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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 07:35:38 +00:00
Fixed a performance regression caused by excessive mutex locks.
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parent
e91e23a053
commit
0314b2d439
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@ -33,9 +33,10 @@ TextureData::TextureData(bool tile)
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, mSourceWidth{0.0f}
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, mSourceHeight{0.0f}
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, mScalable{false}
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, mHasRGBAData{false}
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, mPendingRasterization{false}
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, mLinearMagnify{false}
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, mForceRasterization{false}
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, mPendingRasterization{false}
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{
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}
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@ -55,9 +56,9 @@ void TextureData::initFromPath(const std::string& path)
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bool TextureData::initSVGFromMemory(const std::string& fileData)
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{
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// If already initialized then don't process it again.
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std::unique_lock<std::mutex> lock{mMutex};
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// If already initialized then don't process it again.
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if (!mDataRGBA.empty())
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return true;
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@ -111,6 +112,7 @@ bool TextureData::initSVGFromMemory(const std::string& fileData)
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ImageIO::flipPixelsVert(mDataRGBA.data(), mWidth, mHeight);
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mPendingRasterization = false;
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mHasRGBAData = true;
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}
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else {
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// TODO: Fix this properly instead of using the single byte texture workaround.
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@ -125,9 +127,6 @@ bool TextureData::initSVGFromMemory(const std::string& fileData)
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bool TextureData::initImageFromMemory(const unsigned char* fileData, size_t length)
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{
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size_t width;
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size_t height;
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// If already initialized then don't process it again.
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{
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std::unique_lock<std::mutex> lock(mMutex);
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@ -135,6 +134,9 @@ bool TextureData::initImageFromMemory(const unsigned char* fileData, size_t leng
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return true;
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}
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size_t width;
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size_t height;
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std::vector<unsigned char> imageRGBA = ImageIO::loadFromMemoryRGBA32(
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static_cast<const unsigned char*>(fileData), length, width, height);
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@ -166,6 +168,8 @@ bool TextureData::initFromRGBA(const unsigned char* dataRGBA, size_t width, size
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mWidth = static_cast<int>(width);
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mHeight = static_cast<int>(height);
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mHasRGBAData = true;
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return true;
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}
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@ -196,7 +200,8 @@ bool TextureData::isLoaded()
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{
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std::unique_lock<std::mutex> lock(mMutex);
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if (!mDataRGBA.empty() || mTextureID != 0)
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return true;
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if (mHasRGBAData || mPendingRasterization || mTextureID != 0)
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return true;
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return false;
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}
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@ -238,14 +243,13 @@ void TextureData::releaseRAM()
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if (!mDataRGBA.empty()) {
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mDataRGBA.clear();
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mDataRGBA.swap(swapVector);
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mHasRGBAData = false;
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}
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}
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size_t TextureData::width()
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{
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std::unique_lock<std::mutex> lock(mMutex);
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if (mWidth == 0) {
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lock.unlock();
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load();
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}
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return static_cast<size_t>(mWidth);
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@ -253,9 +257,7 @@ size_t TextureData::width()
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size_t TextureData::height()
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{
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std::unique_lock<std::mutex> lock(mMutex);
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if (mHeight == 0) {
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lock.unlock();
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load();
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}
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return static_cast<size_t>(mHeight);
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@ -263,9 +265,7 @@ size_t TextureData::height()
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float TextureData::sourceWidth()
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{
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std::unique_lock<std::mutex> lock(mMutex);
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if (mSourceWidth == 0) {
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lock.unlock();
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load();
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}
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return mSourceWidth;
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@ -273,9 +273,7 @@ float TextureData::sourceWidth()
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float TextureData::sourceHeight()
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{
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std::unique_lock<std::mutex> lock(mMutex);
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if (mSourceHeight == 0) {
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lock.unlock();
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load();
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}
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return mSourceHeight;
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@ -295,8 +293,7 @@ void TextureData::setSourceSize(float width, float height)
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size_t TextureData::getVRAMUsage()
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{
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std::unique_lock<std::mutex> lock(mMutex);
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if (mTextureID != 0 || !mDataRGBA.empty())
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if (mHasRGBAData || mTextureID != 0)
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return mWidth * mHeight * 4;
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else
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return 0;
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@ -56,7 +56,7 @@ public:
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float sourceWidth();
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float sourceHeight();
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void setSourceSize(float width, float height);
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glm::vec2 getSize() { return glm::vec2{mWidth, mHeight}; }
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glm::vec2 getSize() { return glm::vec2{static_cast<int>(mWidth), static_cast<int>(mHeight)}; }
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// Whether to use linear filtering when magnifying the texture.
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void setLinearMagnify(bool setting) { mLinearMagnify = setting; }
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@ -72,19 +72,21 @@ public:
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private:
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std::mutex mMutex;
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bool mTile;
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std::string mPath;
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unsigned int mTextureID;
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std::atomic<unsigned int> mTextureID;
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std::vector<unsigned char> mDataRGBA;
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int mWidth;
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int mHeight;
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float mSourceWidth;
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float mSourceHeight;
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std::atomic<int> mWidth;
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std::atomic<int> mHeight;
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std::atomic<float> mSourceWidth;
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std::atomic<float> mSourceHeight;
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std::atomic<bool> mScalable;
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std::atomic<bool> mHasRGBAData;
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std::atomic<bool> mPendingRasterization;
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bool mLinearMagnify;
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bool mReloadable;
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bool mForceRasterization;
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bool mPendingRasterization;
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};
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#endif // ES_CORE_RESOURCES_TEXTURE_DATA_H
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@ -40,7 +40,7 @@ public:
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std::vector<unsigned char> getRawRGBAData();
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// Has the image been loaded but not yet been rasterized as the size was not known?
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bool getPendingRasterization()
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bool getPendingRasterization() const
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{
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return (mTextureData != nullptr ? mTextureData->getPendingRasterization() : false);
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}
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