diff --git a/es-core/src/renderers/Renderer.cpp b/es-core/src/renderers/Renderer.cpp index c7996e6bf..b572ada96 100644 --- a/es-core/src/renderers/Renderer.cpp +++ b/es-core/src/renderers/Renderer.cpp @@ -181,9 +181,8 @@ namespace Renderer // as a real fullscreen mode will do lots of weird stuff like preventing window switching // or refusing to let emulators run at all. SDL_WINDOW_FULLSCREEN_DESKTOP almost works, but // it "shuffles" windows when starting the emulator and won't return properly when the game - // has exited. With SDL_WINDOW_BORDERLESS, the splash screen is not displayed until the - // point where ES-DE has almost completely finished loading. As well the emulator has to be - // configured to run in fullscreen mode or switching to its windows will not work when a + // has exited. With SDL_WINDOW_BORDERLESS some emulators (like RetroArch) have to be + // configured to run in fullscreen mode or switching to its window will not work when a // game is launched. So there is room for improvement although it's acceptable for now. if (!userResolution) windowFlags = SDL_WINDOW_BORDERLESS | SDL_WINDOW_ALLOW_HIGHDPI | getWindowFlags();