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Simplified the detection of grouped custom collections.
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@ -442,19 +442,13 @@ void CollectionSystemManager::updateCollectionSystem(FileData* file, CollectionS
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}
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else {
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ViewController::get()->onFileChanged(rootFolder, false);
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// If it's a custom collection and the setting to group the collections is
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// enabled, we may have to update the parent instead.
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// However it may not necessarily be so if some collections are themed and
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// some are not, so we always need to check whether a parent exists.
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if (sysData.decl.isCustom &&
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Settings::getInstance()->getBool("UseCustomCollectionsSystem")) {
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// In case of a returned null pointer, we know there is no parent.
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if (rootFolder->getParent() == nullptr) {
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ViewController::get()->onFileChanged(rootFolder, false);
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}
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else {
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// For custom collections, update either the actual system or its parent depending
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// on whether the collection is grouped or not.
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if (sysData.decl.isCustom) {
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if (rootFolder->getSystem()->isGroupedCustomCollection())
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ViewController::get()->onFileChanged(rootFolder->getParent(), false);
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}
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else
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ViewController::get()->onFileChanged(rootFolder, false);
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}
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}
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}
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@ -1063,6 +1057,7 @@ void CollectionSystemManager::addEnabledCollectionsToDisplayedSystems(
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FileData* newSysRootFolder = it->second.system->getRootFolder();
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mCustomCollectionsBundle->getRootFolder()->addChild(newSysRootFolder);
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mCustomCollectionsBundle->getIndex()->importIndex(it->second.system->getIndex());
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it->second.system->setIsGroupedCustomCollection(true);
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}
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}
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}
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@ -1251,17 +1246,3 @@ std::string CollectionSystemManager::getCollectionsFolder()
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return Utils::FileSystem::getGenericPath(Utils::FileSystem::getHomePath() +
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"/.emulationstation/collections");
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}
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// Return whether the system is a custom collection.
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bool CollectionSystemManager::getIsCustomCollection(SystemData* system)
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{
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// Iterate the map.
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for (std::map<std::string, CollectionSystemData, stringComparator>::const_iterator
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it = mCustomCollectionSystemsData.cbegin();
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it != mCustomCollectionSystemsData.cend() ; it++) {
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if (it->second.system == system)
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return true;
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}
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return false;
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}
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@ -103,8 +103,6 @@ public:
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SystemData* getSystemToView(SystemData* sys);
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FileData* updateCollectionFolderMetadata(SystemData* sys);
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bool getIsCustomCollection(SystemData* system);
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private:
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static CollectionSystemManager* sInstance;
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SystemEnvironmentData* mCollectionEnvData;
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@ -44,6 +44,7 @@ SystemData::SystemData(
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mThemeFolder(themeFolder),
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mIsCollectionSystem(CollectionSystem),
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mIsCustomCollectionSystem(CustomCollectionSystem),
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mIsGroupedCustomCollectionSystem(false),
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mIsGameSystem(true),
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mScrapeFlag(false)
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{
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@ -629,7 +630,7 @@ void SystemData::sortSystem(bool reloadGamelist)
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bool favoritesSorting;
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if (CollectionSystemManager::get()->getIsCustomCollection(this))
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if (this->isCustomCollection())
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favoritesSorting = Settings::getInstance()->getBool("FavFirstCustom");
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else
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favoritesSorting = Settings::getInstance()->getBool("FavoritesFirst");
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@ -83,6 +83,9 @@ public:
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{ return std::find(sSystemVector.crbegin(), sSystemVector.crend(), this); };
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inline bool isCollection() { return mIsCollectionSystem; };
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inline bool isCustomCollection() { return mIsCustomCollectionSystem; };
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inline bool isGroupedCustomCollection() { return mIsGroupedCustomCollectionSystem; };
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void setIsGroupedCustomCollection(bool isGroupedCustom)
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{ mIsGroupedCustomCollectionSystem = isGroupedCustom; };
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inline bool isGameSystem() { return mIsGameSystem; };
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bool isVisible();
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@ -106,6 +109,7 @@ public:
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private:
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bool mIsCollectionSystem;
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bool mIsCustomCollectionSystem;
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bool mIsGroupedCustomCollectionSystem;
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bool mIsGameSystem;
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bool mScrapeFlag; // Only used by scraper GUI to remember which systems to scrape.
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std::string mName;
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@ -468,7 +468,7 @@ void GuiMenu::openUISettings()
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continue;
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// Don't re-sort custom collections as they have their own option
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// for whether to sort favorites on top or not (FavFirstCustom).
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if (CollectionSystemManager::get()->getIsCustomCollection((*it)))
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if ((*it)->isCustomCollection())
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continue;
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FileData* rootFolder = (*it)->getRootFolder();
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