Fixed some MSVC compiler warnings.

This commit is contained in:
Leon Styhre 2020-12-29 11:06:01 +01:00
parent e6847a09c7
commit 0365e9c572
9 changed files with 44 additions and 41 deletions

View file

@ -256,8 +256,8 @@ void SystemScreensaver::renderScreensaver()
if (mVideoScreensaver && screensaverType == "video") {
// Render a black background below the video.
Renderer::setMatrix(Transform4x4f::Identity());
Renderer::drawRect(0.0f, 0.0f, Renderer::getScreenWidth(),
Renderer::getScreenHeight(), 0x000000FF, 0x000000FF);
Renderer::drawRect(0.0f, 0.0f, static_cast<float>(Renderer::getScreenWidth()),
static_cast<float>(Renderer::getScreenHeight()), 0x000000FF, 0x000000FF);
// Only render the video if the state requires it.
if (static_cast<int>(mState) >= STATE_FADE_IN_VIDEO) {
@ -268,8 +268,8 @@ void SystemScreensaver::renderScreensaver()
else if (mImageScreensaver && screensaverType == "slideshow") {
// Render a black background below the image.
Renderer::setMatrix(Transform4x4f::Identity());
Renderer::drawRect(0.0f, 0.0f, Renderer::getScreenWidth(),
Renderer::getScreenHeight(), 0x000000FF, 0x000000FF);
Renderer::drawRect(0.0f, 0.0f, static_cast<float>(Renderer::getScreenWidth()),
static_cast<float>(Renderer::getScreenHeight()), 0x000000FF, 0x000000FF);
// Only render the image if the state requires it.
if (static_cast<int>(mState) >= STATE_FADE_IN_VIDEO) {
@ -319,7 +319,7 @@ void SystemScreensaver::renderScreensaver()
Renderer::getScreenHeight(), 0x000000FF, 0x000000FF, mDimValue);
#endif
if (mDimValue > 0.0)
mDimValue = Math::clamp(mDimValue-0.045, 0.0, 1.0);
mDimValue = Math::clamp(mDimValue - 0.045f, 0.0f, 1.0f);
}
}
if (Settings::getInstance()->getString("ScreensaverType") == "video") {
@ -361,7 +361,7 @@ void SystemScreensaver::renderScreensaver()
Renderer::getScreenHeight(), 0x000000FF, 0x000000FF, mDimValue);
#endif
if (mDimValue > 0.0)
mDimValue = Math::clamp(mDimValue-0.045, 0.0, 1.0);
mDimValue = Math::clamp(mDimValue - 0.045f, 0.0f, 1.0f);
}
}
@ -371,11 +371,11 @@ void SystemScreensaver::renderScreensaver()
dimParameters.fragmentDimValue = mDimValue;
Renderer::shaderPostprocessing(Renderer::SHADER_DIM, dimParameters);
if (mDimValue > 0.4)
mDimValue = Math::clamp(mDimValue-0.021, 0.4, 1.0);
mDimValue = Math::clamp(mDimValue - 0.021f, 0.4f, 1.0f);
dimParameters.fragmentSaturation = mSaturationAmount;
Renderer::shaderPostprocessing(Renderer::SHADER_DESATURATE, dimParameters);
if (mSaturationAmount > 0.0)
mSaturationAmount = Math::clamp(mSaturationAmount-0.035, 0.0, 1.0);
mSaturationAmount = Math::clamp(mSaturationAmount - 0.035f, 0.0f, 1.0f);
#else
Renderer::drawRect(0.0f, 0.0f, Renderer::getScreenWidth(),
Renderer::getScreenHeight(), 0x000000A0, 0x000000A0);
@ -387,7 +387,7 @@ void SystemScreensaver::renderScreensaver()
blackParameters.fragmentDimValue = mDimValue;
Renderer::shaderPostprocessing(Renderer::SHADER_DIM, blackParameters);
if (mDimValue > 0.0)
mDimValue = Math::clamp(mDimValue-0.045, 0.0, 1.0);
mDimValue = Math::clamp(mDimValue - 0.045f, 0.0f, 1.0f);
#else
Renderer::drawRect(0.0f, 0.0f, Renderer::getScreenWidth(),
Renderer::getScreenHeight(), 0x000000FF, 0x000000FF);
@ -515,7 +515,8 @@ void SystemScreensaver::pickRandomImage(std::string& path)
std::random_device randDev;
// Mersenne Twister pseudorandom number generator.
std::mt19937 engine{randDev()};
std::uniform_int_distribution<int> uniform_dist(0, mImageFiles.size() - 1);
std::uniform_int_distribution<int>
uniform_dist(0, static_cast<int>(mImageFiles.size()) - 1);
index = uniform_dist(engine);
}
while (mPreviousGame && mImageFiles.at(index) == mPreviousGame);
@ -546,7 +547,8 @@ void SystemScreensaver::pickRandomVideo(std::string& path)
std::random_device randDev;
// Mersenne Twister pseudorandom number generator.
std::mt19937 engine{randDev()};
std::uniform_int_distribution<int> uniform_dist(0, mVideoFiles.size() - 1);
std::uniform_int_distribution<int>
uniform_dist(0, static_cast<int>(mVideoFiles.size()) - 1);
index = uniform_dist(engine);
}
while (mPreviousGame && mVideoFiles.at(index) == mPreviousGame);
@ -574,7 +576,8 @@ void SystemScreensaver::pickRandomCustomImage(std::string& path)
std::random_device randDev;
// Mersenne Twister pseudorandom number generator.
std::mt19937 engine{randDev()};
std::uniform_int_distribution<int> uniform_dist(0, mImageCustomFiles.size() - 1);
std::uniform_int_distribution<int>
uniform_dist(0, static_cast<int>(mImageCustomFiles.size()) - 1);
index = uniform_dist(engine);
}
while (mPreviousCustomImage != "" && mImageCustomFiles.at(index) == mPreviousCustomImage);
@ -590,8 +593,8 @@ void SystemScreensaver::generateOverlayInfo()
if (mGameName == "" || mSystemName == "")
return;
float posX = static_cast<float>(Renderer::getWindowWidth()) * 0.023;
float posY = static_cast<float>(Renderer::getWindowHeight()) * 0.02;
float posX = static_cast<float>(Renderer::getWindowWidth()) * 0.023f;
float posY = static_cast<float>(Renderer::getWindowHeight()) * 0.02f;
std::string favoriteChar;
if (mCurrentGame->getFavorite())
@ -618,7 +621,7 @@ void SystemScreensaver::generateOverlayInfo()
else
textSizeX = mGameOverlayFont[0].get()->sizeText(systemName).x();
float marginX = Renderer::getWindowWidth() * 0.01;
float marginX = Renderer::getWindowWidth() * 0.01f;
mGameOverlayRectangleCoords.clear();
mGameOverlayRectangleCoords.push_back(posX - marginX);

View file

@ -152,7 +152,7 @@ void AudioManager::mixAudio(void* /*unused*/, Uint8* stream, int len)
// Mix sample into stream.
SDL_MixAudioFormat(stream, &(sound->getData()[sound->getPosition()]),
sAudioFormat.format, restLength,
Settings::getInstance()->getInt("SoundVolumeNavigation") * 1.28);
Settings::getInstance()->getInt("SoundVolumeNavigation") * 1.28f);
if (sound->getPosition() + restLength < sound->getLength()) {
// Sample hasn't ended yet.
stillPlaying = true;

View file

@ -245,7 +245,7 @@ int GuiComponent::getChildIndex() const
std::find(getParent()->mChildren.begin(), getParent()->mChildren.end(), this);
if (it != getParent()->mChildren.end())
return std::distance(getParent()->mChildren.begin(), it);
return static_cast<int>(std::distance(getParent()->mChildren.begin(), it));
else
return -1;
}
@ -295,7 +295,7 @@ void GuiComponent::setColor(unsigned int color)
float GuiComponent::getSaturation() const
{
return mColor;
return static_cast<float>(mColor);
}
void GuiComponent::setSaturation(float saturation)

View file

@ -32,7 +32,7 @@ std::string HttpReq::urlEncode(const std::string &s)
else {
escaped.append("%");
char buf[3];
sprintf(buf, "%.2X", static_cast<unsigned char>(s[i]));
snprintf(buf, 3, "%.2X", static_cast<unsigned char>(s[i]));
escaped.append(buf);
}
}

View file

@ -275,7 +275,7 @@ void Window::update(int deltaTime)
textureTotalUsageMiB << " MiB";
mFrameDataText = std::unique_ptr<TextCache>
(mDefaultFonts.at(0)->buildTextCache(ss.str(), Renderer::getScreenWidth() *
0.02 , Renderer::getScreenHeight() * 0.02, 0xFF00FFFF, 1.3));
0.02f, Renderer::getScreenHeight() * 0.02f, 0xFF00FFFF, 1.3f));
}
mFrameTimeElapsed = 0;
@ -341,7 +341,7 @@ void Window::render()
// it with the blurring leads to very strange and severe artifacts.
// This is for sure a bug that needs to be resolved at some later date.
Renderer::shaderParameters blackParameters;
blackParameters.fragmentDimValue = 0.6;
blackParameters.fragmentDimValue = 0.6f;
Renderer::shaderPostprocessing(Renderer::SHADER_DIM,
blackParameters, processedTexture);
@ -375,7 +375,7 @@ void Window::render()
// Menu opening effects (scale-up and fade-in).
if (Settings::getInstance()->getString("MenuOpeningEffect") == "scale-up") {
if (mTopScale < 1.0)
mTopScale = Math::clamp(mTopScale+0.07, 0, 1.0);
mTopScale = Math::clamp(mTopScale + 0.07f, 0.0f, 1.0f);
Vector2f topCenter = top->getCenter();
top->setOrigin({0.5, 0.5});
top->setPosition({topCenter.x(), topCenter.y(), 0});
@ -458,8 +458,8 @@ void Window::renderLoadingScreen(std::string text)
{
Transform4x4f trans = Transform4x4f::Identity();
Renderer::setMatrix(trans);
Renderer::drawRect(0.0f, 0.0f, Renderer::getScreenWidth(),
Renderer::getScreenHeight(), 0x000000FF, 0x000000FF);
Renderer::drawRect(0.0f, 0.0f, static_cast<float>(Renderer::getScreenWidth()),
static_cast<float>(Renderer::getScreenHeight()), 0x000000FF, 0x000000FF);
ImageComponent splash(this, true);
splash.setResize(Renderer::getScreenWidth() * 0.6f, 0.0f);

View file

@ -292,9 +292,9 @@ void VideoComponent::update(int deltaTime)
// video screensaver that is running, or if it's the video in the gamelist.
if (mScreensaverMode && mFadeIn < 1.0f)
mFadeIn = Math::clamp(mFadeIn + (deltaTime /
static_cast<float>(SCREENSAVER_FADE_IN_TIME)), 0.0, 1.0);
static_cast<float>(SCREENSAVER_FADE_IN_TIME)), 0.0f, 1.0f);
else if (mFadeIn < 1.0f)
mFadeIn = Math::clamp(mFadeIn + 0.01, 0.0f, 1.0f);
mFadeIn = Math::clamp(mFadeIn + 0.01f, 0.0f, 1.0f);
GuiComponent::update(deltaTime);
}

View file

@ -8,29 +8,24 @@
#include "math/Misc.h"
#include <cmath>
#include <algorithm>
namespace Math
{
float clamp(const float _num, const float _min, const float _max)
{
return std::fmax(std::fmin(_num, _max), _min);
}
float lerp(const float _start, const float _end, const float _fraction)
{
return (_start + ((_end - _start) * clamp(_fraction, 0, 1)));
return (_start + ((_end - _start) * clamp(_fraction, 0.0f, 1.0f)));
}
float smoothStep(const float _left, const float _right, const float _x)
{
const float x = clamp((_x - _left)/(_right - _left), 0, 1);
const float x = clamp((_x - _left)/(_right - _left), 0.0f, 1.0f);
return x * x * (3 - (2 * x));
}
float smootherStep(const float _left, const float _right, const float _x)
{
const float x = clamp((_x - _left)/(_right - _left), 0, 1);
const float x = clamp((_x - _left)/(_right - _left), 0.0f, 1.0f);
return x * x * x * (x * ((x * 6) - 15) + 10);
}

View file

@ -16,7 +16,12 @@
namespace Math
{
// When moving to the C++20 standard these functions are no longer required.
float clamp(const float _num, const float _min, const float _max);
template<typename T>
T const& clamp(const T& _num, const T& _min, const T& _max)
{
T newVal = std::max(std::min(_num, _max), _min);
return std::max(std::min(_num, _max), _min);
}
float lerp(const float _start, const float _end, const float _fraction);
float smoothStep(const float _left, const float _right, const float _x);

View file

@ -39,11 +39,11 @@ namespace Renderer
unsigned int shaderPasses;
shaderParameters()
: textureSize({0.0, 0.0}),
textureCoordinates({0.0, 0.0, 0.0, 0.0}),
fragmentSaturation(1.0),
fragmentDimValue(0.4),
fragmentOpacity(1.0),
: textureSize({0.0f, 0.0f}),
textureCoordinates({0.0f, 0.0f, 0.0f, 0.0f}),
fragmentSaturation(1.0f),
fragmentDimValue(0.4f),
fragmentOpacity(1.0f),
shaderPasses(1)
{};
};