mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-01-18 07:05:39 +00:00
add alternative emulator badge
This commit is contained in:
parent
87735cd915
commit
0587b220cc
|
@ -389,6 +389,7 @@ void DetailedGameListView::updateInfoPanel()
|
|||
ss << (file->metadata.get("completed").compare("true") ? "" : "completed ");
|
||||
ss << (file->metadata.get("kidgame").compare("true") ? "" : "kidgame ");
|
||||
ss << (file->metadata.get("broken").compare("true") ? "" : "broken ");
|
||||
ss << (file->metadata.get("altemulator").compare("") ? "altemu " : "");
|
||||
std::string slots = ss.str();
|
||||
if (!slots.empty())
|
||||
slots.pop_back();
|
||||
|
|
|
@ -451,6 +451,7 @@ void VideoGameListView::updateInfoPanel()
|
|||
ss << (file->metadata.get("completed").compare("true") ? "" : "completed ");
|
||||
ss << (file->metadata.get("kidgame").compare("true") ? "" : "kidgame ");
|
||||
ss << (file->metadata.get("broken").compare("true") ? "" : "broken ");
|
||||
ss << (file->metadata.get("altemulator").compare("") ? "altemu " : "");
|
||||
std::string slots = ss.str();
|
||||
if (!slots.empty())
|
||||
slots.pop_back();
|
||||
|
|
|
@ -14,7 +14,8 @@
|
|||
#include "resources/TextureResource.h"
|
||||
|
||||
// Available slot definitions.
|
||||
const std::vector<std::string> BadgesComponent::mSlots = {SLOT_FAVORITE, SLOT_COMPLETED, SLOT_KIDS, SLOT_BROKEN};
|
||||
const std::vector<std::string> BadgesComponent::mSlots = {SLOT_FAVORITE, SLOT_COMPLETED, SLOT_KIDS, SLOT_BROKEN,
|
||||
SLOT_ALTERNATIVE_EMULATOR};
|
||||
std::map<std::string, std::string> BadgesComponent::mBadgeIcons = std::map<std::string, std::string>();
|
||||
std::map<std::string, ImageComponent> BadgesComponent::mImageComponents = std::map<std::string, ImageComponent>();
|
||||
|
||||
|
@ -25,6 +26,7 @@ BadgesComponent::BadgesComponent(Window *window)
|
|||
mBadgeIcons[SLOT_COMPLETED] = ":/graphics/badge_completed.svg";
|
||||
mBadgeIcons[SLOT_KIDS] = ":/graphics/badge_kidgame.svg";
|
||||
mBadgeIcons[SLOT_BROKEN] = ":/graphics/badge_broken.svg";
|
||||
mBadgeIcons[SLOT_ALTERNATIVE_EMULATOR] = ":/graphics/badge_altemu.svg";
|
||||
}
|
||||
|
||||
|
||||
|
@ -42,6 +44,9 @@ BadgesComponent::BadgesComponent(Window *window)
|
|||
ImageComponent mImageBroken = ImageComponent(window);
|
||||
mImageBroken.setImage(mBadgeIcons[SLOT_BROKEN], false, true);
|
||||
mImageComponents.insert({SLOT_BROKEN, mImageBroken});
|
||||
ImageComponent mImageAltEmu = ImageComponent(window);
|
||||
mImageAltEmu.setImage(mBadgeIcons[SLOT_ALTERNATIVE_EMULATOR], false, true);
|
||||
mImageComponents.insert({SLOT_ALTERNATIVE_EMULATOR, mImageAltEmu});
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -54,7 +59,7 @@ void BadgesComponent::setValue(const std::string& value)
|
|||
std::istringstream ss(value);
|
||||
while (std::getline(ss, temp, ' ')) {
|
||||
if (!(temp == SLOT_FAVORITE || temp == SLOT_COMPLETED || temp == SLOT_KIDS ||
|
||||
temp == SLOT_BROKEN))
|
||||
temp == SLOT_BROKEN || temp == SLOT_ALTERNATIVE_EMULATOR))
|
||||
LOG(LogError) << "Badge slot '" << temp << "' is invalid.";
|
||||
else
|
||||
mChildren.push_back(&mImageComponents.find(temp)->second);
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
#define SLOT_COMPLETED "completed"
|
||||
#define SLOT_KIDS "kidgame"
|
||||
#define SLOT_BROKEN "broken"
|
||||
#define SLOT_ALTERNATIVE_EMULATOR "altemu"
|
||||
|
||||
class TextureResource;
|
||||
|
||||
|
|
Loading…
Reference in a new issue