mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 06:05:38 +00:00
Merge branch 'master' of https://github.com/Aloshi/EmulationStation
This commit is contained in:
commit
08c2c561ca
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@ -25,6 +25,16 @@ else()
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MESSAGE("bcm_host.h not found")
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endif()
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#-------------------------------------------------------------------------------
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#check if we're running on olinuxino
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MESSAGE("Looking for libMali.so")
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if(EXISTS "/usr/lib/libMali.so")
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MESSAGE("libMali.so found")
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set(GLSystem "OpenGL ES")
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else()
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MESSAGE("libMali.so not found")
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endif()
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#finding necessary packages
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#-------------------------------------------------------------------------------
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if(${GLSystem} MATCHES "Desktop OpenGL")
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@ -167,6 +177,7 @@ else()
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)
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else()
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LIST(APPEND COMMON_LIBRARIES
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EGL
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${OPENGLES_LIBRARIES}
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)
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endif()
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@ -148,7 +148,7 @@ All systems must be contained within the <systemList> tag.-->
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<!-- A "pretty" name, displayed in the menus and such. This one is optional. -->
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<fullname>Super Nintendo Entertainment System</fullname>
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<!-- The path to start searching for ROMs in. '~' will be expanded to $HOME or %HOMEPATH%, depending on platform.
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<!-- The path to start searching for ROMs in. '~' will be expanded to $HOME or %HOMEPATH%, depending on platform.
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All subdirectories (and non-recursive links) will be included. -->
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<path>~/roms/snes</path>
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@ -180,6 +180,7 @@ The following "tags" are replaced by ES in launch commands:
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`%ROM_RAW%` - Replaced with the unescaped, absolute path to the selected ROM. If your emulator is picky about paths, you might want to use this instead of %ROM%, but enclosed in quotes.
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See [SYSTEMS.md](SYSTEMS.md) for some live examples in EmulationStation.
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gamelist.xml
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============
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229
SYSTEMS.md
Normal file
229
SYSTEMS.md
Normal file
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# Systems
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This outlines how to add support for many different systems into EmulationStation through configuration of `es_systems.cfg`.
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## Nintendo Wii
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### [Dolphin](http://dolphin-emu.org/)
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In Options → Configure → Interface, disable *Confirm to Stop*.
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``` xml
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<system>
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<name>wii</name>
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<fullname>Nintendo Wii</fullname>
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<path>/rom/path/here</path>
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<extension>.elf .dol .gcm .iso .wbfs .ciso .gcz .wad</extension>
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<command>dolphin-emu -b -e %ROM%</command>
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<platform>wii</platform>
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<theme>wii</theme>
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</system>
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```
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## [Nintendo GameCube](https://en.wikipedia.org/wiki/GameCube)
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### [Dolphin](http://dolphin-emu.org/)
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In Options → Configure → Interface, disable *Confirm to Stop*.
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``` xml
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<system>
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<name>gc</name>
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<fullname>Nintendo GameCube</fullname>
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<path>/rom/path/here</path>
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<extension>.elf .dol .gcm .iso .wbfs .ciso .gcz .wad</extension>
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<command>dolphin-emu -b -e %ROM%</command>
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<platform>gc</platform>
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<theme>gc</theme>
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</system>
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```
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## Nintendo 64
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### [RetroArch](http://libretro.com)
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Requires a [Nintendo N64 Core](http://wiki.libretro.com/index.php?title=Nintendo_N64_Core_Compatibility), like [`libretro-mupen64plus`](http://wiki.libretro.com/index.php?title=Mupen64Plus).
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``` xml
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<system>
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<name>n64</name>
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<fullname>Nintendo 64</fullname>
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<path>/path/to/roms</path>
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<extension>.z64 .zip .n64</extension>
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<command>retroarch --fullscreen -L /usr/lib/libretro/mupen64plus_libretro.so %ROM%</command>
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<platform>n64</platform>
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<theme>n64</theme>
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</system>
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```
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### [Mupen64Plus](https://code.google.com/p/mupen64plus/)
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``` xml
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<system>
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<name>n64</name>
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<fullname>Nintendo 64</fullname>
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<path>/path/to/roms</path>
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<extension>.z64 .zip .n64</extension>
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<command>mupen64plus --nogui --noask --noosd --fullscreen %ROM%</command>
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<platform>n64</platform>
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<theme>n64</theme>
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</system>
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```
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## Nintendo Entertainment System
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### [RetroArch](http://libretro.com)
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Requires a [Nintendo NES Core](http://wiki.libretro.com/index.php?title=Nintendo_NES_Core_Compatibility), like [`libretro-fceumm`](http://wiki.libretro.com/index.php?title=FCEUmm).
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``` xml
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<system>
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<name>nes</name>
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<fullname>Nintendo Entertainment System</fullname>
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<path>/path/to/roms</path>
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<extension>.nes .NES .zip</extension>
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<command>retroarch --fullscreen -L /usr/lib/libretro/fceumm_libretro.so %ROM%</command>
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<platform>nes</platform>
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<theme>nes</theme>
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</system>
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```
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### [Mednafen](http://mednafen.sourceforge.net/)
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``` xml
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<system>
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<name>nes</name>
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<fullname>Nintendo Entertainment System</fullname>
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<path>/path/to/roms</path>
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<extension>.nes .NES .zip</extension>
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<command>mednafen -video.fs 1 %ROM%</command>
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<platform>nes</platform>
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<theme>nes</theme>
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</system>
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```
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## Super Nintendo Entertainment System
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### [ZSNES](http://zsnes.com/)
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``` xml
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<system>
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<name>snes</name>
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<fullname>Super Nintendo Entertainment System</fullname>
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<path>/path/to/roms</path>
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<extension>.smc .sfc .swc .fig .mgd .mgh .ufo .bin .gd3 .gd7 .usa .eur .jap .aus .st .bs .dx2 .048 .058 .078 .1 .a .gz .zip .jma</extension>
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<command>zsnes -m %ROM%</command>
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<platform>snes</platform>
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<theme>snes</theme>
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</system>
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```
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### [RetroArch](http://libretro.com)
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Requires a [Nintendo SNES Core](http://wiki.libretro.com/index.php?title=Nintendo_SNES_Core_Compatibility), like [`libretro-snes9x-next`](http://wiki.libretro.com/index.php?title=SNES9x_Next).
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``` xml
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<system>
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<name>snes</name>
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<fullname>Super Nintendo Entertainment System</fullname>
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<path>/path/to/roms</path>
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<extension>.smc .sfc .fig .bin .zip</extension>
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<command>retroarch --fullscreen -L /usr/lib/libretro/snes9x_next_libretro.so %ROM%</command>
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<platform>snes</platform>
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<theme>snes</theme>
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</system>
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```
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## Atari 2600
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### [Stella](http://stella.sourceforge.net/)
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``` xml
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<system>
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<name>atari2600</name>
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<fullname>Atari 2600</fullname>
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<path>/path/to/roms</path>
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<extension>.bin .zip</extension>
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<command>stella %ROM%</command>
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<platform>atari2600</platform>
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<theme>atari2600</theme>
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</system>
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```
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## Nintendo GameBoy Advance
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### [Mednafen](http://mednafen.sourceforge.net/)
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``` xml
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<system>
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<name>gba</name>
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<fullname>Nintendo GameBoy Advance</fullname>
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<path>/path/to/roms</path>
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<extension>.gba .zip</extension>
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<command>mednafen -video.fs 1 %ROM%</command>
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<platform>gba</platform>
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<theme>gba</theme>
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</system>
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```
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### [VisualBoyAdvance](http://sourceforge.net/projects/vba/)
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``` xml
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<system>
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<name>gba</name>
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<fullname>Nintendo GameBoy Advance</fullname>
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<path>/path/to/roms</path>
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<extension>.gba .zip</extension>
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<command>VisualBoyAdvance -F %ROM%</command>
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<platform>gba</platform>
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<theme>gba</theme>
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</system>
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```
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### [RetroArch](http://libretro.com)
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Requires a [Nintendo GameBoy Advance Core](http://wiki.libretro.com/index.php?title=Nintendo_Game_Boy_Advance_Core_Compatibility), like [`libretro-vba-next`](http://wiki.libretro.com/index.php?title=VBA_Next).
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``` xml
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<system>
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<name>gba</name>
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<fullname>Nintendo GameBoy Advance</fullname>
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<path>/path/to/roms</path>
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<extension>.gba .zip</extension>
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<command>retroarch --fullscreen -L /usr/lib/libretro/vba_next_libretro.so %ROM%</command>
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<platform>gba</platform>
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<theme>gba</theme>
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</system>
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```
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## [Steam](http://store.steampowered.com)
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1. Create a folder at `~/.emulationstation/steam`
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```
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mkdir -p ~/.emulationstation/steam
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```
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2. Add text files for each Steam game you would like to have available through
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EmulationStation where:
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* The file name represents the game's name
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* The contents of the file represents the Steam application ID (found from the
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game's Steam store page)
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```
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cd ~/.emulationstation/steam
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echo "250900" >> "The Binding of Isaac: Rebirth.txt"
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```
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``` xml
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<system>
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<name>steam</name>
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<fullname>Steam</fullname>
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<path>~/.emulationstation/steam</path>
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<extension>.txt</extension>
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<command>steam steam://rungameid/$(tail %ROM%)</command>
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<platform>pc</platform>
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<theme>steam</theme>
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</system>
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```
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## [PlayStation Portable](http://en.wikipedia.org/wiki/PlayStation_Portable)
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### [PPSSPP](http://www.ppsspp.org)
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``` xml
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<system>
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<name>psp</name>
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<fullname>PlayStation Portable</fullname>
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<path>/path/to/roms</path>
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<extension>.iso</extension>
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<command>ppsspp --fullscreen --escape-exit "%ROM_RAW%"</command>
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<platform>psp</platform>
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<theme>psp</theme>
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</system>
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```
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Loading…
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