Remove all namespace fs = boost::filesystem;

This commit is contained in:
Tomas Jakobsson 2017-12-05 00:30:25 +01:00
parent f93390b87f
commit 05caef2f28
12 changed files with 84 additions and 106 deletions

View file

@ -16,7 +16,6 @@
#include <fstream> #include <fstream>
#include <unordered_map> #include <unordered_map>
namespace fs = boost::filesystem;
std::string myCollectionsName = "collections"; std::string myCollectionsName = "collections";
/* Handling the getting, initialization, deinitialization, saving and deletion of /* Handling the getting, initialization, deinitialization, saving and deletion of
@ -52,8 +51,8 @@ CollectionSystemManager::CollectionSystemManager(Window* window) : mWindow(windo
mCollectionEnvData->mPlatformIds = allPlatformIds; mCollectionEnvData->mPlatformIds = allPlatformIds;
std::string path = getCollectionsFolder(); std::string path = getCollectionsFolder();
if(!fs::exists(path)) if(!boost::filesystem::exists(path))
fs::create_directory(path); boost::filesystem::create_directory(path);
mIsEditingCustom = false; mIsEditingCustom = false;
mEditingCollection = "Favorites"; mEditingCollection = "Favorites";
@ -334,7 +333,7 @@ bool CollectionSystemManager::isThemeCustomCollectionCompatible(std::vector<std:
if(set != themeSets.cend()) if(set != themeSets.cend())
{ {
std::string defaultThemeFilePath = set->second.path.string() + "/theme.xml"; std::string defaultThemeFilePath = set->second.path.string() + "/theme.xml";
if (fs::exists(defaultThemeFilePath)) if (boost::filesystem::exists(defaultThemeFilePath))
{ {
return true; return true;
} }
@ -722,7 +721,7 @@ void CollectionSystemManager::populateCustomCollection(CollectionSystemData* sys
CollectionSystemDecl sysDecl = sysData->decl; CollectionSystemDecl sysDecl = sysData->decl;
std::string path = getCustomCollectionConfigPath(newSys->getName()); std::string path = getCustomCollectionConfigPath(newSys->getName());
if(!fs::exists(path)) if(!boost::filesystem::exists(path))
{ {
LOG(LogInfo) << "Couldn't find custom collection config file at " << path; LOG(LogInfo) << "Couldn't find custom collection config file at " << path;
return; return;
@ -829,7 +828,7 @@ std::vector<std::string> CollectionSystemManager::getSystemsFromConfig()
std::vector<std::string> systems; std::vector<std::string> systems;
std::string path = SystemData::getConfigPath(false); std::string path = SystemData::getConfigPath(false);
if(!fs::exists(path)) if(!boost::filesystem::exists(path))
{ {
return systems; return systems;
} }
@ -880,20 +879,20 @@ std::vector<std::string> CollectionSystemManager::getSystemsFromTheme()
Settings::getInstance()->setString("ThemeSet", set->first); Settings::getInstance()->setString("ThemeSet", set->first);
} }
fs::path themePath = set->second.path; boost::filesystem::path themePath = set->second.path;
if (fs::exists(themePath)) if (boost::filesystem::exists(themePath))
{ {
fs::directory_iterator end_itr; // default construction yields past-the-end boost::filesystem::directory_iterator end_itr; // default construction yields past-the-end
for (fs::directory_iterator itr(themePath); itr != end_itr; ++itr) for (boost::filesystem::directory_iterator itr(themePath); itr != end_itr; ++itr)
{ {
if (fs::is_directory(itr->status())) if (boost::filesystem::is_directory(itr->status()))
{ {
//... here you have a directory //... here you have a directory
std::string folder = itr->path().string(); std::string folder = itr->path().string();
folder = folder.substr(themePath.string().size()+1); folder = folder.substr(themePath.string().size()+1);
if(fs::exists(set->second.getThemePath(folder))) if(boost::filesystem::exists(set->second.getThemePath(folder)))
{ {
systems.push_back(folder); systems.push_back(folder);
} }
@ -940,14 +939,14 @@ std::vector<std::string> CollectionSystemManager::getUnusedSystemsFromTheme()
std::vector<std::string> CollectionSystemManager::getCollectionsFromConfigFolder() std::vector<std::string> CollectionSystemManager::getCollectionsFromConfigFolder()
{ {
std::vector<std::string> systems; std::vector<std::string> systems;
fs::path configPath = getCollectionsFolder(); boost::filesystem::path configPath = getCollectionsFolder();
if (fs::exists(configPath)) if (boost::filesystem::exists(configPath))
{ {
fs::directory_iterator end_itr; // default construction yields past-the-end boost::filesystem::directory_iterator end_itr; // default construction yields past-the-end
for (fs::directory_iterator itr(configPath); itr != end_itr; ++itr) for (boost::filesystem::directory_iterator itr(configPath); itr != end_itr; ++itr)
{ {
if (fs::is_regular_file(itr->status())) if (boost::filesystem::is_regular_file(itr->status()))
{ {
// it's a file // it's a file
std::string file = itr->path().string(); std::string file = itr->path().string();
@ -1013,7 +1012,7 @@ bool CollectionSystemManager::includeFileInAutoCollections(FileData* file)
std::string getCustomCollectionConfigPath(std::string collectionName) std::string getCustomCollectionConfigPath(std::string collectionName)
{ {
fs::path path = getCollectionsFolder() + "custom-" + collectionName + ".cfg"; boost::filesystem::path path = getCollectionsFolder() + "custom-" + collectionName + ".cfg";
return path.generic_string(); return path.generic_string();
} }

View file

@ -14,9 +14,7 @@
#include "Window.h" #include "Window.h"
#include <boost/filesystem/operations.hpp> #include <boost/filesystem/operations.hpp>
namespace fs = boost::filesystem; FileData::FileData(FileType type, const boost::filesystem::path& path, SystemEnvironmentData* envData, SystemData* system)
FileData::FileData(FileType type, const fs::path& path, SystemEnvironmentData* envData, SystemData* system)
: mType(type), mPath(path), mSystem(system), mEnvData(envData), mSourceFileData(NULL), mParent(NULL), metadata(type == GAME ? GAME_METADATA : FOLDER_METADATA) // metadata is REALLY set in the constructor! : mType(type), mPath(path), mSystem(system), mEnvData(envData), mSourceFileData(NULL), mParent(NULL), metadata(type == GAME ? GAME_METADATA : FOLDER_METADATA) // metadata is REALLY set in the constructor!
{ {
// metadata needs at least a name field (since that's what getName() will return) // metadata needs at least a name field (since that's what getName() will return)
@ -259,7 +257,7 @@ void FileData::launchGame(Window* window)
const std::string rom = escapePath(getPath()); const std::string rom = escapePath(getPath());
const std::string basename = getPath().stem().string(); const std::string basename = getPath().stem().string();
const std::string rom_raw = fs::path(getPath()).make_preferred().string(); const std::string rom_raw = boost::filesystem::path(getPath()).make_preferred().string();
command = strreplace(command, "%ROM%", rom); command = strreplace(command, "%ROM%", rom);
command = strreplace(command, "%BASENAME%", basename); command = strreplace(command, "%BASENAME%", basename);

View file

@ -3,7 +3,6 @@
#define ES_APP_FILE_DATA_H #define ES_APP_FILE_DATA_H
#include "MetaData.h" #include "MetaData.h"
#include <boost/filesystem/path.hpp>
#include <unordered_map> #include <unordered_map>
class SystemData; class SystemData;

View file

@ -7,17 +7,14 @@
#include "SystemData.h" #include "SystemData.h"
#include "Util.h" #include "Util.h"
#include <boost/filesystem/operations.hpp> #include <boost/filesystem/operations.hpp>
#include <boost/filesystem/path.hpp>
#include <pugixml/src/pugixml.hpp> #include <pugixml/src/pugixml.hpp>
namespace fs = boost::filesystem;
FileData* findOrCreateFile(SystemData* system, const boost::filesystem::path& path, FileType type, bool trustGamelist) FileData* findOrCreateFile(SystemData* system, const boost::filesystem::path& path, FileType type, bool trustGamelist)
{ {
// first, verify that path is within the system's root folder // first, verify that path is within the system's root folder
FileData* root = system->getRootFolder(); FileData* root = system->getRootFolder();
fs::path relative; boost::filesystem::path relative;
bool contains = false; bool contains = false;
if (trustGamelist) if (trustGamelist)
{ {
@ -111,7 +108,7 @@ void parseGamelist(SystemData* system)
return; return;
} }
fs::path relativeTo = system->getStartPath(); boost::filesystem::path relativeTo = system->getStartPath();
const char* tagList[2] = { "game", "folder" }; const char* tagList[2] = { "game", "folder" };
FileType typeList[2] = { GAME, FOLDER }; FileType typeList[2] = { GAME, FOLDER };
@ -121,7 +118,7 @@ void parseGamelist(SystemData* system)
FileType type = typeList[i]; FileType type = typeList[i];
for(pugi::xml_node fileNode = root.child(tag); fileNode; fileNode = fileNode.next_sibling(tag)) for(pugi::xml_node fileNode = root.child(tag); fileNode; fileNode = fileNode.next_sibling(tag))
{ {
fs::path path = resolvePath(fileNode.child("path").text().get(), relativeTo, false); boost::filesystem::path path = resolvePath(fileNode.child("path").text().get(), relativeTo, false);
if(!trustGamelist && !boost::filesystem::exists(path)) if(!trustGamelist && !boost::filesystem::exists(path))
{ {
@ -242,9 +239,9 @@ void updateGamelist(SystemData* system)
continue; continue;
} }
fs::path nodePath = resolvePath(pathNode.text().get(), system->getStartPath(), true); boost::filesystem::path nodePath = resolvePath(pathNode.text().get(), system->getStartPath(), true);
fs::path gamePath((*fit)->getPath()); boost::filesystem::path gamePath((*fit)->getPath());
if(nodePath == gamePath || (fs::exists(nodePath) && fs::exists(gamePath) && fs::equivalent(nodePath, gamePath))) if(nodePath == gamePath || (boost::filesystem::exists(nodePath) && boost::filesystem::exists(gamePath) && boost::filesystem::equivalent(nodePath, gamePath)))
{ {
// found it // found it
root.remove_child(fileNode); root.remove_child(fileNode);

View file

@ -4,8 +4,6 @@
#include "Util.h" #include "Util.h"
#include <pugixml/src/pugixml.hpp> #include <pugixml/src/pugixml.hpp>
namespace fs = boost::filesystem;
MetaDataDecl gameDecls[] = { MetaDataDecl gameDecls[] = {
// key, type, default, statistic, name in GuiMetaDataEd, prompt in GuiMetaDataEd // key, type, default, statistic, name in GuiMetaDataEd, prompt in GuiMetaDataEd
{"name", MD_STRING, "", false, "name", "enter game name"}, {"name", MD_STRING, "", false, "name", "enter game name"},
@ -69,7 +67,7 @@ MetaDataList::MetaDataList(MetaDataListType type)
} }
MetaDataList MetaDataList::createFromXML(MetaDataListType type, pugi::xml_node& node, const fs::path& relativeTo) MetaDataList MetaDataList::createFromXML(MetaDataListType type, pugi::xml_node& node, const boost::filesystem::path& relativeTo)
{ {
MetaDataList mdl(type); MetaDataList mdl(type);
@ -95,7 +93,7 @@ MetaDataList MetaDataList::createFromXML(MetaDataListType type, pugi::xml_node&
return mdl; return mdl;
} }
void MetaDataList::appendToXML(pugi::xml_node& parent, bool ignoreDefaults, const fs::path& relativeTo) const void MetaDataList::appendToXML(pugi::xml_node& parent, bool ignoreDefaults, const boost::filesystem::path& relativeTo) const
{ {
const std::vector<MetaDataDecl>& mdd = getMDD(); const std::vector<MetaDataDecl>& mdd = getMDD();

View file

@ -17,8 +17,6 @@
std::vector<SystemData*> SystemData::sSystemVector; std::vector<SystemData*> SystemData::sSystemVector;
namespace fs = boost::filesystem;
SystemData::SystemData(const std::string& name, const std::string& fullName, SystemEnvironmentData* envData, const std::string& themeFolder, bool CollectionSystem) : SystemData::SystemData(const std::string& name, const std::string& fullName, SystemEnvironmentData* envData, const std::string& themeFolder, bool CollectionSystem) :
mName(name), mFullName(fullName), mEnvData(envData), mThemeFolder(themeFolder), mIsCollectionSystem(CollectionSystem), mIsGameSystem(true) mName(name), mFullName(fullName), mEnvData(envData), mThemeFolder(themeFolder), mIsCollectionSystem(CollectionSystem), mIsGameSystem(true)
{ {
@ -70,21 +68,21 @@ void SystemData::setIsGameSystemStatus()
} }
// test to see if a file is hidden // test to see if a file is hidden
bool isHidden(const fs::path &filePath) bool isHidden(const boost::filesystem::path &filePath)
{ {
#ifdef WIN32 #ifdef WIN32
const DWORD Attributes = GetFileAttributes(filePath.generic_string().c_str()); const DWORD Attributes = GetFileAttributes(filePath.generic_string().c_str());
return (Attributes != INVALID_FILE_ATTRIBUTES) && (Attributes & FILE_ATTRIBUTE_HIDDEN); return (Attributes != INVALID_FILE_ATTRIBUTES) && (Attributes & FILE_ATTRIBUTE_HIDDEN);
#else #else
fs::path::string_type fileName = filePath.filename().string(); boost::filesystem::path::string_type fileName = filePath.filename().string();
return fileName[0] == '.'; return fileName[0] == '.';
#endif #endif
} }
void SystemData::populateFolder(FileData* folder) void SystemData::populateFolder(FileData* folder)
{ {
const fs::path& folderPath = folder->getPath(); const boost::filesystem::path& folderPath = folder->getPath();
if(!fs::is_directory(folderPath)) if(!boost::filesystem::is_directory(folderPath))
{ {
LOG(LogWarning) << "Error - folder with path \"" << folderPath << "\" is not a directory!"; LOG(LogWarning) << "Error - folder with path \"" << folderPath << "\" is not a directory!";
return; return;
@ -93,21 +91,21 @@ void SystemData::populateFolder(FileData* folder)
const std::string folderStr = folderPath.generic_string(); const std::string folderStr = folderPath.generic_string();
//make sure that this isn't a symlink to a thing we already have //make sure that this isn't a symlink to a thing we already have
if(fs::is_symlink(folderPath)) if(boost::filesystem::is_symlink(folderPath))
{ {
//if this symlink resolves to somewhere that's at the beginning of our path, it's gonna recurse //if this symlink resolves to somewhere that's at the beginning of our path, it's gonna recurse
if(folderStr.find(fs::canonical(folderPath).generic_string()) == 0) if(folderStr.find(boost::filesystem::canonical(folderPath).generic_string()) == 0)
{ {
LOG(LogWarning) << "Skipping infinitely recursive symlink \"" << folderPath << "\""; LOG(LogWarning) << "Skipping infinitely recursive symlink \"" << folderPath << "\"";
return; return;
} }
} }
fs::path filePath; boost::filesystem::path filePath;
std::string extension; std::string extension;
bool isGame; bool isGame;
bool showHidden = Settings::getInstance()->getBool("ShowHiddenFiles"); bool showHidden = Settings::getInstance()->getBool("ShowHiddenFiles");
for(fs::directory_iterator end, dir(folderPath); dir != end; ++dir) for(boost::filesystem::directory_iterator end, dir(folderPath); dir != end; ++dir)
{ {
filePath = (*dir).path(); filePath = (*dir).path();
@ -134,7 +132,7 @@ void SystemData::populateFolder(FileData* folder)
} }
//add directories that also do not match an extension as folders //add directories that also do not match an extension as folders
if(!isGame && fs::is_directory(filePath)) if(!isGame && boost::filesystem::is_directory(filePath))
{ {
FileData* newFolder = new FileData(FOLDER, filePath.generic_string(), mEnvData, this); FileData* newFolder = new FileData(FOLDER, filePath.generic_string(), mEnvData, this);
populateFolder(newFolder); populateFolder(newFolder);
@ -188,7 +186,7 @@ bool SystemData::loadConfig()
LOG(LogInfo) << "Loading system config file " << path << "..."; LOG(LogInfo) << "Loading system config file " << path << "...";
if(!fs::exists(path)) if(!boost::filesystem::exists(path))
{ {
LOG(LogError) << "es_systems.cfg file does not exist!"; LOG(LogError) << "es_systems.cfg file does not exist!";
writeExampleConfig(getConfigPath(true)); writeExampleConfig(getConfigPath(true));
@ -350,8 +348,8 @@ void SystemData::deleteSystems()
std::string SystemData::getConfigPath(bool forWrite) std::string SystemData::getConfigPath(bool forWrite)
{ {
fs::path path = getHomePath() + "/.emulationstation/es_systems.cfg"; boost::filesystem::path path = getHomePath() + "/.emulationstation/es_systems.cfg";
if(forWrite || fs::exists(path)) if(forWrite || boost::filesystem::exists(path))
return path.generic_string(); return path.generic_string();
return "/etc/emulationstation/es_systems.cfg"; return "/etc/emulationstation/es_systems.cfg";
@ -387,16 +385,16 @@ SystemData* SystemData::getPrev() const
std::string SystemData::getGamelistPath(bool forWrite) const std::string SystemData::getGamelistPath(bool forWrite) const
{ {
fs::path filePath; boost::filesystem::path filePath;
filePath = mRootFolder->getPath() / "gamelist.xml"; filePath = mRootFolder->getPath() / "gamelist.xml";
if(fs::exists(filePath)) if(boost::filesystem::exists(filePath))
return filePath.generic_string(); return filePath.generic_string();
filePath = getHomePath() + "/.emulationstation/gamelists/" + mName + "/gamelist.xml"; filePath = getHomePath() + "/.emulationstation/gamelists/" + mName + "/gamelist.xml";
if(forWrite) // make sure the directory exists if we're going to write to it, or crashes will happen if(forWrite) // make sure the directory exists if we're going to write to it, or crashes will happen
fs::create_directories(filePath.parent_path()); boost::filesystem::create_directories(filePath.parent_path());
if(forWrite || fs::exists(filePath)) if(forWrite || boost::filesystem::exists(filePath))
return filePath.generic_string(); return filePath.generic_string();
return "/etc/emulationstation/gamelists/" + mName + "/gamelist.xml"; return "/etc/emulationstation/gamelists/" + mName + "/gamelist.xml";
@ -410,14 +408,14 @@ std::string SystemData::getThemePath() const
// 3. default system theme from currently selected theme set [CURRENT_THEME_PATH]/theme.xml // 3. default system theme from currently selected theme set [CURRENT_THEME_PATH]/theme.xml
// first, check game folder // first, check game folder
fs::path localThemePath = mRootFolder->getPath() / "theme.xml"; boost::filesystem::path localThemePath = mRootFolder->getPath() / "theme.xml";
if(fs::exists(localThemePath)) if(boost::filesystem::exists(localThemePath))
return localThemePath.generic_string(); return localThemePath.generic_string();
// not in game folder, try system theme in theme sets // not in game folder, try system theme in theme sets
localThemePath = ThemeData::getThemeFromCurrentSet(mThemeFolder); localThemePath = ThemeData::getThemeFromCurrentSet(mThemeFolder);
if (fs::exists(localThemePath)) if (boost::filesystem::exists(localThemePath))
return localThemePath.generic_string(); return localThemePath.generic_string();
// not system theme, try default system theme in theme set // not system theme, try default system theme in theme set
@ -428,7 +426,7 @@ std::string SystemData::getThemePath() const
bool SystemData::hasGamelist() const bool SystemData::hasGamelist() const
{ {
return (fs::exists(getGamelistPath(false))); return (boost::filesystem::exists(getGamelistPath(false)));
} }
unsigned int SystemData::getGameCount() const unsigned int SystemData::getGameCount() const
@ -490,7 +488,7 @@ void SystemData::loadTheme()
std::string path = getThemePath(); std::string path = getThemePath();
if(!fs::exists(path)) // no theme available for this platform if(!boost::filesystem::exists(path)) // no theme available for this platform
return; return;
try try

View file

@ -25,8 +25,6 @@
#include <FreeImage.h> #include <FreeImage.h>
namespace fs = boost::filesystem;
bool scrape_cmdline = false; bool scrape_cmdline = false;
bool parseArgs(int argc, char* argv[]) bool parseArgs(int argc, char* argv[])
@ -160,11 +158,11 @@ bool verifyHomeFolderExists()
//make sure the config directory exists //make sure the config directory exists
std::string home = getHomePath(); std::string home = getHomePath();
std::string configDir = home + "/.emulationstation"; std::string configDir = home + "/.emulationstation";
if(!fs::exists(configDir)) if(!boost::filesystem::exists(configDir))
{ {
std::cout << "Creating config directory \"" << configDir << "\"\n"; std::cout << "Creating config directory \"" << configDir << "\"\n";
fs::create_directory(configDir); boost::filesystem::create_directory(configDir);
if(!fs::exists(configDir)) if(!boost::filesystem::exists(configDir))
{ {
std::cerr << "Config directory could not be created!\n"; std::cerr << "Config directory could not be created!\n";
return false; return false;
@ -326,7 +324,7 @@ int main(int argc, char* argv[])
//choose which GUI to open depending on if an input configuration already exists //choose which GUI to open depending on if an input configuration already exists
if(errorMsg == NULL) if(errorMsg == NULL)
{ {
if(fs::exists(InputManager::getConfigPath()) && InputManager::getInstance()->getNumConfiguredDevices() > 0) if(boost::filesystem::exists(InputManager::getConfigPath()) && InputManager::getInstance()->getNumConfiguredDevices() > 0)
{ {
ViewController::get()->goToStart(); ViewController::get()->goToStart();
}else{ }else{

View file

@ -8,6 +8,7 @@
#include <pugixml/src/pugixml.hpp> #include <pugixml/src/pugixml.hpp>
#include <SDL.h> #include <SDL.h>
#include <iostream> #include <iostream>
#include <assert.h>
#define KEYBOARD_GUID_STRING "-1" #define KEYBOARD_GUID_STRING "-1"
#define CEC_GUID_STRING "-2" #define CEC_GUID_STRING "-2"
@ -27,8 +28,6 @@
int SDL_USER_CECBUTTONDOWN = -1; int SDL_USER_CECBUTTONDOWN = -1;
int SDL_USER_CECBUTTONUP = -1; int SDL_USER_CECBUTTONUP = -1;
namespace fs = boost::filesystem;
InputManager* InputManager::mInstance = NULL; InputManager* InputManager::mInstance = NULL;
InputManager::InputManager() : mKeyboardInputConfig(NULL) InputManager::InputManager() : mKeyboardInputConfig(NULL)
@ -279,7 +278,7 @@ bool InputManager::parseEvent(const SDL_Event& ev, Window* window)
bool InputManager::loadInputConfig(InputConfig* config) bool InputManager::loadInputConfig(InputConfig* config)
{ {
std::string path = getConfigPath(); std::string path = getConfigPath();
if(!fs::exists(path)) if(!boost::filesystem::exists(path))
return false; return false;
pugi::xml_document doc; pugi::xml_document doc;
@ -334,7 +333,7 @@ void InputManager::writeDeviceConfig(InputConfig* config)
pugi::xml_document doc; pugi::xml_document doc;
if(fs::exists(path)) if(boost::filesystem::exists(path))
{ {
// merge files // merge files
pugi::xml_parse_result result = doc.load_file(path.c_str()); pugi::xml_parse_result result = doc.load_file(path.c_str());
@ -395,7 +394,7 @@ void InputManager::doOnFinish()
std::string path = getConfigPath(); std::string path = getConfigPath();
pugi::xml_document doc; pugi::xml_document doc;
if(fs::exists(path)) if(boost::filesystem::exists(path))
{ {
pugi::xml_parse_result result = doc.load_file(path.c_str()); pugi::xml_parse_result result = doc.load_file(path.c_str());
if(!result) if(!result)

View file

@ -123,8 +123,6 @@ std::map<std::string, std::map<std::string, ThemeData::ElementPropertyType>> The
{ "zIndex", FLOAT } } } { "zIndex", FLOAT } } }
}; };
namespace fs = boost::filesystem;
#define MINIMUM_THEME_FORMAT_VERSION 3 #define MINIMUM_THEME_FORMAT_VERSION 3
#define CURRENT_THEME_FORMAT_VERSION 5 #define CURRENT_THEME_FORMAT_VERSION 5
@ -151,12 +149,12 @@ unsigned int getHexColor(const char* str)
} }
// helper // helper
std::string resolvePath(const char* in, const fs::path& relative) std::string resolvePath(const char* in, const boost::filesystem::path& relative)
{ {
if(!in || in[0] == '\0') if(!in || in[0] == '\0')
return in; return in;
fs::path relPath = relative.parent_path(); boost::filesystem::path relPath = relative.parent_path();
boost::filesystem::path path(in); boost::filesystem::path path(in);
@ -207,7 +205,7 @@ void ThemeData::loadFile(std::map<std::string, std::string> sysDataMap, const st
ThemeException error; ThemeException error;
error.setFiles(mPaths); error.setFiles(mPaths);
if(!fs::exists(path)) if(!boost::filesystem::exists(path))
throw error << "File does not exist!"; throw error << "File does not exist!";
mVersion = 0; mVersion = 0;
@ -486,7 +484,7 @@ const std::shared_ptr<ThemeData>& ThemeData::getDefault()
theme = std::shared_ptr<ThemeData>(new ThemeData()); theme = std::shared_ptr<ThemeData>(new ThemeData());
const std::string path = getHomePath() + "/.emulationstation/es_theme_default.xml"; const std::string path = getHomePath() + "/.emulationstation/es_theme_default.xml";
if(fs::exists(path)) if(boost::filesystem::exists(path))
{ {
try try
{ {
@ -537,21 +535,21 @@ std::map<std::string, ThemeSet> ThemeData::getThemeSets()
std::map<std::string, ThemeSet> sets; std::map<std::string, ThemeSet> sets;
static const size_t pathCount = 2; static const size_t pathCount = 2;
fs::path paths[pathCount] = { boost::filesystem::path paths[pathCount] = {
"/etc/emulationstation/themes", "/etc/emulationstation/themes",
getHomePath() + "/.emulationstation/themes" getHomePath() + "/.emulationstation/themes"
}; };
fs::directory_iterator end; boost::filesystem::directory_iterator end;
for(size_t i = 0; i < pathCount; i++) for(size_t i = 0; i < pathCount; i++)
{ {
if(!fs::is_directory(paths[i])) if(!boost::filesystem::is_directory(paths[i]))
continue; continue;
for(fs::directory_iterator it(paths[i]); it != end; ++it) for(boost::filesystem::directory_iterator it(paths[i]); it != end; ++it)
{ {
if(fs::is_directory(*it)) if(boost::filesystem::is_directory(*it))
{ {
ThemeSet set = {*it}; ThemeSet set = {*it};
sets[set.getName()] = set; sets[set.getName()] = set;
@ -562,7 +560,7 @@ std::map<std::string, ThemeSet> ThemeData::getThemeSets()
return sets; return sets;
} }
fs::path ThemeData::getThemeFromCurrentSet(const std::string& system) boost::filesystem::path ThemeData::getThemeFromCurrentSet(const std::string& system)
{ {
auto themeSets = ThemeData::getThemeSets(); auto themeSets = ThemeData::getThemeSets();
if(themeSets.empty()) if(themeSets.empty())

View file

@ -3,8 +3,6 @@
#include "platform.h" #include "platform.h"
#include <boost/filesystem/operations.hpp> #include <boost/filesystem/operations.hpp>
namespace fs = boost::filesystem;
std::string strToUpper(const char* from) std::string strToUpper(const char* from)
{ {
std::string str(from); std::string str(from);
@ -37,7 +35,7 @@ std::string getCanonicalPath(const std::string& path)
// expands "./my/path.sfc" to "[relativeTo]/my/path.sfc" // expands "./my/path.sfc" to "[relativeTo]/my/path.sfc"
// if allowHome is true, also expands "~/my/path.sfc" to "/home/pi/my/path.sfc" // if allowHome is true, also expands "~/my/path.sfc" to "/home/pi/my/path.sfc"
fs::path resolvePath(const fs::path& path, const fs::path& relativeTo, bool allowHome) boost::filesystem::path resolvePath(const boost::filesystem::path& path, const boost::filesystem::path& relativeTo, bool allowHome)
{ {
// nothing here // nothing here
if(path.begin() == path.end()) if(path.begin() == path.end())
@ -45,7 +43,7 @@ fs::path resolvePath(const fs::path& path, const fs::path& relativeTo, bool allo
if(*path.begin() == ".") if(*path.begin() == ".")
{ {
fs::path ret = relativeTo; boost::filesystem::path ret = relativeTo;
for(auto it = ++path.begin(); it != path.end(); ++it) for(auto it = ++path.begin(); it != path.end(); ++it)
ret /= *it; ret /= *it;
return ret; return ret;
@ -53,7 +51,7 @@ fs::path resolvePath(const fs::path& path, const fs::path& relativeTo, bool allo
if(allowHome && *path.begin() == "~") if(allowHome && *path.begin() == "~")
{ {
fs::path ret = getHomePath(); boost::filesystem::path ret = getHomePath();
for(auto it = ++path.begin(); it != path.end(); ++it) for(auto it = ++path.begin(); it != path.end(); ++it)
ret /= *it; ret /= *it;
return ret; return ret;
@ -62,7 +60,7 @@ fs::path resolvePath(const fs::path& path, const fs::path& relativeTo, bool allo
return path; return path;
} }
fs::path removeCommonPathUsingStrings(const fs::path& path, const fs::path& relativeTo, bool& contains) boost::filesystem::path removeCommonPathUsingStrings(const boost::filesystem::path& path, const boost::filesystem::path& relativeTo, bool& contains)
{ {
#ifdef WIN32 #ifdef WIN32
std::wstring pathStr = path.c_str(); std::wstring pathStr = path.c_str();
@ -82,18 +80,18 @@ fs::path removeCommonPathUsingStrings(const fs::path& path, const fs::path& rela
} }
// example: removeCommonPath("/home/pi/roms/nes/foo/bar.nes", "/home/pi/roms/nes/") returns "foo/bar.nes" // example: removeCommonPath("/home/pi/roms/nes/foo/bar.nes", "/home/pi/roms/nes/") returns "foo/bar.nes"
fs::path removeCommonPath(const fs::path& path, const fs::path& relativeTo, bool& contains) boost::filesystem::path removeCommonPath(const boost::filesystem::path& path, const boost::filesystem::path& relativeTo, bool& contains)
{ {
// if either of these doesn't exist, fs::canonical() is going to throw an error // if either of these doesn't exist, boost::filesystem::canonical() is going to throw an error
if(!fs::exists(path) || !fs::exists(relativeTo)) if(!boost::filesystem::exists(path) || !boost::filesystem::exists(relativeTo))
{ {
contains = false; contains = false;
return path; return path;
} }
// if it's a symlink we don't want to apply fs::canonical on it, otherwise we'll lose the current parent_path // if it's a symlink we don't want to apply boost::filesystem::canonical on it, otherwise we'll lose the current parent_path
fs::path p = (fs::is_symlink(path) ? fs::canonical(path.parent_path()) / path.filename() : fs::canonical(path)); boost::filesystem::path p = (boost::filesystem::is_symlink(path) ? boost::filesystem::canonical(path.parent_path()) / path.filename() : boost::filesystem::canonical(path));
fs::path r = fs::canonical(relativeTo); boost::filesystem::path r = boost::filesystem::canonical(relativeTo);
if(p.root_path() != r.root_path()) if(p.root_path() != r.root_path())
{ {
@ -101,7 +99,7 @@ fs::path removeCommonPath(const fs::path& path, const fs::path& relativeTo, bool
return p; return p;
} }
fs::path result; boost::filesystem::path result;
// find point of divergence // find point of divergence
auto itr_path = p.begin(); auto itr_path = p.begin();
@ -120,7 +118,7 @@ fs::path removeCommonPath(const fs::path& path, const fs::path& relativeTo, bool
while(itr_path != p.end()) while(itr_path != p.end())
{ {
if(*itr_path != fs::path(".")) if(*itr_path != boost::filesystem::path("."))
result = result / *itr_path; result = result / *itr_path;
++itr_path; ++itr_path;
@ -132,11 +130,11 @@ fs::path removeCommonPath(const fs::path& path, const fs::path& relativeTo, bool
// usage: makeRelativePath("/path/to/my/thing.sfc", "/path/to") -> "./my/thing.sfc" // usage: makeRelativePath("/path/to/my/thing.sfc", "/path/to") -> "./my/thing.sfc"
// usage: makeRelativePath("/home/pi/my/thing.sfc", "/path/to", true) -> "~/my/thing.sfc" // usage: makeRelativePath("/home/pi/my/thing.sfc", "/path/to", true) -> "~/my/thing.sfc"
fs::path makeRelativePath(const fs::path& path, const fs::path& relativeTo, bool allowHome) boost::filesystem::path makeRelativePath(const boost::filesystem::path& path, const boost::filesystem::path& relativeTo, bool allowHome)
{ {
bool contains = false; bool contains = false;
fs::path ret = removeCommonPath(path, relativeTo, contains); boost::filesystem::path ret = removeCommonPath(path, relativeTo, contains);
if(contains) if(contains)
{ {
// success // success
@ -177,7 +175,7 @@ std::string escapePath(const boost::filesystem::path& path)
{ {
#ifdef WIN32 #ifdef WIN32
// windows escapes stuff by just putting everything in quotes // windows escapes stuff by just putting everything in quotes
return '"' + fs::path(path).make_preferred().string() + '"'; return '"' + boost::filesystem::path(path).make_preferred().string() + '"';
#else #else
// a quick and dirty way to insert a backslash before most characters that would mess up a bash path // a quick and dirty way to insert a backslash before most characters that would mess up a bash path
std::string pathStr = path.string(); std::string pathStr = path.string();

View file

@ -11,8 +11,6 @@
#define HOLD_TIME 1000 #define HOLD_TIME 1000
namespace fs = boost::filesystem;
GuiDetectDevice::GuiDetectDevice(Window* window, bool firstRun, const std::function<void()>& doneCallback) : GuiComponent(window), mFirstRun(firstRun), GuiDetectDevice::GuiDetectDevice(Window* window, bool firstRun, const std::function<void()>& doneCallback) : GuiComponent(window), mFirstRun(firstRun),
mBackground(window, ":/frame.png"), mGrid(window, Vector2i(1, 5)) mBackground(window, ":/frame.png"), mGrid(window, Vector2i(1, 5))
{ {
@ -104,7 +102,7 @@ void GuiDetectDevice::update(int deltaTime)
if(mHoldingConfig) if(mHoldingConfig)
{ {
// If ES starts and if a known device is connected after startup skip controller configuration // If ES starts and if a known device is connected after startup skip controller configuration
if(mFirstRun && fs::exists(InputManager::getConfigPath()) && InputManager::getInstance()->getNumConfiguredDevices() > 0) if(mFirstRun && boost::filesystem::exists(InputManager::getConfigPath()) && InputManager::getInstance()->getNumConfiguredDevices() > 0)
{ {
if(mDoneCallback) if(mDoneCallback)
mDoneCallback(); mDoneCallback();

View file

@ -4,8 +4,6 @@
#include <boost/filesystem/operations.hpp> #include <boost/filesystem/operations.hpp>
#include <fstream> #include <fstream>
namespace fs = boost::filesystem;
auto array_deleter = [](unsigned char* p) { delete[] p; }; auto array_deleter = [](unsigned char* p) { delete[] p; };
auto nop_deleter = [](unsigned char* /*p*/) { }; auto nop_deleter = [](unsigned char* /*p*/) { };
@ -39,7 +37,7 @@ const ResourceData ResourceManager::getFileData(const std::string& path) const
} }
//it's not embedded; load the file //it's not embedded; load the file
if(!fs::exists(path)) if(!boost::filesystem::exists(path))
{ {
//if the file doesn't exist, return an "empty" ResourceData //if the file doesn't exist, return an "empty" ResourceData
ResourceData data = {NULL, 0}; ResourceData data = {NULL, 0};
@ -73,7 +71,7 @@ bool ResourceManager::fileExists(const std::string& path) const
if(res2hMap.find(path) != res2hMap.cend()) if(res2hMap.find(path) != res2hMap.cend())
return true; return true;
return fs::exists(path); return boost::filesystem::exists(path);
} }
void ResourceManager::unloadAll() void ResourceManager::unloadAll()