Changed to C++ casts throughout the application.

This commit is contained in:
Leon Styhre 2020-11-17 23:06:54 +01:00
parent 623c302174
commit 0b6dce687e
53 changed files with 251 additions and 227 deletions

View file

@ -153,7 +153,7 @@ int MetaDataList::getInt(const std::string& key) const
float MetaDataList::getFloat(const std::string& key) const float MetaDataList::getFloat(const std::string& key) const
{ {
return (float)atof(get(key).c_str()); return static_cast<float>(atof(get(key).c_str()));
} }
bool MetaDataList::wasChanged() const bool MetaDataList::wasChanged() const

View file

@ -201,7 +201,8 @@ GuiGamelistOptions::GuiGamelistOptions(
mMenu.addButton("CANCEL", "cancel", [&] { mCancelled = true; delete this; }); mMenu.addButton("CANCEL", "cancel", [&] { mCancelled = true; delete this; });
// Center the menu. // Center the menu.
setSize((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight()); setSize(static_cast<float>(Renderer::getScreenWidth()),
static_cast<float>(Renderer::getScreenHeight()));
mMenu.setPosition((mSize.x() - mMenu.getSize().x()) / 2, (mSize.y() - mMenu.setPosition((mSize.x() - mMenu.getSize().x()) / 2, (mSize.y() -
mMenu.getSize().y()) / 2); mMenu.getSize().y()) / 2);
} }
@ -396,7 +397,7 @@ void GuiGamelistOptions::jumpToLetter()
for (unsigned int i = 0; i < files.size(); i++) { for (unsigned int i = 0; i < files.size(); i++) {
if (mFavoritesSorting && (mFirstLetterIndex.front() == FAVORITE_CHAR || if (mFavoritesSorting && (mFirstLetterIndex.front() == FAVORITE_CHAR ||
mFirstLetterIndex.front() == FOLDER_CHAR)) { mFirstLetterIndex.front() == FOLDER_CHAR)) {
if ((char)toupper(files.at(i)->getSortName().front()) == if (static_cast<char>(toupper(files.at(i)->getSortName().front())) ==
letter && !files.at(i)->getFavorite()) { letter && !files.at(i)->getFavorite()) {
if (!mOnlyHasFolders && mFoldersOnTop && files.at(i)->getType() == FOLDER) { if (!mOnlyHasFolders && mFoldersOnTop && files.at(i)->getType() == FOLDER) {
continue; continue;
@ -408,7 +409,7 @@ void GuiGamelistOptions::jumpToLetter()
} }
} }
else { else {
if ((char)toupper(files.at(i)->getSortName().front()) == letter) { if (static_cast<char>(toupper(files.at(i)->getSortName().front())) == letter) {
if (!mOnlyHasFolders && mFoldersOnTop && files.at(i)->getType() == FOLDER) { if (!mOnlyHasFolders && mFoldersOnTop && files.at(i)->getType() == FOLDER) {
continue; continue;
} }

View file

@ -46,8 +46,8 @@ GuiInfoPopup::GuiInfoPopup(
} }
// Add a padding to the box. // Add a padding to the box.
int paddingX = (int) (Renderer::getScreenWidth() * 0.03f); int paddingX = static_cast<int>(Renderer::getScreenWidth() * 0.03f);
int paddingY = (int) (Renderer::getScreenHeight() * 0.02f); int paddingY = static_cast<int>(Renderer::getScreenHeight() * 0.02f);
mSize[0] = mSize.x() + paddingX; mSize[0] = mSize.x() + paddingX;
mSize[1] = mSize.y() + paddingY; mSize[1] = mSize.y() + paddingY;
@ -114,10 +114,10 @@ bool GuiInfoPopup::updateState()
else { else {
alpha = ((-(curTime - mStartTime - mDuration)*255)/500); alpha = ((-(curTime - mStartTime - mDuration)*255)/500);
} }
mGrid->setOpacity((unsigned char)alpha); mGrid->setOpacity(static_cast<unsigned char>(alpha));
// Apply fade-in effect to popup frame. // Apply fade-in effect to popup frame.
mFrame->setEdgeColor(0xFFFFFF00 | (unsigned char)(alpha)); mFrame->setEdgeColor(0xFFFFFF00 | static_cast<unsigned char>(alpha));
mFrame->setCenterColor(0xFFFFFF00 | (unsigned char)(alpha)); mFrame->setCenterColor(0xFFFFFF00 | static_cast<unsigned char>(alpha));
return true; return true;
} }

View file

@ -305,8 +305,8 @@ GuiMetaDataEd::GuiMetaDataEd(
mGrid.setEntry(mButtons, Vector2i(0, 2), true, false); mGrid.setEntry(mButtons, Vector2i(0, 2), true, false);
// Resize + center. // Resize + center.
float width = (float)Math::min(Renderer::getScreenHeight(), float width = static_cast<float>(Math::min(Renderer::getScreenHeight(),
(int)(Renderer::getScreenWidth() * 0.90f)); static_cast<int>(Renderer::getScreenWidth() * 0.90f)));
setSize(width, Renderer::getScreenHeight() * 0.82f); setSize(width, Renderer::getScreenHeight() * 0.82f);
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2, setPosition((Renderer::getScreenWidth() - mSize.x()) / 2,
(Renderer::getScreenHeight() - mSize.y()) / 2); (Renderer::getScreenHeight() - mSize.y()) / 2);

View file

@ -39,7 +39,7 @@ GuiScraperMulti::GuiScraperMulti(
PowerSaver::pause(); PowerSaver::pause();
mIsProcessing = true; mIsProcessing = true;
mTotalGames = (int)mSearchQueue.size(); mTotalGames = static_cast<int>(mSearchQueue.size());
mCurrentGame = 0; mCurrentGame = 0;
mTotalSuccessful = 0; mTotalSuccessful = 0;
mTotalSkipped = 0; mTotalSkipped = 0;

View file

@ -107,7 +107,7 @@ GuiScraperSearch::GuiScraperSearch(
(mWindow, "", font, mdLblColor), mMD_Filler)); (mWindow, "", font, mdLblColor), mMD_Filler));
mMD_Grid = std::make_shared<ComponentGrid>(mWindow, mMD_Grid = std::make_shared<ComponentGrid>(mWindow,
Vector2i(2, (int)mMD_Pairs.size()*2 - 1)); Vector2i(2, static_cast<int>(mMD_Pairs.size()*2 - 1)));
unsigned int i = 0; unsigned int i = 0;
for (auto it = mMD_Pairs.cbegin(); it != mMD_Pairs.cend(); it++) { for (auto it = mMD_Pairs.cbegin(); it != mMD_Pairs.cend(); it++) {
mMD_Grid->setEntry(it->first, Vector2i(0, i), false, true); mMD_Grid->setEntry(it->first, Vector2i(0, i), false, true);
@ -203,7 +203,7 @@ void GuiScraperSearch::resizeMetadata()
{ {
mMD_Grid->setSize(mGrid.getColWidth(2), mGrid.getRowHeight(1)); mMD_Grid->setSize(mGrid.getColWidth(2), mGrid.getRowHeight(1));
if (mMD_Grid->getSize().y() > mMD_Pairs.size()) { if (mMD_Grid->getSize().y() > mMD_Pairs.size()) {
const int fontHeight = (int)(mMD_Grid->getSize().y() / mMD_Pairs.size() * 0.8f); const int fontHeight = static_cast<int>(mMD_Grid->getSize().y() / mMD_Pairs.size() * 0.8f);
auto fontLbl = Font::get(fontHeight, FONT_PATH_REGULAR); auto fontLbl = Font::get(fontHeight, FONT_PATH_REGULAR);
auto fontComp = Font::get(fontHeight, FONT_PATH_LIGHT); auto fontComp = Font::get(fontHeight, FONT_PATH_LIGHT);
@ -402,7 +402,7 @@ void GuiScraperSearch::updateInfoPane()
if (mSearchType == ALWAYS_ACCEPT_FIRST_RESULT && mScraperResults.size()) if (mSearchType == ALWAYS_ACCEPT_FIRST_RESULT && mScraperResults.size())
i = 0; i = 0;
if (i != -1 && (int)mScraperResults.size() > i) { if (i != -1 && static_cast<int>(mScraperResults.size() > i)) {
ScraperSearchResult& res = mScraperResults.at(i); ScraperSearchResult& res = mScraperResults.at(i);
std::string formattedName; std::string formattedName;

View file

@ -35,7 +35,8 @@ GuiSettings::GuiSettings(
addChild(&mMenu); addChild(&mMenu);
mMenu.addButton("BACK", "back", [this] { delete this; }); mMenu.addButton("BACK", "back", [this] { delete this; });
setSize((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight()); setSize(static_cast<float>(Renderer::getScreenWidth()),
static_cast<float>(Renderer::getScreenHeight()));
mMenu.setPosition((mSize.x() - mMenu.getSize().x()) / 2, Renderer::getScreenHeight() * 0.15f); mMenu.setPosition((mSize.x() - mMenu.getSize().x()) / 2, Renderer::getScreenHeight() * 0.15f);
} }

View file

@ -397,7 +397,6 @@ void onExit()
int main(int argc, char* argv[]) int main(int argc, char* argv[])
{ {
srand((unsigned int)time(nullptr));
const auto applicationStartTime = std::chrono::system_clock::now(); const auto applicationStartTime = std::chrono::system_clock::now();
std::locale::global(std::locale("C")); std::locale::global(std::locale("C"));
@ -611,7 +610,7 @@ int main(int argc, char* argv[])
while (running) { while (running) {
SDL_Event event; SDL_Event event;
bool ps_standby = PowerSaver::getState() && (int) SDL_GetTicks() - bool ps_standby = PowerSaver::getState() && static_cast<int>(SDL_GetTicks()) -
ps_time > PowerSaver::getMode(); ps_time > PowerSaver::getMode();
if (ps_standby ? SDL_WaitEventTimeout(&event, PowerSaver::getTimeout()) if (ps_standby ? SDL_WaitEventTimeout(&event, PowerSaver::getTimeout())

View file

@ -449,8 +449,8 @@ bool resizeImage(const std::string& path, int maxWidth, int maxHeight)
return false; return false;
} }
float width = (float)FreeImage_GetWidth(image); float width = static_cast<float>(FreeImage_GetWidth(image));
float height = (float)FreeImage_GetHeight(image); float height = static_cast<float>(FreeImage_GetHeight(image));
// If the image is smaller than maxWidth or maxHeight, then don't do any // If the image is smaller than maxWidth or maxHeight, then don't do any
// scaling. It doesn't make sense to upscale the image and waste disk space. // scaling. It doesn't make sense to upscale the image and waste disk space.
@ -458,9 +458,9 @@ bool resizeImage(const std::string& path, int maxWidth, int maxHeight)
return true; return true;
if (maxWidth == 0) if (maxWidth == 0)
maxWidth = (int)((maxHeight / height) * width); maxWidth = static_cast<int>((maxHeight / height) * width);
else if (maxHeight == 0) else if (maxHeight == 0)
maxHeight = (int)((maxWidth / width) * height); maxHeight = static_cast<int>((maxWidth / width) * height);
FIBITMAP* imageRescaled = FreeImage_Rescale(image, maxWidth, maxHeight, FILTER_BILINEAR); FIBITMAP* imageRescaled = FreeImage_Rescale(image, maxWidth, maxHeight, FILTER_BILINEAR);
FreeImage_Unload(image); FreeImage_Unload(image);

View file

@ -50,7 +50,7 @@ bool UIModeController::listen(InputConfig* config, Input input)
if (!inputIsMatch(config, input)) if (!inputIsMatch(config, input))
mPassKeyCounter = 0; // Current input is incorrect, reset counter. mPassKeyCounter = 0; // Current input is incorrect, reset counter.
if (mPassKeyCounter == (int)mPassKeySequence.length()) { if (mPassKeyCounter == static_cast<int>(mPassKeySequence.length())) {
unlockUIMode(); unlockUIMode();
return true; return true;
} }

View file

@ -203,7 +203,7 @@ void BasicGameListView::remove(FileData *game, bool deleteFile)
if (getCursor() == game) { if (getCursor() == game) {
std::vector<FileData*> siblings = parent->getChildrenListToDisplay(); std::vector<FileData*> siblings = parent->getChildrenListToDisplay();
auto gameIter = std::find(siblings.cbegin(), siblings.cend(), game); auto gameIter = std::find(siblings.cbegin(), siblings.cend(), game);
unsigned int gamePos = (int)std::distance(siblings.cbegin(), gameIter); unsigned int gamePos = static_cast<int>(std::distance(siblings.cbegin(), gameIter));
if (gameIter != siblings.cend()) { if (gameIter != siblings.cend()) {
if ((gamePos + 1) < siblings.size()) if ((gamePos + 1) < siblings.size())
setCursor(siblings.at(gamePos + 1)); setCursor(siblings.at(gamePos + 1));

View file

@ -323,7 +323,7 @@ void GridGameListView::initMDLabels()
std::vector<TextComponent*> components = getMDLabels(); std::vector<TextComponent*> components = getMDLabels();
const unsigned int colCount = 2; const unsigned int colCount = 2;
const unsigned int rowCount = (int)(components.size() / 2); const unsigned int rowCount = static_cast<int>(components.size() / 2);
Vector3f start(mSize.x() * 0.01f, mSize.y() * 0.625f, 0.0f); Vector3f start(mSize.x() * 0.01f, mSize.y() * 0.625f, 0.0f);
@ -354,7 +354,7 @@ void GridGameListView::initMDValues()
std::vector<GuiComponent*> values = getMDValues(); std::vector<GuiComponent*> values = getMDValues();
std::shared_ptr<Font> defaultFont = Font::get(FONT_SIZE_SMALL); std::shared_ptr<Font> defaultFont = Font::get(FONT_SIZE_SMALL);
mRating.setSize(defaultFont->getHeight() * 5.0f, (float)defaultFont->getHeight()); mRating.setSize(defaultFont->getHeight() * 5.0f, static_cast<float>(defaultFont->getHeight()));
mReleaseDate.setFont(defaultFont); mReleaseDate.setFont(defaultFont);
mDeveloper.setFont(defaultFont); mDeveloper.setFont(defaultFont);
mPublisher.setFont(defaultFont); mPublisher.setFont(defaultFont);
@ -510,7 +510,7 @@ void GridGameListView::updateInfoPanel()
if ((comp->isAnimationPlaying(0) && comp->isAnimationReversed(0) != fadingOut) || if ((comp->isAnimationPlaying(0) && comp->isAnimationReversed(0) != fadingOut) ||
(!comp->isAnimationPlaying(0) && comp->getOpacity() != (fadingOut ? 0 : 255))) { (!comp->isAnimationPlaying(0) && comp->getOpacity() != (fadingOut ? 0 : 255))) {
auto func = [comp](float t) { auto func = [comp](float t) {
comp->setOpacity((unsigned char)(Math::lerp(0.0f, 1.0f, t)*255)); comp->setOpacity(static_cast<unsigned char>(Math::lerp(0.0f, 1.0f, t) * 255));
}; };
comp->setAnimation(new LambdaAnimation(func, 150), 0, nullptr, fadingOut); comp->setAnimation(new LambdaAnimation(func, 150), 0, nullptr, fadingOut);
} }
@ -547,9 +547,9 @@ void GridGameListView::remove(FileData *game, bool deleteFile)
if (getCursor() == game) { if (getCursor() == game) {
std::vector<FileData*> siblings = parent->getChildrenListToDisplay(); std::vector<FileData*> siblings = parent->getChildrenListToDisplay();
auto gameIter = std::find(siblings.cbegin(), siblings.cend(), game); auto gameIter = std::find(siblings.cbegin(), siblings.cend(), game);
int gamePos = (int)std::distance(siblings.cbegin(), gameIter); int gamePos = static_cast<int>(std::distance(siblings.cbegin(), gameIter));
if (gameIter != siblings.cend()) { if (gameIter != siblings.cend()) {
if ((gamePos + 1) < (int)siblings.size()) if ((gamePos + 1) < static_cast<int>(siblings.size()))
setCursor(siblings.at(gamePos + 1)); setCursor(siblings.at(gamePos + 1));
else if ((gamePos - 1) > 0) else if ((gamePos - 1) > 0)
setCursor(siblings.at(gamePos - 1)); setCursor(siblings.at(gamePos - 1));

View file

@ -420,7 +420,7 @@ void VideoGameListView::updateInfoPanel()
// Fade in the game image. // Fade in the game image.
auto func = [this](float t) { auto func = [this](float t) {
mVideo->setOpacity((unsigned char)(Math::lerp( mVideo->setOpacity(static_cast<unsigned char>(Math::lerp(
static_cast<float>(FADE_IN_START_OPACITY), 1.0f, t) * 255)); static_cast<float>(FADE_IN_START_OPACITY), 1.0f, t) * 255));
}; };
mVideo->setAnimation(new LambdaAnimation(func, FADE_IN_TIME), 0, nullptr, false); mVideo->setAnimation(new LambdaAnimation(func, FADE_IN_TIME), 0, nullptr, false);

View file

@ -37,7 +37,7 @@ static void onAlert(void* /*cbParam*/, const CEC::libcec_alert type,
const CEC::libcec_parameter param) const CEC::libcec_parameter param)
{ {
LOG(LogDebug) << "CECInput::onAlert type: " << CECInput::getAlertTypeString(type) << LOG(LogDebug) << "CECInput::onAlert type: " << CECInput::getAlertTypeString(type) <<
" parameter: " << (char*)(param.paramData); " parameter: " << reinterpret_cast<char*>(param.paramData);
} }
static void onCommand(void* /*cbParam*/, const CEC::cec_command* command) static void onCommand(void* /*cbParam*/, const CEC::cec_command* command)

View file

@ -32,7 +32,8 @@ void HelpStyle::applyTheme(const std::shared_ptr<ThemeData>& theme, const std::s
if (elem->has("pos")) if (elem->has("pos"))
position = elem->get<Vector2f>("pos") * position = elem->get<Vector2f>("pos") *
Vector2f((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight()); Vector2f(static_cast<float>(Renderer::getScreenWidth()),
static_cast<float>(Renderer::getScreenHeight()));
if (elem->has("origin")) if (elem->has("origin"))
origin = elem->get<Vector2f>("origin"); origin = elem->get<Vector2f>("origin");

View file

@ -32,7 +32,7 @@ std::string HttpReq::urlEncode(const std::string &s)
else { else {
escaped.append("%"); escaped.append("%");
char buf[3]; char buf[3];
sprintf(buf, "%.2X", (unsigned char)s[i]); sprintf(buf, "%.2X", static_cast<unsigned char>(s[i]));
escaped.append(buf); escaped.append(buf);
} }
} }

View file

@ -44,18 +44,19 @@ std::vector<unsigned char> ImageIO::loadFromMemoryRGBA32(const unsigned char* da
// This is necessary, because width*height*bpp might not be == pitch. // This is necessary, because width*height*bpp might not be == pitch.
unsigned char * tempData = new unsigned char[width * height * 4]; unsigned char * tempData = new unsigned char[width * height * 4];
for (size_t i = 0; i < height; i++) { for (size_t i = 0; i < height; i++) {
const BYTE * scanLine = FreeImage_GetScanLine(fiBitmap, (int)i); const BYTE * scanLine = FreeImage_GetScanLine(fiBitmap,
static_cast<int>(i));
memcpy(tempData + (i * width * 4), scanLine, width * 4); memcpy(tempData + (i * width * 4), scanLine, width * 4);
} }
// Convert from BGRA to RGBA. // Convert from BGRA to RGBA.
for (size_t i = 0; i < width*height; i++) { for (size_t i = 0; i < width*height; i++) {
RGBQUAD bgra = ((RGBQUAD *)tempData)[i]; RGBQUAD bgra = reinterpret_cast<RGBQUAD*>(tempData)[i];
RGBQUAD rgba; RGBQUAD rgba;
rgba.rgbBlue = bgra.rgbRed; rgba.rgbBlue = bgra.rgbRed;
rgba.rgbGreen = bgra.rgbGreen; rgba.rgbGreen = bgra.rgbGreen;
rgba.rgbRed = bgra.rgbBlue; rgba.rgbRed = bgra.rgbBlue;
rgba.rgbReserved = bgra.rgbReserved; rgba.rgbReserved = bgra.rgbReserved;
((RGBQUAD *)tempData)[i] = rgba; reinterpret_cast<RGBQUAD*>(tempData)[i] = rgba;
} }
rawData = std::vector<unsigned char>(tempData, tempData + width * height * 4); rawData = std::vector<unsigned char>(tempData, tempData + width * height * 4);
// Free bitmap data. // Free bitmap data.
@ -81,7 +82,7 @@ std::vector<unsigned char> ImageIO::loadFromMemoryRGBA32(const unsigned char* da
void ImageIO::flipPixelsVert(unsigned char* imagePx, const size_t& width, const size_t& height) void ImageIO::flipPixelsVert(unsigned char* imagePx, const size_t& width, const size_t& height)
{ {
unsigned int temp; unsigned int temp;
unsigned int* arr = (unsigned int*)imagePx; unsigned int* arr = reinterpret_cast<unsigned int*>(imagePx);
for (size_t y = 0; y < height / 2; y++) { for (size_t y = 0; y < height / 2; y++) {
for (size_t x = 0; x < width; x++) { for (size_t x = 0; x < width; x++) {
temp = arr[x + (y * width)]; temp = arr[x + (y * width)];

View file

@ -49,7 +49,7 @@ InputType stringToInputType(const std::string& type)
std::string toLower(std::string str) std::string toLower(std::string str)
{ {
for (unsigned int i = 0; i < str.length(); i++) for (unsigned int i = 0; i < str.length(); i++)
str[i] = (char)tolower(str[i]); str[i] = static_cast<char>(tolower(str[i]));
return str; return str;
} }

View file

@ -319,11 +319,11 @@ bool InputManager::parseEvent(const SDL_Event& ev, Window* window)
return false; return false;
} }
if ((ev.type == (unsigned int)SDL_USER_CECBUTTONDOWN) || if ((ev.type == static_cast<unsigned int>(SDL_USER_CECBUTTONDOWN)) ||
(ev.type == (unsigned int)SDL_USER_CECBUTTONUP)) { (ev.type == static_cast<unsigned int>(SDL_USER_CECBUTTONUP))) {
window->input(getInputConfigByDevice(DEVICE_CEC), Input(DEVICE_CEC, window->input(getInputConfigByDevice(DEVICE_CEC), Input(DEVICE_CEC,
TYPE_CEC_BUTTON, ev.user.code, ev.type == TYPE_CEC_BUTTON, ev.user.code, ev.type ==
(unsigned int)SDL_USER_CECBUTTONDOWN, false)); static_cast<unsigned int>(SDL_USER_CECBUTTONDOWN), false));
return true; return true;
} }

View file

@ -51,7 +51,8 @@ void PowerSaver::loadWakeupTime()
void PowerSaver::updateTimeouts() void PowerSaver::updateTimeouts()
{ {
mScreensaverTimeout = (unsigned int) Settings::getInstance()->getInt("ScreensaverTimer"); mScreensaverTimeout = static_cast<unsigned int>(Settings::getInstance()->
getInt("ScreensaverTimer"));
mScreensaverTimeout = mScreensaverTimeout > 0 ? mScreensaverTimeout - getMode() : -1; mScreensaverTimeout = mScreensaverTimeout > 0 ? mScreensaverTimeout - getMode() : -1;
loadWakeupTime(); loadWakeupTime();
} }

View file

@ -38,7 +38,7 @@ bool AnimationController::update(int deltaTime)
if (mTime < 0) // Are we still in delay? if (mTime < 0) // Are we still in delay?
return false; return false;
float t = (float)mTime / mAnimation->getDuration(); float t = static_cast<float>(mTime) / mAnimation->getDuration();
if (t > 1.0f) if (t > 1.0f)
t = 1.0f; t = 1.0f;

View file

@ -68,7 +68,7 @@ void AnimatedImageComponent::update(int deltaTime)
while (mFrames.at(mCurrentFrame).second <= mFrameAccumulator) { while (mFrames.at(mCurrentFrame).second <= mFrameAccumulator) {
mCurrentFrame++; mCurrentFrame++;
if (mCurrentFrame == (int)mFrames.size()) { if (mCurrentFrame == static_cast<int>(mFrames.size())) {
if (mLoop) { if (mLoop) {
// Restart. // Restart.
mCurrentFrame = 0; mCurrentFrame = 0;

View file

@ -35,7 +35,7 @@ void ComponentList::addRow(const ComponentListRow& row, bool setCursorHere)
updateElementPosition(mEntries.back().data); updateElementPosition(mEntries.back().data);
if (setCursorHere) { if (setCursorHere) {
mCursor = (int)mEntries.size() - 1; mCursor = static_cast<int>(mEntries.size()) - 1;
onCursorChanged(CURSOR_STOPPED); onCursorChanged(CURSOR_STOPPED);
} }
} }
@ -181,8 +181,9 @@ void ComponentList::render(const Transform4x4f& parentTrans)
// Clip everything to be inside our bounds. // Clip everything to be inside our bounds.
Vector3f dim(mSize.x(), mSize.y(), 0); Vector3f dim(mSize.x(), mSize.y(), 0);
dim = trans * dim - trans.translation(); dim = trans * dim - trans.translation();
Renderer::pushClipRect(Vector2i((int)trans.translation().x(), (int)trans.translation().y()), Renderer::pushClipRect(Vector2i(static_cast<int>(trans.translation().x()),
Vector2i((int)Math::round(dim.x()), (int)Math::round(dim.y() + 1))); static_cast<int>(trans.translation().y())), Vector2i(static_cast<int>(
Math::round(dim.x())), static_cast<int>(Math::round(dim.y() + 1))));
// Scroll the camera. // Scroll the camera.
trans.translate(Vector3f(0, -Math::round(mCameraOffset), 0)); trans.translate(Vector3f(0, -Math::round(mCameraOffset), 0));
@ -192,7 +193,7 @@ void ComponentList::render(const Transform4x4f& parentTrans)
bool drawAll; bool drawAll;
for (unsigned int i = 0; i < mEntries.size(); i++) { for (unsigned int i = 0; i < mEntries.size(); i++) {
auto& entry = mEntries.at(i); auto& entry = mEntries.at(i);
drawAll = !mFocused || i != (unsigned int)mCursor; drawAll = !mFocused || i != static_cast<unsigned int>(mCursor);
for (auto it = entry.data.elements.cbegin(); it != entry.data.elements.cend(); it++) { for (auto it = entry.data.elements.cbegin(); it != entry.data.elements.cend(); it++) {
if (drawAll || it->invert_when_selected) { if (drawAll || it->invert_when_selected) {
// For the row where the cursor is at, we want to remove any hue from the // For the row where the cursor is at, we want to remove any hue from the

View file

@ -126,7 +126,7 @@ bool DateTimeEditComponent::input(InputConfig* config, Input input)
if (config->isMappedLike("right", input)) { if (config->isMappedLike("right", input)) {
mEditIndex++; mEditIndex++;
if (mEditIndex >= (int)mCursorBoxes.size()) if (mEditIndex >= static_cast<int>(mCursorBoxes.size()))
mEditIndex--; mEditIndex--;
return true; return true;
} }
@ -172,7 +172,7 @@ void DateTimeEditComponent::render(const Transform4x4f& parentTrans)
font->renderTextCache(mTextCache.get()); font->renderTextCache(mTextCache.get());
if (mEditing) { if (mEditing) {
if (mEditIndex >= 0 && (unsigned int)mEditIndex < mCursorBoxes.size()) if (mEditIndex >= 0 && static_cast<unsigned int>(mEditIndex) < mCursorBoxes.size())
Renderer::drawRect(mCursorBoxes[mEditIndex][0], mCursorBoxes[mEditIndex][1], Renderer::drawRect(mCursorBoxes[mEditIndex][0], mCursorBoxes[mEditIndex][1],
mCursorBoxes[mEditIndex][2], mCursorBoxes[mEditIndex][3], mCursorBoxes[mEditIndex][2], mCursorBoxes[mEditIndex][3],
0x00000022, 0x00000022); 0x00000022, 0x00000022);

View file

@ -70,8 +70,8 @@ void GridTileComponent::update(int deltaTime)
void applyThemeToProperties(const ThemeData::ThemeElement* elem, GridTileProperties* properties) void applyThemeToProperties(const ThemeData::ThemeElement* elem, GridTileProperties* properties)
{ {
Vector2f screen = Vector2f((float)Renderer::getScreenWidth(), Vector2f screen = Vector2f(static_cast<float>(Renderer::getScreenWidth()),
(float)Renderer::getScreenHeight()); static_cast<float>(Renderer::getScreenHeight()));
if (elem->has("size")) if (elem->has("size"))
properties->mSize = elem->get<Vector2f>("size") * screen; properties->mSize = elem->get<Vector2f>("size") * screen;
@ -103,8 +103,8 @@ void applyThemeToProperties(const ThemeData::ThemeElement* elem, GridTilePropert
void GridTileComponent::applyTheme(const std::shared_ptr<ThemeData>& theme, void GridTileComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
const std::string& view, const std::string& /*element*/, unsigned int /*properties*/) const std::string& view, const std::string& /*element*/, unsigned int /*properties*/)
{ {
Vector2f screen = Vector2f((float)Renderer::getScreenWidth(), Vector2f screen = Vector2f(static_cast<float>(Renderer::getScreenWidth()),
(float)Renderer::getScreenHeight()); static_cast<float>(Renderer::getScreenHeight()));
// Apply theme to the default gridtile. // Apply theme to the default gridtile.
const ThemeData::ThemeElement* elem = theme->getElement(view, "default", "gridtile"); const ThemeData::ThemeElement* elem = theme->getElement(view, "default", "gridtile");
@ -129,8 +129,8 @@ void GridTileComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
// max size to calculate the grid dimension before it instantiates the GridTileComponents. // max size to calculate the grid dimension before it instantiates the GridTileComponents.
Vector2f GridTileComponent::getDefaultTileSize() Vector2f GridTileComponent::getDefaultTileSize()
{ {
Vector2f screen = Vector2f((float)Renderer::getScreenWidth(), Vector2f screen = Vector2f(static_cast<float>(Renderer::getScreenWidth()),
(float)Renderer::getScreenHeight()); static_cast<float>(Renderer::getScreenHeight()));
return screen * 0.22f; return screen * 0.22f;
} }
@ -259,10 +259,10 @@ unsigned int mixColors(unsigned int first, unsigned int second, float percent)
unsigned char green1 = (second >> 8) & 0xFF; unsigned char green1 = (second >> 8) & 0xFF;
unsigned char red1 = second & 0xFF; unsigned char red1 = second & 0xFF;
unsigned char alpha = (unsigned char)(alpha0 * (1.0 - percent) + alpha1 * percent); unsigned char alpha = static_cast<unsigned char>(alpha0 * (1.0 - percent) + alpha1 * percent);
unsigned char blue = (unsigned char)(blue0 * (1.0 - percent) + blue1 * percent); unsigned char blue = static_cast<unsigned char>(blue0 * (1.0 - percent) + blue1 * percent);
unsigned char green = (unsigned char)(green0 * (1.0 - percent) + green1 * percent); unsigned char green = static_cast<unsigned char>(green0 * (1.0 - percent) + green1 * percent);
unsigned char red = (unsigned char)(red0 * (1.0 - percent) + red1 * percent); unsigned char red = static_cast<unsigned char>(red0 * (1.0 - percent) + red1 * percent);
return (alpha << 24) | (blue << 16) | (green << 8) | red; return (alpha << 24) | (blue << 16) | (green << 8) | red;
} }

View file

@ -68,7 +68,8 @@ void HelpComponent::updateGrid()
std::shared_ptr<Font>& font = mStyle.font; std::shared_ptr<Font>& font = mStyle.font;
mGrid = std::make_shared<ComponentGrid>(mWindow, Vector2i((int)mPrompts.size() * 4, 1)); mGrid = std::make_shared<ComponentGrid>(mWindow,
Vector2i(static_cast<int>(mPrompts.size()) * 4, 1));
// [icon] [spacer1] [text] [spacer2] // [icon] [spacer1] [text] [spacer2]

View file

@ -120,8 +120,8 @@ private:
template<typename T> template<typename T>
ImageGridComponent<T>::ImageGridComponent(Window* window) : IList<ImageGridData, T>(window) ImageGridComponent<T>::ImageGridComponent(Window* window) : IList<ImageGridData, T>(window)
{ {
Vector2f screen = Vector2f((float)Renderer::getScreenWidth(), Vector2f screen = Vector2f(static_cast<float>(Renderer::getScreenWidth()),
(float)Renderer::getScreenHeight()); static_cast<float>(Renderer::getScreenHeight()));
mCamera = 0.0; mCamera = 0.0;
mCameraDirection = 1.0; mCameraDirection = 1.0;
@ -225,10 +225,10 @@ void ImageGridComponent<T>::render(const Transform4x4f& parentTrans)
float scaleX = trans.r0().x(); float scaleX = trans.r0().x();
float scaleY = trans.r1().y(); float scaleY = trans.r1().y();
Vector2i pos((int)Math::round(trans.translation()[0]), Vector2i pos(static_cast<int>(Math::round(trans.translation()[0])),
(int)Math::round(trans.translation()[1])); static_cast<int>(Math::round(trans.translation()[1])));
Vector2i size((int)Math::round(mSize.x() * scaleX), Vector2i size(static_cast<int>(Math::round(mSize.x() * scaleX)),
(int)Math::round(mSize.y() * scaleY)); static_cast<int>(Math::round(mSize.y() * scaleY)));
Renderer::pushClipRect(pos, size); Renderer::pushClipRect(pos, size);
@ -265,8 +265,8 @@ void ImageGridComponent<T>::applyTheme(const std::shared_ptr<ThemeData>& theme,
// Keep the theme pointer to apply it on the tiles later on. // Keep the theme pointer to apply it on the tiles later on.
mTheme = theme; mTheme = theme;
Vector2f screen = Vector2f((float)Renderer::getScreenWidth(), Vector2f screen = Vector2f(static_cast<float>(Renderer::getScreenWidth()),
(float)Renderer::getScreenHeight()); static_cast<float>(Renderer::getScreenHeight()));
const ThemeData::ThemeElement* elem = theme->getElement(view, element, "imagegrid"); const ThemeData::ThemeElement* elem = theme->getElement(view, element, "imagegrid");
if (elem) { if (elem) {
@ -393,7 +393,7 @@ void ImageGridComponent<T>::onCursorChanged(const CursorState& state)
int dimScrollable = (isVertical() ? mGridDimension.y() : mGridDimension.x()) - 2 * EXTRAITEMS; int dimScrollable = (isVertical() ? mGridDimension.y() : mGridDimension.x()) - 2 * EXTRAITEMS;
int dimOpposite = isVertical() ? mGridDimension.x() : mGridDimension.y(); int dimOpposite = isVertical() ? mGridDimension.x() : mGridDimension.y();
int centralCol = (int)(dimScrollable - 0.5) / 2; int centralCol = static_cast<int>((dimScrollable - 0.5) / 2);
int maxCentralCol = dimScrollable / 2; int maxCentralCol = dimScrollable / 2;
int oldCol = (mLastCursor / dimOpposite); int oldCol = (mLastCursor / dimOpposite);
@ -520,16 +520,16 @@ void ImageGridComponent<T>::buildTiles()
if (mCenterSelection) { if (mCenterSelection) {
int dimScrollable = (isVertical() ? mGridDimension.y() : int dimScrollable = (isVertical() ? mGridDimension.y() :
mGridDimension.x()) - 2 * EXTRAITEMS; mGridDimension.x()) - 2 * EXTRAITEMS;
mStartPosition -= (int) Math::floorf(dimScrollable / 2.0f); mStartPosition -= static_cast<int>(Math::floorf(dimScrollable / 2.0f));
} }
Vector2f tileDistance = mTileSize + mMargin; Vector2f tileDistance = mTileSize + mMargin;
if (mAutoLayout.x() != 0 && mAutoLayout.y() != 0) { if (mAutoLayout.x() != 0 && mAutoLayout.y() != 0) {
auto x = (mSize.x() - (mMargin.x() * (mAutoLayout.x() - 1)) - mPadding.x() - auto x = (mSize.x() - (mMargin.x() * (mAutoLayout.x() - 1)) - mPadding.x() -
mPadding.z()) / (int) mAutoLayout.x(); mPadding.z()) / static_cast<int>(mAutoLayout.x());
auto y = (mSize.y() - (mMargin.y() * (mAutoLayout.y() - 1)) - mPadding.y() - auto y = (mSize.y() - (mMargin.y() * (mAutoLayout.y() - 1)) - mPadding.y() -
mPadding.w()) / (int) mAutoLayout.y(); mPadding.w()) / static_cast<int>(mAutoLayout.y());
mTileSize = Vector2f(x, y); mTileSize = Vector2f(x, y);
tileDistance = mTileSize + mMargin; tileDistance = mTileSize + mMargin;
@ -578,7 +578,7 @@ void ImageGridComponent<T>::updateTiles(bool ascending, bool allowAnimation,
// Stop updating the tiles at highest scroll speed. // Stop updating the tiles at highest scroll speed.
if (mScrollTier == 3) { if (mScrollTier == 3) {
for (int ti = 0; ti < (int)mTiles.size(); ti++) { for (int ti = 0; ti < static_cast<int>(mTiles.size()); ti++) {
std::shared_ptr<GridTileComponent> tile = mTiles.at(ti); std::shared_ptr<GridTileComponent> tile = mTiles.at(ti);
tile->setSelected(false); tile->setSelected(false);
@ -590,7 +590,7 @@ void ImageGridComponent<T>::updateTiles(bool ascending, bool allowAnimation,
// Temporary store previous texture so they can't be unloaded. // Temporary store previous texture so they can't be unloaded.
std::vector<std::shared_ptr<TextureResource>> previousTextures; std::vector<std::shared_ptr<TextureResource>> previousTextures;
for (int ti = 0; ti < (int)mTiles.size(); ti++) { for (int ti = 0; ti < static_cast<int>(mTiles.size()); ti++) {
std::shared_ptr<GridTileComponent> tile = mTiles.at(ti); std::shared_ptr<GridTileComponent> tile = mTiles.at(ti);
previousTextures.push_back(tile->getTexture()); previousTextures.push_back(tile->getTexture());
} }
@ -598,8 +598,8 @@ void ImageGridComponent<T>::updateTiles(bool ascending, bool allowAnimation,
// If going down, update from top to bottom. // If going down, update from top to bottom.
// If going up, update from bottom to top. // If going up, update from bottom to top.
int scrollDirection = ascending ? 1 : -1; int scrollDirection = ascending ? 1 : -1;
int ti = ascending ? 0 : (int)mTiles.size() - 1; int ti = ascending ? 0 : static_cast<int>(mTiles.size()) - 1;
int end = ascending ? (int)mTiles.size() : -1; int end = ascending ? static_cast<int>(mTiles.size()) : -1;
int img = mStartPosition + ti; int img = mStartPosition + ti;
img -= EXTRAITEMS * (isVertical() ? mGridDimension.x() : mGridDimension.y()); img -= EXTRAITEMS * (isVertical() ? mGridDimension.x() : mGridDimension.y());
@ -633,7 +633,8 @@ void ImageGridComponent<T>::updateTileAtPos(int tilePos, int imgPos,
// If we have more tiles than we have to display images on screen, hide them. // If we have more tiles than we have to display images on screen, hide them.
// Same for tiles out of the buffer. // Same for tiles out of the buffer.
if (imgPos < 0 || imgPos >= size() || tilePos < 0 || tilePos >= (int) mTiles.size()) { if (imgPos < 0 || imgPos >= size() || tilePos < 0 ||
tilePos >= static_cast<int>(mTiles.size())) {
if (updateSelectedState) if (updateSelectedState)
tile->setSelected(false, allowAnimation); tile->setSelected(false, allowAnimation);
tile->reset(); tile->reset();

View file

@ -95,8 +95,8 @@ void MenuComponent::updateSize()
} }
} }
float width = (float)Math::min((int)Renderer::getScreenHeight(), float width = static_cast<float>(Math::min(static_cast<int>(Renderer::getScreenHeight()),
(int)(Renderer::getScreenWidth() * 0.90f)); static_cast<int>(Renderer::getScreenWidth() * 0.90f)));
setSize(width, height); setSize(width, height);
} }
@ -142,11 +142,11 @@ std::shared_ptr<ComponentGrid> makeButtonGrid(Window* window,
const std::vector< std::shared_ptr<ButtonComponent> >& buttons) const std::vector< std::shared_ptr<ButtonComponent> >& buttons)
{ {
std::shared_ptr<ComponentGrid> buttonGrid = std::make_shared<ComponentGrid> std::shared_ptr<ComponentGrid> buttonGrid = std::make_shared<ComponentGrid>
(window, Vector2i((int)buttons.size(), 2)); (window, Vector2i(static_cast<int>(buttons.size()), 2));
// Initialize to padding. // Initialize to padding.
float buttonGridWidth = (float)BUTTON_GRID_HORIZ_PADDING * buttons.size(); float buttonGridWidth = static_cast<float>(BUTTON_GRID_HORIZ_PADDING) * buttons.size();
for (int i = 0; i < (int)buttons.size(); i++) { for (int i = 0; i < static_cast<int>(buttons.size()); i++) {
buttonGrid->setEntry(buttons.at(i), Vector2i(i, 0), true, false); buttonGrid->setEntry(buttons.at(i), Vector2i(i, 0), true, false);
buttonGridWidth += buttons.at(i)->getSize().x(); buttonGridWidth += buttons.at(i)->getSize().x();
} }

View file

@ -61,8 +61,8 @@ void NinePatchComponent::buildVertices()
mVertices = new Renderer::Vertex[6 * 9]; mVertices = new Renderer::Vertex[6 * 9];
const Vector2f texSize = Vector2f((float)mTexture->getSize().x(), const Vector2f texSize = Vector2f(static_cast<float>(mTexture->getSize().x()),
(float)mTexture->getSize().y()); static_cast<float>(mTexture->getSize().y()));
const float imgSizeX[3] = { mCornerSize.x(), mSize.x() - mCornerSize.x() * 2, mCornerSize.x()}; const float imgSizeX[3] = { mCornerSize.x(), mSize.x() - mCornerSize.x() * 2, mCornerSize.x()};
const float imgSizeY[3] = { mCornerSize.y(), mSize.y() - mCornerSize.y() * 2, mCornerSize.y()}; const float imgSizeY[3] = { mCornerSize.y(), mSize.y() - mCornerSize.y() * 2, mCornerSize.y()};

View file

@ -107,9 +107,9 @@ public:
return true; return true;
// Move selection to previous. // Move selection to previous.
unsigned int i = getSelectedId(); unsigned int i = getSelectedId();
int next = (int)i - 1; int next = static_cast<int>(i) - 1;
if (next < 0) if (next < 0)
next += (int)mEntries.size(); next += static_cast<int>(mEntries.size());
mEntries.at(i).selected = false; mEntries.at(i).selected = false;
mEntries.at(next).selected = true; mEntries.at(next).selected = true;

View file

@ -104,7 +104,7 @@ void RatingComponent::onSizeChanged()
mSize[0] = mSize.y() * NUM_RATING_STARS; mSize[0] = mSize.y() * NUM_RATING_STARS;
if (mSize.y() > 0) { if (mSize.y() > 0) {
size_t heightPx = (size_t)Math::round(mSize.y()); size_t heightPx = static_cast<size_t>(Math::round(mSize.y()));
if (mFilledTexture) if (mFilledTexture)
mFilledTexture->rasterizeAt(heightPx, heightPx); mFilledTexture->rasterizeAt(heightPx, heightPx);
if (mUnfilledTexture) if (mUnfilledTexture)

View file

@ -115,7 +115,7 @@ float SliderComponent::getValue()
void SliderComponent::onSizeChanged() void SliderComponent::onSizeChanged()
{ {
if (!mSuffix.empty()) if (!mSuffix.empty())
mFont = Font::get((int)(mSize.y()), FONT_PATH_LIGHT); mFont = Font::get(static_cast<int>(mSize.y()), FONT_PATH_LIGHT);
onValueChanged(); onValueChanged();
} }

View file

@ -93,11 +93,13 @@ void TextComponent::setOpacity(unsigned char opacity)
// This function is mostly called to do fading in-out of the Text component element. // This function is mostly called to do fading in-out of the Text component element.
// Therefore, we assume here that opacity is a fractional value (expressed as an int 0-255), // Therefore, we assume here that opacity is a fractional value (expressed as an int 0-255),
// of the opacity originally set with setColor() or setBackgroundColor(). // of the opacity originally set with setColor() or setBackgroundColor().
unsigned char o = (unsigned char)((float)opacity / 255.f * (float) mColorOpacity); unsigned char o = static_cast<unsigned char>(static_cast<float>(opacity) / 255.f *
mColor = (mColor & 0xFFFFFF00) | (unsigned char) o; static_cast<float>(mColorOpacity));
mColor = (mColor & 0xFFFFFF00) | static_cast<unsigned char>(o);
unsigned char bgo = (unsigned char)((float)opacity / 255.f * (float)mBgColorOpacity); unsigned char bgo = static_cast<unsigned char>(static_cast<float>(opacity) / 255.f *
mBgColor = (mBgColor & 0xFFFFFF00) | (unsigned char)bgo; static_cast<float>(mBgColorOpacity));
mBgColor = (mBgColor & 0xFFFFFF00) | static_cast<unsigned char>(bgo);
onColorChanged(); onColorChanged();
GuiComponent::setOpacity(opacity); GuiComponent::setOpacity(opacity);

View file

@ -107,41 +107,41 @@ void VideoOmxComponent::startVideo()
// Fix x and y. // Fix x and y.
switch (Renderer::getScreenRotate()) { switch (Renderer::getScreenRotate()) {
case 0: { case 0: {
const int x1 = (int)(Renderer::getScreenOffsetX() + x); const int x1 = static_cast<int>(Renderer::getScreenOffsetX() + x);
const int y1 = (int)(Renderer::getScreenOffsetY() + y); const int y1 = static_cast<int>(Renderer::getScreenOffsetY() + y);
const int x2 = (int)(x1 + mSize.x()); const int x2 = static_cast<int>(x1 + mSize.x());
const int y2 = (int)(y1 + mSize.y()); const int y2 = static_cast<int>(y1 + mSize.y());
sprintf(buf1, "%d,%d,%d,%d", x1, y1, x2, y2); sprintf(buf1, "%d,%d,%d,%d", x1, y1, x2, y2);
} }
break; break;
case 1: { case 1: {
const int x1 = (int)(Renderer::getWindowWidth() - const int x1 = static_cast<int>(Renderer::getWindowWidth() -
Renderer::getScreenOffsetY() - y - mSize.y()); Renderer::getScreenOffsetY() - y - mSize.y());
const int y1 = (int)(Renderer::getScreenOffsetX() + x); const int y1 = static_cast<int>(Renderer::getScreenOffsetX() + x);
const int x2 = (int)(x1 + mSize.y()); const int x2 = static_cast<int>(x1 + mSize.y());
const int y2 = (int)(y1 + mSize.x()); const int y2 = static_cast<int>(y1 + mSize.x());
sprintf(buf1, "%d,%d,%d,%d", x1, y1, x2, y2); sprintf(buf1, "%d,%d,%d,%d", x1, y1, x2, y2);
} }
break; break;
case 2: { case 2: {
const int x1 = (int)(Renderer::getWindowWidth() - const int x1 = static_cast<int>(Renderer::getWindowWidth() -
Renderer::getScreenOffsetX() - x - mSize.x()); Renderer::getScreenOffsetX() - x - mSize.x());
const int y1 = (int)(Renderer::getWindowHeight() - const int y1 = static_cast<int>(Renderer::getWindowHeight() -
Renderer::getScreenOffsetY() - y - mSize.y()); Renderer::getScreenOffsetY() - y - mSize.y());
const int x2 = (int)(x1 + mSize.x()); const int x2 = static_cast<int>(x1 + mSize.x());
const int y2 = (int)(y1 + mSize.y()); const int y2 = static_cast<int>(y1 + mSize.y());
sprintf(buf1, "%d,%d,%d,%d", x1, y1, x2, y2); sprintf(buf1, "%d,%d,%d,%d", x1, y1, x2, y2);
} }
break; break;
case 3: { case 3: {
const int x1 = (int)(Renderer::getScreenOffsetY() + y); const int x1 = static_cast<int>(Renderer::getScreenOffsetY() + y);
const int y1 = (int)(Renderer::getWindowHeight() - const int y1 = static_cast<int>(Renderer::getWindowHeight() -
Renderer::getScreenOffsetX() - x - mSize.x()); Renderer::getScreenOffsetX() - x - mSize.x());
const int x2 = (int)(x1 + mSize.y()); const int x2 = static_cast<int>(x1 + mSize.y());
const int y2 = (int)(y1 + mSize.x()); const int y2 = static_cast<int>(y1 + mSize.x());
sprintf(buf1, "%d,%d,%d,%d", x1, y1, x2, y2); sprintf(buf1, "%d,%d,%d,%d", x1, y1, x2, y2);
} }
break; break;
@ -149,10 +149,10 @@ void VideoOmxComponent::startVideo()
// Rotate the video. // Rotate the video.
switch (Renderer::getScreenRotate()) { switch (Renderer::getScreenRotate()) {
case 0: { sprintf(buf2, "%d", (int) 0); } break; case 0: { sprintf(buf2, "%d", static_cast<int>(0)); } break;
case 1: { sprintf(buf2, "%d", (int) 90); } break; case 1: { sprintf(buf2, "%d", static_cast<int>(90)); } break;
case 2: { sprintf(buf2, "%d", (int)180); } break; case 2: { sprintf(buf2, "%d", static_cast<int>(180)); } break;
case 3: { sprintf(buf2, "%d", (int)270); } break; case 3: { sprintf(buf2, "%d", static_cast<int>(270)); } break;
} }
// We need to specify the layer of 10000 or above to ensure the video is // We need to specify the layer of 10000 or above to ensure the video is
@ -164,14 +164,15 @@ void VideoOmxComponent::startVideo()
// Check if we want to mute the audio. // Check if we want to mute the audio.
if ((!Settings::getInstance()->getBool("GamelistVideoAudio") || if ((!Settings::getInstance()->getBool("GamelistVideoAudio") ||
(float)VolumeControl::getInstance()->getVolume() == 0) || static_cast<float>(VolumeControl::getInstance()->getVolume()) == 0) ||
(!Settings::getInstance()->getBool("ScreensaverVideoAudio") && (!Settings::getInstance()->getBool("ScreensaverVideoAudio") &&
mScreensaverMode)) { mScreensaverMode)) {
argv[8] = "-1000000"; argv[8] = "-1000000";
} }
else { else {
float percentVolume = (float)VolumeControl::getInstance()->getVolume(); float percentVolume =
int OMXVolume = (int)((percentVolume-98)*105); static_cast<float>(VolumeControl::getInstance()->getVolume());
int OMXVolume = static_cast<int>((percentVolume - 98) * 105);
argv[8] = std::to_string(OMXVolume).c_str(); argv[8] = std::to_string(OMXVolume).c_str();
} }

View file

@ -227,7 +227,7 @@ void VideoVlcComponent::render(const Transform4x4f& parentTrans)
vertices[i].pos.round(); vertices[i].pos.round();
// Build a texture for the video frame. // Build a texture for the video frame.
mTexture->initFromPixels((unsigned char*)mContext.surface->pixels, mTexture->initFromPixels(reinterpret_cast<unsigned char*>(mContext.surface->pixels),
mContext.surface->w, mContext.surface->h); mContext.surface->w, mContext.surface->h);
mTexture->bind(); mTexture->bind();

View file

@ -150,8 +150,8 @@ void GuiDetectDevice::update(int deltaTime)
} }
else { else {
mHoldTime -= deltaTime; mHoldTime -= deltaTime;
const float t = (float)mHoldTime / HOLD_TIME; const float t = static_cast<float>(mHoldTime) / HOLD_TIME;
unsigned int c = (unsigned char)(t * 255); unsigned int c = static_cast<unsigned char>(t * 255);
mDeviceHeld->setColor((c << 24) | (c << 16) | (c << 8) | 0xFF); mDeviceHeld->setColor((c << 24) | (c << 16) | (c << 8) | 0xFF);
if (mHoldTime <= 0) { if (mHoldTime <= 0) {
// Picked one! // Picked one!

View file

@ -60,7 +60,7 @@ namespace Math
float round(const float _num) float round(const float _num)
{ {
return (float)(int)(_num + 0.5); return static_cast<float>(static_cast<int>((_num + 0.5)));
} }
float lerp(const float _start, const float _end, const float _fraction) float lerp(const float _start, const float _end, const float _fraction)

View file

@ -10,8 +10,8 @@
const Transform4x4f Transform4x4f::operator*(const Transform4x4f& _other) const const Transform4x4f Transform4x4f::operator*(const Transform4x4f& _other) const
{ {
const float* tm = (float*)this; const float* tm = reinterpret_cast<const float*>(this);
const float* om = (float*)&_other; const float* om = reinterpret_cast<const float*>(&_other);
return return
{ {
@ -44,8 +44,8 @@ const Transform4x4f Transform4x4f::operator*(const Transform4x4f& _other) const
const Vector3f Transform4x4f::operator*(const Vector3f& _other) const const Vector3f Transform4x4f::operator*(const Vector3f& _other) const
{ {
const float* tm = (float*)this; const float* tm = reinterpret_cast<const float*>(this);
const float* ov = (float*)&_other; const float* ov = reinterpret_cast<const float*>(&_other);
return return
{ {
@ -63,7 +63,8 @@ Transform4x4f& Transform4x4f::orthoProjection(
float _near, float _near,
float _far) float _far)
{ {
float* tm = (float*)this; float* tm = reinterpret_cast<float*>(this);
const float o[6] = { 2 / (_right - _left), const float o[6] = { 2 / (_right - _left),
2 / (_top - _bottom), 2 / (_top - _bottom),
-2 / (_far - _near), -2 / (_far - _near),
@ -101,8 +102,8 @@ Transform4x4f& Transform4x4f::orthoProjection(
Transform4x4f& Transform4x4f::invert(const Transform4x4f& _other) Transform4x4f& Transform4x4f::invert(const Transform4x4f& _other)
{ {
float* tm = (float*)this; float* tm = reinterpret_cast<float*>(this);
const float* om = (float*)&_other; const float* om = reinterpret_cast<const float*>(&_other);
// Full invert // Full invert
// tm[ 0] = ((om[ 5] * (om[10] * om[15] - om[11] * om[14])) - (om[ 9] * (om[ 6] * om[15] - om[ 7] * om[14])) + (om[13] * (om[ 6] * om[11] - om[ 7] * om[10]))); // tm[ 0] = ((om[ 5] * (om[10] * om[15] - om[11] * om[14])) - (om[ 9] * (om[ 6] * om[15] - om[ 7] * om[14])) + (om[13] * (om[ 6] * om[11] - om[ 7] * om[10])));
@ -166,8 +167,8 @@ Transform4x4f& Transform4x4f::invert(const Transform4x4f& _other)
Transform4x4f& Transform4x4f::scale(const Vector3f& _scale) Transform4x4f& Transform4x4f::scale(const Vector3f& _scale)
{ {
float* tm = (float*)this; float* tm = reinterpret_cast<float*>(this);
const float* sv = (float*)&_scale; const float* sv = reinterpret_cast<const float*>(&_scale);
tm[ 0] *= sv[0]; tm[ 0] *= sv[0];
tm[ 1] *= sv[0]; tm[ 1] *= sv[0];
@ -184,8 +185,8 @@ Transform4x4f& Transform4x4f::scale(const Vector3f& _scale)
Transform4x4f& Transform4x4f::rotate(const float _angle, const Vector3f& _axis) Transform4x4f& Transform4x4f::rotate(const float _angle, const Vector3f& _axis)
{ {
float* tm = (float*)this; float* tm = reinterpret_cast<float*>(this);
const float* av = (float*)&_axis; const float* av = reinterpret_cast<const float*>(&_axis);
const float s = Math::sinf(-_angle); const float s = Math::sinf(-_angle);
const float c = Math::cosf(-_angle); const float c = Math::cosf(-_angle);
const float t = 1 - c; const float t = 1 - c;
@ -232,7 +233,7 @@ Transform4x4f& Transform4x4f::rotate(const float _angle, const Vector3f& _axis)
Transform4x4f& Transform4x4f::rotateX(const float _angle) Transform4x4f& Transform4x4f::rotateX(const float _angle)
{ {
float* tm = (float*)this; float* tm = reinterpret_cast<float*>(this);
const float s = Math::sinf(-_angle); const float s = Math::sinf(-_angle);
const float c = Math::cosf(-_angle); const float c = Math::cosf(-_angle);
const float temp[6] = { tm[ 4] * c + tm[ 8] * -s, const float temp[6] = { tm[ 4] * c + tm[ 8] * -s,
@ -254,7 +255,7 @@ Transform4x4f& Transform4x4f::rotateX(const float _angle)
Transform4x4f& Transform4x4f::rotateY(const float _angle) Transform4x4f& Transform4x4f::rotateY(const float _angle)
{ {
float* tm = (float*)this; float* tm = reinterpret_cast<float*>(this);
const float s = Math::sinf(-_angle); const float s = Math::sinf(-_angle);
const float c = Math::cosf(-_angle); const float c = Math::cosf(-_angle);
const float temp[6] = { tm[ 0] * c + tm[ 8] * s, const float temp[6] = { tm[ 0] * c + tm[ 8] * s,
@ -276,7 +277,7 @@ Transform4x4f& Transform4x4f::rotateY(const float _angle)
Transform4x4f& Transform4x4f::rotateZ(const float _angle) Transform4x4f& Transform4x4f::rotateZ(const float _angle)
{ {
float* tm = (float*)this; float* tm = reinterpret_cast<float*>(this);
const float s = Math::sinf(-_angle); const float s = Math::sinf(-_angle);
const float c = Math::cosf(-_angle); const float c = Math::cosf(-_angle);
const float temp[6] = { tm[ 0] * c + tm[ 4] * -s, const float temp[6] = { tm[ 0] * c + tm[ 4] * -s,
@ -298,8 +299,8 @@ Transform4x4f& Transform4x4f::rotateZ(const float _angle)
Transform4x4f& Transform4x4f::translate(const Vector3f& _translation) Transform4x4f& Transform4x4f::translate(const Vector3f& _translation)
{ {
float* tm = (float*)this; float* tm = reinterpret_cast<float*>(this);
const float* tv = (float*)&_translation; const float* tv = reinterpret_cast<const float*>(&_translation);
tm[12] += tm[ 0] * tv[0] + tm[ 4] * tv[1] + tm[ 8] * tv[2]; tm[12] += tm[ 0] * tv[0] + tm[ 4] * tv[1] + tm[ 8] * tv[2];
tm[13] += tm[ 1] * tv[0] + tm[ 5] * tv[1] + tm[ 9] * tv[2]; tm[13] += tm[ 1] * tv[0] + tm[ 5] * tv[1] + tm[ 9] * tv[2];
@ -310,11 +311,11 @@ Transform4x4f& Transform4x4f::translate(const Vector3f& _translation)
Transform4x4f& Transform4x4f::round() Transform4x4f& Transform4x4f::round()
{ {
float* tm = (float*)this; float* tm = reinterpret_cast<float*>(this);
tm[12] = (float)(int)(tm[12] + 0.5f); tm[12] = static_cast<float>(static_cast<int>(tm[12] + 0.5f));
tm[13] = (float)(int)(tm[13] + 0.5f); tm[13] = static_cast<float>(static_cast<int>(tm[13] + 0.5f));
tm[14] = (float)(int)(tm[14] + 0.5f); tm[14] = static_cast<float>(static_cast<int>(tm[14] + 0.5f));
return *this; return *this;
} }

View file

@ -10,8 +10,8 @@
Vector2f& Vector2f::round() Vector2f& Vector2f::round()
{ {
mX = (float)(int)(mX + 0.5f); mX = static_cast<float>(static_cast<int>(mX + 0.5f));
mY = (float)(int)(mY + 0.5f); mY = static_cast<float>(static_cast<int>(mY + 0.5f));
return *this; return *this;
} }

View file

@ -22,8 +22,10 @@ public:
Vector2f() {} Vector2f() {}
Vector2f(const float _f) : mX(_f), mY(_f) {} Vector2f(const float _f) : mX(_f), mY(_f) {}
Vector2f(const float _x, const float _y) : mX(_x), mY(_y) {} Vector2f(const float _x, const float _y) : mX(_x), mY(_y) {}
explicit Vector2f(const Vector3f& _v) : mX(((Vector2f&)_v).mX), mY(((Vector2f&)_v).mY) {} explicit Vector2f(const Vector3f& _v) : mX((reinterpret_cast<const Vector2f&>(_v)).mX),
explicit Vector2f(const Vector4f& _v) : mX(((Vector2f&)_v).mX), mY(((Vector2f&)_v).mY) {} mY((reinterpret_cast<const Vector2f&>(_v)).mY) {}
explicit Vector2f(const Vector4f& _v) : mX((reinterpret_cast<const Vector2f&>(_v)).mX),
mY((reinterpret_cast<const Vector2f&>(_v)).mY) {}
const bool operator==(const Vector2f& _other) const const bool operator==(const Vector2f& _other) const
{ return ((mX == _other.mX) && (mY == _other.mY)); } { return ((mX == _other.mX) && (mY == _other.mY)); }

View file

@ -10,9 +10,9 @@
Vector3f& Vector3f::round() Vector3f& Vector3f::round()
{ {
mX = (float)(int)(mX + 0.5f); mX = static_cast<float>(static_cast<int>(mX + 0.5f));
mY = (float)(int)(mY + 0.5f); mY = static_cast<float>(static_cast<int>(mY + 0.5f));
mZ = (float)(int)(mZ + 0.5f); mZ = static_cast<float>(static_cast<int>(mZ + 0.5f));
return *this; return *this;
} }

View file

@ -22,12 +22,14 @@ public:
Vector3f() {} Vector3f() {}
Vector3f(const float _f) : mX(_f), mY(_f), mZ(_f) {} Vector3f(const float _f) : mX(_f), mY(_f), mZ(_f) {}
Vector3f(const float _x, const float _y, const float _z) : mX(_x), mY(_y), mZ(_z) {} Vector3f(const float _x, const float _y, const float _z) : mX(_x), mY(_y), mZ(_z) {}
explicit Vector3f(const Vector2f& _v) explicit Vector3f(const Vector2f& _v) : mX((reinterpret_cast<const Vector3f&>(_v)).mX),
: mX(((Vector3f&)_v).mX), mY(((Vector3f&)_v).mY), mZ(0) {} mY((reinterpret_cast<const Vector3f&>(_v)).mY), mZ(0) {}
explicit Vector3f(const Vector2f& _v, const float _z) explicit Vector3f(const Vector2f& _v, const float _z)
: mX(((Vector3f&)_v).mX), mY(((Vector3f&)_v).mY), mZ(_z) {} : mX((reinterpret_cast<const Vector3f&>(_v)).mX),
explicit Vector3f(const Vector4f& _v) mY((reinterpret_cast<const Vector3f&>(_v)).mY), mZ(_z) {}
: mX(((Vector3f&)_v).mX), mY(((Vector3f&)_v).mY), mZ(((Vector3f&)_v).mZ) {} explicit Vector3f(const Vector4f& _v) : mX((reinterpret_cast<const Vector3f&>(_v)).mX),
mY((reinterpret_cast<const Vector3f&>(_v)).mY),
mZ((reinterpret_cast<const Vector3f&>(_v)).mZ) {}
const bool operator==(const Vector3f& _other) const const bool operator==(const Vector3f& _other) const
{ return ((mX == _other.mX) && (mY == _other.mY) && (mZ == _other.mZ)); } { return ((mX == _other.mX) && (mY == _other.mY) && (mZ == _other.mZ)); }
@ -76,8 +78,8 @@ public:
inline const float& y() const { return mY; } inline const float& y() const { return mY; }
inline const float& z() const { return mZ; } inline const float& z() const { return mZ; }
inline Vector2f& v2() { return *(Vector2f*)this; } inline Vector2f& v2() { return *reinterpret_cast<Vector2f*>(this); }
inline const Vector2f& v2() const { return *(Vector2f*)this; } inline const Vector2f& v2() const { return *reinterpret_cast<const Vector2f*>(this); }
Vector3f& round(); Vector3f& round();
Vector3f& lerp(const Vector3f& _start, const Vector3f& _end, const float _fraction); Vector3f& lerp(const Vector3f& _start, const Vector3f& _end, const float _fraction);

View file

@ -10,10 +10,10 @@
Vector4f& Vector4f::round() Vector4f& Vector4f::round()
{ {
mX = (float)(int)(mX + 0.5f); mX = static_cast<float>(static_cast<int>(mX + 0.5f));
mY = (float)(int)(mY + 0.5f); mY = static_cast<float>(static_cast<int>(mY + 0.5f));
mZ = (float)(int)(mZ + 0.5f); mZ = static_cast<float>(static_cast<int>(mZ + 0.5f));
mW = (float)(int)(mW + 0.5f); mW = static_cast<float>(static_cast<int>(mW + 0.5f));
return *this; return *this;
} }

View file

@ -24,15 +24,22 @@ public:
Vector4f(const float _x, const float _y, const float _z, const float _w) Vector4f(const float _x, const float _y, const float _z, const float _w)
: mX(_x), mY(_y), mZ(_z), mW(_w) {} : mX(_x), mY(_y), mZ(_z), mW(_w) {}
explicit Vector4f(const Vector2f& _v) explicit Vector4f(const Vector2f& _v)
: mX(((Vector4f&)_v).mX), mY(((Vector4f&)_v).mY), mZ(0), mW(0) {} : mX((reinterpret_cast<const Vector4f&>(_v)).mX),
mY((reinterpret_cast<const Vector4f&>(_v)).mY), mZ(0), mW(0) {}
explicit Vector4f(const Vector2f& _v, const float _z) explicit Vector4f(const Vector2f& _v, const float _z)
: mX(((Vector4f&)_v).mX), mY(((Vector4f&)_v).mY), mZ(_z), mW(0) {} : mX((reinterpret_cast<const Vector4f&>(_v)).mX),
mY((reinterpret_cast<const Vector4f&>(_v)).mY), mZ(_z), mW(0) {}
explicit Vector4f(const Vector2f& _v, const float _z, const float _w) explicit Vector4f(const Vector2f& _v, const float _z, const float _w)
: mX(((Vector4f&)_v).mX), mY(((Vector4f&)_v).mY), mZ(_z), mW(_w) {} : mX((reinterpret_cast<const Vector4f&>(_v)).mX),
mY((reinterpret_cast<const Vector4f&>(_v)).mY), mZ(_z), mW(_w) {}
explicit Vector4f(const Vector3f& _v) explicit Vector4f(const Vector3f& _v)
: mX(((Vector4f&)_v).mX), mY(((Vector4f&)_v).mY), mZ(((Vector4f&)_v).mZ), mW(0) {} : mX((reinterpret_cast<const Vector4f&>(_v)).mX),
mY((reinterpret_cast<const Vector4f&>(_v)).mY),
mZ((reinterpret_cast<const Vector4f&>(_v)).mZ), mW(0) {}
explicit Vector4f(const Vector3f& _v, const float _w) explicit Vector4f(const Vector3f& _v, const float _w)
: mX(((Vector4f&)_v).mX), mY(((Vector4f&)_v).mY), mZ(((Vector4f&)_v).mZ), mW(_w) {} : mX((reinterpret_cast<const Vector4f&>(_v)).mX),
mY((reinterpret_cast<const Vector4f&>(_v)).mY),
mZ((reinterpret_cast<const Vector4f&>(_v)).mZ), mW(_w) {}
const bool operator==(const Vector4f& _other) const const bool operator==(const Vector4f& _other) const
{ return ((mX == _other.mX) && (mY == _other.mY) && { return ((mX == _other.mX) && (mY == _other.mY) &&
@ -85,11 +92,11 @@ public:
inline const float& z() const { return mZ; } inline const float& z() const { return mZ; }
inline const float& w() const { return mW; } inline const float& w() const { return mW; }
inline Vector2f& v2() { return *(Vector2f*)this; } inline Vector2f& v2() { return *reinterpret_cast<Vector2f*>(this); }
inline const Vector2f& v2() const { return *(Vector2f*)this; } inline const Vector2f& v2() const { return *reinterpret_cast<const Vector2f*>(this); }
inline Vector3f& v3() { return *(Vector3f*)this; } inline Vector3f& v3() { return *reinterpret_cast<Vector3f*>(this); }
inline const Vector3f& v3() const { return *(Vector3f*)this; } inline const Vector3f& v3() const { return *reinterpret_cast<const Vector3f*>(this); }
Vector4f& round(); Vector4f& round();
Vector4f& lerp (const Vector4f& _start, const Vector4f& _end, const float _fraction); Vector4f& lerp (const Vector4f& _start, const Vector4f& _end, const float _fraction);

View file

@ -83,13 +83,13 @@ namespace Renderer
SDL_GL_MakeCurrent(getSDLWindow(), sdlContext); SDL_GL_MakeCurrent(getSDLWindow(), sdlContext);
std::string vendor = glGetString(GL_VENDOR) ? std::string vendor = glGetString(GL_VENDOR) ?
(const char*)glGetString(GL_VENDOR) : ""; reinterpret_cast<const char*>(glGetString(GL_VENDOR)) : "";
std::string renderer = glGetString(GL_RENDERER) ? std::string renderer = glGetString(GL_RENDERER) ?
(const char*)glGetString(GL_RENDERER) : ""; reinterpret_cast<const char*>(glGetString(GL_RENDERER)) : "";
std::string version = glGetString(GL_VERSION) ? std::string version = glGetString(GL_VERSION) ?
(const char*)glGetString(GL_VERSION) : ""; reinterpret_cast<const char*>(glGetString(GL_VERSION)) : "";
std::string extensions = glGetString(GL_EXTENSIONS) ? std::string extensions = glGetString(GL_EXTENSIONS) ?
(const char*)glGetString(GL_EXTENSIONS) : ""; reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)) : "";
LOG(LogInfo) << "GL vendor: " << vendor; LOG(LogInfo) << "GL vendor: " << vendor;
LOG(LogInfo) << "GL renderer: " << renderer; LOG(LogInfo) << "GL renderer: " << renderer;
@ -97,7 +97,7 @@ namespace Renderer
LOG(LogInfo) << "EmulationStation renderer: OpenGL ES 1.0"; LOG(LogInfo) << "EmulationStation renderer: OpenGL ES 1.0";
LOG(LogInfo) << "Checking available OpenGL extensions..."; LOG(LogInfo) << "Checking available OpenGL extensions...";
std::string glExts = glGetString(GL_EXTENSIONS) ? std::string glExts = glGetString(GL_EXTENSIONS) ?
(const char*)glGetString(GL_EXTENSIONS) : ""; reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)) : "";
LOG(LogInfo) << "GL_OES_texture_npot: " << LOG(LogInfo) << "GL_OES_texture_npot: " <<
(extensions.find("GL_OES_texture_npot") != (extensions.find("GL_OES_texture_npot") !=
std::string::npos ? "OK" : "MISSING"); std::string::npos ? "OK" : "MISSING");

View file

@ -315,15 +315,15 @@ Font::Glyph* Font::getGlyph(unsigned int id)
Glyph& glyph = mGlyphMap[id]; Glyph& glyph = mGlyphMap[id];
glyph.texture = tex; glyph.texture = tex;
glyph.texPos = Vector2f(cursor.x() / (float)tex->textureSize.x(), cursor.y() / glyph.texPos = Vector2f(cursor.x() / static_cast<float>(tex->textureSize.x()),
(float)tex->textureSize.y()); cursor.y() / static_cast<float>(tex->textureSize.y()));
glyph.texSize = Vector2f(glyphSize.x() / (float)tex->textureSize.x(), glyphSize.y() / glyph.texSize = Vector2f(glyphSize.x() / static_cast<float>(tex->textureSize.x()),
(float)tex->textureSize.y()); glyphSize.y() / static_cast<float>(tex->textureSize.y()));
glyph.advance = Vector2f((float)g->metrics.horiAdvance / 64.0f, glyph.advance = Vector2f(static_cast<float>(g->metrics.horiAdvance) / 64.0f,
(float)g->metrics.vertAdvance / 64.0f); static_cast<float>(g->metrics.vertAdvance) / 64.0f);
glyph.bearing = Vector2f((float)g->metrics.horiBearingX / 64.0f, glyph.bearing = Vector2f(static_cast<float>(g->metrics.horiBearingX) / 64.0f,
(float)g->metrics.horiBearingY / 64.0f); static_cast<float>(g->metrics.horiBearingY) / 64.0f);
// Upload glyph bitmap to texture. // Upload glyph bitmap to texture.
Renderer::updateTexture(tex->textureId, Renderer::Texture::ALPHA, cursor.x(), Renderer::updateTexture(tex->textureId, Renderer::Texture::ALPHA, cursor.x(),
@ -355,10 +355,10 @@ void Font::rebuildTextures()
FontTexture* tex = it->second.texture; FontTexture* tex = it->second.texture;
// Find the position/size. // Find the position/size.
Vector2i cursor((int)(it->second.texPos.x() * tex->textureSize.x()), Vector2i cursor(static_cast<int>(it->second.texPos.x() * tex->textureSize.x()),
(int)(it->second.texPos.y() * tex->textureSize.y())); static_cast<int>(it->second.texPos.y() * tex->textureSize.y()));
Vector2i glyphSize((int)(it->second.texSize.x() * tex->textureSize.x()), Vector2i glyphSize(static_cast<int>(it->second.texSize.x() * tex->textureSize.x()),
(int)(it->second.texSize.y() * tex->textureSize.y())); static_cast<int>(it->second.texSize.y() * tex->textureSize.y()));
// Upload to texture. // Upload to texture.
Renderer::updateTexture(tex->textureId, Renderer::Texture::ALPHA, Renderer::updateTexture(tex->textureId, Renderer::Texture::ALPHA,
@ -525,12 +525,12 @@ float Font::getNewlineStartOffset(const std::string& text, const unsigned int& c
return 0; return 0;
case ALIGN_CENTER: { case ALIGN_CENTER: {
int endChar = 0; int endChar = 0;
endChar = (int)text.find('\n', charStart); endChar = static_cast<int>(text.find('\n', charStart));
return (xLen - sizeText(text.substr(charStart, endChar != return (xLen - sizeText(text.substr(charStart, endChar !=
std::string::npos ? endChar - charStart : endChar)).x()) / 2.0f; std::string::npos ? endChar - charStart : endChar)).x()) / 2.0f;
} }
case ALIGN_RIGHT: { case ALIGN_RIGHT: {
int endChar = (int)text.find('\n', charStart); int endChar = static_cast<int>(text.find('\n', charStart));
return xLen - (sizeText(text.substr(charStart, endChar != return xLen - (sizeText(text.substr(charStart, endChar !=
std::string::npos ? endChar - charStart : endChar)).x()); std::string::npos ? endChar - charStart : endChar)).x());
} }
@ -666,9 +666,9 @@ std::shared_ptr<Font> Font::getFromTheme(const ThemeData::ThemeElement* elem,
int size = (orig ? orig->mSize : FONT_SIZE_MEDIUM); int size = (orig ? orig->mSize : FONT_SIZE_MEDIUM);
std::string path = (orig ? orig->mPath : getDefaultPath()); std::string path = (orig ? orig->mPath : getDefaultPath());
float sh = (float)Renderer::getScreenHeight(); float sh = static_cast<float>(Renderer::getScreenHeight());
if (properties & FONT_SIZE && elem->has("fontSize")) if (properties & FONT_SIZE && elem->has("fontSize"))
size = (int)(sh * elem->get<float>("fontSize")); size = static_cast<int>(sh * elem->get<float>("fontSize"));
if (properties & FONT_PATH && elem->has("fontPath")) if (properties & FONT_PATH && elem->has("fontPath"))
path = elem->get<std::string>("fontPath"); path = elem->get<std::string>("fontPath");

View file

@ -21,14 +21,14 @@
class TextCache; class TextCache;
#define FONT_SIZE_MINI ((unsigned int)(0.030f * Math::min((int)Renderer::getScreenHeight(), \ #define FONT_SIZE_MINI (static_cast<unsigned int>(0.030f * Math::min(static_cast<int>( \
(int)Renderer::getScreenWidth()))) Renderer::getScreenHeight()), static_cast<int>(Renderer::getScreenWidth()))))
#define FONT_SIZE_SMALL ((unsigned int)(0.035f * Math::min((int)Renderer::getScreenHeight(), \ #define FONT_SIZE_SMALL (static_cast<unsigned int>(0.035f * Math::min(static_cast<int>( \
(int)Renderer::getScreenWidth()))) Renderer::getScreenHeight()), static_cast<int>(Renderer::getScreenWidth()))))
#define FONT_SIZE_MEDIUM ((unsigned int)(0.045f * Math::min((int)Renderer::getScreenHeight(), \ #define FONT_SIZE_MEDIUM (static_cast<unsigned int>(0.045f * Math::min(static_cast<int>( \
(int)Renderer::getScreenWidth()))) Renderer::getScreenHeight()), static_cast<int>(Renderer::getScreenWidth()))))
#define FONT_SIZE_LARGE ((unsigned int)(0.085f * Math::min((int)Renderer::getScreenHeight(), \ #define FONT_SIZE_LARGE (static_cast<unsigned int>(0.085f * Math::min(static_cast<int>( \
(int)Renderer::getScreenWidth()))) Renderer::getScreenHeight()), static_cast<int>(Renderer::getScreenWidth()))))
#define FONT_PATH_LIGHT ":/fonts/opensans_hebrew_condensed_light.ttf" #define FONT_PATH_LIGHT ":/fonts/opensans_hebrew_condensed_light.ttf"
#define FONT_PATH_REGULAR ":/fonts/opensans_hebrew_condensed_regular.ttf" #define FONT_PATH_REGULAR ":/fonts/opensans_hebrew_condensed_regular.ttf"

View file

@ -125,12 +125,12 @@ ResourceData ResourceManager::loadFile(const std::string& path) const
#endif #endif
stream.seekg(0, stream.end); stream.seekg(0, stream.end);
size_t size = (size_t)stream.tellg(); size_t size = static_cast<size_t>(stream.tellg());
stream.seekg(0, stream.beg); stream.seekg(0, stream.beg);
// Supply custom deleter to properly free array. // Supply custom deleter to properly free array.
std::shared_ptr<unsigned char> data(new unsigned char[size], array_deleter); std::shared_ptr<unsigned char> data(new unsigned char[size], array_deleter);
stream.read((char*)data.get(), size); stream.read(reinterpret_cast<char*>(data.get()), size);
stream.close(); stream.close();
ResourceData ret = {data, size}; ResourceData ret = {data, size};

View file

@ -113,7 +113,7 @@ void TextureDataManager::load(std::shared_ptr<TextureData> tex, bool block)
return; return;
// Not loaded. Make sure there is room. // Not loaded. Make sure there is room.
size_t size = TextureResource::getTotalMemUsage(); size_t size = TextureResource::getTotalMemUsage();
size_t settingVRAM = (size_t)Settings::getInstance()->getInt("MaxVRAM"); size_t settingVRAM = static_cast<size_t>(Settings::getInstance()->getInt("MaxVRAM"));
if (settingVRAM < 80) { if (settingVRAM < 80) {
LOG(LogWarning) << "MaxVRAM is too low at " << settingVRAM << LOG(LogWarning) << "MaxVRAM is too low at " << settingVRAM <<

View file

@ -42,7 +42,7 @@ TextureResource::TextureResource(
data->load(); data->load();
} }
mSize = Vector2i((int)data->width(), (int)data->height()); mSize = Vector2i(static_cast<int>(data->width()), static_cast<int>(data->height()));
mSourceSize = Vector2f(data->sourceWidth(), data->sourceHeight()); mSourceSize = Vector2f(data->sourceWidth(), data->sourceHeight());
} }
else { else {
@ -71,7 +71,7 @@ void TextureResource::initFromPixels(const unsigned char* dataRGBA, size_t width
mTextureData->releaseRAM(); mTextureData->releaseRAM();
mTextureData->initFromRGBA(dataRGBA, width, height); mTextureData->initFromRGBA(dataRGBA, width, height);
// Cache the image dimensions. // Cache the image dimensions.
mSize = Vector2i((int)width, (int)height); mSize = Vector2i(static_cast<int>(width), static_cast<int>(height));
mSourceSize = Vector2f(mTextureData->sourceWidth(), mTextureData->sourceHeight()); mSourceSize = Vector2f(mTextureData->sourceWidth(), mTextureData->sourceHeight());
} }
@ -83,7 +83,8 @@ void TextureResource::initFromMemory(const char* data, size_t length)
mTextureData->releaseRAM(); mTextureData->releaseRAM();
mTextureData->initImageFromMemory((const unsigned char*)data, length); mTextureData->initImageFromMemory((const unsigned char*)data, length);
// Get the size from the texture data. // Get the size from the texture data.
mSize = Vector2i((int)mTextureData->width(), (int)mTextureData->height()); mSize = Vector2i(static_cast<int>(mTextureData->width()),
static_cast<int>(mTextureData->height()));
mSourceSize = Vector2f(mTextureData->sourceWidth(), mTextureData->sourceHeight()); mSourceSize = Vector2f(mTextureData->sourceWidth(), mTextureData->sourceHeight());
} }
@ -176,8 +177,8 @@ void TextureResource::rasterizeAt(size_t width, size_t height)
data = mTextureData; data = mTextureData;
else else
data = sTextureDataManager.get(this); data = sTextureDataManager.get(this);
mSourceSize = Vector2f((float)width, (float)height); mSourceSize = Vector2f(static_cast<float>(width), static_cast<float>(height));
data->setSourceSize((float)width, (float)height); data->setSourceSize(static_cast<float>(width), static_cast<float>(height));
if (mForceLoad || (mTextureData != nullptr)) if (mForceLoad || (mTextureData != nullptr))
data->load(); data->load();
} }

View file

@ -546,7 +546,8 @@ namespace Utils
// Check if lstat succeeded. // Check if lstat succeeded.
if (lstat(path.c_str(), &info) == 0) { if (lstat(path.c_str(), &info) == 0) {
resolved.resize(info.st_size); resolved.resize(info.st_size);
if (readlink(path.c_str(), (char*)resolved.data(), resolved.size()) > 0) if (readlink(path.c_str(), const_cast<char*>(resolved.data()),
resolved.size()) > 0)
resolved = getGenericPath(resolved); resolved = getGenericPath(resolved);
} }
#endif #endif

View file

@ -60,7 +60,7 @@ namespace Utils
Duration::Duration(const time_t& _time) Duration::Duration(const time_t& _time)
{ {
mTotalSeconds = (unsigned int)_time; mTotalSeconds = static_cast<unsigned int>(_time);
mDays = (mTotalSeconds - (mTotalSeconds % (60*60*24))) / (60*60*24); mDays = (mTotalSeconds - (mTotalSeconds % (60*60*24))) / (60*60*24);
mHours = ((mTotalSeconds % (60*60*24)) - (mTotalSeconds % (60*60))) / (60*60); mHours = ((mTotalSeconds % (60*60*24)) - (mTotalSeconds % (60*60))) / (60*60);
mMinutes = ((mTotalSeconds % (60*60)) - (mTotalSeconds % (60))) / 60; mMinutes = ((mTotalSeconds % (60*60)) - (mTotalSeconds % (60))) / 60;
@ -183,46 +183,46 @@ namespace Utils
// The year, including the century (1900) // The year, including the century (1900)
case 'Y': { case 'Y': {
const int year = timeStruct.tm_year + 1900; const int year = timeStruct.tm_year + 1900;
*s++ = (char)((year - (year % 1000)) / 1000) + '0'; *s++ = static_cast<char>((year - (year % 1000)) / 1000) + '0';
*s++ = (char)(((year % 1000) - (year % 100)) / 100) + '0'; *s++ = static_cast<char>(((year % 1000) - (year % 100)) / 100) + '0';
*s++ = (char)(((year % 100) - (year % 10)) / 10) + '0'; *s++ = static_cast<char>(((year % 100) - (year % 10)) / 10) + '0';
*s++ = (char)(year % 10) + '0'; *s++ = static_cast<char>(year % 10) + '0';
} }
break; break;
// The month number [00,11] // The month number [00,11]
case 'm': { case 'm': {
const int mon = timeStruct.tm_mon + 1; const int mon = timeStruct.tm_mon + 1;
*s++ = (char)(mon / 10) + '0'; *s++ = static_cast<char>(mon / 10) + '0';
*s++ = (char)(mon % 10) + '0'; *s++ = static_cast<char>(mon % 10) + '0';
} }
break; break;
// The day of the month [01,31] // The day of the month [01,31]
case 'd': { case 'd': {
*s++ = (char)(timeStruct.tm_mday / 10) + '0'; *s++ = static_cast<char>(timeStruct.tm_mday / 10) + '0';
*s++ = (char)(timeStruct.tm_mday % 10) + '0'; *s++ = static_cast<char>(timeStruct.tm_mday % 10) + '0';
} }
break; break;
// The hour (24-hour clock) [00,23] // The hour (24-hour clock) [00,23]
case 'H': { case 'H': {
*s++ = (char)(timeStruct.tm_hour / 10) + '0'; *s++ = static_cast<char>(timeStruct.tm_hour / 10) + '0';
*s++ = (char)(timeStruct.tm_hour % 10) + '0'; *s++ = static_cast<char>(timeStruct.tm_hour % 10) + '0';
} }
break; break;
// The minute [00,59] // The minute [00,59]
case 'M': { case 'M': {
*s++ = (char)(timeStruct.tm_min / 10) + '0'; *s++ = static_cast<char>(timeStruct.tm_min / 10) + '0';
*s++ = (char)(timeStruct.tm_min % 10) + '0'; *s++ = static_cast<char>(timeStruct.tm_min % 10) + '0';
} }
break; break;
// The second [00,59] // The second [00,59]
case 'S': { case 'S': {
*s++ = (char)(timeStruct.tm_sec / 10) + '0'; *s++ = static_cast<char>(timeStruct.tm_sec / 10) + '0';
*s++ = (char)(timeStruct.tm_sec % 10) + '0'; *s++ = static_cast<char>(timeStruct.tm_sec % 10) + '0';
} }
break; break;
} }