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Removed an unnecessary lambda capture in ViewController
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@ -1173,7 +1173,7 @@ void ViewController::render(const glm::mat4& parentTrans)
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if (mSystemListView == mCurrentView || (mSystemViewTransition && isCameraMoving()))
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getSystemListView()->render(trans);
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auto gamelistRenderFunc = [this, trans, viewStart, viewEnd](auto it) {
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auto gamelistRenderFunc = [trans, viewStart, viewEnd](auto it) {
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const glm::vec3 guiStart {it->second->getPosition()};
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const glm::vec3 guiEnd {it->second->getPosition() +
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glm::vec3 {it->second->getSize().x, it->second->getSize().y, 0.0f}};
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