diff --git a/ANDROID-DEV.md b/ANDROID-DEV.md index c307e22a6..5296a463a 100644 --- a/ANDROID-DEV.md +++ b/ANDROID-DEV.md @@ -370,10 +370,12 @@ This is clearly not a complete list of Android devices, but rather those we know | Nokia | 5.4 | 12 | Yes | None | | | Meta | Quest 3 | 12 ? | Yes | None | | | Nvidia | Shield Pro | 11 (TV) | Yes | None | | +| OnePlus | 6T | 11 | Yes | None | | | Retroid | Pocket 2s | 11 | Yes | None | | | Retroid | Pocket 3+ | 11 | Yes | None | | | Retroid | Pocket 4 Pro | 13 | Yes | None | | | Samsung | Galaxy Note 20 | 13 | No | Fails at configurator/onboarding | Has a non-standard app permission screen, possibly this breaks the configurator | +| Samsung | Galaxy S10 | 12 | Yes | None | | | Samsung | Galaxy S24 Ultra | 14 | Yes | None | | | Wiko | Voix | 12 | No | Fails at configurator/onboarding | Probably a bug in the firmware/OS image as a libc system call fails | diff --git a/ANDROID.md b/ANDROID.md index 4a422b32d..6b9e11eb7 100644 --- a/ANDROID.md +++ b/ANDROID.md @@ -370,10 +370,12 @@ This is clearly not a complete list of Android devices, but rather those we know | Nokia | 5.4 | 12 | Yes | None | | | Meta | Quest 3 | 12 ? | Yes | None | | | Nvidia | Shield Pro | 11 (TV) | Yes | None | | +| OnePlus | 6T | 11 | Yes | None | | | Retroid | Pocket 2s | 11 | Yes | None | | | Retroid | Pocket 3+ | 11 | Yes | None | | | Retroid | Pocket 4 Pro | 13 | Yes | None | | | Samsung | Galaxy Note 20 | 13 | No | Fails at configurator/onboarding | Has a non-standard app permission screen, possibly this breaks the configurator | +| Samsung | Galaxy S10 | 12 | Yes | None | | | Samsung | Galaxy S24 Ultra | 14 | Yes | None | | | Wiko | Voix | 12 | No | Fails at configurator/onboarding | Probably a bug in the firmware/OS image as a libc system call fails | diff --git a/USERGUIDE-DEV.md b/USERGUIDE-DEV.md index d819664e0..9680bc722 100644 --- a/USERGUIDE-DEV.md +++ b/USERGUIDE-DEV.md @@ -314,7 +314,7 @@ In general, 720p works fine with the RPi 4, and 1080p is tolerable but not reall The game systems configuration file `es_systems.xml` is located in the ES-DE resources directory which is part of the application installation. As such this file is not intended to be modified directly. If system customizations are required, a separate es_systems.xml file should instead be placed in the `custom_systems` folder in the ES-DE home directory. -On Linux this means `/home//ES-DE/custom_systems/es_systems.xml`, on macOS `/Users//ES-DE/custom_systems/es_systems.xml` and on Windows `C:\Users\\ES-DE\custom_systems\es_systems.xml` or `ES-DE\ES-DE\custom_systems\es_systems.xml` depending on whether the installer release or the portable release is used. +On Linux this means `/home//ES-DE/custom_systems/es_systems.xml`, on macOS `/Users//ES-DE/custom_systems/es_systems.xml`, on Windows `C:\Users\\ES-DE\custom_systems\es_systems.xml` or `ES-DE\ES-DE\custom_systems\es_systems.xml` depending on whether the installer release or the portable release is used, and on Android it's `ES-DE/custom_systems/es_systems.xml`. If you're using the AppImage release of ES-DE then the bundled es_systems.xml file is embedded in the AppImage together with the rest of the resources. You can extract it if you need it as a reference when creating your customized entries, or you can find it [here](https://gitlab.com/es-de/emulationstation-de/-/tree/master/resources/systems/linux). diff --git a/USERGUIDE.md b/USERGUIDE.md index 644de16fd..560020f18 100644 --- a/USERGUIDE.md +++ b/USERGUIDE.md @@ -312,7 +312,7 @@ In general, 720p works fine with the RPi 4, and 1080p is tolerable but not reall The game systems configuration file `es_systems.xml` is located in the ES-DE resources directory which is part of the application installation. As such this file is not intended to be modified directly. If system customizations are required, a separate es_systems.xml file should instead be placed in the `custom_systems` folder in the ES-DE home directory. -On Linux this means `/home//ES-DE/custom_systems/es_systems.xml`, on macOS `/Users//ES-DE/custom_systems/es_systems.xml` and on Windows `C:\Users\\ES-DE\custom_systems\es_systems.xml` or `ES-DE\ES-DE\custom_systems\es_systems.xml` depending on whether the installer release or the portable release is used. +On Linux this means `/home//ES-DE/custom_systems/es_systems.xml`, on macOS `/Users//ES-DE/custom_systems/es_systems.xml`, on Windows `C:\Users\\ES-DE\custom_systems\es_systems.xml` or `ES-DE\ES-DE\custom_systems\es_systems.xml` depending on whether the installer release or the portable release is used, and on Android it's `ES-DE/custom_systems/es_systems.xml`. If you're using the AppImage release of ES-DE then the bundled es_systems.xml file is embedded in the AppImage together with the rest of the resources. You can extract it if you need it as a reference when creating your customized entries, or you can find it [here](https://gitlab.com/es-de/emulationstation-de/-/tree/master/resources/systems/linux).