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Replaced the main application font.
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@ -65,6 +65,7 @@ Many bugs have been fixed, and numerous features that were only partially implem
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* Overhaul of the screensaver (the game info overlay now works correctly for instance)
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* Added support for jumping to the start and end of gamelists and menus using the controller trigger buttons (or equivalent keyboard mappings)
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* Many additional quality of life improvements and removal of GUI inconsistencies
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* Replaced the main application font with Fontfabric Akrobat
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* Replaced the on and off button icons with new graphics
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* Replaced the checked checkmark icon with new graphics
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* Made ScrollableContainer (used for the gamelist game descriptions) fade in as the text position is reset
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@ -56,6 +56,9 @@ http://www.libsdl.org
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# Resources
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Akrobat font \
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https://www.fontfabric.com/fonts/akrobat
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DejaVu font \
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https://dejavu-fonts.github.io
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@ -65,15 +68,12 @@ https://android.googlesource.com/platform/frameworks/base
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Font Awesome \
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https://fontawesome.com
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GNU FreeFont \
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GNU FreeFont (FreeMono) \
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https://www.gnu.org/software/freefont
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Nanum font \
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https://hangeul.naver.com
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Open Sans font \
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https://fonts.google.com/specimen/Open+Sans
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MAME ROM information \
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https://www.mamedev.org
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@ -219,24 +219,22 @@ std::vector<std::string> getFallbackFontPaths()
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// Standard fonts, let's include them here for exception handling purposes even though that's
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// not really the correct location. (The application will crash if they are missing.)
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ResourceManager::getInstance()->
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getResourcePath(":/fonts/opensans_hebrew_condensed_light.ttf");
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ResourceManager::getInstance()->
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getResourcePath(":/fonts/opensans_hebrew_condensed_regular.ttf");
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ResourceManager::getInstance()->getResourcePath(":/fonts/Akrobat-Regular.ttf");
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ResourceManager::getInstance()->getResourcePath(":/fonts/Akrobat-SemiBold.ttf");
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// Vera sans Unicode:
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// Vera sans Unicode.
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fontPaths.push_back(ResourceManager::getInstance()->
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getResourcePath(":/fonts/DejaVuSans.ttf"));
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// Freefont monospaced:
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// GNU FreeFont monospaced.
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fontPaths.push_back(ResourceManager::getInstance()->
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getResourcePath(":/fonts/FreeMono.ttf"));
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// Various languages, such as Japanese and Chinese:
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// Various languages, such as Japanese and Chinese.
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fontPaths.push_back(ResourceManager::getInstance()->
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getResourcePath(":/fonts/DroidSansFallbackFull.ttf"));
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// Korean:
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// Korean.
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fontPaths.push_back(ResourceManager::getInstance()->
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getResourcePath(":/fonts/NanumMyeongjo.ttf"));
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// Font Awesome icon glyphs, used for star-flagging favorites in the gamelists:
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// Font Awesome icon glyphs, used for star-flagging favorites in the gamelists.
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fontPaths.push_back(ResourceManager::getInstance()->
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getResourcePath(":/fonts/fontawesome-webfont.ttf"));
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@ -31,8 +31,8 @@ class TextCache;
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#define FONT_SIZE_LARGE (static_cast<unsigned int>(0.085f * \
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std::min(Renderer::getScreenHeight(), Renderer::getScreenWidth())))
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#define FONT_PATH_LIGHT ":/fonts/opensans_hebrew_condensed_light.ttf"
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#define FONT_PATH_REGULAR ":/fonts/opensans_hebrew_condensed_regular.ttf"
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#define FONT_PATH_LIGHT ":/fonts/Akrobat-Regular.ttf"
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#define FONT_PATH_REGULAR ":/fonts/Akrobat-SemiBold.ttf"
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enum Alignment {
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ALIGN_LEFT,
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BIN
licenses/Akrobat_Fontfabric.pdf
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licenses/Akrobat_Fontfabric.pdf
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resources/fonts/Akrobat-Regular.ttf
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resources/fonts/Akrobat-Regular.ttf
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BIN
resources/fonts/Akrobat-SemiBold.ttf
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resources/fonts/Akrobat-SemiBold.ttf
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