mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-23 06:35:38 +00:00
Added toggle for left/right changing system.
Analog controller users everywhere rejoice!
This commit is contained in:
parent
4f33a3a963
commit
0743828b77
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@ -35,6 +35,7 @@ void Settings::setDefaults()
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mBoolMap["ScrapeRatings"] = true;
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mBoolMap["ScrapeRatings"] = true;
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mBoolMap["IgnoreGamelist"] = false;
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mBoolMap["IgnoreGamelist"] = false;
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mBoolMap["ParseGamelistOnly"] = false;
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mBoolMap["ParseGamelistOnly"] = false;
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mBoolMap["QuickSystemSelect"] = true;
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mBoolMap["Debug"] = false;
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mBoolMap["Debug"] = false;
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mBoolMap["DebugGrid"] = false;
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mBoolMap["DebugGrid"] = false;
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@ -111,6 +111,12 @@ GuiMenu::GuiMenu(Window* window) : GuiComponent(window), mMenu(window, "MAIN MEN
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s->addWithLabel("ON-SCREEN HELP", show_help);
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s->addWithLabel("ON-SCREEN HELP", show_help);
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s->addSaveFunc([show_help] { Settings::getInstance()->setBool("ShowHelpPrompts", show_help->getState()); });
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s->addSaveFunc([show_help] { Settings::getInstance()->setBool("ShowHelpPrompts", show_help->getState()); });
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// quick system select (left/right in game list view)
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auto quick_sys_select = std::make_shared<SwitchComponent>(mWindow);
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quick_sys_select->setState(Settings::getInstance()->getBool("QuickSystemSelect"));
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s->addWithLabel("QUICK SYSTEM SELECT", quick_sys_select);
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s->addSaveFunc([quick_sys_select] { Settings::getInstance()->setBool("QuickSystemSelect", quick_sys_select->getState()); });
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// transition style
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// transition style
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auto transition_style = std::make_shared< OptionListComponent<std::string> >(mWindow, "TRANSITION STYLE", false);
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auto transition_style = std::make_shared< OptionListComponent<std::string> >(mWindow, "TRANSITION STYLE", false);
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std::vector<std::string> transitions;
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std::vector<std::string> transitions;
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@ -4,6 +4,7 @@
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#include "../../Window.h"
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#include "../../Window.h"
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#include "../../ThemeData.h"
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#include "../../ThemeData.h"
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#include "../../SystemData.h"
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#include "../../SystemData.h"
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#include "../../Settings.h"
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BasicGameListView::BasicGameListView(Window* window, FileData* root)
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BasicGameListView::BasicGameListView(Window* window, FileData* root)
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: ISimpleGameListView(window, root), mList(window)
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: ISimpleGameListView(window, root), mList(window)
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@ -68,6 +69,8 @@ void BasicGameListView::launch(FileData* game)
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std::vector<HelpPrompt> BasicGameListView::getHelpPrompts()
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std::vector<HelpPrompt> BasicGameListView::getHelpPrompts()
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{
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{
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std::vector<HelpPrompt> prompts;
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std::vector<HelpPrompt> prompts;
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if(Settings::getInstance()->getBool("QuickSystemSelect"))
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prompts.push_back(HelpPrompt("left/right", "system"));
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prompts.push_back(HelpPrompt("left/right", "system"));
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prompts.push_back(HelpPrompt("up/down", "choose"));
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prompts.push_back(HelpPrompt("up/down", "choose"));
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prompts.push_back(HelpPrompt("a", "launch"));
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prompts.push_back(HelpPrompt("a", "launch"));
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@ -3,6 +3,7 @@
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#include "../../Window.h"
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#include "../../Window.h"
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#include "../ViewController.h"
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#include "../ViewController.h"
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#include "../../Sound.h"
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#include "../../Sound.h"
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#include "../../Settings.h"
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ISimpleGameListView::ISimpleGameListView(Window* window, FileData* root) : IGameListView(window, root),
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ISimpleGameListView::ISimpleGameListView(Window* window, FileData* root) : IGameListView(window, root),
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mHeaderText(window), mHeaderImage(window), mBackground(window), mThemeExtras(window)
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mHeaderText(window), mHeaderImage(window), mBackground(window), mThemeExtras(window)
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@ -86,17 +87,23 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
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return true;
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return true;
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}else if(config->isMappedTo("right", input))
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}else if(config->isMappedTo("right", input))
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{
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if(Settings::getInstance()->getBool("QuickSystemSelect"))
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{
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{
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onFocusLost();
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onFocusLost();
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mWindow->getViewController()->goToNextGameList();
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mWindow->getViewController()->goToNextGameList();
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return true;
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return true;
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}
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}else if(config->isMappedTo("left", input))
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}else if(config->isMappedTo("left", input))
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{
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if(Settings::getInstance()->getBool("QuickSystemSelect"))
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{
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{
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onFocusLost();
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onFocusLost();
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mWindow->getViewController()->goToPrevGameList();
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mWindow->getViewController()->goToPrevGameList();
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return true;
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return true;
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}
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}
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}
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}
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}
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return IGameListView::input(config, input);
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return IGameListView::input(config, input);
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}
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}
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