mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-26 08:05:38 +00:00
Remove all namespace fs = boost::filesystem;
This commit is contained in:
parent
f93390b87f
commit
05caef2f28
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@ -16,7 +16,6 @@
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#include <fstream>
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#include <unordered_map>
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namespace fs = boost::filesystem;
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std::string myCollectionsName = "collections";
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/* Handling the getting, initialization, deinitialization, saving and deletion of
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@ -52,8 +51,8 @@ CollectionSystemManager::CollectionSystemManager(Window* window) : mWindow(windo
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mCollectionEnvData->mPlatformIds = allPlatformIds;
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std::string path = getCollectionsFolder();
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if(!fs::exists(path))
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fs::create_directory(path);
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if(!boost::filesystem::exists(path))
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boost::filesystem::create_directory(path);
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mIsEditingCustom = false;
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mEditingCollection = "Favorites";
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@ -334,7 +333,7 @@ bool CollectionSystemManager::isThemeCustomCollectionCompatible(std::vector<std:
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if(set != themeSets.cend())
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{
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std::string defaultThemeFilePath = set->second.path.string() + "/theme.xml";
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if (fs::exists(defaultThemeFilePath))
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if (boost::filesystem::exists(defaultThemeFilePath))
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{
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return true;
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}
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@ -722,7 +721,7 @@ void CollectionSystemManager::populateCustomCollection(CollectionSystemData* sys
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CollectionSystemDecl sysDecl = sysData->decl;
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std::string path = getCustomCollectionConfigPath(newSys->getName());
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if(!fs::exists(path))
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if(!boost::filesystem::exists(path))
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{
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LOG(LogInfo) << "Couldn't find custom collection config file at " << path;
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return;
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@ -829,7 +828,7 @@ std::vector<std::string> CollectionSystemManager::getSystemsFromConfig()
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std::vector<std::string> systems;
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std::string path = SystemData::getConfigPath(false);
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if(!fs::exists(path))
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if(!boost::filesystem::exists(path))
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{
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return systems;
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}
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@ -880,20 +879,20 @@ std::vector<std::string> CollectionSystemManager::getSystemsFromTheme()
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Settings::getInstance()->setString("ThemeSet", set->first);
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}
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fs::path themePath = set->second.path;
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boost::filesystem::path themePath = set->second.path;
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if (fs::exists(themePath))
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if (boost::filesystem::exists(themePath))
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{
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fs::directory_iterator end_itr; // default construction yields past-the-end
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for (fs::directory_iterator itr(themePath); itr != end_itr; ++itr)
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boost::filesystem::directory_iterator end_itr; // default construction yields past-the-end
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for (boost::filesystem::directory_iterator itr(themePath); itr != end_itr; ++itr)
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{
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if (fs::is_directory(itr->status()))
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if (boost::filesystem::is_directory(itr->status()))
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{
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//... here you have a directory
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std::string folder = itr->path().string();
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folder = folder.substr(themePath.string().size()+1);
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if(fs::exists(set->second.getThemePath(folder)))
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if(boost::filesystem::exists(set->second.getThemePath(folder)))
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{
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systems.push_back(folder);
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}
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@ -940,14 +939,14 @@ std::vector<std::string> CollectionSystemManager::getUnusedSystemsFromTheme()
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std::vector<std::string> CollectionSystemManager::getCollectionsFromConfigFolder()
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{
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std::vector<std::string> systems;
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fs::path configPath = getCollectionsFolder();
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boost::filesystem::path configPath = getCollectionsFolder();
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if (fs::exists(configPath))
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if (boost::filesystem::exists(configPath))
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{
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fs::directory_iterator end_itr; // default construction yields past-the-end
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for (fs::directory_iterator itr(configPath); itr != end_itr; ++itr)
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boost::filesystem::directory_iterator end_itr; // default construction yields past-the-end
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for (boost::filesystem::directory_iterator itr(configPath); itr != end_itr; ++itr)
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{
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if (fs::is_regular_file(itr->status()))
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if (boost::filesystem::is_regular_file(itr->status()))
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{
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// it's a file
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std::string file = itr->path().string();
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@ -1013,7 +1012,7 @@ bool CollectionSystemManager::includeFileInAutoCollections(FileData* file)
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std::string getCustomCollectionConfigPath(std::string collectionName)
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{
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fs::path path = getCollectionsFolder() + "custom-" + collectionName + ".cfg";
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boost::filesystem::path path = getCollectionsFolder() + "custom-" + collectionName + ".cfg";
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return path.generic_string();
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}
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@ -14,9 +14,7 @@
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#include "Window.h"
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#include <boost/filesystem/operations.hpp>
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namespace fs = boost::filesystem;
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FileData::FileData(FileType type, const fs::path& path, SystemEnvironmentData* envData, SystemData* system)
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FileData::FileData(FileType type, const boost::filesystem::path& path, SystemEnvironmentData* envData, SystemData* system)
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: mType(type), mPath(path), mSystem(system), mEnvData(envData), mSourceFileData(NULL), mParent(NULL), metadata(type == GAME ? GAME_METADATA : FOLDER_METADATA) // metadata is REALLY set in the constructor!
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{
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// metadata needs at least a name field (since that's what getName() will return)
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@ -259,7 +257,7 @@ void FileData::launchGame(Window* window)
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const std::string rom = escapePath(getPath());
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const std::string basename = getPath().stem().string();
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const std::string rom_raw = fs::path(getPath()).make_preferred().string();
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const std::string rom_raw = boost::filesystem::path(getPath()).make_preferred().string();
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command = strreplace(command, "%ROM%", rom);
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command = strreplace(command, "%BASENAME%", basename);
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@ -3,7 +3,6 @@
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#define ES_APP_FILE_DATA_H
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#include "MetaData.h"
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#include <boost/filesystem/path.hpp>
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#include <unordered_map>
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class SystemData;
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@ -7,17 +7,14 @@
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#include "SystemData.h"
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#include "Util.h"
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#include <boost/filesystem/operations.hpp>
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#include <boost/filesystem/path.hpp>
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#include <pugixml/src/pugixml.hpp>
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namespace fs = boost::filesystem;
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FileData* findOrCreateFile(SystemData* system, const boost::filesystem::path& path, FileType type, bool trustGamelist)
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{
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// first, verify that path is within the system's root folder
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FileData* root = system->getRootFolder();
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fs::path relative;
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boost::filesystem::path relative;
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bool contains = false;
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if (trustGamelist)
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{
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@ -111,7 +108,7 @@ void parseGamelist(SystemData* system)
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return;
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}
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fs::path relativeTo = system->getStartPath();
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boost::filesystem::path relativeTo = system->getStartPath();
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const char* tagList[2] = { "game", "folder" };
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FileType typeList[2] = { GAME, FOLDER };
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@ -121,7 +118,7 @@ void parseGamelist(SystemData* system)
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FileType type = typeList[i];
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for(pugi::xml_node fileNode = root.child(tag); fileNode; fileNode = fileNode.next_sibling(tag))
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{
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fs::path path = resolvePath(fileNode.child("path").text().get(), relativeTo, false);
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boost::filesystem::path path = resolvePath(fileNode.child("path").text().get(), relativeTo, false);
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if(!trustGamelist && !boost::filesystem::exists(path))
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{
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@ -242,9 +239,9 @@ void updateGamelist(SystemData* system)
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continue;
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}
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fs::path nodePath = resolvePath(pathNode.text().get(), system->getStartPath(), true);
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fs::path gamePath((*fit)->getPath());
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if(nodePath == gamePath || (fs::exists(nodePath) && fs::exists(gamePath) && fs::equivalent(nodePath, gamePath)))
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boost::filesystem::path nodePath = resolvePath(pathNode.text().get(), system->getStartPath(), true);
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boost::filesystem::path gamePath((*fit)->getPath());
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if(nodePath == gamePath || (boost::filesystem::exists(nodePath) && boost::filesystem::exists(gamePath) && boost::filesystem::equivalent(nodePath, gamePath)))
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{
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// found it
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root.remove_child(fileNode);
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@ -4,8 +4,6 @@
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#include "Util.h"
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#include <pugixml/src/pugixml.hpp>
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namespace fs = boost::filesystem;
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MetaDataDecl gameDecls[] = {
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// key, type, default, statistic, name in GuiMetaDataEd, prompt in GuiMetaDataEd
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{"name", MD_STRING, "", false, "name", "enter game name"},
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@ -69,7 +67,7 @@ MetaDataList::MetaDataList(MetaDataListType type)
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}
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MetaDataList MetaDataList::createFromXML(MetaDataListType type, pugi::xml_node& node, const fs::path& relativeTo)
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MetaDataList MetaDataList::createFromXML(MetaDataListType type, pugi::xml_node& node, const boost::filesystem::path& relativeTo)
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{
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MetaDataList mdl(type);
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@ -95,7 +93,7 @@ MetaDataList MetaDataList::createFromXML(MetaDataListType type, pugi::xml_node&
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return mdl;
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}
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void MetaDataList::appendToXML(pugi::xml_node& parent, bool ignoreDefaults, const fs::path& relativeTo) const
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void MetaDataList::appendToXML(pugi::xml_node& parent, bool ignoreDefaults, const boost::filesystem::path& relativeTo) const
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{
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const std::vector<MetaDataDecl>& mdd = getMDD();
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@ -17,8 +17,6 @@
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std::vector<SystemData*> SystemData::sSystemVector;
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namespace fs = boost::filesystem;
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SystemData::SystemData(const std::string& name, const std::string& fullName, SystemEnvironmentData* envData, const std::string& themeFolder, bool CollectionSystem) :
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mName(name), mFullName(fullName), mEnvData(envData), mThemeFolder(themeFolder), mIsCollectionSystem(CollectionSystem), mIsGameSystem(true)
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{
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@ -70,21 +68,21 @@ void SystemData::setIsGameSystemStatus()
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}
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// test to see if a file is hidden
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bool isHidden(const fs::path &filePath)
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bool isHidden(const boost::filesystem::path &filePath)
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{
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#ifdef WIN32
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const DWORD Attributes = GetFileAttributes(filePath.generic_string().c_str());
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return (Attributes != INVALID_FILE_ATTRIBUTES) && (Attributes & FILE_ATTRIBUTE_HIDDEN);
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#else
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fs::path::string_type fileName = filePath.filename().string();
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boost::filesystem::path::string_type fileName = filePath.filename().string();
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return fileName[0] == '.';
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#endif
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}
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void SystemData::populateFolder(FileData* folder)
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{
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const fs::path& folderPath = folder->getPath();
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if(!fs::is_directory(folderPath))
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const boost::filesystem::path& folderPath = folder->getPath();
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if(!boost::filesystem::is_directory(folderPath))
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{
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LOG(LogWarning) << "Error - folder with path \"" << folderPath << "\" is not a directory!";
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return;
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@ -93,21 +91,21 @@ void SystemData::populateFolder(FileData* folder)
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const std::string folderStr = folderPath.generic_string();
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//make sure that this isn't a symlink to a thing we already have
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if(fs::is_symlink(folderPath))
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if(boost::filesystem::is_symlink(folderPath))
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{
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//if this symlink resolves to somewhere that's at the beginning of our path, it's gonna recurse
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if(folderStr.find(fs::canonical(folderPath).generic_string()) == 0)
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if(folderStr.find(boost::filesystem::canonical(folderPath).generic_string()) == 0)
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{
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LOG(LogWarning) << "Skipping infinitely recursive symlink \"" << folderPath << "\"";
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return;
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}
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}
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fs::path filePath;
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boost::filesystem::path filePath;
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std::string extension;
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bool isGame;
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bool showHidden = Settings::getInstance()->getBool("ShowHiddenFiles");
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for(fs::directory_iterator end, dir(folderPath); dir != end; ++dir)
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for(boost::filesystem::directory_iterator end, dir(folderPath); dir != end; ++dir)
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{
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filePath = (*dir).path();
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@ -134,7 +132,7 @@ void SystemData::populateFolder(FileData* folder)
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}
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//add directories that also do not match an extension as folders
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if(!isGame && fs::is_directory(filePath))
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if(!isGame && boost::filesystem::is_directory(filePath))
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{
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FileData* newFolder = new FileData(FOLDER, filePath.generic_string(), mEnvData, this);
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populateFolder(newFolder);
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@ -188,7 +186,7 @@ bool SystemData::loadConfig()
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LOG(LogInfo) << "Loading system config file " << path << "...";
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if(!fs::exists(path))
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if(!boost::filesystem::exists(path))
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{
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LOG(LogError) << "es_systems.cfg file does not exist!";
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writeExampleConfig(getConfigPath(true));
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@ -350,8 +348,8 @@ void SystemData::deleteSystems()
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std::string SystemData::getConfigPath(bool forWrite)
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{
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fs::path path = getHomePath() + "/.emulationstation/es_systems.cfg";
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if(forWrite || fs::exists(path))
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boost::filesystem::path path = getHomePath() + "/.emulationstation/es_systems.cfg";
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if(forWrite || boost::filesystem::exists(path))
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return path.generic_string();
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return "/etc/emulationstation/es_systems.cfg";
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@ -387,16 +385,16 @@ SystemData* SystemData::getPrev() const
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std::string SystemData::getGamelistPath(bool forWrite) const
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{
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fs::path filePath;
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boost::filesystem::path filePath;
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filePath = mRootFolder->getPath() / "gamelist.xml";
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if(fs::exists(filePath))
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if(boost::filesystem::exists(filePath))
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return filePath.generic_string();
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filePath = getHomePath() + "/.emulationstation/gamelists/" + mName + "/gamelist.xml";
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if(forWrite) // make sure the directory exists if we're going to write to it, or crashes will happen
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fs::create_directories(filePath.parent_path());
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if(forWrite || fs::exists(filePath))
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boost::filesystem::create_directories(filePath.parent_path());
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if(forWrite || boost::filesystem::exists(filePath))
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return filePath.generic_string();
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return "/etc/emulationstation/gamelists/" + mName + "/gamelist.xml";
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@ -410,14 +408,14 @@ std::string SystemData::getThemePath() const
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// 3. default system theme from currently selected theme set [CURRENT_THEME_PATH]/theme.xml
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// first, check game folder
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fs::path localThemePath = mRootFolder->getPath() / "theme.xml";
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if(fs::exists(localThemePath))
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boost::filesystem::path localThemePath = mRootFolder->getPath() / "theme.xml";
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if(boost::filesystem::exists(localThemePath))
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return localThemePath.generic_string();
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// not in game folder, try system theme in theme sets
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localThemePath = ThemeData::getThemeFromCurrentSet(mThemeFolder);
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if (fs::exists(localThemePath))
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if (boost::filesystem::exists(localThemePath))
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return localThemePath.generic_string();
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// not system theme, try default system theme in theme set
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@ -428,7 +426,7 @@ std::string SystemData::getThemePath() const
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bool SystemData::hasGamelist() const
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{
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return (fs::exists(getGamelistPath(false)));
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return (boost::filesystem::exists(getGamelistPath(false)));
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}
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unsigned int SystemData::getGameCount() const
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@ -490,7 +488,7 @@ void SystemData::loadTheme()
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std::string path = getThemePath();
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if(!fs::exists(path)) // no theme available for this platform
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if(!boost::filesystem::exists(path)) // no theme available for this platform
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return;
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try
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@ -25,8 +25,6 @@
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#include <FreeImage.h>
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namespace fs = boost::filesystem;
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bool scrape_cmdline = false;
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bool parseArgs(int argc, char* argv[])
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@ -160,11 +158,11 @@ bool verifyHomeFolderExists()
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//make sure the config directory exists
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std::string home = getHomePath();
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std::string configDir = home + "/.emulationstation";
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if(!fs::exists(configDir))
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if(!boost::filesystem::exists(configDir))
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{
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std::cout << "Creating config directory \"" << configDir << "\"\n";
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fs::create_directory(configDir);
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if(!fs::exists(configDir))
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boost::filesystem::create_directory(configDir);
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if(!boost::filesystem::exists(configDir))
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{
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std::cerr << "Config directory could not be created!\n";
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return false;
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@ -326,7 +324,7 @@ int main(int argc, char* argv[])
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//choose which GUI to open depending on if an input configuration already exists
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if(errorMsg == NULL)
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{
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if(fs::exists(InputManager::getConfigPath()) && InputManager::getInstance()->getNumConfiguredDevices() > 0)
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if(boost::filesystem::exists(InputManager::getConfigPath()) && InputManager::getInstance()->getNumConfiguredDevices() > 0)
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{
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ViewController::get()->goToStart();
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}else{
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@ -8,6 +8,7 @@
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#include <pugixml/src/pugixml.hpp>
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#include <SDL.h>
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#include <iostream>
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#include <assert.h>
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#define KEYBOARD_GUID_STRING "-1"
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#define CEC_GUID_STRING "-2"
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@ -27,8 +28,6 @@
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int SDL_USER_CECBUTTONDOWN = -1;
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int SDL_USER_CECBUTTONUP = -1;
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namespace fs = boost::filesystem;
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InputManager* InputManager::mInstance = NULL;
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InputManager::InputManager() : mKeyboardInputConfig(NULL)
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@ -279,7 +278,7 @@ bool InputManager::parseEvent(const SDL_Event& ev, Window* window)
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bool InputManager::loadInputConfig(InputConfig* config)
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{
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std::string path = getConfigPath();
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if(!fs::exists(path))
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if(!boost::filesystem::exists(path))
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return false;
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||||
pugi::xml_document doc;
|
||||
|
@ -334,7 +333,7 @@ void InputManager::writeDeviceConfig(InputConfig* config)
|
|||
|
||||
pugi::xml_document doc;
|
||||
|
||||
if(fs::exists(path))
|
||||
if(boost::filesystem::exists(path))
|
||||
{
|
||||
// merge files
|
||||
pugi::xml_parse_result result = doc.load_file(path.c_str());
|
||||
|
@ -395,7 +394,7 @@ void InputManager::doOnFinish()
|
|||
std::string path = getConfigPath();
|
||||
pugi::xml_document doc;
|
||||
|
||||
if(fs::exists(path))
|
||||
if(boost::filesystem::exists(path))
|
||||
{
|
||||
pugi::xml_parse_result result = doc.load_file(path.c_str());
|
||||
if(!result)
|
||||
|
|
|
@ -123,8 +123,6 @@ std::map<std::string, std::map<std::string, ThemeData::ElementPropertyType>> The
|
|||
{ "zIndex", FLOAT } } }
|
||||
};
|
||||
|
||||
namespace fs = boost::filesystem;
|
||||
|
||||
#define MINIMUM_THEME_FORMAT_VERSION 3
|
||||
#define CURRENT_THEME_FORMAT_VERSION 5
|
||||
|
||||
|
@ -151,12 +149,12 @@ unsigned int getHexColor(const char* str)
|
|||
}
|
||||
|
||||
// helper
|
||||
std::string resolvePath(const char* in, const fs::path& relative)
|
||||
std::string resolvePath(const char* in, const boost::filesystem::path& relative)
|
||||
{
|
||||
if(!in || in[0] == '\0')
|
||||
return in;
|
||||
|
||||
fs::path relPath = relative.parent_path();
|
||||
boost::filesystem::path relPath = relative.parent_path();
|
||||
|
||||
boost::filesystem::path path(in);
|
||||
|
||||
|
@ -207,7 +205,7 @@ void ThemeData::loadFile(std::map<std::string, std::string> sysDataMap, const st
|
|||
ThemeException error;
|
||||
error.setFiles(mPaths);
|
||||
|
||||
if(!fs::exists(path))
|
||||
if(!boost::filesystem::exists(path))
|
||||
throw error << "File does not exist!";
|
||||
|
||||
mVersion = 0;
|
||||
|
@ -486,7 +484,7 @@ const std::shared_ptr<ThemeData>& ThemeData::getDefault()
|
|||
theme = std::shared_ptr<ThemeData>(new ThemeData());
|
||||
|
||||
const std::string path = getHomePath() + "/.emulationstation/es_theme_default.xml";
|
||||
if(fs::exists(path))
|
||||
if(boost::filesystem::exists(path))
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -537,21 +535,21 @@ std::map<std::string, ThemeSet> ThemeData::getThemeSets()
|
|||
std::map<std::string, ThemeSet> sets;
|
||||
|
||||
static const size_t pathCount = 2;
|
||||
fs::path paths[pathCount] = {
|
||||
boost::filesystem::path paths[pathCount] = {
|
||||
"/etc/emulationstation/themes",
|
||||
getHomePath() + "/.emulationstation/themes"
|
||||
};
|
||||
|
||||
fs::directory_iterator end;
|
||||
boost::filesystem::directory_iterator end;
|
||||
|
||||
for(size_t i = 0; i < pathCount; i++)
|
||||
{
|
||||
if(!fs::is_directory(paths[i]))
|
||||
if(!boost::filesystem::is_directory(paths[i]))
|
||||
continue;
|
||||
|
||||
for(fs::directory_iterator it(paths[i]); it != end; ++it)
|
||||
for(boost::filesystem::directory_iterator it(paths[i]); it != end; ++it)
|
||||
{
|
||||
if(fs::is_directory(*it))
|
||||
if(boost::filesystem::is_directory(*it))
|
||||
{
|
||||
ThemeSet set = {*it};
|
||||
sets[set.getName()] = set;
|
||||
|
@ -562,7 +560,7 @@ std::map<std::string, ThemeSet> ThemeData::getThemeSets()
|
|||
return sets;
|
||||
}
|
||||
|
||||
fs::path ThemeData::getThemeFromCurrentSet(const std::string& system)
|
||||
boost::filesystem::path ThemeData::getThemeFromCurrentSet(const std::string& system)
|
||||
{
|
||||
auto themeSets = ThemeData::getThemeSets();
|
||||
if(themeSets.empty())
|
||||
|
|
|
@ -3,8 +3,6 @@
|
|||
#include "platform.h"
|
||||
#include <boost/filesystem/operations.hpp>
|
||||
|
||||
namespace fs = boost::filesystem;
|
||||
|
||||
std::string strToUpper(const char* from)
|
||||
{
|
||||
std::string str(from);
|
||||
|
@ -37,7 +35,7 @@ std::string getCanonicalPath(const std::string& path)
|
|||
|
||||
// expands "./my/path.sfc" to "[relativeTo]/my/path.sfc"
|
||||
// if allowHome is true, also expands "~/my/path.sfc" to "/home/pi/my/path.sfc"
|
||||
fs::path resolvePath(const fs::path& path, const fs::path& relativeTo, bool allowHome)
|
||||
boost::filesystem::path resolvePath(const boost::filesystem::path& path, const boost::filesystem::path& relativeTo, bool allowHome)
|
||||
{
|
||||
// nothing here
|
||||
if(path.begin() == path.end())
|
||||
|
@ -45,7 +43,7 @@ fs::path resolvePath(const fs::path& path, const fs::path& relativeTo, bool allo
|
|||
|
||||
if(*path.begin() == ".")
|
||||
{
|
||||
fs::path ret = relativeTo;
|
||||
boost::filesystem::path ret = relativeTo;
|
||||
for(auto it = ++path.begin(); it != path.end(); ++it)
|
||||
ret /= *it;
|
||||
return ret;
|
||||
|
@ -53,7 +51,7 @@ fs::path resolvePath(const fs::path& path, const fs::path& relativeTo, bool allo
|
|||
|
||||
if(allowHome && *path.begin() == "~")
|
||||
{
|
||||
fs::path ret = getHomePath();
|
||||
boost::filesystem::path ret = getHomePath();
|
||||
for(auto it = ++path.begin(); it != path.end(); ++it)
|
||||
ret /= *it;
|
||||
return ret;
|
||||
|
@ -62,7 +60,7 @@ fs::path resolvePath(const fs::path& path, const fs::path& relativeTo, bool allo
|
|||
return path;
|
||||
}
|
||||
|
||||
fs::path removeCommonPathUsingStrings(const fs::path& path, const fs::path& relativeTo, bool& contains)
|
||||
boost::filesystem::path removeCommonPathUsingStrings(const boost::filesystem::path& path, const boost::filesystem::path& relativeTo, bool& contains)
|
||||
{
|
||||
#ifdef WIN32
|
||||
std::wstring pathStr = path.c_str();
|
||||
|
@ -82,18 +80,18 @@ fs::path removeCommonPathUsingStrings(const fs::path& path, const fs::path& rela
|
|||
}
|
||||
|
||||
// example: removeCommonPath("/home/pi/roms/nes/foo/bar.nes", "/home/pi/roms/nes/") returns "foo/bar.nes"
|
||||
fs::path removeCommonPath(const fs::path& path, const fs::path& relativeTo, bool& contains)
|
||||
boost::filesystem::path removeCommonPath(const boost::filesystem::path& path, const boost::filesystem::path& relativeTo, bool& contains)
|
||||
{
|
||||
// if either of these doesn't exist, fs::canonical() is going to throw an error
|
||||
if(!fs::exists(path) || !fs::exists(relativeTo))
|
||||
// if either of these doesn't exist, boost::filesystem::canonical() is going to throw an error
|
||||
if(!boost::filesystem::exists(path) || !boost::filesystem::exists(relativeTo))
|
||||
{
|
||||
contains = false;
|
||||
return path;
|
||||
}
|
||||
|
||||
// if it's a symlink we don't want to apply fs::canonical on it, otherwise we'll lose the current parent_path
|
||||
fs::path p = (fs::is_symlink(path) ? fs::canonical(path.parent_path()) / path.filename() : fs::canonical(path));
|
||||
fs::path r = fs::canonical(relativeTo);
|
||||
// if it's a symlink we don't want to apply boost::filesystem::canonical on it, otherwise we'll lose the current parent_path
|
||||
boost::filesystem::path p = (boost::filesystem::is_symlink(path) ? boost::filesystem::canonical(path.parent_path()) / path.filename() : boost::filesystem::canonical(path));
|
||||
boost::filesystem::path r = boost::filesystem::canonical(relativeTo);
|
||||
|
||||
if(p.root_path() != r.root_path())
|
||||
{
|
||||
|
@ -101,7 +99,7 @@ fs::path removeCommonPath(const fs::path& path, const fs::path& relativeTo, bool
|
|||
return p;
|
||||
}
|
||||
|
||||
fs::path result;
|
||||
boost::filesystem::path result;
|
||||
|
||||
// find point of divergence
|
||||
auto itr_path = p.begin();
|
||||
|
@ -120,7 +118,7 @@ fs::path removeCommonPath(const fs::path& path, const fs::path& relativeTo, bool
|
|||
|
||||
while(itr_path != p.end())
|
||||
{
|
||||
if(*itr_path != fs::path("."))
|
||||
if(*itr_path != boost::filesystem::path("."))
|
||||
result = result / *itr_path;
|
||||
|
||||
++itr_path;
|
||||
|
@ -132,11 +130,11 @@ fs::path removeCommonPath(const fs::path& path, const fs::path& relativeTo, bool
|
|||
|
||||
// usage: makeRelativePath("/path/to/my/thing.sfc", "/path/to") -> "./my/thing.sfc"
|
||||
// usage: makeRelativePath("/home/pi/my/thing.sfc", "/path/to", true) -> "~/my/thing.sfc"
|
||||
fs::path makeRelativePath(const fs::path& path, const fs::path& relativeTo, bool allowHome)
|
||||
boost::filesystem::path makeRelativePath(const boost::filesystem::path& path, const boost::filesystem::path& relativeTo, bool allowHome)
|
||||
{
|
||||
bool contains = false;
|
||||
|
||||
fs::path ret = removeCommonPath(path, relativeTo, contains);
|
||||
boost::filesystem::path ret = removeCommonPath(path, relativeTo, contains);
|
||||
if(contains)
|
||||
{
|
||||
// success
|
||||
|
@ -177,7 +175,7 @@ std::string escapePath(const boost::filesystem::path& path)
|
|||
{
|
||||
#ifdef WIN32
|
||||
// windows escapes stuff by just putting everything in quotes
|
||||
return '"' + fs::path(path).make_preferred().string() + '"';
|
||||
return '"' + boost::filesystem::path(path).make_preferred().string() + '"';
|
||||
#else
|
||||
// a quick and dirty way to insert a backslash before most characters that would mess up a bash path
|
||||
std::string pathStr = path.string();
|
||||
|
|
|
@ -11,8 +11,6 @@
|
|||
|
||||
#define HOLD_TIME 1000
|
||||
|
||||
namespace fs = boost::filesystem;
|
||||
|
||||
GuiDetectDevice::GuiDetectDevice(Window* window, bool firstRun, const std::function<void()>& doneCallback) : GuiComponent(window), mFirstRun(firstRun),
|
||||
mBackground(window, ":/frame.png"), mGrid(window, Vector2i(1, 5))
|
||||
{
|
||||
|
@ -104,7 +102,7 @@ void GuiDetectDevice::update(int deltaTime)
|
|||
if(mHoldingConfig)
|
||||
{
|
||||
// If ES starts and if a known device is connected after startup skip controller configuration
|
||||
if(mFirstRun && fs::exists(InputManager::getConfigPath()) && InputManager::getInstance()->getNumConfiguredDevices() > 0)
|
||||
if(mFirstRun && boost::filesystem::exists(InputManager::getConfigPath()) && InputManager::getInstance()->getNumConfiguredDevices() > 0)
|
||||
{
|
||||
if(mDoneCallback)
|
||||
mDoneCallback();
|
||||
|
|
|
@ -4,8 +4,6 @@
|
|||
#include <boost/filesystem/operations.hpp>
|
||||
#include <fstream>
|
||||
|
||||
namespace fs = boost::filesystem;
|
||||
|
||||
auto array_deleter = [](unsigned char* p) { delete[] p; };
|
||||
auto nop_deleter = [](unsigned char* /*p*/) { };
|
||||
|
||||
|
@ -39,7 +37,7 @@ const ResourceData ResourceManager::getFileData(const std::string& path) const
|
|||
}
|
||||
|
||||
//it's not embedded; load the file
|
||||
if(!fs::exists(path))
|
||||
if(!boost::filesystem::exists(path))
|
||||
{
|
||||
//if the file doesn't exist, return an "empty" ResourceData
|
||||
ResourceData data = {NULL, 0};
|
||||
|
@ -73,7 +71,7 @@ bool ResourceManager::fileExists(const std::string& path) const
|
|||
if(res2hMap.find(path) != res2hMap.cend())
|
||||
return true;
|
||||
|
||||
return fs::exists(path);
|
||||
return boost::filesystem::exists(path);
|
||||
}
|
||||
|
||||
void ResourceManager::unloadAll()
|
||||
|
|
Loading…
Reference in a new issue