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Added support for changing the BusyComponent text dynamically
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@ -10,7 +10,6 @@
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#include "components/AnimatedImageComponent.h"
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#include "components/AnimatedImageComponent.h"
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#include "components/ImageComponent.h"
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#include "components/ImageComponent.h"
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#include "components/TextComponent.h"
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// Animation definition.
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// Animation definition.
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AnimationFrame BUSY_ANIMATION_FRAMES[] {
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AnimationFrame BUSY_ANIMATION_FRAMES[] {
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@ -12,6 +12,7 @@
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#include "GuiComponent.h"
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#include "GuiComponent.h"
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#include "components/ComponentGrid.h"
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#include "components/ComponentGrid.h"
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#include "components/NinePatchComponent.h"
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#include "components/NinePatchComponent.h"
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#include "components/TextComponent.h"
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class AnimatedImageComponent;
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class AnimatedImageComponent;
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class TextComponent;
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class TextComponent;
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@ -21,6 +22,7 @@ class BusyComponent : public GuiComponent
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public:
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public:
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BusyComponent();
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BusyComponent();
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void setText(const std::string& text) { mText->setText(text, true); }
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void onSizeChanged() override;
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void onSizeChanged() override;
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void reset(); // Reset to frame 0.
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void reset(); // Reset to frame 0.
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