Remove all namespace fs = boost::filesystem;

This commit is contained in:
Tomas Jakobsson 2017-12-05 00:30:25 +01:00
parent f93390b87f
commit 05caef2f28
12 changed files with 84 additions and 106 deletions

View file

@ -16,7 +16,6 @@
#include <fstream>
#include <unordered_map>
namespace fs = boost::filesystem;
std::string myCollectionsName = "collections";
/* Handling the getting, initialization, deinitialization, saving and deletion of
@ -52,8 +51,8 @@ CollectionSystemManager::CollectionSystemManager(Window* window) : mWindow(windo
mCollectionEnvData->mPlatformIds = allPlatformIds;
std::string path = getCollectionsFolder();
if(!fs::exists(path))
fs::create_directory(path);
if(!boost::filesystem::exists(path))
boost::filesystem::create_directory(path);
mIsEditingCustom = false;
mEditingCollection = "Favorites";
@ -334,7 +333,7 @@ bool CollectionSystemManager::isThemeCustomCollectionCompatible(std::vector<std:
if(set != themeSets.cend())
{
std::string defaultThemeFilePath = set->second.path.string() + "/theme.xml";
if (fs::exists(defaultThemeFilePath))
if (boost::filesystem::exists(defaultThemeFilePath))
{
return true;
}
@ -722,7 +721,7 @@ void CollectionSystemManager::populateCustomCollection(CollectionSystemData* sys
CollectionSystemDecl sysDecl = sysData->decl;
std::string path = getCustomCollectionConfigPath(newSys->getName());
if(!fs::exists(path))
if(!boost::filesystem::exists(path))
{
LOG(LogInfo) << "Couldn't find custom collection config file at " << path;
return;
@ -829,7 +828,7 @@ std::vector<std::string> CollectionSystemManager::getSystemsFromConfig()
std::vector<std::string> systems;
std::string path = SystemData::getConfigPath(false);
if(!fs::exists(path))
if(!boost::filesystem::exists(path))
{
return systems;
}
@ -880,20 +879,20 @@ std::vector<std::string> CollectionSystemManager::getSystemsFromTheme()
Settings::getInstance()->setString("ThemeSet", set->first);
}
fs::path themePath = set->second.path;
boost::filesystem::path themePath = set->second.path;
if (fs::exists(themePath))
if (boost::filesystem::exists(themePath))
{
fs::directory_iterator end_itr; // default construction yields past-the-end
for (fs::directory_iterator itr(themePath); itr != end_itr; ++itr)
boost::filesystem::directory_iterator end_itr; // default construction yields past-the-end
for (boost::filesystem::directory_iterator itr(themePath); itr != end_itr; ++itr)
{
if (fs::is_directory(itr->status()))
if (boost::filesystem::is_directory(itr->status()))
{
//... here you have a directory
std::string folder = itr->path().string();
folder = folder.substr(themePath.string().size()+1);
if(fs::exists(set->second.getThemePath(folder)))
if(boost::filesystem::exists(set->second.getThemePath(folder)))
{
systems.push_back(folder);
}
@ -940,14 +939,14 @@ std::vector<std::string> CollectionSystemManager::getUnusedSystemsFromTheme()
std::vector<std::string> CollectionSystemManager::getCollectionsFromConfigFolder()
{
std::vector<std::string> systems;
fs::path configPath = getCollectionsFolder();
boost::filesystem::path configPath = getCollectionsFolder();
if (fs::exists(configPath))
if (boost::filesystem::exists(configPath))
{
fs::directory_iterator end_itr; // default construction yields past-the-end
for (fs::directory_iterator itr(configPath); itr != end_itr; ++itr)
boost::filesystem::directory_iterator end_itr; // default construction yields past-the-end
for (boost::filesystem::directory_iterator itr(configPath); itr != end_itr; ++itr)
{
if (fs::is_regular_file(itr->status()))
if (boost::filesystem::is_regular_file(itr->status()))
{
// it's a file
std::string file = itr->path().string();
@ -1013,7 +1012,7 @@ bool CollectionSystemManager::includeFileInAutoCollections(FileData* file)
std::string getCustomCollectionConfigPath(std::string collectionName)
{
fs::path path = getCollectionsFolder() + "custom-" + collectionName + ".cfg";
boost::filesystem::path path = getCollectionsFolder() + "custom-" + collectionName + ".cfg";
return path.generic_string();
}

View file

@ -14,9 +14,7 @@
#include "Window.h"
#include <boost/filesystem/operations.hpp>
namespace fs = boost::filesystem;
FileData::FileData(FileType type, const fs::path& path, SystemEnvironmentData* envData, SystemData* system)
FileData::FileData(FileType type, const boost::filesystem::path& path, SystemEnvironmentData* envData, SystemData* system)
: mType(type), mPath(path), mSystem(system), mEnvData(envData), mSourceFileData(NULL), mParent(NULL), metadata(type == GAME ? GAME_METADATA : FOLDER_METADATA) // metadata is REALLY set in the constructor!
{
// metadata needs at least a name field (since that's what getName() will return)
@ -259,7 +257,7 @@ void FileData::launchGame(Window* window)
const std::string rom = escapePath(getPath());
const std::string basename = getPath().stem().string();
const std::string rom_raw = fs::path(getPath()).make_preferred().string();
const std::string rom_raw = boost::filesystem::path(getPath()).make_preferred().string();
command = strreplace(command, "%ROM%", rom);
command = strreplace(command, "%BASENAME%", basename);

View file

@ -3,7 +3,6 @@
#define ES_APP_FILE_DATA_H
#include "MetaData.h"
#include <boost/filesystem/path.hpp>
#include <unordered_map>
class SystemData;

View file

@ -7,17 +7,14 @@
#include "SystemData.h"
#include "Util.h"
#include <boost/filesystem/operations.hpp>
#include <boost/filesystem/path.hpp>
#include <pugixml/src/pugixml.hpp>
namespace fs = boost::filesystem;
FileData* findOrCreateFile(SystemData* system, const boost::filesystem::path& path, FileType type, bool trustGamelist)
{
// first, verify that path is within the system's root folder
FileData* root = system->getRootFolder();
fs::path relative;
boost::filesystem::path relative;
bool contains = false;
if (trustGamelist)
{
@ -111,7 +108,7 @@ void parseGamelist(SystemData* system)
return;
}
fs::path relativeTo = system->getStartPath();
boost::filesystem::path relativeTo = system->getStartPath();
const char* tagList[2] = { "game", "folder" };
FileType typeList[2] = { GAME, FOLDER };
@ -121,7 +118,7 @@ void parseGamelist(SystemData* system)
FileType type = typeList[i];
for(pugi::xml_node fileNode = root.child(tag); fileNode; fileNode = fileNode.next_sibling(tag))
{
fs::path path = resolvePath(fileNode.child("path").text().get(), relativeTo, false);
boost::filesystem::path path = resolvePath(fileNode.child("path").text().get(), relativeTo, false);
if(!trustGamelist && !boost::filesystem::exists(path))
{
@ -242,9 +239,9 @@ void updateGamelist(SystemData* system)
continue;
}
fs::path nodePath = resolvePath(pathNode.text().get(), system->getStartPath(), true);
fs::path gamePath((*fit)->getPath());
if(nodePath == gamePath || (fs::exists(nodePath) && fs::exists(gamePath) && fs::equivalent(nodePath, gamePath)))
boost::filesystem::path nodePath = resolvePath(pathNode.text().get(), system->getStartPath(), true);
boost::filesystem::path gamePath((*fit)->getPath());
if(nodePath == gamePath || (boost::filesystem::exists(nodePath) && boost::filesystem::exists(gamePath) && boost::filesystem::equivalent(nodePath, gamePath)))
{
// found it
root.remove_child(fileNode);

View file

@ -4,8 +4,6 @@
#include "Util.h"
#include <pugixml/src/pugixml.hpp>
namespace fs = boost::filesystem;
MetaDataDecl gameDecls[] = {
// key, type, default, statistic, name in GuiMetaDataEd, prompt in GuiMetaDataEd
{"name", MD_STRING, "", false, "name", "enter game name"},
@ -69,7 +67,7 @@ MetaDataList::MetaDataList(MetaDataListType type)
}
MetaDataList MetaDataList::createFromXML(MetaDataListType type, pugi::xml_node& node, const fs::path& relativeTo)
MetaDataList MetaDataList::createFromXML(MetaDataListType type, pugi::xml_node& node, const boost::filesystem::path& relativeTo)
{
MetaDataList mdl(type);
@ -95,7 +93,7 @@ MetaDataList MetaDataList::createFromXML(MetaDataListType type, pugi::xml_node&
return mdl;
}
void MetaDataList::appendToXML(pugi::xml_node& parent, bool ignoreDefaults, const fs::path& relativeTo) const
void MetaDataList::appendToXML(pugi::xml_node& parent, bool ignoreDefaults, const boost::filesystem::path& relativeTo) const
{
const std::vector<MetaDataDecl>& mdd = getMDD();

View file

@ -17,8 +17,6 @@
std::vector<SystemData*> SystemData::sSystemVector;
namespace fs = boost::filesystem;
SystemData::SystemData(const std::string& name, const std::string& fullName, SystemEnvironmentData* envData, const std::string& themeFolder, bool CollectionSystem) :
mName(name), mFullName(fullName), mEnvData(envData), mThemeFolder(themeFolder), mIsCollectionSystem(CollectionSystem), mIsGameSystem(true)
{
@ -70,21 +68,21 @@ void SystemData::setIsGameSystemStatus()
}
// test to see if a file is hidden
bool isHidden(const fs::path &filePath)
bool isHidden(const boost::filesystem::path &filePath)
{
#ifdef WIN32
const DWORD Attributes = GetFileAttributes(filePath.generic_string().c_str());
return (Attributes != INVALID_FILE_ATTRIBUTES) && (Attributes & FILE_ATTRIBUTE_HIDDEN);
#else
fs::path::string_type fileName = filePath.filename().string();
boost::filesystem::path::string_type fileName = filePath.filename().string();
return fileName[0] == '.';
#endif
}
void SystemData::populateFolder(FileData* folder)
{
const fs::path& folderPath = folder->getPath();
if(!fs::is_directory(folderPath))
const boost::filesystem::path& folderPath = folder->getPath();
if(!boost::filesystem::is_directory(folderPath))
{
LOG(LogWarning) << "Error - folder with path \"" << folderPath << "\" is not a directory!";
return;
@ -93,21 +91,21 @@ void SystemData::populateFolder(FileData* folder)
const std::string folderStr = folderPath.generic_string();
//make sure that this isn't a symlink to a thing we already have
if(fs::is_symlink(folderPath))
if(boost::filesystem::is_symlink(folderPath))
{
//if this symlink resolves to somewhere that's at the beginning of our path, it's gonna recurse
if(folderStr.find(fs::canonical(folderPath).generic_string()) == 0)
if(folderStr.find(boost::filesystem::canonical(folderPath).generic_string()) == 0)
{
LOG(LogWarning) << "Skipping infinitely recursive symlink \"" << folderPath << "\"";
return;
}
}
fs::path filePath;
boost::filesystem::path filePath;
std::string extension;
bool isGame;
bool showHidden = Settings::getInstance()->getBool("ShowHiddenFiles");
for(fs::directory_iterator end, dir(folderPath); dir != end; ++dir)
for(boost::filesystem::directory_iterator end, dir(folderPath); dir != end; ++dir)
{
filePath = (*dir).path();
@ -134,7 +132,7 @@ void SystemData::populateFolder(FileData* folder)
}
//add directories that also do not match an extension as folders
if(!isGame && fs::is_directory(filePath))
if(!isGame && boost::filesystem::is_directory(filePath))
{
FileData* newFolder = new FileData(FOLDER, filePath.generic_string(), mEnvData, this);
populateFolder(newFolder);
@ -188,7 +186,7 @@ bool SystemData::loadConfig()
LOG(LogInfo) << "Loading system config file " << path << "...";
if(!fs::exists(path))
if(!boost::filesystem::exists(path))
{
LOG(LogError) << "es_systems.cfg file does not exist!";
writeExampleConfig(getConfigPath(true));
@ -350,8 +348,8 @@ void SystemData::deleteSystems()
std::string SystemData::getConfigPath(bool forWrite)
{
fs::path path = getHomePath() + "/.emulationstation/es_systems.cfg";
if(forWrite || fs::exists(path))
boost::filesystem::path path = getHomePath() + "/.emulationstation/es_systems.cfg";
if(forWrite || boost::filesystem::exists(path))
return path.generic_string();
return "/etc/emulationstation/es_systems.cfg";
@ -387,16 +385,16 @@ SystemData* SystemData::getPrev() const
std::string SystemData::getGamelistPath(bool forWrite) const
{
fs::path filePath;
boost::filesystem::path filePath;
filePath = mRootFolder->getPath() / "gamelist.xml";
if(fs::exists(filePath))
if(boost::filesystem::exists(filePath))
return filePath.generic_string();
filePath = getHomePath() + "/.emulationstation/gamelists/" + mName + "/gamelist.xml";
if(forWrite) // make sure the directory exists if we're going to write to it, or crashes will happen
fs::create_directories(filePath.parent_path());
if(forWrite || fs::exists(filePath))
boost::filesystem::create_directories(filePath.parent_path());
if(forWrite || boost::filesystem::exists(filePath))
return filePath.generic_string();
return "/etc/emulationstation/gamelists/" + mName + "/gamelist.xml";
@ -410,14 +408,14 @@ std::string SystemData::getThemePath() const
// 3. default system theme from currently selected theme set [CURRENT_THEME_PATH]/theme.xml
// first, check game folder
fs::path localThemePath = mRootFolder->getPath() / "theme.xml";
if(fs::exists(localThemePath))
boost::filesystem::path localThemePath = mRootFolder->getPath() / "theme.xml";
if(boost::filesystem::exists(localThemePath))
return localThemePath.generic_string();
// not in game folder, try system theme in theme sets
localThemePath = ThemeData::getThemeFromCurrentSet(mThemeFolder);
if (fs::exists(localThemePath))
if (boost::filesystem::exists(localThemePath))
return localThemePath.generic_string();
// not system theme, try default system theme in theme set
@ -428,7 +426,7 @@ std::string SystemData::getThemePath() const
bool SystemData::hasGamelist() const
{
return (fs::exists(getGamelistPath(false)));
return (boost::filesystem::exists(getGamelistPath(false)));
}
unsigned int SystemData::getGameCount() const
@ -490,7 +488,7 @@ void SystemData::loadTheme()
std::string path = getThemePath();
if(!fs::exists(path)) // no theme available for this platform
if(!boost::filesystem::exists(path)) // no theme available for this platform
return;
try

View file

@ -25,8 +25,6 @@
#include <FreeImage.h>
namespace fs = boost::filesystem;
bool scrape_cmdline = false;
bool parseArgs(int argc, char* argv[])
@ -160,11 +158,11 @@ bool verifyHomeFolderExists()
//make sure the config directory exists
std::string home = getHomePath();
std::string configDir = home + "/.emulationstation";
if(!fs::exists(configDir))
if(!boost::filesystem::exists(configDir))
{
std::cout << "Creating config directory \"" << configDir << "\"\n";
fs::create_directory(configDir);
if(!fs::exists(configDir))
boost::filesystem::create_directory(configDir);
if(!boost::filesystem::exists(configDir))
{
std::cerr << "Config directory could not be created!\n";
return false;
@ -326,7 +324,7 @@ int main(int argc, char* argv[])
//choose which GUI to open depending on if an input configuration already exists
if(errorMsg == NULL)
{
if(fs::exists(InputManager::getConfigPath()) && InputManager::getInstance()->getNumConfiguredDevices() > 0)
if(boost::filesystem::exists(InputManager::getConfigPath()) && InputManager::getInstance()->getNumConfiguredDevices() > 0)
{
ViewController::get()->goToStart();
}else{

View file

@ -8,6 +8,7 @@
#include <pugixml/src/pugixml.hpp>
#include <SDL.h>
#include <iostream>
#include <assert.h>
#define KEYBOARD_GUID_STRING "-1"
#define CEC_GUID_STRING "-2"
@ -27,8 +28,6 @@
int SDL_USER_CECBUTTONDOWN = -1;
int SDL_USER_CECBUTTONUP = -1;
namespace fs = boost::filesystem;
InputManager* InputManager::mInstance = NULL;
InputManager::InputManager() : mKeyboardInputConfig(NULL)
@ -279,7 +278,7 @@ bool InputManager::parseEvent(const SDL_Event& ev, Window* window)
bool InputManager::loadInputConfig(InputConfig* config)
{
std::string path = getConfigPath();
if(!fs::exists(path))
if(!boost::filesystem::exists(path))
return false;
pugi::xml_document doc;
@ -334,7 +333,7 @@ void InputManager::writeDeviceConfig(InputConfig* config)
pugi::xml_document doc;
if(fs::exists(path))
if(boost::filesystem::exists(path))
{
// merge files
pugi::xml_parse_result result = doc.load_file(path.c_str());
@ -395,7 +394,7 @@ void InputManager::doOnFinish()
std::string path = getConfigPath();
pugi::xml_document doc;
if(fs::exists(path))
if(boost::filesystem::exists(path))
{
pugi::xml_parse_result result = doc.load_file(path.c_str());
if(!result)

View file

@ -123,8 +123,6 @@ std::map<std::string, std::map<std::string, ThemeData::ElementPropertyType>> The
{ "zIndex", FLOAT } } }
};
namespace fs = boost::filesystem;
#define MINIMUM_THEME_FORMAT_VERSION 3
#define CURRENT_THEME_FORMAT_VERSION 5
@ -151,12 +149,12 @@ unsigned int getHexColor(const char* str)
}
// helper
std::string resolvePath(const char* in, const fs::path& relative)
std::string resolvePath(const char* in, const boost::filesystem::path& relative)
{
if(!in || in[0] == '\0')
return in;
fs::path relPath = relative.parent_path();
boost::filesystem::path relPath = relative.parent_path();
boost::filesystem::path path(in);
@ -207,7 +205,7 @@ void ThemeData::loadFile(std::map<std::string, std::string> sysDataMap, const st
ThemeException error;
error.setFiles(mPaths);
if(!fs::exists(path))
if(!boost::filesystem::exists(path))
throw error << "File does not exist!";
mVersion = 0;
@ -486,7 +484,7 @@ const std::shared_ptr<ThemeData>& ThemeData::getDefault()
theme = std::shared_ptr<ThemeData>(new ThemeData());
const std::string path = getHomePath() + "/.emulationstation/es_theme_default.xml";
if(fs::exists(path))
if(boost::filesystem::exists(path))
{
try
{
@ -537,21 +535,21 @@ std::map<std::string, ThemeSet> ThemeData::getThemeSets()
std::map<std::string, ThemeSet> sets;
static const size_t pathCount = 2;
fs::path paths[pathCount] = {
boost::filesystem::path paths[pathCount] = {
"/etc/emulationstation/themes",
getHomePath() + "/.emulationstation/themes"
};
fs::directory_iterator end;
boost::filesystem::directory_iterator end;
for(size_t i = 0; i < pathCount; i++)
{
if(!fs::is_directory(paths[i]))
if(!boost::filesystem::is_directory(paths[i]))
continue;
for(fs::directory_iterator it(paths[i]); it != end; ++it)
for(boost::filesystem::directory_iterator it(paths[i]); it != end; ++it)
{
if(fs::is_directory(*it))
if(boost::filesystem::is_directory(*it))
{
ThemeSet set = {*it};
sets[set.getName()] = set;
@ -562,7 +560,7 @@ std::map<std::string, ThemeSet> ThemeData::getThemeSets()
return sets;
}
fs::path ThemeData::getThemeFromCurrentSet(const std::string& system)
boost::filesystem::path ThemeData::getThemeFromCurrentSet(const std::string& system)
{
auto themeSets = ThemeData::getThemeSets();
if(themeSets.empty())

View file

@ -3,8 +3,6 @@
#include "platform.h"
#include <boost/filesystem/operations.hpp>
namespace fs = boost::filesystem;
std::string strToUpper(const char* from)
{
std::string str(from);
@ -37,7 +35,7 @@ std::string getCanonicalPath(const std::string& path)
// expands "./my/path.sfc" to "[relativeTo]/my/path.sfc"
// if allowHome is true, also expands "~/my/path.sfc" to "/home/pi/my/path.sfc"
fs::path resolvePath(const fs::path& path, const fs::path& relativeTo, bool allowHome)
boost::filesystem::path resolvePath(const boost::filesystem::path& path, const boost::filesystem::path& relativeTo, bool allowHome)
{
// nothing here
if(path.begin() == path.end())
@ -45,7 +43,7 @@ fs::path resolvePath(const fs::path& path, const fs::path& relativeTo, bool allo
if(*path.begin() == ".")
{
fs::path ret = relativeTo;
boost::filesystem::path ret = relativeTo;
for(auto it = ++path.begin(); it != path.end(); ++it)
ret /= *it;
return ret;
@ -53,7 +51,7 @@ fs::path resolvePath(const fs::path& path, const fs::path& relativeTo, bool allo
if(allowHome && *path.begin() == "~")
{
fs::path ret = getHomePath();
boost::filesystem::path ret = getHomePath();
for(auto it = ++path.begin(); it != path.end(); ++it)
ret /= *it;
return ret;
@ -62,7 +60,7 @@ fs::path resolvePath(const fs::path& path, const fs::path& relativeTo, bool allo
return path;
}
fs::path removeCommonPathUsingStrings(const fs::path& path, const fs::path& relativeTo, bool& contains)
boost::filesystem::path removeCommonPathUsingStrings(const boost::filesystem::path& path, const boost::filesystem::path& relativeTo, bool& contains)
{
#ifdef WIN32
std::wstring pathStr = path.c_str();
@ -82,18 +80,18 @@ fs::path removeCommonPathUsingStrings(const fs::path& path, const fs::path& rela
}
// example: removeCommonPath("/home/pi/roms/nes/foo/bar.nes", "/home/pi/roms/nes/") returns "foo/bar.nes"
fs::path removeCommonPath(const fs::path& path, const fs::path& relativeTo, bool& contains)
boost::filesystem::path removeCommonPath(const boost::filesystem::path& path, const boost::filesystem::path& relativeTo, bool& contains)
{
// if either of these doesn't exist, fs::canonical() is going to throw an error
if(!fs::exists(path) || !fs::exists(relativeTo))
// if either of these doesn't exist, boost::filesystem::canonical() is going to throw an error
if(!boost::filesystem::exists(path) || !boost::filesystem::exists(relativeTo))
{
contains = false;
return path;
}
// if it's a symlink we don't want to apply fs::canonical on it, otherwise we'll lose the current parent_path
fs::path p = (fs::is_symlink(path) ? fs::canonical(path.parent_path()) / path.filename() : fs::canonical(path));
fs::path r = fs::canonical(relativeTo);
// if it's a symlink we don't want to apply boost::filesystem::canonical on it, otherwise we'll lose the current parent_path
boost::filesystem::path p = (boost::filesystem::is_symlink(path) ? boost::filesystem::canonical(path.parent_path()) / path.filename() : boost::filesystem::canonical(path));
boost::filesystem::path r = boost::filesystem::canonical(relativeTo);
if(p.root_path() != r.root_path())
{
@ -101,7 +99,7 @@ fs::path removeCommonPath(const fs::path& path, const fs::path& relativeTo, bool
return p;
}
fs::path result;
boost::filesystem::path result;
// find point of divergence
auto itr_path = p.begin();
@ -120,7 +118,7 @@ fs::path removeCommonPath(const fs::path& path, const fs::path& relativeTo, bool
while(itr_path != p.end())
{
if(*itr_path != fs::path("."))
if(*itr_path != boost::filesystem::path("."))
result = result / *itr_path;
++itr_path;
@ -132,11 +130,11 @@ fs::path removeCommonPath(const fs::path& path, const fs::path& relativeTo, bool
// usage: makeRelativePath("/path/to/my/thing.sfc", "/path/to") -> "./my/thing.sfc"
// usage: makeRelativePath("/home/pi/my/thing.sfc", "/path/to", true) -> "~/my/thing.sfc"
fs::path makeRelativePath(const fs::path& path, const fs::path& relativeTo, bool allowHome)
boost::filesystem::path makeRelativePath(const boost::filesystem::path& path, const boost::filesystem::path& relativeTo, bool allowHome)
{
bool contains = false;
fs::path ret = removeCommonPath(path, relativeTo, contains);
boost::filesystem::path ret = removeCommonPath(path, relativeTo, contains);
if(contains)
{
// success
@ -177,7 +175,7 @@ std::string escapePath(const boost::filesystem::path& path)
{
#ifdef WIN32
// windows escapes stuff by just putting everything in quotes
return '"' + fs::path(path).make_preferred().string() + '"';
return '"' + boost::filesystem::path(path).make_preferred().string() + '"';
#else
// a quick and dirty way to insert a backslash before most characters that would mess up a bash path
std::string pathStr = path.string();

View file

@ -11,8 +11,6 @@
#define HOLD_TIME 1000
namespace fs = boost::filesystem;
GuiDetectDevice::GuiDetectDevice(Window* window, bool firstRun, const std::function<void()>& doneCallback) : GuiComponent(window), mFirstRun(firstRun),
mBackground(window, ":/frame.png"), mGrid(window, Vector2i(1, 5))
{
@ -104,7 +102,7 @@ void GuiDetectDevice::update(int deltaTime)
if(mHoldingConfig)
{
// If ES starts and if a known device is connected after startup skip controller configuration
if(mFirstRun && fs::exists(InputManager::getConfigPath()) && InputManager::getInstance()->getNumConfiguredDevices() > 0)
if(mFirstRun && boost::filesystem::exists(InputManager::getConfigPath()) && InputManager::getInstance()->getNumConfiguredDevices() > 0)
{
if(mDoneCallback)
mDoneCallback();

View file

@ -4,8 +4,6 @@
#include <boost/filesystem/operations.hpp>
#include <fstream>
namespace fs = boost::filesystem;
auto array_deleter = [](unsigned char* p) { delete[] p; };
auto nop_deleter = [](unsigned char* /*p*/) { };
@ -39,7 +37,7 @@ const ResourceData ResourceManager::getFileData(const std::string& path) const
}
//it's not embedded; load the file
if(!fs::exists(path))
if(!boost::filesystem::exists(path))
{
//if the file doesn't exist, return an "empty" ResourceData
ResourceData data = {NULL, 0};
@ -73,7 +71,7 @@ bool ResourceManager::fileExists(const std::string& path) const
if(res2hMap.find(path) != res2hMap.cend())
return true;
return fs::exists(path);
return boost::filesystem::exists(path);
}
void ResourceManager::unloadAll()