<systemName>Console Arcade Games</systemName>
<systemDescription>While arcade boards have traditionally been custom designs, there have been a number of systems that were instead based on home console platforms. The first such board was the Nintendo VS. System, based on the Famicom and released in 1984. The last console-based board was Namco System 369 which was released in 2011 and based on the Sony PlayStation 3.</systemDescription>
<systemManufacturer>Various</systemManufacturer>
<systemReleaseYear>Various</systemReleaseYear>
<systemReleaseDate>Various</systemReleaseDate>
<systemReleaseDateFormated>Various</systemReleaseDateFormated>
<systemHardwareType>Folder</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>5B60B7</systemColor>
<systemColorPalette1>F6DD08</systemColorPalette1>
<systemColorPalette2>800000</systemColorPalette2>
<systemColorPalette3>FF0000</systemColorPalette3>
<systemColorPalette4>303030</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Mapp</systemHardwareType>
</variables>
</language>
</theme>

View file

@ -1,19 +1,24 @@
<theme>
<variables>
<systemName>Capcom Play System</systemName>
<systemDescription>The CP System (CPシステム, shīpī shisutemu, CPS for short) is an arcade system board developed by Capcom that ran game software stored on removable daughterboards. More than two dozen arcade titles were released for CPS-1, before Capcom shifted game development over to its successor, the CP System II.
<variables>
<systemName>Capcom Play System</systemName>
<systemDescription>The CP System (CPシステム, shīpī shisutemu, CPS for short) is an arcade system board developed by Capcom that ran game software stored on removable daughterboards. More than two dozen arcade titles were released for CPS-1, before Capcom shifted game development over to its successor, the CP System II.
Among the 33 titles released for the original CP System included Street Fighter II: The World Warrior and its first two follow-ups, Street Fighter II: Champion Edition and Street Fighter II: Hyper Fighting.</systemDescription>
<systemManufacturer>Capcom</systemManufacturer>
<systemReleaseYear>1988</systemReleaseYear>
<systemReleaseDate>1988-05-13</systemReleaseDate>
<systemReleaseDateFormated>May 13, 1988</systemReleaseDateFormated>
<systemHardwareType>Arcade</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>ECD04C</systemColor>
<systemColorPalette1>FFCB04</systemColorPalette1>
<systemColorPalette2>034EA2</systemColorPalette2>
<systemColorPalette3>FAFAFA</systemColorPalette3>
<systemColorPalette4>111111</systemColorPalette4>
</variables>
Among the 33 titles released for the original CP System included Street Fighter II: The World Warrior and its first two follow-ups, Street Fighter II: Champion Edition and Street Fighter II: Hyper Fighting.</systemDescription>
<systemManufacturer>Capcom</systemManufacturer>
<systemReleaseYear>1988</systemReleaseYear>
<systemReleaseDate>1988-05-13</systemReleaseDate>
<systemReleaseDateFormated>May 13, 1988</systemReleaseDateFormated>
<systemHardwareType>Arcade</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>ECD04C</systemColor>
<systemColorPalette1>FFCB04</systemColorPalette1>
<systemColorPalette2>034EA2</systemColorPalette2>
<systemColorPalette3>FAFAFA</systemColorPalette3>
<systemColorPalette4>111111</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Arkad</systemHardwareType>
</variables>
</language>
</theme>

View file

@ -1,19 +1,24 @@
<theme>
<variables>
<systemName>CPS-I</systemName>
<systemDescription>The CP System (CPシステム, shīpī shisutemu, CPS for short) is an arcade system board developed by Capcom that ran game software stored on removable daughterboards. More than two dozen arcade titles were released for CPS-1, before Capcom shifted game development over to its successor, the CP System II.
<variables>
<systemName>CPS-I</systemName>
<systemDescription>The CP System (CPシステム, shīpī shisutemu, CPS for short) is an arcade system board developed by Capcom that ran game software stored on removable daughterboards. More than two dozen arcade titles were released for CPS-1, before Capcom shifted game development over to its successor, the CP System II.
Among the 33 titles released for the original CP System included Street Fighter II: The World Warrior and its first two follow-ups, Street Fighter II: Champion Edition and Street Fighter II: Hyper Fighting.</systemDescription>
<systemManufacturer>Capcom</systemManufacturer>
<systemReleaseYear>1988</systemReleaseYear>
<systemReleaseDate>1988-05-13</systemReleaseDate>
<systemReleaseDateFormated>May 13, 1988</systemReleaseDateFormated>
<systemHardwareType>Arcade</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>ECD04C</systemColor>
<systemColorPalette1>FAFAFA</systemColorPalette1>
<systemColorPalette2>FFCB04</systemColorPalette2>
<systemColorPalette3>034EA2</systemColorPalette3>
<systemColorPalette4>111111</systemColorPalette4>
</variables>
Among the 33 titles released for the original CP System included Street Fighter II: The World Warrior and its first two follow-ups, Street Fighter II: Champion Edition and Street Fighter II: Hyper Fighting.</systemDescription>
<systemManufacturer>Capcom</systemManufacturer>
<systemReleaseYear>1988</systemReleaseYear>
<systemReleaseDate>1988-05-13</systemReleaseDate>
<systemReleaseDateFormated>May 13, 1988</systemReleaseDateFormated>
<systemHardwareType>Arcade</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>ECD04C</systemColor>
<systemColorPalette1>FAFAFA</systemColorPalette1>
<systemColorPalette2>FFCB04</systemColorPalette2>
<systemColorPalette3>034EA2</systemColorPalette3>
<systemColorPalette4>111111</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Arkad</systemHardwareType>
</variables>
</language>
</theme>

View file

@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>CPS-II</systemName>
<systemDescription>The CP System II (CPシステムII, shīpī shisutemu tsū) or CPS-2 is an arcade system board that Capcom first used in 1993 for Super Street Fighter II. It was the successor to their previous CP System and Capcom Power System Changer arcade hardware and was succeeded by the CP System III hardware in 1996, of which the CPS-2 would outlive by over four years. The arcade system had new releases for it until the end of 2003, ending with Hyper Street Fighter II.</systemDescription>
<systemManufacturer>Capcom</systemManufacturer>
<systemReleaseYear>1993</systemReleaseYear>
<systemReleaseDate>1993-09-10</systemReleaseDate>
<systemReleaseDateFormated>September 10, 1993</systemReleaseDateFormated>
<systemHardwareType>Arcade</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>ECD04C</systemColor>
<systemColorPalette1>034EA2</systemColorPalette1>
<systemColorPalette2>FAFAFA</systemColorPalette2>
<systemColorPalette3>FFCB04</systemColorPalette3>
<systemColorPalette4>111111</systemColorPalette4>
</variables>
<variables>
<systemName>CPS-II</systemName>
<systemDescription>The CP System II (CPシステムII, shīpī shisutemu tsū) or CPS-2 is an arcade system board that Capcom first used in 1993 for Super Street Fighter II. It was the successor to their previous CP System and Capcom Power System Changer arcade hardware and was succeeded by the CP System III hardware in 1996, of which the CPS-2 would outlive by over four years. The arcade system had new releases for it until the end of 2003, ending with Hyper Street Fighter II.</systemDescription>
<systemManufacturer>Capcom</systemManufacturer>
<systemReleaseYear>1993</systemReleaseYear>
<systemReleaseDate>1993-09-10</systemReleaseDate>
<systemReleaseDateFormated>September 10, 1993</systemReleaseDateFormated>
<systemHardwareType>Arcade</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>ECD04C</systemColor>
<systemColorPalette1>034EA2</systemColorPalette1>
<systemColorPalette2>FAFAFA</systemColorPalette2>
<systemColorPalette3>FFCB04</systemColorPalette3>
<systemColorPalette4>111111</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Arkad</systemHardwareType>
</variables>
</language>
</theme>

View file

@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>CPS-III</systemName>
<systemDescription>The CP System III (CPシステムIII, shīpī shisutemu surī) or CPS-3 is an arcade system board that was first used by Capcom in 1996 with the arcade game Red Earth. It was the second successor to the CP System arcade hardware, following the CP System II. It would be the last proprietary system board Capcom would produce before moving on to the Dreamcast-based Naomi platform.</systemDescription>
<systemManufacturer>Capcom</systemManufacturer>
<systemReleaseYear>1996</systemReleaseYear>
<systemReleaseDate>1996-11-21</systemReleaseDate>
<systemReleaseDateFormated>November 11, 1996</systemReleaseDateFormated>
<systemHardwareType>Arcade</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>ECD04C</systemColor>
<systemColorPalette1>FAFAFA</systemColorPalette1>
<systemColorPalette2>034EA2</systemColorPalette2>
<systemColorPalette3>111111</systemColorPalette3>
<systemColorPalette4>FFCB04</systemColorPalette4>
</variables>
<variables>
<systemName>CPS-III</systemName>
<systemDescription>The CP System III (CPシステムIII, shīpī shisutemu surī) or CPS-3 is an arcade system board that was first used by Capcom in 1996 with the arcade game Red Earth. It was the second successor to the CP System arcade hardware, following the CP System II. It would be the last proprietary system board Capcom would produce before moving on to the Dreamcast-based Naomi platform.</systemDescription>
<systemManufacturer>Capcom</systemManufacturer>
<systemReleaseYear>1996</systemReleaseYear>
<systemReleaseDate>1996-11-21</systemReleaseDate>
<systemReleaseDateFormated>November 11, 1996</systemReleaseDateFormated>
<systemHardwareType>Arcade</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>ECD04C</systemColor>
<systemColorPalette1>FAFAFA</systemColorPalette1>
<systemColorPalette2>034EA2</systemColorPalette2>
<systemColorPalette3>111111</systemColorPalette3>
<systemColorPalette4>FFCB04</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Arkad</systemHardwareType>
</variables>
</language>
</theme>

View file

@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>CreatiVision</systemName>
<systemDescription>The Video Technology CreatiVision is a hybrid computer and home video game console introduced by VTech in 1981 and released in 1982 during the Second generation of video game consoles. It was built by the Finnish company Salora. It cost $295 Australian Dollars. The hybrid unit was similar in concept to computers such as the APF Imagination Machine, the older VideoBrain Family Computer, and to a lesser extent the Intellivision game console and Coleco Adam computer, all of which anticipated the trend of video game consoles becoming more like low-end computers. It was discontinue in 1986.</systemDescription>
<systemManufacturer>VTech</systemManufacturer>
<systemReleaseYear>1982</systemReleaseYear>
<systemReleaseDate>1982</systemReleaseDate>
<systemReleaseDateFormated>1982</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>D59234</systemColor>
<systemColorPalette1>CCA656</systemColorPalette1>
<systemColorPalette2>9F7C64</systemColorPalette2>
<systemColorPalette3>E0CC75</systemColorPalette3>
<systemColorPalette4>F09734</systemColorPalette4>
</variables>
<variables>
<systemName>CreatiVision</systemName>
<systemDescription>The Video Technology CreatiVision is a hybrid computer and home video game console introduced by VTech in 1981 and released in 1982 during the Second generation of video game consoles. It was built by the Finnish company Salora. It cost $295 Australian Dollars. The hybrid unit was similar in concept to computers such as the APF Imagination Machine, the older VideoBrain Family Computer, and to a lesser extent the Intellivision game console and Coleco Adam computer, all of which anticipated the trend of video game consoles becoming more like low-end computers. It was discontinue in 1986.</systemDescription>
<systemManufacturer>VTech</systemManufacturer>
<systemReleaseYear>1982</systemReleaseYear>
<systemReleaseDate>1982</systemReleaseDate>
<systemReleaseDateFormated>1982</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>D59234</systemColor>
<systemColorPalette1>CCA656</systemColorPalette1>
<systemColorPalette2>9F7C64</systemColorPalette2>
<systemColorPalette3>E0CC75</systemColorPalette3>
<systemColorPalette4>F09734</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Konsol</systemHardwareType>
</variables>
</language>
</theme>

View file

@ -1,12 +1,17 @@
<theme>
<variables>
<systemName>Custom Collections</systemName>
<systemDescription>Organize your games into custom collections.</systemDescription>
<systemManufacturer>Various</systemManufacturer>
<systemReleaseYear>Various</systemReleaseYear>
<systemReleaseDate>Various</systemReleaseDate>
<systemReleaseDateFormated>Various</systemReleaseDateFormated>
<systemHardwareType>Collection</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
</variables>
<variables>
<systemName>Custom Collections</systemName>
<systemDescription>Organize your games into custom collections.</systemDescription>
<systemManufacturer>Various</systemManufacturer>
<systemReleaseYear>Various</systemReleaseYear>
<systemReleaseDate>Various</systemReleaseDate>
<systemReleaseDateFormated>Various</systemReleaseDateFormated>
<systemHardwareType>Collection</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Samling</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>Daphne</systemName>
<systemDescription>Daphne is an arcade emulator application that emulates a variety of laserdisc video games with the intent of preserving these games and making the play experience as faithful to the originals as possible. The developer calls Daphne the "First Ever Multiple Arcade Laserdisc Emulator" ("FEMALE"). It derives its name from Princess Daphne, the heroine of Dragon's Lair.</systemDescription>
<systemManufacturer>Matt Ownby</systemManufacturer>
<systemReleaseYear>2007</systemReleaseYear>
<systemReleaseDate>2007-02-06</systemReleaseDate>
<systemReleaseDateFormated>February, 6th 2007</systemReleaseDateFormated>
<systemHardwareType>Emulator</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>F6C126</systemColor>
<systemColorPalette1>DEBA27</systemColorPalette1>
<systemColorPalette2>856125</systemColorPalette2>
<systemColorPalette3>DC110B</systemColorPalette3>
<systemColorPalette4>D8D3BD</systemColorPalette4>
</variables>
<variables>
<systemName>Daphne</systemName>
<systemDescription>Daphne is an arcade emulator application that emulates a variety of laserdisc video games with the intent of preserving these games and making the play experience as faithful to the originals as possible. The developer calls Daphne the "First Ever Multiple Arcade Laserdisc Emulator" ("FEMALE"). It derives its name from Princess Daphne, the heroine of Dragon's Lair.</systemDescription>
<systemManufacturer>Matt Ownby</systemManufacturer>
<systemReleaseYear>2007</systemReleaseYear>
<systemReleaseDate>2007-02-06</systemReleaseDate>
<systemReleaseDateFormated>February, 6th 2007</systemReleaseDateFormated>
<systemHardwareType>Emulator</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>F6C126</systemColor>
<systemColorPalette1>DEBA27</systemColorPalette1>
<systemColorPalette2>856125</systemColorPalette2>
<systemColorPalette3>DC110B</systemColorPalette3>
<systemColorPalette4>D8D3BD</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Emulator</systemHardwareType>
</variables>
</language>
</theme>

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<theme>
<variables>
<systemName>Desktop Shorcuts</systemName>
<systemDescription>View and run your Desktop shortcuts</systemDescription>
<systemManufacturer>Various</systemManufacturer>
<systemReleaseYear>Various</systemReleaseYear>
<systemReleaseDate>Various</systemReleaseDate>
<systemReleaseDateFormated>Various</systemReleaseDateFormated>
<systemHardwareType>Folder</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>39B1DE</systemColor>
<systemColorPalette1>5475B7</systemColorPalette1>
<systemColorPalette2>503E7A</systemColorPalette2>
<systemColorPalette3>A05745</systemColorPalette3>
<systemColorPalette4>5C5599</systemColorPalette4>
</variables>
<variables>
<systemName>Desktop Shorcuts</systemName>
<systemDescription>View and run your Desktop shortcuts</systemDescription>
<systemManufacturer>Various</systemManufacturer>
<systemReleaseYear>Various</systemReleaseYear>
<systemReleaseDate>Various</systemReleaseDate>
<systemReleaseDateFormated>Various</systemReleaseDateFormated>
<systemHardwareType>Folder</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>39B1DE</systemColor>
<systemColorPalette1>5475B7</systemColorPalette1>
<systemColorPalette2>503E7A</systemColorPalette2>
<systemColorPalette3>A05745</systemColorPalette3>
<systemColorPalette4>5C5599</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Mapp</systemHardwareType>
</variables>
</language>
</theme>

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<theme>
<variables>
<systemName>Doom</systemName>
<systemDescription>Doom is a 1993 first-person shooter (FPS) game developed by id Software for MS-DOS. Players assume the role of a space marine, popularly known as Doomguy, fighting their way through hordes of invading demons from hell. Id began developing Doom after the release of their previous FPS, Wolfenstein 3D (1992).</systemDescription>
<systemManufacturer>id Software</systemManufacturer>
<systemReleaseYear>1993</systemReleaseYear>
<systemReleaseDate>1993-12-10</systemReleaseDate>
<systemReleaseDateFormated>December 10, 1993</systemReleaseDateFormated>
<systemHardwareType>Engine</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>A11321</systemColor>
<systemColorPalette1>33709F</systemColorPalette1>
<systemColorPalette2>DFDED1</systemColorPalette2>
<systemColorPalette3>D37112</systemColorPalette3>
<systemColorPalette4>A63417</systemColorPalette4>
</variables>
<variables>
<systemName>Doom</systemName>
<systemDescription>Doom is a 1993 first-person shooter (FPS) game developed by id Software for MS-DOS. Players assume the role of a space marine, popularly known as Doomguy, fighting their way through hordes of invading demons from hell. Id began developing Doom after the release of their previous FPS, Wolfenstein 3D (1992).</systemDescription>
<systemManufacturer>id Software</systemManufacturer>
<systemReleaseYear>1993</systemReleaseYear>
<systemReleaseDate>1993-12-10</systemReleaseDate>
<systemReleaseDateFormated>December 10, 1993</systemReleaseDateFormated>
<systemHardwareType>Engine</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>A11321</systemColor>
<systemColorPalette1>33709F</systemColorPalette1>
<systemColorPalette2>DFDED1</systemColorPalette2>
<systemColorPalette3>D37112</systemColorPalette3>
<systemColorPalette4>A63417</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Spelmotor</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>MS-DOS</systemName>
<systemDescription>MS-DOS, short for Microsoft Disk Operating System, was an operating system for x86-based personal computers mostly developed by Microsoft. It was the most commonly used member of the DOS family of operating systems, and was the main operating system for IBM PC compatible personal computers during the 1980s to the mid-1990s, when it was gradually superseded by operating systems offering a graphical user interface (GUI), in various generations of the Microsoft Windows operating system.</systemDescription>
<systemManufacturer>Microsoft</systemManufacturer>
<systemReleaseYear>1981</systemReleaseYear>
<systemReleaseDate>1981-08-01</systemReleaseDate>
<systemReleaseDateFormated>August 1, 1981</systemReleaseDateFormated>
<systemHardwareType>OS</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>3161BC</systemColor>
<systemColorPalette1>FDC20F</systemColorPalette1>
<systemColorPalette2>8461A9</systemColorPalette2>
<systemColorPalette3>CA1A15</systemColorPalette3>
<systemColorPalette4>111111</systemColorPalette4>
</variables>
<variables>
<systemName>MS-DOS</systemName>
<systemDescription>MS-DOS, short for Microsoft Disk Operating System, was an operating system for x86-based personal computers mostly developed by Microsoft. It was the most commonly used member of the DOS family of operating systems, and was the main operating system for IBM PC compatible personal computers during the 1980s to the mid-1990s, when it was gradually superseded by operating systems offering a graphical user interface (GUI), in various generations of the Microsoft Windows operating system.</systemDescription>
<systemManufacturer>Microsoft</systemManufacturer>
<systemReleaseYear>1981</systemReleaseYear>
<systemReleaseDate>1981-08-01</systemReleaseDate>
<systemReleaseDateFormated>August 1, 1981</systemReleaseDateFormated>
<systemHardwareType>OS</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>3161BC</systemColor>
<systemColorPalette1>FDC20F</systemColorPalette1>
<systemColorPalette2>8461A9</systemColorPalette2>
<systemColorPalette3>CA1A15</systemColorPalette3>
<systemColorPalette4>111111</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Operativsystem</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,19 +1,24 @@
<theme>
<variables>
<systemName>Dragon 32</systemName>
<systemDescription>The Dragon 32 and Dragon 64 are home computers that were built in the 1980s. The Dragons are very similar to the TRS-80 Color Computer, and were produced for the European market by Dragon Data, Ltd., initially in Swansea, Wales before moving to Port Talbot, Wales (until 1984) and by Eurohard S.A. in Casar de Cáceres, Spain (from 1984 to 1987), and for the US market by Tano of New Orleans, Louisiana.
<variables>
<systemName>Dragon 32</systemName>
<systemDescription>The Dragon 32 and Dragon 64 are home computers that were built in the 1980s. The Dragons are very similar to the TRS-80 Color Computer, and were produced for the European market by Dragon Data, Ltd., initially in Swansea, Wales before moving to Port Talbot, Wales (until 1984) and by Eurohard S.A. in Casar de Cáceres, Spain (from 1984 to 1987), and for the US market by Tano of New Orleans, Louisiana.
The model numbers reflect the primary difference between the two machines, which have 32 and 64 kilobytes (32,768 and 65,536 bytes) of RAM, respectively.</systemDescription>
<systemManufacturer>Dragon Data, Ltd.</systemManufacturer>
<systemReleaseYear>1982</systemReleaseYear>
<systemReleaseDate>1982-08</systemReleaseDate>
<systemReleaseDateFormated>August 1982</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>309496</systemColor>
<systemColorPalette1>F50019</systemColorPalette1>
<systemColorPalette2>FBFA35</systemColorPalette2>
<systemColorPalette3>74B719</systemColorPalette3>
<systemColorPalette4>3262D9</systemColorPalette4>
</variables>
The model numbers reflect the primary difference between the two machines, which have 32 and 64 kilobytes (32,768 and 65,536 bytes) of RAM, respectively.</systemDescription>
<systemManufacturer>Dragon Data, Ltd.</systemManufacturer>
<systemReleaseYear>1982</systemReleaseYear>
<systemReleaseDate>1982-08</systemReleaseDate>
<systemReleaseDateFormated>August 1982</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>309496</systemColor>
<systemColorPalette1>F50019</systemColorPalette1>
<systemColorPalette2>FBFA35</systemColorPalette2>
<systemColorPalette3>74B719</systemColorPalette3>
<systemColorPalette4>3262D9</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Dator</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,19 +1,24 @@
<theme>
<variables>
<systemName>Dreamcast</systemName>
<systemDescription>The Dreamcast is a home video game console released by Sega on November 27, 1998 in Japan, September 9, 1999 in North America, and October 14, 1999 in Europe. It was the first in the sixth generation of video game consoles, preceding Sony's PlayStation 2, Nintendo's GameCube, and Microsoft's Xbox. The Dreamcast was Sega's final home console, marking the end of the company's eighteen years in the console market.
<variables>
<systemName>Dreamcast</systemName>
<systemDescription>The Dreamcast is a home video game console released by Sega on November 27, 1998 in Japan, September 9, 1999 in North America, and October 14, 1999 in Europe. It was the first in the sixth generation of video game consoles, preceding Sony's PlayStation 2, Nintendo's GameCube, and Microsoft's Xbox. The Dreamcast was Sega's final home console, marking the end of the company's eighteen years in the console market.
In contrast to the expensive hardware of the unsuccessful Sega Saturn, the Dreamcast was designed to reduce costs with "off-the-shelf" components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Released in Japan to a subdued reception, the Dreamcast enjoyed a successful U.S. launch backed by a large marketing campaign, but interest in the system steadily declined as Sony built hype for the upcoming PlayStation 2. Sales did not meet Sega's expectations despite several price cuts, and the company continued to incur significant financial losses. After a change in leadership, Sega discontinued the Dreamcast on March 31, 2001, withdrawing from the console business and restructuring itself as a third-party publisher. In total, 9.13 million Dreamcast units were sold worldwide.</systemDescription>
<systemManufacturer>Sega</systemManufacturer>
<systemReleaseYear>1998</systemReleaseYear>
<systemReleaseDate>1998-11-27</systemReleaseDate>
<systemReleaseDateFormated>November 27, 1998</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>4C7ED6</systemColor>
<systemColorPalette1>C1C3C2</systemColorPalette1>
<systemColorPalette2>3E649F</systemColorPalette2>
<systemColorPalette3>030303</systemColorPalette3>
<systemColorPalette4>E4E5E4</systemColorPalette4>
</variables>
In contrast to the expensive hardware of the unsuccessful Sega Saturn, the Dreamcast was designed to reduce costs with "off-the-shelf" components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Released in Japan to a subdued reception, the Dreamcast enjoyed a successful U.S. launch backed by a large marketing campaign, but interest in the system steadily declined as Sony built hype for the upcoming PlayStation 2. Sales did not meet Sega's expectations despite several price cuts, and the company continued to incur significant financial losses. After a change in leadership, Sega discontinued the Dreamcast on March 31, 2001, withdrawing from the console business and restructuring itself as a third-party publisher. In total, 9.13 million Dreamcast units were sold worldwide.</systemDescription>
<systemManufacturer>Sega</systemManufacturer>
<systemReleaseYear>1998</systemReleaseYear>
<systemReleaseDate>1998-11-27</systemReleaseDate>
<systemReleaseDateFormated>November 27, 1998</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>4C7ED6</systemColor>
<systemColorPalette1>C1C3C2</systemColorPalette1>
<systemColorPalette2>3E649F</systemColorPalette2>
<systemColorPalette3>030303</systemColorPalette3>
<systemColorPalette4>E4E5E4</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Konsol</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>EasyRPG</systemName>
<systemDescription>EasyRPG is a free, open source engine to create RPG games, aiming to be also compatible with all RPG Maker 2000 and RPG Maker 2003 games. RPG Maker 2000/2003 games tend to have mechanics and visuals similar to 16-bit JRPGs, though custom scripts can be made by the creators to modify how the game feels and looks.</systemDescription>
<systemManufacturer>EasyRPG Team</systemManufacturer>
<systemReleaseYear>2007</systemReleaseYear>
<systemReleaseDate>2007</systemReleaseDate>
<systemReleaseDateFormated>2007</systemReleaseDateFormated>
<systemHardwareType>Engine</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>5B9036</systemColor>
<systemColorPalette1>88BA68</systemColorPalette1>
<systemColorPalette2>555554</systemColorPalette2>
<systemColorPalette3>838382</systemColorPalette3>
<systemColorPalette4>4B6D35</systemColorPalette4>
</variables>
<variables>
<systemName>EasyRPG</systemName>
<systemDescription>EasyRPG is a free, open source engine to create RPG games, aiming to be also compatible with all RPG Maker 2000 and RPG Maker 2003 games. RPG Maker 2000/2003 games tend to have mechanics and visuals similar to 16-bit JRPGs, though custom scripts can be made by the creators to modify how the game feels and looks.</systemDescription>
<systemManufacturer>EasyRPG Team</systemManufacturer>
<systemReleaseYear>2007</systemReleaseYear>
<systemReleaseDate>2007</systemReleaseDate>
<systemReleaseDateFormated>2007</systemReleaseDateFormated>
<systemHardwareType>Engine</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>5B9036</systemColor>
<systemColorPalette1>88BA68</systemColorPalette1>
<systemColorPalette2>555554</systemColorPalette2>
<systemColorPalette3>838382</systemColorPalette3>
<systemColorPalette4>4B6D35</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Spelmotor</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,16 +1,21 @@
<theme>
<variables>
<systemName>Acorn Electron</systemName>
<systemDescription>The Acorn Electron (nicknamed the Elk inside Acorn and beyond) was a lower-cost alternative to the BBC Micro educational/home computer, also developed by Acorn Computers Ltd, to provide many of the features of that more expensive machine at a price more competitive with that of the ZX Spectrum. It had 32 kilobytes of RAM, and its ROM included BBC BASIC II together with the operating system. Announced in 1982 for a possible release the same year, it was eventually introduced on 25 August 1983 priced at £199</systemDescription>
<systemManufacturer>Acorn</systemManufacturer>
<systemReleaseYear>1983</systemReleaseYear>
<systemReleaseDate>1983-10-25</systemReleaseDate>
<systemReleaseDateFormated>August 25, 1983</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemColor>3F9B5B</systemColor>
<systemColorPalette1>999999</systemColorPalette1>
<systemColorPalette2>777777</systemColorPalette2>
<systemColorPalette3>555555</systemColorPalette3>
<systemColorPalette4>333333</systemColorPalette4>
</variables>
<variables>
<systemName>Acorn Electron</systemName>
<systemDescription>The Acorn Electron (nicknamed the Elk inside Acorn and beyond) was a lower-cost alternative to the BBC Micro educational/home computer, also developed by Acorn Computers Ltd, to provide many of the features of that more expensive machine at a price more competitive with that of the ZX Spectrum. It had 32 kilobytes of RAM, and its ROM included BBC BASIC II together with the operating system. Announced in 1982 for a possible release the same year, it was eventually introduced on 25 August 1983 priced at £199</systemDescription>
<systemManufacturer>Acorn</systemManufacturer>
<systemReleaseYear>1983</systemReleaseYear>
<systemReleaseDate>1983-10-25</systemReleaseDate>
<systemReleaseDateFormated>August 25, 1983</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemColor>3F9B5B</systemColor>
<systemColorPalette1>999999</systemColorPalette1>
<systemColorPalette2>777777</systemColorPalette2>
<systemColorPalette3>555555</systemColorPalette3>
<systemColorPalette4>333333</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Dator</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>Emulators</systemName>
<systemDescription>Modify your Emulator settings and configurations</systemDescription>
<systemManufacturer>Various</systemManufacturer>
<systemReleaseYear>Various</systemReleaseYear>
<systemReleaseDate>Various</systemReleaseDate>
<systemReleaseDateFormated>Various</systemReleaseDateFormated>
<systemHardwareType>Folder</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>39B1DE</systemColor>
<systemColorPalette1>F6DD08</systemColorPalette1>
<systemColorPalette2>800000</systemColorPalette2>
<systemColorPalette3>FF0000</systemColorPalette3>
<systemColorPalette4>303030</systemColorPalette4>
</variables>
<variables>
<systemName>Emulators</systemName>
<systemDescription>Modify your Emulator settings and configurations</systemDescription>
<systemManufacturer>Various</systemManufacturer>
<systemReleaseYear>Various</systemReleaseYear>
<systemReleaseDate>Various</systemReleaseDate>
<systemReleaseDateFormated>Various</systemReleaseDateFormated>
<systemHardwareType>Folder</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>39B1DE</systemColor>
<systemColorPalette1>F6DD08</systemColorPalette1>
<systemColorPalette2>800000</systemColorPalette2>
<systemColorPalette3>FF0000</systemColorPalette3>
<systemColorPalette4>303030</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Mapp</systemHardwareType>
</variables>
</language>
</theme>

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<theme>
<variables>
<systemName>Epic Games Store</systemName>
<systemDescription>The Epic Games Store is a digital video game storefront for Microsoft Windows and macOS, operated by Epic Games. It launched in December 2018 as both a website and a standalone launcher, of which the latter is required to download and play games. The storefront provides a basic catalog, friends list management, matchmaking, and other features. Epic Games has further plans to expand the feature set of the storefront but it does not plan to add as many features as other digital distribution platforms, such as discussion boards or user reviews, instead using existing social media platforms to support these.</systemDescription>
<systemManufacturer>Epic</systemManufacturer>
<systemReleaseYear>2018</systemReleaseYear>
<systemReleaseDate>2018-12</systemReleaseDate>
<systemReleaseDateFormated>December 2018</systemReleaseDateFormated>
<systemHardwareType>Folder</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>8BA7AE</systemColor>
<systemColorPalette1>FFFFFF</systemColorPalette1>
<systemColorPalette2>777777</systemColorPalette2>
<systemColorPalette3>343434</systemColorPalette3>
<systemColorPalette4>35C4EE</systemColorPalette4>
</variables>
<variables>
<systemName>Epic Games Store</systemName>
<systemDescription>The Epic Games Store is a digital video game storefront for Microsoft Windows and macOS, operated by Epic Games. It launched in December 2018 as both a website and a standalone launcher, of which the latter is required to download and play games. The storefront provides a basic catalog, friends list management, matchmaking, and other features. Epic Games has further plans to expand the feature set of the storefront but it does not plan to add as many features as other digital distribution platforms, such as discussion boards or user reviews, instead using existing social media platforms to support these.</systemDescription>
<systemManufacturer>Epic</systemManufacturer>
<systemReleaseYear>2018</systemReleaseYear>
<systemReleaseDate>2018-12</systemReleaseDate>
<systemReleaseDateFormated>December 2018</systemReleaseDateFormated>
<systemHardwareType>Folder</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>8BA7AE</systemColor>
<systemColorPalette1>FFFFFF</systemColorPalette1>
<systemColorPalette2>777777</systemColorPalette2>
<systemColorPalette3>343434</systemColorPalette3>
<systemColorPalette4>35C4EE</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Mapp</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,24 +1,29 @@
<theme>
<variables>
<systemName>Famicom</systemName>
<systemDescription>The Family Computer (ファミリーコンピュータ) or Famicom (ファミコン) hit the Japanese gaming market in 1983. The brainchild of Masayuki Uemura, Famicom was Nintendos first cartridge-based home video game console. It became an instant hit, with game titles like legendary designer Shigeru Miyamotos arcade classic Donkey Kong fueling sales.
<variables>
<systemName>Famicom</systemName>
<systemDescription>The Family Computer (ファミリーコンピュータ) or Famicom (ファミコン) hit the Japanese gaming market in 1983. The brainchild of Masayuki Uemura, Famicom was Nintendos first cartridge-based home video game console. It became an instant hit, with game titles like legendary designer Shigeru Miyamotos arcade classic Donkey Kong fueling sales.
The Famicom began life as the “GameCom” before system designer Masayuki Uemuras wife suggested the moniker we know and love today. During development several ideas were bandied about, including the concept of creating a powerful home computer complete with a keyboard and disk drive, but ultimately the console became the diminutive red-and-white wonder that has become so iconic over the years; the colour scheme was apparently chosen by Nintendo president Hiroshi Yamauchi after he spotted a billboard advertisement which used the same hues.
The Famicom began life as the “GameCom” before system designer Masayuki Uemuras wife suggested the moniker we know and love today. During development several ideas were bandied about, including the concept of creating a powerful home computer complete with a keyboard and disk drive, but ultimately the console became the diminutive red-and-white wonder that has become so iconic over the years; the colour scheme was apparently chosen by Nintendo president Hiroshi Yamauchi after he spotted a billboard advertisement which used the same hues.
The Famicom was designed to be both cheap and impressive. Nintendo aimed to be thrifty where possible but did not want to sacrifice performance. The aim was for their console to be unsurpassed in terms of quality and cost-effectiveness by their competitors for at least a year, if not longer. The console was purposefully designed to look like a toy with a design scheme similar to the Game and Watch series of portable games they had released a couple of years prior to the Famicom.
The Famicom was designed to be both cheap and impressive. Nintendo aimed to be thrifty where possible but did not want to sacrifice performance. The aim was for their console to be unsurpassed in terms of quality and cost-effectiveness by their competitors for at least a year, if not longer. The console was purposefully designed to look like a toy with a design scheme similar to the Game and Watch series of portable games they had released a couple of years prior to the Famicom.
The only direct competition to the Famicom was Segas SG-1000, which the Famicom was easily outselling. Within two years the Famicom had already sold 2.5 million units in Japan. This success emboldened Nintendo, who started to look towards international markets. Overall Nintendo sold more than 10 million units in Japan.</systemDescription>
<systemDescriptionSource>https://www.museumofplay.org/blog/first-there-was-famicom/, https://retrogaming.tech.blog/2016/12/03/a-history-of-the-nintendo-famicom/, https://www.nintendolife.com/news/2013/07/feature_the_history_of_the_famicom_the_console_that_changed_nintendos_fortunes</systemDescriptionSource>
<systemManufacturer>Nintendo</systemManufacturer>
<systemReleaseYear>1983</systemReleaseYear>
<systemReleaseDate>1983-07-15</systemReleaseDate>
<systemReleaseDateFormated>July 15, 1983</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>4-3</systemCoverSize>
<systemColor>B93041</systemColor>
<systemColorPalette1>EA2C27</systemColorPalette1>
<systemColorPalette2>E6E7E8</systemColorPalette2>
<systemColorPalette3>C0A987</systemColorPalette3>
<systemColorPalette4>AA1A41</systemColorPalette4>
</variables>
The only direct competition to the Famicom was Segas SG-1000, which the Famicom was easily outselling. Within two years the Famicom had already sold 2.5 million units in Japan. This success emboldened Nintendo, who started to look towards international markets. Overall Nintendo sold more than 10 million units in Japan.</systemDescription>
<systemDescriptionSource>https://www.museumofplay.org/blog/first-there-was-famicom/, https://retrogaming.tech.blog/2016/12/03/a-history-of-the-nintendo-famicom/, https://www.nintendolife.com/news/2013/07/feature_the_history_of_the_famicom_the_console_that_changed_nintendos_fortunes</systemDescriptionSource>
<systemManufacturer>Nintendo</systemManufacturer>
<systemReleaseYear>1983</systemReleaseYear>
<systemReleaseDate>1983-07-15</systemReleaseDate>
<systemReleaseDateFormated>July 15, 1983</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>4-3</systemCoverSize>
<systemColor>B93041</systemColor>
<systemColorPalette1>EA2C27</systemColorPalette1>
<systemColorPalette2>E6E7E8</systemColorPalette2>
<systemColorPalette3>C0A987</systemColorPalette3>
<systemColorPalette4>AA1A41</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Konsol</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,21 +1,26 @@
<theme>
<variables>
<systemName>FinalBurn Alpha</systemName>
<systemDescription>This source-available project is based on FinalBurn, created by Dave in 2000. It has been programmed by a team composed of Barry Harris (Old username: TrebleWinner), Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye.
<variables>
<systemName>FinalBurn Alpha</systemName>
<systemDescription>This source-available project is based on FinalBurn, created by Dave in 2000. It has been programmed by a team composed of Barry Harris (Old username: TrebleWinner), Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye.
FinalBurn was one of the first Capcom CPS2 emulators. When this project came to a halt in 2001, its sources were widely disseminated, allowing the development of many unofficial versions, of which FBA is the most successful.
FinalBurn was one of the first Capcom CPS2 emulators. When this project came to a halt in 2001, its sources were widely disseminated, allowing the development of many unofficial versions, of which FBA is the most successful.
Differentiated from other emulators by a very large number of supported systems, FB Alpha also offers a clear interface (simple like that of Kawaks) and excellent performance. The icing on the cake; it's not resource-intensive, and you don't need to indulge in complex settings to take it in hand immediately, although its menus are natively in English.</systemDescription>
<systemManufacturer>FBA Team</systemManufacturer>
<systemReleaseYear>2000</systemReleaseYear>
<systemReleaseDate>2000</systemReleaseDate>
<systemReleaseDateFormated>2000</systemReleaseDateFormated>
<systemHardwareType>Emulator</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>5B60B7</systemColor>
<systemColorPalette1>CF8A61</systemColorPalette1>
<systemColorPalette2>FE7B07</systemColorPalette2>
<systemColorPalette3>231F20</systemColorPalette3>
<systemColorPalette4>FFFFFF</systemColorPalette4>
</variables>
Differentiated from other emulators by a very large number of supported systems, FB Alpha also offers a clear interface (simple like that of Kawaks) and excellent performance. The icing on the cake; it's not resource-intensive, and you don't need to indulge in complex settings to take it in hand immediately, although its menus are natively in English.</systemDescription>
<systemManufacturer>FBA Team</systemManufacturer>
<systemReleaseYear>2000</systemReleaseYear>
<systemReleaseDate>2000</systemReleaseDate>
<systemReleaseDateFormated>2000</systemReleaseDateFormated>
<systemHardwareType>Emulator</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>5B60B7</systemColor>
<systemColorPalette1>CF8A61</systemColorPalette1>
<systemColorPalette2>FE7B07</systemColorPalette2>
<systemColorPalette3>231F20</systemColorPalette3>
<systemColorPalette4>FFFFFF</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Emulator</systemHardwareType>
</variables>
</language>
</theme>

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<theme>
<variables>
<systemName>FinalBurn Neo</systemName>
<systemDescription>FinalBurn Neo is a Multiple Arcade Emulator most popular for emulating Neo-Geo, Capcom, Konami, and Cave games. It is developed by the FinalBurn team and originated from FinalBurn by Dave and old MAME versions.
<variables>
<systemName>FinalBurn Neo</systemName>
<systemDescription>FinalBurn Neo is a Multiple Arcade Emulator most popular for emulating Neo-Geo, Capcom, Konami, and Cave games. It is developed by the FinalBurn team and originated from FinalBurn by Dave and old MAME versions.
FinalBurn Neo is an active fork of the FinalBurn Alpha emulator, created by many of the former FBA developers.
FinalBurn Neo is an active fork of the FinalBurn Alpha emulator, created by many of the former FBA developers.
The reason for the separation of the older branch, FB Alpha, and new spin-off branch, FB Neo, was due to an apparent disagreement between one Barry Harris and the rest of the main FBA team members over a licensing issue.</systemDescription>
<systemManufacturer>FBA Team</systemManufacturer>
<systemReleaseYear>2002</systemReleaseYear>
<systemReleaseDate>2002</systemReleaseDate>
<systemReleaseDateFormated>2002</systemReleaseDateFormated>
<systemHardwareType>Emulator</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>5B60B7</systemColor>
<systemColorPalette1>C0392B</systemColorPalette1>
<systemColorPalette2>CF8A61</systemColorPalette2>
<systemColorPalette3>231F20</systemColorPalette3>
<systemColorPalette4>FFFFFF</systemColorPalette4>
</variables>
The reason for the separation of the older branch, FB Alpha, and new spin-off branch, FB Neo, was due to an apparent disagreement between one Barry Harris and the rest of the main FBA team members over a licensing issue.</systemDescription>
<systemManufacturer>FBA Team</systemManufacturer>
<systemReleaseYear>2002</systemReleaseYear>
<systemReleaseDate>2002</systemReleaseDate>
<systemReleaseDateFormated>2002</systemReleaseDateFormated>
<systemHardwareType>Emulator</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>5B60B7</systemColor>
<systemColorPalette1>C0392B</systemColorPalette1>
<systemColorPalette2>CF8A61</systemColorPalette2>
<systemColorPalette3>231F20</systemColorPalette3>
<systemColorPalette4>FFFFFF</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Emulator</systemHardwareType>
</variables>
</language>
</theme>

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<theme>
<variables>
<systemName>Famicom Disk System</systemName>
<systemDescription>The Family Computer Disk System, commonly shortened to the Famicom Disk System or just Disk System, is a peripheral for Nintendo's Family Computer home video game console, released only in Japan on February 21, 1986. It uses proprietary floppy disks called "Disk Cards" for cheaper data storage and it adds a new high-fidelity sound channel for supporting Disk System games.
<variables>
<systemName>Famicom Disk System</systemName>
<systemDescription>The Family Computer Disk System, commonly shortened to the Famicom Disk System or just Disk System, is a peripheral for Nintendo's Family Computer home video game console, released only in Japan on February 21, 1986. It uses proprietary floppy disks called "Disk Cards" for cheaper data storage and it adds a new high-fidelity sound channel for supporting Disk System games.
Fundamentally, the Disk System serves simply to enhance some aspects already inherent to the base Famicom system, with better sound and cheaper games—though with the disadvantages of high initial price, slow speed, and lower reliability. However, this boost to the market of affordable and writable mass storage temporarily served as an enabling technology for the creation of new types of video games. This includes the vast, open world, progress-saving adventures of the best-selling The Legend of Zelda (1986) and Metroid (1986), games with a cost-effective and swift release such as the best-selling Super Mario Bros. 2, and nationwide leaderboards and contests via the in-store Disk Fax kiosks, which are considered to be forerunners of today's online achievement and distribution systems.</systemDescription>
<systemDescriptionSource>https://en.wikipedia.org/wiki/Famicom_Disk_System</systemDescriptionSource>
<systemManufacturer>Nintendo</systemManufacturer>
<systemReleaseYear>1986</systemReleaseYear>
<systemReleaseDate>1986-11</systemReleaseDate>
<systemReleaseDateFormated>February 21, 1986</systemReleaseDateFormated>
<systemHardwareType>Peripheral</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>B93041</systemColor>
<systemColorPalette1>A71636</systemColorPalette1>
<systemColorPalette2>C7AF89</systemColorPalette2>
<systemColorPalette3>3C3C3B</systemColorPalette3>
<systemColorPalette4>F4B600</systemColorPalette4>
</variables>
Fundamentally, the Disk System serves simply to enhance some aspects already inherent to the base Famicom system, with better sound and cheaper games—though with the disadvantages of high initial price, slow speed, and lower reliability. However, this boost to the market of affordable and writable mass storage temporarily served as an enabling technology for the creation of new types of video games. This includes the vast, open world, progress-saving adventures of the best-selling The Legend of Zelda (1986) and Metroid (1986), games with a cost-effective and swift release such as the best-selling Super Mario Bros. 2, and nationwide leaderboards and contests via the in-store Disk Fax kiosks, which are considered to be forerunners of today's online achievement and distribution systems.</systemDescription>
<systemDescriptionSource>https://en.wikipedia.org/wiki/Famicom_Disk_System</systemDescriptionSource>
<systemManufacturer>Nintendo</systemManufacturer>
<systemReleaseYear>1986</systemReleaseYear>
<systemReleaseDate>1986-11</systemReleaseDate>
<systemReleaseDateFormated>February 21, 1986</systemReleaseDateFormated>
<systemHardwareType>Peripheral</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>B93041</systemColor>
<systemColorPalette1>A71636</systemColorPalette1>
<systemColorPalette2>C7AF89</systemColorPalette2>
<systemColorPalette3>3C3C3B</systemColorPalette3>
<systemColorPalette4>F4B600</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Tillbehör</systemHardwareType>
</variables>
</language>
</theme>

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<theme>
<variables>
<systemName>Adobe Flash</systemName>
<systemDescription>Adobe Flash (formerly Macromedia Flash and FutureSplash) was a multimedia software platform used for production of animations, rich web applications, desktop applications, mobile apps, mobile games, and embedded web browser video players. Flash displays text, vector graphics, and raster graphics to provide animations, video games, and applications. It allows streaming of audio and video, and can capture mouse, keyboard, microphone, and camera input.</systemDescription>
<systemManufacturer>Macromedia</systemManufacturer>
<systemReleaseYear>1996</systemReleaseYear>
<systemReleaseDate>1996-11</systemReleaseDate>
<systemReleaseDateFormated>November 1996</systemReleaseDateFormated>
<systemHardwareType>Engine</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>B92E34</systemColor>
<systemColorPalette1>FFFFFF</systemColorPalette1>
<systemColorPalette2>4A0000</systemColorPalette2>
<systemColorPalette3>B11313</systemColorPalette3>
<systemColorPalette4>710000</systemColorPalette4>
</variables>
<variables>
<systemName>Adobe Flash</systemName>
<systemDescription>Adobe Flash (formerly Macromedia Flash and FutureSplash) was a multimedia software platform used for production of animations, rich web applications, desktop applications, mobile apps, mobile games, and embedded web browser video players. Flash displays text, vector graphics, and raster graphics to provide animations, video games, and applications. It allows streaming of audio and video, and can capture mouse, keyboard, microphone, and camera input.</systemDescription>
<systemManufacturer>Macromedia</systemManufacturer>
<systemReleaseYear>1996</systemReleaseYear>
<systemReleaseDate>1996-11</systemReleaseDate>
<systemReleaseDateFormated>November 1996</systemReleaseDateFormated>
<systemHardwareType>Engine</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>B92E34</systemColor>
<systemColorPalette1>FFFFFF</systemColorPalette1>
<systemColorPalette2>4A0000</systemColorPalette2>
<systemColorPalette3>B11313</systemColorPalette3>
<systemColorPalette4>710000</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Spelmotor</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>FM-7</systemName>
<systemDescription>The FM-7 ("Fujitsu Micro 7") is a home computer created by Fujitsu. It was first released in 1982 and was sold in Japan and Spain. It is a stripped-down version of Fujitsu's earlier FM-8 computer, and during development it was referred to as the "FM-8 Jr.".</systemDescription>
<systemManufacturer>Fujitsu</systemManufacturer>
<systemReleaseYear>1982</systemReleaseYear>
<systemReleaseDate>1982-11</systemReleaseDate>
<systemReleaseDateFormated>November 1982</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>E8B229</systemColor>
<systemColorPalette1>999999</systemColorPalette1>
<systemColorPalette2>777777</systemColorPalette2>
<systemColorPalette3>555555</systemColorPalette3>
<systemColorPalette4>333333</systemColorPalette4>
</variables>
<variables>
<systemName>FM-7</systemName>
<systemDescription>The FM-7 ("Fujitsu Micro 7") is a home computer created by Fujitsu. It was first released in 1982 and was sold in Japan and Spain. It is a stripped-down version of Fujitsu's earlier FM-8 computer, and during development it was referred to as the "FM-8 Jr.".</systemDescription>
<systemManufacturer>Fujitsu</systemManufacturer>
<systemReleaseYear>1982</systemReleaseYear>
<systemReleaseDate>1982-11</systemReleaseDate>
<systemReleaseDateFormated>November 1982</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>E8B229</systemColor>
<systemColorPalette1>999999</systemColorPalette1>
<systemColorPalette2>777777</systemColorPalette2>
<systemColorPalette3>555555</systemColorPalette3>
<systemColorPalette4>333333</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Dator</systemHardwareType>
</variables>
</language>
</theme>

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<theme>
<variables>
<systemName>FM Towns</systemName>
<systemDescription>The FM Towns (Japanese: エフエムタウンズ, Hepburn: Efu Emu Taunzu) is a Japanese personal computer built by Fujitsu from February 1989 to the summer of 1997. It started as a proprietary PC variant intended for multimedia applications and PC games, but later became more compatible with IBM PC compatibles. In 1993, the FM Towns Marty was released, a game console compatible with existing FM Towns games.
<variables>
<systemName>FM Towns</systemName>
<systemDescription>The FM Towns (Japanese: エフエムタウンズ, Hepburn: Efu Emu Taunzu) is a Japanese personal computer built by Fujitsu from February 1989 to the summer of 1997. It started as a proprietary PC variant intended for multimedia applications and PC games, but later became more compatible with IBM PC compatibles. In 1993, the FM Towns Marty was released, a game console compatible with existing FM Towns games.
The "FM" part of the name means "Fujitsu Micro" like their earlier products, while the "Towns" part is derived from the code name the system was assigned while in development, "Townes". This refers to Charles Townes, one of the winners of the 1964 Nobel Prize in Physics, following a custom of Fujitsu at the time to code name PC products after Nobel Prize winners. The e in "Townes" was dropped when the system went into production to make it clearer that the term was to be pronounced like the word "towns" rather than the potential "tow-nes".</systemDescription>
<systemManufacturer>Fujitsu</systemManufacturer>
<systemReleaseYear>1989</systemReleaseYear>
<systemReleaseDate>1989-02-28</systemReleaseDate>
<systemReleaseDateFormated>February 28, 1989</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>6F90FE</systemColor>
<systemColorPalette1>9D9D9D</systemColorPalette1>
<systemColorPalette2>009971</systemColorPalette2>
<systemColorPalette3>606875</systemColorPalette3>
<systemColorPalette4>151619</systemColorPalette4>
</variables>
The "FM" part of the name means "Fujitsu Micro" like their earlier products, while the "Towns" part is derived from the code name the system was assigned while in development, "Townes". This refers to Charles Townes, one of the winners of the 1964 Nobel Prize in Physics, following a custom of Fujitsu at the time to code name PC products after Nobel Prize winners. The e in "Townes" was dropped when the system went into production to make it clearer that the term was to be pronounced like the word "towns" rather than the potential "tow-nes".</systemDescription>
<systemManufacturer>Fujitsu</systemManufacturer>
<systemReleaseYear>1989</systemReleaseYear>
<systemReleaseDate>1989-02-28</systemReleaseDate>
<systemReleaseDateFormated>February 28, 1989</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>6F90FE</systemColor>
<systemColorPalette1>9D9D9D</systemColorPalette1>
<systemColorPalette2>009971</systemColorPalette2>
<systemColorPalette3>606875</systemColorPalette3>
<systemColorPalette4>151619</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Dator</systemHardwareType>
</variables>
</language>
</theme>

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<theme>
<variables>
<systemName>Future Pinball</systemName>
<systemDescription>Future Pinball ("FP") is a freeware 3D pinball editing and gaming application for Microsoft Windows. It is similar to Visual Pinball ("VP") and other modern pinball simulation applications. Just as with VP's partnership with Visual PinMAME, FP uses partner applications to emulate original pinball ROM code. In FP's case, the end results of ROM code are simulated by Better Arcade Mode ("BAM") and tools such as "Pinball Browser" and dot-matrix display software plugins. Core FP development was discontinued in 2010, but resumed in 2013 via BAM. BAM features many new developments, such as enhanced physics, optics, and virtual reality support.</systemDescription>
<systemManufacturer>Christopher Leathley</systemManufacturer>
<systemReleaseYear>2005</systemReleaseYear>
<systemReleaseDate>2005-10-22</systemReleaseDate>
<systemReleaseDateFormated>October 22, 2005</systemReleaseDateFormated>
<systemHardwareType>Engine</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>3871C5</systemColor>
<systemColorPalette1>F6DD08</systemColorPalette1>
<systemColorPalette2>800000</systemColorPalette2>
<systemColorPalette3>FF0000</systemColorPalette3>
<systemColorPalette4>303030</systemColorPalette4>
</variables>
<variables>
<systemName>Future Pinball</systemName>
<systemDescription>Future Pinball ("FP") is a freeware 3D pinball editing and gaming application for Microsoft Windows. It is similar to Visual Pinball ("VP") and other modern pinball simulation applications. Just as with VP's partnership with Visual PinMAME, FP uses partner applications to emulate original pinball ROM code. In FP's case, the end results of ROM code are simulated by Better Arcade Mode ("BAM") and tools such as "Pinball Browser" and dot-matrix display software plugins. Core FP development was discontinued in 2010, but resumed in 2013 via BAM. BAM features many new developments, such as enhanced physics, optics, and virtual reality support.</systemDescription>
<systemManufacturer>Christopher Leathley</systemManufacturer>
<systemReleaseYear>2005</systemReleaseYear>
<systemReleaseDate>2005-10-22</systemReleaseDate>
<systemReleaseDateFormated>October 22, 2005</systemReleaseDateFormated>
<systemHardwareType>Engine</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>3871C5</systemColor>
<systemColorPalette1>F6DD08</systemColorPalette1>
<systemColorPalette2>800000</systemColorPalette2>
<systemColorPalette3>FF0000</systemColorPalette3>
<systemColorPalette4>303030</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Spelmotor</systemHardwareType>
</variables>
</language>
</theme>

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<theme>
<variables>
<systemName>Gamate</systemName>
<systemDescription>The Gamate, known as 超級小子 (pinyin: chāojí xiǎozi, literally "Super Boy") in Taiwan and 超级神童 (pinyin: chāojí shéntóng, literally "Super Child Prodigy") in China, is a handheld game console manufactured by Bit Corporation in the early 1990s, and released in Australia, some parts of Europe, Asia (Taiwan and China), Argentina, and the United States.</systemDescription>
<systemManufacturer>Bit Corporation</systemManufacturer>
<systemReleaseYear>1990</systemReleaseYear>
<systemReleaseDate>1990</systemReleaseDate>
<systemReleaseDateFormated>1990</systemReleaseDateFormated>
<systemHardwareType>Portable</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>C53745</systemColor>
<systemColorPalette1>999999</systemColorPalette1>
<systemColorPalette2>777777</systemColorPalette2>
<systemColorPalette3>555555</systemColorPalette3>
<systemColorPalette4>333333</systemColorPalette4>
</variables>
<variables>
<systemName>Gamate</systemName>
<systemDescription>The Gamate, known as 超級小子 (pinyin: chāojí xiǎozi, literally "Super Boy") in Taiwan and 超级神童 (pinyin: chāojí shéntóng, literally "Super Child Prodigy") in China, is a handheld game console manufactured by Bit Corporation in the early 1990s, and released in Australia, some parts of Europe, Asia (Taiwan and China), Argentina, and the United States.</systemDescription>
<systemManufacturer>Bit Corporation</systemManufacturer>
<systemReleaseYear>1990</systemReleaseYear>
<systemReleaseDate>1990</systemReleaseDate>
<systemReleaseDateFormated>1990</systemReleaseDateFormated>
<systemHardwareType>Portable</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>C53745</systemColor>
<systemColorPalette1>999999</systemColorPalette1>
<systemColorPalette2>777777</systemColorPalette2>
<systemColorPalette3>555555</systemColorPalette3>
<systemColorPalette4>333333</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Bärbar</systemHardwareType>
</variables>
</language>
</theme>

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<theme>
<variables>
<systemName>Game &amp; Watch</systemName>
<systemDescription>The Game &amp; Watch is a series of handheld electronic games developed, manufactured, released and marketed by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, the product derived its name from its featuring a single game as well as a clock on a LCD screen. The models from 1981 onwards featured an alarm in addition. It was the earliest Nintendo video game product to gain major success.
The units are based on a 4-bit CPU, from the Sharp SM5xx family, that include a small ROM and RAM area and an LCD screen driver circuit, although, prior to its simulation in MAME, there was a misconception in that every unit used a custom ASIC instead of a proper microcontroller.
The series sold a combined of 43.4 million units worldwide.</systemDescription>
<systemDescriptionSource>https://en.wikipedia.org/wiki/Game_%26_Watch</systemDescriptionSource>
<systemManufacturer>Nintendo</systemManufacturer>
<systemReleaseYear>1980</systemReleaseYear>
<systemReleaseDate>1980-04-28</systemReleaseDate>
<systemReleaseDateFormated>April 28, 1980</systemReleaseDateFormated>
<systemHardwareType>Portable</systemHardwareType>
<systemCoverSize>4-3</systemCoverSize>
<systemColor>8DA6AD</systemColor>
<systemColorPalette1>C4353D</systemColorPalette1>
<systemColorPalette2>C2904A</systemColorPalette2>
<systemColorPalette3>853641</systemColorPalette3>
<systemColorPalette4>4C301C</systemColorPalette4>
</variables>
</theme>
<variables>
<systemName>Game &amp; Watch</systemName>
<systemDescription>The Game &amp; Watch is a series of handheld electronic games developed, manufactured, released and marketed by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, the product derived its name from its featuring a single game as well as a clock on a LCD screen. The models from 1981 onwards featured an alarm in addition. It was the earliest Nintendo video game product to gain major success.
The units are based on a 4-bit CPU, from the Sharp SM5xx family, that include a small ROM and RAM area and an LCD screen driver circuit, although, prior to its simulation in MAME, there was a misconception in that every unit used a custom ASIC instead of a proper microcontroller.
The series sold a combined of 43.4 million units worldwide.</systemDescription>
<systemDescriptionSource>https://en.wikipedia.org/wiki/Game_%26_Watch</systemDescriptionSource>
<systemManufacturer>Nintendo</systemManufacturer>
<systemReleaseYear>1980</systemReleaseYear>
<systemReleaseDate>1980-04-28</systemReleaseDate>
<systemReleaseDateFormated>April 28, 1980</systemReleaseDateFormated>
<systemHardwareType>Portable</systemHardwareType>
<systemCoverSize>4-3</systemCoverSize>
<systemColor>8DA6AD</systemColor>
<systemColorPalette1>C4353D</systemColorPalette1>
<systemColorPalette2>C2904A</systemColorPalette2>
<systemColorPalette3>853641</systemColorPalette3>
<systemColorPalette4>4C301C</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Bärbar</systemHardwareType>
</variables>
</language>
</theme>

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<theme>
<variables>
<systemName>Game.com</systemName>
<systemDescription>The Game.com is a fifth-generation handheld game console released by Tiger Electronics in August 1997. A smaller version, the Game.com Pocket Pro, was released in mid-1999.
The first version of the Game.com can be connected to a 14.4 kbit/s modem for Internet connectivity, hence its name referencing the top level domain .com.
<variables>
<systemName>Game.com</systemName>
<systemDescription>The Game.com is a fifth-generation handheld game console released by Tiger Electronics in August 1997. A smaller version, the Game.com Pocket Pro, was released in mid-1999.
The first version of the Game.com can be connected to a 14.4 kbit/s modem for Internet connectivity, hence its name referencing the top level domain .com.
It was the first video game console to include a touchscreen and the first handheld console to include Internet connectivity.</systemDescription>
<systemManufacturer>Tiger Electronics</systemManufacturer>
<systemReleaseYear>1997</systemReleaseYear>
<systemReleaseDate>1997-08</systemReleaseDate>
<systemReleaseDateFormated>August 1997</systemReleaseDateFormated>
<systemHardwareType>Portable</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>58ACB4</systemColor>
<systemColorPalette1>71829A</systemColorPalette1>
<systemColorPalette2>293039</systemColorPalette2>
<systemColorPalette3>AE2B2B</systemColorPalette3>
<systemColorPalette4>186DA4</systemColorPalette4>
</variables>
It was the first video game console to include a touchscreen and the first handheld console to include Internet connectivity.</systemDescription>
<systemManufacturer>Tiger Electronics</systemManufacturer>
<systemReleaseYear>1997</systemReleaseYear>
<systemReleaseDate>1997-08</systemReleaseDate>
<systemReleaseDateFormated>August 1997</systemReleaseDateFormated>
<systemHardwareType>Portable</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>58ACB4</systemColor>
<systemColorPalette1>71829A</systemColorPalette1>
<systemColorPalette2>293039</systemColorPalette2>
<systemColorPalette3>AE2B2B</systemColorPalette3>
<systemColorPalette4>186DA4</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Bärbar</systemHardwareType>
</variables>
</language>
</theme>

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<theme>
<variables>
<systemName>Game Gear</systemName>
<systemDescription>The Game Gear is an 8-bit fourth generation handheld game console released by Sega on October 6, 1990 in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear primarily competed with Nintendo's Game Boy, the Atari Lynx, and NEC's TurboExpress. It shares much of its hardware with the Master System, and can play Master System games by the use of an adapter. Sega positioned the Game Gear, which had a full-color backlit screen with a landscape format, as a technologically superior handheld to the Game Boy.
<variables>
<systemName>Game Gear</systemName>
<systemDescription>The Game Gear is an 8-bit fourth generation handheld game console released by Sega on October 6, 1990 in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear primarily competed with Nintendo's Game Boy, the Atari Lynx, and NEC's TurboExpress. It shares much of its hardware with the Master System, and can play Master System games by the use of an adapter. Sega positioned the Game Gear, which had a full-color backlit screen with a landscape format, as a technologically superior handheld to the Game Boy.
Though the Game Gear was rushed to market, its unique game library and price point gave it an edge over the Atari Lynx and TurboExpress. However, due to its short battery life, lack of original games, and weak support from Sega, the Game Gear was unable to surpass the Game Boy, selling 10.62 million units by March 1996. The Game Gear was discontinued on April 30, 1997. It was re-released as a budget system by Majesco Entertainment in 2000, under license from Sega.</systemDescription>
<systemManufacturer>Sega</systemManufacturer>
<systemReleaseYear>1990</systemReleaseYear>
<systemReleaseDate>1990-10-06</systemReleaseDate>
<systemReleaseDateFormated>October 6, 1990</systemReleaseDateFormated>
<systemHardwareType>Portable</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>356FAF</systemColor>
<systemColorPalette1>CCCBCB</systemColorPalette1>
<systemColorPalette2>D41808</systemColorPalette2>
<systemColorPalette3>008200</systemColorPalette3>
<systemColorPalette4>0000FE</systemColorPalette4>
</variables>
Though the Game Gear was rushed to market, its unique game library and price point gave it an edge over the Atari Lynx and TurboExpress. However, due to its short battery life, lack of original games, and weak support from Sega, the Game Gear was unable to surpass the Game Boy, selling 10.62 million units by March 1996. The Game Gear was discontinued on April 30, 1997. It was re-released as a budget system by Majesco Entertainment in 2000, under license from Sega.</systemDescription>
<systemManufacturer>Sega</systemManufacturer>
<systemReleaseYear>1990</systemReleaseYear>
<systemReleaseDate>1990-10-06</systemReleaseDate>
<systemReleaseDateFormated>October 6, 1990</systemReleaseDateFormated>
<systemHardwareType>Portable</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>356FAF</systemColor>
<systemColorPalette1>CCCBCB</systemColorPalette1>
<systemColorPalette2>D41808</systemColorPalette2>
<systemColorPalette3>008200</systemColorPalette3>
<systemColorPalette4>0000FE</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Bärbar</systemHardwareType>
</variables>
</language>
</theme>

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<theme>
<variables>
<systemName>Game Boy</systemName>
<systemDescription>The Game Boy is an 8-bit handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same team that developed the Game &amp; Watch series of handheld electronic games and several Nintendo Entertainment System (NES) games: Satoru Okada, Gunpei Yokoi, and Nintendo Research &amp; Development 1.
<variables>
<systemName>Game Boy</systemName>
<systemDescription>The Game Boy is an 8-bit handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same team that developed the Game &amp; Watch series of handheld electronic games and several Nintendo Entertainment System (NES) games: Satoru Okada, Gunpei Yokoi, and Nintendo Research &amp; Development 1.
It was the first handheld game to use video game cartridges since Milton Bradley's Microvision handheld console. Despite many other, technologically superior handheld consoles introduced during its lifetime, the Game Boy was a tremendous success. The Game Boy and Game Boy Color combined have sold 118 million units worldwide. Upon its release in the United States, it sold its entire shipment of one million units within weeks.</systemDescription>
<systemDescriptionSource>https://en.wikipedia.org/wiki/Game_Boy</systemDescriptionSource>
<systemManufacturer>Nintendo</systemManufacturer>
<systemReleaseYear>1989</systemReleaseYear>
<systemReleaseDate>1989-04-21</systemReleaseDate>
<systemReleaseDateFormated>April 21, 1989</systemReleaseDateFormated>
<systemHardwareType>Portable</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>3E518A</systemColor>
<systemColorPalette1>9B2063</systemColorPalette1>
<systemColorPalette2>2D308E</systemColorPalette2>
<systemColorPalette3>D9D9D9</systemColorPalette3>
<systemColorPalette4>A3A3A3</systemColorPalette4>
</variables>
It was the first handheld game to use video game cartridges since Milton Bradley's Microvision handheld console. Despite many other, technologically superior handheld consoles introduced during its lifetime, the Game Boy was a tremendous success. The Game Boy and Game Boy Color combined have sold 118 million units worldwide. Upon its release in the United States, it sold its entire shipment of one million units within weeks.</systemDescription>
<systemDescriptionSource>https://en.wikipedia.org/wiki/Game_Boy</systemDescriptionSource>
<systemManufacturer>Nintendo</systemManufacturer>
<systemReleaseYear>1989</systemReleaseYear>
<systemReleaseDate>1989-04-21</systemReleaseDate>
<systemReleaseDateFormated>April 21, 1989</systemReleaseDateFormated>
<systemHardwareType>Portable</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>3E518A</systemColor>
<systemColorPalette1>9B2063</systemColorPalette1>
<systemColorPalette2>2D308E</systemColorPalette2>
<systemColorPalette3>D9D9D9</systemColorPalette3>
<systemColorPalette4>A3A3A3</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Bärbar</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>Game Boy Advance</systemName>
<systemDescription>The Game Boy Advance (abbreviated as GBA) is a 32-bit handheld video game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in Australia and Europe on June 22, 2001, and in mainland China on June 8, 2004 (iQue Player). Nintendo's competitors in the handheld market at the time were the Neo Geo Pocket Color, WonderSwan, GP32, Tapwave Zodiac, and the N-Gage. Despite the competitors' best efforts, Nintendo maintained a majority market share with the Game Boy Advance. As of June 30, 2010, the Game Boy Advance series has sold 81.51 million units worldwide. Its successor, the Nintendo DS, was released in November 2004 and is also compatible with Game Boy Advance software.</systemDescription>
<systemManufacturer>Nintendo</systemManufacturer>
<systemReleaseYear>2001</systemReleaseYear>
<systemReleaseDate>2001-06-11</systemReleaseDate>
<systemReleaseDateFormated>June 11, 2001</systemReleaseDateFormated>
<systemHardwareType>Portable</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>4C74D6</systemColor>
<systemColorPalette1>5C67A9</systemColorPalette1>
<systemColorPalette2>280FBE</systemColorPalette2>
<systemColorPalette3>BCBCBC</systemColorPalette3>
<systemColorPalette4>212121</systemColorPalette4>
</variables>
<variables>
<systemName>Game Boy Advance</systemName>
<systemDescription>The Game Boy Advance (abbreviated as GBA) is a 32-bit handheld video game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in Australia and Europe on June 22, 2001, and in mainland China on June 8, 2004 (iQue Player). Nintendo's competitors in the handheld market at the time were the Neo Geo Pocket Color, WonderSwan, GP32, Tapwave Zodiac, and the N-Gage. Despite the competitors' best efforts, Nintendo maintained a majority market share with the Game Boy Advance. As of June 30, 2010, the Game Boy Advance series has sold 81.51 million units worldwide. Its successor, the Nintendo DS, was released in November 2004 and is also compatible with Game Boy Advance software.</systemDescription>
<systemManufacturer>Nintendo</systemManufacturer>
<systemReleaseYear>2001</systemReleaseYear>
<systemReleaseDate>2001-06-11</systemReleaseDate>
<systemReleaseDateFormated>June 11, 2001</systemReleaseDateFormated>
<systemHardwareType>Portable</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>4C74D6</systemColor>
<systemColorPalette1>5C67A9</systemColorPalette1>
<systemColorPalette2>280FBE</systemColorPalette2>
<systemColorPalette3>BCBCBC</systemColorPalette3>
<systemColorPalette4>212121</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Bärbar</systemHardwareType>
</variables>
</language>
</theme>

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<theme>
<variables>
<systemName>Game Boy Color</systemName>
<systemDescription>The Game Boy Color, (abbreviated as GBC) is a handheld game console manufactured by Nintendo, which was released on October 21, 1998 in Japan and was released in November of the same year in international markets. It is the successor of the Game Boy. The Game Boy Color, as suggested by the name, features a color screen, but no backlight. It is slightly thicker and taller than the Game Boy Pocket, which is a redesigned Game Boy released in 1996. As with the original Game Boy, it has a custom 8-bit processor somewhat related to a Zilog Z80 central processing unit (CPU). The original name - with its American English spelling of "color" - remained unchanged even in markets where "colour" was the accepted English spelling. The Game Boy Color's primary competitors were the much more advanced Neo Geo Pocket by SNK and the WonderSwan by Bandai (both released in Japan only), though the Game Boy Color outsold these by a wide margin. The Game Boy and Game Boy Color combined have sold 118.69 million units worldwide. It was discontinued in 2003, shortly after the release of the Game Boy Advance SP.</systemDescription>
<systemManufacturer>Nintendo</systemManufacturer>
<systemReleaseYear>1998</systemReleaseYear>
<systemReleaseDate>1998-10-21</systemReleaseDate>
<systemReleaseDateFormated>October 21, 1998</systemReleaseDateFormated>
<systemHardwareType>Portable</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>F3B92A</systemColor>
<systemColorPalette1>F63B77</systemColorPalette1>
<systemColorPalette2>2D308E</systemColorPalette2>
<systemColorPalette3>00B3DE</systemColorPalette3>
<systemColorPalette4>7642B6</systemColorPalette4>
</variables>
<variables>
<systemName>Game Boy Color</systemName>
<systemDescription>The Game Boy Color, (abbreviated as GBC) is a handheld game console manufactured by Nintendo, which was released on October 21, 1998 in Japan and was released in November of the same year in international markets. It is the successor of the Game Boy. The Game Boy Color, as suggested by the name, features a color screen, but no backlight. It is slightly thicker and taller than the Game Boy Pocket, which is a redesigned Game Boy released in 1996. As with the original Game Boy, it has a custom 8-bit processor somewhat related to a Zilog Z80 central processing unit (CPU). The original name - with its American English spelling of "color" - remained unchanged even in markets where "colour" was the accepted English spelling. The Game Boy Color's primary competitors were the much more advanced Neo Geo Pocket by SNK and the WonderSwan by Bandai (both released in Japan only), though the Game Boy Color outsold these by a wide margin. The Game Boy and Game Boy Color combined have sold 118.69 million units worldwide. It was discontinued in 2003, shortly after the release of the Game Boy Advance SP.</systemDescription>
<systemManufacturer>Nintendo</systemManufacturer>
<systemReleaseYear>1998</systemReleaseYear>
<systemReleaseDate>1998-10-21</systemReleaseDate>
<systemReleaseDateFormated>October 21, 1998</systemReleaseDateFormated>
<systemHardwareType>Portable</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>F3B92A</systemColor>
<systemColorPalette1>F63B77</systemColorPalette1>
<systemColorPalette2>2D308E</systemColorPalette2>
<systemColorPalette3>00B3DE</systemColorPalette3>
<systemColorPalette4>7642B6</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Bärbar</systemHardwareType>
</variables>
</language>
</theme>

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<theme>
<variables>
<systemName>GameCube</systemName>
<systemDescription>The Nintendo GameCube is a home video game console released by Nintendo in Japan and North America in 2001 and in PAL territories in 2002. The GameCube is Nintendo's entry in the sixth generation of video game consoles and is the successor to their previous console, the Nintendo 64. The GameCube competed with Sony's PlayStation 2 and Microsoft's Xbox.
<variables>
<systemName>GameCube</systemName>
<systemDescription>The Nintendo GameCube is a home video game console released by Nintendo in Japan and North America in 2001 and in PAL territories in 2002. The GameCube is Nintendo's entry in the sixth generation of video game consoles and is the successor to their previous console, the Nintendo 64. The GameCube competed with Sony's PlayStation 2 and Microsoft's Xbox.
The GameCube is the first Nintendo console to use optical discs as its primary storage medium. The discs are in a miniDVD-based format but the system was not designed to play full-sized DVDs or audio CDs unlike its competitors, and mainly focused on gaming instead. The console supports limited online gaming for a small number of games via a GameCube broadband or modem adapter and can connect to a Game Boy Advance with a link cable, which allows players to access exclusive in-game features using the handheld as a second screen and controller like a Wii U.</systemDescription>
<systemManufacturer>Nintendo</systemManufacturer>
<systemReleaseYear>2001</systemReleaseYear>
<systemReleaseDate>2001-08-14</systemReleaseDate>
<systemReleaseDateFormated>November 18, 2001</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>243-340</systemCoverSize>
<systemColor>9382EE</systemColor>
<systemColorPalette1>7B79AA</systemColorPalette1>
<systemColorPalette2>524C82</systemColorPalette2>
<systemColorPalette3>CBC9E0</systemColorPalette3>
<systemColorPalette4>1E1C11</systemColorPalette4>
</variables>
The GameCube is the first Nintendo console to use optical discs as its primary storage medium. The discs are in a miniDVD-based format but the system was not designed to play full-sized DVDs or audio CDs unlike its competitors, and mainly focused on gaming instead. The console supports limited online gaming for a small number of games via a GameCube broadband or modem adapter and can connect to a Game Boy Advance with a link cable, which allows players to access exclusive in-game features using the handheld as a second screen and controller like a Wii U.</systemDescription>
<systemManufacturer>Nintendo</systemManufacturer>
<systemReleaseYear>2001</systemReleaseYear>
<systemReleaseDate>2001-08-14</systemReleaseDate>
<systemReleaseDateFormated>November 18, 2001</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>243-340</systemCoverSize>
<systemColor>9382EE</systemColor>
<systemColorPalette1>7B79AA</systemColorPalette1>
<systemColorPalette2>524C82</systemColorPalette2>
<systemColorPalette3>CBC9E0</systemColorPalette3>
<systemColorPalette4>1E1C11</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Konsol</systemHardwareType>
</variables>
</language>
</theme>

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<theme>
<variables>
<systemName>Sega Genesis</systemName>
<systemDescription>The Sega Genesis, known as the Mega Drive in most regions outside North America, is a 16-bit home video game console which was developed and sold by Sega Enterprises, Ltd. The Genesis was Sega's third console and the successor to the Master System. Sega first released the console as the Mega Drive in Japan in 1988, followed by a North American debut under the Genesis moniker in 1989. In 1990, the console was distributed as the Mega Drive by Virgin Mastertronic in Europe, by Ozisoft in Australasia, and by Tec Toy in Brazil. In South Korea, the systems were distributed by Samsung and were known as the Super Gam*Boy, and later the Super Aladdin Boy. The main microprocessor of the Genesis is a 16/32-bit Motorola 68000 CPU clocked at 7.6 MHz. The console also includes a Zilog Z80 sub-processor, which was mainly used to control the sound hardware and also provides backwards compatibility with the Master System.</systemDescription>
<systemManufacturer>Sega</systemManufacturer>
<systemReleaseYear>1989</systemReleaseYear>
<systemReleaseDate>1989-08-14</systemReleaseDate>
<systemReleaseDateFormated>August 14, 1989</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>243-340</systemCoverSize>
<systemColor>B52D2E</systemColor>
<systemColorPalette1>D2D2D2</systemColorPalette1>
<systemColorPalette2>488277</systemColorPalette2>
<systemColorPalette3>3E64AE</systemColorPalette3>
<systemColorPalette4>811B15</systemColorPalette4>
</variables>
<variables>
<systemName>Sega Genesis</systemName>
<systemDescription>The Sega Genesis, known as the Mega Drive in most regions outside North America, is a 16-bit home video game console which was developed and sold by Sega Enterprises, Ltd. The Genesis was Sega's third console and the successor to the Master System. Sega first released the console as the Mega Drive in Japan in 1988, followed by a North American debut under the Genesis moniker in 1989. In 1990, the console was distributed as the Mega Drive by Virgin Mastertronic in Europe, by Ozisoft in Australasia, and by Tec Toy in Brazil. In South Korea, the systems were distributed by Samsung and were known as the Super Gam*Boy, and later the Super Aladdin Boy. The main microprocessor of the Genesis is a 16/32-bit Motorola 68000 CPU clocked at 7.6 MHz. The console also includes a Zilog Z80 sub-processor, which was mainly used to control the sound hardware and also provides backwards compatibility with the Master System.</systemDescription>
<systemManufacturer>Sega</systemManufacturer>
<systemReleaseYear>1989</systemReleaseYear>
<systemReleaseDate>1989-08-14</systemReleaseDate>
<systemReleaseDateFormated>August 14, 1989</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>243-340</systemCoverSize>
<systemColor>B52D2E</systemColor>
<systemColorPalette1>D2D2D2</systemColorPalette1>
<systemColorPalette2>488277</systemColorPalette2>
<systemColorPalette3>3E64AE</systemColorPalette3>
<systemColorPalette4>811B15</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Konsol</systemHardwareType>
</variables>
</language>
</theme>

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<theme>
<variables>
<systemName>Game Master</systemName>
<systemDescription>The Game Master is a handheld game console manufactured by Hartung, and designed to compete with the Nintendo Game Boy. In Germany, it was marketed by Hartung itself, while in the UK it was released as the Systema 2000 by the already well-established maker of cheap LCD games Systema. It was also sold a few under alternate names in France, including the Videojet Game Master as well as for a few released by Hartung as the Hartung Super Game and the Hartung Game Tronic. The Game Master has a 64x64 monochrome LCD screen.
<variables>
<systemName>Game Master</systemName>
<systemDescription>The Game Master is a handheld game console manufactured by Hartung, and designed to compete with the Nintendo Game Boy. In Germany, it was marketed by Hartung itself, while in the UK it was released as the Systema 2000 by the already well-established maker of cheap LCD games Systema. It was also sold a few under alternate names in France, including the Videojet Game Master as well as for a few released by Hartung as the Hartung Super Game and the Hartung Game Tronic. The Game Master has a 64x64 monochrome LCD screen.
The design was much like the Game Gear with a D-Pad and two action buttons, although another variation, the Game Plus, features a more Game Boy-like design which is backed by a company called Caterpillar and was sold by Delplay in France. The cartridges resemble those used by the Watara Supervision, with the card edge of the cartridge jutted out past the plastic of the cartridge. The Game Master utilizes a 40-pin cartridge port like the Supervision but is not compatible with Supervision games.</systemDescription>
<systemManufacturer>Hartung</systemManufacturer>
<systemReleaseYear>1990</systemReleaseYear>
<systemReleaseDate>1990</systemReleaseDate>
<systemReleaseDateFormated>1990</systemReleaseDateFormated>
<systemHardwareType>Portable</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>83A9B0</systemColor>
<systemColorPalette1>F6DD08</systemColorPalette1>
<systemColorPalette2>800000</systemColorPalette2>
<systemColorPalette3>FF0000</systemColorPalette3>
<systemColorPalette4>303030</systemColorPalette4>
</variables>
The design was much like the Game Gear with a D-Pad and two action buttons, although another variation, the Game Plus, features a more Game Boy-like design which is backed by a company called Caterpillar and was sold by Delplay in France. The cartridges resemble those used by the Watara Supervision, with the card edge of the cartridge jutted out past the plastic of the cartridge. The Game Master utilizes a 40-pin cartridge port like the Supervision but is not compatible with Supervision games.</systemDescription>
<systemManufacturer>Hartung</systemManufacturer>
<systemReleaseYear>1990</systemReleaseYear>
<systemReleaseDate>1990</systemReleaseDate>
<systemReleaseDateFormated>1990</systemReleaseDateFormated>
<systemHardwareType>Portable</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>83A9B0</systemColor>
<systemColorPalette1>F6DD08</systemColorPalette1>
<systemColorPalette2>800000</systemColorPalette2>
<systemColorPalette3>FF0000</systemColorPalette3>
<systemColorPalette4>303030</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Bärbar</systemHardwareType>
</variables>
</language>
</theme>

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<theme>
<variables>
<systemName>GX4000</systemName>
<systemDescription>The Amstrad GX4000, commonly known as the GX4000, is a third generation (1983-2003) video game console developed and distributed by Amstrad. It was released in September of 1990 in Europe at a retail price of £99.99. The console was not released outside Europe. The GX4000 was Amstrad's short-lived attempt to enter the games console market, being primarily a home computer manufacturer. The console was discontinued in late 1991.</systemDescription>
<systemManufacturer>Amstrad</systemManufacturer>
<systemReleaseYear>1990</systemReleaseYear>
<systemReleaseDate>1990-09-01</systemReleaseDate>
<systemReleaseDateFormated>September 1, 1990</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>DA4A3B</systemColor>
<systemColorPalette1>E5B3B2</systemColorPalette1>
<systemColorPalette2>9E4968</systemColorPalette2>
<systemColorPalette3>DBD9D4</systemColorPalette3>
<systemColorPalette4>C02520</systemColorPalette4>
</variables>
<variables>
<systemName>GX4000</systemName>
<systemDescription>The Amstrad GX4000, commonly known as the GX4000, is a third generation (1983-2003) video game console developed and distributed by Amstrad. It was released in September of 1990 in Europe at a retail price of £99.99. The console was not released outside Europe. The GX4000 was Amstrad's short-lived attempt to enter the games console market, being primarily a home computer manufacturer. The console was discontinued in late 1991.</systemDescription>
<systemManufacturer>Amstrad</systemManufacturer>
<systemReleaseYear>1990</systemReleaseYear>
<systemReleaseDate>1990-09-01</systemReleaseDate>
<systemReleaseDateFormated>September 1, 1990</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>DA4A3B</systemColor>
<systemColorPalette1>E5B3B2</systemColorPalette1>
<systemColorPalette2>9E4968</systemColorPalette2>
<systemColorPalette3>DBD9D4</systemColorPalette3>
<systemColorPalette4>C02520</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Konsol</systemHardwareType>
</variables>
</language>
</theme>

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<theme>
<variables>
<systemName>Intellivision</systemName>
<systemDescription>The Mattel Intellivision is a second generation (19761992) home video game console developed and distributed by Mattel Electronics. It was released in summer 1979 in North America at a retail price of $299. The console was later released in Europe (1981), South America (1982), and Japan (1982). The Intellivision was the first home console to use a tile based playfield and was the first game console to provide real-time human voices in the middle of gameplay, courtesy of the IntelliVoice module. The console was discontinued in early-1990.</systemDescription>
<systemManufacturer>Mattel</systemManufacturer>
<systemReleaseYear>1979</systemReleaseYear>
<systemReleaseDate>1979-12-03</systemReleaseDate>
<systemReleaseDateFormated>December 3, 1979</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>E67E17</systemColor>
<systemColorPalette1>D4C1A0</systemColorPalette1>
<systemColorPalette2>2B201D</systemColorPalette2>
<systemColorPalette3>C81A7C</systemColorPalette3>
<systemColorPalette4>C8D463</systemColorPalette4>
</variables>
<variables>
<systemName>Intellivision</systemName>
<systemDescription>The Mattel Intellivision is a second generation (19761992) home video game console developed and distributed by Mattel Electronics. It was released in summer 1979 in North America at a retail price of $299. The console was later released in Europe (1981), South America (1982), and Japan (1982). The Intellivision was the first home console to use a tile based playfield and was the first game console to provide real-time human voices in the middle of gameplay, courtesy of the IntelliVoice module. The console was discontinued in early-1990.</systemDescription>
<systemManufacturer>Mattel</systemManufacturer>
<systemReleaseYear>1979</systemReleaseYear>
<systemReleaseDate>1979-12-03</systemReleaseDate>
<systemReleaseDateFormated>December 3, 1979</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>E67E17</systemColor>
<systemColorPalette1>D4C1A0</systemColorPalette1>
<systemColorPalette2>2B201D</systemColorPalette2>
<systemColorPalette3>C81A7C</systemColorPalette3>
<systemColorPalette4>C8D463</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Konsol</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>J2ME</systemName>
<systemDescription>Java Platform, Micro Edition or Java ME is a computing platform for development and deployment of portable code for embedded and mobile devices (micro-controllers, sensors, gateways, mobile phones, personal digital assistants, TV set-top boxes, printers). Java ME was formerly known as Java 2 Platform, Micro Edition or J2ME. As of December 22, 2006, the Java ME source code is licensed under the GNU General Public License, and is released under the project name phoneME.</systemDescription>
<systemManufacturer>Oracle</systemManufacturer>
<systemReleaseYear>1998</systemReleaseYear>
<systemReleaseDate>1998-12-08</systemReleaseDate>
<systemReleaseDateFormated>December 8, 1998</systemReleaseDateFormated>
<systemHardwareType>OS</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>F8981D</systemColor>
<systemColorPalette1>F58219</systemColorPalette1>
<systemColorPalette2>4E7896</systemColorPalette2>
<systemColorPalette3>EE3537</systemColorPalette3>
<systemColorPalette4>1F4394</systemColorPalette4>
</variables>
<variables>
<systemName>J2ME</systemName>
<systemDescription>Java Platform, Micro Edition or Java ME is a computing platform for development and deployment of portable code for embedded and mobile devices (micro-controllers, sensors, gateways, mobile phones, personal digital assistants, TV set-top boxes, printers). Java ME was formerly known as Java 2 Platform, Micro Edition or J2ME. As of December 22, 2006, the Java ME source code is licensed under the GNU General Public License, and is released under the project name phoneME.</systemDescription>
<systemManufacturer>Oracle</systemManufacturer>
<systemReleaseYear>1998</systemReleaseYear>
<systemReleaseDate>1998-12-08</systemReleaseDate>
<systemReleaseDateFormated>December 8, 1998</systemReleaseDateFormated>
<systemHardwareType>OS</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>F8981D</systemColor>
<systemColorPalette1>F58219</systemColorPalette1>
<systemColorPalette2>4E7896</systemColorPalette2>
<systemColorPalette3>EE3537</systemColorPalette3>
<systemColorPalette4>1F4394</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Operativsystem</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>Kodi</systemName>
<systemDescription>Kodi is a free and open-source media player software application developed by the XBMC Foundation, a non-profit technology consortium. Kodi is available for multiple operating systems and hardware platforms, with a software 10-foot user interface for use with televisions and remote controls.</systemDescription>
<systemManufacturer>XBMC Foundation</systemManufacturer>
<systemReleaseYear>2002</systemReleaseYear>
<systemReleaseDate>2002</systemReleaseDate>
<systemReleaseDateFormated>2002</systemReleaseDateFormated>
<systemHardwareType>Folder</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>00141F</systemColor>
<systemColorPalette1>186AAC</systemColorPalette1>
<systemColorPalette2>36A2CD</systemColorPalette2>
<systemColorPalette3>448F38</systemColorPalette3>
<systemColorPalette4>BF2E31</systemColorPalette4>
</variables>
<variables>
<systemName>Kodi</systemName>
<systemDescription>Kodi is a free and open-source media player software application developed by the XBMC Foundation, a non-profit technology consortium. Kodi is available for multiple operating systems and hardware platforms, with a software 10-foot user interface for use with televisions and remote controls.</systemDescription>
<systemManufacturer>XBMC Foundation</systemManufacturer>
<systemReleaseYear>2002</systemReleaseYear>
<systemReleaseDate>2002</systemReleaseDate>
<systemReleaseDateFormated>2002</systemReleaseDateFormated>
<systemHardwareType>Folder</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>00141F</systemColor>
<systemColorPalette1>186AAC</systemColorPalette1>
<systemColorPalette2>36A2CD</systemColorPalette2>
<systemColorPalette3>448F38</systemColorPalette3>
<systemColorPalette4>BF2E31</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Mapp</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>LaserDisc Games</systemName>
<systemDescription>LaserDisc arcade games use pre-recorded video, either in combination with overlaid sprites or simply as sections of video controllable by the player. The first major LaserDisc game was Sega's Astron Belt, released in 1983. It was closely followed by Dragon's Lair the same year, which is doubtlessly the most famous LaserDisc game. A number of releases followed and to this day there is a community making similar homebrew games, although they no longer technically run on LaserDiscs.</systemDescription>
<systemManufacturer>Various</systemManufacturer>
<systemReleaseYear>Various</systemReleaseYear>
<systemReleaseDate>Various</systemReleaseDate>
<systemReleaseDateFormated>Various</systemReleaseDateFormated>
<systemHardwareType>Folder</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>222222</systemColor>
<systemColorPalette1>F6DD08</systemColorPalette1>
<systemColorPalette2>800000</systemColorPalette2>
<systemColorPalette3>FF0000</systemColorPalette3>
<systemColorPalette4>303030</systemColorPalette4>
</variables>
<variables>
<systemName>LaserDisc Games</systemName>
<systemDescription>LaserDisc arcade games use pre-recorded video, either in combination with overlaid sprites or simply as sections of video controllable by the player. The first major LaserDisc game was Sega's Astron Belt, released in 1983. It was closely followed by Dragon's Lair the same year, which is doubtlessly the most famous LaserDisc game. A number of releases followed and to this day there is a community making similar homebrew games, although they no longer technically run on LaserDiscs.</systemDescription>
<systemManufacturer>Various</systemManufacturer>
<systemReleaseYear>Various</systemReleaseYear>
<systemReleaseDate>Various</systemReleaseDate>
<systemReleaseDateFormated>Various</systemReleaseDateFormated>
<systemHardwareType>Folder</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>222222</systemColor>
<systemColorPalette1>F6DD08</systemColorPalette1>
<systemColorPalette2>800000</systemColorPalette2>
<systemColorPalette3>FF0000</systemColorPalette3>
<systemColorPalette4>303030</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Mapp</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,21 +1,26 @@
<theme>
<variables>
<systemName>LCD Games</systemName>
<systemDescription>Handheld electronic games are very small, portable devices for playing interactive electronic games, often miniaturized versions of video games. The controls, display and speakers are all part of a single unit.
<variables>
<systemName>LCD Games</systemName>
<systemDescription>Handheld electronic games are very small, portable devices for playing interactive electronic games, often miniaturized versions of video games. The controls, display and speakers are all part of a single unit.
Rather than a general-purpose screen made up of a grid of small pixels, they usually have custom displays designed to play one game. This simplicity means they can be made as small as a smartwatch, and sometimes are. The visual output of these games can range from a few small light bulbs or LED lights to calculator-like alphanumerical screens; later these were mostly displaced by liquid crystal and vacuum fluorescent display screens with detailed images and in the case of VFD games, color.
Rather than a general-purpose screen made up of a grid of small pixels, they usually have custom displays designed to play one game. This simplicity means they can be made as small as a smartwatch, and sometimes are. The visual output of these games can range from a few small light bulbs or LED lights to calculator-like alphanumerical screens; later these were mostly displaced by liquid crystal and vacuum fluorescent display screens with detailed images and in the case of VFD games, color.
Handhelds' popularity was at its peak from the late 1970s into the early 1990s before declining. They are the precursors to the handheld game console.</systemDescription>
<systemManufacturer>Various</systemManufacturer>
<systemReleaseYear>Various</systemReleaseYear>
<systemReleaseDate>Various</systemReleaseDate>
<systemReleaseDateFormated>Various</systemReleaseDateFormated>
<systemHardwareType>Portable</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>CE413E</systemColor>
<systemColorPalette1>B3A98B</systemColorPalette1>
<systemColorPalette2>A24F41</systemColorPalette2>
<systemColorPalette3>C3C9C7</systemColorPalette3>
<systemColorPalette4>3D6F78</systemColorPalette4>
</variables>
Handhelds' popularity was at its peak from the late 1970s into the early 1990s before declining. They are the precursors to the handheld game console.</systemDescription>
<systemManufacturer>Various</systemManufacturer>
<systemReleaseYear>Various</systemReleaseYear>
<systemReleaseDate>Various</systemReleaseDate>
<systemReleaseDateFormated>Various</systemReleaseDateFormated>
<systemHardwareType>Portable</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>CE413E</systemColor>
<systemColorPalette1>B3A98B</systemColorPalette1>
<systemColorPalette2>A24F41</systemColorPalette2>
<systemColorPalette3>C3C9C7</systemColorPalette3>
<systemColorPalette4>3D6F78</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Bärbar</systemHardwareType>
</variables>
</language>
</theme>

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<theme>
<variables>
<systemName>LowRes NX</systemName>
<systemDescription>LowRes NX was inspired by real 8-bit and 16-bit systems and simulates chips for graphics, sound and I/O, which actually work like classic hardware. It supports hardware sprites as well as hardware parallax scrolling, and even offers vertical blank and raster interrupts to create authentic retro effects. Imagine LowRes NX as a handheld game console with a d-pad, two action buttons and a little rubber keyboard below a slidable touchscreen.</systemDescription>
<systemManufacturer>Timo Kloss</systemManufacturer>
<systemReleaseYear>2017</systemReleaseYear>
<systemReleaseDate>2017</systemReleaseDate>
<systemReleaseDateFormated>2017</systemReleaseDateFormated>
<systemHardwareType>Engine</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>00AAAA</systemColor>
<systemColorPalette1>FF8300</systemColorPalette1>
<systemColorPalette2>56A0A2</systemColorPalette2>
<systemColorPalette3>F8EA32</systemColorPalette3>
<systemColorPalette4>FF5700</systemColorPalette4>
</variables>
<variables>
<systemName>LowRes NX</systemName>
<systemDescription>LowRes NX was inspired by real 8-bit and 16-bit systems and simulates chips for graphics, sound and I/O, which actually work like classic hardware. It supports hardware sprites as well as hardware parallax scrolling, and even offers vertical blank and raster interrupts to create authentic retro effects. Imagine LowRes NX as a handheld game console with a d-pad, two action buttons and a little rubber keyboard below a slidable touchscreen.</systemDescription>
<systemManufacturer>Timo Kloss</systemManufacturer>
<systemReleaseYear>2017</systemReleaseYear>
<systemReleaseDate>2017</systemReleaseDate>
<systemReleaseDateFormated>2017</systemReleaseDateFormated>
<systemHardwareType>Engine</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>00AAAA</systemColor>
<systemColorPalette1>FF8300</systemColorPalette1>
<systemColorPalette2>56A0A2</systemColorPalette2>
<systemColorPalette3>F8EA32</systemColorPalette3>
<systemColorPalette4>FF5700</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Spelmotor</systemHardwareType>
</variables>
</language>
</theme>

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<theme>
<variables>
<systemName>Lutris</systemName>
<systemDescription>Lutris is a free and open source game manager for Linux-based operating systems developed and maintained by Mathieu Comandon and the community, released under the GNU General Public License.
<variables>
<systemName>Lutris</systemName>
<systemDescription>Lutris is a free and open source game manager for Linux-based operating systems developed and maintained by Mathieu Comandon and the community, released under the GNU General Public License.
Lutris began as a piece of software called Oblivion Launcher, which was created in 2009 by Mathieu Comandon. He wanted an easier way to manage his games running on Linux, especially the ones that ran using Wine. Lutris began development on Launchpad, with the repository being created on May 5th, 2009. The first public release, 0.1, was on November 29th, 2009.[8] In 2010, development moved to GitHub.</systemDescription>
<systemManufacturer>Mathieu Comandon</systemManufacturer>
<systemReleaseYear>2010</systemReleaseYear>
<systemReleaseDate>2010-02-23</systemReleaseDate>
<systemReleaseDateFormated>February 23, 2010</systemReleaseDateFormated>
<systemHardwareType>Engine</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>AA9D96</systemColor>
<systemColorPalette1>FF9900</systemColorPalette1>
<systemColorPalette2>704631</systemColorPalette2>
<systemColorPalette3>222222</systemColorPalette3>
<systemColorPalette4>FFB700</systemColorPalette4>
</variables>
Lutris began as a piece of software called Oblivion Launcher, which was created in 2009 by Mathieu Comandon. He wanted an easier way to manage his games running on Linux, especially the ones that ran using Wine. Lutris began development on Launchpad, with the repository being created on May 5th, 2009. The first public release, 0.1, was on November 29th, 2009.[8] In 2010, development moved to GitHub.</systemDescription>
<systemManufacturer>Mathieu Comandon</systemManufacturer>
<systemReleaseYear>2010</systemReleaseYear>
<systemReleaseDate>2010-02-23</systemReleaseDate>
<systemReleaseDateFormated>February 23, 2010</systemReleaseDateFormated>
<systemHardwareType>Folder</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>AA9D96</systemColor>
<systemColorPalette1>FF9900</systemColorPalette1>
<systemColorPalette2>704631</systemColorPalette2>
<systemColorPalette3>222222</systemColorPalette3>
<systemColorPalette4>FFB700</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Mapp</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>Lutro</systemName>
<systemDescription>Lutro is a 2D game framework that aims for simplicity and extreme portability. Using lutro, you can develop any kind of 2D retro games, like NES or Genesis games, and run them on a wide range of platforms through RetroArch. Lutro makes it easy to write games by using Lua and following the LÖVE API. Portability is achieved through the libretro API: Lutro is just loaded as a plugin in a frontend like RetroArch which takes care of display, audio and inputs.</systemDescription>
<systemManufacturer>libretro</systemManufacturer>
<systemReleaseYear>2015</systemReleaseYear>
<systemReleaseDate>2015-02-15</systemReleaseDate>
<systemReleaseDateFormated>February 17, 2015</systemReleaseDateFormated>
<systemHardwareType>Engine</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>926183</systemColor>
<systemColorPalette1>74282B</systemColorPalette1>
<systemColorPalette2>AE353A</systemColorPalette2>
<systemColorPalette3>F2D8B5</systemColorPalette3>
<systemColorPalette4>00007F</systemColorPalette4>
</variables>
<variables>
<systemName>Lutro</systemName>
<systemDescription>Lutro is a 2D game framework that aims for simplicity and extreme portability. Using lutro, you can develop any kind of 2D retro games, like NES or Genesis games, and run them on a wide range of platforms through RetroArch. Lutro makes it easy to write games by using Lua and following the LÖVE API. Portability is achieved through the libretro API: Lutro is just loaded as a plugin in a frontend like RetroArch which takes care of display, audio and inputs.</systemDescription>
<systemManufacturer>libretro</systemManufacturer>
<systemReleaseYear>2015</systemReleaseYear>
<systemReleaseDate>2015-02-15</systemReleaseDate>
<systemReleaseDateFormated>February 17, 2015</systemReleaseDateFormated>
<systemHardwareType>Engine</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>926183</systemColor>
<systemColorPalette1>74282B</systemColorPalette1>
<systemColorPalette2>AE353A</systemColorPalette2>
<systemColorPalette3>F2D8B5</systemColorPalette3>
<systemColorPalette4>00007F</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Spelmotor</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,19 +1,24 @@
<theme>
<variables>
<systemName>Macintosh</systemName>
<systemDescription>The Macintosh (mainly Mac since 1998) is a family of personal computers designed, manufactured, and sold by Apple Inc. (originally as Apple Computer, Inc.) since January 1984.
<variables>
<systemName>Macintosh</systemName>
<systemDescription>The Macintosh (mainly Mac since 1998) is a family of personal computers designed, manufactured, and sold by Apple Inc. (originally as Apple Computer, Inc.) since January 1984.
The original Macintosh is the first successful mass-market all-in-one desktop personal computer to have featured a graphical user interface, built-in screen, and mouse. Apple sold the Macintosh alongside its popular Apple II, Apple IIGS, Apple III, and Apple Lisa families of computers until the other models were discontinued in the 1990s.</systemDescription>
<systemManufacturer>Apple</systemManufacturer>
<systemReleaseYear>1984</systemReleaseYear>
<systemReleaseDate>1984-01</systemReleaseDate>
<systemReleaseDateFormated>January 1984</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>1EAEDA</systemColor>
<systemColorPalette1>76B845</systemColorPalette1>
<systemColorPalette2>E19433</systemColorPalette2>
<systemColorPalette3>009DDD</systemColorPalette3>
<systemColorPalette4>C45152</systemColorPalette4>
</variables>
The original Macintosh is the first successful mass-market all-in-one desktop personal computer to have featured a graphical user interface, built-in screen, and mouse. Apple sold the Macintosh alongside its popular Apple II, Apple IIGS, Apple III, and Apple Lisa families of computers until the other models were discontinued in the 1990s.</systemDescription>
<systemManufacturer>Apple</systemManufacturer>
<systemReleaseYear>1984</systemReleaseYear>
<systemReleaseDate>1984-01</systemReleaseDate>
<systemReleaseDateFormated>January 1984</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>1EAEDA</systemColor>
<systemColorPalette1>76B845</systemColorPalette1>
<systemColorPalette2>E19433</systemColorPalette2>
<systemColorPalette3>009DDD</systemColorPalette3>
<systemColorPalette4>C45152</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Dator</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>AdvanceMAME</systemName>
<systemDescription>AdvanceMAME, is a port of the MAME 0.106 and MESS 0.106 emulators for Arcade Monitors and TVs but also for LCDs and PC monitors.</systemDescription>
<systemManufacturer>AdvanceMAME</systemManufacturer>
<systemReleaseYear>1998</systemReleaseYear>
<systemReleaseDate>1998-05</systemReleaseDate>
<systemReleaseDateFormated>May 1998</systemReleaseDateFormated>
<systemHardwareType>Emulator</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>5B60B7</systemColor>
<systemColorPalette1>00ADEF</systemColorPalette1>
<systemColorPalette2>84849C</systemColorPalette2>
<systemColorPalette3>231F20</systemColorPalette3>
<systemColorPalette4>FFFFFF</systemColorPalette4>
</variables>
<variables>
<systemName>AdvanceMAME</systemName>
<systemDescription>AdvanceMAME, is a port of the MAME 0.106 and MESS 0.106 emulators for Arcade Monitors and TVs but also for LCDs and PC monitors.</systemDescription>
<systemManufacturer>AdvanceMAME</systemManufacturer>
<systemReleaseYear>1998</systemReleaseYear>
<systemReleaseDate>1998-05</systemReleaseDate>
<systemReleaseDateFormated>May 1998</systemReleaseDateFormated>
<systemHardwareType>Emulator</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>5B60B7</systemColor>
<systemColorPalette1>00ADEF</systemColorPalette1>
<systemColorPalette2>84849C</systemColorPalette2>
<systemColorPalette3>231F20</systemColorPalette3>
<systemColorPalette4>FFFFFF</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Emulator</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,19 +1,24 @@
<theme>
<variables>
<systemName>MAME</systemName>
<systemDescription>MAME (formerly an acronym of Multiple Arcade Machine Emulator) is a free and open-source emulator designed to recreate the hardware of arcade game systems in software on modern personal computers and other platforms. Its intention is to preserve gaming history by preventing vintage games from being lost or forgotten. It does this by emulating the inner workings of the emulated arcade machines; the ability to actually play the games is considered "a nice side effect". Joystiq has listed MAME as an application that every Windows and Mac gamer should have.
<variables>
<systemName>MAME</systemName>
<systemDescription>MAME (formerly an acronym of Multiple Arcade Machine Emulator) is a free and open-source emulator designed to recreate the hardware of arcade game systems in software on modern personal computers and other platforms. Its intention is to preserve gaming history by preventing vintage games from being lost or forgotten. It does this by emulating the inner workings of the emulated arcade machines; the ability to actually play the games is considered "a nice side effect". Joystiq has listed MAME as an application that every Windows and Mac gamer should have.
The first public MAME release was by Nicola Salmoria on 5 February 1997. It now supports over 7,000 unique games and 10,000 actual ROM image sets, though not all of the games are playable. MESS, an emulator for many video game consoles and computer systems, based on the MAME core, was integrated into MAME in 2015.</systemDescription>
<systemManufacturer>MAME Team</systemManufacturer>
<systemReleaseYear>1997</systemReleaseYear>
<systemReleaseDate>1997-02-05</systemReleaseDate>
<systemReleaseDateFormated>February 5, 1997</systemReleaseDateFormated>
<systemHardwareType>Emulator</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>5B60B7</systemColor>
<systemColorPalette1>00ADEF</systemColorPalette1>
<systemColorPalette2>84849C</systemColorPalette2>
<systemColorPalette3>231F20</systemColorPalette3>
<systemColorPalette4>FFFFFF</systemColorPalette4>
</variables>
The first public MAME release was by Nicola Salmoria on 5 February 1997. It now supports over 7,000 unique games and 10,000 actual ROM image sets, though not all of the games are playable. MESS, an emulator for many video game consoles and computer systems, based on the MAME core, was integrated into MAME in 2015.</systemDescription>
<systemManufacturer>MAME Team</systemManufacturer>
<systemReleaseYear>1997</systemReleaseYear>
<systemReleaseDate>1997-02-05</systemReleaseDate>
<systemReleaseDateFormated>February 5, 1997</systemReleaseDateFormated>
<systemHardwareType>Emulator</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>5B60B7</systemColor>
<systemColorPalette1>00ADEF</systemColorPalette1>
<systemColorPalette2>84849C</systemColorPalette2>
<systemColorPalette3>231F20</systemColorPalette3>
<systemColorPalette4>FFFFFF</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Emulator</systemHardwareType>
</variables>
</language>
</theme>

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<theme>
<variables>
<systemName>Master System</systemName>
<systemDescription>The Sega Master System is a third-generation 8-bit home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and featured enhanced graphical capabilities over its predecessors. The Master System launched in North America in 1986, followed by Europe in 1987, and Brazil in 1989. A Japanese version of the Master System was also launched in 1987, which features a few enhancements over the export models (and by proxy the original Mark III): a built-in FM audio chip, a rapid-fire switch, and a dedicated port for the 3D glasses. The Master System II, a cheaper model, was released in 1990 in North America and Europe.
<variables>
<systemName>Master System</systemName>
<systemDescription>The Sega Master System is a third-generation 8-bit home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and featured enhanced graphical capabilities over its predecessors. The Master System launched in North America in 1986, followed by Europe in 1987, and Brazil in 1989. A Japanese version of the Master System was also launched in 1987, which features a few enhancements over the export models (and by proxy the original Mark III): a built-in FM audio chip, a rapid-fire switch, and a dedicated port for the 3D glasses. The Master System II, a cheaper model, was released in 1990 in North America and Europe.
The original Master System models use both cartridges and a credit card-sized format known as Sega Cards. Accessories for the consoles include a light gun and 3D glasses that work with a range of specially designed games. The later Master System II redesign removed the card slot, turning it into a strictly cartridge-only system and is incompatible with the 3D glasses.</systemDescription>
<systemManufacturer>Sega</systemManufacturer>
<systemReleaseYear>1986</systemReleaseYear>
<systemReleaseDate>1986-09-01</systemReleaseDate>
<systemReleaseDateFormated>September 1, 1986</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>243-340</systemCoverSize>
<systemColor>C03F3B</systemColor>
<systemColorPalette1>CBCBCB</systemColorPalette1>
<systemColorPalette2>165193</systemColorPalette2>
<systemColorPalette3>E60000</systemColorPalette3>
<systemColorPalette4>1A1A1A</systemColorPalette4>
</variables>
The original Master System models use both cartridges and a credit card-sized format known as Sega Cards. Accessories for the consoles include a light gun and 3D glasses that work with a range of specially designed games. The later Master System II redesign removed the card slot, turning it into a strictly cartridge-only system and is incompatible with the 3D glasses.</systemDescription>
<systemManufacturer>Sega</systemManufacturer>
<systemReleaseYear>1986</systemReleaseYear>
<systemReleaseDate>1986-09-01</systemReleaseDate>
<systemReleaseDateFormated>September 1, 1986</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>243-340</systemCoverSize>
<systemColor>C03F3B</systemColor>
<systemColorPalette1>CBCBCB</systemColorPalette1>
<systemColorPalette2>165193</systemColorPalette2>
<systemColorPalette3>E60000</systemColorPalette3>
<systemColorPalette4>1A1A1A</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Konsol</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,19 +1,24 @@
<theme>
<variables>
<systemName>Mega CD</systemName>
<systemDescription>The Sega CD, released as the Mega-CD in most regions outside North America and Brazil, is a CD-ROM accessory for the Mega Drive/Genesis designed and produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991 in Japan, October 15, 1992 in North America, and April 2, 1993 in Europe. The Sega CD plays CD-based games and adds hardware functionality such as a faster central processing unit and graphic enhancements like sprite scaling and rotation. It can also play audio CDs and CD+G discs.
<variables>
<systemName>Mega CD</systemName>
<systemDescription>The Sega CD, released as the Mega-CD in most regions outside North America and Brazil, is a CD-ROM accessory for the Mega Drive/Genesis designed and produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991 in Japan, October 15, 1992 in North America, and April 2, 1993 in Europe. The Sega CD plays CD-based games and adds hardware functionality such as a faster central processing unit and graphic enhancements like sprite scaling and rotation. It can also play audio CDs and CD+G discs.
The main benefit of CD technology was greater storage, which allowed for games to be nearly 320 times larger than Genesis cartridges. This benefit manifested as full motion video (FMV) games such as the controversial Night Trap, which became a focus of the 1993 congressional hearings on issues of video game violence and ratings. Sega of Japan partnered with JVC to design the Sega CD and refused to consult with Sega of America until the project was complete. Sega of America assembled parts from various "dummy" units to obtain a working prototype. It was redesigned several times by Sega and licensed third-party developers.</systemDescription>
<systemManufacturer>Sega</systemManufacturer>
<systemReleaseYear>1993</systemReleaseYear>
<systemReleaseDate>1993-04-02</systemReleaseDate>
<systemReleaseDateFormated>April 2, 1993</systemReleaseDateFormated>
<systemHardwareType>Peripheral</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>0C7BCB</systemColor>
<systemColorPalette1>DCE3E6</systemColorPalette1>
<systemColorPalette2>D5202C</systemColorPalette2>
<systemColorPalette3>C0C1C4</systemColorPalette3>
<systemColorPalette4>212122</systemColorPalette4>
</variables>
The main benefit of CD technology was greater storage, which allowed for games to be nearly 320 times larger than Genesis cartridges. This benefit manifested as full motion video (FMV) games such as the controversial Night Trap, which became a focus of the 1993 congressional hearings on issues of video game violence and ratings. Sega of Japan partnered with JVC to design the Sega CD and refused to consult with Sega of America until the project was complete. Sega of America assembled parts from various "dummy" units to obtain a working prototype. It was redesigned several times by Sega and licensed third-party developers.</systemDescription>
<systemManufacturer>Sega</systemManufacturer>
<systemReleaseYear>1993</systemReleaseYear>
<systemReleaseDate>1993-04-02</systemReleaseDate>
<systemReleaseDateFormated>April 2, 1993</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>0C7BCB</systemColor>
<systemColorPalette1>DCE3E6</systemColorPalette1>
<systemColorPalette2>D5202C</systemColorPalette2>
<systemColorPalette3>C0C1C4</systemColorPalette3>
<systemColorPalette4>212122</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Konsol</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,19 +1,24 @@
<theme>
<variables>
<systemName>Mega-CD</systemName>
<systemDescription>The Sega CD, released as the Mega-CD in most regions outside North America and Brazil, is a CD-ROM accessory for the Mega Drive/Genesis designed and produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991 in Japan, October 15, 1992 in North America, and April 2, 1993 in Europe. The Sega CD plays CD-based games and adds hardware functionality such as a faster central processing unit and graphic enhancements like sprite scaling and rotation. It can also play audio CDs and CD+G discs.
<variables>
<systemName>Mega-CD</systemName>
<systemDescription>The Sega CD, released as the Mega-CD in most regions outside North America and Brazil, is a CD-ROM accessory for the Mega Drive/Genesis designed and produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991 in Japan, October 15, 1992 in North America, and April 2, 1993 in Europe. The Sega CD plays CD-based games and adds hardware functionality such as a faster central processing unit and graphic enhancements like sprite scaling and rotation. It can also play audio CDs and CD+G discs.
The main benefit of CD technology was greater storage, which allowed for games to be nearly 320 times larger than Genesis cartridges. This benefit manifested as full motion video (FMV) games such as the controversial Night Trap, which became a focus of the 1993 congressional hearings on issues of video game violence and ratings. Sega of Japan partnered with JVC to design the Sega CD and refused to consult with Sega of America until the project was complete. Sega of America assembled parts from various "dummy" units to obtain a working prototype. It was redesigned several times by Sega and licensed third-party developers.</systemDescription>
<systemManufacturer>Sega</systemManufacturer>
<systemReleaseYear>1991</systemReleaseYear>
<systemReleaseDate>1991-12-12</systemReleaseDate>
<systemReleaseDateFormated>December 12, 1991</systemReleaseDateFormated>
<systemHardwareType>Peripheral</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>0C7BCB</systemColor>
<systemColorPalette1>5A97D0</systemColorPalette1>
<systemColorPalette2>1D46A5</systemColorPalette2>
<systemColorPalette3>DEAD2C</systemColorPalette3>
<systemColorPalette4>732A46</systemColorPalette4>
</variables>
The main benefit of CD technology was greater storage, which allowed for games to be nearly 320 times larger than Genesis cartridges. This benefit manifested as full motion video (FMV) games such as the controversial Night Trap, which became a focus of the 1993 congressional hearings on issues of video game violence and ratings. Sega of Japan partnered with JVC to design the Sega CD and refused to consult with Sega of America until the project was complete. Sega of America assembled parts from various "dummy" units to obtain a working prototype. It was redesigned several times by Sega and licensed third-party developers.</systemDescription>
<systemManufacturer>Sega</systemManufacturer>
<systemReleaseYear>1991</systemReleaseYear>
<systemReleaseDate>1991-12-12</systemReleaseDate>
<systemReleaseDateFormated>December 12, 1991</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>1-1</systemCoverSize>
<systemColor>0C7BCB</systemColor>
<systemColorPalette1>5A97D0</systemColorPalette1>
<systemColorPalette2>1D46A5</systemColorPalette2>
<systemColorPalette3>DEAD2C</systemColorPalette3>
<systemColorPalette4>732A46</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Konsol</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,13 +1,18 @@
<theme>
<variables>
<systemName>Mega Drive</systemName>
<systemDescription>The Mega Drive is a 16-bit fourth-generation home video game console developed and sold by Sega. It's Sega's third console and the successor to the Master System. The Mega Drive was adapted from Sega's System 16 arcade board.</systemDescription>
<systemManufacturer>Sega</systemManufacturer>
<systemReleaseYear>1990</systemReleaseYear>
<systemReleaseDate>1990</systemReleaseDate>
<systemReleaseDateFormated>1990</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>243-340</systemCoverSize>
<systemColor>0C7BCB</systemColor>
</variables>
<variables>
<systemName>Mega Drive</systemName>
<systemDescription>The Mega Drive is a 16-bit fourth-generation home video game console developed and sold by Sega. It's Sega's third console and the successor to the Master System. The Mega Drive was adapted from Sega's System 16 arcade board.</systemDescription>
<systemManufacturer>Sega</systemManufacturer>
<systemReleaseYear>1990</systemReleaseYear>
<systemReleaseDate>1990</systemReleaseDate>
<systemReleaseDateFormated>1990</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>243-340</systemCoverSize>
<systemColor>0C7BCB</systemColor>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Konsol</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,13 +1,18 @@
<theme>
<variables>
<systemName>Mega Drive</systemName>
<systemDescription>The Mega Drive is a 16-bit fourth-generation home video game console developed and sold by Sega. It's Sega's third console and the successor to the Master System. The Mega Drive was adapted from Sega's System 16 arcade board.</systemDescription>
<systemManufacturer>Sega</systemManufacturer>
<systemReleaseYear>1988</systemReleaseYear>
<systemReleaseDate>1988-10-29</systemReleaseDate>
<systemReleaseDateFormated>October 29, 1988</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>243-340</systemCoverSize>
<systemColor>0C7BCB</systemColor>
</variables>
<variables>
<systemName>Mega Drive</systemName>
<systemDescription>The Mega Drive is a 16-bit fourth-generation home video game console developed and sold by Sega. It's Sega's third console and the successor to the Master System. The Mega Drive was adapted from Sega's System 16 arcade board.</systemDescription>
<systemManufacturer>Sega</systemManufacturer>
<systemReleaseYear>1988</systemReleaseYear>
<systemReleaseDate>1988-10-29</systemReleaseDate>
<systemReleaseDateFormated>October 29, 1988</systemReleaseDateFormated>
<systemHardwareType>Console</systemHardwareType>
<systemCoverSize>243-340</systemCoverSize>
<systemColor>0C7BCB</systemColor>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Konsol</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>Mega Duck</systemName>
<systemDescription>The Welback Holdings Mega Duck, usually just referred to as Mega Duck, is a fourth generation (1987-2004) handheld video game console developed and distributed by Welback Holdings, but marketed under different names like Creatronic, Videojet, Cougar USA, and Hartung. It was released in August 1993 in Netherlands at a retail price of fl 129 as the Creatronic Mega Duck. The console was also released in Germany (1993) distributed by Hartung, France (1993) distributed by Videojet, and Brazil (1993) but as the Cougar USA Cougar Boy. The Mega Duck was an obvious clone of the Game Boy in looks, and it sadly lacked any innovative games to set it apart to become a competitor. The console was discontinued quietly sometime in early 1995.</systemDescription>
<systemManufacturer>Welback Holdings</systemManufacturer>
<systemReleaseYear>1993</systemReleaseYear>
<systemReleaseDate>1993</systemReleaseDate>
<systemReleaseDateFormated>1993</systemReleaseDateFormated>
<systemHardwareType>Portable</systemHardwareType>
<systemCoverSize>4-3</systemCoverSize>
<systemColor>17999A</systemColor>
<systemColorPalette1>415E81</systemColorPalette1>
<systemColorPalette2>EAEAEA</systemColorPalette2>
<systemColorPalette3>51BABB</systemColorPalette3>
<systemColorPalette4>819B73</systemColorPalette4>
</variables>
<variables>
<systemName>Mega Duck</systemName>
<systemDescription>The Welback Holdings Mega Duck, usually just referred to as Mega Duck, is a fourth generation (1987-2004) handheld video game console developed and distributed by Welback Holdings, but marketed under different names like Creatronic, Videojet, Cougar USA, and Hartung. It was released in August 1993 in Netherlands at a retail price of fl 129 as the Creatronic Mega Duck. The console was also released in Germany (1993) distributed by Hartung, France (1993) distributed by Videojet, and Brazil (1993) but as the Cougar USA Cougar Boy. The Mega Duck was an obvious clone of the Game Boy in looks, and it sadly lacked any innovative games to set it apart to become a competitor. The console was discontinued quietly sometime in early 1995.</systemDescription>
<systemManufacturer>Welback Holdings</systemManufacturer>
<systemReleaseYear>1993</systemReleaseYear>
<systemReleaseDate>1993</systemReleaseDate>
<systemReleaseDateFormated>1993</systemReleaseDateFormated>
<systemHardwareType>Portable</systemHardwareType>
<systemCoverSize>4-3</systemCoverSize>
<systemColor>17999A</systemColor>
<systemColorPalette1>415E81</systemColorPalette1>
<systemColorPalette2>EAEAEA</systemColorPalette2>
<systemColorPalette3>51BABB</systemColorPalette3>
<systemColorPalette4>819B73</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Bärbar</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>MESS</systemName>
<systemDescription>Multi Emulator Super System (MESS) is an emulator for various consoles and computer systems, based on the MAME core. It used to be a standalone program (which has since been discontinued), but is now integrated into MAME (which is actively developed). MESS emulates portable and console gaming systems, computer platforms, and calculators. The project strives for accuracy and portability and therefore is not always the fastest emulator for any one particular system. Its accuracy makes it also useful for homebrew game development.</systemDescription>
<systemManufacturer>MESS Team</systemManufacturer>
<systemReleaseYear>1998</systemReleaseYear>
<systemReleaseDate>1998</systemReleaseDate>
<systemReleaseDateFormated>1998</systemReleaseDateFormated>
<systemHardwareType>Emulator</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>5B60B7</systemColor>
<systemColorPalette1>FFA102</systemColorPalette1>
<systemColorPalette2>A05F00</systemColorPalette2>
<systemColorPalette3>FFEFD5</systemColorPalette3>
<systemColorPalette4>FFD183</systemColorPalette4>
</variables>
<variables>
<systemName>MESS</systemName>
<systemDescription>Multi Emulator Super System (MESS) is an emulator for various consoles and computer systems, based on the MAME core. It used to be a standalone program (which has since been discontinued), but is now integrated into MAME (which is actively developed). MESS emulates portable and console gaming systems, computer platforms, and calculators. The project strives for accuracy and portability and therefore is not always the fastest emulator for any one particular system. Its accuracy makes it also useful for homebrew game development.</systemDescription>
<systemManufacturer>MESS Team</systemManufacturer>
<systemReleaseYear>1998</systemReleaseYear>
<systemReleaseDate>1998</systemReleaseDate>
<systemReleaseDateFormated>1998</systemReleaseDateFormated>
<systemHardwareType>Emulator</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>5B60B7</systemColor>
<systemColorPalette1>FFA102</systemColorPalette1>
<systemColorPalette2>A05F00</systemColorPalette2>
<systemColorPalette3>FFEFD5</systemColorPalette3>
<systemColorPalette4>FFD183</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Emulator</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>Sega Model 2</systemName>
<systemDescription>The Sega Model 2 is an arcade system board originally debuted by Sega in 1993 as a successor to the Sega Model 1 board. It is an extension of the Model 1 hardware, most notably introducing the concept of texture-mapped polygons, allowing for more realistic 3D graphics (for its time). The Model 2 board was an important milestone for the arcade industry, and helped launch several key arcade franchises of the 90s, including Daytona USA, Virtua Cop, Sega Rally Championship, Dead or Alive, Virtua Striker, Cyber Troopers Virtual-On and The House of the Dead. The Model 2 was engineered with help from GE Aerospace (acquired by Martin Marietta in 1993, now part of Lockheed Martin), who designed the texture-mapping technology incorporated by the Model 2. The Model 2's development was led by famed game designer Yu Suzuki. The Model 2 arcade board debuted along with Daytona USA, a game which was finished, copyrighted and debuted at the JAMMA arcade show in 1993. There four versions of the system: the original Model 2 and the Model 2A-CRX, Model 2B-CRX and Model 2C-CRX variants. Model 2 and 2A-CRX used a custom DSP with internal code for the geometrizer while 2B-CRX and 2C-CRX used well documented DSPs and uploaded the geometrizer code at startup to the DSP.</systemDescription>
<systemManufacturer>Sega</systemManufacturer>
<systemReleaseYear>1993</systemReleaseYear>
<systemReleaseDate>1993-01-01</systemReleaseDate>
<systemReleaseDateFormated>January 1, 1993</systemReleaseDateFormated>
<systemHardwareType>Arcade</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>439AE9</systemColor>
<systemColorPalette1>034693</systemColorPalette1>
<systemColorPalette2>F7ED18</systemColorPalette2>
<systemColorPalette3>F4133D</systemColorPalette3>
<systemColorPalette4>199A40</systemColorPalette4>
</variables>
<variables>
<systemName>Sega Model 2</systemName>
<systemDescription>The Sega Model 2 is an arcade system board originally debuted by Sega in 1993 as a successor to the Sega Model 1 board. It is an extension of the Model 1 hardware, most notably introducing the concept of texture-mapped polygons, allowing for more realistic 3D graphics (for its time). The Model 2 board was an important milestone for the arcade industry, and helped launch several key arcade franchises of the 90s, including Daytona USA, Virtua Cop, Sega Rally Championship, Dead or Alive, Virtua Striker, Cyber Troopers Virtual-On and The House of the Dead. The Model 2 was engineered with help from GE Aerospace (acquired by Martin Marietta in 1993, now part of Lockheed Martin), who designed the texture-mapping technology incorporated by the Model 2. The Model 2's development was led by famed game designer Yu Suzuki. The Model 2 arcade board debuted along with Daytona USA, a game which was finished, copyrighted and debuted at the JAMMA arcade show in 1993. There four versions of the system: the original Model 2 and the Model 2A-CRX, Model 2B-CRX and Model 2C-CRX variants. Model 2 and 2A-CRX used a custom DSP with internal code for the geometrizer while 2B-CRX and 2C-CRX used well documented DSPs and uploaded the geometrizer code at startup to the DSP.</systemDescription>
<systemManufacturer>Sega</systemManufacturer>
<systemReleaseYear>1993</systemReleaseYear>
<systemReleaseDate>1993-01-01</systemReleaseDate>
<systemReleaseDateFormated>January 1, 1993</systemReleaseDateFormated>
<systemHardwareType>Arcade</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>439AE9</systemColor>
<systemColorPalette1>034693</systemColorPalette1>
<systemColorPalette2>F7ED18</systemColorPalette2>
<systemColorPalette3>F4133D</systemColorPalette3>
<systemColorPalette4>199A40</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Arkad</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>Sega Model 3</systemName>
<systemDescription>The Sega Model 3 is an arcade platform produced by Sega in partnership with Lockheed Martin. It is a successor to the Sega Model 2 platform, and was released in 1996. The Model 3 hardware is very different to the Model 1 and Model 2 boards which preceded it. It was desinged with one purpose in mind - to push as many textured polygons as possible for as least money as possible. Upon release, the Model 3 board was more powerful than any other arcade platform on the market, as well as any home console or computer.</systemDescription>
<systemManufacturer>Sega</systemManufacturer>
<systemReleaseYear>1996</systemReleaseYear>
<systemReleaseDate>1996-01-01</systemReleaseDate>
<systemReleaseDateFormated>January 1, 1996</systemReleaseDateFormated>
<systemHardwareType>Arcade</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>439AE9</systemColor>
<systemColorPalette1>034693</systemColorPalette1>
<systemColorPalette2>FFFFFF</systemColorPalette2>
<systemColorPalette3>000000</systemColorPalette3>
<systemColorPalette4>4C9EFB</systemColorPalette4>
</variables>
<variables>
<systemName>Sega Model 3</systemName>
<systemDescription>The Sega Model 3 is an arcade platform produced by Sega in partnership with Lockheed Martin. It is a successor to the Sega Model 2 platform, and was released in 1996. The Model 3 hardware is very different to the Model 1 and Model 2 boards which preceded it. It was desinged with one purpose in mind - to push as many textured polygons as possible for as least money as possible. Upon release, the Model 3 board was more powerful than any other arcade platform on the market, as well as any home console or computer.</systemDescription>
<systemManufacturer>Sega</systemManufacturer>
<systemReleaseYear>1996</systemReleaseYear>
<systemReleaseDate>1996-01-01</systemReleaseDate>
<systemReleaseDateFormated>January 1, 1996</systemReleaseDateFormated>
<systemHardwareType>Arcade</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>439AE9</systemColor>
<systemColorPalette1>034693</systemColorPalette1>
<systemColorPalette2>FFFFFF</systemColorPalette2>
<systemColorPalette3>000000</systemColorPalette3>
<systemColorPalette4>4C9EFB</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Arkad</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,17 +1,22 @@
<theme>
<variables>
<systemName>Thomson MOTO</systemName>
<systemDescription>The Thomson MOTO line of computers were a series of 8-bit computers sold in the 1980s by French electronics company Thomson, which has been nationalized in 1982. The MOTO computers became an integral part of the French Government's plan informatique pour tous (IPT) to make computers widespread throughout France by bringing computers and programming classes to French school children. A number of computer makers, including Apple, were considered before Thomson won the contract.</systemDescription>
<systemManufacturer>Thomson SA</systemManufacturer>
<systemReleaseYear>1984</systemReleaseYear>
<systemReleaseDate>1984</systemReleaseDate>
<systemReleaseDateFormated>1984</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>2C5299</systemColor>
<systemColorPalette1>E6F0EF</systemColorPalette1>
<systemColorPalette2>F0C73B</systemColorPalette2>
<systemColorPalette3>4F8E5C</systemColorPalette3>
<systemColorPalette4>2C2D2C</systemColorPalette4>
</variables>
<variables>
<systemName>Thomson MOTO</systemName>
<systemDescription>The Thomson MOTO line of computers were a series of 8-bit computers sold in the 1980s by French electronics company Thomson, which has been nationalized in 1982. The MOTO computers became an integral part of the French Government's plan informatique pour tous (IPT) to make computers widespread throughout France by bringing computers and programming classes to French school children. A number of computer makers, including Apple, were considered before Thomson won the contract.</systemDescription>
<systemManufacturer>Thomson SA</systemManufacturer>
<systemReleaseYear>1984</systemReleaseYear>
<systemReleaseDate>1984</systemReleaseDate>
<systemReleaseDateFormated>1984</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>2C5299</systemColor>
<systemColorPalette1>E6F0EF</systemColorPalette1>
<systemColorPalette2>F0C73B</systemColorPalette2>
<systemColorPalette3>4F8E5C</systemColorPalette3>
<systemColorPalette4>2C2D2C</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Dator</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,19 +1,24 @@
<theme>
<variables>
<systemName>MSX</systemName>
<systemDescription>MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-president at Microsoft and director at ASCII Corporation. Microsoft and Nishi conceived the project as an attempt to create unified standards among various home computing system manufacturers of the period, in the same fashion as the VHS standard for home video tape machines.
<variables>
<systemName>MSX</systemName>
<systemDescription>MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-president at Microsoft and director at ASCII Corporation. Microsoft and Nishi conceived the project as an attempt to create unified standards among various home computing system manufacturers of the period, in the same fashion as the VHS standard for home video tape machines.
MSX systems were popular in Japan and several other countries. Sony was the primary manufacturer of MSX systems at the time of release, and throughout most of the products lifespan, producing more units than any other manufacturer. Eventually 5 million MSX-based units were sold in Japan alone. Despite Microsoft's involvement, few MSX-based machines were released in the United States.</systemDescription>
<systemManufacturer>Microsoft</systemManufacturer>
<systemReleaseYear>1983</systemReleaseYear>
<systemReleaseDate>1983-16-27</systemReleaseDate>
<systemReleaseDateFormated>June 27, 1983</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>30A8EB</systemColor>
<systemColorPalette1>EAD598</systemColorPalette1>
<systemColorPalette2>212324</systemColorPalette2>
<systemColorPalette3>656266</systemColorPalette3>
<systemColorPalette4>DEE0E0</systemColorPalette4>
</variables>
MSX systems were popular in Japan and several other countries. Sony was the primary manufacturer of MSX systems at the time of release, and throughout most of the products lifespan, producing more units than any other manufacturer. Eventually 5 million MSX-based units were sold in Japan alone. Despite Microsoft's involvement, few MSX-based machines were released in the United States.</systemDescription>
<systemManufacturer>Microsoft</systemManufacturer>
<systemReleaseYear>1983</systemReleaseYear>
<systemReleaseDate>1983-16-27</systemReleaseDate>
<systemReleaseDateFormated>June 27, 1983</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>30A8EB</systemColor>
<systemColorPalette1>EAD598</systemColorPalette1>
<systemColorPalette2>212324</systemColorPalette2>
<systemColorPalette3>656266</systemColorPalette3>
<systemColorPalette4>DEE0E0</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Dator</systemHardwareType>
</variables>
</language>
</theme>

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@ -1,19 +1,24 @@
<theme>
<variables>
<systemName>MSX 1</systemName>
<systemDescription>MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-president at Microsoft and director at ASCII Corporation. Microsoft and Nishi conceived the project as an attempt to create unified standards among various home computing system manufacturers of the period, in the same fashion as the VHS standard for home video tape machines.
<variables>
<systemName>MSX 1</systemName>
<systemDescription>MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-president at Microsoft and director at ASCII Corporation. Microsoft and Nishi conceived the project as an attempt to create unified standards among various home computing system manufacturers of the period, in the same fashion as the VHS standard for home video tape machines.
MSX systems were popular in Japan and several other countries. Sony was the primary manufacturer of MSX systems at the time of release, and throughout most of the products lifespan, producing more units than any other manufacturer. Eventually 5 million MSX-based units were sold in Japan alone. Despite Microsoft's involvement, few MSX-based machines were released in the United States.</systemDescription>
<systemManufacturer>Microsoft</systemManufacturer>
<systemReleaseYear>1983</systemReleaseYear>
<systemReleaseDate>1983-16-27</systemReleaseDate>
<systemReleaseDateFormated>June 27, 1983</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>30A8EB</systemColor>
<systemColorPalette1>EAD598</systemColorPalette1>
<systemColorPalette2>212324</systemColorPalette2>
<systemColorPalette3>656266</systemColorPalette3>
<systemColorPalette4>DEE0E0</systemColorPalette4>
</variables>
MSX systems were popular in Japan and several other countries. Sony was the primary manufacturer of MSX systems at the time of release, and throughout most of the products lifespan, producing more units than any other manufacturer. Eventually 5 million MSX-based units were sold in Japan alone. Despite Microsoft's involvement, few MSX-based machines were released in the United States.</systemDescription>
<systemManufacturer>Microsoft</systemManufacturer>
<systemReleaseYear>1983</systemReleaseYear>
<systemReleaseDate>1983-16-27</systemReleaseDate>
<systemReleaseDateFormated>June 27, 1983</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>30A8EB</systemColor>
<systemColorPalette1>EAD598</systemColorPalette1>
<systemColorPalette2>212324</systemColorPalette2>
<systemColorPalette3>656266</systemColorPalette3>
<systemColorPalette4>DEE0E0</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Dator</systemHardwareType>
</variables>
</language>
</theme>

View file

@ -1,19 +1,24 @@
<theme>
<variables>
<systemName>MSX 2</systemName>
<systemDescription>MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-president at Microsoft and director at ASCII Corporation. Microsoft and Nishi conceived the project as an attempt to create unified standards among various home computing system manufacturers of the period, in the same fashion as the VHS standard for home video tape machines.
<variables>
<systemName>MSX 2</systemName>
<systemDescription>MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-president at Microsoft and director at ASCII Corporation. Microsoft and Nishi conceived the project as an attempt to create unified standards among various home computing system manufacturers of the period, in the same fashion as the VHS standard for home video tape machines.
MSX systems were popular in Japan and several other countries. Sony was the primary manufacturer of MSX systems at the time of release, and throughout most of the products lifespan, producing more units than any other manufacturer. Eventually 5 million MSX-based units were sold in Japan alone. Despite Microsoft's involvement, few MSX-based machines were released in the United States.</systemDescription>
<systemManufacturer>Microsoft</systemManufacturer>
<systemReleaseYear>1985</systemReleaseYear>
<systemReleaseDate>1985-01-01</systemReleaseDate>
<systemReleaseDateFormated>January 1, 1985</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>30A8EB</systemColor>
<systemColorPalette1>D6D4D4</systemColorPalette1>
<systemColorPalette2>B7B7B7</systemColorPalette2>
<systemColorPalette3>515050</systemColorPalette3>
<systemColorPalette4>2323DC</systemColorPalette4>
</variables>
MSX systems were popular in Japan and several other countries. Sony was the primary manufacturer of MSX systems at the time of release, and throughout most of the products lifespan, producing more units than any other manufacturer. Eventually 5 million MSX-based units were sold in Japan alone. Despite Microsoft's involvement, few MSX-based machines were released in the United States.</systemDescription>
<systemManufacturer>Microsoft</systemManufacturer>
<systemReleaseYear>1985</systemReleaseYear>
<systemReleaseDate>1985-01-01</systemReleaseDate>
<systemReleaseDateFormated>January 1, 1985</systemReleaseDateFormated>
<systemHardwareType>Computer</systemHardwareType>
<systemCoverSize>3-4</systemCoverSize>
<systemColor>30A8EB</systemColor>
<systemColorPalette1>D6D4D4</systemColorPalette1>
<systemColorPalette2>B7B7B7</systemColorPalette2>
<systemColorPalette3>515050</systemColorPalette3>
<systemColorPalette4>2323DC</systemColorPalette4>
</variables>
<language name="sv_SE">
<variables>
<systemHardwareType>Dator</systemHardwareType>
</variables>
</language>
</theme>

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