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https://github.com/RetroDECK/ES-DE.git
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add alternative emulator badge
This commit is contained in:
parent
87735cd915
commit
0587b220cc
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@ -389,6 +389,7 @@ void DetailedGameListView::updateInfoPanel()
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ss << (file->metadata.get("completed").compare("true") ? "" : "completed ");
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ss << (file->metadata.get("completed").compare("true") ? "" : "completed ");
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ss << (file->metadata.get("kidgame").compare("true") ? "" : "kidgame ");
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ss << (file->metadata.get("kidgame").compare("true") ? "" : "kidgame ");
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ss << (file->metadata.get("broken").compare("true") ? "" : "broken ");
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ss << (file->metadata.get("broken").compare("true") ? "" : "broken ");
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ss << (file->metadata.get("altemulator").compare("") ? "altemu " : "");
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std::string slots = ss.str();
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std::string slots = ss.str();
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if (!slots.empty())
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if (!slots.empty())
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slots.pop_back();
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slots.pop_back();
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@ -451,6 +451,7 @@ void VideoGameListView::updateInfoPanel()
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ss << (file->metadata.get("completed").compare("true") ? "" : "completed ");
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ss << (file->metadata.get("completed").compare("true") ? "" : "completed ");
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ss << (file->metadata.get("kidgame").compare("true") ? "" : "kidgame ");
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ss << (file->metadata.get("kidgame").compare("true") ? "" : "kidgame ");
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ss << (file->metadata.get("broken").compare("true") ? "" : "broken ");
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ss << (file->metadata.get("broken").compare("true") ? "" : "broken ");
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ss << (file->metadata.get("altemulator").compare("") ? "altemu " : "");
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std::string slots = ss.str();
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std::string slots = ss.str();
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if (!slots.empty())
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if (!slots.empty())
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slots.pop_back();
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slots.pop_back();
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@ -14,7 +14,8 @@
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#include "resources/TextureResource.h"
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#include "resources/TextureResource.h"
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// Available slot definitions.
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// Available slot definitions.
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const std::vector<std::string> BadgesComponent::mSlots = {SLOT_FAVORITE, SLOT_COMPLETED, SLOT_KIDS, SLOT_BROKEN};
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const std::vector<std::string> BadgesComponent::mSlots = {SLOT_FAVORITE, SLOT_COMPLETED, SLOT_KIDS, SLOT_BROKEN,
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SLOT_ALTERNATIVE_EMULATOR};
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std::map<std::string, std::string> BadgesComponent::mBadgeIcons = std::map<std::string, std::string>();
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std::map<std::string, std::string> BadgesComponent::mBadgeIcons = std::map<std::string, std::string>();
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std::map<std::string, ImageComponent> BadgesComponent::mImageComponents = std::map<std::string, ImageComponent>();
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std::map<std::string, ImageComponent> BadgesComponent::mImageComponents = std::map<std::string, ImageComponent>();
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@ -25,6 +26,7 @@ BadgesComponent::BadgesComponent(Window *window)
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mBadgeIcons[SLOT_COMPLETED] = ":/graphics/badge_completed.svg";
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mBadgeIcons[SLOT_COMPLETED] = ":/graphics/badge_completed.svg";
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mBadgeIcons[SLOT_KIDS] = ":/graphics/badge_kidgame.svg";
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mBadgeIcons[SLOT_KIDS] = ":/graphics/badge_kidgame.svg";
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mBadgeIcons[SLOT_BROKEN] = ":/graphics/badge_broken.svg";
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mBadgeIcons[SLOT_BROKEN] = ":/graphics/badge_broken.svg";
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mBadgeIcons[SLOT_ALTERNATIVE_EMULATOR] = ":/graphics/badge_altemu.svg";
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}
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}
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@ -42,6 +44,9 @@ BadgesComponent::BadgesComponent(Window *window)
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ImageComponent mImageBroken = ImageComponent(window);
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ImageComponent mImageBroken = ImageComponent(window);
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mImageBroken.setImage(mBadgeIcons[SLOT_BROKEN], false, true);
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mImageBroken.setImage(mBadgeIcons[SLOT_BROKEN], false, true);
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mImageComponents.insert({SLOT_BROKEN, mImageBroken});
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mImageComponents.insert({SLOT_BROKEN, mImageBroken});
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ImageComponent mImageAltEmu = ImageComponent(window);
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mImageAltEmu.setImage(mBadgeIcons[SLOT_ALTERNATIVE_EMULATOR], false, true);
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mImageComponents.insert({SLOT_ALTERNATIVE_EMULATOR, mImageAltEmu});
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}
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}
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}
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}
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@ -54,7 +59,7 @@ void BadgesComponent::setValue(const std::string& value)
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std::istringstream ss(value);
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std::istringstream ss(value);
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while (std::getline(ss, temp, ' ')) {
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while (std::getline(ss, temp, ' ')) {
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if (!(temp == SLOT_FAVORITE || temp == SLOT_COMPLETED || temp == SLOT_KIDS ||
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if (!(temp == SLOT_FAVORITE || temp == SLOT_COMPLETED || temp == SLOT_KIDS ||
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temp == SLOT_BROKEN))
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temp == SLOT_BROKEN || temp == SLOT_ALTERNATIVE_EMULATOR))
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LOG(LogError) << "Badge slot '" << temp << "' is invalid.";
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LOG(LogError) << "Badge slot '" << temp << "' is invalid.";
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else
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else
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mChildren.push_back(&mImageComponents.find(temp)->second);
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mChildren.push_back(&mImageComponents.find(temp)->second);
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@ -20,6 +20,7 @@
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#define SLOT_COMPLETED "completed"
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#define SLOT_COMPLETED "completed"
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#define SLOT_KIDS "kidgame"
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#define SLOT_KIDS "kidgame"
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#define SLOT_BROKEN "broken"
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#define SLOT_BROKEN "broken"
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#define SLOT_ALTERNATIVE_EMULATOR "altemu"
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class TextureResource;
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class TextureResource;
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