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Fixed theming for game image dimensions.
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8120fcb54d
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@ -228,6 +228,7 @@ void GuiGameList::updateTheme()
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mScreenshot->setOffsetX(mTheme->getGameImageOffsetX() * Renderer::getScreenWidth());
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mScreenshot->setOffsetX(mTheme->getGameImageOffsetX() * Renderer::getScreenWidth());
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mScreenshot->setOffsetY(mTheme->getGameImageOffsetY() * Renderer::getScreenHeight());
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mScreenshot->setOffsetY(mTheme->getGameImageOffsetY() * Renderer::getScreenHeight());
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mScreenshot->setOrigin(mTheme->getGameImageOriginX(), mTheme->getGameImageOriginY());
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mScreenshot->setOrigin(mTheme->getGameImageOriginX(), mTheme->getGameImageOriginY());
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mScreenshot->setResize(mTheme->getGameImageWidth(), mTheme->getGameImageHeight(), false);
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}
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}
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}
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}
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@ -66,7 +66,7 @@ void GuiTheme::setDefaults()
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mGameImageOriginY = 0;
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mGameImageOriginY = 0;
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mGameImageOffsetX = mListOffsetX / 2;
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mGameImageOffsetX = mListOffsetX / 2;
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mGameImageOffsetY = (float)Renderer::getFontHeight(Renderer::LARGE) / Renderer::getScreenHeight();
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mGameImageOffsetY = (float)Renderer::getFontHeight(Renderer::LARGE) / Renderer::getScreenHeight();
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mGameImageWidth = 0;
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mGameImageWidth = mListOffsetX;
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mGameImageHeight = 0;
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mGameImageHeight = 0;
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mBoxData.backgroundPath = "";
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mBoxData.backgroundPath = "";
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