Changed some comments in the GLSL core shader file.

This commit is contained in:
Leon Styhre 2022-10-28 21:41:55 +02:00
parent 126d93709e
commit 064909bf96

View file

@ -74,8 +74,8 @@ void main()
if (0x0u != (shaderFlags & 0x2u)) if (0x0u != (shaderFlags & 0x2u))
sampledColor = vec4(1.0, 1.0, 1.0, sampledColor.r); sampledColor = vec4(1.0, 1.0, 1.0, sampledColor.r);
// Different color calculations depending on whether the texture contains premultiplied // We need different color calculations depending on whether the texture contains
// alpha or straight alpha values. // premultiplied alpha or straight alpha values.
if (0x0u != (shaderFlags & 0x01u)) { if (0x0u != (shaderFlags & 0x01u)) {
sampledColor.rgb *= color.rgb; sampledColor.rgb *= color.rgb;
sampledColor *= color.a; sampledColor *= color.a;
@ -104,7 +104,7 @@ void main()
sampledColor = vec4(blendedColor, sampledColor.a); sampledColor = vec4(blendedColor, sampledColor.a);
} }
// Dimming // Dimming.
if (dimming != 1.0) { if (dimming != 1.0) {
vec4 dimColor = vec4(dimming, dimming, dimming, 1.0); vec4 dimColor = vec4(dimming, dimming, dimming, 1.0);
sampledColor *= dimColor; sampledColor *= dimColor;