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Fixed an issue where entering folders using the gamelist carousel could lead to a crash.
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@ -1057,7 +1057,7 @@ template <typename T> void CarouselComponent<T>::onCursorChanged(const CursorSta
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GuiComponent::setAnimation(anim, 0, nullptr, false, 0);
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if (mCursorChangedCallback)
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if (mCursorChangedCallback && !mEntries.empty())
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mCursorChangedCallback(state);
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}
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