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https://github.com/RetroDECK/ES-DE.git
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Added application platform identifiers for ScreenScraper.
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16c858bdc2
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@ -51,8 +51,26 @@ public:
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const std::string API_DEV_KEY = {67, 112, 72, 120, 121, 77, 119, 74, 84, 56,
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75, 122, 78, 98, 69, 86, 56, 120, 120, 49};
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const std::string API_URL_BASE = "https://www.screenscraper.fr/api2";
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const std::string API_SOFT_NAME =
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"EmulationStation-DE " + static_cast<std::string>(PROGRAM_VERSION_STRING);
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#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__)
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const std::string platformIdentifier {" B"};
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#elif defined(STEAM_DECK)
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const std::string platformIdentifier {" S"};
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#elif defined(RETRODECK)
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const std::string platformIdentifier {" R"};
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#elif defined(__linux__) && defined(RASPBERRY_PI)
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const std::string platformIdentifier {" P"};
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#elif defined(__linux__)
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const std::string platformIdentifier {" L"};
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#elif defined(__APPLE__)
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const std::string platformIdentifier {" M"};
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#elif defined(_WIN64)
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const std::string platformIdentifier {" W"};
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#else
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const std::string platformIdentifier {" O"};
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#endif
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const std::string API_SOFT_NAME = "EmulationStation-DE " +
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static_cast<std::string>(PROGRAM_VERSION_STRING) +
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platformIdentifier;
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// Which type of image artwork we need. Possible values (not a comprehensive list):
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// - ss: in-game screenshot
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@ -178,7 +178,7 @@ void SystemView::render(const glm::mat4& parentTrans)
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renderElements(parentTrans, false);
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glm::mat4 trans {getTransform() * parentTrans};
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// Make sure nothing renders outside our designated area.
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// Make sure that the primary component doesn't render outside our designated area.
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mRenderer->pushClipRect(
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glm::ivec2 {static_cast<int>(std::round(trans[3].x)),
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static_cast<int>(std::round(trans[3].y))},
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