mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-26 08:05:38 +00:00
Added a check for missing core files when using the %EMUPATH% variable.
Also refactored and simplified the code from the recent commits related to this.
This commit is contained in:
parent
9dd8aacb28
commit
079eccc169
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@ -746,7 +746,7 @@ FileData::SortType FileData::getSortTypeFromString(std::string desc) {
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void FileData::launchGame(Window* window)
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void FileData::launchGame(Window* window)
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{
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{
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LOG(LogInfo) << "Attempting to launch game...";
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LOG(LogInfo) << "Launching game \"" << this->metadata.get("name") << "\"...";
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std::string command = "";
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std::string command = "";
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@ -777,27 +777,10 @@ void FileData::launchGame(Window* window)
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// The closing quotation mark will be removed later below.
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// The closing quotation mark will be removed later below.
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command = Utils::String::replace(command, "\"%COREPATH%", "%COREPATH%");
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command = Utils::String::replace(command, "\"%COREPATH%", "%COREPATH%");
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// Get the emulator path, which will be used to check that this binary actually exists,
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// Get the emulator path, which will be used to check that the emulator binary actually
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// and to expand the %EMUPATH% variable.
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// exists, as well as for expanding the %EMUPATH% variable.
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#if defined(_WIN64)
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std::string commandTemp = Utils::String::replace(command, "/", "\\");
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std::wstring commandWide = Utils::String::stringToWideString(commandTemp);
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std::wstring emuPathWide = findEmulatorPath(commandWide);
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if (!emuPathWide.empty()) {
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auto stringPos = commandWide.find(L"%EMUPATH%");
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if (stringPos != std::wstring::npos)
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commandWide = commandWide.replace(stringPos, 9, emuPathWide);
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}
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else {
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#else
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std::string emuPath = findEmulatorPath(command);
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std::string emuPath = findEmulatorPath(command);
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if (!emuPath.empty()) {
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if (emuPath.empty()) {
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auto stringPos = command.find("%EMUPATH%");
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if (stringPos != std::string::npos)
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command = command.replace(stringPos, 9, emuPath);
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}
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else {
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#endif
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LOG(LogError) << "Couldn't launch game, emulator binary not found";
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LOG(LogError) << "Couldn't launch game, emulator binary not found";
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LOG(LogError) << "Raw emulator launch command:";
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LOG(LogError) << "Raw emulator launch command:";
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LOG(LogError) << commandRaw;
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LOG(LogError) << commandRaw;
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@ -808,15 +791,67 @@ void FileData::launchGame(Window* window)
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return;
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return;
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}
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}
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// If %EMUPATH% is used in es_systems.cfg for this system, then check that the core file
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// actually exists.
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auto emuPathPos = command.find("%EMUPATH%");
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if (emuPathPos != std::string::npos) {
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bool hasQuotationMark = false;
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unsigned int quotationMarkPos = 0;
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if (command.find("\"%EMUPATH%", emuPathPos - 1) != std::string::npos) {
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hasQuotationMark = true;
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quotationMarkPos = static_cast<unsigned int>(
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command.find("\"", emuPathPos + 9) - emuPathPos);
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}
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auto spacePos = command.find(" ", emuPathPos + quotationMarkPos);
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std::string coreRaw;
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std::string coreFile;
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if (spacePos != std::string::npos) {
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coreRaw = command.substr(emuPathPos, spacePos - emuPathPos);
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coreFile = emuPath + command.substr(emuPathPos + 9, spacePos - emuPathPos - 9);
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if (hasQuotationMark) {
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coreRaw.pop_back();
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coreFile.pop_back();
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}
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if (!Utils::FileSystem::isRegularFile(coreFile) &&
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!Utils::FileSystem::isSymlink(coreFile)) {
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LOG(LogError) << "Couldn't launch game, emulator core file \"" <<
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Utils::FileSystem::getFileName(coreFile) << "\" does not exist";
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LOG(LogError) << "Raw emulator launch command:";
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LOG(LogError) << commandRaw;
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GuiInfoPopup* s = new GuiInfoPopup(window,
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"ERROR: COULDN'T FIND EMULATOR CORE FILE '" +
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Utils::String::toUpper(Utils::FileSystem::getFileName(coreFile)) +
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"'", 6000);
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window->setInfoPopup(s);
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return;
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}
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else {
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if (hasQuotationMark) {
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command = command.replace(emuPathPos + quotationMarkPos, 1, "");
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emuPathPos--;
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command = command.replace(emuPathPos, 1, "");
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}
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coreFile = Utils::FileSystem::getEscapedPath(coreFile);
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command = command.replace(emuPathPos, coreRaw.size(), coreFile);
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}
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}
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else {
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LOG(LogError) << "Invalid entry in systems configuration file es_systems.cfg";
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LOG(LogError) << "Raw emulator launch command:";
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LOG(LogError) << commandRaw;
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GuiInfoPopup* s = new GuiInfoPopup(window, "ERROR: INVALID ENTRY IN SYSTEMS " \
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"CONFIGURATION FILE", 6000);
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window->setInfoPopup(s);
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return;
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}
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}
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// If %COREPATH% is used in es_systems.cfg for this system, try to find the emulator
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// If %COREPATH% is used in es_systems.cfg for this system, try to find the emulator
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// core using the core paths defined in the setting EmulatorCorePath.
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// core using the core paths defined in the setting EmulatorCorePath.
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#if defined(_WIN64)
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auto corePos = commandWide.find(L"%COREPATH%");
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if (corePos != std::wstring::npos && emulatorCorePath.size() > 0) {
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#else
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auto corePos = command.find("%COREPATH%");
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auto corePos = command.find("%COREPATH%");
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if (corePos != std::string::npos && emulatorCorePath.size() > 0) {
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if (corePos != std::string::npos && emulatorCorePath.size() > 0) {
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#endif
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std::string coreName;
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std::string coreName;
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bool foundCoreFile = false;
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bool foundCoreFile = false;
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#if defined(_WIN64)
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#if defined(_WIN64)
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@ -833,27 +868,20 @@ void FileData::launchGame(Window* window)
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std::string coreFile = Utils::FileSystem::expandHomePath(path + coreName);
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std::string coreFile = Utils::FileSystem::expandHomePath(path + coreName);
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// Expand %EMUPATH% if it has been used in the %COREPATH% variable.
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// Expand %EMUPATH% if it has been used in the %COREPATH% variable.
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auto stringPos = coreFile.find("%EMUPATH%");
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auto stringPos = coreFile.find("%EMUPATH%");
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if (stringPos != std::string::npos) {
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if (stringPos != std::string::npos)
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#if defined (_WIN64)
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coreFile = coreFile.replace(stringPos, 9,
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Utils::String::wideStringToString(emuPathWide));
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#else
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coreFile = coreFile.replace(stringPos, 9, emuPath);
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coreFile = coreFile.replace(stringPos, 9, emuPath);
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#endif
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}
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else {
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// Expand %ESPATH% if it has been used in the %COREPATH% variable.
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// Expand %ESPATH% if it has been used in the %COREPATH% variable.
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stringPos = coreFile.find("%ESPATH%");
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stringPos = coreFile.find("%ESPATH%");
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if (stringPos != std::string::npos) {
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if (stringPos != std::string::npos) {
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coreFile = coreFile.replace(stringPos, 8, esPath);
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coreFile = coreFile.replace(stringPos, 8, esPath);
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#if defined(_WIN64)
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#if defined(_WIN64)
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coreFile = Utils::String::replace(coreFile, "/", "\\");
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coreFile = Utils::String::replace(coreFile, "/", "\\");
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#endif
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#endif
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}
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}
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}
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// Remove any quotation mark as it will make the file functions fail.
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// Remove any quotation mark as it will make the file functions fail.
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if (coreFile.find(" ") != std::string::npos)
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if (coreFile.find("\"") != std::string::npos)
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coreFile = Utils::String::replace(coreFile, "\"", "");
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coreFile = Utils::String::replace(coreFile, "\"", "");
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if (Utils::FileSystem::isRegularFile(coreFile) ||
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if (Utils::FileSystem::isRegularFile(coreFile) ||
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Utils::FileSystem::isSymlink(coreFile)) {
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Utils::FileSystem::isSymlink(coreFile)) {
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@ -861,12 +889,7 @@ void FileData::launchGame(Window* window)
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// Escape any blankspaces.
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// Escape any blankspaces.
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if (coreFile.find(" ") != std::string::npos)
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if (coreFile.find(" ") != std::string::npos)
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coreFile = Utils::FileSystem::getEscapedPath(coreFile);
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coreFile = Utils::FileSystem::getEscapedPath(coreFile);
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#if defined(_WIN64)
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commandWide.replace(corePos, spacePos - corePos,
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Utils::String::stringToWideString(coreFile));
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#else
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command.replace(corePos, spacePos - corePos, coreFile);
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command.replace(corePos, spacePos - corePos, coreFile);
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#endif
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break;
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break;
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}
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}
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}
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}
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@ -911,11 +934,10 @@ void FileData::launchGame(Window* window)
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LOG(LogDebug) << commandRaw;
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LOG(LogDebug) << commandRaw;
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LOG(LogInfo) << "Expanded emulator launch command:";
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LOG(LogInfo) << "Expanded emulator launch command:";
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#if defined(_WIN64)
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LOG(LogInfo) << Utils::String::wideStringToString(commandWide);
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returnValue = launchEmulatorWindows(commandWide);
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#else
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LOG(LogInfo) << command;
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LOG(LogInfo) << command;
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#if defined(_WIN64)
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returnValue = launchEmulatorWindows(Utils::String::stringToWideString(command));
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#else
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returnValue = launchEmulatorUnix(command);
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returnValue = launchEmulatorUnix(command);
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#endif
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#endif
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@ -975,47 +997,6 @@ void FileData::launchGame(Window* window)
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gameToUpdate->mSystem->onMetaDataSavePoint();
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gameToUpdate->mSystem->onMetaDataSavePoint();
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}
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}
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#if defined(_WIN64)
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std::wstring FileData::findEmulatorPath(const std::wstring& command)
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{
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// Extract the emulator executable from the launch command string. This could either be
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// just the program name, assuming the binary is in the PATH variable of the operating
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// system, or it could be an absolute path to the emulator. (In the latter case, if
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// there is a space in the the path, it needs to be enclosed by quotation marks in
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// es_systems.cfg.)
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std::wstring emuExecutable;
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std::wstring exePath;
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// If the first character is a quotation mark, then we need to extract up to the
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// next quotation mark, otherwise we'll only extract up to the first space character.
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if (command.front() == '\"') {
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std::wstring emuTemp = command.substr(1, std::string::npos);
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emuExecutable = emuTemp.substr(0, emuTemp.find('"'));
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}
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else {
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emuExecutable = command.substr(0, command.find(' '));
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}
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// Search for the emulator using the PATH environmental variable.
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DWORD size = SearchPathW(nullptr, emuExecutable.c_str(), L".exe", 0, nullptr, nullptr);
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if (size) {
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std::vector<wchar_t> pathBuffer(static_cast<size_t>(size) + 1 );
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wchar_t* fileName = nullptr;
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SearchPathW(nullptr, emuExecutable.c_str(), L".exe", size + 1 ,
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pathBuffer.data(), &fileName);
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std::wstring pathString = pathBuffer.data();
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if (pathString.length()) {
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exePath = pathString.substr(0, pathString.size() -
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std::wstring(fileName).size());
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exePath.pop_back();
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}
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}
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return exePath;
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}
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#else
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std::string FileData::findEmulatorPath(const std::string& command)
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std::string FileData::findEmulatorPath(const std::string& command)
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{
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{
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// Extract the emulator executable from the launch command string. This could either be
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// Extract the emulator executable from the launch command string. This could either be
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@ -1036,14 +1017,35 @@ std::string FileData::findEmulatorPath(const std::string& command)
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emuExecutable = command.substr(0, command.find(' '));
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emuExecutable = command.substr(0, command.find(' '));
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}
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}
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#if defined(_WIN64)
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std::wstring emuExecutableWide = Utils::String::stringToWideString(emuExecutable);
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// Search for the emulator using the PATH environmental variable.
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DWORD size = SearchPathW(nullptr, emuExecutableWide.c_str(), L".exe", 0, nullptr, nullptr);
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if (size) {
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std::vector<wchar_t> pathBuffer(static_cast<size_t>(size) + 1 );
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wchar_t* fileName = nullptr;
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SearchPathW(nullptr, emuExecutableWide.c_str(), L".exe", size + 1 ,
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pathBuffer.data(), &fileName);
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std::wstring pathString = pathBuffer.data();
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if (pathString.length()) {
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exePath = Utils::String::wideStringToString(pathString.substr(0, pathString.size() -
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std::wstring(fileName).size()));
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exePath.pop_back();
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}
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}
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#else
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if (Utils::FileSystem::isRegularFile(emuExecutable) ||
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if (Utils::FileSystem::isRegularFile(emuExecutable) ||
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Utils::FileSystem::isSymlink(emuExecutable))
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Utils::FileSystem::isSymlink(emuExecutable))
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exePath = Utils::FileSystem::getParent(emuExecutable);
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exePath = Utils::FileSystem::getParent(emuExecutable);
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else
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else
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exePath = Utils::FileSystem::getPathToBinary(emuExecutable);
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exePath = Utils::FileSystem::getPathToBinary(emuExecutable);
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#endif
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return exePath;
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return exePath;
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}
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}
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#endif
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CollectionFileData::CollectionFileData(FileData* file, SystemData* system)
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CollectionFileData::CollectionFileData(FileData* file, SystemData* system)
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: FileData(file->getSourceFileData()->getType(), file->getSourceFileData()->getPath(),
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: FileData(file->getSourceFileData()->getType(), file->getSourceFileData()->getPath(),
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@ -97,11 +97,7 @@ public:
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std::string getCleanName() const;
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std::string getCleanName() const;
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void launchGame(Window* window);
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void launchGame(Window* window);
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#if defined(_WIN64)
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std::wstring findEmulatorPath(const std::wstring& command);
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#else
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std::string findEmulatorPath(const std::string& command);
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std::string findEmulatorPath(const std::string& command);
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#endif
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typedef bool ComparisonFunction(const FileData* a, const FileData* b);
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typedef bool ComparisonFunction(const FileData* a, const FileData* b);
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struct SortType {
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struct SortType {
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Reference in a new issue