From 09a67eee1921c9677a54840420d0d13e28b49941 Mon Sep 17 00:00:00 2001 From: Leon Styhre <leon@leonstyhre.com> Date: Fri, 1 Jan 2021 13:06:05 +0100 Subject: [PATCH] Fixed an issue where custom collections were sometimes not properly updated after game metadata changes. --- es-app/src/CollectionSystemsManager.cpp | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/es-app/src/CollectionSystemsManager.cpp b/es-app/src/CollectionSystemsManager.cpp index 6429b2765..522174808 100644 --- a/es-app/src/CollectionSystemsManager.cpp +++ b/es-app/src/CollectionSystemsManager.cpp @@ -364,12 +364,20 @@ void CollectionSystemsManager::updateCollectionSystem(FileData* file, Collection } else if (curSys->isCollection() && !file->getCountAsGame()) { // If the countasgame flag has been set to false, then remove the game. - if (curSys->isGroupedCustomCollection()) + if (curSys->isGroupedCustomCollection()) { ViewController::get()->getGameListView(curSys->getRootFolder()->getParent()-> getSystem()).get()->remove(collectionEntry, false); - else + FileData* parentRootFolder = + rootFolder->getParent()->getSystem()->getRootFolder(); + parentRootFolder->sort(parentRootFolder->getSortTypeFromString( + parentRootFolder->getSortTypeString()), mFavoritesSorting); + } + else { ViewController::get()-> getGameListView(curSys).get()->remove(collectionEntry, false); + } + rootFolder->sort(rootFolder->getSortTypeFromString( + rootFolder->getSortTypeString()), mFavoritesSorting); } else {